{
  "LanguageID": "12",
  "HostText": "Anfitrión",
  "HostColor": "#902efd",
  "IconColor": "#4bf4ff",
  "Icon": "♥",
  "NameColor": "#ffc0cb",
  "HideHostText": "Esconder 'Host♥'",
  "HideAllTagsAndText": "Esconder todas las etiquetas (Para «AutoMuteUs»)",
  "SupportUs": "Apóyanos",
  "update": "Actualizar",
  "GitHub": "GitHub",
  "Discord": "Discord",
  "Website": "Página Web",
  "PlayerNameForRoleInfo": "Hola {0}, este es tu rol:- \n",
  "HostIconInMeeting": "ANFITRIÓN: {0}",
  "ModdedClient": "Modded Client",
  "SubText.GM": "Spectate the chaos!",
  "SubText.Crewmate": "Busca y exilia a los <color=#ff1919>Impostores</color>",
  "SubText.Impostor": "Sabotea y mata a todos",
  "SubText.Neutral": "Trabaja de tu parte para hacerte con la victoria",
  "SubText.Apocalypse": "Become unstoppable with your team",
  "SubText.Coven": "Bewitch and kill everyone",
  "SubText.Madmate": "Ayuda a los <color=#ff1919>Impostores</color>",
  "SubText.Lovers": "Stay alive and win together",
  "SubText.Egoist": "Win on your own",
  "TypeImpostor": "Impostores",
  "TypeCrewmate": "Tripulantes",
  "TypeNeutral": "Neutros",
  "TypeCoven": "Coven",
  "TypeAddon": "Complementos",
  "GuesserMode": "Modo Adivino",
  "TeamImpostor": "Impostor",
  "TeamNeutral": "Neutro",
  "TeamCrewmate": "Tripulante",
  "TeamCoven": "Coven",
  "TeamMadmate": "Loco",
  "TeamLovers": "Lovers",
  "TeamEgoist": "Egoist",
  "TeamApocalypse": "Apocalypse",
  "YouAreCrewmate": "Eres un Tripulante",
  "YouAreImpostor": "Eres un Impostor",
  "YouAreNeutral": "Eres Neutro",
  "YouAreCoven": "You are a Coven member",
  "YouAreMadmate": "Estás loco",
  "Role_Crewmate": "<color=#8cffff>Tripulante</color>",
  "Role_Jester": "<color=#ec62a5>Bufón</color>",
  "Role_Opportunist": "<color=#4dff4d>Oportunista</color>",
  "Role_Celebrity": "<color=#ee4a55>Famoso</color>",
  "Role_Bodyguard": "<color=#185abd>Guardaespaldas</color>",
  "Role_Dictator": "<color=#df9b00>Dictador</color>",
  "Role_Mayor": "<color=#204d42>Alcalde</color>",
  "Role_Doctor": "<color=#80ffdd>Doctor</color>",
  "Role_Maverick": "<color=#781717>Disidente</color>",
  "Role_Pursuer": "<color=#617218>Perseguidor</color>",
  "Role_Follower": "<color=#ff9409>Seguidor</color>",
  "Role_Amnesiac": "<color=#7FBFFF>Amnésico</color>",
  "Role_Imitator": "<color=#B3D94C>Imitador</color>",
  "Role_Sheriff": "<color=#ffb347>Sheriff</color>",
  "Role_Knight": "<color=#7A7A7A>Caballero</color>",
  "Role_Deputy": "<color=#DF9026>Deputy</color>",
  "Role_AdmiredImpostor": "<color=#ee43c3>Admired Impostor</color>",
  "Role_Trickster": "<color=#ff1919>Trickster</color>",
  "Role_Traitor": "<color=#BA2E05>Traitor</color>",
  "Role_NoChange": "No cambiar de rol",
  "Role_Random": "Rol aleatorio de la lista",
  "CrewmatesCanGuess": "Los <color=#8cffff>Tripulantes</color> pueden adivinar",
  "ImpostorsCanGuess": "Los <color=#ff1919>Impostores</color> pueden adivinar",
  "NeutralKillersCanGuess": "Los <color=#7f8c8d>Asesinos Neutros</color> pueden",
  "NeutralApocalypseCanGuess": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can guess",
  "CovenCanGuess": "<color=#ac42f2>Coven</color> can guess",
  "PassiveNeutralsCanGuess": "Los <color=#7f8c8d>Neutros</color> pasivos pueden adivinar",
  "CanGuessAddons": "Se pueden adivinar complementos",
  "ShowOnlyEnabledRolesInGuesserUI": "Show Only Enabled Roles in Guesser UI",
  "CrewCanGuessCrew": "<color=#8cffff>Crewmates</color> can Guess <color=#8cffff>Crewmate</color> Roles",
  "ImpCanGuessImp": "<color=#ff1919>Impostors</color> can Guess <color=#ff1919>Impostor</color> Roles",
  "ApocCanGuessApoc": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can Guess <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> Roles",
  "CovenCanGuessCoven": "<color=#ac42f2>Coven</color> Can Guess <color=#ac42f2>Coven</color> Roles",
  "GuessImmune": "Desgraciadamente, el jugador que has intentado adivinar es inmune a tus truquillos.",
  "GM": "Administrador",
  "Sunnyboy": "Chico Soleado",
  "Bard": "Bardo",
  "Crewmate": "Tripulante",
  "CrewmateTOHO": "Tripulante",
  "Engineer": "Ingeniero",
  "EngineerTOHO": "Ingeniero",
  "Scientist": "Científico",
  "ScientistTOHO": "Científico",
