{
  "LanguageID": "1",
  "HostText": "Anfitrión",
  "HostColor": "#902efd",
  "IconColor": "#4bf4ff",
  "Icon": "♥",
  "NameColor": "#ffc0cb",
  "HideHostText": "Ocultar texto 'Anfitrión♥'",
  "HideAllTagsAndText": "Escode todas las etiquetas (para «AutoMute Us»)",
  "SupportUs": "Apoyanos",
  "update": "Actualizar",
  "GitHub": "GitHub",
  "Discord": "Discord",
  "Website": "Sitio Web",
  "PlayerNameForRoleInfo": "Hola {0}, tu rol es:- \n",
  "HostIconInMeeting": "Anfitrión: {0}",
  "ModdedClient": "Modded Client",
  "SubText.GM": "¡Observa el caos!",
  "SubText.Crewmate": "Encuentra y exilia los <color=#ff1919>Impostores</color>",
  "SubText.Impostor": "Sabotea y mata a todos",
  "SubText.Neutral": "Trabaja solo para conseguir tu victoria",
  "SubText.Apocalypse": "Vuelvete imparable con tu equipo",
  "SubText.Coven": "Bewitch and kill everyone",
  "SubText.Madmate": "Ayuda a los <color=#ff1919>Impostores</color>",
  "SubText.Lovers": "Manténgase vivos y ganen juntos",
  "SubText.Egoist": "Gana por tu propia cuenta",
  "TypeImpostor": "Impostores",
  "TypeCrewmate": "Tripulantes",
  "TypeNeutral": "Neutrales",
  "TypeCoven": "Coven",
  "TypeAddon": "Agregados",
  "GuesserMode": "Modo de Adivinos",
  "TeamImpostor": "Impostor",
  "TeamNeutral": "Neutral",
  "TeamCrewmate": "Tripulante",
  "TeamCoven": "Coven",
  "TeamMadmate": "Cómplice",
  "TeamLovers": "Amantes",
  "TeamEgoist": "Egoísta",
  "TeamApocalypse": "Apocalipsis",
  "YouAreCrewmate": "Eres un Tripulante",
  "YouAreImpostor": "Eres un Impostor",
  "YouAreNeutral": "Eres un Neutral",
  "YouAreCoven": "You are a Coven member",
  "YouAreMadmate": "Eres un Cómplice",
  "Role_Crewmate": "<color=#8cffff>Tripulante</color>",
  "Role_Jester": "<color=#ec62a5>Bufón</color>",
  "Role_Opportunist": "<color=#4dff4d>Oportunista</color>",
  "Role_Celebrity": "<color=#ee4a55>Celebridad</color>",
  "Role_Bodyguard": "<color=#185abd>Guardaespaldas</color>",
  "Role_Dictator": "<color=#df9b00>Dictador</color>",
  "Role_Mayor": "<color=#204d42>Alcalde</color>",
  "Role_Doctor": "<color=#80ffdd>Doctor</color>",
  "Role_Maverick": "<color=#781717>Disidente</color>",
  "Role_Pursuer": "<color=#617218>Perseguidor</color>",
  "Role_Follower": "<color=#ff9409>Seguidor</color>",
  "Role_Amnesiac": "<color=#7FBFFF>Amnésico</color>",
  "Role_Imitator": "<color=#B3D94C>Imitador</color>",
  "Role_Sheriff": "<color=#ffb347>Sheriff</color>",
  "Role_Knight": "<color=#7A7A7A>Caballero</color>",
  "Role_Deputy": "<color=#DF9026>Delegado</color>",
  "Role_AdmiredImpostor": "<color=#ee43c3>Impostor Admirado</color>",
  "Role_Trickster": "<color=#ff1919>Embaucador</color>",
  "Role_Traitor": "<color=#BA2E05>Traidor</color>",
  "Role_NoChange": "No cambies el rol",
  "Role_Random": "Rol aleatorio de la lista",
  "CrewmatesCanGuess": "Los <color=#8cffff>Tripulantes</color> pueden adivinar",
  "ImpostorsCanGuess": "Los <color=#ff1919>Impostores</color> pueden adivinar",
  "NeutralKillersCanGuess": "Los <color=#7f8c8d>Asesinos Neutrales</color> pueden adivinar",
  "NeutralApocalypseCanGuess": "<color=#ff174f>Apocalipsis</color> <color=#7f8c8d>Neutral</color> puede adivinar",
  "CovenCanGuess": "<color=#ac42f2>Coven</color> can guess",
  "PassiveNeutralsCanGuess": "Los <color=#7f8c8d>Neutrales</color> pasivos pueden adivinar",
  "CanGuessAddons": "Se pueden adivinar Add-ons",
  "ShowOnlyEnabledRolesInGuesserUI": "Show Only Enabled Roles in Guesser UI",
  "CrewCanGuessCrew": "<color=#8cffff>Crewmates</color> can Guess <color=#8cffff>Crewmate</color> Roles",
  "ImpCanGuessImp": "<color=#ff1919>Impostors</color> can Guess <color=#ff1919>Impostor</color> Roles",
  "ApocCanGuessApoc": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can Guess <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> Roles",
  "CovenCanGuessCoven": "<color=#ac42f2>Coven</color> Can Guess <color=#ac42f2>Coven</color> Roles",
  "GuessImmune": "Lo sentio, pero tu objetivo es inmune a ser adivinado!",
  "GM": "Maestro del Juego",
  "Sunnyboy": "Chico Soleado",
  "Bard": "Bardo",
  "Crewmate": "Tripulante",
  "CrewmateTOHO": "Tripulante",
  "Engineer": "Ingeniero",
  "EngineerTOHO": "Ingeniero",
  "Scientist": "Científico",
  "ScientistTOHO": "Científico",
  "Noisemaker": "Alertador",
  "NoisemakerTOHO": "Alertador",
  "Tracker": "Rastreador",
  "TrackerTOHO": "Localizador",
  "GuardianAngel": "Ángel Guardián",
  "GuardianAngelTOHO": "Ángel Guardián",
  "Impostor": "Impostor",
  "ImpostorTOHO": "Impostor",
  "Shapeshifter": "Cambiaformas",
  "ShapeshifterTOHO": "Cambiaformas",
  "Phantom": "Espectro",
  "PhantomTOHO": "Fantasma",
  "BountyHunter": "Cazarrecompensas",
  "Fireworker": "Pirotécnico",
  "Mercenary": "Mercenario",
  "ShapeMaster": "Cambiaformas Maestro",
  "Vampire": "Vampiro",
  "Warlock": "Brujo",
  "Ninja": "Ninja",
  "Zombie": "Zombie",
  "Anonymous": "Anónimo",
  "Miner": "Minero",
  "KillingMachine": "Máquina De Matar",
  "Escapist": "Escapista",
  "Witch": "Bruja",
  "Nemesis": "Némesis",
  "Bloodmoon": "Luna de Sangre",
  "Possessor": "Poseedor",
  "Puppeteer": "Manipulador",
  "Mastermind": "Mente Maestra",
  "TimeThief": "Ladrón del Tiempo",
  "Sniper": "Francotirador",
  "Undertaker": "Sepulturero",
  "RiftMaker": "Agrietador",
  "EvilTracker": "Rastreador Maligno",
  "EvilHacker": "Hacker Malvado",
  "EvilGuesser": "Adivino Maligno",
  "AntiAdminer": "Anti-Administrador",
  "Arrogance": "Arrogancia",
  "Bomber": "Bombardero",
  "Scavenger": "Carroñero",
  "Trapster": "Trampero",
  "Gangster": "Gánster",
  "Cleaner": "Limpiador",
  "Lightning": "Rayo",
  "Greedy": "Codicioso",
  "CursedWolf": "Lobo Maldito",
  "SoulCatcher": "Atrapador de Almas",
  "QuickShooter": "Tirador Rápido",
  "Camouflager": "Camuflador",
  "Eraser": "Erradicador",
  "Butcher": "Carnicero",
  "Hangman": "Ahorcador",
  "Swooper": "Desvanecedor",
  "Crewpostor": "Tripulostor",
  "Wildling": "Salvaje",
  "Trickster": "Tramposo",
  "Vindicator": "Vindicador",
  "Parasite": "Parásito",
  "Disperser": "Dispersador",
  "Inhibitor": "Inhibidor",
  "Saboteur": "Saboteador",
  "Councillor": "Concejal",
  "Dazzler": "Deslumbrante",
  "YinYanger": "Yinyangista",
  "Deathpact": "Pacto De Muerte",
  "Devourer": "Devorador",
  "Consigliere": "Consejero",
  "Morphling": "Cambiante",
  "Twister": "Tornado",
  "Lurker": "Acechador",
  "Visionary": "Visionario",
  "Refugee": "Refugiado",
  "Underdog": "Indefenso",
  "Ludopath": "Ludópata",
  "Godfather": "Padrino",
  "Chronomancer": "Cronomante",
  "Pitfall": "Trampa",
  "EvilMini": "Mini Malvado",
  "Blackmailer": "Extorcionista",
  "Instigator": "Instigador",
  "LazyGuy": "Chico Perezoso",
  "SuperStar": "Superestrella",
  "Celebrity": "Celebridad",
  "Cleanser": "Conserje",
  "Keeper": "Protector",
  "Knight": "Caballero",
  "Mayor": "Alcalde",
  "Psychic": "Psíquico",
  "Mechanic": "Mecánico",
  "Sheriff": "Sheriff",
  "Vigilante": "Justiciero",
  "Jailer": "Carcelero",
  "CopyCat": "Copión",
  "Snitch": "Soplón",
  "Marshall": "Mariscal",
  "Doctor": "Doctor",
  "Dictator": "Dictador",
  "Analyst": "Analyst",
  "NiceGuesser": "Adivino Benigno",
  "GuessMaster": "Maestro de Adivina",
  "Transporter": "Transportador",
  "TimeManager": "Gestor Del Tiempo",
  "Spurt": "Impulsivo",
  "Veteran": "Veterano",
  "Bastion": "Baluarte",
  "Bodyguard": "Guardaespaldas",
  "Deceiver": "Falsificador",
  "Grenadier": "Granadero",
  "Medic": "Médico",
  "FortuneTeller": "Adivino",
  "Judge": "Juez",
  "Mortician": "Funerario",
  "Medium": "Médium",
  "Pacifist": "Pacifista",
  "Observer": "Observador",
  "Monarch": "Monarca",
  "Overseer": "Capataz",
  "Coroner": "Forense",
  "Merchant": "Comerciante",
  "President": "Presidente",
  "Hawk": "Halcon",
  "Retributionist": "Retribucionista",
  "Deputy": "Comisario",
  "Investigator": "Investigador",
  "Guardian": "Guardián",
  "Addict": "Adicto",
  "Mole": "Topo",
  "Alchemist": "Alquimista",
  "Tracefinder": "Busca Rastros",
  "Oracle": "Oráculo",
  "Spiritualist": "Espiritista",
  "Chameleon": "Camaleón",
  "Inspector": "Inspector",
  "Captain": "Capitán",
  "Admirer": "Admirador",
  "TimeMaster": "Maestro Del Tiempo",
  "Crusader": "Defensor",
  "Altruist": "Altruista",
  "Reverie": "Ensimismado",
  "Lookout": "Vigía",
  "Telecommunication": "Telecomunicador",
  "Lighter": "Encendedor",
  "TaskManager": "Gestor de Tareas",
  "Witness": "Testigo",
  "Swapper": "Intercambiador",
  "ChiefOfPolice": "Jefe de Policias",
  "NiceMini": "Mini Benigno",
  "Mini": "Mini",
  "Spy": "Espía",
  "Randomizer": "Aleatorizador",
  "Enigma": "Enigma",
  "Jester": "Bufón",
  "Arsonist": "Pirómano",
  "Pyromaniac": "Piromaniaco",
  "Kamikaze": "Kamikaze",
  "Huntsman": "Cazador",
  "Terrorist": "Terrorista",
  "Executioner": "Verdugo",
  "Lawyer": "Abogado",
  "Opportunist": "Oportunista",
  "Vector": "Vector",
  "Jackal": "Chacal",
  "God": "Dios",
  "Innocent": "Inocente",
  "Stealth": "Sigilo",
  "Penguin": "Pingüino",
  "Pelican": "Pelícano",
  "PlagueDoctor": "Científico Plaguista",
  "Revolutionist": "Revolucionista",
  "Hater": "Resentido",
  "Demon": "Demonio",
  "Stalker": "Acosador",
  "Workaholic": "Trabajólico",
  "Solsticer": "Solicitador",
  "Abyssbringer": "Portador de Abismo",
  "Collector": "Coleccionista",
  "Provocateur": "Provocador",
  "BloodKnight": "Caballero de Sangre",
  "Apocalypse": "Apocalipsis",
  "PlagueBearer": "Porta Plaga",
  "Pestilence": "Pestilencia",
  "SoulCollector": "Colleccionista de Almas",
  "Death": "Muerte",
  "Baker": "Panadero",
  "Famine": "Hambruna",
  "Berserker": "Guerrero",
  "War": "Guerra",
  "Glitch": "Glitch",
  "Sidekick": "Secuaz",
  "Follower": "Seguidor",
  "Cultist": "Sectario",
  "SerialKiller": "Asesino en Serie",
  "Juggernaut": "Gigante",
  "Infectious": "Infeccioso",
  "Virus": "Virus",
  "Pursuer": "Perseguidor",
  "Specter": "Espectro",
  "Pirate": "Pirata",
  "Agitater": "Agitador",
  "Maverick": "Disidente",
  "CursedSoul": "Alma Maldita",
  "Pickpocket": "Carterista",
  "Traitor": "Traidor",
  "Troller": "Troleador",
  "Vulture": "Buitre",
  "Taskinator": "Taskinator",
  "Benefactor": "Bienhechor",
  "Spiritcaller": "Llama Espíritus",
  "Amnesiac": "Amnésico",
  "Imitator": "Imitador",
  "Bandit": "Bandido",
  "Doppelganger": "Doble",
  "PunchingBag": "Saco de Boxeo",
  "Doomsayer": "Agorero",
  "Shroud": "Mortaja",
  "Werewolf": "Hombre Lobo",
  "Shaman": "Chamán",
  "Seeker": "Buscador",
  "Pixie": "Duendecillo",
  "Occultist": "Ocultista",
  "SchrodingersCat": "Gato de Schrödinger",
  "Romantic": "Romántico",
  "VengefulRomantic": "Romántico Vengativo",
  "RuthlessRomantic": "Romántico Despiadado",
  "Wraith": "Fantasma",
  "Poisoner": "Envenenador",
  "Medusa": "Medusa",
  "HexMaster": "Maestro de Maleficios",
  "Jinx": "Gafador",
  "PotionMaster": "Maestro De Pociones",
  "Necromancer": "Nigromante",
  "CovenLeader": "Coven Leader",
  "Ritualist": "Ritualist",
  "Conjurer": "Conjurer",
  "Dreamweaver": "Dreamweaver",
  "Illusionist": "Illusionist",
  "VoodooMaster": "Voodoo Master",
  "Sacrifist": "Sacrifist",
  "MoonDancer": "Moon Dancer",
  "Warden": "Alcaide",
  "Minion": "Minion",
  "Ghastly": "Fangasma",
  "LastImpostor": "Último Impostor",
  "Overclocked": "Acelerado",
  "Lovers": "Amantes",
  "Madmate": "Cómplice",
  "Watcher": "Contempla Votos",
  "Flash": "Supersónico",
  "Torch": "Antorcha",
  "Seer": "Vidente",
  "Tiebreaker": "Desempate",
  "Oblivious": "Inconsciente",
  "Rebirth": "Renacido",
  "Bewilder": "Desconcertante",
  "Workhorse": "Caballo de Trabajo",
  "Fool": "Tonto",
  "Avanger": "Vengador",
  "Youtuber": "YouTuber",
  "Egoist": "Egoísta",
  "Stealer": "Ladrón",
  "Paranoia": "Paranoia",
  "Mimic": "Mimo",
  "Guesser": "Adivino",
  "Necroview": "Nigrovidente",
  "Reach": "Alcance",
  "Charmed": "Encantado",
  "Cleansed": "Limpiado",
  "Bait": "Carnada",
  "Trapper": "Trampa Para Osos",
  "Infected": "Infectado",
  "Onbound": "Atado",
  "Rebound": "Rebote",
  "Mundane": "Mundano",
  "Knighted": "Condecorado",
  "Unreportable": "Olvidado",
  "Contagious": "Contagioso",
  "Lucky": "Afortunado",
  "Unlucky": "Desafortunado",
  "VoidBallot": "Ignorado",
  "Aware": "Precavido",
  "Fragile": "Frágil",
  "DoubleShot": "Doble Tiro",
  "Rascal": "Travieso",
  "Soulless": "Desalmado",
  "Gravestone": "Lápida",
  "Lazy": "Flojo",
  "Autopsy": "Autopsia",
  "Loyal": "Leal",
  "EvilSpirit": "Espíritu Malvado",
  "Recruit": "Recluta",
  "Admired": "Admirado",
  "Enchanted": "Enchanted",
  "Glow": "Brillante",
  "Radar": "Radar",
  "Diseased": "Enfermo",
  "Antidote": "Antídoto",
  "Stubborn": "Terco",
  "Swift": "Veloz",
  "Ghoul": "Demonio Necrófago",
  "Bloodthirst": "Sediento de Sangre",
  "Mare": "Pesadilla",
  "Burst": "Explosivo",
  "Sleuth": "Sabueso",
  "Clumsy": "Torpe",
  "Nimble": "Ágil",
  "Circumvent": "Pesado",
  "Cyber": "Cyber",
  "Hurried": "Apurado",
  "Oiiai": "OIIAI",
  "Influenced": "Influenciado",
  "Silent": "Silencioso",
  "Susceptible": "Susceptible",
  "Tricky": "Engañoso",
  "Rainbow": "Arcoíris",
  "Tired": "Cansado",
  "Statue": "Estatua",
  "Evader": "Evasor",
  "DollMaster": "Maestro de Muñecas",
  "DoubleAgent": "Doble Agente",
  "Sloth": "Perezoso",
  "Prohibited": "Prohibido",
  "Eavesdropper": "Escuchón",
  "Shocker": "Electro-Descargador",
  "Revenant": "Renacido",
  "BracketAddons": "Dar Corchetes a Add-ons",
  "EngineerTOHOInfo": "Usa los conductos de ventilación para espiar a los <color=#ff1919>Impostores</color>",
  "ScientistTOHOInfo": "Access portable Vitals from anywhere",
  "NoisemakerTOHOInfo": "Envía una alerta cuando mueras",
  "TrackerTOHOInfo": "Rastrea a jugadores en tu mapa",
  "ShapeshifterTOHOInfo": "Disguise as <color=#8cffff>Crewmates</color> to frame them",
  "PhantomTOHOInfo": "Vuelvete invisible",
  "GuardianAngelTOHOInfo": "Protect the <color=#8cffff>Crewmates</color> from the <color=#ff1919>Impostors</color>",
  "ImpostorTOHOInfo": "Kill and Sabotage",
  "CrewmateTOHOInfo": "Ayuda a los <color=#ff1919>Impostores</color>",
  "BountyHunterInfo": "Elimina a tu objetivo",
  "FireworkerInfo": "Vete con una explosión",
  "MercenaryInfo": "Sigue matando, o te suicidarás",
  "ShapeMasterInfo": "Swiftly kill with no Shapeshift Cooldown",
  "VampireInfo": "Tus asesinatos se retrasan",
  "WarlockInfo": "Curse <color=#8cffff>Crewmates</color> then Shift to make them kill",
  "NinjaInfo": "Mark a target, then Shift to kill",
  "ZombieInfo": "Eres muy lento",
  "AnonymousInfo": "Haz que un jugador reporte un cadáver",
  "MinerInfo": "Warp to your last used Vent by Shifting",
  "KillingMachineInfo": "You can ONLY kill, but low Cooldown",
  "EscapistInfo": "Marca lugares cambiando de forma y teletransportate a ellos",
  "WitchInfo": "Spell Crewmates to kill them in meetings",
  "NemesisInfo": "Mata cuando seas el último impostor",
  "BeforeNemesisInfo": "Todavía no puedes matar",
  "AfterNemesisInfo": "Ahora puedes comenzar a matar",
  "BloodmoonInfo": "Seek havoc upon the <color=#8cffff>Crewmates</color>",
  "PossessorInfo": "Possess and lead <color=#8cffff>Crewmates</color> away from others",
  "PuppeteerInfo": "Haz que otros jugadores maten por ti",
  "MastermindInfo": "Haz que otros jugadores maten por ti",
  "TimeThiefInfo": "Reduce el tiempo de las reuniones matando",
  "SniperInfo": "Snipe players from a distance by Shifting",
  "UndertakerInfo": "Teletransporta cadáveres al punto que marques del mapa",
  "RiftMakerInfo": "Dos grietas que trazo, las toco para deformar el espacio",
  "EvilTrackerInfo": "Track players by Shifting",
  "EvilHackerInfo": "Hackea sistemas",
  "AntiAdminerInfo": "Detecta cuando haya jugadores cerca de dispositivos",
  "ArroganceInfo": "With each kill you make, your Cooldown decreases",
  "BomberInfo": "Cambia de forma para explotar",
  "TrapsterInfo": "Alista trampas sobre tus víctimas",
  "ScavengerInfo": "Tus asesinatos son irreportables",
  "EvilGuesserInfo": "Guess <color=#8cffff>Crewmate</color> roles in meetings to kill",
  "GangsterInfo": "Convierte jugadores a tu bando",
  "CleanerInfo": "Reporta cuerpos para hacerlos irreportables",
  "LightningInfo": "Convierte jugadores en fantasmas cuánticos",
  "GreedyInfo": "Your Kill Cooldown shifts",
  "CursedWolfInfo": "Sobrevivirás intentos de asesinatos",
  "SoulCatcherInfo": "You swap places with your Shift target",
  "QuickShooterInfo": "Store ammo to offset Kill Cooldown",
  "CamouflagerInfo": "Camufla a todos para asesinatos sencillas",
  "EraserInfo": "Bórrale el rol a tu víctima",
  "ButcherInfo": "Disfruta mi trabajo hermoso",
  "HangmanInfo": "Yo decidiré cuándo morirás",
  "SwooperInfo": "Hazte invisible temporalmente",
  "CrewpostorInfo": "Haz tareas para matar",
  "WildlingInfo": "Mata con fuerza y sigilo",
  "TricksterInfo": "Kill and trick the Crew",
  "VindicatorInfo": "Usa tus votos extras para matar a todos",
  "ParasiteInfo": "Help the Impostors kill the Crew",
  "DisperserInfo": "Teletransporta a todos a alcantarillas",
  "InhibitorInfo": "You cannot kill during Sabotages",
  "SaboteurInfo": "You can only kill during Sabotages",
  "CouncillorInfo": "Kill off <color=#8cffff>Crewmates</color> during meetings",
  "DazzlerInfo": "Reduce the vision of the Crew",
  "DeathpactInfo": "Assign players to a deathpact",
  "DevourerInfo": "Consume the skin of the Crew",
  "ConsigliereInfo": "Descubre los roles de otros jugadores",
  "MorphlingInfo": "You can only kill while Shapeshifted",
  "TwisterInfo": "Cambia la posición de todos los jugadores",
  "LurkerInfo": "Reduce your Kill Cooldown by venting",
  "ConvictInfo": "Tu objetivo ha muerto, ahora ayuda a los impostores",
  "VisionaryInfo": "Ves los equipos de todos los jugadores vivos",
  "RefugeeInfo": "Help the Impostors kill off the Crew",
  "UnderdogInfo": "Mata cuando haya poca gente",
  "LudopathInfo": "Your kill Cooldown is random",
  "GodfatherInfo": "Transforma a los jugadores en refugiados votandolos",
  "ChronomancerInfo": "Mata a quemarropa",
  "PitfallInfo": "Pon trampas alrededor del mapa",
  "EvilMiniInfo": "Nadie podrá matarte hasta que crezcas",
  "BlackmailerInfo": "Extorciona y silencia a otros jugadores",
  "InstigatorInfo": "Sow discord among the Crewmates",
  "LazyGuyInfo": "Eres muy perezoso",
  "SuperStarInfo": "Todos te conocen",
  "CleanserInfo": "Erase all Add-ons of your vote target",
  "KeeperInfo": "Reject the eject, Keeper protect!",
  "MayorInfo": "Tus votos cuentan múltiples veces",
  "PsychicInfo": "Uno de los nombres en rojo es <color=#ff1919>maligno</color>",
  "MechanicInfo": "Vent around and fix Sabotages",
  "SheriffInfo": "Dispara a los <color=#ff1919>Impostores</color>",
  "VigilanteInfo": "Se un héroe y dispara a los malechores",
  "JailerInfo": "Encarcela a jugadores sospechosos",
  "CopyCatInfo": "Use your Kill button to copy a target's role",
  "SnitchInfo": "Termina tus tareas para encontrar a los <color=#ff1919>Impostores</color>",
  "MarshallInfo": "Termina tus tareas para probar tu inocencia",
  "DoctorInfo": "Sabes de que modo muere la gente",
  "DictatorInfo": "Exilia a un jugador basado en tu propio juicio",
  "AnalystInfo": "Consigue información adicional a partir de reportes de cuerpos",
  "UndercoverInfo": "Los impostores te ven como un aliado suyo",
  "KnightInfo": "Puedes matar un jugador",
  "NiceGuesserInfo": "Adivina el rol de los <color=#ff1919>Impostores</color> en las reuniones",
  "GuessMasterInfo": "Susurros escuchadas, palabras adivinadas.",
  "TransporterInfo": "Haz tareas para intercambiar la posición de 2 jugadores",
  "TimeManagerInfo": "Haz tareas para incrementar el tiempo en las reuniones",
  "VeteranInfo": "Activa una alerta para matar a cualquiera que interactue contigo",
  "BastionInfo": "Bomb Vents",
  "YinYangerInfo": "Haz que dos jugadores exploten espontáneamente",
  "BodyguardInfo": "Evita asesinatos cercanos",
  "DeceiverInfo": "Intenta engañar a jugadores",
  "GrenadierInfo": "Reduce <color=#ff1919>Impostors</color>' vision by Venting",
  "MedicInfo": "Proteje a un jugador con un escudo",
  "FortuneTellerInfo": "Get clues to player's roles",
  "JudgeInfo": "¡Silencio en la sala!",
  "MorticianInfo": "Encuentra cadáveres",
  "MediumInfo": "Habla con los muertos",
  "ObserverInfo": "You can see all Shield Animations",
  "PacifistInfo": "Vent to reset Kill Cooldowns",
  "RebirthInfo": "Levántate de nuevo",
  "MonarchInfo": "Give your Crew extra voting power!",
  "AbyssbringerInfo": "Coloca agujeros negros",
  "SpurtInfo": "Spring like a rabbit!",
  "StealthInfo": "Killing blinds everyone in the room",
  "PenguinInfo": "Arrastra a tus víctimas",
  "OverseerInfo": "Revela los roles de otros jugadores",
  "CoronerInfo": "Encuentra cuerpos y sus asesinos",
  "PresidentInfo": "Tú estás al cargo en las reuniones",
  "MerchantInfo": "Sell Add-ons and bribe killers",
  "RetributionistInfo": "Help the <color=#8cffff>Crewmates</color> after you die",
  "HawkInfo": "¡Busca asesinar a los malos!",
  "DeputyInfo": "Handcuff killers to increase their Cooldowns",
  "InvestigatorInfo": "Encuentra potenciales malechores",
  "GuardianInfo": "Completa tareas para volverte immortal",
  "AddictInfo": "Usa ducto para ser invulnerable, o morirás",
  "MoleInfo": "<size=90%>¡Desaparece y reaparece, como el Topo facilmente!</size>",
  "AlchemistInfo": "Haz pociones completando tareas",
  "TracefinderInfo": "Puedes rastrear cadáveres",
  "OracleInfo": "Vota a jugadores para ver su equipo",
  "SpiritualistInfo": "Se guiado por los fantasmas",
  "ChameleonInfo": "Vuélvete invisible para inspeccionar tus alrededores",
  "InspectorInfo": "Inspecciona si dos jugadores son del mismo equipo o enemigos",
  "CaptainInfo": "Sail with the Captain, lest Add-ons be abandoned.",
  "AdmirerInfo": "Elije a un jugador para que esté de tu parte",
  "TimeMasterInfo": "¡Retrocede el tiempo!",
  "CrusaderInfo": "Mata el atacante de un jugador",
  "AltruistInfo": "Revive a player\nVent to change between Revive and Report",
  "ReverieInfo": "With each kill, your Cooldown decreases",
  "LookoutInfo": "Ve a través del disfraz",
  "TelecommunicationInfo": "Vigila el uso de dispositivos",
  "LighterInfo": "Ves a través de la oscuridad",
  "TaskManagerInfo": "Vea el total de tareas completadas en tiempo real",
  "WitnessInfo": "Ve si alguien ha asesinado recientemente",
  "GhastlyInfo": "¡Controla a alguien!",
  "SwapperInfo": "Intercambia los votos entre dos jugadores",
  "ChiefOfPoliceInfo": "Hire <color=#ffb347>Sheriffs</color> to serve the <color=#8cffff>Crewmates</color>!",
  "NiceMiniInfo": "Nadie podrá matarte hasta que crezcas.",
  "ArsonistInfo": "Rocía a todos en gasolina y préndelos fuego",
  "PyromaniacInfo": "Rocía y mata a todos",
  "HuntsmanInfo": "Kill your targets for a low Cooldown",
  "SpyInfo": "Sabrás quien interactúa contigo",
  "RandomizerInfo": "¿Vas a ser la carga de alguien cuando mueras?",
  "EnigmaInfo": "Get clues about killers",
  "JesterInfo": "Haz que te exilien",
  "OpportunistInfo": "Sobrevive hasta el final",
  "TerroristInfo": "Termina tus tareas, y luego muere",
  "ExecutionerInfo": "Haz que voten a tu objetivo",
  "LawyerInfo": "¡Ayuda a tu objetivo a ganar!",
  "VectorInfo": "¡Entra y Sál de los ductos!",
  "JackalInfo": "Máta a todos",
  "GodInfo": "Tienes el control de todo",
  "InnocentInfo": "Haz que exilien a alguien haciendo que te maten",
  "PelicanInfo": "Devora a todos los jugadores",
  "RevolutionistInfo": "Recruta a otros para que ganen contigo",
  "HaterInfo": "Mata a los <color=#ff9ace>Amantes</color> y a <color=#00a4ff>Neptunos</color>",
  "DemonInfo": "Consume volúmenes de sangre",
  "StalkerInfo": "Descende a la oscuridad, y libera el temor!",
  "WorkaholicInfo": "¡Termina todas tus tareas para ganar solo!",
  "SolsticerInfo": "\"Speed-runea\" todas tus tareas!",
  "CollectorInfo": "Collecciona votos de otros jugadores",
  "ProvocateurInfo": "Ganas haciendo perder a tu víctima",
  "BloodKnightInfo": "Matar te hace invencible temporalmente",
  "PlagueBearerInfo": "Infecta a todos para transformarte en <color=#343136>Pestilencia</color>",
  "PestilenceInfo": "¡Destrózalos a todos!",
  "SoulCollectorInfo": "Predict deaths to collect Souls",
  "DeathInfo": "Enactua Armagedón",
  "BakerInfo": "Feed players bread to become Famine",
  "FamineInfo": "Starve everyone",
  "BerserkerInfo": "Mata para subir de nivel",
  "WarInfo": "Destruye todo",
  "GlitchInfo": "Hackea y mata a todos",
  "SidekickInfo": "Ayuda al Chacal a matar a todos",
  "FollowerInfo": "Sigue a un jugador y ayúdales",
  "CultistInfo": "Encanta a todos",
  "SerialKillerInfo": "¡Mata a todos para ganar!",
  "JuggernautInfo": "With each kill, your Cooldown decreases",
  "InfectiousInfo": "Infecta a todo el mundo",
  "VirusInfo": "Mata e infecta a todos",
  "PursuerInfo": "¡Protéjete y sobrevive!",
  "PlagueDoctorInfo": "Desparrama la infection!",
  "SpecterInfo": "¡Muere y termina tus tareas para ganar!",
  "PirateInfo": "Exitosamente saquea a jugadores para ganar",
  "AgitaterInfo": "Pásale una bomba a otros jugadores",
  "MaverickInfo": "Mata y sobrevive hasta el final",
  "CursedSoulInfo": "Atrapa almas y roba la victoria",
  "PickpocketInfo": "Robas votos de tus víctimas",
  "TraitorInfo": "Elimina a los <color=#ff1919>Impostores</color>, y luego gana",
  "TrollerInfo": "Crea eventos aleatorios después de cada tarea que completes",
  "VultureInfo": "Cóme cadáveres para ganar",
  "TaskinatorInfo": "Tareas silenciosas, explosiones mortales",
  "BenefactorInfo": "¡Tareas completas, tripulación recompensada!",
  "MedusaInfo": "Stop players in their tracks by Stoning them",
  "SpiritcallerInfo": "Transforma a los jugadores en espíritus malignos",
  "AmnesiacInfo": "Recuerda el rol de un cadáver",
  "ImitatorInfo": "Imita el rol de un jugador",
  "BanditInfo": "Rob a player's Add-on",
  "DoppelgangerInfo": "Róbale la identidad a tus víctimas",
  "PunchingBagInfo": "¡Haz que te ataquen un par de veces para ganar!",
  "KamikazeInfo": "Mata a jugadores con misiones de suisidio",
  "DoomsayerInfo": "Adivina el rol de otros jugadores para ganar",
  "ShroudInfo": "Cubre a otros para hacerlos asesinar por ti",
  "WerewolfInfo": "Kill <color=#8cffff>Crewmates</color> in groups",
  "ShamanInfo": "Deflect all the attacks on Voodoo Doll",
  "SeekerInfo": "Play Hide & Seek with your target\nYour target has a ★ mark.",
  "PixieInfo": "¡Etiquétalos, embolsalos y expúlsalos!",
  "OccultistInfo": "Mata y maldice a tus enemigos",
  "SchrodingersCatInfo": "The Cat is both alive and dead until observed.",
  "RomanticInfo": "Proteje a tu compañero para ganar juntos",
  "VengefulRomanticInfo": "Venga a tu compañero para ganar juntos",
  "RuthlessRomanticInfo": "Mata a todos para ganar con tu compañero",
  "WraithInfo": "Usa un conducto para volverte invisible temporalmente",
  "PoisonerInfo": "Make players unable to use their ability",
  "HexMasterInfo": "Hechiza a la tripulación y mátalos en las reuniones",
  "JinxInfo": "Players \"accidentally\" die upon trying to kill your target",
  "PotionMasterInfo": "Usa tus pociones como ventaja",
  "NecromancerInfo": "Use the dead to your advantage",
  "CovenLeaderInfo": "Help your teammates by retraining them",
  "RitualistInfo": "Perform Blood Rituals to Enchant other players!",
  "ConjurerInfo": "Blast away your enemies!",
  "DreamweaverInfo": "Drive other players to insomnia!",
  "IllusionistInfo": "Place Illusions on players to spread confusion!",
  "VoodooMasterInfo": "Craft Voodoo Dolls of other players!",
  "SacrifistInfo": "Debuff your enemies at your own cost",
  "MoonDancerInfo": "Use Baton Pass to give out Add-ons!",
  "WardenInfo": "(Fantasma) Alerta sobre peligro",
  "MinionInfo": "(Fantasmas) Ciega enemigos",
  "LoversInfo": "Mantente vivo y gana juntos",
  "MadmateInfo": "Ayuda a los impostores",
  "WatcherInfo": "Ves el color de todos los votos",
  "LastImpostorInfo": "Lower Kill Cooldown",
  "OverclockedInfo": "Lower Cooldown",
  "FlashInfo": "Eres más rápido",
  "TorchInfo": "¡Tienes una visión mejorada!",
  "SeerInfo": "Serás alertado cuando alguien ha muere",
  "TiebreakerInfo": "Rompe cualquier empate en reuniones",
  "ObliviousInfo": "No puedes reportar cuerpos",
  "BewilderInfo": "Das tu ceguera a tu asesino",
  "WorkhorseInfo": "Termina tus tareas antes para conseguir más tareas",
  "FoolInfo": "You can't fix Sabotages",
  "AvangerInfo": "Puedes llevarte contigo a un jugador cuando mueras",
  "YoutuberInfo": "Muere primero para ganar",
  "CelebrityInfo": "Todos saben cuando mueres",
  "EgoistInfo": "Gana por tu propia cuenta",
  "StealerInfo": "Robáles los votos a tus víctimas",
  "ParanoiaInfo": "Estas vivo y muerto al mismo tiempo",
  "MimicInfo": "Reveal killed players' roles to Impostors upon death",
  "GuesserInfo": "Adivina el rol de otros jugadores para matar",
  "NecroviewInfo": "Ve el equipo de los muertos",
  "ReachInfo": "Tienes más alcance",
  "BaitInfo": "Tu asesino deberá reportar tu cuerpo",
  "TrapperInfo": "Congela a tu asesino por unos segundos",
  "OnboundInfo": "No puedes ser adivinado",
  "ReboundInfo": "¡Adivina mi rol, y verás tu destino!",
  "MundaneInfo": "Todas las tareas están terminadas, han comenzado las adivinanzas.",
  "UnreportableInfo": "Tu cuerpo no puede ser reportado",
  "LuckyInfo": "Esquiva a los atacantes",
  "DoubleShotInfo": "Tienes una vida extra para adivinar",
  "RascalInfo": "Los otros te ven como un jugador malvado en algunos casos",
  "SoullessInfo": "You have no Soul",
  "GravestoneInfo": "Revelas tu rol al morir",
  "LazyInfo": "Eres muy perezoso",
  "AutopsyInfo": "Ves como otros perecieron",
  "LoyalInfo": "No puedes ser reclutado",
  "EvilSpiritInfo": "You are an Evil Spirit",
  "RecruitInfo": "Ayuda al chacal",
  "EnchantedInfo": "Help the Coven",
  "AdmiredInfo": "El admirador te elijió como su amor",
  "GlowInfo": "Brillas en la oscuridad",
  "RadarInfo": "¡El tono de la Flecha, justo a la oreja!",
  "DiseasedInfo": "Increase the Cooldown of the player who interacts with you",
  "AntidoteInfo": "Decrease the Cooldown of the player who interacts with you",
  "StubbornInfo": "Protect your Role and Add-ons",
  "SwiftInfo": "Tus asesinatos no generan un desplazamiento",
  "UnluckyInfo": "Hacer cosas genera una probabilidad de matarte",
  "VoidBallotInfo": "Tu voto cuenta como 0",
  "AwareInfo": "Sabes quien reveló tu rol",
  "FragileInfo": "Die instantly if someone uses the Kill button on you",
  "GhoulInfo": "Mata a tu asesino después de morir",
  "BloodthirstInfo": "Vuelvete sediento de sangre y mata",
  "MareInfo": "Mata en la oscuridad",
  "BurstInfo": "¡Haz que tu asesino explote!",
  "SleuthInfo": "Consigue información reportando cadáveres",
  "ClumsyInfo": "Tienes una probabilidad de fallar un asesinato",
  "NimbleInfo": "You can Vent!",
  "CircumventInfo": "You can no longer Vent",
  "OiiaiInfo": "OIIAIOIIIAI",
  "CyberInfo": "¡Eres popular!",
  "HurriedInfo": "Dios mio! Tengo muchas cosas!",
  "InfluencedInfo": "¡Te falta decisión!",
  "SilentInfo": "Vota como un fantasma!",
  "SusceptibleInfo": "Motivo de muerte aloteríado!",
  "TrickyInfo": "Asesinatos engañosas de maneras misteriosas.",
  "TiredInfo": "Que pereza de trabajar, odio los lunes..",
  "StatueInfo": "Estás tan quieto como una roca cuando estás cerca de otras personas",
  "EvaderInfo": "Tienes una oportunidad de no ser expulsado!",
  "GMInfo": "¡Espectea el caos!",
  "NotAssignedInfo": "Rol No Asignado",
  "SunnyboyInfo": "¡Brilla!",
  "BardInfo": "La gracia del poema, asesinato tras la huella, una danza rítmica que brilla como una estrella.",
  "RainbowInfo": "¡Melodías coloridas! Tú ni sabes tu propio color.",
  "DollMasterInfo": "Toma el control de las acciones de los jugador!",
  "DoubleAgentInfo": "Planta bombas sobre los jugadores durante las reuniones",
  "SlothInfo": "Eres mas despacio",
  "ProhibitedInfo": "Certain Vents are blocked",
  "EavesdropperInfo": "Atentamente escucha las conversaciones de otros roles",
  "ShockerInfo": "Impacta a jugadores desprevenidos con descargas eléctricas",
  "RevenantInfo": "Toma el rol de tu asesino",
  "EngineerTOHOInfoLong": "(Crewmates):\nAs the Engineer, you may access the Vents while Comms Sabotaged is inactive.",
  "ScientistTOHOInfoLong": "(Crewmates):\nAs the Scientist, you can see Vitals at any time, showing you who is alive and dead.",
  "NoisemakerTOHOInfoLong": "(Crewmates):\nAs the Noisemaker, whenever you die, you will make a noise, and a visual indicator of your death appears on the screen so the Crewmates can run to catch the person who killed you red-handed (even if it’s not red).",
  "TrackerTOHOInfoLong": "(Crewmates):\nAs the Tracker, press your Tracker button on a player to track their location via the map for a limited amount of time.",
  "ShapeshifterTOHOInfoLong": "(Impostors):\nAs the Shapeshifter, you can Shapeshift into other players. It is obvious when you Shapeshift or revert Shifting.",
  "PhantomTOHOInfoLong": "(Impostors):\nAs the Phantom, you can press your Vanish button to go invisible to escape a kill. You can click your Appear button if you want to become visible before the timer runs out or not.\nNote: You will make a smoke cloud whenever you go invisible and become visible. So make sure you are in a safe area where no one will see you.",
  "GuardianAngelTOHOInfoLong": "(Crewmates):\nAs the Guardian Angel, you are the first Crewmate to die and can give Crewmates temporary shields.",
  "ImpostorTOHOInfoLong": "(Impostors):\nAs the Impostor, your goal is to simply kill off the Crewmates.\nYou can Sabotage and Vent.",
  "CrewmateTOHOInfoLong": "(Tripulantes):\nComo un tripulante, tu meta es encontrar y exilar a los Impostores. Los tripulantes ganan deshaciendose de los impostores o terminando sus tareas.",
  "BountyHunterInfoLong": "(Impostors):\nAs the Bounty Hunter, if you kill your assigned target (indicated by the arrow if you have one), your next Kill Cooldown will be shortened.\nIf you kill anyone other than your target, your next Kill Cooldown will be increased. The target swaps after a certain amount of time.",
  "FireworkerInfoLong": "(Impostors):\nAs the Fireworker, you can Shapeshift to place Fireworks up to the maximum amount the Host sets.\nWhen you are the last Impostor and all Fireworks have been placed, Shapeshift again to detonate them and kill everyone in their radius, including you.\nIf you kill all players with your Fireworks, it's considered an Impostor victory.",
  "MercenaryInfoLong": "(Impostors):\nAs the Mercenary, you must kill within your deadline, as shown by your Shapeshift Cooldown (which you cannot use). If you fail to kill, you die.",
  "ShapeMasterInfoLong": "(Impostors):\nAs the Shapemaster, you have no Shapeshift Cooldown.",
  "VampireInfoLong": "(Impostores):\nComo el Vampiro, sus asesinatos seran detrasados. Esto significa que sus objetivo muriran de todas maneras aunque la reunión sea llamada primero.\nSi muerde a la Carnada, matara normalmente y reportara el cuerpo. Dependiendo de la configuración, podrá usar doble gatillo (muerde jugador - un clic, matar normalmente - doble clic).",
  "WarlockInfoLong": "(Impostores):\nComo el Brujo, puedes maldecir a un jugador a la vez.\nAl cambiar de forma, si has maldecido a un jugador, matará a la persona más cercana a él. Según las opciones, esto puede incluir a los otros impostores o a tí, por lo que ten cuidado.\nPodrás matar normalmente si te has transformado en alguien.",
  "ZombieInfoLong": "(Impostors):\nZombie has a short Kill Cooldown but moves very slowly and has very little vision. Zombie can not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.",
  "NinjaInfoLong": "(Impostors):\nAs the Ninja, you can use your Kill button to mark a target (single click) or kill normally (double click). You may then Shapeshift to teleport to the marked target and kill them.",
  "AnonymousInfoLong": "(Impostores):\nComo el Anónimo, puedes cambiar de forma para forzar a su objetivo a reportar a quien haya matado en esta ronda.\nSi no mataste a nadie esa ronda, el objetivo reportará su propio cuerpo muerto como si hubiera muerto.\nNota: El Perezoso y el Gandul no serán afectados por esta habilidad, y esta funcionará aún si el cadáver puede ser informado.",
  "MinerInfoLong": "(Impostors):\nAs the Miner, you can Shapeshift to teleport back to the last vent you were in.",
  "KillingMachineInfoLong": "(Impostors):\nAs the Killing Machine, you have a very short Kill Cooldown with tiny vision. However, you cannot Vent, Sabotage, Report, nor call Emergency Meetings.\n\nNote: You will bypass any shields, killing bait and beartrap won't take any effect",
  "EscapistInfoLong": "(Impostors):\nAs the Escapist, you can mark a location by Shapeshifting. Shapeshift again to teleport back to the marked spot",
  "WitchInfoLong": "(Impostors):\nAs the Witch, you can use your Kill button to Spell (single click) or Kill normally (double click).\nDuring the next meeting, the spelled target(s) will have a 「†」 next to their name visible to everyone. Unless you die by the end of that meeting, all Spelled targets will die.",
  "NemesisInfoLong": "(Impostors):\nAs the Nemesis, you can only kill if you are the last Impostor.\nIf you are dead, you can use the command /rv [ID] to kill the player whose ID you typed. Use /id to show the ID's of all players, or look next to their names.",
  "BloodmoonInfoLong": "(Impostors [Ghost]):\nAs the Bloodmoon, attack the enemies to make them drip blood, this means they will die in a time set by the Host, and will be aware of it.",
  "PossessorInfoLong": "(Impostors [Ghost]):\nAs the Possessor, you can possess players when others aren't in the Alert Range. Lead the possessed player as far as possible from other players in the Focus Range. Once the possession duration is up, the possessed player will be killed if others aren't in the Focus Range. If you run into another player in the Alert Range while possessing, the Possessor will immediately unpossess.",
  "PuppeteerInfoLong": "(Impostors):\nAs the Puppeteer, you can use your Kill button to Puppeteer (single click) or kill normally (double click).\nThose you Puppeteer will kill the next non-Impostor they touch. Depending on options, Puppeteered targets will also die once they kill.",
  "MastermindInfoLong": "(Impostors):\nAs the Mastermind, you can use your Kill button on a player once to manipulate them. The manipulation does nothing if the target doesn't have a Kill button. But if the target does have a Kill button, whoever you manipulate will be told after a delay that they got manipulated and must kill someone in a limited time to survive. If the time limit expires or a meeting gets called before killing someone, they die.\nDouble click on someone to kill them normally.",
  "YinYangerInfoLong": "(Impostors):\nAs the YinYanger, you can use your Kill button one time to pick your Yin and then a second time to choose a Yang. When those two players meet, they'll kill each other. When Yin & Yang have been chosen, you can kill normally.",
  "TimeThiefInfoLong": "(Impostores):\nCada vez que el ladrón del tiempo mate a un jugador, el tiempo de reunión será reducido. Si él muere, todo vuelve a ser como antes.",
  "SniperInfoLong": "(Impostors):\nYou can shoot players from far away.\nYou have to Shapeshift twice to make a successful snipe.\nImagine an arrow pointing from your first Shapeshift location towards your Unshift location.\nThat will be the direction in which the snipe will be made.\nThe snipe kills the first person in its path.\nYou cannot kill people normally until you use up all of your ammo.",
  "UndertakerInfoLong": "(Impostors):\nEverytime you Shapeshift, you mark the location. Your kills will then teleport to the marked location.\nAfter every kill and meeting, your marked location will reset.\n\nAfter every teleported kill, you will freeze for a configurable amount of time",
  "RiftMakerInfoLong": "(Impostors):\nAs Rift Maker, you can Shapeshift to create a rift. You can teleport from one rift to another by touching the area where the rift was created. Trying to vent will kick you out, therefore destroying all the rifts.\n\nNote: Up to two rifts can be placed at a time; if you try to place a third, it removes the first one.",
  "EvilTrackerInfoLong": "(Impostors):\nThe Evil Tracker can track other players, and the Evil Tracker can Shapeshift into someone to switch the tracking target to the Shapeshift target (You will immediately unshift after performing Shapeshift). The arrow below the Evil Tracker's name indicates the direction of the target. When the Evil Tracker's teammate kills, the Evil Tracker will see a kill flash.",
  "EvilHackerInfoLong": "(Impostors):\nThe Evil Hacker can get the last-minute admin information at the meeting beginning.\nUnoccupied rooms are not shown.\nA '★' marks rooms with Impostors.\nRooms with dead bodies are marked with the number of bodies.\nExample: ★Cafeteria: 3 (DEAD×1).",
  "EvilGuesserInfoLong": "(Impostors):\nThe Evil Guesser can guess the role of a certain player during the meeting. If correct, the target dies. If wrong, the Evil Guesser dies.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.",
  "AntiAdminerInfoLong": "(Impostors):\nThe Anti Adminer can at any time find out if there are Crewmates or Neutrals near Cameras, Admin Table, Vitals, DoorLog, and/or other devices. Note: Anti Adminer does not know if the player uses the device while near it. They only know that someone is near the device.",
