{
  "LanguageID": "9",
  "HostText": "Host",
  "HostColor": "#902efd",
  "IconColor": "#4bf4ff",
  "Icon": "♥",
  "NameColor": "#ffc0cb",
  "HideHostText": "Blende den 'Host♥' Text aus",
  "HideAllTagsAndText": "Alle Tags ausblenden (für «AutoMuteUs»)",
  "SupportUs": "Unterstütze uns",
  "update": "Update",
  "GitHub": "GitHub",
  "Discord": "Discord",
  "Website": "Webseite",
  "PlayerNameForRoleInfo": "Hey {0}, deine Rolle ist:-\n",
  "HostIconInMeeting": "HOST: {0}",
  "ModdedClient": "Modded Client",
  "SubText.GM": "Beobachte das Chaos!",
  "SubText.Crewmate": "Finde und verbanne die <color=#ff1919>Verräter</color>",
  "SubText.Impostor": "Sabotiere und lege jeden um",
  "SubText.Neutral": "Arbeite alleine um zu gewinnen",
  "SubText.Apocalypse": "Werde mit deinem Team unbesiegbar",
  "SubText.Coven": "Bewitch and kill everyone",
  "SubText.Madmate": "Hilf den <color=#ff1919>Verrätern</color>",
  "SubText.Lovers": "Lebt glücklich zusammen und gewinnt",
  "SubText.Egoist": "Gewinne allein",
  "TypeImpostor": "Verräter",
  "TypeCrewmate": "Besatzung",
  "TypeNeutral": "Neutral",
  "TypeCoven": "Coven",
  "TypeAddon": "Add-ons",
  "GuesserMode": "Guessermodus",
  "TeamImpostor": "Verräter",
  "TeamNeutral": "Neutral",
  "TeamCrewmate": "Besatzung",
  "TeamCoven": "Coven",
  "TeamMadmate": "Verräterhelfer",
  "TeamLovers": "Liebhaber",
  "TeamEgoist": "Egoist",
  "TeamApocalypse": "Apokalypser",
  "YouAreCrewmate": "Du bist Besatzung",
  "YouAreImpostor": "Du bist Verräter",
  "YouAreNeutral": "Du bist neutral",
  "YouAreCoven": "You are a Coven member",
  "YouAreMadmate": "Du bist ein Verräterhelfer",
  "Role_Crewmate": "<color=#8cffff>Besatzung</color>",
  "Role_Jester": "<color=#ec62a5>Narr</color>",
  "Role_Opportunist": "<color=#4dff4d>Opportunist</color>",
  "Role_Celebrity": "<color=#ee4a55>Prominenter</color>",
  "Role_Bodyguard": "<color=#185abd>Leibwächter</color>",
  "Role_Dictator": "<color=#df9b00>Diktator</color>",
  "Role_Mayor": "<color=#204d42>Bürgermeister</color>",
  "Role_Doctor": "<color=#80ffdd>Arzt</color>",
  "Role_Maverick": "<color=#781717>Außenseiter</color>",
  "Role_Pursuer": "<color=#617218>Häscher</color>",
  "Role_Follower": "<color=#ff9409>Folger</color>",
  "Role_Amnesiac": "<color=#7FBFFF>Dementer</color>",
  "Role_Imitator": "<color=#B3D94C>Imitator</color>",
  "Role_Sheriff": "<color=#ffb347>Sheriff</color>",
  "Role_Knight": "<color=#7A7A7A>Ritter</color>",
  "Role_Deputy": "<color=#DF9026>Abgeordneter</color>",
  "Role_AdmiredImpostor": "<color=#ee43c3>Bewundender Verräter</color>",
  "Role_Trickster": "<color=#ff1919>Trickster</color>",
  "Role_Traitor": "<color=#BA2E05>Betrüger</color>",
  "Role_NoChange": "Ändere die Rolle nicht",
  "Role_Random": "Zufällige Rolle aus der Liste",
  "CrewmatesCanGuess": "<color=#8cffff>Besatzungsmitglieder</color> können guessen",
  "ImpostorsCanGuess": "<color=#ff1919>Verräter</color> können guessen",
  "NeutralKillersCanGuess": "<color=#7f8c8d>Neutrale Killer</color> können guessen",
  "NeutralApocalypseCanGuess": "<color=#7f8c8d>Neutraler</color> <color=#ff174f>Apokalypser</color> kann guessen",
  "CovenCanGuess": "<color=#ac42f2>Coven</color> can guess",
  "PassiveNeutralsCanGuess": "Passive <color=#7f8c8d>Neutrale</color> können guessen",
  "CanGuessAddons": "Kann Add-ons guessen",
  "ShowOnlyEnabledRolesInGuesserUI": "Show Only Enabled Roles in Guesser UI",
  "CrewCanGuessCrew": "<color=#8cffff>Crewmates</color> can Guess <color=#8cffff>Crewmate</color> Roles",
  "ImpCanGuessImp": "<color=#ff1919>Impostors</color> can Guess <color=#ff1919>Impostor</color> Roles",
  "ApocCanGuessApoc": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can Guess <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> Roles",
  "CovenCanGuessCoven": "<color=#ac42f2>Coven</color> Can Guess <color=#ac42f2>Coven</color> Roles",
  "GuessImmune": "Dieses Ziel kann nicht geguessed werden, tut mir leid!",
  "GM": "Spielmeister",
  "Sunnyboy": "Sonniger",
  "Bard": "Barde",
  "Crewmate": "Besatzung",
  "CrewmateTOHO": "Besatzung",
  "Engineer": "Ingenieur",
  "EngineerTOHO": "Ingenieur",
  "Scientist": "Wissenschaftler",
  "ScientistTOHO": "Wissenschaftler",
  "Noisemaker": "Heulboje",
  "NoisemakerTOHO": "Heulboje",
  "Tracker": "Spürnase",
  "TrackerTOHO": "Spürnase",
  "GuardianAngel": "Schutzengel",
  "GuardianAngelTOHO": "Schutzengel",
  "Impostor": "Verräter",
  "ImpostorTOHO": "Verräter",
  "Shapeshifter": "Formwandler",
  "ShapeshifterTOHO": "Formwandler",
  "Phantom": "Phantom",
  "PhantomTOHO": "Phantom",
  "BountyHunter": "Kopfgeldjäger",
  "Fireworker": "Feuerwerker",
  "Mercenary": "Söldner",
  "ShapeMaster": "Formwandelmeister",
  "Vampire": "Vampir",
  "Warlock": "Hexer",
  "Ninja": "Ninja",
  "Zombie": "Zombie",
  "Anonymous": "Anonymer",
  "Miner": "Bergmann",
  "KillingMachine": "Killermaschine",
  "Escapist": "Entkommender",
  "Witch": "Hexe",
  "Nemesis": "Nemesis",
  "Bloodmoon": "Blutmond",
  "Possessor": "Besitzer",
  "Puppeteer": "Puppenspieler",
  "Mastermind": "Vordenker",
  "TimeThief": "Zeitdieb",
  "Sniper": "Scharfschütze",
  "Undertaker": "Bestatter",
  "RiftMaker": "Rissmacher",
  "EvilTracker": "Böser Verfolger",
  "EvilHacker": "Böser Hacker",
  "EvilGuesser": "Böser Guesser",
  "AntiAdminer": "Böser Admin",
  "Arrogance": "Arroganter",
  "Bomber": "Bomber",
  "Scavenger": "Aasgeier",
  "Trapster": "Trapster",
  "Gangster": "Gangster",
  "Cleaner": "Reinigungskraft",
  "Lightning": "Blitzer",
  "Greedy": "Gieriger",
  "CursedWolf": "Verfluchter Wolf",
  "SoulCatcher": "Seelenfänger",
  "QuickShooter": "Schnellschütze",
  "Camouflager": "Camouflage",
  "Eraser": "Radierer",
  "Butcher": "Schlächter",
  "Hangman": "Henker",
  "Swooper": "Schwuppser",
  "Crewpostor": "Besatzungsverräter",
  "Wildling": "Wildling",
  "Trickster": "Gauner",
  "Vindicator": "Böser Bürgermeister",
  "Parasite": "Parasit",
  "Disperser": "Verstreuter",
  "Inhibitor": "Gehemmter",
  "Saboteur": "Saboteur",
  "Councillor": "Stadtrat",
  "Dazzler": "Dazzler",
  "YinYanger": "YinYanger",
  "Deathpact": "Todespaktierer",
  "Devourer": "Verschlinger",
  "Consigliere": "Konsort",
  "Morphling": "Morphling",
  "Twister": "Wirbelstürmer",
  "Lurker": "Schleicher",
  "Visionary": "Visionär",
  "Refugee": "Flüchtling",
  "Underdog": "Unterlegener",
  "Ludopath": "Ludopath",
  "Godfather": "Patenonkel",
  "Chronomancer": "Chronomant",
  "Pitfall": "Fallenleger",
  "EvilMini": "Böser Mini",
  "Blackmailer": "Erpresser",
  "Instigator": "Anstifter",
  "LazyGuy": "Fauler Kerl",
  "SuperStar": "Superstar",
  "Celebrity": "Prominenter",
  "Cleanser": "Reiniger",
  "Keeper": "Hüter",
  "Knight": "Ritter",
  "Mayor": "Bürgermeister",
  "Psychic": "Spiritueller",
  "Mechanic": "Mechaniker",
  "Sheriff": "Sherrif",
  "Vigilante": "Gewissenhafter",
  "Jailer": "Gefängniswärter",
  "CopyCat": "Nachäffer",
  "Snitch": "Spitzel",
  "Marshall": "Marschall",
  "Doctor": "Arzt",
  "Dictator": "Diktator",
  "Analyst": "Detektiv",
  "NiceGuesser": "Guter Guesser",
  "GuessMaster": "Guessmeister",
  "Transporter": "Transporter",
  "TimeManager": "Zeitmanager",
  "Spurt": "Spurt",
  "Veteran": "Veteran",
  "Bastion": "Bastionär",
  "Bodyguard": "Leibwächter",
  "Deceiver": "Schlitzohr",
  "Grenadier": "Grenadier",
  "Medic": "Sanitäter",
  "FortuneTeller": "Wahrsagerin",
  "Judge": "Richter",
  "Mortician": "Bestatter",
  "Medium": "Hellseher",
  "Pacifist": "Pazifist",
  "Observer": "Betrachter",
  "Monarch": "Monarch",
  "Overseer": "Aufpasser",
  "Coroner": "Leichenbeschauer",
  "Merchant": "Kaufmann",
  "President": "Präsident",
  "Hawk": "Falke",
  "Retributionist": "Vergelter",
  "Deputy": "Abgeordneter",
  "Investigator": "Ermittler",
  "Guardian": "Wächter",
  "Addict": "Süchtiger",
  "Mole": "Maulwurf",
  "Alchemist": "Alchemist",
  "Tracefinder": "Spurensucher",
  "Oracle": "Orakel",
  "Spiritualist": "Spiritualist",
  "Chameleon": "Chamäleon",
  "Inspector": "Inspektor",
  "Captain": "Kapitän",
  "Admirer": "Bewunderer",
  "TimeMaster": "Zeitmeister",
  "Crusader": "Kreuzritter",
  "Altruist": "Altruist",
  "Reverie": "Träumer",
  "Lookout": "Ausguck",
  "Telecommunication": "Telekommunikator",
  "Lighter": "Leuchter",
  "TaskManager": "Aufgabenmanager",
  "Witness": "Zeuge",
  "Swapper": "Swapper",
  "ChiefOfPolice": "Polizeichef",
  "NiceMini": "Guter Mini",
  "Mini": "Mini",
  "Spy": "Spion",
  "Randomizer": "Zufälliger",
  "Enigma": "Entschlüssler",
  "Jester": "Narr",
  "Arsonist": "Feuerteufel",
  "Pyromaniac": "Pyromane",
  "Kamikaze": "Kamikaze",
  "Huntsman": "Jäger",
  "Terrorist": "Terrorist",
  "Executioner": "Scharfrichter",
  "Lawyer": "Anwalt",
  "Opportunist": "Opportunist",
  "Vector": "Vector",
  "Jackal": "Schakal",
  "God": "Gott",
  "Innocent": "Unschuldiger",
  "Stealth": "Tarner",
  "Penguin": "Pinguin",
  "Pelican": "Pelikan",
  "PlagueDoctor": "Seuchendoktor",
  "Revolutionist": "Revolutionär",
  "Hater": "Hasser",
  "Demon": "Dämon",
  "Stalker": "Stalker",
  "Workaholic": "Fleißige-Arbeiter",
  "Solsticer": "Sonnenwender",
  "Abyssbringer": "Abyssbringer",
  "Collector": "Sammler",
  "Provocateur": "Provokateur",
  "BloodKnight": "Blutritter",
  "Apocalypse": "Apokalypser",
  "PlagueBearer": "Pestträger",
  "Pestilence": "Seuche",
  "SoulCollector": "Seelensammler",
  "Death": "Tod",
  "Baker": "Bäcker",
  "Famine": "Hungerleider",
  "Berserker": "Berserker",
  "War": "Krieg",
  "Glitch": "Glitcher",
  "Sidekick": "Kumpan",
  "Follower": "Folger",
  "Cultist": "Kultist",
  "SerialKiller": "Serienkiller",
  "Juggernaut": "Tausendsassa",
  "Infectious": "Ansteckender",
  "Virus": "Virus",
  "Pursuer": "Häscher",
  "Specter": "Geist-Arbeiter",
  "Pirate": "Pirat",
  "Agitater": "Hetzer",
  "Maverick": "Außenseiter",
  "CursedSoul": "Verfluchte Seele",
  "Pickpocket": "Taschendieb",
  "Traitor": "Betrüger",
  "Troller": "Troller",
  "Vulture": "Geier",
  "Taskinator": "Aufgabenmeister",
  "Benefactor": "Gönner",
  "Spiritcaller": "Geisterrufer",
  "Amnesiac": "Dementer",
  "Imitator": "Imitator",
  "Bandit": "Bandit",
  "Doppelganger": "Doppelgänger",
  "PunchingBag": "Boxsack",
  "Doomsayer": "Unheilsprophet",
  "Shroud": "Schleier",
  "Werewolf": "Werwolf",
  "Shaman": "Schamane",
  "Seeker": "Sucher",
  "Pixie": "Fee",
  "Occultist": "Okkultist",
  "SchrodingersCat": "Schrödingers Katze",
  "Romantic": "Romantiker",
  "VengefulRomantic": "Rachsüchtiger Romantiker",
  "RuthlessRomantic": "Rücksichtsloser Romantiker",
  "Wraith": "Gespenst",
  "Poisoner": "Vergifter",
  "Medusa": "Medusa",
  "HexMaster": "Hexenmeister",
  "Jinx": "Jinx",
  "PotionMaster": "Trankmeister",
  "Necromancer": "Nekromant",
  "CovenLeader": "Coven Leader",
  "Ritualist": "Ritualist",
  "Conjurer": "Conjurer",
  "Dreamweaver": "Dreamweaver",
  "Illusionist": "Illusionist",
  "VoodooMaster": "Voodoo Master",
  "Sacrifist": "Sacrifist",
  "MoonDancer": "Moon Dancer",
  "Warden": "Aufseher",
  "Minion": "Günstling",
  "Ghastly": "Grausiger",
  "LastImpostor": "Letzter Verrräter",
  "Overclocked": "Übertakteter",
  "Lovers": "Liebhaber",
  "Madmate": "Verräterhelfer",
  "Watcher": "Beobachter",
  "Flash": "Flitzer",
  "Torch": "Fackelträger",
  "Seer": "Seher",
  "Tiebreaker": "Tiebrecher",
  "Oblivious": "Vergesslicher",
  "Rebirth": "Wiederbelebender",
  "Bewilder": "Verwirrender",
  "Workhorse": "Arbeitspferd",
  "Fool": "Tollpatsch",
  "Avanger": "Rächer",
  "Youtuber": "YouTuber",
  "Egoist": "Egoist",
  "Stealer": "Stehler",
  "Paranoia": "Schizophrene",
  "Mimic": "Nachahmer",
  "Guesser": "Räter",
  "Necroview": "Nekroansicht",
  "Reach": "Reichweite",
  "Charmed": "Bekehrter",
  "Cleansed": "Gereinigt",
  "Bait": "Killköder",
  "Trapper": "Bärenfalle",
  "Infected": "Infiziert",
  "Onbound": "Beständiger",
  "Rebound": "Abpraller",
  "Mundane": "Weltlicher",
  "Knighted": "Geadelt",
  "Unreportable": "Missachteter",
  "Contagious": "Ansteckender",
  "Lucky": "Glücklicher",
  "Unlucky": "Unglücklicher",
  "VoidBallot": "Ungültiger Voter",
  "Aware": "Bewusster",
  "Fragile": "Zerbrechlicher",
  "DoubleShot": "Doppelschuss",
  "Rascal": "Schlingel",
  "Soulless": "Seelenlos",
  "Gravestone": "Grabstein",
  "Lazy": "Fauler",
  "Autopsy": "Autopsist",
  "Loyal": "Treu",
  "EvilSpirit": "Böser Geist",
  "Recruit": "Kumpanrekrut",
  "Admired": "Bewunderter",
  "Enchanted": "Enchanted",
  "Glow": "Leuchtender",
  "Radar": "Radar",
  "Diseased": "Krank",
  "Antidote": "Gegenmittel",
  "Stubborn": "Hartnäckiger",
  "Swift": "Flinker",
  "Ghoul": "Ghoul",
  "Bloodthirst": "Blutdürstiger",
  "Mare": "Alpträumer",
  "Burst": "Platzender",
  "Sleuth": "Pathologe",
  "Clumsy": "Tollpatschig",
  "Nimble": "Flink",
  "Circumvent": "Gehender",
  "Cyber": "Cyber",
  "Hurried": "Beeilter",
  "Oiiai": "OIIAI",
  "Influenced": "Beeinflusst",
  "Silent": "Leise",
  "Susceptible": "Anfälliger",
  "Tricky": "Komplizierter",
  "Rainbow": "Regenbogen",
  "Tired": "Müder",
  "Statue": "Statue",
  "Evader": "Evader",
  "DollMaster": "Marionetten-Meister",
  "DoubleAgent": "Doppelagent",
  "Sloth": "Faultier",
  "Prohibited": "Verbotener",
  "Eavesdropper": "Eavesdropper",
  "Shocker": "Schocker",
  "Revenant": "Wiederkehrer",
  "BracketAddons": "Füge Klammern zu Add-ons hinzu",
  "EngineerTOHOInfo": "Nutze die Schächte, um die <color=#ff1919>Verräter</color> zu erwischen",
  "ScientistTOHOInfo": "Access portable Vitals from anywhere",
  "NoisemakerTOHOInfo": "Bei Ermordung wird ein Alarm ausgesendet",
  "TrackerTOHOInfo": "Verfolge Spieler mit der Map",
  "ShapeshifterTOHOInfo": "Disguise as <color=#8cffff>Crewmates</color> to frame them",
  "PhantomTOHOInfo": "Werde unsichtbar",
  "GuardianAngelTOHOInfo": "Protect the <color=#8cffff>Crewmates</color> from the <color=#ff1919>Impostors</color>",
  "ImpostorTOHOInfo": "Kill and Sabotage",
  "CrewmateTOHOInfo": "Suche die <color=#ff1919>Verräter</color>",
  "BountyHunterInfo": "Eliminiere dein Ziel",
  "FireworkerInfo": "Verschwinde mit einem KNALL",
  "MercenaryInfo": "Kille weiter, sonst begehst du Selbstmord",
  "ShapeMasterInfo": "Swiftly kill with no Shapeshift Cooldown",
  "VampireInfo": "Deine Kills sind verzögert",
  "WarlockInfo": "Curse <color=#8cffff>Crewmates</color> then Shift to make them kill",
  "NinjaInfo": "Mark a target, then Shift to kill",
  "ZombieInfo": "Du bist sehr langsam",
  "AnonymousInfo": "Zwinge einen Spieler zum Melden einer Leiche",
  "MinerInfo": "Warp to your last used Vent by Shifting",
  "KillingMachineInfo": "You can ONLY kill, but low Cooldown",
  "EscapistInfo": "Formwandle dich, um Orte zu markieren und zu diesen zurückzukehren",
  "WitchInfo": "Spell Crewmates to kill them in meetings",
  "NemesisInfo": "Kille wen du der letzte Verräter bist",
  "BeforeNemesisInfo": "Du kannst noch nicht killen",
  "AfterNemesisInfo": "Fang jetzt an zu killen",
  "BloodmoonInfo": "Seek havoc upon the <color=#8cffff>Crewmates</color>",
  "PossessorInfo": "Possess and lead <color=#8cffff>Crewmates</color> away from others",
  "PuppeteerInfo": "Bring die andere Spieler dazu für dich zu töten",
  "MastermindInfo": "Bring andere dazu für dich zu töten",
  "TimeThiefInfo": "Veringere die Besprechungszeit durchs Killen",
  "SniperInfo": "Snipe players from a distance by Shifting",
  "UndertakerInfo": "Teleportiere Leichen zu einer markierten Position",
  "RiftMakerInfo": "Ich erspüre zwei Risse, berühre sie um Räume zu wechseln",
  "EvilTrackerInfo": "Track players by Shifting",
  "EvilHackerInfo": "Hacke die Systeme",
  "AntiAdminerInfo": "Du weißt, wenn Spieler bei Geräten sind",
  "ArroganceInfo": "With each kill you make, your Cooldown decreases",
  "BomberInfo": "Formwandle, um zu Explodieren",
  "TrapsterInfo": "Trappe deine Kills",
  "ScavengerInfo": "Deine Kills können nicht gemeldet werden",
  "EvilGuesserInfo": "Guess <color=#8cffff>Crewmate</color> roles in meetings to kill",
  "GangsterInfo": "Rekrutiere Spieler auf deine Seite",
  "CleanerInfo": "Melde Leichen, um sie unmeldbar zu machen",
  "LightningInfo": "Wandle Spieler in Quantengeister um",
  "GreedyInfo": "Your Kill Cooldown shifts",
  "CursedWolfInfo": "Du überlebst einige Tötungsversuche",
  "SoulCatcherInfo": "You swap places with your Shift target",
  "QuickShooterInfo": "Store ammo to offset Kill Cooldown",
  "CamouflagerInfo": "Tarne alle für leichte Kills",
  "EraserInfo": "Lösche die Rolle deines Votes",
  "ButcherInfo": "Genieße meine wunderschöne Arbeit",
  "HangmanInfo": "Ich entscheide, wann dein Leben endet",
  "SwooperInfo": "Du wirst vorübergehend unsichtbar",
  "CrewpostorInfo": "Kille, indem du Aufgaben erfüllst",
  "WildlingInfo": "Kille mit Stärke und verkleide dich",
  "TricksterInfo": "Kill and trick the Crew",
  "VindicatorInfo": "Nutze deine zusätzlichen Votes, um alle zu killen",
  "ParasiteInfo": "Help the Impostors kill the Crew",
  "DisperserInfo": "Teleportiere alle zu zufälligen Schächten",
  "InhibitorInfo": "You cannot kill during Sabotages",
  "SaboteurInfo": "You can only kill during Sabotages",
  "CouncillorInfo": "Kill off <color=#8cffff>Crewmates</color> during meetings",
  "DazzlerInfo": "Reduce the vision of the Crew",
  "DeathpactInfo": "Assign players to a deathpact",
  "DevourerInfo": "Consume the skin of the Crew",
  "ConsigliereInfo": "Finde die Rolle anderer Spieler heraus",
  "MorphlingInfo": "You can only kill while Shapeshifted",
  "TwisterInfo": "Vertausche die Positionen aller Spieler",
  "LurkerInfo": "Reduce your Kill Cooldown by venting",
  "ConvictInfo": "Dein Ziel ist tot, hilf jetzt den Verrätern",
  "VisionaryInfo": "Du siehst den Aufenthaltsort von lebenden Spielern",
  "RefugeeInfo": "Help the Impostors kill off the Crew",
  "UnderdogInfo": "Fange an zu killen bei wenig lebenden Spielern",
  "LudopathInfo": "Your kill Cooldown is random",
  "GodfatherInfo": "Konvertiere Spieler zum Flüchtling durch Voten",
  "ChronomancerInfo": "Kill in Explosionen",
  "PitfallInfo": "Lege Fallen auf der Karte",
  "EvilMiniInfo": "Niemand kann dich verletzten bis du Erwachsen bist",
  "BlackmailerInfo": "Stumme andere Spieler",
  "InstigatorInfo": "Sow discord among the Crewmates",
  "LazyGuyInfo": "Du bist zu faul",
  "SuperStarInfo": "Alle kennen dich",
  "CleanserInfo": "Erase all Add-ons of your vote target",
  "KeeperInfo": "Reject the eject, Keeper protect!",
  "MayorInfo": "Deine Votes zählen mehrfach",
  "PsychicInfo": "Einer der roten Namen ist <color=#ff1919>böse</color>",
  "MechanicInfo": "Vent around and fix Sabotages",
  "SheriffInfo": "Erschieße die <color=#ff1919>Verräter</color>",
  "VigilanteInfo": "Nicht der Held den wir verdienten, aber den, den wir bräuchten",
  "JailerInfo": "Sperre verdächtige Spieler ein",
  "CopyCatInfo": "Use your Kill button to copy a target's role",
  "SnitchInfo": "Vollende deine Aufgaben, um die <color=#ff1919>Verräter</color> zu erkennen",
  "MarshallInfo": "Schließe deine Aufgaben ab, um deine Unschuld zu beweisen",
  "DoctorInfo": "Und so starben sie...",
  "DictatorInfo": "Verurteile jemanden zu Tode",
  "AnalystInfo": "Erhalte zusätzliche Informationen von deinen Leichenmeldungen",
  "UndercoverInfo": "Verräter sehen dich als ihren Partner",
  "KnightInfo": "Du kannst einen Spieler killen",
  "NiceGuesserInfo": "Erguesse die <color=#ff1919>Verräter</color> -rollen in den Notfalltreffen, um sie zu killen",
  "GuessMasterInfo": "Flüstern gehört, jedes geguesste Wort.",
  "TransporterInfo": "Erledige Aufgaben, um die Positionen von 2 zufälligen Spielern zu tauschen",
  "TimeManagerInfo": "Erhöhe die Besprechungszeit durchs Aufgabenabschließen",
  "VeteranInfo": "Begib dich in Bereitschaft, um jeden zu killen, der es an dir versucht",
  "BastionInfo": "Bomb Vents",
  "YinYangerInfo": "Verbrenne spontan zwei Spieler",
  "BodyguardInfo": "Verhindere nahegelegene Kills",
  "DeceiverInfo": "Versuche, Spieler zu täuschen",
  "GrenadierInfo": "Reduce <color=#ff1919>Impostors</color>' vision by Venting",
  "MedicInfo": "Gib einem Spieler dein Schild",
  "FortuneTellerInfo": "Get clues to player's roles",
  "JudgeInfo": "Ruhe im Gerichtssaal!",
  "MorticianInfo": "Finde Leichen",
  "MediumInfo": "Rede mit Geistern",
  "ObserverInfo": "You can see all Shield Animations",
  "PacifistInfo": "Vent to reset Kill Cooldowns",
  "RebirthInfo": "Erstehe wieder auf",
  "MonarchInfo": "Give your Crew extra voting power!",
  "AbyssbringerInfo": "Platziere schwarze Löcher",
  "SpurtInfo": "Spring like a rabbit!",
  "StealthInfo": "Killing blinds everyone in the room",
  "PenguinInfo": "Ziehe deine Opfer",
  "OverseerInfo": "Finde die Rolle anderer Spieler heraus",
  "CoronerInfo": "Finde Leichen und deren Killer",
  "PresidentInfo": "Du hast das Sagen im Treffen",
  "MerchantInfo": "Sell Add-ons and bribe killers",
  "RetributionistInfo": "Help the <color=#8cffff>Crewmates</color> after you die",
  "HawkInfo": "Versuche, die Bösen zu killen!",
  "DeputyInfo": "Handcuff killers to increase their Cooldowns",
  "InvestigatorInfo": "Finde potenzielle Böse",
  "GuardianInfo": "Erledige deine Aufgaben, um unsterblich zu werden",
  "AddictInfo": "Vente, um unangreifbar zu werden, ansonsten stirbst du",
  "MoleInfo": "<size=90%>Verschwinde und erscheine wieder, das Spiel des Maulwurfs ist kristallklar!</size>",
  "AlchemistInfo": "Braue Tränke, indem du Aufgaben erledigst",
  "TracefinderInfo": "Spüre die Leichen auf",
  "OracleInfo": "Vote ein Spieler, um seine Zugehörigkeit zu sehen",
  "SpiritualistInfo": "Lass dich vom Geisterleben leiten",
  "ChameleonInfo": "Vente um dich vor der Umgebung zu tarnen",
  "InspectorInfo": "Überprüfe die Zugehörigkeit zweier Spieler",
  "CaptainInfo": "Sail with the Captain, lest Add-ons be abandoned.",
  "AdmirerInfo": "Wähle ein Spieler, um ihn auf deine Seite zu bringen",
  "TimeMasterInfo": "Stelle die Zeit zurück!",
  "CrusaderInfo": "Kille eines Spieler's Killer",
  "AltruistInfo": "Revive a player\nVent to change between Revive and Report",
  "ReverieInfo": "With each kill, your Cooldown decreases",
  "LookoutInfo": "Blicke durch Tarnungen",
  "TelecommunicationInfo": "Behalte die Gerätenutzung im Auge",
  "LighterInfo": "Erwische Killer mit deiner erweiterten Sicht",
  "TaskManagerInfo": "Beobachte, wie die Gesamtaufgaben in Echtzeit erledigt werden",
  "WitnessInfo": "Finde heraus, ob jemand vor kurzem gekillt hat",
  "GhastlyInfo": "Besitze jemanden!",
  "SwapperInfo": "Tausche die Votes zweier Spieler",
  "ChiefOfPoliceInfo": "Hire <color=#ffb347>Sheriffs</color> to serve the <color=#8cffff>Crewmates</color>!",
  "NiceMiniInfo": "Niemand kann dich verletzten bis du Erwachsen bist.",
  "ArsonistInfo": "Übergieße alle und entfache das Feuer",
  "PyromaniacInfo": "Verbrenne und kille alle",
  "HuntsmanInfo": "Kill your targets for a low Cooldown",
  "SpyInfo": "Du weißt, wer mit dir interagiert",
  "RandomizerInfo": "Wenn du stirbst, wirst du diesen belasten?",
  "EnigmaInfo": "Get clues about killers",
  "JesterInfo": "Lass dich rausvoten",
  "OpportunistInfo": "Bleib am Leben bis zum Ende",
  "TerroristInfo": "Erledige deine Aufgaben, DANACH stirb",
  "ExecutionerInfo": "Lass dein Ziel rausvoten",
  "LawyerInfo": "Verhilf deinem Ziel zum Sieg!",
  "VectorInfo": "Spring rein! Spring raus!",
  "JackalInfo": "Kill alle",
  "GodInfo": "Alles ist unter deiner Kontrolle",
  "InnocentInfo": "Zwinge jemanden dich umzubringen, und erreiche dass er gevotet wird",
  "PelicanInfo": "Iss alle Spieler",
  "RevolutionistInfo": "Rekrutiere Spieler, um mit dir zu gewinnen",
  "HaterInfo": "Kille <color=#ff9ace>Liebhaber</color> und <color=#00a4ff>Neptune</color>",
  "DemonInfo": "Trinke Blut",
  "StalkerInfo": "Steige in die Dunkelheit hinab, lass die Angst los!",
  "WorkaholicInfo": "Beende alle deine Aufgaben, dann gewinnst du alleine!",
  "SolsticerInfo": "Erledige blitzschnell deine Aufgaben!",
  "CollectorInfo": "Sammle Votes von Spielern",
  "ProvocateurInfo": "Gewinne mithilfe deines Ziels",
  "BloodKnightInfo": "Killen gibt dir kurzzeitig einen Schild",
  "PlagueBearerInfo": "Verseuche alle, um zum <color=#343136>Pestilence</color> zu werden",
  "PestilenceInfo": "Lösche alle aus!",
  "SoulCollectorInfo": "Predict deaths to collect Souls",
  "DeathInfo": "Erlasse Armageddon",
  "BakerInfo": "Feed players bread to become Famine",
  "FamineInfo": "Starve everyone",
  "BerserkerInfo": "Kille um dein Level zu erhöhen",
  "WarInfo": "Zerstöre alles",
  "GlitchInfo": "Hacke und lege jeden um",
  "SidekickInfo": "Hilf dem Schakal, jeden zu töten",
  "FollowerInfo": "Folge einem Spieler und hilf ihm",
  "CultistInfo": "Verführe jeden",
  "SerialKillerInfo": "Schalte alle aus, um zu gewinnen!",
  "JuggernautInfo": "With each kill, your Cooldown decreases",
  "InfectiousInfo": "Stecke jeden an",
  "VirusInfo": "Kille und stecke jeden an",
  "PursuerInfo": "Beschütze dich selbst und überlebe bis zum Ende!",
  "PlagueDoctorInfo": "Verbreite die Infektion!",
  "SpecterInfo": "Werde gekillt und beende deine Aufgaben um zu gewinnen!",
  "PirateInfo": "Plündere andere Spieler aus um zu gewinnen",
  "AgitaterInfo": "Gib eine Bombe an Andere",
  "MaverickInfo": "Kille und überlebe bis zum Ende",
  "CursedSoulInfo": "Stiehl Seelen und klaue den Sieg",
  "PickpocketInfo": "Stiehl Votes von deinen Kills",
  "TraitorInfo": "Elimiere die <color=#ff1919>Verräter</color>, dann gewinne",
  "TrollerInfo": "Führe ein zufälliges Ereignis nach einer Aufgabe aus",
  "VultureInfo": "Iss Leichen durchs melden um zu gewinnen",
  "TaskinatorInfo": "Stille Aufgaben, tödliche Explosionen",
  "BenefactorInfo": "Aufgabe erledigt, Schildelite!",
  "MedusaInfo": "Stop players in their tracks by Stoning them",
  "SpiritcallerInfo": "Verwandle Spieler zu bösen Geistern",
  "AmnesiacInfo": "Merke dir die Rolle der Leiche",
  "ImitatorInfo": "Ahme die Rolle eines Spielers nach",
  "BanditInfo": "Rob a player's Add-on",
  "DoppelgangerInfo": "Stiehl die Identität deines Ziels",
  "PunchingBagInfo": "Werde einige Male angegriffen um zu gewinnen!",
  "KamikazeInfo": "Kille Spieler durch eine suizidale Mission",
  "DoomsayerInfo": "Guesse die Rollen von Spielern, um zu gewinnen",
  "ShroudInfo": "Hülle Spieler ein, damit sie killen",
  "WerewolfInfo": "Kill <color=#8cffff>Crewmates</color> in groups",
  "ShamanInfo": "Deflect all the attacks on Voodoo Doll",
  "SeekerInfo": "Play Hide & Seek with your target\nYour target has a ★ mark.",
  "PixieInfo": "Markier sie, pack sie ein, und wirf sie raus!",
  "OccultistInfo": "Kille und verfluche deine Feinde",
  "SchrodingersCatInfo": "The Cat is both alive and dead until observed.",
  "RomanticInfo": "Schütze deinen Partner, um gemeinsam zu gewinnen",
  "VengefulRomanticInfo": "Räche deinen Partner, um gemeinsam zu gewinnen",
  "RuthlessRomanticInfo": "Töte alle, um mit deinem Partner zu gewinnen",
  "WraithInfo": "Vente, um vorübergehend unsichtbar werden",
  "PoisonerInfo": "Make players unable to use their ability",
  "HexMasterInfo": "Verhexe Spieler, damit sie im Treffen sterben",
  "JinxInfo": "Players \"accidentally\" die upon trying to kill your target",
  "PotionMasterInfo": "Nutze Tränke zu deinem Vorteil",
  "NecromancerInfo": "Use the dead to your advantage",
  "CovenLeaderInfo": "Help your teammates by retraining them",
  "RitualistInfo": "Perform Blood Rituals to Enchant other players!",
  "ConjurerInfo": "Blast away your enemies!",
  "DreamweaverInfo": "Drive other players to insomnia!",
  "IllusionistInfo": "Place Illusions on players to spread confusion!",
  "VoodooMasterInfo": "Craft Voodoo Dolls of other players!",
  "SacrifistInfo": "Debuff your enemies at your own cost",
  "MoonDancerInfo": "Use Baton Pass to give out Add-ons!",
  "WardenInfo": "(Geist) Warne vor Gefahren",
  "MinionInfo": "(Geist) Blende deine Feinde",
  "LoversInfo": "Lebt glücklich zusammen und gewinnt",
  "MadmateInfo": "Hilf den Verrätern",
  "WatcherInfo": "Du siehst alle Spielerfarben von den Votes",
  "LastImpostorInfo": "Lower Kill Cooldown",
  "OverclockedInfo": "Lower Cooldown",
  "FlashInfo": "Du bist schneller",
  "TorchInfo": "Du hast erweiterte Sicht!",
  "SeerInfo": "Du wirst alarmiert, wenn jemanden stirbt",
  "TiebreakerInfo": "Brich den Votegleichstand",
  "ObliviousInfo": "Du kannst keine Leichen melden",
  "BewilderInfo": "Eine Wendung der Sicht, ein Netz der Verwirrung",
  "WorkhorseInfo": "Sei der Erste, der seine Aufgaben erledigt, um mehr zu erhalten",
  "FoolInfo": "You can't fix Sabotages",
  "AvangerInfo": "Du nimmst jemanden mit in den Tod",
  "YoutuberInfo": "Werde zuerst gekillt um zu gewinnen",
  "CelebrityInfo": "Alle wissen es wenn du stirbst",
  "EgoistInfo": "Gewinne allein",
  "StealerInfo": "Gewinne Stimmen mit Kills",
  "ParanoiaInfo": "Du bist gleichzeitig tot und lebendig",
  "MimicInfo": "Reveal killed players' roles to Impostors upon death",
  "GuesserInfo": "Erguesse die Rollen in den Notfalltreffen, um sie zu killen",
  "NecroviewInfo": "Sieh das Team der Toten",
  "ReachInfo": "Du hast eine größere Killreichweite",
  "BaitInfo": "Dein Killer meldet deine Leiche sofort",
  "TrapperInfo": "Mache deinen Killer für ein paar Sekunden bewegungsunfähig",
  "OnboundInfo": "Du kannst nicht geguessed werden",
  "ReboundInfo": "Errate mich, und ich ersteche dich!",
  "MundaneInfo": "Aufgaben erledigt, das Guessen beginnt.",
  "UnreportableInfo": "Deine Leiche kann nicht gemeldet werden",
  "LuckyInfo": "Weiche Angriffen aus",
  "DoubleShotInfo": "Du hast einen zweiten Guessversuch",
  "RascalInfo": "Du erscheinst manchmal böse",
  "SoullessInfo": "You have no Soul",
  "GravestoneInfo": "Deine Rolle wird offenbart, wenn du stirbst",
  "LazyInfo": "Du bist zu faul",
  "AutopsyInfo": "Du kannst sehen wie andere starben",
  "LoyalInfo": "Du kannst nicht rekrutiert werden",
  "EvilSpiritInfo": "You are an Evil Spirit",
  "RecruitInfo": "Hilf dem Schakal",
  "EnchantedInfo": "Help the Coven",
  "AdmiredInfo": "Der Bewunderer hat dich zu seiner Liebe auserwählt",
  "GlowInfo": "Du leuchtest in der Dunkelheit",
  "RadarInfo": "Nächste Person, Pfeilrichtung!",
  "DiseasedInfo": "Increase the Cooldown of the player who interacts with you",
  "AntidoteInfo": "Decrease the Cooldown of the player who interacts with you",
  "StubbornInfo": "Protect your Role and Add-ons",
  "SwiftInfo": "Deine Kills verursachen keine Teleportation auf die Leiche",
  "UnluckyInfo": "Interagieren kann zum Tod führen",
  "VoidBallotInfo": "Dein Vote zählt gleich 0",
  "AwareInfo": "Erfahre wer deine Rolle offenbart hat",
  "FragileInfo": "Die instantly if someone uses the Kill button on you",
  "GhoulInfo": "Kille deinen Killer nach dem Tod",
  "BloodthirstInfo": "Sei blutdürstig und kille",
  "MareInfo": "Kille in der Dunkelheit",
  "BurstInfo": "Bringe deinen Killer zum Platzen!",
  "SleuthInfo": "Erhalte Informationen von Leichen",
  "ClumsyInfo": "Du hast eine Chance deine Ziele zu verfehlen",
  "NimbleInfo": "You can Vent!",
  "CircumventInfo": "You can no longer Vent",
  "OiiaiInfo": "OIIAIOIIIAI",
  "CyberInfo": "Du bist populär!",
  "HurriedInfo": "Oh Mann, ich hab zu viel zu tun!",
  "InfluencedInfo": "Es fehlt dir an Entschlossenheit!",
  "SilentInfo": "Vote wie ein Geist!",
  "SusceptibleInfo": "Lotto der Todesursache!",
  "TrickyInfo": "Der Komplizierte schlachtet auf geheimnisvolle Weise.",
  "TiredInfo": "Die Arbeit macht dich müde Zzz..",
  "StatueInfo": "Du bist wie ein Fels neben den Leuten",
  "EvaderInfo": "Du hast eine Chance, nicht hinausgeworfen zu werden!",
  "GMInfo": "Beobachte das Chaos!",
  "NotAssignedInfo": "Keine Rolle zugewiesen",
  "SunnyboyInfo": "Scheine, Scheine mein Sonnenschein!",
  "BardInfo": "Die Anmut des Gedichts, die Spur des Mordes, ein rhythmischer Tanz in einer dunklen Umarmung.",
  "RainbowInfo": "Bunte Melodien! Du kennst nicht einmal deine eigene Farbe.",
  "DollMasterInfo": "Steuere die Aktionen von Spielern!",
  "DoubleAgentInfo": "Platziere Bomben an Spielern während dem Treffen",
  "SlothInfo": "Du bist langsamer",
  "ProhibitedInfo": "Certain Vents are blocked",
  "EavesdropperInfo": "Höre bei anderen Rollen mit",
  "ShockerInfo": "Schocke ahnungslose Spieler",
  "RevenantInfo": "Nimm die Rolle deines Killers",
  "EngineerTOHOInfoLong": "(Crewmates):\nAs the Engineer, you may access the Vents while Comms Sabotaged is inactive.",
  "ScientistTOHOInfoLong": "(Crewmates):\nAs the Scientist, you can see Vitals at any time, showing you who is alive and dead.",
  "NoisemakerTOHOInfoLong": "(Crewmates):\nAs the Noisemaker, whenever you die, you will make a noise, and a visual indicator of your death appears on the screen so the Crewmates can run to catch the person who killed you red-handed (even if it’s not red).",
  "TrackerTOHOInfoLong": "(Crewmates):\nAs the Tracker, press your Tracker button on a player to track their location via the map for a limited amount of time.",
  "ShapeshifterTOHOInfoLong": "(Impostors):\nAs the Shapeshifter, you can Shapeshift into other players. It is obvious when you Shapeshift or revert Shifting.",
  "PhantomTOHOInfoLong": "(Impostors):\nAs the Phantom, you can press your Vanish button to go invisible to escape a kill. You can click your Appear button if you want to become visible before the timer runs out or not.\nNote: You will make a smoke cloud whenever you go invisible and become visible. So make sure you are in a safe area where no one will see you.",
  "GuardianAngelTOHOInfoLong": "(Crewmates):\nAs the Guardian Angel, you are the first Crewmate to die and can give Crewmates temporary shields.",
  "ImpostorTOHOInfoLong": "(Impostors):\nAs the Impostor, your goal is to simply kill off the Crewmates.\nYou can Sabotage and Vent.",
  "CrewmateTOHOInfoLong": "(Besatzung):\nAls Besatzungsmitglied ist es dein Ziel, die Verräter zu finden und rauszuwerfen.\nDie Besatzung kann gewinnen, indem sie die Verräter loswerden, oder alle Aufgaben abschließen.",
  "BountyHunterInfoLong": "(Impostors):\nAs the Bounty Hunter, if you kill your assigned target (indicated by the arrow if you have one), your next Kill Cooldown will be shortened.\nIf you kill anyone other than your target, your next Kill Cooldown will be increased. The target swaps after a certain amount of time.",
  "FireworkerInfoLong": "(Impostors):\nAs the Fireworker, you can Shapeshift to place Fireworks up to the maximum amount the Host sets.\nWhen you are the last Impostor and all Fireworks have been placed, Shapeshift again to detonate them and kill everyone in their radius, including you.\nIf you kill all players with your Fireworks, it's considered an Impostor victory.",
  "MercenaryInfoLong": "(Impostors):\nAs the Mercenary, you must kill within your deadline, as shown by your Shapeshift Cooldown (which you cannot use). If you fail to kill, you die.",
  "ShapeMasterInfoLong": "(Impostors):\nAs the Shapemaster, you have no Shapeshift Cooldown.",
  "VampireInfoLong": "(Impostors):\nAs the Vampire, your kills are delayed. This means that your target still dies even if a meeting is called first. However, if you bite a Bait, you kill normally and report the body. Depending on the settings, you can use double trigger (bite players - single click, kill normally - double click).",
  "WarlockInfoLong": "(Verräter):\nAls Hexer kannst du einen anderen Spieler verhexen.\nWenn du dich formwandelst killt der Verhexte den nächstegelegenen Spieler, je nach Einstellung bist du und/oder die anderen Verräter davon inbegriffen.\nWährend du geformwandelt bist, kannst du normal killen.",
  "ZombieInfoLong": "(Impostors):\nZombie has a short Kill Cooldown but moves very slowly and has very little vision. Zombie can not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.",
  "NinjaInfoLong": "(Impostors):\nAs the Ninja, you can use your Kill button to mark a target (single click) or kill normally (double click). You may then Shapeshift to teleport to the marked target and kill them.",
  "AnonymousInfoLong": "(Verräter):\nAls der Anonymer kannst du dich formwandeln, um dein Opfer dazu zu zwingen, die Leiche zu melden die du gekillt hast. Wenn du niemanden gekillt hast, wird das Opfer sich selbst melden, so wie als wäre das Opfer die Leiche.\nHinweis: Das funktioniert nicht beim Faulen oder faulen Kerl, und die Fähigkeit greift, unabhängig davon ob die Leiche normal gemeldet werden kann oder nicht.",
  "MinerInfoLong": "(Impostors):\nAs the Miner, you can Shapeshift to teleport back to the last vent you were in.",
  "KillingMachineInfoLong": "(Impostors):\nAs the Killing Machine, you have a very short Kill Cooldown with tiny vision. However, you cannot Vent, Sabotage, Report, nor call Emergency Meetings.\n\nNote: You will bypass any shields, killing bait and beartrap won't take any effect",
  "EscapistInfoLong": "(Impostors):\nAs the Escapist, you can mark a location by Shapeshifting. Shapeshift again to teleport back to the marked spot",
  "WitchInfoLong": "(Impostors):\nAs the Witch, you can use your Kill button to Spell (single click) or Kill normally (double click).\nDuring the next meeting, the spelled target(s) will have a 「†」 next to their name visible to everyone. Unless you die by the end of that meeting, all Spelled targets will die.",
  "NemesisInfoLong": "(Impostors):\nAs the Nemesis, you can only kill if you are the last Impostor.\nIf you are dead, you can use the command /rv [ID] to kill the player whose ID you typed. Use /id to show the ID's of all players, or look next to their names.",
  "BloodmoonInfoLong": "(Impostors [Ghost]):\nAs the Bloodmoon, attack the enemies to make them drip blood, this means they will die in a time set by the Host, and will be aware of it.",
  "PossessorInfoLong": "(Impostors [Ghost]):\nAs the Possessor, you can possess players when others aren't in the Alert Range. Lead the possessed player as far as possible from other players in the Focus Range. Once the possession duration is up, the possessed player will be killed if others aren't in the Focus Range. If you run into another player in the Alert Range while possessing, the Possessor will immediately unpossess.",
  "PuppeteerInfoLong": "(Impostors):\nAs the Puppeteer, you can use your Kill button to Puppeteer (single click) or kill normally (double click).\nThose you Puppeteer will kill the next non-Impostor they touch. Depending on options, Puppeteered targets will also die once they kill.",
  "MastermindInfoLong": "(Impostors):\nAs the Mastermind, you can use your Kill button on a player once to manipulate them. The manipulation does nothing if the target doesn't have a Kill button. But if the target does have a Kill button, whoever you manipulate will be told after a delay that they got manipulated and must kill someone in a limited time to survive. If the time limit expires or a meeting gets called before killing someone, they die.\nDouble click on someone to kill them normally.",
  "YinYangerInfoLong": "(Impostors):\nAs the YinYanger, you can use your Kill button one time to pick your Yin and then a second time to choose a Yang. When those two players meet, they'll kill each other. When Yin & Yang have been chosen, you can kill normally.",
  "TimeThiefInfoLong": "(Verräter):\nJedes Mal, wenn der Zeitdieb einen Spieler killt, verringert sich die Besprechungszeit um eine gewisse Zeit. Wenn der Zeitdieb stirbt wird die Besprechungszeit wieder zurückgesetzt.",
  "SniperInfoLong": "(Impostors):\nYou can shoot players from far away.\nYou have to Shapeshift twice to make a successful snipe.\nImagine an arrow pointing from your first Shapeshift location towards your Unshift location.\nThat will be the direction in which the snipe will be made.\nThe snipe kills the first person in its path.\nYou cannot kill people normally until you use up all of your ammo.",
  "UndertakerInfoLong": "(Impostors):\nEverytime you Shapeshift, you mark the location. Your kills will then teleport to the marked location.\nAfter every kill and meeting, your marked location will reset.\n\nAfter every teleported kill, you will freeze for a configurable amount of time",
  "RiftMakerInfoLong": "(Impostors):\nAs Rift Maker, you can Shapeshift to create a rift. You can teleport from one rift to another by touching the area where the rift was created. Trying to vent will kick you out, therefore destroying all the rifts.\n\nNote: Up to two rifts can be placed at a time; if you try to place a third, it removes the first one.",
