{
  "LanguageID": "4",
  "HostText": "Host",
  "HostColor": "#902efd",
  "IconColor": "#4bf4ff",
  "Icon": "♥",
  "NameColor": "#ffc0cb",
  "HideHostText": "Hide 'Host♥' Text",
  "HideAllTagsAndText": "Hide All Tags (for «AutoMuteUs»)",
  "SupportUs": "Support Us",
  "update": "Update",
  "GitHub": "GitHub",
  "Discord": "Discord",
  "Website": "Website",
  "PlayerNameForRoleInfo": "Hi {0}, your role is:- \n",
  "HostIconInMeeting": "HOST: {0}",
  "ModdedClient": "Modded Client",
  "SubText.GM": "Spectate the chaos!",
  "SubText.Crewmate": "Find and exile the <color=#ff1919>Impostors</color>",
  "SubText.Impostor": "Sabotage and kill everyone",
  "SubText.Neutral": "Work alone to achieve your victory",
  "SubText.Apocalypse": "Become unstoppable with your team",
  "SubText.Coven": "Bewitch and kill everyone",
  "SubText.Madmate": "Help the <color=#ff1919>Impostors</color>",
  "SubText.Lovers": "Stay alive and win together",
  "SubText.Egoist": "Win on your own",
  "TypeImpostor": "Impostors",
  "TypeCrewmate": "Crewmates",
  "TypeNeutral": "Neutrals",
  "TypeCoven": "Coven",
  "TypeAddon": "Add-ons",
  "GuesserMode": "Guesser Mode",
  "TeamImpostor": "Impostor",
  "TeamNeutral": "Neutral",
  "TeamCrewmate": "Crewmate",
  "TeamCoven": "Coven",
  "TeamMadmate": "Madmate",
  "TeamLovers": "Lovers",
  "TeamEgoist": "Egoist",
  "TeamApocalypse": "Apocalypse",
  "YouAreCrewmate": "You are a Crewmate",
  "YouAreImpostor": "You are an Impostor",
  "YouAreNeutral": "You are a Neutral",
  "YouAreCoven": "You are a Coven member",
  "YouAreMadmate": "You are a Madmate",
  "Role_Crewmate": "<color=#8cffff>Crewmate</color>",
  "Role_Jester": "<color=#ec62a5>Jester</color>",
  "Role_Opportunist": "<color=#4dff4d>Opportunist</color>",
  "Role_Celebrity": "<color=#ee4a55>Celebrity</color>",
  "Role_Bodyguard": "<color=#185abd>Bodyguard</color>",
  "Role_Dictator": "<color=#df9b00>Dictator</color>",
  "Role_Mayor": "<color=#204d42>Mayor</color>",
  "Role_Doctor": "<color=#80ffdd>Doctor</color>",
  "Role_Maverick": "<color=#781717>Maverick</color>",
  "Role_Pursuer": "<color=#617218>Pursuer</color>",
  "Role_Follower": "<color=#ff9409>Follower</color>",
  "Role_Amnesiac": "<color=#7FBFFF>Amnesiac</color>",
  "Role_Imitator": "<color=#B3D94C>Imitator</color>",
  "Role_Sheriff": "<color=#ffb347>Sheriff</color>",
  "Role_Knight": "<color=#7A7A7A>Knight</color>",
  "Role_Deputy": "<color=#DF9026>Deputy</color>",
  "Role_AdmiredImpostor": "<color=#ee43c3>Admired Impostor</color>",
  "Role_Trickster": "<color=#ff1919>Trickster</color>",
  "Role_Traitor": "<color=#BA2E05>Traitor</color>",
  "Role_NoChange": "Don't change the role",
  "Role_Random": "Random role from list",
  "CrewmatesCanGuess": "<color=#8cffff>Crewmates</color> can guess",
  "ImpostorsCanGuess": "<color=#ff1919>Impostors</color> can guess",
  "NeutralKillersCanGuess": "<color=#7f8c8d>Neutral Killers</color> can guess",
  "NeutralApocalypseCanGuess": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can guess",
  "CovenCanGuess": "<color=#ac42f2>Coven</color> can guess",
  "PassiveNeutralsCanGuess": "Passive <color=#7f8c8d>Neutrals</color> can guess",
  "CanGuessAddons": "Can Guess Add-ons",
  "ShowOnlyEnabledRolesInGuesserUI": "Show Only Enabled Roles in Guesser UI",
  "CrewCanGuessCrew": "<color=#8cffff>Crewmates</color> can Guess <color=#8cffff>Crewmate</color> Roles",
  "ImpCanGuessImp": "<color=#ff1919>Impostors</color> can Guess <color=#ff1919>Impostor</color> Roles",
  "ApocCanGuessApoc": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can Guess <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> Roles",
  "CovenCanGuessCoven": "<color=#ac42f2>Coven</color> Can Guess <color=#ac42f2>Coven</color> Roles",
  "GuessImmune": "Sorry, but target is immune to being guessed!",
  "GM": "Game Master",
  "Sunnyboy": "Sunnyboy",
  "Bard": "Bard",
  "Crewmate": "Crewmate",
  "CrewmateTOHO": "Crewmate",
  "Engineer": "Engineer",
  "EngineerTOHO": "Engineer",
  "Scientist": "Scientist",
  "ScientistTOHO": "Scientist",
  "Noisemaker": "Noisemaker",
  "NoisemakerTOHO": "Noisemaker",
  "Tracker": "Tracker",
  "TrackerTOHO": "Tracker",
  "GuardianAngel": "Guardian Angel",
  "GuardianAngelTOHO": "Guardian Angel",
  "Impostor": "Impostor",
  "ImpostorTOHO": "Impostor",
  "Shapeshifter": "Shapeshifter",
  "ShapeshifterTOHO": "Shapeshifter",
  "Phantom": "Phantom",
  "PhantomTOHO": "Phantom",
  "BountyHunter": "Bounty Hunter",
  "Fireworker": "Fireworker",
  "Mercenary": "Mercenary",
  "ShapeMaster": "Shapemaster",
  "Vampire": "Vampire",
  "Warlock": "Warlock",
  "Ninja": "Ninja",
  "Zombie": "Zombie",
  "Anonymous": "Anonymous",
  "Miner": "Miner",
  "KillingMachine": "Killing Machine",
  "Escapist": "Escapist",
  "Witch": "Witch",
  "Nemesis": "Nemesis",
  "Bloodmoon": "Bloodmoon",
  "Possessor": "Possessor",
  "Puppeteer": "Puppeteer",
  "Mastermind": "Mastermind",
  "TimeThief": "Time Thief",
  "Sniper": "Sniper",
  "Undertaker": "Undertaker",
  "RiftMaker": "Rift Maker",
  "EvilTracker": "Evil Tracker",
  "EvilHacker": "Evil Hacker",
  "EvilGuesser": "Evil Guesser",
  "AntiAdminer": "Anti Adminer",
  "Arrogance": "Arrogance",
  "Bomber": "Bomber",
  "Scavenger": "Scavenger",
  "Trapster": "Trapster",
  "Gangster": "Gangster",
  "Cleaner": "Cleaner",
  "Lightning": "Lightning",
  "Greedy": "Greedy",
  "CursedWolf": "Cursed Wolf",
  "SoulCatcher": "Soul Catcher",
  "QuickShooter": "Quick Shooter",
  "Camouflager": "Camouflager",
  "Eraser": "Eraser",
  "Butcher": "Butcher",
  "Hangman": "Hangman",
  "Swooper": "Swooper",
  "Crewpostor": "Crewpostor",
  "Wildling": "Wildling",
  "Trickster": "Trickster",
  "Vindicator": "Vindicator",
  "Parasite": "Parasite",
  "Disperser": "Disperser",
  "Inhibitor": "Inhibitor",
  "Saboteur": "Saboteur",
  "Councillor": "Councillor",
  "Dazzler": "Dazzler",
  "YinYanger": "YinYanger",
  "Deathpact": "Deathpact",
  "Devourer": "Devourer",
  "Consigliere": "Consigliere",
  "Morphling": "Morphling",
  "Twister": "Twister",
  "Lurker": "Lurker",
  "Visionary": "Visionary",
  "Refugee": "Refugee",
  "Underdog": "Underdog",
  "Ludopath": "Ludopath",
  "Godfather": "Godfather",
  "Chronomancer": "Chronomancer",
  "Pitfall": "Pitfall",
  "EvilMini": "Evil Mini",
  "Blackmailer": "Blackmailer",
  "Instigator": "Instigator",
  "LazyGuy": "Lazy Guy",
  "SuperStar": "Super Star",
  "Celebrity": "Celebrity",
  "Cleanser": "Cleanser",
  "Keeper": "Keeper",
  "Knight": "Knight",
  "Mayor": "Mayor",
  "Psychic": "Psychic",
  "Mechanic": "Mechanic",
  "Sheriff": "Sheriff",
  "Vigilante": "Vigilante",
  "Jailer": "Jailer",
  "CopyCat": "Copycat",
  "Snitch": "Snitch",
  "Marshall": "Marshall",
  "Doctor": "Doctor",
  "Dictator": "Dictator",
  "Analyst": "Analyst",
  "NiceGuesser": "Nice Guesser",
  "GuessMaster": "Guess Master",
  "Transporter": "Transporter",
  "TimeManager": "Time Manager",
  "Spurt": "Spurt",
  "Veteran": "Veteran",
  "Bastion": "Bastion",
  "Bodyguard": "Bodyguard",
  "Deceiver": "Deceiver",
  "Grenadier": "Grenadier",
  "Medic": "Medic",
  "FortuneTeller": "Fortune Teller",
  "Judge": "Judge",
  "Mortician": "Mortician",
  "Medium": "Medium",
  "Pacifist": "Pacifist",
  "Observer": "Observer",
  "Monarch": "Monarch",
  "Overseer": "Overseer",
  "Coroner": "Coroner",
  "Merchant": "Merchant",
  "President": "President",
  "Hawk": "Hawk",
  "Retributionist": "Retributionist",
  "Deputy": "Deputy",
  "Investigator": "Investigator",
  "Guardian": "Guardian",
  "Addict": "Addict",
  "Mole": "Mole",
  "Alchemist": "Alchemist",
  "Tracefinder": "Tracefinder",
  "Oracle": "Oracle",
  "Spiritualist": "Spiritualist",
  "Chameleon": "Chameleon",
  "Inspector": "Inspector",
  "Captain": "Captain",
  "Admirer": "Admirer",
  "TimeMaster": "Time Master",
  "Crusader": "Crusader",
  "Altruist": "Altruist",
  "Reverie": "Reverie",
  "Lookout": "Lookout",
  "Telecommunication": "Telecommunication",
  "Lighter": "Lighter",
  "TaskManager": "Task Manager",
  "Witness": "Witness",
  "Swapper": "Swapper",
  "ChiefOfPolice": "Chief of Police",
  "NiceMini": "Nice Mini",
  "Mini": "Mini",
  "Spy": "Spy",
  "Randomizer": "Randomizer",
  "Enigma": "Enigma",
  "Jester": "Jester",
  "Arsonist": "Arsonist",
  "Pyromaniac": "Pyromaniac",
  "Kamikaze": "Kamikaze",
  "Huntsman": "Huntsman",
  "Terrorist": "Terrorist",
  "Executioner": "Executioner",
  "Lawyer": "Lawyer",
  "Opportunist": "Opportunist",
  "Vector": "Vector",
  "Jackal": "Jackal",
  "God": "God",
  "Innocent": "Innocent",
  "Stealth": "Stealth",
  "Penguin": "Penguin",
  "Pelican": "Pelican",
  "PlagueDoctor": "Plague Scientist",
  "Revolutionist": "Revolutionist",
  "Hater": "Hater",
  "Demon": "Demon",
  "Stalker": "Stalker",
  "Workaholic": "Workaholic",
  "Solsticer": "Solsticer",
  "Abyssbringer": "Abyssbringer",
  "Collector": "Collector",
  "Provocateur": "Provocateur",
  "BloodKnight": "Blood Knight",
  "Apocalypse": "Apocalypse",
  "PlagueBearer": "Plaguebearer",
  "Pestilence": "Pestilence",
  "SoulCollector": "Soul Collector",
  "Death": "Death",
  "Baker": "Baker",
  "Famine": "Famine",
  "Berserker": "Berserker",
  "War": "War",
  "Glitch": "Glitch",
  "Sidekick": "Sidekick",
  "Follower": "Follower",
  "Cultist": "Cultist",
  "SerialKiller": "Serial Killer",
  "Juggernaut": "Juggernaut",
  "Infectious": "Infectious",
  "Virus": "Virus",
  "Pursuer": "Pursuer",
  "Specter": "Specter",
  "Pirate": "Pirate",
  "Agitater": "Agitator",
  "Maverick": "Maverick",
  "CursedSoul": "Cursed Soul",
  "Pickpocket": "Pickpocket",
  "Traitor": "Traitor",
  "Troller": "Troller",
  "Vulture": "Vulture",
  "Taskinator": "Taskinator",
  "Benefactor": "Benefactor",
  "Spiritcaller": "Spiritcaller",
  "Amnesiac": "Amnesiac",
  "Imitator": "Imitator",
  "Bandit": "Bandit",
  "Doppelganger": "Doppelganger",
  "PunchingBag": "Punching Bag",
  "Doomsayer": "Doomsayer",
  "Shroud": "Shroud",
  "Werewolf": "Werewolf",
  "Shaman": "Shaman",
  "Seeker": "Seeker",
  "Pixie": "Pixie",
  "Occultist": "Occultist",
  "SchrodingersCat": "Schrodingers Cat",
  "Romantic": "Romantic",
  "VengefulRomantic": "Vengeful Romantic",
  "RuthlessRomantic": "Ruthless Romantic",
  "Wraith": "Wraith",
  "Poisoner": "Poisoner",
  "Medusa": "Medusa",
  "HexMaster": "Hex Master",
  "Jinx": "Jinx",
  "PotionMaster": "Potion Master",
  "Necromancer": "Necromancer",
  "CovenLeader": "Coven Leader",
  "Ritualist": "Ritualist",
  "Conjurer": "Conjurer",
  "Dreamweaver": "Dreamweaver",
  "Illusionist": "Illusionist",
  "VoodooMaster": "Voodoo Master",
  "Sacrifist": "Sacrifist",
  "MoonDancer": "Moon Dancer",
  "Warden": "Warden",
  "Minion": "Minion",
  "Ghastly": "Ghastly",
  "LastImpostor": "Last Impostor",
  "Overclocked": "Overclocked",
  "Lovers": "Lovers",
  "Madmate": "Madmate",
  "Watcher": "Watcher",
  "Flash": "Flash",
  "Torch": "Torch",
  "Seer": "Seer",
  "Tiebreaker": "Tiebreaker",
  "Oblivious": "Oblivious",
  "Rebirth": "Rebirth",
  "Bewilder": "Bewilder",
  "Workhorse": "Workhorse",
  "Fool": "Fool",
  "Avanger": "Avenger",
  "Youtuber": "YouTuber",
  "Egoist": "Egoist",
  "Stealer": "Stealer",
  "Paranoia": "Paranoia",
  "Mimic": "Mimic",
  "Guesser": "Guesser",
  "Necroview": "Necroview",
  "Reach": "Reach",
  "Charmed": "Charmed",
  "Cleansed": "Cleansed",
  "Bait": "Bait",
  "Trapper": "Beartrap",
  "Infected": "Infected",
  "Onbound": "Onbound",
  "Rebound": "Rebound",
  "Mundane": "Mundane",
  "Knighted": "Knighted",
  "Unreportable": "Disregarded",
  "Contagious": "Contagious",
  "Lucky": "Lucky",
  "Unlucky": "Unlucky",
  "VoidBallot": "Void Ballot",
  "Aware": "Aware",
  "Fragile": "Fragile",
  "DoubleShot": "Double Shot",
  "Rascal": "Rascal",
  "Soulless": "Soulless",
  "Gravestone": "Gravestone",
  "Lazy": "Lazy",
  "Autopsy": "Autopsy",
  "Loyal": "Loyal",
  "EvilSpirit": "Evil Spirit",
  "Recruit": "Recruit",
  "Admired": "Admired",
  "Enchanted": "Enchanted",
  "Glow": "Glow",
  "Radar": "Radar",
  "Diseased": "Diseased",
  "Antidote": "Antidote",
  "Stubborn": "Stubborn",
  "Swift": "Swift",
  "Ghoul": "Ghoul",
  "Bloodthirst": "Bloodthirst",
  "Mare": "Mare",
  "Burst": "Burst",
  "Sleuth": "Sleuth",
  "Clumsy": "Clumsy",
  "Nimble": "Nimble",
  "Circumvent": "Circumvent",
  "Cyber": "Cyber",
  "Hurried": "Hurried",
  "Oiiai": "OIIAI",
  "Influenced": "Influenced",
  "Silent": "Silent",
  "Susceptible": "Susceptible",
  "Tricky": "Tricky",
  "Rainbow": "Rainbow",
  "Tired": "Tired",
  "Statue": "Statue",
  "Evader": "Evader",
  "DollMaster": "Dollmaster",
  "DoubleAgent": "Double Agent",
  "Sloth": "Sloth",
  "Prohibited": "Prohibited",
  "Eavesdropper": "Eavesdropper",
  "Shocker": "Shocker",
  "Revenant": "Revenant",
  "BracketAddons": "Add Brackets To Add-ons",
  "EngineerTOHOInfo": "Use the vents to catch the <color=#ff1919>Impostors</color>",
  "ScientistTOHOInfo": "Access portable Vitals from anywhere",
  "NoisemakerTOHOInfo": "Send out an alert when killed",
  "TrackerTOHOInfo": "Track players with your map",
  "ShapeshifterTOHOInfo": "Disguise as <color=#8cffff>Crewmates</color> to frame them",
  "PhantomTOHOInfo": "Turn invisible",
  "GuardianAngelTOHOInfo": "Protect the <color=#8cffff>Crewmates</color> from the <color=#ff1919>Impostors</color>",
  "ImpostorTOHOInfo": "Kill and Sabotage",
  "CrewmateTOHOInfo": "Search for the <color=#ff1919>Impostors</color>",
  "BountyHunterInfo": "Eliminate your target",
  "FireworkerInfo": "Go out with a BANG",
  "MercenaryInfo": "Keep killing, else you suicide",
  "ShapeMasterInfo": "Swiftly kill with no Shapeshift Cooldown",
  "VampireInfo": "Your kills are delayed",
  "WarlockInfo": "Curse <color=#8cffff>Crewmates</color> then Shift to make them kill",
  "NinjaInfo": "Mark a target, then Shift to kill",
  "ZombieInfo": "You are very slow",
  "AnonymousInfo": "Force a player to report a body",
  "MinerInfo": "Warp to your last used Vent by Shifting",
  "KillingMachineInfo": "You can ONLY kill, but low Cooldown",
  "EscapistInfo": "Shift to mark places and warp back to them",
  "WitchInfo": "Spell Crewmates to kill them in meetings",
  "NemesisInfo": "Kill when you're the last Impostor",
  "BeforeNemesisInfo": "You can't kill yet",
  "AfterNemesisInfo": "Now start killing",
  "BloodmoonInfo": "Seek havoc upon the <color=#8cffff>Crewmates</color>",
  "PossessorInfo": "Possess and lead <color=#8cffff>Crewmates</color> away from others",
  "PuppeteerInfo": "Make players kill for you",
  "MastermindInfo": "Make others kill for you",
  "TimeThiefInfo": "Lower meeting time by killing",
  "SniperInfo": "Snipe players from a distance by Shifting",
  "UndertakerInfo": "Teleport dead body to a marked location",
  "RiftMakerInfo": "Two rifts I trace, touch 'em to warp space",
  "EvilTrackerInfo": "Track players by Shifting",
  "EvilHackerInfo": "Hack systems",
  "AntiAdminerInfo": "Know when players are near devices",
  "ArroganceInfo": "With each kill you make, your Cooldown decreases",
  "BomberInfo": "Shapeshift to explode",
  "TrapsterInfo": "Trap your kills",
  "ScavengerInfo": "Your kills are unreportable",
  "EvilGuesserInfo": "Guess <color=#8cffff>Crewmate</color> roles in meetings to kill",
  "GangsterInfo": "Convert players to your side",
  "CleanerInfo": "Report bodies to make them unreportable",
  "LightningInfo": "Convert players to Quantum Ghosts",
  "GreedyInfo": "Your Kill Cooldown shifts",
  "CursedWolfInfo": "You survive a few kill attempts",
  "SoulCatcherInfo": "You swap places with your Shift target",
  "QuickShooterInfo": "Store ammo to offset Kill Cooldown",
  "CamouflagerInfo": "Camouflage everyone for easy kills",
  "EraserInfo": "Erase the role of your vote target",
  "ButcherInfo": "Enjoy my beautiful work",
  "HangmanInfo": "I will decide when your life will end",
  "SwooperInfo": "Turn invisible temporarily",
  "CrewpostorInfo": "Kill by completing tasks",
  "WildlingInfo": "Kill with strength and disguise",
  "TricksterInfo": "Kill and trick the Crew",
  "VindicatorInfo": "Use your extra votes to kill everyone",
  "ParasiteInfo": "Help the Impostors kill the Crew",
  "DisperserInfo": "Teleport everyone to random vents",
  "InhibitorInfo": "You cannot kill during Sabotages",
  "SaboteurInfo": "You can only kill during Sabotages",
  "CouncillorInfo": "Kill off <color=#8cffff>Crewmates</color> during meetings",
  "DazzlerInfo": "Reduce the vision of the Crew",
  "DeathpactInfo": "Assign players to a deathpact",
  "DevourerInfo": "Consume the skin of the Crew",
  "ConsigliereInfo": "Discover the roles of other players",
  "MorphlingInfo": "You can only kill while Shapeshifted",
  "TwisterInfo": "Swap all player positions",
  "LurkerInfo": "Reduce your Kill Cooldown by venting",
  "ConvictInfo": "Your target died, now help the Impostors",
  "VisionaryInfo": "You see the alignments of the living",
  "RefugeeInfo": "Help the Impostors kill off the Crew",
  "UnderdogInfo": "Start killing on a low player count",
  "LudopathInfo": "Your kill Cooldown is random",
  "GodfatherInfo": "Convert players to Refugees by voting",
  "ChronomancerInfo": "Kill in bursts",
  "PitfallInfo": "Setup traps around the map",
  "EvilMiniInfo": "No one can hurt you until you grow up",
  "BlackmailerInfo": "Silence other players",
  "InstigatorInfo": "Sow discord among the Crewmates",
  "LazyGuyInfo": "You're too lazy",
  "SuperStarInfo": "Everyone knows you",
  "CleanserInfo": "Erase all Add-ons of your vote target",
  "KeeperInfo": "Reject the eject, Keeper protect!",
  "MayorInfo": "Your vote counts multiple times",
  "PsychicInfo": "One of the red names is <color=#ff1919>evil</color>",
  "MechanicInfo": "Vent around and fix Sabotages",
  "SheriffInfo": "Shoot the <color=#ff1919>Impostors</color>",
  "VigilanteInfo": "Not the hero we deserved but the hero we needed",
  "JailerInfo": "Jail suspicious players",
  "CopyCatInfo": "Use your Kill button to copy a target's role",
  "SnitchInfo": "Finish your tasks to find the <color=#ff1919>Impostors</color>",
  "MarshallInfo": "Finish your tasks to prove your innocence",
  "DoctorInfo": "Know how each player died",
  "DictatorInfo": "Exile a player based on your judgment",
  "AnalystInfo": "Gain extra info from your body reports",
  "UndercoverInfo": "Impostors see you as their partner",
  "KnightInfo": "You can kill one player",
  "NiceGuesserInfo": "Guess <color=#ff1919>Impostor</color> roles in meetings to kill",
  "GuessMasterInfo": "Whispers heard, every guessed word.",
  "TransporterInfo": "Do tasks to swap two players' locations",
  "TimeManagerInfo": "Increase meeting time by doing tasks",
  "VeteranInfo": "Alert to kill anyone who interacts with you",
  "BastionInfo": "Bomb Vents",
  "YinYangerInfo": "Spontaneously combust two players",
  "BodyguardInfo": "Prevent nearby kills",
  "DeceiverInfo": "Try to fool the players",
  "GrenadierInfo": "Reduce <color=#ff1919>Impostors</color>' vision by Venting",
  "MedicInfo": "Cast a shield onto a player",
  "FortuneTellerInfo": "Get clues to player's roles",
  "JudgeInfo": "Silence in the courtroom!",
  "MorticianInfo": "Locate dead bodies",
  "MediumInfo": "Talk with ghosts",
  "ObserverInfo": "You can see all Shield Animations",
  "PacifistInfo": "Vent to reset Kill Cooldowns",
  "RebirthInfo": "Arise Again",
  "MonarchInfo": "Give your Crew extra voting power!",
  "AbyssbringerInfo": "Place Black Holes",
  "SpurtInfo": "Spring like a rabbit!",
  "StealthInfo": "Killing blinds everyone in the room",
  "PenguinInfo": "Drag your victims",
  "OverseerInfo": "Reveal roles of other players",
  "CoronerInfo": "Find corpses and their killers",
  "PresidentInfo": "You are in charge of the meeting",
  "MerchantInfo": "Sell Add-ons and bribe killers",
  "RetributionistInfo": "Help the <color=#8cffff>Crewmates</color> after you die",
  "HawkInfo": "Seek murdering the bad guys!",
  "DeputyInfo": "Handcuff killers to increase their Cooldowns",
  "InvestigatorInfo": "Find potential evils",
  "GuardianInfo": "Complete your tasks to become immortal",
  "AddictInfo": "Vent to become invulnerable, or you'll die",
  "MoleInfo": "<size=90%>Vanish and reappear, the Mole's game is crystal clear!</size>",
  "AlchemistInfo": "Brew potions by completing tasks",
  "TracefinderInfo": "Sense the location of dead bodies",
  "OracleInfo": "Vote a player to see their alignment",
  "SpiritualistInfo": "Be guided by the ghostly life",
  "ChameleonInfo": "Vent to disguise into your surroundings",
  "InspectorInfo": "Validate the alignments of two players",
  "CaptainInfo": "Sail with the Captain, lest Add-ons be abandoned.",
  "AdmirerInfo": "Choose a player to side with you",
  "TimeMasterInfo": "Rewind time!",
  "CrusaderInfo": "Kill a player's attacker",
  "AltruistInfo": "Revive a player\nVent to change between Revive and Report",
  "ReverieInfo": "With each kill, your Cooldown decreases",
  "LookoutInfo": "See through disguises",
  "TelecommunicationInfo": "Track device usage",
  "LighterInfo": "Catch killers with your enhanced vision",
  "TaskManagerInfo": "See the total tasks completed in real-time",
  "WitnessInfo": "Find out if someone killed recently",
  "GhastlyInfo": "Control somebody!",
  "SwapperInfo": "Swap the votes of two players",
  "ChiefOfPoliceInfo": "Hire <color=#ffb347>Sheriffs</color> to serve the <color=#8cffff>Crewmates</color>!",
  "NiceMiniInfo": "No one can hurt you until you grow up.",
  "ArsonistInfo": "Douse everyone and ignite",
  "PyromaniacInfo": "Douse and kill everyone",
  "HuntsmanInfo": "Kill your targets for a low Cooldown",
  "SpyInfo": "You know who interacts with you",
  "RandomizerInfo": "You're going to be someone's burden when you die?",
  "EnigmaInfo": "Get clues about killers",
  "JesterInfo": "Get voted out",
  "OpportunistInfo": "Stay alive until the end",
  "TerroristInfo": "Finish your tasks, THEN die",
  "ExecutionerInfo": "Get your target voted out",
  "LawyerInfo": "Help your target win!",
  "VectorInfo": "Jump in! Jump out!",
  "JackalInfo": "Murder everyone",
  "GodInfo": "Everything is under your control",
  "InnocentInfo": "Get someone ejected by making them kill you",
  "PelicanInfo": "Eat all players",
  "RevolutionistInfo": "Recruit players to win with you",
  "HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#00a4ff>Neptunes</color>",
  "DemonInfo": "Consume blood volumes",
  "StalkerInfo": "Descend into the darkness, release fear!",
  "WorkaholicInfo": "Finish all tasks to win solo!",
  "SolsticerInfo": "Speed run all your tasks!",
  "CollectorInfo": "Collect votes from players",
  "ProvocateurInfo": "Victory with help target",
  "BloodKnightInfo": "Killing gives you a temporary shield",
  "PlagueBearerInfo": "Plague everyone to turn into <color=#343136>Pestilence</color>",
  "PestilenceInfo": "Obliterate everyone!",
  "SoulCollectorInfo": "Predict deaths to collect Souls",
  "DeathInfo": "Enact Armageddon",
  "BakerInfo": "Feed players bread to become Famine",
  "FamineInfo": "Starve everyone",
  "BerserkerInfo": "Kill to increase your level",
  "WarInfo": "Destroy everything",
  "GlitchInfo": "Hack and kill everyone",
  "SidekickInfo": "Help the Jackal kill everyone",
  "FollowerInfo": "Follow a player and help them",
  "CultistInfo": "Charm everyone",
  "SerialKillerInfo": "Kill off everyone to win!",
  "JuggernautInfo": "With each kill, your Cooldown decreases",
  "InfectiousInfo": "Infect everyone",
  "VirusInfo": "Kill and infect everyone",
  "PursuerInfo": "Protect yourself and live to the end!",
  "PlagueDoctorInfo": "Spread the infection!",
  "SpecterInfo": "Get killed and finish your tasks to win!",
  "PirateInfo": "Successfully plunder players to win",
  "AgitaterInfo": "Pass a Bomb onto others",
  "MaverickInfo": "Kill and survive to the end",
  "CursedSoulInfo": "Snatch souls and steal the win",
  "PickpocketInfo": "Steal votes from your kills",
  "TraitorInfo": "Eliminate the <color=#ff1919>Impostors</color>, then win",
  "TrollerInfo": "Make random event by complete task",
  "VultureInfo": "Eat bodies by reporting to win",
  "TaskinatorInfo": "Silent tasks, deadly blasts",
  "BenefactorInfo": "Task complete, shield elite!",
  "MedusaInfo": "Stop players in their tracks by Stoning them",
  "SpiritcallerInfo": "Turn Players into Evil Spirits",
  "AmnesiacInfo": "Remember the role of a dead body",
  "ImitatorInfo": "Imitate a player's role",
  "BanditInfo": "Rob a player's Add-on",
  "DoppelgangerInfo": "Steal your target's identity",
  "PunchingBagInfo": "Get attacked a few times to win!",
  "KamikazeInfo": "Kill players with a suicidal mission",
  "DoomsayerInfo": "Successfully guess players to win",
  "ShroudInfo": "Shroud players to make them kill",
  "WerewolfInfo": "Kill <color=#8cffff>Crewmates</color> in groups",
  "ShamanInfo": "Deflect all the attacks on Voodoo Doll",
  "SeekerInfo": "Play Hide & Seek with your target\nYour target has a ★ mark.",
  "PixieInfo": "Tag 'em, Bag 'em, and Eject 'em!",
  "OccultistInfo": "Kill and curse your enemies",
  "SchrodingersCatInfo": "The Cat is both alive and dead until observed.",
  "RomanticInfo": "Protect your partner to win together",
  "VengefulRomanticInfo": "Revenge your partner to win together",
  "RuthlessRomanticInfo": "Kill everyone to win with your partner",
  "WraithInfo": "Vent to go invisible temporarily",
  "PoisonerInfo": "Make players unable to use their ability",
  "HexMasterInfo": "Hex players to kill them in meetings",
  "JinxInfo": "Players \"accidentally\" die upon trying to kill your target",
  "PotionMasterInfo": "Use your potions to your advantage",
  "NecromancerInfo": "Use the dead to your advantage",
  "CovenLeaderInfo": "Help your teammates by retraining them",
  "RitualistInfo": "Perform Blood Rituals to Enchant other players!",
  "ConjurerInfo": "Blast away your enemies!",
  "DreamweaverInfo": "Drive other players to insomnia!",
  "IllusionistInfo": "Place Illusions on players to spread confusion!",
  "VoodooMasterInfo": "Craft Voodoo Dolls of other players!",
  "SacrifistInfo": "Debuff your enemies at your own cost",
  "MoonDancerInfo": "Use Baton Pass to give out Add-ons!",
  "WardenInfo": "(Ghost) Alert about danger",
  "MinionInfo": "(Ghost) Blind enemies",
  "LoversInfo": "Stay alive and win together",
  "MadmateInfo": "Help the Impostors",
  "WatcherInfo": "You see all the colors of votes",
  "LastImpostorInfo": "Lower Kill Cooldown",
  "OverclockedInfo": "Lower Cooldown",
  "FlashInfo": "You're faster",
  "TorchInfo": "You have enhanced vision!",
  "SeerInfo": "You are alerted when somebody has died",
  "TiebreakerInfo": "Break tied votes",
  "ObliviousInfo": "You can't report bodies",
  "BewilderInfo": "A twist of vision, a web of confusion",
  "WorkhorseInfo": "Be the first to complete all tasks and get more",
  "FoolInfo": "You can't fix Sabotages",
  "AvangerInfo": "You take someone with you upon death",
  "YoutuberInfo": "Get killed first to win",
  "CelebrityInfo": "Everyone knows when you die",
  "EgoistInfo": "Win on your own",
  "StealerInfo": "Gain votes with kills",
  "ParanoiaInfo": "You're dead and alive simultaneously",
  "MimicInfo": "Reveal killed players' roles to Impostors upon death",
  "GuesserInfo": "Guess roles of players in meetings to kill",
  "NecroviewInfo": "See the team of the dead",
  "ReachInfo": "You have a longer kill range",
  "BaitInfo": "Your killer self-reports your body",
  "TrapperInfo": "Freeze your killer for a few seconds",
  "OnboundInfo": "You can't be guessed",
  "ReboundInfo": "Guess me right, and face your plight!",
  "MundaneInfo": "Tasks all done, guessing's begun.",
  "UnreportableInfo": "Your body can't be reported",
  "LuckyInfo": "Dodge attackers",
  "DoubleShotInfo": "You have an extra life when guessing",
  "RascalInfo": "You appear evil in some cases",
  "SoullessInfo": "You have no Soul",
  "GravestoneInfo": "Your role is revealed when you die",
  "LazyInfo": "You're too lazy",
  "AutopsyInfo": "You see how others died",
  "LoyalInfo": "You cannot be recruited",
  "EvilSpiritInfo": "You are an Evil Spirit",
  "RecruitInfo": "Help the Jackal",
  "EnchantedInfo": "Help the Coven",
  "AdmiredInfo": "The Admirer chose you as their love",
  "GlowInfo": "You glow in the dark",
  "RadarInfo": "Arrow's hue, closest to you!",
  "DiseasedInfo": "Increase the Cooldown of the player who interacts with you",
  "AntidoteInfo": "Decrease the Cooldown of the player who interacts with you",
  "StubbornInfo": "Protect your Role and Add-ons",
  "SwiftInfo": "Your kills don't cause a lunge",
  "UnluckyInfo": "Doing things has a chance to kill you",
  "VoidBallotInfo": "Your vote count is 0",
  "AwareInfo": "Know who revealed your role",
  "FragileInfo": "Die instantly if someone uses the Kill button on you",
  "GhoulInfo": "Kill your killer after dying",
  "BloodthirstInfo": "Become bloodthirsty and kill",
  "MareInfo": "Kill in the darkness",
  "BurstInfo": "Make your killer burst!",
  "SleuthInfo": "Gain info from dead bodies",
  "ClumsyInfo": "You have a chance to miss your kill",
  "NimbleInfo": "You can Vent!",
  "CircumventInfo": "You can no longer Vent",
  "OiiaiInfo": "OIIAIOIIIAI",
  "CyberInfo": "You're popular!",
  "HurriedInfo": "God, I got too much stuff!",
  "InfluencedInfo": "You lack decisiveness!",
  "SilentInfo": "Vote like a Ghost!",
  "SusceptibleInfo": "Death-reason lotto!",
  "TrickyInfo": "Tricky slays, in mysterious ways.",
  "TiredInfo": "Labor makes you rest Zzz..",
  "StatueInfo": "You're still as a rock nearby people",
  "EvaderInfo": "You have a chance not to be exiled!",
  "GMInfo": "Spectate the chaos!",
  "NotAssignedInfo": "No assigned role",
  "SunnyboyInfo": "Shine, shine my sunshine!",
  "BardInfo": "Poem's grace, murder's trace, a rhythmic dance in a dark embrace.",
  "RainbowInfo": "Colorful melodies! You don't even know your own color.",
  "DollMasterInfo": "Take control of players actions!",
  "DoubleAgentInfo": "Plant bombs on players in meetings",
  "SlothInfo": "You're slower",
  "ProhibitedInfo": "Certain Vents are blocked",
  "EavesdropperInfo": "Listen in on other roles",
  "ShockerInfo": "Shock unsuspecting players",
  "RevenantInfo": "Take your killer's role",
  "EngineerTOHOInfoLong": "(Crewmates):\nAs the Engineer, you may access the Vents while Comms Sabotaged is inactive.",
  "ScientistTOHOInfoLong": "(Crewmates):\nAs the Scientist, you can see Vitals at any time, showing you who is alive and dead.",
  "NoisemakerTOHOInfoLong": "(Crewmates):\nAs the Noisemaker, whenever you die, you will make a noise, and a visual indicator of your death appears on the screen so the Crewmates can run to catch the person who killed you red-handed (even if it’s not red).",
  "TrackerTOHOInfoLong": "(Crewmates):\nAs the Tracker, press your Tracker button on a player to track their location via the map for a limited amount of time.",
  "ShapeshifterTOHOInfoLong": "(Impostors):\nAs the Shapeshifter, you can Shapeshift into other players. It is obvious when you Shapeshift or revert Shifting.",
  "PhantomTOHOInfoLong": "(Impostors):\nAs the Phantom, you can press your Vanish button to go invisible to escape a kill. You can click your Appear button if you want to become visible before the timer runs out or not.\nNote: You will make a smoke cloud whenever you go invisible and become visible. So make sure you are in a safe area where no one will see you.",
  "GuardianAngelTOHOInfoLong": "(Crewmates):\nAs the Guardian Angel, you are the first Crewmate to die and can give Crewmates temporary shields.",
  "ImpostorTOHOInfoLong": "(Impostors):\nAs the Impostor, your goal is to simply kill off the Crewmates.\nYou can Sabotage and Vent.",
  "CrewmateTOHOInfoLong": "(Crewmates):\nAs the Crewmate, your goal is to find and exile the Impostors.\nCrewmates win by getting rid of all killers or by finishing all their tasks.",
  "BountyHunterInfoLong": "(Impostors):\nAs the Bounty Hunter, if you kill your assigned target (indicated by the arrow if you have one), your next Kill Cooldown will be shortened.\nIf you kill anyone other than your target, your next Kill Cooldown will be increased. The target swaps after a certain amount of time.",
  "FireworkerInfoLong": "(Impostors):\nAs the Fireworker, you can Shapeshift to place Fireworks up to the maximum amount the Host sets.\nWhen you are the last Impostor and all Fireworks have been placed, Shapeshift again to detonate them and kill everyone in their radius, including you.\nIf you kill all players with your Fireworks, it's considered an Impostor victory.",
  "MercenaryInfoLong": "(Impostors):\nAs the Mercenary, you must kill within your deadline, as shown by your Shapeshift Cooldown (which you cannot use). If you fail to kill, you die.",
  "ShapeMasterInfoLong": "(Impostors):\nAs the Shapemaster, you have no Shapeshift Cooldown.",
  "VampireInfoLong": "(Impostors):\nAs the Vampire, your kills are delayed. This means that your target still dies even if a meeting is called first. However, if you bite a Bait, you kill normally and report the body. Depending on the settings, you can use double trigger (bite players - single click, kill normally - double click).",
  "WarlockInfoLong": "(Impostors):\nAs the Warlock, you can Curse up to one other player at a time.\nWhen you Shapeshift, if you have Cursed a player, they kill the nearest person, which, depending on settings, can include you or other Impostors.\nYou can kill normally while Shapeshifted.",
  "ZombieInfoLong": "(Impostors):\nZombie has a short Kill Cooldown but moves very slowly and has very little vision. Zombie can not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.",
  "NinjaInfoLong": "(Impostors):\nAs the Ninja, you can use your Kill button to mark a target (single click) or kill normally (double click). You may then Shapeshift to teleport to the marked target and kill them.",
  "AnonymousInfoLong": "(Impostors):\nAs the Anonymous, you can Shapeshift to force your target to report whoever you killed this round.\nIf you killed nobody that round, the target will report their own dead body as if they had died.\nNote: This does not work on Lazy nor Lazy Guy, and this ability will work regardless of whether the body can normally be reported.",
  "MinerInfoLong": "(Impostors):\nAs the Miner, you can Shapeshift to teleport back to the last vent you were in.",
  "KillingMachineInfoLong": "(Impostors):\nAs the Killing Machine, you have a very short Kill Cooldown with tiny vision. However, you cannot Vent, Sabotage, Report, nor call Emergency Meetings.\n\nNote: You will bypass any shields, killing bait and beartrap won't take any effect",
  "EscapistInfoLong": "(Impostors):\nAs the Escapist, you can mark a location by Shapeshifting. Shapeshift again to teleport back to the marked spot",
  "WitchInfoLong": "(Impostors):\nAs the Witch, you can use your Kill button to Spell (single click) or Kill normally (double click).\nDuring the next meeting, the spelled target(s) will have a 「†」 next to their name visible to everyone. Unless you die by the end of that meeting, all Spelled targets will die.",
  "NemesisInfoLong": "(Impostors):\nAs the Nemesis, you can only kill if you are the last Impostor.\nIf you are dead, you can use the command /rv [ID] to kill the player whose ID you typed. Use /id to show the ID's of all players, or look next to their names.",
  "BloodmoonInfoLong": "(Impostors [Ghost]):\nAs the Bloodmoon, attack the enemies to make them drip blood, this means they will die in a time set by the Host, and will be aware of it.",
  "PossessorInfoLong": "(Impostors [Ghost]):\nAs the Possessor, you can possess players when others aren't in the Alert Range. Lead the possessed player as far as possible from other players in the Focus Range. Once the possession duration is up, the possessed player will be killed if others aren't in the Focus Range. If you run into another player in the Alert Range while possessing, the Possessor will immediately unpossess.",
  "PuppeteerInfoLong": "(Impostors):\nAs the Puppeteer, you can use your Kill button to Puppeteer (single click) or kill normally (double click).\nThose you Puppeteer will kill the next non-Impostor they touch. Depending on options, Puppeteered targets will also die once they kill.",
  "MastermindInfoLong": "(Impostors):\nAs the Mastermind, you can use your Kill button on a player once to manipulate them. The manipulation does nothing if the target doesn't have a Kill button. But if the target does have a Kill button, whoever you manipulate will be told after a delay that they got manipulated and must kill someone in a limited time to survive. If the time limit expires or a meeting gets called before killing someone, they die.\nDouble click on someone to kill them normally.",
  "YinYangerInfoLong": "(Impostors):\nAs the YinYanger, you can use your Kill button one time to pick your Yin and then a second time to choose a Yang. When those two players meet, they'll kill each other. When Yin & Yang have been chosen, you can kill normally.",
  "TimeThiefInfoLong": "(Impostors):\nEvery time the Time Thief kills a player, the meeting time will be reduced by a certain amount of time. If the Time Thief dies, the meeting time will return to normal.",
  "SniperInfoLong": "(Impostors):\nYou can shoot players from far away.\nYou have to Shapeshift twice to make a successful snipe.\nImagine an arrow pointing from your first Shapeshift location towards your Unshift location.\nThat will be the direction in which the snipe will be made.\nThe snipe kills the first person in its path.\nYou cannot kill people normally until you use up all of your ammo.",
  "UndertakerInfoLong": "(Impostors):\nEverytime you Shapeshift, you mark the location. Your kills will then teleport to the marked location.\nAfter every kill and meeting, your marked location will reset.\n\nAfter every teleported kill, you will freeze for a configurable amount of time",
  "RiftMakerInfoLong": "(Impostors):\nAs Rift Maker, you can Shapeshift to create a rift. You can teleport from one rift to another by touching the area where the rift was created. Trying to vent will kick you out, therefore destroying all the rifts.\n\nNote: Up to two rifts can be placed at a time; if you try to place a third, it removes the first one.",
  "EvilTrackerInfoLong": "(Impostors):\nThe Evil Tracker can track other players, and the Evil Tracker can Shapeshift into someone to switch the tracking target to the Shapeshift target (You will immediately unshift after performing Shapeshift). The arrow below the Evil Tracker's name indicates the direction of the target. When the Evil Tracker's teammate kills, the Evil Tracker will see a kill flash.",
  "EvilHackerInfoLong": "(Impostors):\nThe Evil Hacker can get the last-minute admin information at the meeting beginning.\nUnoccupied rooms are not shown.\nA '★' marks rooms with Impostors.\nRooms with dead bodies are marked with the number of bodies.\nExample: ★Cafeteria: 3 (DEAD×1).",
  "EvilGuesserInfoLong": "(Impostors):\nThe Evil Guesser can guess the role of a certain player during the meeting. If correct, the target dies. If wrong, the Evil Guesser dies.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.",
  "AntiAdminerInfoLong": "(Impostors):\nThe Anti Adminer can at any time find out if there are Crewmates or Neutrals near Cameras, Admin Table, Vitals, DoorLog, and/or other devices. Note: Anti Adminer does not know if the player uses the device while near it. They only know that someone is near the device.",