  "Noisemaker": "Alertador",
  "NoisemakerTOHO": "Alertador",
  "Tracker": "Rastreador",
  "TrackerTOHO": "Rastreador",
  "GuardianAngel": "Ángel Guardián",
  "GuardianAngelTOHO": "Ángel Guardián",
  "Impostor": "Impostor",
  "ImpostorTOHO": "Impostor",
  "Shapeshifter": "Cambiaformas",
  "ShapeshifterTOHO": "Cambiaformas",
  "Phantom": "Fantasma",
  "PhantomTOHO": "Fantasma",
  "BountyHunter": "Cazarrecompensas",
  "Fireworker": "Fuegos Artificiales",
  "Mercenary": "Mercenario",
  "ShapeMaster": "Proteico",
  "Vampire": "Vampiro",
  "Warlock": "Brujo",
  "Ninja": "Ninja",
  "Zombie": "Zombi",
  "Anonymous": "Anónimo",
  "Miner": "Minero",
  "KillingMachine": "Máquina De Matar",
  "Escapist": "Escapista",
  "Witch": "Bruja",
  "Nemesis": "Némesis",
  "Bloodmoon": "Luna sanguinaria",
  "Possessor": "Possessor",
  "Puppeteer": "Titiritero",
  "Mastermind": "Genio",
  "TimeThief": "Ladrón del Tiempo",
  "Sniper": "Francotirador",
  "Undertaker": "Enterrador",
  "RiftMaker": "Portalero",
  "EvilTracker": "Rastreador Malvado",
  "EvilHacker": "Hacker Malvado",
  "EvilGuesser": "Adivino Malo",
  "AntiAdminer": "Perturbador",
  "Arrogance": "Arrogante",
  "Bomber": "Bombardero",
  "Scavenger": "Carroñero",
  "Trapster": "Trampero",
  "Gangster": "Gánster",
  "Cleaner": "Limpiador",
  "Lightning": "Centella",
  "Greedy": "Ávaro",
  "CursedWolf": "Lobo Maldito",
  "SoulCatcher": "Segador de Almas",
  "QuickShooter": "Pistolero",
  "Camouflager": "Camuflador",
  "Eraser": "Borrador",
  "Butcher": "Carnicero",
  "Hangman": "Ahorcador",
  "Swooper": "Swooper",
  "Crewpostor": "TripuLostor",
  "Wildling": "Salvaje",
  "Trickster": "Fullero",
  "Vindicator": "Vindicador",
  "Parasite": "Parásito",
  "Disperser": "Dispersador",
  "Inhibitor": "Inhibidor",
  "Saboteur": "Saboteador",
  "Councillor": "Concejal",
  "Dazzler": "Deslumbrador",
  "YinYanger": "Yin-Yang",
  "Deathpact": "Pacto De Muerte",
  "Devourer": "Devorador",
  "Consigliere": "Consigliere",
  "Morphling": "Transformador",
  "Twister": "Twister",
  "Lurker": "Acechador",
  "Visionary": "Visionario",
  "Refugee": "Refugiado",
  "Underdog": "Indefenso",
  "Ludopath": "Ludópata",
  "Godfather": "Padrino",
  "Chronomancer": "Cronomante",
  "Pitfall": "Trampa",
  "EvilMini": "Mini Malvado",
  "Blackmailer": "Chantajista",
  "Instigator": "Incitador",
  "LazyGuy": "Perezoso",
  "SuperStar": "Superestrella",
  "Celebrity": "Famoso",
  "Cleanser": "Purificador",
  "Keeper": "Protector",
  "Knight": "Nombrar Caballero",
  "Mayor": "Alcalde",
  "Psychic": "Psíquico",
  "Mechanic": "Mecánico",
  "Sheriff": "Sheriff",
  "Vigilante": "Justiciero",
  "Jailer": "Carcelero",
  "CopyCat": "Copión",
  "Snitch": "Chivato",
  "Marshall": "Mariscal",
  "Doctor": "Doctor",
  "Dictator": "Dictador",
  "Analyst": "Analyst",
  "NiceGuesser": "Adivino Bueno",
  "GuessMaster": "Adivino Maestro",
  "Transporter": "Transportador",
  "TimeManager": "Controlador Del Tiempo",
  "Spurt": "Spurt",
  "Veteran": "Veterano",
  "Bastion": "Baluarte",
  "Bodyguard": "Guardaespaldas",
  "Deceiver": "Traficante",
  "Grenadier": "Granadero",
  "Medic": "Médico",
  "FortuneTeller": "Vidente",
  "Judge": "Juez",
  "Mortician": "Director De Funeraria",
  "Medium": "Médium",
  "Pacifist": "Pacifista",
  "Observer": "Espectador",
  "Monarch": "Monarca",
  "Overseer": "Supervisor",
  "Coroner": "Forense",
  "Merchant": "Mercader",
  "President": "Presidente",
  "Hawk": "Halcón",
  "Retributionist": "Castigador",
  "Deputy": "Comisario",
  "Investigator": "Investigador",
  "Guardian": "Guardián",
  "Addict": "Adicto",
  "Mole": "Topo",
  "Alchemist": "Alquimista",
  "Tracefinder": "Trazador",
  "Oracle": "Oráculo",
  "Spiritualist": "Espiritista",
  "Chameleon": "Camaleón",
  "Inspector": "Inspector",
  "Captain": "Capitán",
  "Admirer": "Admirador",
  "TimeMaster": "Maestro Del Tiempo",
  "Crusader": "Defensor",
  "Altruist": "Altruista",
  "Reverie": "Ensimismado",
  "Lookout": "Centinela",
  "Telecommunication": "Transmisor",
  "Lighter": "Encendedor",
  "TaskManager": "Administrador De Tareas",
  "Witness": "Testigo",
  "Swapper": "Intercambiador",
  "ChiefOfPolice": "Chief of Police",
  "NiceMini": "Mini Amable",