  "EvilTrackerInfoLong": "(Impostors):\nThe Evil Tracker can track other players, and the Evil Tracker can Shapeshift into someone to switch the tracking target to the Shapeshift target (You will immediately unshift after performing Shapeshift). The arrow below the Evil Tracker's name indicates the direction of the target. When the Evil Tracker's teammate kills, the Evil Tracker will see a kill flash.",
  "EvilHackerInfoLong": "(Impostors):\nThe Evil Hacker can get the last-minute admin information at the meeting beginning.\nUnoccupied rooms are not shown.\nA '★' marks rooms with Impostors.\nRooms with dead bodies are marked with the number of bodies.\nExample: ★Cafeteria: 3 (DEAD×1).",
  "EvilGuesserInfoLong": "(Impostors):\nThe Evil Guesser can guess the role of a certain player during the meeting. If correct, the target dies. If wrong, the Evil Guesser dies.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.",
  "AntiAdminerInfoLong": "(Impostors):\nThe Anti Adminer can at any time find out if there are Crewmates or Neutrals near Cameras, Admin Table, Vitals, DoorLog, and/or other devices. Note: Anti Adminer does not know if the player uses the device while near it. They only know that someone is near the device.",
  "ArroganceInfoLong": "(Impostors):\nThe Arrogance reduces their Kill Cooldown with each successful kill of theirs.",
  "BomberInfoLong": "(Impostors):\nThe Bomber can use the Shapeshift button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
  "ScavengerInfoLong": "(Impostors):\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a Bait, no self-report will be made.",
  "TrapsterInfoLong": "(Impostors):\nThe Trapster has a unique method of killing. By initiating a body report, the Trapster can eliminate the player attempting to report the body the Trapster killed.\nNote: If Trapster kills the Bait, the Trapster will die immediately.",
  "GangsterInfoLong": "(Impostors):\nThe Gangster, a powerful character, can try to recruit a player to a Madmate by pressing the Kill button. If the recruitment is successful, both the Gangster and the target will see the Shield Animation on each other as a reminder (only visible to each other). The remaining number of available recruits is displayed next to the Gangster's name (the Host sets the maximum). If the Gangster tries to recruit players who cannot be recruited, such as Neutrals or some special Crewmates, they will kill the target normally instead. When the Gangster has no remaining recruitments, they can only make normal kills from that point on.",
  "CleanerInfoLong": "(Impostors):\nCleaner can press the Report button to clean up any dead body they come across (including those they kill). If the cleanup is successful, the Cleaner will see a Shield Animation on their body as a reminder (only visible to himself). The cleaned-up body cannot be reported (including Bait).",
  "LightningInfoLong": "(Impostors):\nAs the Lightning, you cannot kill normally. Instead, your Kill button quantizes targets, which activates after a delay, causing the next person they encounter to kill them. Those who are actively quantized show a「■」next to their name. Additionally, those who have been quantized die if they survive until the end of a meeting. There is a setting to quantize your killer.",
  "GreedyInfoLong": "(Impostors):\nGreedy kills with odd and even kills will have different Kill Cooldowns. Greedy's Kill Cooldown is reset every meeting, and Greedy's first kill is always odd.",
  "CursedWolfInfoLong": "(Impostors):\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The Host sets the maximum of times you can counterattack)",
  "SoulCatcherInfoLong": "(Impostors):\nAs the Soul Catcher, you can Shapeshift to swap places with your target as long as they are not dead, in a Vent, swallowed by Pelican, or in a similar odd state.",
  "QuickShooterInfoLong": "(Impostors):\nWhen the Kill Cooldown is over, Quick Shooter can reset the Kill Cooldown by Shapeshift to store a bullet (when the storage is successful, a Shield Animation visible only to himself will appear on their body as a reminder). If Quick Shooter has bullets, he can use one to bypass the Kill Cooldown; he will kill even if it's still on Cooldown and use a bullet. At the beginning of each meeting, the quick shooter can only keep a certain number of bullets (The Host sets the number).",
  "CamouflagerInfoLong": "(Impostors):\nWhen the Camouflager uses Shapeshift, all players start to look the same. This state ends when the Camouflager reverts its Shapeshifting. It's important to note that the skills of Communication Sabotage Camouflage, and the skills of the Camouflager can be superimposed.\nThis skill will be invalid if a meeting is held during the skill activation of the Camouflager.",
  "EraserInfoLong": "(Impostors):\nEraser can vote for any target at the meeting to erase the target's roles, and the erasure will take effect after the meeting ends. Note: Players with erased skills will always be considered a vanilla role, including the game result page.\nA target can only be erased once (including OIIAI)",
  "ButcherInfoLong": "(Verräter):\nDie Kills des Schlächters, auch passive, hinterlassen mehrere Leichen auf den Zielen, was bei der Leichenmeldung etwas verwirrend sein kann. Hier gilt die Regel: Das gekillte Ziel muss wiederholt die Animation des Killens anzeigen, die nicht übersprungen werden kann, und es kann in diesem Zeitraum nicht normal an der Besprechung teilnehmen. Und wenn der Schlächter den Rächer tötet, wird der Rächer jeden im Zorn rächen.",
  "HangmanInfoLong": "(Impostors):\nAs the Hangman, during the Shapeshifting, you use a unique killing method-strangling. This method ignores any status of the target, such as the shield of the Medic, the Bodyguard's protection, the Super Star's skills, etc. The strangled player will not leave a dead body, nor will it trigger any of its skills. For example, Veteran kill back (including additional roles), and Seer will not be prompted.",
  "SwooperInfoLong": "(Impostors):\nAs the Swooper, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
  "CrewpostorInfoLong": "(Team Impostor):\nYou kill the nearest player whenever you finish a task.",
  "WildlingInfoLong": "(Impostors):\nAs the Wildling, you can Shapeshift but cannot Vent.\nWhen you kill, you temporarily become immune to attacks.",
  "TricksterInfoLong": "(Impostors):\nAs the Trickster, you function as a regular Impostor but with one key difference.\nYou appear as a Crewmate to Crewmate roles.\n\nThe Sheriff cannot kill you.\nPsychic does not see you as evil.\nSnitch cannot find you.",
  "VindicatorInfoLong": "(Impostors):\nAs the Vindicator, you have extra votes like a <color=#204d42>Mayor</color>.",
  "StealthInfoLong": "(Verräter):\nWenn der Tarner killt werden die Spieler im gleichen Raum für eine bestimmte Zeit geblendet.",
  "PenguinInfoLong": "(Impostors):\nAs the Penguin, you can restrain the target by pressing the Kill button and drag it around.\nWhile dragging, the target dies by pressing the Kill button again or after a certain period.\nPress the Kill button twice for a direct kill.",
  "ParasiteInfoLong": "(Team Impostor):\nAs the Parasite, you are an Impostor that does not know the other Impostors.\n\nYou may Kill, Vent, Sabotage, whatever.\nJust know that you are an Impostor.",
  "DisperserInfoLong": "(Impostors):\nDisperser can use Shapeshift to teleport all players to random Vents.",
  "InhibitorInfoLong": "(Impostors):\nAs the Inhibitor, you can only kill when there is not a Critical Sabotage active.\n\nIf Light or Comms Sabotage is active, then you can kill.",
  "SaboteurInfoLong": "(Impostors):\nAs the Saboteur, you can only kill when there is a Critical sabotage active.\n\nIf Reactor or O2 Sabotage is active, then you can kill.",
  "CouncillorInfoLong": "(Verräter):\nAls Stadtrat kannst du Spieler killen wie ein Richter, wenn du während einem treffen killst, wird das angezeigt als Prozess durch einen Richter.\n\nBefehl: /tl [Spieler ID]\ndu kannst die Spieler IDs neben den Namen der Spieler sehen, oder nutze den Befehl /id um eine Liste zu erhalten.\nAbhängig von den Einstellungen wird der Stadtrat Selbstmord begehen, wenn er seine Teamkameraden beurteilt.",
  "DazzlerInfoLong": "(Impostors):\nAs the Dazzler, you can reduce the vision of the target of your Shapeshift permanently. When you die, their vision will turn back to normal.",
  "DeathpactInfoLong": "(Impostors):\nAs the Deathpact, You Shapeshift to mark your targets for a deathpact.\nIf you have enough players marked for a deathpact, they must meet within a specific period; if they fail to do so, they die.\nIf a marked player dies before the deathpact becomes complete, the pact is withdrawn.",
  "DevourerInfoLong": "(Impostors):\nAs the Devourer, you use your Shapeshift to change the appearance of the target of the Shapeshift permanently. Additionally, when each player's appearance changes, you will have your Kill Cooldown reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.",
  "MorphlingInfoLong": "(Impostors):\nAs the Morphling, you are a Shapeshifter but cannot kill while not Shapeshifted.",
  "TwisterInfoLong": "(Impostors):\nAs the Twister, you can use Shapeshifting to swap the position of all players randomly. The swap happens twice, once when you start your Shapeshift and once when you return to your original appearance.\nThe Twister itself will not swap places with anyone, and players in vents will not teleport.",
  "LurkerInfoLong": "(Impostors):\nAs the Lurker, you can jump into a Vent to reduce your Cooldown by a certain number of seconds. After you kill, your Cooldown resets to its original value.",
  "VisionaryInfoLong": "(Verräter):\nAls Visionär siehst du den Aufenthaltsort von lebenden Spielern während einem Treffen.\nFolgende Information wird bei den Spielern angezeigt:\n- Roter Name bedeutet Verräter.\n- Türkiser Name bedeutet Besatzung.\n- Grauer Name bedeutet Neutral.",
  "PlagueDoctorInfoLong": "(Neutral):\n(Seuchendoktor von TOH)\nAls Seuchendoktor musst du jeden lebenden Spieler infiziert bekommen.\nDu startest mit einem beliebigen Spieler, den du infizierst, wenn wer für kurze Zeit in unmittelbarer Nähe dieses Infizierten verbringt, wird er selbst auch infiziert.\nDer Infizierungsprozess ist kumulative, also er resetet sich nicht nach Distanzierung oder nach Treffen.",
  "RefugeeInfoLong": "(Madmates):\nAs the Refugee, you were either:\n -An Amnesiac who remembered an Impostor\n -A killer who killed the Godfather's target.\n -A Romantic whose partner was an Impostor\n -Or an Imitator that imitated an Impostor.\n\nNow your job is to help the Impostors kill the Crewmates.",
  "UnderdogInfoLong": "(Verräter):\nAls Unterlegener kannst du nicht killen bis eine bestimmte Anzahl an lebenden Spieler bleibt.",
  "ConsigliereInfoLong": "(Impostors):\nAs the Consigliere, you can reveal the roles of other players using your Kill button.\n\nSingle click: Reveal role\nDouble click: Kill\n\nIf you run out of reveal uses, your Kill button functions normally.",
  "LudopathInfoLong": "(Impostors):\nAs the Ludopath, your Kill Cooldown is randomized.\n\nMinimum it can be is 1 second, while the maximum is your default Kill Cooldown.",
  "GodfatherInfoLong": "(Impostors):\nAs the Godfather, you vote someone to make them your target.\nIn the next round, if someone kills the target, the killer will turn into a Refugee or Madmate.",
  "ChronomancerInfoLong": "(Impostors):\nAs the Chronomancer, you have a charge bar which indicates when the slaughter is ready. When it is at 100% the next time you kill someone, you go into slaughter mode, meaning you can kill indefinitely until your bar runs out of charge. Otherwise, you have a normal KCD.",
  "PitfallInfoLong": "(Impostors):\nAs the Pitfall, you use your Shapeshift to mark the area around the Shapeshift as a trap. Players who enter this area will be immobilized quickly, and their vision will be affected.",
  "EvilMiniInfoLong": "(Impostors):\nAs the Evil Mini, you are unkillable until you grow up and have a very long initial Kill Cooldown, which gets drastically shortened as you grow up.",
  "BlackmailerInfoLong": "(Impostors):\nAs the Blackmailer, when you Shift into a target, you will blackmail that player. This means that during the meetings, they won't be able to speak.\n\nNote: If someone is already blackmailed, blackmailing another person un-blackmails the current person.",
  "InstigatorInfoLong": "(Impostors):\nAs the Instigator, it's your job to turn the Crewmates against each other. Each time a Crewmate gets voted out in a meeting, if you are alive, an additional Crewmate who voted for the innocent player will die after the meeting. The Host determines the number of additional players dying.",
  "LazyGuyInfoLong": "(Crewmates):\nLazy Guy has only one task. In addition, the Impostor's abilities can't affect the Lazy Guy, such as being a scapegoat for Anonymous, being marked by a Warlock or Puppeteer, and more. Lazy Guy will not have any Add-ons.",
  "SuperStarInfoLong": "(Crewmates):\nThere will be a star logo next to the Super Star's name, so everyone knows who the Super Star is. The Super Star can only die when the murderer is alone with the Super Star (regular kills only). In addition, the Guessers can't guess the Super Star. ",
  "CelebrityInfoLong": "(Besatzung):\nAlle Besatzungsmitglieder sehen den Killblitz wen der Prominente stirbt (so ähnlich wie der Seher den Killblitz sieht) und bekommen ein Hinweis beim nächsten Treffen. Die Verräter wissen nichts darüber.",
  "CleanserInfoLong": "(Crewmates):\nAs The Cleanser, you can vote to erase the Add-ons of any target at the meeting. This erasure takes effect after the meeting ends. Depending on the settings, the cleansed player may never receive Add-ons again.",
  "KeeperInfoLong": "(Crewmates):\nAs keeper, you can vote for someone to protect them from being ejected. You can only do this a configurable number of times.",
  "MayorInfoLong": "(Crewmates):\nAs the Mayor, you have extra votes. Depending on the settings, players can't see your extra votes, you can Vent to call a meeting at any time, or you can have yourself revealed as Mayor upon task completion.",
  "PsychicInfoLong": "(Crewmates):\nThe Psychic can see the names of several players highlighted in red during the meeting; at least one of them is evil. The Psychic will correctly see all Neutrals and Killing Crewmates displayed as red names when becoming a Madmate.",
  "MechanicInfoLong": "(Crewmates):\nThe Mechanic can use Vents at any time. They can also fix Reactors, O2, and Communications using only one side. You can fix Lights by flicking only one switch. Opening a door will open all doors in the map.",
  "SheriffInfoLong": "(Crewmates):\nSheriff has no task. The Sheriff can kill the Impostor (according to the Host settings, the Sheriff can also kill Neutrals). If the Sheriff tries to kill a Crewmate, the Sheriff will kill himself. The Sheriff can kill anyone when he becomes a Madmate (also according to the Host settings).",
  "VigilanteInfoLong": "(Crewmates):\nAs the Vigilante, you are tasked with eliminating potential threats to the Crewmates, but if they mistakenly kill an innocent Crew member, they become a Madmate driven by guilt and remorse.\n\n Note: Gangster cannot convert Vigilante into Madmate.",
  "JailerInfoLong": "(Crewmates):\nAs the Jailer, use your Kill button to lock a player in jail. During the next meeting, the jailed player cannot vote or get voted (the vote count will be 0). The Jailer may choose to execute the prisoner by voting for them. If the Jailer executes an innocent player, the Jailer loses the ability to execute for the rest of the game.\nIf the Jailer is evil, then they can execute anyone.\nThe Jailer has limited executions.\n\nNote: Jailed players cannot be guessed or judged, and jailed players can only guess Jailer.",
  "SnitchInfoLong": "(Crewmates):\nAfter the Snitch completes all tasks, they can see the Impostor's names displayed in red on the meeting. When the Snitch has only one task left, the Impostors will see a 「★」 mark next to the name of themselves and the Snitch. When a Snitch becomes a Madmate, the 「★」 mark turns red.",
  "MarshallInfoLong": "(Crewmates):\nAs the Marshall, complete your tasks to reveal yourself to the rest of the Crewmates.\nOther teams will not be able to see you.\nHowever, Madmates CAN see you.",
  "DoctorInfoLong": "(Crewmates):\nDoctor can see the cause of death for all players. In addition, the Doctor can access Vitals wherever you are while he still has battery left.",
  "DictatorInfoLong": "(Besatzung):\nWenn der Diktator jemanden votet, wird das Treffen beendet und der, den er gevotet hat, wird rausgeworfen. Der Diktator begeht, nachdem er wen gevotet hat, Selbstmord.",
  "AnalystInfoLong": "(Crewmate):\nAfter the Analyst reports the body, they will receive a clue message, which will tell the Analyst what the victim's role is. According to the Host's settings, the Analyst may know what the murderer's role is. Note: Analyst won't be Oblivious.",
  "UndercoverInfoLong": "(Crewmates):\nThe Impostors knows who Undercover is and sees him as a teammate, but Undercover himself does not know who the Impostors are.",
  "NiceGuesserInfoLong": "(Crewmates):\nThe Nice Guesser can guess the role of a certain player during the meeting. If it is correct, it will kill the target, and if it is wrong, Nice Guesser will suicide.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.\nNice Guesser can guess Crewmate when become Madmate.",
  "GuessMasterInfoLong": "(Crewmates):\nAs the Guess Master, you will receive information about every attempted guess made during a meeting. You will be informed about the role the Guesser tried to guess, and you will also be notified in case of a misguess.",
  "KnightInfoLong": "(Crewmates):\nThe Knight has no tasks. They can kill anyone but only do it once the whole game.",
  "TransporterInfoLong": "(Crewmates):\nWhenever the Transporter completes the task, two random players will switch positions, but if there are not enough players left, nothing will happen. Note: Players in a Vent will not be selected.",
  "TimeManagerInfoLong": "(Besatzung):\nJe mehr Aufgaben der Zeitmanager erledigt, desto länger wird die Besprechungszeit. Wenn er stirbt, wird sie wieder zurückgesetzt. Wenn der Zeitmanager ein Verräterhelfer wird, wirkt sich die Fähigkeit genau verkehrt herum aus.",
  "VeteranInfoLong": "(Crewmates):\nAs the Veteran, you can enter the alert state by Venting. If a player tries to kill the Veteran in the alert state, the Veteran will kill the murderer instead. Veteran will see a Shield Animation on their body and a text above their head as a reminder when they enter and exit the alert state.",
  "BastionInfoLong": "(Crewmates):\nAs the Bastion, bomb Vents to kill off Impostors and Neutrals.\nBe careful though; Crewmates can also be killed with the bombs.",
  "CopyCatInfoLong": "(Crewmate):\nAs the Copycat, you can use your Kill button to copy the target's role.\n\nYou can only copy some Crewmate roles.\nIf you try to copy a Madmate or Rascal, you become the Madmate variation of the target role.\nIf you target an evil with a Crewmate variant, you'll become the Crewmate variant.\n\nAdditionally, Your role will be set back to Copycat after every meeting.\nNote You can't guess people in meetings.",
  "BodyguardInfoLong": "(Besatzung):\nWenn ein Spieler in der Nähe des Leibwächters gekillt wird, verhindert der Leibwächter den Kill und stirbt mit dem Killer. Die Fähigkeit wirkt bei jedem Team. Wenn der Leibwächter ein Verräterhelfer wird und der Killer ist ein Verräter, wirkt die Fähigkeit nicht.",
  "DeceiverInfoLong": "(Crewmates):\nThe Deceiver can sell the counterfeit to other players through the Kill button. If the counterfeit is sold successfully, the Deceiver will see a Shield Animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the killing ability has the counterfeit, he will commit suicide when he tries to kill someone next time.",
  "GrenadierInfoLong": "(Crewmates):\nAs the Grenadier, you can Vent to Flashbang players nearby, causing them to lose vision if they are an Impostor or, depending on settings, a Neutral.",
  "MedicInfoLong": "(Besatzung):\nDer Sanitäter kann mit dem Killknopf jemanden einen Schild für das ganze Spiel geben. Wenn der Sanitäter stirbt verliert das Ziel diesen Schild, wenn wer das Ziel anschießt, bekommt der Sanitäter auch Bescheid über den Killversuch.\nJe nach Hosteinstellungen sieht der Sanitäter oder das Ziel einen grünen Kreis「●」 neben dem geschützten Spielernamen.",
  "FortuneTellerInfoLong": "(Besatzung):\nWenn die Wahrsagerin für einen Spieler votet bekommt sie einen Hinweis zu seiner aktuellen Rolle.\n\nWenn du alle Aufgaben erledigt hast bekommst du die exakte Rolle anstatt einem Hinweis!\n\nHinweis: Wenn die Einstellung aktiv ist, einen Hinweis von einem zufälligen Spieler zu bekommen, bist du nicht berechtigt einen Spieler öfters abzuchecken.",
  "JudgeInfoLong": "(Crewmates):\nThe Judge can judge a certain player during the meeting. If the target is evil, the target will be killed (whether it is evil or not is set by the Host). If it is wrong, the Judge commits suicide.\nCommand for judgment: /tl [player id]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nJudges can judge all players when they become Madmate.\nIn meeting the ability count shows how many trails you have in this meeting. Out of meeting the ability counts shows how many trails you have for the whole game.",
  "MorticianInfoLong": "(Besatzung):\nAls Leichenbestatter werden dir Pfeile angezeigt die in Richtung einer Leiche zeigen und wen er diese meldet, wird er erfahren wer als Letztes in Kontakt mit ihm war.\nHinweis: Leichenbestatter werden keine Seher oder Vergessliche.",
  "MediumInfoLong": "(Besatzung):\nDer Hellseher kann in Kontakt mit den Geistern treten, nachdem jemand eine Leiche gemeldet hat. Der Spieler, der eine Leiche gemeldet hat, muss kein Hellseher sein. Der tote Spieler kann nur mit JA oder NEIN auf die Frage des Hellsehers antworten, welche nur vom Hellseher gesehen werden kann. (Der tote Spieler kann mit /ms yes oder /ms no antworten). Hinweis: Hellseher können keine Vergesslichen sein.",
  "ObserverInfoLong": "(Crewmates):\nAs the Observer, you can see all Shield Animations caused by other players after the first meeting. The Shield Animations typically indicate a role ability, so look out for this.",
  "MonarchInfoLong": "(Crewmates):\nAs the Monarch, you can knight players to give them an extra vote.\n\nYou cannot knight someone who already has multiple votes.\n\nKnighted players appear with a golden name.\nIf a knighted player is alive, the Monarch cannot be guessed or killed.",
  "PacifistInfoLong": "(Crewmates):\nWhen the Pacifist Vents, they will reset the Kill Cooldown for every player with a Kill button. When they become a Madmate, this ability will only work on Crewmates.",
  "OverseerInfoLong": "(Crewmates):\nAs The Overseer, you have minimal vision, but you can use your Kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the revealed target after you use the Kill button on them, and you will also be scanning them (only you can see this). Stay near the target for a defined time to reveal his role; if you move too far away, the reveal will cancel.",
  "CoronerInfoLong": "(Besatzung):\nDer Leichenbeschauer kann keine Leichen melden, wenn du eine Leiche meldest wird dir ein Pfeil zum Killer angezeigt. Wenn ein Treffen einberufen wird, verschwindet der Pfeil. Je nach Einstellungen kann man von dir begutachtete Leichen nicht melden.",
  "PresidentInfoLong": "(Besatzung):\nDer Präsident hat 2 Fähigkeiten: Treffenende und Bekundung.\n\n+ Fähigkeit 1: Treffenende - Tippe /finish im Treffen um als Präsident das Treffen sofort zu beenden.\n+ Fähigkeit 2: Bekundung - Tippe /reveal um dich zu erkennen zu geben. Sobald du dich für alle zu erkennen gegeben hast kannst du nicht mehr geguessed werden, aber derjenige, der dich als nächster killt, hat eine grandios verkürzte Killwartezeit.",
  "MerchantInfoLong": "(Crewmates):\nAs a merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can prevent the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The money used is lost and not available for additional bribes.",
  "RetributionistInfoLong": "(Crewmates):\nAs the Retributionist, you can kill a limited amount of players after your death.\n\nUse /ret [playerID] to kill.",
  "HawkInfoLong": "(Crewmates [Ghost]):\nAs the Hawk, you can kill a limited amount of players decided by the Host, though there's a chance you miss, slicing someone multiple times increases the chances.",
  "DeputyInfoLong": "(Crewmates):\nAs the Deputy, use your Kill button to handcuff a player.\nThe player who is handcuffed will have their next kill attempt treated as a handcuff break, and the Kill Cooldown will be reset.\n\nIf the target does not have a Kill button, then the handcuff was a waste.",
  "InvestigatorInfoLong": "(Crewmates):\nAs an Investigator, you can use your Kill button to investigate someone. When you investigate someone, their name will appear in red if they possess a Kill button (impostor/Shapeshifter basis) or light blue if they lack a Kill button (Crewmate/Engineer/Scientist basis). However, please note that the color of the names will return to normal when someone calls a meeting.",
  "GuardianInfoLong": "(Besatzung):\nAls der Wächter wirst du unbesiegbar, nachdem du deine Aufgaben beendet hast. Sogar Guesser können dich dann nicht mehr in Treffen guessen.",
  "AddictInfoLong": "(Crewmates):\nAs the Addict, you have a suicide timer. When it expires, you kill yourself.\nThe timer is indicated by the Vent Cooldown. When the Vent Cooldown is 0 seconds, you still have a short time to Vent.\nIf you don't make it, you die; if you make it, the Suicide Timer is reset.\nAlso after you Vent, no one can interact with you for a defined period.\nAfter; the period is over, and you are immobilized for another defined period, and cannot Report any bodies.",
  "MoleInfoLong": "(Crewmates):\nAs the Mole, when you Vent, you stay in the Vent for 1 second. When you exit the Vent, you will spawn near a random Vent in the map (Except the one you used).",
  "AlchemistInfoLong": "(Besatzung):\nDer Alchemist erstellt mit jeder abgeschossenen Aufgabe einen Trank. Die Tränke werden unter dem Rollennamen beschrieben. Du kannst sieben verschiedene Tränke bekommen, zerstörerische wie effektlose. Mit Venten nutzt du einen Trank.",
  "KamikazeInfoLong": "(Impostors):\nAs the Kamikaze you can single click to mark players. Double-click to kill normally. When you die, all marked also die, with death reason Targeted.",
  "TracefinderInfoLong": "(Crewmates):\nAs the Tracefinder, you can access Vitals at any time.\nIn addition, you get arrows pointing to dead bodies, with a delay set by the Host.",
  "OracleInfoLong": "(Besatzung):\nAls Orakel, wenn du jemanden votest, kannst du sehen ob die Person Verräter, Besatzung, oder Neutral ist. Je nach Einstellungen kann es sein das die Antwort nicht immer korrekt ist.",
  "SpiritualistInfoLong": "(Crewmates):\nAs the Spiritualist, you get an arrow pointing towards the ghost of the last meeting's victim. There is an option for the arrow to disappear and reappear in intervals. Try to notify the ghost about your ability if you can; if they are on your side, they may lead you to an evil role so you can eject them. Be careful, as evil roles can do the same for Crewmates.",
  "ChameleonInfoLong": "(Crewmates):\nAs the Chameleon, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
  "InspectorInfoLong": "(Crewmates):\nCheck If two players are in the same team or not. You will get an affirmation message if they are on the same team or a denial message if they are not on the same team.\n\nAll Neutrals and converted players are counted in the same team. Trickster counts as Crewmate, and Rascal counts as Impostor.\nChecking command: /cmp [player id 1] [player id 2].",
  "CaptainInfoLong": "(Crewmates):\nWith each completed task, the Captain gains the power to slow down a random non-Crewmate role. Crewmates can see ☆besides Captain's name.\n\nIf anyone betrays the Captain's trust by voting Captain out, they will lose an Add-on.",
  "AdmirerInfoLong": "(Crewmates):\nAs the Admirer, admire a player to make them Crewmate aligned.\nThey'll win with Crewmates and not their original team.\n\nYou can only do this once per player.",
  "TimeMasterInfoLong": "(Crewmates):\nAs the Time Master, use the Vents to mark everyone's position.\nWhen using the ability again, every alive player will rewind to the marked positions.\n\nDuring the ability duration, the Time Master gains a time shield, which protects them from death.",
  "CrusaderInfoLong": "(Crewmates):\nAs the Crusader, use your Kill button to crusade a player.\nIf that player gets attacked, you'll kill the attacker.",
  "AltruistInfoLong": "(Crewmates):\nAs the Altruist, you can sacrifice yourself to revive a dead body using the «Report» button.\nNote: If a dead player has left the game, you report that body normally.\nAlso revived player cannot report self dead body\nUse the Vent button to change between Report & Revive.",
  "ReverieInfoLong": "(Crewmates):\nAs the Reverie, you can kill, but your Cooldown starts high.\n\nIt increases if you kill a Crewmate and reduces otherwise.\nDepending on the Host's setting, you may misfire on reaching the maximum Kill Cooldown, and your target dies with you. \n\nYou win with other Crewmates.",
  "LookoutInfoLong": "(Crewmates):\nAs the Lookout, you can see the ID's of every player at all times.\nThis allows you to see through Shapeshifts and Camouflages.",
  "TelecommunicationInfoLong": "(Crewmates):\nAs the Telecommunication, you are notified when anyone uses Cameras, Vitals, Door Logs, or Admin.",
  "LighterInfoLong": "(Crewmate):\nAs the Lighter, you can Vent to increase your vision temporarily.\nYou have increased vision both when lights are not out and when lights are out.\nUse this power to catch sneaky killers!",
  "TaskManagerInfoLong": "(Crewmates):\nYou see the total number of tasks completed (by everyone all together) next to your role name, which updates in real-time.",
  "WitnessInfoLong": "(Crewmates):\nAs the Witness, when you use your Kill button on someone, you will know if they killed in the last X seconds or not. (X depends on the settings).",
  "SwapperInfoLong": "(Crewmates):\nAs the Swapper, you can swap votes in meetings.\n\nTo swap votes, use '/sw [playerID]' twice.\n\nPlayer ID's are displayed next to player names in meetings, but you can also use /id to get a list of all player ID's.\n\nNote: Depending on the Host's settings, you can exchange your own votes.",
  "ChiefOfPoliceInfoLong": "(Crewmates):\nAs the Chief of Police, you can recruit a player to be a Sheriff(only once per game).\nDepending on the settings, you may recruit non-Crewmates or players without a Kill button.\nYou may suicide when you recruit a wrong player.",
  "NiceMiniInfoLong": "(Crewmates):\nAs a Nice Mini, your survival is crucial. You can't be killed until you grow up, and if you die or are evicted from the meeting before you grow up, everyone loses. This unique role adds a new dynamic to the game, where your survival is not just for your benefit but for the entire Crew's success.",
  "SpyInfoLong": "(Crewmates):\nAs the Spy, when someone uses their Kill button on you (any ability used through the Kill button), you'll see their name in orange for a few seconds.\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\nNote: If you cannot use left, you won't see orange names!\nNote: If the Kill button interaction is blocked, the player's Cooldown will reset to 10s'",
  "RandomizerInfoLong": "(Crewmates):\nAs this Randomizer, when you die, your killer will do one of the following:\n  1. self-report your body\n  2. stand next to your body\n  3. have their Kill Cooldown set to 600s\n  4. Randomly avenge a player.",
  "ArsonistInfoLong": "(Neutrals):\nThe Arsonist can douse a player by clicking the Kill button on the player and following them for a few seconds. When the dousing starts and it's successful, a Shield Animation will happen as a reminder (only visible to themselves). When the Arsonist has doused all surviving players, the Arsonist can Vent to start the fire and win alone.\n\nIf the player name shows 「△」, that means they are being doused;\nif the player name shows 「▲」, it means they have been completely doused.\nDepending on the setting, Arsonist may start the fire anytime. But if he fails to kill everyone, he loses.",
  "EnigmaInfoLong": "(Crewmates):\nAs the Enigma, you get a random clue about the killer each meeting. Depending on the settings, you may have to report the body to receive a clue. The more tasks you complete, the more precise the clues get.",
  "PyromaniacInfoLong": "(Neutrals):\nAs the Pyromaniac, you can douse players (single click) or kill normally (double click). Dousing players do nothing immediately, but killing a doused player will significantly shorten your Kill Cooldown. To win, be the last player alive.",
  "HuntsmanInfoLong": "(Neutrals):\nAs the Huntsman, you are given a certain number of targets that reset every meeting. If you successfully eliminate one of your targets, your Kill Cooldown goes down permanently by the set amount. However, if you kill someone not one of your targets, your Kill Cooldown permanently increases by the set amount. A colored name indicates your targets.",
  "MiniInfoLong": "(Crewmate or Impostor):\nThe Mini has two roles. A Nice or Evil Mini is chosen.\n\nUse'/r nice mini' and '/r evil mini' respectively for more details.",
  "JesterInfoLong": "(Neutrals):\nIf the Jester gets voted out, the Jester wins the game alone. If the Jester is still alive at the end of the game, the Jester loses. Note: Jester, Executioner, and Innocent can win together.",
  "TerroristInfoLong": "(Neutral):\nWenn der Terrorist stirbt, nachdem er seine Aufgaben erledigt hat, gewinnt er das Spiel allein. (Er kann durchs Rausvoten oder durch einen Kill gewinnen).",
  "ExecutionerInfoLong": "(Neutrals):\nThe Executioner is a role with an execution target, indicated by a diamond symbol「♦」next to their name. If the execution target is killed, the Executioner's role will change to Crewmate, Jester, or Opportunist, depending on the game settings. However, if the execution target is voted out in the meeting, the Executioner wins. Note: Jester, Executioner, and Innocent can win together.",
  "LawyerInfoLong": "(Neutral):\nDer Anwalt hat ein Ziel zum Beschützen, welches mit einem Diamanten 「♦」 neben dem Namen angezeigt wird.\nWenn dein Ziel gewinnt, gewinnst du.\nWenn dein Ziel verliert, verlierst du.",
  "OpportunistInfoLong": "(Neutral):\nWenn der Opportunist bis zum Ende des Spiels überlebt, gewinnt er mit den gewinnenden Spielern.",
  "VectorInfoLong": "(Neutrals):\nVector will win alone by Venting a certain number of times.",
  "JackalInfoLong": "(Neutrals):\nAs the Jackal, you win if you are the last player alive. Additionally, you may recruit using the Kill button. If the target is not one you can recruit, you have run out of uses, or you don't have the option to recruit, then you will kill people normally (i.e., don't use Kill buttons in front of others thinking it'll recruit). If the target has a Kill button and the option to turn into a Sidekick is on, they will become a Sidekick. Otherwise, they will gain the Recruit Add-on if the option to give the Recruit Add-on is on.\nDepending on the settings, when Jackal was killed, a Sidekick will be randomly selected as the new Jackal.\nRecruit may be selected if no Sidekick is alive.",
  "GodInfoLong": "(Neutrals):\nAs the God, you know everyone's role from the beginning. If you live until the end of the game, you steal the win, i.e., everyone else loses, and you win.",
  "InnocentInfoLong": "(Neutrals):\nThe Innocent can use the Kill button to plant any player, and the planted target will immediately kill the Innocent. If the target gets voted out in the meeting, the Innocent wins. Note: Jester, Executioner, and Innocent can win together.",
  "PelicanInfoLong": "(Neutrals):\nAs the Pelican, you can use the Kill button to swallow a player alive, teleporting them off-bounds but not killing them yet. Those swallowed will only die if you're still alive at the end of the round. If you die or leave during the round, all alive swallowed players will spawn into the map where you were.",
  "RevolutionistInfoLong": "(Neutrals):\nAs the Revolutionist, you can recruit players by clicking the Kill button on the player and following them until the Shield Animation plays for you. Recruiting has a chance, set by the Host, to kill players (though they are still recruited). When the required number of players are recruited (displayed next to your name), you must Vent within the specified time to win the game immediately with all your recruits. If you do not Vent in time, you lose and die.",
  "HaterInfoLong": "(Neutrals):\nAs the Hater, you have no Kill Cooldown. However, depending on the settings, you can only kill Lovers and other Recruiting Roles and Add-ons. Killing anyone else will make you suicide. You win at the end of the game with the winning team if none of the killable roles are alive. You will not be Lovers.",
  "DemonInfoLong": "(Neutral):\nAls Dämon killst du, indem du ihm Lebenspunkte entziehst. Du siehst neben jedem Namen die prozentualen Lebenspunkte, und jeder Angriff, den du ausführst, entzieht diesen einen Prozentsatz, ohne dass das Opfer davon weiß. Sobald du die Lebenspunkte deines Opfers auf 0 senkst, stirbt es. Du gewinnst, wenn du der Letzte bist, der noch übrig ist.",
  "StalkerInfoLong": "(Neutrals):\nThe Stalker can kill anyone, and every kill will immediately cause a Lights Sabotage (if Lights Sabotage is already active, nothing will happen). Stalker cannot Vent. If the Impostor wins while the Stalker is alive or the Crewmate wins by killing the Impostors (according to the Host's setting, the Stalker may also win when the Crewmate wins by killing the Neutrals), then the Stalker wins alone.",
  "WorkaholicInfoLong": "(Neutral)\nDer Fleißige-Arbeiter, gewinnt alleine wen er alle seine Aufgaben erledigt hat. Abhängig von den Einstellungen des Hosts, kann er nur gewinnen wen er lebt und oder wen er ganz am Anfang offenbart wurde (diese Einstellungen sind selten beide an).",
  "SolsticerInfoLong": "(Neutrals):\nAs the Solsticer, you won't die, and you win by finishing all your tasks in a single round. After every meeting finishes, your tasks reset, and you need to start all over again.\nVotes on the Solsticer will be directly canceled.\nKill attempts on the Solsticer will teleport it out of the map like Pelican until the meeting is finished.\nThe killer's Kill Cooldown will be reset to 10 seconds.\nSolsticer is counted as nothing in-game.",
  "CollectorInfoLong": "(Neutrals):\nAs the Collector, when you vote for a player, for each other player that voted for them, you gain a point. When you collect the required votes, the game ends, and you win alone, even if you voted a Jester or Executioner's target out.",
  "GlitchInfoLong": "(Neutrals):\nAs the Glitch, you can hack players (single click) or kill normally (double click).\nThose who have been hacked cannot kill, Vent, or report for the hack duration.\nAdditionally, calling a Sabotage other than doors will have no effect and will instead disguise you as a random player. You cannot disguise during or after Sabotages.\nTo win, be the last player alive.",
  "SidekickInfoLong": "(Neutral):\nAls Kumpan hilfst du dem Schakal, alle umzulegen um mit ihm zu gewinnen.\nJe nach Einstellungen wirst du zum Schakal, wenn dieser stirbt.\nEventuell kannst du als Kumpan noch nicht killen.",
  "ProvocateurInfoLong": "(Neutrals):\nAs the Provocateur, you can kill any target with the Kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.",
  "BloodKnightInfoLong": "(Neutrals):\nThe Blood Knight wins when they're the last killing role alive, and the amount of Crewmates is lower or equal to the amount of Blood Knights. The Blood Knight gains a temporary shield after every kill, making them immortal for a few seconds.",