  "ArroganceInfoLong": "(Impostors):\nThe Arrogance reduces their Kill Cooldown with each successful kill of theirs.",
  "BomberInfoLong": "(Impostors):\nThe Bomber can use the Shapeshift button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
  "ScavengerInfoLong": "(Impostors):\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a Bait, no self-report will be made.",
  "TrapsterInfoLong": "(Impostors):\nThe Trapster has a unique method of killing. By initiating a body report, the Trapster can eliminate the player attempting to report the body the Trapster killed.\nNote: If Trapster kills the Bait, the Trapster will die immediately.",
  "GangsterInfoLong": "(Impostors):\nThe Gangster, a powerful character, can try to recruit a player to a Madmate by pressing the Kill button. If the recruitment is successful, both the Gangster and the target will see the Shield Animation on each other as a reminder (only visible to each other). The remaining number of available recruits is displayed next to the Gangster's name (the Host sets the maximum). If the Gangster tries to recruit players who cannot be recruited, such as Neutrals or some special Crewmates, they will kill the target normally instead. When the Gangster has no remaining recruitments, they can only make normal kills from that point on.",
  "CleanerInfoLong": "(Impostors):\nCleaner can press the Report button to clean up any dead body they come across (including those they kill). If the cleanup is successful, the Cleaner will see a Shield Animation on their body as a reminder (only visible to himself). The cleaned-up body cannot be reported (including Bait).",
  "LightningInfoLong": "(Impostors):\nAs the Lightning, you cannot kill normally. Instead, your Kill button quantizes targets, which activates after a delay, causing the next person they encounter to kill them. Those who are actively quantized show a「■」next to their name. Additionally, those who have been quantized die if they survive until the end of a meeting. There is a setting to quantize your killer.",
  "GreedyInfoLong": "(Impostors):\nGreedy kills with odd and even kills will have different Kill Cooldowns. Greedy's Kill Cooldown is reset every meeting, and Greedy's first kill is always odd.",
  "CursedWolfInfoLong": "(Impostors):\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The Host sets the maximum of times you can counterattack)",
  "SoulCatcherInfoLong": "(Impostors):\nAs the Soul Catcher, you can Shapeshift to swap places with your target as long as they are not dead, in a Vent, swallowed by Pelican, or in a similar odd state.",
  "QuickShooterInfoLong": "(Impostors):\nWhen the Kill Cooldown is over, Quick Shooter can reset the Kill Cooldown by Shapeshift to store a bullet (when the storage is successful, a Shield Animation visible only to himself will appear on their body as a reminder). If Quick Shooter has bullets, he can use one to bypass the Kill Cooldown; he will kill even if it's still on Cooldown and use a bullet. At the beginning of each meeting, the quick shooter can only keep a certain number of bullets (The Host sets the number).",
  "CamouflagerInfoLong": "(Impostors):\nWhen the Camouflager uses Shapeshift, all players start to look the same. This state ends when the Camouflager reverts its Shapeshifting. It's important to note that the skills of Communication Sabotage Camouflage, and the skills of the Camouflager can be superimposed.\nThis skill will be invalid if a meeting is held during the skill activation of the Camouflager.",
  "EraserInfoLong": "(Impostors):\nEraser can vote for any target at the meeting to erase the target's roles, and the erasure will take effect after the meeting ends. Note: Players with erased skills will always be considered a vanilla role, including the game result page.\nA target can only be erased once (including OIIAI)",
  "ButcherInfoLong": "(Impostors):\nThe Butcher's kills, including passive ones, leave multiple dead bodies on targets, which can be a bit confusing when reporting. Here's the rule: the killed target must repeatedly display the animation of being killed, which cannot be skipped, and they cannot participate in the meeting normally during this period. And if the Butcher kills the Avenger, the Avenger will revenge everyone in anger.",
  "HangmanInfoLong": "(Impostors):\nAs the Hangman, during the Shapeshifting, you use a unique killing method-strangling. This method ignores any status of the target, such as the shield of the Medic, the Bodyguard's protection, the Super Star's skills, etc. The strangled player will not leave a dead body, nor will it trigger any of its skills. For example, Veteran kill back (including additional roles), and Seer will not be prompted.",
  "SwooperInfoLong": "(Impostors):\nAs the Swooper, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
  "CrewpostorInfoLong": "(Team Impostor):\nYou kill the nearest player whenever you finish a task.",
  "WildlingInfoLong": "(Impostors):\nAs the Wildling, you can Shapeshift but cannot Vent.\nWhen you kill, you temporarily become immune to attacks.",
  "TricksterInfoLong": "(Impostors):\nAs the Trickster, you function as a regular Impostor but with one key difference.\nYou appear as a Crewmate to Crewmate roles.\n\nThe Sheriff cannot kill you.\nPsychic does not see you as evil.\nSnitch cannot find you.",
  "VindicatorInfoLong": "(Impostors):\nAs the Vindicator, you have extra votes like a <color=#204d42>Mayor</color>.",
  "StealthInfoLong": "(Impostores):\nCuando el sigilo asesina, jugadores en la misma habitación seran ciegados por un corto tiempo.",
  "PenguinInfoLong": "(Impostors):\nAs the Penguin, you can restrain the target by pressing the Kill button and drag it around.\nWhile dragging, the target dies by pressing the Kill button again or after a certain period.\nPress the Kill button twice for a direct kill.",
  "ParasiteInfoLong": "(Team Impostor):\nAs the Parasite, you are an Impostor that does not know the other Impostors.\n\nYou may Kill, Vent, Sabotage, whatever.\nJust know that you are an Impostor.",
  "DisperserInfoLong": "(Impostors):\nDisperser can use Shapeshift to teleport all players to random Vents.",
  "InhibitorInfoLong": "(Impostors):\nAs the Inhibitor, you can only kill when there is not a Critical Sabotage active.\n\nIf Light or Comms Sabotage is active, then you can kill.",
  "SaboteurInfoLong": "(Impostors):\nAs the Saboteur, you can only kill when there is a Critical sabotage active.\n\nIf Reactor or O2 Sabotage is active, then you can kill.",
  "CouncillorInfoLong": "(Impostors):\nAs the Councillor, you can kill players during a meeting like a Judge.\nWhen killing in a meeting, those kills will appear as a trial from a Judge.\n\nThe kill command is /tl [player id]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nDepending on the settings, Councillor will suicide when he judge his teammates.\nConverted Councillor can judge freely.",
  "DazzlerInfoLong": "(Impostores):\nEl Deslumbrante puede reducir la visión de tu objetivo permanentemente cambiando de forma. Cuando mueras, su visión volverá a la normalidad.",
  "DeathpactInfoLong": "(Impostors):\nAs the Deathpact, You Shapeshift to mark your targets for a deathpact.\nIf you have enough players marked for a deathpact, they must meet within a specific period; if they fail to do so, they die.\nIf a marked player dies before the deathpact becomes complete, the pact is withdrawn.",
  "DevourerInfoLong": "(Impostors):\nAs the Devourer, you use your Shapeshift to change the appearance of the target of the Shapeshift permanently. Additionally, when each player's appearance changes, you will have your Kill Cooldown reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.",
  "MorphlingInfoLong": "(Impostors):\nAs the Morphling, you are a Shapeshifter but cannot kill while not Shapeshifted.",
  "TwisterInfoLong": "(Impostors):\nAs the Twister, you can use Shapeshifting to swap the position of all players randomly. The swap happens twice, once when you start your Shapeshift and once when you return to your original appearance.\nThe Twister itself will not swap places with anyone, and players in vents will not teleport.",
  "LurkerInfoLong": "(Impostors):\nAs the Lurker, you can jump into a Vent to reduce your Cooldown by a certain number of seconds. After you kill, your Cooldown resets to its original value.",
  "VisionaryInfoLong": "(Impostors):\nAs the Visionary, you see the alignments of living players during a meeting.\nThe following information will be displayed on the players:\n- The Red name indicates the Impostors.\n- The Cyan name indicates the Crewmates.\n- The Gray name indicates the Neutrals.",
  "PlagueDoctorInfoLong": "(Neutrals):\n(Plague Doctor from TOH)\nThe Plague Scientist's goal is to infect every living player.\nThey start by choosing one player to infect, after which anyone who spends a set amount of time in the range of the infected player becomes infected themselves.\nInfection progress is cumulative and does not reset with distance or after meetings.",
  "RefugeeInfoLong": "(Madmates):\nAs the Refugee, you were either:\n -An Amnesiac who remembered an Impostor\n -A killer who killed the Godfather's target.\n -A Romantic whose partner was an Impostor\n -Or an Imitator that imitated an Impostor.\n\nNow your job is to help the Impostors kill the Crewmates.",
  "UnderdogInfoLong": "(Impostores):\nEl Indefenso no puede matar hasta que sólo queden un cierto número de jugadores vivos.",
  "ConsigliereInfoLong": "(Impostors):\nAs the Consigliere, you can reveal the roles of other players using your Kill button.\n\nSingle click: Reveal role\nDouble click: Kill\n\nIf you run out of reveal uses, your Kill button functions normally.",
  "LudopathInfoLong": "(Impostors):\nAs the Ludopath, your Kill Cooldown is randomized.\n\nMinimum it can be is 1 second, while the maximum is your default Kill Cooldown.",
  "GodfatherInfoLong": "(Impostors):\nAs the Godfather, you vote someone to make them your target.\nIn the next round, if someone kills the target, the killer will turn into a Refugee or Madmate.",
  "ChronomancerInfoLong": "(Impostors):\nAs the Chronomancer, you have a charge bar which indicates when the slaughter is ready. When it is at 100% the next time you kill someone, you go into slaughter mode, meaning you can kill indefinitely until your bar runs out of charge. Otherwise, you have a normal KCD.",
  "PitfallInfoLong": "(Impostors):\nAs the Pitfall, you use your Shapeshift to mark the area around the Shapeshift as a trap. Players who enter this area will be immobilized quickly, and their vision will be affected.",
  "EvilMiniInfoLong": "(Impostors):\nAs the Evil Mini, you are unkillable until you grow up and have a very long initial Kill Cooldown, which gets drastically shortened as you grow up.",
  "BlackmailerInfoLong": "(Impostors):\nAs the Blackmailer, when you Shift into a target, you will blackmail that player. This means that during the meetings, they won't be able to speak.\n\nNote: If someone is already blackmailed, blackmailing another person un-blackmails the current person.",
  "InstigatorInfoLong": "(Impostors):\nAs the Instigator, it's your job to turn the Crewmates against each other. Each time a Crewmate gets voted out in a meeting, if you are alive, an additional Crewmate who voted for the innocent player will die after the meeting. The Host determines the number of additional players dying.",
  "LazyGuyInfoLong": "(Crewmates):\nLazy Guy has only one task. In addition, the Impostor's abilities can't affect the Lazy Guy, such as being a scapegoat for Anonymous, being marked by a Warlock or Puppeteer, and more. Lazy Guy will not have any Add-ons.",
  "SuperStarInfoLong": "(Crewmates):\nThere will be a star logo next to the Super Star's name, so everyone knows who the Super Star is. The Super Star can only die when the murderer is alone with the Super Star (regular kills only). In addition, the Guessers can't guess the Super Star. ",
  "CelebrityInfoLong": "(Crewmates):\nAll Crewmates see the kill-flash when the Celebrity dies (same as the Seer sees the kill-flash) and get a notice at the next meeting. The Impostors don't know anything about this.",
  "CleanserInfoLong": "(Crewmates):\nAs The Cleanser, you can vote to erase the Add-ons of any target at the meeting. This erasure takes effect after the meeting ends. Depending on the settings, the cleansed player may never receive Add-ons again.",
  "KeeperInfoLong": "(Crewmates):\nAs keeper, you can vote for someone to protect them from being ejected. You can only do this a configurable number of times.",
  "MayorInfoLong": "(Crewmates):\nAs the Mayor, you have extra votes. Depending on the settings, players can't see your extra votes, you can Vent to call a meeting at any time, or you can have yourself revealed as Mayor upon task completion.",
  "PsychicInfoLong": "(Crewmates):\nThe Psychic can see the names of several players highlighted in red during the meeting; at least one of them is evil. The Psychic will correctly see all Neutrals and Killing Crewmates displayed as red names when becoming a Madmate.",
  "MechanicInfoLong": "(Crewmates):\nThe Mechanic can use Vents at any time. They can also fix Reactors, O2, and Communications using only one side. You can fix Lights by flicking only one switch. Opening a door will open all doors in the map.",
  "SheriffInfoLong": "(Crewmates):\nSheriff has no task. The Sheriff can kill the Impostor (according to the Host settings, the Sheriff can also kill Neutrals). If the Sheriff tries to kill a Crewmate, the Sheriff will kill himself. The Sheriff can kill anyone when he becomes a Madmate (also according to the Host settings).",
  "VigilanteInfoLong": "(Crewmates):\nAs the Vigilante, you are tasked with eliminating potential threats to the Crewmates, but if they mistakenly kill an innocent Crew member, they become a Madmate driven by guilt and remorse.\n\n Note: Gangster cannot convert Vigilante into Madmate.",
  "JailerInfoLong": "(Crewmates):\nAs the Jailer, use your Kill button to lock a player in jail. During the next meeting, the jailed player cannot vote or get voted (the vote count will be 0). The Jailer may choose to execute the prisoner by voting for them. If the Jailer executes an innocent player, the Jailer loses the ability to execute for the rest of the game.\nIf the Jailer is evil, then they can execute anyone.\nThe Jailer has limited executions.\n\nNote: Jailed players cannot be guessed or judged, and jailed players can only guess Jailer.",
  "SnitchInfoLong": "(Crewmates):\nAfter the Snitch completes all tasks, they can see the Impostor's names displayed in red on the meeting. When the Snitch has only one task left, the Impostors will see a 「★」 mark next to the name of themselves and the Snitch. When a Snitch becomes a Madmate, the 「★」 mark turns red.",
  "MarshallInfoLong": "(Crewmates):\nAs the Marshall, complete your tasks to reveal yourself to the rest of the Crewmates.\nOther teams will not be able to see you.\nHowever, Madmates CAN see you.",
  "DoctorInfoLong": "(Crewmates):\nDoctor can see the cause of death for all players. In addition, the Doctor can access Vitals wherever you are while he still has battery left.",
  "DictatorInfoLong": "(Crewmates):\nWhen the Dictator votes for someone, the meeting will end on the spot, and the player they voted for will be ejected from the meeting. The moment the Dictator votes someone out, the Dictator will also die.",
  "AnalystInfoLong": "(Crewmate):\nAfter the Analyst reports the body, they will receive a clue message, which will tell the Analyst what the victim's role is. According to the Host's settings, the Analyst may know what the murderer's role is. Note: Analyst won't be Oblivious.",
  "UndercoverInfoLong": "(Tripulantes):\nLos Impostores saben quién es el Encubierto y lo verán como un aliado, pero el Encubierto no tendrá ninguna idea de quienes son los impostores.",
  "NiceGuesserInfoLong": "(Crewmates):\nThe Nice Guesser can guess the role of a certain player during the meeting. If it is correct, it will kill the target, and if it is wrong, Nice Guesser will suicide.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.\nNice Guesser can guess Crewmate when become Madmate.",
  "GuessMasterInfoLong": "(Crewmates):\nAs the Guess Master, you will receive information about every attempted guess made during a meeting. You will be informed about the role the Guesser tried to guess, and you will also be notified in case of a misguess.",
  "KnightInfoLong": "(Crewmates):\nThe Knight has no tasks. They can kill anyone but only do it once the whole game.",
  "TransporterInfoLong": "(Crewmates):\nWhenever the Transporter completes the task, two random players will switch positions, but if there are not enough players left, nothing will happen. Note: Players in a Vent will not be selected.",
  "TimeManagerInfoLong": "(Tripulantes):\nMientras más tareas realize el Gestor de Tiempo, la duración de reuniones se incrementará. Cuando el Gestor de Tiempo muere, el tiempo de reunión volverá al normal. Cuando el Gestor de Tiempo se vuelve Cómplice, la habilidad cambia a reducir el tiempo de reunión en vez de incrementarlo.",
  "VeteranInfoLong": "(Crewmates):\nAs the Veteran, you can enter the alert state by Venting. If a player tries to kill the Veteran in the alert state, the Veteran will kill the murderer instead. Veteran will see a Shield Animation on their body and a text above their head as a reminder when they enter and exit the alert state.",
  "BastionInfoLong": "(Crewmates):\nAs the Bastion, bomb Vents to kill off Impostors and Neutrals.\nBe careful though; Crewmates can also be killed with the bombs.",
  "CopyCatInfoLong": "(Crewmate):\nAs the Copycat, you can use your Kill button to copy the target's role.\n\nYou can only copy some Crewmate roles.\nIf you try to copy a Madmate or Rascal, you become the Madmate variation of the target role.\nIf you target an evil with a Crewmate variant, you'll become the Crewmate variant.\n\nAdditionally, Your role will be set back to Copycat after every meeting.\nNote You can't guess people in meetings.",
  "BodyguardInfoLong": "(Crewmates):\nIf a player is about to be killed near the Bodyguard, the Bodyguard will prevent the kill and die with the murderer. The Bodyguard's skills will affect players of any team. When the Bodyguard becomes a Madmate, and the murderer is an Impostor, the Bodyguard will not activate the skill.",
  "DeceiverInfoLong": "(Crewmates):\nThe Deceiver can sell the counterfeit to other players through the Kill button. If the counterfeit is sold successfully, the Deceiver will see a Shield Animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the killing ability has the counterfeit, he will commit suicide when he tries to kill someone next time.",
  "GrenadierInfoLong": "(Crewmates):\nAs the Grenadier, you can Vent to Flashbang players nearby, causing them to lose vision if they are an Impostor or, depending on settings, a Neutral.",
  "MedicInfoLong": "(Crewmates):\nThe Medic can place a shield on the target by pressing the Kill button. The Medic can only give one shield for the whole game. Depending on the settings, the target's shield can or cannot deactivate when the Medic dies. The Medic can also see if someone is trying to break the target's shield.\nDepending on the Host's settings, the Medic or the target can see if the player has a shield (shown as a green circle 「●」 next to the name).",
  "FortuneTellerInfoLong": "(Crewmates):\nAs the Fortune Teller, vote for a player in a meeting to get a clue to their role.\nThe clue will relate to their actual role.\n\nWhen the Fortune Teller's tasks are complete, they will obtain the exact role rather than a clue!\n\nNote: If the setting to give random active players as a hint is on, you cannot check the same player multiple times.",
  "JudgeInfoLong": "(Crewmates):\nThe Judge can judge a certain player during the meeting. If the target is evil, the target will be killed (whether it is evil or not is set by the Host). If it is wrong, the Judge commits suicide.\nCommand for judgment: /tl [player id]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nJudges can judge all players when they become Madmate.\nIn meeting the ability count shows how many trails you have in this meeting. Out of meeting the ability counts shows how many trails you have for the whole game.",
  "MorticianInfoLong": "(Crewmates):\nThe Mortician can see arrows pointing to all dead bodies, and if the Mortician reports a body, they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.",
  "MediumInfoLong": "(Crewmates):\nThe Medium can establish contact with a dead player after someone reports a dead body. The player who reports doesn't have to be the Medium. The dead player can answer once with a YES or a NO to the Medium's question, which only the Medium will see (the dead player can use /ms yes or /ms no). Note: Medium won't be Oblivious.",
  "ObserverInfoLong": "(Crewmates):\nAs the Observer, you can see all Shield Animations caused by other players after the first meeting. The Shield Animations typically indicate a role ability, so look out for this.",
  "MonarchInfoLong": "(Crewmates):\nAs the Monarch, you can knight players to give them an extra vote.\n\nYou cannot knight someone who already has multiple votes.\n\nKnighted players appear with a golden name.\nIf a knighted player is alive, the Monarch cannot be guessed or killed.",
  "PacifistInfoLong": "(Crewmates):\nWhen the Pacifist Vents, they will reset the Kill Cooldown for every player with a Kill button. When they become a Madmate, this ability will only work on Crewmates.",
  "OverseerInfoLong": "(Crewmates):\nAs The Overseer, you have minimal vision, but you can use your Kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the revealed target after you use the Kill button on them, and you will also be scanning them (only you can see this). Stay near the target for a defined time to reveal his role; if you move too far away, the reveal will cancel.",
  "CoronerInfoLong": "(Crewmates):\nAs a Coroner, you can't report corpses; instead, after trying to report the corpse, you will see an arrow leading you to the killer. If someone calls a meeting, the arrows disappear. Depending on the settings, players can't report the body you found.",
  "PresidentInfoLong": "(Crewmates):\nThe President has two abilities: End the meeting and Reveal identity.\n\n+ Ability 1: End the meeting - Type /finish in meetings as President to instantly end the meeting.\n+ Ability 2: Reveal identity - Type /reveal in meetings to reveal yourself. Revealing yourself will make it so every player can see that you are the President, and you will become unguessable after typing the command. However, after the President has revealed themselves, whoever killed the President will have their kill CD greatly reduced on their next kill.",
  "MerchantInfoLong": "(Crewmates):\nAs a merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can prevent the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The money used is lost and not available for additional bribes.",
  "RetributionistInfoLong": "(Crewmates):\nAs the Retributionist, you can kill a limited amount of players after your death.\n\nUse /ret [playerID] to kill.",
  "HawkInfoLong": "(Crewmates [Ghost]):\nAs the Hawk, you can kill a limited amount of players decided by the Host, though there's a chance you miss, slicing someone multiple times increases the chances.",
  "DeputyInfoLong": "(Crewmates):\nAs the Deputy, use your Kill button to handcuff a player.\nThe player who is handcuffed will have their next kill attempt treated as a handcuff break, and the Kill Cooldown will be reset.\n\nIf the target does not have a Kill button, then the handcuff was a waste.",
  "InvestigatorInfoLong": "(Crewmates):\nAs an Investigator, you can use your Kill button to investigate someone. When you investigate someone, their name will appear in red if they possess a Kill button (impostor/Shapeshifter basis) or light blue if they lack a Kill button (Crewmate/Engineer/Scientist basis). However, please note that the color of the names will return to normal when someone calls a meeting.",
  "GuardianInfoLong": "(Crewmates):\nAs the Guardian, you become immortal upon task completion. Guessers can't even guess you in meetings.",
  "AddictInfoLong": "(Crewmates):\nAs the Addict, you have a suicide timer. When it expires, you kill yourself.\nThe timer is indicated by the Vent Cooldown. When the Vent Cooldown is 0 seconds, you still have a short time to Vent.\nIf you don't make it, you die; if you make it, the Suicide Timer is reset.\nAlso after you Vent, no one can interact with you for a defined period.\nAfter; the period is over, and you are immobilized for another defined period, and cannot Report any bodies.",
  "MoleInfoLong": "(Crewmates):\nAs the Mole, when you Vent, you stay in the Vent for 1 second. When you exit the Vent, you will spawn near a random Vent in the map (Except the one you used).",
  "AlchemistInfoLong": "(Tripulantes):\nEl Alquimista prepara pociones cuando completa tareas. La poción que hagas aparecerá bajo tu nombre de rol con su descripción e instrucciones correspondientes. Puedes obtener siete pociones diferentes, algunas con efectos perjudiciales o nulos. Usa un conducto para usar la poción.",
  "KamikazeInfoLong": "(Impostors):\nAs the Kamikaze you can single click to mark players. Double-click to kill normally. When you die, all marked also die, with death reason Targeted.",
  "TracefinderInfoLong": "(Crewmates):\nAs the Tracefinder, you can access Vitals at any time.\nIn addition, you get arrows pointing to dead bodies, with a delay set by the Host.",
  "OracleInfoLong": "(Tripulantes):\nEl Oráculo puede votar a un jugador durante una reunión. Verá si es un Tripulante, Neutro o Impostor. Dependiendo de la configuración, puede haber una posibilidad de que el resultado sea incorrecto.",
  "SpiritualistInfoLong": "(Crewmates):\nAs the Spiritualist, you get an arrow pointing towards the ghost of the last meeting's victim. There is an option for the arrow to disappear and reappear in intervals. Try to notify the ghost about your ability if you can; if they are on your side, they may lead you to an evil role so you can eject them. Be careful, as evil roles can do the same for Crewmates.",
  "ChameleonInfoLong": "(Crewmates):\nAs the Chameleon, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
  "InspectorInfoLong": "(Crewmates):\nCheck If two players are in the same team or not. You will get an affirmation message if they are on the same team or a denial message if they are not on the same team.\n\nAll Neutrals and converted players are counted in the same team. Trickster counts as Crewmate, and Rascal counts as Impostor.\nChecking command: /cmp [player id 1] [player id 2].",
  "CaptainInfoLong": "(Crewmates):\nWith each completed task, the Captain gains the power to slow down a random non-Crewmate role. Crewmates can see ☆besides Captain's name.\n\nIf anyone betrays the Captain's trust by voting Captain out, they will lose an Add-on.",
  "AdmirerInfoLong": "(Crewmates):\nAs the Admirer, admire a player to make them Crewmate aligned.\nThey'll win with Crewmates and not their original team.\n\nYou can only do this once per player.",
  "TimeMasterInfoLong": "(Crewmates):\nAs the Time Master, use the Vents to mark everyone's position.\nWhen using the ability again, every alive player will rewind to the marked positions.\n\nDuring the ability duration, the Time Master gains a time shield, which protects them from death.",
  "CrusaderInfoLong": "(Crewmates):\nAs the Crusader, use your Kill button to crusade a player.\nIf that player gets attacked, you'll kill the attacker.",
  "AltruistInfoLong": "(Crewmates):\nAs the Altruist, you can sacrifice yourself to revive a dead body using the «Report» button.\nNote: If a dead player has left the game, you report that body normally.\nAlso revived player cannot report self dead body\nUse the Vent button to change between Report & Revive.",
  "ReverieInfoLong": "(Crewmates):\nAs the Reverie, you can kill, but your Cooldown starts high.\n\nIt increases if you kill a Crewmate and reduces otherwise.\nDepending on the Host's setting, you may misfire on reaching the maximum Kill Cooldown, and your target dies with you. \n\nYou win with other Crewmates.",
  "LookoutInfoLong": "(Crewmates):\nAs the Lookout, you can see the ID's of every player at all times.\nThis allows you to see through Shapeshifts and Camouflages.",
  "TelecommunicationInfoLong": "(Crewmates):\nAs the Telecommunication, you are notified when anyone uses Cameras, Vitals, Door Logs, or Admin.",
  "LighterInfoLong": "(Crewmate):\nAs the Lighter, you can Vent to increase your vision temporarily.\nYou have increased vision both when lights are not out and when lights are out.\nUse this power to catch sneaky killers!",
  "TaskManagerInfoLong": "(Crewmates):\nYou see the total number of tasks completed (by everyone all together) next to your role name, which updates in real-time.",
  "WitnessInfoLong": "(Crewmates):\nAs the Witness, when you use your Kill button on someone, you will know if they killed in the last X seconds or not. (X depends on the settings).",
  "SwapperInfoLong": "(Crewmates):\nAs the Swapper, you can swap votes in meetings.\n\nTo swap votes, use '/sw [playerID]' twice.\n\nPlayer ID's are displayed next to player names in meetings, but you can also use /id to get a list of all player ID's.\n\nNote: Depending on the Host's settings, you can exchange your own votes.",
  "ChiefOfPoliceInfoLong": "(Crewmates):\nAs the Chief of Police, you can recruit a player to be a Sheriff(only once per game).\nDepending on the settings, you may recruit non-Crewmates or players without a Kill button.\nYou may suicide when you recruit a wrong player.",
  "NiceMiniInfoLong": "(Crewmates):\nAs a Nice Mini, your survival is crucial. You can't be killed until you grow up, and if you die or are evicted from the meeting before you grow up, everyone loses. This unique role adds a new dynamic to the game, where your survival is not just for your benefit but for the entire Crew's success.",
  "SpyInfoLong": "(Crewmates):\nAs the Spy, when someone uses their Kill button on you (any ability used through the Kill button), you'll see their name in orange for a few seconds.\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\nNote: If you cannot use left, you won't see orange names!\nNote: If the Kill button interaction is blocked, the player's Cooldown will reset to 10s'",
  "RandomizerInfoLong": "(Crewmates):\nAs this Randomizer, when you die, your killer will do one of the following:\n  1. self-report your body\n  2. stand next to your body\n  3. have their Kill Cooldown set to 600s\n  4. Randomly avenge a player.",
  "ArsonistInfoLong": "(Neutrals):\nThe Arsonist can douse a player by clicking the Kill button on the player and following them for a few seconds. When the dousing starts and it's successful, a Shield Animation will happen as a reminder (only visible to themselves). When the Arsonist has doused all surviving players, the Arsonist can Vent to start the fire and win alone.\n\nIf the player name shows 「△」, that means they are being doused;\nif the player name shows 「▲」, it means they have been completely doused.\nDepending on the setting, Arsonist may start the fire anytime. But if he fails to kill everyone, he loses.",
  "EnigmaInfoLong": "(Crewmates):\nAs the Enigma, you get a random clue about the killer each meeting. Depending on the settings, you may have to report the body to receive a clue. The more tasks you complete, the more precise the clues get.",
  "PyromaniacInfoLong": "(Neutrals):\nAs the Pyromaniac, you can douse players (single click) or kill normally (double click). Dousing players do nothing immediately, but killing a doused player will significantly shorten your Kill Cooldown. To win, be the last player alive.",
  "HuntsmanInfoLong": "(Neutrals):\nAs the Huntsman, you are given a certain number of targets that reset every meeting. If you successfully eliminate one of your targets, your Kill Cooldown goes down permanently by the set amount. However, if you kill someone not one of your targets, your Kill Cooldown permanently increases by the set amount. A colored name indicates your targets.",
  "MiniInfoLong": "(Crewmate or Impostor):\nThe Mini has two roles. A Nice or Evil Mini is chosen.\n\nUse'/r nice mini' and '/r evil mini' respectively for more details.",
  "JesterInfoLong": "(Neutrals):\nIf the Jester gets voted out, the Jester wins the game alone. If the Jester is still alive at the end of the game, the Jester loses. Note: Jester, Executioner, and Innocent can win together.",
  "TerroristInfoLong": "(Neutrales):\nSi el Terrorista muere después de completar todas sus tareas, el Terrorista gana el juego sólo. (Solo pueden ganar siendo votados o asesinados).",
  "ExecutionerInfoLong": "(Neutrals):\nThe Executioner is a role with an execution target, indicated by a diamond symbol「♦」next to their name. If the execution target is killed, the Executioner's role will change to Crewmate, Jester, or Opportunist, depending on the game settings. However, if the execution target is voted out in the meeting, the Executioner wins. Note: Jester, Executioner, and Innocent can win together.",
  "LawyerInfoLong": "(Neutrales):\nEl Abogado tiene un cliente a quien defender, que será indicado con un diamante 「♦」 al lado de su nombre.\nSi tu cliente gana, ganarás.\nSi pierde, perderás.",
  "OpportunistInfoLong": "(Neutrales):\nSi el Oportunista sobrevive hasta el final, ganará con el equipo ganador.",
  "VectorInfoLong": "(Neutrals):\nVector will win alone by Venting a certain number of times.",
  "JackalInfoLong": "(Neutrals):\nAs the Jackal, you win if you are the last player alive. Additionally, you may recruit using the Kill button. If the target is not one you can recruit, you have run out of uses, or you don't have the option to recruit, then you will kill people normally (i.e., don't use Kill buttons in front of others thinking it'll recruit). If the target has a Kill button and the option to turn into a Sidekick is on, they will become a Sidekick. Otherwise, they will gain the Recruit Add-on if the option to give the Recruit Add-on is on.\nDepending on the settings, when Jackal was killed, a Sidekick will be randomly selected as the new Jackal.\nRecruit may be selected if no Sidekick is alive.",
  "GodInfoLong": "(Neutrals):\nAs the God, you know everyone's role from the beginning. If you live until the end of the game, you steal the win, i.e., everyone else loses, and you win.",
  "InnocentInfoLong": "(Neutrals):\nThe Innocent can use the Kill button to plant any player, and the planted target will immediately kill the Innocent. If the target gets voted out in the meeting, the Innocent wins. Note: Jester, Executioner, and Innocent can win together.",
  "PelicanInfoLong": "(Neutrals):\nAs the Pelican, you can use the Kill button to swallow a player alive, teleporting them off-bounds but not killing them yet. Those swallowed will only die if you're still alive at the end of the round. If you die or leave during the round, all alive swallowed players will spawn into the map where you were.",
  "RevolutionistInfoLong": "(Neutrals):\nAs the Revolutionist, you can recruit players by clicking the Kill button on the player and following them until the Shield Animation plays for you. Recruiting has a chance, set by the Host, to kill players (though they are still recruited). When the required number of players are recruited (displayed next to your name), you must Vent within the specified time to win the game immediately with all your recruits. If you do not Vent in time, you lose and die.",
  "HaterInfoLong": "(Neutrals):\nAs the Hater, you have no Kill Cooldown. However, depending on the settings, you can only kill Lovers and other Recruiting Roles and Add-ons. Killing anyone else will make you suicide. You win at the end of the game with the winning team if none of the killable roles are alive. You will not be Lovers.",
  "DemonInfoLong": "(Neutrals):\nAs the Demon, you kill by draining health. You see health in percentage near everyone's name, and every attack you make drains a percentage from that health without the victim knowing. Once you drain your victim's health to 0, they die. You win if you are the last one standing.",
  "StalkerInfoLong": "(Neutrals):\nThe Stalker can kill anyone, and every kill will immediately cause a Lights Sabotage (if Lights Sabotage is already active, nothing will happen). Stalker cannot Vent. If the Impostor wins while the Stalker is alive or the Crewmate wins by killing the Impostors (according to the Host's setting, the Stalker may also win when the Crewmate wins by killing the Neutrals), then the Stalker wins alone.",
  "WorkaholicInfoLong": "(Neutrals):\nAs the Workaholic, you win alone when you complete all tasks. Depending on the Host's settings, you can only win if you are alive and or revealed to everyone at the beginning (these settings are rarely both on).",
  "SolsticerInfoLong": "(Neutrals):\nAs the Solsticer, you won't die, and you win by finishing all your tasks in a single round. After every meeting finishes, your tasks reset, and you need to start all over again.\nVotes on the Solsticer will be directly canceled.\nKill attempts on the Solsticer will teleport it out of the map like Pelican until the meeting is finished.\nThe killer's Kill Cooldown will be reset to 10 seconds.\nSolsticer is counted as nothing in-game.",
  "CollectorInfoLong": "(Neutrals):\nAs the Collector, when you vote for a player, for each other player that voted for them, you gain a point. When you collect the required votes, the game ends, and you win alone, even if you voted a Jester or Executioner's target out.",
  "GlitchInfoLong": "(Neutrals):\nAs the Glitch, you can hack players (single click) or kill normally (double click).\nThose who have been hacked cannot kill, Vent, or report for the hack duration.\nAdditionally, calling a Sabotage other than doors will have no effect and will instead disguise you as a random player. You cannot disguise during or after Sabotages.\nTo win, be the last player alive.",
  "SidekickInfoLong": "(Neutrals):\nAs the Sidekick, your job is to help the Jackal kill everyone.\nYou and the Jackal win together.\nDepending on the settings, you may turn into Jackal if old Jackal was killed.\nYou may not be able to kill until old Jackal is dead.",
  "ProvocateurInfoLong": "(Neutrals):\nAs the Provocateur, you can kill any target with the Kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.",
  "BloodKnightInfoLong": "(Neutrals):\nThe Blood Knight wins when they're the last killing role alive, and the amount of Crewmates is lower or equal to the amount of Blood Knights. The Blood Knight gains a temporary shield after every kill, making them immortal for a few seconds.",
  "PlagueBearerInfoLong": "(Apocalypse):\nAs the Plaguebearer, plague everyone using your Kill button to turn into Pestilence.\nOnce you turn into Pestilence, you will become immortal and gain the ability to kill, and you will kill anyone who tries to kill you.\n\nAlso, when infected players interact with uninfected players, they will also be infected.",
  "PestilenceInfoLong": "(Apocalypse):\nAs Pestilence, you're an unstoppable machine.\nAny attack towards you will be reflected towards them.\nIndirect kills don't even kill you.\n\nOnly way to kill Pestilence is by voting them out or the Pestilence misguessing.\n<b>Your presence is announced to everyone at the meeting after you transform.</b>",
  "SoulCollectorInfoLong": "(Apocalypse):\nAs Soul Collector, you can use your Kill button on a player to predict their death. You will gain a Soul if your target dies in the round you select them or the meeting after.\nYour target resets after each meeting or after they die, whichever comes first. \n\nOnce you collect the configurable amount of Souls, you become Death. If the gain passive Souls setting is enabled, you will gain a Soul each meeting.",
  "DeathInfoLong": "(Apocalypse):\nOnce the Soul Collector has collected their needed souls, they become Death. Death kills everyone and wins if Death is not ejected by the end of the next meeting.\nA configurable amount of extra meeting time will be given on the meeting Death transforms to have more discussion to find Death.\n\n<b>You are invincible, and your presence is announced to everyone at the meeting after you transform.</b>",
  "BakerInfoLong": "(Apocalypse):\nAs the Baker, you can use your Kill Button on a player per round to give them bread. \nOnce a set amount of players are alive with bread, you become Famine.\n\nIf the Bread gives additional effects and the setting is on, then you can Vent to change the bread that you give out. \n<b>Bread Effects:</b>\nReveal: Reveals the target's role to the Baker (stays the whole game)\nRoleblock: Resets the target's Kill Cooldown when they try to use their Kill Button\nBarrier: Gives the target a Barrier that is only known to the Baker (Barrier is removed after the meeting)",