  "Mini": "Mini",
  "Spy": "Espía",
  "Randomizer": "Ruleta Rusa",
  "Enigma": "Enigma",
  "Jester": "Bufón",
  "Arsonist": "Incendiario",
  "Pyromaniac": "Pirómano",
  "Kamikaze": "Kamikaze",
  "Huntsman": "Cazador",
  "Terrorist": "Terrorista",
  "Executioner": "Verdugo",
  "Lawyer": "Abogado",
  "Opportunist": "Oportunista",
  "Vector": "Vector",
  "Jackal": "Chacal",
  "God": "Dios",
  "Innocent": "Inocente",
  "Stealth": "Sigilo",
  "Penguin": "Pingüino",
  "Pelican": "Pelícano",
  "PlagueDoctor": "Científico Plaguista",
  "Revolutionist": "Revolucionista",
  "Hater": "Odioso",
  "Demon": "Demonio",
  "Stalker": "Acosador",
  "Workaholic": "Trabajólico",
  "Solsticer": "Empleado del Mes",
  "Abyssbringer": "Abyssbringer",
  "Collector": "Coleccionista",
  "Provocateur": "Provocador",
  "BloodKnight": "Caballero Sanguinario",
  "Apocalypse": "Apocalypse",
  "PlagueBearer": "Transmisor de la plaga",
  "Pestilence": "Pestilencia",
  "SoulCollector": "Coleccionista De Almas",
  "Death": "Death",
  "Baker": "Baker",
  "Famine": "Famine",
  "Berserker": "Guerrero",
  "War": "War",
  "Glitch": "Glitch",
  "Sidekick": "Secuaces",
  "Follower": "Seguidor",
  "Cultist": "Sectario",
  "SerialKiller": "Asesino en Serie",
  "Juggernaut": "Coloso",
  "Infectious": "Infeccioso",
  "Virus": "Virus",
  "Pursuer": "Perseguidor",
  "Specter": "Espectro",
  "Pirate": "Pirata",
  "Agitater": "Agitador",
  "Maverick": "Disidente",
  "CursedSoul": "Alma Maldita",
  "Pickpocket": "Mangante",
  "Traitor": "Traidor",
  "Troller": "Troller",
  "Vulture": "Buitre",
  "Taskinator": "Tarea-Ineitor",
  "Benefactor": "Bienhechor",
  "Spiritcaller": "Capturador de Espíritus",
  "Amnesiac": "Amnésico",
  "Imitator": "Imitador",
  "Bandit": "Bandido",
  "Doppelganger": "Doble",
  "PunchingBag": "Saco de Boxeo",
  "Doomsayer": "Agorero",
  "Shroud": "Mortaja",
  "Werewolf": "Hombre Lobo",
  "Shaman": "Chamán",
  "Seeker": "Buscador",
  "Pixie": "Hada",
  "Occultist": "Ocultista",
  "SchrodingersCat": "Gato de Schrödinger",
  "Romantic": "Romántico",
  "VengefulRomantic": "Romántico Vengador",
  "RuthlessRomantic": "Romántico Implacable",
  "Wraith": "Espectro",
  "Poisoner": "Envenenador",
  "Medusa": "Medusa",
  "HexMaster": "Hechicero",
  "Jinx": "Gafado",
  "PotionMaster": "Maestro De Las Pociones",
  "Necromancer": "Nigromante",
  "CovenLeader": "Coven Leader",
  "Ritualist": "Ritualist",
  "Conjurer": "Conjurer",
  "Dreamweaver": "Dreamweaver",
  "Illusionist": "Illusionist",
  "VoodooMaster": "Voodoo Master",
  "Sacrifist": "Sacrifist",
  "MoonDancer": "Moon Dancer",
  "Warden": "Alcaide",
  "Minion": "Minions",
  "Ghastly": "Espantoso",
  "LastImpostor": "Último Impostor",
  "Overclocked": "Acelerado",
  "Lovers": "Amantes",
  "Madmate": "Loco",
  "Watcher": "Atento",
  "Flash": "Supersónico",
  "Torch": "Iluminado",
  "Seer": "Observador",
  "Tiebreaker": "Rompe Empates",
  "Oblivious": "Inconsciente",
  "Rebirth": "Renacer",
  "Bewilder": "Desconcertado",
  "Workhorse": "Trabajador",
  "Fool": "Tonto",
  "Avanger": "Vengador",
  "Youtuber": "YouTuber",
  "Egoist": "Egoista",
  "Stealer": "Stealer",
  "Paranoia": "Paranoia",
  "Mimic": "Mímico",
  "Guesser": "Adivino",
  "Necroview": "Nigrovidente",
  "Reach": "Alcance",
  "Charmed": "Encantado",
  "Cleansed": "Purificado",
  "Bait": "Cebo",
  "Trapper": "Pegajoso",
  "Infected": "Infectado",
  "Onbound": "Atado",
  "Rebound": "Rebote",
  "Mundane": "Mundano",
  "Knighted": "Nombrado Caballero",
  "Unreportable": "Olvidado",
  "Contagious": "Contagioso",
  "Lucky": "Afortunado",
  "Unlucky": "Desafortunado",
  "VoidBallot": "Ignorado",
  "Aware": "Precavido",
  "Fragile": "Frágil",
  "DoubleShot": "Doble Disparo",
  "Rascal": "Mocoso",
  "Soulless": "Desalmado",
  "Gravestone": "Tumba",
  "Lazy": "Gandúl",
  "Autopsy": "Patólogo",
  "Loyal": "Leal",
  "EvilSpirit": "Espíritu Malvado",
  "Recruit": "Recluta",
  "Admired": "Admirado",
  "Enchanted": "Enchanted",
  "Glow": "Brillante",
  "Radar": "Radar",
  "Diseased": "Enfermo",
  "Antidote": "Antídoto",
  "Stubborn": "Cabezón",
  "Swift": "Raudo",
  "Ghoul": "Demonio Necrófago",
  "Bloodthirst": "Sanguinario",
  "Mare": "Pesadilla",
  "Burst": "Explosivo",