  "PlagueBearerInfoLong": "(Apocalypse):\nAs the Plaguebearer, plague everyone using your Kill button to turn into Pestilence.\nOnce you turn into Pestilence, you will become immortal and gain the ability to kill, and you will kill anyone who tries to kill you.\n\nAlso, when infected players interact with uninfected players, they will also be infected.",
  "PestilenceInfoLong": "(Apocalypse):\nAs Pestilence, you're an unstoppable machine.\nAny attack towards you will be reflected towards them.\nIndirect kills don't even kill you.\n\nOnly way to kill Pestilence is by voting them out or the Pestilence misguessing.\n<b>Your presence is announced to everyone at the meeting after you transform.</b>",
  "SoulCollectorInfoLong": "(Apocalypse):\nAs Soul Collector, you can use your Kill button on a player to predict their death. You will gain a Soul if your target dies in the round you select them or the meeting after.\nYour target resets after each meeting or after they die, whichever comes first. \n\nOnce you collect the configurable amount of Souls, you become Death. If the gain passive Souls setting is enabled, you will gain a Soul each meeting.",
  "DeathInfoLong": "(Apocalypse):\nOnce the Soul Collector has collected their needed souls, they become Death. Death kills everyone and wins if Death is not ejected by the end of the next meeting.\nA configurable amount of extra meeting time will be given on the meeting Death transforms to have more discussion to find Death.\n\n<b>You are invincible, and your presence is announced to everyone at the meeting after you transform.</b>",
  "BakerInfoLong": "(Apocalypse):\nAs the Baker, you can use your Kill Button on a player per round to give them bread. \nOnce a set amount of players are alive with bread, you become Famine.\n\nIf the Bread gives additional effects and the setting is on, then you can Vent to change the bread that you give out. \n<b>Bread Effects:</b>\nReveal: Reveals the target's role to the Baker (stays the whole game)\nRoleblock: Resets the target's Kill Cooldown when they try to use their Kill Button\nBarrier: Gives the target a Barrier that is only known to the Baker (Barrier is removed after the meeting)",
  "FamineInfoLong": "(Apocalypse):\nOnce the Baker has a set amount of people with bread alive, they will become Famine. If the Famine does not get voted out after the meeting, then they will become Famine, and every player without bread will starve (excluding other Apocalypse members).\nAfter this starvation of everyone without bread, Famine can use their Kill Button to starve any remaining players, which will kill those players right before the next meeting.\n\n<b>You are invincible, and your presence is announced to everyone at the meeting after you transform.</b>",
  "BerserkerInfoLong": "(Apocalypse):\nAs the Berserker, you level up with each kill.\nUpon reaching a certain level defined by the Host, you unlock a new power.\n\nScavenged kills make your kills disappear.\nBombed kills make your kills explode. Be careful when killing, as this can kill your other Apocalypse members if they are near. \nAfter a certain level, you become War.",
  "WarInfoLong": "(Apocalypse):\nAs War, you are invincible, have a lower Kill Cooldown, and can kill anyone with your previous powers.\n<b>Your presence is announced to everyone at the meeting after you transform.</b>",
  "FollowerInfoLong": "(Neutrals):\nThe Follower can use their Kill Button on someone to start following them and can use the Kill Button again to switch the following target. If the Follower's target wins, the Follower will win along with them. Note: The Follower can also win after they die.",
  "CultistInfoLong": "(Neutrals):\nAs the Cultist, your Kill Button is used to Charm others, making them win with you. To win, charm all who pose a threat and gain the majority.\nDepending on settings, you may be able to charm Neutrals, and those you Charm may count as their original team, nothing, or a Cultist to determine when you win due to majority.",
  "SerialKillerInfoLong": "(Neutrals):\nAs the Serial Killer, you win if you are the last player alive.",
  "JuggernautInfoLong": "(Neutrals):\nAs the Juggernaut, your Kill Cooldown decreases with each kill you make.\n\nKill everyone to win.",
  "InfectiousInfoLong": "(Neutrals):\nAs the Infectious, your job is to infect as many players as you can.\n\nIf you infect all the killers, you can outnumber the Crew and win the game.\n\nIf you die, all the players you've infected will die after the next meeting.\nIf they achieve your win condition before then, you can still win.",
  "VirusInfoLong": "(Neutrals):\nThe task of the Virus is to kill or infect all other players. When the Virus murders a Crewmate, their corpse is infected with a virus. The Crewmate who reports this corpse is infected joins the virus team or dies at the end of the meeting if the Virus doesn't get voted out, depending on the settings. If more players are on the Virus team than the Crewmate team, the Virus team wins.",
  "PursuerInfoLong": "(Neutrals):\nAs the Pursuer, you can use your ability on someone to make them misfire when they try to kill.\n\nTo win, survive to the end of the game.",
  "SpecterInfoLong": "(Neutral): \nAls Geister-Arbeiter musst du sterben und deine Aufgaben erledigt haben um zu gewinnen. Du kannst deine Aufgaben als Lebender machen. Du kannst nicht gewinnen, wenn du am Leben bist. Wenn du gekillt wirst, gewinnst du mit dem Gewinner Team insofern deine Aufgaben fertig sind.",
  "PirateInfoLong": "(Neutrals):\nAs the Pirate, use your Kill button to select a target every round.\nYou will duel with your target in the next meeting. \nIf both the Pirate and the target choose the same number, the Pirate wins.\nAdditionally, if the Pirate wins the duel or the target doesn't participate in the duel, the Pirate kills the target.\n\nDueling command: /duel X (where X can be 0, 1, or 2)\n\nYou win after winning a certain number of duels set by the Host.\n\nNote: The kill would not count towards Pirate victory if the target did not participate in the duel.",
  "AgitaterInfoLong": "(Neutrals):\nAs the Agitator, your premise is essentially Hot Potato.\n\nUse your Kill Button on a player to pass the bomb.\nThis can only be done once per round.\n\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\n\nWhen a meeting is called, the player with the bomb dies.\n\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\nOptionally, the Agitator cannot receive the bomb.",
  "MaverickInfoLong": "(Neutrals):\nAs the Maverick, you can kill and, depending on options, Vent and have Impostor vision\nIf you survive until the end of the game, you win with the winning team.\nUse your killing ability to eliminate threats to your life, but don't get voted out.",
  "CursedSoulInfoLong": "(Neutrals):\nAs the Cursed Soul, you steal the victory if you survive to the end of the game.\n\nYou can steal the win from a Jester or Executioner.\n\nAdditionally, you can steal the Souls of other players.\nSoulless players win with you and count as dead.",
  "PickpocketInfoLong": "(Neutral):\nAls der Taschendieb kannst du Votes deiner Kills stehlen.\n\nKille alle um zu gewinnen.",
  "TraitorInfoLong": "(Neutral):\nDer Betrüger wurde von den Verrätern verraten.\nDu weißt wer die Verräter sind aber sie erkennen dich nicht,\nProblem? Sie können dich killen aber du nicht sie.\n\nBeseitige die Verräter auf andere Weise und kille dann alle um zu gewinnen!",
  "TrollerInfoLong": "(Neutrals):\nAs a Troller, you can complete tasks so that random events can happen to players.\nFor example, changing the speed of all players, teleportation, influencing Sabotage, etc.\nAlso you can win with the winning team.",
  "VultureInfoLong": "(Neutrals):\nAs the Vulture, report bodies to win!\n\nWhen you report a body, if your Eat Cooldown is up, you'll eat the body (makes it unreportable).\nIf your eat ability is still on Cooldown, then you'll report the body normally.\n\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.",
  "AbyssbringerInfoLong": "(Impostors):\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.",
  "TaskinatorInfoLong": "(Neutrals):\nAs the Taskinator, whenever you finish a task, the task will be bombed. When another player completes the bombed task, the bomb will detonate, and the player will die.\n\nYou win if you survive till the end and Crewmates don't win.\n\n Note: Taskinator bombs ignore all protection.",
  "BenefactorInfoLong": "(Besatzung):\nImmer wenn du als Gönner eine Aufgabe erledigst, wird diese markiert. Wenn ein anderer Spieler diese Aufgabe erledigt bekommt er ein temporäres Schild.\n\n Hinweis: Schilde schützen nur vor direkten Kills.",
  "SpiritcallerInfoLong": "(Neutrals):\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players briefly or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.",
  "AmnesiacInfoLong": "(Neutrals):\nAs the Amnesiac, use your report button to remember a target and get its role.\nTo balance the game, you will not be able to Vent after remembering your role if you can't Vent as Amnesiac.'",
  "ImitatorInfoLong": "(Neutrals):\nAs the Imitator, use your Kill button to imitate a player.\n\nYou'll either become a Sheriff, a Refugee, or some Neutral.",
  "BanditInfoLong": "(Neutrals):\nAs the Bandit, you can click your Kill button one time to steal a player's Add-on and twice to kill. Depending on the settings, you may instantly steal the Add-on or after the meeting starts. After the maximum number of steals is reached, you will kill normally. Additionally, if there are no stealable Add-ons on the target or the target is Stubborn, you will kill the target.\n\nKill everyone to win.\n\nNote: Cleansed, Last Impostor, and Lovers cannot be stolen.\nNote: If Bandit can Vent is on, Nimble will become unstealable.",
  "DoppelgangerInfoLong": "(Neutrals):\nAs the Doppelganger, use your Kill button to steal a player's identity (their name and skin) and then kill your target.\n\nKill everyone to win.\n\nNote: You cannot steal the target's identity when Camouflage is active.",
  "PunchingBagInfoLong": "(Neutral):\nAls Boxsack gewinnst du, indem man einige Male versucht dich killen.\n\nDu kannst nicht geguessed werden, das würde die Angriffsanzahl erhöhen.",
  "DoomsayerInfoLong": "(Neutrals):\nThe Doomsayer can guess the role of a certain player during the meeting.\nIf the Doomsayer guesses a certain number of roles (the number depends on the Host settings), then he wins.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
  "ShroudInfoLong": "(Neutrals):\nAs the Shroud, you do not kill normally.\nInstead, use your Kill button to shroud a player.\nShrouded players kill others.\nIf the shrouded player doesn't make a kill, they'll kill themselves after a meeting.\n\nShroud sees shrouded players with a 「◈」mark next to their name.\nShrouded players who did not make a kill will also have the 「◈」mark in meetings, where they'll die if the Shroud is alive by the end of the meeting.",
  "WerewolfInfoLong": "(Neutrals):\nAs the Werewolf, you can kill much like any killer.\nHowever, when you kill, any nearby players also die.\nAny player who dies to this will have their death reason as Mauled.\n\nTo balance this, you have a higher Kill Cooldown than anyone else.",
  "ShamanInfoLong": "(Neutrals):\nAs the Shaman, you can use your Kill button to select a Voodoo Doll once per round. If the Kill button is used on you, the effect will be deflected onto the Voodoo Doll.\nIf you survive until the end, you win with the winning team.\nNote: If the killer cannot kill the chosen target, murder is canceled, but if the killer rechecks the Shaman, the killer will kill the Shaman.",
  "SeekerInfoLong": "(Neutrals):\nAs the Seeker, use your Kill button to tag the target. If the Seeker tags the wrong player, a point is deducted, and if the Seeker tags the correct player, a point will be added.\nAdditionally, the Seeker will not be able to move for 5 seconds after every meeting and after getting a new target.\n\nThe Seeker needs to collect a certain number of points set by the Host to win.\nSeeker will see a ★ mark on target's name.",
  "PixieInfoLong": "(Neutrals):\nAs the Pixie, mark up to an X amount of targets each round by using the Kill button on them. You must have one of the marked targets ejected when the meeting starts. If unsuccessful, you will commit suicide, except if you didn't mark any targets or all the targets are dead. The selected targets reset to 0 after the meeting ends. If you succeed, you will gain a point. You see all your targets in colored names.\n\nYou win with the winning team when you have certain amounts of points set by the Host.",
  "SchrodingersCatInfoLong": "(Neutrals):\nAs Schrodingers Cat, if someone attempts to use the Kill button on you, you will block the action and join their team. This blocking ability works only once. By default, you don't have a victory condition, meaning you win only after switching teams.\nIn Addition to this, you will be counted as nothing in the game.\n\nNote: If the Killing Machine attempts to use their Kill button on you, the interaction is not blocked, and you will die.",
  "RomanticInfoLong": "(Neutrals):\nThe Romantic can pick their lover partner using their Kill button (this can be done at any point of the game). Once they've picked their partner, they can use their Kill button to give their partner a temporary shield that protects them from attacks. If their lover partner dies, the Romantic's role will change according to the following conditions:\n1. If their partner was an Impostor, the Romantic becomes the Refugee\n2. If their partner was a Neutral Killer, then they become Ruthless Romantic.\n3. If their partner was a Crewmate or a non-killing Neutral, the Romantic becomes the Vengeful Romantic. \n\nThe Romantic wins with the winning team if their partner wins.\nNote: If your role changes, your win condition will be changed accordingly",
  "RuthlessRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Neutral Killer) is killed. As a Ruthless Romantic, you win if you kill everyone and are the last one standing. If you win, your dead partner will also win with you.",
  "VengefulRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Crewmate or non-Neutral Killer) is killed. As a Vengeful Romantic, your goal is to avenge your partner, which means you must kill the killer of your partner. If you succeed, then you and your partner win with the winning team at the end. If you try to kill someone other than your partner's killer, then you will die by misfire.",
  "WraithInfoLong": "(Neutrals):\nAs the Wraith, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible. You win if you are the last player remaining.",
  "ShockerInfoLong": "(Neutrals):\nAs the Shocker, you can mark rooms by doing tasks in them, and then Vent to electrocute anyone in those rooms for a set period of time. When you finish all of your tasks, you get new ones. Note: Doing tasks during that period will mark them for the next ability use.",
  "CovenInfoLong": "(Coven):\nCoven members are on a separate team that works together and wins together. If there are multiple Coven roles in the game, they can see each other's roles.\nDepending on the Host's settings, Coven roles can guess or be guessed.\nDo /coveninfo for more info.",
  "PoisonerInfoLong": "(Coven):\nThe Poisoner can use their Kill button on a player to roleblock them. The next time the roleblocked player tries to use their ability, it will do nothing, and their Cooldown will be reset.\n<b>With the Necronomicon, you can double-click to kill. These kills will be delayed.</b>",
  "HexMasterInfoLong": "(Coven):\nThe Hex Master can use their Kill button to mark a player with the 乂 symbol. If a player has this at the end of the meeting and the Hex Master hasn't died - then they die.\n<b>With the Necronomicon, the Hex will be passed around - similar to an Agitator bomb. Also, you can double-click the Kill button to kill normally.</b>",
  "JinxInfoLong": "(Coven):\nThe Jinx can use their Kill button to jinx a player. Anyone who interacts with the jinxed player will die with the death reason Jinxed.\n<b>With the Necronomicon the Jinx can double-kill to kill normally. Also, the jinxed player and the player who interacted with the jinxed person will die.</b>",
  "MedusaInfoLong": "(Coven):\nThe Medusa can use their Kill button on players to mark them as Stoned. When the Medusa clicks the Shapeshift button, all Stoned players will be unable to move and will have reduced vision for a configurable amount of time.\n<b>With the Necronomicon, killed players will be unreportable.</b>",
  "PotionMasterInfoLong": "(Coven):\nThe Potion Master has two potions available for their use. The Reveal potion reveals a player's role. The Barrier potion places a shield on a player for one round, the player will not be notified of this unless they are Coven as well. Click the Shapeshift button to change potions.\n<b>With the Necronomicon, the Potion Master can double-click their Kill button to kill.</b>",
  "NecromancerInfoLong": "(Coven):\nAs the Necromancer, you can Shapeshift to become the role of a random dead person for a set duration.\nSome roles can not be used.\nOnce a role is used, it can not be used the rest of the game.\n<b>With the Necronomicon, when someone tries to kill you, you will block the kill and be teleported to a random Vent. You have a limited time to kill your killer. If the time runs out or you try to kill someone else, you die.</b>",
  "CovenLeaderInfoLong": "(Coven):\nThe Coven Leader can use their Kill button on a fellow Coven member to retrain them into a random Coven role that isn’t currently in the game. During the next meeting, that Coven member will be notified that the Coven Leader wishes to retrain them. They can vote themselves to accept the retrain, or vote otherwise to deny it. Denying the retrain does not take away an ability usage.\n<b>With the Necronomicon, you cannot retrain, and can only kill other players.</b>",
  "RitualistInfoLong": "(Coven):\nDuring a meeting, the Ritualist can perform a Blood Ritual to guess a player’s exact role. If the Ritualist is correct, that player will be converted to Coven. If the Ritualist is incorrect, they will not die but will be unable to Blood Ritual until the next meeting.\nThe command is /rt id role.\n<b>With the Necronomicon, the Ritualist can kill.</b>",
  "ConjurerInfoLong": "(Coven):\nShapeshift once to mark a location.\nShapeshift again to conjure a meteor at the place you marked, killing everyone in the radius.\n<b>With the Necronomicon, you can kill. You can also mark a player using the Shapeshift UI. When the Conjurer clicks the Shapeshift button again, all the players in the radius of the marked player will die, including the marked player.</b>",
  "DreamweaverInfoLong": "(Coven):\nThe Dreamweaver can dreamweave a player. The dreamweaved players will be notified of this during the next meeting. If the Dreamweaver is not voted out, these players will be unable to use their abilities until the Dreamweaver dies.\n<b>With the Necronomicon, the Dreamweaver can double-click to kill.</b>",
  "IllusionistInfoLong": "(Coven):\nThe Illusionist can use their Kill button on a player to reverse the results of any investigative role. For example, if someone with a Kill button is Illusioned, they will appear not to have a Kill button to the Investigator, and vice versa.\nIllusions wear off after meetings.\n<b>With the Necronomicon, you may double-click to kill. Every kill you make appears as a random death reason.</b>",
  "VoodooMasterInfoLong": "(Coven):\nThe Voodoo Master can craft a Voodoo Doll of a player by using their Kill button, similar to the Shaman. All the interactions with you using Kill button will be deflected to the Voodoo Doll and the Voodoo Doll will destroy. Unlike the Shaman, this voodoo will last during the meeting (eg. If the Voodoo Master is judged, then the voodoo'd player will be judged instead).\n<b>With the Necronomicon, you can double-click to kill. Additionally, the voodoo’d player will be unable to report. The next person to interact with them will die.</b>",
  "SacrifistInfoLong": "(Coven):\nThe Sacrifist can Shapeshift to cause a random debuff to a non-Coven member, however, the Sacrifist will also receive this effect (when applicable).\nThe random player will be the same player until the round ends.\nDepending on the Host’s settings, if the Sacrifist is voted out, some random non-Coven who voted the Sacrifist will die too.\nNormally, the Sacrifist can not kill, however, to prevent prolonging of the game, Sacrifist can kill if they are the last Coven member alive.\n<b>With the Necronomicon, when you Shapeshift, you will commit the Ultimate Sacrifice. When you do this, you die. However, the entire Coven for the rest of the game receives a lowered Kill Cooldown.</b>",
  "MoonDancerInfoLong": "(Coven):\nThe Moon Dancer can use their Kill button to use their ability, Baton Pass.\nIf used on a Coven member: Gives a Helpful Add-on at the next meeting.\nIf used on a non-Coven member: Gives a Harmful Add-on at the next meeting.\n<b>With the Necronomicon, the Moon Dancer can double-click their Kill button to kill. When killing, the player is teleported off the map. They will appear alive on Vitals and will not show up in Tracefinder's arrows etc. They die when a meeting/body report with the death reason Blasted Off.</b>",
  "LastImpostorInfoLong": "(Add-ons):\nThis special effect is given to the last surviving Impostor. It significantly reduces their Kill Cooldown.",
  "OverclockedInfoLong": "(Add-ons):\nAs the Overclocked, your Kill Cooldown is reduced by a percentage.\n\nThis feature is only assigned to roles with a Kill button.",
  "LoversInfoLong": "(Add-ons):\nLovers are a combination of two players. The Lovers win when they are the last ones standing, and their victory is shared. When one of the Lovers wins, the other also wins together. Lovers can see the 「♥」 next to each other's name. If one of the Lovers dies, the other will die in love (may not die in love according to the Host's settings). When one of the Lovers is exiled in the meeting, the other will die and become a dead body that cannot be reported.",
  "MadmateInfoLong": "(Add-ons):\nOnly Crewmates can become Madmate. Madmate's task is to help the Impostors win the game. Madmate will lose if all Impostors are killed/ejected. Madmates may know who are Impostors, and Impostors may know who are Madmates (Host settings).\n\nLazy Guy, Celebrity can't become Madmate. Sheriff, Snitch, Nice Guesser, Mayor, and Judge may become Madmate (Host settings). Skill changes when the following roles are converted into Madmates:\n\nTime Manager => Doing tasks will reduce meeting time.\nBodyguard => Skill won't activate if the killer is an Impostor.\nGrenadier => Flash bomb will work on Crewmates and Neutrals instead of the Impostors.\nSheriff => Can kill anyone, including Impostors (Host settings).\nNice Guesser => Can guess Crewmates and Neutrals\nPsychic => All evil Neutrals and Crewmates' names with the ability to kill will be displayed in Red.\nJudge => Can judge anyone\nPacifist => Their ability only works on Crewmates.",
  "WatcherInfoLong": "(Add-ons):\nWährend dem Treffen, sieht der Beobachter jedes Vote.",
  "FlashInfoLong": "(Add-ons):\nDie Standardgeschwindigkeit des Flitzers ist schneller als Andere. (Die Geschwindigkeit hängt von den Hosteinstellungen ab)",
  "TorchInfoLong": "(Add-ons):\nTorch has maximum vision and is not affected by Lights Sabotage.",
  "SeerInfoLong": "(Add-ons):\nWhenever a player dies, the Seer will see a kill-flash (a red flash, possibly accompanied by an alarm sound like Sabotage).",
  "TiebreakerInfoLong": "(Add-ons):\nWenn ein unentschiedenes Vote herauskommt, wird der Spieler ausgeworfen, auf den der Tiebrecher gevotet hat. Hinweis: Haben 2 Tiebrecher entgegengesetzt gevotet wirkt diese Fähigkeit nicht.",
  "ObliviousInfoLong": "(Add-ons):\nAnalyst and Cleaners won't be Oblivious. The Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still report automatically, and Oblivious can still be used as a scapegoat for Anonymous.",
  "BewilderInfoLong": "(Add-ons):\nBewilder may have a smaller/bigger vision. When the Bewilder has died, the murderer's vision may become the same as the Bewilder's, depending on the settings.",
  "WorkhorseInfoLong": "(Add-ons):\nThe first player to complete all the tasks will become Workhorse, and Workhorse will give the player extra tasks. The Host sets the number of additional tasks.",
  "FoolInfoLong": "(Add-ons):\nSleuth and Mechanic won't be Fool. Fools can't repair any Sabotage.",
  "AvangerInfoLong": "(Add-ons):\nHost can set whether the Impostor can become an Avenger. When the Avenger is killed (voted out, and irregular kills will not count), the Avenger will revenge a random player.",
  "YoutuberInfoLong": "(Add-ons):\nOnly Crewmate will become YouTuber. When the YouTuber is the first player to die in the game, the YouTuber will win alone. If the YouTuber does not meet the win conditions, the YouTuber will follow the Crewmate to win. Note: Indirect killing methods such as being exiled, being guessed by the Guesser, etc., will not trigger the skills of the YouTuber.",
  "EgoistInfoLong": "(Add-ons):\nVerräterhelfer und Neutrale können nicht Egoist werden. Wenn das Egoistenteam gewinnt, gewinnt er anstatt seinem ursprünglichen Team.",
  "StealerInfoLong": "(Add-ons):\nEvery time a Stealer kills a person, he gets an additional vote (the Host sets the vote number, and the decimal is rounded down).\nAlso, extra votes from the Stealer are hidden during the meeting depending on the options.",
  "ParanoiaInfoLong": "(Add-ons):\nAs the Paranoia, you will be considered as two players in the game to determine when the game ends due to killers having the majority. Additionally, this grants you an extra vote, depending on options.\nNot assigned to Neutrals nor Madmates.",
  "MimicInfoLong": "(Add-ons):\nNur Verräter können Nachahmer werden. Wenn der Nachahmer stirbt bekommen die anderen Verräter beim nächsten Treffen eine Nachricht, in der die Rollen aufgelistet sind, die der Nachahmer gekillt hat.",
  "GuesserInfoLong": "(Add-ons):\nAs a Guesser, guess the roles of players in meetings to kill them.\nGuessing the incorrect role kills you instead.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.",
  "NecroviewInfoLong": "(Add-ons):\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\n- The Red name indicates the Impostors.\n- The Cyan name indicates the Crewmates.\n- The Gray name indicates the Neutrals.\n- The Purple name indicates the Coven.",
  "ReachInfoLong": "(Add-on)\nOnly roles with a Kill button can get this Add-on. Unlike everyone else, you have the longest kill range possible in the game.",
  "BaitInfoLong": "(Erweiterungen):\nWenn der Köder getötet wird, löst der Mörder eine (Selbst)Meldung aus. Jedoch wird das nicht passieren, wenn der Mörder Aasgeier oder Reiniger ist. Die Selbstmeldung kann verzögert auftreten, je nach den Einstellungen des Gastgebers.",
  "TrapperInfoLong": "(Add-ons):\nWhen Beartrap dies, Beartrap immobilizes killer for a configurable amount of time.",
  "CharmedInfoLong": "(Betrayal Add-ons):\nThe Charmed Add-on is obtained by being charmed by the Cultist.\nOnce charmed, you are now on the Cultist's team and no longer on your original team.",
  "CleansedInfoLong": "(Add-ons):\nGereinigte Add-ons kannst du nur wieder erhalten, wenn der Reiniger alle deine Add-ons weggereinigt hat. Je nach Reinigereinstellungen kannst du noch Add-ons bekommen oder nicht.",
  "InfectedInfoLong": "(Betrayal Add-ons):\nThe Infected Add-on is obtained by being infected by the Infectious.\nOnce infected, you work for the Infectious and do not win with your original team.",
  "OnboundInfoLong": "(Add-ons):\nWith the Onbound Add-on, you cannot be guessed in meetings.",
  "ReboundInfoLong": "(Add-ons):\nWith the Rebound Add-on, if a Guesser successfully guessed you or a Judge successfully judged you, they will die instead.\nIf a player with Double Shot guesses you correctly, they will die instantly.",
  "MundaneInfoLong": "(Add-ons):\nAls Weltlicher kannst du guessen nachdem du all deine Aufgaben erledigt hast.",
  "KnightedInfoLong": "(Add-ons):\nWenn der Monarch jemanden zum Ritter schlägt, bekommt dieser einen Extra-Vote.",
  "UnreportableInfoLong": "(Add-ons):\nWith the Disregarded Add-on, your corpse will be unreportable.",
  "ContagiousInfoLong": "(Verräterische Add-ons):\nWenn du vom Virus infiziert bist, bist ein Angesteckter.\nAngesteckte Spieler gehören dem Virusteam an.\n\nJe nach Einstellungen stirbst du nach einem Treffen oder nicht.",
  "LuckyInfoLong": "(Add-ons):\nWith the Lucky Add-on, there is a probability for you to evade the kill; the Host sets the specific probability. The killer will see a Shield Animation when the evasion takes effect, but you will not know anything.",
  "DoubleShotInfoLong": "(Add-ons):\nWhen a player with Double Shot guesses a role incorrectly, they will get a second chance to guess, but the next wrong guess will result in suicide.",
  "RascalInfoLong": "(Add-ons):\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find Madmates.\n\nOnly assigned to Crewmates, cannot be assigned by the Merchant.",
  "SoullessInfoLong": "(Add-ons):\nWhen a Cursed Soul steals your soul, you get this Add-on.\n\nYou are not counted as alive.",
  "GravestoneInfoLong": "(Add-ons):\nAs the Gravestone, your role is revealed to everyone when you die.",
  "LazyInfoLong": "(Add-ons):\nAls Fauler erhältst du nur eine kurze Aufgabe, und du bist immun gegen Hexenmeister, Puppenspieler und Gangster.",
  "AutopsyInfoLong": "(Add-on):\nAls Autopsie kannst du sehen woran jemand starb.\n\nWird keinem Arzt, Spurensucher, Wissenschaftler, oder Sonniger gegeben werden.",
  "RebirthInfoLong": "(Add-ons):\nAs the Rebirth, if you're the player about to be ejected, you will swap skins with a random Crewmate who voted for you.\nNotice: The Host vote never counts\nRebirth will be removed from you if you exhausted all your rebirths.",
  "LoyalInfoLong": "(Add-ons):\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\n\nCannot be assigned to Neutrals.",
  "EvilSpiritInfoLong": "(Add-ons):\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.",
  "RecruitInfoLong": "(Betrayal Add-ons):\nAs a recruit, you are on the Jackal's team and help out the Jackal and their Sidekicks.\nYou cannot win with your original team.\nDepending on the settings, you may turn into Jackal if old Jackal was killed and no Sidekicks is alive.",
  "AdmiredInfoLong": "(Betrayal Add-ons):\nAs an Admired player, you win with the Crewmates and not your original team.\n\nYou can see the Admirer.",
  "EnchantedInfoLong": "(Betrayal Add-ons):\nThe Enchanted Add-on can only be obtained through being converted by the Ritualist or upon killing the OIIAI as a non-Nerconomicon holder.\nOnce Enchanted, you are apart of the Coven team and are no longer apart of your original team.",
  "GlowInfoLong": "(Add-ons):\nDuring lights out, you and players nearby you will receive a vision boost.",
  "RadarInfoLong": "(Add-ons):\nAls Radar hast du immer Pfeile in die Richtung der Person, die dir am nächsten ist.",
  "DiseasedInfoLong": "(Add-ons):\nWhen someone tries to use the Kill button on you, their Cooldown will be increased by a configurable amount of time.",
  "AntidoteInfoLong": "(Add-ons):\nWhen someone tries to use the Kill button on you, their Cooldown will be decreased by a configurable amount of time.",
  "StubbornInfoLong": "(Add-ons):\nWith the Stubborn Add-on, Eraser can't erase your role, Cleanser can't cleanse you, Bandit can't steal from you, and Monarch can't knight you.\nAdditionally, you can't gain any new Add-ons from the Merchant.",
  "SwiftInfoLong": "(Add-ons):\nAls Flinker bewegst du dich nicht auf die Leiche beim Killen.\nHinweis: Du ignorierst auch Köder",
  "UnluckyInfoLong": "(Add-ons):\nAs Unlucky, when you Complete Tasks, Kill, Venting, or open a Door, you have a chance to die.",
  "SpurtInfoLong": "(Add-ons):\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.",
  "VoidBallotInfoLong": "(Add-ons):\nHolder of this Add-on will have 0 vote count.",
  "AwareInfoLong": "(Add-ons):\nAls Bewusster, wirst du darüber informiert, dass eine offenbarende Rolle mit dir in Kontakt getreten ist.",
  "FragileInfoLong": "(Add-ons):\nAs Fragile, you will instantly die if someone tries to use the Kill button on you (even if the role cannot directly kill).",
  "GhoulInfoLong": "(Add-ons):\nAs the Ghoul, one of two outcomes can occur on task completion.\n\nIf alive: Suicide\nIf dead: You kill your killer if they're alive.\n\nThis is only assigned to Crewmates, and not Crewmates with no tasks or are task-based.",
  "BloodthirstInfoLong": "(Add-ons):\nAs the Bloodthirst, doing tasks allows you to become bloodthirsty and kill players.\nWhen you finish a task, the next player you come in contact with dies.\n\nYour Bloodthirst remains after a meeting.\nUpon making a kill, your Bloodthirst clears till the next task you complete.\nBloodthirsts do not stack.\n\nOnly assigned to Crewmates with tasks.",
  "MareInfoLong": "(Add-ons):\nAs the Mare, you have a low Kill Cooldown and have higher speed but can only kill during lights.\n\nAdditionally, your name will appear in red during lights.\n\nOnly assigned to Impostors and cannot be guessed.",
  "BurstInfoLong": "(Add-ons):\nAs the Burst, your killer explodes if they aren't inside a Vent after a set amount of time.",
  "SleuthInfoLong": "(Add-ons):\nAls Pathologe erhältst du Informationen von Leichen.\n\nOptional erfährst du die Rolle des Killers.\n\nWird nicht dem Detektiv oder dem Leichenbestatter verliehen.",
  "ClumsyInfoLong": "(Add-ons):\nAs the Clumsy, you have a chance to miss your kill.\n\nWhen you miss, your Cooldown is reset, and the target remains untouched.\n\nOnly assigned to killers.",
  "CircumventInfoLong": "(Add-ons):\nAs the Circumvent, you can't Vent.\n\nOnly assigned to Impostors.",
  "NimbleInfoLong": "(Add-ons):\nAs the Nimble, you gain access to the Vent button.\n\nOnly assigned to certain Crewmates.",
  "InfluencedInfoLong": "(Add-ons):\nAs the Influenced, your vote will be forced to the player with the most votes.\nInfluenced vote won't be counted while choosing the exiled player'\nNote that your vote skill still functions on the player you voted first\nIf all the alive players are Influenced, then the vote result won't shift\nCollector cannot become Influenced.",
  "SilentInfoLong": "(Add-ons):\nAls leiser Spieler werden beim Voting dein Skin nicht angezeigt. Also weiß niemand für wen du gevotet hast.",
  "SusceptibleInfoLong": "(Add-ons):\nAls Anfälliger wird der Grund deines totes zufällig sein.",
  "TrickyInfoLong": "(Add-ons):\nAls Komplizierter werden deine Kills einen zufälligen Grund haben.",
  "TiredInfoLong": "(Add-ons):\nImmer wen ein Müder killt (oder die Killfähigkeit nutzt) und oder eine Aufgabe fertig macht, wird er automatisch langsamer und seine Sichtweite wird kleiner.",
  "StatueInfoLong": "(Add-ons):\nWhenever many people are near the Statue, the Statue is completely frozen or slowed down depending on the settings.",
  "EvaderInfoLong": "(Add-ons):\nWhen the Evader gets voted out, there is a chance they will not get ejected. (Chance set by the Host.)",
  "CyberInfoLong": "(Add-ons):\nAs the Cyber, you cannot die while in a group.\nDepending on the settings, Impostors, Neutrals, and or Crewmates will know if you die.",
  "HurriedInfoLong": "(Add-ons):\nAs the hurried, you must finish all your tasks to win with your team! If you fail with your tasks, you lose.\nHurried hurries to his goal, so it won't get Madmate, Charmed or so.",
  "OiiaiInfoLong": "(Add-ons):\nAs the OIIAI, when you die, you will make your killer forget their role.\nAdditionally, you may pass OIIAI on to the killer, depending on settings.",
  "RainbowInfoLong": "(Add-ons):\nAs the Rainbow, you change your colors like crazy.",
  "GMInfoLong": "(Kein Team):\nDer Spielmeister ist eine Beobachtungsrolle.\nAlle wissen wer Spielmeister ist aber er hat keinen Einfluss auf das Spielgeschehen. Die Rolle wird dem Host zugeteilt wodurch er ein Geist zum Spielstart wird.",
  "SunnyboyInfoLong": "(Neutrals):\nAs the Sunnyboy, you win if you are dead by the end of the game. The game will not end when you are alive due to killers gaining the majority.\nAdditionally, you have access to portable Vitals.",
  "BardInfoLong": "(Impostors):\nWhen a Bard is alive, the exile confirmation will display a sentence composed by the Bard. Whenever the Bard completes a creation, the Bard's Kill Cooldown will be permanently halved.",
  "WardenInfoLong": "(Besatzung [Geist]):\nAls der Aufseher warnst du jemanden vor nahen Gefahren, zusätzlich gibst du ihm einen vorübergehenden Geschwindigkeitsschub.",
  "GhastlyInfoLong": "(Besatzung [Geist]): \nNimm als Grausiger eine ahnungslose Person in Besitz und suche dann anschließend ein Opfer für sie aus. Jetzt kann sie den Kill (oder die Killfähigkeit) nur auf das Opfer anwenden, bis du jemand anderen in Besitz nimmst oder die Zeit für die Besessenheit abläuft.",
  "MinionInfoLong": "(Impostor [Ghost]):\nAs the Minion, you can temporarily blind non-Impostors.",
  "DollMasterInfoLong": "(Impostor):\nAs the Dollmaster, you can temporarily take control of any player by using the <color=#ff0000>Shapeshift</color> button and to make them do your deeds!",
  "DoubleAgentInfoLong": "(Impostor):\nAs the Double Agent, you cannot access the Kill button. However, you can vote for someone in a meeting to pass a bomb onto them, which can only be done one player at a time. Once the meeting has finished, the bomb will activate and explode in a set amount of time.\nNote: when you pass the bomb onto someone in a meeting, you can vote afterward.\n\nAdditionally depending on settings the Double Agent can diffuse <color=#696969>Bastion</color> and <color=#F4A460>Agitator</color> bombs when Venting.\n\nThe Double Agent can change roles when they are the <color=#ff1919>Last Impostor</color>, depending on the settings the role can be a <color=#ee43c3>Admired Impostor</color>, <color=#ff1919>Trickster</color>, <color=#BA2E05>Traitor</color>, or stay as the Double Agent.",
  "SlothInfoLong": "(Add-ons):\nThe Sloth's default movement speed is slower than others.\n(Speed depends on the setting of the Host)",
  "ProhibitedInfoLong": "(Add-ons):\nAs the Prohibited, you have specific Vents that you can't use.\nHow many Vents are disabled depends on the Host's settings.",
  "EavesdropperInfoLong": "(Add-ons):\nAs the Eavesdropper, you have a chance to read other Role/Add-on information-based messages like Mortician or Sleuth.",
  "ApocalypseInfoLong": "(Apocalypse):\nApocalypse members are on a separate team that works together and wins together. If there are multiple Apocalypse roles in the game, they can see each other's roles.\nDepending on the Host's settings, Apocalypse roles can guess or be guessed.",
  "RevenantInfoLong": "(Neutral):\nAs the Revenant, your goal is to be killed. If you are killed, you will take your killer's role and kill your killer instead. You cannot win before being killed.\nNote that Revenant only works when being directly killed.",
  "ShowTextOverlay": "Text Overlay",
  "Overlay.GuesserMode": "<size=50%>Guessermodus</size>",
  "Overlay.NoGameEnd": "<size=50%>Kein Spielende</size>",
  "Overlay.DebugMode": "<size=50%>Debug Mode</size>",
  "Overlay.LowLoadMode": "<size=50%>Schwachlastmodus</size>",
  "Overlay.AllowConsole": "<size=50%>Console</size>",
  "DisableShieldAnimations": "Disable Unnecessary Shield Animations",
  "DisableKillAnimationOnGuess": "Killanimation beim Guessen deaktivieren",
  "AbilityUseGainWithEachTaskCompleted": "<color=#00ffff>Amount of Ability <color=#7FFFD2>Use Gains</color> With Each Task Completed</color>",
  "OutOfAbilityUsesDoMoreTasks": "<color=#ffff00>Out of ability uses! Do tasks to get more!</color>",
  "AbilityUseLimit": "Initial Ability Use Limit",
  "AbilityInUse": "Fähigkeit wird genutzt",
  "AbilityExpired": "Ability expired, {0} uses remain",
  "RevenantTargeted": "Your role has changed to <b>{0}</b>",
  "RevenantCanCopyAddons": "Can Steal Add-ons",
  "ShowArrows": "Has Arrows pointing toward bodies",
  "ArrowDelayMin": "Minimum Arrow show-up delay",