  "FamineInfoLong": "(Apocalypse):\nOnce the Baker has a set amount of people with bread alive, they will become Famine. If the Famine does not get voted out after the meeting, then they will become Famine, and every player without bread will starve (excluding other Apocalypse members).\nAfter this starvation of everyone without bread, Famine can use their Kill Button to starve any remaining players, which will kill those players right before the next meeting.\n\n<b>You are invincible, and your presence is announced to everyone at the meeting after you transform.</b>",
  "BerserkerInfoLong": "(Apocalypse):\nAs the Berserker, you level up with each kill.\nUpon reaching a certain level defined by the Host, you unlock a new power.\n\nScavenged kills make your kills disappear.\nBombed kills make your kills explode. Be careful when killing, as this can kill your other Apocalypse members if they are near. \nAfter a certain level, you become War.",
  "WarInfoLong": "(Apocalypse):\nAs War, you are invincible, have a lower Kill Cooldown, and can kill anyone with your previous powers.\n<b>Your presence is announced to everyone at the meeting after you transform.</b>",
  "FollowerInfoLong": "(Neutrals):\nThe Follower can use their Kill Button on someone to start following them and can use the Kill Button again to switch the following target. If the Follower's target wins, the Follower will win along with them. Note: The Follower can also win after they die.",
  "CultistInfoLong": "(Neutrals):\nAs the Cultist, your Kill Button is used to Charm others, making them win with you. To win, charm all who pose a threat and gain the majority.\nDepending on settings, you may be able to charm Neutrals, and those you Charm may count as their original team, nothing, or a Cultist to determine when you win due to majority.",
  "SerialKillerInfoLong": "(Neutrals):\nAs the Serial Killer, you win if you are the last player alive.",
  "JuggernautInfoLong": "(Neutrals):\nAs the Juggernaut, your Kill Cooldown decreases with each kill you make.\n\nKill everyone to win.",
  "InfectiousInfoLong": "(Neutrals):\nAs the Infectious, your job is to infect as many players as you can.\n\nIf you infect all the killers, you can outnumber the Crew and win the game.\n\nIf you die, all the players you've infected will die after the next meeting.\nIf they achieve your win condition before then, you can still win.",
  "VirusInfoLong": "(Neutrals):\nThe task of the Virus is to kill or infect all other players. When the Virus murders a Crewmate, their corpse is infected with a virus. The Crewmate who reports this corpse is infected joins the virus team or dies at the end of the meeting if the Virus doesn't get voted out, depending on the settings. If more players are on the Virus team than the Crewmate team, the Virus team wins.",
  "PursuerInfoLong": "(Neutrals):\nAs the Pursuer, you can use your ability on someone to make them misfire when they try to kill.\n\nTo win, survive to the end of the game.",
  "SpecterInfoLong": "(Neutrals):\nAs the Specter, your job is to get killed and finish your tasks.\nYou can do your tasks while alive.\nYou cannot win if you're alive.\nIf you get killed, you win with the winning team if your tasks are completed.",
  "PirateInfoLong": "(Neutrals):\nAs the Pirate, use your Kill button to select a target every round.\nYou will duel with your target in the next meeting. \nIf both the Pirate and the target choose the same number, the Pirate wins.\nAdditionally, if the Pirate wins the duel or the target doesn't participate in the duel, the Pirate kills the target.\n\nDueling command: /duel X (where X can be 0, 1, or 2)\n\nYou win after winning a certain number of duels set by the Host.\n\nNote: The kill would not count towards Pirate victory if the target did not participate in the duel.",
  "AgitaterInfoLong": "(Neutrals):\nAs the Agitator, your premise is essentially Hot Potato.\n\nUse your Kill Button on a player to pass the bomb.\nThis can only be done once per round.\n\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\n\nWhen a meeting is called, the player with the bomb dies.\n\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\nOptionally, the Agitator cannot receive the bomb.",
  "MaverickInfoLong": "(Neutrals):\nAs the Maverick, you can kill and, depending on options, Vent and have Impostor vision\nIf you survive until the end of the game, you win with the winning team.\nUse your killing ability to eliminate threats to your life, but don't get voted out.",
  "CursedSoulInfoLong": "(Neutrals):\nAs the Cursed Soul, you steal the victory if you survive to the end of the game.\n\nYou can steal the win from a Jester or Executioner.\n\nAdditionally, you can steal the Souls of other players.\nSoulless players win with you and count as dead.",
  "PickpocketInfoLong": "(Neutrals):\nAs the Pickpocket, you steal votes from your kills.\n\nKill everyone to win.",
  "TraitorInfoLong": "(Neutrals):\nAs the Traitor, you were an Impostor that betrayed the Impostors.\nYou know the Impostors, but they don't know you.\nThe twist? They can kill you, but you can't kill them.\n\nEliminate the Impostors by other means, then kill everyone else to win!",
  "TrollerInfoLong": "(Neutrals):\nAs a Troller, you can complete tasks so that random events can happen to players.\nFor example, changing the speed of all players, teleportation, influencing Sabotage, etc.\nAlso you can win with the winning team.",
  "VultureInfoLong": "(Neutrals):\nAs the Vulture, report bodies to win!\n\nWhen you report a body, if your Eat Cooldown is up, you'll eat the body (makes it unreportable).\nIf your eat ability is still on Cooldown, then you'll report the body normally.\n\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.",
  "AbyssbringerInfoLong": "(Impostors):\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.",
  "TaskinatorInfoLong": "(Neutrals):\nAs the Taskinator, whenever you finish a task, the task will be bombed. When another player completes the bombed task, the bomb will detonate, and the player will die.\n\nYou win if you survive till the end and Crewmates don't win.\n\n Note: Taskinator bombs ignore all protection.",
  "BenefactorInfoLong": "(Crewmates):\nAs the Benefactor, whenever you finish a task, that task will be marked. When another player completes the marked task, they get a temporary shield.\n\n Note: Shield only protects from direct kill attacks.",
  "SpiritcallerInfoLong": "(Neutrals):\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players briefly or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.",
  "AmnesiacInfoLong": "(Neutrals):\nAs the Amnesiac, use your report button to remember a target and get its role.\nTo balance the game, you will not be able to Vent after remembering your role if you can't Vent as Amnesiac.'",
  "ImitatorInfoLong": "(Neutrals):\nAs the Imitator, use your Kill button to imitate a player.\n\nYou'll either become a Sheriff, a Refugee, or some Neutral.",
  "BanditInfoLong": "(Neutrals):\nAs the Bandit, you can click your Kill button one time to steal a player's Add-on and twice to kill. Depending on the settings, you may instantly steal the Add-on or after the meeting starts. After the maximum number of steals is reached, you will kill normally. Additionally, if there are no stealable Add-ons on the target or the target is Stubborn, you will kill the target.\n\nKill everyone to win.\n\nNote: Cleansed, Last Impostor, and Lovers cannot be stolen.\nNote: If Bandit can Vent is on, Nimble will become unstealable.",
  "DoppelgangerInfoLong": "(Neutrals):\nAs the Doppelganger, use your Kill button to steal a player's identity (their name and skin) and then kill your target.\n\nKill everyone to win.\n\nNote: You cannot steal the target's identity when Camouflage is active.",
  "PunchingBagInfoLong": "(Neutros):\nComo el Saco de Boxeo, debes ser atacado un cierto número de veces para ganar.\n\nAdivinandolos agrega a el puntaje total de ellos.",
  "DoomsayerInfoLong": "(Neutrals):\nThe Doomsayer can guess the role of a certain player during the meeting.\nIf the Doomsayer guesses a certain number of roles (the number depends on the Host settings), then he wins.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
  "ShroudInfoLong": "(Neutrals):\nAs the Shroud, you do not kill normally.\nInstead, use your Kill button to shroud a player.\nShrouded players kill others.\nIf the shrouded player doesn't make a kill, they'll kill themselves after a meeting.\n\nShroud sees shrouded players with a 「◈」mark next to their name.\nShrouded players who did not make a kill will also have the 「◈」mark in meetings, where they'll die if the Shroud is alive by the end of the meeting.",
  "WerewolfInfoLong": "(Neutrals):\nAs the Werewolf, you can kill much like any killer.\nHowever, when you kill, any nearby players also die.\nAny player who dies to this will have their death reason as Mauled.\n\nTo balance this, you have a higher Kill Cooldown than anyone else.",
  "ShamanInfoLong": "(Neutrals):\nAs the Shaman, you can use your Kill button to select a Voodoo Doll once per round. If the Kill button is used on you, the effect will be deflected onto the Voodoo Doll.\nIf you survive until the end, you win with the winning team.\nNote: If the killer cannot kill the chosen target, murder is canceled, but if the killer rechecks the Shaman, the killer will kill the Shaman.",
  "SeekerInfoLong": "(Neutrals):\nAs the Seeker, use your Kill button to tag the target. If the Seeker tags the wrong player, a point is deducted, and if the Seeker tags the correct player, a point will be added.\nAdditionally, the Seeker will not be able to move for 5 seconds after every meeting and after getting a new target.\n\nThe Seeker needs to collect a certain number of points set by the Host to win.\nSeeker will see a ★ mark on target's name.",
  "PixieInfoLong": "(Neutrals):\nAs the Pixie, mark up to an X amount of targets each round by using the Kill button on them. You must have one of the marked targets ejected when the meeting starts. If unsuccessful, you will commit suicide, except if you didn't mark any targets or all the targets are dead. The selected targets reset to 0 after the meeting ends. If you succeed, you will gain a point. You see all your targets in colored names.\n\nYou win with the winning team when you have certain amounts of points set by the Host.",
  "SchrodingersCatInfoLong": "(Neutrals):\nAs Schrodingers Cat, if someone attempts to use the Kill button on you, you will block the action and join their team. This blocking ability works only once. By default, you don't have a victory condition, meaning you win only after switching teams.\nIn Addition to this, you will be counted as nothing in the game.\n\nNote: If the Killing Machine attempts to use their Kill button on you, the interaction is not blocked, and you will die.",
  "RomanticInfoLong": "(Neutrals):\nThe Romantic can pick their lover partner using their Kill button (this can be done at any point of the game). Once they've picked their partner, they can use their Kill button to give their partner a temporary shield that protects them from attacks. If their lover partner dies, the Romantic's role will change according to the following conditions:\n1. If their partner was an Impostor, the Romantic becomes the Refugee\n2. If their partner was a Neutral Killer, then they become Ruthless Romantic.\n3. If their partner was a Crewmate or a non-killing Neutral, the Romantic becomes the Vengeful Romantic. \n\nThe Romantic wins with the winning team if their partner wins.\nNote: If your role changes, your win condition will be changed accordingly",
  "RuthlessRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Neutral Killer) is killed. As a Ruthless Romantic, you win if you kill everyone and are the last one standing. If you win, your dead partner will also win with you.",
  "VengefulRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Crewmate or non-Neutral Killer) is killed. As a Vengeful Romantic, your goal is to avenge your partner, which means you must kill the killer of your partner. If you succeed, then you and your partner win with the winning team at the end. If you try to kill someone other than your partner's killer, then you will die by misfire.",
  "WraithInfoLong": "(Neutrals):\nAs the Wraith, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible. You win if you are the last player remaining.",
  "ShockerInfoLong": "(Neutrals):\nAs the Shocker, you can mark rooms by doing tasks in them, and then Vent to electrocute anyone in those rooms for a set period of time. When you finish all of your tasks, you get new ones. Note: Doing tasks during that period will mark them for the next ability use.",
  "CovenInfoLong": "(Coven):\nCoven members are on a separate team that works together and wins together. If there are multiple Coven roles in the game, they can see each other's roles.\nDepending on the Host's settings, Coven roles can guess or be guessed.\nDo /coveninfo for more info.",
  "PoisonerInfoLong": "(Coven):\nThe Poisoner can use their Kill button on a player to roleblock them. The next time the roleblocked player tries to use their ability, it will do nothing, and their Cooldown will be reset.\n<b>With the Necronomicon, you can double-click to kill. These kills will be delayed.</b>",
  "HexMasterInfoLong": "(Coven):\nThe Hex Master can use their Kill button to mark a player with the 乂 symbol. If a player has this at the end of the meeting and the Hex Master hasn't died - then they die.\n<b>With the Necronomicon, the Hex will be passed around - similar to an Agitator bomb. Also, you can double-click the Kill button to kill normally.</b>",
  "JinxInfoLong": "(Coven):\nThe Jinx can use their Kill button to jinx a player. Anyone who interacts with the jinxed player will die with the death reason Jinxed.\n<b>With the Necronomicon the Jinx can double-kill to kill normally. Also, the jinxed player and the player who interacted with the jinxed person will die.</b>",
  "MedusaInfoLong": "(Coven):\nThe Medusa can use their Kill button on players to mark them as Stoned. When the Medusa clicks the Shapeshift button, all Stoned players will be unable to move and will have reduced vision for a configurable amount of time.\n<b>With the Necronomicon, killed players will be unreportable.</b>",
  "PotionMasterInfoLong": "(Coven):\nThe Potion Master has two potions available for their use. The Reveal potion reveals a player's role. The Barrier potion places a shield on a player for one round, the player will not be notified of this unless they are Coven as well. Click the Shapeshift button to change potions.\n<b>With the Necronomicon, the Potion Master can double-click their Kill button to kill.</b>",
  "NecromancerInfoLong": "(Coven):\nAs the Necromancer, you can Shapeshift to become the role of a random dead person for a set duration.\nSome roles can not be used.\nOnce a role is used, it can not be used the rest of the game.\n<b>With the Necronomicon, when someone tries to kill you, you will block the kill and be teleported to a random Vent. You have a limited time to kill your killer. If the time runs out or you try to kill someone else, you die.</b>",
  "CovenLeaderInfoLong": "(Coven):\nThe Coven Leader can use their Kill button on a fellow Coven member to retrain them into a random Coven role that isn’t currently in the game. During the next meeting, that Coven member will be notified that the Coven Leader wishes to retrain them. They can vote themselves to accept the retrain, or vote otherwise to deny it. Denying the retrain does not take away an ability usage.\n<b>With the Necronomicon, you cannot retrain, and can only kill other players.</b>",
  "RitualistInfoLong": "(Coven):\nDuring a meeting, the Ritualist can perform a Blood Ritual to guess a player’s exact role. If the Ritualist is correct, that player will be converted to Coven. If the Ritualist is incorrect, they will not die but will be unable to Blood Ritual until the next meeting.\nThe command is /rt id role.\n<b>With the Necronomicon, the Ritualist can kill.</b>",
  "ConjurerInfoLong": "(Coven):\nShapeshift once to mark a location.\nShapeshift again to conjure a meteor at the place you marked, killing everyone in the radius.\n<b>With the Necronomicon, you can kill. You can also mark a player using the Shapeshift UI. When the Conjurer clicks the Shapeshift button again, all the players in the radius of the marked player will die, including the marked player.</b>",
  "DreamweaverInfoLong": "(Coven):\nThe Dreamweaver can dreamweave a player. The dreamweaved players will be notified of this during the next meeting. If the Dreamweaver is not voted out, these players will be unable to use their abilities until the Dreamweaver dies.\n<b>With the Necronomicon, the Dreamweaver can double-click to kill.</b>",
  "IllusionistInfoLong": "(Coven):\nThe Illusionist can use their Kill button on a player to reverse the results of any investigative role. For example, if someone with a Kill button is Illusioned, they will appear not to have a Kill button to the Investigator, and vice versa.\nIllusions wear off after meetings.\n<b>With the Necronomicon, you may double-click to kill. Every kill you make appears as a random death reason.</b>",
  "VoodooMasterInfoLong": "(Coven):\nThe Voodoo Master can craft a Voodoo Doll of a player by using their Kill button, similar to the Shaman. All the interactions with you using Kill button will be deflected to the Voodoo Doll and the Voodoo Doll will destroy. Unlike the Shaman, this voodoo will last during the meeting (eg. If the Voodoo Master is judged, then the voodoo'd player will be judged instead).\n<b>With the Necronomicon, you can double-click to kill. Additionally, the voodoo’d player will be unable to report. The next person to interact with them will die.</b>",
  "SacrifistInfoLong": "(Coven):\nThe Sacrifist can Shapeshift to cause a random debuff to a non-Coven member, however, the Sacrifist will also receive this effect (when applicable).\nThe random player will be the same player until the round ends.\nDepending on the Host’s settings, if the Sacrifist is voted out, some random non-Coven who voted the Sacrifist will die too.\nNormally, the Sacrifist can not kill, however, to prevent prolonging of the game, Sacrifist can kill if they are the last Coven member alive.\n<b>With the Necronomicon, when you Shapeshift, you will commit the Ultimate Sacrifice. When you do this, you die. However, the entire Coven for the rest of the game receives a lowered Kill Cooldown.</b>",
  "MoonDancerInfoLong": "(Coven):\nThe Moon Dancer can use their Kill button to use their ability, Baton Pass.\nIf used on a Coven member: Gives a Helpful Add-on at the next meeting.\nIf used on a non-Coven member: Gives a Harmful Add-on at the next meeting.\n<b>With the Necronomicon, the Moon Dancer can double-click their Kill button to kill. When killing, the player is teleported off the map. They will appear alive on Vitals and will not show up in Tracefinder's arrows etc. They die when a meeting/body report with the death reason Blasted Off.</b>",
  "LastImpostorInfoLong": "(Add-ons):\nThis special effect is given to the last surviving Impostor. It significantly reduces their Kill Cooldown.",
  "OverclockedInfoLong": "(Add-ons):\nAs the Overclocked, your Kill Cooldown is reduced by a percentage.\n\nThis feature is only assigned to roles with a Kill button.",
  "LoversInfoLong": "(Add-ons):\nLovers are a combination of two players. The Lovers win when they are the last ones standing, and their victory is shared. When one of the Lovers wins, the other also wins together. Lovers can see the 「♥」 next to each other's name. If one of the Lovers dies, the other will die in love (may not die in love according to the Host's settings). When one of the Lovers is exiled in the meeting, the other will die and become a dead body that cannot be reported.",
  "MadmateInfoLong": "(Add-ons):\nOnly Crewmates can become Madmate. Madmate's task is to help the Impostors win the game. Madmate will lose if all Impostors are killed/ejected. Madmates may know who are Impostors, and Impostors may know who are Madmates (Host settings).\n\nLazy Guy, Celebrity can't become Madmate. Sheriff, Snitch, Nice Guesser, Mayor, and Judge may become Madmate (Host settings). Skill changes when the following roles are converted into Madmates:\n\nTime Manager => Doing tasks will reduce meeting time.\nBodyguard => Skill won't activate if the killer is an Impostor.\nGrenadier => Flash bomb will work on Crewmates and Neutrals instead of the Impostors.\nSheriff => Can kill anyone, including Impostors (Host settings).\nNice Guesser => Can guess Crewmates and Neutrals\nPsychic => All evil Neutrals and Crewmates' names with the ability to kill will be displayed in Red.\nJudge => Can judge anyone\nPacifist => Their ability only works on Crewmates.",
  "WatcherInfoLong": "(Agregados):\nDurante una reunión, el Contempla Votos puede ver quién ha votado a quién, sin importar que estén activados los votos anónimos.",
  "FlashInfoLong": "(Add-ons):\nThe Flash's default movement speed is faster than others. (speed depends on the setting of the Host)",
  "TorchInfoLong": "(Add-ons):\nTorch has maximum vision and is not affected by Lights Sabotage.",
  "SeerInfoLong": "(Add-ons):\nWhenever a player dies, the Seer will see a kill-flash (a red flash, possibly accompanied by an alarm sound like Sabotage).",
  "TiebreakerInfoLong": "(Add-ons):\nWhen tie vote, priority will be given to the target voted by the Tiebreaker. Note: If multiple Tiebreakers choose different tie targets simultaneously, the skills of the Tiebreaker will not take effect.",
  "ObliviousInfoLong": "(Add-ons):\nAnalyst and Cleaners won't be Oblivious. The Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still report automatically, and Oblivious can still be used as a scapegoat for Anonymous.",
  "BewilderInfoLong": "(Add-ons):\nBewilder may have a smaller/bigger vision. When the Bewilder has died, the murderer's vision may become the same as the Bewilder's, depending on the settings.",
  "WorkhorseInfoLong": "(Add-ons):\nThe first player to complete all the tasks will become Workhorse, and Workhorse will give the player extra tasks. The Host sets the number of additional tasks.",
  "FoolInfoLong": "(Add-ons):\nSleuth and Mechanic won't be Fool. Fools can't repair any Sabotage.",
  "AvangerInfoLong": "(Add-ons):\nHost can set whether the Impostor can become an Avenger. When the Avenger is killed (voted out, and irregular kills will not count), the Avenger will revenge a random player.",
  "YoutuberInfoLong": "(Add-ons):\nOnly Crewmate will become YouTuber. When the YouTuber is the first player to die in the game, the YouTuber will win alone. If the YouTuber does not meet the win conditions, the YouTuber will follow the Crewmate to win. Note: Indirect killing methods such as being exiled, being guessed by the Guesser, etc., will not trigger the skills of the YouTuber.",
  "EgoistInfoLong": "(Agregados):\nCómplices y Neutrales no tendrán el agregado de Egoísta. Si el equipo del Egoísta gana, el Egoísta robará la victoria de su equipo y la tendrá para él sólo.",
  "StealerInfoLong": "(Add-ons):\nEvery time a Stealer kills a person, he gets an additional vote (the Host sets the vote number, and the decimal is rounded down).\nAlso, extra votes from the Stealer are hidden during the meeting depending on the options.",
  "ParanoiaInfoLong": "(Add-ons):\nAs the Paranoia, you will be considered as two players in the game to determine when the game ends due to killers having the majority. Additionally, this grants you an extra vote, depending on options.\nNot assigned to Neutrals nor Madmates.",
  "MimicInfoLong": "(Add-ons):\nOnly Impostor can become Mimic. When the Mimic is dead, other Impostors will receive a message once a meeting is called. This message will include information on roles which the Mimic killed.",
  "GuesserInfoLong": "(Add-ons):\nAs a Guesser, guess the roles of players in meetings to kill them.\nGuessing the incorrect role kills you instead.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.",
  "NecroviewInfoLong": "(Add-ons):\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\n- The Red name indicates the Impostors.\n- The Cyan name indicates the Crewmates.\n- The Gray name indicates the Neutrals.\n- The Purple name indicates the Coven.",
  "ReachInfoLong": "(Add-on)\nOnly roles with a Kill button can get this Add-on. Unlike everyone else, you have the longest kill range possible in the game.",
  "BaitInfoLong": "(Agregados):\nCuando asesinan a la \"Carnada\", el asesino que mató reportara el cuerpo del jugador con el agregado de \"Carnada\" a fuerzas. Sin embargo, esto no ocurrirá en ciertas situaciones, como cuando es asesinado por el Carroñero, el Limpiador o el Desvanecedor. El reporte puede retrasarse de acuerdo a los ajustes del anfitrión.",
  "TrapperInfoLong": "(Add-ons):\nWhen Beartrap dies, Beartrap immobilizes killer for a configurable amount of time.",
  "CharmedInfoLong": "(Betrayal Add-ons):\nThe Charmed Add-on is obtained by being charmed by the Cultist.\nOnce charmed, you are now on the Cultist's team and no longer on your original team.",
  "CleansedInfoLong": "(Agregados):\nSólo puedes recibir el complemento Purificado si el Conserje borra todos tus agregados. Dependiendo de las opciones del Purificador, no podrás obtener más agregados en el futuro.",
  "InfectedInfoLong": "(Betrayal Add-ons):\nThe Infected Add-on is obtained by being infected by the Infectious.\nOnce infected, you work for the Infectious and do not win with your original team.",
  "OnboundInfoLong": "(Add-ons):\nWith the Onbound Add-on, you cannot be guessed in meetings.",
  "ReboundInfoLong": "(Add-ons):\nWith the Rebound Add-on, if a Guesser successfully guessed you or a Judge successfully judged you, they will die instead.\nIf a player with Double Shot guesses you correctly, they will die instantly.",
  "MundaneInfoLong": "(Add-ons):\nAs Mundane, you can only guess once you complete all of your tasks.",
  "KnightedInfoLong": "(Agregados):\nSi el Monarca te condecora (nombra caballero), obtendrás un voto adicional.",
  "UnreportableInfoLong": "(Add-ons):\nWith the Disregarded Add-on, your corpse will be unreportable.",
  "ContagiousInfoLong": "(Agregados de Traición):\nCuando el Virus te infecta, te conviertes en Contagioso.\nJugadores Contagiosos se unen al equipo del Virus.\n\nEl hecho de que mueras o no después de la reunión depende de los ajustes del Virus.",
  "LuckyInfoLong": "(Add-ons):\nWith the Lucky Add-on, there is a probability for you to evade the kill; the Host sets the specific probability. The killer will see a Shield Animation when the evasion takes effect, but you will not know anything.",
  "DoubleShotInfoLong": "(Agregados):\nCuando un jugador con el agregado de \"Doble Tiro\" adivina un rol incorrectamente, dicho jugador tendrá una segunda oportunidad para adivinar, pero la siguiente adivinanza resultará en suicidio.",
  "RascalInfoLong": "(Add-ons):\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find Madmates.\n\nOnly assigned to Crewmates, cannot be assigned by the Merchant.",
  "SoullessInfoLong": "(Add-ons):\nWhen a Cursed Soul steals your soul, you get this Add-on.\n\nYou are not counted as alive.",
  "GravestoneInfoLong": "(Agregados):\nCon el agregado de \"Lápida\", tu rol es revelado a todos cuando mueras.",
  "LazyInfoLong": "(Agregados):\nEl Perezoso sólo tiene una tarea corta y es inmune a los Brujos, Manipuladores y Gánsters.\nLa bruja aún podrá controlarte.",
  "AutopsyInfoLong": "(Agregados):\nCon el agregado de \"Autopsia\", puedes ver cómo murió cada jugador. \nNo se le puede dar al Doctor, Busca Rastros, Científico o al Chico Soleado.",
  "RebirthInfoLong": "(Add-ons):\nAs the Rebirth, if you're the player about to be ejected, you will swap skins with a random Crewmate who voted for you.\nNotice: The Host vote never counts\nRebirth will be removed from you if you exhausted all your rebirths.",
  "LoyalInfoLong": "(Add-ons):\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\n\nCannot be assigned to Neutrals.",
  "EvilSpiritInfoLong": "(Add-ons):\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.",
  "RecruitInfoLong": "(Betrayal Add-ons):\nAs a recruit, you are on the Jackal's team and help out the Jackal and their Sidekicks.\nYou cannot win with your original team.\nDepending on the settings, you may turn into Jackal if old Jackal was killed and no Sidekicks is alive.",
  "AdmiredInfoLong": "(Betrayal Add-ons):\nAs an Admired player, you win with the Crewmates and not your original team.\n\nYou can see the Admirer.",
  "EnchantedInfoLong": "(Betrayal Add-ons):\nThe Enchanted Add-on can only be obtained through being converted by the Ritualist or upon killing the OIIAI as a non-Nerconomicon holder.\nOnce Enchanted, you are apart of the Coven team and are no longer apart of your original team.",
  "GlowInfoLong": "(Add-ons):\nDuring lights out, you and players nearby you will receive a vision boost.",
  "RadarInfoLong": "(Add-ons):\nAs Radar, you have arrows pointing towards the closest person at all times.",
  "DiseasedInfoLong": "(Add-ons):\nWhen someone tries to use the Kill button on you, their Cooldown will be increased by a configurable amount of time.",
  "AntidoteInfoLong": "(Add-ons):\nWhen someone tries to use the Kill button on you, their Cooldown will be decreased by a configurable amount of time.",
  "StubbornInfoLong": "(Add-ons):\nWith the Stubborn Add-on, Eraser can't erase your role, Cleanser can't cleanse you, Bandit can't steal from you, and Monarch can't knight you.\nAdditionally, you can't gain any new Add-ons from the Merchant.",
  "SwiftInfoLong": "(Add-ons):\nAs the Swift, you will not make any movement when you kill.\nNote: Swift also ignores Bait",
  "UnluckyInfoLong": "(Add-ons):\nAs Unlucky, when you Complete Tasks, Kill, Venting, or open a Door, you have a chance to die.",
  "SpurtInfoLong": "(Agregos):\nCuando comienzas a caminar, ganas un enorme impulso de velocidad, que rápidamente se deteriorara, hasta que tengas que descansar un rato para recuperar tu velocidad.",
  "VoidBallotInfoLong": "(Add-ons):\nHolder of this Add-on will have 0 vote count.",
  "AwareInfoLong": "(Add-ons):\nAs the Aware, you get a notification in the next meeting if a revealing role had interacted with you.",
  "FragileInfoLong": "(Add-ons):\nAs Fragile, you will instantly die if someone tries to use the Kill button on you (even if the role cannot directly kill).",
  "GhoulInfoLong": "(Add-ons):\nAs the Ghoul, one of two outcomes can occur on task completion.\n\nIf alive: Suicide\nIf dead: You kill your killer if they're alive.\n\nThis is only assigned to Crewmates, and not Crewmates with no tasks or are task-based.",
  "BloodthirstInfoLong": "(Add-ons):\nAs the Bloodthirst, doing tasks allows you to become bloodthirsty and kill players.\nWhen you finish a task, the next player you come in contact with dies.\n\nYour Bloodthirst remains after a meeting.\nUpon making a kill, your Bloodthirst clears till the next task you complete.\nBloodthirsts do not stack.\n\nOnly assigned to Crewmates with tasks.",
  "MareInfoLong": "(Add-ons):\nAs the Mare, you have a low Kill Cooldown and have higher speed but can only kill during lights.\n\nAdditionally, your name will appear in red during lights.\n\nOnly assigned to Impostors and cannot be guessed.",
  "BurstInfoLong": "(Add-ons):\nAs the Burst, your killer explodes if they aren't inside a Vent after a set amount of time.",
  "SleuthInfoLong": "(Agregados):\nCon el agregado de \"Sabueso\", ganarás información al reportar cuerpos.\n\nOpcionalmente, también podrás saber el rol del asesino.\n\nNo se puede asignar al Analyst o al Funerario.",
  "ClumsyInfoLong": "(Add-ons):\nAs the Clumsy, you have a chance to miss your kill.\n\nWhen you miss, your Cooldown is reset, and the target remains untouched.\n\nOnly assigned to killers.",
  "CircumventInfoLong": "(Add-ons):\nAs the Circumvent, you can't Vent.\n\nOnly assigned to Impostors.",
  "NimbleInfoLong": "(Add-ons):\nAs the Nimble, you gain access to the Vent button.\n\nOnly assigned to certain Crewmates.",
  "InfluencedInfoLong": "(Add-ons):\nAs the Influenced, your vote will be forced to the player with the most votes.\nInfluenced vote won't be counted while choosing the exiled player'\nNote that your vote skill still functions on the player you voted first\nIf all the alive players are Influenced, then the vote result won't shift\nCollector cannot become Influenced.",
  "SilentInfoLong": "(Agregados):\nComo el Silencioso, no muestra a quién has votado.\nNadien sabe por quien votastes.",
  "SusceptibleInfoLong": "(Agregados):\nEl Susceptible tendrá una causa de muerte totalmente aleatoria.",
  "TrickyInfoLong": "(Agregados):\nComo el Engañoso, tus asesinatos tendrán una razón de muerte aleatoria.",
  "TiredInfoLong": "(Add-ons):\nWhenever Tired kills (or uses kill ability on) someone, alternatively whenever they finish a task, they will temporarily get lower vision & lower speed.",
  "StatueInfoLong": "(Add-ons):\nWhenever many people are near the Statue, the Statue is completely frozen or slowed down depending on the settings.",
  "EvaderInfoLong": "(Add-ons):\nWhen the Evader gets voted out, there is a chance they will not get ejected. (Chance set by the Host.)",
  "CyberInfoLong": "(Add-ons):\nAs the Cyber, you cannot die while in a group.\nDepending on the settings, Impostors, Neutrals, and or Crewmates will know if you die.",
  "HurriedInfoLong": "(Add-ons):\nAs the hurried, you must finish all your tasks to win with your team! If you fail with your tasks, you lose.\nHurried hurries to his goal, so it won't get Madmate, Charmed or so.",
  "OiiaiInfoLong": "(Add-ons):\nAs the OIIAI, when you die, you will make your killer forget their role.\nAdditionally, you may pass OIIAI on to the killer, depending on settings.",
  "RainbowInfoLong": "(Add-ons):\nAs the Rainbow, you change your colors like crazy.",
  "GMInfoLong": "(None):\nThe Game Master is an observer role.\nTheir presence does not affect the game, and all players know who the Game Master is. The Game Master role will be assigned to the Host, who will automatically become a ghost at the start of the game.",
  "SunnyboyInfoLong": "(Neutrals):\nAs the Sunnyboy, you win if you are dead by the end of the game. The game will not end when you are alive due to killers gaining the majority.\nAdditionally, you have access to portable Vitals.",
  "BardInfoLong": "(Impostors):\nWhen a Bard is alive, the exile confirmation will display a sentence composed by the Bard. Whenever the Bard completes a creation, the Bard's Kill Cooldown will be permanently halved.",
  "WardenInfoLong": "(Tripulante [Fantasma]):\nComo el Guardia, puedes avisar a alguien cuando estan sercas al peligro. Tambien les das un aumento de velocidad temporal.",
  "GhastlyInfoLong": "(Crewmates [Ghost]):\nAs the Ghastly, possess an unsuspecting person, after that choose a target for them, now they'll only be able to use their kill (or kill ability) on target until you possess someone else or possess time runs out.",
  "MinionInfoLong": "(Impostor [Ghost]):\nAs the Minion, you can temporarily blind non-Impostors.",
  "DollMasterInfoLong": "(Impostor):\nAs the Dollmaster, you can temporarily take control of any player by using the <color=#ff0000>Shapeshift</color> button and to make them do your deeds!",
  "DoubleAgentInfoLong": "(Impostor):\nAs the Double Agent, you cannot access the Kill button. However, you can vote for someone in a meeting to pass a bomb onto them, which can only be done one player at a time. Once the meeting has finished, the bomb will activate and explode in a set amount of time.\nNote: when you pass the bomb onto someone in a meeting, you can vote afterward.\n\nAdditionally depending on settings the Double Agent can diffuse <color=#696969>Bastion</color> and <color=#F4A460>Agitator</color> bombs when Venting.\n\nThe Double Agent can change roles when they are the <color=#ff1919>Last Impostor</color>, depending on the settings the role can be a <color=#ee43c3>Admired Impostor</color>, <color=#ff1919>Trickster</color>, <color=#BA2E05>Traitor</color>, or stay as the Double Agent.",
  "SlothInfoLong": "(Add-ons):\nThe Sloth's default movement speed is slower than others.\n(Speed depends on the setting of the Host)",
  "ProhibitedInfoLong": "(Add-ons):\nAs the Prohibited, you have specific Vents that you can't use.\nHow many Vents are disabled depends on the Host's settings.",
  "EavesdropperInfoLong": "(Add-ons):\nAs the Eavesdropper, you have a chance to read other Role/Add-on information-based messages like Mortician or Sleuth.",
  "ApocalypseInfoLong": "(Apocalypse):\nApocalypse members are on a separate team that works together and wins together. If there are multiple Apocalypse roles in the game, they can see each other's roles.\nDepending on the Host's settings, Apocalypse roles can guess or be guessed.",
  "RevenantInfoLong": "(Neutral):\nAs the Revenant, your goal is to be killed. If you are killed, you will take your killer's role and kill your killer instead. You cannot win before being killed.\nNote that Revenant only works when being directly killed.",
  "ShowTextOverlay": "Superposición de texto",
  "Overlay.GuesserMode": "<size=50%>Modo de Adivinos</size>",
  "Overlay.NoGameEnd": "<size=50%>Partida Sin Fin</size>",
  "Overlay.DebugMode": "<size=50%>Modo de Depuración</size>",
  "Overlay.LowLoadMode": "<size=50%>Modo para PCs Lentos</size>",
  "Overlay.AllowConsole": "<size=50%>Consola</size>",
  "DisableShieldAnimations": "Desactivar animaciones de escudo innecesarias",
  "DisableKillAnimationOnGuess": "Desactivar animación de asesinato después de adivinar",
  "AbilityUseGainWithEachTaskCompleted": "<color=#00ffff>Número de <color=#7FFFD2>usos adicionales</color> incrementa con cada tarea completa</color>",
  "OutOfAbilityUsesDoMoreTasks": "<color=#ffff00>¡Sin usos restantes! ¡Completa más tareas para ganar usos!</color>",
  "AbilityUseLimit": "Límite de uso de habilidades inicial",
  "AbilityInUse": "Habilidad en uso",
  "AbilityExpired": "La habilidad se agotó, te quedan {0} usos",
  "RevenantTargeted": "Your role has changed to <b>{0}</b>",
  "RevenantCanCopyAddons": "Can Steal Add-ons",
  "ShowArrows": "Tiene flechas apuntando a cadáveres",
  "ArrowDelayMin": "Retraso mínimo de aparición de flechas",
  "ArrowDelayMax": "Retraso máximo de aparición de flechas",
  "SMUsesUsedWhenFixingReactorOrO2": "Usos necesarios para arreglar el reactor/o2",
  "SMUsesUsedWhenFixingLightsOrComms": "Usos necesarios para arreglar las luces/comunicaciones",
  "GrenadierSkillMaxOfUseage": "(Initial) Maximum number of Grenades",
  "ShowSpecificRole": "Conoce roles específicos al completar tareas",
  "TimeMasterMaxUses": "(Initial) Maximum Amount of Ability Uses",
  "SwooperVentNormallyOnCooldown": "<color=#ff1919>Swooper</color> Vents normally when Swooping is on Cooldown",
  "WraithVentNormallyOnCooldown": "<color=#4b0082>Wraith</color> Vents normally when Invisibility is on Cooldown",
  "DisableMeeting": "Desactivar reuniones",
  "DisableCloseDoor": "Desactivar sabotaje de puertas",
  "DisableSabotage": "Desactivar sabotajes",
  "NoGameEnd": "Partida Sin Fin",
  "AllowConsole": "Consola BepInEx",
  "DebugMode": "Modo de Depuración",
  "SyncButtonMode": "Limit Meeting Times",
  "RandomMapsMode": "Modo de mapas aleatorios",
  "SyncedButtonCount": "Maximum Number of Emergency Meetings per Game",
  "HHSuccessKCDDecrease": "Kill Cooldown decrease on killing target",
  "HHFailureKCDIncrease": "Kill Cooldown increase on killing others",
  "HHNumOfTargets": "Número de objetivos",
  "Targets": "<color=#bf1313>Objetivos:</color> ",
  "HHMaxKCD": "Maximum Kill Cooldown",
  "HHMinKCD": "Minimum Kill Cooldown",
  "AllAliveMeeting": "Reuniones de emergencia cuando nadie haya muerto",
  "AllAliveMeetingTime": "Tiempo de reunión de emergencia cuando nadie haya muerto",
  "AdditionalEmergencyCooldown": "Tiempo de espera de emergencia adicional",
  "AdditionalEmergencyCooldownThreshold": "Número de jugadores vivos mínimo para que sea aplicado",
  "AdditionalEmergencyCooldownTime": "Tiempo de espera adicional",
  "LadderDeath": "Caídas de escaleras de mano",
  "LadderDeathChance": "Probabilidad de muerte por caída de escalera",
  "EveryoneCanSeeDeathReason": "Todos pueden ver las causas de muerte",
  "DisableSwipeCardTask": "Desactivar tarea de pasar tarjeta",
  "DisableSubmitScanTask": "Desactivar tarea de enviar escaneo",
  "DisableUnlockSafeTask": "Desactivar tarea de abrir caja fuerte",
  "DisableUploadDataTask": "Desactivar tarea de subir datos",
  "DisableStartReactorTask": "Desactivar tarea de iniciar reactor",
  "DisableResetBreakerTask": "Desactivar tarea de reiniciar distribuidores",
  "DisableShortTasks": "Desactivar tareas cortas",
  "DisableCleanVent": "Desactivar tarea de limpiar ducto",
  "DisableCalibrateDistributor": "Desactivar tarea de calibrar distribuidores",
  "DisableChartCourse": "Desactivar tarea de trazar ruta",