  "Sleuth": "Sabueso",
  "Clumsy": "Torpe",
  "Nimble": "Ágil",
  "Circumvent": "Pesado",
  "Cyber": "Cyber",
  "Hurried": "Apresurado",
  "Oiiai": "Gato OIIAI",
  "Influenced": "Influenciado",
  "Silent": "Silencioso",
  "Susceptible": "Susceptible",
  "Tricky": "Engañoso",
  "Rainbow": "Arcoíris",
  "Tired": "Cansado",
  "Statue": "Estatua",
  "Evader": "Evader",
  "DollMaster": "Dollmaster",
  "DoubleAgent": "Double Agent",
  "Sloth": "Caminante",
  "Prohibited": "Prohibited",
  "Eavesdropper": "Eavesdropper",
  "Shocker": "Shocker",
  "Revenant": "Revenant",
  "BracketAddons": "Dar Corchetes a Complementos",
  "EngineerTOHOInfo": "Desplázate en los conductos de ventilación para espiar a los <color=#ff1919>Impostores</color>",
  "ScientistTOHOInfo": "Access portable Vitals from anywhere",
  "NoisemakerTOHOInfo": "Envía una alerta al ser asesinado",
  "TrackerTOHOInfo": "Rastrea a un tripulante en tu mapa",
  "ShapeshifterTOHOInfo": "Disguise as <color=#8cffff>Crewmates</color> to frame them",
  "PhantomTOHOInfo": "Invisibilidad",
  "GuardianAngelTOHOInfo": "Protect the <color=#8cffff>Crewmates</color> from the <color=#ff1919>Impostors</color>",
  "ImpostorTOHOInfo": "Kill and Sabotage",
  "CrewmateTOHOInfo": "Busca para los <color=#ff1919>Impostores</color>",
  "BountyHunterInfo": "Deshazte de tu blanco",
  "FireworkerInfo": "Despídete a lo GRANDE",
  "MercenaryInfo": "Continúa eliminando, o de lo contrario te suicidarás",
  "ShapeMasterInfo": "Swiftly kill with no Shapeshift Cooldown",
  "VampireInfo": "Tus asesinatos tienen retraso",
  "WarlockInfo": "Curse <color=#8cffff>Crewmates</color> then Shift to make them kill",
  "NinjaInfo": "Mark a target, then Shift to kill",
  "ZombieInfo": "Eres muy lento",
  "AnonymousInfo": "Haz que otro reporte un cadáver",
  "MinerInfo": "Warp to your last used Vent by Shifting",
  "KillingMachineInfo": "You can ONLY kill, but low Cooldown",
  "EscapistInfo": "Marca lugares cambiando de forma y vuelve a ellos en un instante",
  "WitchInfo": "Spell Crewmates to kill them in meetings",
  "NemesisInfo": "Mata cuando seas el último impostor",
  "BeforeNemesisInfo": "Aún no te toca matar",
  "AfterNemesisInfo": "Ahora, mata",
  "BloodmoonInfo": "Seek havoc upon the <color=#8cffff>Crewmates</color>",
  "PossessorInfo": "Possess and lead <color=#8cffff>Crewmates</color> away from others",
  "PuppeteerInfo": "Haz que los otros maten por tí",
  "MastermindInfo": "Haz que los otros maten por tí",
  "TimeThiefInfo": "Róba el tiempo de las reuniones matando",
  "SniperInfo": "Snipe players from a distance by Shifting",
  "UndertakerInfo": "Teletransporta cadáveres a un punto en el mapa",
  "RiftMakerInfo": "Quizás consiga una tarta creando portales",
  "EvilTrackerInfo": "Track players by Shifting",
  "EvilHackerInfo": "Hack systems",
  "AntiAdminerInfo": "Estate atento cuando otros jugadores estén usando algo",
  "ArroganceInfo": "With each kill you make, your Cooldown decreases",
  "BomberInfo": "Mi amigo Roberto me dijo que era un creper",
  "TrapsterInfo": "Tiende trampas al matar",
  "ScavengerInfo": "No dejes rastro cuando mates",
  "EvilGuesserInfo": "Guess <color=#8cffff>Crewmate</color> roles in meetings to kill",
  "GangsterInfo": "Haz que los otros se únan al lado oscuro",
  "CleanerInfo": "Limpia cadáveres reportándolos",
  "LightningInfo": "Convierte a otros en fantasmas cuánticos",
  "GreedyInfo": "Your Kill Cooldown shifts",
  "CursedWolfInfo": "Sobreviviré",
  "SoulCatcherInfo": "You swap places with your Shift target",
  "QuickShooterInfo": "Store ammo to offset Kill Cooldown",
  "CamouflagerInfo": "Camufla a todos para asesinatos sin esfuerzo",
  "EraserInfo": "Bórrale el rol a tu victima",
  "ButcherInfo": "¡Que aproveche",
  "HangmanInfo": "Ya me encargo de ver cuando morirás",
  "SwooperInfo": "Hazte invisible temporalmente",
  "CrewpostorInfo": "Mata haciendo tareas",
  "WildlingInfo": "Mata con fuerza y sigilo",
  "TricksterInfo": "Kill and trick the Crew",
  "VindicatorInfo": "Usa tus votos extra para matar a todos",
  "ParasiteInfo": "Help the Impostors kill the Crew",
  "DisperserInfo": "Teletransporta a todos a conductos de ventilación",