  "ArrowDelayMax": "Maximum Arrow show-up delay",
  "SMUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
  "SMUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
  "GrenadierSkillMaxOfUseage": "(Initial) Maximum number of Grenades",
  "ShowSpecificRole": "Know specific roles on Task Completion",
  "TimeMasterMaxUses": "(Initial) Maximum Amount of Ability Uses",
  "SwooperVentNormallyOnCooldown": "<color=#ff1919>Swooper</color> Vents normally when Swooping is on Cooldown",
  "WraithVentNormallyOnCooldown": "<color=#4b0082>Wraith</color> Vents normally when Invisibility is on Cooldown",
  "DisableMeeting": "Treffen deaktivieren",
  "DisableCloseDoor": "Deaktiviere Türsabotagen",
  "DisableSabotage": "Behebe Sabotagen",
  "NoGameEnd": "Kein Spielende",
  "AllowConsole": "BepInEx Console",
  "DebugMode": "Debug-Modus",
  "SyncButtonMode": "Limit Meeting Times",
  "RandomMapsMode": "Zufälliger Mapmodus",
  "SyncedButtonCount": "Maximum Number of Emergency Meetings per Game",
  "HHSuccessKCDDecrease": "Kill Cooldown decrease on killing target",
  "HHFailureKCDIncrease": "Kill Cooldown increase on killing others",
  "HHNumOfTargets": "Number of targets",
  "Targets": "<color=#bf1313>Targets:</color> ",
  "HHMaxKCD": "Maximum Kill Cooldown",
  "HHMinKCD": "Minimum Kill Cooldown",
  "AllAliveMeeting": "Meeting When No One is Dead",
  "AllAliveMeetingTime": "Besperchungszeit, wenn keiner tot ist",
  "AdditionalEmergencyCooldown": "Additional Emergency Cooldown",
  "AdditionalEmergencyCooldownThreshold": "Minimum Living Players to be Applied",
  "AdditionalEmergencyCooldownTime": "Zusätzliche Wartezeit",
  "LadderDeath": "Fall From Ladders",
  "LadderDeathChance": "Fall To Death Chance",
  "EveryoneCanSeeDeathReason": "Everyone Can See Death Reason",
  "DisableSwipeCardTask": "Disable Swipe Card Task",
  "DisableSubmitScanTask": "Disable Submit Scan Task",
  "DisableUnlockSafeTask": "Disable Unlock Safe Task",
  "DisableUploadDataTask": "Disable Upload Data Task",
  "DisableStartReactorTask": "Disable Start Reactor Task",
  "DisableResetBreakerTask": "Disable Reset Breakers Task",
  "DisableShortTasks": "Disable Short Tasks",
  "DisableCleanVent": "Disable Clean Vent Task",
  "DisableCalibrateDistributor": "Disable Calibrate Distributor Task",
  "DisableChartCourse": "Disable Chart Course Task",
  "DisableStabilizeSteering": "Disable Stabilize Steering Task",
  "DisableCleanO2Filter": "Disable Clean O2 Filter Task",
  "DisableUnlockManifolds": "Disable Unlock Manifolds Task",
  "DisablePrimeShields": "Disable Prime Shields Task",
  "DisableMeasureWeather": "Disable Measure Weather",
  "DisableBuyBeverage": "Disable Buy Beverage",
  "DisableAssembleArtifact": "Disable Assemble Artifact Task",
  "DisableSortSamples": "Disable Sort Samples Task",
  "DisableProcessData": "Disable Process Data Task",
  "DisableRunDiagnostics": "Disable Run Diagnostics Task",
  "DisableRepairDrill": "Disable Repair Drill Task",
  "DisableAlignTelescope": "Disable Align Telescope Task",
  "DisableRecordTemperature": "Disable Record Temperature Task",
  "DisableFillCanisters": "Disable Fill Canisters Task",
  "DisableMonitorTree": "Deaktiviere Baumkontrolle Aufgabe",
  "DisableStoreArtifacts": "Disable Store Artifacts Task",
  "DisablePutAwayPistols": "Disable Put Away Pistols Task",
  "DisablePutAwayRifles": "Disable Put Away Rifles Task",
  "DisableMakeBurger": "Disable Make Burger Task",
  "DisableCleanToilet": "Disable Clean Toilet Task",
  "DisableDecontaminate": "Disable Decontaminate Task",
  "DisableSortRecords": "Disable Sort Records Task",
  "DisableFixShower": "Disable Fix Shower Task",
  "DisablePickUpTowels": "Disable Pick Up Towels Task",
  "DisablePolishRuby": "Disable Polish Ruby Task",
  "DisableDressMannequin": "Disable Dress Mannequin Task",
  "DisableCommonTasks": "Disable Common Tasks",
  "DisableFixWiring": "Disable Fix Wiring Task",
  "DisableEnterIdCode": "Disable Enter ID Code Task",
  "DisableInsertKeys": "Disable Insert Keys Task",
  "DisableScanBoardingPass": "Disable Scan Boarding Pass Task",
  "DisableLongTasks": "Disable Long Tasks",
  "DisableAlignEngineOutput": "Disable Align Engine Output Task",
  "DisableInspectSample": "Disable Inspect Sample Task",
  "DisableEmptyChute": "Disable Empty Chute Task",
  "DisableClearAsteroids": "Disable Clear Asteroids Task",
  "DisableWaterPlants": "Disable Water Plants Task",
  "DisableOpenWaterways": "Disable Open Waterways Task",
  "DisableReplaceWaterJug": "Disable Replace Water Jug Task",
  "DisableRebootWifi": "Disable Reboot Wifi Task",
  "DisableDevelopPhotos": "Disable Develop Photos Task",
  "DisableRewindTapes": "Disable Rewind Tapes Task",
  "DisableStartFans": "Disable Start Fans Task",
  "DisableOtherTasks": "Disable Situational Tasks",
  "DisableEmptyGarbage": "Disable Empty Garbage Task",
  "DisableFuelEngines": "Disable Fuel Engines Task",
  "DisableDivertPower": "Deaktiviere Strom umleiten Aufgabe",
  "DisableActivateWeatherNodes": "Disable Weather Nodes Task",
  "DisableRoastMarshmallow": "Disable Roast Marshmallow",
  "DisableCollectSamples": "Disable Collect Samples",
  "DisableReplaceParts": "Disable Replace Parts",
  "DisableCollectVegetables": "Disable Collect Vegetables",
  "DisableMineOres": "Disable Mine Ores",
  "DisableExtractFuel": "Disable Extract Fuel",
  "DisableCatchFish": "Disable Catch Fish",
  "DisablePolishGem": "Disable Polish Gem",
  "DisableHelpCritter": "Disable Help Critter",
  "DisableHoistSupplies": "Disable Hoist Supplies",
  "DisableFixAntenna": "Disable Fix Antenna",
  "DisableBuildSandcastle": "Disable Build Sandcastle",
  "DisableCrankGenerator": "Disable Crank Generator",
  "DisableMonitorMushroom": "Monitorpilz deaktivieren",
  "DisablePlayVideoGame": "Deaktiviere Videospiel spielen",
  "DisableFindSignal": "Disable Find Signal",
  "DisableThrowFisbee": "Disable Throw Frisbee",
  "DisableLiftWeights": "Disable Lift Weights",
  "DisableCollectShells": "Disable Collect Shells",
  "SuffixMode": "Suffix",
  "SuffixMode.None": "Keine",
  "SuffixMode.Version": "Version",
  "SuffixMode.Streaming": "Streamen",
  "SuffixMode.Recording": "Aufnahme",
  "SuffixMode.RoomHost": "Raumhost",
  "SuffixMode.OriginalName": "Originalname",
  "SuffixMode.DoNotKillMe": "Kill mich nicht",
  "SuffixMode.NoAndroidPlz": "Keine Handys",
  "SuffixMode.AutoHost": "Auto-Host",
  "SuffixModeText.DoNotKillMe": "Kill mich nicht",
  "SuffixModeText.NoAndroidPlz": "Keine Handys bitte",
  "SuffixModeText.AutoHost": "Autohosting",
  "FormatNameMode": "Spielernamenmodus",
  "FormatNameModes.None": "Deaktivieren",
  "FormatNameModes.Color": "Farbe",
  "FormatNameModes.Snacks": "Zufällig",
  "DisableEmojiName": "Disable Emoji in names",
  "FixFirstKillCooldown": "Override Starting Kill Cooldown",
  "FixKillCooldownValue": "Starting Kill Cooldown",
  "OverclockedReduction": "Kill Cooldown Reduction",
  "GhostCanSeeOtherRoles": "Ghosts Can See Other Roles",
  "PreventSeeRolesImmediatelyAfterDeath": "Prevent seeing other's roles immediately after death",
  "GhostCanSeeOtherVotes": "Ghosts can see Vote Colors",
  "GhostCanSeeDeathReason": "Ghost can see Cause Of Death",
  "GhostIgnoreTasks": "Ghosts Exempt From Tasks",
  "ConvertedCanBeGhostRole": "Converted Players can be Any Ghost-Roles",
  "NeutralCanBeGhostRole": "Neutral Players can be Any Ghost-Roles (Will change team respectively)",
  "MaxImpGhostRole": "Maximum Impostor Ghost-Roles",
  "MaxCrewGhostRole": "Maximum Crewmate Ghost-Roles",
  "DefaultAngelCooldown": "Default Ability Cooldown",
  "DisableTaskWin": "Aufgaben-Sieg deaktivieren",
  "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win if All <#8cffff>Crewmates</color> Are Dead",
  "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win if All <#8cffff>Crewmates</color> Are <#ffab1b>Converted</color>",
  "HideGameSettings": "Spieleinstellungen ausblenden",
  "DIYGameSettings": "Aktivere nur benutzerdefinierte /n -Nachrichten",
  "Settings:": "Einstellungen:",
  "VoteAbilityUsed": "Verwendete {0} Fähigkeit",
  "VoteHasReturned": "Your vote has been returned! (Meaning you can cast a vote normally)",
  "VoteNotUseAbility": "You chose not to use your ability, and now may choose to skip or vote someone.",
  "PlayerCanSetColor": "Spieler können den /color -Befehl nutzen",
  "PlayerCanSetName": "Spieler können den /rn -Befehl nutze",
  "PlayerCanUseQuitCommand": "Spieler können den /quit -Befehl nutzen um komplett die Lobby zu verlassen",
  "PlayerCanUseTP": "Spieler können den /tpin und /tpout -Befehl verwenden",
  "CanPlayMiniGames": "Players can play mini-games",
  "KPDCamouflageMode": "Camouflage Appearance",
  "RoleOptions": "Role Options",
  "DarkTheme": "Enable Dark Theme",
  "DisableLobbyMusic": "Disable Lobby Music",
  "AutoStart": "Auto Start",
  "EnableCustomButton": "Enable Custom Button Images",
  "EnableCustomSoundEffect": "Enable Custom Sound Effects",
  "EnableCustomDecorations": "Enable Custom Map Decorations",
  "SwitchVanilla": "Umschalten zu Vanilla",
  "UnlockFPS": "FPS freischalten",
  "ForceOwnLanguage": "Force mod to use your language if possible",
  "ForceOwnLanguageRoleName": "Force role names in your language if possible",
  "VersionCheat": "Bypass version synchronization check",
  "GodMode": "Gott-Modus",
  "AutoDisplayKillLog": "Kill-Protokoll anzeigen",
  "AutoDisplayLastRoles": "Zeige letzte Rollen",
  "AutoDisplayLastResult": "Zeige automatisch letztes Ergebnis",
  "RevertOldKillLog": "Revert to old kill-log",
  "HideExileChat": "Hide exile (lava) chat",
  "ExileSpamMsg": "Someone is trying to be a smart ass by lava chatting",
  "EnableYTPlan": "Enable Youtuber Plan",
  "InvalidPermissionCMD": "<color=#ff1919><size=125%><b>INVALID PERMISSION</b></size></color>\n\n<color=#ff1919>Sorry, you do not have the permission to use this command, check /me for all permissions</color>",
  "KickLowLevelPlayer": "Kick players whose level is lower than",
  "TempBanLowLevelPlayer": "Temporarily ban low-level players",
  "ApplyWhiteList": "Turn on Whitelist to bypass level kick",
  "AllowOnlyWhiteList": "Allow only whitelisted players to join",
  "AutoKickStart": "Kick players that say start",
  "AutoKickStartTimes": "Anzahl der Warnungen vor Kick",
  "AutoKickStartAsBan": "Block a player after they're kicked",
  "AutoKickStopWords": "Kick players who write banned words",
  "AutoKickStopWordsTimes": "Anzahl der Verwarnungen für verbotene Wörter",
  "AutoKickStopWordsAsBan": "Block a player after they're kicked",
  "AutoWarnStopWords": "Warning to those who write banned words",
  "TempBanPlayersWhoKeepQuitting": "Temporarily ban players who leave and join repeatedly",
  "QuitTimesTillTempBan": "Erforderliche Verlassenshäufigkeit für temporären Bann",
  "KickOtherPlatformPlayer": "Kick Non-PC players",
  "OptKickAndroidPlayer": "Kick <color=#05ad0b>Android</color> players",
  "OptKickIphonePlayer": "Kick <color=#d6d6d6>iOS</color> players",
  "OptKickXboxPlayer": "Kick <color=#1bf502>Xbox</color> players",
  "OptKickPlayStationPlayer": "Kick <color=#0747f5>PlayStation</color> players",
  "OptKickNintendoPlayer": "Kick <color=#fe0016>Nintendo Switch</color> players",
  "ShareLobby": "Allow TOHO-Chan Shares Lobby Code to Discord",
  "ShareLobbyMinPlayer": "Share Lobby Code When the Number of Players Reaches",
  "DisableVanillaRoles": "Deaktiviere Vanillarollen",
  "VoteMode": "Voting Mode",
  "WhenSkipVote": "If the Player Skipped",
  "WhenSkipVoteIgnoreFirstMeeting": "Ignore the First Meeting",
  "WhenSkipVoteIgnoreNoDeadBody": "Ignore When No Dead Body",
  "WhenSkipVoteIgnoreEmergency": "Ignore at Emergency Meetings",
  "WhenNonVote": "If the Player didn't vote",
  "Default": "Standard",
  "Suicide": "Suizid",
  "SelfVote": "Selbstabstimmung",
  "Skip": "Überspringen",
  "WhenTie": "Bei Votegleichstand",
  "TieMode.Default": "Standard",
  "TieMode.All": "Alle auswerfen",
  "TieMode.Random": "Zufällig auswerfen",
  "DisableDevices": "Disable Devices",
  "DisableSkeldDevices": "Disable <color=#66a186>Skeld</color> Devices",
  "DisableMiraHQDevices": "Disable <color=#e84b56>MIRA HQ</color> Devices",
  "DisablePolusDevices": "Disable <color=#a167c0>Polus</color> Devices",
  "DisableAirshipDevices": "Disable <color=#ed0007>Airship</color> Devices",
  "DisableFungleDevices": "Deaktiviere <color=#ffa646>Fungle</color> Aufgaben",
  "DisableSkeldAdmin": "Admin deaktivieren",
  "DisableMiraHQAdmin": "Admin deaktivieren",
  "DisablePolusAdmin": "Admin deaktivieren",
  "DisableAirshipCockpitAdmin": "Disable Cockpit Admin",
  "DisableAirshipRecordsAdmin": "Disable Records Admin",
  "DisableSkeldCamera": "Disable Cameras",
  "DisablePolusCamera": "Disable Cameras",
  "DisableAirshipCamera": "Disable Cameras",
  "DisableMiraHQDoorLog": "Disable DoorLog",
  "DisablePolusVital": "Lebensanzeige deaktivieren",
  "DisableAirshipVital": "Lebensanzeige deaktivieren",
  "DisableFungleVital": "Lebensanzeige deaktivieren",
  "DisableFungleBinoculars": "Deaktivere Fernglas (Wirkt nicht für Vanilla)",
  "IgnoreConditions": "Ignore Conditions",
  "IgnoreImpostors": "Ignoriere <color=#ff1919>Verräter</color>",
  "IgnoreNeutrals": "Ignoriere <color=#7f8c8d>Neutrale</color>",
  "IgnoreCoven": "Ignore <color=#ac42f2>Coven</color>",
  "IgnoreCrewmates": "Ignoriere <color=#8cffff>Besatzungsmitglieder</color>",
  "IgnoreAfterAnyoneDied": "Ignore After First Death",
  "LightsOutSpecialSettings": "Fix Lights Special Settings",
  "BlockDisturbancesToSwitches": "Sperren von Schaltern, wenn sie eingeschaltet sind",
  "DisableAirshipViewingDeckLightsPanel": "Disable Viewing Deck Lights Panel (<color=#ed0007>Airship</color>)",
  "DisableAirshipGapRoomLightsPanel": "Disable Gap Room Lights Panel (<color=#ed0007>Airship</color>)",
  "DisableAirshipCargoLightsPanel": "Disable Cargo Lights Panel (<color=#ed0007>Airship</color>)",
  "RandomSpawnMode": "Random Spawns Mode",
  "RandomSpawn_SpawnInFirstRound": "Active On Round One",
  "RandomSpawn_SpawnRandomLocation": "Random Spawns In Locations",
  "RandomSpawn_AirshipAdditionalSpawn": "Additional Spawn Locations (<color=#ed0007>Airship</color>)",
  "RandomSpawn_SpawnRandomVents": "Random Spawns On Vents",
  "CommsCamouflage": "Camouflage bei Kommunikationssabotage",
  "DisableOnSomeMaps": "Disable Comms Camouflage on some maps",
  "DisableOnSkeld": "Disable on <color=#66a186>The Skeld</color>",
  "DisableOnMira": "Disable on <color=#e84b56>MIRA HQ</color>",
  "DisableOnPolus": "Disable on <color=#a167c0>Polus</color>",
  "DisableOnDleks": "Disable on <color=#66a186>dlekS ehT</color>",
  "DisableOnAirship": "Disable on <color=#ed0007>Airship</color>",
  "DisableOnFungle": "Deaktivieren auf <color=#ffa646>The Fungle</color>",
  "DisableReportWhenCC": "Disable body reporting while camouflaged",
  "EnableDebugMode": "Enable Debug Mode",
  "ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
  "SendRoleDescriptionFirstMeeting": "Show Role Descriptions to Unmodded Clients at First Meeting",
  "RoleAssigningAlgorithm": "Role Assigning Algorithm",
  "RoleAssigningAlgorithm.Default": "Standard",
  "RoleAssigningAlgorithm.NetRandom": ".NET System.Random",
  "RoleAssigningAlgorithm.HashRandom": "HashRandom",
  "RoleAssigningAlgorithm.Xorshift": "Xorshift",
  "RoleAssigningAlgorithm.MersenneTwister": "Mersennewirbel",
  "MapModification": "Map Modifications",
  "DisableAirshipMovingPlatform": "Disable Moving Platform (<color=#ed0007>Airship</color>)",
  "AirshipVariableElectrical": "Variable Electrical (<color=#ed0007>Airship</color>)",
  "DisableSporeTriggerOnFungle": "Deaktiviere Sporen-Auslöser (<color=#ffa646>Fungle</color>)",
  "DisableZiplineOnFungle": "Deaktiviere Seilbahn (<color=#ffa646>Fungle</color>)",
  "DisableZiplineFromTop": "Disable Use From Top",
  "DisableZiplineFromUnder": "Disable Use From Under",
  "ResetDoorsEveryTurns": "Türen nach dem Treffen zurücksetzen\n(<color=#ed0007>Airship</color>/<color=#a167c0>Polus</color>/<color=#ffa646>Fungle</color>)",
  "DoorsResetMode": "Türenstatus zurücksetzen",
  "AllOpen": "Alles offen",
  "AllClosed": "Alles geschlossen",
  "RandomByDoor": "Zufälliges Abschließen",
  "ChangeDecontaminationTime": "Ändere Dekontaminationszeit (<color=#e84b56>MIRA HQ</color>/<color=#a167c0>Polus</color>)",
  "DecontaminationTimeOnMiraHQ": "Dekontaminationszeit auf <color=#e84b56>MIRA HQ</color>",
  "DecontaminationTimeOnPolus": "Dekontaminationszeit auf <color=#a167c0>Polus</color>",
  "EnableHalloweenDecorations": "Halloween Decorations (<color=#66a186>The Skeld</color>/<color=#e84b56>MIRA HQ</color>/<color=#66a186>Dleks</color>)",
  "HalloweenDecorationsSkeld": "Enable On <color=#66a186>The Skeld</color>",
  "HalloweenDecorationsMira": "Enable On <color=#e84b56>MIRA HQ</color>",
  "HalloweenDecorationsDleks": "Enable On <color=#66a186>dlekS ehT</color>",
  "EnableBirthdayDecorationSkeld": "Birthday Decoration On <color=#66a186>The Skeld</color>",
  "RandomBirthdayAndHalloweenDecorationSkeld": "Set Random Decoration When Birthday And Halloween Is Active On <color=#66a186>The Skeld</color>",
  "ApplyDenyNameList": "Apply DenyName List",
  "KickPlayerFriendCodeInvalid": "Kick players with an invalid Friend Code",
  "TempBanPlayerFriendCodeInvalid": "Temp Ban players with an invalid Friend Code",
  "ApplyBanList": "Banliste anwenden",
  "RemovePetsAtDeadPlayers": "Remove pets at dead players",
  "KillFlashDuration": "Killblitzdauer",
  "ConfirmEjectionsMode": "Confirm Ejections Mode",
  "ConfirmEjections.None": "Keine",
  "ConfirmEjections.Team": "Team",
  "ConfirmEjections.Role": "Rolle",
  "ShowImpRemainOnEject": "Zeige verbleibende <color=#ff1919>Verräter</color> beim Rauswerfen an",
  "ShowNKRemainOnEject": "Show remaining <color=#7f8c8d>Neutral Killers</color> on ejects",
  "ShowNARemainOnEject": "Show remaining <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> on ejects",
  "ShowCovenRemainOnEject": "Show remaining <color=#ac42f2>Coven</color> on ejects",
  "ConfirmEgoistOnEject": "Bestätige <color=#5600ff>Egoisten</color> beim Rauswerfen",
  "ConfirmLoversOnEject": "Bestätige <color=#ff9ace>Liebhaber</color> beim Rauswerfen",
  "ConfirmSidekickOnEject": "Bestätige <color=#00b4eb>Kumpane</color> beim Rauswerfen",
  "HideBittenRolesOnEject": "Hide roles of <color=#7b8968>bitten<color> players on ejection",
  "ShowTeamNextToRoleNameOnEject": "Show what team the ejected player's role is on",
  "Ban": "Bannen",
  "Kick": "Kicken",
  "NoticeMe": "Benachrichtige mich",
  "NoticeEveryone": "Notify everyone",
  "TempBan": "Temporärer Bann",
  "OnlyCancel": "Only Cancel the cheat actions",
  "CheatResponses": "When a cheating player is found",
  "NeutralRoleWinTogether": "<color=#7f8c8d>Neutrale</color> können gemeinsam gewinnen",
  "NeutralWinTogether": "Alle <color=#7f8c8d>Neutrale</color> können gemeinsam gewinnen",
  "MenuTitle.Disable": "★ Disable ★",
  "MenuTitle.MapsSettings": "★ Karten ★",
  "MenuTitle.Sabotage": "★ Sabotage ★",
  "MenuTitle.Meeting": "★ Meeting ★",
  "MenuTitle.Ghost": "★ Geist ★",
  "MenuTitle.Other": "★ Anderes ★",
  "MenuTitle.Ejections": "★ Ejection ★",
  "MenuTitle.Settings": "★ Settings ★",
  "MenuTitle.TaskSettings": "★ Task Management ★",
  "MenuTitle.Guessers": "★ Guessermodus ★",
  "ShieldPersonDiedFirst": "Vergib ein Schild an den ersten Toten der Vorrunde",
  "ShowShieldedPlayerToAll": "Reveal shielded player to all",
  "RemoveShieldOnFirstDead": "Remove shield on first death",
  "ShieldedCanUseKillButton": "Shielded player can use ability/Kill button",
  "PlayerIsShieldedByGame": "Player is protected by the game!",
  "LegacyNemesis": "Ältere Version verwenden",
  "LegacyParasite": "Use Legacy Version",
  "LegacyTraitor": "Use Legacy Version",
  "ArsonistKeepsGameGoing": "<color=#ff6633>Feuerteufel</color> lässt das Spiel weiterlaufen",
  "ArsonistCanIgniteAnytime": "Kann jederzeit das Feuer entfachen",
  "ArsonistMinPlayersToIgnite": "Mindestbenötigte Übergießungen um zu Entfachen",
  "ArsonistMaxPlayersToIgnite": "Maximalbenötigte Übergießungen um zu Entfachen",
  "PuppeteerDoubleKills": "Puppe stirbt mit dem Opfer",
  "DollMasterPossessionCooldown": "Steuerungs-Wartezeit",
  "DollMasterPossessionDuration": "Steuerungs-Dauer",
  "DollMasterCanKillAsMainBody": "Can kill as the main body",
  "DollMasterTargetDiesAfterPossession": "Marionette stirbt nach dem Steuern",
  "DoubleAgentCanDiffuseBombs": "Doppelaggent kann Bomben von anderen Rollen weiterverteilen",
  "DoubleAgentClearBombOnMeetingCall": "Aktive Bombe bei Besprechung verteilen",
  "DoubleAgentCanUseAbilityInCalledMeeting": "Wenn weitergegeben kann Fähigkeit in gerufener Besprechung nutzen",
  "DoubleAgentBombExplosionTimer": "Explosionszeit",
  "DoubleAgentExplosionRadius": "Explosionsradius",
  "DoubleAgent_DiffusedAgitaterBomb": "Hetzer Bombe erfolgreich verteilt",
  "DoubleAgent_DiffusedBastionBomb": "Bastion-Bombe erfolgreich weitergegeben",
  "DoubleAgent_BombExplodesIn": "Bombe explodiert in: {0}s",
  "DoubleAgent_BombExploded": "Bombe ist explodiert!",
  "DoubleAgentChangeRoleTo": "Change role on last <color=#ff1919>Impostor</color>",
  "DoubleAgentRoleChange": "Du wurdest zum: ",
  "MastermindCD": "Manipulationswartezeit",
  "MastermindTimeLimit": "Zeitlimit um jemanden zu killen",
  "MastermindDelay": "Manipulationsbenachrichtigungsverzögerung",
  "ManipulateNotify": "Kill someone in {0}s or die!",
  "ManipulatedKilled": "<color=#00ffff>{0}</color> has killed someone",
  "SurvivedManipulation": "Du hast die <color=#ff1919>Vordenker</color> -Manipulation überlebt!",
  "Glitch_HackCooldown": "Hackwartezeit",
  "Glitch_HackDuration": "Hackdauer",
  "Glitch_MimicCooldown": "Nachahmerwartezeit",
  "Glitch_MimicDuration": "Mimic Duration",
  "Glitch_MimicButtonText": "Nachmachen",
  "Glitch_MimicDur": "<color=#3333ff>Mimic Duration:</color> {0}s",
  "Glitch_HackCD": "<color=#39FF14>Hack Cooldown:</color> {0}s",
  "Glitch_KCD": "<color=#ff1919>Kill Cooldown:</color> {0}s",
  "Glitch_MimicCD": "<color=#3333ff>Mimic Cooldown:</color> {0}s",
  "HackedByGlitch": "<color=#39FF14>Du wurdest vom Glitcher gehackt, du kannst nicht {0}.</color>",
  "GlitchKill": "Kill",
  "GlitchReport": "Report",
  "GlitchVent": "Vent",
  "ShowFPS": "Zeige FPS",
  "FPSGame": "FPS: ",
  "ControlCooldown": "Kontrollwartezeit",
  "WardenNotifyLimit": "Maximum number of alerts",
  "BombCooldown": "Bombenwartezeit",
  "Warlock_CanKillSelf": "Can Kill Themselves",
  "CrewpostorKnowsAllies": "Kennt die <color=#ff1919>Verräter</color>",
  "AlliesKnowCrewpostor": "Ist den <color=#ff1919>Verrätern</color> bekannt",
  "CrewpostorLungeKill": "Besatzungsverräter teleportiert sich auf die Leiche",
  "CrewpostorKillAfterTask": "Number of tasks completed to make one kill",
  "NonNeutralKillingRolesMinPlayer": "<color=#00ffff>Mindeste</color> Anzahl an <color=#ffff00>nicht-killenden</color> <color=#7f8c8d>Neutralen</color>",
  "NonNeutralKillingRolesMaxPlayer": "<color=#00a5ff>Maximale</color> Anzahl an <color=#ffff00>nicht-killenden</color> <color=#7f8c8d>Neutralen</color>",
  "NeutralKillingRolesMinPlayer": "<color=#00ffff>Mindeste</color> Anzahl an <color=#7f8c8d>Neutralen</color> <color=#ff0000>Killern</color>",
  "NeutralKillingRolesMaxPlayer": "<color=#00a5ff>Maximale</color> Anzahl an <color=#7f8c8d>Neutralen</color> <color=#ff0000>Killern</color>",
  "NeutralApocalypseRolesMinPlayer": "<color=#00a5ff>Minimum</color> amount of <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "NeutralApocalypseRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "TNACanBeGuessed": "<color=#2B0804>Transformed</color> <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> Roles can be guessed",
  "ApocCanSeeEachOthersAddOns": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can see each other's Add-ons",
  "ImpsCanSeeEachOthersRoles": "<color=#ff1919>Verräter</color> wissen die Rollen von den anderen <color=#ff1919>Verrätern</color>",
  "ImpsCanSeeEachOthersAddOns": "<color=#ff1919>Verräter</color> können die Add-ons der anderen Verräter sehen",
  "ImpKnowWhosMadmate": "<color=#ff1919>Verräter</color> wissen wer <color=#ff1919>Verräterhelfer</color> ist",
  "MadmateKnowWhosImp": "<color=#ff1919>Verräterhelfer</color> wissen wer die <color=#ff1919>Verräter</color> sind",
  "MadmateKnowWhosMadmate": "<color=#ff1919>Verräterhelfer</color> wissen von einander",
  "ImpCanKillMadmate": "<color=#ff1919>Verräter</color> können <color=#ff1919>Verräterhelfer</color> killen",
  "MadmateCanKillImp": "<color=#ff1919>Verräterhelfer</color> können <color=#ff1919>Verräter</color> killen",
  "MadmateHasImpostorVision": "<color=#ff1919>Verräterhelfer</color> haben <color=#ff1919>Verräter</color> -Sicht",
  "MadmateCanFixSabotage": "<color=#ff1919>Verräterhelfer</color> können Sabotagen beheben",
  "EGCanGuessImp": "Kann <color=#ff1919>Verräter</color> guessen",
  "GGCanGuessCrew": "Kann <color=#8cffff>Besatzungsmitglieder</color> guessen",
  "EGCanGuessAdt": "Kann Add-ons guessen",
  "EGCanGuessTaskDoneSnitch": "Kann <color=#b8fb4f>Spitzel</color> mit vollendeten Tasks guessen",
  "GGCanGuessAdt": "Kann Add-ons guessen",
  "GuesserCanGuessTimes": "Maximale Anzahl an Guesses",
  "GuesserTryHideMsg": "Try to hide the Guesser's command",
  "GCanGuessImp": "<color=#ff1919>Verräter</color> kann andere <color=#ff1919>Verräter</color> guessen",
  "GCanGuessCrew": "<color=#8cffff>Besatzungsmitglieder</color> können <color=#8cffff>Besatzungsmitglieder</color> -Rollen guessen",
  "GCanGuessCoven": "<color=#ac42f2>Coven</color> can guess <color=#ac42f2>Coven</color> roles",
  "GCanGuessAdt": "Kann Add-ons guessen",
  "GCanGuessTaskDoneSnitch": "Kann <color=#b8fb4f>Spitzel</color> mit vollendeten Tasks guessen",
  "BountyTargetChangeTime": "Zeit bis zum Kopfgeldwechsel",
  "BountySuccessKillCooldown": "Killwartezeit nach einem Kopfgeldkill",
  "BountyFailureKillCooldown": "Killwartezeit nach einem nicht-Kopfgeldkill",
  "BountyShowTargetArrow": "Show arrow pointing towards the target",
  "DefaultShapeshiftCooldown": "Standardwartezeit für das Formwandeln",
  "DeadImpCantSabotage": "<color=#ff1919>Impostors</color> can't Sabotage after they've died",
  "VampireKillDelay": "Biss-Kill-Verzögerung",
  "VampireTargetDead": "Ziel gekillt",
  "VampireActionMode": "Aktionsmodus",
  "Vampire_OnlyBites": "Nur beißen",
  "Youtuber_KillerWinsWithYouTuber": "The Killer Wins With <color=#fb749b>YouTuber</color>",
  "Maverick_MinKillsToWin": "Minimum number of kills to win",
  "Cooldown": "Wartezeit",
  "AbilityCooldown": "Fähigkeitswartezeit",
  "SkillLimitTimes": "Maximum Number of Ability Uses",
  "CanKill": "Kann killen",
  "KillCooldown": "Killwartezeit",
  "CanVent": "Kann venten",
  "CantMoveOnVents": "Can't Move on Vents (Unstable in <color=#66a186>Dleks</color> map)",
  "ImpostorVision": "Hat <color=#ff1919>Verräter</color> -Sicht",
  "CanUseSabotage": "Kann Sabotieren",
  "CanHaveAccessToVitals": "Can Have Access to Vitals",
  "CanKillImpostors": "Can Kill <color=#ff1919>Impostors</color>",
  "CanGuess": "Kann im Guessermodus oder als Guesser raten",
  "HideVote": "Stimmen ausblenden",
  "HideAdditionalVotes": "Hide additional vote(s)",
  "CanUseMeetingButton": "Can Call Emergency Meetings",
  "ModeSwitchAction": "Switch Action via",
  "ShowShapeshiftAnimations": "Show <color=#ff1919>Shapeshift</color> animations",
  "ShapeshifterBase_ShapeshiftCooldown": "<color=#ff1919>Shapeshift</color> Cooldown",
  "ShapeshifterBase_ShapeshiftDuration": "<color=#ff1919>Shapeshift</color> Duration",
  "ShapeshifterBase_LeaveShapeshiftingEvidence": "Leave Shapeshifting Evidence",
  "PhantomBase_InvisCooldown": "Invisibility Cooldown",
  "PhantomBase_InvisDuration": "Invisibility Duration",
  "GuardianAngelBase_ProtectCooldown": "Schutzwartezeit",
  "GuardianAngelBase_ProtectionDuration": "Schutzdauer",
  "GuardianAngelBase_ImpostorsCanSeeProtect": "Protect Visible to Impostors",
  "ScientistBase_BatteryCooldown": "Vitals Display Cooldown",
  "ScientistBase_BatteryDuration": "Batterielaufzeit",
  "EngineerBase_VentCooldown": "Ventwartezeit",
  "EngineerBase_InVentMaxTime": "Maximum Time in Vents",
  "NoisemakerBase_ImpostorAlert": "Impostors can get Alert",
  "NoisemakerBase_AlertDuration": "Alarm-Dauer",
  "TrackerBase_TrackingCooldown": "Verfolgen Wartezeit",
  "TrackerBase_TrackingDuration": "Verfolge-Dauer",
  "TrackerBase_TrackingDelay": "Verfolge Verzögerung",
  "KamikazeControversialSymbol": "Use controversial symbol",
  "MareAddSpeedInLightsOut": "Zusätzliche Geschwindigkeit während Licht aus ist",
  "MareKillCooldownInLightsOut": "Killwartezeit während Licht aus",
  "MechanicSkillLimit": "Maximale Repariermöglichkeiten",
  "MechanicFixesDoors": "Kann alle Türen vom selben Raum öffnen",
  "MechanicFixesReactors": "Kann beide Reaktoren allein reparieren",
  "MechanicFixesOxygens": "Kann O2 allein reparieren",
  "MechanicFixesCommunications": "Kann beide Kommunikationssabotagen in MIRA HQ reparieren",
  "MechanicFixesElectrical": "Kann Lichtsabotage mit einem Schalter reparieren",
  "SheriffShowShotLimit": "Zeige Schusslimit neben Rollenname",
  "SheriffCanKill%role%": "Kann %role% killen",
  "SheriffCanKillNeutrals": "Kann <color=#7f8c8d>Neutrale</color> killen",
  "SheriffCanKillNeutralsMode": "<color=#7f8c8d>Neutrale</color> Einstellungen",
  "SheriffCanKillAll": "<color=#008000>Alle EIN</color>",
  "SheriffCanKillSeparately": "Individuelle Einstellungen",
  "In%team%": "(Team %team%)",
  "SheriffMisfireKillsTarget": "Fehlschuss tötet Ziel",
  "SheriffMisfireOnAdmired": "Sheriff Misfires On <color=#ee43c3>Admired Players</color>",
  "BlackHolePlaceCooldown": "Black Hole Place Cooldown",
  "BlackHoleDespawnMode": "Black Hole Despawn Mode",
  "BlackHoleDespawnTime": "Time After Black Hole Despawns",
  "Abyssbringer.Suffix": "<size=80%><#00ffa5>Number of players consumed by</color> {0} <#00ffa5>active black holes:</color></size><size=70%>\\n{1}",
  "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}:</color> {1}",
  "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player",
  "BlackHoleMoveSpeed": "Black Hole Moving Speed",
  "BlackHoleRadius": "Black Hole Consuming Radius",
  "AfterTime": "Nach Zeit",
  "After1PlayerEaten": "After 1 Player Was Eaten",
  "AfterMeeting": "Nach Treffen",
  "None": "Keine",
  "SheriffShotLimit": "Maximum number of Kills",
  "SheriffCanKillAllAlive": "Kann killen wenn keiner tot ist",
  "SheriffCanKillCharmed": "Can Kill <color=#cf6acd>Charmed</color> players",
  "SheriffCanKillEgoist": "Kann <color=#5600ff>Egoisten</color> killen",
  "SheriffCanKillSidekick": "Kann <color=#00b4eb>Kumpan</color> killen",
  "SheriffCanKillLovers": "Kann <color=#ff9ace>Liebhaber</color> killen",
  "SheriffCanKillMadmate": "Kann <color=#ff1919>Verräterhelfer</color> killen",
  "SheriffCanKillInfected": "Can Kill <color=#7B8968>Infected</color> players",
  "SheriffCanKillContagious": "Can Kill <color=#2E8B57>Contagious</color> players",
  "SheriffSetMadCanKill": "Non-<color=#8cffff>Crewmate</color> <color=#f8cd46>Sheriff</color> Configuration",
  "SheriffCanKillEnchanted": "Can Kill <color=#ac42f2>Enchanted</color> players",
  "SheriffCanKillCoven": "Can Kill <color=#ac42f2>Coven</color>",
  "SheriffMadCanKillImp": "Can Kill <color=#ff1919>Impostors</color>",
  "SheriffMadCanKillNeutral": "Can Kill <color=#7f8c8d>Neutrals</color>",
  "SheriffMadCanKillCrew": "Can Kill <color=#8cffff>Crewmates</color>",
  "SheriffMadCanKillCoven": "Can Kill <color=#ac42f2>Coven</color>",
  "RebirthUses": "Amount of Rebirths",
  "RebirthCountVotes": "Only rebirth to players who voted for them",
  "RebirthFailed": "Ahh, how unfortunate, you did not find any viable souls to swap bodies with",
  "FireworkerCooldown": "Placement Cooldown",
  "ReverieIncreaseKillCooldown": "Increase Kill Cooldown",
  "ReverieMaxKillCooldown": "Maximum Kill Cooldown",
  "ReverieMisfireSuicide": "Misfire on reaching maximum Kill Cooldown",
  "ReverieResetCooldownMeeting": "Reset Kill Cooldown after meeting",
  "ConvertedReverieKillAll": "Konvertierter Träumer kann alle killen ohne Auswirkungen",
  "VigilanteNotify": "Du bist zu dem geworden, das du zerstören wolltest",
  "DictatorChangeCommandToExpel": "<color=#df9b00>Dictator</color> use Command to expell instad of vote",
  "DictatorExpelSelf": "WAIT WAIT WAIT WAT THE HELLLLLL Bro really just want to expel himself",
  "DoctorTaskCompletedBatteryCharge": "Batterielaufzeit",
  "SnitchEnableTargetArrow": "Zeige Pfeile zu den Zielen",
  "SnitchCanGetArrowColor": "Zeige farbige Pfeile basierend an den Teamfarben",
  "SnitchCanFindNeutralKiller": "Kann <color=#7f8c8d>Neutrale Killer</color> erkenne",
  "SnitchCanFindNeutralApoc": "Can Find <color=#ff174f>Neutral Apocalypse</color>",
  "SnitchCanFindCoven": "Can Find <color=#ac42f2>Coven</color>",
  "SnitchCanFindMadmate": "Kann <color=#ff1919>Verräterhelfer</color> erkennen",
  "SnitchRemainingTaskFound": "Fehlende Aufgaben um aufgedeckt zu werden",
  "MayorAdditionalVote": "Zusätzliche Votes zählen",
  "MayorHasPortableButton": "<color=#204d42>Bürgermeister</color> hat mobilen Notfallknopf",
  "MayorNumOfUseButton": "Maximum Number of Mobile Emergency Buttons",
  "MeetingsNeededForWin": "Meetings needed to win",
  "Jester_RevealUponEject": "Reveal Upon Eject",
  "CannotVoteWhenDead": "Cannot cast a vote while dead",
  "EnableVote": "Enable /vote command",
  "ShouldVoteSpam": "Try to hide /vote command",
  "VoteDisabled": "/vote command has been disabled by the Host.",
  "ExecutionerCanTargetImpostor": "Kann auf <color=#ff1919>Verräter</color> zielen",
  "ExecutionerCanTargetNeutralKiller": "Kann auf <color=#7f8c8d>Neutrale</color> <color=#ff1919>Killer</color> zielen",
  "ExecutionerCanTargetNeutralApocalypse": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "ExecutionerChangeRolesAfterTargetKilled": "Wenn das Ziel stirbt, <color=#c0c0c0>Scharfrichter</color> wird zum",
  "ExecutionerCanTargetNeutralBenign": "Kann auf <color=#046300>harmlose</color> <color=#7f8c8d>Neutrale</color> zielen",
  "ExecutionerCanTargetNeutralEvil": "Kann auf <color=#912900>Böse</color> <color=#7f8c8d>Neutrale</color> zielen",
  "ExecutionerCanTargetNeutralChaos": "Kann auf <color=#D4AF37>chaotische</color> <color=#7f8c8d>Neutrale</color> zielen",
  "ExecutionerCanTargetCoven": "Can Target <color=#ac42f2>Coven</color>",
  "Executioner_RevealTargetUponEject": "Reveal Target Upon Ejection",
  "SidekickSheriffCanGoBerserk": "<color=#00b4eb>Recruited</color> <color=#f8cd46>Sheriff</color> can go Nuts",
  "LawyerCanTargetImpostor": "Kann <color=#ff1919>Verräter</color> als Ziel haben",
  "LawyerCanTargetNeutralKiller": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color>",
  "LawyerCanTargetNeutralApocalypse": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "LawyerCanTargetCoven": "Can Target <color=#ac42f2>Coven</color>",
  "LawyerCanTargetCrewmate": "Kann <color=#8cffff>Besatzung</color> als Ziel haben",
  "LawyerCanTargetJester": "Kann auf den <color=#ec62a5>Narren</color> zielen",
  "LawyerChangeRolesAfterTargetKilled": "Wenn das Ziel stirbt, wird <color=#008080>Anwalt</color>",
  "LaywerShouldChangeRoleAfterTargetKilled": "Should Lawyer Change Role when Target Dies",
  "LawyerTargetDeadInMeeting": "Your target was killed while meeting.\nYour role may change depending on the settings.",
  "MercenaryLimit": "Zeit bis Selbstmord",
  "ArsonistDouseTime": "Übergusszeit",
  "CanTerroristSuicideWin": "Kann durch Selbstmord gewinnen",
  "FireworkerMaxCount": "Feuerwerkzähler",
  "FireworkerRadius": "Feuerwerksexplosionsradius",
  "SniperCanKill": "<color=#ff1919>Scharfschütze</color> kann mit verbleibenden Schüssen killen",
  "SniperBulletCount": "Kugeln",
  "SniperPrecisionShooting": "Präzise Schüsse",
  "SniperAimAssist": "Zielhilfe",
  "SniperAimAssistOneshot": "Eine Schusshilfe",
  "PyroDouseCooldown": "Douse Cooldown",
  "PyroBurnCooldown": "Kill Cooldown after killing a doused player",
  "Prohibited_OverrideBlockedVentsAfterMeeting": "Override Blocked Vents After Meeting",
  "Prohibited_CountBlockedVentsInSkeld": "Count Blocked Vents In <color=#66a186>The Skeld</color>",
  "Prohibited_CountBlockedVentsInMira": "Count Blocked Vents In <color=#e84b56>MIRA HQ</color>",
  "Prohibited_CountBlockedVentsInPolus": "Count Blocked Vents In <color=#a167c0>Polus</color>",
  "Prohibited_CountBlockedVentsInDleks": "Count Blocked Vents In <color=#66a186>Dleks</color>",
  "Prohibited_CountBlockedVentsInAirship": "Count Blocked Vents In <color=#ed0007>Airship</color>",
  "Prohibited_CountBlockedVentsInFungle": "Count Blocked Vents In <color=#ffa646>The Fungle</color>",
  "UndertakerFreezeDuration": "Frierdauer",
  "NameDisplayAddons": "Display Add-Ons next to the role name",
  "YourAddon": "Deine Add-ons:",
  "NoLimitAddonsNumMax": "Maximum Add-ons Per Player",
  "LoverSpawnChances": "Entstehungschance der <color=#ff9ace>Liebhaber</color>",
  "AdditionRolesSpawnRate": "Auswahlwahrscheinlichkeit",
  "TorchVision": "<color=#eee5be>Torch</color> Vision",
  "TorchAffectedByLights": "<color=#eee5be>Torch</color>'s vision is affected by Lights Sabotage",
  "BewilderVision": "<color=#c894f5>Bewilder</color> Vision",
  "JesterVision": "<color=#ec62a5>Narr</color> -Sicht",
  "LawyerVision": "<color=#008080>Anwalt</color> -Sicht",
  "FlashSpeed": "<color=#ff8400>Flitzer</color> Geschwindigkeit",
  "SlothSpeed": "<color=#376db8>Sloth</color> Speed",
  "LoverSuicide": "<color=#ff9ace>Liebhaber</color> sterben gemeinsam",
  "NumberOfLovers": "Anzahl an <color=#ff9ace>Liebespaaren</color> (2 Spieler)",
  "LoverKnowRoles": "<color=#ff9ace>Liebhaber</color> wissen jeweils die andere Rolle",
  "TrapperBlockMoveTime": "Frierzeit",
  "BecomeTrapperBlockMoveTime": "Frierzeit",
  "TimeThiefDecreaseMeetingTime": "Weniger Besprechungszeit um",
  "TimeThiefLowerLimitVotingTime": "Mindest Votingzeit",
  "TimeThiefReturnStolenTimeUponDeath": "Gestohlene Zeit nach dem Tod zurücksetzen",
  "TimeThiefMaxTimeOnAdmired": "Maximum Meeting Time if Time Thief Is <color=#ee43c3>Admired</color>",
  "EvilTrackerCanSeeKillFlash": "Kann Killblitz sehen",
  "EvilTrackerCanSeeLastRoomInMeeting": "Kann letzten Aufenthaltsraum vom Ziel im Treffen sehen",
  "EvilTrackerTargetMode": "Kann Ziel sehen",
  "EvilTrackerTargetMode.Never": "Nie",
  "EvilTrackerTargetMode.OnceInGame": "Einmal pro Spiel",
  "EvilTrackerTargetMode.EveryMeeting": "Jedes Treffen",
  "EvilTrackerTargetMode.Always": "Jederzeit",
  "ScavengerHasCustomDeathReason": "Enable Custom Death Reason",
  "EvilHackerCanSeeDeadMark": "Kann die Position von Leichen sehen",
  "EvilHackerCanSeeImpostorMark": "Kann die Position von Verrätern sehen",
  "EvilHackerCanSeeKillFlash": "Kann Killblitz sehen",
  "EvilHackerCanSeeMurderRoom": "Kann die Position von Killer sehen",
  "EvilHackerMurderNotify": "Killer sind in",
  "EvilHackerLastAdminInfoTitle": "Letzte Admin-Information",
  "EvilHackerDeadbody": "TOT",
  "Ventguard": "Ventguard",
  "VentguardInfo": "Block Vents by entering them",
  "VentguardInfoLong": "(Crewmates):\nAs the Ventguard, you can enter Vents to block them. No one can enter blocked Vents, except Crewmates, if the setting is on. Blocked Vents can be resets every meeting.",
  "VentguardVentButtonText": "Blockieren",
  "Ventguard_MaxGuards": "Maximum number of Vent Blocks",
  "Ventguard_BlockVentCooldown": "Block Vent Cooldown",
  "Ventguard_BlockDoesNotAffectCrew": "<color=#8cffff>Crewmates</color> can use blocked Vents",
  "Ventguard_BlocksResetOnMeeting": "Reset Blocked Vents Every Meeting",
  "VentIsBlocked": "This Vent is Now Blocked!",
  "TraitorKnowMadmate": "Betrüger kennt Verräterhelfer",
  "Psychic_NBareRed": "<color=#7f8c8d>Neutral</color> <color=#046300>Benign</color> can be red",
  "Psychic_NEareRed": "<color=#7f8c8d>Neutral</color> <color=#912900>Evil</color> can be red",
  "Psychic_NCareRed": "<color=#7f8c8d>Neutral</color> <color=#D4AF37>Chaos</color> can be red",
  "Psychic_NAareRed": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can be red",
  "Psychic_NKareRed": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can be red",
  "Psychic_CovareRed": "<color=#ac42f2>Coven</color> can be red",
  "Psychic_CrewKillingRed": "<color=#8cffff>Crewmate</color> <color=#ff1919>Killing</color> can be red",
  "PsychicCanSeeNum": "Maximum number of red names",
  "PsychicFresh": "New red names every meeting",
  "AnalystCanknowKiller": "Kann die Killerrolle erfahren",