  "ArroganceInfoLong": "(Impostors):\nThe Arrogance reduces their Kill Cooldown with each successful kill of theirs.",
  "BomberInfoLong": "(Impostors):\nThe Bomber can use the Shapeshift button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
  "ScavengerInfoLong": "(Impostors):\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a Bait, no self-report will be made.",
  "TrapsterInfoLong": "(Impostors):\nThe Trapster has a unique method of killing. By initiating a body report, the Trapster can eliminate the player attempting to report the body the Trapster killed.\nNote: If Trapster kills the Bait, the Trapster will die immediately.",
  "GangsterInfoLong": "(Impostors):\nThe Gangster, a powerful character, can try to recruit a player to a Madmate by pressing the Kill button. If the recruitment is successful, both the Gangster and the target will see the Shield Animation on each other as a reminder (only visible to each other). The remaining number of available recruits is displayed next to the Gangster's name (the Host sets the maximum). If the Gangster tries to recruit players who cannot be recruited, such as Neutrals or some special Crewmates, they will kill the target normally instead. When the Gangster has no remaining recruitments, they can only make normal kills from that point on.",
  "CleanerInfoLong": "(Impostors):\nCleaner can press the Report button to clean up any dead body they come across (including those they kill). If the cleanup is successful, the Cleaner will see a Shield Animation on their body as a reminder (only visible to himself). The cleaned-up body cannot be reported (including Bait).",
  "LightningInfoLong": "(Impostors):\nAs the Lightning, you cannot kill normally. Instead, your Kill button quantizes targets, which activates after a delay, causing the next person they encounter to kill them. Those who are actively quantized show a「■」next to their name. Additionally, those who have been quantized die if they survive until the end of a meeting. There is a setting to quantize your killer.",
  "GreedyInfoLong": "(Impostors):\nGreedy kills with odd and even kills will have different Kill Cooldowns. Greedy's Kill Cooldown is reset every meeting, and Greedy's first kill is always odd.",
  "CursedWolfInfoLong": "(Impostors):\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The Host sets the maximum of times you can counterattack)",
  "SoulCatcherInfoLong": "(Impostors):\nAs the Soul Catcher, you can Shapeshift to swap places with your target as long as they are not dead, in a Vent, swallowed by Pelican, or in a similar odd state.",
  "QuickShooterInfoLong": "(Impostors):\nWhen the Kill Cooldown is over, Quick Shooter can reset the Kill Cooldown by Shapeshift to store a bullet (when the storage is successful, a Shield Animation visible only to himself will appear on their body as a reminder). If Quick Shooter has bullets, he can use one to bypass the Kill Cooldown; he will kill even if it's still on Cooldown and use a bullet. At the beginning of each meeting, the quick shooter can only keep a certain number of bullets (The Host sets the number).",
  "CamouflagerInfoLong": "(Impostors):\nWhen the Camouflager uses Shapeshift, all players start to look the same. This state ends when the Camouflager reverts its Shapeshifting. It's important to note that the skills of Communication Sabotage Camouflage, and the skills of the Camouflager can be superimposed.\nThis skill will be invalid if a meeting is held during the skill activation of the Camouflager.",
  "EraserInfoLong": "(Impostors):\nEraser can vote for any target at the meeting to erase the target's roles, and the erasure will take effect after the meeting ends. Note: Players with erased skills will always be considered a vanilla role, including the game result page.\nA target can only be erased once (including OIIAI)",
  "ButcherInfoLong": "(Impostors):\nThe Butcher's kills, including passive ones, leave multiple dead bodies on targets, which can be a bit confusing when reporting. Here's the rule: the killed target must repeatedly display the animation of being killed, which cannot be skipped, and they cannot participate in the meeting normally during this period. And if the Butcher kills the Avenger, the Avenger will revenge everyone in anger.",
  "HangmanInfoLong": "(Impostors):\nAs the Hangman, during the Shapeshifting, you use a unique killing method-strangling. This method ignores any status of the target, such as the shield of the Medic, the Bodyguard's protection, the Super Star's skills, etc. The strangled player will not leave a dead body, nor will it trigger any of its skills. For example, Veteran kill back (including additional roles), and Seer will not be prompted.",
  "SwooperInfoLong": "(Impostors):\nAs the Swooper, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
  "CrewpostorInfoLong": "(Team Impostor):\nYou kill the nearest player whenever you finish a task.",
  "WildlingInfoLong": "(Impostors):\nAs the Wildling, you can Shapeshift but cannot Vent.\nWhen you kill, you temporarily become immune to attacks.",
  "TricksterInfoLong": "(Impostors):\nAs the Trickster, you function as a regular Impostor but with one key difference.\nYou appear as a Crewmate to Crewmate roles.\n\nThe Sheriff cannot kill you.\nPsychic does not see you as evil.\nSnitch cannot find you.",
  "VindicatorInfoLong": "(Impostors):\nAs the Vindicator, you have extra votes like a <color=#204d42>Mayor</color>.",
  "StealthInfoLong": "(Impostors):\nWhen the Stealth kills, players in the same room are blinded for a short time.",
  "PenguinInfoLong": "(Impostors):\nAs the Penguin, you can restrain the target by pressing the Kill button and drag it around.\nWhile dragging, the target dies by pressing the Kill button again or after a certain period.\nPress the Kill button twice for a direct kill.",
  "ParasiteInfoLong": "(Team Impostor):\nAs the Parasite, you are an Impostor that does not know the other Impostors.\n\nYou may Kill, Vent, Sabotage, whatever.\nJust know that you are an Impostor.",
  "DisperserInfoLong": "(Impostors):\nDisperser can use Shapeshift to teleport all players to random Vents.",
  "InhibitorInfoLong": "(Impostors):\nAs the Inhibitor, you can only kill when there is not a Critical Sabotage active.\n\nIf Light or Comms Sabotage is active, then you can kill.",
  "SaboteurInfoLong": "(Impostors):\nAs the Saboteur, you can only kill when there is a Critical sabotage active.\n\nIf Reactor or O2 Sabotage is active, then you can kill.",
  "CouncillorInfoLong": "(Impostors):\nAs the Councillor, you can kill players during a meeting like a Judge.\nWhen killing in a meeting, those kills will appear as a trial from a Judge.\n\nThe kill command is /tl [player id]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nDepending on the settings, Councillor will suicide when he judge his teammates.\nConverted Councillor can judge freely.",
  "DazzlerInfoLong": "(Impostors):\nAs the Dazzler, you can reduce the vision of the target of your Shapeshift permanently. When you die, their vision will turn back to normal.",
  "DeathpactInfoLong": "(Impostors):\nAs the Deathpact, You Shapeshift to mark your targets for a deathpact.\nIf you have enough players marked for a deathpact, they must meet within a specific period; if they fail to do so, they die.\nIf a marked player dies before the deathpact becomes complete, the pact is withdrawn.",
  "DevourerInfoLong": "(Impostors):\nAs the Devourer, you use your Shapeshift to change the appearance of the target of the Shapeshift permanently. Additionally, when each player's appearance changes, you will have your Kill Cooldown reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.",
  "MorphlingInfoLong": "(Impostors):\nAs the Morphling, you are a Shapeshifter but cannot kill while not Shapeshifted.",
  "TwisterInfoLong": "(Impostors):\nAs the Twister, you can use Shapeshifting to swap the position of all players randomly. The swap happens twice, once when you start your Shapeshift and once when you return to your original appearance.\nThe Twister itself will not swap places with anyone, and players in vents will not teleport.",
  "LurkerInfoLong": "(Impostors):\nAs the Lurker, you can jump into a Vent to reduce your Cooldown by a certain number of seconds. After you kill, your Cooldown resets to its original value.",
  "VisionaryInfoLong": "(Impostors):\nAs the Visionary, you see the alignments of living players during a meeting.\nThe following information will be displayed on the players:\n- The Red name indicates the Impostors.\n- The Cyan name indicates the Crewmates.\n- The Gray name indicates the Neutrals.",
  "PlagueDoctorInfoLong": "(Neutrals):\n(Plague Doctor from TOH)\nThe Plague Scientist's goal is to infect every living player.\nThey start by choosing one player to infect, after which anyone who spends a set amount of time in the range of the infected player becomes infected themselves.\nInfection progress is cumulative and does not reset with distance or after meetings.",
  "RefugeeInfoLong": "(Madmates):\nAs the Refugee, you were either:\n -An Amnesiac who remembered an Impostor\n -A killer who killed the Godfather's target.\n -A Romantic whose partner was an Impostor\n -Or an Imitator that imitated an Impostor.\n\nNow your job is to help the Impostors kill the Crewmates.",
  "UnderdogInfoLong": "(Impostors):\nAs the Underdog, you cannot kill until there's a certain amount of players alive.",
  "ConsigliereInfoLong": "(Impostors):\nAs the Consigliere, you can reveal the roles of other players using your Kill button.\n\nSingle click: Reveal role\nDouble click: Kill\n\nIf you run out of reveal uses, your Kill button functions normally.",
  "LudopathInfoLong": "(Impostors):\nAs the Ludopath, your Kill Cooldown is randomized.\n\nMinimum it can be is 1 second, while the maximum is your default Kill Cooldown.",
  "GodfatherInfoLong": "(Impostors):\nAs the Godfather, you vote someone to make them your target.\nIn the next round, if someone kills the target, the killer will turn into a Refugee or Madmate.",
  "ChronomancerInfoLong": "(Impostors):\nAs the Chronomancer, you have a charge bar which indicates when the slaughter is ready. When it is at 100% the next time you kill someone, you go into slaughter mode, meaning you can kill indefinitely until your bar runs out of charge. Otherwise, you have a normal KCD.",
  "PitfallInfoLong": "(Impostors):\nAs the Pitfall, you use your Shapeshift to mark the area around the Shapeshift as a trap. Players who enter this area will be immobilized quickly, and their vision will be affected.",
  "EvilMiniInfoLong": "(Impostors):\nAs the Evil Mini, you are unkillable until you grow up and have a very long initial Kill Cooldown, which gets drastically shortened as you grow up.",
  "BlackmailerInfoLong": "(Impostors):\nAs the Blackmailer, when you Shift into a target, you will blackmail that player. This means that during the meetings, they won't be able to speak.\n\nNote: If someone is already blackmailed, blackmailing another person un-blackmails the current person.",
  "InstigatorInfoLong": "(Impostors):\nAs the Instigator, it's your job to turn the Crewmates against each other. Each time a Crewmate gets voted out in a meeting, if you are alive, an additional Crewmate who voted for the innocent player will die after the meeting. The Host determines the number of additional players dying.",
  "LazyGuyInfoLong": "(Crewmates):\nLazy Guy has only one task. In addition, the Impostor's abilities can't affect the Lazy Guy, such as being a scapegoat for Anonymous, being marked by a Warlock or Puppeteer, and more. Lazy Guy will not have any Add-ons.",
  "SuperStarInfoLong": "(Crewmates):\nThere will be a star logo next to the Super Star's name, so everyone knows who the Super Star is. The Super Star can only die when the murderer is alone with the Super Star (regular kills only). In addition, the Guessers can't guess the Super Star. ",
  "CelebrityInfoLong": "(Crewmates):\nAll Crewmates see the kill-flash when the Celebrity dies (same as the Seer sees the kill-flash) and get a notice at the next meeting. The Impostors don't know anything about this.",
  "CleanserInfoLong": "(Crewmates):\nAs The Cleanser, you can vote to erase the Add-ons of any target at the meeting. This erasure takes effect after the meeting ends. Depending on the settings, the cleansed player may never receive Add-ons again.",
  "KeeperInfoLong": "(Crewmates):\nAs keeper, you can vote for someone to protect them from being ejected. You can only do this a configurable number of times.",
  "MayorInfoLong": "(Crewmates):\nAs the Mayor, you have extra votes. Depending on the settings, players can't see your extra votes, you can Vent to call a meeting at any time, or you can have yourself revealed as Mayor upon task completion.",
  "PsychicInfoLong": "(Crewmates):\nThe Psychic can see the names of several players highlighted in red during the meeting; at least one of them is evil. The Psychic will correctly see all Neutrals and Killing Crewmates displayed as red names when becoming a Madmate.",
  "MechanicInfoLong": "(Crewmates):\nThe Mechanic can use Vents at any time. They can also fix Reactors, O2, and Communications using only one side. You can fix Lights by flicking only one switch. Opening a door will open all doors in the map.",
  "SheriffInfoLong": "(Crewmates):\nSheriff has no task. The Sheriff can kill the Impostor (according to the Host settings, the Sheriff can also kill Neutrals). If the Sheriff tries to kill a Crewmate, the Sheriff will kill himself. The Sheriff can kill anyone when he becomes a Madmate (also according to the Host settings).",
  "VigilanteInfoLong": "(Crewmates):\nAs the Vigilante, you are tasked with eliminating potential threats to the Crewmates, but if they mistakenly kill an innocent Crew member, they become a Madmate driven by guilt and remorse.\n\n Note: Gangster cannot convert Vigilante into Madmate.",
  "JailerInfoLong": "(Crewmates):\nAs the Jailer, use your Kill button to lock a player in jail. During the next meeting, the jailed player cannot vote or get voted (the vote count will be 0). The Jailer may choose to execute the prisoner by voting for them. If the Jailer executes an innocent player, the Jailer loses the ability to execute for the rest of the game.\nIf the Jailer is evil, then they can execute anyone.\nThe Jailer has limited executions.\n\nNote: Jailed players cannot be guessed or judged, and jailed players can only guess Jailer.",
  "SnitchInfoLong": "(Crewmates):\nAfter the Snitch completes all tasks, they can see the Impostor's names displayed in red on the meeting. When the Snitch has only one task left, the Impostors will see a 「★」 mark next to the name of themselves and the Snitch. When a Snitch becomes a Madmate, the 「★」 mark turns red.",
  "MarshallInfoLong": "(Crewmates):\nAs the Marshall, complete your tasks to reveal yourself to the rest of the Crewmates.\nOther teams will not be able to see you.\nHowever, Madmates CAN see you.",
  "DoctorInfoLong": "(Crewmates):\nDoctor can see the cause of death for all players. In addition, the Doctor can access Vitals wherever you are while he still has battery left.",
  "DictatorInfoLong": "(Crewmates):\nWhen the Dictator votes for someone, the meeting will end on the spot, and the player they voted for will be ejected from the meeting. The moment the Dictator votes someone out, the Dictator will also die.",
  "AnalystInfoLong": "(Crewmate):\nAfter the Analyst reports the body, they will receive a clue message, which will tell the Analyst what the victim's role is. According to the Host's settings, the Analyst may know what the murderer's role is. Note: Analyst won't be Oblivious.",
  "UndercoverInfoLong": "(Crewmates):\nThe Impostors knows who Undercover is and sees him as a teammate, but Undercover himself does not know who the Impostors are.",
  "NiceGuesserInfoLong": "(Crewmates):\nThe Nice Guesser can guess the role of a certain player during the meeting. If it is correct, it will kill the target, and if it is wrong, Nice Guesser will suicide.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.\nNice Guesser can guess Crewmate when become Madmate.",
  "GuessMasterInfoLong": "(Crewmates):\nAs the Guess Master, you will receive information about every attempted guess made during a meeting. You will be informed about the role the Guesser tried to guess, and you will also be notified in case of a misguess.",
  "KnightInfoLong": "(Crewmates):\nThe Knight has no tasks. They can kill anyone but only do it once the whole game.",
  "TransporterInfoLong": "(Crewmates):\nWhenever the Transporter completes the task, two random players will switch positions, but if there are not enough players left, nothing will happen. Note: Players in a Vent will not be selected.",
  "TimeManagerInfoLong": "(Crewmates):\nThe more tasks the Time Manager does, the longer the meeting time will be. When the Time Manager dies, the meeting time will return to normal. When the Time Manager becomes a Madmate, the skill changes to reducing the meeting time instead of increasing it.",
  "VeteranInfoLong": "(Crewmates):\nAs the Veteran, you can enter the alert state by Venting. If a player tries to kill the Veteran in the alert state, the Veteran will kill the murderer instead. Veteran will see a Shield Animation on their body and a text above their head as a reminder when they enter and exit the alert state.",
  "BastionInfoLong": "(Crewmates):\nAs the Bastion, bomb Vents to kill off Impostors and Neutrals.\nBe careful though; Crewmates can also be killed with the bombs.",
  "CopyCatInfoLong": "(Crewmate):\nAs the Copycat, you can use your Kill button to copy the target's role.\n\nYou can only copy some Crewmate roles.\nIf you try to copy a Madmate or Rascal, you become the Madmate variation of the target role.\nIf you target an evil with a Crewmate variant, you'll become the Crewmate variant.\n\nAdditionally, Your role will be set back to Copycat after every meeting.\nNote You can't guess people in meetings.",
  "BodyguardInfoLong": "(Crewmates):\nIf a player is about to be killed near the Bodyguard, the Bodyguard will prevent the kill and die with the murderer. The Bodyguard's skills will affect players of any team. When the Bodyguard becomes a Madmate, and the murderer is an Impostor, the Bodyguard will not activate the skill.",
  "DeceiverInfoLong": "(Crewmates):\nThe Deceiver can sell the counterfeit to other players through the Kill button. If the counterfeit is sold successfully, the Deceiver will see a Shield Animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the killing ability has the counterfeit, he will commit suicide when he tries to kill someone next time.",
  "GrenadierInfoLong": "(Crewmates):\nAs the Grenadier, you can Vent to Flashbang players nearby, causing them to lose vision if they are an Impostor or, depending on settings, a Neutral.",
  "MedicInfoLong": "(Crewmates):\nThe Medic can place a shield on the target by pressing the Kill button. The Medic can only give one shield for the whole game. Depending on the settings, the target's shield can or cannot deactivate when the Medic dies. The Medic can also see if someone is trying to break the target's shield.\nDepending on the Host's settings, the Medic or the target can see if the player has a shield (shown as a green circle 「●」 next to the name).",
  "FortuneTellerInfoLong": "(Crewmates):\nAs the Fortune Teller, vote for a player in a meeting to get a clue to their role.\nThe clue will relate to their actual role.\n\nWhen the Fortune Teller's tasks are complete, they will obtain the exact role rather than a clue!\n\nNote: If the setting to give random active players as a hint is on, you cannot check the same player multiple times.",
  "JudgeInfoLong": "(Crewmates):\nThe Judge can judge a certain player during the meeting. If the target is evil, the target will be killed (whether it is evil or not is set by the Host). If it is wrong, the Judge commits suicide.\nCommand for judgment: /tl [player id]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nJudges can judge all players when they become Madmate.\nIn meeting the ability count shows how many trails you have in this meeting. Out of meeting the ability counts shows how many trails you have for the whole game.",
  "MorticianInfoLong": "(Crewmates):\nThe Mortician can see arrows pointing to all dead bodies, and if the Mortician reports a body, they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.",
  "MediumInfoLong": "(Crewmates):\nThe Medium can establish contact with a dead player after someone reports a dead body. The player who reports doesn't have to be the Medium. The dead player can answer once with a YES or a NO to the Medium's question, which only the Medium will see (the dead player can use /ms yes or /ms no). Note: Medium won't be Oblivious.",
  "ObserverInfoLong": "(Crewmates):\nAs the Observer, you can see all Shield Animations caused by other players after the first meeting. The Shield Animations typically indicate a role ability, so look out for this.",
  "MonarchInfoLong": "(Crewmates):\nAs the Monarch, you can knight players to give them an extra vote.\n\nYou cannot knight someone who already has multiple votes.\n\nKnighted players appear with a golden name.\nIf a knighted player is alive, the Monarch cannot be guessed or killed.",
  "PacifistInfoLong": "(Crewmates):\nWhen the Pacifist Vents, they will reset the Kill Cooldown for every player with a Kill button. When they become a Madmate, this ability will only work on Crewmates.",
  "OverseerInfoLong": "(Crewmates):\nAs The Overseer, you have minimal vision, but you can use your Kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the revealed target after you use the Kill button on them, and you will also be scanning them (only you can see this). Stay near the target for a defined time to reveal his role; if you move too far away, the reveal will cancel.",
  "CoronerInfoLong": "(Crewmates):\nAs a Coroner, you can't report corpses; instead, after trying to report the corpse, you will see an arrow leading you to the killer. If someone calls a meeting, the arrows disappear. Depending on the settings, players can't report the body you found.",
  "PresidentInfoLong": "(Crewmates):\nThe President has two abilities: End the meeting and Reveal identity.\n\n+ Ability 1: End the meeting - Type /finish in meetings as President to instantly end the meeting.\n+ Ability 2: Reveal identity - Type /reveal in meetings to reveal yourself. Revealing yourself will make it so every player can see that you are the President, and you will become unguessable after typing the command. However, after the President has revealed themselves, whoever killed the President will have their kill CD greatly reduced on their next kill.",
  "MerchantInfoLong": "(Crewmates):\nAs a merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can prevent the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The money used is lost and not available for additional bribes.",
  "RetributionistInfoLong": "(Crewmates):\nAs the Retributionist, you can kill a limited amount of players after your death.\n\nUse /ret [playerID] to kill.",
  "HawkInfoLong": "(Crewmates [Ghost]):\nAs the Hawk, you can kill a limited amount of players decided by the Host, though there's a chance you miss, slicing someone multiple times increases the chances.",
  "DeputyInfoLong": "(Crewmates):\nAs the Deputy, use your Kill button to handcuff a player.\nThe player who is handcuffed will have their next kill attempt treated as a handcuff break, and the Kill Cooldown will be reset.\n\nIf the target does not have a Kill button, then the handcuff was a waste.",
  "InvestigatorInfoLong": "(Crewmates):\nAs an Investigator, you can use your Kill button to investigate someone. When you investigate someone, their name will appear in red if they possess a Kill button (impostor/Shapeshifter basis) or light blue if they lack a Kill button (Crewmate/Engineer/Scientist basis). However, please note that the color of the names will return to normal when someone calls a meeting.",
  "GuardianInfoLong": "(Crewmates):\nAs the Guardian, you become immortal upon task completion. Guessers can't even guess you in meetings.",
  "AddictInfoLong": "(Crewmates):\nAs the Addict, you have a suicide timer. When it expires, you kill yourself.\nThe timer is indicated by the Vent Cooldown. When the Vent Cooldown is 0 seconds, you still have a short time to Vent.\nIf you don't make it, you die; if you make it, the Suicide Timer is reset.\nAlso after you Vent, no one can interact with you for a defined period.\nAfter; the period is over, and you are immobilized for another defined period, and cannot Report any bodies.",
  "MoleInfoLong": "(Crewmates):\nAs the Mole, when you Vent, you stay in the Vent for 1 second. When you exit the Vent, you will spawn near a random Vent in the map (Except the one you used).",
  "AlchemistInfoLong": "(Crewmates):\nAs the Alchemist, you brew potions when you complete tasks. The potion you made will show up under your role name with its corresponding description and instructions. You can get seven different potions, some with harmful or no effects. Vent to use the potion.",
  "KamikazeInfoLong": "(Impostors):\nAs the Kamikaze you can single click to mark players. Double-click to kill normally. When you die, all marked also die, with death reason Targeted.",
  "TracefinderInfoLong": "(Crewmates):\nAs the Tracefinder, you can access Vitals at any time.\nIn addition, you get arrows pointing to dead bodies, with a delay set by the Host.",
  "OracleInfoLong": "(Crewmates):\nAs the Oracle, you may vote a player during a meeting.\nYou'll see if they are a Crewmate, Neutral, or Impostor.\nDepending on settings, there can be a chance that your result will be incorrect.",
  "SpiritualistInfoLong": "(Crewmates):\nAs the Spiritualist, you get an arrow pointing towards the ghost of the last meeting's victim. There is an option for the arrow to disappear and reappear in intervals. Try to notify the ghost about your ability if you can; if they are on your side, they may lead you to an evil role so you can eject them. Be careful, as evil roles can do the same for Crewmates.",
  "ChameleonInfoLong": "(Crewmates):\nAs the Chameleon, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
  "InspectorInfoLong": "(Crewmates):\nCheck If two players are in the same team or not. You will get an affirmation message if they are on the same team or a denial message if they are not on the same team.\n\nAll Neutrals and converted players are counted in the same team. Trickster counts as Crewmate, and Rascal counts as Impostor.\nChecking command: /cmp [player id 1] [player id 2].",
  "CaptainInfoLong": "(Crewmates):\nWith each completed task, the Captain gains the power to slow down a random non-Crewmate role. Crewmates can see ☆besides Captain's name.\n\nIf anyone betrays the Captain's trust by voting Captain out, they will lose an Add-on.",
  "AdmirerInfoLong": "(Crewmates):\nAs the Admirer, admire a player to make them Crewmate aligned.\nThey'll win with Crewmates and not their original team.\n\nYou can only do this once per player.",
  "TimeMasterInfoLong": "(Crewmates):\nAs the Time Master, use the Vents to mark everyone's position.\nWhen using the ability again, every alive player will rewind to the marked positions.\n\nDuring the ability duration, the Time Master gains a time shield, which protects them from death.",
  "CrusaderInfoLong": "(Crewmates):\nAs the Crusader, use your Kill button to crusade a player.\nIf that player gets attacked, you'll kill the attacker.",
  "AltruistInfoLong": "(Crewmates):\nAs the Altruist, you can sacrifice yourself to revive a dead body using the «Report» button.\nNote: If a dead player has left the game, you report that body normally.\nAlso revived player cannot report self dead body\nUse the Vent button to change between Report & Revive.",
  "ReverieInfoLong": "(Crewmates):\nAs the Reverie, you can kill, but your Cooldown starts high.\n\nIt increases if you kill a Crewmate and reduces otherwise.\nDepending on the Host's setting, you may misfire on reaching the maximum Kill Cooldown, and your target dies with you. \n\nYou win with other Crewmates.",
  "LookoutInfoLong": "(Crewmates):\nAs the Lookout, you can see the ID's of every player at all times.\nThis allows you to see through Shapeshifts and Camouflages.",
  "TelecommunicationInfoLong": "(Crewmates):\nAs the Telecommunication, you are notified when anyone uses Cameras, Vitals, Door Logs, or Admin.",
  "LighterInfoLong": "(Crewmate):\nAs the Lighter, you can Vent to increase your vision temporarily.\nYou have increased vision both when lights are not out and when lights are out.\nUse this power to catch sneaky killers!",
  "TaskManagerInfoLong": "(Crewmates):\nYou see the total number of tasks completed (by everyone all together) next to your role name, which updates in real-time.",
  "WitnessInfoLong": "(Crewmates):\nAs the Witness, when you use your Kill button on someone, you will know if they killed in the last X seconds or not. (X depends on the settings).",
  "SwapperInfoLong": "(Crewmates):\nAs the Swapper, you can swap votes in meetings.\n\nTo swap votes, use '/sw [playerID]' twice.\n\nPlayer ID's are displayed next to player names in meetings, but you can also use /id to get a list of all player ID's.\n\nNote: Depending on the Host's settings, you can exchange your own votes.",
  "ChiefOfPoliceInfoLong": "(Crewmates):\nAs the Chief of Police, you can recruit a player to be a Sheriff(only once per game).\nDepending on the settings, you may recruit non-Crewmates or players without a Kill button.\nYou may suicide when you recruit a wrong player.",
  "NiceMiniInfoLong": "(Crewmates):\nAs a Nice Mini, your survival is crucial. You can't be killed until you grow up, and if you die or are evicted from the meeting before you grow up, everyone loses. This unique role adds a new dynamic to the game, where your survival is not just for your benefit but for the entire Crew's success.",
  "SpyInfoLong": "(Crewmates):\nAs the Spy, when someone uses their Kill button on you (any ability used through the Kill button), you'll see their name in orange for a few seconds.\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\nNote: If you cannot use left, you won't see orange names!\nNote: If the Kill button interaction is blocked, the player's Cooldown will reset to 10s'",
  "RandomizerInfoLong": "(Crewmates):\nAs this Randomizer, when you die, your killer will do one of the following:\n  1. self-report your body\n  2. stand next to your body\n  3. have their Kill Cooldown set to 600s\n  4. Randomly avenge a player.",
  "ArsonistInfoLong": "(Neutrals):\nThe Arsonist can douse a player by clicking the Kill button on the player and following them for a few seconds. When the dousing starts and it's successful, a Shield Animation will happen as a reminder (only visible to themselves). When the Arsonist has doused all surviving players, the Arsonist can Vent to start the fire and win alone.\n\nIf the player name shows 「△」, that means they are being doused;\nif the player name shows 「▲」, it means they have been completely doused.\nDepending on the setting, Arsonist may start the fire anytime. But if he fails to kill everyone, he loses.",
  "EnigmaInfoLong": "(Crewmates):\nAs the Enigma, you get a random clue about the killer each meeting. Depending on the settings, you may have to report the body to receive a clue. The more tasks you complete, the more precise the clues get.",
  "PyromaniacInfoLong": "(Neutrals):\nAs the Pyromaniac, you can douse players (single click) or kill normally (double click). Dousing players do nothing immediately, but killing a doused player will significantly shorten your Kill Cooldown. To win, be the last player alive.",
  "HuntsmanInfoLong": "(Neutrals):\nAs the Huntsman, you are given a certain number of targets that reset every meeting. If you successfully eliminate one of your targets, your Kill Cooldown goes down permanently by the set amount. However, if you kill someone not one of your targets, your Kill Cooldown permanently increases by the set amount. A colored name indicates your targets.",
  "MiniInfoLong": "(Crewmate or Impostor):\nThe Mini has two roles. A Nice or Evil Mini is chosen.\n\nUse'/r nice mini' and '/r evil mini' respectively for more details.",
  "JesterInfoLong": "(Neutrals):\nIf the Jester gets voted out, the Jester wins the game alone. If the Jester is still alive at the end of the game, the Jester loses. Note: Jester, Executioner, and Innocent can win together.",
  "TerroristInfoLong": "(Neutrals):\nIf the Terrorist dies after completing all tasks, the Terrorist wins the game alone. (They can win by either being voted out or killed).",
  "ExecutionerInfoLong": "(Neutrals):\nThe Executioner is a role with an execution target, indicated by a diamond symbol「♦」next to their name. If the execution target is killed, the Executioner's role will change to Crewmate, Jester, or Opportunist, depending on the game settings. However, if the execution target is voted out in the meeting, the Executioner wins. Note: Jester, Executioner, and Innocent can win together.",
  "LawyerInfoLong": "(Neutrals):\nLawyer has a target to defend, which will be indicated by a diamond 「♦」 next to their name.\nIf your target wins, you win.\nIf they lose, you lose.",
  "OpportunistInfoLong": "(Neutrals):\nIf the Opportunist survives at the end of the game, the Opportunist will win with the winning player.",
  "VectorInfoLong": "(Neutrals):\nVector will win alone by Venting a certain number of times.",
  "JackalInfoLong": "(Neutrals):\nAs the Jackal, you win if you are the last player alive. Additionally, you may recruit using the Kill button. If the target is not one you can recruit, you have run out of uses, or you don't have the option to recruit, then you will kill people normally (i.e., don't use Kill buttons in front of others thinking it'll recruit). If the target has a Kill button and the option to turn into a Sidekick is on, they will become a Sidekick. Otherwise, they will gain the Recruit Add-on if the option to give the Recruit Add-on is on.\nDepending on the settings, when Jackal was killed, a Sidekick will be randomly selected as the new Jackal.\nRecruit may be selected if no Sidekick is alive.",
  "GodInfoLong": "(Neutrals):\nAs the God, you know everyone's role from the beginning. If you live until the end of the game, you steal the win, i.e., everyone else loses, and you win.",
  "InnocentInfoLong": "(Neutrals):\nThe Innocent can use the Kill button to plant any player, and the planted target will immediately kill the Innocent. If the target gets voted out in the meeting, the Innocent wins. Note: Jester, Executioner, and Innocent can win together.",
  "PelicanInfoLong": "(Neutrals):\nAs the Pelican, you can use the Kill button to swallow a player alive, teleporting them off-bounds but not killing them yet. Those swallowed will only die if you're still alive at the end of the round. If you die or leave during the round, all alive swallowed players will spawn into the map where you were.",
  "RevolutionistInfoLong": "(Neutrals):\nAs the Revolutionist, you can recruit players by clicking the Kill button on the player and following them until the Shield Animation plays for you. Recruiting has a chance, set by the Host, to kill players (though they are still recruited). When the required number of players are recruited (displayed next to your name), you must Vent within the specified time to win the game immediately with all your recruits. If you do not Vent in time, you lose and die.",
  "HaterInfoLong": "(Neutrals):\nAs the Hater, you have no Kill Cooldown. However, depending on the settings, you can only kill Lovers and other Recruiting Roles and Add-ons. Killing anyone else will make you suicide. You win at the end of the game with the winning team if none of the killable roles are alive. You will not be Lovers.",
  "DemonInfoLong": "(Neutrals):\nAs the Demon, you kill by draining health. You see health in percentage near everyone's name, and every attack you make drains a percentage from that health without the victim knowing. Once you drain your victim's health to 0, they die. You win if you are the last one standing.",
  "StalkerInfoLong": "(Neutrals):\nThe Stalker can kill anyone, and every kill will immediately cause a Lights Sabotage (if Lights Sabotage is already active, nothing will happen). Stalker cannot Vent. If the Impostor wins while the Stalker is alive or the Crewmate wins by killing the Impostors (according to the Host's setting, the Stalker may also win when the Crewmate wins by killing the Neutrals), then the Stalker wins alone.",
  "WorkaholicInfoLong": "(Neutrals):\nAs the Workaholic, you win alone when you complete all tasks. Depending on the Host's settings, you can only win if you are alive and or revealed to everyone at the beginning (these settings are rarely both on).",
  "SolsticerInfoLong": "(Neutrals):\nAs the Solsticer, you won't die, and you win by finishing all your tasks in a single round. After every meeting finishes, your tasks reset, and you need to start all over again.\nVotes on the Solsticer will be directly canceled.\nKill attempts on the Solsticer will teleport it out of the map like Pelican until the meeting is finished.\nThe killer's Kill Cooldown will be reset to 10 seconds.\nSolsticer is counted as nothing in-game.",
  "CollectorInfoLong": "(Neutrals):\nAs the Collector, when you vote for a player, for each other player that voted for them, you gain a point. When you collect the required votes, the game ends, and you win alone, even if you voted a Jester or Executioner's target out.",
  "GlitchInfoLong": "(Neutrals):\nAs the Glitch, you can hack players (single click) or kill normally (double click).\nThose who have been hacked cannot kill, Vent, or report for the hack duration.\nAdditionally, calling a Sabotage other than doors will have no effect and will instead disguise you as a random player. You cannot disguise during or after Sabotages.\nTo win, be the last player alive.",
  "SidekickInfoLong": "(Neutrals):\nAs the Sidekick, your job is to help the Jackal kill everyone.\nYou and the Jackal win together.\nDepending on the settings, you may turn into Jackal if old Jackal was killed.\nYou may not be able to kill until old Jackal is dead.",
  "ProvocateurInfoLong": "(Neutrals):\nAs the Provocateur, you can kill any target with the Kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.",
  "BloodKnightInfoLong": "(Neutrals):\nThe Blood Knight wins when they're the last killing role alive, and the amount of Crewmates is lower or equal to the amount of Blood Knights. The Blood Knight gains a temporary shield after every kill, making them immortal for a few seconds.",