  "InhibitorInfo": "You cannot kill during Sabotages",
  "SaboteurInfo": "You can only kill during Sabotages",
  "CouncillorInfo": "Kill off <color=#8cffff>Crewmates</color> during meetings",
  "DazzlerInfo": "Reduce the vision of the Crew",
  "DeathpactInfo": "Assign players to a deathpact",
  "DevourerInfo": "Consume the skin of the Crew",
  "ConsigliereInfo": "Revela el rol de otros jugadores",
  "MorphlingInfo": "You can only kill while Shapeshifted",
  "TwisterInfo": "Causa el caos cambiando el lugar de todo el mundo",
  "LurkerInfo": "Reduce your Kill Cooldown by venting",
  "ConvictInfo": "Tu blanco ha muerto, ahora ayuda a los impostores",
  "VisionaryInfo": "Ves los equipos de todos los vivos",
  "RefugeeInfo": "Help the Impostors kill off the Crew",
  "UnderdogInfo": "Mata cuando haya poca gente",
  "LudopathInfo": "Your kill Cooldown is random",
  "GodfatherInfo": "Transforma a los jugadores en refugiados votando",
  "ChronomancerInfo": "Mata a quemarropa",
  "PitfallInfo": "Pon trampas alrededor del mapa",
  "EvilMiniInfo": "Nadie podrá matarte hasta que te vuelvas mayor",
  "BlackmailerInfo": "Manda a callar a otros jugadores",
  "InstigatorInfo": "Sow discord among the Crewmates",
  "LazyGuyInfo": "Eres un perezoso",
  "SuperStarInfo": "Todos te conocen",
  "CleanserInfo": "Erase all Add-ons of your vote target",
  "KeeperInfo": "Reject the eject, Keeper protect!",
  "MayorInfo": "Tus votos cuentan más",
  "PsychicInfo": "One of the red names is <color=#ff1919>evil</color>",
  "MechanicInfo": "Vent around and fix Sabotages",
  "SheriffInfo": "Dispara a los malhechores",
  "VigilanteInfo": "No es el héroe que merecemos, pero el héroe que necesitábamos",
  "JailerInfo": "Mete a jugadores sospechosos en prisión",
  "CopyCatInfo": "Use your Kill button to copy a target's role",
  "SnitchInfo": "Termina tus tareas y chívate",
  "MarshallInfo": "Termina tus tareas para probar tu inocencia",
  "DoctorInfo": "Sabes de que modo muere la gente",
  "DictatorInfo": "Exile a player based on your judgment",
  "AnalystInfo": "Consigue información adicional a partir de tus reportes",
  "UndercoverInfo": "Los impostores te ven como uno de los suyos",
  "KnightInfo": "You can kill one player",
  "NiceGuesserInfo": "Adivina el rol de los <color=#ff1919>Impostores</color> en las reuniones",
  "GuessMasterInfo": "Susurros oídos, cada palabra adivinada.",
  "TransporterInfo": "Intercambia el lugar de 2 jugadores haciendo tareas",
  "TimeManagerInfo": "Haz tareas para ganar tiempo en las reuniones",
  "VeteranInfo": "No me toques",
  "BastionInfo": "Bomb Vents",
  "YinYangerInfo": "Haz que dos jugadores exploten espontáneamente",
  "BodyguardInfo": "Evita asesinatos cercanos",
  "DeceiverInfo": "Engaña a los otros jugadores",
  "GrenadierInfo": "Reduce <color=#ff1919>Impostors</color>' vision by Venting",
  "MedicInfo": "Proteje a un jugador",
  "FortuneTellerInfo": "Get clues to player's roles",
  "JudgeInfo": "Silencio en la sala!",
  "MorticianInfo": "Encuentra cadáveres",
  "MediumInfo": "Habla con los muertos",
  "ObserverInfo": "You can see all Shield Animations",
  "PacifistInfo": "Vent to reset Kill Cooldowns",
  "RebirthInfo": "Vuelve a la vida",
  "MonarchInfo": "Give your Crew extra voting power!",
  "AbyssbringerInfo": "Place Black Holes",
  "SpurtInfo": "Spring like a rabbit!",
  "StealthInfo": "Killing blinds everyone in the room",
  "PenguinInfo": "Arrastra a tus víctimas",
  "OverseerInfo": "Revela los roles de otros",
  "CoronerInfo": "Encuentra el culpable reportando cadáveres",
  "PresidentInfo": "Tú estás al cargo en las reuniones",
  "MerchantInfo": "Sell Add-ons and bribe killers",
  "RetributionistInfo": "Help the <color=#8cffff>Crewmates</color> after you die",
  "HawkInfo": "Abalánzate sobre los malos y bórralos del mapa",
  "DeputyInfo": "Handcuff killers to increase their Cooldowns",
  "InvestigatorInfo": "Encuentra la maldad",
  "GuardianInfo": "Completa tareas para volverte immortal",
  "AddictInfo": "Métete en conductos de ventilación o muere",
  "MoleInfo": "<size=90%>¡Ahora me ves!, ¡Ahora no me ves!</size>",
  "AlchemistInfo": "Haz pociones completando tareas",
  "TracefinderInfo": "Puedes rastrear cadáveres",