  "EveryOneKnowSuperStar": "Jeder kennt den <color=#f6f657>Superstar</color>",
  "HackLimit": "Ability Use Count",
  "ZombieSpeedReduce": "Veringere die Geschwindigkeit des <color=#ff1919>Zombies</color> nach einer gewissen Zeit um",
  "NemesisCanKillNum": "Maximum number of revenges",
  "ImpKnowCelebrityDead": "<color=#ff1919>Verräter</color> wissen, wenn der <color=#ee4a55>Prominente</color> stirbt",
  "NeutralKnowCelebrityDead": "<color=#7f8c8d>Neutrale</color> wissen, wenn der <color=#ee4a55>Prominente</color> stirbt",
  "CovenKnowCelebrityDead": "<color=#ac42f2>Coven</color> know when the <color=#ee4a55>Celebrity</color> dies",
  "VectorVentNumWin": "Anzahl der Vents zum Gewinnen",
  "CanCheckCamera": "Can track camera usage",
  "DefaultKillCooldown": "Starting Kill Cooldown",
  "ReduceKillCooldown": "Reduce Kill Cooldown by",
  "MinKillCooldown": "Minimum Kill Cooldown",
  "BomberRadius": "Sprengradius (5x ist ungefähr eine halbe Cafeteria)",
  "NotifyGodAlive": "Inform players at meetings that God is still alive",
  "TransporterTeleportMax": "Maximum number of teleports",
  "TriggerKill": "Killen",
  "TriggerVent": "Venten",
  "TriggerDouble": "Double Click",
  "TimeManagerIncreaseMeetingTime": "Erhöhe Votingzeit um",
  "TimeManagerLimitMeetingTime": "Maximale Besprechungszeit",
  "MadTimeManagerLimitMeetingTime": "<color=#ff1919>Verräterhelfer</color>-<color=#6495ed>Zeitmanager</color> - Mindestvotingzeit",
  "AssignOnlyToCrewmate": "Nur zu <color=#8cffff>Besatzungsmitgliedern</color> zuweisen",
  "WorkhorseNumLongTasks": "Zusätzliche lange Aufgaben",
  "WorkhorseNumShortTasks": "Zusätzliche kurze Aufgaben",
  "SnitchCanBeWorkhorse": "<color=#b8fb4f>Spitzel</color> kann <color=#00ffff>Arbeitspferd</color> werden",
  "InnocentCanWinByImp": "Wenn das Ziel ein <color=#ff1919>Verräter</color> war, gewinnt der mit ihm",
  "ImpCanBeParanoia": "<color=#ff1919>Impostors</color> can become <color=#3a648f>Paranoia</color>",
  "CrewCanBeParanoia": "<color=#8cffff>Crewmates</color> can become <color=#3a648f>Paranoia</color>",
  "CovenCanBeParanoia": "<color=#ac42f2>Coven</color> can become <color=#3a648f>Paranoia</color>",
  "DualVotes": "Duplicate votes",
  "VeteranSkillCooldown": "Alarmwartezeit",
  "VeteranSkillDuration": "Alarmzeit",
  "BodyguardProtectRadius": "Schutzradius",
  "ImpCanBeEgoist": "Ein <color=#ff1919>Verräter</color> kann Egoist werden",
  "CrewCanBeEgoist": "<color=#8cffff>Besatzungsmitglieder</color> können <color=#5600ff>Egoist</color> werden",
  "ImpEgoistVisibalToAllies": "<color=#ff1919>Verräter</color> können andere <color=#5600ff>Egoisten</color><color=#ff1919>-Verräter</color> erkennen",
  "EgoistCountAsConverted": "Egoist count as converted Neutral",
  "GuessRainbow": "Er scheint offenbart zu sein, nicht wahr?",
  "RainbowColorChangeCoolDown": "The Cooldown for changing colors",
  "RainbowInCamouflage": "Regenbogen Farbe ändert sich während Tarnung",
  "BaitDelayMin": "Mindestmeldungsverzögerung",
  "BaitDelayMax": "Maximale Meldungsverzögerung",
  "BaitDelayNotify": "<color=#ffff00>Warne den Killer über die verzögerte Selbstmeldung</color>",
  "BecomeBaitDelayNotify": "<color=#ffff00>Warne den Killer über die verzögerte Selbstmeldung</color>",
  "BaitNotification": "Offenbare <color=#00f7ff>Killköder</color> im ersten Treffen",
  "BaitAdviceAlive": "<b>{0}</b> is the Bait. Whoever kills the Bait will commit self-report.",
  "BaitCanBeReportedUnderAllConditions": "Bait Can Be Reported even if a meeting is disabled during Comms Sabotage",
  "DeceiverAbilityLost": "Deceiver loses ability if it deceives player without Kill button",
  "AddictSuicideTimer": "Selbstmordtimer",
  "GrenadierSkillCooldown": "Granatenwartezeit",
  "GrenadierSkillDuration": "Granatendauer",
  "GrenadierCauseVision": "Verringerte Sicht",
  "GrenadierCanAffectNeutral": "Kann <color=#7f8c8d>Neutrale</color> treffen",
  "GrenadierCanAffectCoven": "Can affect <color=#ac42f2>Coven</color>",
  "TicketsPerKill": "Votes Increase Amount Per Kill",
  "GangsterRecruitCooldown": "Recruit Cooldown",
  "GangsterRecruitLimit": "Rekrutierungslimit",
  "KamikazeMaxMarked": "Maximum Marked",
  "RevolutionistDrawTime": "Tag Duration",
  "RevolutionistCooldown": "Tag Cooldown",
  "RevolutionistDrawCount": "Amount of Players needed to Tag",
  "RevolutionistKillProbability": "Tagged player sacrifice probability",
  "RevolutionistVentCountDown": "Zeit zum Venten",
  "PelicanKillCooldown": "Fressenswartezeit",
  "Pelican.TargetCannotBeEaten": "Ziel kann nicht gefressen werden",
  "MadSnitchTasks": "<color=#b8fb4f>Böse(r) Spitzel</color> Aufgaben",
  "MedicWhoCanSeeProtect": "Wer kann das Schild sehen",
  "MedicKnowShieldBroken": "Wer sieht Killversuche",
  "Medic_SeeMedicAndTarget": "<color=#00ff97>Sanitäter</color>+<color=#8cffff>Geschützter</color>",
  "Medic_SeeMedic": "<color=#00ff97>Sanitäter</color>",
  "Medic_SeeTarget": "<color=#8cffff>Geschützter</color>",
  "Medic_SeeNoOne": "Nichts",
  "MedicShieldDeactivatesWhenMedicDies": "Schild zerbricht wenn der <color=#00ff97>Sanitäter</color> stirbt",
  "MedicShielDeactivationIsVisible": "Sichtbare Schildzerstörung",
  "MedicShieldDeactivationIsVisible_Immediately": "Sofort",
  "MedicShieldDeactivationIsVisible_AfterMeeting": "Nach Treffen",
  "MedicShieldDeactivationIsVisible_OFF": "<color=#ff0000>AUS</color>",
  "MedicResetCooldown": "On kill attempt, reset murderer's Cooldown to",
  "MedicShieldedCanBeGuessed": "Guessen ignoriert das <color=#00ff97>Sanitäter</color> -Schild",
  "MadmateSpawnMode": "<color=#ff1919>Verräterhelfer</color> Entstehungsmodus",
  "MadmateSpawnMode.Assign": "Zuweisen",
  "MadmateSpawnMode.FirstKill": "Erster Kill",
  "MadmateSpawnMode.SelfVote": "Selbstvote",
  "MadmateCountMode": "<color=#ff1919>Verräterhelfer</color> zählen als",
  "MadmateCountMode.None": "Keiner",
  "MadmateCountMode.Imp": "<color=#ff1919>Verräter</color>",
  "MadmateCountMode.Original": "Originalteam",
  "Altruist_RevivedDeadBodyCannotBeReported_Option": "Revived Dead Body cannot be Reported",
  "Altruist_ImpostorsCanGetsAlert": "<color=#ff1919>Impostors</color> can get Alert",
  "Altruist_ImpostorsCanGetsArrow": "<color=#ff1919>Impostors</color> can get Arrow",
  "Altruist_NeutralKillersCanGetsAlert": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can get Alert",
  "Altruist_NeutralKillersCanGetsArrow": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can get Arrow",
  "Altruist_CovenCanGetsAlert": "<color=#ac42f2>Coven</color> can get Alert",
  "Altruist_CovenCanGetsArrow": "<color=#ac42f2>Coven</color> can get Arrow",
  "AltruistSuffix": "<#00ffa5>Mode:</color> <b>{0}</b>",
  "AltruistReviveMode": "Wiederbeleben",
  "AltruistReportMode": "Melden",
  "Altruist_YouTriedReportRevivedDeadBody": "You Tried Report Revived Dead Body",
  "Altruist_DeadPlayerHasBeenRevived": "A Dead Player has been Revived!",
  "AltruistAbilityButton": "Change Mode",
  "SnatchesWin": "Schnappt sich den Sieg",
  "DemonKillCooldown": "Angriffs Wartezeit",
  "DemonHealthMax": "Player maximum health",
  "DemonDamage": "Schaden ",
  "DemonSelfHealthMax": "Demon maximum health",
  "DemonSelfDamage": "Dämon erhaltener Schaden",
  "LightningConvertTime": "Dauer der Umwandlung in den Quantengeist",
  "LightningKillCooldown": "Blitzerwartezeit",
  "LightningKillerConvertGhost": "Killer kann zum Quantengeist werden",
  "CanCountNeutralKiller": "Wenn <color=#8cffff>Besatzungsmitglieder</color> mit dem Kill an einem <color=#7f8c8d>Neutralen</color> gewinnen, ergattern sie sich den Sieg",
  "GreedyOddKillCooldown": "Odd-Numbered Kill Cooldown",
  "GreedyEvenKillCooldown": "Even-Numbered Kill Cooldown",
  "WorkaholicCannotWinAtDeath": "Können nicht gewinnen, nachdem sie gestorben sind",
  "WorkaholicVisibleToEveryone": "Jeder weiß wer der <color=#008b8b>Fleißige-Arbeiter</color> ist",
  "WorkaholicGiveAdviceAlive": "Erhält beim Treffen wen lebendig die Information, ob man nach dem Tod gewinnen kann, Geister Aufgaben AN",
  "DoctorVisibleToEveryone": "Jeder weiß, wer der <color=#80ffdd>Doktor</color> ist",
  "CursedWolfGuardSpellTimes": "Anzahl der Verfluchten Schilde",
  "KillAttackerWhenAbilityRemaining": "Kill attacker when ability is remaining",
  "CollectorCollectAmount": "Required number of votes",
  "GlitchCanVote": "Kann voten",
  "QuickShooterShapeshiftCooldown": "Formwandelwartezeit",
  "MeetingReserved": "Maximum Bullets reserved for a meeting",
  "AccurateCheckMode": "Can know specific role when tasks are not done",
  "RandomActiveRoles": "Zeige Hinweis von einer zufälligen Rolle",
  "CamouflageCooldown": "Camouflage Cooldown",
  "CamouflageDuration": "Camouflage Duration",
  "NinjaMarkCooldown": "Markierwartezeit",
  "NinjaAssassinateCooldown": "Killmeuchelwartezeit",
  "NinjaModeDouble": "Doppelklick = Kill, Einzelklick = Markieren",
  "JudgeCanTrialnCrewKilling": "Kann <color=#ff1919>killende</color> <color=#8cffff>Besatzungsmitglieder</color> verurteilen",
  "JudgeCanTrialNeutralB": "Kann <color=#046300>harmlose</color> <color=#7f8c8d>Neutrale</color> verurteilen",
  "JudgeCanTrialNeutralK": "Kann <color=#ff1919>killende</color> <color=#7f8c8d>Neutrale</color> verurteilen",
  "JudgeCanTrialNeutralE": "Kann <color=#912900>böse</color> <color=#7f8c8d>Neutrale</color> verurteilen",
  "JudgeCanTrialNeutralC": "Kann <color=#7f8c8d>Neutrale-</color> <color=#D4AF37>Chaoten</color> verurteilen",
  "JudgeCanTrialNeutralA": "Can trial <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "JudgeCanTrialCoven": "Can trial <color=#ac42f2>Coven</color>",
  "JudgeCanTrialSidekick": "Kann <color=#00b4eb>Kumpan</color> verurteilen",
  "JudgeCanTrialInfected": "Can trial <color=#7B8968>Infected</color>",
  "JudgeCanTrialContagious": "Can trial <color=#2E8B57>Contagious</color>",
  "JudgeTryHideMsg": "Blende <color=#f8d85a>Richter</color> -Befehle aus",
  "JudgeTrialLimitPerMeeting": "Maximum Trials per Meeting",
  "JudgeTrialLimitPerGame": "Maximum Trials per Game",
  "JudgeCanTrialMadmate": "Kann <color=#ff1919>Verräterhelfer</color> verurteilen",
  "JudgeCanTrialCharmed": "Kann <color=#cf6acd>bekehrte</color> Spieler verurteilen",
  "JudgeCanTrialEnchanted": "Can trial <color=#ac42f2>Enchanted</color> players",
  "JudgeDead": "Sorry, you can't trial players after death.",
  "JudgeTrialMaxMeetingMsg": "\nNo more meeting trials left!",
  "JudgeTrialMaxGameMsg": "\nNo more trials left!",
  "Judge_LaughToWhoTrialSelf": "God, I didn't think the Judges would be so blind that they wouldn't even see that they had sentenced themselves.",
  "Judge_TrialKill": "<b>{0}</b> was judged.",
  "Judge_TrialKillTitle": "GERICHT",
  "Judge_TrialHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
  "Judge_TrialNull": "Please choose a living player for the trial",
  "VeteranSkillMaxOfUseage": "Maximum number of Alerts",
  "SwooperCooldown": "Schwuppswartezeit",
  "SwooperDuration": "Schwuppsdauer",
  "WraithCooldown": "Verschwindenswartezeit",
  "WraithDuration": "Verschwindensdauer",
  "BastionNotify": "Eine Bombe wurde installiert",
  "EnteredBombedVent": "That Vent was bombed!",
  "BastionVentButtonText": "Bebomben",
  "BombsClearAfterMeeting": "Bombs clear after meetings",
  "BastionMaxBombs": "(Anfangs) Maximale Bomben",
  "VentBombSuccess": "Bomb has been planted",
  "LowLoadMode": "Schwachlastmodus",
  "ShowLobbyCode": "Show lobby code in Discord status",
  "BKProtectDuration": "Protection Duration",
  "FollowerMaxBetTimes": "Maximale Anzahl an Verfolgungen",
  "FollowerBetCooldown": "Folge-Wartezeit",
  "FollowerMaxBetCooldown": "Maximale Folge-Wartezeit",
  "FollowerBetCooldownIncrese": "Erhöhe die Abklingzeit pro Folgen",
  "FollowerKnowTargetRole": "Folger kennt die Rolle seines Ziels",
  "FollowerBetTargetKnowFollower": "Das Ziel des Folgers weiß, wer der Folger ist",
  "FortuneTellerHideVote": "Blende Wahrsagerinvotes aus",
  "CultistCharmCooldown": "Bekehrwartezeit",
  "CultistCharmCooldownIncrese": "Increases Charm Cooldown for Each Charm",
  "CultistCharmMax": "Maximale Anzahl an Bekehrungen",
  "CultistKnowTargetRole": "Kennt die Rolle von <color=#cf6acd>bekehrten</color> Spielern",
  "CultistTargetKnowOtherTarget": "<color=#cf6acd>Bekehrte</color> Spieler wissen voneinander",
  "CultistCanCharmNeutral": "Neutrale Rollen können <color=#cf6acd>bekehrt</color> werden",
  "CultistCanCharmCoven": "Coven Roles can be <color=#cf6acd>Charmed</color>",
  "InfectiousBiteCooldown": "Infect Cooldown",
  "KnowTargetRole": "Knows role of target",
  "TargetKnowsLawyer": "Ziel kennt seinen <color=#008080>Anwalt</color>",
  "InfectiousBiteMax": "Maximum Infections",
  "InfectiousKnowTargetRole": "Know <color=#7B8968>infected</color> player's role",
  "InfectiousTargetKnowOtherTarget": "<color=#7B8968>Infected</color> players know each other",
  "DoubleClickKill": "Double click to kill the target",
  "VirusInfectMax": "Maximale Anzahl an <color=#2E8B57>Verbreitungen</color>",
  "VirusKnowTargetRole": "Kennt die Rolle von <color=#2E8B57>angesteckten</color> Spielern",
  "VirusTargetKnowOtherTarget": "<color=#2E8B57>Angesteckte</color> Spieler wissen voneinander",
  "VirusKillInfectedPlayerAfterMeeting": "<color=#2E8B57>Angesteckte</color> Spieler sterben nach einem Treffen",
  "Virus_ContagiousCountMode": "<color=#2E8B57>Contagious</color> players count as",
  "Virus_ContagiousCountMode_None": "Nichts",
  "Virus_ContagiousCountMode_Virus": "<color=#2E8B57>Virus</color>",
  "Virus_ContagiousCountMode_Original": "Ursprüngliches Team",
  "VirusNoticeTitle": "[ Infizierte Leiche! ]",
  "VirusNoticeMessage": "The body you reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.",
  "VirusNoticeMessage2": "The body you reported was infected by the Virus! Vote the Virus out during this meeting, or you will die.",
  "Cultist_CharmedCountMode": "<color=#cf6acd>Bekehrte</color> Spieler zählen als",
  "Cultist_CharmedCountMode_None": "Nichts",
  "Cultist_CharmedCountMode_Cultist": "<color=#cf6acd>Kultist</color>",
  "Cultist_CharmedCountMode_Original": "Ursprüngliches Team",
  "JackalCanWinBySabotageWhenNoImpAlive": "When all <color=#ff1919>Impostors</color> are dead, the <color=#00b4eb>Jackal</color> wins by Sabotage instead",
  "JackalResetKillCooldownWhenPlayerGetKilled": "Reset Kill Cooldown if someone gets killed by another player",
  "JackalResetKillCooldownOn": "Kill Cooldown on Reset",
  "JackalCanRecruitSidekick": "Kann <color=#00b4eb>Kumpan</color> rekrutieren",
  "JackalSidekickRecruitLimit": "Maximum Number of Recruits",
  "Jackal_SidekickCountMode": "<color=#00b4eb>Kumpane</color> zählen als",
  "Jackal_SidekickCountMode_None": "Nichts",
  "Jackal_SidekickCountMode_Jackal": "<color=#00b4eb>Schakal</color>",
  "Jackal_SidekickCountMode_Original": "Ursprüngliches Team",
  "Jackal_SidekickAssignMode": "<color=#00b4eb>Kumpan</color> -Zuweisungsmodus",
  "Jackal_SidekickAssignMode_SidekickAndRecruit": "<color=#00b4eb>Kumpan</color> wenn <color=#00b4eb>Rekrutieren</color> fehlgeschlagen",
  "Jackal_SidekickAssignMode_Sidekick": "Only <color=#00b4eb>Sidekick</color>",
  "Jackal_SidekickAssignMode_Recruit": "Only <color=#00b4eb>Recruit</color>",
  "Jackal_SidekickCanKillSidekick": "<color=#00b4eb>Kumpane</color> können andere <color=#00b4eb>Kumpane</color> killen",
  "Jackal_SidekickCanKillJackal": "<color=#00b4eb>Kumpan</color> kann <color=#00b4eb>Schakal</color> killen",
  "Jackal_RecruitFailed": "You can not recruit this player!",
  "JackalCanKillSidekick": "<color=#00b4eb>Schakal</color> kann <color=#00b4eb>Kumpan</color> killen",
  "Jackal_SidekickCanKillWhenJackalAlive": "<color=#00b4eb>Kumpan</color> kann killen, während <color=#00b4eb>Schakal</color> noch lebt",
  "Jackal_SidekickTurnIntoJackal": "<color=#00b4eb>Kumpan</color> wird zum <color=#00b4eb>Schakal</color> wenn dieser stirbt",
  "Jackal_RestoreLimitOnNewJackal": "Rekrutierungslimit wiederherstellen, wenn <color=#00b4eb>Kumpan</color> neuer <color=#00b4eb>Schakal</color> wird",
  "Jackal_OnBecomeNewJackalMeeting": "Die alte <color=#00b4eb>Schakal</color> <b>{0}</b> ist tot.\nDu wurdest als neuer <color=#00b4eb>Schakal</color>ausgewählt!\nArbeitet zusammen und gewinnt das Spiel!",
  "Jackal_OnNewJackalSelectedMeeting": "Die alte <color=#00b4eb>Schakal</color> <b>{0}</b> ist tot.\n<b>{1}</b> wurde als neuer <color=#00b4eb>Schakal</color>ausgewählt!\nArbeitet zusammen und gewinnt das Spiel!",
  "Jackal_BecomeNewJackal": "Old Jackal Dead, You are now new Jackal!",
  "Jackal_OnNewJackalSelected": "Old Jackal Dead, Please help new Jackal {0} for now!",
  "Jackal_BossIsDead": "Opps, the Jackal boss is dead!",
  "CoronerArrowsPointingToDeadBody": "Pfeile zeigen zur Leiche",
  "CoronerLeaveDeadBodyUnreportable": "Leichen, die der <color=#8B0000>Leichenbeschauer</color> begutachtet hat, können nicht gemeldet werden",
  "CoronerInformKillerBeingTracked": "Informiere den Killer über seine Verfolgung",
  "PresidentCanBeGuessedAfterRevealing": "<color=#00ffac>Präsident</color> kann nach Bekundung geguessed werden",
  "HidePresidentEndCommand": "Blende <color=#00ffac>Präsidenten</color> -Befehle aus",
  "NeutralsSeePresident": "<color=#7f8c8d>Neutrale</color> sehen offenbarten <color=#00ffac>Präsidenten</color> sehen",
  "MadmatesSeePresident": "<color=#ff1919>Verräterhelfer</color> sehen offenbarten <color=#00ffac>Präsidenten</color> sehen",
  "ImpsSeePresident": "<color=#ff1919>Verräter</color> können offenbarten <color=#00ffac>Präsidenten</color> sehen",
  "CovenSeePresident": "<color=#ac42f2>Coven</color> can see revealed <color=#00ffac>President</color>",
  "PresidentDead": "Du kannst als Toter das Treffen nicht mehr beenden.",
  "PresidentEndMax": "Keine Treffenbeendigungnutzungen mehr übrig!",
  "PresidentRevealMax": "Du hast dich schon zu erkennen gegeben...",
  "PresidentRevealed": "[{0}] has chosen to reveal themselves as President!",
  "GuessPresident": "President has revealed themselves. You can't guess them.",
  "PresidentRevealTitle": "PRÄSIDENTBEKUNDUNG",
  "Troller_TrollsPerRound": "Trolle pro Runde",
  "Troller_CanHaveStartMeetingEvent": "Can Start Meeting By Event",
  "Troller_ChangesSpeed": "Troller changed everyone speed!",
  "Troller_SpeedOut": "Speed returned back",
  "Troller_YouChangedCooldown": "You changed the Cooldown of all players",
  "Troller_ChangeYourCooldown": "Troller change your Cooldown!",
  "Troller_NoAddons": "No Add-ons found on the random target",
  "Troller_RemoveRandomAddon": "You removed Add-on from random player",
  "Troller_RemoveYourAddon": "Troller removed your random Add-on",
  "Troller_YouCausedSabotage": "You caused Sabotage",
  "Troller_YouFixedSabotage": "You fixed Sabotage",
  "CovenRolesMinPlayer": "<color=#00a5ff>Minimum</color> amount of <color=#ac42f2>Coven</color>",
  "CovenRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#ac42f2>Coven</color>",
  "%role%CanVent": "%role% Can Vent",
  "%role%HasImpVis": "%role% Has <color=#ff1919>Impostor</color> Vision",
  "CovenHasImpVis": "<color=#ac42f2>Coven</color> Members have <color=#ff1919>Impostor</color> Vision",
  "CovenImpVisMode": "<color=#ff1919>Impostor</color> Vision Configuration",
  "CovenCanVent": "<color=#ac42f2>Coven</color> Members Can Vent",
  "CovenVentMode": "Vent Configuration",
  "CovenPerRole": "Per Role",
  "CovenCanSeeEachOthersAddOns": "<color=#ac42f2>Coven</color> can see each other's Add-Ons",
  "NecronomiconNotification": "You have recieved the Necronomicon!<br>Your powers are now enhanced!",
  "NecronomiconVote": "You have voted for {0} to receive the Necronomicon next round. You may now vote normally.",
  "CovenDontKillOtherCoven": "Don't try to kill your fellow Coven!",
  "CovenLeaderMaxRetrains": "Maximum Retrains",
  "CovenLeaderRetrainCooldown": "Retrain Cooldown",
  "CovenLeaderRetrain": "Retrain offered",
  "CovenLeaderNoRetrain": "You have ran out of Retrains!",
  "CovenLeaderRetrainNonCoven": "You can't retrain a non-Coven!",
  "CovenLeaderAcceptRetrain": "The player you attempted to retrain has accepted your training and is now a <b>{0}</b>!",
  "CovenLeaderDeclineRetrain": "The player you attempted to retrain has declined your offer to retrain them into a <b>{0}</b>...",
  "RetrainNotification": "The <b>{0}</b> has requested to retrain you into a <b>{1}</b>.<br>Vote yourself to accept the offer, vote someone else to decline.",
  "RetrainAcceptOffer": "You have accepted the <b>{0}</b>'s retraining and you are now a <b>{1}</b>!",
  "RetrainDeclineOffer": "You declined the <b>{0}</b>'s retraining and your role has not been changed...",
  "RitualistMaxRitsPerRound": "Maximum Blood Rituals per Round",
  "RitualistTryHideMsg": "Try to hide Ritualist's commands",
  "RitualistRitualSuccess": "You preformed a successful Blood Ritual on {0} and they are now part of the Coven!",
  "RitualistRitualFail": "You have failed your Blood Ritual and may no longer preform any Blood Rituals this meeting...",
  "RitualistRitualImpossible": "Your Blood Ritual was successful, however, this player is unenchantable.",
  "RitualistRitualMax": "You've already used the maximum amount of Blood Rituals for this meeting.",
  "RitualistEnchantedKnowsCoven": "<color=#ac42f2>Enchanted</color> knows <color=#ac42f2>Coven</color>",
  "RitualistEnchantedKnowsEnchanted": "<color=#ac42f2>Enchanted</color> knows <color=#ac42f2>Enchanted</color>",
  "RitualistCommandHelp": "Instructions: /rt [Player ID] [Role Name] \nExample: /rt 3 Bait \nYou can see the player IDs before everyone's names \n or use the /id command to list the player ID's",
  "RitualistConvertNotif": "Your role has been guessed by the {0} and you are now apart of the Coven!",
  "RitualistGuessAddon": "Did you seriously think it would be that easy? You can't do a Ritual solely based on Add-ons.",
  "RitualistSuccessfullyRecruited": "You successfully recruited a player",
  "BeRecruitedByRitualist": "The Ritualist has recruited you",
  "ConjurerCooldown": "Conjure Cooldown",
  "ConjurerRadius": "Blast Radius",
  "ConjurerNecroRadius": "Necronomicon Blast Radius",
  "ConjurerCovenDies": "<color=#ac42f2>Coven</color> can die in blast",
  "ConjurerMark": "Location marked",
  "ConjurerMeteor": "Meteor summoned",
  "ConjurerNecroMark": "Player marked",
  "ConjurerMarkShapeshift": "Mark",
  "ConjurerConjureShapeshift": "Conjure",
  "IllusionCooldown": "Illusion Cooldown",
  "IllusionistMaxIllusions": "Maximum Illusions",
  "IllusionistSnitchAffected": "<color=#b8fb4f>Snitch</color> is Affected by Illusions",
  "IllusionistResetIllusionsPerRound": "Reset Illusions After Meeting",
  "IllusionistClearIllusionsWhenDead": "Remove Illusions When Illusionist Dies",
  "MedusaStoneCooldown": "Stone Cooldown",
  "MedusaStoneDuration": "Stone Duration",
  "MedusaStoneVision": "Stoned Vision",
  "MedusaStonedPlayer": "{0} has been Stoned",
  "MedusaStoningStart": "Stoning in progress",
  "MedusaStoningEnd": "Stoning has ended",
  "MoonDancerBatonPassCooldown": "Baton Pass Cooldown",
  "MoonDancerBlastOffChance": "Chance to Blast Off",
  "MoonDancerPassEnabledAddons": "Can only Baton Pass enabled Add-ons",
  "MoonDancerCantBlastOff": "Target can not be Blasted Off",
  "MoonDancerNormalKill": "Killed normally",
  "MoonDancerGiveHelpfulAddon": "Target will be given Helpful Add-on during meeting",
  "MoonDancerGiveHarmfulAddon": "Target will be given Harmful Add-on during meeting",
  "MoonDancerNoAddons": "No Add-ons to Baton Pass to {0}",
  "SacrifistDebuffCooldown": "Debuff Cooldown",
  "SacrifistDeathsAfterVote": "Players Killed After Sacrifist is Exiled",
  "SacrifistNecroReducedCooldown": "Coven Decreased Cooldown After Ultimate Sacrifice",
  "SacrifistVision": "Sacrificed Vision",
  "SacrifistVisionDuration": "Vision Duration",
  "SacrifistSpeed": "Sacrificed Speed",
  "SacrifistSpeedDuration": "Speed Duration",
  "SacrifistIncreasedCooldown": "Sacrificed Increase Cooldown",
  "SacrifistFreezeDuration": "Random Freezing Duration",
  "SacrifistSpeedDebuff": "Speed Debuffed",
  "SacrifistVisionDebuff": "Vision Debuffed",
  "SacrifistCooldownDebuff": "Cooldown Debuffed",
  "SacrifistFoolDebuff": "Can't Fix Sabotages Debuff",
  "SacrifistMeetingDebuff": "Forced Called Meeting",
  "SacrifistReportDebuff": "Can't Report Bodies",
  "SacrifistTasksDebuff": "Tasks Reset for Target",
  "SacrifistSwapSkinsDebuff": "Swapped Skins",
  "SacrifistSwapDebuff": "Swapping with target after 3 seconds",
  "SacrifistVisionRevert": "Vision Reverted",
  "SacrifistSpeedRevert": "Speed Reverted",
  "SacrifistShapeshiftButton": "Debuff",
  "SacrifistNecroShapeshiftButton": "Ultimate Sacrifice",
  "VoodooMasterPerRound": "Voodoo Dolls per Round",
  "VoodooMasterCanDollCoven": "Voodoo Master can Voodoo <color=#ac42f2>Coven</color>",
  "VoodooMasterNecroCanKillCov": "Necronomicon Ability can Kill <color=#ac42f2>Coven</color>",
  "VoodooMasterNoDollCoven": "You can't Voodoo other <color=#ac42f2>Coven</color> members!",
  "VoodooMasterTargetInMeeting": "Someone tried to target you with their role during this meeting, but it was deflected to one of your dolls, {0}, instead!",
  "VoodooMasterNoDollsLeft": "You can't voodoo anyone else this round!",
  "VoodooMasterDolledSomeone": "{0} has been turned into a Voodoo Doll",
  "PotionMasterMaxReveals": "Maximum Reveals",
  "PotionMasterMaxBarriers": "Maximum Barriers",
  "PotionMasterNoPotions": "You're out of {0} Potions!",
  "PotionMasterPotionSwitch": "Potion switched to: {0}",
  "PotionMasterPotionCurrent": "Current Potion: ",
  "PotionMasterRevealCoven": "You can already see roles of Coven!",
  "PotionMasterReveal": "Reveal",
  "PotionMasterBarrier": "Barrier",
  "PotionMasterKillButtonText": "Use Potion",
  "HexMasterHexCooldown": "Hex Cooldown",
  "HexMasterCovenCanGetMovingHex": "<color=#ac42f2>Coven</color> Can Get Moving Hex",
  "HexMasterMovingHexCooldown": "Moving Hex Pass Cooldown",
  "HexesLookLikeSpells": "<color=#ff00ff>Hexes</color> appear as <color=#ff1919>Spells</color>",
  "HexButtonText": "Verhexen",
  "HexMasterModeHex": "Verhexen",
  "HexMasterModeKill": "Killen",
  "HexMasterModeDouble": "Doppelklick = Kill, Einzelklick = Verhexen",
  "HexMasterPassNotify": "Hex successfully passed",
  "JinxSpellTimes": "Anzahl der Reflektierzaubern",
  "JinxCooldown": "Jinx Cooldown",
  "JinxCovenCanDieToJinx": "<color=#ac42f2>Coven</color> Can Die To Jinx",
  "PoisonCooldown": "Poison Cooldown",
  "PoisonerKillDelay": "Gift-Kill-Verzögerung",
  "PoisonerTargetDead": "Ziel gekillt",
  "PoisonerPoisonButtonText": "Gift",
  "NecromancerRevengeTime": "Necronomicon Ability time",
  "NecromancerRevenge": "You have {0}s to kill <color=#ff1919>{1}</color>",
  "NecromancerSuccess": "Necromancy complete! You live to see another day.",
  "NecromancerHide": "Venting is disabled, hide from the Necromancer!",
  "NecromancerAbilityDuration": "Necromancy Duration",
  "NecromancerAbilityCooldown": "Necromancy Cooldown",
  "NecromancerCooldownNotDone": "Ability is still on Cooldown!",
  "NecromancerNoUsableRoles": "No usable roles",
  "LuckyProbability": "Probability of surviving a kill",
  "ImpCanBeDoubleShot": "<color=#ff1919>Verräter</color> können <color=#19fa8d>Doppelschuss</color> haben",
  "CrewCanBeDoubleShot": "<color=#8cffff>Besatzungsmitglieder</color> können <color=#19fa8d>Doppelschuss</color> haben",
  "NeutralCanBeDoubleShot": "<color=#7f8c8d>Neutrale</color> können <color=#19fa8d>Doppelschuss</color> haben",
  "CovenCanBeDoubleShot": "<color=#ac42f2>Coven</color> can have <color=#19fa8d>Double Shot</color>",
  "MimicCanSeeDeadRoles": "<color=#ff1919>Nachahmer</color> kann Rollen von toten Spielern sehen",
  "DisableReportWhenCamouflageIsActive": "Disable body reporting when Camouflage is active",
  "CanUseCommsSabotage": "Can use Comms Sabotage",
  "ModTag": "Moderator♥",
  "ApplyModeratorList": "Apply Moderator List",
  "VipTag": "VIP★",
  "ApplyVipList": "Apply VIP List",
  "AllowSayCommand": "Allow Moderators to use /say command",
  "AllowStartCommand": "Allow Moderators to use /start command",
  "StartCommandMinCountdown": "Minimum countdown for /start command",
  "StartCommandMaxCountdown": "Maximum countdown for /start command",
  "KickCommandDisabled": "Der Kick-Befehl ist momentan deaktiviert.",
  "KickCommandNoAccess": "Du hast keinen Zugriff zum Kick-Befehl.",
  "KickCommandInvalidID": "Invalid player ID specified.\nPlease use '/kick [playerID] [reason]' to kick a player.\nExample :- /kick 5 not following rules",
  "KickCommandKickHost": "You are not permitted to kick the Host.",
  "KickCommandKickMod": "You are not permitted to kick other Moderators.",
  "KickCommandKicked": "wurde aus dem Spiel gekickt von ",
  "KickCommandKickedRole": "Die Rolle war",
  "BanCommandDisabled": "Der Bann-Befehl ist momentan deaktiviert.",
  "BanCommandNoAccess": "Du hast keinen Zugriff zum Bann-Befehl.",
  "BanCommandInvalidID": "Falsche Spieler ID.\nNutze '/ban [Spieler ID] [Grund]' um einen Spieler zu bannen.\nBeispiel :- /ban 5 Nichtbeachtung der Regeln ",
  "BanCommandBanHost": "You are not permitted to ban the Host.",
  "BanCommandBanMod": "You are not permitted to ban other Moderators.",
  "BanCommandBanned": "wurde aus dem Spiel gebannt von ",
  "BanCommandBannedRole": "Die Rolle war",
  "BanCommandNoReason": "Kein Grund angegeben.\nNutze '/ban [Spieler ID] [Grund]'\nBeispiel :- /ban 5 Nichtbeachtung der Regeln",
  "ColorCommandDisabled": "Der modcolor-Befehl ist momentan deaktiviert.",
  "ColorCommandNoAccess": "Du hast keinen Zugriff zum modcolor-Befehl.",
  "ColorCommandNoLobby": "Du kannst diesen Befehl nur in der Lobby außerhalb des Spieles nutzen.",
  "ColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/modcolor [hexcode]' to change the color of MODERATOR♥.\nExample :- /modcolor 33ccff",
  "ColorInvalidGradientCode": "Invalid hexcode specified.\nPlease use '/modcolor [hexcode][hexcode]' to change color of MODERATOR♥.\nExample :- /modcolor 33ccff ff99cc",
  "VipColorCommandDisabled": "Der vipcolor-Befehl ist momentan deaktiviert.",
  "VipColorCommandNoAccess": "Du hast keinen Zugriff zum vipcolor-Befehl.",
  "VipColorCommandNoLobby": "Du kannst diesen Befehl nur in der Lobby außerhalb des Spieles nutzen.",
  "VipColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/vipcolor [hexcode]' to change the color of VIP★.\nExample :- /vipcolor 33ccff",
  "VipColorInvalidGradientCode": "Invalid hexcode specified.\nPlease use '/vipcolor [hexcode][hexcode]' to change color of VIP★.\nExample :- /vipcolor 33ccff ff99cc",
  "TagColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/tagcolor [hexcode]' to change the color of your tag.\nExample :- /tagcolor ff00ff",
  "midCommandDisabled": "Der mid-Befehl ist momentan deaktiviert.",
  "midCommandNoAccess": "Du hast keinen Zugriff zum mid-Befehl.",
  "WarnCommandDisabled": "Der Warn-Befehl ist momentan deaktiviert.",
  "WarnCommandNoAccess": "Du hast keinen Zugriff zum Warn-Befehl.",
  "WarnCommandInvalidID": "Falsche Spieler ID.\nNutze '/warn [Spieler ID] [Grund]' um einen Spieler zu warnen. \nBeispiel :- /warn 5 Lavachatting",
  "WarnCommandWarnHost": "You are not permitted to warn the Host.",
  "StartCommandNoAccess": "You do not have access to the start command.",
  "StartCommandDisabled": "The start command is currently disabled.",
  "StartCommandCountdown": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>The game is already starting!</color>",
  "StartCommandStarted": "The game has been started by {0}!",
  "StartCommandInvalidCountdown": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>The countdown must be between {0} and {1}!</color>",
  "WarnCommandWarnMod": "You are not permitted to warn other Moderators.",
  "WarnCommandWarned": "wurde verwarnt. Es werden keine weiteren Verwarnungen ausgesprochen und angemessene Reaktionen erfolgen \n ",
  "WarnExample": "Use /warn [id] [reason] in future. \nExample :-\n /warn 5 lava chatting",
  "SayCommandDisabled": "Der say-Befehl ist momentan deaktiviert.",
  "MessageFromModerator": "MODERATOR",
  "DeathReason.Kill": "Gekillt",
  "DeathReason.Vote": "Ausgeworfen",
  "DeathReason.Suicide": "Suizid",
  "DeathReason.Spell": "Verhext",
  "DeathReason.Cursed": "Verflucht",
  "DeathReason.Hex": "Verhext",
  "DeathReason.Bite": "Gebissen",
  "DeathReason.Poison": "Vergiftet",
  "DeathReason.Gambled": "Geguessed",
  "DeathReason.FollowingSuicide": "Heartbroken",
  "DeathReason.Bombed": "Explodiert",
  "DeathReason.Misfire": "Fehlschuss",
  "DeathReason.Torched": "Verbrannt",
  "DeathReason.Sniped": "Erschossen",
  "DeathReason.Execution": "Hingerichtet",
  "DeathReason.Fall": "Gefallen",
  "DeathReason.Revenge": "Revanchiert",
  "DeathReason.Eaten": "Gegessen",
  "DeathReason.Sacrifice": "Geopftert",
  "DeathReason.Quantization": "Quantization",
  "DeathReason.Overtired": "Übermüdet",
  "DeathReason.Ashamed": "Beschämt",
  "DeathReason.Consumed": "Verbraucht",
  "DeathReason.PissedOff": "Zerstört",
  "DeathReason.Dismembered": "Dismembered",
  "DeathReason.LossOfHead": "Strangled",
  "DeathReason.Trialed": "Verurteilt",
  "DeathReason.Infected": "Infiziert",
  "DeathReason.Jinx": "Reflektiert",
  "DeathReason.Pirate": "Geplündert",
  "DeathReason.Shrouded": "Eingehüllt",
  "DeathReason.etc": "Andere",
  "DeathReason.Mauled": "Zerfleischt",
  "DeathReason.Hack": "Gehackt",
  "DeathReason.Curse": "Verflucht",
  "DeathReason.Drained": "Ausgelaugt",
  "DeathReason.Shattered": "Zerschmettert",
  "DeathReason.Trap": "Gefangen",
  "DeathReason.Targeted": "Gezielt",
  "DeathReason.Retribution": "Retribution",
  "DeathReason.Slice": "Aufgeschnitten",
  "DeathReason.BloodLet": "Verblutet",
  "DeathReason.Armageddon": "Armageddon",
  "DeathReason.Starved": "Verhungert",
  "DeathReason.Equilibrium": "Equilibrium",
  "DeathReason.Sacrificed": "Sacrificed",
  "DeathReason.Electrocuted": "Electrocuted",
  "DeathReason.Scavenged": "Gefressen",
  "DeathReason.BlastedOff": "Blasted Off",
  "OnlyEnabledDeathReasons": "Only Enabled Death Reasons",
  "Alive": "Lebendig",
  "Disconnected": "Disconnected",
  "Win": " Gewinnt!",
  "Last-": "Letzte(r) ",
  "Madmate-": "Verräterhelfer ",
  "Recruit-": "Rekrut ",
  "Charmed-": "Bekehrter ",
  "Soulless-": "Seelenlos ",
  "Infected-": "Infiziert ",
  "Contagious-": "Contagious ",
  "Admired-": "Bewunderter ",
  "Enchanted-": "Enchanted ",
  "DeputyHandcuffCooldown": "Handschellenwartezeit",
  "DeputyHandcuffMax": "Maximale Handschellen",
  "DeputyHandcuffedPlayer": "Ziel gefesselt",
  "HandcuffedByDeputy": "You were handcuffed!\nNow you have broken your handcuff and can kill again.",
  "DeputyInvalidTarget": "Target is already handcuffed",
  "HandcuffBrokenAfterMeeting": "Remove all handcuffs after meeting",
  "DeputyHandcuffText": "Handschellen",
  "DeputyHandcuffCDForTarget": "Next Kill Cooldown for handcuffed player",
  "RejectShapeshift.AbilityWasUsed": "Fähigkeit bereits genutzt",
  "EscapisMtarkedPosition": "You marked self-position",
  "InvestigateCooldown": "Investigate Cooldown",
  "InvestigateMax": "Maximum Investigations",
  "InvestigateRoundMax": "Maximum Investigations in one round",
  "Color.Red": "<color=#ff1919>Red</color>",
  "Color.Green": "<color=#00ff00>Green</color>",
  "Color.Gray": "<color=#696969>Gray</color>",
  "InvestigatorInvestigatedPlayer": "Player Investigated",
  "InvestigatorInvalidTarget": "Can not investigate",
  "InvestigatorButtonText": "Überprüfen",
  "Investigator.Suspicion": "Verdacht",
  "Investigator.Role": "Rolle",
  "SabotageCooldownControl": "Sabotage Cooldown Control",
  "SabotageCooldown": "Sabotagewartezeit",
  "SabotageTimeControl": "Sabotagenkontrolldauer",
  "SkeldReactorTimeLimit": "<color=#66a186>The Skeld</color> Reactor Time Limit",
  "SkeldO2TimeLimit": "<color=#66a186>The Skeld</color> O2 Time Limit",
  "MiraReactorTimeLimit": "<color=#e84b56>MIRA HQ</color> Reactor Time Limit",
  "MiraO2TimeLimit": "<color=#e84b56>MIRA HQ</color> O2 Time Limit",
  "PolusReactorTimeLimit": "<color=#a167c0>Polus</color> Reactor Time Limit",
  "AirshipReactorTimeLimit": "<color=#ed0007>Airship</color> Reactor Time Limit",
  "FungleReactorTimeLimit": "<color=#ffa646>The Fungle</color> Reaktorzeitlimit",
  "FungleMushroomMixupDuration": "<color=#ffa646>The Fungle</color> Pilzvermischungsdauer",
  "CommandList": "★ Befehlliste:",
  "Command.now": "→ Zeige aktive Einstellungen",
  "Command.roles": "[RoleName] → Zeige Rollenbeschreibung",
  "Command.myrole": "→ Zeigt deine Rollenbeschreibung",
  "Command.lastresult": "→ Zeige Spielergebnisse",
  "Command.winner": "→ Zeige Gewinner",
  "CommandOtherList": "● Andere Befehle:",
  "Command.color": "[Color] → Wechsle deine Farbe",
  "Command.rename": "[Name] → Wechsle Hostname",
  "Command.quit": "→ Ich will dieser Lobby nicht mehr beitreten",
  "CommandHostList": "▲ Hostbefehle:",
  "Command.say": "[Content] → Sende als Hostnachricht",
  "Command.mw": "[Seconds] → Legt Sendewartezeit fest",
  "Command.solvecover": "→ Behebe den Überlapungsfehler für Rollennamen bei Nachrichten",
  "Command.kill": "[Player ID] → Kille angegebene Spieler",
  "Command.exe": "[Player ID] → Wirf angegebene Spieler raus",
  "Command.level": "[Level] → Wechsle dein Level im Spiel",
  "Command.idlist": "→ Display a list of player ID's",
  "Command.qq": "→ Lobby wird auf QQ Websiete (nur China) gepostet",
  "Command.dump": "→ Gib Protokoll auf den Desktop aus",
  "Command.death": "→ Zeige Informationen, wie du gestorben bist",
  "Command.icons": "<size=60%><br><color=#ff1919>╳</color> - The player was marked by the <color=#ff1919>Blackmailer</color> and can't talk during the meeting<br><color=#4682b4>☆</color> - Used by <color=#4682b4>Captain</color> to display themselves. Only Crewmates can see the <color=#4682b4>Captain</color>'s star<br><color=#ff00ff>乂</color> - This player was hexed by the <color=#ff00ff>Hex Master</color> and will die if the <color=#ff00ff>Hex Master</color> isn't killed or ejected by the end of the meeting.<br>♦ - Used by <color=#008080>Lawyer</color> or <color=#c0c0c0>Executioner</color> or <color=#ff9409>Follower</color>.<br><color=#ff9ace>♥</color> - Used by <color=#ff9ace>Lovers</color> or <color=#ff1493>Romantic</color>.<br><color=#00ff97>✚</color> - Used by <color=#00ff97>Medic</color> to mark their target.<br><color=#edc240>⦿</color> - This player is in a duel with the <color=#edc240>Pirate</color>.<br><color=#8666bd>!?</color> - This player was marked by the <color=#8666bd>Quizmaster</color> and must answer the question correctly to survive.<br><color=#404040>☜</color> - Used by <color=#404040>Schrödinger's cat</color> to mark their teammate.<br><color=#6697ff>◈</color> - This player marked by the <color=#6697ff>Shroud</color> and will die if the <color=#6697ff>Shroud</color> is not killed or ejected by the end of the meeting.<br><color=#b8fb4f>⚠</color> - This player is a <color=#b8fb4f>Snitch</color> or <color=#dee13d>Solsticer</color> who has finished their tasks.<br>★ - Used by <color=#f6f657>Super Star</color> or <color=#f46f4e>Cyber</color> or <color=#5573aa>Marshall</color>.<br><color=#ff1919>†</color> - This player was spelled and will die if the <color=#ff1919>Witch</color> is not killed by the end of the Meeting.<br><color=#ff1919>∇</color> - Used by <color=#ff1919>Kamikaze</color> to mark their targets.<br><color=#ff1919>■</color> - Used by <color=#ff1919>Lightning</color> to mark their Quantum Ghosts.<br><color=#aa900d>⊠</color> - Used by <color=#aa900d>Jailer</color> to mark their prisoner.<br><color=#bf9f7a>●</color> - Used by <color=#bf9f7a>Baker</color> to mark who has Bread.<br><color=#A675A1>♠</color> - Used by <color=#A675A1>Soul Collector</color> to mark who's death they're predicting.<br><color=#e5f6b4>⦿</color> - Used by <color=#e5f6b4>Plaguebearer</color> to mark who they have plagued.<br><color=#ac42f2>♣</color> - Shown on the <color=#ac42f2>Coven</color> member with the Necronomicon. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>⌘</color> - This player is Jinxed. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>ø</color> - This player is Illusioned. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>♻</color> - This player is Stoned. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>✂</color> - This player is a Voodoo Doll. This is only shown to <color=#ac42f2>Coven</color>.",
  "Command.start": "[Seconds] → Start the game",
  "Command.iconinfo": "→ Zeige Informationen über Treffensymbole",
  "Command.iconhelp": "→ Zeige öffentlich Informationen über Treffensymbole",