  "PlagueBearerInfoLong": "(Apocalypse):\nAs the Plaguebearer, plague everyone using your Kill button to turn into Pestilence.\nOnce you turn into Pestilence, you will become immortal and gain the ability to kill, and you will kill anyone who tries to kill you.\n\nAlso, when infected players interact with uninfected players, they will also be infected.",
  "PestilenceInfoLong": "(Apocalypse):\nAs Pestilence, you're an unstoppable machine.\nAny attack towards you will be reflected towards them.\nIndirect kills don't even kill you.\n\nOnly way to kill Pestilence is by voting them out or the Pestilence misguessing.\n<b>Your presence is announced to everyone at the meeting after you transform.</b>",
  "SoulCollectorInfoLong": "(Apocalypse):\nAs Soul Collector, you can use your Kill button on a player to predict their death. You will gain a Soul if your target dies in the round you select them or the meeting after.\nYour target resets after each meeting or after they die, whichever comes first. \n\nOnce you collect the configurable amount of Souls, you become Death. If the gain passive Souls setting is enabled, you will gain a Soul each meeting.",
  "DeathInfoLong": "(Apocalypse):\nOnce the Soul Collector has collected their needed souls, they become Death. Death kills everyone and wins if Death is not ejected by the end of the next meeting.\nA configurable amount of extra meeting time will be given on the meeting Death transforms to have more discussion to find Death.\n\n<b>You are invincible, and your presence is announced to everyone at the meeting after you transform.</b>",
  "BakerInfoLong": "(Apocalypse):\nAs the Baker, you can use your Kill Button on a player per round to give them bread. \nOnce a set amount of players are alive with bread, you become Famine.\n\nIf the Bread gives additional effects and the setting is on, then you can Vent to change the bread that you give out. \n<b>Bread Effects:</b>\nReveal: Reveals the target's role to the Baker (stays the whole game)\nRoleblock: Resets the target's Kill Cooldown when they try to use their Kill Button\nBarrier: Gives the target a Barrier that is only known to the Baker (Barrier is removed after the meeting)",
  "FamineInfoLong": "(Apocalypse):\nOnce the Baker has a set amount of people with bread alive, they will become Famine. If the Famine does not get voted out after the meeting, then they will become Famine, and every player without bread will starve (excluding other Apocalypse members).\nAfter this starvation of everyone without bread, Famine can use their Kill Button to starve any remaining players, which will kill those players right before the next meeting.\n\n<b>You are invincible, and your presence is announced to everyone at the meeting after you transform.</b>",
  "BerserkerInfoLong": "(Apocalypse):\nAs the Berserker, you level up with each kill.\nUpon reaching a certain level defined by the Host, you unlock a new power.\n\nScavenged kills make your kills disappear.\nBombed kills make your kills explode. Be careful when killing, as this can kill your other Apocalypse members if they are near. \nAfter a certain level, you become War.",
  "WarInfoLong": "(Apocalypse):\nAs War, you are invincible, have a lower Kill Cooldown, and can kill anyone with your previous powers.\n<b>Your presence is announced to everyone at the meeting after you transform.</b>",
  "FollowerInfoLong": "(Neutrals):\nThe Follower can use their Kill Button on someone to start following them and can use the Kill Button again to switch the following target. If the Follower's target wins, the Follower will win along with them. Note: The Follower can also win after they die.",
  "CultistInfoLong": "(Neutrals):\nAs the Cultist, your Kill Button is used to Charm others, making them win with you. To win, charm all who pose a threat and gain the majority.\nDepending on settings, you may be able to charm Neutrals, and those you Charm may count as their original team, nothing, or a Cultist to determine when you win due to majority.",
  "SerialKillerInfoLong": "(Neutrals):\nAs the Serial Killer, you win if you are the last player alive.",
  "JuggernautInfoLong": "(Neutrals):\nAs the Juggernaut, your Kill Cooldown decreases with each kill you make.\n\nKill everyone to win.",
  "InfectiousInfoLong": "(Neutrals):\nAs the Infectious, your job is to infect as many players as you can.\n\nIf you infect all the killers, you can outnumber the Crew and win the game.\n\nIf you die, all the players you've infected will die after the next meeting.\nIf they achieve your win condition before then, you can still win.",
  "VirusInfoLong": "(Neutrals):\nThe task of the Virus is to kill or infect all other players. When the Virus murders a Crewmate, their corpse is infected with a virus. The Crewmate who reports this corpse is infected joins the virus team or dies at the end of the meeting if the Virus doesn't get voted out, depending on the settings. If more players are on the Virus team than the Crewmate team, the Virus team wins.",
  "PursuerInfoLong": "(Neutrals):\nAs the Pursuer, you can use your ability on someone to make them misfire when they try to kill.\n\nTo win, survive to the end of the game.",
  "SpecterInfoLong": "(Neutrals):\nAs the Specter, your job is to get killed and finish your tasks.\nYou can do your tasks while alive.\nYou cannot win if you're alive.\nIf you get killed, you win with the winning team if your tasks are completed.",
  "PirateInfoLong": "(Neutrals):\nAs the Pirate, use your Kill button to select a target every round.\nYou will duel with your target in the next meeting. \nIf both the Pirate and the target choose the same number, the Pirate wins.\nAdditionally, if the Pirate wins the duel or the target doesn't participate in the duel, the Pirate kills the target.\n\nDueling command: /duel X (where X can be 0, 1, or 2)\n\nYou win after winning a certain number of duels set by the Host.\n\nNote: The kill would not count towards Pirate victory if the target did not participate in the duel.",
  "AgitaterInfoLong": "(Neutrals):\nAs the Agitator, your premise is essentially Hot Potato.\n\nUse your Kill Button on a player to pass the bomb.\nThis can only be done once per round.\n\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\n\nWhen a meeting is called, the player with the bomb dies.\n\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\nOptionally, the Agitator cannot receive the bomb.",
  "MaverickInfoLong": "(Neutrals):\nAs the Maverick, you can kill and, depending on options, Vent and have Impostor vision\nIf you survive until the end of the game, you win with the winning team.\nUse your killing ability to eliminate threats to your life, but don't get voted out.",
  "CursedSoulInfoLong": "(Neutrals):\nAs the Cursed Soul, you steal the victory if you survive to the end of the game.\n\nYou can steal the win from a Jester or Executioner.\n\nAdditionally, you can steal the Souls of other players.\nSoulless players win with you and count as dead.",
  "PickpocketInfoLong": "(Neutrals):\nAs the Pickpocket, you steal votes from your kills.\n\nKill everyone to win.",
  "TraitorInfoLong": "(Neutrals):\nAs the Traitor, you were an Impostor that betrayed the Impostors.\nYou know the Impostors, but they don't know you.\nThe twist? They can kill you, but you can't kill them.\n\nEliminate the Impostors by other means, then kill everyone else to win!",
  "TrollerInfoLong": "(Neutrals):\nAs a Troller, you can complete tasks so that random events can happen to players.\nFor example, changing the speed of all players, teleportation, influencing Sabotage, etc.\nAlso you can win with the winning team.",
  "VultureInfoLong": "(Neutrals):\nAs the Vulture, report bodies to win!\n\nWhen you report a body, if your Eat Cooldown is up, you'll eat the body (makes it unreportable).\nIf your eat ability is still on Cooldown, then you'll report the body normally.\n\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.",
  "AbyssbringerInfoLong": "(Impostors):\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.",
  "TaskinatorInfoLong": "(Neutrals):\nAs the Taskinator, whenever you finish a task, the task will be bombed. When another player completes the bombed task, the bomb will detonate, and the player will die.\n\nYou win if you survive till the end and Crewmates don't win.\n\n Note: Taskinator bombs ignore all protection.",
  "BenefactorInfoLong": "(Crewmates):\nAs the Benefactor, whenever you finish a task, that task will be marked. When another player completes the marked task, they get a temporary shield.\n\n Note: Shield only protects from direct kill attacks.",
  "SpiritcallerInfoLong": "(Neutrals):\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players briefly or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.",
  "AmnesiacInfoLong": "(Neutrals):\nAs the Amnesiac, use your report button to remember a target and get its role.\nTo balance the game, you will not be able to Vent after remembering your role if you can't Vent as Amnesiac.'",
  "ImitatorInfoLong": "(Neutrals):\nAs the Imitator, use your Kill button to imitate a player.\n\nYou'll either become a Sheriff, a Refugee, or some Neutral.",
  "BanditInfoLong": "(Neutrals):\nAs the Bandit, you can click your Kill button one time to steal a player's Add-on and twice to kill. Depending on the settings, you may instantly steal the Add-on or after the meeting starts. After the maximum number of steals is reached, you will kill normally. Additionally, if there are no stealable Add-ons on the target or the target is Stubborn, you will kill the target.\n\nKill everyone to win.\n\nNote: Cleansed, Last Impostor, and Lovers cannot be stolen.\nNote: If Bandit can Vent is on, Nimble will become unstealable.",
  "DoppelgangerInfoLong": "(Neutrals):\nAs the Doppelganger, use your Kill button to steal a player's identity (their name and skin) and then kill your target.\n\nKill everyone to win.\n\nNote: You cannot steal the target's identity when Camouflage is active.",
  "PunchingBagInfoLong": "(Neutrals):\nAs the Punching Bag, your goal is to get attacked a few times to win.\n\nYou cannot be guessed, as that adds to your attack count.",
  "DoomsayerInfoLong": "(Neutrals):\nThe Doomsayer can guess the role of a certain player during the meeting.\nIf the Doomsayer guesses a certain number of roles (the number depends on the Host settings), then he wins.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
  "ShroudInfoLong": "(Neutrals):\nAs the Shroud, you do not kill normally.\nInstead, use your Kill button to shroud a player.\nShrouded players kill others.\nIf the shrouded player doesn't make a kill, they'll kill themselves after a meeting.\n\nShroud sees shrouded players with a 「◈」mark next to their name.\nShrouded players who did not make a kill will also have the 「◈」mark in meetings, where they'll die if the Shroud is alive by the end of the meeting.",
  "WerewolfInfoLong": "(Neutrals):\nAs the Werewolf, you can kill much like any killer.\nHowever, when you kill, any nearby players also die.\nAny player who dies to this will have their death reason as Mauled.\n\nTo balance this, you have a higher Kill Cooldown than anyone else.",
  "ShamanInfoLong": "(Neutrals):\nAs the Shaman, you can use your Kill button to select a Voodoo Doll once per round. If the Kill button is used on you, the effect will be deflected onto the Voodoo Doll.\nIf you survive until the end, you win with the winning team.\nNote: If the killer cannot kill the chosen target, murder is canceled, but if the killer rechecks the Shaman, the killer will kill the Shaman.",
  "SeekerInfoLong": "(Neutrals):\nAs the Seeker, use your Kill button to tag the target. If the Seeker tags the wrong player, a point is deducted, and if the Seeker tags the correct player, a point will be added.\nAdditionally, the Seeker will not be able to move for 5 seconds after every meeting and after getting a new target.\n\nThe Seeker needs to collect a certain number of points set by the Host to win.\nSeeker will see a ★ mark on target's name.",
  "PixieInfoLong": "(Neutrals):\nAs the Pixie, mark up to an X amount of targets each round by using the Kill button on them. You must have one of the marked targets ejected when the meeting starts. If unsuccessful, you will commit suicide, except if you didn't mark any targets or all the targets are dead. The selected targets reset to 0 after the meeting ends. If you succeed, you will gain a point. You see all your targets in colored names.\n\nYou win with the winning team when you have certain amounts of points set by the Host.",
  "SchrodingersCatInfoLong": "(Neutrals):\nAs Schrodingers Cat, if someone attempts to use the Kill button on you, you will block the action and join their team. This blocking ability works only once. By default, you don't have a victory condition, meaning you win only after switching teams.\nIn Addition to this, you will be counted as nothing in the game.\n\nNote: If the Killing Machine attempts to use their Kill button on you, the interaction is not blocked, and you will die.",
  "RomanticInfoLong": "(Neutrals):\nThe Romantic can pick their lover partner using their Kill button (this can be done at any point of the game). Once they've picked their partner, they can use their Kill button to give their partner a temporary shield that protects them from attacks. If their lover partner dies, the Romantic's role will change according to the following conditions:\n1. If their partner was an Impostor, the Romantic becomes the Refugee\n2. If their partner was a Neutral Killer, then they become Ruthless Romantic.\n3. If their partner was a Crewmate or a non-killing Neutral, the Romantic becomes the Vengeful Romantic. \n\nThe Romantic wins with the winning team if their partner wins.\nNote: If your role changes, your win condition will be changed accordingly",
  "RuthlessRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Neutral Killer) is killed. As a Ruthless Romantic, you win if you kill everyone and are the last one standing. If you win, your dead partner will also win with you.",
  "VengefulRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Crewmate or non-Neutral Killer) is killed. As a Vengeful Romantic, your goal is to avenge your partner, which means you must kill the killer of your partner. If you succeed, then you and your partner win with the winning team at the end. If you try to kill someone other than your partner's killer, then you will die by misfire.",
  "WraithInfoLong": "(Neutrals):\nAs the Wraith, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible. You win if you are the last player remaining.",
  "ShockerInfoLong": "(Neutrals):\nAs the Shocker, you can mark rooms by doing tasks in them, and then Vent to electrocute anyone in those rooms for a set period of time. When you finish all of your tasks, you get new ones. Note: Doing tasks during that period will mark them for the next ability use.",
  "CovenInfoLong": "(Coven):\nCoven members are on a separate team that works together and wins together. If there are multiple Coven roles in the game, they can see each other's roles.\nDepending on the Host's settings, Coven roles can guess or be guessed.\nDo /coveninfo for more info.",
  "PoisonerInfoLong": "(Coven):\nThe Poisoner can use their Kill button on a player to roleblock them. The next time the roleblocked player tries to use their ability, it will do nothing, and their Cooldown will be reset.\n<b>With the Necronomicon, you can double-click to kill. These kills will be delayed.</b>",
  "HexMasterInfoLong": "(Coven):\nThe Hex Master can use their Kill button to mark a player with the 乂 symbol. If a player has this at the end of the meeting and the Hex Master hasn't died - then they die.\n<b>With the Necronomicon, the Hex will be passed around - similar to an Agitator bomb. Also, you can double-click the Kill button to kill normally.</b>",
  "JinxInfoLong": "(Coven):\nThe Jinx can use their Kill button to jinx a player. Anyone who interacts with the jinxed player will die with the death reason Jinxed.\n<b>With the Necronomicon the Jinx can double-kill to kill normally. Also, the jinxed player and the player who interacted with the jinxed person will die.</b>",
  "MedusaInfoLong": "(Coven):\nThe Medusa can use their Kill button on players to mark them as Stoned. When the Medusa clicks the Shapeshift button, all Stoned players will be unable to move and will have reduced vision for a configurable amount of time.\n<b>With the Necronomicon, killed players will be unreportable.</b>",
  "PotionMasterInfoLong": "(Coven):\nThe Potion Master has two potions available for their use. The Reveal potion reveals a player's role. The Barrier potion places a shield on a player for one round, the player will not be notified of this unless they are Coven as well. Click the Shapeshift button to change potions.\n<b>With the Necronomicon, the Potion Master can double-click their Kill button to kill.</b>",
  "NecromancerInfoLong": "(Coven):\nAs the Necromancer, you can Shapeshift to become the role of a random dead person for a set duration.\nSome roles can not be used.\nOnce a role is used, it can not be used the rest of the game.\n<b>With the Necronomicon, when someone tries to kill you, you will block the kill and be teleported to a random Vent. You have a limited time to kill your killer. If the time runs out or you try to kill someone else, you die.</b>",
  "CovenLeaderInfoLong": "(Coven):\nThe Coven Leader can use their Kill button on a fellow Coven member to retrain them into a random Coven role that isn’t currently in the game. During the next meeting, that Coven member will be notified that the Coven Leader wishes to retrain them. They can vote themselves to accept the retrain, or vote otherwise to deny it. Denying the retrain does not take away an ability usage.\n<b>With the Necronomicon, you cannot retrain, and can only kill other players.</b>",
  "RitualistInfoLong": "(Coven):\nDuring a meeting, the Ritualist can perform a Blood Ritual to guess a player’s exact role. If the Ritualist is correct, that player will be converted to Coven. If the Ritualist is incorrect, they will not die but will be unable to Blood Ritual until the next meeting.\nThe command is /rt id role.\n<b>With the Necronomicon, the Ritualist can kill.</b>",
  "ConjurerInfoLong": "(Coven):\nShapeshift once to mark a location.\nShapeshift again to conjure a meteor at the place you marked, killing everyone in the radius.\n<b>With the Necronomicon, you can kill. You can also mark a player using the Shapeshift UI. When the Conjurer clicks the Shapeshift button again, all the players in the radius of the marked player will die, including the marked player.</b>",
  "DreamweaverInfoLong": "(Coven):\nThe Dreamweaver can dreamweave a player. The dreamweaved players will be notified of this during the next meeting. If the Dreamweaver is not voted out, these players will be unable to use their abilities until the Dreamweaver dies.\n<b>With the Necronomicon, the Dreamweaver can double-click to kill.</b>",
  "IllusionistInfoLong": "(Coven):\nThe Illusionist can use their Kill button on a player to reverse the results of any investigative role. For example, if someone with a Kill button is Illusioned, they will appear not to have a Kill button to the Investigator, and vice versa.\nIllusions wear off after meetings.\n<b>With the Necronomicon, you may double-click to kill. Every kill you make appears as a random death reason.</b>",
  "VoodooMasterInfoLong": "(Coven):\nThe Voodoo Master can craft a Voodoo Doll of a player by using their Kill button, similar to the Shaman. All the interactions with you using Kill button will be deflected to the Voodoo Doll and the Voodoo Doll will destroy. Unlike the Shaman, this voodoo will last during the meeting (eg. If the Voodoo Master is judged, then the voodoo'd player will be judged instead).\n<b>With the Necronomicon, you can double-click to kill. Additionally, the voodoo’d player will be unable to report. The next person to interact with them will die.</b>",
  "SacrifistInfoLong": "(Coven):\nThe Sacrifist can Shapeshift to cause a random debuff to a non-Coven member, however, the Sacrifist will also receive this effect (when applicable).\nThe random player will be the same player until the round ends.\nDepending on the Host’s settings, if the Sacrifist is voted out, some random non-Coven who voted the Sacrifist will die too.\nNormally, the Sacrifist can not kill, however, to prevent prolonging of the game, Sacrifist can kill if they are the last Coven member alive.\n<b>With the Necronomicon, when you Shapeshift, you will commit the Ultimate Sacrifice. When you do this, you die. However, the entire Coven for the rest of the game receives a lowered Kill Cooldown.</b>",
  "MoonDancerInfoLong": "(Coven):\nThe Moon Dancer can use their Kill button to use their ability, Baton Pass.\nIf used on a Coven member: Gives a Helpful Add-on at the next meeting.\nIf used on a non-Coven member: Gives a Harmful Add-on at the next meeting.\n<b>With the Necronomicon, the Moon Dancer can double-click their Kill button to kill. When killing, the player is teleported off the map. They will appear alive on Vitals and will not show up in Tracefinder's arrows etc. They die when a meeting/body report with the death reason Blasted Off.</b>",
  "LastImpostorInfoLong": "(Add-ons):\nThis special effect is given to the last surviving Impostor. It significantly reduces their Kill Cooldown.",
  "OverclockedInfoLong": "(Add-ons):\nAs the Overclocked, your Kill Cooldown is reduced by a percentage.\n\nThis feature is only assigned to roles with a Kill button.",
  "LoversInfoLong": "(Add-ons):\nLovers are a combination of two players. The Lovers win when they are the last ones standing, and their victory is shared. When one of the Lovers wins, the other also wins together. Lovers can see the 「♥」 next to each other's name. If one of the Lovers dies, the other will die in love (may not die in love according to the Host's settings). When one of the Lovers is exiled in the meeting, the other will die and become a dead body that cannot be reported.",
  "MadmateInfoLong": "(Add-ons):\nOnly Crewmates can become Madmate. Madmate's task is to help the Impostors win the game. Madmate will lose if all Impostors are killed/ejected. Madmates may know who are Impostors, and Impostors may know who are Madmates (Host settings).\n\nLazy Guy, Celebrity can't become Madmate. Sheriff, Snitch, Nice Guesser, Mayor, and Judge may become Madmate (Host settings). Skill changes when the following roles are converted into Madmates:\n\nTime Manager => Doing tasks will reduce meeting time.\nBodyguard => Skill won't activate if the killer is an Impostor.\nGrenadier => Flash bomb will work on Crewmates and Neutrals instead of the Impostors.\nSheriff => Can kill anyone, including Impostors (Host settings).\nNice Guesser => Can guess Crewmates and Neutrals\nPsychic => All evil Neutrals and Crewmates' names with the ability to kill will be displayed in Red.\nJudge => Can judge anyone\nPacifist => Their ability only works on Crewmates.",
  "WatcherInfoLong": "(Add-ons):\nDuring the meeting, Watcher can see everyone's votes.",
  "FlashInfoLong": "(Add-ons):\nThe Flash's default movement speed is faster than others. (speed depends on the setting of the Host)",
  "TorchInfoLong": "(Add-ons):\nTorch has maximum vision and is not affected by Lights Sabotage.",
  "SeerInfoLong": "(Add-ons):\nWhenever a player dies, the Seer will see a kill-flash (a red flash, possibly accompanied by an alarm sound like Sabotage).",
  "TiebreakerInfoLong": "(Add-ons):\nWhen tie vote, priority will be given to the target voted by the Tiebreaker. Note: If multiple Tiebreakers choose different tie targets simultaneously, the skills of the Tiebreaker will not take effect.",
  "ObliviousInfoLong": "(Add-ons):\nAnalyst and Cleaners won't be Oblivious. The Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still report automatically, and Oblivious can still be used as a scapegoat for Anonymous.",
  "BewilderInfoLong": "(Add-ons):\nBewilder may have a smaller/bigger vision. When the Bewilder has died, the murderer's vision may become the same as the Bewilder's, depending on the settings.",
  "WorkhorseInfoLong": "(Add-ons):\nThe first player to complete all the tasks will become Workhorse, and Workhorse will give the player extra tasks. The Host sets the number of additional tasks.",
  "FoolInfoLong": "(Add-ons):\nSleuth and Mechanic won't be Fool. Fools can't repair any Sabotage.",
  "AvangerInfoLong": "(Add-ons):\nHost can set whether the Impostor can become an Avenger. When the Avenger is killed (voted out, and irregular kills will not count), the Avenger will revenge a random player.",
  "YoutuberInfoLong": "(Add-ons):\nOnly Crewmate will become YouTuber. When the YouTuber is the first player to die in the game, the YouTuber will win alone. If the YouTuber does not meet the win conditions, the YouTuber will follow the Crewmate to win. Note: Indirect killing methods such as being exiled, being guessed by the Guesser, etc., will not trigger the skills of the YouTuber.",
  "EgoistInfoLong": "(Add-ons):\nMadmate and Neutrals won't be Egoist. If the Egoist's team wins, the Egoist wins instead of their team.",
  "StealerInfoLong": "(Add-ons):\nEvery time a Stealer kills a person, he gets an additional vote (the Host sets the vote number, and the decimal is rounded down).\nAlso, extra votes from the Stealer are hidden during the meeting depending on the options.",
  "ParanoiaInfoLong": "(Add-ons):\nAs the Paranoia, you will be considered as two players in the game to determine when the game ends due to killers having the majority. Additionally, this grants you an extra vote, depending on options.\nNot assigned to Neutrals nor Madmates.",
  "MimicInfoLong": "(Add-ons):\nOnly Impostor can become Mimic. When the Mimic is dead, other Impostors will receive a message once a meeting is called. This message will include information on roles which the Mimic killed.",
  "GuesserInfoLong": "(Add-ons):\nAs a Guesser, guess the roles of players in meetings to kill them.\nGuessing the incorrect role kills you instead.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.",
  "NecroviewInfoLong": "(Add-ons):\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\n- The Red name indicates the Impostors.\n- The Cyan name indicates the Crewmates.\n- The Gray name indicates the Neutrals.\n- The Purple name indicates the Coven.",
  "ReachInfoLong": "(Add-on)\nOnly roles with a Kill button can get this Add-on. Unlike everyone else, you have the longest kill range possible in the game.",
  "BaitInfoLong": "(Add-ons):\nWhen the Bait dies, the murderer who killed the Bait will self-report the Bait's body. However, this won't happen when a Scavenger, Cleaner, Swooper, Wraith, Medusa, or Killing Machine kills the Bait. The report may have a delay according to the Host's settings.",
  "TrapperInfoLong": "(Add-ons):\nWhen Beartrap dies, Beartrap immobilizes killer for a configurable amount of time.",
  "CharmedInfoLong": "(Betrayal Add-ons):\nThe Charmed Add-on is obtained by being charmed by the Cultist.\nOnce charmed, you are now on the Cultist's team and no longer on your original team.",
  "CleansedInfoLong": "(Add-ons):\nCleansed Add-on can only be obtained if cleanser erases all your Add-ons. Depending on the cleanser settings, you may not be able to obtain any more Add-ons in the future.",
  "InfectedInfoLong": "(Betrayal Add-ons):\nThe Infected Add-on is obtained by being infected by the Infectious.\nOnce infected, you work for the Infectious and do not win with your original team.",
  "OnboundInfoLong": "(Add-ons):\nWith the Onbound Add-on, you cannot be guessed in meetings.",
  "ReboundInfoLong": "(Add-ons):\nWith the Rebound Add-on, if a Guesser successfully guessed you or a Judge successfully judged you, they will die instead.\nIf a player with Double Shot guesses you correctly, they will die instantly.",
  "MundaneInfoLong": "(Add-ons):\nAs Mundane, you can only guess once you complete all of your tasks.",
  "KnightedInfoLong": "(Add-ons):\nWhen a Monarch knights someone, they get an extra vote.",
  "UnreportableInfoLong": "(Add-ons):\nWith the Disregarded Add-on, your corpse will be unreportable.",
  "ContagiousInfoLong": "(Betrayal Add-ons):\nWhen the Virus infects you, you become contagious.\nContagious players are on the Virus team.\n\nWhether or not you die after a meeting depends on the settings for the Virus.",
  "LuckyInfoLong": "(Add-ons):\nWith the Lucky Add-on, there is a probability for you to evade the kill; the Host sets the specific probability. The killer will see a Shield Animation when the evasion takes effect, but you will not know anything.",
  "DoubleShotInfoLong": "(Add-ons):\nWhen a player with Double Shot guesses a role incorrectly, they will get a second chance to guess, but the next wrong guess will result in suicide.",
  "RascalInfoLong": "(Add-ons):\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find Madmates.\n\nOnly assigned to Crewmates, cannot be assigned by the Merchant.",
  "SoullessInfoLong": "(Add-ons):\nWhen a Cursed Soul steals your soul, you get this Add-on.\n\nYou are not counted as alive.",
  "GravestoneInfoLong": "(Add-ons):\nAs the Gravestone, your role is revealed to everyone when you die.",
  "LazyInfoLong": "(Add-ons):\nAs the Lazy, you are assigned a single short task and are immune to Warlocks, Puppeteers, and Gangsters.",
  "AutopsyInfoLong": "(Add-ons):\nAs the Autopsy, you can see how people died.\n\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.",
  "RebirthInfoLong": "(Add-ons):\nAs the Rebirth, if you're the player about to be ejected, you will swap skins with a random Crewmate who voted for you.\nNotice: The Host vote never counts\nRebirth will be removed from you if you exhausted all your rebirths.",
  "LoyalInfoLong": "(Add-ons):\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\n\nCannot be assigned to Neutrals.",
  "EvilSpiritInfoLong": "(Add-ons):\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.",
  "RecruitInfoLong": "(Betrayal Add-ons):\nAs a recruit, you are on the Jackal's team and help out the Jackal and their Sidekicks.\nYou cannot win with your original team.\nDepending on the settings, you may turn into Jackal if old Jackal was killed and no Sidekicks is alive.",
  "AdmiredInfoLong": "(Betrayal Add-ons):\nAs an Admired player, you win with the Crewmates and not your original team.\n\nYou can see the Admirer.",
  "EnchantedInfoLong": "(Betrayal Add-ons):\nThe Enchanted Add-on can only be obtained through being converted by the Ritualist or upon killing the OIIAI as a non-Nerconomicon holder.\nOnce Enchanted, you are apart of the Coven team and are no longer apart of your original team.",
  "GlowInfoLong": "(Add-ons):\nDuring lights out, you and players nearby you will receive a vision boost.",
  "RadarInfoLong": "(Add-ons):\nAs Radar, you have arrows pointing towards the closest person at all times.",
  "DiseasedInfoLong": "(Add-ons):\nWhen someone tries to use the Kill button on you, their Cooldown will be increased by a configurable amount of time.",
  "AntidoteInfoLong": "(Add-ons):\nWhen someone tries to use the Kill button on you, their Cooldown will be decreased by a configurable amount of time.",
  "StubbornInfoLong": "(Add-ons):\nWith the Stubborn Add-on, Eraser can't erase your role, Cleanser can't cleanse you, Bandit can't steal from you, and Monarch can't knight you.\nAdditionally, you can't gain any new Add-ons from the Merchant.",
  "SwiftInfoLong": "(Add-ons):\nAs the Swift, you will not make any movement when you kill.\nNote: Swift also ignores Bait",
  "UnluckyInfoLong": "(Add-ons):\nAs Unlucky, when you Complete Tasks, Kill, Venting, or open a Door, you have a chance to die.",
  "SpurtInfoLong": "(Add-ons):\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.",
  "VoidBallotInfoLong": "(Add-ons):\nHolder of this Add-on will have 0 vote count.",
  "AwareInfoLong": "(Add-ons):\nAs the Aware, you get a notification in the next meeting if a revealing role had interacted with you.",
  "FragileInfoLong": "(Add-ons):\nAs Fragile, you will instantly die if someone tries to use the Kill button on you (even if the role cannot directly kill).",
  "GhoulInfoLong": "(Add-ons):\nAs the Ghoul, one of two outcomes can occur on task completion.\n\nIf alive: Suicide\nIf dead: You kill your killer if they're alive.\n\nThis is only assigned to Crewmates, and not Crewmates with no tasks or are task-based.",
  "BloodthirstInfoLong": "(Add-ons):\nAs the Bloodthirst, doing tasks allows you to become bloodthirsty and kill players.\nWhen you finish a task, the next player you come in contact with dies.\n\nYour Bloodthirst remains after a meeting.\nUpon making a kill, your Bloodthirst clears till the next task you complete.\nBloodthirsts do not stack.\n\nOnly assigned to Crewmates with tasks.",
  "MareInfoLong": "(Add-ons):\nAs the Mare, you have a low Kill Cooldown and have higher speed but can only kill during lights.\n\nAdditionally, your name will appear in red during lights.\n\nOnly assigned to Impostors and cannot be guessed.",
  "BurstInfoLong": "(Add-ons):\nAs the Burst, your killer explodes if they aren't inside a Vent after a set amount of time.",
  "SleuthInfoLong": "(Add-ons):\nAs the Sleuth, you gain info from dead bodies.\n\nOptionally, you may also gain the killer's role.\n\nNot assigned to Analyst or Mortician.",
  "ClumsyInfoLong": "(Add-ons):\nAs the Clumsy, you have a chance to miss your kill.\n\nWhen you miss, your Cooldown is reset, and the target remains untouched.\n\nOnly assigned to killers.",
  "CircumventInfoLong": "(Add-ons):\nAs the Circumvent, you can't Vent.\n\nOnly assigned to Impostors.",
  "NimbleInfoLong": "(Add-ons):\nAs the Nimble, you gain access to the Vent button.\n\nOnly assigned to certain Crewmates.",
  "InfluencedInfoLong": "(Add-ons):\nAs the Influenced, your vote will be forced to the player with the most votes.\nInfluenced vote won't be counted while choosing the exiled player'\nNote that your vote skill still functions on the player you voted first\nIf all the alive players are Influenced, then the vote result won't shift\nCollector cannot become Influenced.",
  "SilentInfoLong": "(Add-ons):\nAs the Silent, your vote icon won't appear on the result screen.\nSo nobody knows who you voted for.",
  "SusceptibleInfoLong": "(Add-ons):\nAs the Susceptible, your death reason will be random.",
  "TrickyInfoLong": "(Add-ons):\nAs the Tricky, your kills will have a random death reason.",
  "TiredInfoLong": "(Add-ons):\nWhenever Tired kills (or uses kill ability on) someone, alternatively whenever they finish a task, they will temporarily get lower vision & lower speed.",
  "StatueInfoLong": "(Add-ons):\nWhenever many people are near the Statue, the Statue is completely frozen or slowed down depending on the settings.",
  "EvaderInfoLong": "(Add-ons):\nWhen the Evader gets voted out, there is a chance they will not get ejected. (Chance set by the Host.)",
  "CyberInfoLong": "(Add-ons):\nAs the Cyber, you cannot die while in a group.\nDepending on the settings, Impostors, Neutrals, and or Crewmates will know if you die.",
  "HurriedInfoLong": "(Add-ons):\nAs the hurried, you must finish all your tasks to win with your team! If you fail with your tasks, you lose.\nHurried hurries to his goal, so it won't get Madmate, Charmed or so.",
  "OiiaiInfoLong": "(Add-ons):\nAs the OIIAI, when you die, you will make your killer forget their role.\nAdditionally, you may pass OIIAI on to the killer, depending on settings.",
  "RainbowInfoLong": "(Add-ons):\nAs the Rainbow, you change your colors like crazy.",
  "GMInfoLong": "(None):\nThe Game Master is an observer role.\nTheir presence does not affect the game, and all players know who the Game Master is. The Game Master role will be assigned to the Host, who will automatically become a ghost at the start of the game.",
  "SunnyboyInfoLong": "(Neutrals):\nAs the Sunnyboy, you win if you are dead by the end of the game. The game will not end when you are alive due to killers gaining the majority.\nAdditionally, you have access to portable Vitals.",
  "BardInfoLong": "(Impostors):\nWhen a Bard is alive, the exile confirmation will display a sentence composed by the Bard. Whenever the Bard completes a creation, the Bard's Kill Cooldown will be permanently halved.",
  "WardenInfoLong": "(Crewmates [Ghost]):\nAs the Warden, alert someone of nearby danger, additionally giving them a temporary speed boost.",
  "GhastlyInfoLong": "(Crewmates [Ghost]):\nAs the Ghastly, possess an unsuspecting person, after that choose a target for them, now they'll only be able to use their kill (or kill ability) on target until you possess someone else or possess time runs out.",
  "MinionInfoLong": "(Impostor [Ghost]):\nAs the Minion, you can temporarily blind non-Impostors.",
  "DollMasterInfoLong": "(Impostor):\nAs the Dollmaster, you can temporarily take control of any player by using the <color=#ff0000>Shapeshift</color> button and to make them do your deeds!",
  "DoubleAgentInfoLong": "(Impostor):\nAs the Double Agent, you cannot access the Kill button. However, you can vote for someone in a meeting to pass a bomb onto them, which can only be done one player at a time. Once the meeting has finished, the bomb will activate and explode in a set amount of time.\nNote: when you pass the bomb onto someone in a meeting, you can vote afterward.\n\nAdditionally depending on settings the Double Agent can diffuse <color=#696969>Bastion</color> and <color=#F4A460>Agitator</color> bombs when Venting.\n\nThe Double Agent can change roles when they are the <color=#ff1919>Last Impostor</color>, depending on the settings the role can be a <color=#ee43c3>Admired Impostor</color>, <color=#ff1919>Trickster</color>, <color=#BA2E05>Traitor</color>, or stay as the Double Agent.",
  "SlothInfoLong": "(Add-ons):\nThe Sloth's default movement speed is slower than others.\n(Speed depends on the setting of the Host)",
  "ProhibitedInfoLong": "(Add-ons):\nAs the Prohibited, you have specific Vents that you can't use.\nHow many Vents are disabled depends on the Host's settings.",
  "EavesdropperInfoLong": "(Add-ons):\nAs the Eavesdropper, you have a chance to read other Role/Add-on information-based messages like Mortician or Sleuth.",
  "ApocalypseInfoLong": "(Apocalypse):\nApocalypse members are on a separate team that works together and wins together. If there are multiple Apocalypse roles in the game, they can see each other's roles.\nDepending on the Host's settings, Apocalypse roles can guess or be guessed.",
  "RevenantInfoLong": "(Neutral):\nAs the Revenant, your goal is to be killed. If you are killed, you will take your killer's role and kill your killer instead. You cannot win before being killed.\nNote that Revenant only works when being directly killed.",
  "ShowTextOverlay": "Text Overlay",
  "Overlay.GuesserMode": "<size=50%>Guesser Mode</size>",
  "Overlay.NoGameEnd": "<size=50%>No Game End</size>",
  "Overlay.DebugMode": "<size=50%>Debug Mode</size>",
  "Overlay.LowLoadMode": "<size=50%>Low Load Mode</size>",
  "Overlay.AllowConsole": "<size=50%>Console</size>",