  "DisableStabilizeSteering": "Desactivar tarea de estabilizar dirección",
  "DisableCleanO2Filter": "Desactivar tarea de limpiar filtro de o2",
  "DisableUnlockManifolds": "Desactivar tarea de desbloquear colectores",
  "DisablePrimeShields": "Desactivar tarea de activar escudos",
  "DisableMeasureWeather": "Desactivar tarea de medir el clima",
  "DisableBuyBeverage": "Desactivar tarea de comprar bebida",
  "DisableAssembleArtifact": "Desactivar tarea de montar artefacto",
  "DisableSortSamples": "Desactivar tarea de ordenar muestras",
  "DisableProcessData": "Desactivar tarea de procesar datos",
  "DisableRunDiagnostics": "Desactivar tarea de realizar diagnóstico",
  "DisableRepairDrill": "Desactivar tarea de reparar taladro",
  "DisableAlignTelescope": "Desactivar tarea de alinear telescopio",
  "DisableRecordTemperature": "Desactivar tarea de registrar temperatura",
  "DisableFillCanisters": "Desactivar tarea de llenar botes",
  "DisableMonitorTree": "Desactivar tarea de monitorear árbol",
  "DisableStoreArtifacts": "Desactivar tarea de almacenar artefactos",
  "DisablePutAwayPistols": "Desactivar tarea de guardar pistolas",
  "DisablePutAwayRifles": "Desactivar tarea de guardar rifles",
  "DisableMakeBurger": "Desactivar tarea de preparar hamburguesa",
  "DisableCleanToilet": "Desactivar tarea de limpiar inodoro",
  "DisableDecontaminate": "Desactivar tarea de descontaminar",
  "DisableSortRecords": "Desactivar tarea de ordenar registros",
  "DisableFixShower": "Desactivar tarea de arreglar ducha",
  "DisablePickUpTowels": "Desactivar tarea de recojer toallas",
  "DisablePolishRuby": "Desactivar tarea de pulir rubí",
  "DisableDressMannequin": "Desactivar tarea de vestir maniquí",
  "DisableCommonTasks": "Desactivar tareas comunes",
  "DisableFixWiring": "Desactivar tarea de reparar cableado",
  "DisableEnterIdCode": "Desactivar tarea de introducir ID",
  "DisableInsertKeys": "Desactivar tarea de insertar llaves",
  "DisableScanBoardingPass": "Desactivar tarea de escanear tarjeta de embarque",
  "DisableLongTasks": "Desactivar tareas largas",
  "DisableAlignEngineOutput": "Desactivar tarea de alinear salida del motor",
  "DisableInspectSample": "Desactivar tarea de examinar muestra",
  "DisableEmptyChute": "Desactivar tarea de limpiar filtro de o2",
  "DisableClearAsteroids": "Desactivar tarea de destruir asteroides",
  "DisableWaterPlants": "Desactivar tarea de regar plantas",
  "DisableOpenWaterways": "Desactivar tarea de abrir canales de agua",
  "DisableReplaceWaterJug": "Desactivar tarea de reemplazar bidón de agua",
  "DisableRebootWifi": "Desactivar tarea de reiniciar Wi-Fi",
  "DisableDevelopPhotos": "Desactivar tarea de revelar fotos",
  "DisableRewindTapes": "Desactivar tarea de rebobinar cintas",
  "DisableStartFans": "Desactivar tarea de encender ventiladores",
  "DisableOtherTasks": "Desactivar tareas situacionales",
  "DisableEmptyGarbage": "Desactivar tarea de limpiar basurero",
  "DisableFuelEngines": "Desactivar tarea de recargar motores",
  "DisableDivertPower": "Desactivar tarea de desviar energía",
  "DisableActivateWeatherNodes": "Desactivar tarea de reparar nodo de clima",
  "DisableRoastMarshmallow": "Desactivar malvavisco asado",
  "DisableCollectSamples": "Desactivar colecta de muestra",
  "DisableReplaceParts": "Desactivar remplaso de piezas",
  "DisableCollectVegetables": "Desactivar recolectar verduras",
  "DisableMineOres": "Desactivar Extraer Minerales",
  "DisableExtractFuel": "Desactivar Extraer Combustible",
  "DisableCatchFish": "Desactivar Pescar",
  "DisablePolishGem": "Desactivar Pulir Gema",
  "DisableHelpCritter": "Desactivar Ayudar a una Criatura",
  "DisableHoistSupplies": "Desactivar Levantar Suministros",
  "DisableFixAntenna": "Desactivar Arreglar la Antena",
  "DisableBuildSandcastle": "Desactivar Construir un Castillo de Arena",
  "DisableCrankGenerator": "Desactivar Arrancar Generador",
  "DisableMonitorMushroom": "Deshabilitar el hongo de monitoreo",
  "DisablePlayVideoGame": "Desactivar Juega VideoJuegos",
  "DisableFindSignal": "Desactivar señal de búsqueda",
  "DisableThrowFisbee": "Desactivar lanzamiento de Frisbee",
  "DisableLiftWeights": "Desactivar levatamiento de pesas",
  "DisableCollectShells": "Desactivar collecta de conchas",
  "SuffixMode": "Sufijo",
  "SuffixMode.None": "Ninguno",
  "SuffixMode.Version": "Versión",
  "SuffixMode.Streaming": "En Stream",
  "SuffixMode.Recording": "Grabando",
  "SuffixMode.RoomHost": "Anfitrión",
  "SuffixMode.OriginalName": "Nombre original",
  "SuffixMode.DoNotKillMe": "No me mates",
  "SuffixMode.NoAndroidPlz": "Teléfonos fuera",
  "SuffixMode.AutoHost": "Auto-Anfitrión",
  "SuffixModeText.DoNotKillMe": "No me mates",
  "SuffixModeText.NoAndroidPlz": "No usar celulares porfavor",
  "SuffixModeText.AutoHost": "Auto-anfitrion",
  "FormatNameMode": "Modo de nombre de jugadores",
  "FormatNameModes.None": "Desactivado",
  "FormatNameModes.Color": "Color",
  "FormatNameModes.Snacks": "Aleatorio",
  "DisableEmojiName": "Desactivar emojis en nombres",
  "FixFirstKillCooldown": "Ignorar el tiempo de espera de asesinato",
  "FixKillCooldownValue": "Tiempo de espera para matar iniciar",
  "OverclockedReduction": "Reducción de tiempo de espera para matar",
  "GhostCanSeeOtherRoles": "Los fantasmas pueden ver otros roles",
  "PreventSeeRolesImmediatelyAfterDeath": "Prevent seeing other's roles immediately after death",
  "GhostCanSeeOtherVotes": "Ghosts can see Vote Colors",
  "GhostCanSeeDeathReason": "Ghost can see Cause Of Death",
  "GhostIgnoreTasks": "Los fantasmas no tienen que hacer tareas",
  "ConvertedCanBeGhostRole": "Converted Players can be Any Ghost-Roles",
  "NeutralCanBeGhostRole": "Neutral Players can be Any Ghost-Roles (Will change team respectively)",
  "MaxImpGhostRole": "Maximum Impostor Ghost-Roles",
  "MaxCrewGhostRole": "Maximum Crewmate Ghost-Roles",
  "DefaultAngelCooldown": "Tiempo de espera para la habilidad predeterminado",
  "DisableTaskWin": "Desactivar victoria por tareas",
  "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win if All <#8cffff>Crewmates</color> Are Dead",
  "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win if All <#8cffff>Crewmates</color> Are <#ffab1b>Converted</color>",
  "HideGameSettings": "Esconder opciones del juego",
  "DIYGameSettings": "Activar exclusivamente los mensajes personalizados por /n",
  "Settings:": "Ajustes:",
  "VoteAbilityUsed": "Used {0} Ability",
  "VoteHasReturned": "Your vote has been returned! (Meaning you can cast a vote normally)",
  "VoteNotUseAbility": "You chose not to use your ability, and now may choose to skip or vote someone.",
  "PlayerCanSetColor": "Los jugadores pueden usar el comando /color",
  "PlayerCanSetName": "Los jugadores pueden usar el comando /rn",
  "PlayerCanUseQuitCommand": "Los jugadores pueden usar comando /quit para dejar un lobby para siempre",
  "PlayerCanUseTP": "Jugadores pueden usar el comando /tpin y /tpout",
  "CanPlayMiniGames": "Players can play mini-games",
  "KPDCamouflageMode": "Aparencia de camuflaje",
  "RoleOptions": "Opciones de rol",
  "DarkTheme": "Activar Tema Oscuro",
  "DisableLobbyMusic": "Desactivar música de Sala de Espera",
  "AutoStart": "Auto Start",
  "EnableCustomButton": "Activar botones personalizados",
  "EnableCustomSoundEffect": "Activar sonidos personalizados",
  "EnableCustomDecorations": "Activar decorasiones personalisadas de mapa",
  "SwitchVanilla": "Cambiar a Vanilla (Juego Base)",
  "UnlockFPS": "Desbloquear FPS",
  "ForceOwnLanguage": "Forzar mod a usar tu idioma si es posible",
  "ForceOwnLanguageRoleName": "Forzar nombres de los roles a tu idioma si es posible",
  "VersionCheat": "Saltar verificación de sincronización de versión",
  "GodMode": "Modo Dios",
  "AutoDisplayKillLog": "Mostrar registro de muertes",
  "AutoDisplayLastRoles": "Mostrar últimos roles",
  "AutoDisplayLastResult": "Mostrar resultados automáticamente",
  "RevertOldKillLog": "Volver a los antiguos registros de eliminación",
  "HideExileChat": "Ocultar el Chat durante un Exilio (Lava Chat)",
  "ExileSpamMsg": "Alguien está intentando ser un sabelotodo intentando usar el chat de lava...\n¿Te crees muy listo pendejado?",
  "EnableYTPlan": "Activar plan de Youtuber",
  "InvalidPermissionCMD": "<color=#ff1919><size=125%><b>INVALID PERMISSION</b></size></color>\n\n<color=#ff1919>Sorry, you do not have the permission to use this command, check /me for all permissions</color>",
  "KickLowLevelPlayer": "Expulsar jugadores con un nivel menor al nivel",
  "TempBanLowLevelPlayer": "Vetar temporalmente jugador de nivel bajo",
  "ApplyWhiteList": "Activar lista blanca para ignorar el nivel mínimo",
  "AllowOnlyWhiteList": "Permite jugadores en lista blanca a unirse",
  "AutoKickStart": "Expulsar jugadores que digan start",
  "AutoKickStartTimes": "Número de advertencias antes de la expulsión",
  "AutoKickStartAsBan": "Bloquear al jugador después de expulsarlo",
  "AutoKickStopWords": "Expulsar jugadores que digan palabras prohibidas",
  "AutoKickStopWordsTimes": "Número de advertencias por palabras prohibidas",
  "AutoKickStopWordsAsBan": "Bloquear al jugador después de expulsarlo",
  "AutoWarnStopWords": "Advertir a los que digan palabras prohibidas",
  "TempBanPlayersWhoKeepQuitting": "Vetar jugadores que siguen abandonando",
  "QuitTimesTillTempBan": "La cantidad de abandonos para vetar temporalmente",
  "KickOtherPlatformPlayer": "Expulsar jugadores que no jueguen en PC",
  "OptKickAndroidPlayer": "Expulsar jugadores de <color=#05ad0b>Android</color>",
  "OptKickIphonePlayer": "Expulsar jugadores de <color=#d6d6d6>iOS</color>",
  "OptKickXboxPlayer": "Expulsar jugadores de <color=#1bf502>XBox</color>",
  "OptKickPlayStationPlayer": "Expulsar jugadores de <color=#0747f5>PlayStation</color>",
  "OptKickNintendoPlayer": "Expulsar jugadores de <color=#fe0016>Nintendo Switch</color>",
  "ShareLobby": "Allow TOHO-Chan Shares Lobby Code to Discord",
  "ShareLobbyMinPlayer": "Share Lobby Code When the Number of Players Reaches",
  "DisableVanillaRoles": "Desactivar roles por defecto (vanilla)",
  "VoteMode": "Modo de votación",
  "WhenSkipVote": "Si el jugador omite el voto",
  "WhenSkipVoteIgnoreFirstMeeting": "Ignorar la primera reunión",
  "WhenSkipVoteIgnoreNoDeadBody": "Ignorar cuando no haya cadáver",
  "WhenSkipVoteIgnoreEmergency": "Ignorar durante reuniones de emergencia",
  "WhenNonVote": "Si el jugador no ha votado",
  "Default": "Default",
  "Suicide": "Suicidio",
  "SelfVote": "Auto-voto",
  "Skip": "Omitir",
  "WhenTie": "Cuando hay un empate",
  "TieMode.Default": "Default",
  "TieMode.All": "Exiliar a todos",
  "TieMode.Random": "Exiliar al azar",
  "DisableDevices": "Desactivar dispositivos",
  "DisableSkeldDevices": "Desactivar dispositivos del mapa <color=#66a186>\"The Skeld\"</color>",
  "DisableMiraHQDevices": "Desactivar dispositivos del mapa <color=#e84b56>MIRA HQ</color>",
  "DisablePolusDevices": "Desactivar dispositivos del mapa <color=#a167c0>Polus</color>",
  "DisableAirshipDevices": "Desactivar dispositivos del mapa <color=#ed0007>Airship</color>",
  "DisableFungleDevices": "Desactivar dispositivos del mapa <color=#ffa646>Fungle</color>",
  "DisableSkeldAdmin": "Deshabilitar Mapa de Admin",
  "DisableMiraHQAdmin": "Deshabilitar Mapa de Admin",
  "DisablePolusAdmin": "Deshabilitar Mapa de Admin",
  "DisableAirshipCockpitAdmin": "Deshabilitar el Administrador de Cabina",
  "DisableAirshipRecordsAdmin": "Deshabilitar el Administrador de Registros",
  "DisableSkeldCamera": "Deshabilitar Cámaras",
  "DisablePolusCamera": "Deshabilitar Cámaras",
  "DisableAirshipCamera": "Deshabilitar Cámaras",
  "DisableMiraHQDoorLog": "Deshabilitar registro de puertas",
  "DisablePolusVital": "Deshabilitar Vitales",
  "DisableAirshipVital": "Deshabilitar Vitales",
  "DisableFungleVital": "Deshabilitar Vitales",
  "DisableFungleBinoculars": "Deshabilitar Binoculares (No funciona para Vanilla)",
  "IgnoreConditions": "Ignorar Condiciones",
  "IgnoreImpostors": "Ignorar <color=#ff1919>Impostores</color>",
  "IgnoreNeutrals": "Ignorar <color=#7f8c8d>Neutrales</color>",
  "IgnoreCoven": "Ignore <color=#ac42f2>Coven</color>",
  "IgnoreCrewmates": "Ignorar <color=#8cffff>Tripulantes</color>",
  "IgnoreAfterAnyoneDied": "Ignorar después de la primera muerte",
  "LightsOutSpecialSettings": "Ajustes especiales de arreglo de luces",
  "BlockDisturbancesToSwitches": "Bloquear interruptores si están activados",
  "DisableAirshipViewingDeckLightsPanel": "Deshabilitar visualización del panel de luces de la cubierta (<color=#ed0007>Airship</color>)",
  "DisableAirshipGapRoomLightsPanel": "Deshabilitar panel de luces de la sala vacía (<color=#ed0007>Airship</color>)",
  "DisableAirshipCargoLightsPanel": "Deshabilitar panel de luces de Cargamento (<color=#ed0007>Airship</color>)",
  "RandomSpawnMode": "Lugares de aparición aleatorios",
  "RandomSpawn_SpawnInFirstRound": "Active On Round One",
  "RandomSpawn_SpawnRandomLocation": "Sitios de aparición aleatorios en lugares",
  "RandomSpawn_AirshipAdditionalSpawn": "Lugares de aparición adicionales (<color=#ed0007>Airship</color>)",
  "RandomSpawn_SpawnRandomVents": "Sitios de aparición aleatorios en ductos",
  "CommsCamouflage": "Camuflaje durante sabotaje de comunicaciones",
  "DisableOnSomeMaps": "Disable Comms Camouflage on some maps",
  "DisableOnSkeld": "Desactivar en el mapa <color=#66a186>The Skeld</color>",
  "DisableOnMira": "Desactivar en el mapa <color=#e84b56>MIRA HQ</color>",
  "DisableOnPolus": "Desactivar en el mapa <color=#a167c0>Polus</color>",
  "DisableOnDleks": "Desactivar en <color=#66a186>dlekS ehT</color>",
  "DisableOnAirship": "Desactivar en el mapa <color=#ed0007>Airship</color>",
  "DisableOnFungle": "Desactivar en el map <color=#ffa646>The Fungle</color>",
  "DisableReportWhenCC": "Desactivar informe de cadáveres mientras que haya camuflaje",
  "EnableDebugMode": "Activar Modo de Depuración",
  "ChangeNameToRoleInfo": "Mostrar información de roles a jugadores sin el mod en la primera ronda",
  "SendRoleDescriptionFirstMeeting": "Mostrar descripción de roles a jugadores sin el mod en la primera reunión",
  "RoleAssigningAlgorithm": "Algoritmo de asignación de roles",
  "RoleAssigningAlgorithm.Default": "Por defecto",
  "RoleAssigningAlgorithm.NetRandom": ".NET System.Random",
  "RoleAssigningAlgorithm.HashRandom": "HashRandom",
  "RoleAssigningAlgorithm.Xorshift": "Xorshift",
  "RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister",
  "MapModification": "Modificaciones de Mapa",
  "DisableAirshipMovingPlatform": "Deshabilitar plataforma de movimiento (<color=#ed0007>Airship</color>)",
  "AirshipVariableElectrical": "Variable de Electricidad (<color=#ed0007>Airship</color>)",
  "DisableSporeTriggerOnFungle": "Deshabilitar el activador de esporas (<color=#ffa646>Fungle</color>)",
  "DisableZiplineOnFungle": "Deshabilitar tirolesa (<color=#ffa646>Fungle</color>)",
  "DisableZiplineFromTop": "Deshabilitar uso desde arriba",
  "DisableZiplineFromUnder": "Deshabilitar uso desde abajo",
  "ResetDoorsEveryTurns": "Reiniciar puertas después de la reunión (<color=#ed0007>Airship</color>/<color=#a167c0>Polus</color>/<color=#ffa646>Fungle</color>)",
  "DoorsResetMode": "Modo de reinicio de puertas",
  "AllOpen": "Todas las puertas abiertas",
  "AllClosed": "Todas las puertas cerradas",
  "RandomByDoor": "Cerrado de manera aleatoria",
  "ChangeDecontaminationTime": "Cambiar el tiempo de decontiminacion (<color=#e84b56>MIRA HQ</color>/<color=#a167c0>Polus</color>)",
  "DecontaminationTimeOnMiraHQ": "Tiempo de decontiminacion en <color=#e84b56>MIRA HQ</color>",
  "DecontaminationTimeOnPolus": "Tiempo de decontiminacion en <color=#a167c0>Polus</color>",
  "EnableHalloweenDecorations": "Halloween Decorations (<color=#66a186>The Skeld</color>/<color=#e84b56>MIRA HQ</color>/<color=#66a186>Dleks</color>)",
  "HalloweenDecorationsSkeld": "Enable On <color=#66a186>The Skeld</color>",
  "HalloweenDecorationsMira": "Enable On <color=#e84b56>MIRA HQ</color>",
  "HalloweenDecorationsDleks": "Enable On <color=#66a186>dlekS ehT</color>",
  "EnableBirthdayDecorationSkeld": "Birthday Decoration On <color=#66a186>The Skeld</color>",
  "RandomBirthdayAndHalloweenDecorationSkeld": "Set Random Decoration When Birthday And Halloween Is Active On <color=#66a186>The Skeld</color>",
  "ApplyDenyNameList": "Aplicar lista de nombres prohibidos",
  "KickPlayerFriendCodeInvalid": "Kick players with an invalid Friend Code",
  "TempBanPlayerFriendCodeInvalid": "Temp Ban players with an invalid Friend Code",
  "ApplyBanList": "Aplicar lista de jugadores vetados",
  "RemovePetsAtDeadPlayers": "Remover mascotas a jugadores muertos",
  "KillFlashDuration": "Duración del flash de asesinato",
  "ConfirmEjectionsMode": "Modo de confirmación de exilios",
  "ConfirmEjections.None": "Ninguno",
  "ConfirmEjections.Team": "Equipo",
  "ConfirmEjections.Role": "Rol",
  "ShowImpRemainOnEject": "Mostrar <color=#ff1919>Impostores</color> restantes después de un exilio",
  "ShowNKRemainOnEject": "Mostrar <color=#7f8c8d>Asesinos Neutrales</color> restantes después de un exilio",
  "ShowNARemainOnEject": "Mostrar <color=#ff174f>Apocalipsis</color> <color=#7f8c8d>Neutrales</color> restantes después de un exilio",
  "ShowCovenRemainOnEject": "Show remaining <color=#ac42f2>Coven</color> on ejects",
  "ConfirmEgoistOnEject": "Confirmar <color=#5600ff>Egoístas</color> después de un exilio",
  "ConfirmLoversOnEject": "Confirmar <color=#ff9ace>Amantes</color> después de un exilio",
  "ConfirmSidekickOnEject": "Confirmar <color=#00b4eb>Secuaces</color> después de un exilio",
  "HideBittenRolesOnEject": "Esconder roles de jugadores <color=#7b8968>mordidos<color> después de un exilio",
  "ShowTeamNextToRoleNameOnEject": "Mostrar el equipo del jugador exiliado",
  "Ban": "Vetar",
  "Kick": "Expulsar",
  "NoticeMe": "Notificarme",
  "NoticeEveryone": "Notificar a todos",
  "TempBan": "Baneo temporal",
  "OnlyCancel": "Solo cancela actiones de trampas",
  "CheatResponses": "Cuando un tramposo sea encontrado",
  "NeutralRoleWinTogether": "Los <color=#7f8c8d>Neutrales</color> ganan juntos",
  "NeutralWinTogether": "Todos los <color=#7f8c8d>Neutrales</color> ganan juntos",
  "MenuTitle.Disable": "★ Desactivar ★",
  "MenuTitle.MapsSettings": "★ Mapas ★",
  "MenuTitle.Sabotage": "★ Sabotaje ★",
  "MenuTitle.Meeting": "★ Reunión ★",
  "MenuTitle.Ghost": "★ Fantasma ★",
  "MenuTitle.Other": "★ Diferente ★",
  "MenuTitle.Ejections": "★ Exilio ★",
  "MenuTitle.Settings": "★ Ajustes ★",
  "MenuTitle.TaskSettings": "★ Administración de Tareas ★",
  "MenuTitle.Guessers": "★ Modo de Adivinos ★",
  "ShieldPersonDiedFirst": "Proteje al jugador que murio primero el juego pasado",
  "ShowShieldedPlayerToAll": "Mostrar jugadores protegidos a todos",
  "RemoveShieldOnFirstDead": "Quita el escudo a la primera muerte",
  "ShieldedCanUseKillButton": "Shielded player can use ability/Kill button",
  "PlayerIsShieldedByGame": "Jugador esta protegido por el juego!",
  "LegacyNemesis": "Usar Versión Heredada",
  "LegacyParasite": "Use Legacy Version",
  "LegacyTraitor": "Use Legacy Version",
  "ArsonistKeepsGameGoing": "El <color=#ff6633>Pirómano</color> hace que la partida continue",
  "ArsonistCanIgniteAnytime": "Puede prender fuego en cualquier momento",
  "ArsonistMinPlayersToIgnite": "Mínimo de jugadores a rociar para incendiar",
  "ArsonistMaxPlayersToIgnite": "Máximo de jugadores a rociar para incendiar",
  "PuppeteerDoubleKills": "La marioneta muere junto con la víctima",
  "DollMasterPossessionCooldown": "Tiempo de espera para poseer a alguien",
  "DollMasterPossessionDuration": "Duración de la posesion",
  "DollMasterCanKillAsMainBody": "Puede matar cuando en cuerpo original",
  "DollMasterTargetDiesAfterPossession": "Objetivo muere después de ser poseido",
  "DoubleAgentCanDiffuseBombs": "Doble Agente puede desactivar bombas de otros roles",
  "DoubleAgentClearBombOnMeetingCall": "Desactiva bombas activas al llamado de una reunion",
  "DoubleAgentCanUseAbilityInCalledMeeting": "Si desactivada, puede usar la bomba durante la reunion",
  "DoubleAgentBombExplosionTimer": "Tiempo de explosion",
  "DoubleAgentExplosionRadius": "Radio de explosion",
  "DoubleAgent_DiffusedAgitaterBomb": "Agitator bomb successfully diffused",
  "DoubleAgent_DiffusedBastionBomb": "Bastion bomb successfully diffused",
  "DoubleAgent_BombExplodesIn": "Bomba Explota En: {0}s",
  "DoubleAgent_BombExploded": "La bomba ha explotado!",
  "DoubleAgentChangeRoleTo": "Change role on last <color=#ff1919>Impostor</color>",
  "DoubleAgentRoleChange": "Te has convertido en: ",
  "MastermindCD": "Tiempo de espera para manipular",
  "MastermindTimeLimit": "Tiempo límite para matar a alguien",
  "MastermindDelay": "Retraso de la notificación de manipulación",
  "ManipulateNotify": "¡Mata a alguien en {0}s o morirás!",
  "ManipulatedKilled": "<color=#00ffff>{0}</color> acaba de asesinar a alguien",
  "SurvivedManipulation": "¡Has sobrevivido a la manipulación de la <color=#ff1919>Mente Maestra</color>!",
  "Glitch_HackCooldown": "Tiempo de espera para hackear",
  "Glitch_HackDuration": "Duración del hackeo",
  "Glitch_MimicCooldown": "Tiempo de espera para imitar",
  "Glitch_MimicDuration": "Duración de la imitación",
  "Glitch_MimicButtonText": "Imitar",
  "Glitch_MimicDur": "<color=#3333ff>Tiempo de espera para imitar:</color> {0}s",
  "Glitch_HackCD": "<color=#39FF14>Tiempo de espera para hackear:</color> {0}s",
  "Glitch_KCD": "<color=#ff1919>Tiempo de espera para matar:</color> {0}s",
  "Glitch_MimicCD": "<color=#3333ff>Tiempo de espera para imitar:</color> {0}s",
  "HackedByGlitch": "<color=#39FF14>Fuiste Hackeado por el Glitch, no puedes {0}.</color>",
  "GlitchKill": "Kill",
  "GlitchReport": "Report",
  "GlitchVent": "Vent",
  "ShowFPS": "Ver FPS",
  "FPSGame": "FPS: ",
  "ControlCooldown": "Tiempo de espera para controlar",
  "WardenNotifyLimit": "Maximum number of alerts",
  "BombCooldown": "Tiempo de espera para explotar",
  "Warlock_CanKillSelf": "Puede matarse a sí mismo",
  "CrewpostorKnowsAllies": "Conoce a los <color=#ff1919>Impostores</color>",
  "AlliesKnowCrewpostor": "Los <color=#ff1919>Impostores</color> conocen al <color=#ff1919>Tripulostor</color>",
  "CrewpostorLungeKill": "El TripuLostor se desplaza al matar",
  "CrewpostorKillAfterTask": "Número de tareas completadas para hacer un asesinato",
  "NonNeutralKillingRolesMinPlayer": "Número <color=#00ffff>mínimo</color> de <color=#7f8c8d>Neutrales</color> <color=#ffff00>no asesinos</color>",
  "NonNeutralKillingRolesMaxPlayer": "Número <color=#00a5ff>máximo</color> de <color=#7f8c8d>Neutrales</color> <color=#ffff00>no asesinos</color>",
  "NeutralKillingRolesMinPlayer": "Número <color=#00ffff>mínimo</color> de <color=#7f8c8d>Neutrales</color> <color=#ffff00>asesinos</color>",
  "NeutralKillingRolesMaxPlayer": "Número <color=#00a5ff>máximo</color> de <color=#7f8c8d>Neutrales</color> <color=#ff0000>asesinos</color>",
  "NeutralApocalypseRolesMinPlayer": "Número <color=#00ffff>mínimo</color> de <color=#ff174f>Apocalipsis</color> <color=#7f8c8d>Neutrales</color>",
  "NeutralApocalypseRolesMaxPlayer": "Número <color=#00a5ff>maximo</color> de <color=#ff174f>Apocalipsis</color> <color=#7f8c8d>Neutrales</color>",
  "TNACanBeGuessed": "Roles <color=#ff174f>Apocalipsis</color> <color=#7f8c8d>Neutrales</color> <color=#2B0804>Transformados</color> pueden ser adivinados",
  "ApocCanSeeEachOthersAddOns": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can see each other's Add-ons",
  "ImpsCanSeeEachOthersRoles": "Los <color=#ff1919>Impostores</color> conocen los roles de sus aliados",
  "ImpsCanSeeEachOthersAddOns": "Los <color=#ff1919>Impostores</color> pueden ver los Agregados de otros jugadores",
  "ImpKnowWhosMadmate": "Los <color=#ff1919>Impostores</color> conocen a los <color=#ff1919>Cómplices</color>",
  "MadmateKnowWhosImp": "Los <color=#ff1919>Cómplices</color> conocen a los <color=#ff1919>Impostores</color>",
  "MadmateKnowWhosMadmate": "Los <color=#ff1919>Cómplices</color> se conocen entre ellos mismos",
  "ImpCanKillMadmate": "Los <color=#ff1919>Impostores</color> pueden asesinar a los <color=#ff1919>Cómplices</color>",
  "MadmateCanKillImp": "Los <color=#ff1919>Cómplices</color> pueden asesinar a los <color=#ff1919>Impostores</color>",
  "MadmateHasImpostorVision": "Los <color=#ff1919>Cómplices</color> tienen visión de <color=#ff1919>Impostor</color>",
  "MadmateCanFixSabotage": "Los <color=#ff1919>Cómplices</color> pueden reparar sabotajes",
  "EGCanGuessImp": "Puede adivinar roles de <color=#ff1919>Impostor</color>",
  "GGCanGuessCrew": "Puede adivinar roles de <color=#8cffff>Tripulante</color>",
  "EGCanGuessAdt": "Puede adivinar agregados",
  "EGCanGuessTaskDoneSnitch": "Puede adivinar al <color=#b8fb4f>Soplón</color> con sus tareas completadas",
  "GGCanGuessAdt": "Puede adivinar agregados",
  "GuesserCanGuessTimes": "Número máximo de adivinanzas",
  "GuesserTryHideMsg": "Try to hide the Guesser's command",
  "GCanGuessImp": "Un <color=#ff1919>Impostor</color> pueden adivinar a su equipo",
  "GCanGuessCrew": "Un <color=#8cffff>Tripulante</color> puede adivinar a su equipo",
  "GCanGuessCoven": "<color=#ac42f2>Coven</color> can guess <color=#ac42f2>Coven</color> roles",
  "GCanGuessAdt": "Puede adivinar agregados",
  "GCanGuessTaskDoneSnitch": "Puede adivinar al <color=#b8fb4f>Soplón</color> con sus tareas completadas",
  "BountyTargetChangeTime": "Tiempo hasta cambio de objetivo",
  "BountySuccessKillCooldown": "Tiempo de espera para matar después de matar al objetivo",
  "BountyFailureKillCooldown": "Tiempo de espera después de matar a otro jugador",
  "BountyShowTargetArrow": "Show arrow pointing towards the target",
  "DefaultShapeshiftCooldown": "Tiempo de espera para cambiar de forma por defecto",
  "DeadImpCantSabotage": "<color=#ff1919>Impostors</color> can't Sabotage after they've died",
  "VampireKillDelay": "Retraso de muerte por mordisco",
  "VampireTargetDead": "Tu objetivo ha muerto",
  "VampireActionMode": "Modo de Action",
  "Vampire_OnlyBites": "Solo Muerde",
  "Youtuber_KillerWinsWithYouTuber": "The Killer Wins With <color=#fb749b>YouTuber</color>",
  "Maverick_MinKillsToWin": "Minimum number of kills to win",
  "Cooldown": "Tiempo de espera",
  "AbilityCooldown": "Tiempo de espera de habilidad",
  "SkillLimitTimes": "Maximum Number of Ability Uses",
  "CanKill": "Puede matar",
  "KillCooldown": "Tiempo de espera para matar",
  "CanVent": "Puede usar ductos",
  "CantMoveOnVents": "Can't Move on Vents (Unstable in <color=#66a186>Dleks</color> map)",
  "ImpostorVision": "Visión de <color=#ff1919>Impostor</color>",
  "CanUseSabotage": "Puede sabotear",
  "CanHaveAccessToVitals": "Can Have Access to Vitals",
  "CanKillImpostors": "Can Kill <color=#ff1919>Impostors</color>",
  "CanGuess": "Puede adivinar",
  "HideVote": "Hide Vote",
  "HideAdditionalVotes": "Hide additional vote(s)",
  "CanUseMeetingButton": "Can Call Emergency Meetings",
  "ModeSwitchAction": "Switch Action via",
  "ShowShapeshiftAnimations": "Show <color=#ff1919>Shapeshift</color> animations",
  "ShapeshifterBase_ShapeshiftCooldown": "<color=#ff1919>Shapeshift</color> Cooldown",
  "ShapeshifterBase_ShapeshiftDuration": "<color=#ff1919>Shapeshift</color> Duration",
  "ShapeshifterBase_LeaveShapeshiftingEvidence": "Leave Shapeshifting Evidence",
  "PhantomBase_InvisCooldown": "Invisibility Cooldown",
  "PhantomBase_InvisDuration": "Invisibility Duration",
  "GuardianAngelBase_ProtectCooldown": "Protect Cooldown",
  "GuardianAngelBase_ProtectionDuration": "Protection Duration",
  "GuardianAngelBase_ImpostorsCanSeeProtect": "Protect Visible to Impostors",
  "ScientistBase_BatteryCooldown": "Vitals Display Cooldown",
  "ScientistBase_BatteryDuration": "Battery Duration",
  "EngineerBase_VentCooldown": "Vent Cooldown",
  "EngineerBase_InVentMaxTime": "Maximum Time in Vents",
  "NoisemakerBase_ImpostorAlert": "Impostors can get Alert",
  "NoisemakerBase_AlertDuration": "Alert Duration",
  "TrackerBase_TrackingCooldown": "Tracking Cooldown",
  "TrackerBase_TrackingDuration": "Tracking Duration",
  "TrackerBase_TrackingDelay": "Tracking Delay",
  "KamikazeControversialSymbol": "Use controversial symbol",
  "MareAddSpeedInLightsOut": "Velocidad adicional durante sabotaje de luces",
  "MareKillCooldownInLightsOut": "Tiempo de espera para matar en la oscuridad",
  "MechanicSkillLimit": "Límite de uso de reparación inicial",
  "MechanicFixesDoors": "Puede abrir todas las puertas en una misma area",
  "MechanicFixesReactors": "Puede reparar ambos reactores sin ayuda",
  "MechanicFixesOxygens": "Puede reparar ambos O2 sin ayuda",
  "MechanicFixesCommunications": "Puede reparar ambas comunicaciones sin ayuda en MIRA HQ",
  "MechanicFixesElectrical": "Puede arreglar las luces con un solo palanca",
  "SheriffShowShotLimit": "Mostrar límite de disparos al lado del nombre del rol",
  "SheriffCanKill%role%": "Puede matar al %role%",
  "SheriffCanKillNeutrals": "Puede matar a <color=#7f8c8d>Neutrales</color>",
  "SheriffCanKillNeutralsMode": "Configuración de <color=#7f8c8d>Neutrales</color>",
  "SheriffCanKillAll": "<color=#008000>Todos ACTIVADOS</color>",
  "SheriffCanKillSeparately": "Opciones individuales",
  "In%team%": "(Equipo %team%)",
  "SheriffMisfireKillsTarget": "Un disparo erróneo mata a la víctima",
  "SheriffMisfireOnAdmired": "Sheriff Misfires On <color=#ee43c3>Admired Players</color>",
  "BlackHolePlaceCooldown": "Black Hole Place Cooldown",
  "BlackHoleDespawnMode": "Black Hole Despawn Mode",
  "BlackHoleDespawnTime": "Time After Black Hole Despawns",
  "Abyssbringer.Suffix": "<size=80%><#00ffa5>Number of players consumed by</color> {0} <#00ffa5>active black holes:</color></size><size=70%>\\n{1}",
  "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}:</color> {1}",
  "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player",
  "BlackHoleMoveSpeed": "Black Hole Moving Speed",
  "BlackHoleRadius": "Black Hole Consuming Radius",
  "AfterTime": "After Time",
  "After1PlayerEaten": "After 1 Player Was Eaten",
  "AfterMeeting": "After Meeting",
  "None": "None",
  "SheriffShotLimit": "Maximum number of Kills",
  "SheriffCanKillAllAlive": "Puede asesinar cuando todo el mundo está vivo",
  "SheriffCanKillCharmed": "Can Kill <color=#cf6acd>Charmed</color> players",
  "SheriffCanKillEgoist": "Puede matar a <color=#5600ff>Egoístas</color>",
  "SheriffCanKillSidekick": "Puede matar a <color=#00b4eb>Secuaces</color>",
  "SheriffCanKillLovers": "Puede matar a <color=#ff9ace>Amantes</color>",
  "SheriffCanKillMadmate": "Puede matar a <color=#ff1919>Cómplices</color>",
  "SheriffCanKillInfected": "Puede matar a jugadores <color=#7B8968>Infectados</color>",
  "SheriffCanKillContagious": "Puede matar a jugadores <color=#2E8B57>Contagiosos</color>",
  "SheriffSetMadCanKill": "Non-<color=#8cffff>Crewmate</color> <color=#f8cd46>Sheriff</color> Configuration",
  "SheriffCanKillEnchanted": "Can Kill <color=#ac42f2>Enchanted</color> players",
  "SheriffCanKillCoven": "Can Kill <color=#ac42f2>Coven</color>",
  "SheriffMadCanKillImp": "Can Kill <color=#ff1919>Impostors</color>",
  "SheriffMadCanKillNeutral": "Can Kill <color=#7f8c8d>Neutrals</color>",
  "SheriffMadCanKillCrew": "Can Kill <color=#8cffff>Crewmates</color>",
  "SheriffMadCanKillCoven": "Can Kill <color=#ac42f2>Coven</color>",
  "RebirthUses": "Amount of Rebirths",
  "RebirthCountVotes": "Only rebirth to players who voted for them",
  "RebirthFailed": "Ahh, how unfortunate, you did not find any viable souls to swap bodies with",
  "FireworkerCooldown": "Placement Cooldown",
  "ReverieIncreaseKillCooldown": "Increase Kill Cooldown",
  "ReverieMaxKillCooldown": "Maximum Kill Cooldown",
  "ReverieMisfireSuicide": "Misfire on reaching maximum Kill Cooldown",
  "ReverieResetCooldownMeeting": "Reset Kill Cooldown after meeting",
  "ConvertedReverieKillAll": "El ensueño convertido puede matar como le dé la gana si es convertido",
  "VigilanteNotify": "Te has convertido en lo que juraste destruir",
  "DictatorChangeCommandToExpel": "<color=#df9b00>Dictator</color> use Command to expell instad of vote",
  "DictatorExpelSelf": "WAIT WAIT WAIT WAT THE HELLLLLL Bro really just want to expel himself",
  "DoctorTaskCompletedBatteryCharge": "Duración de la batería",
  "SnitchEnableTargetArrow": "Ve flechas hacia el blanco",
  "SnitchCanGetArrowColor": "Ve flechas de colores con colores del equipo",
  "SnitchCanFindNeutralKiller": "Puede encontrar <color=#7f8c8d>Asesinos Neutrales</color>",
  "SnitchCanFindNeutralApoc": "Can Find <color=#ff174f>Neutral Apocalypse</color>",
  "SnitchCanFindCoven": "Can Find <color=#ac42f2>Coven</color>",
  "SnitchCanFindMadmate": "Puede encontrar <color=#ff1919>Cómplices</color>",
  "SnitchRemainingTaskFound": "Tareas restantes para ser encontrado",
  "MayorAdditionalVote": "Cantidad de votos extras",
  "MayorHasPortableButton": "El <color=#204d42>Alcalde</color> tiene botón de emergencia portable",
  "MayorNumOfUseButton": "Maximum Number of Mobile Emergency Buttons",
  "MeetingsNeededForWin": "Reuniones necesarias para ganar",
  "Jester_RevealUponEject": "Reveal Upon Eject",
  "CannotVoteWhenDead": "Cannot cast a vote while dead",
  "EnableVote": "Activar commando /vote",
  "ShouldVoteSpam": "Try to hide /vote command",
  "VoteDisabled": "/vote command has been disabled by the Host.",
  "ExecutionerCanTargetImpostor": "Puede tener de objetivo a <color=#ff1919>Impostores</color>",
  "ExecutionerCanTargetNeutralKiller": "Puede tener de objetivo a <color=#7f8c8d>Neutrales</color> <color=#ff1919>Asesinos</color>",
  "ExecutionerCanTargetNeutralApocalypse": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "ExecutionerChangeRolesAfterTargetKilled": "Si su objetivo muere, el <color=#c0c0c0>Verdugo</color> se convierte en",
  "ExecutionerCanTargetNeutralBenign": "Puede tener <color=#7f8c8d>Neutrales</color> <color=#912900>Benignos</color> como objetivo",
  "ExecutionerCanTargetNeutralEvil": "Puede tener <color=#7f8c8d>Neutrales</color> <color=#912900>Malignos</color> como objetivo",
  "ExecutionerCanTargetNeutralChaos": "Puede tener <color=#7f8c8d>Neutrales</color> <color=#D4AF37>Caóticos</color> como objetivo",
  "ExecutionerCanTargetCoven": "Can Target <color=#ac42f2>Coven</color>",
  "Executioner_RevealTargetUponEject": "Reveal Target Upon Ejection",
  "SidekickSheriffCanGoBerserk": "<color=#00b4eb>Recruited</color> <color=#f8cd46>Sheriff</color> can go Nuts",
  "LawyerCanTargetImpostor": "Puede defender a los <color=#ff1919>Impostores</color>",
  "LawyerCanTargetNeutralKiller": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color>",
  "LawyerCanTargetNeutralApocalypse": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "LawyerCanTargetCoven": "Can Target <color=#ac42f2>Coven</color>",
  "LawyerCanTargetCrewmate": "Puede defender a los <color=#8cffff>Tripulantes</color>",
  "LawyerCanTargetJester": "Puede defender al <color=#ec62a5>Bufón</color>",
  "LawyerChangeRolesAfterTargetKilled": "Cuando su cliente muere, el <color=#008080>Abogado</color> se convierte en",
  "LaywerShouldChangeRoleAfterTargetKilled": "Debería el abogado cambiar de rol cuando su objetivo muere",
  "LawyerTargetDeadInMeeting": "Your target was killed while meeting.\nYour role may change depending on the settings.",
  "MercenaryLimit": "Tiempo antes del suicidio",
  "ArsonistDouseTime": "Duración de rocío",
  "CanTerroristSuicideWin": "Puede ganar suicidándose",
  "FireworkerMaxCount": "Número de fuegos artificiales",
  "FireworkerRadius": "Radio de explosión de los fuegos artificiales",
  "SniperCanKill": "El <color=#ff1919>Francotirador</color> puede matar con balas restantes",
  "SniperBulletCount": "Munición",
  "SniperPrecisionShooting": "Disparo preciso",
  "SniperAimAssist": "Ayuda de disparo",
  "SniperAimAssistOneshot": "Ayuda de disparo para el primer tiro",
  "PyroDouseCooldown": "Douse Cooldown",
  "PyroBurnCooldown": "Kill Cooldown after killing a doused player",
  "Prohibited_OverrideBlockedVentsAfterMeeting": "Override Blocked Vents After Meeting",
  "Prohibited_CountBlockedVentsInSkeld": "Count Blocked Vents In <color=#66a186>The Skeld</color>",
  "Prohibited_CountBlockedVentsInMira": "Count Blocked Vents In <color=#e84b56>MIRA HQ</color>",
  "Prohibited_CountBlockedVentsInPolus": "Count Blocked Vents In <color=#a167c0>Polus</color>",
  "Prohibited_CountBlockedVentsInDleks": "Count Blocked Vents In <color=#66a186>Dleks</color>",
  "Prohibited_CountBlockedVentsInAirship": "Count Blocked Vents In <color=#ed0007>Airship</color>",
  "Prohibited_CountBlockedVentsInFungle": "Count Blocked Vents In <color=#ffa646>The Fungle</color>",
  "UndertakerFreezeDuration": "Duración de congelación",
  "NameDisplayAddons": "Enseñar agregados al lado del nombre del rol",
  "YourAddon": "Your Add-ons:",
  "NoLimitAddonsNumMax": "Maximum Add-ons Per Player",
  "LoverSpawnChances": "Probabilidad de aparición de los <color=#ff9ace>Amantes</color>",
  "AdditionRolesSpawnRate": "Probabilidad de aparición",
  "TorchVision": "Visión de la <color=#eee5be>Antorcha</color>",
  "TorchAffectedByLights": "La <color=#eee5be>Antorcha</color> se ve afectada por el sabotaje de luces",
  "BewilderVision": "Visión del <color=#c894f5>Desconcertante</color>",
  "JesterVision": "Visión del <color=#ec62a5>Bufón</color>",
  "LawyerVision": "Visión del <color=#008080>Abogado</color>",
  "FlashSpeed": "<color=#ff8400>Flash</color> Velocidad",
  "SlothSpeed": "<color=#376db8>Sloth</color> Speed",
  "LoverSuicide": "Los <color=#ff9ace>Amantes</color> mueren juntos ",
  "NumberOfLovers": "Número de <color=#ff9ace>Amantes</color> (Por pares)",
  "LoverKnowRoles": "Los <color=#ff9ace>Amantes</color> conocen el rol de cada uno",
  "TrapperBlockMoveTime": "Tiempo de congelación",
  "BecomeTrapperBlockMoveTime": "Tiempo de congela",
  "TimeThiefDecreaseMeetingTime": "Reducir el tiempo de la reunión por",
  "TimeThiefLowerLimitVotingTime": "Tiempo de reunión mínimo",
  "TimeThiefReturnStolenTimeUponDeath": "Devolver el tiempo robado después de morir",
  "TimeThiefMaxTimeOnAdmired": "Maximum Meeting Time if Time Thief Is <color=#ee43c3>Admired</color>",
  "EvilTrackerCanSeeKillFlash": "Puede ver un flash por muertes",
  "EvilTrackerCanSeeLastRoomInMeeting": "Puede ver la última sala visitada por su objetivo",
  "EvilTrackerTargetMode": "Puede elejir a su objetivo",
  "EvilTrackerTargetMode.Never": "Nunca",
  "EvilTrackerTargetMode.OnceInGame": "Once in-game",
  "EvilTrackerTargetMode.EveryMeeting": "Cada reunión",
  "EvilTrackerTargetMode.Always": "En cualquier momento",
  "ScavengerHasCustomDeathReason": "Enable Custom Death Reason",
  "EvilHackerCanSeeDeadMark": "Puedes ver las ubicaciones de los cadáveres",
  "EvilHackerCanSeeImpostorMark": "Puedes ver las ubicaciones de los otros impostores",
  "EvilHackerCanSeeKillFlash": "Puede ver destellos de muertes",
  "EvilHackerCanSeeMurderRoom": "Puede ver el lugar del asesinato",
  "EvilHackerMurderNotify": "Asesino dentro",
  "EvilHackerLastAdminInfoTitle": "información administrativa de última hora",
  "EvilHackerDeadbody": "MUERTOS",
  "Ventguard": "Ventguard",
  "VentguardInfo": "Block Vents by entering them",
  "VentguardInfoLong": "(Crewmates):\nAs the Ventguard, you can enter Vents to block them. No one can enter blocked Vents, except Crewmates, if the setting is on. Blocked Vents can be resets every meeting.",
  "VentguardVentButtonText": "Block",
  "Ventguard_MaxGuards": "Maximum number of Vent Blocks",
  "Ventguard_BlockVentCooldown": "Block Vent Cooldown",
  "Ventguard_BlockDoesNotAffectCrew": "<color=#8cffff>Crewmates</color> can use blocked Vents",
  "Ventguard_BlocksResetOnMeeting": "Reset Blocked Vents Every Meeting",
  "VentIsBlocked": "This Vent is Now Blocked!",
  "TraitorKnowMadmate": "Traitor Knows Madmates",
  "Psychic_NBareRed": "<color=#7f8c8d>Neutral</color> <color=#046300>Benign</color> can be red",
  "Psychic_NEareRed": "<color=#7f8c8d>Neutral</color> <color=#912900>Evil</color> can be red",
  "Psychic_NCareRed": "<color=#7f8c8d>Neutral</color> <color=#D4AF37>Chaos</color> can be red",
  "Psychic_NAareRed": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can be red",
  "Psychic_NKareRed": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can be red",
  "Psychic_CovareRed": "<color=#ac42f2>Coven</color> can be red",
  "Psychic_CrewKillingRed": "<color=#8cffff>Crewmate</color> <color=#ff1919>Killing</color> can be red",
  "PsychicCanSeeNum": "Maximum number of red names",
  "PsychicFresh": "Nombres en rojo nuevos por reunión",
  "AnalystCanknowKiller": "Puede ver el rol del asesino",
  "EveryOneKnowSuperStar": "Todos conocen a la <color=#f6f657>Super Estrella</color>",
  "HackLimit": "Límite de uso de la habilidad",
  "ZombieSpeedReduce": "Después de un tiempo, ralentizar al <color=#ff1919>Zombie</color> por",
  "NemesisCanKillNum": "Maximum number of revenges",
  "ImpKnowCelebrityDead": "Los <color=#ff1919>Impostores</color> saben cuando la <color=#ee4a55>Celebridad</color> muere",
  "NeutralKnowCelebrityDead": "Los <color=#7f8c8d>Neutrales</color> saben cuando la <color=#ee4a55>Celebridad</color> muere",
  "CovenKnowCelebrityDead": "<color=#ac42f2>Coven</color> know when the <color=#ee4a55>Celebrity</color> dies",