  "Command.Poll": "→ Start a poll with up-to 5 choices",
  "IconsTitle": "<color=#aaaaff>⚠<u>Icon Meanings</u>⚠</color>",
  "Remaining.ImpostorCount": "<color=#ff1919>Impostors</color> left: {0}",
  "Remaining.MadmateCount": "<color=#ff1919>Madmates</color> left: {0}",
  "Remaining.NeutralCount": "<color=#7f8c8d>Neutral Killers</color> left: {0}",
  "Remaining.ApocalypseCount": "<color=#ff174f>Neutral Apocalypse</color> left: {0}",
  "Remaining.CovenCount": "<color=#ac42f2>Coven</color> left: {0}",
  "EnableKillerLeftCommand": "Aktiviere den /kcount -Befehl",
  "ShowMadmatesInLeftCommand": "Show <color=#ff1919>Madmates</color> (including Add-ons)",
  "ShowApocalypseInLeftCommand": "Show <color=#ff174f>Neutral Apocalypse</color>",
  "ShowCovenInLeftCommand": "Show <color=#ac42f2>Coven</color>",
  "SeeEjectedRolesInMeeting": "See ejected roles in meetings",
  "ThankYouForUsingTOHO": "Thank you for using TOHO!",
  "SkillUsedLeft": "You have activated your skill to call a meeting. \nRemaining amount of uses left:",
  "NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge. \nPlease use /rv + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /rv to get a list of player ID's",
  "NemesisAliveKill": "Die Rache des Nemesis kann nur nach seinem Tod beginnen.",
  "NemesisKillDead": "Wähle einen lebenden Spieler, um Rache zu nehmen",
  "NemesisKillSucceed": "[{0}] wurde vom Nemesis gekillt!",
  "NemesisKillDisable": "Entschuldigung, aber gemäß den Einstellungen des Hosts ist die Nemesis Rache in diesem Spiel verboten",
  "NemesisKillMax": "Du kannst nicht mehr killen, da du die maximale Kill Anzahl erreicht hast!",
  "CelebrityDead": "Der Schock! Prominente[{0}]wurden in der letzten Zeit leider gnadenlos gekillt!",
  "CyberDead": "Oh no! It appears the Cyber, <b>{0}</b>, has died recently.",
  "AnalystNoticeVictim": "Untersuchungsergebnis,\nder Tote ([{0}]) hatte die Rolle [{1}]",
  "AnalystNoticeKiller": "\nDie Rolle des Killerrs ist [{0}]",
  "AnalystNoticeKillerNotFound": "The Analyst couldn't find evidence leading to a murderer. This death is most likely suicide.",
  "GodNoticeAlive": "During the meeting, each player felt a revelation from heaven, and it turned out that God is still alive!",
  "WorkaholicAdviceAlive": "Es ist nicht zu empfehlen {0} zu killen oder rauszuwerfen. Das zu machen hilft ihnen ihre Aufgaben schneller zu erledigen.",
  "GuessDead": "Es ist unmöglich, als Toter zu guessen",
  "GuessSuperStar": "The Super Star can't be guessed... you thought it would be that easy, right?",
  "GuessNotifiedBait": "Bait can't be guessed because it was announced. You thought it would be that easy, right?",
  "GuessGM": "Du kannst den GM nicht guessen, der ist schon tot... Warum würdest du das dem armen Host antun?",
  "GuessGuardianTask": "Du kannst den Wächter der seine Aufgaben abgeschlossen hat nicht guessen.",
  "GuardianCantKilled": "You can't kill a Guardian who has finished their tasks.",
  "GuessMarshallTask": "Du kannst den Marschall der seine Aufgaben abgeschlossen hat nicht guessen.",
  "GuessObviousAddon": "Sorry, obvious Add-ons cannot be guessed.",
  "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess Add-ons",
  "GuessImpRole": "Die Hosteinstellungen erlauben das Guessen von Verrätern von anderen Verrätern nicht.",
  "GuessCrewRole": "Unfortunately, the Host's settings do not allow Crewmates to guess Crewmate roles.",
  "GuessApocRole": "Fortunately, the Host's settings does not allow Apocalypse to guess Apocalypse roles.",
  "GuessCovenRole": "Fortunately, the Host's settings does not allow Coven to guess Coven roles.",
  "GuessKill": "<b>{0}</b> wurde geguessed",
  "GuessNull": "Bitte gib eine ID eines lebenden Spielers an, um dessen Rolle zu guessen",
  "GuessHelp": "Instructions: /bt [Player ID] [Role Name] \nExample: /bt 3 Bait \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
  "GGGuessMax": "You've reached the maximum guess limit. You can't guess anymore!",
  "EGGuessMax": "You've reached the maximum guess limit. You can't guess anymore!",
  "EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all their tasks are done? Nice try. You're not getting out of this that easily.",
  "GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot, so you get another chance!",
  "LaughToWhoGuessSelf": "Guessversuch, der dich selbst guessed! Das bist also du! Ahahaha!",
  "GuessDisabled": "Die Hosteinstellungen sind für das Guessen deiner Rolle eingeschränkt.",
  "GuessWorkaholic": "Du kannst den offenbarten Fleißige-Arbeiter nicht guessen, das wäre unfair.",
  "GuessDoctor": "Du kannst den offenbarten Doktor nicht guessen, das wäre unfair.",
  "GuessMayor": "Du kannst den offenbarten Bürgermeister nicht guessen, das wäre unfair.",
  "GuessKnighted": "Der Monarch kann einen Geadelten/Ritter nicht guessen.",
  "GuessMonarch": "Es lebt noch ein geadelter Spieler, darum ist der Monarch nicht guessbar.",
  "GuessShielded": "Sorry, du kannst den Spieler, welcher den Sanitäter beschützt, nicht guessen",
  "MayorRevealWhenDoneTasks": "<color=#204d42>Bürgermeister</color> ist für alle sichtbar nach vollendeten Aufgaben",
  "MimicDeadMsg": "Nachahmerhinweis: ",
  "FortuneTellerCheck": "In der Glaskugel steht...",
  "FortuneTellerCheckLimit": "Erinnerung: Du hast noch <b>{0}</b> Glaskugeln übrig",
  "FortuneTellerCheckSelfMsg": "Wow, du hast dich selbst angeschaut... Das einzige was rauskommt ist eine Selbstreflexion.",
  "FortuneTellerCheckReachLimit": "Du hast alle Glaskugeln verbraucht.",
  "FortuneTellerAlreadyCheckedMsg": "Du hast den Spieler schon abgecheckt",
  "MorticianGetNoInfo": "Deinen Nachforschungen zu beurteilen hat <b>{0}</b> mit niemandem während seinem leben Kontakt aufgenommen.",
  "MorticianGetInfo": "Deinen Nachforschungen zu beurteilen war <b>{1}</b> die letzte Person, die mit <b>{0}</b> im Kontakt war.",
  "MediumOnlyReceiveMsgFromCrew": "Erhalte nur Nachrichten von <color=#8cffff>Besatzungsmitglieder</color>(inklusiv <color=#ff1919>Verräterhelfer</color> und <color=#cf6acd>Bekehrten</color> Spielern)",
  "MediumTitle": "HELLSEHER",
  "MediumHelp": "<b>/ms yes</b> für Bestätigen\n<b>/ms no</b> für Verneinung",
  "MediumYes": "Oh du hörst eine leise Stimme aus der anderen Welt, die deine Frage bestätigt.",
  "MediumNo": "Oh du hörst eine leise Stimme aus der anderen Welt, die deine Frage verneint.",
  "MediumDone": "Du hast erfolgreich dem Hellseher geantwortet.",
  "MediumNotifyTarget": "<b>{0}</b>, der Hellseher hat mit dir Kontakt aufgenommen. Du hast bis zum Ende des Treffens die Möglichkeit ihm zu antworten. Nutze einen dieser Befehle:\nBestätigung: /ms yes\nVerneinung: /ms no",
  "MediumNotifySelf": "You established contact with <b>{0}</b>. Please ask them questions and wait for them to respond.\n\nRemaining ability uses: {1}",
  "MediumKnowPlayerDead": "Irgendwo ist jemand gestorben",
  "SpurtMinSpeed": "Minimum Speed",
  "SpurtMaxSpeed": "Maximum Speed",
  "SpurtModule": "Speed Modulator",
  "EnableSpurtCharge": "Display The Charge",
  "SpurtSuffix": "\n« <color=#c9e8f5>Spurt</color>: {0}% »",
  "TargetIsAlreadyDead": "Target is Already Dead",
  "ByBard": "bei <color=#ff1919>Barde</color>",
  "ByBardGetFailed": "Ups, ich scheine keine Inspiration mehr zu haben.",
  "GangsterSuccessfullyRecruited": "Du hast erfolgreich einen Spieler rekrutiert",
  "GangsterRecruitmentFailure": "Ziel kann nicht rekrutiert werden",
  "BeRecruitedByGangster": "Der Gangster hat dich rekrutiert",
  "KamikazeHostage": "Ziel kann nicht als Geisel gehalten werden",
  "StealerGetTicket": "You've got {0} votes",
  "BecomeMadmateCuzMadmateMode": "Du bist aufgrund deines Todes zum Verräterhelfer geworden",
  "CleanerCleanBody": "Die Leiche wurde gereinigt",
  "QuickShooterStoraging": "Kugel gespeichert",
  "QuickShooterFailed": "You are still in Cooldown.",
  "BloodthirstAdded": "Your Bloodthirst is now active!",
  "WarlockNoTarget": "Kein Ziel ausgewählt, darum keine Manipulation",
  "WarlockNoTargetYet": "You haven't marked a target.",
  "WarlockTargetDead": "Das Ziel ist tot, darum keine Manipulation",
  "WarlockControlKill": "Ziel getötet",
  "OnCelebrityDead": "Achtung: Promi-Tod!",
  "OnCyberDead": "Warning: Cyber died!",
  "TeleportedInRndVentByDisperser": "Everyone was teleported to Vents",
  "TeleportedByTransporter": "Ortwechsel mit: {0}",
  "ErrorTeleport": "Teleport fehlgeschlagen",
  "EraseLimit": "Maximum Erases",
  "EraserHideVote": "Blende Stimme vom Radierer aus",
  "EraserEraseMsgTitle": "RADIERER",
  "EraserEraseNotice": "Du hast <b>{0}</b> radiert.\nDessen Rolle wird nach dem Treffen deaktiviert.",
  "EraserEraseBaseImpostorOrNeutralRoleNotice": "Ups, dein Ziel kann nicht radiert werden!",
  "EraserEraseSelf": "Unfortunately, you can't erase yourself... Wait, why would you do that in the first place?!",
  "EraserTryingGuessErasedPlayer": "You can't guess the role of the player you erased, except Add-ons",
  "LostRoleByEraser": "Du hast deine Rolle wegen dem <color=#ff1919>Radierer</color> verloren",
  "KilledByScavenger": "Aasgeier killte dich, dadurch wurdest du aus der Map teleportiert",
  "SnitchDoneTasks": "Call a meeting to find the Impostors",
  "SwooperCanVent": "Venten um unsichtbar zu werden",
  "SwooperInvisState": "Du bist unsichtbar",
  "SwooperInvisStateOut": "Du bist sichtbar",
  "SwooperInvisInCooldown": "Swoop Cooldown isn't up yet. Swooping failed",
  "SwooperInvisStateCountdown": "Unsichtbarkeit endet in {0}s",
  "SwooperInvisCooldownRemain": "Schwuppswartezeit: {0} Sekunden",
  "WraithCanVent": "Venten um unsichtbar zu werden",
  "WraithInvisState": "Du bist unsichtbar",
  "WraithInvisStateOut": "Du bist wieder unsichtbar",
  "WraithInvisInCooldown": "Ability still on Cooldown, Vanish failed",
  "WraithInvisStateCountdown": "Unsichtbarkeit endet in {0}s",
  "WraithInvisCooldownRemain": "{0}s verbleibend in Unsichtbarkeit",
  "WerewolfKillButtonText": "Reißen",
  "BKInProtect": "Currently immortal",
  "BKProtectOut": "Shield expired",
  "BKSkillTimeRemain": "You're immune for {0} seconds",
  "BKSkillNotice": "Kill a player to enter immune status",
  "BKOffsetKill": "Jemand hat versucht dich zu killen",
  "MedicKillerTryBrokenShieldTargetForMedic": "Jemand hat deinen geschildeten Spieler zu killen versucht!",
  "MedicKillerTryBrokenShieldTargetForTarget": "Jemand hat versucht dich zu killen!",
  "FollowerBetPlayer": "Du folgst deinem Ziel",
  "FollowerBetOnYou": "Der Folger folgt dir",
  "CultistCharmedPlayer": "Du hast erfolgreich einen Spieler bekehrt",
  "CharmedByCultist": "Du wurdest vom Kultisten bekehrt",
  "CultistInvalidTarget": "Ziel kann nicht bekehrt werden",
  "KillBaitNotify": "<color=#ffff00>Du meldest die Leiche selbst in <color=#ffab1b>{0}</color>Sekunden</color>",
  "InfectiousInvalidTarget": "Target cannot be infected",
  "BittenByInfectious": "The Infectious infected you!",
  "InfectiousBittenPlayer": "You successfully infected a player",
  "GuessNotAllowed": "Deine Rolle hat keine Erlaubnis zu guessen.",
  "GuessOnbound": "This player has the Onbound Add-on, so your guess on them was canceled.",
  "GuessSpecter": "Du kannst den Geister-Arbeiter nicht guessen, da es ihm beim Gewinnen hilft!",
  "PacifistOnGuard": "Fähigkeit genutzt, {0} übrige Nutzung",
  "PacifistSkillNotify": "Pacifist reset your Kill Cooldown",
  "BeRecruitedByJackal": "Der Jackal hat dich rekrutiert",
  "YinYangerAlreadyMarked": "{0} is already in a state of calm, endowed by a fellow YinYanger",
  "CoronerTrackRecorded": "Spur aufgenommen",
  "CoronerNoTrack": "Keine Spur hier",
  "CoronerIsTrackingYou": "Der Leichenbeschauer ist dir auf der Spur!",
  "CoronerReportButtonText": "Verfolgen",
  "MerchantAddonDelivered": "Add-on verkauft",
  "MerchantAddonSell": "Der Handelsmann hat dir ein neues Add-on verkauft",
  "MerchantAddonSellFail": "Add-onverkauf fehlgeschlagen",
  "BribedByMerchant": "The Merchant bribed you. You can't kill him",
  "BribedByMerchant2": "Du kannst den Handelsmann nicht guessen, nachdem er dich bestochen hat.",
  "MerchantKillAttemptBribed": "Ein versuchter Kill wurde durch Bestechung verhindert",
  "TrapTrapsterBody": "Trapster's Trapleiche",
  "TrapConsecutiveBodies": "Trap consecutive bodies",
  "HauntedByEvilSpirit": "Haunted by an Evil Spirit",
  "MonarchKnightCooldown": "Ritterschlagwartezeit",
  "MonarchKnightMax": "Maximale Ritterschläge",
  "HideAdditionalVotesForKnighted": "Hide additional vote for <color=#FFA500>Knighted</color> players",
  "MonarchKnightedPlayer": "Du hast einen Spieler zum Ritter geschlagen!",
  "KnightedByMonarch": "A Monarch has knighted you!",
  "MonarchInvalidTarget": "Ziel kann nicht geadelt werden",
  "GhostTransformTitle": "Your Role Has Transformed!",
  "SpiritcallerNoticeTitle": "YOU TURNED INTO AN EVIL SPIRIT ",
  "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your Spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.",
  "OverseerRevealCooldown": "<color=#BA55D3>Offenbarungs</color> Wartezeit",
  "OverseerRevealTime": "<color=#BA55D3>Offenbarungs</color>Zeit",
  "OverseerVision": "<color=#BA55D3>Aufpasser</color> -Sicht",
  "MerchantMaxSell": "Maximum number of Add-ons to sell",
  "MerchantMoneyPerSell": "<color=#D27D2D>Preis</color> für einen Add-onverkauf",
  "MerchantMoneyRequiredToBribe": "Benötigter <color=#D27D2D>Preis</color> für die Bestechung eines Killers",
  "MerchantNotifyBribery": "Informiere den <color=#D27D2D>Handelsmann</color> wenn ein Killer bestochen wurde",
  "MerchantTargetCrew": "Kann an <color=#8cffff>Besatzungsmitglieder</color> verkaufen",
  "MerchantTargetImpostor": "Kann an <color=#ff1919>Verräter</color> verkaufen",
  "MerchantTargetCoven": "Can sell to <color=#ac42f2>Coven</color>",
  "MerchantTargetNeutral": "Kann an <color=#7f8c8d>Neutrale</color> verkaufen",
  "MerchantSellHelpful": "Kann <color=#8cffff>Helfende</color> Add-ons verkaufen",
  "MerchantSellHarmful": "Kann <color=#ff1919>Zerstörerische</color> Add-ons verkaufen",
  "MerchantSellMixed": "Kann <color=#32a87f>Gemischte</color> Add-ons verkaufen",
  "MerchantSellExperimental": "Can sell <color=#76b8e0>Experimental</color> Add-ons",
  "MerchantSellHarmfulToEvil": "Kann <color=#ff1919>Zerstörerische</color> Add-ons nur an <color=#ff1919>Böse</color> verkaufen",
  "MerchantSellHelpfulToCrew": "Can sell <color=#8cffff>Helpful</color> Add-ons only to <color=#8cffff>Crewmates</color>",
  "MerchantSellOnlyEnabledAddons": "Kann nur aktivierte Add-ons verkaufen",
  "SpiritcallerSpiritMax": "Maximum number of <color=#003366>Evil Spirits</color>",
  "SpiritcallerSpiritAbilityCooldown": "<color=#003366>Evil Spirit</color> Ability Cooldown",
  "SpiritcallerFreezeTime": "<color=#003366>Evil Spirit</color> ability freeze time",
  "SpiritcallerProtectTime": "<color=#003366>Evil Spirit</color> ability protect time",
  "SpiritcallerCauseVision": "<color=#003366>Evil Spirit</color> ability caused vision",
  "SpiritcallerCauseVisionTime": "<color=#003366>Evil Spirit</color> ability caused vision time",
  "Message.SetToSeconds": "Set to [{0}] seconds.",
  "Message.MessageWaitHelp": "Specify the first argument in seconds.",
  "Message.TemplateNotFoundHost": "No templates.txt matching <b>{0}</b> were found",
  "Message.TemplateNotFoundClient": "The Host doesn't have a template called <b>{0}</b>",
  "Message.SyncButtonLeft": "There are {0} more Emergency buttons left",
  "Message.Executed": "<b>{0}</b> was executed",
  "Message.HideGameSettings": "The Host has hidden the game settings.",
  "Message.NowOverrideText": "Please enter the root folder of the game.\\Language\\English.dat. Change this text in the dat file \nIf you don't need this feature or want to display regular /n messages. \nPlease disable [Enable only custom /n messages in the settings.]",
  "Message.NoDescription": "No description",
  "Message.KickedByDenyName": "<b>{0}</b> was kicked because its name matched <b>{1}</b>",
  "Message.BannedByBanList": "<b>{0}</b> was banned because they were banned in the past.",
  "Message.BannedByEACList": "<b>{0}</b> has been banned because he is in the EAC list of banned people.",
  "Message.DumpfileSaved": "The log file was successfully saved to the desktop, filename: {0}",
  "Message.DumpcmdUsed": "{0} hat den /dump -Befehl genutzt.",
  "Message.KickedByInvalidFriendCode": "<b>{0}</b> was kicked because their Friend Code is invalid.",
  "Message.TempBannedByInvalidFriendCode": "<b>{0}</b> was temporarily banned because their Friend Code is invalid.",
  "Message.AddedPlayerToBanList": "Added <b>{0}</b> to the ban list",
  "Message.KickWhoSayStart": "<b>{0}</b> has been kicked by the system. \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.WarnWhoSayStart": "<b>{0}</b> has been warned: {1} times \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.KickStartAfterWarn": "<b>{0}</b> has received {1} warnings, he will be kicked. \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.WarnWhoSayBanWord": "<b>{0}</b>, stop sending banned words!",
  "Message.WarnWhoSayBanWordTimes": "<b>{0}</b> has been warned: {1} times \nif you continue you will be kicked",
  "Message.KickWhoSayBanWordAfterWarn": "[{0}] received {1} warnings.\nHe was expelled for forbidden words",
  "Message.KickedByEAC": "[{0}]kicked by EAC, reason:{1}",
  "Message.BannedByEAC": "[{0}]banned by EAC, reason:{1}",
  "Message.NoticeByEAC": "[{0}]detected:{1}",
  "Message.TempBannedByEAC": "[{0}]temporary banned by EAC, reason:{1}",
  "Message.TempBannedForSpamQuitting": "<b>{0}</b> was temporary banned because of spamming quits",
  "Message.KickedByWhiteList": "<b>{0}</b> kicked because their Friend Code was not found in WhiteList.txt",
  "Message.SetLevel": "Dein Spiellevel wurde auf {0} gesetzt",
  "Message.SetColor": "Your color is set to: {0}",
  "Message.SetName": "Your name is set to: {0}",
  "Message.AllowLevelRange": "Das Spiellevel kann auf 0-100 gestellt werden",
  "Message.AllowNameLength": "Nickname can be set length: 1-10",
  "Message.OnlyCanUseInLobby": "<color=#ff1919><size=150%><b>FEHLER</b></size></color>\n\n<color=#ff1919>Dieser Befehl kann nur in der Lobby genutzt werden.</color>",
  "Message.CanNotUseInLobby": "<color=#ff1919><size=150%><b>FEHLER</b></size></color>\n\n<color=#ff1919>Dieser Befehl kann nicht in der Lobby genutzt werden.</color>",
  "Message.CanNotUseByHost": "<color=#ff1919><size=150%><b>FEHLER</b></size></color>\n\n<color=#ff1919>Der Host kann diesen Befehl nicht nutzen.</color>",
  "Message.TryFixName": "An attempt was made to fix hidden message content due to roles",
  "Message.CanNotFindRoleThePlayerEnter": "Konnte die Rolle nicht finden\nNutze den /r -Befehl um eine Rollenliste anzuzeigen",
  "Message.PlayerQuitForever": "<b>{0}</b> decided to leave voluntarily \nSorry for the bad gaming experience \nI really worked hard to make progress",
  "Message.MadmateSelfVoteModeNotify": "Hinweis: Der aktuelle Verräterhelfergenerierungsmodus ist [{0}]\n Selbstabstimmung heißt, dass du Verräterhelfer werden willst. Wenn du die Voraussetzungen erfüllst und genug Plätze übrig sind, wirst du sofort Verräterhelfer",
  "Message.HostLeftGameInGame": "★Warning★ Host left the game, and the game wouldn't start normally next time. Please exit the lobby or wait until the new Host opens a lobby.",
  "Message.HostLeftGameInLobby": "★Warning★ Host left the game, and the game wouldn't start normally next time. If the new Host has TOHO, you need to re-enter the lobby to play normally.",
  "Message.HostLeftGameNewHostIsMod": "★Warning★ Original Host left the game and <b>{0}</b> become the new Host! \nThe room is still modded, start a game and end it immediately to reset the lobby!",
  "Message.HostLeftGameNewHostIsNotMod": "★Warning★ Original Host left the game and <b>{0}</b> become the new Host! \nBut it's not modded. Please exit the lobby or wait until the new Host opens a lobby.",
  "Message.LobbyShared": "The lobby has successfully been shared!",
  "Message.LobbyShareFailed": "TOHO-Chan does not seem to be online (failed to share lobby)",
  "Message.YTPlanDisabled": "<color=#ff1919><size=150%><b>FEHLER</b></size></color>\n\n<color=#ff1919>Bitte aktiviere <b>{0}</b> in den Einstellungen</color>",
  "Message.YTPlanSelected": "Im nächsten Spiel ist deine Rolle </b>{0}</b>",
  "Message.YTPlanSelectFailed": "You cannot be assigned as <b>{0}</b>.\nIt may be because you don't have this role enabled, or this role does not support being assigned.",
  "Message.YTPlanCanNotFindRoleThePlayerEnter": "Konnte die Rolle nicht finden\nNutze den /r -Befehl um eine Rollenliste anzuzeigen",
  "Message.YTPlanNotice": "Hinweis: Der [YouTuber Plan] ist aktiviert. Das heißt, der Host kann seine Rolle in der nächsten Runde selbst auswählen, damit es einfacher wird, Videomaterial zu bekommen. Wenn der Host diese Funktion falsch ausnutzt, verlasse das Spiel und melde es.\nAktueller Creatornachweis:",
  "Message.OnlyCanBeUsedByHost": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>This command may only be used by the Host.</color>",
  "Message.MaxPlayers": "Maximum players set to ",
  "Message.MaxPlayersFailByRegion": "Could not set maximum players: Vanilla regions support a maximum of 15 players.",
  "Message.GhostRoleInfo": "<size=90%><b>Ghost Role Info</b></size>\nHiya! A little about ghost roles...<size=75%>\n\nGhost roles drastically impact the game, so it's not recommended for smaller lobbies if you're unfamiliar. If not explicitly stated otherwise in the description, the Guard button is their ability button ;)\n\n<b>Spawning:</b>\nGhost-roles only spawn after death; the first x people from (team) to die get them.</size>\n\n<size=50%><b>PS: If your previous role didn't have tasks(e.g., sheriff), your tasks as a ghost-role aren't needed for task-win</b></size>",
  "ApocalypseInfoTitle": "Neutral Apocalypse Info:",
  "Message.ApocalypseInfo": "Every role of the <#ff174f>Apocalypse</color> Team has their own objective to carry out in order to transform.\n<#2B0804>Transformed</color> <#ff174f>Apocalypse</color> members have a drastic change on the game and are immortal (except for being voted), but everyone will be notified that they have transformed.\n\nRoles: <#e5f6b4>Plaguebearer</color>, <#A675A1>Soul Collector</color>, <#bf9f7a>Baker</color>, <#cc0044>Berserker</color>\nTransformed: <#343136>Pestilence</color>, <#644661>Death</color>, <#83461c>Famine</color>, <#2B0804>War</color>\n\nApocalypse members can see eachother's roles and ability icons.\nLike Neutral Killers, Apocalypse members keep the game going as well, have fun!",
  "CovenInfoTitle": "Coven Info:",
  "Message.CovenInfo": "The <#ac42f2>Coven</color> is a faction of evildoers who specialize in Witchcraft. Their goal is to kill all who would oppose the <#ac42f2>Coven</color>.\nThey use the <b>Necronomicon</b> to enhance their powers, but only one member at a time can hold it.\nMost Coven roles can only kill if they hold the <b>Necronomicon</b>. A random Coven member will spawn with the <b>Necronomicon</b>, denoted by the <#ac42f2>♣</color> symbol next to their name.\nIf the <b>Necronomicon</b> holder dies, the <b>Necronomicon</b> will be randomly given to another <#ac42f2>Coven</color> member that is alive.\nDuring a meeting, Coven players can vote each other to determine who will gain the Necronomicon the following round. If the votes end in a tie or nobody votes, the Necronomicon holder will be the same. Votes will be returned and you will be allowed to vote normally.",
  "Message.MeCommandInfo": "<size=100%><b>Hi [{0}] {1} !</b></size>\n\n<size=80%><align=\"flush\"><color=#f34c50>friend-code</color> <color=#a6a832>Hash-Puid</color> <color=#6632a8>Type</color> <br>{2} {3} {4}<br><br><color=#7a0000>IsDev</color> <color=#349972>HasUp</color> <size=50%><color=#252dc4>/color-Bypass</color></size><br>{5} {6} {7} <br><br></align>",
  "Message.MeCommandTargetInfo": "<size=100%><b>Selected [{0}] Player {1} ,</b></size>\n\n<size=90%>Their <color=#f34c50>friend code</color> is <u>{2}</u>.</size>\n\n<size=90%>Their <color=#f34c50>hash puid</color> is <u>{3}</u>.</size>\n\n<size=90%>Their <b><color=#ffc0cb>TOHO</color> <color=#5865F2>Discord</color></b> role is <u>{4}</u>.</size>\n\n",
  "Message.MeCommandInvalidID": "The ID you entered seems incorrect. \nPlease use /id to get the player ID of online players",
  "Message.MeCommandNoPermission": "You are not allowed to use /me command for others",
  "PollTitle": "〖 Umfrage 〗",
  "PollResultTitle": "Poll Results",
  "Poll.Result": "And... The winner was {0} with {1} votes!\n\n<size=75%>Runner ups:",
  "Poll.Tied": "Uh oh, The vote was tied between {0}, all having {1} votes.",
  "Poll.MissingPlayers": "You can't start a poll with yourself dummy ;3",
  "Poll.Begin": "You may vote using /pv {answer}, ps: a number also works.",
  "Poll.TimeInfo": "The results will be final in 2 minutes",
  "Poll.OnlyInLobby": "<#ab4f75>Sorry, this command may only be used in lobby</color>",
  "Poll.Inactive": "There isn't any active poll currently.",
  "Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.",
  "Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.",
  "Poll.YouVoted": "You have voted for {0}, which has now {1} votes.",
  "PollUsage": "To create a poll type \n<b>/poll {Question}? <size=55%>{Answer A} {Answer B} \n{Answer C (Optional)} {Answer D (Optional)} {Answer E (Optional)}</size></b>\n<size=50%>It is important you end the question with a ? </size>\n\n<size=75%>Use <b>/poll Replay</b> to replay the latest poll</size>",
  "Replay": "Wiederholung",
  "EnableGadientTags": "Enable Gradient Tags <color=#ff0000>(can cause disconnect issues)</color>",
  "Warning.GradientTags": "<color=#ff0000><size=150%>Warning:</size></color>\n\nHost has enabled gradient tags. This feature is not recommended to use because it can cause <b>disconnect issues</b>",
  "WarningTitle": "Warnung!",
  "Warning.BrokenVentsInDleksSendInGame": "Warning! The Vents on this map are broken",
  "Warning.BrokenVentsInDleksMessage": "<b>On the «dlekS ehT» map, the Vents are broken</b>, they cannot be fixed in Host-Only Mods, this is a vanilla bug, <b>so any roles using a Vent as an ability will not spawns on this map</b>",
  "Warning.NoGameEndIsEnabled": "Warning: <b>{0}</b> is enabled!",
  "AntiBlackoutProtectionTitle": "Anti Blackout",
  "Warning.AntiBlackoutProtectionMsg": "<size=110%>Warning:</size>\n\r<b>Black screen protection has been activated,</b> due to the low number of alive <color=#ff1919>Impostors</color>, <color=#8cffff>Crewmates</color> and <color=#7f8c8d>Neutral Killers</color>\n<b>The voting screen will show as a tied vote (only affects the visual, not the results voting)</b>\n<size=70%>Modded players will see voting screen normally</size>",
  "Warning.ShowAntiBlackExiledPlayer": "<b>Last meeting triggered Black Screen Prevention!\nFollowing is the information of the player exiled in the last meeting.</b>\n",
  "DisableAntiBlackoutProtects": "Disable AntiBlackout Protects (Recommended for testing)",
  "Warning.InvalidRpc": "Kicked <b>{0}</b> because an invalid RPC was received.\nPlease check that no Mods other than TOHO are installed.",
  "Warning.NoModHost": "TOHO is not installed on the Host",
  "Warning.MismatchedVersion": "<b>{0}</b> has a different version of <b>{1}</b>",
  "Warning.AutoExitAtMismatchedVersion": "The Host has no or a different version of {0}\nYou will be kicked in {1}",
  "Warning.CanNotUseBepInExConsole": "The use of the Console is prohibited\nso your Console has been off",
  "Error.MeetingException": "Fehler: {0}\nBitte nutze UMSCHALT+M+ENTER um das Treffen zu beenden",
  "Error.InvalidRoleAssignment": "Fehler: Ungültige Rolle wurde einem Spieler zugeteilt ({0})",
  "Error.InvalidColor": "Fehler: Nur Standardfarben sind hier verfügbar",
  "Error.InvalidColorPreventStart": "Other players are not allowed to use other colors. Otherwise, it will result in a serious error",
  "ErrorLevel1": "Bugs können auftreten.",
  "ErrorLevel2": "Das kann ein Bug sein.",
  "ErrorLevel3": "Diese Version sollte nicht veröffentlicht sein.",
  "TerminateCommand": "Befehl abbrechen",
  "ERR-000-000-0": "Kein Fehler",
  "ERR-000-900-0": "Test Fehler Lv.0",
  "ERR-000-910-1": "Test Fehler Lv.1",
  "ERR-000-920-2": "Test Fehler Lv.2",
  "ERR-000-930-3": "Test Fehler Lv.3",
  "ERR-000-804-1": "Sorry, TOHO temporarily doesn't support vanilla Hide & Seek, so Mod unloaded",
  "ERR-001-000-3": "Main dictionary has duplicated keys.",
  "ERR-002-000-1": "Nicht unterstütze AmongUs-Version. Bitte aktualisiere Among Us",
  "DefaultSystemMessageTitle": "SYSTEM MESSAGE",
  "MessageFromTheHost": "HOSTNACHRICHT",
  "MessageFromEAC": "EAC",
  "NotifyGameEnding": "This game is ending.\nIf you find yourself stuck in game,\npls just quit and rejoin the room.",
  "AnalystNoticeTitle": "UNTERSUCHUNG",
  "SleuthNoticeTitle": "PATHOLOGE",
  "GuessKillTitle": "GUESSERINFO",
  "CelebrityNewsTitle": "PROMINENTER",
  "CyberNewsTitle": "CYBER",
  "GodAliveTitle": "GOTT ",
  "WorkaholicAliveTitle": "FLEIßIGE-ARBEITER",
  "BaitAliveTitle": "KILLKÖDER",
  "MessageFromKPD": "KARPED1EM ",
  "MessageFromSponsor": "SPONSOR NACHRICHT ",
  "MessageFromDev": "DEVELOPER MESSAGE ",
  "FortuneTellerCheckMsgTitle": "WAHRSAGERIN",
  "MimicMsgTitle": "NACHAHMER",
  "MorticianCheckTitle": "LEICHE UNTERSUCHEN",
  "NemesisRevengeTitle": "NEMESIS",
  "RetributionistRevengeTitle": "RETRIBUTIONIST",
  "TabVanilla.GameSettings": "Spieleinstellungen",
  "TabGroup.SystemSettings": "System Settings",
  "TabGroup.ModSettings": "Mod Settings",
  "TabGroup.ModifierSettings": "Game Modifiers",
  "TabGroup.CrewmateRoles": "Besatzungsrollen",
  "TabGroup.NeutralRoles": "Neutrale Rollen",
  "TabGroup.CovenRoles": "Coven Roles",
  "TabGroup.ImpostorRoles": "Verräterrollen",
  "TabGroup.Addons": "Add-ons",
  "TabMenuDescription_General": "Here you can configure the functions that are in the Mod",
  "TabMenuDescription_Roles&AddOns": "Here you can add, remove and change the settings of all Roles or Add-ons in the Mod",
  "Experimental.Roles": "★ Experimental Roles <size=65%>(NOTICE: Use with caution, as these require testing)</size>",
  "ActiveRolesList": "Active Roles List",
  "ForExample": "Example Use",
  "ImpCanBeGuesser": "<color=#ff1919>Verräter</color> können zu <color=#ffb347>Guessern</color> werden",
  "CrewCanBeGuesser": "<color=#8cffff>Besatzungsmitglieder</color> können zu <color=#ffb347>Guessern</color> werden",
  "NeutralCanBeGuesser": "<color=#7f8c8d>Neutrale</color> können zu <color=#ffb347>Guessern</color> werden",
  "CovenCanBeGuesser": "<color=#ac42f2>Coven</color> can become <color=#ffb347>Guesser</color>",
  "CrewCanBeMundane": "<color=#8cffff>Besatzung</color> kann Weltlicher werden",
  "NeutralCanBeMundane": "<color=#7f8c8d>Neutrale</color> können Weltliche(r) werden",
  "GuessedAsMundane": "You're Mundane.\nYou can't guess until you finish all the tasks",
  "ObliviousBaitImmune": "Immun zur Fähigkeit vom <color=#00f7ff>Killköder</color>",
  "ImpCanBeInLove": "<color=#ff1919>Verräter</color> können <color=#ff9ace>verliebt</color> sein",
  "CrewCanBeInLove": "<color=#8cffff>Besatzungsmitglieder</color> können <color=#ff9ace>verliebt</color> sein",
  "NeutralCanBeInLove": "<color=#7f8c8d>Neutrale</color> können <color=#ff9ace>verliebt</color> sein",
  "CovenCanBeInLove": "<color=#ac42f2>Coven</color> can be <color=#ff9ace>in love</color>",
  "updateButton": "Update",
  "updatePleaseWait": "Please Wait...",
  "updateManually": "Update failed.\nPlease try again or update manually.",
  "updateInProgress": "Updating...",
  "deletingFiles": "Deleting update files...",
  "updateRestart": "Update finished!\nPlease restart the game.",
  "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\nPlease update.",
  "ModBrokenMessage": "The MOD file is damaged.\nPlease reinstall.",
  "UnsupportedVersion": "Unsupported Among Us version.\nPlease Update Among Us",
  "DisabledByProgram": "The program has disabled public rooms",
  "EnterVentToWin": "Enter a Vent to Win!!",
  "EatenByPelican": "Du wurdest verschluckt, warte bis der Pelikan stirbt oder ein Treffen stattfindet",
  "FireworkerPutPhase": "<b>{0}</b> verbleibende Feurwerke",
  "FireworkerWaitPhase": "Warten...",
  "FireworkerReadyFirePhase": "Feuer!",
  "EnterVentWinCountDown": "Enter a Vent within <b>{0}</b> seconds to win!",
  "On": "AN",
  "Off": "AUS",
  "ColoredOn": "<color=#008000>ON</color>",
  "ColoredOff": "<color=#ff0000>OFF</color>",
  "CurrentActiveSettingsHelp": "Current Active Settings Help",
  "WitchCurrentMode": "Aktueller Modus",
  "WitchModeKill": "Kill",
  "WitchModeSpell": "Verhexen",
  "WitchModeDouble": "Doppelklick = Kill, ein Klick = Verhexen",
  "BountyCurrentTarget": "Aktuelles Kopfgeldziel",
  "Roles": "Rollen",
  "Settings": "Einstellungen",
  "Addons": "Add-ons",
  "LastResult": "★ Spielergebnisse",
  "LastEndReason": "★ Grundende",
  "KillLog": "Killprotokoll",
  "MainRoleLog": "Role Convert Log",
  "Maximum": "Maximum",
  "RoleRate": "<color=#008000>EIN</color>",
  "RoleOn": "<color=#ffbd18>ALWAYS</color>",
  "RoleOff": "<color=#ff0000>OFF</color>",
  "Chance0": "<color=#444444>0%</color>",
  "Chance5": "<color=#EE5015>5%</color>",
  "Chance10": "<color=#EC6817>10%</color>",
  "Chance15": "<color=#EC7B17>15%</color>",
  "Chance20": "<color=#EC8E17>20%</color>",
  "Chance25": "<color=#EC9817>25%</color>",
  "Chance30": "<color=#ECAF17>30%</color>",
  "Chance35": "<color=#ECC217>35%</color>",
  "Chance40": "<color=#ECD217>40%</color>",
  "Chance45": "<color=#ECE217>45%</color>",
  "Chance50": "<color=#DFEC17>50%</color>",
  "Chance55": "<color=#DCEC17>55%</color>",
  "Chance60": "<color=#C9EC17>60%</color>",
  "Chance65": "<color=#BFEC17>65%</color>",
  "Chance70": "<color=#ABEC17>70%</color>",
  "Chance75": "<color=#92EC17>75%</color>",
  "Chance80": "<color=#92EC17>80%</color>",
  "Chance85": "<color=#7BEC17>85%</color>",
  "Chance90": "<color=#6EEC17>90%</color>",
  "Chance95": "<color=#5EEC17>95%</color>",
  "Chance100": "<color=#51EC17>100%</color>",
  "SearchNoResult": "No Results.",
  "Preset": "Voreinstellung",
  "Preset_1": "Voreinstellung 1",
  "Preset_2": "Voreinstellung 2",
  "Preset_3": "Voreinstellung 3",
  "Preset_4": "Voreinstellung 4",
  "Preset_5": "Voreinstellung 5",
  "Standard": "Standard",
  "HidenSeekTOHO": "Hide & Seek",
  "GameMode": "Spielmodus",
  "PressTabToNextPage": "Press <color=#ff1919>Tab</color> or <color=#ff1919>Number</color> for Next Page...",
  "RoleSummaryText": "Rollenübersicht:",
  "doOverride": "Override %role%'s Tasks",
  "assignCommonTasks": "%role% has Common Tasks",
  "roleLongTasksNum": "Amount of Long Tasks for %role%",
  "roleShortTasksNum": "Amount of Short Tasks for %role%",
  "Format.Players": "{0}",
  "Format.Seconds": "{0} Sekunden",
  "Format.Percent": "{0} %",
  "Format.Times": "{0}mal",
  "Format.Multiplier": "{0}x",
  "Format.Votes": "{0}",
  "Format.Pieces": "{0}",
  "Format.Health": "{0}",
  "Format.Level": "{0}",
  "KillButtonText": "Killen",
  "ReportButtonText": "Melden",
  "VentButtonText": "Venten",
  "SabotageButtonText": "Sabotage",
  "SniperSnipeButtonText": "Scharfschießen",
  "FireworkerExplosionButtonText": "Entzünden",
  "FireworkerInstallAtionButtonText": "Installieren",
  "MercenarySuicideButtonText": "Selbstmord Timer",
  "WarlockCurseButtonText": "Verfluchen",
  "NinjaShapeshiftText": "Kill",
  "NinjaMarkButtonText": "Markieren",
  "WitchSpellButtonText": "Verhexen",
  "VampireBiteButtonText": "Beißen",
  "MinerTeleButtonText": "Verziehen",
  "ArsonistDouseButtonText": "Übergießen",
  "PuppeteerOperateButtonText": "Manipulieren",
  "WarlockShapeshiftButtonText": "Manipulieren",
  "BountyHunterChangeButtonText": "Kopfgeldwechsel",
  "EvilTrackerChangeButtonText": "Verfolgen",
  "RiftMakerButtonText": "Create Rift",
  "AbyssbringerButtonText": "Black Hole",
  "PitfallButtonText": "Falle setzen",
  "InnocentButtonText": "Blamiere",
  "PelicanButtonText": "Fressen",
  "DeceiverButtonText": "Schwindeln",
  "PursuerButtonText": "Haschen",
  "GangsterButtonText": "Rekrutieren",
  "RevolutionistDrawButtonText": "Gewinnen",
  "HaterButtonText": "Hassen",
  "MedicalerButtonText": "Schützen",
  "DemonButtonText": "Angriff",
  "SoulCatcherButtonText": "Teleportieren",
  "LightningButtonText": "Verdampfen",
  "ProvocateurButtonText": "Grüßen",
  "ButcherButtonText": "Zerstückeln",
  "BomberShapeshiftText": "Explodieren",
  "QuickShooterShapeshiftText": "Aufbewahren",
  "CamouflagerShapeshiftTextBeforeDisguise": "Tarnen",
  "CamouflagerShapeshiftTextAfterDisguise": "Dauer",
  "AnonymousShapeshiftText": "Hacken",
  "DefaultShapeshiftText": "Formwandeln",
  "CleanerReportButtonText": "Reinigen",
  "SwooperVentButtonText": "Schwupps",
  "SwooperRevertVentButtonText": "Erscheinen",
  "WraithVentButtonText": "Verschwinden",
  "WraithRevertVentButtonText": "Erscheinen",
  "VectorVentButtonText": "Hop",
  "VeteranVentButtonText": "Alarmbereit",
  "GrenadierVentButtonText": "Detonieren",
  "MayorVentButtonText": "Notfalltreffen",
  "SheriffKillButtonText": "Schießen",
  "UndertakerButtonText": "Markieren",
  "ArsonistVentButtonText": "Brand entfachen",
  "RevolutionistVentButtonText": "Revolution",
  "FollowerKillButtonText": "Folge",
  "PacifistVentButtonText": "Zurücksetzten",
  "CultistKillButtonText": "Bekehren",
  "InfectiousKillButtonText": "Infiziert",
  "MonarchKillButtonText": "Adeln",
  "OverseerKillButtonText": "Offenbaren",
  "DisabledBySettings": "Disabled by Settings",
  "Disabled": "Deaktiviert",
  "FailToTrack": "Failed To Track",
  "KillCount": "Kills: {0}",
  "CantUse.lastroles": "Es ist nicht erlaubt /lastroles während dem Spiel zu nutzen.",
  "CantUse.killlog": "Es ist nicht erlaubt /killog während dem Spiel zu nutzen.",
  "CantUse.lastresult": "Es ist nicht erlaubt /lastresult während dem Spiel zu nutzen.",
  "IllegalColor": "Please enter the correct color",
  "DisableUseCommand": "Der Befehl ist aufgrund der Hosteinstellungen deaktiviert.",
  "SureUse.quit": "Wir kicken dich und blockieren weitere Beitritte von dir. Dies kann nicht rückgängig gemacht werden. Wenn du das wirklich willst nutze den /qt -Befehl {0}",
  "PlayerIdList": "List of player ID's: ",
  "CancelStartCountDown": "The starting countdown was canceled",
  "RestTOHOSetting": "TOHO settings have been restored to default",
  "FPSSetTo": "FPS Set To: {0}",
  "HostKillSelfByCommand": "Die Lobbyhost hat beschlossen, Selbstmord zu begehen",
  "SyncCustomSettingsRPC": "RPC syncronisiert",
  "Mode": "Modus",
  "Target": "Ziel",
  "PlayerInfo": "Player Info",
  "NoInfoExists": "No Info Exists",
  "PlayerLeftByAU-Anticheat": "<b>{0}</b> was banned by the Innersloth anti-cheat.",
  "PlayerLeftByError": "Das Spiel wird automatisc beenden um Blackscreens zu verhindern.",
  "MsgKickOtherPlatformPlayer": "<b>{0}</b> was kicked due to playing on <b>{1}</b>",
  "KickBecauseLowLevel": "<b>{0}</b> was kicked because their level was too low",
  "TempBannedBecauseLowLevel": "<b>{0}</b> was temporarily banned because their level was too low",
  "KickBecauseDiffrentVersionOrMod": "<b>{0}</b> was kicked because they had a different version of the mod",
  "FFADisplayScore": "Rangliste: {0} Punkte: {1}",
  "FFATimeRemain": "<color=#00ffa5>Verbleibende Zeit:</color> {0} Sekunden",
  "GameOver": "Spiel beendet",
  "TOHOOptions": "TOHO-Optionen",
  "Cancel": "Abbrechen",
  "Back": "Zurück",
  "Yes": "Ja",
  "No": "Nein",
  "AntiBlackOutLoggerSendInGame": "Because of an unknown error, the game will end to prevent a black screen.",
  "AntiBlackOutNotifyInLobby": "An error occurred to prevent a black screen. Do a «/dump» and send the logs to the Discord server TOHO in «bug-reports» and we will try to fix it.",
  "EndWhenPlayerBug": "End the game when a Modded player gets a critical error (While loading)",
  "AntiBlackOutRequestHostToForceEnd": "You were the reason for the black screen. The game will end",
  "AntiBlackOutHostRejectForceEnd": "You were the reason for the black screen, and the Host is not going to end the game\nYou will be disconnected soon",
  "RpcAntiBlackOutNotifyInLobby": "Because of <b>{0}</b>, an unknown error occurred. To prevent a black screen, turn off [{1}] in settings.",
  "RpcAntiBlackOutEndGame": "Because of <b>{0}</b>, an unknown error occurred, the game will end to prevent a black screen.",
  "RpcAntiBlackOutIgnored": "Because of <b>{0}</b>, an unknown error occurred, but the game will continue without that player due to Host settings.",