  "DisableShieldAnimations": "Disable Unnecessary Shield Animations",
  "DisableKillAnimationOnGuess": "Disable Kill Animation on Guesses",
  "AbilityUseGainWithEachTaskCompleted": "<color=#00ffff>Amount of Ability <color=#7FFFD2>Use Gains</color> With Each Task Completed</color>",
  "OutOfAbilityUsesDoMoreTasks": "<color=#ffff00>Out of ability uses! Do tasks to get more!</color>",
  "AbilityUseLimit": "Initial Ability Use Limit",
  "AbilityInUse": "Ability in use",
  "AbilityExpired": "Ability expired, {0} uses remain",
  "RevenantTargeted": "Your role has changed to <b>{0}</b>",
  "RevenantCanCopyAddons": "Can Steal Add-ons",
  "ShowArrows": "Has Arrows pointing toward bodies",
  "ArrowDelayMin": "Minimum Arrow show-up delay",
  "ArrowDelayMax": "Maximum Arrow show-up delay",
  "SMUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
  "SMUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
  "GrenadierSkillMaxOfUseage": "(Initial) Maximum number of Grenades",
  "ShowSpecificRole": "Know specific roles on Task Completion",
  "TimeMasterMaxUses": "(Initial) Maximum Amount of Ability Uses",
  "SwooperVentNormallyOnCooldown": "<color=#ff1919>Swooper</color> Vents normally when Swooping is on Cooldown",
  "WraithVentNormallyOnCooldown": "<color=#4b0082>Wraith</color> Vents normally when Invisibility is on Cooldown",
  "DisableMeeting": "Disable Meetings",
  "DisableCloseDoor": "Disable Doors Sabotage",
  "DisableSabotage": "Disable Sabotages",
  "NoGameEnd": "No Game End",
  "AllowConsole": "BepInEx Console",
  "DebugMode": "Debug Mode",
  "SyncButtonMode": "Limit Meeting Times",
  "RandomMapsMode": "Random Maps Mode",
  "SyncedButtonCount": "Maximum Number of Emergency Meetings per Game",
  "HHSuccessKCDDecrease": "Kill Cooldown decrease on killing target",
  "HHFailureKCDIncrease": "Kill Cooldown increase on killing others",
  "HHNumOfTargets": "Number of targets",
  "Targets": "<color=#bf1313>Targets:</color> ",
  "HHMaxKCD": "Maximum Kill Cooldown",
  "HHMinKCD": "Minimum Kill Cooldown",
  "AllAliveMeeting": "Meeting When No One is Dead",
  "AllAliveMeetingTime": "Meeting Time When No One is Dead",
  "AdditionalEmergencyCooldown": "Additional Emergency Cooldown",
  "AdditionalEmergencyCooldownThreshold": "Minimum Living Players to be Applied",
  "AdditionalEmergencyCooldownTime": "Additional Cooldown",
  "LadderDeath": "Fall From Ladders",
  "LadderDeathChance": "Fall To Death Chance",
  "EveryoneCanSeeDeathReason": "Everyone Can See Death Reason",
  "DisableSwipeCardTask": "Disable Swipe Card Task",
  "DisableSubmitScanTask": "Disable Submit Scan Task",
  "DisableUnlockSafeTask": "Disable Unlock Safe Task",
  "DisableUploadDataTask": "Disable Upload Data Task",
  "DisableStartReactorTask": "Disable Start Reactor Task",
  "DisableResetBreakerTask": "Disable Reset Breakers Task",
  "DisableShortTasks": "Disable Short Tasks",
  "DisableCleanVent": "Disable Clean Vent Task",
  "DisableCalibrateDistributor": "Disable Calibrate Distributor Task",
  "DisableChartCourse": "Disable Chart Course Task",
  "DisableStabilizeSteering": "Disable Stabilize Steering Task",
  "DisableCleanO2Filter": "Disable Clean O2 Filter Task",
  "DisableUnlockManifolds": "Disable Unlock Manifolds Task",
  "DisablePrimeShields": "Disable Prime Shields Task",
  "DisableMeasureWeather": "Disable Measure Weather",
  "DisableBuyBeverage": "Disable Buy Beverage",
  "DisableAssembleArtifact": "Disable Assemble Artifact Task",
  "DisableSortSamples": "Disable Sort Samples Task",
  "DisableProcessData": "Disable Process Data Task",
  "DisableRunDiagnostics": "Disable Run Diagnostics Task",
  "DisableRepairDrill": "Disable Repair Drill Task",
  "DisableAlignTelescope": "Disable Align Telescope Task",
  "DisableRecordTemperature": "Disable Record Temperature Task",
  "DisableFillCanisters": "Disable Fill Canisters Task",
  "DisableMonitorTree": "Disable Monitor Tree Task",
  "DisableStoreArtifacts": "Disable Store Artifacts Task",
  "DisablePutAwayPistols": "Disable Put Away Pistols Task",
  "DisablePutAwayRifles": "Disable Put Away Rifles Task",
  "DisableMakeBurger": "Disable Make Burger Task",
  "DisableCleanToilet": "Disable Clean Toilet Task",
  "DisableDecontaminate": "Disable Decontaminate Task",
  "DisableSortRecords": "Disable Sort Records Task",
  "DisableFixShower": "Disable Fix Shower Task",
  "DisablePickUpTowels": "Disable Pick Up Towels Task",
  "DisablePolishRuby": "Disable Polish Ruby Task",
  "DisableDressMannequin": "Disable Dress Mannequin Task",
  "DisableCommonTasks": "Disable Common Tasks",
  "DisableFixWiring": "Disable Fix Wiring Task",
  "DisableEnterIdCode": "Disable Enter ID Code Task",
  "DisableInsertKeys": "Disable Insert Keys Task",
  "DisableScanBoardingPass": "Disable Scan Boarding Pass Task",
  "DisableLongTasks": "Disable Long Tasks",
  "DisableAlignEngineOutput": "Disable Align Engine Output Task",
  "DisableInspectSample": "Disable Inspect Sample Task",
  "DisableEmptyChute": "Disable Empty Chute Task",
  "DisableClearAsteroids": "Disable Clear Asteroids Task",
  "DisableWaterPlants": "Disable Water Plants Task",
  "DisableOpenWaterways": "Disable Open Waterways Task",
  "DisableReplaceWaterJug": "Disable Replace Water Jug Task",
  "DisableRebootWifi": "Disable Reboot Wifi Task",
  "DisableDevelopPhotos": "Disable Develop Photos Task",
  "DisableRewindTapes": "Disable Rewind Tapes Task",
  "DisableStartFans": "Disable Start Fans Task",
  "DisableOtherTasks": "Disable Situational Tasks",
  "DisableEmptyGarbage": "Disable Empty Garbage Task",
  "DisableFuelEngines": "Disable Fuel Engines Task",
  "DisableDivertPower": "Disable Divert Power Task",
  "DisableActivateWeatherNodes": "Disable Weather Nodes Task",
  "DisableRoastMarshmallow": "Disable Roast Marshmallow",
  "DisableCollectSamples": "Disable Collect Samples",
  "DisableReplaceParts": "Disable Replace Parts",
  "DisableCollectVegetables": "Disable Collect Vegetables",
  "DisableMineOres": "Disable Mine Ores",
  "DisableExtractFuel": "Disable Extract Fuel",
  "DisableCatchFish": "Disable Catch Fish",
  "DisablePolishGem": "Disable Polish Gem",
  "DisableHelpCritter": "Disable Help Critter",
  "DisableHoistSupplies": "Disable Hoist Supplies",
  "DisableFixAntenna": "Disable Fix Antenna",
  "DisableBuildSandcastle": "Disable Build Sandcastle",
  "DisableCrankGenerator": "Disable Crank Generator",
  "DisableMonitorMushroom": "Disable Monitor Mushroom",
  "DisablePlayVideoGame": "Disable Play Video Game",
  "DisableFindSignal": "Disable Find Signal",
  "DisableThrowFisbee": "Disable Throw Frisbee",
  "DisableLiftWeights": "Disable Lift Weights",
  "DisableCollectShells": "Disable Collect Shells",
  "SuffixMode": "Suffix",
  "SuffixMode.None": "None",
  "SuffixMode.Version": "Version",
  "SuffixMode.Streaming": "Streaming",
  "SuffixMode.Recording": "Recording",
  "SuffixMode.RoomHost": "Room Host",
  "SuffixMode.OriginalName": "Original Name",
  "SuffixMode.DoNotKillMe": "Don't kill me",
  "SuffixMode.NoAndroidPlz": "No phones",
  "SuffixMode.AutoHost": "Auto-Host",
  "SuffixModeText.DoNotKillMe": "Don't kill me",
  "SuffixModeText.NoAndroidPlz": "No phones please",
  "SuffixModeText.AutoHost": "Auto-hosting",
  "FormatNameMode": "Player Name Mode",
  "FormatNameModes.None": "Disable",
  "FormatNameModes.Color": "Color",
  "FormatNameModes.Snacks": "Random",
  "DisableEmojiName": "Disable Emoji in names",
  "FixFirstKillCooldown": "Override Starting Kill Cooldown",
  "FixKillCooldownValue": "Starting Kill Cooldown",
  "OverclockedReduction": "Kill Cooldown Reduction",
  "GhostCanSeeOtherRoles": "Ghosts Can See Other Roles",
  "PreventSeeRolesImmediatelyAfterDeath": "Prevent seeing other's roles immediately after death",
  "GhostCanSeeOtherVotes": "Ghosts can see Vote Colors",
  "GhostCanSeeDeathReason": "Ghost can see Cause Of Death",
  "GhostIgnoreTasks": "Ghosts Exempt From Tasks",
  "ConvertedCanBeGhostRole": "Converted Players can be Any Ghost-Roles",
  "NeutralCanBeGhostRole": "Neutral Players can be Any Ghost-Roles (Will change team respectively)",
  "MaxImpGhostRole": "Maximum Impostor Ghost-Roles",
  "MaxCrewGhostRole": "Maximum Crewmate Ghost-Roles",
  "DefaultAngelCooldown": "Default Ability Cooldown",
  "DisableTaskWin": "Disable Task Win",
  "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win if All <#8cffff>Crewmates</color> Are Dead",
  "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win if All <#8cffff>Crewmates</color> Are <#ffab1b>Converted</color>",
  "HideGameSettings": "Hide Game Settings",
  "DIYGameSettings": "Enable only custom /n messages",
  "Settings:": "Settings:",
  "VoteAbilityUsed": "Used {0} Ability",
  "VoteHasReturned": "Your vote has been returned! (Meaning you can cast a vote normally)",
  "VoteNotUseAbility": "You chose not to use your ability, and now may choose to skip or vote someone.",
  "PlayerCanSetColor": "Players can use the /color command",
  "PlayerCanSetName": "Players can use the /rn command",
  "PlayerCanUseQuitCommand": "Players can use the /quit command to leave the lobby forever",
  "PlayerCanUseTP": "Players can use the /tpin and /tpout command",
  "CanPlayMiniGames": "Players can play mini-games",
  "KPDCamouflageMode": "Camouflage Appearance",
  "RoleOptions": "Role Options",
  "DarkTheme": "Enable Dark Theme",
  "DisableLobbyMusic": "Disable Lobby Music",
  "AutoStart": "Auto Start",
  "EnableCustomButton": "Enable Custom Button Images",
  "EnableCustomSoundEffect": "Enable Custom Sound Effects",
  "EnableCustomDecorations": "Enable Custom Map Decorations",
  "SwitchVanilla": "Switch Vanilla",
  "UnlockFPS": "Unlock FPS",
  "ForceOwnLanguage": "Force mod to use your language if possible",
  "ForceOwnLanguageRoleName": "Force role names in your language if possible",
  "VersionCheat": "Bypass version synchronization check",
  "GodMode": "God Mode",
  "AutoDisplayKillLog": "Display Kill-log",
  "AutoDisplayLastRoles": "Display Last Roles",
  "AutoDisplayLastResult": "Auto Display Last Result",
  "RevertOldKillLog": "Revert to old kill-log",
  "HideExileChat": "Hide exile (lava) chat",
  "ExileSpamMsg": "Someone is trying to be a smart ass by lava chatting",
  "EnableYTPlan": "Enable Youtuber Plan",
  "InvalidPermissionCMD": "<color=#ff1919><size=125%><b>INVALID PERMISSION</b></size></color>\n\n<color=#ff1919>Sorry, you do not have the permission to use this command, check /me for all permissions</color>",
  "KickLowLevelPlayer": "Kick players whose level is lower than",
  "TempBanLowLevelPlayer": "Temporarily ban low-level players",
  "ApplyWhiteList": "Turn on Whitelist to bypass level kick",
  "AllowOnlyWhiteList": "Allow only whitelisted players to join",
  "AutoKickStart": "Kick players that say start",
  "AutoKickStartTimes": "Number of warnings before kick",
  "AutoKickStartAsBan": "Block a player after they're kicked",
  "AutoKickStopWords": "Kick players who write banned words",
  "AutoKickStopWordsTimes": "Number of warnings for banned words",
  "AutoKickStopWordsAsBan": "Block a player after they're kicked",
  "AutoWarnStopWords": "Warning to those who write banned words",
  "TempBanPlayersWhoKeepQuitting": "Temporarily ban players who leave and join repeatedly",
  "QuitTimesTillTempBan": "The quit frequency needed for temp ban",
  "KickOtherPlatformPlayer": "Kick Non-PC players",
  "OptKickAndroidPlayer": "Kick <color=#05ad0b>Android</color> players",
  "OptKickIphonePlayer": "Kick <color=#d6d6d6>iOS</color> players",
  "OptKickXboxPlayer": "Kick <color=#1bf502>Xbox</color> players",
  "OptKickPlayStationPlayer": "Kick <color=#0747f5>PlayStation</color> players",
  "OptKickNintendoPlayer": "Kick <color=#fe0016>Nintendo Switch</color> players",
  "ShareLobby": "Allow TOHO-Chan Shares Lobby Code to Discord",
  "ShareLobbyMinPlayer": "Share Lobby Code When the Number of Players Reaches",
  "DisableVanillaRoles": "Disable Vanilla Roles",
  "VoteMode": "Voting Mode",
  "WhenSkipVote": "If the Player Skipped",
  "WhenSkipVoteIgnoreFirstMeeting": "Ignore the First Meeting",
  "WhenSkipVoteIgnoreNoDeadBody": "Ignore When No Dead Body",
  "WhenSkipVoteIgnoreEmergency": "Ignore at Emergency Meetings",
  "WhenNonVote": "If the Player didn't vote",
  "Default": "Default",
  "Suicide": "Suicide",
  "SelfVote": "Self Vote",
  "Skip": "Skip",
  "WhenTie": "When Tied Vote",
  "TieMode.Default": "Default",
  "TieMode.All": "Eject All",
  "TieMode.Random": "Eject Random",
  "DisableDevices": "Disable Devices",
  "DisableSkeldDevices": "Disable <color=#66a186>Skeld</color> Devices",
  "DisableMiraHQDevices": "Disable <color=#e84b56>MIRA HQ</color> Devices",
  "DisablePolusDevices": "Disable <color=#a167c0>Polus</color> Devices",
  "DisableAirshipDevices": "Disable <color=#ed0007>Airship</color> Devices",
  "DisableFungleDevices": "Disable <color=#ffa646>Fungle</color> Devices",
  "DisableSkeldAdmin": "Disable Admin",
  "DisableMiraHQAdmin": "Disable Admin",
  "DisablePolusAdmin": "Disable Admin",
  "DisableAirshipCockpitAdmin": "Disable Cockpit Admin",
  "DisableAirshipRecordsAdmin": "Disable Records Admin",
  "DisableSkeldCamera": "Disable Cameras",
  "DisablePolusCamera": "Disable Cameras",
  "DisableAirshipCamera": "Disable Cameras",
  "DisableMiraHQDoorLog": "Disable DoorLog",
  "DisablePolusVital": "Disable Vitals",
  "DisableAirshipVital": "Disable Vitals",
  "DisableFungleVital": "Disable Vitals",
  "DisableFungleBinoculars": "Disable Binoculars (Not work for vanilla)",
  "IgnoreConditions": "Ignore Conditions",
  "IgnoreImpostors": "Ignore <color=#ff1919>Impostors</color>",
  "IgnoreNeutrals": "Ignore <color=#7f8c8d>Neutrals</color>",
  "IgnoreCoven": "Ignore <color=#ac42f2>Coven</color>",
  "IgnoreCrewmates": "Ignore <color=#8cffff>Crewmates</color>",
  "IgnoreAfterAnyoneDied": "Ignore After First Death",
  "LightsOutSpecialSettings": "Fix Lights Special Settings",
  "BlockDisturbancesToSwitches": "Block Switches When They Are Up",
  "DisableAirshipViewingDeckLightsPanel": "Disable Viewing Deck Lights Panel (<color=#ed0007>Airship</color>)",
  "DisableAirshipGapRoomLightsPanel": "Disable Gap Room Lights Panel (<color=#ed0007>Airship</color>)",
  "DisableAirshipCargoLightsPanel": "Disable Cargo Lights Panel (<color=#ed0007>Airship</color>)",
  "RandomSpawnMode": "Random Spawns Mode",
  "RandomSpawn_SpawnInFirstRound": "Active On Round One",
  "RandomSpawn_SpawnRandomLocation": "Random Spawns In Locations",
  "RandomSpawn_AirshipAdditionalSpawn": "Additional Spawn Locations (<color=#ed0007>Airship</color>)",
  "RandomSpawn_SpawnRandomVents": "Random Spawns On Vents",
  "CommsCamouflage": "Camouflage during Comms Sabotage",
  "DisableOnSomeMaps": "Disable Comms Camouflage on some maps",
  "DisableOnSkeld": "Disable on <color=#66a186>The Skeld</color>",
  "DisableOnMira": "Disable on <color=#e84b56>MIRA HQ</color>",
  "DisableOnPolus": "Disable on <color=#a167c0>Polus</color>",
  "DisableOnDleks": "Disable on <color=#66a186>dlekS ehT</color>",
  "DisableOnAirship": "Disable on <color=#ed0007>Airship</color>",
  "DisableOnFungle": "Disable on <color=#ffa646>The Fungle</color>",
  "DisableReportWhenCC": "Disable body reporting while camouflaged",
  "EnableDebugMode": "Enable Debug Mode",
  "ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
  "SendRoleDescriptionFirstMeeting": "Show Role Descriptions to Unmodded Clients at First Meeting",
  "RoleAssigningAlgorithm": "Role Assigning Algorithm",
  "RoleAssigningAlgorithm.Default": "Default",
  "RoleAssigningAlgorithm.NetRandom": ".NET System.Random",
  "RoleAssigningAlgorithm.HashRandom": "HashRandom",
  "RoleAssigningAlgorithm.Xorshift": "Xorshift",
  "RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister",
  "MapModification": "Map Modifications",
  "DisableAirshipMovingPlatform": "Disable Moving Platform (<color=#ed0007>Airship</color>)",
  "AirshipVariableElectrical": "Variable Electrical (<color=#ed0007>Airship</color>)",
  "DisableSporeTriggerOnFungle": "Disable Spore Trigger (<color=#ffa646>Fungle</color>)",
  "DisableZiplineOnFungle": "Disable Zipline (<color=#ffa646>Fungle</color>)",
  "DisableZiplineFromTop": "Disable Use From Top",
  "DisableZiplineFromUnder": "Disable Use From Under",
  "ResetDoorsEveryTurns": "Reset Doors After Meeting (<color=#ed0007>Airship</color>/<color=#a167c0>Polus</color>/<color=#ffa646>Fungle</color>)",
  "DoorsResetMode": "Reset Doors Mode",
  "AllOpen": "All Open",
  "AllClosed": "All Closed",
  "RandomByDoor": "Closed Random",
  "ChangeDecontaminationTime": "Change Decontamination Time (<color=#e84b56>MIRA HQ</color>/<color=#a167c0>Polus</color>)",
  "DecontaminationTimeOnMiraHQ": "Decontamination Time On <color=#e84b56>MIRA HQ</color>",
  "DecontaminationTimeOnPolus": "Decontamination Time On <color=#a167c0>Polus</color>",
  "EnableHalloweenDecorations": "Halloween Decorations (<color=#66a186>The Skeld</color>/<color=#e84b56>MIRA HQ</color>/<color=#66a186>Dleks</color>)",
  "HalloweenDecorationsSkeld": "Enable On <color=#66a186>The Skeld</color>",
  "HalloweenDecorationsMira": "Enable On <color=#e84b56>MIRA HQ</color>",
  "HalloweenDecorationsDleks": "Enable On <color=#66a186>dlekS ehT</color>",
  "EnableBirthdayDecorationSkeld": "Birthday Decoration On <color=#66a186>The Skeld</color>",
  "RandomBirthdayAndHalloweenDecorationSkeld": "Set Random Decoration When Birthday And Halloween Is Active On <color=#66a186>The Skeld</color>",
  "ApplyDenyNameList": "Apply DenyName List",
  "KickPlayerFriendCodeInvalid": "Kick players with an invalid Friend Code",
  "TempBanPlayerFriendCodeInvalid": "Temp Ban players with an invalid Friend Code",
  "ApplyBanList": "Apply BanList",
  "RemovePetsAtDeadPlayers": "Remove pets at dead players",
  "KillFlashDuration": "Kill-Flash Duration",
  "ConfirmEjectionsMode": "Confirm Ejections Mode",
  "ConfirmEjections.None": "None",
  "ConfirmEjections.Team": "Team",
  "ConfirmEjections.Role": "Role",
  "ShowImpRemainOnEject": "Show remaining <color=#ff1919>Impostors</color> on ejects",
  "ShowNKRemainOnEject": "Show remaining <color=#7f8c8d>Neutral Killers</color> on ejects",
  "ShowNARemainOnEject": "Show remaining <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> on ejects",
  "ShowCovenRemainOnEject": "Show remaining <color=#ac42f2>Coven</color> on ejects",
  "ConfirmEgoistOnEject": "Confirm <color=#5600ff>Egoists</color> on ejection",
  "ConfirmLoversOnEject": "Confirm <color=#ff9ace>Lovers</color> on ejection",
  "ConfirmSidekickOnEject": "Confirm <color=#00b4eb>Sidekicks</color> on ejection",
  "HideBittenRolesOnEject": "Hide roles of <color=#7b8968>bitten<color> players on ejection",
  "ShowTeamNextToRoleNameOnEject": "Show what team the ejected player's role is on",
  "Ban": "Ban",
  "Kick": "Kick",
  "NoticeMe": "Notify me",
  "NoticeEveryone": "Notify everyone",
  "TempBan": "Temporary Ban",
  "OnlyCancel": "Only Cancel the cheat actions",
  "CheatResponses": "When a cheating player is found",
  "NeutralRoleWinTogether": "<color=#7f8c8d>Neutrals</color> win together",
  "NeutralWinTogether": "All <color=#7f8c8d>Neutrals</color> win together",
  "MenuTitle.Disable": "★ Disable ★",
  "MenuTitle.MapsSettings": "★ Maps ★",
  "MenuTitle.Sabotage": "★ Sabotage ★",
  "MenuTitle.Meeting": "★ Meeting ★",
  "MenuTitle.Ghost": "★ Ghost ★",
  "MenuTitle.Other": "★ Different ★",
  "MenuTitle.Ejections": "★ Ejection ★",
  "MenuTitle.Settings": "★ Settings ★",
  "MenuTitle.TaskSettings": "★ Task Management ★",
  "MenuTitle.Guessers": "★ Guesser Mode ★",
  "ShieldPersonDiedFirst": "Shield player who dead first in the last game",
  "ShowShieldedPlayerToAll": "Reveal shielded player to all",
  "RemoveShieldOnFirstDead": "Remove shield on first death",
  "ShieldedCanUseKillButton": "Shielded player can use ability/Kill button",
  "PlayerIsShieldedByGame": "Player is protected by the game!",
  "LegacyNemesis": "Use Legacy Version",
  "LegacyParasite": "Use Legacy Version",
  "LegacyTraitor": "Use Legacy Version",
  "ArsonistKeepsGameGoing": "<color=#ff6633>Arsonist</color> keeps the game going",
  "ArsonistCanIgniteAnytime": "Can Ignite Anytime",
  "ArsonistMinPlayersToIgnite": "Minimum doused needed for ignite",
  "ArsonistMaxPlayersToIgnite": "Maximum doused needed for ignite",
  "PuppeteerDoubleKills": "Puppet dies alongside victim",
  "DollMasterPossessionCooldown": "Possession Cooldown",
  "DollMasterPossessionDuration": "Possession Duration",
  "DollMasterCanKillAsMainBody": "Can kill as the main body",
  "DollMasterTargetDiesAfterPossession": "Target dies after possession",
  "DoubleAgentCanDiffuseBombs": "Double Agent can diffuse bombs from other roles",
  "DoubleAgentClearBombOnMeetingCall": "Diffuse active bomb on meeting call",
  "DoubleAgentCanUseAbilityInCalledMeeting": "If diffused can use ability in called meeting",
  "DoubleAgentBombExplosionTimer": "Explosion time",
  "DoubleAgentExplosionRadius": "Explosion radius",
  "DoubleAgent_DiffusedAgitaterBomb": "Agitator bomb successfully diffused",
  "DoubleAgent_DiffusedBastionBomb": "Bastion bomb successfully diffused",
  "DoubleAgent_BombExplodesIn": "Bomb Explodes In: {0}s",
  "DoubleAgent_BombExploded": "Bomb has exploded!",
  "DoubleAgentChangeRoleTo": "Change role on last <color=#ff1919>Impostor</color>",
  "DoubleAgentRoleChange": "You have become a: ",
  "MastermindCD": "Manipulate Cooldown",
  "MastermindTimeLimit": "Time limit to kill someone",
  "MastermindDelay": "Manipulation notification delay",
  "ManipulateNotify": "Kill someone in {0}s or die!",
  "ManipulatedKilled": "<color=#00ffff>{0}</color> has killed someone",
  "SurvivedManipulation": "You survived the <color=#ff1919>Mastermind</color>'s manipulation!",
  "Glitch_HackCooldown": "Hack Cooldown",
  "Glitch_HackDuration": "Hack Duration",
  "Glitch_MimicCooldown": "Mimic Cooldown",
  "Glitch_MimicDuration": "Mimic Duration",
  "Glitch_MimicButtonText": "Mimic",
  "Glitch_MimicDur": "<color=#3333ff>Mimic Duration:</color> {0}s",
  "Glitch_HackCD": "<color=#39FF14>Hack Cooldown:</color> {0}s",
  "Glitch_KCD": "<color=#ff1919>Kill Cooldown:</color> {0}s",
  "Glitch_MimicCD": "<color=#3333ff>Mimic Cooldown:</color> {0}s",
  "HackedByGlitch": "<color=#39FF14>You are hacked by the Glitch, you can't {0}.</color>",
  "GlitchKill": "Kill",
  "GlitchReport": "Report",
  "GlitchVent": "Vent",
  "ShowFPS": "Show FPS",
  "FPSGame": "FPS: ",
  "ControlCooldown": "Control Cooldown",
  "WardenNotifyLimit": "Maximum number of alerts",
  "BombCooldown": "Bomb Cooldown",
  "Warlock_CanKillSelf": "Can Kill Themselves",
  "CrewpostorKnowsAllies": "Knows <color=#ff1919>Impostors</color>",
  "AlliesKnowCrewpostor": "Known to <color=#ff1919>Impostors</color>",
  "CrewpostorLungeKill": "Crewpostor lunges on kill",
  "CrewpostorKillAfterTask": "Number of tasks completed to make one kill",
  "NonNeutralKillingRolesMinPlayer": "<color=#00ffff>Minimum</color> amount of <color=#ffff00>Non-Killing</color> <color=#7f8c8d>Neutrals</color>",
  "NonNeutralKillingRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#ffff00>Non-Killing</color> <color=#7f8c8d>Neutrals</color>",
  "NeutralKillingRolesMinPlayer": "<color=#00ffff>Minimum</color> amount of <color=#7f8c8d>Neutral</color> <color=#ff0000>Killers</color>",
  "NeutralKillingRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#7f8c8d>Neutral</color> <color=#ff0000>Killers</color>",
  "NeutralApocalypseRolesMinPlayer": "<color=#00a5ff>Minimum</color> amount of <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "NeutralApocalypseRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "TNACanBeGuessed": "<color=#2B0804>Transformed</color> <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> Roles can be guessed",
  "ApocCanSeeEachOthersAddOns": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can see each other's Add-ons",
  "ImpsCanSeeEachOthersRoles": "<color=#ff1919>Impostors</color> know the roles of other <color=#ff1919>Impostors</color>",
  "ImpsCanSeeEachOthersAddOns": "<color=#ff1919>Impostors</color> can see each other's Add-ons",
  "ImpKnowWhosMadmate": "<color=#ff1919>Impostors</color> know <color=#ff1919>Madmates</color>",
  "MadmateKnowWhosImp": "<color=#ff1919>Madmates</color> know <color=#ff1919>Impostors</color>",
  "MadmateKnowWhosMadmate": "<color=#ff1919>Madmates</color> know each other",
  "ImpCanKillMadmate": "<color=#ff1919>Impostors</color> can kill <color=#ff1919>Madmates</color>",
  "MadmateCanKillImp": "<color=#ff1919>Madmates</color> can kill <color=#ff1919>Impostors</color>",
  "MadmateHasImpostorVision": "<color=#ff1919>Madmates</color> Have <color=#ff1919>Impostor</color> Vision",
  "MadmateCanFixSabotage": "<color=#ff1919>Madmates</color> Can Fix Sabotages",
  "EGCanGuessImp": "Can Guess <color=#ff1919>Impostor</color> Roles",
  "GGCanGuessCrew": "Can Guess <color=#8cffff>Crewmate</color> Roles",
  "EGCanGuessAdt": "Can Guess Add-Ons",
  "EGCanGuessTaskDoneSnitch": "Can guess <color=#b8fb4f>Snitch</color> with All Tasks Done",
  "GGCanGuessAdt": "Can Guess Add-Ons",
  "GuesserCanGuessTimes": "Maximum number of guesses",
  "GuesserTryHideMsg": "Try to hide the Guesser's command",
  "GCanGuessImp": "<color=#ff1919>Impostor</color> can guess <color=#ff1919>Impostor</color> roles",
  "GCanGuessCrew": "<color=#8cffff>Crewmate</color> can guess <color=#8cffff>Crewmate</color> roles",
  "GCanGuessCoven": "<color=#ac42f2>Coven</color> can guess <color=#ac42f2>Coven</color> roles",
  "GCanGuessAdt": "Can guess Add-ons",
  "GCanGuessTaskDoneSnitch": "Can guess <color=#b8fb4f>Snitch</color> with All Tasks Done",
  "BountyTargetChangeTime": "Time Until Target Swaps",
  "BountySuccessKillCooldown": "Kill Cooldown After Killing Bounty",
  "BountyFailureKillCooldown": "Kill Cooldown After Killing Others",
  "BountyShowTargetArrow": "Show arrow pointing towards the target",
  "DefaultShapeshiftCooldown": "Default Shapeshift Cooldown",
  "DeadImpCantSabotage": "<color=#ff1919>Impostors</color> can't Sabotage after they've died",
  "VampireKillDelay": "Bite Kill Delay",
  "VampireTargetDead": "Target died",
  "VampireActionMode": "Action Mode",
  "Vampire_OnlyBites": "Only Bites",
  "Youtuber_KillerWinsWithYouTuber": "The Killer Wins With <color=#fb749b>YouTuber</color>",
  "Maverick_MinKillsToWin": "Minimum number of kills to win",
  "Cooldown": "Cooldown",
  "AbilityCooldown": "Ability Cooldown",
  "SkillLimitTimes": "Maximum Number of Ability Uses",
  "CanKill": "Can Kill",
  "KillCooldown": "Kill Cooldown",
  "CanVent": "Can Vent",
  "CantMoveOnVents": "Can't Move on Vents (Unstable in <color=#66a186>Dleks</color> map)",
  "ImpostorVision": "Has <color=#ff1919>Impostor</color> Vision",
  "CanUseSabotage": "Can Sabotage",
  "CanHaveAccessToVitals": "Can Have Access to Vitals",
  "CanKillImpostors": "Can Kill <color=#ff1919>Impostors</color>",
  "CanGuess": "Can Guess in Guesser Mode or as Guesser",
  "HideVote": "Hide Vote",
  "HideAdditionalVotes": "Hide additional vote(s)",
  "CanUseMeetingButton": "Can Call Emergency Meetings",
  "ModeSwitchAction": "Switch Action via",
  "ShowShapeshiftAnimations": "Show <color=#ff1919>Shapeshift</color> animations",
  "ShapeshifterBase_ShapeshiftCooldown": "<color=#ff1919>Shapeshift</color> Cooldown",
  "ShapeshifterBase_ShapeshiftDuration": "<color=#ff1919>Shapeshift</color> Duration",
  "ShapeshifterBase_LeaveShapeshiftingEvidence": "Leave Shapeshifting Evidence",
  "PhantomBase_InvisCooldown": "Invisibility Cooldown",
  "PhantomBase_InvisDuration": "Invisibility Duration",
  "GuardianAngelBase_ProtectCooldown": "Protect Cooldown",
  "GuardianAngelBase_ProtectionDuration": "Protection Duration",
  "GuardianAngelBase_ImpostorsCanSeeProtect": "Protect Visible to Impostors",
  "ScientistBase_BatteryCooldown": "Vitals Display Cooldown",
  "ScientistBase_BatteryDuration": "Battery Duration",
  "EngineerBase_VentCooldown": "Vent Cooldown",
  "EngineerBase_InVentMaxTime": "Maximum Time in Vents",
  "NoisemakerBase_ImpostorAlert": "Impostors can get Alert",
  "NoisemakerBase_AlertDuration": "Alert Duration",
  "TrackerBase_TrackingCooldown": "Tracking Cooldown",
  "TrackerBase_TrackingDuration": "Tracking Duration",
  "TrackerBase_TrackingDelay": "Tracking Delay",
  "KamikazeControversialSymbol": "Use controversial symbol",
  "MareAddSpeedInLightsOut": "Additional Speed During Lights Out",
  "MareKillCooldownInLightsOut": "Kill Cooldown During Lights Out",
  "MechanicSkillLimit": "Initial repair use limit",
  "MechanicFixesDoors": "Can open all doors in the same building",
  "MechanicFixesReactors": "Can Fix Both Reactors Alone",
  "MechanicFixesOxygens": "Can Fix Both O2 Alone",
  "MechanicFixesCommunications": "Can Fix Both Comms Alone In MIRA HQ",
  "MechanicFixesElectrical": "Can Fix Lights With One Switch",
  "SheriffShowShotLimit": "Display Shot Limit next to Role Name",
  "SheriffCanKill%role%": "Can Kill %role%",
  "SheriffCanKillNeutrals": "Can Kill <color=#7f8c8d>Neutrals</color>",
  "SheriffCanKillNeutralsMode": "<color=#7f8c8d>Neutral</color> Configuration",
  "SheriffCanKillAll": "<color=#008000>All ON</color>",
  "SheriffCanKillSeparately": "Individual Settings",
  "In%team%": "(Team %team%)",
  "SheriffMisfireKillsTarget": "Misfire Kills Target",
  "SheriffMisfireOnAdmired": "Sheriff Misfires On <color=#ee43c3>Admired Players</color>",
  "BlackHolePlaceCooldown": "Black Hole Place Cooldown",
  "BlackHoleDespawnMode": "Black Hole Despawn Mode",
  "BlackHoleDespawnTime": "Time After Black Hole Despawns",
  "Abyssbringer.Suffix": "<size=80%><#00ffa5>Number of players consumed by</color> {0} <#00ffa5>active black holes:</color></size><size=70%>\\n{1}",
  "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}:</color> {1}",
  "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player",
  "BlackHoleMoveSpeed": "Black Hole Moving Speed",
  "BlackHoleRadius": "Black Hole Consuming Radius",
  "AfterTime": "After Time",
  "After1PlayerEaten": "After 1 Player Was Eaten",
  "AfterMeeting": "After Meeting",
  "None": "None",
  "SheriffShotLimit": "Maximum number of Kills",
  "SheriffCanKillAllAlive": "Can Kill When No One Is Dead",
  "SheriffCanKillCharmed": "Can Kill <color=#cf6acd>Charmed</color> players",
  "SheriffCanKillEgoist": "Can Kill <color=#5600ff>Egoists</color>",
  "SheriffCanKillSidekick": "Can Kill <color=#00b4eb>Sidekicks</color>",
  "SheriffCanKillLovers": "Can Kill <color=#ff9ace>Lovers</color>",
  "SheriffCanKillMadmate": "Can Kill <color=#ff1919>Madmates</color>",
  "SheriffCanKillInfected": "Can Kill <color=#7B8968>Infected</color> players",
  "SheriffCanKillContagious": "Can Kill <color=#2E8B57>Contagious</color> players",
  "SheriffSetMadCanKill": "Non-<color=#8cffff>Crewmate</color> <color=#f8cd46>Sheriff</color> Configuration",
  "SheriffCanKillEnchanted": "Can Kill <color=#ac42f2>Enchanted</color> players",
  "SheriffCanKillCoven": "Can Kill <color=#ac42f2>Coven</color>",
  "SheriffMadCanKillImp": "Can Kill <color=#ff1919>Impostors</color>",
  "SheriffMadCanKillNeutral": "Can Kill <color=#7f8c8d>Neutrals</color>",
  "SheriffMadCanKillCrew": "Can Kill <color=#8cffff>Crewmates</color>",
  "SheriffMadCanKillCoven": "Can Kill <color=#ac42f2>Coven</color>",
  "RebirthUses": "Amount of Rebirths",
  "RebirthCountVotes": "Only rebirth to players who voted for them",
  "RebirthFailed": "Ahh, how unfortunate, you did not find any viable souls to swap bodies with",
  "FireworkerCooldown": "Placement Cooldown",
  "ReverieIncreaseKillCooldown": "Increase Kill Cooldown",
  "ReverieMaxKillCooldown": "Maximum Kill Cooldown",
  "ReverieMisfireSuicide": "Misfire on reaching maximum Kill Cooldown",
  "ReverieResetCooldownMeeting": "Reset Kill Cooldown after meeting",
  "ConvertedReverieKillAll": "Converted Reverie can kill anyone without repercussions",
  "VigilanteNotify": "You have become the very thing you swore to destroy",
  "DictatorChangeCommandToExpel": "<color=#df9b00>Dictator</color> use Command to expell instad of vote",
  "DictatorExpelSelf": "WAIT WAIT WAIT WAT THE HELLLLLL Bro really just want to expel himself",
  "DoctorTaskCompletedBatteryCharge": "Battery Duration",
  "SnitchEnableTargetArrow": "See Arrow Towards Target",
  "SnitchCanGetArrowColor": "See Colored Arrows based on Team Colors",
  "SnitchCanFindNeutralKiller": "Can Find <color=#7f8c8d>Neutral Killers</color>",
  "SnitchCanFindNeutralApoc": "Can Find <color=#ff174f>Neutral Apocalypse</color>",
  "SnitchCanFindCoven": "Can Find <color=#ac42f2>Coven</color>",
  "SnitchCanFindMadmate": "Can Find <color=#ff1919>Madmates</color>",
  "SnitchRemainingTaskFound": "Remaining tasks to be known",
  "MayorAdditionalVote": "Additional Votes Count",
  "MayorHasPortableButton": "<color=#204d42>Mayor</color> has a Mobile Emergency Button",
  "MayorNumOfUseButton": "Maximum Number of Mobile Emergency Buttons",
  "MeetingsNeededForWin": "Meetings needed to win",
  "Jester_RevealUponEject": "Reveal Upon Eject",
  "CannotVoteWhenDead": "Cannot cast a vote while dead",
  "EnableVote": "Enable /vote command",
  "ShouldVoteSpam": "Try to hide /vote command",
  "VoteDisabled": "/vote command has been disabled by the Host.",
  "ExecutionerCanTargetImpostor": "Can Target <color=#ff1919>Impostors</color>",
  "ExecutionerCanTargetNeutralKiller": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff1919>Killing</color>",
  "ExecutionerCanTargetNeutralApocalypse": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "ExecutionerChangeRolesAfterTargetKilled": "When Target Dies, <color=#c0c0c0>Executioner</color> becomes",
  "ExecutionerCanTargetNeutralBenign": "Can Target <color=#7f8c8d>Neutral</color> <color=#046300>Benign</color>",
  "ExecutionerCanTargetNeutralEvil": "Can Target <color=#7f8c8d>Neutral</color> <color=#912900>Evil</color>",
  "ExecutionerCanTargetNeutralChaos": "Can Target <color=#7f8c8d>Neutral</color> <color=#D4AF37>Chaos</color>",
  "ExecutionerCanTargetCoven": "Can Target <color=#ac42f2>Coven</color>",
  "Executioner_RevealTargetUponEject": "Reveal Target Upon Ejection",
  "SidekickSheriffCanGoBerserk": "<color=#00b4eb>Recruited</color> <color=#f8cd46>Sheriff</color> can go Nuts",
  "LawyerCanTargetImpostor": "Can Target <color=#ff1919>Impostors</color>",
  "LawyerCanTargetNeutralKiller": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color>",
  "LawyerCanTargetNeutralApocalypse": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "LawyerCanTargetCoven": "Can Target <color=#ac42f2>Coven</color>",
  "LawyerCanTargetCrewmate": "Can Target <color=#8cffff>Crewmates</color>",
  "LawyerCanTargetJester": "Can Target <color=#ec62a5>Jester</color>",
  "LawyerChangeRolesAfterTargetKilled": "When Target Dies, <color=#008080>Lawyer</color> becomes",
  "LaywerShouldChangeRoleAfterTargetKilled": "Should Lawyer Change Role when Target Dies",
  "LawyerTargetDeadInMeeting": "Your target was killed while meeting.\nYour role may change depending on the settings.",
  "MercenaryLimit": "Time Until Suicide",
  "ArsonistDouseTime": "Douse Duration",
  "CanTerroristSuicideWin": "Can Win By Suicide",
  "FireworkerMaxCount": "Fireworker Count",
  "FireworkerRadius": "Firework Explosion Radius",
  "SniperCanKill": "<color=#ff1919>Sniper</color> can kill with bullets remaining",
  "SniperBulletCount": "Ammo",
  "SniperPrecisionShooting": "Precise Shooting",
  "SniperAimAssist": "Aim Assist",
  "SniperAimAssistOneshot": "One shot Assist",
  "PyroDouseCooldown": "Douse Cooldown",
  "PyroBurnCooldown": "Kill Cooldown after killing a doused player",
  "Prohibited_OverrideBlockedVentsAfterMeeting": "Override Blocked Vents After Meeting",
  "Prohibited_CountBlockedVentsInSkeld": "Count Blocked Vents In <color=#66a186>The Skeld</color>",
  "Prohibited_CountBlockedVentsInMira": "Count Blocked Vents In <color=#e84b56>MIRA HQ</color>",
  "Prohibited_CountBlockedVentsInPolus": "Count Blocked Vents In <color=#a167c0>Polus</color>",
  "Prohibited_CountBlockedVentsInDleks": "Count Blocked Vents In <color=#66a186>Dleks</color>",
  "Prohibited_CountBlockedVentsInAirship": "Count Blocked Vents In <color=#ed0007>Airship</color>",
  "Prohibited_CountBlockedVentsInFungle": "Count Blocked Vents In <color=#ffa646>The Fungle</color>",
  "UndertakerFreezeDuration": "Freeze Duration",
  "NameDisplayAddons": "Display Add-Ons next to the role name",
  "YourAddon": "Your Add-ons:",
  "NoLimitAddonsNumMax": "Maximum Add-ons Per Player",
  "LoverSpawnChances": "Spawn Chance of <color=#ff9ace>Lovers</color>",
  "AdditionRolesSpawnRate": "Spawn Chance",
  "TorchVision": "<color=#eee5be>Torch</color> Vision",
  "TorchAffectedByLights": "<color=#eee5be>Torch</color>'s vision is affected by Lights Sabotage",
  "BewilderVision": "<color=#c894f5>Bewilder</color> Vision",
  "JesterVision": "<color=#ec62a5>Jester</color> Vision",
  "LawyerVision": "<color=#008080>Lawyer</color> Vision",
  "FlashSpeed": "<color=#ff8400>Flash</color> Speed",
  "SlothSpeed": "<color=#376db8>Sloth</color> Speed",
  "LoverSuicide": "<color=#ff9ace>Lovers</color> die together",
  "NumberOfLovers": "Number of <color=#ff9ace>Lover Pairs</color> (x2 members)",
  "LoverKnowRoles": "<color=#ff9ace>Lovers</color> know the roles of each other",
  "TrapperBlockMoveTime": "Freeze time",
  "BecomeTrapperBlockMoveTime": "Freeze time",
  "TimeThiefDecreaseMeetingTime": "Lower Meeting Time by",
  "TimeThiefLowerLimitVotingTime": "Minimum Voting Time",
  "TimeThiefReturnStolenTimeUponDeath": "Return Stolen Time Upon Death",
  "TimeThiefMaxTimeOnAdmired": "Maximum Meeting Time if Time Thief Is <color=#ee43c3>Admired</color>",
  "EvilTrackerCanSeeKillFlash": "Can See Kill-Flash",
  "EvilTrackerCanSeeLastRoomInMeeting": "Can See Target's Last Room In Meeting",
  "EvilTrackerTargetMode": "Can Set Target",
  "EvilTrackerTargetMode.Never": "Never",
  "EvilTrackerTargetMode.OnceInGame": "Once in-game",
  "EvilTrackerTargetMode.EveryMeeting": "Every Meeting",
  "EvilTrackerTargetMode.Always": "Any time",
  "ScavengerHasCustomDeathReason": "Enable Custom Death Reason",
  "EvilHackerCanSeeDeadMark": "Can See The Location of Dead-bodies",
  "EvilHackerCanSeeImpostorMark": "Can See The Location of Other Impostors",
  "EvilHackerCanSeeKillFlash": "Can See Kill-Flash",
  "EvilHackerCanSeeMurderRoom": "Can See The Murder Location",
  "EvilHackerMurderNotify": "Murder In",
  "EvilHackerLastAdminInfoTitle": "Last-minute admin information",
  "EvilHackerDeadbody": "DEAD",
  "Ventguard": "Ventguard",
  "VentguardInfo": "Block Vents by entering them",
  "VentguardInfoLong": "(Crewmates):\nAs the Ventguard, you can enter Vents to block them. No one can enter blocked Vents, except Crewmates, if the setting is on. Blocked Vents can be resets every meeting.",
  "VentguardVentButtonText": "Block",
  "Ventguard_MaxGuards": "Maximum number of Vent Blocks",
  "Ventguard_BlockVentCooldown": "Block Vent Cooldown",
  "Ventguard_BlockDoesNotAffectCrew": "<color=#8cffff>Crewmates</color> can use blocked Vents",
  "Ventguard_BlocksResetOnMeeting": "Reset Blocked Vents Every Meeting",
  "VentIsBlocked": "This Vent is Now Blocked!",
  "TraitorKnowMadmate": "Traitor Knows Madmates",
  "Psychic_NBareRed": "<color=#7f8c8d>Neutral</color> <color=#046300>Benign</color> can be red",
  "Psychic_NEareRed": "<color=#7f8c8d>Neutral</color> <color=#912900>Evil</color> can be red",
  "Psychic_NCareRed": "<color=#7f8c8d>Neutral</color> <color=#D4AF37>Chaos</color> can be red",