  "OracleInfo": "Vota a jugadores para ver su equipo",
  "SpiritualistInfo": "Se guiado por los jugadores del más allá",
  "ChameleonInfo": "Vuélvete invisible para inspeccionar tus alrededores",
  "InspectorInfo": "Validar las alineaciones de dos jugadores",
  "CaptainInfo": "Sail with the Captain, lest Add-ons be abandoned.",
  "AdmirerInfo": "Elije a un jugador para que esté de tu parte",
  "TimeMasterInfo": "ZA WARUDO!",
  "CrusaderInfo": "Mata a cualquiera que se atreva a tocar a un jugador",
  "AltruistInfo": "Revive a player\nVent to change between Revive and Report",
  "ReverieInfo": "With each kill, your Cooldown decreases",
  "LookoutInfo": "Ve a través del disfraz",
  "TelecommunicationInfo": "Vigila el uso de aparatos",
  "LighterInfo": "Ves a través de la oscuridad",
  "TaskManagerInfo": "Ve las tareas hechas en tiempo real",
  "WitnessInfo": "Ve si alguien ha asesinado recientemente",
  "GhastlyInfo": "Toma control de otros jugadores",
  "SwapperInfo": "Intercambia los votos entre dos jugadores",
  "ChiefOfPoliceInfo": "Hire <color=#ffb347>Sheriffs</color> to serve the <color=#8cffff>Crewmates</color>!",
  "NiceMiniInfo": "Nadie podrá matarte hasta que te vuelvas mayor.",
  "ArsonistInfo": "Empapa con gasolina a todos y que arda todo",
  "PyromaniacInfo": "Moja y mátalos a todos",
  "HuntsmanInfo": "Kill your targets for a low Cooldown",
  "SpyInfo": "Sabrás quien interactúa contigo",
  "RandomizerInfo": "El show preferido de tu asesino!",
  "EnigmaInfo": "Get clues about killers",
  "JesterInfo": "Haz que te exilien",
  "OpportunistInfo": "Sobrevive hasta el final",
  "TerroristInfo": "Termina tus tareas y muere",
  "ExecutionerInfo": "Haz que voten a tu blanco",
  "LawyerInfo": "Ayuda a un asesino a ganar",
  "VectorInfo": "¡Salta!",
  "JackalInfo": "Mátalos a todos",
  "GodInfo": "Tienes control de todo",
  "InnocentInfo": "Haz que exilien a alguien haciendo que te maten",
  "PelicanInfo": "Cómetelos a todos",
  "RevolutionistInfo": "Recruta a otros para que ganen contigo",
  "HaterInfo": "Mata a <color=#ff9ace>Amantes</color> y a <color=#00a4ff>Neptunos</color>",
  "DemonInfo": "Líate de palos contra todos",
  "StalkerInfo": "¡Apaga las luces matando y siembra el caos!",
  "WorkaholicInfo": "¡Termina todas tus tareas para ganar!",
  "SolsticerInfo": "Termina todas tus tareas en tiempo récord",
  "CollectorInfo": "Colecciona votos de otros jugadores",
  "ProvocateurInfo": "Ganas haciendo perder a tu víctima",
  "BloodKnightInfo": "Matar te hace invencible",
  "PlagueBearerInfo": "Infecta a todos para transformarte en <color=#343136>Pestilencia</color>",
  "PestilenceInfo": "Destrózalos a todos",
  "SoulCollectorInfo": "Predict deaths to collect Souls",
  "DeathInfo": "Enact Armageddon",
  "BakerInfo": "Feed players bread to become Famine",
  "FamineInfo": "Starve everyone",
  "BerserkerInfo": "Mata para subir de nivel",
  "WarInfo": "Destroy everything",
  "GlitchInfo": "Hackea y mata a todos",
  "SidekickInfo": "Ayuda al Chacal a matar a todos",
  "FollowerInfo": "Sigue a un jugador y ayudales",
  "CultistInfo": "Encanta a todos",
  "SerialKillerInfo": "¡Elimina a todos para ganar!",
  "JuggernautInfo": "With each kill, your Cooldown decreases",
  "InfectiousInfo": "Infecta a todo el mundo",
  "VirusInfo": "Mata e infecta a todos",
  "PursuerInfo": "Protéjete y sobrevive",
  "PlagueDoctorInfo": "¡Propaga la infección!",
  "SpecterInfo": "¡Muere y termina tus tareas!",
  "PirateInfo": "Tu eres pirata",
  "AgitaterInfo": "Pásale la patata caliente a otros",
  "MaverickInfo": "Mata y sobrevive hasta el final",
  "CursedSoulInfo": "Roba almas y la victoria",
  "PickpocketInfo": "Robas votos de tus víctimas",
  "TraitorInfo": "Elimina a los <color=#ff1919>Impostores</color> y gana",
  "TrollerInfo": "Make random event by complete task",
  "VultureInfo": "Cóme cadáveres para ganar",
  "TaskinatorInfo": "Tareas silenciosas, explosiones mortales",
  "BenefactorInfo": "¡Completa tus tareas y recompensa a la tripulación!",
  "MedusaInfo": "Stop players in their tracks by Stoning them",
  "SpiritcallerInfo": "Transforma a tus víctimas en espíritus malignos",
  "AmnesiacInfo": "Recuerdas el rol de un cadáver",