  "RpcAntiBlackOutKicked": "<b>{0}</b> was kicked due to having a blackout error on its side.",
  "NextPage": "Nächste Seite",
  "PreviousPage": "Vorherige Seite",
  "EAC.CheatDetected.EAC": "Cheating usage detected (Using AUM)",
  "PressF1ShowMainRoleDes": "Press F1: Show Role Description",
  "PressF2ShowAddRoleDes": "Press F2: Show Add-on Description",
  "PressF3ShowRoleSettings": "Press F3: Show Role Settings",
  "PressF4ShowAddOnsSettings": "Press F4: Show Add-ons Settings",
  "FakeTask": "Fake Tasks:",
  "PVP.ATK": "Angriff",
  "PVP.DF": "Verteidigung",
  "PVP.RCO": "Wiederherstellen",
  "SettingsAreLoading": "<b>Loading\nsettings...</b>",
  "EAC.CheatDetected.HighLevel": "Warning: EAC detected High Level of cheats.",
  "EAC.CheatDetected.LowLevel": "Warning: EAC detected Low Level of cheats. One of the players is hacking.",
  "ExiledJester": "Ihr seid alle Narren!\n{0} der {1} lacht euch aus, da er euch ausgetrickst hat, ihn rauszuvoten.\nGG!",
  "JesterMeetingLoose": "<i>\nAber der Sieg ist bis zum Treffen Nr. {0} nicht möglich</i>",
  "ExiledExeTarget": "{0} war der/die/das {1}.\nAber es war auch das <color=#c0c0c0>Scharfrichter</color> -Ziel!\nGG!",
  "ExiledInnocentTargetAddBelow": "\nSchaut zurück, der <color=#8f815e>Unschuldige</color> zählt das Geld in seinen Händen",
  "ExiledInnocentTargetInOneLine": "{0} war der {1}.\nAber schaut zurück, der <color=#8f815e>Unschuldige</color> zählt das Geld in seinen Händen...\nGG!",
  "ExiledDeath": "{0} was {1}!\nThe Crew has been saved from <color=#ff174f>Armageddon</color>!",
  "ExiledNotDeath": "{0} was the {1}.\nBut they were not <color=#644661>Death</color>...\n<b><color=#ff174f>Death has claimed the Souls of the Crew!</color></b>\nGG!",
  "IsGood": "{0} was a <color=#8cffff>good guy</color>",
  "BelongTo": "{0} belongs to {1}",
  "PlayerIsRole": "{0} was The {1}",
  "PlayerExiled": "{0} was ejected",
  "NoImpRemain": "0 verbleibende <color=#ff1919>Verräter</color>",
  "OneImpRemain": "1 verbleibender <color=#ff1919>Verräter</color>",
  "TwoImpRemain": "2 verbleibende <color=#ff1919>Verräter</color>",
  "ThreeImpRemain": "3 verbleibende <color=#ff1919>Verräter</color>",
  "ImpRemain": "{0} verbleibende Verräter",
  "NeutralRemain": "\n{0} <color=#7f8c8d>Neutral Killers</color> remain",
  "OneNeutralRemain": "\n{0} <color=#7f8c8d>Neutral Killer</color> remains",
  "ApocRemain": "\n{0} <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> remains",
  "CovenRemain": "\n{0} <color=#ac42f2>Coven</color> remain",
  "GameOverReason.HumansByVote": "All Impostors and Neutral Killers and Coven were ejected or killed",
  "GameOverReason.HumansByTask": "Die Besatzungsmitglieder haben alle Aufgaben erledigt",
  "GameOverReason.HumansDisconnect": "Besatzungsmitglieder getrennt",
  "GameOverReason.ImpostorByVote": "Die Besatzungsmitglieder wurden rausgeworfen",
  "GameOverReason.ImpostorsByKill": "Die Verräter haben alle gekillt",
  "GameOverReason.ImpostorBySabotage": "Crewmates failed to fix a Critical Sabotage",
  "GameOverReason.ImpostorDisconnect": "Verräter getrennt",
  "FortuneTellerCheck.TaskDone": "[{0}]Rolle -[{1}]",
  "DevAndSpnTitle": "TOHO Family",
  "FortuneTellerCheck.Null": "<b>{0}</b> ist keine aktivierte Rolle,\ndiese Nachricht hätte eigentlich nicht erscheinen sollen.",
  "FortuneTellerCheck.Result": "<b>{0}</b> is either one of the following roles:\n{1}",
  "SunnyboyChance": "<color=#ff9902>Sonniger</color> Chance",
  "BardChance": "<color=#ff1919>Barde</color> Chance",
  "SkeldChance": "Chance that the map is <color=#66a186>The Skeld</color>",
  "MiraChance": "Chance that the map is <color=#e84b56>MIRA HQ</color>",
  "PolusChance": "Chance that the map is <color=#a167c0>Polus</color>",
  "DleksChance": "Chance that the map is <color=#66a186>dlekS ehT</color>",
  "AirshipChance": "Chance that the map is <color=#ed0007>Airship</color>",
  "FungleChance": "Chance, dass es die Karte <color=#ffa646>The Fungle</color> ist",
  "UseMoreRandomMapSelection": "Use a more random map selection",
  "CamouflageMode.Default": "Standard",
  "CamouflageMode.Host": "<color=#FFFF00>Host</color>",
  "CamouflageMode.Random": "Zufällig",
  "CamouflageMode.OnlyRandomColor": "Only Random Color",
  "CamouflageMode.Karpe": "<color=#ffc0cb>KARPED1EM</color>",
  "CamouflageMode.Lauryn": "<color=#f0b6d5>Lauryn</color>",
  "CamouflageMode.Lime": "<color=#ffb347>Lime</color>",
  "CamouflageMode.Pyro": "<color=#ec7578>Pyro</color>",
  "CamouflageMode.ryuk": "<color=#9e2424>ryuk</color>",
  "CamouflageMode.Gurge44": "<color=#E9F7FF>Gurge44</color>",
  "CamouflageMode.TommyXL": "<color=#EC7578>TommyXL</color>",
  "CamouflageMode.Sarha": "<color=#bc88dc>Sarha</color>",
  "DeathCmd.HeyPlayer": "Hey ",
  "DeathCmd.YouAreRole": ", looks like you're the ",
  "DeathCmd.NotDead": "You haven't died yet, this can only be used after you die\n\nCheck back again after you've been brutally <b><color=#ff1919>murdered</color></b>",
  "DeathCmd.KillerName": "You were killed by ",
  "DeathCmd.KillerRole": "Their role is ",
  "DeathCmd.DeathReason": "Your cause of death was ",
  "DeathCmd.YourName": "Du bist ",
  "DeathCmd.YourRole": "Deine Rolle ist ",
  "DeathCmd.Ejected": "You were <b>ejected</b> during a meeting",
  "DeathCmd.Misfired": "You <b>misfired</b>.",
  "DeathCmd.Shrouded": "Du wurdest vom <b><color=#6697FF>Leichentuch</color></b> <b>eingehüllt</b> und wirst, wenn du niemanden killst, dich selbst umbringen.",
  "DeathCmd.Lovers": "Dein <color=#ff9ace>Liebhaber</color> ist tot.",
  "RpsCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/rps X</b> to play Rock Paper Scissors with the system. X can be 0 (rock), 1 (paper) or 2 (scissors). \n\nExample :- /rps 0",
  "RpsDraw": "I choose <b>{0}</b>\n\nWow, what an intense battle of wits we just had! It's almost as if we're equally matched in this game of sheer luck and randomness.",
  "RpsLose": "I choose <b>{0}</b>\n\nWell, well, well, looks like I've managed to outsmart a human again in this highly complex game of Rock, Paper, Scissors. I guess my unbeatable powers strike again! ",
  "RpsWin": "I choose <b>{0}</b>\n\nOh, congratulations! You must have a Crystal Ball hidden behind that screen to beat me at Rock, Paper, Scissors. Or maybe I have the world's worst luck algorithm.",
  "CoinFlipCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>",
  "CoinFlipResult": "Drumroll, please... After an intense battle of gravity and randomness, the coin has decided to grace us with its presence! And the majestic winner is... (wait for it) ... the one and only... <b>{0}</b>! Who could have seen that coming?! Clearly, a momentous occasion in the history of coin flips.",
  "GNoCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/gno X</b> to play guess a number. X can be a number between 0 and 99 (both included). \n\nYou get maximum of <color=#ff0000>7 tries</color> to guess the number.\n\n Example:- <b>/gno 10</b>",
  "GNoLost": "Oh, you were so close! Just one more guess: you might have deciphered the Da Vinci code! By the way, <color=#ff0000>the secret number was... {0}!</color> But hey, you were only off by a few billion possibilities. Better luck next time, Sherlock! ",
  "GNoLow": "Oh, you're really nailing this! It's so low. I almost need a shovel to dig it up!\nYou have <color=#ff0000>{0} guesses</color> left!",
  "GNoHigh": "Oh, absolutely! You're getting warmer. In fact, it's so high that I need a telescope to see it from here! \nYou have <color=#ff0000>{0} guesses</color> left!",
  "GNoWon": "Oh, how did you ever figure that out? It's almost like you're a mind reader! Congratulations, you're a genius! You found the secret number with <color=#00ff00>{0} guesses</color> left!",
  "RandCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/rand X Y</b> to get a number between X and Y, inclusive. \nX and Y can be any number between 0 and 2147483647, including both numbers.\nX must be less than Y.\n\nExample:- <b>/rand 0 99</b>",
  "RandResult": "Congratulations, your random number is {0}! Wasn't that fun?",
  "8BallTitle": "The Magic 8 Ball Reveals...",
  "8BallYes": "Ja",
  "8BallNo": "Nein",
  "8BallMaybe": "Vielleicht",
  "8BallTryAgainLater": "Ask again later",
  "8BallCertain": "Es ist vorherbestimmt",
  "8BallNotLikely": "Outlook not so good",
  "8BallLikely": "Gute Aussichten",
  "8BallDontCount": "Don't count on it",
  "8BallStop": "Stop using an 8Ball in an Among Us Mod",
  "8BallPossibly": "Wahrscheinlichkeit",
  "8BallProbably": "Wahrscheinlich",
  "8BallProbablyNot": "Wahrscheinlich nicht",
  "8BallBetterNotTell": "Better not tell you now",
  "8BallCantPredict": "Cannot predict now",
  "8BallWithoutDoubt": "Without a doubt",
  "8BallWithDoubt": "Sehr zweifelhaft",
  "ChanceToMiss": "Chance to miss a kill",
  "SoulCollectorPointsToWin": "Required number of Souls",
  "SoulCollectorTarget": "You have predicted the death of <b>{0}</b>",
  "SoulCollectorTitle": "SOUL COLLECTOR",
  "SoulCollector_CollectOwnSoulOpt": "Can collect their own Soul",
  "SoulCollectorSelfVote": "Host settings do not allow you to collect your own Soul",
  "SoulCollectorToDeath": "You have become Death!!!",
  "SoulCollectorTransform": "<align=\"center\"><size=150%>Now <b><color=#A675A1>Soul Collector</b></color> has become <b><color=#ff174f>Death</b></color>, Destroyer of Worlds and Horseman of the Apocalypse!<br><br><size=115%><u>Find them and vote them out before they bring forth <color=#ff174f>Armageddon</color>!</u></size></align>",
  "GetPassiveSouls": "Gain a passive Soul every round",
  "PassiveSoulGained": "You have gained a passive Soul from the underworld.",
  "SoulCollectorTargetUsed": "You've already targeted someone this round!",
  "SoulCollectorSoulGained": "Soul gained",
  "SoulCollectorCanVent": "<color=#A675A1>Soul Collector</color> can Vent",
  "DeathMeetingTimeIncrease": "Increased Meeting time when <color=#ff174f>Death</color> exists",
  "SoulCollectorMeetingDeath": "Your target has died during the meeting. You have gained a Soul.",
  "SoulCollectorKillButtonText": "Vorhersagen",
  "SoulCollectorHasImpostorVision": "<color=#A675A1>Soul Collector</color> has Impostor vision",
  "ApocalypseIsNigh": "[ The Apocalypse Is Nigh! ]",
  "ApocalypseImmune": "This role is immune!",
  "BakerToFamine": "You have become Famine!!!",
  "BakerTransform": "<align=\"center\"><size=150%>The <b><color=#bf9f7a>Baker</b></color> has transformed into <b><color=#83461c>Famine</b></color>, Horseman of the Apocalypse! A famine has begun!</size></align>",
  "BakerAlreadyBreaded": "That player already has bread!",
  "BakerBreadUsedAlready": "You've already given a player bread this round!",
  "BakerBreaded": "Player given bread",
  "BakerBreadNeededToTransform": "Required number of bread to become Famine",
  "BakerCantBreadApoc": "You cannot give other Apocalypse members bread!",
  "BakerKillButtonText": "Brot",
  "BakerUnshiftButtonText": "Brot wechseln",
  "BakerRevealBread": "Aufdecken",
  "BakerRoleblockBread": "Rollenblock",
  "BakerBarrierBread": "Barriere",
  "BakerCurrentBread": "Current Bread: ",
  "BakerSwitchBread": "Bread Switched to: ",
  "BakerCanVent": "Baker can Vent",
  "BakerBreadGivesEffects": "Bread gives additional effects",
  "BakerTransformNoMoreBread": "Baker transforms if they do not have enough bread",
  "FamineKillButtonText": "Hungern",
  "FamineStarveCooldown": "<color=#83461c>Famine</color> Starve Cooldown",
  "FamineCantStarveApoc": "You cannot starve other Apocalypse members!",
  "FamineAlreadyStarved": "That player has already been starved!",
  "FamineStarved": "Player starved",
  "ChronomancerKillCooldown": "Ability Charge Time",
  "ChronomancerDecreaseTime": "Slaughter Decrease Time (lower is faster)",
  "ChronomancerStartMassacre": "SLAUGHTER: ACTIVATED",
  "ChronomancerVisionMassacre": "Vision When in Slaughter",
  "ShamanButtonText": "Voodoo",
  "ShamanTargetAlreadySelected": "You have already selected a Voodoo Doll in this round",
  "Shaman_KillerCannotMurderChosenTarget": "Der Killer kann das gewählte Ziel nicht töten",
  "VoodooCooldown": "Voodoo Cooldown",
  "AdminWarning": "Admin Table in use!",
  "VitalsWarning": "Vitals in use!",
  "DoorlogWarning": "DoorLogs in use!",
  "CameraWarning": "Cameras in use!",
  "MinWaitAutoStart": "Minutes to wait before auto-starting",
  "MaxWaitAutoStart": "Beschleunige den Start, wenn der Lobbytimer unter diesen Minuten ist",
  "PlayerAutoStart": "Minimum Player Threshold to auto-start",
  "AutoStartTimer": "Anfänglicher Countdown für Autostart",
  "ImmediateAutoStart": "Immediately start the game when reaching certain conditions",
  "ImmediateStartTimer": "Initial countdown for Immediate-starting",
  "StartWhenPlayersReach": "Immediately Start when we have enough players above",
  "StartWhenTimerLowerThan": "Immediately Start when Lobby Timer goes below",
  "AutoPlayAgainCountdown": "Delay before re-entering lobby",
  "AutoPlayAgain": "Auto Play Again",
  "AutoRehost": "Auto Re-Host on Bad Disconnect",
  "CountdownText": "Rejoining lobby in {0}s",
  "TimeMasterSkillDuration": "<color=#44baff>Zeitschild</color> -Dauer",
  "TimeMasterSkillCooldown": "<color=#44baff>Zeitschild</color> -Wartezeit",
  "TimeMasterOnGuard": "Zeitschild ist aktiv!",
  "TimeMasterSkillStop": "Zeitschild ist vorbei!",
  "TimeMasterVentButtonText": "Zeitschild",
  "BodyCannotBeReported": "Body could not be reported",
  "BurstKillDelay": "Explosions- kill Verzögerung",
  "BurstNotify": "That was a Burst! Get in a Vent or <color=#ff1919>die</color>.",
  "BurstFailed": "Platzender verfehlte dich zu bombardieren",
  "ShroudButtonText": "Einhüllen",
  "ShroudCooldown": "Einhüllen Wartezeit",
  "Message.Shrouded": "Ein oder mehrere Spieler wurden vom <b><color=#6697FF>Leichentuch</color></b> eingehüllt!\n\nBeseitige das <b><color=#6697FF>Leichentuch</color></b> oder alle eingehüllten Spieler werden <color=#ff1919>sterben</color>!",
  "LudopathRandomKillCD": "Maximum Kill Cooldown",
  "UnderdogMaximumPlayersNeededToKill": "Maximale Anzahl von lebenden Spielern um Killen zu dürfen",
  "GodfatherTargetCountMode": "Killer turns into",
  "GodfatherCount_Refugee": "<color=#ff1919>Refugee</color>",
  "GodfatherCount_Madmate": "<color=#ff1919>Madmate</color>",
  "GodfatherRefugeeMsg": "You have been recruited by GodFather!",
  "MissChance": "Chance to Miss",
  "IncreaseByOneIfConvert": "Increase the KillCount +1 if a Crewmate is Converted",
  "HawkMissed": "Verfehlt!",
  "HawkCanKillNum": "Maximum Slices",
  "HawkKillMax": "Du hast keine Fähigkeit-Nutzungen mehr",
  "HawkKillTooManyDead": "Es sind zu viele Spieler tot",
  "MinimumPlayersAliveToKill": "Minimum Players Alive to Kill",
  "BloodMoonCanKillNum": "Maximum BloodLettings",
  "BloodMoonTimeTilDie": "Zeit bis zum Tod",
  "PossessorPossessCooldown": "Possession Cooldown",
  "PossessorPossessDuration": "Possession Duration",
  "PossessorAlertRange": "Alert Range",
  "PossessorFocusRange": "Focus Range",
  "DeathTimer": "Death In: {DeathTimer}s",
  "BerserkerKillCooldown": "Berserker Kill Cooldown",
  "BerserkerMax": "Maximum level that Berserker can reach",
  "BerserkerHasImpostorVision": "<color=#FF0055>Berserker</color> Has <color=#ff1919>Impostor</color> Vision",
  "WarHasImpostorVision": "<color=#2B0804>War</color> Has <color=#ff1919>Impostor</color> Vision",
  "BerserkerCanVent": "<color=#FF0055>Berserker</color> Can Vent",
  "WarCanVent": "<color=#2B0804>War</color> Can Vent",
  "BerserkerOneCanKillCooldown": "Unlock lower Kill Cooldown",
  "BerserkerOneKillCooldown": "Kill Cooldown after unlocking",
  "BerserkerTwoCanScavenger": "Schalte Aasgeierkills frei",
  "BerserkerThreeCanBomber": "Schalte Bombenkills frei",
  "BerserkerFourCanNotKill": "Become <color=#2B0804>War</color>",
  "BerserkerMaxReached": "Maximales Level erreicht!",
  "BerserkerLevelChanged": "Level auf {0} erhöht",
  "BerserkerLevelRequirement": "Levelanforderungen für Freischaltung",
  "KilledByBerserker": "Du wurdest vom Berserker gekillt",
  "BerserkerToWar": "You have become War!!!",
  "BerserkerTransform": "<align=\"center\"><size=150%>The <color=#FF0055><b>Berserker</b></color> has transformed into <color=#2B0804><b>War</b></color>, Horseman of the Apocalypse! Cry 'Havoc!', and let slip the dogs of war.</size></align>",
  "WarKillCooldown": "War Kill Cooldown",
  "BerserkerCanKillTeamate": "Can kill other Neutral Apocalypse",
  "BlackmailerSkillCooldown": "Erpresser Wartezeit",
  "BlackmailerMax": "Maximale Anzahl dem Sprechen von erpressten Spieler",
  "BlackmailerDead": "Achtung!<b>{0}</b> Wurde erpresst vom <color=#ff1919>Erpresser</color>!",
  "BlackmaileKillTitle": "ERPRESSER",
  "UnluckyTaskSuicideChance": "Chance für Selbstmord durch Aufgaben erledigen",
  "UnluckyKillSuicideChance": "Chance für Selbstmord durch killen",
  "UnluckyVentSuicideChance": "Chance to suicide from Venting",
  "UnluckyReportSuicideChance": "Chance für Selbstmord durch Leichen melden",
  "UnluckyOpenDoorSuicideChance": "Chance to suicide from opening a door",
  "NeutralCanBeAware": "<color=#7f8c8d>Neutrale</color> können <color=#4B0082>Bewusster</color> werden",
  "CrewCanBeAware": "<color=#8cffff>Besatzung</color> können<color=#4B0082>Bewusster</color> werden",
  "AwareKnowRole": "Weiß die Rolle des Spielers",
  "AwareInteracted": "{0} Versuchte deine Rolle zu erfahren.",
  "AwareTitle": "BEWUSSTE NACHRICHT",
  "LighterVentButtonText": "Erleuchten",
  "LighterSkillCooldown": "<color=#eee5be>Erleuchtungs</color> -Wartezeit",
  "LighterSkillDuration": "<color=#eee5be>Erleuchtungs</color> -Zeit",
  "LighterVisionNormal": "Erleuchtete Sicht",
  "LighterVisionOnLightsOut": "Erleuchtete Sicht während Lichtsabotage",
  "StealthDarkened": "Dunkel: {0}",
  "StealthExcludeImpostors": "Ignoriere Verräter beim Blenden",
  "StealthDarkenDuration": "Blendedauer",
  "PenguinAbductTimerLimit": "Ziehzeit",
  "PenguinMeetingKill": "Kill das Ziel, wenn ein Treffen während des Ziehens beginnt",
  "PenguinKillButtonText": "Ziehen",
  "PenguinTimerText": "Zieh-Timer",
  "PenguinTargetOnCheckMurder": "You are grabbed. Try to escape that first!",
  "WitnessTime": "Maximum Time after killing where killer appears red",
  "WitnessButtonText": "Untersuchen",
  "WitnessFoundInnocent": "<color=#00ff00>✓</color>",
  "WitnessFoundKiller": "<color=#ffff00>⚠</color>",
  "SwapperMax": "Maximale Wechsel",
  "CanSwapSelfVotes": "Can exchange your own votes.",
  "SwapperTrialMax": "Du kannst nicht mehr tauschen, da du die maximale Tauschanzahl erreicht hast.",
  "CantSwapSelf": "Can't exchange of one's own vote",
  "SwapVote": "The votes of <b>{0}</b> and <b>{1}</b> were swapped!",
  "SwapDead": "Sorry, you can't swap votes after death.",
  "SwapNull": "Please choose the ID of a living player to swap votes with. Use 253 to clear swaps",
  "SwapHelp": "Command Format: /sw [player ID] to select the target\nYou can see the player ID's next to the player names or use /id to see the player ID list.\nUse /swap 253 to clear your previous swap",
  "Swap1": "Swap target 1 selected",
  "Swap2": "Swap target 2 selected",
  "CancelSwap": "Cleared your previous swap!",
  "CancelSwapDueToTarget": "Cleared your previous swap because one or more of your targets is dead.",
  "Swap1=Swap2": "The target you input is the same as Swap target 1.\nPls input a different one",
  "SwapTitle": "TAUSCHER",
  "SwapperTryHideMsg": "Versuche Tauscherbefehl(e) auszublenden",
  "SwapperPreResult": "Currently, you selected to swap votes between <b>{0}</b> and <b>{1}</b>.\nIf you feel unsure, use /swap 253 to clear your selection.",
  "ImpCanKillFragile": "<color=#ff1919>Verräter</color> können <color=#D3D3D3>Zerbrechlicher</color> sein",
  "NeutralCanKillFragile": "<color=#7f8c8d>Neutrale</color> können <color=#D3D3D3>Zerbrechlicher</color> sein",
  "CrewCanKillFragile": "<color=#8cffff>Crewmates</color> can force kill <color=#D3D3D3>Fragile</color>",
  "CovenCanKillFragile": "<color=#ac42f2>Coven</color> can force kill <color=#D3D3D3>Fragile</color>",
  "FragileKillerLunge": "Killer lunges on kill",
  "CrusaderSkillLimit": "Maximale Missionierungen",
  "CrusaderSkillCooldown": "Missionarswartezeit",
  "CrusaderKillButtonText": "Missionieren",
  "JailorKillButtonText": "Einkerkern",
  "AgitaterKillButtonText": "Passen",
  "HasSerialKillerBuddy": "Hat einen Serienkillerkollegen",
  "ChanceToSpawn": "Chance zu entstehen",
  "ChanceToSpawnAnother": "Chance für additive Entstehung",
  "BloodthirstKillCD": "<color=#630000>Blutdürstiger</color> Killwartezeit",
  "BloodthirstPlayerCount": "Maximum players alive for <color=#630000>Bloodthirst</color>",
  "ReflectHarmfulInteractions": "Reflektiere <color=#ff1919>Zerstörerische</color> Interaktionen",
  "DiseasedCDOpt": "Increase the Cooldown by",
  "DiseasedCDReset": "Cooldown returns to normal after a meeting",
  "AntidoteCDOpt": "Decrease the Cooldown by",
  "AntidoteCDReset": "Cooldown returns to normal after a meeting",
  "GlowRadius": "Glow Radius",
  "GlowVisionOthers": "Vision Boost for nearby Players",
  "GlowVisionSelf": "Vision Boost for Glow",
  "SleuthCanKnowKillerRole": "Kann die Rolle des Killers herausfinden",
  "SleuthNoticeKiller": "\nDie Rolle des Killers ist <b>{0}</b>.",
  "SleuthNoticeVictim": "{0} hat die Rolle <b>{1}</b>.",
  "SleuthNoticeKillerNotFound": "\nDer Killer konnte nicht identifiziert werden, das war womöglich<b>Selbstmord</b>.",
  "BomberDiesInExplosion": "<color=#ff1919>Bomber</color> stirbt in seiner Explosion",
  "ImpostorsSurviveBombs": "<color=#ff1919>Verräter</color> überleben Bomben",
  "PunchingBagKillMax": "Anzahl an Angriffen um zu gewinnen",
  "GuessPunchingBag": "You just tried to guess a Punching Bag!\nThey're now one step closer to winning!",
  "GuessPunchingBagAgain": "You just tried to guess a Punching Bag again!\n\nIt no longer counts your attacks by guessing",
  "PunchingBagKill": "Du wurdest angegriffen!",
  "SelfGuessPunchingBag": "Du kannst dich nicht selbst guessen als Boxsack, du Cheater!",
  "GuessPunchingBagBlocked": "Der Boxsack kann nicht guessen, weil er versucht hat sich selbst zu guessen.",
  "EradicatePunchingBag": "You just tried to terminate Punching Bag, that is not allowed.",
  "RememberCooldown": "Nachmacherwartezeit",
  "RefugeeKillCD": "<color=#ff1919>Flüchtling</color> Killwartezeit",
  "RememberedNeutralKiller": "You remembered you were a Neutral killer!",
  "RememberedMaverick": "Du erinnerst dich, dass du ein Außenseiter bist!",
  "RememberedPursuer": "Du erinnerst dich, dass du ein Häscher bist!",
  "RememberedFollower": "Du erinnerst dich, dass du ein Folger bist!",
  "RememberedAmnesiac": "Du hast deine Rolle vergessen.",
  "AmnesiacRemembered": "You remembered you were {0}!",
  "ReportWhenFailedRemember": "Report Dead Body when failed to remember",
  "RememberedImitator": "You remembered you were an Imitator.",
  "RememberedImpostor": "Du erinnerst dich, dass du ein Verräter bist!",
  "RememberedCrewmate": "You remembered you were a Crewmate!",
  "ImitatorImitated": "Ein Imitator hat deine Rolle nachgeahmt!",
  "ImitatorInvalidTarget": "Nachahmung fehlgeschlagen",
  "RememberButtonText": "Erinnern",
  "ImitatorKillButtonText": "Nachahmen",
  "IncompatibleNeutralMode": "If Neutral is incompatible, turn into",
  "RememberedYourRole": "Ein Dementer erinnerte sich an deine Rolle!",
  "YouRememberedRole": "You remembered who you were!",
  "BanditStealMode": "Stehlen-Modus",
  "BanditStealMode_OnMeeting": "Beim Treffen",
  "BanditStealMode_Instantly": "Direkt",
  "BanditMaxSteals": "Maximales Stehlen",
  "BanditCanStealBetrayalAddon": "Kann Verrat Add-on-Rollen stehlen",
  "BanditCanStealImpOnlyAddon": "Can Steal <color=#ff1919>Impostor</color> Only Add-ons",
  "Bandit_NoStealableAddons": "Could not steal Add-on from the player",
  "BanditStealCooldown": "Steal Cooldown",
  "DoppelMaxSteals": "Maximum Steals",
  "DoppelCurrentVictimCanSeeRolesAsDead": "Last victim can see Role and Add-on info of alive players as a ghost",
  "RetributionistDeadMsg": "The death of the Retributionist means the beginning of retribution. \nPlease use /ret + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /ret to get a list of player ID's",
  "RetributionistAliveKill": "Retribution for the Retributionist may only begin after their death.",
  "RetributionistKillMax": "You've reached the maximum amount of kills. You can't kill anymore!",
  "RetributionistKillDead": "Choose a living player to kill.",
  "RetributionistKillSucceed": "<b>{0}</b> was killed by the Retributionist!",
  "RetributionistKillDisable": "You can't retribute until your tasks are done.",
  "CanOnlyRetributeWithTasksDone": "Can only retribute on task completion",
  "RetributionistCanKillNum": "Maximum retributions",
  "RetributionistKillTooManyDead": "Too many players are dead. You can't retribute.",
  "MinimumPlayersAliveToRetri": "Minimum players alive to retribute",
  "MinimumNoKillerEjectsToKill": "Minimum meetings passed with no killer ejects to kill",
  "ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
  "TwisterCooldown": "Wirbelwartezeit",
  "TwisterButtonText": "Wirbeln",
  "TwisterHideTwistedPlayerNames": "Blende Spielernamen aus, beim Wirbel",
  "InstigatorAbilityLimit": "Anzahl der Fähigkeitsverwendungen",
  "InstigatorKillsPerAbilityUse": "Kills pro Fähigkeits-Anwendung",
  "CrewCanFindCaptain": "Besatzungsmitglieder sehen Kapitän",
  "MadmateCanFindCaptain": "Verräterhelfer sehen Kapitän",
  "ReducedSpeed": "Reduzierte Geschwindigkeit",
  "ReducedSpeedTime": "Time duration for reduced speed",
  "CaptainCanTargetNB": "Kann auf Neutrale-Harmlose zielen",
  "CaptainCanTargetNE": "Kann auf Neutrale-Böse zielen",
  "CaptainCanTargetNC": "Kann auf Neutrale-Chaoten zielen",
  "CaptainCanTargetNA": "Captain can target Neutral Apocalypse",
  "CaptainCanTargetNK": "Kann auf Neutrale-Killer zielen",
  "CaptainCanTargetCoven": "Captain can target Coven",
  "CaptainSpeedReduced": "Kapitän reduziert die Geschwindkeit",
  "CaptainRevealTaskRequired": "Anzahl an erledigten Aufgaben, nachdem der Kapitän bekundet wird",
  "CaptainSlowTaskRequired": "Anzahl an erledigten Aufgaben, nachdem ein Ziel verlangsamt wird",
  "InspectorTryHideMsg": "Blende <color=#0D57AF>Inspektor</color> -Befehle aus",
  "MaxInspectCheckLimit": "Maximum inspections per game",
  "InspectCheckLimitPerMeeting": "Maximum inspections per meeting",
  "InspectCheckTargetKnow": "Ziele bekommen Information dass sie vom <color=#0D57AF>Inspektor</color> kontrolliert wurden",
  "InspectCheckOtherTargetKnow": "Targets know who they were checked with",
  "InspectorDead": "Du kannst niemanden als Toter kontrollieren",
  "InspectCheckMax": "Maximum inspections per game reached!\nYou can not use your power anymore.",
  "InspectCheckRound": "Maximum inspections per round reached!\nYou can check again in the next round.",
  "InspectCheckSelf": "HA!! You thought it would be this easy. You can not check yourself",
  "InspectCheckReveal": "HA! You thought it would be this easy. You can not check a role that is revealed",
  "InspectCheckTitle": "INSPEKTOR ",
  "InspectCheckTrue": "<b>{0}</b> and <b>{1}</b> are in the same team!",
  "InspectCheckFalse": "<b>{0}</b> and <b>{1}</b> are <color=#ff1919>NOT</color> in the same team!",
  "InspectCheckTargetMsg": " wurde vom Inspektor kontrolliert.",
  "InspectCheckHelp": "Instructions: /cmp [Player ID 1] [Player ID 2] \nExample: /cmp 1 5 \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
  "InspectCheckNull": "Please select an ID of a living player to check their team",
  "InspectCheckBaitCountMode": "<color=#00f7ff>Killköder</color> zählt als offenbarte Rolle, wenn die <color=#00f7ff>Killköder</color>-Offenbarung im ersten Treffen aktiviert ist",
  "InspectCheckRevealTarget": "When tasks are done, the target knows the team of the other target",
  "InspectorTargetReveal": " Sieht aus, als ob <b>{0}</b> dem <b>{1}</b>-Team abgehört",
  "EgoistCountMode.Original": "Original",
  "EgoistCountMode.Neutral": "Neutral",
  "JailerJailCooldown": "Jail Cooldown",
  "JailerMaxExecution": "Maximale Exekutierungen",
  "JailerNBCanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#046300>Benign</color>",
  "JailerNCCanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#D4AF37>Chaos</color>",
  "JailerNECanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#912900>Evil</color>",
  "JailerNKCanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#ff1919>Killing</color>",
  "JailerNACanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "JailerCovenCanBeExe": "Can execute <color=#ac42f2>Coven</color>",
  "JailerCKCanBeExe": "Kann <color=#8cffff>Besatzungs Killer</color> exekutieren",
  "JailerTargetAlreadySelected": "Du hast schon ein Opfer ausgewählt",
  "SuccessfullyJailed": "Target successfully jailed",
  "CantGuessJailed": "Du kannst diese Ziel nicht guessen",
  "JailedCanOnlyGuessJailer": "Du wurdest gefangengenommen. Du kannst nur den Gefängniswärter guessen.",
  "CanNotTrialJailed": "You can not trial the target.",
  "notifyJailedOnMeeting": "Notify jailed player when a meeting starts",
  "JailedNotifyMsg": "The Jailer has jailed you. No one can guess or judge you. You can only guess The Jailer.\n\nIf Jailer votes you, you will be executed after the meeting ends.",
  "JailerTitle": "JAILER",
  "CopyCatCopyCooldown": "Copy Cooldown",
  "CopyCatRoleChange": "Deine Rolle wurde zu <b>{0}</b>",
  "CopyCatCanNotCopy": "You can not copy the target's role",
  "CopyButtonText": "Kopieren",
  "CopyCrewVar": "Can copy evil variants of Crewmate roles",
  "CopyTeamChangingAddon": "Can copy team changing Add-on",
  "MaxCleanserUses": "Maximum Cleanses",
  "CleansedCanGetAddon": "Cleansed player can get Add-on",
  "CleanserTitle": "REINIGER",
  "CleanserRemoveSelf": "Du kannst dich nicht reinigen",
  "CleanserCantRemove": "Oops! the player can not be Cleansed.",
  "CleanserRemovedRole": "<b>{0}</b> has been cleansed. All their Add-ons will be removed after the meeting.\n\nYour vote has been returned and you can vote for someone.",
  "LostAddonByCleanser": "The Cleanser removed all your Add-ons",
  "MaxProtections": "Maximum Protections",
  "KeeperHideVote": "Blende Hütervotes aus",
  "KeeperProtect": "Du hast dich für <b>{0}</b>'s Verbleib eingesetzt, dein Vote wurde wieder zurückgegeben",
  "KeeperTitle": "KEEPER",
  "MaulRadius": "Maul Radius",
  "ImpKnowCyberDead": "<color=#ff1919>Impostors</color> know if Cyber died",
  "CrewKnowCyberDead": "<color=#8cffff>Crewmates</color> know if Cyber died",
  "NeutralKnowCyberDead": "<color=#7f8c8d>Neutrale</color> wissen wenn Cyber gestorben ist",
  "CovenKnowCyberDead": "<color=#ac42f2>Coven</color> know if Cyber died",
  "CyberKnown": "Everyone can see Cyber",
  "KillerGetBewilderVision": "Killer gets <color=#c894f5>Bewilder</color>'s vision",
  "ImpCanBeOiiai": "<color=#ff1919>Verräter</color> können OIIAI sein",
  "CrewCanBeOiiai": "<color=#8cffff>Besatzungsmitglieder</color> können OIIAI sein",
  "NeutralCanBeOiiai": "<color=#7f8c8d>Neutrale</color> können OIIAI sein",
  "CovenCanBeOiiai": "<color=#ac42f2>Coven</color> can be OIIAI",
  "OiiaiCanPassOn": "OIIAI an den Killer weitergeben",
  "NeutralChangeRolesForOiiai": "Neutrale werden zu ",
  "LostRoleByOiiai": "Deine Rolle wurde vom OIIAI ausradiert!",
  "ImpCanBeLoyal": "<color=#ff1919>Verräter</color> können <color=#B71556>Loyaler</color> werden",
  "CrewCanBeLoyal": "<color=#8cffff>Crewmates</color> can become <color=#B71556>Loyal</color>",
  "CovenCanBeLoyal": "<color=#ac42f2>Coven</color> can become <color=#B71556>Loyal</color>",
  "TasklessCrewCanBeLazy": "<color=#8cffff>Besatzungsmitglieder</color> ohne Aufgaben können <color=#A4DFFE>Fauler</color> werden",
  "TaskBasedCrewCanBeLazy": "Task based <color=#8cffff>Crewmates</color> can be <color=#A4DFFE>Lazy</color>",
  "SheriffCanBeMadmate": "<color=#ffb347>Sheriff</color> kann <color=#ff1919>Verräterhelfer</color> werden",
  "MayorCanBeMadmate": "<color=#204d42>Bürgermeister</color> kann <color=#ff1919>Verräterhelfer</color> werden",
  "NGuesserCanBeMadmate": "<color=#f0e68c>Guter Guesser</color> kann <color=#ff1919>Verräterhelfer</color> werden",
  "SnitchCanBeMadmate": "<color=#b8fb4f>Spitzel</color> kann <color=#ff1919>Verräterhelfer</color> werden",
  "JudgeCanBeMadmate": "<color=#f8d85a>Richter</color> kann <color=#ff1919>Verräterhelfer</color> werden",
  "MarshallCanBeMadmate": "<color=#5573AA>Marschall</color> kann <color=#ff1919>Verräterhelfer</color> werden",
  "GanRetributionistCanBeMadmate": "<color=#228B22>Retributionist</color> can be converted",
  "RetributionistCanBeMadmate": "<color=#228B22>Retributionist</color> can become <color=#ff1919>Madmate</color>",
  "OverseerCanBeMadmate": "<color=#BA55D3>Aufpasser</color> kann <color=#ff1919>Verräterhelfer</color> werden",
  "GanSheriffCanBeMadmate": "<color=#f8cd46>Sheriff</color> kann konvertieren",
  "GanMayorCanBeMadmate": "<color=#204d42>Bürgermeister</color> kann konvertieren",
  "GanNGuesserCanBeMadmate": "<color=#f0e68c>Guter Guesser</color> kann konvertieren",
  "GanJudgeCanBeMadmate": "<color=#f8d85a>Richter</color> kann konvertieren",
  "GanMarshallCanBeMadmate": "<color=#5573AA>Marschall</color> kann konvertieren",
  "GanOverseerCanBeMadmate": "<color=#BA55D3>Aufpasser</color> kann konvertieren werden",
  "GanCovenCanBeMadmate": "<color=#ac42f2>Coven</color> can be converted",
  "RascalAppearAsMadmate": "Appear as <color=#ff1919>Madmate</color> on Ejection",
  "CouncillorDead": "Sorry, du kannst Tote nicht umbringen.",
  "CouncillorMurderMaxMeeting": "Sorry, du hast in diesem Treffen die maximale Anzahl an Morden erreicht.",
  "CouncillorMurderMaxGame": "Sorry, du hast die maximale Anzahl an Kills in diesem spiel erreicht.",
  "Councillor_LaughToWhoMurderSelf": "HAHAHA wer hätte gedacht das jemand dumm genug ist sich selbst zu killen.\nNa ja das ist anscheinend...... DU!",
  "Councillor_MurderKill": "<b>{0}</b> was murdered.",
  "Councillor_MurderHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
  "Councillor_MurderNull": "Wähle einen lebenden Spieler zum Killen.",
  "Councillor_MurderKillTitle": "BÖSES GERICHT ",
  "CouncillorMakeEvilJudgeClear": "Show Trial as Councillor Murder",
  "Councillor_CannotMurderImpTeam": "Sorry, you can not murder your teammate.",
  "Councillor_SuicideForMurderImps": "You died because you are trying to murder your team members.",
  "CouncillorMurderLimitPerMeeting": "Maximum Kills per Meeting",
  "CouncillorMurderLimitPerGame": "Maximum Kills per Game",
  "CouncillorCanMurderMadmate": "Kann <color=#ff1919>Verräterhelfer</color> killen",
  "CouncillorCanMurderImpostor": "Kann <color=#ff1919>Verräter</color> umbringen",
  "CouncillorSuicideOnJudgeImpTeam": "Suicide when judge <color=#ff1919>Impostors</color> Team Wrongly",
  "CouncillorCanMurderTaskDoneSnitch": "Can Murder <color=#b8fb4f>Snitch</color> with All Tasks Done",
  "CouncillorTryHideMsg": "Versuche den Befehl des Ratsmitgliedes zu verstecken",
  "DazzlerDazzled": "You were dazzled by the Dazzler!",
  "DazzlerCauseVision": "Reduced vision",
  "DazzlerDazzleLimit": "Maximum number of players affected by reduced vision",
  "DazzlerResetDazzledVisionOnDeath": "Reset vision of dazzled players on death/eject",
  "DazzleCooldown": "Dazzle Cooldown",
  "DazzleButtonText": "Lichtfluten",
  "MoleVentButtonText": "Graben",
  "MoleVentCooldown": "Dig Cooldown",
  "AddictVentButtonText": "Immunisieren",
  "AddictInvulnerbilityTimeAfterVent": "<color=#008000>Unverwundbarkeitszeit</color>",
  "AddictSpeedWhileInvulnerble": "Movement speed while <color=#008000>Invulnerable</color>",
  "AddictFreezeTimeAfterInvulnerbility": "Bewegungsunfäihgkeitszeit des <color=#008000>Süchtigen</color> die nach der <color=#008000>Unverwundbarkeitszeit</color> kommt",
  "AlchemistShieldDur": "Abwehrtrankdauer",
  "AlchemistInvisDur": "Unsichtbarkeitstrankdauer",
  "AlchemistVision": "Nachtsicht",
  "AlchemistVisionOnLightsOut": "Nachtsicht bei Lichtsabotage",
  "AlchemistVisionDur": "Nachtsichtdauer",
  "AlchemistSpeed": "Beschleunigungstrankdauer",
  "AlchemistVentButtonText": "Trinken",
  "AlchemistGotShieldPotion": "Abwehrtrank: Vergibt dir einen temporären Schild",
  "AlchemistGotSightPotion": "Nachtsichttrank: Vergibt dir temporär erweiterte Sicht",
  "AlchemistGotQFPotion": "Potion of Fixing: Allows you to fix one Sabotage instantly",
  "AlchemistGotTPPotion": "Verzetteltrank: Teleportiere dich zu einem zufälligem Spieler",
  "AlchemistGotSuicidePotion": "Vergiftungstrank: Vergifte dich",
  "AlchemistGotSpeedPotion": "Beschleunigungstrank: Beschleunigt dich",
  "AlchemistGotBloodthirstPotion": "Schadenstrank: Kille den nächsten Spieler, dem du begegnest",
  "AlchemistGotInvisibility": "Unsichtbarkeitstrank: Werde unsichtbar",
  "NoPotion": "You have no Potions",
  "StoreShield": "<color=#00ff97>Abwehrtrank</color>",
  "StoreSuicide": "<color=#478800>Vergiftungstrank</color>",
  "StoreTP": "<color=#42d1ff>Verzetteltrank</color>",
  "StoreSP": "<color=#77e0cb>Beschleunigungstrank</color>",
  "StoreQF": "<color=#3333ff>Repariertrank</color>",
  "StoreBL": "<color=#691a2e>Schadenstrank</color>",
  "StoreNS": "<color=#663399>Nachtsichttrank</color>",
  "StoreINV": "<color=#663399>Potion of Invisibility</color>",
  "StoreNull": "<color=#888888>None</color>",
  "PotionStore": "<color=#00ffa5>Trank gelagert: </color>",
  "WaitQFPotion": "\n<color=#3333ff>Repariertrank</color> zur Verwendung bereit",
  "AlchemistShielded": "Abwehrtrank getrunken",
  "AlchemistHasVision": "Nachtsichttrank getrunken",
  "AlchemistShieldOut": "Abwehrtrank abgelaufen",
  "AlchemistVisionOut": "Nachtsichttrank abgelaufen",
  "AlchemistPotionBloodthirst": "You gained Bloodthirst",
  "AlchemistHasSpeed": "Beschleunigugstrank getrunken",
  "AlchemistSpeedOut": "Beschleunigugstrank abgelaufen",
  "DeathpactDuration": "<color=#ff1919>Deathpact</color> Duration",
  "DeathPactCooldown": "<color=#ff1919>Deathpact</color> Assign Cooldown",
  "DeathpactNumberOfPlayersInPact": "Number of players in <color=#ff1919>Deathpact</color>",
  "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in <color=#ff1919>Deathpact</color>",
  "DeathpactReduceVisionWhileInPact": "Reduce vision for players in <color=#ff1919>Deathpact</color>",
  "DeathpactVisionWhileInPact": "Vision for players in <color=#ff1919>Deathpact</color>",
  "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in <color=#ff1919>Deathpact</color> on meeting",
  "DeathpactPlayersInDeathpactCanCallMeeting": "Players in active <color=#ff1919>Deathpact</color> can call meeting",
  "DeathpactActiveDeathpact": "Finde <b>{0}</b> in <b>{1}</b> Sekunden.",
  "DeathpactCouldNotAddTarget": "Target can't be added to Deathpact.",
  "DeathpactComplete": "Deathpact was concluded.",
  "DeathpactExecuted": "Deathpact was executed.",
  "DeathpactAverted": "Deathpact was averted.",
  "DeathpactButtonText": "Zuweisen",
  "DevourerHideNameConsumed": "Hide the names of consumed players",
  "DevourCooldown": "Devour Cooldown",
  "DevourerButtonText": "Verschlingen",
  "DollMasterPossessionButtonText": "Steuern",
  "DollMasterUnPossessionButtonText": "Nicht mehr steuern",
  "DollMaster_PossessedTarget": "Steuernde Marionette",
  "DollMaster_CannotPossessImpTeammate": "Du kannst den Verräter-Kollegen nicht steuern",
  "DollMaster_CouldNotSwapWithTarget": "Du kannst diesen Spieler nicht steuern",
  "DollMaster_CanNotSwapWithDeadTarget": "Possessing a dead player isn't possible",
  "DollMaster_MainBody": "Hauptkörper",
  "DollMaster_Doll": "Marionette",
  "DollMaster_UnableToUseAbility": "Du kannst deine Fähigkeit an diesem Spieler nicht nutzen",
  "Doppelganger_RoleInfo": "Spoofed Role: {0}",
  "EatenByDevourer": "The Devourer ate your skin",
  "DevourerEatenSkin": "Target skin is eaten",
  "DevouredName": "Verschlinger",
  "PitfallTrapCooldown": "Fallenwartezeit",
  "PitfallMaxTrapCount": "Anzahl an Fallen die platziert werden können",
  "PitfallTrapMaxPlayerCount": "Anzahl der Spieler die pro Falle gefangen werden können",
  "PitfallTrapDuration": "Zeit, die die Falle aktiv bleibt",
  "PitfallTrapRadius": "Fallenradius",
  "PitfallTrapFreezeTime": "Falleneinfrierzeit",
  "PitfallTrapCauseVision": "Durch Fallen verursachte Sicht",
  "PitfallTrapCauseVisionTime": "Zeit der durch Fallen verursachten Sicht",
  "PitfallTrap": "Du bist in eine Falle gelaufen!",
  "ConsigliereDivinationMaxCount": "Anzahl der Offenbarungen",
  "CleanserHideVote": "Blende Reinigervote aus",