  "Psychic_NAareRed": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can be red",
  "Psychic_NKareRed": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can be red",
  "Psychic_CovareRed": "<color=#ac42f2>Coven</color> can be red",
  "Psychic_CrewKillingRed": "<color=#8cffff>Crewmate</color> <color=#ff1919>Killing</color> can be red",
  "PsychicCanSeeNum": "Maximum number of red names",
  "PsychicFresh": "New red names every meeting",
  "AnalystCanknowKiller": "Can find the killer's role",
  "EveryOneKnowSuperStar": "Everyone knows the <color=#f6f657>Super Star</color>",
  "HackLimit": "Ability Use Count",
  "ZombieSpeedReduce": "After a certain time, decrease the speed of <color=#ff1919>Zombie</color> by",
  "NemesisCanKillNum": "Maximum number of revenges",
  "ImpKnowCelebrityDead": "<color=#ff1919>Impostors</color> know when the <color=#ee4a55>Celebrity</color> dies",
  "NeutralKnowCelebrityDead": "<color=#7f8c8d>Neutrals</color> know when the <color=#ee4a55>Celebrity</color> dies",
  "CovenKnowCelebrityDead": "<color=#ac42f2>Coven</color> know when the <color=#ee4a55>Celebrity</color> dies",
  "VectorVentNumWin": "Number of Vents to win",
  "CanCheckCamera": "Can track camera usage",
  "DefaultKillCooldown": "Starting Kill Cooldown",
  "ReduceKillCooldown": "Reduce Kill Cooldown by",
  "MinKillCooldown": "Minimum Kill Cooldown",
  "BomberRadius": "Bomb radius (5x is about half a Cafeteria)",
  "NotifyGodAlive": "Inform players at meetings that God is still alive",
  "TransporterTeleportMax": "Maximum number of teleports",
  "TriggerKill": "Kill",
  "TriggerVent": "Vent",
  "TriggerDouble": "Double Click",
  "TimeManagerIncreaseMeetingTime": "Increase voting time by",
  "TimeManagerLimitMeetingTime": "Maximum Length of Meetings",
  "MadTimeManagerLimitMeetingTime": "<color=#ff1919>Mad</color> <color=#6495ed>Time Manager</color> - Minimum Voting Time",
  "AssignOnlyToCrewmate": "Assign only to <color=#8cffff>Crewmates</color>",
  "WorkhorseNumLongTasks": "Additional Long Tasks",
  "WorkhorseNumShortTasks": "Additional Short Tasks",
  "SnitchCanBeWorkhorse": "<color=#b8fb4f>Snitch</color> can become <color=#00ffff>Workhorse</color>",
  "InnocentCanWinByImp": "If their target was an <color=#ff1919>Impostor</color> then they win with them",
  "ImpCanBeParanoia": "<color=#ff1919>Impostors</color> can become <color=#3a648f>Paranoia</color>",
  "CrewCanBeParanoia": "<color=#8cffff>Crewmates</color> can become <color=#3a648f>Paranoia</color>",
  "CovenCanBeParanoia": "<color=#ac42f2>Coven</color> can become <color=#3a648f>Paranoia</color>",
  "DualVotes": "Duplicate votes",
  "VeteranSkillCooldown": "Alert Cooldown",
  "VeteranSkillDuration": "Alert Duration",
  "BodyguardProtectRadius": "Protect Radius",
  "ImpCanBeEgoist": "An <color=#ff1919>Impostor</color> can become Egoist",
  "CrewCanBeEgoist": "<color=#8cffff>Crewmates</color> can become <color=#5600ff>Egoist</color>",
  "ImpEgoistVisibalToAllies": "<color=#ff1919>Impostors</color> Can See Other <color=#5600ff>Egoist</color> <color=#ff1919>Impostors</color>",
  "EgoistCountAsConverted": "Egoist count as converted Neutral",
  "GuessRainbow": "He seems too obvious, doesn't he?",
  "RainbowColorChangeCoolDown": "The Cooldown for changing colors",
  "RainbowInCamouflage": "Rainbow color changes during Camouflage",
  "BaitDelayMin": "Minimum Report Delay",
  "BaitDelayMax": "Maximum Report Delay",
  "BaitDelayNotify": "<color=#ffff00>Warn the killer about the upcoming self-report</color>",
  "BecomeBaitDelayNotify": "<color=#ffff00>Warn the killer about the upcoming self-report</color>",
  "BaitNotification": "Reveal <color=#00f7ff>Bait</color> at the first meeting",
  "BaitAdviceAlive": "<b>{0}</b> is the Bait. Whoever kills the Bait will commit self-report.",
  "BaitCanBeReportedUnderAllConditions": "Bait Can Be Reported even if a meeting is disabled during Comms Sabotage",
  "DeceiverAbilityLost": "Deceiver loses ability if it deceives player without Kill button",
  "AddictSuicideTimer": "Time Until Suicide",
  "GrenadierSkillCooldown": "Grenade Cooldown",
  "GrenadierSkillDuration": "Grenade Duration",
  "GrenadierCauseVision": "Lowered vision",
  "GrenadierCanAffectNeutral": "Can affect <color=#7f8c8d>Neutrals</color>",
  "GrenadierCanAffectCoven": "Can affect <color=#ac42f2>Coven</color>",
  "TicketsPerKill": "Votes Increase Amount Per Kill",
  "GangsterRecruitCooldown": "Recruit Cooldown",
  "GangsterRecruitLimit": "Recruit limit",
  "KamikazeMaxMarked": "Maximum Marked",
  "RevolutionistDrawTime": "Tag Duration",
  "RevolutionistCooldown": "Tag Cooldown",
  "RevolutionistDrawCount": "Amount of Players needed to Tag",
  "RevolutionistKillProbability": "Tagged player sacrifice probability",
  "RevolutionistVentCountDown": "Time to Vent",
  "PelicanKillCooldown": "Eat Cooldown",
  "Pelican.TargetCannotBeEaten": "Target cannot be eaten",
  "MadSnitchTasks": "<color=#b8fb4f>Snitch</color> Tasks",
  "MedicWhoCanSeeProtect": "Who can see shield",
  "MedicKnowShieldBroken": "Who sees kill attempt",
  "Medic_SeeMedicAndTarget": "<color=#00ff97>Medic</color>+<color=#8cffff>Shielded</color>",
  "Medic_SeeMedic": "<color=#00ff97>Medic</color>",
  "Medic_SeeTarget": "<color=#8cffff>Shielded</color>",
  "Medic_SeeNoOne": "Nothing",
  "MedicShieldDeactivatesWhenMedicDies": "Shield deactivates when the <color=#00ff97>Medic</color> dies",
  "MedicShielDeactivationIsVisible": "Shield deactivation is visible",
  "MedicShieldDeactivationIsVisible_Immediately": "Immediately",
  "MedicShieldDeactivationIsVisible_AfterMeeting": "After Meeting",
  "MedicShieldDeactivationIsVisible_OFF": "<color=#ff0000>OFF</color>",
  "MedicResetCooldown": "On kill attempt, reset murderer's Cooldown to",
  "MedicShieldedCanBeGuessed": "Guessing ignores <color=#00ff97>Medic</color> shield",
  "MadmateSpawnMode": "<color=#ff1919>Madmate</color> spawning mode",
  "MadmateSpawnMode.Assign": "Assign",
  "MadmateSpawnMode.FirstKill": "First Kill",
  "MadmateSpawnMode.SelfVote": "Self Vote",
  "MadmateCountMode": "<color=#ff1919>Madmates</color> count as",
  "MadmateCountMode.None": "Nothing",
  "MadmateCountMode.Imp": "<color=#ff1919>Impostors</color>",
  "MadmateCountMode.Original": "Original Team",
  "Altruist_RevivedDeadBodyCannotBeReported_Option": "Revived Dead Body cannot be Reported",
  "Altruist_ImpostorsCanGetsAlert": "<color=#ff1919>Impostors</color> can get Alert",
  "Altruist_ImpostorsCanGetsArrow": "<color=#ff1919>Impostors</color> can get Arrow",
  "Altruist_NeutralKillersCanGetsAlert": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can get Alert",
  "Altruist_NeutralKillersCanGetsArrow": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can get Arrow",
  "Altruist_CovenCanGetsAlert": "<color=#ac42f2>Coven</color> can get Alert",
  "Altruist_CovenCanGetsArrow": "<color=#ac42f2>Coven</color> can get Arrow",
  "AltruistSuffix": "<#00ffa5>Mode:</color> <b>{0}</b>",
  "AltruistReviveMode": "Revive",
  "AltruistReportMode": "Report",
  "Altruist_YouTriedReportRevivedDeadBody": "You Tried Report Revived Dead Body",
  "Altruist_DeadPlayerHasBeenRevived": "A Dead Player has been Revived!",
  "AltruistAbilityButton": "Change Mode",
  "SnatchesWin": "Snatches victory",
  "DemonKillCooldown": "Attack Cooldown",
  "DemonHealthMax": "Player maximum health",
  "DemonDamage": "Damage ",
  "DemonSelfHealthMax": "Demon maximum health",
  "DemonSelfDamage": "Demon damage received",
  "LightningConvertTime": "Duration of the transformation to Quantum Ghost",
  "LightningKillCooldown": "Lightning Cooldown",
  "LightningKillerConvertGhost": "Killer can transform into Quantum Ghost",
  "CanCountNeutralKiller": "When <color=#8cffff>Crewmates</color> win by killing a <color=#7f8c8d>Neutral</color> player, they can snatch the victory",
  "GreedyOddKillCooldown": "Odd-Numbered Kill Cooldown",
  "GreedyEvenKillCooldown": "Even-Numbered Kill Cooldown",
  "WorkaholicCannotWinAtDeath": "Can't win after they died",
  "WorkaholicVisibleToEveryone": "Everyone knows who the <color=#008b8b>Workaholic</color> is",
  "WorkaholicGiveAdviceAlive": "Advice at the first meeting if alive, can win after death, ghost tasks ON",
  "DoctorVisibleToEveryone": "Everyone knows who the <color=#80ffdd>Doctor</color> is",
  "CursedWolfGuardSpellTimes": "Amount of Cursed Shields",
  "KillAttackerWhenAbilityRemaining": "Kill attacker when ability is remaining",
  "CollectorCollectAmount": "Required number of votes",
  "GlitchCanVote": "Can vote",
  "QuickShooterShapeshiftCooldown": "Shapeshift Cooldown",
  "MeetingReserved": "Maximum Bullets reserved for a meeting",
  "AccurateCheckMode": "Can know specific role when tasks are not done",
  "RandomActiveRoles": "Show random active roles in Fortune Teller hints",
  "CamouflageCooldown": "Camouflage Cooldown",
  "CamouflageDuration": "Camouflage Duration",
  "NinjaMarkCooldown": "Mark Cooldown",
  "NinjaAssassinateCooldown": "Assassinate Cooldown",
  "NinjaModeDouble": "Double Click = Kill, Single Click = Mark",
  "JudgeCanTrialnCrewKilling": "Can trial <color=#8cffff>Crewmate</color> <color=#ff1919>Killing</color>",
  "JudgeCanTrialNeutralB": "Can trial <color=#7f8c8d>Neutral</color> <color=#046300>Benign</color>",
  "JudgeCanTrialNeutralK": "Can trial <color=#7f8c8d>Neutral</color> <color=#ff1919>Killing</color>",
  "JudgeCanTrialNeutralE": "Can trial <color=#7f8c8d>Neutral</color> <color=#912900>Evil</color>",
  "JudgeCanTrialNeutralC": "Can trial <color=#7f8c8d>Neutral</color> <color=#D4AF37>Chaos</color>",
  "JudgeCanTrialNeutralA": "Can trial <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "JudgeCanTrialCoven": "Can trial <color=#ac42f2>Coven</color>",
  "JudgeCanTrialSidekick": "Can trial <color=#00b4eb>Sidekick</color>",
  "JudgeCanTrialInfected": "Can trial <color=#7B8968>Infected</color>",
  "JudgeCanTrialContagious": "Can trial <color=#2E8B57>Contagious</color>",
  "JudgeTryHideMsg": "Hide <color=#f8d85a>Judge</color>'s commands",
  "JudgeTrialLimitPerMeeting": "Maximum Trials per Meeting",
  "JudgeTrialLimitPerGame": "Maximum Trials per Game",
  "JudgeCanTrialMadmate": "Can trial <color=#ff1919>Madmates</color>",
  "JudgeCanTrialCharmed": "Can trial <color=#cf6acd>Charmed</color> players",
  "JudgeCanTrialEnchanted": "Can trial <color=#ac42f2>Enchanted</color> players",
  "JudgeDead": "Sorry, you can't trial players after death.",
  "JudgeTrialMaxMeetingMsg": "\nNo more meeting trials left!",
  "JudgeTrialMaxGameMsg": "\nNo more trials left!",
  "Judge_LaughToWhoTrialSelf": "God, I didn't think the Judges would be so blind that they wouldn't even see that they had sentenced themselves.",
  "Judge_TrialKill": "<b>{0}</b> was judged.",
  "Judge_TrialKillTitle": "COURT",
  "Judge_TrialHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
  "Judge_TrialNull": "Please choose a living player for the trial",
  "VeteranSkillMaxOfUseage": "Maximum number of Alerts",
  "SwooperCooldown": "Swoop Cooldown",
  "SwooperDuration": "Swoop Duration",
  "WraithCooldown": "Vanish Cooldown",
  "WraithDuration": "Vanish Duration",
  "BastionNotify": "A bomb was set off",
  "EnteredBombedVent": "That Vent was bombed!",
  "BastionVentButtonText": "Bomb",
  "BombsClearAfterMeeting": "Bombs clear after meetings",
  "BastionMaxBombs": "(Initial) Maximum bombs",
  "VentBombSuccess": "Bomb has been planted",
  "LowLoadMode": "Low Load Mode",
  "ShowLobbyCode": "Show lobby code in Discord status",
  "BKProtectDuration": "Protection Duration",
  "FollowerMaxBetTimes": "Maximum Number of Follows",
  "FollowerBetCooldown": "Follow Cooldown",
  "FollowerMaxBetCooldown": "Maximum Follow Cooldown",
  "FollowerBetCooldownIncrese": "Increase Cooldown per 1 follow by",
  "FollowerKnowTargetRole": "Follower knows their target's role",
  "FollowerBetTargetKnowFollower": "Follower target knows who the Follower is",
  "FortuneTellerHideVote": "Hide Fortune Teller's Votes",
  "CultistCharmCooldown": "Charm Cooldown",
  "CultistCharmCooldownIncrese": "Increases Charm Cooldown for Each Charm",
  "CultistCharmMax": "Maximum Number Of Charm",
  "CultistKnowTargetRole": "Know <color=#cf6acd>Charmed</color> Player's Role",
  "CultistTargetKnowOtherTarget": "<color=#cf6acd>Charmed</color> players know each other",
  "CultistCanCharmNeutral": "Neutral Roles can be <color=#cf6acd>Charmed</color>",
  "CultistCanCharmCoven": "Coven Roles can be <color=#cf6acd>Charmed</color>",
  "InfectiousBiteCooldown": "Infect Cooldown",
  "KnowTargetRole": "Knows role of target",
  "TargetKnowsLawyer": "Target knows their <color=#008080>Lawyer</color>",
  "InfectiousBiteMax": "Maximum Infections",
  "InfectiousKnowTargetRole": "Know <color=#7B8968>infected</color> player's role",
  "InfectiousTargetKnowOtherTarget": "<color=#7B8968>Infected</color> players know each other",
  "DoubleClickKill": "Double click to kill the target",
  "VirusInfectMax": "Maximum Number Of <color=#2E8B57>Spreads</color>",
  "VirusKnowTargetRole": "Know <color=#2E8B57>Contagious</color> Player's Role",
  "VirusTargetKnowOtherTarget": "<color=#2E8B57>Contagious</color> players know each other",
  "VirusKillInfectedPlayerAfterMeeting": "<color=#2E8B57>Contagious</color> player dies after meeting",
  "Virus_ContagiousCountMode": "<color=#2E8B57>Contagious</color> players count as",
  "Virus_ContagiousCountMode_None": "Nothing",
  "Virus_ContagiousCountMode_Virus": "<color=#2E8B57>Virus</color>",
  "Virus_ContagiousCountMode_Original": "Original Team",
  "VirusNoticeTitle": "[ Infected Corpse! ]",
  "VirusNoticeMessage": "The body you reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.",
  "VirusNoticeMessage2": "The body you reported was infected by the Virus! Vote the Virus out during this meeting, or you will die.",
  "Cultist_CharmedCountMode": "<color=#cf6acd>Charmed</color> players count as",
  "Cultist_CharmedCountMode_None": "Nothing",
  "Cultist_CharmedCountMode_Cultist": "<color=#cf6acd>Cultist</color>",
  "Cultist_CharmedCountMode_Original": "Original Team",
  "JackalCanWinBySabotageWhenNoImpAlive": "When all <color=#ff1919>Impostors</color> are dead, the <color=#00b4eb>Jackal</color> wins by Sabotage instead",
  "JackalResetKillCooldownWhenPlayerGetKilled": "Reset Kill Cooldown if someone gets killed by another player",
  "JackalResetKillCooldownOn": "Kill Cooldown on Reset",
  "JackalCanRecruitSidekick": "Can recruit <color=#00b4eb>Sidekick</color>",
  "JackalSidekickRecruitLimit": "Maximum Number of Recruits",
  "Jackal_SidekickCountMode": "<color=#00b4eb>Sidekicks</color> count as",
  "Jackal_SidekickCountMode_None": "Nothing",
  "Jackal_SidekickCountMode_Jackal": "<color=#00b4eb>Jackal</color>",
  "Jackal_SidekickCountMode_Original": "Original Team",
  "Jackal_SidekickAssignMode": "<color=#00b4eb>Sidekick</color> Assign Mode",
  "Jackal_SidekickAssignMode_SidekickAndRecruit": "<color=#00b4eb>Sidekick</color> when failed <color=#00b4eb>Recruit</color>",
  "Jackal_SidekickAssignMode_Sidekick": "Only <color=#00b4eb>Sidekick</color>",
  "Jackal_SidekickAssignMode_Recruit": "Only <color=#00b4eb>Recruit</color>",
  "Jackal_SidekickCanKillSidekick": "<color=#00b4eb>Sidekicks</color> can kill other <color=#00b4eb>Sidekicks</color>",
  "Jackal_SidekickCanKillJackal": "<color=#00b4eb>Sidekick</color> can kill <color=#00b4eb>Jackal</color>",
  "Jackal_RecruitFailed": "You can not recruit this player!",
  "JackalCanKillSidekick": "<color=#00b4eb>Jackal</color> can kill <color=#00b4eb>Sidekick</color>",
  "Jackal_SidekickCanKillWhenJackalAlive": "<color=#00b4eb>Sidekick</color> can kill while <color=#00b4eb>Jackal</color> is Alive",
  "Jackal_SidekickTurnIntoJackal": "<color=#00b4eb>Sidekick</color> can turn into <color=#00b4eb>Jackal</color> after its death",
  "Jackal_RestoreLimitOnNewJackal": "Restore Recruit limit when <color=#00b4eb>Sidekick</color> become new <color=#00b4eb>Jackal</color>",
  "Jackal_OnBecomeNewJackalMeeting": "The old <color=#00b4eb>Jackal</color> <b>{0}</b> is dead.\nYou are selected as new <color=#00b4eb>Jackal</color>\nWork together and win the game!",
  "Jackal_OnNewJackalSelectedMeeting": "The old <color=#00b4eb>Jackal</color> <b>{0}</b> is dead.\n<b>{1}</b> is selected as new <color=#00b4eb>Jackal</color>!\nWork together and win the game!",
  "Jackal_BecomeNewJackal": "Old Jackal Dead, You are now new Jackal!",
  "Jackal_OnNewJackalSelected": "Old Jackal Dead, Please help new Jackal {0} for now!",
  "Jackal_BossIsDead": "Opps, the Jackal boss is dead!",
  "CoronerArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
  "CoronerLeaveDeadBodyUnreportable": "Bodies the <color=#8B0000>Coroner</color> uses can't be reported",
  "CoronerInformKillerBeingTracked": "Inform the Killer that he gets tracked",
  "PresidentCanBeGuessedAfterRevealing": "<color=#00ffac>President</color> can be guessed after revealing",
  "HidePresidentEndCommand": "Hide <color=#00ffac>President</color>'s commands",
  "NeutralsSeePresident": "<color=#7f8c8d>Neutrals</color> can see revealed <color=#00ffac>President</color>",
  "MadmatesSeePresident": "<color=#ff1919>Madmates</color> can see revealed <color=#00ffac>President</color>",
  "ImpsSeePresident": "<color=#ff1919>Impostors</color> can see revealed <color=#00ffac>President</color>",
  "CovenSeePresident": "<color=#ac42f2>Coven</color> can see revealed <color=#00ffac>President</color>",
  "PresidentDead": "Sorry, you can't force end the meeting after death.",
  "PresidentEndMax": "No more force end meeting uses left!",
  "PresidentRevealMax": "You have already revealed yourself...",
  "PresidentRevealed": "[{0}] has chosen to reveal themselves as President!",
  "GuessPresident": "President has revealed themselves. You can't guess them.",
  "PresidentRevealTitle": "PRESIDENT REVEAL",
  "Troller_TrollsPerRound": "Trolls Per Round",
  "Troller_CanHaveStartMeetingEvent": "Can Start Meeting By Event",
  "Troller_ChangesSpeed": "Troller changed everyone speed!",
  "Troller_SpeedOut": "Speed returned back",
  "Troller_YouChangedCooldown": "You changed the Cooldown of all players",
  "Troller_ChangeYourCooldown": "Troller change your Cooldown!",
  "Troller_NoAddons": "No Add-ons found on the random target",
  "Troller_RemoveRandomAddon": "You removed Add-on from random player",
  "Troller_RemoveYourAddon": "Troller removed your random Add-on",
  "Troller_YouCausedSabotage": "You caused Sabotage",
  "Troller_YouFixedSabotage": "You fixed Sabotage",
  "CovenRolesMinPlayer": "<color=#00a5ff>Minimum</color> amount of <color=#ac42f2>Coven</color>",
  "CovenRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#ac42f2>Coven</color>",
  "%role%CanVent": "%role% Can Vent",
  "%role%HasImpVis": "%role% Has <color=#ff1919>Impostor</color> Vision",
  "CovenHasImpVis": "<color=#ac42f2>Coven</color> Members have <color=#ff1919>Impostor</color> Vision",
  "CovenImpVisMode": "<color=#ff1919>Impostor</color> Vision Configuration",
  "CovenCanVent": "<color=#ac42f2>Coven</color> Members Can Vent",
  "CovenVentMode": "Vent Configuration",
  "CovenPerRole": "Per Role",
  "CovenCanSeeEachOthersAddOns": "<color=#ac42f2>Coven</color> can see each other's Add-Ons",
  "NecronomiconNotification": "You have recieved the Necronomicon!<br>Your powers are now enhanced!",
  "NecronomiconVote": "You have voted for {0} to receive the Necronomicon next round. You may now vote normally.",
  "CovenDontKillOtherCoven": "Don't try to kill your fellow Coven!",
  "CovenLeaderMaxRetrains": "Maximum Retrains",
  "CovenLeaderRetrainCooldown": "Retrain Cooldown",
  "CovenLeaderRetrain": "Retrain offered",
  "CovenLeaderNoRetrain": "You have ran out of Retrains!",
  "CovenLeaderRetrainNonCoven": "You can't retrain a non-Coven!",
  "CovenLeaderAcceptRetrain": "The player you attempted to retrain has accepted your training and is now a <b>{0}</b>!",
  "CovenLeaderDeclineRetrain": "The player you attempted to retrain has declined your offer to retrain them into a <b>{0}</b>...",
  "RetrainNotification": "The <b>{0}</b> has requested to retrain you into a <b>{1}</b>.<br>Vote yourself to accept the offer, vote someone else to decline.",
  "RetrainAcceptOffer": "You have accepted the <b>{0}</b>'s retraining and you are now a <b>{1}</b>!",
  "RetrainDeclineOffer": "You declined the <b>{0}</b>'s retraining and your role has not been changed...",
  "RitualistMaxRitsPerRound": "Maximum Blood Rituals per Round",
  "RitualistTryHideMsg": "Try to hide Ritualist's commands",
  "RitualistRitualSuccess": "You preformed a successful Blood Ritual on {0} and they are now part of the Coven!",
  "RitualistRitualFail": "You have failed your Blood Ritual and may no longer preform any Blood Rituals this meeting...",
  "RitualistRitualImpossible": "Your Blood Ritual was successful, however, this player is unenchantable.",
  "RitualistRitualMax": "You've already used the maximum amount of Blood Rituals for this meeting.",
  "RitualistEnchantedKnowsCoven": "<color=#ac42f2>Enchanted</color> knows <color=#ac42f2>Coven</color>",
  "RitualistEnchantedKnowsEnchanted": "<color=#ac42f2>Enchanted</color> knows <color=#ac42f2>Enchanted</color>",
  "RitualistCommandHelp": "Instructions: /rt [Player ID] [Role Name] \nExample: /rt 3 Bait \nYou can see the player IDs before everyone's names \n or use the /id command to list the player ID's",
  "RitualistConvertNotif": "Your role has been guessed by the {0} and you are now apart of the Coven!",
  "RitualistGuessAddon": "Did you seriously think it would be that easy? You can't do a Ritual solely based on Add-ons.",
  "RitualistSuccessfullyRecruited": "You successfully recruited a player",
  "BeRecruitedByRitualist": "The Ritualist has recruited you",
  "ConjurerCooldown": "Conjure Cooldown",
  "ConjurerRadius": "Blast Radius",
  "ConjurerNecroRadius": "Necronomicon Blast Radius",
  "ConjurerCovenDies": "<color=#ac42f2>Coven</color> can die in blast",
  "ConjurerMark": "Location marked",
  "ConjurerMeteor": "Meteor summoned",
  "ConjurerNecroMark": "Player marked",
  "ConjurerMarkShapeshift": "Mark",
  "ConjurerConjureShapeshift": "Conjure",
  "IllusionCooldown": "Illusion Cooldown",
  "IllusionistMaxIllusions": "Maximum Illusions",
  "IllusionistSnitchAffected": "<color=#b8fb4f>Snitch</color> is Affected by Illusions",
  "IllusionistResetIllusionsPerRound": "Reset Illusions After Meeting",
  "IllusionistClearIllusionsWhenDead": "Remove Illusions When Illusionist Dies",
  "MedusaStoneCooldown": "Stone Cooldown",
  "MedusaStoneDuration": "Stone Duration",
  "MedusaStoneVision": "Stoned Vision",
  "MedusaStonedPlayer": "{0} has been Stoned",
  "MedusaStoningStart": "Stoning in progress",
  "MedusaStoningEnd": "Stoning has ended",
  "MoonDancerBatonPassCooldown": "Baton Pass Cooldown",
  "MoonDancerBlastOffChance": "Chance to Blast Off",
  "MoonDancerPassEnabledAddons": "Can only Baton Pass enabled Add-ons",
  "MoonDancerCantBlastOff": "Target can not be Blasted Off",
  "MoonDancerNormalKill": "Killed normally",
  "MoonDancerGiveHelpfulAddon": "Target will be given Helpful Add-on during meeting",
  "MoonDancerGiveHarmfulAddon": "Target will be given Harmful Add-on during meeting",
  "MoonDancerNoAddons": "No Add-ons to Baton Pass to {0}",
  "SacrifistDebuffCooldown": "Debuff Cooldown",
  "SacrifistDeathsAfterVote": "Players Killed After Sacrifist is Exiled",
  "SacrifistNecroReducedCooldown": "Coven Decreased Cooldown After Ultimate Sacrifice",
  "SacrifistVision": "Sacrificed Vision",
  "SacrifistVisionDuration": "Vision Duration",
  "SacrifistSpeed": "Sacrificed Speed",
  "SacrifistSpeedDuration": "Speed Duration",
  "SacrifistIncreasedCooldown": "Sacrificed Increase Cooldown",
  "SacrifistFreezeDuration": "Random Freezing Duration",
  "SacrifistSpeedDebuff": "Speed Debuffed",
  "SacrifistVisionDebuff": "Vision Debuffed",
  "SacrifistCooldownDebuff": "Cooldown Debuffed",
  "SacrifistFoolDebuff": "Can't Fix Sabotages Debuff",
  "SacrifistMeetingDebuff": "Forced Called Meeting",
  "SacrifistReportDebuff": "Can't Report Bodies",
  "SacrifistTasksDebuff": "Tasks Reset for Target",
  "SacrifistSwapSkinsDebuff": "Swapped Skins",
  "SacrifistSwapDebuff": "Swapping with target after 3 seconds",
  "SacrifistVisionRevert": "Vision Reverted",
  "SacrifistSpeedRevert": "Speed Reverted",
  "SacrifistShapeshiftButton": "Debuff",
  "SacrifistNecroShapeshiftButton": "Ultimate Sacrifice",
  "VoodooMasterPerRound": "Voodoo Dolls per Round",
  "VoodooMasterCanDollCoven": "Voodoo Master can Voodoo <color=#ac42f2>Coven</color>",
  "VoodooMasterNecroCanKillCov": "Necronomicon Ability can Kill <color=#ac42f2>Coven</color>",
  "VoodooMasterNoDollCoven": "You can't Voodoo other <color=#ac42f2>Coven</color> members!",
  "VoodooMasterTargetInMeeting": "Someone tried to target you with their role during this meeting, but it was deflected to one of your dolls, {0}, instead!",
  "VoodooMasterNoDollsLeft": "You can't voodoo anyone else this round!",
  "VoodooMasterDolledSomeone": "{0} has been turned into a Voodoo Doll",
  "PotionMasterMaxReveals": "Maximum Reveals",
  "PotionMasterMaxBarriers": "Maximum Barriers",
  "PotionMasterNoPotions": "You're out of {0} Potions!",
  "PotionMasterPotionSwitch": "Potion switched to: {0}",
  "PotionMasterPotionCurrent": "Current Potion: ",
  "PotionMasterRevealCoven": "You can already see roles of Coven!",
  "PotionMasterReveal": "Reveal",
  "PotionMasterBarrier": "Barrier",
  "PotionMasterKillButtonText": "Use Potion",
  "HexMasterHexCooldown": "Hex Cooldown",
  "HexMasterCovenCanGetMovingHex": "<color=#ac42f2>Coven</color> Can Get Moving Hex",
  "HexMasterMovingHexCooldown": "Moving Hex Pass Cooldown",
  "HexesLookLikeSpells": "<color=#ff00ff>Hexes</color> appear as <color=#ff1919>Spells</color>",
  "HexButtonText": "Hex",
  "HexMasterModeHex": "Hex",
  "HexMasterModeKill": "Kill",
  "HexMasterModeDouble": "Double Click = Kill, Single Click = Hex",
  "HexMasterPassNotify": "Hex successfully passed",
  "JinxSpellTimes": "Amount of Jinx Spells",
  "JinxCooldown": "Jinx Cooldown",
  "JinxCovenCanDieToJinx": "<color=#ac42f2>Coven</color> Can Die To Jinx",
  "PoisonCooldown": "Poison Cooldown",
  "PoisonerKillDelay": "Poison Kill Delay",
  "PoisonerTargetDead": "Target died",
  "PoisonerPoisonButtonText": "Poison",
  "NecromancerRevengeTime": "Necronomicon Ability time",
  "NecromancerRevenge": "You have {0}s to kill <color=#ff1919>{1}</color>",
  "NecromancerSuccess": "Necromancy complete! You live to see another day.",
  "NecromancerHide": "Venting is disabled, hide from the Necromancer!",
  "NecromancerAbilityDuration": "Necromancy Duration",
  "NecromancerAbilityCooldown": "Necromancy Cooldown",
  "NecromancerCooldownNotDone": "Ability is still on Cooldown!",
  "NecromancerNoUsableRoles": "No usable roles",
  "LuckyProbability": "Probability of surviving a kill",
  "ImpCanBeDoubleShot": "<color=#ff1919>Impostors</color> can have <color=#19fa8d>Double Shot</color>",
  "CrewCanBeDoubleShot": "<color=#8cffff>Crewmates</color> can have <color=#19fa8d>Double Shot</color>",
  "NeutralCanBeDoubleShot": "<color=#7f8c8d>Neutrals</color> can have <color=#19fa8d>Double Shot</color>",
  "CovenCanBeDoubleShot": "<color=#ac42f2>Coven</color> can have <color=#19fa8d>Double Shot</color>",
  "MimicCanSeeDeadRoles": "<color=#ff1919>Mimic</color> can see the roles of dead players",
  "DisableReportWhenCamouflageIsActive": "Disable body reporting when Camouflage is active",
  "CanUseCommsSabotage": "Can use Comms Sabotage",
  "ModTag": "Moderator♥",
  "ApplyModeratorList": "Apply Moderator List",
  "VipTag": "VIP★",
  "ApplyVipList": "Apply VIP List",
  "AllowSayCommand": "Allow Moderators to use /say command",
  "AllowStartCommand": "Allow Moderators to use /start command",
  "StartCommandMinCountdown": "Minimum countdown for /start command",
  "StartCommandMaxCountdown": "Maximum countdown for /start command",
  "KickCommandDisabled": "The kick command is currently disabled.",
  "KickCommandNoAccess": "You do not have access to the kick command.",
  "KickCommandInvalidID": "Invalid player ID specified.\nPlease use '/kick [playerID] [reason]' to kick a player.\nExample :- /kick 5 not following rules",
  "KickCommandKickHost": "You are not permitted to kick the Host.",
  "KickCommandKickMod": "You are not permitted to kick other Moderators.",
  "KickCommandKicked": "was kicked from the game by ",
  "KickCommandKickedRole": "Their role was",
  "BanCommandDisabled": "The ban command is currently disabled.",
  "BanCommandNoAccess": "You do not have access to the ban command.",
  "BanCommandInvalidID": "Invalid player ID specified.\nPlease use '/ban [playerID] [reason]' to ban a player.\nExample :- /ban 5 not following rules ",
  "BanCommandBanHost": "You are not permitted to ban the Host.",
  "BanCommandBanMod": "You are not permitted to ban other Moderators.",
  "BanCommandBanned": "was banned from the game by ",
  "BanCommandBannedRole": "Their role was",
  "BanCommandNoReason": "No reason specified.\nPlease use '/ban [playerID] [reason]\nExample :- /ban 5 not following rules",
  "ColorCommandDisabled": "The modcolor command is currently disabled.",
  "ColorCommandNoAccess": "You do not have access to the modcolor command.",
  "ColorCommandNoLobby": "You can only use the command in Lobby when the game hasn't started.",
  "ColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/modcolor [hexcode]' to change the color of MODERATOR♥.\nExample :- /modcolor 33ccff",
  "ColorInvalidGradientCode": "Invalid hexcode specified.\nPlease use '/modcolor [hexcode][hexcode]' to change color of MODERATOR♥.\nExample :- /modcolor 33ccff ff99cc",
  "VipColorCommandDisabled": "The vipcolor command is currently disabled.",
  "VipColorCommandNoAccess": "You do not have access to the vipcolor command.",
  "VipColorCommandNoLobby": "You can only use the command in Lobby when the game hasn't started.",
  "VipColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/vipcolor [hexcode]' to change the color of VIP★.\nExample :- /vipcolor 33ccff",
  "VipColorInvalidGradientCode": "Invalid hexcode specified.\nPlease use '/vipcolor [hexcode][hexcode]' to change color of VIP★.\nExample :- /vipcolor 33ccff ff99cc",
  "TagColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/tagcolor [hexcode]' to change the color of your tag.\nExample :- /tagcolor ff00ff",
  "midCommandDisabled": "The mid command is currently disabled.",
  "midCommandNoAccess": "You do not have access to the mid command.",
  "WarnCommandDisabled": "The warn command is currently disabled.",
  "WarnCommandNoAccess": "You do not have access to the warn command.",
  "WarnCommandInvalidID": "Invalid player ID specified.\nPlease use '/warn [playerID] [reason]' to warn a player. \nExample :- /warn 5 lava chatting",
  "WarnCommandWarnHost": "You are not permitted to warn the Host.",
  "StartCommandNoAccess": "You do not have access to the start command.",
  "StartCommandDisabled": "The start command is currently disabled.",
  "StartCommandCountdown": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>The game is already starting!</color>",
  "StartCommandStarted": "The game has been started by {0}!",
  "StartCommandInvalidCountdown": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>The countdown must be between {0} and {1}!</color>",
  "WarnCommandWarnMod": "You are not permitted to warn other Moderators.",
  "WarnCommandWarned": "has been warned. There will be no more warnings given and appropriate action will be taken \n ",
  "WarnExample": "Use /warn [id] [reason] in future. \nExample :-\n /warn 5 lava chatting",
  "SayCommandDisabled": "The say command is currently disabled.",
  "MessageFromModerator": "MODERATOR",
  "DeathReason.Kill": "Kill",
  "DeathReason.Vote": "Ejected",
  "DeathReason.Suicide": "Suicide",
  "DeathReason.Spell": "Spelled",
  "DeathReason.Cursed": "Cursed",
  "DeathReason.Hex": "Hexed",
  "DeathReason.Bite": "Bitten",
  "DeathReason.Poison": "Poisoned",
  "DeathReason.Gambled": "Guessed",
  "DeathReason.FollowingSuicide": "Heartbroken",
  "DeathReason.Bombed": "Exploded",
  "DeathReason.Misfire": "Misfire",
  "DeathReason.Torched": "Burned",
  "DeathReason.Sniped": "Sniped",
  "DeathReason.Execution": "Executed",
  "DeathReason.Fall": "Fall",
  "DeathReason.Revenge": "Revenge",
  "DeathReason.Eaten": "Eaten",
  "DeathReason.Sacrifice": "Victim",
  "DeathReason.Quantization": "Quantization",
  "DeathReason.Overtired": "Overtired",
  "DeathReason.Ashamed": "Ashamed",
  "DeathReason.Consumed": "Consumed",
  "DeathReason.PissedOff": "Destroyed",
  "DeathReason.Dismembered": "Dismembered",
  "DeathReason.LossOfHead": "Strangled",
  "DeathReason.Trialed": "Judged",
  "DeathReason.Infected": "Infected",
  "DeathReason.Jinx": "Jinxed",
  "DeathReason.Pirate": "Plundered",
  "DeathReason.Shrouded": "Shrouded",
  "DeathReason.etc": "Other",
  "DeathReason.Mauled": "Mauled",
  "DeathReason.Hack": "Hacked",
  "DeathReason.Curse": "Cursed",
  "DeathReason.Drained": "Drained",
  "DeathReason.Shattered": "Shattered",
  "DeathReason.Trap": "Trapped",
  "DeathReason.Targeted": "Targeted",
  "DeathReason.Retribution": "Retribution",
  "DeathReason.Slice": "Sliced",
  "DeathReason.BloodLet": "Bleed",
  "DeathReason.Armageddon": "Armageddon",
  "DeathReason.Starved": "Starved",
  "DeathReason.Equilibrium": "Equilibrium",
  "DeathReason.Sacrificed": "Sacrificed",
  "DeathReason.Electrocuted": "Electrocuted",
  "DeathReason.Scavenged": "Scavenged",
  "DeathReason.BlastedOff": "Blasted Off",
  "OnlyEnabledDeathReasons": "Only Enabled Death Reasons",
  "Alive": "Alive",
  "Disconnected": "Disconnected",
  "Win": " Wins!",
  "Last-": "Last ",
  "Madmate-": "Madmate ",
  "Recruit-": "Recruit ",
  "Charmed-": "Charmed ",
  "Soulless-": "Soulless ",
  "Infected-": "Infected ",
  "Contagious-": "Contagious ",
  "Admired-": "Admired ",
  "Enchanted-": "Enchanted ",
  "DeputyHandcuffCooldown": "Handcuff Cooldown",
  "DeputyHandcuffMax": "Maximum Handcuffs",
  "DeputyHandcuffedPlayer": "Handcuffed target",
  "HandcuffedByDeputy": "You were handcuffed!\nNow you have broken your handcuff and can kill again.",
  "DeputyInvalidTarget": "Target is already handcuffed",
  "HandcuffBrokenAfterMeeting": "Remove all handcuffs after meeting",
  "DeputyHandcuffText": "Handcuff",
  "DeputyHandcuffCDForTarget": "Next Kill Cooldown for handcuffed player",
  "RejectShapeshift.AbilityWasUsed": "Ability was used",
  "EscapisMtarkedPosition": "You marked self-position",
  "InvestigateCooldown": "Investigate Cooldown",
  "InvestigateMax": "Maximum Investigations",
  "InvestigateRoundMax": "Maximum Investigations in one round",
  "Color.Red": "<color=#ff1919>Red</color>",
  "Color.Green": "<color=#00ff00>Green</color>",
  "Color.Gray": "<color=#696969>Gray</color>",
  "InvestigatorInvestigatedPlayer": "Player Investigated",
  "InvestigatorInvalidTarget": "Can not investigate",
  "InvestigatorButtonText": "Check",
  "Investigator.Suspicion": "Suspicion",
  "Investigator.Role": "Role",
  "SabotageCooldownControl": "Sabotage Cooldown Control",
  "SabotageCooldown": "Sabotage Cooldown",
  "SabotageTimeControl": "Sabotage Duration Control",
  "SkeldReactorTimeLimit": "<color=#66a186>The Skeld</color> Reactor Time Limit",
  "SkeldO2TimeLimit": "<color=#66a186>The Skeld</color> O2 Time Limit",
  "MiraReactorTimeLimit": "<color=#e84b56>MIRA HQ</color> Reactor Time Limit",
  "MiraO2TimeLimit": "<color=#e84b56>MIRA HQ</color> O2 Time Limit",
  "PolusReactorTimeLimit": "<color=#a167c0>Polus</color> Reactor Time Limit",
  "AirshipReactorTimeLimit": "<color=#ed0007>Airship</color> Reactor Time Limit",
  "FungleReactorTimeLimit": "<color=#ffa646>The Fungle</color> Reactor Time Limit",
  "FungleMushroomMixupDuration": "<color=#ffa646>The Fungle</color> Mushroom Mixup Duration",
  "CommandList": "★ Command list:",
  "Command.now": "→ Display active Settings",
  "Command.roles": "[RoleName] → Display Role description",
  "Command.myrole": "→ Displays a description of your role",
  "Command.lastresult": "→ Display match results",
  "Command.winner": "→ Display winners",
  "CommandOtherList": "● Other commands:",
  "Command.color": "[Color] → Change your color",
  "Command.rename": "[Name] → Change Host Name",
  "Command.quit": "→ I don't want to enter this lobby anymore",
  "CommandHostList": "▲ Host Commands:",
  "Command.say": "[Content] → Send message as Host",
  "Command.mw": "[Seconds] → Set the message waiting duration",
  "Command.solvecover": "→ Fix an issue where role names overlap the messages",
  "Command.kill": "[Player ID] → Kill assigned player",
  "Command.exe": "[Player ID] → Eject assigned player",
  "Command.level": "[Level] → Change your in-game level",
  "Command.idlist": "→ Display a list of player ID's",
  "Command.qq": "→ Lobby will be posted on QQ website (China only)",
  "Command.dump": "→ Output Log to Desktop",
  "Command.death": "→ Display info on how you died",
  "Command.icons": "<size=60%><br><color=#ff1919>╳</color> - The player was marked by the <color=#ff1919>Blackmailer</color> and can't talk during the meeting<br><color=#4682b4>☆</color> - Used by <color=#4682b4>Captain</color> to display themselves. Only Crewmates can see the <color=#4682b4>Captain</color>'s star<br><color=#ff00ff>乂</color> - This player was hexed by the <color=#ff00ff>Hex Master</color> and will die if the <color=#ff00ff>Hex Master</color> isn't killed or ejected by the end of the meeting.<br>♦ - Used by <color=#008080>Lawyer</color> or <color=#c0c0c0>Executioner</color> or <color=#ff9409>Follower</color>.<br><color=#ff9ace>♥</color> - Used by <color=#ff9ace>Lovers</color> or <color=#ff1493>Romantic</color>.<br><color=#00ff97>✚</color> - Used by <color=#00ff97>Medic</color> to mark their target.<br><color=#edc240>⦿</color> - This player is in a duel with the <color=#edc240>Pirate</color>.<br><color=#8666bd>!?</color> - This player was marked by the <color=#8666bd>Quizmaster</color> and must answer the question correctly to survive.<br><color=#404040>☜</color> - Used by <color=#404040>Schrödinger's cat</color> to mark their teammate.<br><color=#6697ff>◈</color> - This player marked by the <color=#6697ff>Shroud</color> and will die if the <color=#6697ff>Shroud</color> is not killed or ejected by the end of the meeting.<br><color=#b8fb4f>⚠</color> - This player is a <color=#b8fb4f>Snitch</color> or <color=#dee13d>Solsticer</color> who has finished their tasks.<br>★ - Used by <color=#f6f657>Super Star</color> or <color=#f46f4e>Cyber</color> or <color=#5573aa>Marshall</color>.<br><color=#ff1919>†</color> - This player was spelled and will die if the <color=#ff1919>Witch</color> is not killed by the end of the Meeting.<br><color=#ff1919>∇</color> - Used by <color=#ff1919>Kamikaze</color> to mark their targets.<br><color=#ff1919>■</color> - Used by <color=#ff1919>Lightning</color> to mark their Quantum Ghosts.<br><color=#aa900d>⊠</color> - Used by <color=#aa900d>Jailer</color> to mark their prisoner.<br><color=#bf9f7a>●</color> - Used by <color=#bf9f7a>Baker</color> to mark who has Bread.<br><color=#A675A1>♠</color> - Used by <color=#A675A1>Soul Collector</color> to mark who's death they're predicting.<br><color=#e5f6b4>⦿</color> - Used by <color=#e5f6b4>Plaguebearer</color> to mark who they have plagued.<br><color=#ac42f2>♣</color> - Shown on the <color=#ac42f2>Coven</color> member with the Necronomicon. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>⌘</color> - This player is Jinxed. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>ø</color> - This player is Illusioned. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>♻</color> - This player is Stoned. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>✂</color> - This player is a Voodoo Doll. This is only shown to <color=#ac42f2>Coven</color>.",