  "VectorVentNumWin": "Saltos necesarios para ganar",
  "CanCheckCamera": "Puede vigilar el uso de las camaras",
  "DefaultKillCooldown": "Starting Kill Cooldown",
  "ReduceKillCooldown": "Reduce Kill Cooldown by",
  "MinKillCooldown": "Minimum Kill Cooldown",
  "BomberRadius": "Radio de explosión (5x es igual a la mitad de la cafetería)",
  "NotifyGodAlive": "Notifica a los jugadores que Dios está vivo aún",
  "TransporterTeleportMax": "Maximum number of teleports",
  "TriggerKill": "Matar",
  "TriggerVent": "Usar ductos",
  "TriggerDouble": "Doble click",
  "TimeManagerIncreaseMeetingTime": "Incrementar tiempo de votación a",
  "TimeManagerLimitMeetingTime": "Tiempo máximo de reuniones",
  "MadTimeManagerLimitMeetingTime": "Tiempo mínimo de votación (<color=#6495ed>Controlador del tiempo</color> <color=#ff1919>Cómplice</color>",
  "AssignOnlyToCrewmate": "Asignar sólo a <color=#8cffff>Tripulantes</color>",
  "WorkhorseNumLongTasks": "Tareas largas adicionales",
  "WorkhorseNumShortTasks": "Tareas cortas adicionales",
  "SnitchCanBeWorkhorse": "El <color=#b8fb4f>Soplón</color> puede ser <color=#00ffff>Caballo de Trabajo</color>",
  "InnocentCanWinByImp": "Si tu objetivo era un <color=#ff1919>Impostor</color>, él gana contigo",
  "ImpCanBeParanoia": "<color=#ff1919>Impostors</color> can become <color=#3a648f>Paranoia</color>",
  "CrewCanBeParanoia": "<color=#8cffff>Crewmates</color> can become <color=#3a648f>Paranoia</color>",
  "CovenCanBeParanoia": "<color=#ac42f2>Coven</color> can become <color=#3a648f>Paranoia</color>",
  "DualVotes": "Duplicar votos",
  "VeteranSkillCooldown": "Tiempo de espera de la alerta",
  "VeteranSkillDuration": "Duración de la alerta",
  "BodyguardProtectRadius": "Radio de protección",
  "ImpCanBeEgoist": "Un <color=#ff1919>Impostor</color> puede ser Egoísta",
  "CrewCanBeEgoist": "Un <color=#8cffff>Tripulante</color> puede ser Egoísta",
  "ImpEgoistVisibalToAllies": "Los <color=#ff1919>Impostores</color> <color=#5600ff>Egoistas</color> pueden ver otros <color=#ff1919>Impostores</color> <color=#5600ff>Egoistas</color>",
  "EgoistCountAsConverted": "Egoist count as converted Neutral",
  "GuessRainbow": "Parece demasiado obvio, ¿no?",
  "RainbowColorChangeCoolDown": "The Cooldown for changing colors",
  "RainbowInCamouflage": "Color arcoiris cambia durante camuflaje",
  "BaitDelayMin": "Tiempo mínimo para informar",
  "BaitDelayMax": "Tiempo máximo para informar",
  "BaitDelayNotify": "Notificar al asesino sobre el auto-informe que va a suceder",
  "BecomeBaitDelayNotify": "<color=#ffff00>Notificar al asesino sobre el auto-informe que va a suceder</color>",
  "BaitNotification": "Revelar la <color=#00f7ff>Carnada</color> en la primera reunión",
  "BaitAdviceAlive": "<b>{0}</b> es la Carnada. Quien lo mate hará un auto-informe.",
  "BaitCanBeReportedUnderAllConditions": "Bait Can Be Reported even if a meeting is disabled during Comms Sabotage",
  "DeceiverAbilityLost": "Deceiver loses ability if it deceives player without Kill button",
  "AddictSuicideTimer": "Tiempo antes del suicidio",
  "GrenadierSkillCooldown": "Tiempo de espera de la granada",
  "GrenadierSkillDuration": "Duración de la granada",
  "GrenadierCauseVision": "Visión reducida",
  "GrenadierCanAffectNeutral": "Puede afectar a los <color=#7f8c8d>Neutrales</color>",
  "GrenadierCanAffectCoven": "Can affect <color=#ac42f2>Coven</color>",
  "TicketsPerKill": "Votos robados por asesinato",
  "GangsterRecruitCooldown": "Recruit Cooldown",
  "GangsterRecruitLimit": "Máximo de reclutas",
  "KamikazeMaxMarked": "Maximum Marked",
  "RevolutionistDrawTime": "Duración para marcar",
  "RevolutionistCooldown": "Tiempo de espera para marcar",
  "RevolutionistDrawCount": "Jugadores que se necesitan marcar",
  "RevolutionistKillProbability": "Probabilidad de sacrificio de jugador marcado",
  "RevolutionistVentCountDown": "Tiempo para saltar a un conducto",
  "PelicanKillCooldown": "Tiempo de espera para devorar",
  "Pelican.TargetCannotBeEaten": "El objetivo no puede ser comido",
  "MadSnitchTasks": "Número de tareas del <color=#b8fb4f>Soplón</color>",
  "MedicWhoCanSeeProtect": "Quién ve el escudo",
  "MedicKnowShieldBroken": "Quién ve el intento de asesinato",
  "Medic_SeeMedicAndTarget": "<color=#00ff97>Medic</color>+<color=#8cffff>Shielded</color>",
  "Medic_SeeMedic": "<color=#00ff97>Medic</color>",
  "Medic_SeeTarget": "<color=#8cffff>Shielded</color>",
  "Medic_SeeNoOne": "Nothing",
  "MedicShieldDeactivatesWhenMedicDies": "Cuando el <color=#00ff97>Médico</color> muere, el escudo desaparece",
  "MedicShielDeactivationIsVisible": "La desactivación del escudo es visible",
  "MedicShieldDeactivationIsVisible_Immediately": "Immediately",
  "MedicShieldDeactivationIsVisible_AfterMeeting": "After Meeting",
  "MedicShieldDeactivationIsVisible_OFF": "<color=#ff0000>OFF</color>",
  "MedicResetCooldown": "On kill attempt, reset murderer's Cooldown to",
  "MedicShieldedCanBeGuessed": "Adivinar ignora el escudo del <color=#00ff97>Médico</color>",
  "MadmateSpawnMode": "Modo de asignación del <color=#ff1919>Cómplice</color>",
  "MadmateSpawnMode.Assign": "Asignar",
  "MadmateSpawnMode.FirstKill": "Primera asesinato",
  "MadmateSpawnMode.SelfVote": "Auto-voto",
  "MadmateCountMode": "Los <color=#ff1919>Cómplices</color> cuentan como",
  "MadmateCountMode.None": "Nada",
  "MadmateCountMode.Imp": "<color=#ff1919>Impostores</color>",
  "MadmateCountMode.Original": "Equipo Original",
  "Altruist_RevivedDeadBodyCannotBeReported_Option": "Revived Dead Body cannot be Reported",
  "Altruist_ImpostorsCanGetsAlert": "<color=#ff1919>Impostors</color> can get Alert",
  "Altruist_ImpostorsCanGetsArrow": "<color=#ff1919>Impostors</color> can get Arrow",
  "Altruist_NeutralKillersCanGetsAlert": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can get Alert",
  "Altruist_NeutralKillersCanGetsArrow": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can get Arrow",
  "Altruist_CovenCanGetsAlert": "<color=#ac42f2>Coven</color> can get Alert",
  "Altruist_CovenCanGetsArrow": "<color=#ac42f2>Coven</color> can get Arrow",
  "AltruistSuffix": "<#00ffa5>Mode:</color> <b>{0}</b>",
  "AltruistReviveMode": "Revive",
  "AltruistReportMode": "Report",
  "Altruist_YouTriedReportRevivedDeadBody": "You Tried Report Revived Dead Body",
  "Altruist_DeadPlayerHasBeenRevived": "A Dead Player has been Revived!",
  "AltruistAbilityButton": "Change Mode",
  "SnatchesWin": "Snatches victory",
  "DemonKillCooldown": "Attack Cooldown",
  "DemonHealthMax": "Player maximum health",
  "DemonDamage": "Damage ",
  "DemonSelfHealthMax": "Demon maximum health",
  "DemonSelfDamage": "Demon damage received",
  "LightningConvertTime": "Duration of the transformation to Quantum Ghost",
  "LightningKillCooldown": "Lightning Cooldown",
  "LightningKillerConvertGhost": "Killer can transform into Quantum Ghost",
  "CanCountNeutralKiller": "Puede arrebatar la victoria si los <color=#8cffff>Tripulantes</color> ganan matando a un <color=#7f8c8d>Neutral</color>",
  "GreedyOddKillCooldown": "Odd-Numbered Kill Cooldown",
  "GreedyEvenKillCooldown": "Even-Numbered Kill Cooldown",
  "WorkaholicCannotWinAtDeath": "No puede ganar muerto",
  "WorkaholicVisibleToEveryone": "Todos saben quién es el <color=#008b8b>Trabajólico</color>",
  "WorkaholicGiveAdviceAlive": "Advice at the first meeting if alive, can win after death, ghost tasks ON",
  "DoctorVisibleToEveryone": "Todos conocen al <color=#80ffdd>Doctor</color>",
  "CursedWolfGuardSpellTimes": "Amount of Cursed Shields",
  "KillAttackerWhenAbilityRemaining": "Kill attacker when ability is remaining",
  "CollectorCollectAmount": "Número de votos requeridos",
  "GlitchCanVote": "Puede votar",
  "QuickShooterShapeshiftCooldown": "Tiempo de espera para cambiar de forma",
  "MeetingReserved": "Maximum Bullets reserved for a meeting",
  "AccurateCheckMode": "Puede saber el rol exacto aún sin hacer todas sus tareas",
  "RandomActiveRoles": "Mostrar roles activos aleatorios en las pistas de Fortune Teller",
  "CamouflageCooldown": "Tiempo de espera de camuflaje",
  "CamouflageDuration": "Duración del camuflaje",
  "NinjaMarkCooldown": "Mark Cooldown",
  "NinjaAssassinateCooldown": "Assassinate Cooldown",
  "NinjaModeDouble": "Double Click = Kill, Single Click = Mark",
  "JudgeCanTrialnCrewKilling": "Puede juzgar <color=#8cffff>Tripulantes</color> <color=#ff1919>Asesinos</color>",
  "JudgeCanTrialNeutralB": "Puede juzgar <color=#7f8c8d>Neutrales</color> <color=#046300>Benignos</color>",
  "JudgeCanTrialNeutralK": "Puede juzgar <color=#7f8c8d>Neutrales</color> <color=#ff1919>Asesinos</color>",
  "JudgeCanTrialNeutralE": "Puede juzgar <color=#7f8c8d>Neutrales</color> <color=#912900>Malignos</color>",
  "JudgeCanTrialNeutralC": "Puede juzgar <color=#7f8c8d>Neutrales</color> <color=#D4AF37>Caóticos</color>",
  "JudgeCanTrialNeutralA": "Can trial <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "JudgeCanTrialCoven": "Can trial <color=#ac42f2>Coven</color>",
  "JudgeCanTrialSidekick": "Puede juzgar <color=#00b4eb>Secuaces</color>",
  "JudgeCanTrialInfected": "Puede juzgar a los <color=#7B8968>Infectados</color>",
  "JudgeCanTrialContagious": "Puede juzgar a los <color=#2E8B57>Contagiosos</color>",
  "JudgeTryHideMsg": "Esconder comandos del <color=#f8d85a>Juez</color>",
  "JudgeTrialLimitPerMeeting": "Maximum Trials per Meeting",
  "JudgeTrialLimitPerGame": "Maximum Trials per Game",
  "JudgeCanTrialMadmate": "Se pueden juzgar a los <color=#ff1919>Cómplices</color>",
  "JudgeCanTrialCharmed": "Se pueden juzgar a los jugadores <color=#cf6acd>Encantados</color>",
  "JudgeCanTrialEnchanted": "Can trial <color=#ac42f2>Enchanted</color> players",
  "JudgeDead": "Sorry, you can't trial players after death.",
  "JudgeTrialMaxMeetingMsg": "\nNo more meeting trials left!",
  "JudgeTrialMaxGameMsg": "\nNo more trials left!",
  "Judge_LaughToWhoTrialSelf": "God, I didn't think the Judges would be so blind that they wouldn't even see that they had sentenced themselves.",
  "Judge_TrialKill": "<b>{0}</b> was judged.",
  "Judge_TrialKillTitle": "COURT",
  "Judge_TrialHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
  "Judge_TrialNull": "Please choose a living player for the trial",
  "VeteranSkillMaxOfUseage": "Maximum number of Alerts",
  "SwooperCooldown": "Tiempo de espera para volverte invisible",
  "SwooperDuration": "Duración de la invisibilidad",
  "WraithCooldown": "Tiempo de espera para volverte invisible",
  "WraithDuration": "Duración de la invisibilidad",
  "BastionNotify": "Una bomba acaba de colocarse",
  "EnteredBombedVent": "That Vent was bombed!",
  "BastionVentButtonText": "Colocar Bomba",
  "BombsClearAfterMeeting": "Las bombas desaparecen después de una reunión",
  "BastionMaxBombs": "Máximo de bombas (Al inicio)",
  "VentBombSuccess": "Se ha puesto una bomba",
  "LowLoadMode": "Modo para PCs lentos",
  "ShowLobbyCode": "Mostrar el código de la sala como estado de Discord",
  "BKProtectDuration": "Duración de la protección",
  "FollowerMaxBetTimes": "Maximum Number of Follows",
  "FollowerBetCooldown": "Follow Cooldown",
  "FollowerMaxBetCooldown": "Maximum Follow Cooldown",
  "FollowerBetCooldownIncrese": "Increase Cooldown per 1 follow by",
  "FollowerKnowTargetRole": "Follower knows their target's role",
  "FollowerBetTargetKnowFollower": "Follower target knows who the Follower is",
  "FortuneTellerHideVote": "Hide Fortune Teller's Votes",
  "CultistCharmCooldown": "Charm Cooldown",
  "CultistCharmCooldownIncrese": "Increases Charm Cooldown for Each Charm",
  "CultistCharmMax": "Maximum Number Of Charm",
  "CultistKnowTargetRole": "Know <color=#cf6acd>Charmed</color> Player's Role",
  "CultistTargetKnowOtherTarget": "<color=#cf6acd>Charmed</color> players know each other",
  "CultistCanCharmNeutral": "Neutral Roles can be <color=#cf6acd>Charmed</color>",
  "CultistCanCharmCoven": "Coven Roles can be <color=#cf6acd>Charmed</color>",
  "InfectiousBiteCooldown": "Tiempo de espera para infectar",
  "KnowTargetRole": "Conoce el rol del objetivo",
  "TargetKnowsLawyer": "El cliente conoce a su <color=#008080>Abogado</color>",
  "InfectiousBiteMax": "Infecciones máximas",
  "InfectiousKnowTargetRole": "Conoce el rol de jugadores <color=#7B8968>Infectados</color>",
  "InfectiousTargetKnowOtherTarget": "Los <color=#7B8968>Infectados</color> se conocen mutuamente",
  "DoubleClickKill": "Haz doble click para matar",
  "VirusInfectMax": "Número máximo de <color=#2E8B57>Contagios</color>",
  "VirusKnowTargetRole": "Conoce el rol de los jugadores <color=#2E8B57>Contagiados</color>",
  "VirusTargetKnowOtherTarget": "Los <color=#2E8B57>Contagiados</color> se conocen mutuamente",
  "VirusKillInfectedPlayerAfterMeeting": "Los <color=#2E8B57>Contagiados</color> mueren después de la reunión",
  "Virus_ContagiousCountMode": "<color=#2E8B57>Contagious</color> players count as",
  "Virus_ContagiousCountMode_None": "Nothing",
  "Virus_ContagiousCountMode_Virus": "<color=#2E8B57>Virus</color>",
  "Virus_ContagiousCountMode_Original": "Original Team",
  "VirusNoticeTitle": "[ ¡Cadáver Infectado! ]",
  "VirusNoticeMessage": "The body you reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.",
  "VirusNoticeMessage2": "The body you reported was infected by the Virus! Vote the Virus out during this meeting, or you will die.",
  "Cultist_CharmedCountMode": "<color=#cf6acd>Charmed</color> players count as",
  "Cultist_CharmedCountMode_None": "Nothing",
  "Cultist_CharmedCountMode_Cultist": "<color=#cf6acd>Cultist</color>",
  "Cultist_CharmedCountMode_Original": "Original Team",
  "JackalCanWinBySabotageWhenNoImpAlive": "When all <color=#ff1919>Impostors</color> are dead, the <color=#00b4eb>Jackal</color> wins by Sabotage instead",
  "JackalResetKillCooldownWhenPlayerGetKilled": "Reset Kill Cooldown if someone gets killed by another player",
  "JackalResetKillCooldownOn": "Kill Cooldown on Reset",
  "JackalCanRecruitSidekick": "Puede reclutar <color=#00b4eb>Secuaces</color>",
  "JackalSidekickRecruitLimit": "Maximum Number of Recruits",
  "Jackal_SidekickCountMode": "<color=#00b4eb>Sidekicks</color> count as",
  "Jackal_SidekickCountMode_None": "Nothing",
  "Jackal_SidekickCountMode_Jackal": "<color=#00b4eb>Jackal</color>",
  "Jackal_SidekickCountMode_Original": "Original Team",
  "Jackal_SidekickAssignMode": "<color=#00b4eb>Sidekick</color> Assign Mode",
  "Jackal_SidekickAssignMode_SidekickAndRecruit": "<color=#00b4eb>Sidekick</color> when failed <color=#00b4eb>Recruit</color>",
  "Jackal_SidekickAssignMode_Sidekick": "Only <color=#00b4eb>Sidekick</color>",
  "Jackal_SidekickAssignMode_Recruit": "Only <color=#00b4eb>Recruit</color>",
  "Jackal_SidekickCanKillSidekick": "<color=#00b4eb>Sidekicks</color> can kill other <color=#00b4eb>Sidekicks</color>",
  "Jackal_SidekickCanKillJackal": "<color=#00b4eb>Sidekick</color> can kill <color=#00b4eb>Jackal</color>",
  "Jackal_RecruitFailed": "You can not recruit this player!",
  "JackalCanKillSidekick": "El <color=#00b4eb>Chacal</color> puede matar a sus <color=#00b4eb>Secuaces</color>",
  "Jackal_SidekickCanKillWhenJackalAlive": "<color=#00b4eb>Sidekick</color> can kill while <color=#00b4eb>Jackal</color> is Alive",
  "Jackal_SidekickTurnIntoJackal": "<color=#00b4eb>Sidekick</color> can turn into <color=#00b4eb>Jackal</color> after its death",
  "Jackal_RestoreLimitOnNewJackal": "Restore Recruit limit when <color=#00b4eb>Sidekick</color> become new <color=#00b4eb>Jackal</color>",
  "Jackal_OnBecomeNewJackalMeeting": "The old <color=#00b4eb>Jackal</color> <b>{0}</b> is dead.\nYou are selected as new <color=#00b4eb>Jackal</color>\nWork together and win the game!",
  "Jackal_OnNewJackalSelectedMeeting": "The old <color=#00b4eb>Jackal</color> <b>{0}</b> is dead.\n<b>{1}</b> is selected as new <color=#00b4eb>Jackal</color>!\nWork together and win the game!",
  "Jackal_BecomeNewJackal": "Old Jackal Dead, You are now new Jackal!",
  "Jackal_OnNewJackalSelected": "Old Jackal Dead, Please help new Jackal {0} for now!",
  "Jackal_BossIsDead": "Opps, the Jackal boss is dead!",
  "CoronerArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
  "CoronerLeaveDeadBodyUnreportable": "Bodies the <color=#8B0000>Coroner</color> uses can't be reported",
  "CoronerInformKillerBeingTracked": "Inform the Killer that he gets tracked",
  "PresidentCanBeGuessedAfterRevealing": "El <color=#00ffac>Presidente</color> puede ser adivinado después de revelarse",
  "HidePresidentEndCommand": "Esconder los comandos del <color=#00ffac>Presidente</color>",
  "NeutralsSeePresident": "Los <color=#7f8c8d>Neutrales</color> pueden ver al <color=#00ffac>Presidente</color> cuando se haya revelado",
  "MadmatesSeePresident": "Los <color=#ff1919>Cómplice</color> pueden ver al <color=#00ffac>Presidente</color> cuando se haya revelado",
  "ImpsSeePresident": "Los <color=#ff1919>Impostores</color> pueden ver al <color=#00ffac>Presidente</color> cuando se haya revelado",
  "CovenSeePresident": "<color=#ac42f2>Coven</color> can see revealed <color=#00ffac>President</color>",
  "PresidentDead": "Lo sentimos, pero no puedes forzar un fin de reunión al estar muerto.",
  "PresidentEndMax": "¡No tienes más usos de la habilidad de finalizar reunión!",
  "PresidentRevealMax": "Ya te has revelado al público...",
  "PresidentRevealed": "[{0}] has chosen to reveal themselves as President!",
  "GuessPresident": "President has revealed themselves. You can't guess them.",
  "PresidentRevealTitle": "REVELACIÓN DEL PRESIDENTE",
  "Troller_TrollsPerRound": "Trolls Per Round",
  "Troller_CanHaveStartMeetingEvent": "Can Start Meeting By Event",
  "Troller_ChangesSpeed": "Troller changed everyone speed!",
  "Troller_SpeedOut": "Speed returned back",
  "Troller_YouChangedCooldown": "You changed the Cooldown of all players",
  "Troller_ChangeYourCooldown": "Troller change your Cooldown!",
  "Troller_NoAddons": "No Add-ons found on the random target",
  "Troller_RemoveRandomAddon": "You removed Add-on from random player",
  "Troller_RemoveYourAddon": "Troller removed your random Add-on",
  "Troller_YouCausedSabotage": "You caused Sabotage",
  "Troller_YouFixedSabotage": "You fixed Sabotage",
  "CovenRolesMinPlayer": "<color=#00a5ff>Minimum</color> amount of <color=#ac42f2>Coven</color>",
  "CovenRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#ac42f2>Coven</color>",
  "%role%CanVent": "%role% Can Vent",
  "%role%HasImpVis": "%role% Has <color=#ff1919>Impostor</color> Vision",
  "CovenHasImpVis": "<color=#ac42f2>Coven</color> Members have <color=#ff1919>Impostor</color> Vision",
  "CovenImpVisMode": "<color=#ff1919>Impostor</color> Vision Configuration",
  "CovenCanVent": "<color=#ac42f2>Coven</color> Members Can Vent",
  "CovenVentMode": "Vent Configuration",
  "CovenPerRole": "Per Role",
  "CovenCanSeeEachOthersAddOns": "<color=#ac42f2>Coven</color> can see each other's Add-Ons",
  "NecronomiconNotification": "You have recieved the Necronomicon!<br>Your powers are now enhanced!",
  "NecronomiconVote": "You have voted for {0} to receive the Necronomicon next round. You may now vote normally.",
  "CovenDontKillOtherCoven": "Don't try to kill your fellow Coven!",
  "CovenLeaderMaxRetrains": "Maximum Retrains",
  "CovenLeaderRetrainCooldown": "Retrain Cooldown",
  "CovenLeaderRetrain": "Retrain offered",
  "CovenLeaderNoRetrain": "You have ran out of Retrains!",
  "CovenLeaderRetrainNonCoven": "You can't retrain a non-Coven!",
  "CovenLeaderAcceptRetrain": "The player you attempted to retrain has accepted your training and is now a <b>{0}</b>!",
  "CovenLeaderDeclineRetrain": "The player you attempted to retrain has declined your offer to retrain them into a <b>{0}</b>...",
  "RetrainNotification": "The <b>{0}</b> has requested to retrain you into a <b>{1}</b>.<br>Vote yourself to accept the offer, vote someone else to decline.",
  "RetrainAcceptOffer": "You have accepted the <b>{0}</b>'s retraining and you are now a <b>{1}</b>!",
  "RetrainDeclineOffer": "You declined the <b>{0}</b>'s retraining and your role has not been changed...",
  "RitualistMaxRitsPerRound": "Maximum Blood Rituals per Round",
  "RitualistTryHideMsg": "Try to hide Ritualist's commands",
  "RitualistRitualSuccess": "You preformed a successful Blood Ritual on {0} and they are now part of the Coven!",
  "RitualistRitualFail": "You have failed your Blood Ritual and may no longer preform any Blood Rituals this meeting...",
  "RitualistRitualImpossible": "Your Blood Ritual was successful, however, this player is unenchantable.",
  "RitualistRitualMax": "You've already used the maximum amount of Blood Rituals for this meeting.",
  "RitualistEnchantedKnowsCoven": "<color=#ac42f2>Enchanted</color> knows <color=#ac42f2>Coven</color>",
  "RitualistEnchantedKnowsEnchanted": "<color=#ac42f2>Enchanted</color> knows <color=#ac42f2>Enchanted</color>",
  "RitualistCommandHelp": "Instructions: /rt [Player ID] [Role Name] \nExample: /rt 3 Bait \nYou can see the player IDs before everyone's names \n or use the /id command to list the player ID's",
  "RitualistConvertNotif": "Your role has been guessed by the {0} and you are now apart of the Coven!",
  "RitualistGuessAddon": "Did you seriously think it would be that easy? You can't do a Ritual solely based on Add-ons.",
  "RitualistSuccessfullyRecruited": "You successfully recruited a player",
  "BeRecruitedByRitualist": "The Ritualist has recruited you",
  "ConjurerCooldown": "Conjure Cooldown",
  "ConjurerRadius": "Blast Radius",
  "ConjurerNecroRadius": "Necronomicon Blast Radius",
  "ConjurerCovenDies": "<color=#ac42f2>Coven</color> can die in blast",
  "ConjurerMark": "Location marked",
  "ConjurerMeteor": "Meteor summoned",
  "ConjurerNecroMark": "Player marked",
  "ConjurerMarkShapeshift": "Mark",
  "ConjurerConjureShapeshift": "Conjure",
  "IllusionCooldown": "Illusion Cooldown",
  "IllusionistMaxIllusions": "Maximum Illusions",
  "IllusionistSnitchAffected": "<color=#b8fb4f>Snitch</color> is Affected by Illusions",
  "IllusionistResetIllusionsPerRound": "Reset Illusions After Meeting",
  "IllusionistClearIllusionsWhenDead": "Remove Illusions When Illusionist Dies",
  "MedusaStoneCooldown": "Stone Cooldown",
  "MedusaStoneDuration": "Stone Duration",
  "MedusaStoneVision": "Stoned Vision",
  "MedusaStonedPlayer": "{0} has been Stoned",
  "MedusaStoningStart": "Stoning in progress",
  "MedusaStoningEnd": "Stoning has ended",
  "MoonDancerBatonPassCooldown": "Baton Pass Cooldown",
  "MoonDancerBlastOffChance": "Chance to Blast Off",
  "MoonDancerPassEnabledAddons": "Can only Baton Pass enabled Add-ons",
  "MoonDancerCantBlastOff": "Target can not be Blasted Off",
  "MoonDancerNormalKill": "Killed normally",
  "MoonDancerGiveHelpfulAddon": "Target will be given Helpful Add-on during meeting",
  "MoonDancerGiveHarmfulAddon": "Target will be given Harmful Add-on during meeting",
  "MoonDancerNoAddons": "No Add-ons to Baton Pass to {0}",
  "SacrifistDebuffCooldown": "Debuff Cooldown",
  "SacrifistDeathsAfterVote": "Players Killed After Sacrifist is Exiled",
  "SacrifistNecroReducedCooldown": "Coven Decreased Cooldown After Ultimate Sacrifice",
  "SacrifistVision": "Sacrificed Vision",
  "SacrifistVisionDuration": "Vision Duration",
  "SacrifistSpeed": "Sacrificed Speed",
  "SacrifistSpeedDuration": "Speed Duration",
  "SacrifistIncreasedCooldown": "Sacrificed Increase Cooldown",
  "SacrifistFreezeDuration": "Random Freezing Duration",
  "SacrifistSpeedDebuff": "Speed Debuffed",
  "SacrifistVisionDebuff": "Vision Debuffed",
  "SacrifistCooldownDebuff": "Cooldown Debuffed",
  "SacrifistFoolDebuff": "Can't Fix Sabotages Debuff",
  "SacrifistMeetingDebuff": "Forced Called Meeting",
  "SacrifistReportDebuff": "Can't Report Bodies",
  "SacrifistTasksDebuff": "Tasks Reset for Target",
  "SacrifistSwapSkinsDebuff": "Swapped Skins",
  "SacrifistSwapDebuff": "Swapping with target after 3 seconds",
  "SacrifistVisionRevert": "Vision Reverted",
  "SacrifistSpeedRevert": "Speed Reverted",
  "SacrifistShapeshiftButton": "Debuff",
  "SacrifistNecroShapeshiftButton": "Ultimate Sacrifice",
  "VoodooMasterPerRound": "Voodoo Dolls per Round",
  "VoodooMasterCanDollCoven": "Voodoo Master can Voodoo <color=#ac42f2>Coven</color>",
  "VoodooMasterNecroCanKillCov": "Necronomicon Ability can Kill <color=#ac42f2>Coven</color>",
  "VoodooMasterNoDollCoven": "You can't Voodoo other <color=#ac42f2>Coven</color> members!",
  "VoodooMasterTargetInMeeting": "Someone tried to target you with their role during this meeting, but it was deflected to one of your dolls, {0}, instead!",
  "VoodooMasterNoDollsLeft": "You can't voodoo anyone else this round!",
  "VoodooMasterDolledSomeone": "{0} has been turned into a Voodoo Doll",
  "PotionMasterMaxReveals": "Maximum Reveals",
  "PotionMasterMaxBarriers": "Maximum Barriers",
  "PotionMasterNoPotions": "You're out of {0} Potions!",
  "PotionMasterPotionSwitch": "Potion switched to: {0}",
  "PotionMasterPotionCurrent": "Current Potion: ",
  "PotionMasterRevealCoven": "You can already see roles of Coven!",
  "PotionMasterReveal": "Reveal",
  "PotionMasterBarrier": "Barrier",
  "PotionMasterKillButtonText": "Use Potion",
  "HexMasterHexCooldown": "Hex Cooldown",
  "HexMasterCovenCanGetMovingHex": "<color=#ac42f2>Coven</color> Can Get Moving Hex",
  "HexMasterMovingHexCooldown": "Moving Hex Pass Cooldown",
  "HexesLookLikeSpells": "<color=#ff00ff>Hexes</color> appear as <color=#ff1919>Spells</color>",
  "HexButtonText": "Maleficio",
  "HexMasterModeHex": "Maleficiar",
  "HexMasterModeKill": "Matar",
  "HexMasterModeDouble": "Doble click = Matar; Un click = Maleficiar",
  "HexMasterPassNotify": "Hex successfully passed",
  "JinxSpellTimes": "Número de hechizos",
  "JinxCooldown": "Jinx Cooldown",
  "JinxCovenCanDieToJinx": "<color=#ac42f2>Coven</color> Can Die To Jinx",
  "PoisonCooldown": "Tiempo de espera para envenenar",
  "PoisonerKillDelay": "Retraso de asesinato del envenenador",
  "PoisonerTargetDead": "Tu objetivo ha muerto",
  "PoisonerPoisonButtonText": "Envenenar",
  "NecromancerRevengeTime": "Necronomicon Ability time",
  "NecromancerRevenge": "Tienes {0} segundos para matar a <color=#ff1919>{1}</color>",
  "NecromancerSuccess": "¡Necromancia completa! Vives para ver otro día.",
  "NecromancerHide": "¡Usar ducto está deshabilitado, escóndete del Nigromante!",
  "NecromancerAbilityDuration": "Necromancy Duration",
  "NecromancerAbilityCooldown": "Necromancy Cooldown",
  "NecromancerCooldownNotDone": "Ability is still on Cooldown!",
  "NecromancerNoUsableRoles": "No usable roles",
  "LuckyProbability": "Probabilidad de sborevivir a un asesinato",
  "ImpCanBeDoubleShot": "Los <color=#ff1919>Impostores</color> pueden tener <color=#19fa8d>Doble Tiro</color>",
  "CrewCanBeDoubleShot": "Los <color=#8cffff>Tripulantes</color> pueden tener <color=#19fa8d>Doble Tiro</color>",
  "NeutralCanBeDoubleShot": "Los <color=#7f8c8d>Neutrales</color> pueden tener <color=#19fa8d>Doble Tiro</color>",
  "CovenCanBeDoubleShot": "<color=#ac42f2>Coven</color> can have <color=#19fa8d>Double Shot</color>",
  "MimicCanSeeDeadRoles": "El <color=#ff1919>Mimo</color> puede ver el rol de los muertos",
  "DisableReportWhenCamouflageIsActive": "Disable body reporting when Camouflage is active",
  "CanUseCommsSabotage": "Can use Comms Sabotage",
  "ModTag": "Moderador♥",
  "ApplyModeratorList": "Aplicar lista de moderadores",
  "VipTag": "VIP★",
  "ApplyVipList": "Usar la lista de VIPs",
  "AllowSayCommand": "Allow Moderators to use /say command",
  "AllowStartCommand": "Allow Moderators to use /start command",
  "StartCommandMinCountdown": "Minimum countdown for /start command",
  "StartCommandMaxCountdown": "Maximum countdown for /start command",
  "KickCommandDisabled": "El comando de expulsión está desactivado.",
  "KickCommandNoAccess": "No tienes acceso al comando para expulsar.",
  "KickCommandInvalidID": "Invalid player ID specified.\nPlease use '/kick [playerID] [reason]' to kick a player.\nExample :- /kick 5 not following rules",
  "KickCommandKickHost": "You are not permitted to kick the Host.",
  "KickCommandKickMod": "You are not permitted to kick other Moderators.",
  "KickCommandKicked": "fue expulsado de la partida por ",
  "KickCommandKickedRole": "Su rol era",
  "BanCommandDisabled": "El comando para vetar está desactivado.",
  "BanCommandNoAccess": "No tienes acceso al comando para vetar.",
  "BanCommandInvalidID": "ID especificado no válido.\nPor favor, use '/ban [ID de jugador] [razón]' para vetar a un jugador.\nPor ejemplo:- /ban 5 no sigue las reglas ",
  "BanCommandBanHost": "You are not permitted to ban the Host.",
  "BanCommandBanMod": "You are not permitted to ban other Moderators.",
  "BanCommandBanned": "fue vetado de la partida por ",
  "BanCommandBannedRole": "Su rol era",
  "BanCommandNoReason": "Razón no especificada.\nPor favor, use '/ban [ID de jugador] [razón]\nPor ejemplo, /ban 5 no sigue las reglas",
  "ColorCommandDisabled": "El comando para cambiar de colores está desactivado.",
  "ColorCommandNoAccess": "No tienes acceso al comando para cambiar de color.",
  "ColorCommandNoLobby": "Sólo puedes usar este comando en la sala de espera, cuando la partida no haya comenzado.",
  "ColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/modcolor [hexcode]' to change the color of MODERATOR♥.\nExample :- /modcolor 33ccff",
  "ColorInvalidGradientCode": "Código HEX inválido.\nPor favor, use '/modcolor [hexcode] [hexcode]' para cambiar el color del 'MODERADOR♥'.\nPor ejemplo:- /modcolor 33ccff ff99cc",
  "VipColorCommandDisabled": "El comando vipcolor está desactivado.",
  "VipColorCommandNoAccess": "No tienes acceso al comando vipcolor.",
  "VipColorCommandNoLobby": "Solo puedes usar este comando en la sala de espera, cuando la partida no haya comenzado.",
  "VipColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/vipcolor [hexcode]' to change the color of VIP★.\nExample :- /vipcolor 33ccff",
  "VipColorInvalidGradientCode": "Código HEX inválido.\nPor favor, usa '/vipcolor [hexcode] [hexcode]' para cambiar el color del VIP★.\nPor ejemplo:- /vipcolor 33ccff ff99cc",
  "TagColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/tagcolor [hexcode]' to change the color of your tag.\nExample :- /tagcolor ff00ff",
  "midCommandDisabled": "El comando mid está desactivado.",
  "midCommandNoAccess": "No tienes acceso al comando mid.",
  "WarnCommandDisabled": "El commando warn está desactivado.",
  "WarnCommandNoAccess": "No tienes permiso para usar el comando warn.",
  "WarnCommandInvalidID": "ID de jugador especificado no válido.\nPor favor, use /warn [ID de jugador] [razón] para advertir a un jugador.\nPor ejemplo, /warn 5 hablar durante la cinemática de exilio",
  "WarnCommandWarnHost": "You are not permitted to warn the Host.",
  "StartCommandNoAccess": "You do not have access to the start command.",
  "StartCommandDisabled": "The start command is currently disabled.",
  "StartCommandCountdown": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>The game is already starting!</color>",
  "StartCommandStarted": "The game has been started by {0}!",
  "StartCommandInvalidCountdown": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>The countdown must be between {0} and {1}!</color>",
  "WarnCommandWarnMod": "You are not permitted to warn other Moderators.",
  "WarnCommandWarned": "ha sido advertido. No habrá más avisos y acciones apropiadas serán tomadas ",
  "WarnExample": "Usa /warn [id] [razón] en el futuro. \nPor ejemplo:- /warn 5 hablar durante la cinemática de exilio",
  "SayCommandDisabled": "El comando /say está desactivado.",
  "MessageFromModerator": "- MENSAJE DE MODERADOR -",
  "DeathReason.Kill": "Asesinato",
  "DeathReason.Vote": "Exiliado",
  "DeathReason.Suicide": "Suicidio",
  "DeathReason.Spell": "Hechizado",
  "DeathReason.Cursed": "Maldecido",
  "DeathReason.Hex": "Maleficiado",
  "DeathReason.Bite": "Mordido",
  "DeathReason.Poison": "Envenenado",
  "DeathReason.Gambled": "Adivinado",
  "DeathReason.FollowingSuicide": "Corazón Roto",
  "DeathReason.Bombed": "Explotado",
  "DeathReason.Misfire": "Tiro Errado",
  "DeathReason.Torched": "Quemado",
  "DeathReason.Sniped": "Disparado",
  "DeathReason.Execution": "Ejecutado",
  "DeathReason.Fall": "Caída",
  "DeathReason.Revenge": "Venganza",
  "DeathReason.Eaten": "Comido",
  "DeathReason.Sacrifice": "Víctima",
  "DeathReason.Quantization": "Quantificado",
  "DeathReason.Overtired": "Agotado",
  "DeathReason.Ashamed": "Avergonzado",
  "DeathReason.Consumed": "Consumed",
  "DeathReason.PissedOff": "Destruido",
  "DeathReason.Dismembered": "Descuartizado",
  "DeathReason.LossOfHead": "Estrangulado",
  "DeathReason.Trialed": "Juzgado",
  "DeathReason.Infected": "Infectado",
  "DeathReason.Jinx": "Gafado",
  "DeathReason.Pirate": "Saqueado",
  "DeathReason.Shrouded": "Envuelto",
  "DeathReason.etc": "Otro",
  "DeathReason.Mauled": "Acometido",
  "DeathReason.Hack": "Hackeado",
  "DeathReason.Curse": "Maldecido",
  "DeathReason.Drained": "Drenado",
  "DeathReason.Shattered": "Hecho Trizas",
  "DeathReason.Trap": "Atrapado",
  "DeathReason.Targeted": "Objetivo",
  "DeathReason.Retribution": "Desquite",
  "DeathReason.Slice": "Sliced",
  "DeathReason.BloodLet": "Bleed",
  "DeathReason.Armageddon": "Armageddon",
  "DeathReason.Starved": "Starved",
  "DeathReason.Equilibrium": "Equilibrium",
  "DeathReason.Sacrificed": "Sacrificed",
  "DeathReason.Electrocuted": "Electrocuted",
  "DeathReason.Scavenged": "Scavenged",
  "DeathReason.BlastedOff": "Blasted Off",
  "OnlyEnabledDeathReasons": "Solo usar Causas de Muerte activadas",
  "Alive": "Vivo",
  "Disconnected": "Disconnected",
  "Win": " Gana!",
  "Last-": "Último ",
  "Madmate-": "Loco ",
  "Recruit-": "Reclutado ",
  "Charmed-": "Encantado ",
  "Soulless-": "Desalmado ",
  "Infected-": "Infectado ",
  "Contagious-": "Contagioso ",
  "Admired-": "Admirado ",
  "Enchanted-": "Enchanted ",
  "DeputyHandcuffCooldown": "Tiempo de espera para esposar",
  "DeputyHandcuffMax": "Número de esposas",
  "DeputyHandcuffedPlayer": "Objetivo esposado",
  "HandcuffedByDeputy": "You were handcuffed!\nNow you have broken your handcuff and can kill again.",
  "DeputyInvalidTarget": "Target is already handcuffed",
  "HandcuffBrokenAfterMeeting": "Remove all handcuffs after meeting",
  "DeputyHandcuffText": "Esposas",
  "DeputyHandcuffCDForTarget": "Next Kill Cooldown for handcuffed player",
  "RejectShapeshift.AbilityWasUsed": "Habilidad fue usado",
  "EscapisMtarkedPosition": "You marked self-position",
  "InvestigateCooldown": "Tiempo de espera para investigar",
  "InvestigateMax": "Investigaciones Máximas",
  "InvestigateRoundMax": "Investigaciones Máximas en una ronda",
  "Color.Red": "<color=#ff1919>Red</color>",
  "Color.Green": "<color=#00ff00>Green</color>",
  "Color.Gray": "<color=#696969>Gray</color>",
  "InvestigatorInvestigatedPlayer": "Player Investigated",
  "InvestigatorInvalidTarget": "Can not investigate",
  "InvestigatorButtonText": "Investigar",
  "Investigator.Suspicion": "Sospechas",
  "Investigator.Role": "Rol",
  "SabotageCooldownControl": "Control del tiempo de espera de sabotajes",
  "SabotageCooldown": "Tiempo de espera para sabotear",
  "SabotageTimeControl": "Control de duración de los sabotajes",
  "SkeldReactorTimeLimit": "Límite de Tiempo del Reactor de <color=#66a186>Skeld</color>",
  "SkeldO2TimeLimit": "Límite de Tiempo de O2 en <color=#66a186>Skeld</color>",
  "MiraReactorTimeLimit": "Límite de Tiempo del Reactor de <color=#e84b56>MIRA HQ</color>",
  "MiraO2TimeLimit": "Límite de Tiempo de O2 en <color=#e84b56>MIRA HQ</color>",
  "PolusReactorTimeLimit": "Límite de Tiempo del Reactor de <color=#a167c0>Polus</color>",
  "AirshipReactorTimeLimit": "Límite de Tiempo del Reactor de <color=#ed0007>Airship</color>",
  "FungleReactorTimeLimit": "Límite de Tiempo del Reactor de <color=#ffa646>The Fungle</color>",
  "FungleMushroomMixupDuration": "Duración de Confusión Fúngica en <color=#ffa646>The Fungle</color>",
  "CommandList": "★ Lista de comandos:",
  "Command.now": "→ Mostrar opciones activas",
  "Command.roles": "[Nombre del Rol] → Mostrar descripción del Rol",
  "Command.myrole": "→ Mostrar una descripción de tu rol",
  "Command.lastresult": "→ Mostrar resultados de la partida",
  "Command.winner": "→ Mostrar ganadores",
  "CommandOtherList": "● Otros Comandos:",
  "Command.color": "[Color] → Cambia tu color",
  "Command.rename": "[Name] → Cambia tu nombre (Anfitrión)",
  "Command.quit": "→ No quiero volver a venir aquí nunca más",
  "CommandHostList": "▲ Comandos del Anfitrión:",
  "Command.say": "[Content] → Enviar mensaje como Anfitrión",
  "Command.mw": "[Seconds] → Pon la duración de espera entre mensajes",
  "Command.solvecover": "→ Arregla un problema donde los nombres de los roles están por encima de los mensajes",
  "Command.kill": "[ID del Jugador] → Matar jugador",
  "Command.exe": "[ID del Jugador] → Exiliar jugador",
  "Command.level": "[Level] → Cambia tu nivel del juego",
  "Command.idlist": "→ Display a list of player ID's",
  "Command.qq": "→ La sala será enviada a QQ (Exclusivo en China)",
  "Command.dump": "→ Poner los Registros en el Escritorio",
  "Command.death": "→ Muestra información de cómo has muerto",
  "Command.icons": "<size=60%><br><color=#ff1919>╳</color> - The player was marked by the <color=#ff1919>Blackmailer</color> and can't talk during the meeting<br><color=#4682b4>☆</color> - Used by <color=#4682b4>Captain</color> to display themselves. Only Crewmates can see the <color=#4682b4>Captain</color>'s star<br><color=#ff00ff>乂</color> - This player was hexed by the <color=#ff00ff>Hex Master</color> and will die if the <color=#ff00ff>Hex Master</color> isn't killed or ejected by the end of the meeting.<br>♦ - Used by <color=#008080>Lawyer</color> or <color=#c0c0c0>Executioner</color> or <color=#ff9409>Follower</color>.<br><color=#ff9ace>♥</color> - Used by <color=#ff9ace>Lovers</color> or <color=#ff1493>Romantic</color>.<br><color=#00ff97>✚</color> - Used by <color=#00ff97>Medic</color> to mark their target.<br><color=#edc240>⦿</color> - This player is in a duel with the <color=#edc240>Pirate</color>.<br><color=#8666bd>!?</color> - This player was marked by the <color=#8666bd>Quizmaster</color> and must answer the question correctly to survive.<br><color=#404040>☜</color> - Used by <color=#404040>Schrödinger's cat</color> to mark their teammate.<br><color=#6697ff>◈</color> - This player marked by the <color=#6697ff>Shroud</color> and will die if the <color=#6697ff>Shroud</color> is not killed or ejected by the end of the meeting.<br><color=#b8fb4f>⚠</color> - This player is a <color=#b8fb4f>Snitch</color> or <color=#dee13d>Solsticer</color> who has finished their tasks.<br>★ - Used by <color=#f6f657>Super Star</color> or <color=#f46f4e>Cyber</color> or <color=#5573aa>Marshall</color>.<br><color=#ff1919>†</color> - This player was spelled and will die if the <color=#ff1919>Witch</color> is not killed by the end of the Meeting.<br><color=#ff1919>∇</color> - Used by <color=#ff1919>Kamikaze</color> to mark their targets.<br><color=#ff1919>■</color> - Used by <color=#ff1919>Lightning</color> to mark their Quantum Ghosts.<br><color=#aa900d>⊠</color> - Used by <color=#aa900d>Jailer</color> to mark their prisoner.<br><color=#bf9f7a>●</color> - Used by <color=#bf9f7a>Baker</color> to mark who has Bread.<br><color=#A675A1>♠</color> - Used by <color=#A675A1>Soul Collector</color> to mark who's death they're predicting.<br><color=#e5f6b4>⦿</color> - Used by <color=#e5f6b4>Plaguebearer</color> to mark who they have plagued.<br><color=#ac42f2>♣</color> - Shown on the <color=#ac42f2>Coven</color> member with the Necronomicon. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>⌘</color> - This player is Jinxed. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>ø</color> - This player is Illusioned. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>♻</color> - This player is Stoned. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>✂</color> - This player is a Voodoo Doll. This is only shown to <color=#ac42f2>Coven</color>.",
  "Command.start": "[Seconds] → Start the game",
  "Command.iconinfo": "→ Mostrar información sobre los iconos de reuniones",
  "Command.iconhelp": "→ Mostrar información sobre los iconos de reuniones a todo el mundo",
  "Command.Poll": "→ Start a poll with up-to 5 choices",
  "IconsTitle": "<color=#aaaaff>⚠<u>Icon Meanings</u>⚠</color>",
  "Remaining.ImpostorCount": "<color=#ff1919>Impostors</color> left: {0}",
  "Remaining.MadmateCount": "<color=#ff1919>Madmates</color> left: {0}",
  "Remaining.NeutralCount": "<color=#7f8c8d>Neutral Killers</color> left: {0}",
  "Remaining.ApocalypseCount": "<color=#ff174f>Neutral Apocalypse</color> left: {0}",
  "Remaining.CovenCount": "<color=#ac42f2>Coven</color> left: {0}",
  "EnableKillerLeftCommand": "Activar el uso de /kcount",
  "ShowMadmatesInLeftCommand": "Show <color=#ff1919>Madmates</color> (including Add-ons)",
  "ShowApocalypseInLeftCommand": "Show <color=#ff174f>Neutral Apocalypse</color>",
  "ShowCovenInLeftCommand": "Show <color=#ac42f2>Coven</color>",
  "SeeEjectedRolesInMeeting": "Ver los roles de los exiliados en las reuniones",
  "ThankYouForUsingTOHO": "Thank you for using TOHO!",
  "SkillUsedLeft": "Has activado tu habilidad para llamar una reunión. \nUsos restantes:",