  "OracleSkillLimit": "Maximale Nutzungen",
  "OracleHideVote": "Verstecke <color=#6666FF>Orakel</color>`s vote",
  "OracleCheckReachLimit": "Du hast keine Nutzung mehr übrig!",
  "OracleCheckSelfMsg": "Kannst du dir noch Trauen?",
  "OracleCheckLimit": "Erinnerung du hast noch <b>{0}</b> Nutzungen",
  "OracleCheckMsgTitle": "ORAKEL ",
  "OracleCheck.NotCrewmate": "Appears not to be a Crewmate",
  "OracleCheck.Crewmate": "Appears to be a Crewmate",
  "OracleCheck.Neutral": "Appears to be a Neutral",
  "OracleCheck.Impostor": "Scheint Verräter zu sein",
  "OracleCheck.Coven": "Appears to be Coven",
  "OracleCheck": "Ergebnis:",
  "FailChance": "Chance of showing incorrect result",
  "OracleCheckAddons": "Oracle checks Add-ons",
  "ChameleonCanVent": "Venten um sich zu tarnen",
  "ChameleonInvisState": "Du bist getarnt!",
  "ChameleonInvisStateOut": "Tarnung ausgelaufen",
  "ChameleonInvisInCooldown": "Ability still on Cooldown, disguise failed",
  "ChameleonInvisStateCountdown": "Tarnung verschwindet in {0} Sekunden",
  "ChameleonInvisCooldownRemain": "Tarnungswartezeit: {0} Sekunden",
  "ChameleonCooldown": "Tarnungswartezeit",
  "ChameleonDuration": "Tarnungszeit",
  "ChameleonRevertDisguise": "Enttarnen",
  "ChameleonDisguise": "Verschwinden",
  "KillCooldownAfterCleaning": "Kill Cooldown On Clean",
  "KillCooldownAfterStoneGazing": "Kill Cooldown On Stone Gaze",
  "MedusaStoneBody": "Leiche versteinert",
  "MedusaReportButtonText": "Versteinern",
  "CursedSoulCurseCooldown": "Seelen stehlen Wartezeit",
  "CursedSoulCurseCooldownIncrese": "Seelen stehlen Wartezeit erhöht sich",
  "CursedSoulCurseMax": "Maximale Seelen",
  "CursedSoulKnowTargetRole": "Weiß die Rolle von <color=#531269>seelenlose</color> Spieler",
  "CursedSoulCanCurseNeutral": "Neutral roles have Souls",
  "CursedSoulCanCurseCoven": "Coven roles have Souls",
  "CursedSoulKillButtonText": "Klauen",
  "SoullessByCursedSoul": "A Cursed Soul snatched your Soul",
  "CursedSoulSoullessPlayer": "Seele gefangen",
  "CursedSoulInvalidTarget": "No Soul found",
  "AdmireCooldown": "Admire Cooldown",
  "AdmirerKnowTargetRole": "Know the roles of <color=#ee43c3>Admired</color> players",
  "AdmirerSkillLimit": "Skill Limit",
  "AdmireButtonText": "Bewundern",
  "AdmirerAdmired": "The Admirer admired you!",
  "AdmiredPlayer": "Player admired",
  "AdmirerInvalidTarget": "Target cannot be admired",
  "SpiritualistNoticeTitle": "SPIRITUALIST ",
  "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\nYou can use them to a killer or frame a Crewmate",
  "SpiritualistShowGhostArrowForSeconds": "Ghost arrow duration",
  "SpiritualistShowGhostArrowEverySeconds": "Ghost arrow interval",
  "EnigmaClueStage1Tasks": "Anzahl abgeschlossene Aufgaben für <color=#676798>Hinweisstufe</color> 1",
  "EnigmaClueStage2Tasks": "Anzahl abgeschlossene Aufgaben für <color=#676798>Hinweisstufe</color> 2",
  "EnigmaClueStage3Tasks": "Anzahl abgeschlossene Aufgaben für <color=#676798>Hinweisstufe</color> 3",
  "EnigmaClueStage2Probability": "Wahrscheinlichkeit für <color=#676798>Hinweisstufe</color> 2",
  "EnigmaClueStage3Probability": "Wahrscheinlichkeit für <color=#676798>Hinweisstufe</color> 3",
  "EnigmaClueGetCluesWithoutReporting": "<color=#676798>Entschlüssler</color> kann <color=#676798>Hinweise</color> ohne Leichenmelden bekommen",
  "EnigmaClueHat1": "Der Killer trägt einen Hut!",
  "EnigmaClueHat2": "Der Killer trägt keinen Hut!",
  "EnigmaClueHat3": "Der Killer trägt einen {0} -Hut!",
  "EnigmaClueSkin1": "Der Killer hat einen Skin!",
  "EnigmaClueSkin2": "Der Killer hat keinen Skin!",
  "EnigmaClueSkin3": "Der Killer hat einen {0} -Skin!",
  "EnigmaClueVisor1": "Der Killer trägt einen Visier!",
  "EnigmaClueVisor2": "Der Killer trägt kein Visier!",
  "EnigmaClueVisor3": "Der Killer trägt ein {0} -Visier!",
  "EnigmaCluePet1": "Der Killer hat ein Haustier!",
  "EnigmaCluePet2": "Der Killer hat kein Haustier!",
  "EnigmaCluePet3": "Der Killer hat ein {0} -Haustier!",
  "EnigmaClueName1": "Der Killer hat ein {0} oder {1} im Namen!",
  "EnigmaClueName2": "Der Killer hat ein {0} im Namen!",
  "EnigmaClueName3": "Der Killer hat ein {0} und {1} im Namen!",
  "EnigmaClueNameLength1": "Der Killer hat einen Namen zwischen {0} und {1} Buchstaben!",
  "EnigmaClueNameLength2": "Der Name des Killers hat {0} Buchstaben!",
  "EnigmaClueColor1": "Der Killer hat eine helle Farbe!",
  "EnigmaClueColor2": "Der Killer hat eine dunkle Farbe!",
  "EnigmaClueColor3": "Der Kiler ist {0}!",
  "EnigmaClueLocation": "Der Killer war zuletzt in/im {0}!",
  "EnigmaClueStatus1": "Der Killer sitzt gerade in einem Vent!",
  "EnigmaClueStatus2": "Der Killer ist gerade auf einer Leiter!",
  "EnigmaClueStatus3": "Der Killer ist bereits tot!",
  "EnigmaClueStatus4": "Der Killer lebt noch!",
  "EnigmaClueRole1": "Der Killer ist ein Verräter!",
  "EnigmaClueRole2": "Der Killer ist ein Neutraler!",
  "EnigmaClueRole3": "Der Killer ist ein Besatzungsmitglied!",
  "EnigmaClueRole4": "Die Rolle des Killers ist {0}!",
  "EnigmaClueRole5": "The Killer is a Coven member!",
  "EnigmaClueLevel1": "Das Level des Killers ist über 50!",
  "EnigmaClueLevel2": "Das Level des Killers ist unter 50!",
  "EnigmaClueLevel3": "Das Level des Killers ist zwischen {0} und {1}!",
  "EnigmaClueLevel4": "Das Level des Killers ist {0}!",
  "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!",
  "EnigmaClueHatTitle": "Entschlüssler Huthinweis!",
  "EnigmaClueVisorTitle": "Entschlüssler Visierhinweis!",
  "EnigmaClueSkinTitle": "Entschlüssler Skinhinweis!",
  "EnigmaCluePetTitle": "Entschlüssler Haustierhinweis!",
  "EnigmaClueNameTitle": "Entschlüssler Namenshinweis!",
  "EnigmaClueNameLengthTitle": "Entschlüssler Namenslängehinweis!",
  "EnigmaClueColorTitle": "Entschlüssler Farbenhinweis!",
  "EnigmaClueLocationTitle": "Entschlüssler Orthinweis!",
  "EnigmaClueStatusTitle": "Entschlüssler Statushinweis!",
  "EnigmaClueRoleTitle": "Entschlüssler Rollenhinweis!",
  "EnigmaClueLevelTitle": "Entschlüssler Levelhinweis!",
  "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue!",
  "ImpCanBeRole": "<color=#ff1919>Impostors</color> can become {role}",
  "CrewCanBeRole": "<color=#8cffff>Crewmates</color> can become {role}",
  "NeutralCanBeRole": "<color=#7f8c8d>Neutrals</color> can become {role}",
  "CovenCanBeRole": "<color=#ac42f2>Coven</color> can become {role}",
  "VotesPerKill": "Votes gained for each kill",
  "PickpocketGetVote": "Du hast {0} Votes bekommen",
  "VultureArrowsPointingToDeadBody": "Zeige Pfeile zu Leichen",
  "VultureNumberOfReportsToWin": "Benötigte Leichen um zu gewinnen",
  "VultureReportBody": "Leiche gefressen!",
  "VultureEatButtonText": "Fressen",
  "VultureReportCooldown": "Fressenswartezeit",
  "VultureMaxEatenInOneRound": "Maximale gefressene Leichen pro Runde",
  "VultureCooldownUp": "Fressenswartezeit um",
  "GhastlyPossessCD": "Besitzwartezeit",
  "GhastlyMaxPossessions": "Maximum Possessions",
  "GhastlyPossessionDuration": "Besessenheit-Dauer",
  "GhastlySpeed": "Grausiger Geschwindigkeit",
  "GhastlyKillAllies": "Grausige können keine Verbündeten besitzen",
  "GhastlyCannotPossessTarget": "Konnte das Opfer nicht in Besitz nehmen",
  "GhastlyChooseTarget": "Jetzt: Wähle ein Opfer",
  "GhastlyNoMorePossess": "Du kannst keinen mehr besitzen!",
  "GhastlyNotUrTarget": "Das ist nicht dein Opfer",
  "GhastlyYouvePosses": "Du wurdest besessen!",
  "GhastlyPossessedUser": "Du hast {0} im Besitz",
  "GhastlyExpired": "{0} ist nicht länger besessen",
  "TasksMarkPerRound": "Number of tasks that can be marked in one round",
  "TaskinatorBombPlanted": "Bomb has been planted",
  "ShieldDuration": "Shield Duration",
  "ShieldIsOneTimeUse": "Schild zerbricht nach einem Killversuch",
  "BenefactorTaskMarked": "Aufgabe markiert",
  "BenefactorTargetGotShield": "You got a shield by Benefactor",
  "PirateTryHideMsg": "Blende <color=#EDC240>Pirat</color>`s Befehle aus",
  "SuccessfulDuelsToWin": "Number of successful duels needed to win",
  "PirateMeetingMsg": "Duelliere dein Ziel.\n\nDuell Befehle:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nDu gewinnst das Duell, wenn du die gleiche zahl wie dein Ziel hast",
  "PirateTargetMeetingMsg": "Der <color=#EDC240>Pirat</color> hat dich für ein Duell ausgesucht. Sei <color=#00a5ff>Ehrenhaft</color> oder <color=#ff1919>stirb</color> mit Scham.\n\nDuell Befehle:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nWenn der <color=#EDC240>Pirat</color> dieselbe Nummer hat oder du nicht teilnimmst <b> wirst du <color=#ff1919>sterben</color></b>",
  "PirateTitle": "PIRAT ",
  "PirateTargetAlreadyChosen": "Arr! du hast schon ein ziel, ausgesucht.",
  "PirateDead": "Du bist Tod, du kannst nicht mehr duellieren.",
  "DuelAlreadyDone": "Ye 'ave already chosen an option fer the duel.",
  "DuelDone": "Ye 'ave chosen yer option fer the Duel.\nWait fer the meetin' to end to see the result.",
  "DuelHelp": "Duell Befehle:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nAls <color=#EDC240>Pirat</color>, versuche die gleiche Zahl zu kriegen wie dein Ziel. Als ziel versuche eine andere zahl, als von dem <color=#EDC240>Pirat</color> zu kriegen",
  "PirateDuelButtonText": "Duell",
  "DuelCooldown": "Duellwartezeit",
  "Rock": "Stein",
  "Paper": "Papier",
  "Scissors": "Schere",
  "Heads": "Köpfe",
  "Tails": "Zahlen",
  "SpyRedNameDur": "Colored Name Duration",
  "SpyInteractionBlocked": "Block Kill button interaction",
  "AgitaterBombCooldown": "<color=#F4A460>Agitator</color> Bomb Cooldown",
  "AgitaterPassCooldown": "Bomb Pass Cooldown",
  "BombExplodeCooldown": "Bomb Explode Cooldown",
  "AgitaterPassNotify": "Bomb successfully passed",
  "AgitaterTargetNotify": "YOU HAVE THE BOMB!! Pass it to someone else",
  "AgitaterCanGetBombed": "<color=#F4A460>Hetzer</color> kann die Bombe bekommen",
  "AgitaterAutoReportBait": "<color=#F4A460>Agitator</color> can Auto Report Bait",
  "SeekerPointsToWin": "Number of points required to win",
  "SeekerTagCooldown": "Markierwartezeit",
  "SeekerNotify": "Your target is <b>{0}</b>",
  "SeekerTargetNotify": "You are Seekers target!! Hide before they tag you",
  "SeekerKillButtonText": "Marker",
  "PixiePointsToWin": "Anzahl an Punkten um zu gewinnen",
  "MaxTargets": "Maximum number of targets per round",
  "MarkCooldown": "Mark Cooldown",
  "PixieSuicide": "Fee bringt sich um, wenn Ziel nicht herausgeworfen wird",
  "PixieMaxTargetReached": "Du hast diese Runde schon alle Ziele ausgewählt",
  "PixieTargetAlreadySelected": "Ziel ist bereits ausgewählt",
  "PixieButtonText": "Markieren",
  "PlagueBearerCooldown": "Plague Cooldown",
  "PlagueBearerCanVent": "Can Vent",
  "PlagueBearerHasImpostorVision": "Has Impostor vision",
  "PestilenceCooldown": "<color=#343136>Pestilence</color> Kill Cooldown",
  "PestilenceCanVent": "<color=#343136>Seuche</color> kann venten",
  "PestilenceHasImpostorVision": "<color=#343136>Seuche</color> hat <color=#ff1919>Verräter</color> Sichtweite",
  "PestilenceKillGuessers": "Kill players who guess <color=#343136>Pestilence</color>",
  "PlagueBearerAlreadyPlagued": "Spieler ist schon verpestet",
  "PlagueBearerToPestilence": "Du bist die Seuche geworden!!",
  "GuessPestilence": "Du hast versucht die Seuche zu killen!\n\nDie Seuche killte dich.",
  "PestilenceTransform": "<align=\"center\"><size=150%>A <b>Plague</b> has consumed the Crew, transforming the <color=#e5f6b4><b>Plaguebearer</b></color> into <color=#343136><b>Pestilence</b></color>, Horseman of the Apocalypse!</size></align>",
  "RomanticBetCooldown": "Partnerwahl-Wartezeit",
  "RomanticProtectCooldown": "Schutzwartezeit",
  "RomanticBetPlayer": "Du hast deinen Partner ausgewählt",
  "RomanticBetOnYou": "Der Romantiker hat dich zu deinem Partner erwählt!",
  "VengefulKCD": "<color=#8B0000>rachsüchtiger Romantiker</color> Killwartezeit",
  "VengefulCanVent": "<color=#8B0000>rachsüchtiger Romantiker</color> Kann venten",
  "RuthlessKCD": "<color=#D2691E>rücksichtsloser Romantiker</color> Killwartezeit",
  "RuthlessCanVent": "<color=#D2691E>rücksichtsloser Romantiker</color> Kann venten",
  "RomanticProtectPartner": "Dein Partner ist geschützt",
  "RomanticIsProtectingYou": "Der <color=#FF1493>Romantiker</color> beschützt dich",
  "ProtectingOver": "Shield expired",
  "RomanticProtectDuration": "Schutzdauer",
  "RomanticKnowTargetRole": "<color=#ff1493>Romantiker</color> weiß die Rolle seines Zieles",
  "RomanticBetTargetKnowRomantic": "Ziel weiß, wer der <color=#ff1493>Romantiker</color> ist",
  "RomanticPartnerButtonText": "Partner auswählen",
  "RomanticProtectButtonText": "Schützen",
  "GuessMasterMisguess": "<b>{0}</b> hat sich verguessed",
  "GuessMasterTargetRole": "Jemand hat versucht <b>{0}</b> zu guessen",
  "GuessMasterTitle": "GUESS MASTER ",
  "DoomsayerAmountOfGuessesToWin": "Anzahl an Guesses um zu gewinnen",
  "DCanGuessImpostors": "Kann <color=#ff1919>Verräter</color> guessen",
  "DCanGuessCrewmates": "Kann <color=#8cffff>Besatzungsmitglieder</color> guessen",
  "DCanGuessNeutrals": "Kann <color=#7f8c8d>Neutrale</color> guessen",
  "DCanGuessCoven": "Can Guess <color=#ac42f2>Coven</color>",
  "DCanGuessAdt": "Kann Add-ons guessen",
  "DoomsayerAdvancedSettings": "Erweiterte Einstellungen",
  "DoomsayerMaxNumberOfGuessesPerMeeting": "Maximum number of guesses per meeting",
  "DoomsayerKillCorrectlyGuessedPlayers": "Richtig geguesster Spieler gekillt",
  "DoomsayerDoesNotSuicideWhenMisguessing": "<color=#14f786>Unheilsprophet</color> stirbt nicht wenn er sich verguessed",
  "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Verguessen verhindert das weitere Guessen bis zum nächsten Treffen",
  "DoomsayerTryHideMsg": "Blende <color=#14f786>Unheilsprophet</color> -Befehle aus",
  "DoomsayerCantGuess": "Du kannst erst im nächsten Treffen wieder guessen.",
  "DoomsayerCorrectlyGuessRole": "Du hast richtig geguessed!\nAber der Spieler ist nicht gestorben, da es die Hosteinstellungen nicht zulassen",
  "DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the Role!\nBut you didn't die because the Host's settings don't allow you to die",
  "DoomsayerGuessCountMsg": "You correctly guessed <b>{0}</b> Roles",
  "DoomsayerGuessCountTitle": "UNHEILSPROPHET",
  "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same Role or Add-on that you guessed before",
  "EveryoneCanKnowMini": "Everyone can see the Mini",
  "CanBeEvil": "Mini kann <color=#ff1919>Verräter</color> sein",
  "EvilMiniSpawnChances": "Probability of Mini being an <color=#ff1919>Impostor</color>",
  "EvilMiniCanBeGuessed": "Evil Mini can be guessed before 18",
  "GuessMini": "Sorry, you can't hurt a kid Mini.",
  "GrowUpDuration": "Time required to grow (s)",
  "MajorCooldown": "Kill Cooldown when over 18",
  "UpDateAge": "Zeige Alterwechsel in Echtzeit an",
  "Cantkillkid": "You can't kill a Mini that hasn't grown up.",
  "CantEat": "You can't eat a Mini that hasn't grown up",
  "CantShroud": "You can't control a Mini that hasn't grown up.",
  "CantBoom": "You can't blow yourself up with a Mini that hasn't grown up.",
  "CantRecruit": "You can't recruit a Mini that hasn't grown up.",
  "CantDuel": "You can't duel a Mini that hasn't grown up.",
  "CantMark": "You can't mark a Mini that hasn't grown up.",
  "CantBlood": "You can't blood a Mini that hasn't grown up.",
  "CantPosses": "You can't possess a Mini that hasn't grown up.",
  "ExiledNiceMini": "You ejected a <color=#8cffff>Nice Mini</color> before they grew up.\n<color=#ff1919>You all lose</color>",
  "MiniUp": "You're a year older!",
  "MiniMisGuessed": "You are supposed to misguess to death!\nHowever you are still a kid, so you are free of guilt while you can no longer guess.\nYou can guess again after you have grown up.",
  "MiniGuessMax": "Du hast dich verguesst, du kannst daher nicht mehr guessen!",
  "CountMeetingTime": "Besprechungszeit kann anwachsen",
  "YouKillRandomizer1": "You kill Randomizer, Self-report!",
  "YouKillRandomizer2": "Du hast den Zufälligen gekillt, Stillgestanden!",
  "YouKillRandomizer3": "Du hast den Zufälligen gekillt, Killwartezeit ist auf 600 Sekunden!",
  "YouKillRandomizer4": "Du hast den Zufälligen gekillt, zufällige Revanche wurde ausgelöst!",
  "MadmateCanBeHurried": "<color=#ff1919>Verräterhelfer</color> Können Beeilte beim Start des Spieles sein",
  "TaskBasedCrewCanBeHurried": "Task-based Crewmates can be Hurried",
  "HurriedCanBeConverted": "Hurried can be recruited in the game (excludes Madmate)",
  "Developer": "Entwickler",
  "Sponsor": "Sponsor",
  "Booster": "Server Booster",
  "Translator": "Translator",
  "NoAccess": "Unauthorized Access!\n\n Please open up a ticket in the discord server to know more (discord.gg/TOHO)",
  "DCNotify.Hacking": "You were <color=#ff1919>banned</color> for hacking.\n\nPlease stop.",
  "DCNotify.Banned": "You were <color=#ff1919>banned</color> from this lobby.\n\nContact the Host if this was a mistake.",
  "DCNotify.Kicked": "You were <color=#ffff00>kicked</color> from this lobby.\n\nYou may still rejoin.",
  "DCNotify.DCFromServer": "You disconnected from the server.\r\nThis could be an issue with either the servers or your network.",
  "DCNotify.GameNotFound": "Dieser Lobbycode ist ungültig.\n\nÜberprüfe den Code und/oder Server und versuche es erneut.",
  "DCNotify.GameStarted": "Diese Lobby ist gerade in einer Runde.\n\nWarte auf das Ende oder suche eine andere Lobby.",
  "DCNotify.GameFull": "This lobby is currently full.\n\nCheck with the Host to see if you may join.",
  "DCNotify.IncorrectVersion": "Diese Lobby unterstützt deine AmongUs-Version nicht.",
  "DCNotify.Inactivity": "The lobby closed due to inactivity.",
  "DCNotify.Auth": "Du bist nicht authentifiziert.\n\nDu solltest das Spiel neu starten.",
  "DCNotify.DupeLogin": "An instance of your account is already present in this lobby.",
  "DCNotify.InvalidSettings": "Die Spieleinstellungen wurden als ungültig erkannt.\n\nNutze ein Lokales Spiel um sie zurückzusetzen und versuche es dann erneut.",
  "ModeDescribe.SoloKombat": "Current Gamemode is [Solo PVP]\nNo role assignment. Everyone has HP and can use the Kill button to cause damage to other players. The player with the highest number of kills wins at the end of the game.",
  "RoleType.VanillaRoles": "★ Vanillarollen",
  "RoleType.ImpKilling": "<color=#6a0000>★</color> Verräter <color=#6a0000>Killer</color> -Rollen",
  "RoleType.ImpSupport": "<color=#00ffff>★</color> Verräter <color=#00ffff>Helfer</color> -Rollen",
  "RoleType.ImpConcealing": "<color=#6e003a>★</color> Verräter <color=#6e003a>Verhelende</color> -Rollen",
  "RoleType.ImpHindering": "<color=#636363>★</color> Verräter <color=#636363>Hindernde</color> -Rollen",
  "RoleType.ImpGhost": "<color=#bd8b88>★</color> Impostor <color=#bd8b88>Ghost</color> Roles /ghostinfo",
  "RoleType.Madmate": "★ Verräterhelferrollen",
  "RoleType.CrewSupport": "<color=#00ffff>★</color> Besatzung <color=#00ffff>Helfer</color> Rollen",
  "RoleType.CrewInvestigative": "<color=#008080>★</color> Crewmate <color=#008080>Investigative</color> Roles",
  "RoleType.CrewPower": "<color=#ffff00>★</color> Besatzung <color=#ffff00>Energievolle</color> Rollen",
  "RoleType.CrewKilling": "<color=#ff1919>★</color> Besatzung <color=#ff1919>Killende</color> Rollen",
  "RoleType.CrewBasic": "<color=#FF6600>★</color> Besatzung <color=#FF6600>Basic</color> Rollen",
  "RoleType.CrewGhost": "<color=#afc3c9>★</color> Crewmate <color=#afc3c9>Ghost</color> Roles /ghostinfo",
  "RoleType.NeutralEvil": "<color=#912900>★</color> Neutrale <color=#912900>Böse</color> Rollen",
  "RoleType.NeutralBenign": "<color=#046300>★</color> Neutrale- <color=#046300>Harmlose</color> Rollen",
  "RoleType.NeutralChaos": "<color=#D4AF37>★</color> Neutrale <color=#D4AF37>Chaoten</color> Rollen",
  "RoleType.NeutralKilling": "<color=#ff1919>★</color> Neutrale <color=#ff1919>Killende</color> Rollen",
  "RoleType.NeutralApocalypse": "<color=#ff174f>★</color> Neutral <color=#ff174f>Apocalypse</color> Roles /apocalypseinfo",
  "RoleType.CovenPower": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Power</color> Roles",
  "RoleType.CovenKilling": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Killing</color> Roles",
  "RoleType.CovenTrickery": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Trickery</color> Roles",
  "RoleType.CovenUtility": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Utility</color> Roles",
  "RoleType.Harmful": "<color=#ff1919>★ Zerstörerische</color> Add-ons",
  "RoleType.Support": "★ Helfende Add-ons",
  "RoleType.Helpful": "<color=#00FF00>★ Helfende</color> Add-ons",
  "RoleType.Mixed": "<color=#32a87f>★ Gemischte</color> Add-ons",
  "RoleType.Misc": "<color=#a83295>★ Sonstige</color> Add-ons",
  "RoleType.Impostor": "★ Verräter-Add-ons",
  "RoleType.Guesser": "★ Guesser Add-ons",
  "RoleType.Neut": "★ Neutral Add-ons",
  "RoleType.Experimental": "★ Experimental Add-ons <size=65%>(NOTICE: Use with caution, as these require testing)</size>",
  "SubType.Impostor": "★ Verräter",
  "SubType.Shapeshifter": "★ Formwandler",
  "SubType.SemiShapeshifter": "★ Halb-Formwandler",
  "SubType.Madmate": "★ Verräterhelfer",
  "SubType.CrewmateKilling": "★ Killende Besatzungsmitglieder",
  "SubType.Crewmate": "★ Reguläre Besatzungsmitglieder",
  "SubType.New": "★ Neu!",
  "CrewmateRoles": "<size=90%>★ Crewmate Roles ★</size>",
  "ImpostorRoles": "<size=90%>★ Impostor Roles ★</size>",
  "NeutralRoles": "<size=90%><color=#7f8c8d>★ Neutral Roles ★</color></size>",
  "CovenRoles": "<size=90%><color=#ac42f2>★ Coven Roles ★</color></size>",
  "AddonRoles": "<size=90%><color=#ff9ace>★ Add-ons ★</color></size>",
  "WinnerRoleText.Impostor": "Verräter gewinnen!",
  "WinnerRoleText.Crewmate": "Besatzung gewinnt!",
  "WinnerRoleText.Apocalypse": "Apokalypse gewinnt!",
  "WinnerRoleText.Coven": "Coven Wins!",
  "WinnerRoleText.Terrorist": "Terrorist gewinnt!",
  "WinnerRoleText.Jester": "Narr gewinnt!",
  "WinnerRoleText.Lovers": "Liebhaber gewinnen!",
  "WinnerRoleText.Executioner": "Scharfrichter gewinnt!",
  "WinnerRoleText.Arsonist": "Feuerteufel gewinnt!",
  "WinnerRoleText.Revolutionist": "Revolutionist Wins!",
  "WinnerRoleText.Jackal": "Schakal gewinnt!",
  "WinnerRoleText.God": "Gott gewinnt!",
  "WinnerRoleText.Vector": "Vector gewinnt!",
  "WinnerRoleText.Innocent": "Unschuldiger gewinnt!",
  "WinnerRoleText.Pelican": "Pelikan gewinnt!",
  "WinnerRoleText.Youtuber": "YouTuber Wins!",
  "WinnerRoleText.Necromancer": "Necromancer Wins!",
  "WinnerRoleText.Egoist": "Egoist(en) gewinnen!",
  "WinnerRoleText.Demon": "Dämon gewinnt!",
  "WinnerRoleText.Stalker": "Stalker gewinnt!",
  "WinnerRoleText.Workaholic": "Fleißige-Arbeiter Gewinnen!",
  "WinnerRoleText.Collector": "Sammler gewinnt!",
  "WinnerRoleText.BloodKnight": "Blutritter gewinnt!",
  "WinnerRoleText.Poisoner": "Vergifter gewinnt!",
  "WinnerRoleText.Huntsman": "Jäger gewinnt!",
  "WinnerRoleText.HexMaster": "Hexenmeister gewinnt!",
  "WinnerRoleText.Cultist": "Kultist gewinnt!",
  "WinnerRoleText.Wraith": "Geist gewinnt!",
  "WinnerRoleText.SerialKiller": "Serienkiller gewinnt!",
  "WinnerRoleText.Juggernaut": "Tausendsassa gewinnt!",
  "WinnerRoleText.Infectious": "Infectious Wins!",
  "WinnerRoleText.Virus": "Virus gewinnt!",
  "WinnerRoleText.Specter": "Geister-Arbeiter gewinnt!",
  "WinnerRoleText.Jinx": "Unglücklichsbringer gewinnt!",
  "WinnerRoleText.CursedSoul": "Verfluchte Seele gewinnt!",
  "WinnerRoleText.PotionMaster": "Trankmeister gewinnt!",
  "WinnerRoleText.Pickpocket": "Taschendieb gewinnt!",
  "WinnerRoleText.Traitor": "Betrüger gewinnt!",
  "WinnerRoleText.Vulture": "Geier gewinnt!",
  "WinnerRoleText.Medusa": "Medusa gewinnt!",
  "WinnerRoleText.Spiritcaller": "Spiritcaller Wins!",
  "WinnerRoleText.Glitch": "Glitcher gewinnt!",
  "WinnerRoleText.Pestilence": "Seuche gewinnt!",
  "WinnerRoleText.PlagueBearer": "Pestträger gewinnt!",
  "WinnerRoleText.PunchingBag": "Boxsack gewinnt!",
  "WinnerRoleText.Doomsayer": "Unheilsprophet gewinnt!",
  "WinnerRoleText.Pirate": "Pirat gewinnt!",
  "WinnerRoleText.Shroud": "Leichentuch gewinnt!",
  "WinnerRoleText.Werewolf": "Werwolf gewinnt!",
  "WinnerRoleText.Seeker": "Sucher gewinnt!",
  "WinnerRoleText.Occultist": "Okkultist gewinnt!",
  "WinnerRoleText.SoulCollector": "Soul Collector Wins!",
  "WinnerRoleText.NiceMini": "Guter Mini gewinnt!",
  "WinnerRoleText.Mini": "Nice Mini was killed",
  "WinnerRoleText.Bandit": "Bandit gewinnt!",
  "WinnerRoleText.RuthlessRomantic": "Rücksichtsloser Romantiker gewinnt!",
  "WinnerRoleText.Solsticer": "Sonnenwender gewinnt!",
  "WinnerRoleText.Pyromaniac": "Pyromane gewinnt!",
  "WinnerRoleText.Doppelganger": "Doppelganger Wins!",
  "WinnerRoleText.Quizmaster": "Quizmaster Wins!",
  "WinnerRoleText.Agitater": "Hetzer gewinnt!",
  "WinnerRoleText.Shocker": "Schocker gewinnt!",
  "AdditionalWinnerRoleText.Sidekick": "Kumpan",
  "AdditionalWinnerRoleText.Taskinator": "Taskinator",
  "AdditionalWinnerRoleText.Opportunist": "Opportunist",
  "AdditionalWinnerRoleText.Lawyer": "Anwalt",
  "AdditionalWinnerRoleText.Hater": "Hasser",
  "AdditionalWinnerRoleText.Provocateur": "Provokateur",
  "AdditionalWinnerRoleText.Sunnyboy": "Sonniger",
  "AdditionalWinnerRoleText.Follower": "Folger",
  "AdditionalWinnerRoleText.Pursuer": "Häscher",
  "AdditionalWinnerRoleText.Jester": "Narr",
  "AdditionalWinnerRoleText.Lovers": "Liebhaber",
  "AdditionalWinnerRoleText.Executioner": "Scharfrichter",
  "AdditionalWinnerRoleText.Specter": "Geister-Arbeiter",
  "AdditionalWinnerRoleText.Maverick": "Außenseiter",
  "AdditionalWinnerRoleText.Shaman": "Schamane",
  "AdditionalWinnerRoleText.Pixie": "Fee",
  "AdditionalWinnerRoleText.NiceMini": "Guter Mini",
  "AdditionalWinnerRoleText.Romantic": "Romantiker",
  "AdditionalWinnerRoleText.VengefulRomantic": "Rachsüchtiger Romantiker",
  "AdditionalWinnerRoleText.SchrodingersCat": "Schrödingers Katze",
  "AdditionalWinnerRoleText.Troller": "Troller",
  "ErrorEndText": "Ein Fehler ist aufgetreten",
  "ErrorEndTextDescription": "Um einen Absturz zu vermeiden, wurde das Spiel erzwingend beendet.",
  "ForceEnd": "Abgebrochen",
  "EveryoneDied": "Alle sind gestorben",
  "ForceEndText": "Der Host hat das Spiel abgebrochen",
  "NiceMiniDied": "Nice Mini was killed",
  "HaterMisFireKillTarget": "Hater kills target when misfiring",
  "HaterChooseConverted": "Select Add-ons that Hater can kill",
  "HaterCanKillMadmate": "Can kill Madmate",
  "HaterCanKillCharmed": "Can kill Charmed",
  "HaterCanKillLovers": "Can kill Lovers",
  "HaterCanKillSidekick": "Can kill Jackal team",
  "HaterCanKillEgoist": "Can kill Egoist",
  "HaterCanKillInfected": "Can kill Infected team",
  "HaterCanKillContagious": "Can kill Virus team",
  "HaterCanKillAdmired": "Can kill Admirer",
  "HaterCanKillEnchanted": "Can kill Enchanted",
  "HorseMode": "Enable to become a horse",
  "LongMode": "Enable to have a long neck",
  "InfluencedChangeVote": "Oops! You are so influenced by others!\nYou can not contain your fear that you change voted {0}!",
  "FFA": "Frei Für Alle",
  "ModeFFA": "Spielmodus: FFA",
  "ModeDescribe.FFA": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
  "KillerInfoLong": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
  "FFA_GameTime": "Maximale Spieldauer",
  "FFA_KCD": "Killwartezeit",
  "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent Venting when only 2 players are alive",
  "FFA_EnableRandomAbilities": "Aktiviere zufällige Events",
  "FFA_ShieldDuration": "Schilddauer",
  "FFA_IncreasedSpeed": "Erhöhte Geschwindigkeit",
  "FFA_DecreasedSpeed": "Veringerte Geschwindigkeit",
  "FFA_ModifiedSpeedDuration": "Benutzerdefinierte Geschwindigkeitsdauer",
  "FFA_LowerVision": "Verringerte Sicht",
  "FFA_ModifiedVisionDuration": "Verringerte Sichtdauer",
  "FFA_EnableRandomTwists": "Aktivere zufällige Wechsel von Zeit zu Zeit",
  "FFA-Event-GetShield": "Du hast ein temporäres Schild!",
  "FFA-Event-GetIncreasedSpeed": "Du hast einen temporären Beschleuniger!",
  "FFA-Event-GetLowKCD": "You got a lower Kill Cooldown!",
  "FFA-Event-GetHighKCD": "You got a higher Kill Cooldown",
  "FFA-Event-GetLowVision": "Du hast temporär eine geringere Sicht",
  "FFA-Event-GetDecreasedSpeed": "Du hast temporär verringerte Geschwindigkeit",
  "FFA-Event-GetTP": "You got teleported to a random Vent!",
  "FFA-Event-RandomTP": "Jeder wurde mit einem anderen gewechselt",
  "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in Vents!",
  "FFA-NoVentingBecauseKCDIsUP": "Your kill Cooldown is up, don't hide in Vents!",
  "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose Kill Cooldown is up from Venting",
  "FFA_TargetIsShielded": "<color=#ffff00>Dieser Spieler ist geschildet!</color>",
  "FFA_ShieldIsOneTimeUse": "Schild zerbricht nach einem Killversuch",
  "FFA_ShieldBroken": "<color=#ffff00>Jemand wollte dich killen, dein Schild ist jetzt zerbrochen!</color>",
  "Killer": "GRATIS FÜR ALLE",
  "KillerInfo": "Kill Everyone to Win",
  "Hide&SeekTOHO": "Hide & Seek",
  "MenuTitle.Hide&Seek": "Hide & Seek Settings",
  "NumImpostorsHnS": "Num Verräter",
  "EveryOneKnowSolsticer": "Jeder weiß wer der Sonnenwender ist",
  "SolsticerKnowItsKiller": "Solsticer knows the role of whom used the Kill button on it",
  "SolsticerSpeed": "Geschwindigkeit vom Sonnenwender",
  "SolsticerRemainingTaskWarned": "Fehlende Aufgaben um aufgedeckt zu werden",
  "SAddTasksPreDeadPlayer": "Wie viele kurze Extra-Aufgaben kriegt der Sonnenwender wenn ein Spieler stirbt",
  "SolsticerMurdered": "{0} Versuchte dich zu killen!",
  "MurderSolsticer": "Du hast den Sonnenwender diese Runde gestoppt!",
  "SolsticerMurderMessage": "<b>{0}</b> used Kill button on you last round! Its role is <b>{1}</b>!",
  "SolsticerOnMeeting": "Du hast zu viele Tote überlebt! Nächste Runde wirst du {0} weitere kleinere Aufgaben haben!",
  "SolsticerTitle": "SOLSTICER",
  "GuessSolsticer": "Du kannst den Sonnenwender nicht guessen!",
  "ExpelSolsticer": "Sorry, but you can not expel Solsticer!",
  "SolsticerTasksReset": "Deine Aufgaben werden zurückgesetzt!",
  "SolsticerMisGuessed": "Du hast dich verguesst! Du kannst daher nicht mehr guessen.",
  "SolsticerGuessMax": "Weil du dich verguesst hast, kannst du nicht mehr guessen.",
  "VoteDead": "The player you voted for was exiled before the meeting concluded. Your vote was rescinded.",
  "LastMessageReplay": "Zeige letzte Systemnachricht",
  "Contributor": "Contributor",
  "dbConnect.InitFailure": "Error while connecting to TOHO API, please check your network connection and retry login!",
  "dbConnect.InitFailurePublic": "Error while connecting to TOHO API, this could be caused by your internet connection. And so Sponsor+ perks are not available, you may continue to play as usual without these.",
  "dbConnect.nullFriendCode": "This build of TOHO is not available to users with no Friend Code!",
  "Quizmaster": "Quizmaster",
  "QuizmasterInfo": "Quiz people to kill them in meetings",
  "QuizmasterInfoLong": "(Neutrals):\nAs the Quizmaster, you can mark a player using your Kill button. In the next meeting, the marked player will have \"?!\" next to their name. The player will die if they answer the question wrong or doesn't answer. The player will live if the Quizmaster is killed/ejected in the same meeting.\nThe Quizmaster cannot mark multiple people in the same round",
  "QuizmasterKillButtonText": "Quiz",
  "QuizmasterChat.MarkedBy": "You've been marked by the <color={QMCOLOR}><b>Quizmaster</b></color>\nTo survive you have to answer correct to this question:\n\n{QMQUESTION}",
  "QuizmasterChat.MarkedPublic": "<b>{QMTARGET}</b> has been marked by the <color={QMCOLOR}><b>Quizmaster</b></color>\nTo survive {QMTARGET} have to answer correct to their question!",
  "QuizmasterChat.Answers": "<size=150%><b>Answers</b></size>\nA: {QMA}\nB: {QMB}\nC: {QMC}\n\nTo answer just type /answer [answer letter]\n\nIf you need to recheck the answer and questions just do /qmquiz",
  "QuizmasterChat.CorrectTarget": "<b><size=150%>Correct</size></b>",
  "QuizmasterChat.Correct": "<b>{QMTARGET}</b> got the right answer!\nYou can now mark someone else!",
  "QuizmasterChat.CorrectPublic": "<b>{QMTARGET}</b> got the <color={QMCOLOR}><b>Quizmaster</b></color>'s question answer correct and <b>survived</b>!\n<size=90%>Beware of the <color={QMCOLOR}><b>Quizmaster</b></color>!</size>",
  "QuizmasterChat.WrongTarget": "<b><size=150%>Wrong</size></b>\nYour answer was <b>{QMWRONG}</b>\nThe correct answer was <b>{QMRIGHT}</b>\n\n<size=75%>The Quizmaster was <b>{QM}</b>",
  "QuizmasterChat.Wrong": "<b>{QMTARGET}</b> got the wrong answer and <b>died</b>!\nYou can now mark someone else!",
  "QuizmasterChat.WrongPublic": "<b>{QMTARGET}</b> got the <color={QMCOLOR}><b>Quizmaster</b></color>'s question answer wrong and <b>died</b>!\n<size=90%>Beware of the <color={QMCOLOR}><b>Quizmaster</b></color>!</size>",
  "QuizmasterChat.Marked": "You've marked <b>{QMTARGET}</b>\nIf {QMTARGET} doesn't answer by the end of the meeting or answer wrong {QMTARGET} will <b>die</b>\n\nQuestion for {QMTARGET} => {QMQUESTION}",
  "QuizmasterChat.Title": "Quizmaster Information",
  "QuizmasterChat.CantAnswer": "As the Quizmaster, you can't answer questions",
  "QuizmasterChat.AnswerNotValid": "Your answer must be A, B, or C",
  "QuizmasterChat.SyntaxNotValid": "<b>Usage:</b>\n/answer [A/B/C]",
  "QuizmasterSettings.MinQuestionDifficulty": "Minimum Question Difficulty",
  "QuizmasterSettings.MaxQuestionDifficulty": "Maximum Question Difficulty",
  "QuizmasterSettings.CanVentAfterMark": "Can Vent After Marking Somebody for Quiz",
  "QuizmasterSettings.CanKillAfterMark": "Can Kill After Marking Somebody for Quiz",
  "QuizmasterSettings.NumOfKillAfterMark": "How Many Kills per Round",
  "QuizmasterSettings.CanGiveQuestionsAboutPastGames": "Kann Fragen zu vergangenen Spielen stellen",
  "Quizmaster.None": "Keine",
  "QuizmasterSabotages.Lights": "Lichtsabotage",
  "QuizmasterSabotages.Reactor": "Reaktor",
  "QuizmasterSabotages.Communications": "Kommunikation",
  "QuizmasterSabotages.O2": "O2",
  "QuizmasterSabotages.MushroomMixup": "Pilzwechsel",
  "QuizmasterAnswers.One": "Eins",
  "QuizmasterAnswers.Two": "Zwei",
  "QuizmasterAnswers.Three": "Drei",
  "QuizmasterAnswers.Four": "Vier",
  "QuizmasterAnswers.Five": "Fünf",
  "QuizmasterAnswers.Pacifist": "Pazifist",
  "QuizmasterAnswers.Vampire": "Vampir",
  "QuizmasterAnswers.Snitch": "Spitzel",
  "QuizmasterAnswers.Vigilante": "Gewissenhafter",
  "QuizmasterAnswers.Jackal": "Schakal",
  "QuizmasterAnswers.Mole": "Maulwurf",
  "QuizmasterAnswers.Sniper": "Scharfschütze",
  "QuizmasterAnswers.Coven": "Zirkel",
  "QuizmasterAnswers.Sabotuer": "Saboteur",
  "QuizmasterAnswers.Sorcerers": "Zauberer",
  "QuizmasterAnswers.Killer": "Killer",
  "QuizmasterAnswers.Edition": "Ausgabe",
  "QuizmasterAnswers.Experimental": "Experimentell",
  "QuizmasterAnswers.Enhanced": "Erweitert",
  "QuizmasterAnswers.Edited": "Bearbeitet",
  "QuizmasterAnswers.Impostor": "Impostor",
  "QuizmasterAnswers.Neutral": "Neutral",
  "QuizmasterAnswers.Crewmate": "Crewmate",
  "QuizmasterAnswers.Addon": "Add-on",
  "QuizmasterAnswers.Shapeshifter": "Shapeshifter",
  "QuizmasterAnswers.Scientist": "Scientist",
  "QuizmasterAnswers.Engineer": "Engineer",
  "QuizmasterAnswers.GuardianAngel": "GuardianAngel",
  "QuizmasterQuestions.LastSabotage": "What was the Sabotage was called last?",
  "QuizmasterQuestions.FirstRoundSabotage": "What was the first Sabotage called this round?",
  "QuizmasterQuestions.LastEjectedPlayerColor": "Welches war die Farbe, des letzten ausgeworfenen Spieler?",
  "QuizmasterQuestions.LastReportPlayerColor": "Welches war die Farbe, der letzten gemeldeten Leiche?",
  "QuizmasterQuestions.LastButtonPressedPlayerColor": "Who called the last meeting before this meeting?",
  "QuizmasterQuestions.MeetingPassed": "How many meetings have passed so far?",
  "QuizmasterQuestions.HowManyFactions": "Wie viele Fraktionen gibt es im Spiel?",
  "QuizmasterQuestions.BasisOfRole": "What's the basis of {QMRole}?",
  "QuizmasterQuestions.FactionOfRole": "What's the faction of {QMRole}?",
  "QuizmasterQuestions.FactionRemovedName": "Welche Fraktion gab es früher im Spiel, wurde aber später in einem Update entfernt?",
  "QuizmasterQuestions.HowManyDiedFirstRound": "How many people died round one?",
  "QuizmasterQuestions.ButtonPressedBefore": "How many people pressed the Emergency button before this meeting?",
  "QuizmasterQuestions.WhatDoesEOgMeansInName": "What did the E in TOHO originally stand for?",
  "QuizmasterQuestions.PlrDieReason": "What was {PLR}'s cause of death?",
  "QuizmasterQuestions.PlrDieMethod": "How did {PLR} die?",
  "QuizmasterQuestions.LastAddedRoleForKarped": "What was the last role added to TOHO before KARPED1EM stepped down?",
  "QuizmasterQuestions.PlrDieFaction": "What kind of faction killed {PLR}?",
  "QuizmasterQuestions.QuizmasterCooldown": "What will Quizmaster's cooldown always be? (excluding first kill override and changes from other Roles/Add-ons)",
  "QuizmasterQuestions.WhoCoded": "Who coded Quizmaster?",
  "QuizmasterQuestions.WhoOwns": "Who owns The Enhanced Network?",
  "QuizmasterQuestions.TOHOPartners": "Who are The Enhanced Network's partners?",
  "QuizmasterQuestions.TOHOEventCoordinator": "Who is the Event Coordinator for The Enhanced Network?",
  "QuizmasterQuestions.HowManyCats": "How many Cat related roles are in the Mod?",
  "QuizmasterQuestions.GuessingCommand": "What does /bt actually mean?",
  "QuizmasterQuestions.NotFromTOS2": "Which of these roles are NOT from Town of Salem 2?",
  "DeathReason.WrongAnswer": "Wrong Quiz Answer",
  "TPCooldown": "Teleport Cooldown",
  "RiftsTooClose": "Location too close to the first Rift",
  "RiftCreated": "Riss erstellt",
  "RiftsDestroyed": "All Rifts destroyed",
  "RiftRadius": "Rissradius",
  "TiredVision": "Sichtweite, wenn müde",
  "TiredSpeed": "Geschwindigkeit, wenn müde",
  "TiredDur": "Müdigkeits-Dauer",
  "TiredNotify": "Zzz..",
  "PlagueDoctorInfectLimit": "Infizierungslimit",
  "PlagueDoctorInfectWhenKilled": "Infiziere Killer wenn Seuchendoktor gekillt wird",
  "PlagueDoctorInfectTime": "Infizierungszeit",
  "PlagueDoctorInfectDistance": "Infizierungsdistanz",
  "PlagueDoctorInfectInactiveTime": "Infizierungswartezeit nach dem Spielstart und nach Treffen",
  "PlagueDoctorCanInfectSelf": "Kann selbst infiziert werden",
  "PlagueDoctorCanInfectVent": "Kann beim Ventsitzen infizieren",
  "WinnerRoleText.PlagueDoctor": "Seuchendoktor gewinnt!",
  "StatueSlow": "Statue Verzögerung",
  "StatuePeopleToSlow": "Spieler benötigt um zu verzögern",
  "WardenIncreaseSpeed": "Erhöhe Geschwindigkeit um",
  "WardenWarn": "GEFAHR! RENN!",
  "MinionAbilityTime": "Fähigkeitsdauer",
  "Minion_Blind": "erblindet",
  "Evader_ChanceNotExiled": "Chance not be exiled",
  "ShockerAbilityCooldown": "Ability Cooldown",
  "ShockerAbilityDuration": "Ability Duration",
  "ShockerAbilityPerRound": "Abilities Per Round",
  "ShockerShockInVents": "Shock people in Vents",
  "ShockerAbilityResetAfterMeeting": "Reset marked rooms after meeting",
  "ShockerOutsideRadius": "Radius Of Outside Tasks (not in a room)",
  "ShockerCanShockHimself": "Can Shock Himself",
  "ShockerImpostorVision": "Shocker has Impostor vision",
  "ShockerIsShocking": "You're already shocking!",
  "ShockerAbilityActivate": "Beginne Schock!",
  "ShockerAbilityDeactivate": "Ability Deactivated",
  "ShockerVentButtonText": "Elektrisieren",
  "ShockerRoomMarked": "Marked Room",
  "EavesdropperMsgTitle": "You found a secret",
  "EavesdropPercentChance": "Chance to eavesdrop",
  "PreventSeeRolesBeforeSkillUsedUp": "Prevent seeing others roles before skill used up",
  "ChiefOfPoliceSkillCooldown": "Cooldown for recruiting <color=#ffb347>Sheriffs</color>",
  "PolicCanImpostorAndNeutarl": "Can recruit non-<color=#8cffff>Crewmates</color>",
  "SheriffSuccessfullyRecruited": "You recruited a Sheriff.",
  "BeSheriffByPolice": "You've been recruited by the Police Chief! Serve the Crewmates!",
  "PoliceFailedRecruit": "Failed to recruit target.",
  "ChiefOfPoliceKillButtonText": "Recruitment",
  "PolicPreventRecruitNonKiller": "Prevent recruit players without Kill button",
  "PolicSuidiceWhenTargetNotKiller": "Suicides when recruit a non-Killer or non-<color=#8cffff>Crewmate</color>",
  "PolicPassConverted": "Can pass Converted Add-on to <color=#ffb347>Sheriff</color>"
}