  "Command.start": "[Seconds] → Start the game",
  "Command.iconinfo": "→ Display info on in-meeting icons",
  "Command.iconhelp": "→ Display info on in-meeting icons to everyone",
  "Command.Poll": "→ Start a poll with up-to 5 choices",
  "IconsTitle": "<color=#aaaaff>⚠<u>Icon Meanings</u>⚠</color>",
  "Remaining.ImpostorCount": "<color=#ff1919>Impostors</color> left: {0}",
  "Remaining.MadmateCount": "<color=#ff1919>Madmates</color> left: {0}",
  "Remaining.NeutralCount": "<color=#7f8c8d>Neutral Killers</color> left: {0}",
  "Remaining.ApocalypseCount": "<color=#ff174f>Neutral Apocalypse</color> left: {0}",
  "Remaining.CovenCount": "<color=#ac42f2>Coven</color> left: {0}",
  "EnableKillerLeftCommand": "Enable use of /kcount command",
  "ShowMadmatesInLeftCommand": "Show <color=#ff1919>Madmates</color> (including Add-ons)",
  "ShowApocalypseInLeftCommand": "Show <color=#ff174f>Neutral Apocalypse</color>",
  "ShowCovenInLeftCommand": "Show <color=#ac42f2>Coven</color>",
  "SeeEjectedRolesInMeeting": "See ejected roles in meetings",
  "ThankYouForUsingTOHO": "Thank you for using TOHO!",
  "SkillUsedLeft": "You have activated your skill to call a meeting. \nRemaining amount of uses left:",
  "NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge. \nPlease use /rv + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /rv to get a list of player ID's",
  "NemesisAliveKill": "Revenge for the Nemesis can only begin after their death.",
  "NemesisKillDead": "Choose a living player to take revenge",
  "NemesisKillSucceed": "[{0}] was killed by the Nemesis!",
  "NemesisKillDisable": "Sorry, but according to Host's settings, Nemesis revenge is prohibited in this game",
  "NemesisKillMax": "You've reached the maximum amount of kills, you can't kill anymore!",
  "CelebrityDead": "Shock! Celebrity[{0}]has unfortunately been mercilessly killed in the recent period!",
  "CyberDead": "Oh no! It appears the Cyber, <b>{0}</b>, has died recently.",
  "AnalystNoticeVictim": "According to your investigation,\nthe victim ([{0}]) had the role [{1}]",
  "AnalystNoticeKiller": "\nThe killer's role is [{0}]",
  "AnalystNoticeKillerNotFound": "The Analyst couldn't find evidence leading to a murderer. This death is most likely suicide.",
  "GodNoticeAlive": "During the meeting, each player felt a revelation from heaven, and it turned out that God is still alive!",
  "WorkaholicAdviceAlive": "It's not recommended to kill or vote [{0}] out. Doing so will help them finish their tasks quicker.",
  "GuessDead": "Sorry, but it's impossible to guess roles after your death",
  "GuessSuperStar": "The Super Star can't be guessed... you thought it would be that easy, right?",
  "GuessNotifiedBait": "Bait can't be guessed because it was announced. You thought it would be that easy, right?",
  "GuessGM": "Guessing the GM is impossible because they're already dead.... And why would you do that to the poor Host?",
  "GuessGuardianTask": "You can't guess a Guardian who has finished their tasks.",
  "GuardianCantKilled": "You can't kill a Guardian who has finished their tasks.",
  "GuessMarshallTask": "You can't guess a Marshall who has finished their tasks.",
  "GuessObviousAddon": "Sorry, obvious Add-ons cannot be guessed.",
  "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess Add-ons",
  "GuessImpRole": "Unfortunately, the Host's settings do not allow Impostors to guess Impostor roles.",
  "GuessCrewRole": "Unfortunately, the Host's settings do not allow Crewmates to guess Crewmate roles.",
  "GuessApocRole": "Fortunately, the Host's settings does not allow Apocalypse to guess Apocalypse roles.",
  "GuessCovenRole": "Fortunately, the Host's settings does not allow Coven to guess Coven roles.",
  "GuessKill": "<b>{0}</b> was guessed",
  "GuessNull": "Please select an ID of a living player to guess their role",
  "GuessHelp": "Instructions: /bt [Player ID] [Role Name] \nExample: /bt 3 Bait \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
  "GGGuessMax": "You've reached the maximum guess limit. You can't guess anymore!",
  "EGGuessMax": "You've reached the maximum guess limit. You can't guess anymore!",
  "EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all their tasks are done? Nice try. You're not getting out of this that easily.",
  "GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot, so you get another chance!",
  "LaughToWhoGuessSelf": "Tried to guess, who tried to self-guess! It's you! Ahah!",
  "GuessDisabled": "Sorry, the host restricted guessing for your role.",
  "GuessWorkaholic": "Sorry, you can't guess a revealed Workaholic as that would be unfair.",
  "GuessDoctor": "Sorry, you can't guess a revealed Doctor as that would be unfair.",
  "GuessMayor": "Sorry, you can't guess a revealed Mayor as that would be unfair.",
  "GuessKnighted": "Sorry, Monarchs cannot guess Knighted.",
  "GuessMonarch": "There's a knighted player alive, so the Monarch cannot be guessed.",
  "GuessShielded": "Sorry, you can't guess the player who the Medic shields",
  "MayorRevealWhenDoneTasks": "<color=#204d42>Mayor</color> is revealed to everyone on task completion",
  "MimicDeadMsg": "Mimic's hint: ",
  "FortuneTellerCheck": "According to your fortune...",
  "FortuneTellerCheckLimit": "Reminder: You have <b>{0}</b> fortunes left",
  "FortuneTellerCheckSelfMsg": "Wow, you found yourself... All you see is a reflection.",
  "FortuneTellerCheckReachLimit": "You've run out of fortunes.",
  "FortuneTellerAlreadyCheckedMsg": "You've already checked the player",
  "MorticianGetNoInfo": "According to your inspection, <b>{0}</b> did not seem to have contact with anyone during their lifetime.",
  "MorticianGetInfo": "According to your inspection, the last person <b>{0}</b> came into contact with during their lifetime was <b>{1}</b>.",
  "MediumOnlyReceiveMsgFromCrew": "Receive messages only from <color=#8cffff>Crewmates</color> (including <color=#ff1919>Madmates</color> and <color=#cf6acd>Charmed</color> Players)",
  "MediumTitle": "MEDIUM",
  "MediumHelp": "<b>/ms yes</b> to agree\n<b>/ms no</b> to disagree",
  "MediumYes": "You thought you heard a quiet voice from another world affirming the answer to your question.",
  "MediumNo": "You thought you heard a quiet voice from another world denying the answer to your question.",
  "MediumDone": "You successfully responded to the Medium.",
  "MediumNotifyTarget": "<b>{0}</b>, the Medium, has established contact with you. Before the end of this meeting, you have a chance to respond to their question. Type one of the following commands to answer:\nConfirm: /ms yes\nDeny: /ms no",
  "MediumNotifySelf": "You established contact with <b>{0}</b>. Please ask them questions and wait for them to respond.\n\nRemaining ability uses: {1}",
  "MediumKnowPlayerDead": "Someone died somewhere",
  "SpurtMinSpeed": "Minimum Speed",
  "SpurtMaxSpeed": "Maximum Speed",
  "SpurtModule": "Speed Modulator",
  "EnableSpurtCharge": "Display The Charge",
  "SpurtSuffix": "\n« <color=#c9e8f5>Spurt</color>: {0}% »",
  "TargetIsAlreadyDead": "Target is Already Dead",
  "ByBard": "by <color=#ff1919>Bard</color>",
  "ByBardGetFailed": "Oops, I seem to be out of inspiration.",
  "GangsterSuccessfullyRecruited": "You successfully recruited a player",
  "GangsterRecruitmentFailure": "Target cannot be recruited",
  "BeRecruitedByGangster": "The Gangster has recruited you",
  "KamikazeHostage": "Can't hold target hostage",
  "StealerGetTicket": "You've got {0} votes",
  "BecomeMadmateCuzMadmateMode": "You became a Madmate because you died",
  "CleanerCleanBody": "The body has been cleaned",
  "QuickShooterStoraging": "Bullets stored successfully",
  "QuickShooterFailed": "You are still in Cooldown.",
  "BloodthirstAdded": "Your Bloodthirst is now active!",
  "WarlockNoTarget": "Manipulation failed due to no target",
  "WarlockNoTargetYet": "You haven't marked a target.",
  "WarlockTargetDead": "Manipulation failed due to target dead",
  "WarlockControlKill": "Target died",
  "OnCelebrityDead": "Warning: Celebrity death!",
  "OnCyberDead": "Warning: Cyber died!",
  "TeleportedInRndVentByDisperser": "Everyone was teleported to Vents",
  "TeleportedByTransporter": "Swapping places with: {0}",
  "ErrorTeleport": "Teleport failed",
  "EraseLimit": "Maximum Erases",
  "EraserHideVote": "Hide Eraser Votes",
  "EraserEraseMsgTitle": "ERASER",
  "EraserEraseNotice": "You erased <b>{0}</b>.\nTheir role will be deactivated after the meeting.",
  "EraserEraseBaseImpostorOrNeutralRoleNotice": "Oops, your target cannot be erased!",
  "EraserEraseSelf": "Unfortunately, you can't erase yourself... Wait, why would you do that in the first place?!",
  "EraserTryingGuessErasedPlayer": "You can't guess the role of the player you erased, except Add-ons",
  "LostRoleByEraser": "You lost your role because of the <color=#ff1919>Eraser</color>",
  "KilledByScavenger": "The Scavenger killed you and thus teleported off-map",
  "SnitchDoneTasks": "Call a meeting to find the Impostors",
  "SwooperCanVent": "Vent to turn invisible",
  "SwooperInvisState": "You're invisible",
  "SwooperInvisStateOut": "You're now visible",
  "SwooperInvisInCooldown": "Swoop Cooldown isn't up yet. Swooping failed",
  "SwooperInvisStateCountdown": "Invisibility will expire after {0}s",
  "SwooperInvisCooldownRemain": "Swoop Cooldown: {0}s",
  "WraithCanVent": "Vent to turn invisible",
  "WraithInvisState": "You are invisible",
  "WraithInvisStateOut": "You are visible again",
  "WraithInvisInCooldown": "Ability still on Cooldown, Vanish failed",
  "WraithInvisStateCountdown": "Invisibility will expire in {0}s",
  "WraithInvisCooldownRemain": "{0}s left in invisibility",
  "WerewolfKillButtonText": "Maul",
  "BKInProtect": "Currently immortal",
  "BKProtectOut": "Shield expired",
  "BKSkillTimeRemain": "You're immune for {0} seconds",
  "BKSkillNotice": "Kill a player to enter immune status",
  "BKOffsetKill": "Someone tried killing you",
  "MedicKillerTryBrokenShieldTargetForMedic": "Someone tried killing the player you shielded!",
  "MedicKillerTryBrokenShieldTargetForTarget": "Someone tried killing you!",
  "FollowerBetPlayer": "You're now following your target",
  "FollowerBetOnYou": "The Follower is now following you",
  "CultistCharmedPlayer": "You successfully charmed a player",
  "CharmedByCultist": "You have been charmed by the Cultist",
  "CultistInvalidTarget": "Target cannot be charmed",
  "KillBaitNotify": "<color=#ffff00>You'll self-report in <color=#ffab1b>{0}</color>s</color>",
  "InfectiousInvalidTarget": "Target cannot be infected",
  "BittenByInfectious": "The Infectious infected you!",
  "InfectiousBittenPlayer": "You successfully infected a player",
  "GuessNotAllowed": "Sorry, your role does not have access to guessing.",
  "GuessOnbound": "This player has the Onbound Add-on, so your guess on them was canceled.",
  "GuessSpecter": "You can't guess a Specter. That allows them to win!",
  "PacifistOnGuard": "Ability used, {0} uses remain",
  "PacifistSkillNotify": "Pacifist reset your Kill Cooldown",
  "BeRecruitedByJackal": "The Jackal has recruited you",
  "YinYangerAlreadyMarked": "{0} is already in a state of calm, endowed by a fellow YinYanger",
  "CoronerTrackRecorded": "Track recorded",
  "CoronerNoTrack": "Nothing to track",
  "CoronerIsTrackingYou": "The Coroner is tracking you!",
  "CoronerReportButtonText": "Track",
  "MerchantAddonDelivered": "Add-on sold",
  "MerchantAddonSell": "The Merchant sold you a new Add-on",
  "MerchantAddonSellFail": "Could not sell an Add-on",
  "BribedByMerchant": "The Merchant bribed you. You can't kill him",
  "BribedByMerchant2": "You cannot guess the Merchant after he bribed you.",
  "MerchantKillAttemptBribed": "An attempted killing was averted by bribery",
  "TrapTrapsterBody": "Trap Trapster's body",
  "TrapConsecutiveBodies": "Trap consecutive bodies",
  "HauntedByEvilSpirit": "Haunted by an Evil Spirit",
  "MonarchKnightCooldown": "Knight Cooldown",
  "MonarchKnightMax": "Maximum Knights",
  "HideAdditionalVotesForKnighted": "Hide additional vote for <color=#FFA500>Knighted</color> players",
  "MonarchKnightedPlayer": "You successfully knighted a player!",
  "KnightedByMonarch": "A Monarch has knighted you!",
  "MonarchInvalidTarget": "Target cannot be knighted",
  "GhostTransformTitle": "Your Role Has Transformed!",
  "SpiritcallerNoticeTitle": "YOU TURNED INTO AN EVIL SPIRIT ",
  "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your Spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.",
  "OverseerRevealCooldown": "<color=#BA55D3>Reveal</color> Cooldown",
  "OverseerRevealTime": "<color=#BA55D3>Reveal</color> Time",
  "OverseerVision": "<color=#BA55D3>Overseer</color> Vision",
  "MerchantMaxSell": "Maximum number of Add-ons to sell",
  "MerchantMoneyPerSell": "Amount of <color=#D27D2D>money</color> earned for selling an Add-on",
  "MerchantMoneyRequiredToBribe": "Amount of <color=#D27D2D>money</color> required to bribe a killer",
  "MerchantNotifyBribery": "Inform <color=#D27D2D>Merchant</color> when a killer gets bribed",
  "MerchantTargetCrew": "Can sell to <color=#8cffff>Crewmates</color>",
  "MerchantTargetImpostor": "Can sell to <color=#ff1919>Impostors</color>",
  "MerchantTargetCoven": "Can sell to <color=#ac42f2>Coven</color>",
  "MerchantTargetNeutral": "Can sell to <color=#7f8c8d>Neutrals</color>",
  "MerchantSellHelpful": "Can sell <color=#8cffff>Helpful</color> Add-ons",
  "MerchantSellHarmful": "Can sell <color=#ff1919>Harmful</color> Add-ons",
  "MerchantSellMixed": "Can sell <color=#32a87f>Mixed</color> Add-ons",
  "MerchantSellExperimental": "Can sell <color=#76b8e0>Experimental</color> Add-ons",
  "MerchantSellHarmfulToEvil": "Can sell <color=#ff1919>Harmful</color> Add-ons only to <color=#ff1919>Evil</color>",
  "MerchantSellHelpfulToCrew": "Can sell <color=#8cffff>Helpful</color> Add-ons only to <color=#8cffff>Crewmates</color>",
  "MerchantSellOnlyEnabledAddons": "Can sell only enabled Add-ons",
  "SpiritcallerSpiritMax": "Maximum number of <color=#003366>Evil Spirits</color>",
  "SpiritcallerSpiritAbilityCooldown": "<color=#003366>Evil Spirit</color> Ability Cooldown",
  "SpiritcallerFreezeTime": "<color=#003366>Evil Spirit</color> ability freeze time",
  "SpiritcallerProtectTime": "<color=#003366>Evil Spirit</color> ability protect time",
  "SpiritcallerCauseVision": "<color=#003366>Evil Spirit</color> ability caused vision",
  "SpiritcallerCauseVisionTime": "<color=#003366>Evil Spirit</color> ability caused vision time",
  "Message.SetToSeconds": "Set to [{0}] seconds.",
  "Message.MessageWaitHelp": "Specify the first argument in seconds.",
  "Message.TemplateNotFoundHost": "No templates.txt matching <b>{0}</b> were found",
  "Message.TemplateNotFoundClient": "The Host doesn't have a template called <b>{0}</b>",
  "Message.SyncButtonLeft": "There are {0} more Emergency buttons left",
  "Message.Executed": "<b>{0}</b> was executed",
  "Message.HideGameSettings": "The Host has hidden the game settings.",
  "Message.NowOverrideText": "Please enter the root folder of the game.\\Language\\English.dat. Change this text in the dat file \nIf you don't need this feature or want to display regular /n messages. \nPlease disable [Enable only custom /n messages in the settings.]",
  "Message.NoDescription": "No description",
  "Message.KickedByDenyName": "<b>{0}</b> was kicked because its name matched <b>{1}</b>",
  "Message.BannedByBanList": "<b>{0}</b> was banned because they were banned in the past.",
  "Message.BannedByEACList": "<b>{0}</b> has been banned because he is in the EAC list of banned people.",
  "Message.DumpfileSaved": "The log file was successfully saved to the desktop, filename: {0}",
  "Message.DumpcmdUsed": "{0} used /dump command.",
  "Message.KickedByInvalidFriendCode": "<b>{0}</b> was kicked because their Friend Code is invalid.",
  "Message.TempBannedByInvalidFriendCode": "<b>{0}</b> was temporarily banned because their Friend Code is invalid.",
  "Message.AddedPlayerToBanList": "Added <b>{0}</b> to the ban list",
  "Message.KickWhoSayStart": "<b>{0}</b> has been kicked by the system. \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.WarnWhoSayStart": "<b>{0}</b> has been warned: {1} times \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.KickStartAfterWarn": "<b>{0}</b> has received {1} warnings, he will be kicked. \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.WarnWhoSayBanWord": "<b>{0}</b>, stop sending banned words!",
  "Message.WarnWhoSayBanWordTimes": "<b>{0}</b> has been warned: {1} times \nif you continue you will be kicked",
  "Message.KickWhoSayBanWordAfterWarn": "[{0}] received {1} warnings.\nHe was expelled for forbidden words",
  "Message.KickedByEAC": "[{0}]kicked by EAC, reason:{1}",
  "Message.BannedByEAC": "[{0}]banned by EAC, reason:{1}",
  "Message.NoticeByEAC": "[{0}]detected:{1}",
  "Message.TempBannedByEAC": "[{0}]temporary banned by EAC, reason:{1}",
  "Message.TempBannedForSpamQuitting": "<b>{0}</b> was temporary banned because of spamming quits",
  "Message.KickedByWhiteList": "<b>{0}</b> kicked because their Friend Code was not found in WhiteList.txt",
  "Message.SetLevel": "Your game level is set to: {0}",
  "Message.SetColor": "Your color is set to: {0}",
  "Message.SetName": "Your name is set to: {0}",
  "Message.AllowLevelRange": "The game level can be set in the range: 0-100",
  "Message.AllowNameLength": "Nickname can be set length: 1-10",
  "Message.OnlyCanUseInLobby": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>Sorry, this command can only be used in the lobby</color>",
  "Message.CanNotUseInLobby": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>Sorry, this command cannot be used in the lobby</color>",
  "Message.CanNotUseByHost": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>Sorry, Host can't use this command</color>",
  "Message.TryFixName": "An attempt was made to fix hidden message content due to roles",
  "Message.CanNotFindRoleThePlayerEnter": "Could not find the role you searching\nUse command /r to show role list",
  "Message.PlayerQuitForever": "<b>{0}</b> decided to leave voluntarily \nSorry for the bad gaming experience \nI really worked hard to make progress",
  "Message.MadmateSelfVoteModeNotify": "Please note: The current Madness generation mode is [{0}]\n Voting for yourself means you want to be Madmate. If you meet the conditions to become Madmate and there are still spaces left, you will immediately become Madmate",
  "Message.HostLeftGameInGame": "★Warning★ Host left the game, and the game wouldn't start normally next time. Please exit the lobby or wait until the new Host opens a lobby.",
  "Message.HostLeftGameInLobby": "★Warning★ Host left the game, and the game wouldn't start normally next time. If the new Host has TOHO, you need to re-enter the lobby to play normally.",
  "Message.HostLeftGameNewHostIsMod": "★Warning★ Original Host left the game and <b>{0}</b> become the new Host! \nThe room is still modded, start a game and end it immediately to reset the lobby!",
  "Message.HostLeftGameNewHostIsNotMod": "★Warning★ Original Host left the game and <b>{0}</b> become the new Host! \nBut it's not modded. Please exit the lobby or wait until the new Host opens a lobby.",
  "Message.LobbyShared": "The lobby has successfully been shared!",
  "Message.LobbyShareFailed": "TOHO-Chan does not seem to be online (failed to share lobby)",
  "Message.YTPlanDisabled": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>Please enable <b>{0}</b> in the Settings</color>",
  "Message.YTPlanSelected": "In the next game, your role will be <b>{0}</b>",
  "Message.YTPlanSelectFailed": "You cannot be assigned as <b>{0}</b>.\nIt may be because you don't have this role enabled, or this role does not support being assigned.",
  "Message.YTPlanCanNotFindRoleThePlayerEnter": "Could not find the role you searching\nUse command /r to show role list",
  "Message.YTPlanNotice": "Note: The [YouTuber Plan] is enabled in this lobby, which means the Host can specify their role in the next game to make it easier to get content. If the Host abuses this feature, please exit the game or report it.\nCurrent Creator Credentials:",
  "Message.OnlyCanBeUsedByHost": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>This command may only be used by the Host.</color>",
  "Message.MaxPlayers": "Maximum players set to ",
  "Message.MaxPlayersFailByRegion": "Could not set maximum players: Vanilla regions support a maximum of 15 players.",
  "Message.GhostRoleInfo": "<size=90%><b>Ghost Role Info</b></size>\nHiya! A little about ghost roles...<size=75%>\n\nGhost roles drastically impact the game, so it's not recommended for smaller lobbies if you're unfamiliar. If not explicitly stated otherwise in the description, the Guard button is their ability button ;)\n\n<b>Spawning:</b>\nGhost-roles only spawn after death; the first x people from (team) to die get them.</size>\n\n<size=50%><b>PS: If your previous role didn't have tasks(e.g., sheriff), your tasks as a ghost-role aren't needed for task-win</b></size>",
  "ApocalypseInfoTitle": "Neutral Apocalypse Info:",
  "Message.ApocalypseInfo": "Every role of the <#ff174f>Apocalypse</color> Team has their own objective to carry out in order to transform.\n<#2B0804>Transformed</color> <#ff174f>Apocalypse</color> members have a drastic change on the game and are immortal (except for being voted), but everyone will be notified that they have transformed.\n\nRoles: <#e5f6b4>Plaguebearer</color>, <#A675A1>Soul Collector</color>, <#bf9f7a>Baker</color>, <#cc0044>Berserker</color>\nTransformed: <#343136>Pestilence</color>, <#644661>Death</color>, <#83461c>Famine</color>, <#2B0804>War</color>\n\nApocalypse members can see eachother's roles and ability icons.\nLike Neutral Killers, Apocalypse members keep the game going as well, have fun!",
  "CovenInfoTitle": "Coven Info:",
  "Message.CovenInfo": "The <#ac42f2>Coven</color> is a faction of evildoers who specialize in Witchcraft. Their goal is to kill all who would oppose the <#ac42f2>Coven</color>.\nThey use the <b>Necronomicon</b> to enhance their powers, but only one member at a time can hold it.\nMost Coven roles can only kill if they hold the <b>Necronomicon</b>. A random Coven member will spawn with the <b>Necronomicon</b>, denoted by the <#ac42f2>♣</color> symbol next to their name.\nIf the <b>Necronomicon</b> holder dies, the <b>Necronomicon</b> will be randomly given to another <#ac42f2>Coven</color> member that is alive.\nDuring a meeting, Coven players can vote each other to determine who will gain the Necronomicon the following round. If the votes end in a tie or nobody votes, the Necronomicon holder will be the same. Votes will be returned and you will be allowed to vote normally.",
  "Message.MeCommandInfo": "<size=100%><b>Hi [{0}] {1} !</b></size>\n\n<size=80%><align=\"flush\"><color=#f34c50>friend-code</color> <color=#a6a832>Hash-Puid</color> <color=#6632a8>Type</color> <br>{2} {3} {4}<br><br><color=#7a0000>IsDev</color> <color=#349972>HasUp</color> <size=50%><color=#252dc4>/color-Bypass</color></size><br>{5} {6} {7} <br><br></align>",
  "Message.MeCommandTargetInfo": "<size=100%><b>Selected [{0}] Player {1} ,</b></size>\n\n<size=90%>Their <color=#f34c50>friend code</color> is <u>{2}</u>.</size>\n\n<size=90%>Their <color=#f34c50>hash puid</color> is <u>{3}</u>.</size>\n\n<size=90%>Their <b><color=#ffc0cb>TOHO</color> <color=#5865F2>Discord</color></b> role is <u>{4}</u>.</size>\n\n",
  "Message.MeCommandInvalidID": "The ID you entered seems incorrect. \nPlease use /id to get the player ID of online players",
  "Message.MeCommandNoPermission": "You are not allowed to use /me command for others",
  "PollTitle": "〖 Poll 〗",
  "PollResultTitle": "Poll Results",
  "Poll.Result": "And... The winner was {0} with {1} votes!\n\n<size=75%>Runner ups:",
  "Poll.Tied": "Uh oh, The vote was tied between {0}, all having {1} votes.",
  "Poll.MissingPlayers": "You can't start a poll with yourself dummy ;3",
  "Poll.Begin": "You may vote using /pv {answer}, ps: a number also works.",
  "Poll.TimeInfo": "The results will be final in 2 minutes",
  "Poll.OnlyInLobby": "<#ab4f75>Sorry, this command may only be used in lobby</color>",
  "Poll.Inactive": "There isn't any active poll currently.",
  "Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.",
  "Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.",
  "Poll.YouVoted": "You have voted for {0}, which has now {1} votes.",
  "PollUsage": "To create a poll type \n<b>/poll {Question}? <size=55%>{Answer A} {Answer B} \n{Answer C (Optional)} {Answer D (Optional)} {Answer E (Optional)}</size></b>\n<size=50%>It is important you end the question with a ? </size>\n\n<size=75%>Use <b>/poll Replay</b> to replay the latest poll</size>",
  "Replay": "Replay",
  "EnableGadientTags": "Enable Gradient Tags <color=#ff0000>(can cause disconnect issues)</color>",
  "Warning.GradientTags": "<color=#ff0000><size=150%>Warning:</size></color>\n\nHost has enabled gradient tags. This feature is not recommended to use because it can cause <b>disconnect issues</b>",
  "WarningTitle": "Warning!",
  "Warning.BrokenVentsInDleksSendInGame": "Warning! The Vents on this map are broken",
  "Warning.BrokenVentsInDleksMessage": "<b>On the «dlekS ehT» map, the Vents are broken</b>, they cannot be fixed in Host-Only Mods, this is a vanilla bug, <b>so any roles using a Vent as an ability will not spawns on this map</b>",
  "Warning.NoGameEndIsEnabled": "Warning: <b>{0}</b> is enabled!",
  "AntiBlackoutProtectionTitle": "Anti Blackout",
  "Warning.AntiBlackoutProtectionMsg": "<size=110%>Warning:</size>\n\r<b>Black screen protection has been activated,</b> due to the low number of alive <color=#ff1919>Impostors</color>, <color=#8cffff>Crewmates</color> and <color=#7f8c8d>Neutral Killers</color>\n<b>The voting screen will show as a tied vote (only affects the visual, not the results voting)</b>\n<size=70%>Modded players will see voting screen normally</size>",
  "Warning.ShowAntiBlackExiledPlayer": "<b>Last meeting triggered Black Screen Prevention!\nFollowing is the information of the player exiled in the last meeting.</b>\n",
  "DisableAntiBlackoutProtects": "Disable AntiBlackout Protects (Recommended for testing)",
  "Warning.InvalidRpc": "Kicked <b>{0}</b> because an invalid RPC was received.\nPlease check that no Mods other than TOHO are installed.",
  "Warning.NoModHost": "TOHO is not installed on the Host",
  "Warning.MismatchedVersion": "<b>{0}</b> has a different version of <b>{1}</b>",
  "Warning.AutoExitAtMismatchedVersion": "The Host has no or a different version of {0}\nYou will be kicked in {1}",
  "Warning.CanNotUseBepInExConsole": "The use of the Console is prohibited\nso your Console has been off",
  "Error.MeetingException": "Error: {0}\r\nPlease use SHIFT+M+ENTER to end the meeting",
  "Error.InvalidRoleAssignment": "Error: Invalid role found for a player during role assignment({0})",
  "Error.InvalidColor": "Error: Only default colors are available",
  "Error.InvalidColorPreventStart": "Other players are not allowed to use other colors. Otherwise, it will result in a serious error",
  "ErrorLevel1": "Bugs may occur.",
  "ErrorLevel2": "This may be a bug.",
  "ErrorLevel3": "This version shouldn't have been released.",
  "TerminateCommand": "Abort Command",
  "ERR-000-000-0": "No Error",
  "ERR-000-900-0": "Test Error Lv.0",
  "ERR-000-910-1": "Test Error Lv.1",
  "ERR-000-920-2": "Test Error Lv.2",
  "ERR-000-930-3": "Test Error Lv.3",
  "ERR-000-804-1": "Sorry, TOHO temporarily doesn't support vanilla Hide & Seek, so Mod unloaded",
  "ERR-001-000-3": "Main dictionary has duplicated keys.",
  "ERR-002-000-1": "Unsupported Among Us version. Please update Among Us",
  "DefaultSystemMessageTitle": "SYSTEM MESSAGE",
  "MessageFromTheHost": "HOST MESSAGE",
  "MessageFromEAC": "EAC",
  "NotifyGameEnding": "This game is ending.\nIf you find yourself stuck in game,\npls just quit and rejoin the room.",
  "AnalystNoticeTitle": "INVESTIGATION",
  "SleuthNoticeTitle": "SLEUTH",
  "GuessKillTitle": "GUESSING INFO",
  "CelebrityNewsTitle": "CELEBRITY",
  "CyberNewsTitle": "CYBER",
  "GodAliveTitle": "GOD ",
  "WorkaholicAliveTitle": "WORKAHOLIC",
  "BaitAliveTitle": "BAIT",
  "MessageFromKPD": "KARPED1EM ",
  "MessageFromSponsor": "SPONSOR MESSAGE ",
  "MessageFromDev": "DEVELOPER MESSAGE ",
  "FortuneTellerCheckMsgTitle": "FORTUNE TELLER",
  "MimicMsgTitle": "MIMIC",
  "MorticianCheckTitle": "CORPSE EXAMINATION",
  "NemesisRevengeTitle": "NEMESIS",
  "RetributionistRevengeTitle": "RETRIBUTIONIST",
  "TabVanilla.GameSettings": "Game Settings",
  "TabGroup.SystemSettings": "System Settings",
  "TabGroup.ModSettings": "Mod Settings",
  "TabGroup.ModifierSettings": "Game Modifiers",
  "TabGroup.CrewmateRoles": "Crewmate Roles",
  "TabGroup.NeutralRoles": "Neutral Roles",
  "TabGroup.CovenRoles": "Coven Roles",
  "TabGroup.ImpostorRoles": "Impostor Roles",
  "TabGroup.Addons": "Add-Ons",
  "TabMenuDescription_General": "Here you can configure the functions that are in the Mod",
  "TabMenuDescription_Roles&AddOns": "Here you can add, remove and change the settings of all Roles or Add-ons in the Mod",
  "Experimental.Roles": "★ Experimental Roles <size=65%>(NOTICE: Use with caution, as these require testing)</size>",
  "ActiveRolesList": "Active Roles List",
  "ForExample": "Example Use",
  "ImpCanBeGuesser": "<color=#ff1919>Impostors</color> can become <color=#ffb347>Guesser</color>",
  "CrewCanBeGuesser": "<color=#8cffff>Crewmates</color> can become <color=#ffb347>Guesser</color>",
  "NeutralCanBeGuesser": "<color=#7f8c8d>Neutrals</color> can become <color=#ffb347>Guesser</color>",
  "CovenCanBeGuesser": "<color=#ac42f2>Coven</color> can become <color=#ffb347>Guesser</color>",
  "CrewCanBeMundane": "<color=#8cffff>Crewmates</color> can become Mundane",
  "NeutralCanBeMundane": "<color=#7f8c8d>Neutrals</color> can become Mundane",
  "GuessedAsMundane": "You're Mundane.\nYou can't guess until you finish all the tasks",
  "ObliviousBaitImmune": "Immune to <color=#00f7ff>Bait</color>",
  "ImpCanBeInLove": "<color=#ff1919>Impostors</color> can be <color=#ff9ace>in love</color>",
  "CrewCanBeInLove": "<color=#8cffff>Crewmates</color> can be <color=#ff9ace>in love</color>",
  "NeutralCanBeInLove": "<color=#7f8c8d>Neutrals</color> can be <color=#ff9ace>in love</color>",
  "CovenCanBeInLove": "<color=#ac42f2>Coven</color> can be <color=#ff9ace>in love</color>",
  "updateButton": "Update",
  "updatePleaseWait": "Please Wait...",
  "updateManually": "Update failed.\nPlease try again or update manually.",
  "updateInProgress": "Updating...",
  "deletingFiles": "Deleting update files...",
  "updateRestart": "Update finished!\nPlease restart the game.",
  "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\nPlease update.",
  "ModBrokenMessage": "The MOD file is damaged.\nPlease reinstall.",
  "UnsupportedVersion": "Unsupported Among Us version.\nPlease Update Among Us",
  "DisabledByProgram": "The program has disabled public rooms",
  "EnterVentToWin": "Enter a Vent to Win!!",
  "EatenByPelican": "You're swallowed, waiting for the Pelican to die or a meeting",
  "FireworkerPutPhase": "<b>{0}</b> Fireworker Left",
  "FireworkerWaitPhase": "Wait for it...",
  "FireworkerReadyFirePhase": "Fire!",
  "EnterVentWinCountDown": "Enter a Vent within <b>{0}</b> seconds to win!",
  "On": "ON",
  "Off": "OFF",
  "ColoredOn": "<color=#008000>ON</color>",
  "ColoredOff": "<color=#ff0000>OFF</color>",
  "CurrentActiveSettingsHelp": "Current Active Settings Help",
  "WitchCurrentMode": "Current Mode",
  "WitchModeKill": "Kill",
  "WitchModeSpell": "Spell",
  "WitchModeDouble": "Double Click = Kill, Single Click = Spell",
  "BountyCurrentTarget": "Current Target",
  "Roles": "Roles",
  "Settings": "Settings",
  "Addons": "Add-Ons",
  "LastResult": "★ Match Results",
  "LastEndReason": "★ End Reason",
  "KillLog": "Kill Log",
  "MainRoleLog": "Role Convert Log",
  "Maximum": "Maximum",
  "RoleRate": "<color=#008000>ON</color>",
  "RoleOn": "<color=#ffbd18>ALWAYS</color>",
  "RoleOff": "<color=#ff0000>OFF</color>",
  "Chance0": "<color=#444444>0%</color>",
  "Chance5": "<color=#EE5015>5%</color>",
  "Chance10": "<color=#EC6817>10%</color>",
  "Chance15": "<color=#EC7B17>15%</color>",
  "Chance20": "<color=#EC8E17>20%</color>",
  "Chance25": "<color=#EC9817>25%</color>",
  "Chance30": "<color=#ECAF17>30%</color>",
  "Chance35": "<color=#ECC217>35%</color>",
  "Chance40": "<color=#ECD217>40%</color>",
  "Chance45": "<color=#ECE217>45%</color>",
  "Chance50": "<color=#DFEC17>50%</color>",
  "Chance55": "<color=#DCEC17>55%</color>",
  "Chance60": "<color=#C9EC17>60%</color>",
  "Chance65": "<color=#BFEC17>65%</color>",
  "Chance70": "<color=#ABEC17>70%</color>",
  "Chance75": "<color=#92EC17>75%</color>",
  "Chance80": "<color=#92EC17>80%</color>",
  "Chance85": "<color=#7BEC17>85%</color>",
  "Chance90": "<color=#6EEC17>90%</color>",
  "Chance95": "<color=#5EEC17>95%</color>",
  "Chance100": "<color=#51EC17>100%</color>",
  "SearchNoResult": "No Results.",
  "Preset": "Preset",
  "Preset_1": "Preset 1",
  "Preset_2": "Preset 2",
  "Preset_3": "Preset 3",
  "Preset_4": "Preset 4",
  "Preset_5": "Preset 5",
  "Standard": "Standard",
  "HidenSeekTOHO": "Hide & Seek",
  "GameMode": "Game Mode",
  "PressTabToNextPage": "Press <color=#ff1919>Tab</color> or <color=#ff1919>Number</color> for Next Page...",
  "RoleSummaryText": "Role Summary:",
  "doOverride": "Override %role%'s Tasks",
  "assignCommonTasks": "%role% has Common Tasks",
  "roleLongTasksNum": "Amount of Long Tasks for %role%",
  "roleShortTasksNum": "Amount of Short Tasks for %role%",
  "Format.Players": "{0}",
  "Format.Seconds": "{0}s",
  "Format.Percent": "{0}%",
  "Format.Times": "{0}",
  "Format.Multiplier": "{0}x",
  "Format.Votes": "{0}",
  "Format.Pieces": "{0}",
  "Format.Health": "{0}",
  "Format.Level": "{0}",
  "KillButtonText": "Kill",
  "ReportButtonText": "Report",
  "VentButtonText": "Vent",
  "SabotageButtonText": "Sabotage",
  "SniperSnipeButtonText": "Snipe",
  "FireworkerExplosionButtonText": "Detonate",
  "FireworkerInstallAtionButtonText": "Install",
  "MercenarySuicideButtonText": "Suicide Timer",
  "WarlockCurseButtonText": "Curse",
  "NinjaShapeshiftText": "Kill",
  "NinjaMarkButtonText": "Mark",
  "WitchSpellButtonText": "Spell",
  "VampireBiteButtonText": "Bite",
  "MinerTeleButtonText": "Warp",
  "ArsonistDouseButtonText": "Douse",
  "PuppeteerOperateButtonText": "Manipulate",
  "WarlockShapeshiftButtonText": "Spell",
  "BountyHunterChangeButtonText": "Swap",
  "EvilTrackerChangeButtonText": "Track",
  "RiftMakerButtonText": "Create Rift",
  "AbyssbringerButtonText": "Black Hole",
  "PitfallButtonText": "Set Trap",
  "InnocentButtonText": "Frame",
  "PelicanButtonText": "Eat",
  "DeceiverButtonText": "Cheat",
  "PursuerButtonText": "Trick",
  "GangsterButtonText": "Recruit",
  "RevolutionistDrawButtonText": "Win over",
  "HaterButtonText": "Hatred",
  "MedicalerButtonText": "Protect",
  "DemonButtonText": "Attack",
  "SoulCatcherButtonText": "Teleport",
  "LightningButtonText": "Evaporate",
  "ProvocateurButtonText": "Greet",
  "ButcherButtonText": "Dismember",
  "BomberShapeshiftText": "Explode",
  "QuickShooterShapeshiftText": "Keep",
  "CamouflagerShapeshiftTextBeforeDisguise": "Disguise",
  "CamouflagerShapeshiftTextAfterDisguise": "Duration",
  "AnonymousShapeshiftText": "Hack",
  "DefaultShapeshiftText": "Shift",
  "CleanerReportButtonText": "Clean",
  "SwooperVentButtonText": "Swoop",
  "SwooperRevertVentButtonText": "Expose",
  "WraithVentButtonText": "Vanish",
  "WraithRevertVentButtonText": "Expose",
  "VectorVentButtonText": "Hop",
  "VeteranVentButtonText": "Alert",
  "GrenadierVentButtonText": "Flash",
  "MayorVentButtonText": "Button",
  "SheriffKillButtonText": "Shoot",
  "UndertakerButtonText": "Mark",
  "ArsonistVentButtonText": "Ignite",
  "RevolutionistVentButtonText": "Revolution",
  "FollowerKillButtonText": "Follow",
  "PacifistVentButtonText": "Reset",
  "CultistKillButtonText": "Charm",
  "InfectiousKillButtonText": "Infect",
  "MonarchKillButtonText": "Knight",
  "OverseerKillButtonText": "Reveal",
  "DisabledBySettings": "Disabled by Settings",
  "Disabled": "Disabled",
  "FailToTrack": "Failed To Track",
  "KillCount": "Kills: {0}",
  "CantUse.lastroles": "Unable to use /lastroles during a game.",
  "CantUse.killlog": "Unable to use /killlog during a game.",
  "CantUse.lastresult": "Unable to use /lastresult during a game.",
  "IllegalColor": "Please enter the correct color",
  "DisableUseCommand": "The Host's settings do not allow this command to be used.",
  "SureUse.quit": "We will kick you and block you from entering this lobby again. This setting is irreversible. If you really want it, please send the command /qt {0}",
  "PlayerIdList": "List of player ID's: ",
  "CancelStartCountDown": "The starting countdown was canceled",
  "RestTOHOSetting": "TOHO settings have been restored to default",
  "FPSSetTo": "FPS Set To: {0}",
  "HostKillSelfByCommand": "The lobby Host decided to commit suicide",
  "SyncCustomSettingsRPC": "Synchronized RPC",
  "Mode": "Mode",
  "Target": "Target",
  "PlayerInfo": "Player Info",
  "NoInfoExists": "No Info Exists",
  "PlayerLeftByAU-Anticheat": "<b>{0}</b> was banned by the Innersloth anti-cheat.",
  "PlayerLeftByError": "Game will auto-end to prevent black screens.",
  "MsgKickOtherPlatformPlayer": "<b>{0}</b> was kicked due to playing on <b>{1}</b>",
  "KickBecauseLowLevel": "<b>{0}</b> was kicked because their level was too low",
  "TempBannedBecauseLowLevel": "<b>{0}</b> was temporarily banned because their level was too low",
  "KickBecauseDiffrentVersionOrMod": "<b>{0}</b> was kicked because they had a different version of the mod",
  "FFADisplayScore": "Ranking: {0} Score: {1}",
  "FFATimeRemain": "<color=#00ffa5>Time Remaining:</color> {0} second(s)",
  "GameOver": "Game Over",
  "TOHOOptions": "TOHO Options",
  "Cancel": "Cancel",
  "Back": "Back",
  "Yes": "Yes",
  "No": "No",
  "AntiBlackOutLoggerSendInGame": "Because of an unknown error, the game will end to prevent a black screen.",
  "AntiBlackOutNotifyInLobby": "An error occurred to prevent a black screen. Do a «/dump» and send the logs to the Discord server TOHO in «bug-reports» and we will try to fix it.",
  "EndWhenPlayerBug": "End the game when a Modded player gets a critical error (While loading)",
  "AntiBlackOutRequestHostToForceEnd": "You were the reason for the black screen. The game will end",
  "AntiBlackOutHostRejectForceEnd": "You were the reason for the black screen, and the Host is not going to end the game\nYou will be disconnected soon",
  "RpcAntiBlackOutNotifyInLobby": "Because of <b>{0}</b>, an unknown error occurred. To prevent a black screen, turn off [{1}] in settings.",