  "NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge. \nPlease use /rv + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /rv to get a list of player ID's",
  "NemesisAliveKill": "Revenge for the Nemesis can only begin after their death.",
  "NemesisKillDead": "Choose a living player to take revenge",
  "NemesisKillSucceed": "[{0}] was killed by the Nemesis!",
  "NemesisKillDisable": "Sorry, but according to Host's settings, Nemesis revenge is prohibited in this game",
  "NemesisKillMax": "You've reached the maximum amount of kills, you can't kill anymore!",
  "CelebrityDead": "Shock! Celebrity[{0}]has unfortunately been mercilessly killed in the recent period!",
  "CyberDead": "¡Impactante! Parece ser que el Cyber <b>{0}</b> fue asesinado sin piedad durante esta ronda.",
  "AnalystNoticeVictim": "De acuerdo con tu investigación,\nla víctima ([{0}]) tenía el rol [{1}]",
  "AnalystNoticeKiller": "\nEl asesino tenía el rol de [{0}]",
  "AnalystNoticeKillerNotFound": "The Analyst couldn't find evidence leading to a murderer. This death is most likely suicide.",
  "GodNoticeAlive": "Durante la reunión, cada jugador recibió una llamada del más allá, y al parecer, ¡Dios está entre vosotros!",
  "WorkaholicAdviceAlive": "No se recomiende matar o exiliar a [{0}]. Hacerlo conlleva a que pueda terminar sus tareas más rápido.",
  "GuessDead": "Desafortunadamente, no puedes adivinar otros roles al morir",
  "GuessSuperStar": "The Super Star can't be guessed... you thought it would be that easy, right?",
  "GuessNotifiedBait": "La Carnada no puede ser adivinado porque fue anunciado. Creías que sería tan fácil, ¿verdad?",
  "GuessGM": "Adivinar al Maestro del Juego es imposible porque ya está muerto... ¿Y por qué le harías eso al pobre Anfitrión?",
  "GuessGuardianTask": "No puedes adivinar a un Guardian que haya acabado sus tareas.",
  "GuardianCantKilled": "You can't kill a Guardian who has finished their tasks.",
  "GuessMarshallTask": "No puedes adivinar a un Mariscal que haya terminado sus tareas.",
  "GuessObviousAddon": "Sorry, obvious Add-ons cannot be guessed.",
  "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess Add-ons",
  "GuessImpRole": "Desafortunadamente, la configuración del anfitrión no permite que los Impostores se adivinen entre ellos.",
  "GuessCrewRole": "Unfortunately, the Host's settings do not allow Crewmates to guess Crewmate roles.",
  "GuessApocRole": "Fortunately, the Host's settings does not allow Apocalypse to guess Apocalypse roles.",
  "GuessCovenRole": "Fortunately, the Host's settings does not allow Coven to guess Coven roles.",
  "GuessKill": "<b>{0}</b> fue adivinado",
  "GuessNull": "Por favor, selecciona el ID de un jugador vivo para adivinar su rol",
  "GuessHelp": "Instructions: /bt [Player ID] [Role Name] \nExample: /bt 3 Bait \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
  "GGGuessMax": "You've reached the maximum guess limit. You can't guess anymore!",
  "EGGuessMax": "You've reached the maximum guess limit. You can't guess anymore!",
  "EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all their tasks are done? Nice try. You're not getting out of this that easily.",
  "GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot, so you get another chance!",
  "LaughToWhoGuessSelf": "¿Te acabas de adivinar a tí mismo? ¿En qué estabas pensando?",
  "GuessDisabled": "Lo sentimos, el anfitrión ha restringido los poderes de adivinar de tu rol.",
  "GuessWorkaholic": "Lo sentimos, no puedes adivinar a un Adicto al Trabajo revelado, ya que podría ser injusto.",
  "GuessDoctor": "Lo sentimos, no puedes adivinar a un Doctor revelado, ya que podría ser injusto.",
  "GuessMayor": "Lo sentimos, no puedes adivinar a un Alcalde revelado, ya que podría ser injusto.",
  "GuessKnighted": "Lo sentimos, los Monarcas no pueden adivinar a los jugadores condecorados.",
  "GuessMonarch": "Hay un jugador nombrado caballero vivo, por lo que el Monarca no puede ser adivinado.",
  "GuessShielded": "Sorry, you can't guess the player who the Medic shields",
  "MayorRevealWhenDoneTasks": "El <color=#204d42>Alcalde</color> es revelado a todos al terminar sus tareas",
  "MimicDeadMsg": "La pista del Mimo: ",
  "FortuneTellerCheck": "According to your fortune...",
  "FortuneTellerCheckLimit": "Reminder: You have <b>{0}</b> fortunes left",
  "FortuneTellerCheckSelfMsg": "Wow, you found yourself... All you see is a reflection.",
  "FortuneTellerCheckReachLimit": "You've run out of fortunes.",
  "FortuneTellerAlreadyCheckedMsg": "You've already checked the player",
  "MorticianGetNoInfo": "De acuerdo con tu inspección, <b>{0}</b> no tuvo contacto con nadie antes de irse de este mundo.",
  "MorticianGetInfo": "De acuerdo con tu inspección, la última persona que ha visto a <b>{0}</b> antes de irse de este mundo fue <b>{1}</b>.",
  "MediumOnlyReceiveMsgFromCrew": "Receive messages only from <color=#8cffff>Crewmates</color> (including <color=#ff1919>Madmates</color> and <color=#cf6acd>Charmed</color> Players)",
  "MediumTitle": "MEDIUM",
  "MediumHelp": "<b>/ms yes</b> to agree\n<b>/ms no</b> to disagree",
  "MediumYes": "You thought you heard a quiet voice from another world affirming the answer to your question.",
  "MediumNo": "You thought you heard a quiet voice from another world denying the answer to your question.",
  "MediumDone": "You successfully responded to the Medium.",
  "MediumNotifyTarget": "<b>{0}</b>, the Medium, has established contact with you. Before the end of this meeting, you have a chance to respond to their question. Type one of the following commands to answer:\nConfirm: /ms yes\nDeny: /ms no",
  "MediumNotifySelf": "You established contact with <b>{0}</b>. Please ask them questions and wait for them to respond.\n\nRemaining ability uses: {1}",
  "MediumKnowPlayerDead": "Someone died somewhere",
  "SpurtMinSpeed": "Minimum Speed",
  "SpurtMaxSpeed": "Maximum Speed",
  "SpurtModule": "Modulador de Velocidad",
  "EnableSpurtCharge": "Muestra la carga",
  "SpurtSuffix": "\n« <color=#c9e8f5>Spurt</color>: {0}% »",
  "TargetIsAlreadyDead": "Target is Already Dead",
  "ByBard": "hecho por el <color=#ff1919>Bardo</color>",
  "ByBardGetFailed": "Oops, I seem to be out of inspiration.",
  "GangsterSuccessfullyRecruited": "Acabas de reclutar a un jugador con éxito",
  "GangsterRecruitmentFailure": "El objetivo no puede ser reclutado",
  "BeRecruitedByGangster": "The Gangster has recruited you",
  "KamikazeHostage": "No se puede mantener al objetivo como rehén",
  "StealerGetTicket": "You've got {0} votes",
  "BecomeMadmateCuzMadmateMode": "Te volviste un Cómplice porque has muerto",
  "CleanerCleanBody": "El cadáver ha sido limpiado",
  "QuickShooterStoraging": "Balas guardado con éxito",
  "QuickShooterFailed": "You are still in Cooldown.",
  "BloodthirstAdded": "Your Bloodthirst is now active!",
  "WarlockNoTarget": "La manipulación ha fallado, ya que no hay nadie que matar",
  "WarlockNoTargetYet": "You haven't marked a target.",
  "WarlockTargetDead": "La manipulación ha fallado, ya que tu objetivo ha muerto",
  "WarlockControlKill": "Tu objetivo ha muerto",
  "OnCelebrityDead": "Warning: Celebrity death!",
  "OnCyberDead": "Äviso: ¡El Cyber ha muerto!",
  "TeleportedInRndVentByDisperser": "Everyone was teleported to Vents",
  "TeleportedByTransporter": "Cambiando sitios con: {0}",
  "ErrorTeleport": "La teletransportación ha fracasado",
  "EraseLimit": "Maximum Erases",
  "EraserHideVote": "Esconder votos del borrador",
  "EraserEraseMsgTitle": "ERRADICADOR",
  "EraserEraseNotice": "Borraste <b>{0}</b>.\nSu rol será desactivado después de la reunión.",
  "EraserEraseBaseImpostorOrNeutralRoleNotice": "¡Uy, tu objetivo no puede ser borrado!",
  "EraserEraseSelf": "Unfortunately, you can't erase yourself... Wait, why would you do that in the first place?!",
  "EraserTryingGuessErasedPlayer": "You can't guess the role of the player you erased, except Add-ons",
  "LostRoleByEraser": "Perdiste tu rol gracias al <color=#ff1919>Erradicador</color>",
  "KilledByScavenger": "The Scavenger killed you and thus teleported off-map",
  "SnitchDoneTasks": "Call a meeting to find the Impostors",
  "SwooperCanVent": "Usa un ducto para volverte invisible",
  "SwooperInvisState": "Eres invisible",
  "SwooperInvisStateOut": "Ya no eres invisible",
  "SwooperInvisInCooldown": "Swoop Cooldown isn't up yet. Swooping failed",
  "SwooperInvisStateCountdown": "La invisibilidad se acabará en {0} segundos",
  "SwooperInvisCooldownRemain": "Tiempo de espera para volverse invisible : {0}s",
  "WraithCanVent": "Usa un ducto para volverte invisible",
  "WraithInvisState": "Eres invisible",
  "WraithInvisStateOut": "Eres visible otra vez",
  "WraithInvisInCooldown": "Ability still on Cooldown, Vanish failed",
  "WraithInvisStateCountdown": "La invisibilidad se acabará en {0} segundos",
  "WraithInvisCooldownRemain": "{0}s restantes de invisibilidad",
  "WerewolfKillButtonText": "Maul",
  "BKInProtect": "Eres Inmortal",
  "BKProtectOut": "El escudo expiró",
  "BKSkillTimeRemain": "Eres inmune por {0} segundos",
  "BKSkillNotice": "Mata a un jugador para entrar en estado de inmunidad",
  "BKOffsetKill": "Alguien intento matarte",
  "MedicKillerTryBrokenShieldTargetForMedic": "¡Alguien intentó matar el jugador que protegiste!",
  "MedicKillerTryBrokenShieldTargetForTarget": "¡Alguien intento matarte!",
  "FollowerBetPlayer": "You're now following your target",
  "FollowerBetOnYou": "The Follower is now following you",
  "CultistCharmedPlayer": "You successfully charmed a player",
  "CharmedByCultist": "You have been charmed by the Cultist",
  "CultistInvalidTarget": "Target cannot be charmed",
  "KillBaitNotify": "<color=#ffff00>Harás auto-reporte en <color=#ffab1b>{0}</color>s</color>",
  "InfectiousInvalidTarget": "El objetivo no puede ser infectado",
  "BittenByInfectious": "The Infectious infected you!",
  "InfectiousBittenPlayer": "Infectaste a un jugador con éxito",
  "GuessNotAllowed": "Lo lamento, pero tu rol no tiene acceso a adivinar.",
  "GuessOnbound": "This player has the Onbound Add-on, so your guess on them was canceled.",
  "GuessSpecter": "You can't guess a Specter. That allows them to win!",
  "PacifistOnGuard": "Ability used, {0} uses remain",
  "PacifistSkillNotify": "Pacifist reset your Kill Cooldown",
  "BeRecruitedByJackal": "The Jackal has recruited you",
  "YinYangerAlreadyMarked": "{0} is already in a state of calm, endowed by a fellow YinYanger",
  "CoronerTrackRecorded": "Track recorded",
  "CoronerNoTrack": "Nothing to track",
  "CoronerIsTrackingYou": "The Coroner is tracking you!",
  "CoronerReportButtonText": "Track",
  "MerchantAddonDelivered": "Agregado vendido",
  "MerchantAddonSell": "El Comerciante te vendió un agregado",
  "MerchantAddonSellFail": "No se pudo vender el agregado",
  "BribedByMerchant": "The Merchant bribed you. You can't kill him",
  "BribedByMerchant2": "No puedes adivinar al Comerciante después de que te sobornó.",
  "MerchantKillAttemptBribed": "Un intento de matar fue evitado por soborno",
  "TrapTrapsterBody": "Poner trampa en cadáver del Trampero",
  "TrapConsecutiveBodies": "Poner trampa en cadáveres consecutivos",
  "HauntedByEvilSpirit": "Cazado por un Espíritu Maligno",
  "MonarchKnightCooldown": "Tiempo de espera para condecorar",
  "MonarchKnightMax": "Máximo de jugadores que puedes condecorar",
  "HideAdditionalVotesForKnighted": "Hide additional vote for <color=#FFA500>Knighted</color> players",
  "MonarchKnightedPlayer": "¡Acabas de condecorar a un jugador!",
  "KnightedByMonarch": "A Monarch has knighted you!",
  "MonarchInvalidTarget": "El objetivo no puede ser condecorado",
  "GhostTransformTitle": "Your Role Has Transformed!",
  "SpiritcallerNoticeTitle": "TE CONVERTISTE EN UN ESPÍRITU MALIGNO ",
  "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your Spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.",
  "OverseerRevealCooldown": "<color=#BA55D3>Reveal</color> Cooldown",
  "OverseerRevealTime": "<color=#BA55D3>Reveal</color> Time",
  "OverseerVision": "<color=#BA55D3>Overseer</color> Vision",
  "MerchantMaxSell": "Maximum number of Add-ons to sell",
  "MerchantMoneyPerSell": "Cantidad de <color=#D27D2D>dinero</color> conseguida por vender un agregado",
  "MerchantMoneyRequiredToBribe": "Cantidad de <color=#D27D2D>dinero</color> necesaria para sobornar a un asesino",
  "MerchantNotifyBribery": "Informar al <color=#D27D2D>Comerciante</color> cuando un asesino es sobornado",
  "MerchantTargetCrew": "Puede vender a los <color=#8cffff>Tripulantes</color>",
  "MerchantTargetImpostor": "Puede vender a los <color=#ff1919>Impostores</color>",
  "MerchantTargetCoven": "Can sell to <color=#ac42f2>Coven</color>",
  "MerchantTargetNeutral": "Puede vender a los <color=#7f8c8d>Neutrales</color>",
  "MerchantSellHelpful": "Puede vender agregados <color=#8cffff>Útiles</color>",
  "MerchantSellHarmful": "Puede vender agregados <color=#ff1919>Dañinos</color>",
  "MerchantSellMixed": "Puede vender agregados <color=#32a87f>Variados</color>",
  "MerchantSellExperimental": "Can sell <color=#76b8e0>Experimental</color> Add-ons",
  "MerchantSellHarmfulToEvil": "Puede vender agregados <color=#ff1919>Dañinos</color> exclusivamente a los <color=#ff1919>Malechores</color>",
  "MerchantSellHelpfulToCrew": "Can sell <color=#8cffff>Helpful</color> Add-ons only to <color=#8cffff>Crewmates</color>",
  "MerchantSellOnlyEnabledAddons": "Solo puede vender agregados activados",
  "SpiritcallerSpiritMax": "Número máximo de <color=#003366>Espíritus Malignos</color>",
  "SpiritcallerSpiritAbilityCooldown": "<color=#003366>Evil Spirit</color> Ability Cooldown",
  "SpiritcallerFreezeTime": "Tiempo de congelación de la habilidad de los <color=#003366>Espíritus Malignos</color>",
  "SpiritcallerProtectTime": "Tiempo de protección de los <color=#003366>Espíritus Malignos</color>",
  "SpiritcallerCauseVision": "Habilidad del <color=#003366>Espíritu Maligno</color> de visión",
  "SpiritcallerCauseVisionTime": "Tiempo de Habilidad de <color=#003366>Espíritu Maligno</color> de visión",
  "Message.SetToSeconds": "Establecida en [{0}] segundos.",
  "Message.MessageWaitHelp": "Especifica el primer argumento en segundos.",
  "Message.TemplateNotFoundHost": "No se encontró a <b>{0}</b> en templates.txt",
  "Message.TemplateNotFoundClient": "El Anfitrión no tiene una plantilla llamada <b>{0}</b>",
  "Message.SyncButtonLeft": "There are {0} more Emergency buttons left",
  "Message.Executed": "<b>{0}</b> fue ejecutado",
  "Message.HideGameSettings": "The Host has hidden the game settings.",
  "Message.NowOverrideText": "Porfavor entra a la carpeta de raíz del juego.\\Language\\Latam.dat Cambia este texto en el archivo dat \nSi no necesitas esta característica o quieres mostrar mensajes regulares con /n\nPorfavor desactiva [Permitir sólo mensajes personalizados con /n en los ajustes.]",
  "Message.NoDescription": "Sin descripción",
  "Message.KickedByDenyName": "<b>{0}</b> fue expulsado porque su nombre coincide con <b>{1}</b>",
  "Message.BannedByBanList": "<b>{0}</b> fue prohibido porque ya lo fueron en el pasado.",
  "Message.BannedByEACList": "<b>{0}</b> has been banned because he is in the EAC list of banned people.",
  "Message.DumpfileSaved": "El archivo de los registros fue guardado en el escritorio, nombre: {0}",
  "Message.DumpcmdUsed": "{0} usó el comando /dump.",
  "Message.KickedByInvalidFriendCode": "<b>{0}</b> was kicked because their Friend Code is invalid.",
  "Message.TempBannedByInvalidFriendCode": "<b>{0}</b> was temporarily banned because their Friend Code is invalid.",
  "Message.AddedPlayerToBanList": "Añadido a <b>{0}</b> a tu lista negra",
  "Message.KickWhoSayStart": "<b>{0}</b> has been kicked by the system. \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.WarnWhoSayStart": "<b>{0}</b> has been warned: {1} times \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.KickStartAfterWarn": "<b>{0}</b> has received {1} warnings, he will be kicked. \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.WarnWhoSayBanWord": "<b>{0}</b>, ¡Vigila tu lenguaje!",
  "Message.WarnWhoSayBanWordTimes": "<b>{0}</b> fue advertido: {1} vez/veces \nSi sigues serás expulsado",
  "Message.KickWhoSayBanWordAfterWarn": "[{0}] recibió {1} avisos.\nFue expulsado por decir palabras prohibidas",
  "Message.KickedByEAC": "[{0}]kicked by EAC, reason:{1}",
  "Message.BannedByEAC": "[{0}]banned by EAC, reason:{1}",
  "Message.NoticeByEAC": "[{0}]detected:{1}",
  "Message.TempBannedByEAC": "[{0}]temporary banned by EAC, reason:{1}",
  "Message.TempBannedForSpamQuitting": "<b>{0}</b> fue temporalmente vetado por salirse de manera repetitiva",
  "Message.KickedByWhiteList": "<b>{0}</b> kicked because their Friend Code was not found in WhiteList.txt",
  "Message.SetLevel": "Tu nivel es de: {0}",
  "Message.SetColor": "Tu color ha sido cambiado al {0}",
  "Message.SetName": "Tu nombre ha sido cambiado a {0}",
  "Message.AllowLevelRange": "El nivel del jugador puede ser configurado entre 1 y 100",
  "Message.AllowNameLength": "La longitud del apodo tiene que ser entre 1 y 10",
  "Message.OnlyCanUseInLobby": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>Desgraciadamente, este comando se puede usar solamente en la sala de espera</color>",
  "Message.CanNotUseInLobby": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>Desgraciadamente, este comando no puede ser usado en la sala</color>",
  "Message.CanNotUseByHost": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>Desgraciadamente, el Anfitrión no puede usar este comando</color>",
  "Message.TryFixName": "Hubo un intento de arreglar el problema de los mensajes ocultados por los roles",
  "Message.CanNotFindRoleThePlayerEnter": "El rol que estás buscando no existe\nUsa /r para ver la lista de roles",
  "Message.PlayerQuitForever": "<b>{0}</b> decidió de irse voluntariamente \nSentimos la mala experiencia de juego \nHe trabajado duramente para hacer progreso",
  "Message.MadmateSelfVoteModeNotify": "Nota: La generación de Locura actual es de [{0}]\n Votarse a sí mismo quiere decir que eres voluntario para ser un Cómplice. Si todas las condiciones para serlo son correctas y hay plaza suficiente, pasarás al lado oscuro",
  "Message.HostLeftGameInGame": "★Warning★ Host left the game, and the game wouldn't start normally next time. Please exit the lobby or wait until the new Host opens a lobby.",
  "Message.HostLeftGameInLobby": "★Warning★ Host left the game, and the game wouldn't start normally next time. If the new Host has TOHO, you need to re-enter the lobby to play normally.",
  "Message.HostLeftGameNewHostIsMod": "★Warning★ Original Host left the game and <b>{0}</b> become the new Host! \nThe room is still modded, start a game and end it immediately to reset the lobby!",
  "Message.HostLeftGameNewHostIsNotMod": "★Warning★ Original Host left the game and <b>{0}</b> become the new Host! \nBut it's not modded. Please exit the lobby or wait until the new Host opens a lobby.",
  "Message.LobbyShared": "¡La sala fue compartida exitosamente!",
  "Message.LobbyShareFailed": "TOHO-Chan ha sido discontinuado. Desactive la opción",
  "Message.YTPlanDisabled": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>Por favor active <b>{0}</b> en las Opciones</color>",
  "Message.YTPlanSelected": "Serás un <b>{0}</b> en la próxima partida",
  "Message.YTPlanSelectFailed": "No puedes recibir el rol <b>{0}</b>.\nPuede ser porque el rol está desactivado o que el rol no tiene soporte para ser asignado.",
  "Message.YTPlanCanNotFindRoleThePlayerEnter": "No podemos encontrar el rol que buscas\nUsa /r para ver la lista de roles",
  "Message.YTPlanNotice": "Nota: El [Plan de Youtuber] está activado en esta sala. Cual significa que el Anfitrión puede especificar el rol que quiera para la próxima partida para simplificarle la vida en el momento de crear contenido. Si abusa de esta función, sal de la sala o denúncialo.\nCredenciales del Creador:",
  "Message.OnlyCanBeUsedByHost": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>This command may only be used by the Host.</color>",
  "Message.MaxPlayers": "Máximo de jugadores configurado a ",
  "Message.MaxPlayersFailByRegion": "Could not set maximum players: Vanilla regions support a maximum of 15 players.",
  "Message.GhostRoleInfo": "<size=90%><b>Ghost Role Info</b></size>\nHiya! A little about ghost roles...<size=75%>\n\nGhost roles drastically impact the game, so it's not recommended for smaller lobbies if you're unfamiliar. If not explicitly stated otherwise in the description, the Guard button is their ability button ;)\n\n<b>Spawning:</b>\nGhost-roles only spawn after death; the first x people from (team) to die get them.</size>\n\n<size=50%><b>PS: If your previous role didn't have tasks(e.g., sheriff), your tasks as a ghost-role aren't needed for task-win</b></size>",
  "ApocalypseInfoTitle": "Neutral Apocalypse Info:",
  "Message.ApocalypseInfo": "Every role of the <#ff174f>Apocalypse</color> Team has their own objective to carry out in order to transform.\n<#2B0804>Transformed</color> <#ff174f>Apocalypse</color> members have a drastic change on the game and are immortal (except for being voted), but everyone will be notified that they have transformed.\n\nRoles: <#e5f6b4>Plaguebearer</color>, <#A675A1>Soul Collector</color>, <#bf9f7a>Baker</color>, <#cc0044>Berserker</color>\nTransformed: <#343136>Pestilence</color>, <#644661>Death</color>, <#83461c>Famine</color>, <#2B0804>War</color>\n\nApocalypse members can see eachother's roles and ability icons.\nLike Neutral Killers, Apocalypse members keep the game going as well, have fun!",
  "CovenInfoTitle": "Coven Info:",
  "Message.CovenInfo": "The <#ac42f2>Coven</color> is a faction of evildoers who specialize in Witchcraft. Their goal is to kill all who would oppose the <#ac42f2>Coven</color>.\nThey use the <b>Necronomicon</b> to enhance their powers, but only one member at a time can hold it.\nMost Coven roles can only kill if they hold the <b>Necronomicon</b>. A random Coven member will spawn with the <b>Necronomicon</b>, denoted by the <#ac42f2>♣</color> symbol next to their name.\nIf the <b>Necronomicon</b> holder dies, the <b>Necronomicon</b> will be randomly given to another <#ac42f2>Coven</color> member that is alive.\nDuring a meeting, Coven players can vote each other to determine who will gain the Necronomicon the following round. If the votes end in a tie or nobody votes, the Necronomicon holder will be the same. Votes will be returned and you will be allowed to vote normally.",
  "Message.MeCommandInfo": "<size=100%><b>Hi [{0}] {1} !</b></size>\n\n<size=80%><align=\"flush\"><color=#f34c50>friend-code</color> <color=#a6a832>Hash-Puid</color> <color=#6632a8>Type</color> <br>{2} {3} {4}<br><br><color=#7a0000>IsDev</color> <color=#349972>HasUp</color> <size=50%><color=#252dc4>/color-Bypass</color></size><br>{5} {6} {7} <br><br></align>",
  "Message.MeCommandTargetInfo": "<size=100%><b>Selected [{0}] Player {1} ,</b></size>\n\n<size=90%>Their <color=#f34c50>friend code</color> is <u>{2}</u>.</size>\n\n<size=90%>Their <color=#f34c50>hash puid</color> is <u>{3}</u>.</size>\n\n<size=90%>Their <b><color=#ffc0cb>TOHO</color> <color=#5865F2>Discord</color></b> role is <u>{4}</u>.</size>\n\n",
  "Message.MeCommandInvalidID": "The ID you entered seems incorrect. \nPlease use /id to get the player ID of online players",
  "Message.MeCommandNoPermission": "No tienes permitido usar el comando /m para otros",
  "PollTitle": "〖 Poll 〗",
  "PollResultTitle": "Poll Results",
  "Poll.Result": "And... The winner was {0} with {1} votes!\n\n<size=75%>Runner ups:",
  "Poll.Tied": "Uh oh, The vote was tied between {0}, all having {1} votes.",
  "Poll.MissingPlayers": "You can't start a poll with yourself dummy ;3",
  "Poll.Begin": "You may vote using /pv {answer}, ps: a number also works.",
  "Poll.TimeInfo": "The results will be final in 2 minutes",
  "Poll.OnlyInLobby": "<#ab4f75>Sorry, this command may only be used in lobby</color>",
  "Poll.Inactive": "There isn't any active poll currently.",
  "Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.",
  "Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.",
  "Poll.YouVoted": "You have voted for {0}, which has now {1} votes.",
  "PollUsage": "To create a poll type \n<b>/poll {Question}? <size=55%>{Answer A} {Answer B} \n{Answer C (Optional)} {Answer D (Optional)} {Answer E (Optional)}</size></b>\n<size=50%>It is important you end the question with a ? </size>\n\n<size=75%>Use <b>/poll Replay</b> to replay the latest poll</size>",
  "Replay": "Replay",
  "EnableGadientTags": "Activar etiquetas con gradientes <color=#ff0000>(Puede causar desconexiones)</color>",
  "Warning.GradientTags": "<color=#ff0000><size=150%>Peligro:</size></color>\n\nEl Anfitrión ha activado las etiquetas con gradientes. Esta opción está desaconsejada de usar porque puede causar <b>problemas de conexión</b>",
  "WarningTitle": "Advertencia!",
  "Warning.BrokenVentsInDleksSendInGame": "Warning! The Vents on this map are broken",
  "Warning.BrokenVentsInDleksMessage": "<b>On the «dlekS ehT» map, the Vents are broken</b>, they cannot be fixed in Host-Only Mods, this is a vanilla bug, <b>so any roles using a Vent as an ability will not spawns on this map</b>",
  "Warning.NoGameEndIsEnabled": "Advertencia: <b>{0}</b> esta activado!",
  "AntiBlackoutProtectionTitle": "Anti-Apagón",
  "Warning.AntiBlackoutProtectionMsg": "<size=110%>Warning:</size>\n\r<b>Black screen protection has been activated,</b> due to the low number of alive <color=#ff1919>Impostors</color>, <color=#8cffff>Crewmates</color> and <color=#7f8c8d>Neutral Killers</color>\n<b>The voting screen will show as a tied vote (only affects the visual, not the results voting)</b>\n<size=70%>Modded players will see voting screen normally</size>",
  "Warning.ShowAntiBlackExiledPlayer": "<b>Last meeting triggered Black Screen Prevention!\nFollowing is the information of the player exiled in the last meeting.</b>\n",
  "DisableAntiBlackoutProtects": "Desactivar protection Anti-Apagón (Recomendado para realizar pruebas)",
  "Warning.InvalidRpc": "Kicked <b>{0}</b> because an invalid RPC was received.\nPlease check that no Mods other than TOHO are installed.",
  "Warning.NoModHost": "TOHO is not installed on the Host",
  "Warning.MismatchedVersion": "<b>{0}</b> no usa la misma versión de <b>{1}</b>",
  "Warning.AutoExitAtMismatchedVersion": "The Host has no or a different version of {0}\nYou will be kicked in {1}",
  "Warning.CanNotUseBepInExConsole": "The use of the Console is prohibited\nso your Console has been off",
  "Error.MeetingException": "Error: {0}\nPor favor usa SHIFT+M+ENTER para terminar la reunión",
  "Error.InvalidRoleAssignment": "Error: rol inválido encontrado para un jugador durante la asignación ({0})",
  "Error.InvalidColor": "Error: Sólo colores por defecto están disponibles",
  "Error.InvalidColorPreventStart": "Other players are not allowed to use other colors. Otherwise, it will result in a serious error",
  "ErrorLevel1": "Pueden ocurrir errores.",
  "ErrorLevel2": "Esto puede ser un error.",
  "ErrorLevel3": "Esta versión no se supone que debería ser lanzada.",
  "TerminateCommand": "Comando de aborto",
  "ERR-000-000-0": "Sin errores",
  "ERR-000-900-0": "Error de prueba nivel 0",
  "ERR-000-910-1": "Error de prueba nivel 1",
  "ERR-000-920-2": "Error de prueba nivel 2",
  "ERR-000-930-3": "Error de prueba nivel 3",
  "ERR-000-804-1": "Sorry, TOHO temporarily doesn't support vanilla Hide & Seek, so Mod unloaded",
  "ERR-001-000-3": "El diccionario principal tiene entradas en doble.",
  "ERR-002-000-1": "Versión de Among Us sin soporte, por favor, actualice el juego",
  "DefaultSystemMessageTitle": "MENSAJE DEL SISTEMA",
  "MessageFromTheHost": "MENSAJE DEL ANFITRIÓN",
  "MessageFromEAC": "EAC",
  "NotifyGameEnding": "This game is ending.\nIf you find yourself stuck in game,\npls just quit and rejoin the room.",
  "AnalystNoticeTitle": "INVESTIGACIÓN",
  "SleuthNoticeTitle": "SABUESO",
  "GuessKillTitle": "INFORMACIÓN DE ADIVINANZAS",
  "CelebrityNewsTitle": "CELEBRITY",
  "CyberNewsTitle": "CYBER",
  "GodAliveTitle": "DIOS ",
  "WorkaholicAliveTitle": "TRABAJÓLICO",
  "BaitAliveTitle": "CARNADA",
  "MessageFromKPD": "KARPED1EM ",
  "MessageFromSponsor": "MENSAJE DE UN SPONSOR ",
  "MessageFromDev": "MENSAJE DE DESARROLLADOR ",
  "FortuneTellerCheckMsgTitle": "FORTUNE TELLER",
  "MimicMsgTitle": "MIMO",
  "MorticianCheckTitle": "EXAMINACIÓN DE CADÁVER",
  "NemesisRevengeTitle": "NEMESIS",
  "RetributionistRevengeTitle": "RETRIBUTIONIST",
  "TabVanilla.GameSettings": "Game Settings",
  "TabGroup.SystemSettings": "Opciones del Sistema",
  "TabGroup.ModSettings": "Mod Settings",
  "TabGroup.ModifierSettings": "Game Modifiers",
  "TabGroup.CrewmateRoles": "Roles de Tripulante",
  "TabGroup.NeutralRoles": "Roles Neutrales",
  "TabGroup.CovenRoles": "Coven Roles",
  "TabGroup.ImpostorRoles": "Roles de Impostor",
  "TabGroup.Addons": "Add-Ons",
  "TabMenuDescription_General": "Here you can configure the functions that are in the Mod",
  "TabMenuDescription_Roles&AddOns": "Here you can add, remove and change the settings of all Roles or Add-ons in the Mod",
  "Experimental.Roles": "★ Experimental Roles <size=65%>(NOTICE: Use with caution, as these require testing)</size>",
  "ActiveRolesList": "Lista de Roles Activos",
  "ForExample": "Uso de Ejemplo",
  "ImpCanBeGuesser": "Los <color=#ff1919>Impostores</color> pueden ser Adivinos",
  "CrewCanBeGuesser": "Los <color=#8cffff>Tripulantes</color> pueden ser Adivinos",
  "NeutralCanBeGuesser": "Los <color=#7f8c8d>Neutrales</color> pueden ser Adivinos",
  "CovenCanBeGuesser": "<color=#ac42f2>Coven</color> can become <color=#ffb347>Guesser</color>",
  "CrewCanBeMundane": "<color=#8cffff>Tripulantes</color> pueden convertirsen en Mundanos",
  "NeutralCanBeMundane": "<color=#8cffff>Neutrales</color> pueden convertirse en Mundanos",
  "GuessedAsMundane": "You're Mundane.\nYou can't guess until you finish all the tasks",
  "ObliviousBaitImmune": "No afectado por la <color=#00f7ff>Carnada</color>",
  "ImpCanBeInLove": "Los <color=#ff1919>Impostores</color> pueden <color=#ff9ace>enamorarse</color>",
  "CrewCanBeInLove": "Los <color=#8cffff>Tripulantes</color> pueden <color=#ff9ace>enamorarse</color>",
  "NeutralCanBeInLove": "Los <color=#7f8c8d>Neutrales</color> pueden <color=#ff9ace>enamorarse</color>",
  "CovenCanBeInLove": "<color=#ac42f2>Coven</color> can be <color=#ff9ace>in love</color>",
  "updateButton": "Actualizar",
  "updatePleaseWait": "Por favor espera...",
  "updateManually": "Update failed.\nPlease try again or update manually.",
  "updateInProgress": "Updating...",
  "deletingFiles": "Deleting update files...",
  "updateRestart": "Update finished!\nPlease restart the game.",
  "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\nPlease update.",
  "ModBrokenMessage": "El archivo del MOD está dañado.\nPor favor, reinstalalo.",
  "UnsupportedVersion": "Unsupported Among Us version.\nPlease Update Among Us",
  "DisabledByProgram": "The program has disabled public rooms",
  "EnterVentToWin": "Enter a Vent to Win!!",
  "EatenByPelican": "Has sido devorado, esperando que el Pelícano muera o se realize una reunión",
  "FireworkerPutPhase": "<b>{0}</b> Cohetes Restantes",
  "FireworkerWaitPhase": "Espera el momento...",
  "FireworkerReadyFirePhase": "¡Fuego!",
  "EnterVentWinCountDown": "Enter a Vent within <b>{0}</b> seconds to win!",
  "On": "ACTIVADO",
  "Off": "DESACTIVADO",
  "ColoredOn": "<color=#008000>ACTIVADO</color>",
  "ColoredOff": "<color=#ff0000>DESACTIVADO</color>",
  "CurrentActiveSettingsHelp": "Ayuda de ajustes activos actuales",
  "WitchCurrentMode": "Modo Actual",
  "WitchModeKill": "Matar",
  "WitchModeSpell": "Hechizar",
  "WitchModeDouble": "Doble Click = Matar; Un Click = Hechizar",
  "BountyCurrentTarget": "Objetivo Actual",
  "Roles": "Roles",
  "Settings": "Ajustes",
  "Addons": "Agregados",
  "LastResult": "★ Resultados de la Partida",
  "LastEndReason": "★ Razón del Desenlace",
  "KillLog": "Registro de Asesinatos",
  "MainRoleLog": "Role Convert Log",
  "Maximum": "Maximum",
  "RoleRate": "<color=#008000>ENCENDER</color>",
  "RoleOn": "<color=#ffbd18>SIEMPRES</color>",
  "RoleOff": "<color=#ff0000>APAGADO</color>",
  "Chance0": "<color=#444444>0%</color>",
  "Chance5": "<color=#EE5015>5%</color>",
  "Chance10": "<color=#EC6817>10%</color>",
  "Chance15": "<color=#EC7B17>15%</color>",
  "Chance20": "<color=#EC8E17>20%</color>",
  "Chance25": "<color=#EC9817>25%</color>",
  "Chance30": "<color=#ECAF17>30%</color>",
  "Chance35": "<color=#ECC217>35%</color>",
  "Chance40": "<color=#ECD217>40%</color>",
  "Chance45": "<color=#ECE217>45%</color>",
  "Chance50": "<color=#DFEC17>50%</color>",
  "Chance55": "<color=#DCEC17>55%</color>",
  "Chance60": "<color=#C9EC17>60%</color>",
  "Chance65": "<color=#BFEC17>65%</color>",
  "Chance70": "<color=#ABEC17>70%</color>",
  "Chance75": "<color=#92EC17>75%</color>",
  "Chance80": "<color=#92EC17>80%</color>",
  "Chance85": "<color=#7BEC17>85%</color>",
  "Chance90": "<color=#6EEC17>90%</color>",
  "Chance95": "<color=#5EEC17>95%</color>",
  "Chance100": "<color=#51EC17>100%</color>",
  "SearchNoResult": "No Results.",
  "Preset": "Plantilla",
  "Preset_1": "Plantilla 1",
  "Preset_2": "Plantilla 2",
  "Preset_3": "Plantilla 3",
  "Preset_4": "Platilla 4",
  "Preset_5": "Plantilla 5",
  "Standard": "Estándar",
  "HidenSeekTOHO": "Hide & Seek",
  "GameMode": "Modo de Juego",
  "PressTabToNextPage": "Apriete <color=#ff1919>Tab</color> o <color=#ff1919>Número</color> para la página siguiente...",
  "RoleSummaryText": "Resumen de Roles:",
  "doOverride": "Sobrepasar Tareas del Rol %role%",
  "assignCommonTasks": "%role% tiene Tareas Comunes",
  "roleLongTasksNum": "Número de Tareas Largas del Rol %role%",
  "roleShortTasksNum": "Número de Tareas Cortas del Rol %role%",
  "Format.Players": "{0}",
  "Format.Seconds": "{0}s",
  "Format.Percent": "{0}%",
  "Format.Times": "{0}",
  "Format.Multiplier": "{0}x",
  "Format.Votes": "{0}",
  "Format.Pieces": "{0}",
  "Format.Health": "{0}",
  "Format.Level": "{0}",
  "KillButtonText": "Matar",
  "ReportButtonText": "Reportar",
  "VentButtonText": "Vent",
  "SabotageButtonText": "Sabotear",
  "SniperSnipeButtonText": "Disparar",
  "FireworkerExplosionButtonText": "Detonar",
  "FireworkerInstallAtionButtonText": "Instalar",
  "MercenarySuicideButtonText": "Temporizador de Suicidio",
  "WarlockCurseButtonText": "Maldecir",
  "NinjaShapeshiftText": "Kill",
  "NinjaMarkButtonText": "Mark",
  "WitchSpellButtonText": "Hechizar",
  "VampireBiteButtonText": "Morder",
  "MinerTeleButtonText": "Teletransportar",
  "ArsonistDouseButtonText": "Rociar",
  "PuppeteerOperateButtonText": "Manipular",
  "WarlockShapeshiftButtonText": "Hechizar",
  "BountyHunterChangeButtonText": "Intercambiar",
  "EvilTrackerChangeButtonText": "Rastrear",
  "RiftMakerButtonText": "Create Rift",
  "AbyssbringerButtonText": "Black Hole",
  "PitfallButtonText": "Set Trap",
  "InnocentButtonText": "Incriminar",
  "PelicanButtonText": "Devorar",
  "DeceiverButtonText": "Cheat",
  "PursuerButtonText": "Engañar",
  "GangsterButtonText": "Reclutar",
  "RevolutionistDrawButtonText": "Conquistar",
  "HaterButtonText": "Resentimiento",
  "MedicalerButtonText": "Proteger",
  "DemonButtonText": "Attack",
  "SoulCatcherButtonText": "Teleport",
  "LightningButtonText": "Evaporate",
  "ProvocateurButtonText": "Burlar",
  "ButcherButtonText": "Dismember",
  "BomberShapeshiftText": "Explotar",
  "QuickShooterShapeshiftText": "Guardar",
  "CamouflagerShapeshiftTextBeforeDisguise": "Disfraz",
  "CamouflagerShapeshiftTextAfterDisguise": "Duración",
  "AnonymousShapeshiftText": "Hackear",
  "DefaultShapeshiftText": "Cambiar de Forma",
  "CleanerReportButtonText": "Limpiar",
  "SwooperVentButtonText": "Desvanecer",
  "SwooperRevertVentButtonText": "Exponerte",
  "WraithVentButtonText": "Desaparecer",
  "WraithRevertVentButtonText": "Exponerte",
  "VectorVentButtonText": "Brincar",
  "VeteranVentButtonText": "Activar Alerta",
  "GrenadierVentButtonText": "Destellar",
  "MayorVentButtonText": "Botón",
  "SheriffKillButtonText": "Disparar",
  "UndertakerButtonText": "Marcar",
  "ArsonistVentButtonText": "Incendiar",
  "RevolutionistVentButtonText": "Revolución",
  "FollowerKillButtonText": "Follow",
  "PacifistVentButtonText": "Reset",
  "CultistKillButtonText": "Charm",
  "InfectiousKillButtonText": "Infectar",
  "MonarchKillButtonText": "Condecorar",
  "OverseerKillButtonText": "Revela",
  "DisabledBySettings": "Disabled by Settings",
  "Disabled": "Desactivado",
  "FailToTrack": "No se pudo rastrear",
  "KillCount": "Asesinatos: {0}",
  "CantUse.lastroles": "No puedes usar /lastroles en medio de una partida.",
  "CantUse.killlog": "No puedes usar /killlog en medio de una partida.",
  "CantUse.lastresult": "No puedes usar /lastresult en medio de una partida.",
  "IllegalColor": "Por favor, ingresa el color correcto",
  "DisableUseCommand": "Los ajustes del Anfitrión no permiten el uso de este comando.",
  "SureUse.quit": "Te expulsaremos y bloquearemos tu ingreso a esta sala de nuevo. Este ajuste es irreversible. Si realmente lo quieres, por favor envía el comando /qt {0}",
  "PlayerIdList": "List of player ID's: ",
  "CancelStartCountDown": "The starting countdown was canceled",
  "RestTOHOSetting": "Los ajustes de TOHO han sido reiniciados a los ajustes por defecto",
  "FPSSetTo": "FPS puestos en: {0}",
  "HostKillSelfByCommand": "El Anfitrión de la sala decidió cometer suicidio",
  "SyncCustomSettingsRPC": "RPC Sincronizado",
  "Mode": "Modo",
  "Target": "Objetivo",
  "PlayerInfo": "Información del Jugador",
  "NoInfoExists": "Información no existente",
  "PlayerLeftByAU-Anticheat": "<b>{0}</b> fue vetado por el anti-cheat de Innersloth.",
  "PlayerLeftByError": "El Juego finalizará automáticamente para prevenir pantallas negras.",
  "MsgKickOtherPlatformPlayer": "<b>{0}</b> fue expulsado por jugar en <b>{1}</b>",
  "KickBecauseLowLevel": "<b>{0}</b> fue expulsado porque su nivel era muy bajo",
  "TempBannedBecauseLowLevel": "<b>{0}</b> was temporarily banned because their level was too low",
  "KickBecauseDiffrentVersionOrMod": "<b>{0}</b> fue expulsado por tener una versión diferente del mod",
  "FFADisplayScore": "Posición: {0} Puntuación: {1}",
  "FFATimeRemain": "<color=#00ffa5>Tiempo Restante:</color> {0} segundo(s)",
  "GameOver": "Fin del Juego",
  "TOHOOptions": "Ajustes de TOHO",
  "Cancel": "Cancelar",
  "Back": "Volver",
  "Yes": "Si",
  "No": "No",
  "AntiBlackOutLoggerSendInGame": "Because of an unknown error, the game will end to prevent a black screen.",
  "AntiBlackOutNotifyInLobby": "An error occurred to prevent a black screen. Do a «/dump» and send the logs to the Discord server TOHO in «bug-reports» and we will try to fix it.",
  "EndWhenPlayerBug": "End the game when a Modded player gets a critical error (While loading)",
  "AntiBlackOutRequestHostToForceEnd": "You were the reason for the black screen. The game will end",
  "AntiBlackOutHostRejectForceEnd": "You were the reason for the black screen, and the Host is not going to end the game\nYou will be disconnected soon",
  "RpcAntiBlackOutNotifyInLobby": "Because of <b>{0}</b>, an unknown error occurred. To prevent a black screen, turn off [{1}] in settings.",
  "RpcAntiBlackOutEndGame": "Because of <b>{0}</b>, an unknown error occurred, the game will end to prevent a black screen.",
  "RpcAntiBlackOutIgnored": "Because of <b>{0}</b>, an unknown error occurred, but the game will continue without that player due to Host settings.",
  "RpcAntiBlackOutKicked": "<b>{0}</b> was kicked due to having a blackout error on its side.",
  "NextPage": "Página siguiente",
  "PreviousPage": "Página Anterior",
  "EAC.CheatDetected.EAC": "Se detectó uso de hacks (Usando AUM)",
  "PressF1ShowMainRoleDes": "Presionar F1: Mostrar Descripción del Rol",
  "PressF2ShowAddRoleDes": "Presionar F2: Mostrar Descripción del Agregado",
  "PressF3ShowRoleSettings": "Press F3: Show Role Settings",
  "PressF4ShowAddOnsSettings": "Press F4: Show Add-ons Settings",
  "FakeTask": "Tareas Falsas:",
  "PVP.ATK": "Atacar",
  "PVP.DF": "Defender",
  "PVP.RCO": "Recuperar",
  "SettingsAreLoading": "<b>Cargando Configuraciones...</b>",
  "EAC.CheatDetected.HighLevel": "Aviso: EAC detectó niveles altos de hacks.",
  "EAC.CheatDetected.LowLevel": "Aviso: EAC detectó niveles bajos de hacks. Uno de los jugadores está hackeando.",
  "ExiledJester": "{0} el {1} ha conseguido su victoria tras ser eyectado durante la reunión.\n¡Fin del Juego!",
  "JesterMeetingLoose": "<i>En cambio, no puede ganar hasta la reunión número {0}.</i>",
  "ExiledExeTarget": "{0} el {1} ha conseguido su victoria trás lograr exiliar a su objetivo.\n¡Fin del Juego!",
  "ExiledInnocentTargetAddBelow": "\nEl <color=#8f815e>Inocente</color> está contando el dinero en sus manos",
  "ExiledInnocentTargetInOneLine": "{0} era el {1}.\nPero tras observar, El <color=#8f815e>Inocente</color> está contando el dinero en sus manos...\n¡Fin del Juego, y Bien Jugado!",
  "ExiledDeath": "{0} was {1}!\nThe Crew has been saved from <color=#ff174f>Armageddon</color>!",