  "ImitatorInfo": "Imita el rol de un jugador",
  "BanditInfo": "Rob a player's Add-on",
  "DoppelgangerInfo": "Róbale la identidad a tus víctimas",
  "PunchingBagInfo": "¡Haz que te ataquen para ganar!",
  "KamikazeInfo": "Llévate a otros jugadores en tu viaje al más allá",
  "DoomsayerInfo": "Adivina a otros jugadores para robar la victoria",
  "ShroudInfo": "Cubre a otros para hacerlos asesinar",
  "WerewolfInfo": "Kill <color=#8cffff>Crewmates</color> in groups",
  "ShamanInfo": "Deflect all the attacks on Voodoo Doll",
  "SeekerInfo": "Play Hide & Seek with your target\nYour target has a ★ mark.",
  "PixieInfo": "¡Márcalos y deshazte de ellos!",
  "OccultistInfo": "Mata y hechiza a tus enemigos",
  "SchrodingersCatInfo": "The Cat is both alive and dead until observed.",
  "RomanticInfo": "Proteje a tu compañero para ganar juntos",
  "VengefulRomanticInfo": "Venga a tu compañero para ganar juntos",
  "RuthlessRomanticInfo": "Mata a todos para ganar con tu compañero",
  "WraithInfo": "Usa los conductos para desaparecer",
  "PoisonerInfo": "Make players unable to use their ability",
  "HexMasterInfo": "Mata en medio de reuniones maldiciendo a otros",
  "JinxInfo": "Players \"accidentally\" die upon trying to kill your target",
  "PotionMasterInfo": "Usa pociones para ganar",
  "NecromancerInfo": "Use the dead to your advantage",
  "CovenLeaderInfo": "Help your teammates by retraining them",
  "RitualistInfo": "Perform Blood Rituals to Enchant other players!",
  "ConjurerInfo": "Blast away your enemies!",
  "DreamweaverInfo": "Drive other players to insomnia!",
  "IllusionistInfo": "Place Illusions on players to spread confusion!",
  "VoodooMasterInfo": "Craft Voodoo Dolls of other players!",
  "SacrifistInfo": "Debuff your enemies at your own cost",
  "MoonDancerInfo": "Use Baton Pass to give out Add-ons!",
  "WardenInfo": "(Fantasma) Alerta sobre peligro",
  "MinionInfo": "(Fantasma) Ciega a los enemigos",
  "LoversInfo": "Sobrevive y gana juntos",
  "MadmateInfo": "Ayuda a los impostores",
  "WatcherInfo": "Ves el color de todos los votos",
  "LastImpostorInfo": "Lower Kill Cooldown",
  "OverclockedInfo": "Lower Cooldown",
  "FlashInfo": "Eres más rápido",
  "TorchInfo": "Visión mejorada",
  "SeerInfo": "Sabes cuando alguien muere",
  "TiebreakerInfo": "Romper votos empatados",
  "ObliviousInfo": "No puedes reportar cuerpos",
  "BewilderInfo": "Das tu ceguera a tu asesino",
  "WorkhorseInfo": "Termina tus tareas antes para conseguir aún más",
  "FoolInfo": "You can't fix Sabotages",
  "AvangerInfo": "Ojo por ojo, diente por diente",
  "YoutuberInfo": "Muere primero para ganar",
  "CelebrityInfo": "Todos sabrán cuando morirás",
  "EgoistInfo": "Gana por tu cuenta",
  "StealerInfo": "Gain votes with kills",
  "ParanoiaInfo": "Estás vivo y muerto al mismo tiempo",
  "MimicInfo": "Reveal killed players' roles to Impostors upon death",
  "GuesserInfo": "Adivina el rol de otros jugadores para matarlos",
  "NecroviewInfo": "Ve el equipo de los muertos",
  "ReachInfo": "Tienes más alcance",
  "BaitInfo": "Tu asesino deberá informar tu cuerpo",
  "TrapperInfo": "Congela a tu asesino",
  "OnboundInfo": "No puedes ser adivinado",
  "ReboundInfo": "Ni se te ocurra adivinarme",
  "MundaneInfo": "Tareas completadas, comienzan las adivinanzas.",
  "UnreportableInfo": "Tu cadáver no puede ser reportado",
  "LuckyInfo": "Voy a tener suerte",
  "DoubleShotInfo": "Tienes una vida extra adivinando",
  "RascalInfo": "Los otros te ven mal en algunos casos",
  "SoullessInfo": "You have no Soul",
  "GravestoneInfo": "Revelas tu rol al morir",
  "LazyInfo": "Eres un perezoso",
  "AutopsyInfo": "Ves como otros perecieron",
  "LoyalInfo": "No te atreves a cambiar de equipo",
  "EvilSpiritInfo": "You are an Evil Spirit",
  "RecruitInfo": "Ayuda al chacal",
  "EnchantedInfo": "Help the Coven",
  "AdmiredInfo": "El admiraror te elijió como tu amor",
  "GlowInfo": "Brillas en la oscuridad",
  "RadarInfo": "Tu flecha te guiará hasta el jugador más cercano",
  "DiseasedInfo": "Increase the Cooldown of the player who interacts with you",
  "AntidoteInfo": "Decrease the Cooldown of the player who interacts with you",
  "StubbornInfo": "Protect your Role and Add-ons",