  "RpcAntiBlackOutEndGame": "Because of <b>{0}</b>, an unknown error occurred, the game will end to prevent a black screen.",
  "RpcAntiBlackOutIgnored": "Because of <b>{0}</b>, an unknown error occurred, but the game will continue without that player due to Host settings.",
  "RpcAntiBlackOutKicked": "<b>{0}</b> was kicked due to having a blackout error on its side.",
  "NextPage": "Next Page",
  "PreviousPage": "Previous Page",
  "EAC.CheatDetected.EAC": "Cheating usage detected (Using AUM)",
  "PressF1ShowMainRoleDes": "Press F1: Show Role Description",
  "PressF2ShowAddRoleDes": "Press F2: Show Add-on Description",
  "PressF3ShowRoleSettings": "Press F3: Show Role Settings",
  "PressF4ShowAddOnsSettings": "Press F4: Show Add-ons Settings",
  "FakeTask": "Fake Tasks:",
  "PVP.ATK": "Attack",
  "PVP.DF": "Defend",
  "PVP.RCO": "Recover",
  "SettingsAreLoading": "<b>Loading\nsettings...</b>",
  "EAC.CheatDetected.HighLevel": "Warning: EAC detected High Level of cheats.",
  "EAC.CheatDetected.LowLevel": "Warning: EAC detected Low Level of cheats. One of the players is hacking.",
  "ExiledJester": "You're all fools!\n{0} the {1} laughing out loud tricked you into ejecting them.\nGG!",
  "JesterMeetingLoose": "<i>\r\nBut it cannot win until meeting number {0}</i>",
  "ExiledExeTarget": "{0} was the {1}.\nBut they were also the <color=#c0c0c0>Executioner</color>'s target!\nGG!",
  "ExiledInnocentTargetAddBelow": "\nLooking back at the <color=#8f815e>Innocent</color> counts the money in their hands",
  "ExiledInnocentTargetInOneLine": "{0} was the {1}.\nBut looking back, there's the <color=#8f815e>Innocent</color> counting the money in their hands....\nGG!",
  "ExiledDeath": "{0} was {1}!\nThe Crew has been saved from <color=#ff174f>Armageddon</color>!",
  "ExiledNotDeath": "{0} was the {1}.\nBut they were not <color=#644661>Death</color>...\n<b><color=#ff174f>Death has claimed the Souls of the Crew!</color></b>\nGG!",
  "IsGood": "{0} was a <color=#8cffff>good guy</color>",
  "BelongTo": "{0} belongs to {1}",
  "PlayerIsRole": "{0} was The {1}",
  "PlayerExiled": "{0} was ejected",
  "NoImpRemain": "0 <color=#ff1919>Impostors</color> remain",
  "OneImpRemain": "1 <color=#ff1919>Impostor</color> remains",
  "TwoImpRemain": "2 <color=#ff1919>Impostors</color> remain",
  "ThreeImpRemain": "3 <color=#ff1919>Impostors</color> remain",
  "ImpRemain": "{0} Impostors remaining",
  "NeutralRemain": "\n{0} <color=#7f8c8d>Neutral Killers</color> remain",
  "OneNeutralRemain": "\n{0} <color=#7f8c8d>Neutral Killer</color> remains",
  "ApocRemain": "\n{0} <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> remains",
  "CovenRemain": "\n{0} <color=#ac42f2>Coven</color> remain",
  "GameOverReason.HumansByVote": "All Impostors and Neutral Killers and Coven were ejected or killed",
  "GameOverReason.HumansByTask": "The Crewmates completed all tasks",
  "GameOverReason.HumansDisconnect": "Crewmates disconnected",
  "GameOverReason.ImpostorByVote": "The Crewmates were ejected",
  "GameOverReason.ImpostorsByKill": "The Impostors killed everyone",
  "GameOverReason.ImpostorBySabotage": "Crewmates failed to fix a Critical Sabotage",
  "GameOverReason.ImpostorDisconnect": "Impostors disconnected",
  "FortuneTellerCheck.TaskDone": "[{0}]Role -[{1}]",
  "DevAndSpnTitle": "TOHO Family",
  "FortuneTellerCheck.Null": "<b>{0}</b> is a role that is not listed.\nThis message should not appear normally.",
  "FortuneTellerCheck.Result": "<b>{0}</b> is either one of the following roles:\n{1}",
  "SunnyboyChance": "<color=#ff9902>Sunnyboy</color> Chance",
  "BardChance": "<color=#ff1919>Bard</color> Chance",
  "SkeldChance": "Chance that the map is <color=#66a186>The Skeld</color>",
  "MiraChance": "Chance that the map is <color=#e84b56>MIRA HQ</color>",
  "PolusChance": "Chance that the map is <color=#a167c0>Polus</color>",
  "DleksChance": "Chance that the map is <color=#66a186>dlekS ehT</color>",
  "AirshipChance": "Chance that the map is <color=#ed0007>Airship</color>",
  "FungleChance": "Chance that the map is <color=#ffa646>The Fungle</color>",
  "UseMoreRandomMapSelection": "Use a more random map selection",
  "CamouflageMode.Default": "Default",
  "CamouflageMode.Host": "<color=#FFFF00>Host</color>",
  "CamouflageMode.Random": "Random",
  "CamouflageMode.OnlyRandomColor": "Only Random Color",
  "CamouflageMode.Karpe": "<color=#ffc0cb>KARPED1EM</color>",
  "CamouflageMode.Lauryn": "<color=#f0b6d5>Lauryn</color>",
  "CamouflageMode.Lime": "<color=#ffb347>Lime</color>",
  "CamouflageMode.Pyro": "<color=#ec7578>Pyro</color>",
  "CamouflageMode.ryuk": "<color=#9e2424>ryuk</color>",
  "CamouflageMode.Gurge44": "<color=#E9F7FF>Gurge44</color>",
  "CamouflageMode.TommyXL": "<color=#EC7578>TommyXL</color>",
  "CamouflageMode.Sarha": "<color=#bc88dc>Sarha</color>",
  "DeathCmd.HeyPlayer": "Hey ",
  "DeathCmd.YouAreRole": ", looks like you're the ",
  "DeathCmd.NotDead": "You haven't died yet, this can only be used after you die\n\nCheck back again after you've been brutally <b><color=#ff1919>murdered</color></b>",
  "DeathCmd.KillerName": "You were killed by ",
  "DeathCmd.KillerRole": "Their role is ",
  "DeathCmd.DeathReason": "Your cause of death was ",
  "DeathCmd.YourName": "You are ",
  "DeathCmd.YourRole": "Your role is ",
  "DeathCmd.Ejected": "You were <b>ejected</b> during a meeting",
  "DeathCmd.Misfired": "You <b>misfired</b>.",
  "DeathCmd.Shrouded": "You were <b>shrouded</b> by a <b><color=#6697FF>Shroud</color></b> and didn't make a kill, so you suicided.",
  "DeathCmd.Lovers": "Your <color=#ff9ace>lover</color> had died.",
  "RpsCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/rps X</b> to play Rock Paper Scissors with the system. X can be 0 (rock), 1 (paper) or 2 (scissors). \n\nExample :- /rps 0",
  "RpsDraw": "I choose <b>{0}</b>\n\nWow, what an intense battle of wits we just had! It's almost as if we're equally matched in this game of sheer luck and randomness.",
  "RpsLose": "I choose <b>{0}</b>\n\nWell, well, well, looks like I've managed to outsmart a human again in this highly complex game of Rock, Paper, Scissors. I guess my unbeatable powers strike again! ",
  "RpsWin": "I choose <b>{0}</b>\n\nOh, congratulations! You must have a Crystal Ball hidden behind that screen to beat me at Rock, Paper, Scissors. Or maybe I have the world's worst luck algorithm.",
  "CoinFlipCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>",
  "CoinFlipResult": "Drumroll, please... After an intense battle of gravity and randomness, the coin has decided to grace us with its presence! And the majestic winner is... (wait for it) ... the one and only... <b>{0}</b>! Who could have seen that coming?! Clearly, a momentous occasion in the history of coin flips.",
  "GNoCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/gno X</b> to play guess a number. X can be a number between 0 and 99 (both included). \n\nYou get maximum of <color=#ff0000>7 tries</color> to guess the number.\n\n Example:- <b>/gno 10</b>",
  "GNoLost": "Oh, you were so close! Just one more guess: you might have deciphered the Da Vinci code! By the way, <color=#ff0000>the secret number was... {0}!</color> But hey, you were only off by a few billion possibilities. Better luck next time, Sherlock! ",
  "GNoLow": "Oh, you're really nailing this! It's so low. I almost need a shovel to dig it up!\nYou have <color=#ff0000>{0} guesses</color> left!",
  "GNoHigh": "Oh, absolutely! You're getting warmer. In fact, it's so high that I need a telescope to see it from here! \nYou have <color=#ff0000>{0} guesses</color> left!",
  "GNoWon": "Oh, how did you ever figure that out? It's almost like you're a mind reader! Congratulations, you're a genius! You found the secret number with <color=#00ff00>{0} guesses</color> left!",
  "RandCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/rand X Y</b> to get a number between X and Y, inclusive. \nX and Y can be any number between 0 and 2147483647, including both numbers.\nX must be less than Y.\n\nExample:- <b>/rand 0 99</b>",
  "RandResult": "Congratulations, your random number is {0}! Wasn't that fun?",
  "8BallTitle": "The Magic 8 Ball Reveals...",
  "8BallYes": "Yes",
  "8BallNo": "No",
  "8BallMaybe": "Maybe",
  "8BallTryAgainLater": "Ask again later",
  "8BallCertain": "It is certain",
  "8BallNotLikely": "Outlook not so good",
  "8BallLikely": "Outlook good",
  "8BallDontCount": "Don't count on it",
  "8BallStop": "Stop using an 8Ball in an Among Us Mod",
  "8BallPossibly": "Possibly",
  "8BallProbably": "Probably",
  "8BallProbablyNot": "Probably not",
  "8BallBetterNotTell": "Better not tell you now",
  "8BallCantPredict": "Cannot predict now",
  "8BallWithoutDoubt": "Without a doubt",
  "8BallWithDoubt": "Very doubtful",
  "ChanceToMiss": "Chance to miss a kill",
  "SoulCollectorPointsToWin": "Required number of Souls",
  "SoulCollectorTarget": "You have predicted the death of <b>{0}</b>",
  "SoulCollectorTitle": "SOUL COLLECTOR",
  "SoulCollector_CollectOwnSoulOpt": "Can collect their own Soul",
  "SoulCollectorSelfVote": "Host settings do not allow you to collect your own Soul",
  "SoulCollectorToDeath": "You have become Death!!!",
  "SoulCollectorTransform": "<align=\"center\"><size=150%>Now <b><color=#A675A1>Soul Collector</b></color> has become <b><color=#ff174f>Death</b></color>, Destroyer of Worlds and Horseman of the Apocalypse!<br><br><size=115%><u>Find them and vote them out before they bring forth <color=#ff174f>Armageddon</color>!</u></size></align>",
  "GetPassiveSouls": "Gain a passive Soul every round",
  "PassiveSoulGained": "You have gained a passive Soul from the underworld.",
  "SoulCollectorTargetUsed": "You've already targeted someone this round!",
  "SoulCollectorSoulGained": "Soul gained",
  "SoulCollectorCanVent": "<color=#A675A1>Soul Collector</color> can Vent",
  "DeathMeetingTimeIncrease": "Increased Meeting time when <color=#ff174f>Death</color> exists",
  "SoulCollectorMeetingDeath": "Your target has died during the meeting. You have gained a Soul.",
  "SoulCollectorKillButtonText": "Predict",
  "SoulCollectorHasImpostorVision": "<color=#A675A1>Soul Collector</color> has Impostor vision",
  "ApocalypseIsNigh": "[ The Apocalypse Is Nigh! ]",
  "ApocalypseImmune": "This role is immune!",
  "BakerToFamine": "You have become Famine!!!",
  "BakerTransform": "<align=\"center\"><size=150%>The <b><color=#bf9f7a>Baker</b></color> has transformed into <b><color=#83461c>Famine</b></color>, Horseman of the Apocalypse! A famine has begun!</size></align>",
  "BakerAlreadyBreaded": "That player already has bread!",
  "BakerBreadUsedAlready": "You've already given a player bread this round!",
  "BakerBreaded": "Player given bread",
  "BakerBreadNeededToTransform": "Required number of bread to become Famine",
  "BakerCantBreadApoc": "You cannot give other Apocalypse members bread!",
  "BakerKillButtonText": "Bread",
  "BakerUnshiftButtonText": "Switch Bread",
  "BakerRevealBread": "Reveal",
  "BakerRoleblockBread": "Roleblock",
  "BakerBarrierBread": "Barrier",
  "BakerCurrentBread": "Current Bread: ",
  "BakerSwitchBread": "Bread Switched to: ",
  "BakerCanVent": "Baker can Vent",
  "BakerBreadGivesEffects": "Bread gives additional effects",
  "BakerTransformNoMoreBread": "Baker transforms if they do not have enough bread",
  "FamineKillButtonText": "Starve",
  "FamineStarveCooldown": "<color=#83461c>Famine</color> Starve Cooldown",
  "FamineCantStarveApoc": "You cannot starve other Apocalypse members!",
  "FamineAlreadyStarved": "That player has already been starved!",
  "FamineStarved": "Player starved",
  "ChronomancerKillCooldown": "Ability Charge Time",
  "ChronomancerDecreaseTime": "Slaughter Decrease Time (lower is faster)",
  "ChronomancerStartMassacre": "SLAUGHTER: ACTIVATED",
  "ChronomancerVisionMassacre": "Vision When in Slaughter",
  "ShamanButtonText": "Voodoo",
  "ShamanTargetAlreadySelected": "You have already selected a Voodoo Doll in this round",
  "Shaman_KillerCannotMurderChosenTarget": "The killer cannot murder chosen target",
  "VoodooCooldown": "Voodoo Cooldown",
  "AdminWarning": "Admin Table in use!",
  "VitalsWarning": "Vitals in use!",
  "DoorlogWarning": "DoorLogs in use!",
  "CameraWarning": "Cameras in use!",
  "MinWaitAutoStart": "Minutes to wait before auto-starting",
  "MaxWaitAutoStart": "Force start when Lobby Timer (in minutes) goes below",
  "PlayerAutoStart": "Minimum Player Threshold to auto-start",
  "AutoStartTimer": "Initial countdown for auto-starting",
  "ImmediateAutoStart": "Immediately start the game when reaching certain conditions",
  "ImmediateStartTimer": "Initial countdown for Immediate-starting",
  "StartWhenPlayersReach": "Immediately Start when we have enough players above",
  "StartWhenTimerLowerThan": "Immediately Start when Lobby Timer goes below",
  "AutoPlayAgainCountdown": "Delay before re-entering lobby",
  "AutoPlayAgain": "Auto Play Again",
  "AutoRehost": "Auto Re-Host on Bad Disconnect",
  "CountdownText": "Rejoining lobby in {0}s",
  "TimeMasterSkillDuration": "<color=#44baff>Time Shield</color> Duration",
  "TimeMasterSkillCooldown": "<color=#44baff>Time Shield</color> Cooldown",
  "TimeMasterOnGuard": "Time Shield is active!",
  "TimeMasterSkillStop": "Time Shield has ended!",
  "TimeMasterVentButtonText": "Time Shield",
  "BodyCannotBeReported": "Body could not be reported",
  "BurstKillDelay": "Burst Kill Delay",
  "BurstNotify": "That was a Burst! Get in a Vent or <color=#ff1919>die</color>.",
  "BurstFailed": "Burst failed to bomb you",
  "ShroudButtonText": "Shroud",
  "ShroudCooldown": "Shroud Cooldown",
  "Message.Shrouded": "One or more players were shrouded by a <b><color=#6697FF>Shroud</color></b>!\n\nGet rid of the <b><color=#6697FF>Shroud</color></b> or all shrouded players will <color=#ff1919>suicide</color>!",
  "LudopathRandomKillCD": "Maximum Kill Cooldown",
  "UnderdogMaximumPlayersNeededToKill": "Maximum players needed to start killing",
  "GodfatherTargetCountMode": "Killer turns into",
  "GodfatherCount_Refugee": "<color=#ff1919>Refugee</color>",
  "GodfatherCount_Madmate": "<color=#ff1919>Madmate</color>",
  "GodfatherRefugeeMsg": "You have been recruited by GodFather!",
  "MissChance": "Chance to Miss",
  "IncreaseByOneIfConvert": "Increase the KillCount +1 if a Crewmate is Converted",
  "HawkMissed": "Missed!",
  "HawkCanKillNum": "Maximum Slices",
  "HawkKillMax": "You've run out of ability uses",
  "HawkKillTooManyDead": "Too many people are dead",
  "MinimumPlayersAliveToKill": "Minimum Players Alive to Kill",
  "BloodMoonCanKillNum": "Maximum BloodLettings",
  "BloodMoonTimeTilDie": "Time Until Death",
  "PossessorPossessCooldown": "Possession Cooldown",
  "PossessorPossessDuration": "Possession Duration",
  "PossessorAlertRange": "Alert Range",
  "PossessorFocusRange": "Focus Range",
  "DeathTimer": "Death In: {DeathTimer}s",
  "BerserkerKillCooldown": "Berserker Kill Cooldown",
  "BerserkerMax": "Maximum level that Berserker can reach",
  "BerserkerHasImpostorVision": "<color=#FF0055>Berserker</color> Has <color=#ff1919>Impostor</color> Vision",
  "WarHasImpostorVision": "<color=#2B0804>War</color> Has <color=#ff1919>Impostor</color> Vision",
  "BerserkerCanVent": "<color=#FF0055>Berserker</color> Can Vent",
  "WarCanVent": "<color=#2B0804>War</color> Can Vent",
  "BerserkerOneCanKillCooldown": "Unlock lower Kill Cooldown",
  "BerserkerOneKillCooldown": "Kill Cooldown after unlocking",
  "BerserkerTwoCanScavenger": "Unlock scavenged kills",
  "BerserkerThreeCanBomber": "Unlock bombed kills",
  "BerserkerFourCanNotKill": "Become <color=#2B0804>War</color>",
  "BerserkerMaxReached": "Maximum level reached!",
  "BerserkerLevelChanged": "Increased level to {0}",
  "BerserkerLevelRequirement": "Level requirement for unlock",
  "KilledByBerserker": "Killed by Berserker",
  "BerserkerToWar": "You have become War!!!",
  "BerserkerTransform": "<align=\"center\"><size=150%>The <color=#FF0055><b>Berserker</b></color> has transformed into <color=#2B0804><b>War</b></color>, Horseman of the Apocalypse! Cry 'Havoc!', and let slip the dogs of war.</size></align>",
  "WarKillCooldown": "War Kill Cooldown",
  "BerserkerCanKillTeamate": "Can kill other Neutral Apocalypse",
  "BlackmailerSkillCooldown": "Blackmail Cooldown",
  "BlackmailerMax": "Maximum times blackmailed players may speak",
  "BlackmailerDead": "Warning! <b>{0}</b> has been blackmailed by a <color=#ff1919>Blackmailer</color>!",
  "BlackmaileKillTitle": "BLACKMAILER",
  "UnluckyTaskSuicideChance": "Chance to suicide from doing tasks",
  "UnluckyKillSuicideChance": "Chance to suicide from killing",
  "UnluckyVentSuicideChance": "Chance to suicide from Venting",
  "UnluckyReportSuicideChance": "Chance to suicide from reporting bodies",
  "UnluckyOpenDoorSuicideChance": "Chance to suicide from opening a door",
  "NeutralCanBeAware": "<color=#7f8c8d>Neutrals</color> can become <color=#4B0082>Aware</color>",
  "CrewCanBeAware": "<color=#8cffff>Crewmates</color> can become <color=#4B0082>Aware</color>",
  "AwareKnowRole": "Knows the role of the player",
  "AwareInteracted": "{0} tried to reveal your role.",
  "AwareTitle": "AWARE MESSAGE",
  "LighterVentButtonText": "Light",
  "LighterSkillCooldown": "<color=#eee5be>Light</color> Cooldown",
  "LighterSkillDuration": "<color=#eee5be>Light</color> Duration",
  "LighterVisionNormal": "Increased Vision",
  "LighterVisionOnLightsOut": "Increased Vision During Lights Out",
  "StealthDarkened": "Darkened: {0}",
  "StealthExcludeImpostors": "Ignore Impostors when Blinding",
  "StealthDarkenDuration": "Blinding Duration",
  "PenguinAbductTimerLimit": "Dragging Time",
  "PenguinMeetingKill": "Kill the target if a meeting starts during dragging",
  "PenguinKillButtonText": "Drag",
  "PenguinTimerText": "Drag Timer",
  "PenguinTargetOnCheckMurder": "You are grabbed. Try to escape that first!",
  "WitnessTime": "Maximum Time after killing where killer appears red",
  "WitnessButtonText": "Examine",
  "WitnessFoundInnocent": "<color=#00ff00>✓</color>",
  "WitnessFoundKiller": "<color=#ffff00>⚠</color>",
  "SwapperMax": "Maximum swaps",
  "CanSwapSelfVotes": "Can exchange your own votes.",
  "SwapperTrialMax": "You've reached the maximum amount of swaps!\nYou can't swap votes anymore.",
  "CantSwapSelf": "Can't exchange of one's own vote",
  "SwapVote": "The votes of <b>{0}</b> and <b>{1}</b> were swapped!",
  "SwapDead": "Sorry, you can't swap votes after death.",
  "SwapNull": "Please choose the ID of a living player to swap votes with. Use 253 to clear swaps",
  "SwapHelp": "Command Format: /sw [player ID] to select the target\nYou can see the player ID's next to the player names or use /id to see the player ID list.\nUse /swap 253 to clear your previous swap",
  "Swap1": "Swap target 1 selected",
  "Swap2": "Swap target 2 selected",
  "CancelSwap": "Cleared your previous swap!",
  "CancelSwapDueToTarget": "Cleared your previous swap because one or more of your targets is dead.",
  "Swap1=Swap2": "The target you input is the same as Swap target 1.\nPls input a different one",
  "SwapTitle": "SWAPPER",
  "SwapperTryHideMsg": "Try to hide Swapper's command",
  "SwapperPreResult": "Currently, you selected to swap votes between <b>{0}</b> and <b>{1}</b>.\nIf you feel unsure, use /swap 253 to clear your selection.",
  "ImpCanKillFragile": "<color=#ff1919>Impostors</color> can force kill <color=#D3D3D3>Fragile</color>",
  "NeutralCanKillFragile": "<color=#7f8c8d>Neutrals</color> can force kill <color=#D3D3D3>Fragile</color>",
  "CrewCanKillFragile": "<color=#8cffff>Crewmates</color> can force kill <color=#D3D3D3>Fragile</color>",
  "CovenCanKillFragile": "<color=#ac42f2>Coven</color> can force kill <color=#D3D3D3>Fragile</color>",
  "FragileKillerLunge": "Killer lunges on kill",
  "CrusaderSkillLimit": "Maximum Crusades",
  "CrusaderSkillCooldown": "Crusade Cooldown",
  "CrusaderKillButtonText": "Crusade",
  "JailorKillButtonText": "Jail",
  "AgitaterKillButtonText": "Pass",
  "HasSerialKillerBuddy": "Has Serial Killer buddy",
  "ChanceToSpawn": "Chance to spawn",
  "ChanceToSpawnAnother": "Chance to spawn another",
  "BloodthirstKillCD": "<color=#630000>Bloodthirst</color> Kill Cooldown",
  "BloodthirstPlayerCount": "Maximum players alive for <color=#630000>Bloodthirst</color>",
  "ReflectHarmfulInteractions": "Reflect <color=#ff1919>harmful</color> interactions",
  "DiseasedCDOpt": "Increase the Cooldown by",
  "DiseasedCDReset": "Cooldown returns to normal after a meeting",
  "AntidoteCDOpt": "Decrease the Cooldown by",
  "AntidoteCDReset": "Cooldown returns to normal after a meeting",
  "GlowRadius": "Glow Radius",
  "GlowVisionOthers": "Vision Boost for nearby Players",
  "GlowVisionSelf": "Vision Boost for Glow",
  "SleuthCanKnowKillerRole": "Can find the role of the killer",
  "SleuthNoticeKiller": "\nThe killer's role is <b>{0}</b>.",
  "SleuthNoticeVictim": "{0}'s role is <b>{1}</b>.",
  "SleuthNoticeKillerNotFound": "\nThe killer could not be identified, this was possibly a <b>suicide</b>.",
  "BomberDiesInExplosion": "<color=#ff1919>Bomber</color> dies in their explosion",
  "ImpostorsSurviveBombs": "<color=#ff1919>Impostors</color> survive bombs",
  "PunchingBagKillMax": "Amount of attacks needed to win",
  "GuessPunchingBag": "You just tried to guess a Punching Bag!\nThey're now one step closer to winning!",
  "GuessPunchingBagAgain": "You just tried to guess a Punching Bag again!\n\nIt no longer counts your attacks by guessing",
  "PunchingBagKill": "You were attacked!",
  "SelfGuessPunchingBag": "You can't self-guess as a Punching Bag, you cheater!",
  "GuessPunchingBagBlocked": "Punching Bag cannot guess due to self-guessing.",
  "EradicatePunchingBag": "You just tried to terminate Punching Bag, that is not allowed.",
  "RememberCooldown": "Imitate Cooldown",
  "RefugeeKillCD": "<color=#ff1919>Refugee</color>'s Kill Cooldown",
  "RememberedNeutralKiller": "You remembered you were a Neutral killer!",
  "RememberedMaverick": "You remembered you were a Maverick!",
  "RememberedPursuer": "You remembered you were a Pursuer!",
  "RememberedFollower": "You remembered you were a Follower!",
  "RememberedAmnesiac": "You failed to remember your role.",
  "AmnesiacRemembered": "You remembered you were {0}!",
  "ReportWhenFailedRemember": "Report Dead Body when failed to remember",
  "RememberedImitator": "You remembered you were an Imitator.",
  "RememberedImpostor": "You remembered you were an Impostor!",
  "RememberedCrewmate": "You remembered you were a Crewmate!",
  "ImitatorImitated": "An Imitator imitated your role!",
  "ImitatorInvalidTarget": "Imitation failed",
  "RememberButtonText": "Remember",
  "ImitatorKillButtonText": "Imitate",
  "IncompatibleNeutralMode": "If Neutral is incompatible, turn into",
  "RememberedYourRole": "An Amnesiac remembered your role!",
  "YouRememberedRole": "You remembered who you were!",
  "BanditStealMode": "Steal Mode",
  "BanditStealMode_OnMeeting": "On Meeting",
  "BanditStealMode_Instantly": "Instantly",
  "BanditMaxSteals": "Maximum Steals",
  "BanditCanStealBetrayalAddon": "Can Steal Betrayal Add-ons",
  "BanditCanStealImpOnlyAddon": "Can Steal <color=#ff1919>Impostor</color> Only Add-ons",
  "Bandit_NoStealableAddons": "Could not steal Add-on from the player",
  "BanditStealCooldown": "Steal Cooldown",
  "DoppelMaxSteals": "Maximum Steals",
  "DoppelCurrentVictimCanSeeRolesAsDead": "Last victim can see Role and Add-on info of alive players as a ghost",
  "RetributionistDeadMsg": "The death of the Retributionist means the beginning of retribution. \nPlease use /ret + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /ret to get a list of player ID's",
  "RetributionistAliveKill": "Retribution for the Retributionist may only begin after their death.",
  "RetributionistKillMax": "You've reached the maximum amount of kills. You can't kill anymore!",
  "RetributionistKillDead": "Choose a living player to kill.",
  "RetributionistKillSucceed": "<b>{0}</b> was killed by the Retributionist!",
  "RetributionistKillDisable": "You can't retribute until your tasks are done.",
  "CanOnlyRetributeWithTasksDone": "Can only retribute on task completion",
  "RetributionistCanKillNum": "Maximum retributions",
  "RetributionistKillTooManyDead": "Too many players are dead. You can't retribute.",
  "MinimumPlayersAliveToRetri": "Minimum players alive to retribute",
  "MinimumNoKillerEjectsToKill": "Minimum meetings passed with no killer ejects to kill",
  "ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
  "TwisterCooldown": "Twist Cooldown",
  "TwisterButtonText": "Twist",
  "TwisterHideTwistedPlayerNames": "Hide who the players swap places with",
  "InstigatorAbilityLimit": "Ability Use Count",
  "InstigatorKillsPerAbilityUse": "Kills per Ability use",
  "CrewCanFindCaptain": "Crewmates can find Captain",
  "MadmateCanFindCaptain": "Madmates can find Captain",
  "ReducedSpeed": "Reduced speed",
  "ReducedSpeedTime": "Time duration for reduced speed",
  "CaptainCanTargetNB": "Captain can target Neutral Benign",
  "CaptainCanTargetNE": "Captain can target Neutral Evil",
  "CaptainCanTargetNC": "Captain can target Neutral Chaos",
  "CaptainCanTargetNA": "Captain can target Neutral Apocalypse",
  "CaptainCanTargetNK": "Captain can target Neutral Killer",
  "CaptainCanTargetCoven": "Captain can target Coven",
  "CaptainSpeedReduced": "Captain reduced your speed",
  "CaptainRevealTaskRequired": "Number of tasks completed after which Captain is revealed",
  "CaptainSlowTaskRequired": "Number of tasks completed after which target speed is reduced",
  "InspectorTryHideMsg": "Hide <color=#0D57AF>Inspector</color>'s commands",
  "MaxInspectCheckLimit": "Maximum inspections per game",
  "InspectCheckLimitPerMeeting": "Maximum inspections per meeting",
  "InspectCheckTargetKnow": "Targets know they were checked by <color=#0D57AF>Inspector</color>",
  "InspectCheckOtherTargetKnow": "Targets know who they were checked with",
  "InspectorDead": "You can not use your power after death",
  "InspectCheckMax": "Maximum inspections per game reached!\nYou can not use your power anymore.",
  "InspectCheckRound": "Maximum inspections per round reached!\nYou can check again in the next round.",
  "InspectCheckSelf": "HA!! You thought it would be this easy. You can not check yourself",
  "InspectCheckReveal": "HA! You thought it would be this easy. You can not check a role that is revealed",
  "InspectCheckTitle": "INSPECTOR ",
  "InspectCheckTrue": "<b>{0}</b> and <b>{1}</b> are in the same team!",
  "InspectCheckFalse": "<b>{0}</b> and <b>{1}</b> are <color=#ff1919>NOT</color> in the same team!",
  "InspectCheckTargetMsg": " were checked by Inspector.",
  "InspectCheckHelp": "Instructions: /cmp [Player ID 1] [Player ID 2] \nExample: /cmp 1 5 \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
  "InspectCheckNull": "Please select an ID of a living player to check their team",
  "InspectCheckBaitCountMode": "<color=#00f7ff>Bait</color> counts as revealing role if <color=#00f7ff>Bait</color> reveal on first meeting is on",
  "InspectCheckRevealTarget": "When tasks are done, the target knows the team of the other target",
  "InspectorTargetReveal": " Looks like <b>{0}</b> is aligned with team <b>{1}</b>",
  "EgoistCountMode.Original": "Original",
  "EgoistCountMode.Neutral": "Neutral",
  "JailerJailCooldown": "Jail Cooldown",
  "JailerMaxExecution": "Maximum executions",
  "JailerNBCanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#046300>Benign</color>",
  "JailerNCCanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#D4AF37>Chaos</color>",
  "JailerNECanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#912900>Evil</color>",
  "JailerNKCanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#ff1919>Killing</color>",
  "JailerNACanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "JailerCovenCanBeExe": "Can execute <color=#ac42f2>Coven</color>",
  "JailerCKCanBeExe": "Can execute <color=#8cffff>Crew Killing</color>",
  "JailerTargetAlreadySelected": "You have already selected a target",
  "SuccessfullyJailed": "Target successfully jailed",
  "CantGuessJailed": "You can not guess the target",
  "JailedCanOnlyGuessJailer": "You have been jailed. You can only guess Jailer.",
  "CanNotTrialJailed": "You can not trial the target.",
  "notifyJailedOnMeeting": "Notify jailed player when a meeting starts",
  "JailedNotifyMsg": "The Jailer has jailed you. No one can guess or judge you. You can only guess The Jailer.\n\nIf Jailer votes you, you will be executed after the meeting ends.",
  "JailerTitle": "JAILER",
  "CopyCatCopyCooldown": "Copy Cooldown",
  "CopyCatRoleChange": "Your role has been changed to <b>{0}</b>",
  "CopyCatCanNotCopy": "You can not copy the target's role",
  "CopyButtonText": "Copy",
  "CopyCrewVar": "Can copy evil variants of Crewmate roles",
  "CopyTeamChangingAddon": "Can copy team changing Add-on",
  "MaxCleanserUses": "Maximum Cleanses",
  "CleansedCanGetAddon": "Cleansed player can get Add-on",
  "CleanserTitle": "CLEANSER",
  "CleanserRemoveSelf": "You can not cleanse yourself",
  "CleanserCantRemove": "Oops! the player can not be Cleansed.",
  "CleanserRemovedRole": "<b>{0}</b> has been cleansed. All their Add-ons will be removed after the meeting.\n\nYour vote has been returned and you can vote for someone.",
  "LostAddonByCleanser": "The Cleanser removed all your Add-ons",
  "MaxProtections": "Maximum Protections",
  "KeeperHideVote": "Hide Keeper's vote",
  "KeeperProtect": "You chose to protect <b>{0}</b>, your vote has been returned",
  "KeeperTitle": "KEEPER",
  "MaulRadius": "Maul Radius",
  "ImpKnowCyberDead": "<color=#ff1919>Impostors</color> know if Cyber died",
  "CrewKnowCyberDead": "<color=#8cffff>Crewmates</color> know if Cyber died",
  "NeutralKnowCyberDead": "<color=#7f8c8d>Neutrals</color> know if Cyber died",
  "CovenKnowCyberDead": "<color=#ac42f2>Coven</color> know if Cyber died",
  "CyberKnown": "Everyone can see Cyber",
  "KillerGetBewilderVision": "Killer gets <color=#c894f5>Bewilder</color>'s vision",
  "ImpCanBeOiiai": "<color=#ff1919>Impostors</color> can be OIIAI",
  "CrewCanBeOiiai": "<color=#8cffff>Crewmates</color> can be OIIAI",
  "NeutralCanBeOiiai": "<color=#7f8c8d>Neutrals</color> can be OIIAI",
  "CovenCanBeOiiai": "<color=#ac42f2>Coven</color> can be OIIAI",
  "OiiaiCanPassOn": "OIIAI can pass on to the killer",
  "NeutralChangeRolesForOiiai": "Neutrals turns to ",
  "LostRoleByOiiai": "You got erased by OIIAI!",
  "ImpCanBeLoyal": "<color=#ff1919>Impostors</color> can become <color=#B71556>Loyal</color>",
  "CrewCanBeLoyal": "<color=#8cffff>Crewmates</color> can become <color=#B71556>Loyal</color>",
  "CovenCanBeLoyal": "<color=#ac42f2>Coven</color> can become <color=#B71556>Loyal</color>",
  "TasklessCrewCanBeLazy": "<color=#8cffff>Crewmates</color> without tasks can be <color=#A4DFFE>Lazy</color>",
  "TaskBasedCrewCanBeLazy": "Task based <color=#8cffff>Crewmates</color> can be <color=#A4DFFE>Lazy</color>",
  "SheriffCanBeMadmate": "<color=#ffb347>Sheriff</color> can become <color=#ff1919>Madmate</color>",
  "MayorCanBeMadmate": "<color=#204d42>Mayor</color> can become <color=#ff1919>Madmate</color>",
  "NGuesserCanBeMadmate": "<color=#f0e68c>Nice Guesser</color> can become <color=#ff1919>Madmate</color>",
  "SnitchCanBeMadmate": "<color=#b8fb4f>Snitch</color> can become <color=#ff1919>Madmate</color>",
  "JudgeCanBeMadmate": "<color=#f8d85a>Judge</color> can become <color=#ff1919>Madmate</color>",
  "MarshallCanBeMadmate": "<color=#5573AA>Marshall</color> can become <color=#ff1919>Madmate</color>",
  "GanRetributionistCanBeMadmate": "<color=#228B22>Retributionist</color> can be converted",
  "RetributionistCanBeMadmate": "<color=#228B22>Retributionist</color> can become <color=#ff1919>Madmate</color>",
  "OverseerCanBeMadmate": "<color=#BA55D3>Overseer</color> can become <color=#ff1919>Madmate</color>",
  "GanSheriffCanBeMadmate": "<color=#f8cd46>Sheriff</color> can be converted",
  "GanMayorCanBeMadmate": "<color=#204d42>Mayor</color> can be converted",
  "GanNGuesserCanBeMadmate": "<color=#f0e68c>Nice Guesser</color> can be converted",
  "GanJudgeCanBeMadmate": "<color=#f8d85a>Judge</color> can be converted",
  "GanMarshallCanBeMadmate": "<color=#5573AA>Marshall</color> can be converted",
  "GanOverseerCanBeMadmate": "<color=#BA55D3>Overseer</color> can be converted",
  "GanCovenCanBeMadmate": "<color=#ac42f2>Coven</color> can be converted",
  "RascalAppearAsMadmate": "Appear as <color=#ff1919>Madmate</color> on Ejection",
  "CouncillorDead": "Sorry, you can't murder from the dead.",
  "CouncillorMurderMaxMeeting": "Sorry, you've reached the maximum amount of murders for the meeting.",
  "CouncillorMurderMaxGame": "Sorry, you've reached the maximum amount of murders for the game.",
  "Councillor_LaughToWhoMurderSelf": "Hahaha, who would've thought someone was stupid enough to murder themselves?\n\nGuess it happens to be... YOU!",
  "Councillor_MurderKill": "<b>{0}</b> was murdered.",
  "Councillor_MurderHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
  "Councillor_MurderNull": "Please choose a living player to murder.",
  "Councillor_MurderKillTitle": "WICKED COURT ",
  "CouncillorMakeEvilJudgeClear": "Show Trial as Councillor Murder",
  "Councillor_CannotMurderImpTeam": "Sorry, you can not murder your teammate.",
  "Councillor_SuicideForMurderImps": "You died because you are trying to murder your team members.",
  "CouncillorMurderLimitPerMeeting": "Maximum Kills per Meeting",
  "CouncillorMurderLimitPerGame": "Maximum Kills per Game",
  "CouncillorCanMurderMadmate": "Can Murder <color=#ff1919>Madmates</color>",
  "CouncillorCanMurderImpostor": "Can Murder <color=#ff1919>Impostors</color>",
  "CouncillorSuicideOnJudgeImpTeam": "Suicide when judge <color=#ff1919>Impostors</color> Team Wrongly",
  "CouncillorCanMurderTaskDoneSnitch": "Can Murder <color=#b8fb4f>Snitch</color> with All Tasks Done",
  "CouncillorTryHideMsg": "Try to hide Councillor's commands",
  "DazzlerDazzled": "You were dazzled by the Dazzler!",
  "DazzlerCauseVision": "Reduced vision",
  "DazzlerDazzleLimit": "Maximum number of players affected by reduced vision",
  "DazzlerResetDazzledVisionOnDeath": "Reset vision of dazzled players on death/eject",
  "DazzleCooldown": "Dazzle Cooldown",
  "DazzleButtonText": "Dazzle",
  "MoleVentButtonText": "Dig",
  "MoleVentCooldown": "Dig Cooldown",
  "AddictVentButtonText": "Get Fix",
  "AddictInvulnerbilityTimeAfterVent": "<color=#008000>Invulnerability</color> Time",
  "AddictSpeedWhileInvulnerble": "Movement speed while <color=#008000>Invulnerable</color>",
  "AddictFreezeTimeAfterInvulnerbility": "Time the <color=#008000>Addict</color> gets frozen in place after <color=#008000>Invulnerability</color>",
  "AlchemistShieldDur": "Resistance Potion Duration",
  "AlchemistInvisDur": "Invisibility Potion Duration",
  "AlchemistVision": "Night Vision",
  "AlchemistVisionOnLightsOut": "Night Vision During Lights Sabotage",
  "AlchemistVisionDur": "Night Vision Potion Duration",
  "AlchemistSpeed": "Speed Potion Boost",
  "AlchemistVentButtonText": "Drink",
  "AlchemistGotShieldPotion": "Potion of Resistance: Grants a temporary shield",
  "AlchemistGotSightPotion": "Potion of Night Vision: Gives temporary enhanced vision",
  "AlchemistGotQFPotion": "Potion of Fixing: Allows you to fix one Sabotage instantly",
  "AlchemistGotTPPotion": "Potion of Warping: Teleports you to a random player",
  "AlchemistGotSuicidePotion": "Potion of Poison: Poisons you",
  "AlchemistGotSpeedPotion": "Potion Of Speed: Hastens you",
  "AlchemistGotBloodthirstPotion": "Potion of Harming: Kill the next player you touch",
  "AlchemistGotInvisibility": "Potion of Invisibility: Become Invisible",
  "NoPotion": "You have no Potions",
  "StoreShield": "<color=#00ff97>Potion of Resistance</color>",
  "StoreSuicide": "<color=#478800>Potion of Poison</color>",
  "StoreTP": "<color=#42d1ff>Potion of Warping</color>",
  "StoreSP": "<color=#77e0cb>Potion Of Speed</color>",
  "StoreQF": "<color=#3333ff>Potion of Fixing</color>",
  "StoreBL": "<color=#691a2e>Potion of Harming</color>",
  "StoreNS": "<color=#663399>Potion of Night Vision</color>",
  "StoreINV": "<color=#663399>Potion of Invisibility</color>",
  "StoreNull": "<color=#888888>None</color>",
  "PotionStore": "<color=#00ffa5>Potion in store: </color>",
  "WaitQFPotion": "\n<color=#3333ff>Potion of Fixing</color> waiting for use",
  "AlchemistShielded": "Potion of Resistance started",
  "AlchemistHasVision": "Potion of Night Vision started",
  "AlchemistShieldOut": "Potion of Resistance ended",
  "AlchemistVisionOut": "Potion of Night Vision ended",
  "AlchemistPotionBloodthirst": "You gained Bloodthirst",
  "AlchemistHasSpeed": "Potion Of Speed started",
  "AlchemistSpeedOut": "Potion Of Speed ended",
  "DeathpactDuration": "<color=#ff1919>Deathpact</color> Duration",
  "DeathPactCooldown": "<color=#ff1919>Deathpact</color> Assign Cooldown",
  "DeathpactNumberOfPlayersInPact": "Number of players in <color=#ff1919>Deathpact</color>",
  "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in <color=#ff1919>Deathpact</color>",
  "DeathpactReduceVisionWhileInPact": "Reduce vision for players in <color=#ff1919>Deathpact</color>",
  "DeathpactVisionWhileInPact": "Vision for players in <color=#ff1919>Deathpact</color>",
  "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in <color=#ff1919>Deathpact</color> on meeting",
  "DeathpactPlayersInDeathpactCanCallMeeting": "Players in active <color=#ff1919>Deathpact</color> can call meeting",
  "DeathpactActiveDeathpact": "Find <b>{0}</b> in <b>{1}</b> seconds.",
  "DeathpactCouldNotAddTarget": "Target can't be added to Deathpact.",
  "DeathpactComplete": "Deathpact was concluded.",
  "DeathpactExecuted": "Deathpact was executed.",
  "DeathpactAverted": "Deathpact was averted.",
  "DeathpactButtonText": "Assign",
  "DevourerHideNameConsumed": "Hide the names of consumed players",
  "DevourCooldown": "Devour Cooldown",
  "DevourerButtonText": "Devour",
  "DollMasterPossessionButtonText": "Possess",
  "DollMasterUnPossessionButtonText": "UnPossess",
  "DollMaster_PossessedTarget": "Possessed target",
  "DollMaster_CannotPossessImpTeammate": "Unable to possess teammate",
  "DollMaster_CouldNotSwapWithTarget": "Unable to possess player",
  "DollMaster_CanNotSwapWithDeadTarget": "Possessing a dead player isn't possible",
  "DollMaster_MainBody": "Main Body",
  "DollMaster_Doll": "Doll",
  "DollMaster_UnableToUseAbility": "Unable to use your ability on player",
  "Doppelganger_RoleInfo": "Spoofed Role: {0}",
  "EatenByDevourer": "The Devourer ate your skin",
  "DevourerEatenSkin": "Target skin is eaten",
  "DevouredName": "Devoured",
  "PitfallTrapCooldown": "Trap Cooldown",
  "PitfallMaxTrapCount": "Number of Traps that can be set",
  "PitfallTrapMaxPlayerCount": "Number of Players that can be caught per Trap",
  "PitfallTrapDuration": "Time the Trap remains active",
  "PitfallTrapRadius": "Trap Radius",
  "PitfallTrapFreezeTime": "Trap freeze time",
  "PitfallTrapCauseVision": "Trap caused vision",
  "PitfallTrapCauseVisionTime": "Trap caused vision time",