  "ExiledNotDeath": "{0} was the {1}.\nBut they were not <color=#644661>Death</color>...\n<b><color=#ff174f>Death has claimed the Souls of the Crew!</color></b>\nGG!",
  "IsGood": "{0} era <color=#8cffff>bueno</color>",
  "BelongTo": "{0} pertenece a {1}",
  "PlayerIsRole": "{0} era el {1}",
  "PlayerExiled": "{0} fue eyectado",
  "NoImpRemain": "No quedan <color=#ff1919>Impostores</color> con vida",
  "OneImpRemain": "Aún queda 1 <color=#ff1919>Impostor</color> con vida",
  "TwoImpRemain": "Aún quedan 2 <color=#ff1919>Impostores</color> con vida",
  "ThreeImpRemain": "Aún quedan 3 <color=#ff1919>Impostores</color> con vida",
  "ImpRemain": "{0} Impostores restantes",
  "NeutralRemain": "\n{0} <color=#7f8c8d>Asesinos Neutrales</color> restantes",
  "OneNeutralRemain": "\n{0} <color=#7f8c8d>Asesino Neutro</color> restante",
  "ApocRemain": "\n{0} <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> remains",
  "CovenRemain": "\n{0} <color=#ac42f2>Coven</color> remain",
  "GameOverReason.HumansByVote": "All Impostors and Neutral Killers and Coven were ejected or killed",
  "GameOverReason.HumansByTask": "Los Tripulantes completaron sus tareas",
  "GameOverReason.HumansDisconnect": "Los Tripulantes se desconectaron",
  "GameOverReason.ImpostorByVote": "Los Tripulantes fueron exiliados",
  "GameOverReason.ImpostorsByKill": "Los Impostores mataron a todos",
  "GameOverReason.ImpostorBySabotage": "Crewmates failed to fix a Critical Sabotage",
  "GameOverReason.ImpostorDisconnect": "Los Impostores se desconectaron",
  "FortuneTellerCheck.TaskDone": "[{0}]Role -[{1}]",
  "DevAndSpnTitle": "TOHO Family",
  "FortuneTellerCheck.Null": "<b>{0}</b> es un rol que no está en la lista.\nEsto no debería pasar.",
  "FortuneTellerCheck.Result": "<b>{0}</b> is either one of the following roles:\n{1}",
  "SunnyboyChance": "Probabilidad del <color=#ff9902>Chico Soleado</color>",
  "BardChance": "Probabilidad de ser el <color=#ff1919>Bardo</color>",
  "SkeldChance": "Probabilidad de que el mapa sea <color=#66a186>The Skeld</color>",
  "MiraChance": "Probabilidad de que el mapa sea <color=#e84b56>MIRA HQ</color>",
  "PolusChance": "Probabilidad de que el mapa sea <color=#a167c0>Polus</color>",
  "DleksChance": "Probabilidad para que sea <color=#66a186>dlekS ehT</color>",
  "AirshipChance": "Probabilidad de que el mapa sea <color=#ed0007>Airship</color>",
  "FungleChance": "Probabilidad de que el mapa sea <color=#ffa646>The Fungle</color>",
  "UseMoreRandomMapSelection": "Usar una selección de mapa más aleatoria",
  "CamouflageMode.Default": "Por defecto",
  "CamouflageMode.Host": "<color=#FFFF00>Anfitrión</color>",
  "CamouflageMode.Random": "Aleatorio",
  "CamouflageMode.OnlyRandomColor": "Sólo colores aleatorio",
  "CamouflageMode.Karpe": "<color=#ffc0cb>KARPED1EM</color>",
  "CamouflageMode.Lauryn": "<color=#f0b6d5>Lauryn</color>",
  "CamouflageMode.Lime": "<color=#ffb347>Lime</color>",
  "CamouflageMode.Pyro": "<color=#ec7578>Pyro</color>",
  "CamouflageMode.ryuk": "<color=#9e2424>ryuk</color>",
  "CamouflageMode.Gurge44": "<color=#E9F7FF>Gurge44</color>",
  "CamouflageMode.TommyXL": "<color=#EC7578>TommyXL</color>",
  "CamouflageMode.Sarha": "<color=#bc88dc>Sarha</color>",
  "DeathCmd.HeyPlayer": "Hey ",
  "DeathCmd.YouAreRole": ", parece que tienes el rol de ",
  "DeathCmd.NotDead": "No has muerto aún, esto solo puede ser usado después de morir\n\nRevisa denuevo después de que hayas sido brutalmente <b><color=#ff1919>asesinado</color></b>",
  "DeathCmd.KillerName": "Fuiste asesinado por ",
  "DeathCmd.KillerRole": "Su rol es ",
  "DeathCmd.DeathReason": "Tu causa de muerte fue ",
  "DeathCmd.YourName": "Eres ",
  "DeathCmd.YourRole": "Tu rol es ",
  "DeathCmd.Ejected": "Fuiste <b>exiliado</b> durante una reunión",
  "DeathCmd.Misfired": "Haz <b>errado el tiro</b>.",
  "DeathCmd.Shrouded": "Has sido <b>cubierto en la oscuridad</b> de la <b><color=#6697FF>Mortaja</color></b> y no asesinaste a nadie, por lo que te suicidaste.",
  "DeathCmd.Lovers": "Tu <color=#ff9ace>amante</color> ha muerto.",
  "RpsCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/rps X</b> to play Rock Paper Scissors with the system. X can be 0 (rock), 1 (paper) or 2 (scissors). \n\nExample :- /rps 0",
  "RpsDraw": "Elijo <b>{0}</b>\n\n¡Guau!, ¡Que intensa batalla que acabamos de presenciar! Es como si fuesemos igualmente emparejados en un juego de pura suerte y aleatoriedad.",
  "RpsLose": "Elijo <b>{0}</b>\n\nBueno, bueno, bueno, parece que me las he arreglado para superar a un humano en inteligencia una vez más en este juego tan complejo de Piedra, Papel, o Tijeras. ¡Parece que mis poderes invencibles vuelven a la acción! ",
  "RpsWin": "I choose <b>{0}</b>\n\nOh, congratulations! You must have a Crystal Ball hidden behind that screen to beat me at Rock, Paper, Scissors. Or maybe I have the world's worst luck algorithm.",
  "CoinFlipCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>",
  "CoinFlipResult": "Redoble de tambores, por favor... Después de una intensa batalla entre la gravedad y el azar, ¡la moneda ha decidido honrarnos con su presencia! Y el majestuoso ganador es... (espéralo)... el único... ¡<b>{0}</b>! ¡¿Quién podría haberlo visto venir?! Claramente, una ocasión trascendental en la historia de los lanzamientos de moneda.",
  "GNoCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/gno X</b> to play guess a number. X can be a number between 0 and 99 (both included). \n\nYou get maximum of <color=#ff0000>7 tries</color> to guess the number.\n\n Example:- <b>/gno 10</b>",
  "GNoLost": "Oh, you were so close! Just one more guess: you might have deciphered the Da Vinci code! By the way, <color=#ff0000>the secret number was... {0}!</color> But hey, you were only off by a few billion possibilities. Better luck next time, Sherlock! ",
  "GNoLow": "Oh, you're really nailing this! It's so low. I almost need a shovel to dig it up!\nYou have <color=#ff0000>{0} guesses</color> left!",
  "GNoHigh": "Oh, absolutely! You're getting warmer. In fact, it's so high that I need a telescope to see it from here! \nYou have <color=#ff0000>{0} guesses</color> left!",
  "GNoWon": "Oh, ¿cómo te diste cuenta de eso? ¡Es casi como si leyeras la mente! ¡Felicidades, eres un genio! ¡Encontraste el número secreto cuando te quedaban <color=#00ff00>{0} adivinanzas</color>!",
  "RandCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/rand X Y</b> to get a number between X and Y, inclusive. \nX and Y can be any number between 0 and 2147483647, including both numbers.\nX must be less than Y.\n\nExample:- <b>/rand 0 99</b>",
  "RandResult": "Felicidades, ¡tu número aleatorio es {0}! ¿No te lo has pasado bien?",
  "8BallTitle": "The Magic 8 Ball Reveals...",
  "8BallYes": "Yes",
  "8BallNo": "No",
  "8BallMaybe": "Maybe",
  "8BallTryAgainLater": "Ask again later",
  "8BallCertain": "It is certain",
  "8BallNotLikely": "Outlook not so good",
  "8BallLikely": "Outlook good",
  "8BallDontCount": "Don't count on it",
  "8BallStop": "Stop using an 8Ball in an Among Us Mod",
  "8BallPossibly": "Possibly",
  "8BallProbably": "Probably",
  "8BallProbablyNot": "Probably not",
  "8BallBetterNotTell": "Better not tell you now",
  "8BallCantPredict": "Cannot predict now",
  "8BallWithoutDoubt": "Without a doubt",
  "8BallWithDoubt": "Very doubtful",
  "ChanceToMiss": "Probabilidad de fallar un asesinato",
  "SoulCollectorPointsToWin": "Required number of Souls",
  "SoulCollectorTarget": "Has predicho la muerte de <b>{0}</b>",
  "SoulCollectorTitle": "RECOLECTOR DE ALMAS",
  "SoulCollector_CollectOwnSoulOpt": "Can collect their own Soul",
  "SoulCollectorSelfVote": "Host settings do not allow you to collect your own Soul",
  "SoulCollectorToDeath": "You have become Death!!!",
  "SoulCollectorTransform": "<align=\"center\"><size=150%>Now <b><color=#A675A1>Soul Collector</b></color> has become <b><color=#ff174f>Death</b></color>, Destroyer of Worlds and Horseman of the Apocalypse!<br><br><size=115%><u>Find them and vote them out before they bring forth <color=#ff174f>Armageddon</color>!</u></size></align>",
  "GetPassiveSouls": "Gain a passive Soul every round",
  "PassiveSoulGained": "You have gained a passive Soul from the underworld.",
  "SoulCollectorTargetUsed": "You've already targeted someone this round!",
  "SoulCollectorSoulGained": "Soul gained",
  "SoulCollectorCanVent": "<color=#A675A1>Soul Collector</color> can Vent",
  "DeathMeetingTimeIncrease": "Increased Meeting time when <color=#ff174f>Death</color> exists",
  "SoulCollectorMeetingDeath": "Your target has died during the meeting. You have gained a Soul.",
  "SoulCollectorKillButtonText": "Predict",
  "SoulCollectorHasImpostorVision": "<color=#A675A1>Soul Collector</color> has Impostor vision",
  "ApocalypseIsNigh": "[ The Apocalypse Is Nigh! ]",
  "ApocalypseImmune": "This role is immune!",
  "BakerToFamine": "¡¡¡¡¡¡Te has convertido en Hambruna!!!",
  "BakerTransform": "<align=\"center\"><size=150%>The <b><color=#bf9f7a>Baker</b></color> has transformed into <b><color=#83461c>Famine</b></color>, Horseman of the Apocalypse! A famine has begun!</size></align>",
  "BakerAlreadyBreaded": "¡Ese jugador ya tiene pan!",
  "BakerBreadUsedAlready": "¡Ya has dado pan a un jugador esta ronda!",
  "BakerBreaded": "Pan dado a jugador",
  "BakerBreadNeededToTransform": "Número requerido de pan para ser Hambruna",
  "BakerCantBreadApoc": "¡No puedes matar de hambre a otros miembros del Apocalipsis!",
  "BakerKillButtonText": "Pan",
  "BakerUnshiftButtonText": "Switch Bread",
  "BakerRevealBread": "Revela",
  "BakerRoleblockBread": "Bloque de Rol",
  "BakerBarrierBread": "Barrera",
  "BakerCurrentBread": "Pan Actual: ",
  "BakerSwitchBread": "Pan a cambiado a: ",
  "BakerCanVent": "Baker can Vent",
  "BakerBreadGivesEffects": "El pan da efectos adicionales",
  "BakerTransformNoMoreBread": "Baker transforms if they do not have enough bread",
  "FamineKillButtonText": "Hambre",
  "FamineStarveCooldown": "<color=#83461c>Famine</color> Starve Cooldown",
  "FamineCantStarveApoc": "¡No puedes matar de hambre a otros miembros del Apocalipsis!",
  "FamineAlreadyStarved": "El Jugador ya ha muerto de hambre!",
  "FamineStarved": "Jugador ha muerto de hambre",
  "ChronomancerKillCooldown": "Tiempo de carga de habilidad",
  "ChronomancerDecreaseTime": "Slaughter Decrease Time (lower is faster)",
  "ChronomancerStartMassacre": "SLAUGHTER: ACTIVATED",
  "ChronomancerVisionMassacre": "Vision When in Slaughter",
  "ShamanButtonText": "Vudú",
  "ShamanTargetAlreadySelected": "You have already selected a Voodoo Doll in this round",
  "Shaman_KillerCannotMurderChosenTarget": "El asesino no puede matar el objetivo escogido",
  "VoodooCooldown": "Tiempo de espera para hacer Vudú",
  "AdminWarning": "¡Mesa de Admin en uso!",
  "VitalsWarning": "¡Vitales en uso!",
  "DoorlogWarning": "DoorLogs in use!",
  "CameraWarning": "¡Cámaras en uso!",
  "MinWaitAutoStart": "Minutos a esperar antes de empezar automáticamente",
  "MaxWaitAutoStart": "Forzar inicio cuando el Temporadizador de la Sala de Espera (en minutos) va por debajo de",
  "PlayerAutoStart": "Número mínimo de jugadores para empezar automáticamente",
  "AutoStartTimer": "Cuenta regresiva inicial para empezar automáticamente",
  "ImmediateAutoStart": "Comienza inmediatamente el juego si se cumplen ciertas condiciones",
  "ImmediateStartTimer": "Cuenta regresiva inicial para empezar automáticamente",
  "StartWhenPlayersReach": "Comienza inmediatamente el juego si se unen suficiente jugadores",
  "StartWhenTimerLowerThan": "Comienza inmediatamente el juego cuando el temporizador del vestíbulo va debajo",
  "AutoPlayAgainCountdown": "Retraso antes de reingersar al lobby",
  "AutoPlayAgain": "Volver a Jugar Automáticamente",
  "AutoRehost": "Automáticamente reabrir una nueva sala en mala conexión",
  "CountdownText": "Volviendo a la sala de espera en {0}s",
  "TimeMasterSkillDuration": "Duración del <color=#44baff>Escudo del Tiempo</color>",
  "TimeMasterSkillCooldown": "Tiempo de espera del <color=#44baff>Escudo del Tiempo</color>",
  "TimeMasterOnGuard": "¡El Escudo del Tiempo está activo!",
  "TimeMasterSkillStop": "¡El Escudo del Tiempo ha acabado!",
  "TimeMasterVentButtonText": "Escudo del Tiempo",
  "BodyCannotBeReported": "El cuerpo no se pudo reportar.",
  "BurstKillDelay": "Retraso de muerte por explosión",
  "BurstNotify": "That was a Burst! Get in a Vent or <color=#ff1919>die</color>.",
  "BurstFailed": "El Explosivo falló en bombardearte",
  "ShroudButtonText": "Envolver",
  "ShroudCooldown": "Tiempo de espera para cubrir",
  "Message.Shrouded": "Uno o más jugadores fueron cubiertos en un velo de oscuridad por la <b><color=#6697FF>Mortaja</color></b>.\n\n¡Deshazte de <b><color=#6697FF>ella</color></b> o todos los jugadores cubiertos se <color=#ff1919>quitarán la vida</color>!",
  "LudopathRandomKillCD": "Maximum Kill Cooldown",
  "UnderdogMaximumPlayersNeededToKill": "Cantidad de jugadores máximas para empezar a matar",
  "GodfatherTargetCountMode": "El asesino se convierte en",
  "GodfatherCount_Refugee": "<color=#ff1919>Refugiado</color>",
  "GodfatherCount_Madmate": "<color=#ff1919>Loco</color>",
  "GodfatherRefugeeMsg": "You have been recruited by GodFather!",
  "MissChance": "Chance to Miss",
  "IncreaseByOneIfConvert": "Increase the KillCount +1 if a Crewmate is Converted",
  "HawkMissed": "Fallastes!",
  "HawkCanKillNum": "Maximum Slices",
  "HawkKillMax": "Te has quedado sin usos de habilidades",
  "HawkKillTooManyDead": "Demasiadas personas han muerto",
  "MinimumPlayersAliveToKill": "Minimum Players Alive to Kill",
  "BloodMoonCanKillNum": "Maximum BloodLettings",
  "BloodMoonTimeTilDie": "Tiempto hasta la muerte",
  "PossessorPossessCooldown": "Tiempo de espera para poseer a alguien",
  "PossessorPossessDuration": "Duración de posesion",
  "PossessorAlertRange": "Rango de alerta",
  "PossessorFocusRange": "Rango de Enfoque",
  "DeathTimer": "Muerte en: {DeathTimer}s",
  "BerserkerKillCooldown": "Berserker Kill Cooldown",
  "BerserkerMax": "Maximum level that Berserker can reach",
  "BerserkerHasImpostorVision": "<color=#FF0055>Berserker</color> Has <color=#ff1919>Impostor</color> Vision",
  "WarHasImpostorVision": "<color=#2B0804>War</color> Has <color=#ff1919>Impostor</color> Vision",
  "BerserkerCanVent": "<color=#FF0055>Berserker</color> Can Vent",
  "WarCanVent": "<color=#2B0804>War</color> Can Vent",
  "BerserkerOneCanKillCooldown": "Unlock lower Kill Cooldown",
  "BerserkerOneKillCooldown": "Kill Cooldown after unlocking",
  "BerserkerTwoCanScavenger": "Desbloquear asesinatos de carroñero",
  "BerserkerThreeCanBomber": "Desbloquear asesinatos de bombardero",
  "BerserkerFourCanNotKill": "Conviertate en <color=#2B0804>Guerra</color>",
  "BerserkerMaxReached": "¡Nivel máximo alcanzado!",
  "BerserkerLevelChanged": "Incrementar nivel a {0}",
  "BerserkerLevelRequirement": "Nivel requerido para desbloquear",
  "KilledByBerserker": "Asesinado por el Guerrero",
  "BerserkerToWar": "¡¡¡Te has convertido en Guerra!!!",
  "BerserkerTransform": "<align=\"center\"><size=150%>The <color=#FF0055><b>Berserker</b></color> has transformed into <color=#2B0804><b>War</b></color>, Horseman of the Apocalypse! Cry 'Havoc!', and let slip the dogs of war.</size></align>",
  "WarKillCooldown": "War Kill Cooldown",
  "BerserkerCanKillTeamate": "Can kill other Neutral Apocalypse",
  "BlackmailerSkillCooldown": "Tiempo de espera para extorsionar",
  "BlackmailerMax": "Veces máximas en las que jugadores extorsionados podrán hablar",
  "BlackmailerDead": "¡Aviso! ¡<b>{0}</b> ha sido extorsionado por un <color=#ff1919>Extorsionista</color>! (No podrá hablar durante esta reunión)!",
  "BlackmaileKillTitle": "EXTORSIONISTA",
  "UnluckyTaskSuicideChance": "Probabilidad de suicidarse mientras haces tareas",
  "UnluckyKillSuicideChance": "Probabilidad de suicidarse mientras asesinas",
  "UnluckyVentSuicideChance": "Chance to suicide from Venting",
  "UnluckyReportSuicideChance": "Probabilidad de suicidarse mientras reportas un cuerpo",
  "UnluckyOpenDoorSuicideChance": "Probabilidad de suicidarse mientras abres una puerta",
  "NeutralCanBeAware": "Los <color=#7f8c8d>Neutrales</color> pueden ser <color=#4B0082>Precavidos</color>",
  "CrewCanBeAware": "Los <color=#8cffff>Tripulantes</color> pueden ser <color=#4B0082>Precavidos</color>",
  "AwareKnowRole": "Conoces el rol del jugador",
  "AwareInteracted": "{0} intentó revelar tu rol.",
  "AwareTitle": "MENSAJE DEL PRECAVIDO",
  "LighterVentButtonText": "Encender",
  "LighterSkillCooldown": "Tiempo de espera del <color=#eee5be>Encendedor</color>",
  "LighterSkillDuration": "Duración del <color=#eee5be>Encendedor</color>",
  "LighterVisionNormal": "Visión Aumentada",
  "LighterVisionOnLightsOut": "Visión Aumentada Cuando Hay Sabotaje de Luz",
  "StealthDarkened": "Oscurecido: {0}",
  "StealthExcludeImpostors": "Ignora impostores cuando ciego",
  "StealthDarkenDuration": "Duración del cegamiento",
  "PenguinAbductTimerLimit": "Tiempo de arrastre",
  "PenguinMeetingKill": "Mata al objetivo si comienza una reunión durante el arrastre",
  "PenguinKillButtonText": "Arrastrar",
  "PenguinTimerText": "Temporizador de arrastre",
  "PenguinTargetOnCheckMurder": "Te han agarrado, trata de escapar primero!",
  "WitnessTime": "Maximum Time after killing where killer appears red",
  "WitnessButtonText": "Examinar",
  "WitnessFoundInnocent": "<color=#00ff00>✓</color>",
  "WitnessFoundKiller": "<color=#ffff00>⚠</color>",
  "SwapperMax": "Intercambios máximos",
  "CanSwapSelfVotes": "Puedes intercambiar tus propios votos.",
  "SwapperTrialMax": "Has llegado al número máximo de intercambios.\n¡No puedes intercambiar votos nunca más!",
  "CantSwapSelf": "No puedes intercambiar tus propios votos",
  "SwapVote": "¡Los votos de <b>{0}</b> y <b>{1}</b> han sido intercambiados!",
  "SwapDead": "Lo sentimos, pero no puedes intercambiar votos después de la muerte.",
  "SwapNull": "Por favor, elige el ID de un jugador vivopara intercambiar votos. Usa 253 para empezar de nuevo",
  "SwapHelp": "Command Format: /sw [player ID] to select the target\nYou can see the player ID's next to the player names or use /id to see the player ID list.\nUse /swap 253 to clear your previous swap",
  "Swap1": "Objetivo 1 del intercambio seleccionado",
  "Swap2": "Objetivo 2 del intercambio seleccionado",
  "CancelSwap": "¡Deshazistes tu intercambio anterior!",
  "CancelSwapDueToTarget": "Se deshizo tu intercambio porque uno o varios de tus objetivos han muerto.",
  "Swap1=Swap2": "Objetivo 1 y 2 son la misma persona.\nPor favor, elige dos diferentes jugadores",
  "SwapTitle": "INTERCAMBIADOR",
  "SwapperTryHideMsg": "Intentar esconder comandos de intercambiador",
  "SwapperPreResult": "Elegiste intercambiar los votos entre <b>{0}</b> y <b>{1}</b>.\nSi piensas que fue un error, usa el comando /swap 253 para deshacer esta elección.",
  "ImpCanKillFragile": "Los <color=#ff1919>Impostores</color> pueden forzar el asesinato del <color=#D3D3D3>Frágil</color>",
  "NeutralCanKillFragile": "Los <color=#7f8c8d>Impostores</color> pueden forzar el asesinato del <color=#D3D3D3>Frágil</color>",
  "CrewCanKillFragile": "Los <color=#8cffff>Tripulantes</color> pueden forzar el asesinato del <color=#D3D3D3>Frágil</color>",
  "CovenCanKillFragile": "<color=#ac42f2>Coven</color> can force kill <color=#D3D3D3>Fragile</color>",
  "FragileKillerLunge": "El Asesino se abalanza sobre el objetivo al matar",
  "CrusaderSkillLimit": "Cruzadas Máximas",
  "CrusaderSkillCooldown": "Tiempo de Recuperación de Cruzadas",
  "CrusaderKillButtonText": "Hacer Cruzada",
  "JailorKillButtonText": "Encarcelar",
  "AgitaterKillButtonText": "Pasar",
  "HasSerialKillerBuddy": "Tiene cuerpo del Asesino en Serie",
  "ChanceToSpawn": "Probabilidad de Aparecer",
  "ChanceToSpawnAnother": "Probabilidad de Aparecer Otro",
  "BloodthirstKillCD": "Tiempo de espera para matar con <color=#630000>Sed de Sangre</color>",
  "BloodthirstPlayerCount": "Maximum players alive for <color=#630000>Bloodthirst</color>",
  "ReflectHarmfulInteractions": "Reflejar interacciones <color=#ff1919>dañinas</color>",
  "DiseasedCDOpt": "Increase the Cooldown by",
  "DiseasedCDReset": "El tiempo de espera vuelve a la normalidad por una reunión",
  "AntidoteCDOpt": "Decrease the Cooldown by",
  "AntidoteCDReset": "El tiempo de espera vuelve a la normalidad por una reunión",
  "GlowRadius": "Radio de Resplandor",
  "GlowVisionOthers": "Aumento de visión para jugadores cercanos",
  "GlowVisionSelf": "Visión mejorada para el Brillante",
  "SleuthCanKnowKillerRole": "Puede encontrar el rol del asesino",
  "SleuthNoticeKiller": "\nEl rol del asesino es <b>{0}</b>.",
  "SleuthNoticeVictim": "El rol de {0} es <b>{1}</b>.",
  "SleuthNoticeKillerNotFound": "\nEl asesino no pudo ser identificado, esto podría haber sido posiblemente un <b>suicidio</b>.",
  "BomberDiesInExplosion": "El <color=#ff1919>Bombardero</color> muere al explotar",
  "ImpostorsSurviveBombs": "Los <color=#ff1919>Impostores</color> sobreviven las explosiones",
  "PunchingBagKillMax": "Número de ataques necesarios para ganar",
  "GuessPunchingBag": "¡Intentaste adivinar el saco de boxeo otra vez!\nAhora ellos están un paso más cerca a su victoria!",
  "GuessPunchingBagAgain": "¡Intentaste adivinar el saco de boxeo otra vez!\nTu intento de adivinar no contara como un ataque",
  "PunchingBagKill": "¡Has sido atacado!",
  "SelfGuessPunchingBag": "¡No puedes adivinarte a ti mismo como el Saco de Boxeo, tramposo!",
  "GuessPunchingBagBlocked": "El Saco de Boxeo no puede adivinar debido a poderse adivinar a si mismo.",
  "EradicatePunchingBag": "You just tried to terminate Punching Bag, that is not allowed.",
  "RememberCooldown": "Imitar Tiempo de Espera",
  "RefugeeKillCD": "Tiempo de espera para matar del <color=#ff1919>Refugiado</color>",
  "RememberedNeutralKiller": "You remembered you were a Neutral killer!",
  "RememberedMaverick": "¡Has recordado ser un Disidente!",
  "RememberedPursuer": "¡Has recordado ser un Perseguidor!",
  "RememberedFollower": "¡Has recordado ser un Seguidor!",
  "RememberedAmnesiac": "Fallaste al intentar recordar tu rol.",
  "AmnesiacRemembered": "You remembered you were {0}!",
  "ReportWhenFailedRemember": "Report Dead Body when failed to remember",
  "RememberedImitator": "Recordaste que eras un Imitador.",
  "RememberedImpostor": "¡Recordaste que eras un Impostor!",
  "RememberedCrewmate": "You remembered you were a Crewmate!",
  "ImitatorImitated": "¡Un Imitador imitó tu rol!",
  "ImitatorInvalidTarget": "La Imitación falló",
  "RememberButtonText": "Recordar",
  "ImitatorKillButtonText": "Imitar",
  "IncompatibleNeutralMode": "If Neutral is incompatible, turn into",
  "RememberedYourRole": "¡Un Amnésico ha recordado tu rol!",
  "YouRememberedRole": "¡Recordaste quién solías ser!",
  "BanditStealMode": "Modo de Robo",
  "BanditStealMode_OnMeeting": "Durante la Reunión",
  "BanditStealMode_Instantly": "Instantaneamente",
  "BanditMaxSteals": "Robos Máximos",
  "BanditCanStealBetrayalAddon": "Puede Robar Complementos Traicioneros",
  "BanditCanStealImpOnlyAddon": "Can Steal <color=#ff1919>Impostor</color> Only Add-ons",
  "Bandit_NoStealableAddons": "Could not steal Add-on from the player",
  "BanditStealCooldown": "Steal Cooldown",
  "DoppelMaxSteals": "Robos Máximos",
  "DoppelCurrentVictimCanSeeRolesAsDead": "Last victim can see Role and Add-on info of alive players as a ghost",
  "RetributionistDeadMsg": "The death of the Retributionist means the beginning of retribution. \nPlease use /ret + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /ret to get a list of player ID's",
  "RetributionistAliveKill": "La retribución de la Retribucionista sólo podrá comenzar después de su muerte.",
  "RetributionistKillMax": "¡Alcanzaste el número máximo de asesinatos, ya no puedes matar!",
  "RetributionistKillDead": "Elija a un jugador vivo para matar.",
  "RetributionistKillSucceed": "¡<b>{0}</b> fue asesinado por el Retribucionista!",
  "RetributionistKillDisable": "No puedes retribuir hasta que termines tus tareas.",
  "CanOnlyRetributeWithTasksDone": "Sólo puedes retribuir al completar la tarea",
  "RetributionistCanKillNum": "Maximum retributions",
  "RetributionistKillTooManyDead": "Hay demasiados jugadores muertos, no puedes retribuir.",
  "MinimumPlayersAliveToRetri": "Número mínimo de personas vivas para retribuir",
  "MinimumNoKillerEjectsToKill": "Reuniones mínimas que han pasado sin expulsiones asesinas que matar",
  "ImmuneToAttacksWhenTasksDone": "Inmune a ataques al completar tareas",
  "TwisterCooldown": "Tiempo de espera para torcer",
  "TwisterButtonText": "Torcer",
  "TwisterHideTwistedPlayerNames": "Esconder quiénes intercambian lugares",
  "InstigatorAbilityLimit": "Límite de uso de la habilidad",
  "InstigatorKillsPerAbilityUse": "Muertes por uso de habilidad",
  "CrewCanFindCaptain": "La Tripulación puede encontrar al Capitán",
  "MadmateCanFindCaptain": "Los Locos pueden encontrar al Capitán",
  "ReducedSpeed": "Velocidad reducida",
  "ReducedSpeedTime": "Duración de tiempo para la reducción de velocidad",
  "CaptainCanTargetNB": "El Capitán puede apuntar a los seres Neutrales",
  "CaptainCanTargetNE": "El capitán puede apuntar al Malvados Neutral",
  "CaptainCanTargetNC": "El capitán puede apuntar al Caos Neutral",
  "CaptainCanTargetNA": "El capitán puede tener a un Caos Neutral como objetivo",
  "CaptainCanTargetNK": "El capitán puede apuntar a Asesinos Neutrales",
  "CaptainCanTargetCoven": "Captain can target Coven",
  "CaptainSpeedReduced": "El capitán ha reducido tu velocidad",
  "CaptainRevealTaskRequired": "Número de tareas completadas después de las cuales se revela el Capitán",
  "CaptainSlowTaskRequired": "Número de tareas completadas después de las cuales la velosidad del objetivo sea reducido",
  "InspectorTryHideMsg": "Esconder comandos del <color=#0D57AF>Inspector</color>",
  "MaxInspectCheckLimit": "Maximum inspections per game",
  "InspectCheckLimitPerMeeting": "Maximum inspections per meeting",
  "InspectCheckTargetKnow": "El objetivo sabe que fue revisado por <color=#0D57AF>Inspector</color>",
  "InspectCheckOtherTargetKnow": "Los objetivos saben con quien fueron revisados",
  "InspectorDead": "No puedes usar tu poder después de la muerte",
  "InspectCheckMax": "Maximum inspections per game reached!\nYou can not use your power anymore.",
  "InspectCheckRound": "Maximum inspections per round reached!\nYou can check again in the next round.",
  "InspectCheckSelf": "¡¡HA!! ¿Pensaste que iba ser tan fácil? No puedes revisarte a ti mismo",
  "InspectCheckReveal": "¡¡HA!! ¿Pensaste que iba ser tan fácil? No puedes revisar un rol que ya ha sido revelado",
  "InspectCheckTitle": "INSPECTOR ",
  "InspectCheckTrue": "¡<b>{0}</b> y <b>{1}</b> están en el mismo equipo!",
  "InspectCheckFalse": "¡<b>{0}</b> y <b>{1}</b> <color=#ff1919>NO</color> están en el mismo equipo!",
  "InspectCheckTargetMsg": " fue revisado por un Inspector.",
  "InspectCheckHelp": "Instructions: /cmp [Player ID 1] [Player ID 2] \nExample: /cmp 1 5 \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
  "InspectCheckNull": "Por favor, selecciona el ID de un jugador vivo para revisar si están en el mismo equipo",
  "InspectCheckBaitCountMode": "<color=#00f7ff>Carnada</color> cuenta como un rol que revela si la opción de que <color=#00f7ff>Carnada</color> revela a la primera reunión está encendida",
  "InspectCheckRevealTarget": "Cuando las tareas sean terminadas, el objetivo sabra el equipo de otro objetivo",
  "InspectorTargetReveal": " Parece ser que <b>{0}</b> está alineado con el equipo <b>{1}</b>",
  "EgoistCountMode.Original": "Original",
  "EgoistCountMode.Neutral": "Neutral",
  "JailerJailCooldown": "Jail Cooldown",
  "JailerMaxExecution": "Ejecuciones Máximas",
  "JailerNBCanBeExe": "Puede ejecutar <color=#046300>Benignos</color> <color=#7f8c8d>Neutrales</color>",
  "JailerNCCanBeExe": "Puede ejecutar <color=#7f8c8d>Neutrales</color> <color=#D4AF37>Caóticos</color>",
  "JailerNECanBeExe": "Puede ejecutar <color=#7f8c8d>Neutrales</color> <color=#912900>Malignos</color>",
  "JailerNKCanBeExe": "Puede ejecutar <color=#ff1919>Asesinatos</color> <color=#7f8c8d>Neutrales</color>",
  "JailerNACanBeExe": "Puede ejecutar <color=#ff174f>Apocalipsis</color> <color=#7f8c8d>Neutrales</color>",
  "JailerCovenCanBeExe": "Can execute <color=#ac42f2>Coven</color>",
  "JailerCKCanBeExe": "Puede ejecutar <color=#8cffff>Tripulantes Asesinos</color>",
  "JailerTargetAlreadySelected": "Ya has seleccionado a un objetivo",
  "SuccessfullyJailed": "Objetivo encarcelado con éxito",
  "CantGuessJailed": "No puedes adivinar al objetivo",
  "JailedCanOnlyGuessJailer": "Has sido encarcelado. Sólo puedes adivinar al Carcelero.",
  "CanNotTrialJailed": "No puedes juzgar al objetivo.",
  "notifyJailedOnMeeting": "Notifica al jugador aprisionado cuando empieza una reunión",
  "JailedNotifyMsg": "Has sido encerrado en una celda por un carcelero. Nadie puede adivinarte ni enviarte a juicio y sólo puedes adivinar al Carcelero.\n\nSi el Carcelero te vota, serás ejecutado después de que termine la reunión.",
  "JailerTitle": "JAILER",
  "CopyCatCopyCooldown": "Copy Cooldown",
  "CopyCatRoleChange": "Tu rol ha cambiado a <b>{0}</b>",
  "CopyCatCanNotCopy": "No puedes copiar el rol del objetivo",
  "CopyButtonText": "Copiar",
  "CopyCrewVar": "Can copy evil variants of Crewmate roles",
  "CopyTeamChangingAddon": "Can copy team changing Add-on",
  "MaxCleanserUses": "Maximum Cleanses",
  "CleansedCanGetAddon": "Jugador limpiado puede recibir Agregado(s)",
  "CleanserTitle": "CONSERJE",
  "CleanserRemoveSelf": "No puedes limpiarte a ti mismo",
  "CleanserCantRemove": "Oops! the player can not be Cleansed.",
  "CleanserRemovedRole": "<b>{0}</b> ha sido limpiado. Todos sus complementos se eliminarán después de la reunión.\n\nTu voto ha sido regresado y ahora puedes votar por alguien normalmente.",
  "LostAddonByCleanser": "The Cleanser removed all your Add-ons",
  "MaxProtections": "Maximum Protections",
  "KeeperHideVote": "Esconde el voto del Guardador",
  "KeeperProtect": "Elegiste proteger <b>{0}</b>, tu voto ha sido devuelto",
  "KeeperTitle": "KEEPER",
  "MaulRadius": "Radio de Acometido",
  "ImpKnowCyberDead": "Los <color=#ff1919>Impostores</color> pueden saber si Cyber murió",
  "CrewKnowCyberDead": "Los <color=#8cffff>Tripulantes</color> pueden saber si Cyber murió",
  "NeutralKnowCyberDead": "Los <color=#7f8c8d>Neutrales</color> pueden saber si Cyber murió",
  "CovenKnowCyberDead": "<color=#ac42f2>Coven</color> know if Cyber died",
  "CyberKnown": "Todos pueden ver al Cyber",
  "KillerGetBewilderVision": "El Asesino recibe visión del <color=#c894f5>Desconcertante</color>",
  "ImpCanBeOiiai": "<color=#ff1919>Impostores</color> pueden ser OIIAI",
  "CrewCanBeOiiai": "<color=#8cffff>Tripulantes</color> pueden ser OIIAI",
  "NeutralCanBeOiiai": "Los <color=#7f8c8d>Neutrales</color> pueden ser OIIAI",
  "CovenCanBeOiiai": "<color=#ac42f2>Coven</color> can be OIIAI",
  "OiiaiCanPassOn": "OIIAI puede ser pasado al asesino",
  "NeutralChangeRolesForOiiai": "Neutrales se convierten en ",
  "LostRoleByOiiai": "¡Tu rol fue erradicado por OIIAI!",
  "ImpCanBeLoyal": "Los <color=#ff1919>Impostores</color> pueden ser <color=#B71556>Leales</color>",
  "CrewCanBeLoyal": "Los <color=#8cffff>Tripulantes</color> pueden ser <color=#B71556>Leales</color>",
  "CovenCanBeLoyal": "<color=#ac42f2>Coven</color> can become <color=#B71556>Loyal</color>",
  "TasklessCrewCanBeLazy": "Los <color=#8cffff>Tripulantes</color> sin tareas pueden ser <color=#A4DFFE>Perezosos</color>",
  "TaskBasedCrewCanBeLazy": "Task based <color=#8cffff>Crewmates</color> can be <color=#A4DFFE>Lazy</color>",
  "SheriffCanBeMadmate": "El <color=#ffb347>Sheriff</color> puede ser <color=#ff1919>Cómplice</color>",
  "MayorCanBeMadmate": "El <color=#204d42>Alcalde</color> puede ser <color=#ff1919>Cómplice</color>",
  "NGuesserCanBeMadmate": "El <color=#f0e68c>Adivino Benigno</color> puede ser <color=#ff1919>Cómplice</color>",
  "SnitchCanBeMadmate": "El <color=#b8fb4f>Soplón</color> puede ser <color=#ff1919>Cómplice</color>",
  "JudgeCanBeMadmate": "El <color=#f8d85a>Juez</color> puede ser <color=#ff1919>Cómplice</color>",
  "MarshallCanBeMadmate": "El <color=#5573AA>Mariscal</color> puede ser <color=#ff1919>Cómplice</color>",
  "GanRetributionistCanBeMadmate": "El <color=#228B22>Retribucionista</color> puede ser convertido",
  "RetributionistCanBeMadmate": "El <color=#228B22>Retribucionista</color> puede ser <color=#ff1919>Cómplice</color>",
  "OverseerCanBeMadmate": "<color=#BA55D3>Overseer</color> can become <color=#ff1919>Madmate</color>",
  "GanSheriffCanBeMadmate": "El <color=#f8cd46>Sheriff</color> puede ser convertido",
  "GanMayorCanBeMadmate": "El <color=#204d42>Alcalde</color> puede ser convertido",
  "GanNGuesserCanBeMadmate": "El <color=#f0e68c>Adivino Benigno</color> puede ser convertido",
  "GanJudgeCanBeMadmate": "El <color=#f8d85a>Juez</color> puede ser convertido",
  "GanMarshallCanBeMadmate": "El <color=#5573AA>Mariscal</color> puede ser convertido",
  "GanOverseerCanBeMadmate": "<color=#BA55D3>Overseer</color> can be converted",
  "GanCovenCanBeMadmate": "<color=#ac42f2>Coven</color> can be converted",
  "RascalAppearAsMadmate": "Appear as <color=#ff1919>Madmate</color> on Ejection",
  "CouncillorDead": "Lo sentimos, pero no puedes matar estando muerto.",
  "CouncillorMurderMaxMeeting": "Sorry, you've reached the maximum amount of murders for the meeting.",
  "CouncillorMurderMaxGame": "Lo sentimos, pero has llegado al número máximo de asesinatos por el juego.",
  "Councillor_LaughToWhoMurderSelf": "Jajaja, ¿Quién se le habría ocurrido matarse a si mismos?\n\nParece que ese eres... ¡TÚ!",
  "Councillor_MurderKill": "<b>{0}</b> fue asesinado.",
  "Councillor_MurderHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
  "Councillor_MurderNull": "Por favor, elige un jugador vivo para asesinar.",
  "Councillor_MurderKillTitle": "Juicio Malvado ",
  "CouncillorMakeEvilJudgeClear": "Muestra el juicio como Asesinato Concejal",
  "Councillor_CannotMurderImpTeam": "Perdon, pero no puedes matar a tu compañero.",
  "Councillor_SuicideForMurderImps": "Haz muerto porque haz tratado matar a tus miembros del equipo.",
  "CouncillorMurderLimitPerMeeting": "Maximum Kills per Meeting",
  "CouncillorMurderLimitPerGame": "Maximum Kills per Game",
  "CouncillorCanMurderMadmate": "Puede Asesinar <color=#ff1919>Cómplices</color>",
  "CouncillorCanMurderImpostor": "Puede Asesinar <color=#ff1919>Impostores</color>",
  "CouncillorSuicideOnJudgeImpTeam": "Suicidio al juzgar erróneamente al equipo de <color=#ff1919>Impostores</color>",
  "CouncillorCanMurderTaskDoneSnitch": "Puede asesinar al <color=#b8fb4f>Soplón</color> con sus tareas completadas",
  "CouncillorTryHideMsg": "Intentar esconder comandos del Consejal",
  "DazzlerDazzled": "¡Has sido deslumbrado por el Deslumbrante!",
  "DazzlerCauseVision": "Visión Reducida",
  "DazzlerDazzleLimit": "Maximum number of players affected by reduced vision",
  "DazzlerResetDazzledVisionOnDeath": "Reiniciar visión de jugadores deslumbrados al morir/ser exiliado",
  "DazzleCooldown": "Tiempo de espera para deslumbrar",
  "DazzleButtonText": "Deslumbrar",
  "MoleVentButtonText": "Escarbar",
  "MoleVentCooldown": "Dig Cooldown",
  "AddictVentButtonText": "Arreglar",
  "AddictInvulnerbilityTimeAfterVent": "Duración de <color=#008000>Invulnerabilidad</color>",
  "AddictSpeedWhileInvulnerble": "Movement speed while <color=#008000>Invulnerable</color>",
  "AddictFreezeTimeAfterInvulnerbility": "Tiempo en el cual el <color=#008000>Adicto</color> se para después de la <color=#008000>Invulnerabilidad</color>",
  "AlchemistShieldDur": "Duración de la Poción de Resistencia",
  "AlchemistInvisDur": "Duración de la Poción de Invisibilidad",
  "AlchemistVision": "Visión Nocturna",
  "AlchemistVisionOnLightsOut": "Visión Nocturna durante Sabotaje de Luz",
  "AlchemistVisionDur": "Duración de la Poción de Visión Docturna",
  "AlchemistSpeed": "Pocion de incremento de velocidad",
  "AlchemistVentButtonText": "Beber",
  "AlchemistGotShieldPotion": "Poción de Resistencia: Da un escudo temporal",
  "AlchemistGotSightPotion": "Poción de Visión Nocturna: Da visión mejorada temporalmente",
  "AlchemistGotQFPotion": "Potion of Fixing: Allows you to fix one Sabotage instantly",
  "AlchemistGotTPPotion": "Poción de Teletransporte: Te teletransporta a un jugador aleatorio",
  "AlchemistGotSuicidePotion": "Poción de Veneno: Te envenena",
  "AlchemistGotSpeedPotion": "Poción de Velocidad: Esta poción tiene cafeína para un regimiento",
  "AlchemistGotBloodthirstPotion": "Potion of Harming: Kill the next player you touch",
  "AlchemistGotInvisibility": "Poción de Invisibilidad: Pasarás desapercibido",
  "NoPotion": "You have no Potions",
  "StoreShield": "<color=#00ff97>Poción de Resistencia</color>",
  "StoreSuicide": "<color=#478800>Poción de Veneno</color>",
  "StoreTP": "<color=#42d1ff>Poción de Teletransporte</color>",
  "StoreSP": "<color=#77e0cb>Poción de Velocidad</color>",
  "StoreQF": "<color=#3333ff>Poción de Arreglo</color>",
  "StoreBL": "<color=#691a2e>Poción de Daño</color>",
  "StoreNS": "<color=#663399>Poción de Visión Nocturna</color>",
  "StoreINV": "<color=#663399>Pocion de Invisibilidad</color>",
  "StoreNull": "<color=#888888>Ninguno</color>",
  "PotionStore": "<color=#00ffa5>Poción en el almacén: </color>",
  "WaitQFPotion": "\n<color=#3333ff>Poción de Arreglo</color> esperando el uso",
  "AlchemistShielded": "Poción de Resistencia usada",
  "AlchemistHasVision": "Poción de Visión Nocturna usada",
  "AlchemistShieldOut": "Poción de Resistencia terminada",
  "AlchemistVisionOut": "Poción de Visión Nocturna terminada",
  "AlchemistPotionBloodthirst": "You gained Bloodthirst",
  "AlchemistHasSpeed": "El efecto de la Poción de Velocidad ha empesado",
  "AlchemistSpeedOut": "El efecto de la Poción de Velocidad se a agotado",
  "DeathpactDuration": "<color=#ff1919>Deathpact</color> Duration",
  "DeathPactCooldown": "<color=#ff1919>Deathpact</color> Assign Cooldown",
  "DeathpactNumberOfPlayersInPact": "Number of players in <color=#ff1919>Deathpact</color>",
  "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in <color=#ff1919>Deathpact</color>",
  "DeathpactReduceVisionWhileInPact": "Reduce vision for players in <color=#ff1919>Deathpact</color>",
  "DeathpactVisionWhileInPact": "Vision for players in <color=#ff1919>Deathpact</color>",
  "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in <color=#ff1919>Deathpact</color> on meeting",
  "DeathpactPlayersInDeathpactCanCallMeeting": "Players in active <color=#ff1919>Deathpact</color> can call meeting",
  "DeathpactActiveDeathpact": "Encuentra <b>{0}</b> en <b>{1}</b> segundo(s).",
  "DeathpactCouldNotAddTarget": "Target can't be added to Deathpact.",
  "DeathpactComplete": "Deathpact was concluded.",
  "DeathpactExecuted": "Deathpact was executed.",
  "DeathpactAverted": "Deathpact was averted.",
  "DeathpactButtonText": "Asignar",
  "DevourerHideNameConsumed": "Esconder nombres de jugadores consumidos",
  "DevourCooldown": "Tiempo de espera para devorar",
  "DevourerButtonText": "Devorar",
  "DollMasterPossessionButtonText": "Poseer",
  "DollMasterUnPossessionButtonText": "Desposeer",
  "DollMaster_PossessedTarget": "Objetivo Poseido",
  "DollMaster_CannotPossessImpTeammate": "No es posible poseer el cuerpo tu compañero de equipo",
  "DollMaster_CouldNotSwapWithTarget": "No es posible poseer el jugador",
  "DollMaster_CanNotSwapWithDeadTarget": "Possessing a dead player isn't possible",
  "DollMaster_MainBody": "Cuerpo Original",
  "DollMaster_Doll": "Muñeco",
  "DollMaster_UnableToUseAbility": "Incapaz de usar tu habilidad sobre el jugador",
  "Doppelganger_RoleInfo": "Rol falsificado: {0}",
  "EatenByDevourer": "El Devorador se comió tu piel",
  "DevourerEatenSkin": "Piel del objetivo ha sido devorada",
  "DevouredName": "Devorado",
  "PitfallTrapCooldown": "Tiempo de espera para atrapar",
  "PitfallMaxTrapCount": "Número de trampas que se pueden establecer",
  "PitfallTrapMaxPlayerCount": "Número de jugadores que pueden ser atrapado por Trampa",
  "PitfallTrapDuration": "Duración de una Trampa activa",
  "PitfallTrapRadius": "Radio de una Trampa",
  "PitfallTrapFreezeTime": "Tiempo de congelación de una trampa",
  "PitfallTrapCauseVision": "Visión causada por una trampa",
  "PitfallTrapCauseVisionTime": "Tiempo de visión reducida por una trampa",
  "PitfallTrap": "¡Has caído en una trampa!",
  "ConsigliereDivinationMaxCount": "Revelaciones máximas",
  "CleanserHideVote": "Esconder el voto del Conserje",
  "OracleSkillLimit": "Usos Máximos",
  "OracleHideVote": "Esconder el voto del <color=#6666FF>Oráculo</color>",
  "OracleCheckReachLimit": "¡Estás fuera de usos!",
  "OracleCheckSelfMsg": "No confías ni en ti mismo, ¿eh?",
  "OracleCheckLimit": "Recordatorio: Te quedan <b>{0}</b> usos restantes",
  "OracleCheckMsgTitle": "ORÁCULO ",
  "OracleCheck.NotCrewmate": "Appears not to be a Crewmate",
  "OracleCheck.Crewmate": "Appears to be a Crewmate",
  "OracleCheck.Neutral": "Appears to be a Neutral",
  "OracleCheck.Impostor": "Aparenta ser un Impostor",
  "OracleCheck.Coven": "Appears to be Coven",
  "OracleCheck": "Resultados del Objetivo:",
  "FailChance": "Probabilidad de mostrar resultados incorrectos",