  "PitfallTrap": "You have fallen into a trap!",
  "ConsigliereDivinationMaxCount": "Maximum Reveals",
  "CleanserHideVote": "Hide Cleanser's vote",
  "OracleSkillLimit": "Maximum Uses",
  "OracleHideVote": "Hide <color=#6666FF>Oracle</color>'s vote",
  "OracleCheckReachLimit": "You're out of uses!",
  "OracleCheckSelfMsg": "You can't even trust yourself, huh?",
  "OracleCheckLimit": "Reminder: You have <b>{0}</b> uses left",
  "OracleCheckMsgTitle": "ORACLE ",
  "OracleCheck.NotCrewmate": "Appears not to be a Crewmate",
  "OracleCheck.Crewmate": "Appears to be a Crewmate",
  "OracleCheck.Neutral": "Appears to be a Neutral",
  "OracleCheck.Impostor": "Appears to be an Impostor",
  "OracleCheck.Coven": "Appears to be Coven",
  "OracleCheck": "Target Results:",
  "FailChance": "Chance of showing incorrect result",
  "OracleCheckAddons": "Oracle checks Add-ons",
  "ChameleonCanVent": "Vent to disguise",
  "ChameleonInvisState": "You are disguising!",
  "ChameleonInvisStateOut": "Your disguise ended",
  "ChameleonInvisInCooldown": "Ability still on Cooldown, disguise failed",
  "ChameleonInvisStateCountdown": "Disguise will expire in {0}s",
  "ChameleonInvisCooldownRemain": "Disguise Cooldown: {0}s",
  "ChameleonCooldown": "Disguise Cooldown",
  "ChameleonDuration": "Disguise Duration",
  "ChameleonRevertDisguise": "Expose",
  "ChameleonDisguise": "Disguise",
  "KillCooldownAfterCleaning": "Kill Cooldown On Clean",
  "KillCooldownAfterStoneGazing": "Kill Cooldown On Stone Gaze",
  "MedusaStoneBody": "Body stoned",
  "MedusaReportButtonText": "Stone",
  "CursedSoulCurseCooldown": "Soul Snatch Cooldown",
  "CursedSoulCurseCooldownIncrese": "Soul Snatch Cooldown Increase",
  "CursedSoulCurseMax": "Maximum Soul Snatches",
  "CursedSoulKnowTargetRole": "Know the roles of <color=#531269>Soulless</color> players",
  "CursedSoulCanCurseNeutral": "Neutral roles have Souls",
  "CursedSoulCanCurseCoven": "Coven roles have Souls",
  "CursedSoulKillButtonText": "Snatch",
  "SoullessByCursedSoul": "A Cursed Soul snatched your Soul",
  "CursedSoulSoullessPlayer": "Soul snatched",
  "CursedSoulInvalidTarget": "No Soul found",
  "AdmireCooldown": "Admire Cooldown",
  "AdmirerKnowTargetRole": "Know the roles of <color=#ee43c3>Admired</color> players",
  "AdmirerSkillLimit": "Skill Limit",
  "AdmireButtonText": "Admire",
  "AdmirerAdmired": "The Admirer admired you!",
  "AdmiredPlayer": "Player admired",
  "AdmirerInvalidTarget": "Target cannot be admired",
  "SpiritualistNoticeTitle": "SPIRITUALIST ",
  "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\nYou can use them to a killer or frame a Crewmate",
  "SpiritualistShowGhostArrowForSeconds": "Ghost arrow duration",
  "SpiritualistShowGhostArrowEverySeconds": "Ghost arrow interval",
  "EnigmaClueStage1Tasks": "Number of Tasks to complete to see Stage 1 <color=#676798>Clues</color>",
  "EnigmaClueStage2Tasks": "Number of Tasks to complete to see Stage 2 <color=#676798>Clues</color>",
  "EnigmaClueStage3Tasks": "Number of Tasks to complete to see Stage 3 <color=#676798>Clues</color>",
  "EnigmaClueStage2Probability": "Probability to see Stage 2 <color=#676798>Clues</color>",
  "EnigmaClueStage3Probability": "Probability to see Stage 3 <color=#676798>Clues</color>",
  "EnigmaClueGetCluesWithoutReporting": "<color=#676798>Enigma</color> can get <color=#676798>Clues</color> without reporting a dead body",
  "EnigmaClueHat1": "The Killer wears a Hat!",
  "EnigmaClueHat2": "The Killer does not wear a Hat!",
  "EnigmaClueHat3": "The Killer wears {0} as a Hat!",
  "EnigmaClueSkin1": "The Killer wears a Skin!",
  "EnigmaClueSkin2": "The Killer does not wear a Skin!",
  "EnigmaClueSkin3": "The Killer wears {0} as a Skin!",
  "EnigmaClueVisor1": "The Killer wears a Visor!",
  "EnigmaClueVisor2": "The Killer does not wear a Visor!",
  "EnigmaClueVisor3": "The Killer wears {0} as a Visor!",
  "EnigmaCluePet1": "The Killer does have a Pet!",
  "EnigmaCluePet2": "The Killer does not have a Pet!",
  "EnigmaCluePet3": "The Killer has {0} as a Pet!",
  "EnigmaClueName1": "The Name of the Killer contains the letter {0} or the letter {1}!",
  "EnigmaClueName2": "The Name of the Killer contains the letter {0}!",
  "EnigmaClueName3": "The Name of the Killer contains the letter {0} and the letter {1}!",
  "EnigmaClueNameLength1": "The Name of the Killer has a Length between {0} and {1} letters!",
  "EnigmaClueNameLength2": "The Name of the Killer has a Length of {0} letters!",
  "EnigmaClueColor1": "The Killer has a light color!",
  "EnigmaClueColor2": "The Killer has a dark color!",
  "EnigmaClueColor3": "The Killer's color is {0}!",
  "EnigmaClueLocation": "The Last Room the Killer was in is {0}!",
  "EnigmaClueStatus1": "The Killer is currently inside a Vent!",
  "EnigmaClueStatus2": "The Killer is currently on a Ladder!",
  "EnigmaClueStatus3": "The Killer is already Dead!",
  "EnigmaClueStatus4": "The Killer is still Alive!",
  "EnigmaClueRole1": "The Killer is an Impostor!",
  "EnigmaClueRole2": "The Killer is a Neutral!",
  "EnigmaClueRole3": "The Killer is a Crewmate!",
  "EnigmaClueRole4": "The Killer's Role is {0}!",
  "EnigmaClueRole5": "The Killer is a Coven member!",
  "EnigmaClueLevel1": "The Killer's Level is above 50!",
  "EnigmaClueLevel2": "The Killer's Level is below 50!",
  "EnigmaClueLevel3": "The Killer's Level is between {0} and {1}!",
  "EnigmaClueLevel4": "The Killer's Level is {0}!",
  "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!",
  "EnigmaClueHatTitle": "Enigma Hat Clue!",
  "EnigmaClueVisorTitle": "Enigma Visor Clue!",
  "EnigmaClueSkinTitle": "Enigma Skin Clue!",
  "EnigmaCluePetTitle": "Enigma Pet Clue!",
  "EnigmaClueNameTitle": "Enigma Name Clue!",
  "EnigmaClueNameLengthTitle": "Enigma Name Length Clue!",
  "EnigmaClueColorTitle": "Enigma Color Clue!",
  "EnigmaClueLocationTitle": "Enigma Location Clue!",
  "EnigmaClueStatusTitle": "Enigma Status Clue!",
  "EnigmaClueRoleTitle": "Enigma Role Clue!",
  "EnigmaClueLevelTitle": "Enigma Level Clue!",
  "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue!",
  "ImpCanBeRole": "<color=#ff1919>Impostors</color> can become {role}",
  "CrewCanBeRole": "<color=#8cffff>Crewmates</color> can become {role}",
  "NeutralCanBeRole": "<color=#7f8c8d>Neutrals</color> can become {role}",
  "CovenCanBeRole": "<color=#ac42f2>Coven</color> can become {role}",
  "VotesPerKill": "Votes gained for each kill",
  "PickpocketGetVote": "You've got {0} votes",
  "VultureArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
  "VultureNumberOfReportsToWin": "Bodies needed to win",
  "VultureReportBody": "Body eaten!",
  "VultureEatButtonText": "Consume",
  "VultureReportCooldown": "Eat Cooldown",
  "VultureMaxEatenInOneRound": "Maximum eaten bodies possible per round",
  "VultureCooldownUp": "Eat Cooldown finished",
  "GhastlyPossessCD": "Possess Cooldown",
  "GhastlyMaxPossessions": "Maximum Possessions",
  "GhastlyPossessionDuration": "Possession Duration",
  "GhastlySpeed": "Ghastly Speed",
  "GhastlyKillAllies": "Ghastly cannot possess allies",
  "GhastlyCannotPossessTarget": "Couldn't Possess Target",
  "GhastlyChooseTarget": "Now: Choose Target",
  "GhastlyNoMorePossess": "You've run out of possessions!'",
  "GhastlyNotUrTarget": "That is not your target",
  "GhastlyYouvePosses": "You've Been Possessed!",
  "GhastlyPossessedUser": "You have possessed: {0}",
  "GhastlyExpired": "{0} is no longer possessed",
  "TasksMarkPerRound": "Number of tasks that can be marked in one round",
  "TaskinatorBombPlanted": "Bomb has been planted",
  "ShieldDuration": "Shield Duration",
  "ShieldIsOneTimeUse": "Shield breaks after one kill attempt",
  "BenefactorTaskMarked": "Task marked successfully",
  "BenefactorTargetGotShield": "You got a shield by Benefactor",
  "PirateTryHideMsg": "Hide <color=#EDC240>Pirate</color>'s commands",
  "SuccessfulDuelsToWin": "Number of successful duels needed to win",
  "PirateMeetingMsg": "Duel with your target.\n\nDuel command:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nYou win the Duel if you choose the same option as the target",
  "PirateTargetMeetingMsg": "The <color=#EDC240>Pirate</color> chose t' duel ye!\nDuel wit' <color=#00a5ff>honor</color> or <color=#ff1919>die</color> o' shame.\n\n Duel command:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nIf the <color=#EDC240>Pirate</color> chooses the same option as you or you don't participate, <b>you'll <color=#ff1919>die</color></b>",
  "PirateTitle": "PIRATE ",
  "PirateTargetAlreadyChosen": "Yarr! Ye've already chosen a target.",
  "PirateDead": "Ye be dead. Ye cannot duel anymore.",
  "DuelAlreadyDone": "Ye 'ave already chosen an option fer the duel.",
  "DuelDone": "Ye 'ave chosen yer option fer the Duel.\nWait fer the meetin' to end to see the result.",
  "DuelHelp": "Duel command:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nAs <color=#EDC240>Pirate</color>, try to choose the same number as the target.\nAs the target, try to choose a different number than the <color=#EDC240>Pirate</color>",
  "PirateDuelButtonText": "Duel",
  "DuelCooldown": "Duel Cooldown",
  "Rock": "Rock",
  "Paper": "Paper",
  "Scissors": "Scissors",
  "Heads": "Heads",
  "Tails": "Tails",
  "SpyRedNameDur": "Colored Name Duration",
  "SpyInteractionBlocked": "Block Kill button interaction",
  "AgitaterBombCooldown": "<color=#F4A460>Agitator</color> Bomb Cooldown",
  "AgitaterPassCooldown": "Bomb Pass Cooldown",
  "BombExplodeCooldown": "Bomb Explode Cooldown",
  "AgitaterPassNotify": "Bomb successfully passed",
  "AgitaterTargetNotify": "YOU HAVE THE BOMB!! Pass it to someone else",
  "AgitaterCanGetBombed": "<color=#F4A460>Agitator</color> can get bomb",
  "AgitaterAutoReportBait": "<color=#F4A460>Agitator</color> can Auto Report Bait",
  "SeekerPointsToWin": "Number of points required to win",
  "SeekerTagCooldown": "Tag Cooldown",
  "SeekerNotify": "Your target is <b>{0}</b>",
  "SeekerTargetNotify": "You are Seekers target!! Hide before they tag you",
  "SeekerKillButtonText": "Tag",
  "PixiePointsToWin": "Number of points required to win",
  "MaxTargets": "Maximum number of targets per round",
  "MarkCooldown": "Mark Cooldown",
  "PixieSuicide": "Pixie suicides if the target is not voted out",
  "PixieMaxTargetReached": "You have already selected all the targets this round",
  "PixieTargetAlreadySelected": "Target is already selected",
  "PixieButtonText": "Mark",
  "PlagueBearerCooldown": "Plague Cooldown",
  "PlagueBearerCanVent": "Can Vent",
  "PlagueBearerHasImpostorVision": "Has Impostor vision",
  "PestilenceCooldown": "<color=#343136>Pestilence</color> Kill Cooldown",
  "PestilenceCanVent": "<color=#343136>Pestilence</color> Can Vent",
  "PestilenceHasImpostorVision": "<color=#343136>Pestilence</color> Has <color=#ff1919>Impostor</color> Vision",
  "PestilenceKillGuessers": "Kill players who guess <color=#343136>Pestilence</color>",
  "PlagueBearerAlreadyPlagued": "Player has already been plagued",
  "PlagueBearerToPestilence": "You have turned into Pestilence!!",
  "GuessPestilence": "You just tried to guess Pestilence!\n\nSorry, Pestilence killed you.",
  "PestilenceTransform": "<align=\"center\"><size=150%>A <b>Plague</b> has consumed the Crew, transforming the <color=#e5f6b4><b>Plaguebearer</b></color> into <color=#343136><b>Pestilence</b></color>, Horseman of the Apocalypse!</size></align>",
  "RomanticBetCooldown": "Pick Partner Cooldown",
  "RomanticProtectCooldown": "Protect Cooldown",
  "RomanticBetPlayer": "You picked your partner",
  "RomanticBetOnYou": "The Romantic chose you as their Partner!",
  "VengefulKCD": "<color=#8B0000>Vengeful Romantic</color> Kill Cooldown",
  "VengefulCanVent": "<color=#8B0000>Vengeful Romantic</color> Can Vent",
  "RuthlessKCD": "<color=#D2691E>Ruthless Romantic</color> Kill Cooldown",
  "RuthlessCanVent": "<color=#D2691E>Ruthless Romantic</color> Can Vent",
  "RomanticProtectPartner": "Your partner is under protection",
  "RomanticIsProtectingYou": "The <color=#FF1493>Romantic</color> is protecting you",
  "ProtectingOver": "Shield expired",
  "RomanticProtectDuration": "Protect Duration",
  "RomanticKnowTargetRole": "<color=#ff1493>Romantic</color> knows their target's role",
  "RomanticBetTargetKnowRomantic": "Target knows who the <color=#ff1493>Romantic</color> is",
  "RomanticPartnerButtonText": "Pick Partner",
  "RomanticProtectButtonText": "Protect",
  "GuessMasterMisguess": "<b>{0}</b> misguessed",
  "GuessMasterTargetRole": "Someone tried to guess <b>{0}</b>",
  "GuessMasterTitle": "GUESS MASTER ",
  "DoomsayerAmountOfGuessesToWin": "Amount of Guesses to win",
  "DCanGuessImpostors": "Can Guess <color=#ff1919>Impostors</color>",
  "DCanGuessCrewmates": "Can Guess <color=#8cffff>Crewmates</color>",
  "DCanGuessNeutrals": "Can Guess <color=#7f8c8d>Neutrals</color>",
  "DCanGuessCoven": "Can Guess <color=#ac42f2>Coven</color>",
  "DCanGuessAdt": "Can Guess Add-Ons",
  "DoomsayerAdvancedSettings": "Advanced Settings",
  "DoomsayerMaxNumberOfGuessesPerMeeting": "Maximum number of guesses per meeting",
  "DoomsayerKillCorrectlyGuessedPlayers": "Kill correctly guessed players",
  "DoomsayerDoesNotSuicideWhenMisguessing": "<color=#14f786>Doomsayer</color> does not suicide when misguessing",
  "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Misguessing role prevents guessing roles until next meeting",
  "DoomsayerTryHideMsg": "Hide <color=#14f786>Doomsayer</color>'s commands",
  "DoomsayerCantGuess": "Sorry, you can only guess the roles in the next meeting.",
  "DoomsayerCorrectlyGuessRole": "You guessed the role correctly!\nBut the player didn't die because the Host settings don't allow them to die",
  "DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the Role!\nBut you didn't die because the Host's settings don't allow you to die",
  "DoomsayerGuessCountMsg": "You correctly guessed <b>{0}</b> Roles",
  "DoomsayerGuessCountTitle": "DOOMSAYER",
  "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same Role or Add-on that you guessed before",
  "EveryoneCanKnowMini": "Everyone can see the Mini",
  "CanBeEvil": "Mini can be an <color=#ff1919>Impostor</color>",
  "EvilMiniSpawnChances": "Probability of Mini being an <color=#ff1919>Impostor</color>",
  "EvilMiniCanBeGuessed": "Evil Mini can be guessed before 18",
  "GuessMini": "Sorry, you can't hurt a kid Mini.",
  "GrowUpDuration": "Time required to grow (s)",
  "MajorCooldown": "Kill Cooldown when over 18",
  "UpDateAge": "Display age change in real-time",
  "Cantkillkid": "You can't kill a Mini that hasn't grown up.",
  "CantEat": "You can't eat a Mini that hasn't grown up",
  "CantShroud": "You can't control a Mini that hasn't grown up.",
  "CantBoom": "You can't blow yourself up with a Mini that hasn't grown up.",
  "CantRecruit": "You can't recruit a Mini that hasn't grown up.",
  "CantDuel": "You can't duel a Mini that hasn't grown up.",
  "CantMark": "You can't mark a Mini that hasn't grown up.",
  "CantBlood": "You can't blood a Mini that hasn't grown up.",
  "CantPosses": "You can't possess a Mini that hasn't grown up.",
  "ExiledNiceMini": "You ejected a <color=#8cffff>Nice Mini</color> before they grew up.\n<color=#ff1919>You all lose</color>",
  "MiniUp": "You're a year older!",
  "MiniMisGuessed": "You are supposed to misguess to death!\nHowever you are still a kid, so you are free of guilt while you can no longer guess.\nYou can guess again after you have grown up.",
  "MiniGuessMax": "You have misguessed, so you are no longer allowed to guess!",
  "CountMeetingTime": "Meeting time can continue to grow",
  "YouKillRandomizer1": "You kill Randomizer, Self-report!",
  "YouKillRandomizer2": "You kill Randomizer, Cannot move!",
  "YouKillRandomizer3": "You kill Randomizer, Kill CD change to 600s!",
  "YouKillRandomizer4": "You kill Randomizer, Triggered Random Revenge!",
  "MadmateCanBeHurried": "<color=#ff1919>Madmate</color> can be Hurried on game start",
  "TaskBasedCrewCanBeHurried": "Task-based Crewmates can be Hurried",
  "HurriedCanBeConverted": "Hurried can be recruited in the game (excludes Madmate)",
  "Developer": "Developer",
  "Sponsor": "Sponsor",
  "Booster": "Server Booster",
  "Translator": "Translator",
  "NoAccess": "Unauthorized Access!\n\n Please open up a ticket in the discord server to know more (discord.gg/TOHO)",
  "DCNotify.Hacking": "You were <color=#ff1919>banned</color> for hacking.\n\nPlease stop.",
  "DCNotify.Banned": "You were <color=#ff1919>banned</color> from this lobby.\n\nContact the Host if this was a mistake.",
  "DCNotify.Kicked": "You were <color=#ffff00>kicked</color> from this lobby.\n\nYou may still rejoin.",
  "DCNotify.DCFromServer": "You disconnected from the server.\r\nThis could be an issue with either the servers or your network.",
  "DCNotify.GameNotFound": "This lobby code is invalid.\n\nCheck the code and/or server and try again.",
  "DCNotify.GameStarted": "This lobby is currently in-game.\n\nWait for it to end or find a different lobby.",
  "DCNotify.GameFull": "This lobby is currently full.\n\nCheck with the Host to see if you may join.",
  "DCNotify.IncorrectVersion": "This lobby does not support your Among Us version.",
  "DCNotify.Inactivity": "The lobby closed due to inactivity.",
  "DCNotify.Auth": "You are not authenticated.\n\nYou may need to restart your game.",
  "DCNotify.DupeLogin": "An instance of your account is already present in this lobby.",
  "DCNotify.InvalidSettings": "Game settings have been detected to be invalid.\n\nEnter local play to reset them, then try again.",
  "ModeDescribe.SoloKombat": "Current Gamemode is [Solo PVP]\nNo role assignment. Everyone has HP and can use the Kill button to cause damage to other players. The player with the highest number of kills wins at the end of the game.",
  "RoleType.VanillaRoles": "★ Vanilla Roles",
  "RoleType.ImpKilling": "<color=#6a0000>★</color> Impostor <color=#6a0000>Killing</color> Roles",
  "RoleType.ImpSupport": "<color=#00ffff>★</color> Impostor <color=#00ffff>Support</color> Roles",
  "RoleType.ImpConcealing": "<color=#6e003a>★</color> Impostor <color=#6e003a>Concealing</color> Roles",
  "RoleType.ImpHindering": "<color=#636363>★</color> Impostor <color=#636363>Hindering</color> Roles",
  "RoleType.ImpGhost": "<color=#bd8b88>★</color> Impostor <color=#bd8b88>Ghost</color> Roles /ghostinfo",
  "RoleType.Madmate": "★ Madmate Roles",
  "RoleType.CrewSupport": "<color=#00ffff>★</color> Crewmate <color=#00ffff>Support</color> Roles",
  "RoleType.CrewInvestigative": "<color=#008080>★</color> Crewmate <color=#008080>Investigative</color> Roles",
  "RoleType.CrewPower": "<color=#ffff00>★</color> Crewmate <color=#ffff00>Power</color> Roles",
  "RoleType.CrewKilling": "<color=#ff1919>★</color> Crewmate <color=#ff1919>Killing</color> Roles",
  "RoleType.CrewBasic": "<color=#FF6600>★</color> Crewmate <color=#FF6600>Basic</color> Roles",
  "RoleType.CrewGhost": "<color=#afc3c9>★</color> Crewmate <color=#afc3c9>Ghost</color> Roles /ghostinfo",
  "RoleType.NeutralEvil": "<color=#912900>★</color> Neutral <color=#912900>Evil</color> Roles",
  "RoleType.NeutralBenign": "<color=#046300>★</color> Neutral <color=#046300>Benign</color> Roles",
  "RoleType.NeutralChaos": "<color=#D4AF37>★</color> Neutral <color=#D4AF37>Chaos</color> Roles",
  "RoleType.NeutralKilling": "<color=#ff1919>★</color> Neutral <color=#ff1919>Killing</color> Roles",
  "RoleType.NeutralApocalypse": "<color=#ff174f>★</color> Neutral <color=#ff174f>Apocalypse</color> Roles /apocalypseinfo",
  "RoleType.CovenPower": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Power</color> Roles",
  "RoleType.CovenKilling": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Killing</color> Roles",
  "RoleType.CovenTrickery": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Trickery</color> Roles",
  "RoleType.CovenUtility": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Utility</color> Roles",
  "RoleType.Harmful": "<color=#ff1919>★ Harmful</color> Add-ons",
  "RoleType.Support": "★ Supportive Add-ons",
  "RoleType.Helpful": "<color=#00FF00>★ Helpful</color> Add-ons",
  "RoleType.Mixed": "<color=#32a87f>★ Mixed</color> Add-ons",
  "RoleType.Misc": "<color=#a83295>★ Miscellaneous</color> Add-ons",
  "RoleType.Impostor": "★ Impostor Add-ons",
  "RoleType.Guesser": "★ Guesser Add-ons",
  "RoleType.Neut": "★ Neutral Add-ons",
  "RoleType.Experimental": "★ Experimental Add-ons <size=65%>(NOTICE: Use with caution, as these require testing)</size>",
  "SubType.Impostor": "★ Impostors",
  "SubType.Shapeshifter": "★ Shapeshifters",
  "SubType.SemiShapeshifter": "★ Semi-Shapeshifters",
  "SubType.Madmate": "★ Madmates",
  "SubType.CrewmateKilling": "★ Crewmate Killings",
  "SubType.Crewmate": "★ Regular Crewmates",
  "SubType.New": "★ New!",
  "CrewmateRoles": "<size=90%>★ Crewmate Roles ★</size>",
  "ImpostorRoles": "<size=90%>★ Impostor Roles ★</size>",
  "NeutralRoles": "<size=90%><color=#7f8c8d>★ Neutral Roles ★</color></size>",
  "CovenRoles": "<size=90%><color=#ac42f2>★ Coven Roles ★</color></size>",
  "AddonRoles": "<size=90%><color=#ff9ace>★ Add-ons ★</color></size>",
  "WinnerRoleText.Impostor": "Impostors Win!",
  "WinnerRoleText.Crewmate": "Crewmates Win!",
  "WinnerRoleText.Apocalypse": "Apocalypse Wins!",
  "WinnerRoleText.Coven": "Coven Wins!",
  "WinnerRoleText.Terrorist": "Terrorist Wins!",
  "WinnerRoleText.Jester": "Jester Wins!",
  "WinnerRoleText.Lovers": "Lovers Win!",
  "WinnerRoleText.Executioner": "Executioner Wins!",
  "WinnerRoleText.Arsonist": "Arsonist Wins!",
  "WinnerRoleText.Revolutionist": "Revolutionist Wins!",
  "WinnerRoleText.Jackal": "Jackals Win!",
  "WinnerRoleText.God": "God Wins!",
  "WinnerRoleText.Vector": "Vector Wins!",
  "WinnerRoleText.Innocent": "Innocent Wins!",
  "WinnerRoleText.Pelican": "Pelican Wins!",
  "WinnerRoleText.Youtuber": "YouTuber Wins!",
  "WinnerRoleText.Necromancer": "Necromancer Wins!",
  "WinnerRoleText.Egoist": "Egoist(s) Wins!",
  "WinnerRoleText.Demon": "Demon Wins!",
  "WinnerRoleText.Stalker": "Stalker Wins!",
  "WinnerRoleText.Workaholic": "Workaholic Wins!",
  "WinnerRoleText.Collector": "Collector Wins!",
  "WinnerRoleText.BloodKnight": "Blood Knight Wins!",
  "WinnerRoleText.Poisoner": "Poisoner Wins!",
  "WinnerRoleText.Huntsman": "Huntsman Wins!",
  "WinnerRoleText.HexMaster": "Hex Master Wins!",
  "WinnerRoleText.Cultist": "Cultist Wins!",
  "WinnerRoleText.Wraith": "Wraith Wins!",
  "WinnerRoleText.SerialKiller": "Serial Killers Win!",
  "WinnerRoleText.Juggernaut": "Juggernaut Wins!",
  "WinnerRoleText.Infectious": "Infectious Wins!",
  "WinnerRoleText.Virus": "Virus Wins!",
  "WinnerRoleText.Specter": "Specter Wins!",
  "WinnerRoleText.Jinx": "Jinx Wins!",
  "WinnerRoleText.CursedSoul": "Cursed Soul Wins!",
  "WinnerRoleText.PotionMaster": "Potion Master Wins!",
  "WinnerRoleText.Pickpocket": "Pickpocket Wins!",
  "WinnerRoleText.Traitor": "Traitor Wins!",
  "WinnerRoleText.Vulture": "Vulture Wins!",
  "WinnerRoleText.Medusa": "Medusa Wins!",
  "WinnerRoleText.Spiritcaller": "Spiritcaller Wins!",
  "WinnerRoleText.Glitch": "Glitch Wins!",
  "WinnerRoleText.Pestilence": "Pestilence Wins!",
  "WinnerRoleText.PlagueBearer": "Plaguebearer Wins!",
  "WinnerRoleText.PunchingBag": "Punching Bag Wins!",
  "WinnerRoleText.Doomsayer": "Doomsayer Wins!",
  "WinnerRoleText.Pirate": "Pirate Wins!",
  "WinnerRoleText.Shroud": "Shroud Wins!",
  "WinnerRoleText.Werewolf": "Werewolf Wins!",
  "WinnerRoleText.Seeker": "Seeker Wins!",
  "WinnerRoleText.Occultist": "Occultist Wins!",
  "WinnerRoleText.SoulCollector": "Soul Collector Wins!",
  "WinnerRoleText.NiceMini": "Nice Mini Wins!",
  "WinnerRoleText.Mini": "Nice Mini was killed",
  "WinnerRoleText.Bandit": "Bandit Wins!",
  "WinnerRoleText.RuthlessRomantic": "Ruthless Romantic Wins!",
  "WinnerRoleText.Solsticer": "Solsticer Wins!",
  "WinnerRoleText.Pyromaniac": "Pyromaniac Wins!",
  "WinnerRoleText.Doppelganger": "Doppelganger Wins!",
  "WinnerRoleText.Quizmaster": "Quizmaster Wins!",
  "WinnerRoleText.Agitater": "Agitator Wins!",
  "WinnerRoleText.Shocker": "Shocker Wins!",
  "AdditionalWinnerRoleText.Sidekick": "Sidekick",
  "AdditionalWinnerRoleText.Taskinator": "Taskinator",
  "AdditionalWinnerRoleText.Opportunist": "Opportunist",
  "AdditionalWinnerRoleText.Lawyer": "Lawyer",
  "AdditionalWinnerRoleText.Hater": "Hater",
  "AdditionalWinnerRoleText.Provocateur": "Provocateur",
  "AdditionalWinnerRoleText.Sunnyboy": "Sunnyboy",
  "AdditionalWinnerRoleText.Follower": "Follower",
  "AdditionalWinnerRoleText.Pursuer": "Pursuer",
  "AdditionalWinnerRoleText.Jester": "Jester",
  "AdditionalWinnerRoleText.Lovers": "Lovers",
  "AdditionalWinnerRoleText.Executioner": "Executioner",
  "AdditionalWinnerRoleText.Specter": "Specter",
  "AdditionalWinnerRoleText.Maverick": "Maverick",
  "AdditionalWinnerRoleText.Shaman": "Shaman",
  "AdditionalWinnerRoleText.Pixie": "Pixie",
  "AdditionalWinnerRoleText.NiceMini": "Nice Mini",
  "AdditionalWinnerRoleText.Romantic": "Romantic",
  "AdditionalWinnerRoleText.VengefulRomantic": "Vengeful Romantic",
  "AdditionalWinnerRoleText.SchrodingersCat": "Schrodingers Cat",
  "AdditionalWinnerRoleText.Troller": "Troller",
  "ErrorEndText": "An error occurred",
  "ErrorEndTextDescription": "To avoid crashing, the game was forcibly ended.",
  "ForceEnd": "Aborted",
  "EveryoneDied": "Everyone died",
  "ForceEndText": "Host has aborted the game",
  "NiceMiniDied": "Nice Mini was killed",
  "HaterMisFireKillTarget": "Hater kills target when misfiring",
  "HaterChooseConverted": "Select Add-ons that Hater can kill",
  "HaterCanKillMadmate": "Can kill Madmate",
  "HaterCanKillCharmed": "Can kill Charmed",
  "HaterCanKillLovers": "Can kill Lovers",
  "HaterCanKillSidekick": "Can kill Jackal team",
  "HaterCanKillEgoist": "Can kill Egoist",
  "HaterCanKillInfected": "Can kill Infected team",
  "HaterCanKillContagious": "Can kill Virus team",
  "HaterCanKillAdmired": "Can kill Admirer",
  "HaterCanKillEnchanted": "Can kill Enchanted",
  "HorseMode": "Enable to become a horse",
  "LongMode": "Enable to have a long neck",
  "InfluencedChangeVote": "Oops! You are so influenced by others!\nYou can not contain your fear that you change voted {0}!",
  "FFA": "Free For All",
  "ModeFFA": "Gamemode: FFA",
  "ModeDescribe.FFA": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
  "KillerInfoLong": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
  "FFA_GameTime": "Maximum Game Length",
  "FFA_KCD": "Kill Cooldown",
  "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent Venting when only 2 players are alive",
  "FFA_EnableRandomAbilities": "Enable Random Events",
  "FFA_ShieldDuration": "Shield Duration",
  "FFA_IncreasedSpeed": "Increased Speed",
  "FFA_DecreasedSpeed": "Decreased Speed",
  "FFA_ModifiedSpeedDuration": "Modified Speed Duration",
  "FFA_LowerVision": "Lowered Vision",
  "FFA_ModifiedVisionDuration": "Lowered Vision Duration",
  "FFA_EnableRandomTwists": "Enable Random Swaps from time to time",
  "FFA-Event-GetShield": "You have a temporary shield!",
  "FFA-Event-GetIncreasedSpeed": "You have a temporary speed boost!",
  "FFA-Event-GetLowKCD": "You got a lower Kill Cooldown!",
  "FFA-Event-GetHighKCD": "You got a higher Kill Cooldown",
  "FFA-Event-GetLowVision": "You have lower vision temporarily",
  "FFA-Event-GetDecreasedSpeed": "You have decreased speed temporarily",
  "FFA-Event-GetTP": "You got teleported to a random Vent!",
  "FFA-Event-RandomTP": "Everyone was swapped with someone",
  "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in Vents!",
  "FFA-NoVentingBecauseKCDIsUP": "Your kill Cooldown is up, don't hide in Vents!",
  "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose Kill Cooldown is up from Venting",
  "FFA_TargetIsShielded": "<color=#ffff00>The player you tried to kill is shielded!</color>",
  "FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
  "FFA_ShieldBroken": "<color=#ffff00>Someone tried to kill you, your shield is now broken!</color>",
  "Killer": "FREE FOR ALL",
  "KillerInfo": "Kill Everyone to Win",
  "Hide&SeekTOHO": "Hide & Seek",
  "MenuTitle.Hide&Seek": "Hide & Seek Settings",
  "NumImpostorsHnS": "Num Impostors",
  "EveryOneKnowSolsticer": "Every One Know who is Solsticer",
  "SolsticerKnowItsKiller": "Solsticer knows the role of whom used the Kill button on it",
  "SolsticerSpeed": "Movement speed of Solsticer",
  "SolsticerRemainingTaskWarned": "Remaining tasks to be known",
  "SAddTasksPreDeadPlayer": "How many extra short tasks Solsticer gets when a player dies",
  "SolsticerMurdered": "{0} attempted to murder you!",
  "MurderSolsticer": "You stopped Solsticer this round!",
  "SolsticerMurderMessage": "<b>{0}</b> used Kill button on you last round! Its role is <b>{1}</b>!",
  "SolsticerOnMeeting": "You witnessed too many deaths! Next round you will have {0} more short task!",
  "SolsticerTitle": "SOLSTICER",
  "GuessSolsticer": "Sorry, but you can not guess Solsticer!",
  "ExpelSolsticer": "Sorry, but you can not expel Solsticer!",
  "SolsticerTasksReset": "Your tasks get reset!",
  "SolsticerMisGuessed": "You just misguessed! You are no longer allowed to guess.",
  "SolsticerGuessMax": "Because you already misguessed, you are no longer allowed to guess.",
  "VoteDead": "The player you voted for was exiled before the meeting concluded. Your vote was rescinded.",
  "LastMessageReplay": "Last System Message Replay",
  "Contributor": "Contributor",
  "dbConnect.InitFailure": "Error while connecting to TOHO API, please check your network connection and retry login!",
  "dbConnect.InitFailurePublic": "Error while connecting to TOHO API, this could be caused by your internet connection. And so Sponsor+ perks are not available, you may continue to play as usual without these.",
  "dbConnect.nullFriendCode": "This build of TOHO is not available to users with no Friend Code!",
  "Quizmaster": "Quizmaster",
  "QuizmasterInfo": "Quiz people to kill them in meetings",
  "QuizmasterInfoLong": "(Neutrals):\nAs the Quizmaster, you can mark a player using your Kill button. In the next meeting, the marked player will have \"?!\" next to their name. The player will die if they answer the question wrong or doesn't answer. The player will live if the Quizmaster is killed/ejected in the same meeting.\nThe Quizmaster cannot mark multiple people in the same round",
  "QuizmasterKillButtonText": "Quiz",
  "QuizmasterChat.MarkedBy": "You've been marked by the <color={QMCOLOR}><b>Quizmaster</b></color>\nTo survive you have to answer correct to this question:\n\n{QMQUESTION}",
  "QuizmasterChat.MarkedPublic": "<b>{QMTARGET}</b> has been marked by the <color={QMCOLOR}><b>Quizmaster</b></color>\nTo survive {QMTARGET} have to answer correct to their question!",
  "QuizmasterChat.Answers": "<size=150%><b>Answers</b></size>\nA: {QMA}\nB: {QMB}\nC: {QMC}\n\nTo answer just type /answer [answer letter]\n\nIf you need to recheck the answer and questions just do /qmquiz",
  "QuizmasterChat.CorrectTarget": "<b><size=150%>Correct</size></b>",
  "QuizmasterChat.Correct": "<b>{QMTARGET}</b> got the right answer!\nYou can now mark someone else!",
  "QuizmasterChat.CorrectPublic": "<b>{QMTARGET}</b> got the <color={QMCOLOR}><b>Quizmaster</b></color>'s question answer correct and <b>survived</b>!\n<size=90%>Beware of the <color={QMCOLOR}><b>Quizmaster</b></color>!</size>",
  "QuizmasterChat.WrongTarget": "<b><size=150%>Wrong</size></b>\nYour answer was <b>{QMWRONG}</b>\nThe correct answer was <b>{QMRIGHT}</b>\n\n<size=75%>The Quizmaster was <b>{QM}</b>",
  "QuizmasterChat.Wrong": "<b>{QMTARGET}</b> got the wrong answer and <b>died</b>!\nYou can now mark someone else!",
  "QuizmasterChat.WrongPublic": "<b>{QMTARGET}</b> got the <color={QMCOLOR}><b>Quizmaster</b></color>'s question answer wrong and <b>died</b>!\n<size=90%>Beware of the <color={QMCOLOR}><b>Quizmaster</b></color>!</size>",
  "QuizmasterChat.Marked": "You've marked <b>{QMTARGET}</b>\nIf {QMTARGET} doesn't answer by the end of the meeting or answer wrong {QMTARGET} will <b>die</b>\n\nQuestion for {QMTARGET} => {QMQUESTION}",
  "QuizmasterChat.Title": "Quizmaster Information",
  "QuizmasterChat.CantAnswer": "As the Quizmaster, you can't answer questions",
  "QuizmasterChat.AnswerNotValid": "Your answer must be A, B, or C",
  "QuizmasterChat.SyntaxNotValid": "<b>Usage:</b>\n/answer [A/B/C]",
  "QuizmasterSettings.MinQuestionDifficulty": "Minimum Question Difficulty",
  "QuizmasterSettings.MaxQuestionDifficulty": "Maximum Question Difficulty",
  "QuizmasterSettings.CanVentAfterMark": "Can Vent After Marking Somebody for Quiz",
  "QuizmasterSettings.CanKillAfterMark": "Can Kill After Marking Somebody for Quiz",
  "QuizmasterSettings.NumOfKillAfterMark": "How Many Kills per Round",
  "QuizmasterSettings.CanGiveQuestionsAboutPastGames": "Can Give Questions About Past Games",
  "Quizmaster.None": "None",
  "QuizmasterSabotages.Lights": "Lights",
  "QuizmasterSabotages.Reactor": "Reactor",
  "QuizmasterSabotages.Communications": "Communications",
  "QuizmasterSabotages.O2": "O2",
  "QuizmasterSabotages.MushroomMixup": "Mushroom Mixup",
  "QuizmasterAnswers.One": "One",
  "QuizmasterAnswers.Two": "Two",
  "QuizmasterAnswers.Three": "Three",
  "QuizmasterAnswers.Four": "Four",
  "QuizmasterAnswers.Five": "Five",
  "QuizmasterAnswers.Pacifist": "Pacifist",
  "QuizmasterAnswers.Vampire": "Vampire",
  "QuizmasterAnswers.Snitch": "Snitch",
  "QuizmasterAnswers.Vigilante": "Vigilante",
  "QuizmasterAnswers.Jackal": "Jackal",
  "QuizmasterAnswers.Mole": "Mole",
  "QuizmasterAnswers.Sniper": "Sniper",
  "QuizmasterAnswers.Coven": "Coven",
  "QuizmasterAnswers.Sabotuer": "Saboteur",
  "QuizmasterAnswers.Sorcerers": "Sorcerers",
  "QuizmasterAnswers.Killer": "Killer",
  "QuizmasterAnswers.Edition": "Edition",
  "QuizmasterAnswers.Experimental": "Experimental",
  "QuizmasterAnswers.Enhanced": "Enhanced",
  "QuizmasterAnswers.Edited": "Edited",
  "QuizmasterAnswers.Impostor": "Impostor",
  "QuizmasterAnswers.Neutral": "Neutral",
  "QuizmasterAnswers.Crewmate": "Crewmate",
  "QuizmasterAnswers.Addon": "Add-on",
  "QuizmasterAnswers.Shapeshifter": "Shapeshifter",
  "QuizmasterAnswers.Scientist": "Scientist",
  "QuizmasterAnswers.Engineer": "Engineer",
  "QuizmasterAnswers.GuardianAngel": "GuardianAngel",
  "QuizmasterQuestions.LastSabotage": "What was the Sabotage was called last?",
  "QuizmasterQuestions.FirstRoundSabotage": "What was the first Sabotage called this round?",
  "QuizmasterQuestions.LastEjectedPlayerColor": "What was the color of the player that was last ejected?",
  "QuizmasterQuestions.LastReportPlayerColor": "What was the color of the body that was last reported before this meeting?",
  "QuizmasterQuestions.LastButtonPressedPlayerColor": "Who called the last meeting before this meeting?",
  "QuizmasterQuestions.MeetingPassed": "How many meetings have passed so far?",
  "QuizmasterQuestions.HowManyFactions": "How many factions are in the game?",
  "QuizmasterQuestions.BasisOfRole": "What's the basis of {QMRole}?",
  "QuizmasterQuestions.FactionOfRole": "What's the faction of {QMRole}?",
  "QuizmasterQuestions.FactionRemovedName": "What faction used to be in the game but was removed in an update later?",
  "QuizmasterQuestions.HowManyDiedFirstRound": "How many people died round one?",
  "QuizmasterQuestions.ButtonPressedBefore": "How many people pressed the Emergency button before this meeting?",
  "QuizmasterQuestions.WhatDoesEOgMeansInName": "What did the E in TOHO originally stand for?",
  "QuizmasterQuestions.PlrDieReason": "What was {PLR}'s cause of death?",
  "QuizmasterQuestions.PlrDieMethod": "How did {PLR} die?",
  "QuizmasterQuestions.LastAddedRoleForKarped": "What was the last role added to TOHO before KARPED1EM stepped down?",
  "QuizmasterQuestions.PlrDieFaction": "What kind of faction killed {PLR}?",
  "QuizmasterQuestions.QuizmasterCooldown": "What will Quizmaster's cooldown always be? (excluding first kill override and changes from other Roles/Add-ons)",
  "QuizmasterQuestions.WhoCoded": "Who coded Quizmaster?",
  "QuizmasterQuestions.WhoOwns": "Who owns The Enhanced Network?",
  "QuizmasterQuestions.TOHOPartners": "Who are The Enhanced Network's partners?",
  "QuizmasterQuestions.TOHOEventCoordinator": "Who is the Event Coordinator for The Enhanced Network?",
  "QuizmasterQuestions.HowManyCats": "How many Cat related roles are in the Mod?",
  "QuizmasterQuestions.GuessingCommand": "What does /bt actually mean?",
  "QuizmasterQuestions.NotFromTOS2": "Which of these roles are NOT from Town of Salem 2?",
  "DeathReason.WrongAnswer": "Wrong Quiz Answer",
  "TPCooldown": "Teleport Cooldown",
  "RiftsTooClose": "Location too close to the first Rift",
  "RiftCreated": "Rift made successfully",
  "RiftsDestroyed": "All Rifts destroyed",
  "RiftRadius": "Rift Radius",
  "TiredVision": "Vision When Tired",
  "TiredSpeed": "Speed When Tired",
  "TiredDur": "Tired Duration",
  "TiredNotify": "Zzz..",
  "PlagueDoctorInfectLimit": "Infect Limit",
  "PlagueDoctorInfectWhenKilled": "Infect Killer When Killed",
  "PlagueDoctorInfectTime": "Infect Time",
  "PlagueDoctorInfectDistance": "Infect Distance",
  "PlagueDoctorInfectInactiveTime": "Delay Infection After Start The Game And After Meetings",
  "PlagueDoctorCanInfectSelf": "Can Infect Self",
  "PlagueDoctorCanInfectVent": "Can Infect While In Vent",
  "WinnerRoleText.PlagueDoctor": "Plague Scientist Wins!",
  "StatueSlow": "Statue Slowness",
  "StatuePeopleToSlow": "People Needed To Slow",
  "WardenIncreaseSpeed": "Increase Speed By",
  "WardenWarn": "DANGER! RUN!",
  "MinionAbilityTime": "Ability Duration",
  "Minion_Blind": "blinded",
  "Evader_ChanceNotExiled": "Chance not be exiled",
  "ShockerAbilityCooldown": "Ability Cooldown",
  "ShockerAbilityDuration": "Ability Duration",
  "ShockerAbilityPerRound": "Abilities Per Round",
  "ShockerShockInVents": "Shock people in Vents",
  "ShockerAbilityResetAfterMeeting": "Reset marked rooms after meeting",
  "ShockerOutsideRadius": "Radius Of Outside Tasks (not in a room)",
  "ShockerCanShockHimself": "Can Shock Himself",
  "ShockerImpostorVision": "Shocker has Impostor vision",
  "ShockerIsShocking": "You're already shocking!",
  "ShockerAbilityActivate": "Begin Shocking!",
  "ShockerAbilityDeactivate": "Ability Deactivated",
  "ShockerVentButtonText": "Shock",
  "ShockerRoomMarked": "Marked Room",
  "EavesdropperMsgTitle": "You found a secret",
  "EavesdropPercentChance": "Chance to eavesdrop",
  "PreventSeeRolesBeforeSkillUsedUp": "Prevent seeing others roles before skill used up",
  "ChiefOfPoliceSkillCooldown": "Cooldown for recruiting <color=#ffb347>Sheriffs</color>",
  "PolicCanImpostorAndNeutarl": "Can recruit non-<color=#8cffff>Crewmates</color>",
  "SheriffSuccessfullyRecruited": "You recruited a Sheriff.",
  "BeSheriffByPolice": "You've been recruited by the Police Chief! Serve the Crewmates!",
  "PoliceFailedRecruit": "Failed to recruit target.",
  "ChiefOfPoliceKillButtonText": "Recruitment",
  "PolicPreventRecruitNonKiller": "Prevent recruit players without Kill button",
  "PolicSuidiceWhenTargetNotKiller": "Suicides when recruit a non-Killer or non-<color=#8cffff>Crewmate</color>",
  "PolicPassConverted": "Can pass Converted Add-on to <color=#ffb347>Sheriff</color>"
}