  "OracleCheckAddons": "Oracle checks Add-ons",
  "ChameleonCanVent": "Usa el ducto para camuflarte",
  "ChameleonInvisState": "¡Estas camuflado!",
  "ChameleonInvisStateOut": "Tu camuflaje terminó",
  "ChameleonInvisInCooldown": "Ability still on Cooldown, disguise failed",
  "ChameleonInvisStateCountdown": "El camuflaje se acabará en {0} segundos",
  "ChameleonInvisCooldownRemain": "Tiempo de espera para camuflarte: {0} segundos",
  "ChameleonCooldown": "Tiempo de espera para camuflarte",
  "ChameleonDuration": "Duración del Camuflaje",
  "ChameleonRevertDisguise": "Exponerte",
  "ChameleonDisguise": "Camuflarse",
  "KillCooldownAfterCleaning": "Tiempo de espera para matar después de limpiar",
  "KillCooldownAfterStoneGazing": "Tiempo de espera para matar después de petrificar",
  "MedusaStoneBody": "Cuerpo petrificado",
  "MedusaReportButtonText": "Petrificar",
  "CursedSoulCurseCooldown": "Tiempo de Espera para Arrebatar Alma",
  "CursedSoulCurseCooldownIncrese": "Incremento de Tiempo de Espera para Arrebatar Alma",
  "CursedSoulCurseMax": "Arrebatamiento de Almas Máximos",
  "CursedSoulKnowTargetRole": "Conocer los roles de jugadores <color=#531269>Desalmados</color>",
  "CursedSoulCanCurseNeutral": "Neutral roles have Souls",
  "CursedSoulCanCurseCoven": "Coven roles have Souls",
  "CursedSoulKillButtonText": "Arrebatar",
  "SoullessByCursedSoul": "A Cursed Soul snatched your Soul",
  "CursedSoulSoullessPlayer": "Alma Arrebatada",
  "CursedSoulInvalidTarget": "No Soul found",
  "AdmireCooldown": "Tiempo de espera para admirar",
  "AdmirerKnowTargetRole": "Conocer los roles de jugadores <color=#ee43c3>Admirados</color>",
  "AdmirerSkillLimit": "Límite de Habilidad",
  "AdmireButtonText": "Admirar",
  "AdmirerAdmired": "¡El Admirador decidió admirarte!",
  "AdmiredPlayer": "Jugador admirado",
  "AdmirerInvalidTarget": "El objetivo no puede ser admirado",
  "SpiritualistNoticeTitle": "ESPIRITUALISTA ",
  "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\nYou can use them to a killer or frame a Crewmate",
  "SpiritualistShowGhostArrowForSeconds": "Duración de la flecha de fantasmas",
  "SpiritualistShowGhostArrowEverySeconds": "Intérvalo de la flecha de fantasmas",
  "EnigmaClueStage1Tasks": "Numero de Tareas necesarias para ver <color=#676798>Pistas</color> de Nivel 1",
  "EnigmaClueStage2Tasks": "Numero de Tareas necesarias para ver <color=#676798>Pistas</color> de Nivel 2",
  "EnigmaClueStage3Tasks": "Numero de Tareas necesarias para ver <color=#676798>Pistas</color> de Nivel 3",
  "EnigmaClueStage2Probability": "Probabilidad de ver <color=#676798>Pistas</color> de Nivel 2",
  "EnigmaClueStage3Probability": "Probabilidad de ver <color=#676798>Pistas</color> de Nivel 3",
  "EnigmaClueGetCluesWithoutReporting": "<color=#676798>Enigma</color> puede obtener <color=#676798>Pistas</color> sin reportar un cuerpo",
  "EnigmaClueHat1": "¡El Asesino tiene un Sombrero!",
  "EnigmaClueHat2": "¡El Asesino no tiene un Sombrero!",
  "EnigmaClueHat3": "¡El Asesino tiene {0} como un Sombrero!",
  "EnigmaClueSkin1": "¡El Asesino tiene un Traje!",
  "EnigmaClueSkin2": "¡El Asesino no tiene un Traje!",
  "EnigmaClueSkin3": "¡El Asesino lleva {0} como un Traje!",
  "EnigmaClueVisor1": "¡El Asesino tiene una Visera!",
  "EnigmaClueVisor2": "¡El Asesino no tiene una Visera!",
  "EnigmaClueVisor3": "¡El Asesino tiene {0} como una Visera!",
  "EnigmaCluePet1": "¡El Asesino tiene una Mascota!",
  "EnigmaCluePet2": "¡El Asesino no tiene una Mascota!",
  "EnigmaCluePet3": "¡El Asesino tiene {0} como una Mascota!",
  "EnigmaClueName1": "¡El Nombre del Asesino tiene la letra {0} o la letra {1}!",
  "EnigmaClueName2": "¡El Nombre del Asesino contiene la letra {0}!",
  "EnigmaClueName3": "¡El Nombre del Asesino tiene la letra {0} y la letra {1}!",
  "EnigmaClueNameLength1": "¡El Nombre del Asesino tiene entre {0} y {1} letras!",
  "EnigmaClueNameLength2": "¡El Nombre del Asesino tiene {0} letras!",
  "EnigmaClueColor1": "¡El Asesino es de color claro!",
  "EnigmaClueColor2": "¡El Asesino es de color oscuro!",
  "EnigmaClueColor3": "¡El color del Asesino es {0}!",
  "EnigmaClueLocation": "¡El último sitio frecuentado por el Asesino fue {0}!",
  "EnigmaClueStatus1": "¡El Asesino se ha metido en un conducto!",
  "EnigmaClueStatus2": "¡El Asesino se ha subido a una escalera!",
  "EnigmaClueStatus3": "¡El Asesino ya ha muerto!",
  "EnigmaClueStatus4": "¡El Asesino está vivo!",
  "EnigmaClueRole1": "¡El Asesino es un Impostor!",
  "EnigmaClueRole2": "¡El Asesino es un Neutro!",
  "EnigmaClueRole3": "¡El Asesino es un Tripulante!",
  "EnigmaClueRole4": "El rol del asesino es {0}!",
  "EnigmaClueRole5": "The Killer is a Coven member!",
  "EnigmaClueLevel1": "El Nivel del Asesino es superior a 50, parece ser un buen oponente!",
  "EnigmaClueLevel2": "El Nivel del Asesino es inferior a 50, parece que aún le falta experiencia!",
  "EnigmaClueLevel3": "El Nivel del Asesino está entre {0} y {1}!",
  "EnigmaClueLevel4": "El Asesino es de Nivel {0}!",
  "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!",
  "EnigmaClueHatTitle": "Enigma ¡Pista de Sombrero!",
  "EnigmaClueVisorTitle": "Enigma ¡Pista de Visera!",
  "EnigmaClueSkinTitle": "Enigma ¡Pista de Traje!",
  "EnigmaCluePetTitle": "Enigma ¡Pista de Mascota!",
  "EnigmaClueNameTitle": "Enigma ¡Pista de Nombre!",
  "EnigmaClueNameLengthTitle": "Enigma ¡Pista de Longitud de Nombre!",
  "EnigmaClueColorTitle": "Enigma ¡Pista de Color!",
  "EnigmaClueLocationTitle": "Enigma ¡Pista de Posición!",
  "EnigmaClueStatusTitle": "Enigma ¡Pista de Estado!",
  "EnigmaClueRoleTitle": "Enigma ¡Pista de Rol!",
  "EnigmaClueLevelTitle": "Enigma ¡Pista de Nivel!",
  "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue!",
  "ImpCanBeRole": "Los <color=#ff1919>Impostores</color> pueden convertirse en {role}",
  "CrewCanBeRole": "Los <color=#8cffff>Tripulantes</color> pueden convertirse en {role}",
  "NeutralCanBeRole": "<color=#7f8c8d>Neutrales</color> pueden convertirse en {role}",
  "CovenCanBeRole": "<color=#ac42f2>Coven</color> can become {role}",
  "VotesPerKill": "Votos ganados por cada asesinato",
  "PickpocketGetVote": "Ahora tienes {0} votos",
  "VultureArrowsPointingToDeadBody": "Flechas apuntando a cuerpos de muertos",
  "VultureNumberOfReportsToWin": "Cuerpos necesarios para ganar",
  "VultureReportBody": "¡Cuerpo consumido!",
  "VultureEatButtonText": "Consumir",
  "VultureReportCooldown": "Tiempo de espera para consumir",
  "VultureMaxEatenInOneRound": "Máximo de cuerpos consumidos posibles por ronda",
  "VultureCooldownUp": "Tiempo de espera para consumir terminado",
  "GhastlyPossessCD": "Tiempo de espera para poseer a alguien",
  "GhastlyMaxPossessions": "Maximum Possessions",
  "GhastlyPossessionDuration": "Duración de la posesion",
  "GhastlySpeed": "Velocidad de Fangasma",
  "GhastlyKillAllies": "Fangasma no puede poseer a sus aliados",
  "GhastlyCannotPossessTarget": "No podrías poseer el objetivo",
  "GhastlyChooseTarget": "Ahora: Elige a algien",
  "GhastlyNoMorePossess": "¡Te has quedado sin posesiones!",
  "GhastlyNotUrTarget": "Ese no es tu objetivo",
  "GhastlyYouvePosses": "Has sido poseído!",
  "GhastlyPossessedUser": "Has poseído: {0}",
  "GhastlyExpired": "{0} ya no esta siendo poseído",
  "TasksMarkPerRound": "Número de tareas que pueden ser marcadas en una ronda",
  "TaskinatorBombPlanted": "La bomba ha sido plantada",
  "ShieldDuration": "Shield Duration",
  "ShieldIsOneTimeUse": "El Escudo se rompe después de un intento de asesinato",
  "BenefactorTaskMarked": "Tareas marcadas con éxito",
  "BenefactorTargetGotShield": "Has sido protegido por el Beneficiario",
  "PirateTryHideMsg": "Esconder los comandos del <color=#EDC240>Pirata</color>",
  "SuccessfulDuelsToWin": "Número de duelos exitosos necesarios para ganar",
  "PirateMeetingMsg": "Haz un duelo con tu objetivo.\n\nComando para hacer duelo:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nGanarás el duelo si eliges la misma opción que tu objetivo",
  "PirateTargetMeetingMsg": "El <color=#EDC240>Pirata</color> decidió hacerte un duelo.\nRealiza el duelo con <color=#00a5ff>honor</color> o <color=#ff1919>muere</color> con vergüenza.\n\n Comando para hacer duelo:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nSi el <color=#EDC240>Pirata</color> elige la misma opción que tú o no participas, <b><color=#ff1919>morirás</color></b>",
  "PirateTitle": "PIRATA ",
  "PirateTargetAlreadyChosen": "Ya has elegido un objetivo.",
  "PirateDead": "Estás muerto. No puedes realizar duelos nunca más.",
  "DuelAlreadyDone": "Ya has elegido una opción para el duelo.",
  "DuelDone": "Ye 'ave chosen yer option fer the Duel.\nWait fer the meetin' to end to see the result.",
  "DuelHelp": "Comando para realizar un duelo:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nComo <color=#EDC240>Pirata</color>, intenta elegir em mismo número que tu objetivo.\nComo el objetivo, intenta elegir un número diferente que el <color=#EDC240>Pirata</color>",
  "PirateDuelButtonText": "Duelo",
  "DuelCooldown": "Tiempo de espera para hacer duelo",
  "Rock": "Piedra",
  "Paper": "Papel",
  "Scissors": "Tijera",
  "Heads": "Cara",
  "Tails": "Cruz",
  "SpyRedNameDur": "Duración del Nombre Colorido",
  "SpyInteractionBlocked": "Block Kill button interaction",
  "AgitaterBombCooldown": "<color=#F4A460>Agitator</color> Bomb Cooldown",
  "AgitaterPassCooldown": "Bomb Pass Cooldown",
  "BombExplodeCooldown": "Bomb Explode Cooldown",
  "AgitaterPassNotify": "Bomba pasada con éxito",
  "AgitaterTargetNotify": "¡¡TIENES LA BOMBA!! Pasasela a alguien más",
  "AgitaterCanGetBombed": "El <color=#F4A460>Agitador</color> puede recibir la bomba",
  "AgitaterAutoReportBait": "<color=#F4A460>Agitator</color> can Auto Report Bait",
  "SeekerPointsToWin": "Número de puntos requeridos para ganar",
  "SeekerTagCooldown": "Tiempo de espera para etiquetar",
  "SeekerNotify": "Tu objetivo es <b>{0}</b>",
  "SeekerTargetNotify": "¡¡Eres el objetivo de los Buscadores!! Escóndete antes que te etiqueten",
  "SeekerKillButtonText": "La Trais",
  "PixiePointsToWin": "Número de puntos requeridos para ganar",
  "MaxTargets": "Número máximo de objetivos por ronda",
  "MarkCooldown": "Mark Cooldown",
  "PixieSuicide": "El Hada se suicidará si ningún objetivo es exiliado",
  "PixieMaxTargetReached": "Ya has elegido todos tus objetivos esta ronda",
  "PixieTargetAlreadySelected": "Ya has elegido a esta persona. Aunque la odies, solo la puedes seleccionar una vez",
  "PixieButtonText": "Marcar",
  "PlagueBearerCooldown": "Plague Cooldown",
  "PlagueBearerCanVent": "Can Vent",
  "PlagueBearerHasImpostorVision": "Has Impostor vision",
  "PestilenceCooldown": "<color=#343136>Pestilence</color> Kill Cooldown",
  "PestilenceCanVent": "La <color=#343136>Pestilencia</color> Puede Usar Ducto",
  "PestilenceHasImpostorVision": "La <color=#343136>Pestilencia</color> Tiene Visión de <color=#ff1919>Impostor</color>",
  "PestilenceKillGuessers": "Kill players who guess <color=#343136>Pestilence</color>",
  "PlagueBearerAlreadyPlagued": "El Jugador ya tenía la plaga",
  "PlagueBearerToPestilence": "¡¡Te has convertido en la Pestilencia!!",
  "GuessPestilence": "¡Has intentado adivinar la Pestilencia!\n\nLo sentimos, la Pestilencia te mató.",
  "PestilenceTransform": "<align=\"center\"><size=150%>A <b>Plague</b> has consumed the Crew, transforming the <color=#e5f6b4><b>Plaguebearer</b></color> into <color=#343136><b>Pestilence</b></color>, Horseman of the Apocalypse!</size></align>",
  "RomanticBetCooldown": "Tiempo de espera para elegir compañero",
  "RomanticProtectCooldown": "Tiempo de espera para Proteger",
  "RomanticBetPlayer": "Elegiste a tu compañero",
  "RomanticBetOnYou": "¡El Romántico te eligió como su Compañero!",
  "VengefulKCD": "Tiempo de espera para matar del <color=#8B0000>Romántico Vengativo</color>",
  "VengefulCanVent": "El <color=#8B0000>Romántico Vengativo</color> Puede Usar Ducto",
  "RuthlessKCD": "Tiempo de espera para matar del <color=#D2691E>Romántico Despiadado</color>",
  "RuthlessCanVent": "El <color=#D2691E>Romántico Despiadado</color> Puede Usar Ducto",
  "RomanticProtectPartner": "Tu compañero está bajo protección",
  "RomanticIsProtectingYou": "El <color=#FF1493>Romántico</color> te está protegiendo",
  "ProtectingOver": "El escudo expiró",
  "RomanticProtectDuration": "Duración de la Protección",
  "RomanticKnowTargetRole": "El <color=#ff1493>Romántico</color> conoce el rol de su objetivo",
  "RomanticBetTargetKnowRomantic": "El Objetivo sabe quién es el <color=#ff1493>Romántico</color>",
  "RomanticPartnerButtonText": "Elige Pareja",
  "RomanticProtectButtonText": "Protege",
  "GuessMasterMisguess": "<b>{0}</b> adivinó mal",
  "GuessMasterTargetRole": "Alguien intentó adivinar <b>{0}</b>",
  "GuessMasterTitle": "GUESS MASTER ",
  "DoomsayerAmountOfGuessesToWin": "Cantidad de Adivinanzas para ganar",
  "DCanGuessImpostors": "Puede adivinar a los <color=#ff1919>Impostores</color>",
  "DCanGuessCrewmates": "Puede adivinar roles de <color=#8cffff>Tripulantes</color>",
  "DCanGuessNeutrals": "Puede adivinar <color=#7f8c8d>Neutrales</color>",
  "DCanGuessCoven": "Can Guess <color=#ac42f2>Coven</color>",
  "DCanGuessAdt": "Puede adivinar agregados",
  "DoomsayerAdvancedSettings": "Ajustes Avanzados",
  "DoomsayerMaxNumberOfGuessesPerMeeting": "Maximum number of guesses per meeting",
  "DoomsayerKillCorrectlyGuessedPlayers": "Mata correctamente jugadores adivinados",
  "DoomsayerDoesNotSuicideWhenMisguessing": "El <color=#14f786>Agorero</color> no se suicida cuando adivina de manera errónea",
  "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Adivinar de manera erróneo previene roles de adivinar hasta la próxima reunión",
  "DoomsayerTryHideMsg": "Esconder los comandos del <color=#14f786>Agorero</color>",
  "DoomsayerCantGuess": "Lo sentimos, sólo puedes adivinar los roles en la siguiente reunión.",
  "DoomsayerCorrectlyGuessRole": "¡Adivinaste el rol correctamente!\nPero el jugador no murió porque los ajustes del Anfitrión no permiten que muera",
  "DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the Role!\nBut you didn't die because the Host's settings don't allow you to die",
  "DoomsayerGuessCountMsg": "You correctly guessed <b>{0}</b> Roles",
  "DoomsayerGuessCountTitle": "AGORERO",
  "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same Role or Add-on that you guessed before",
  "EveryoneCanKnowMini": "Todos pueden ver al Mini",
  "CanBeEvil": "El Mini puede ser un <color=#ff1919>Impostor</color>",
  "EvilMiniSpawnChances": "Probabilidad de que el Mini sea un <color=#ff1919>Impostor</color>",
  "EvilMiniCanBeGuessed": "Evil Mini can be guessed before 18",
  "GuessMini": "Lo sentimos, pero no puedes herir a un Mini.",
  "GrowUpDuration": "Tiempo requerido para crecer",
  "MajorCooldown": "Tiempo de espera para matar cuando se tiene más de 18",
  "UpDateAge": "Mostrar la edad en tiempo real",
  "Cantkillkid": "No puedes matar un Mini que no haya crecido.",
  "CantEat": "No puedes comer a un Mini que no haya crecido",
  "CantShroud": "No puedes controlar a un Mini que no haya crecido.",
  "CantBoom": "No puedes explotarte a ti mismo con un Mini que no ha crecido.",
  "CantRecruit": "No puedes reclutar un Mini que no ha crecido.",
  "CantDuel": "No puedes luchar contra un Mini que no haya crecido.",
  "CantMark": "No puedes marcar un Mini que no haya crecido.",
  "CantBlood": "No se puede sangrar un Mini que no ha crecido.",
  "CantPosses": "No puedes poseer un Mini que no haya crecido.",
  "ExiledNiceMini": "Exiliaron a un <color=#8cffff>Mini Benigno</color> antes de que creciera.\n<color=#ff1919>Todos pierden</color>",
  "MiniUp": "¡Ahora eres un año más mayor!",
  "MiniMisGuessed": "¡Se supone que estás mortalmente equivocado!\nPero como todavía eres un niño, no morirás, pero ya no podrás adivinar.\nPodrás volver a adivinar cuando seas mayor de edad.",
  "MiniGuessMax": "Tu intento de adivinar fue erróneo. Ya no podrás adivinar!",
  "CountMeetingTime": "El tiempo de la reunión sigue creciendo",
  "YouKillRandomizer1": "Señoras y señores, la Ruleta Rusa dice... Auto-Informe!",
  "YouKillRandomizer2": "Señoras y señores, la Ruleta Rusa te ha dejado de piedra!",
  "YouKillRandomizer3": "Señoras y señores, la Ruleta Rusa volverá en 10 minutos después de los anuncios!",
  "YouKillRandomizer4": "Señoras y señores, parece que matastes a un mal perdedor, ahora tomara su revancha con alguien al azar en la Ruleta Rusa!",
  "MadmateCanBeHurried": "El Apresurado puede ser un <color=#ff1919>Loco</color> desde el principio",
  "TaskBasedCrewCanBeHurried": "Task-based Crewmates can be Hurried",
  "HurriedCanBeConverted": "Hurried can be recruited in the game (excludes Madmate)",
  "Developer": "Desarrollador",
  "Sponsor": "Sponsor",
  "Booster": "Acelerador del Servidor",
  "Translator": "Traductor",
  "NoAccess": "¡¡¡Acceso no autorizado!!!\n\n Para más información, abre un ticket en el servidor de Discord (discord.gg/TOHO)",
  "DCNotify.Hacking": "Estas <color=#ff1919>vetado</color> por uso ed hacks.",
  "DCNotify.Banned": "You were <color=#ff1919>banned</color> from this lobby.\n\nContact the Host if this was a mistake.",
  "DCNotify.Kicked": "Fuiste <color=#ffff00>expulsado</color> de este lobby.\n\nPuedes reconectarte.",
  "DCNotify.DCFromServer": "Te desconectaste del servidor.\nPuede ser un error con los servidores o tu internet.",
  "DCNotify.GameNotFound": "El código de lobby es inválido.\n\nRevisa el código y/o servidor e inténtalo nuevamente.",
  "DCNotify.GameStarted": "Este lobby se encuentra en partida.\n\nEspera al final o encuentra un lobby distinto.",
  "DCNotify.GameFull": "This lobby is currently full.\n\nCheck with the Host to see if you may join.",
  "DCNotify.IncorrectVersion": "Este lobby no soporta tu versión de Among Us.",
  "DCNotify.Inactivity": "Este lobby cerró debido a inactividad.",
  "DCNotify.Auth": "No estas autorizado.\n\nNecesitarás reiniciar tu juego.",
  "DCNotify.DupeLogin": "Una instancia de tu cuenta ya se encuentra presente en este lobby.",
  "DCNotify.InvalidSettings": "Los ajustes del juego han sido detectados como inválidos.\n\nIngresa al juego local para restablecerlos y vuelve a intentarlo.",
  "ModeDescribe.SoloKombat": "Current Gamemode is [Solo PVP]\nNo role assignment. Everyone has HP and can use the Kill button to cause damage to other players. The player with the highest number of kills wins at the end of the game.",
  "RoleType.VanillaRoles": "★ Roles Vanilla",
  "RoleType.ImpKilling": "<color=#6a0000>★</color> Roles de Impostor <color=#6a0000>Asesinos</color>",
  "RoleType.ImpSupport": "<color=#00ffff>★</color> Roles de Impostor de <color=#00ffff>Soporte</color>",
  "RoleType.ImpConcealing": "<color=#6e003a>★</color> Roles de Impostor <color=#6e003a>Ocultos</color>",
  "RoleType.ImpHindering": "<color=#636363>★</color> Roles de Impostor <color=#636363>Estorbadores</color>",
  "RoleType.ImpGhost": "<color=#bd8b88>★</color> Impostor <color=#bd8b88>Ghost</color> Roles /ghostinfo",
  "RoleType.Madmate": "★ Roles de Cómplices",
  "RoleType.CrewSupport": "<color=#00ffff>★</color> Roles de Tripulante de <color=#00ffff>Soporte</color>",
  "RoleType.CrewInvestigative": "<color=#008080>★</color> Roles de Tripulante <color=#008080>Investigativos</color>",
  "RoleType.CrewPower": "<color=#ffff00>★</color> Roles de Tripulante de <color=#ffff00>Poder</color>",
  "RoleType.CrewKilling": "<color=#ff1919>★</color> Roles de Tripulante <color=#ff1919>Asesinos</color>",
  "RoleType.CrewBasic": "<color=#FF6600>★</color> Roles de Tripulante <color=#FF6600>Básicos</color>",
  "RoleType.CrewGhost": "<color=#afc3c9>★</color> Crewmate <color=#afc3c9>Ghost</color> Roles /ghostinfo",
  "RoleType.NeutralEvil": "<color=#912900>★</color> Roles Neutrales <color=#912900>Malignos</color>",
  "RoleType.NeutralBenign": "<color=#046300>★</color> Roles Neutrales <color=#046300>Benignos</color>",
  "RoleType.NeutralChaos": "<color=#D4AF37>★</color> Roles Neutrales <color=#D4AF37>Caóticos</color>",
  "RoleType.NeutralKilling": "<color=#ff1919>★</color> Roles Neutrales <color=#ff1919>Asesinos</color>",
  "RoleType.NeutralApocalypse": "<color=#ff174f>★</color> Neutral <color=#ff174f>Apocalypse</color> Roles /apocalypseinfo",
  "RoleType.CovenPower": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Power</color> Roles",
  "RoleType.CovenKilling": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Killing</color> Roles",
  "RoleType.CovenTrickery": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Trickery</color> Roles",
  "RoleType.CovenUtility": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Utility</color> Roles",
  "RoleType.Harmful": "<color=#ff1919>★</color> Agregados <color=#ff1919>Dañinos</color>",
  "RoleType.Support": "★ Agregados de Soporte",
  "RoleType.Helpful": "<color=#00FF00>★</color> Agregados <color=#00FF00>Útiles</color>",
  "RoleType.Mixed": "<color=#32a87f>★</color> Agregados <color=#32a87f>Mixtos</color>",
  "RoleType.Misc": "<color=#a83295>★</color> Agregados de <color=#a83295>Misceláneo</color>",
  "RoleType.Impostor": "★ Agregados de Impostor",
  "RoleType.Guesser": "Complementos de Adivinados",
  "RoleType.Neut": "★ Agregados Neutrales",
  "RoleType.Experimental": "★ Experimental Add-ons <size=65%>(NOTICE: Use with caution, as these require testing)</size>",
  "SubType.Impostor": "★ Impostores",
  "SubType.Shapeshifter": "★ Cambiaformas",
  "SubType.SemiShapeshifter": "★ Semi-Cambiaformas",
  "SubType.Madmate": "★ Cómplices",
  "SubType.CrewmateKilling": "★ Tripulantes Asesinos",
  "SubType.Crewmate": "★ Tripulantes Regulares",
  "SubType.New": "★ ¡Nuevo!",
  "CrewmateRoles": "<size=90%>★ Roles de Tripulante ★</size>",
  "ImpostorRoles": "<size=90%>★ Roles de Impostor ★</size>",
  "NeutralRoles": "<color=#7f8c8d>★ Roles Neutrales ★</color>",
  "CovenRoles": "<size=90%><color=#ac42f2>★ Coven Roles ★</color></size>",
  "AddonRoles": "<color=#ff9ace>★ Agregados ★</color>",
  "WinnerRoleText.Impostor": "¡Los Impostores Ganan!",
  "WinnerRoleText.Crewmate": "¡Los Tripulantes Ganan!",
  "WinnerRoleText.Apocalypse": "¡Apocalipsis Gana!",
  "WinnerRoleText.Coven": "Coven Wins!",
  "WinnerRoleText.Terrorist": "¡El Terrorista Gana!",
  "WinnerRoleText.Jester": "¡El Bufón Gana!",
  "WinnerRoleText.Lovers": "¡Los Amantes Ganan!",
  "WinnerRoleText.Executioner": "¡El Verdugo Gana!",
  "WinnerRoleText.Arsonist": "¡El Pirómano Gana!",
  "WinnerRoleText.Revolutionist": "¡El Revolucionista Gana!",
  "WinnerRoleText.Jackal": "¡Los Chacales Ganan!",
  "WinnerRoleText.God": "¡Dios Gana!",
  "WinnerRoleText.Vector": "¡El Vector ha Ganado!",
  "WinnerRoleText.Innocent": "¡El Inocente Gana!",
  "WinnerRoleText.Pelican": "¡El Pelícano Gana!",
  "WinnerRoleText.Youtuber": "¡El YouTuber Gana!",
  "WinnerRoleText.Necromancer": "¡El Nigromante Gana!",
  "WinnerRoleText.Egoist": "¡Egoístas Ganan!",
  "WinnerRoleText.Demon": "¡El Demonio ha Ganado!",
  "WinnerRoleText.Stalker": "¡El Acosador ha Ganado!",
  "WinnerRoleText.Workaholic": "¡El Trabajólico Gana!",
  "WinnerRoleText.Collector": "¡El Coleccionista Gana!",
  "WinnerRoleText.BloodKnight": "¡El Caballero de Sangre Gana!",
  "WinnerRoleText.Poisoner": "¡El Envenenador Gana!",
  "WinnerRoleText.Huntsman": "¡El Cazador Gana!",
  "WinnerRoleText.HexMaster": "¡El Maestro de Maleficios Gana!",
  "WinnerRoleText.Cultist": "¡El Sectario ha Ganado!",
  "WinnerRoleText.Wraith": "¡El Fantasma Gana!",
  "WinnerRoleText.SerialKiller": "¡Los Asesinos en Serie Ganan!",
  "WinnerRoleText.Juggernaut": "¡El Gigante Gana!",
  "WinnerRoleText.Infectious": "¡El Infeccioso Gana!",
  "WinnerRoleText.Virus": "¡El Virus Gana!",
  "WinnerRoleText.Specter": "¡El Espectro ha Ganado!",
  "WinnerRoleText.Jinx": "¡El Gafado Gana!",
  "WinnerRoleText.CursedSoul": "¡El Alma Maldita Gana!",
  "WinnerRoleText.PotionMaster": "¡El Maestro de Pociones Gana!",
  "WinnerRoleText.Pickpocket": "¡El Carterista Gana!",
  "WinnerRoleText.Traitor": "¡El Traidor Gana!",
  "WinnerRoleText.Vulture": "¡El Vuitre Gana!",
  "WinnerRoleText.Medusa": "¡La Medusa Gana!",
  "WinnerRoleText.Spiritcaller": "¡El Llama-Espíritus Gana!",
  "WinnerRoleText.Glitch": "¡El Glitch Gana!",
  "WinnerRoleText.Pestilence": "¡La Pestilencia Gana!",
  "WinnerRoleText.PlagueBearer": "¡El Porta Plaga Gana!",
  "WinnerRoleText.PunchingBag": "El Saco de Boxeo ha Ganado!",
  "WinnerRoleText.Doomsayer": "¡El Agorero Gana!",
  "WinnerRoleText.Pirate": "¡El Pirata Gana!",
  "WinnerRoleText.Shroud": "¡La Mortaja Gana!",
  "WinnerRoleText.Werewolf": "¡El Hombre Lobo Gana!",
  "WinnerRoleText.Seeker": "¡El Buscador Gana!",
  "WinnerRoleText.Occultist": "¡El Ocultista Gana!",
  "WinnerRoleText.SoulCollector": "¡El Coleccionista de Almas Gana!",
  "WinnerRoleText.NiceMini": "¡El Mini Benigno Gana!",
  "WinnerRoleText.Mini": "El Mini Benigno fue asesinado",
  "WinnerRoleText.Bandit": "¡El Bandido Gana!",
  "WinnerRoleText.RuthlessRomantic": "¡El Romántico Despiadado Gana!",
  "WinnerRoleText.Solsticer": "Solicitador Gana!",
  "WinnerRoleText.Pyromaniac": "El Piromaniaco Gana!",
  "WinnerRoleText.Doppelganger": "El Doble Gana!",
  "WinnerRoleText.Quizmaster": "El Interrogador ha Ganado!",
  "WinnerRoleText.Agitater": "¡El Agitador ha Ganado!",
  "WinnerRoleText.Shocker": "Shocker Wins!",
  "AdditionalWinnerRoleText.Sidekick": "Secuaz",
  "AdditionalWinnerRoleText.Taskinator": "Tarearista",
  "AdditionalWinnerRoleText.Opportunist": "Oportunista",
  "AdditionalWinnerRoleText.Lawyer": "Abogado",
  "AdditionalWinnerRoleText.Hater": "Resentido",
  "AdditionalWinnerRoleText.Provocateur": "Provocador",
  "AdditionalWinnerRoleText.Sunnyboy": "Chico Soleado",
  "AdditionalWinnerRoleText.Follower": "Seguidor",
  "AdditionalWinnerRoleText.Pursuer": "Perseguidor",
  "AdditionalWinnerRoleText.Jester": "Bufón",
  "AdditionalWinnerRoleText.Lovers": "Amantes",
  "AdditionalWinnerRoleText.Executioner": "Verdugo",
  "AdditionalWinnerRoleText.Specter": "Espectro",
  "AdditionalWinnerRoleText.Maverick": "Disidente",
  "AdditionalWinnerRoleText.Shaman": "Chamán",
  "AdditionalWinnerRoleText.Pixie": "Duendecito",
  "AdditionalWinnerRoleText.NiceMini": "Mini Benigno",
  "AdditionalWinnerRoleText.Romantic": "Romántico",
  "AdditionalWinnerRoleText.VengefulRomantic": "Romántico Vengativo",
  "AdditionalWinnerRoleText.SchrodingersCat": "Gato de Schrödinger",
  "AdditionalWinnerRoleText.Troller": "Troleador",
  "ErrorEndText": "Un error ocurrió",
  "ErrorEndTextDescription": "Para evitar crasheo, el juego terminó de manera forzosa.",
  "ForceEnd": "Abortado",
  "EveryoneDied": "Todos murieron",
  "ForceEndText": "El Anfitrión ha abortado el juego",
  "NiceMiniDied": "El Mini Benigno fue asesinado",
  "HaterMisFireKillTarget": "El Resentido mata al objetivo cuando falle su disparo",
  "HaterChooseConverted": "Select Add-ons that Hater can kill",
  "HaterCanKillMadmate": "Can kill Madmate",
  "HaterCanKillCharmed": "Can kill Charmed",
  "HaterCanKillLovers": "Can kill Lovers",
  "HaterCanKillSidekick": "Can kill Jackal team",
  "HaterCanKillEgoist": "Can kill Egoist",
  "HaterCanKillInfected": "Can kill Infected team",
  "HaterCanKillContagious": "Can kill Virus team",
  "HaterCanKillAdmired": "Can kill Admirer",
  "HaterCanKillEnchanted": "Can kill Enchanted",
  "HorseMode": "Habilitar para convertirse en un caballo",
  "LongMode": "Habilitar para tener un cuello largo",
  "InfluencedChangeVote": "¡Uy! ¡Fuiste influenciado por los otros!\n¡No pudiste contener tu miedo y tu voto ha cambiado a {0}!",
  "FFA": "Todos Contra Todos",
  "ModeFFA": "Modo de Juego: TCT",
  "ModeDescribe.FFA": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
  "KillerInfoLong": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
  "FFA_GameTime": "Duración Máxima del Juego",
  "FFA_KCD": "Tiempo de Espera para Matar",
  "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent Venting when only 2 players are alive",
  "FFA_EnableRandomAbilities": "Activar Conductos Aleatorios",
  "FFA_ShieldDuration": "Duración del Escudo",
  "FFA_IncreasedSpeed": "Velocidad Aumentada",
  "FFA_DecreasedSpeed": "Velocidad Disminuida",
  "FFA_ModifiedSpeedDuration": "Duración de la velocidad modificada",
  "FFA_LowerVision": "Visión Reducida",
  "FFA_ModifiedVisionDuration": "Duración de la Visión Reducida",
  "FFA_EnableRandomTwists": "Activa aleatorios de posisiones de vez en cuando",
  "FFA-Event-GetShield": "Tienes un escudo temporal!",
  "FFA-Event-GetIncreasedSpeed": "¡Tienes un aumento de velocidad temporal!",
  "FFA-Event-GetLowKCD": "You got a lower Kill Cooldown!",
  "FFA-Event-GetHighKCD": "You got a higher Kill Cooldown",
  "FFA-Event-GetLowVision": "Has obtenido temporalmente una visión inferior",
  "FFA-Event-GetDecreasedSpeed": "Has perdido velocidad temporalmente",
  "FFA-Event-GetTP": "You got teleported to a random Vent!",
  "FFA-Event-RandomTP": "Todos fueron intercambiados con alguien",
  "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in Vents!",
  "FFA-NoVentingBecauseKCDIsUP": "Your kill Cooldown is up, don't hide in Vents!",
  "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose Kill Cooldown is up from Venting",
  "FFA_TargetIsShielded": "<color=#ffff00>¡El jugador que intentaste matar está protegido!</color>",
  "FFA_ShieldIsOneTimeUse": "Los escudos se rompen después de un intento de asesinato",
  "FFA_ShieldBroken": "<color=#ffff00>¡Alguien intentó matarte y tu escudo ahora está roto!</color>",
  "Killer": "TODOS CONTRA TODOS",
  "KillerInfo": "Mata a todos para ganar",
  "Hide&SeekTOHO": "Al escondite",
  "MenuTitle.Hide&Seek": "Opciones del al escondite",
  "NumImpostorsHnS": "Número de Impostores",
  "EveryOneKnowSolsticer": "Todos saben quien es el Solicitador",
  "SolsticerKnowItsKiller": "Solsticer knows the role of whom used the Kill button on it",
  "SolsticerSpeed": "Velocidad de movimiento del Solicitador",
  "SolsticerRemainingTaskWarned": "Tareas restantes para ser conocido",
  "SAddTasksPreDeadPlayer": "Tareas cortas adicionales para el Solicitador cuando un jugador muere",
  "SolsticerMurdered": "¡{0} intentó matarte!",
  "MurderSolsticer": "Has detenido al Solicitador esta ronda!",
  "SolsticerMurderMessage": "<b>{0}</b> used Kill button on you last round! Its role is <b>{1}</b>!",
  "SolsticerOnMeeting": "¡Fuiste testigo de demasiadas muertes! ¡Tendrás {0} tareas cortas más durante la siguiente ronda!",
  "SolsticerTitle": "SOLSTICER",
  "GuessSolsticer": "Lo lamento, pero no puedes adivinar al Solicitador!",
  "ExpelSolsticer": "Sorry, but you can not expel Solsticer!",
  "SolsticerTasksReset": "Tus tareas fueron reiniciadas!",
  "SolsticerMisGuessed": "Tu intento de adivinar fue errónia. Ya no podrás adivinar.",
  "SolsticerGuessMax": "Como ya te has ecivocado de adivinar, no seras permetido a adivinar.",
  "VoteDead": "El jugador al cual has votado murió antes de que terminara la reunión. Tu voto fue cancelado.",
  "LastMessageReplay": "Ultimo mensage de sistemo reproducido",
  "Contributor": "Contribuyente",
  "dbConnect.InitFailure": "Error al intentar conectarse a la API TOHO. Verifique su conexión de red y vuelva a iniciar sesión!",
  "dbConnect.InitFailurePublic": "Error al intentar conectarse a la API TOHO, esto puede ser por causa de tu conexión a internet. Por esa razón, los beneficios del Patrocinador+ no estarán disponibles, podrás sieguir jugando como normal sin ellas.",
  "dbConnect.nullFriendCode": "This build of TOHO is not available to users with no Friend Code!",
  "Quizmaster": "Preguntador",
  "QuizmasterInfo": "Cuestiona a la tripulación para matar durante las reuniones",
  "QuizmasterInfoLong": "(Neutrals):\nAs the Quizmaster, you can mark a player using your Kill button. In the next meeting, the marked player will have \"?!\" next to their name. The player will die if they answer the question wrong or doesn't answer. The player will live if the Quizmaster is killed/ejected in the same meeting.\nThe Quizmaster cannot mark multiple people in the same round",
  "QuizmasterKillButtonText": "Prueba",
  "QuizmasterChat.MarkedBy": "Fuiste marcado por el <color={QMCOLOR}><b>Interrogador</b></color>\nPara sobrevivir, tendrás que responder correctamente a la siguiente pregunta:\n\n{QMQUESTION}",
  "QuizmasterChat.MarkedPublic": "<b>{QMTARGET}</b> fue marcado por el <color={QMCOLOR}><b>Interrogador</b></color>\nPara sobrevivir, {QMTARGET} tiene que responder correctamente a su pregunta!",
  "QuizmasterChat.Answers": "<size=150%><b>Respuestas</b></size>\nA: {QMA}\nB: {QMB}\nC: {QMC}\n\nPara responder, usa /answer [option]\nSi nesecitas que checar la respuesta o pregunta de nuevo, solo usa /qmquiz",
  "QuizmasterChat.CorrectTarget": "<b><size=150%>Correcto</size></b>",
  "QuizmasterChat.Correct": "<b>{QMTARGET}</b> ha garado la respuesta correcta!\nAhora puedes marcar a otra persona!",
  "QuizmasterChat.CorrectPublic": "<b>{QMTARGET}</b> respondió correctamente a la pregunta del <color={QMCOLOR}><b>Interrogador</b></color> y <b>sobrevivió</b>!\n<size=90%>Cuidado con el <color={QMCOLOR}><b>Interrogador</b></color></size>",
  "QuizmasterChat.WrongTarget": "<b><size=150%>Incorrecto</size></b>\nTu respuesta era <b>{QMWRONG}</b>\nLa respuesta correcta era <b>{QMRIGHT}</b>\n\n<size=75%>El Interrogador era <b>{QM}</b></size>",
  "QuizmasterChat.Wrong": "<b>{QMTARGET}</b> se equivocó y <b>murió</b>\nAhora puedes marcar a otra persona!",
  "QuizmasterChat.WrongPublic": "<b>{QMTARGET}</b> se equivocó respondiendo la pregunta del <color={QMCOLOR}><b>Interrogador</b></color> y <b>murió</b>,\n<size=90%>Ten cuidado con él <color={QMCOLOR}><b>Interrogador</b></color></size>",
  "QuizmasterChat.Marked": "Has marcado a <b>{QMTARGET}</b>\nSi {QMTARGET} responde incorrectamente o decide de no responder por completo, <b>morirá</b>\n\nPregunta para {QMTARGET} => {QMQUESTION}",
  "QuizmasterChat.Title": "Información del Interrogador",
  "QuizmasterChat.CantAnswer": "As the Quizmaster, you can't answer questions",
  "QuizmasterChat.AnswerNotValid": "Tu respuesta debe de ser A, B o C",
  "QuizmasterChat.SyntaxNotValid": "<b>Uso:</b>\n/answer [A/B/C]",
  "QuizmasterSettings.MinQuestionDifficulty": "Minimum Question Difficulty",
  "QuizmasterSettings.MaxQuestionDifficulty": "Maximum Question Difficulty",
  "QuizmasterSettings.CanVentAfterMark": "Can Vent After Marking Somebody for Quiz",
  "QuizmasterSettings.CanKillAfterMark": "Can Kill After Marking Somebody for Quiz",
  "QuizmasterSettings.NumOfKillAfterMark": "How Many Kills per Round",
  "QuizmasterSettings.CanGiveQuestionsAboutPastGames": "Puede dar preguntas sobre juegos pasados",
  "Quizmaster.None": "Ninguno",
  "QuizmasterSabotages.Lights": "Luces",
  "QuizmasterSabotages.Reactor": "Reactor",
  "QuizmasterSabotages.Communications": "Comunicaciones",
  "QuizmasterSabotages.O2": "Oxigeno",
  "QuizmasterSabotages.MushroomMixup": "Mezcla de hongos",
  "QuizmasterAnswers.One": "Uno",
  "QuizmasterAnswers.Two": "Dos",
  "QuizmasterAnswers.Three": "Tres",
  "QuizmasterAnswers.Four": "Cuatro",
  "QuizmasterAnswers.Five": "Cinco",
  "QuizmasterAnswers.Pacifist": "Pacifista",
  "QuizmasterAnswers.Vampire": "Vampiro",
  "QuizmasterAnswers.Snitch": "Soplón",
  "QuizmasterAnswers.Vigilante": "Justiciero",
  "QuizmasterAnswers.Jackal": "Chacal",
  "QuizmasterAnswers.Mole": "Topo",
  "QuizmasterAnswers.Sniper": "Francotirador",
  "QuizmasterAnswers.Coven": "Aquelarre",
  "QuizmasterAnswers.Sabotuer": "Saboteador",
  "QuizmasterAnswers.Sorcerers": "Hechiceros",
  "QuizmasterAnswers.Killer": "Asesino",
  "QuizmasterAnswers.Edition": "Edición",
  "QuizmasterAnswers.Experimental": "Experimental",
  "QuizmasterAnswers.Enhanced": "Mejorado",
  "QuizmasterAnswers.Edited": "Editado",
  "QuizmasterAnswers.Impostor": "Impostor",
  "QuizmasterAnswers.Neutral": "Neutral",
  "QuizmasterAnswers.Crewmate": "Crewmate",
  "QuizmasterAnswers.Addon": "Add-on",
  "QuizmasterAnswers.Shapeshifter": "Shapeshifter",
  "QuizmasterAnswers.Scientist": "Scientist",
  "QuizmasterAnswers.Engineer": "Engineer",
  "QuizmasterAnswers.GuardianAngel": "GuardianAngel",
  "QuizmasterQuestions.LastSabotage": "What was the Sabotage was called last?",
  "QuizmasterQuestions.FirstRoundSabotage": "What was the first Sabotage called this round?",
  "QuizmasterQuestions.LastEjectedPlayerColor": "¿De qué color era la última persona que fue exiliada?",
  "QuizmasterQuestions.LastReportPlayerColor": "¿De qué color era el cadáver que se informó en la reunión pasada?",
  "QuizmasterQuestions.LastButtonPressedPlayerColor": "¿Quién llamó la última reunión antes de esta reunión?",
  "QuizmasterQuestions.MeetingPassed": "¿Cuántas reuniones han tomado lugar hasta ahora?",
  "QuizmasterQuestions.HowManyFactions": "¿Cuántas facciones hay en el juego?",
  "QuizmasterQuestions.BasisOfRole": "¿Cuál es la base de {QMRole}?",
  "QuizmasterQuestions.FactionOfRole": "¿A qué facción pertenece el {QMRole}?",
  "QuizmasterQuestions.FactionRemovedName": "¿Qué facción fue agregada y después fue borrado del mod con una actualización?",
  "QuizmasterQuestions.HowManyDiedFirstRound": "¿Cuántas personas murieron en la primera ronda del juego?",
  "QuizmasterQuestions.ButtonPressedBefore": "How many people pressed the Emergency button before this meeting?",
  "QuizmasterQuestions.WhatDoesEOgMeansInName": "Originalmente, ¿Qué quería decir la \"E\" en TOHO?",
  "QuizmasterQuestions.PlrDieReason": "¿Cuál fue la causa dé muerte de {PLR}?",
  "QuizmasterQuestions.PlrDieMethod": "¿Cómo murió {PLR}?",
  "QuizmasterQuestions.LastAddedRoleForKarped": "What was the last role added to TOHO before KARPED1EM stepped down?",
  "QuizmasterQuestions.PlrDieFaction": "¿Qué tipo de facción acabó con la vida dé {PLR}?",
  "QuizmasterQuestions.QuizmasterCooldown": "What will Quizmaster's cooldown always be? (excluding first kill override and changes from other Roles/Add-ons)",
  "QuizmasterQuestions.WhoCoded": "Who coded Quizmaster?",
  "QuizmasterQuestions.WhoOwns": "Who owns The Enhanced Network?",
  "QuizmasterQuestions.TOHOPartners": "Who are The Enhanced Network's partners?",
  "QuizmasterQuestions.TOHOEventCoordinator": "Who is the Event Coordinator for The Enhanced Network?",
  "QuizmasterQuestions.HowManyCats": "How many Cat related roles are in the Mod?",
  "QuizmasterQuestions.GuessingCommand": "What does /bt actually mean?",
  "QuizmasterQuestions.NotFromTOS2": "Which of these roles are NOT from Town of Salem 2?",
  "DeathReason.WrongAnswer": "Respuesta Errónea",
  "TPCooldown": "Tiempo de Espera de teletransportación",
  "RiftsTooClose": "Location too close to the first Rift",
  "RiftCreated": "Portal creado con éxito",
  "RiftsDestroyed": "All Rifts destroyed",
  "RiftRadius": "Radio del Portal",
  "TiredVision": "Visión al estar Cansado",
  "TiredSpeed": "Velocidad al estar Cansado",
  "TiredDur": "Duración del Cansancio",
  "TiredNotify": "Zzz..",
  "PlagueDoctorInfectLimit": "Límite de infección",
  "PlagueDoctorInfectWhenKilled": "Infectar al acesino al murir",
  "PlagueDoctorInfectTime": "Tiempo de Infectar",
  "PlagueDoctorInfectDistance": "Distansia de infecto",
  "PlagueDoctorInfectInactiveTime": "Retrasar la infección después de iniciar el juego y después de las reuniones",
  "PlagueDoctorCanInfectSelf": "Puede infectar a si mismo",
  "PlagueDoctorCanInfectVent": "Puede infectar mientras dentro de un conducto",
  "WinnerRoleText.PlagueDoctor": "Científico de la peste gana!",
  "StatueSlow": "Lentitud de Estatua",
  "StatuePeopleToSlow": "Gente a que reducir la velocidad",
  "WardenIncreaseSpeed": "Aumentar velocidad por",
  "WardenWarn": "PELIGRO! HUYE!",
  "MinionAbilityTime": "Duración del Habilidad",
  "Minion_Blind": "cegado",
  "Evader_ChanceNotExiled": "Probabilidad de no ser exiliado",
  "ShockerAbilityCooldown": "Ability Cooldown",
  "ShockerAbilityDuration": "Ability Duration",
  "ShockerAbilityPerRound": "Abilities Per Round",
  "ShockerShockInVents": "Shock people in Vents",
  "ShockerAbilityResetAfterMeeting": "Reset marked rooms after meeting",
  "ShockerOutsideRadius": "Radius Of Outside Tasks (not in a room)",
  "ShockerCanShockHimself": "Can Shock Himself",
  "ShockerImpostorVision": "Shocker has Impostor vision",
  "ShockerIsShocking": "You're already shocking!",
  "ShockerAbilityActivate": "Begin Shocking!",
  "ShockerAbilityDeactivate": "Ability Deactivated",
  "ShockerVentButtonText": "Shock",
  "ShockerRoomMarked": "Marked Room",
  "EavesdropperMsgTitle": "Has encontrado un secreto",
  "EavesdropPercentChance": "Oportunidad de escuchar",
  "PreventSeeRolesBeforeSkillUsedUp": "Prevent seeing others roles before skill used up",
  "ChiefOfPoliceSkillCooldown": "Cooldown for recruiting <color=#ffb347>Sheriffs</color>",
  "PolicCanImpostorAndNeutarl": "Can recruit non-<color=#8cffff>Crewmates</color>",
  "SheriffSuccessfullyRecruited": "You recruited a Sheriff.",
  "BeSheriffByPolice": "You've been recruited by the Police Chief! Serve the Crewmates!",
  "PoliceFailedRecruit": "Failed to recruit target.",
  "ChiefOfPoliceKillButtonText": "Recruitment",
  "PolicPreventRecruitNonKiller": "Prevent recruit players without Kill button",
  "PolicSuidiceWhenTargetNotKiller": "Suicides when recruit a non-Killer or non-<color=#8cffff>Crewmate</color>",
  "PolicPassConverted": "Can pass Converted Add-on to <color=#ffb347>Sheriff</color>"
}