  "SwiftInfo": "No te abalanzas sobre tus víctimas al matar",
  "UnluckyInfo": "Hacer cosas tiene una probabilidad de hacerte morir",
  "VoidBallotInfo": "Los otros no te hacen caso en reuniones",
  "AwareInfo": "Sabes quien reveló tu rol",
  "FragileInfo": "Die instantly if someone uses the Kill button on you",
  "GhoulInfo": "Mata a tu asesino después de morir",
  "BloodthirstInfo": "Tienes una sed de sangre incontrolable",
  "MareInfo": "Siembra el caos en la oscuridad",
  "BurstInfo": "Haz que tu asesino explote",
  "SleuthInfo": "Consigue información reportando cadáveres",
  "ClumsyInfo": "Tienes una probabilidad de fallar un asesinato",
  "NimbleInfo": "You can Vent!",
  "CircumventInfo": "You can no longer Vent",
  "OiiaiInfo": "OIIAIOIIIAI",
  "CyberInfo": "Eres popular",
  "HurriedInfo": "Hostias, las cosas que tengo que hacer",
  "InfluencedInfo": "No puedes decidir por tí mismo!",
  "SilentInfo": "Votos completamente anónimos",
  "SusceptibleInfo": "¿Causa de muerte? ¿Qué?",
  "TrickyInfo": "Engañoso mata, de formas misteriosas.",
  "TiredInfo": "Que pereza de trabajar, odio los lunes...",
  "StatueInfo": "Estás inmóvil como una roca cerca de la gente",
  "EvaderInfo": "You have a chance not to be exiled!",
  "GMInfo": "Prepara unas palomitas, es hora de ver una peli",
  "NotAssignedInfo": "404 Not Found",
  "SunnyboyInfo": "Can you feel the sunshine?",
  "BardInfo": "Escribe poemas para matar más rápido",
  "RainbowInfo": "¡Melodías coloridas! Ni siquiera conoces tu propio color.",
  "DollMasterInfo": "Controla las acciones de los otros jugadores",
  "DoubleAgentInfo": "Plant bombs on players in meetings",
  "SlothInfo": "Vas más despacio",
  "ProhibitedInfo": "Certain Vents are blocked",
  "EavesdropperInfo": "Listen in on other roles",
  "ShockerInfo": "Shock unsuspecting players",
  "RevenantInfo": "Take your killer's role",
  "EngineerTOHOInfoLong": "(Crewmates):\nAs the Engineer, you may access the Vents while Comms Sabotaged is inactive.",
  "ScientistTOHOInfoLong": "(Crewmates):\nAs the Scientist, you can see Vitals at any time, showing you who is alive and dead.",
  "NoisemakerTOHOInfoLong": "(Crewmates):\nAs the Noisemaker, whenever you die, you will make a noise, and a visual indicator of your death appears on the screen so the Crewmates can run to catch the person who killed you red-handed (even if it’s not red).",
  "TrackerTOHOInfoLong": "(Crewmates):\nAs the Tracker, press your Tracker button on a player to track their location via the map for a limited amount of time.",
  "ShapeshifterTOHOInfoLong": "(Impostors):\nAs the Shapeshifter, you can Shapeshift into other players. It is obvious when you Shapeshift or revert Shifting.",
  "PhantomTOHOInfoLong": "(Impostors):\nAs the Phantom, you can press your Vanish button to go invisible to escape a kill. You can click your Appear button if you want to become visible before the timer runs out or not.\nNote: You will make a smoke cloud whenever you go invisible and become visible. So make sure you are in a safe area where no one will see you.",
  "GuardianAngelTOHOInfoLong": "(Crewmates):\nAs the Guardian Angel, you are the first Crewmate to die and can give Crewmates temporary shields.",
  "ImpostorTOHOInfoLong": "(Impostors):\nAs the Impostor, your goal is to simply kill off the Crewmates.\nYou can Sabotage and Vent.",
  "CrewmateTOHOInfoLong": "(Tripulantes):\nEl Tripulante debe buscar y exiliar a los Impostores.\nPara ganar, termina todas tus tareas o deshazte de todos los asesinos en la nave.",
  "BountyHunterInfoLong": "(Impostors):\nAs the Bounty Hunter, if you kill your assigned target (indicated by the arrow if you have one), your next Kill Cooldown will be shortened.\nIf you kill anyone other than your target, your next Kill Cooldown will be increased. The target swaps after a certain amount of time.",
  "FireworkerInfoLong": "(Impostors):\nAs the Fireworker, you can Shapeshift to place Fireworks up to the maximum amount the Host sets.\nWhen you are the last Impostor and all Fireworks have been placed, Shapeshift again to detonate them and kill everyone in their radius, including you.\nIf you kill all players with your Fireworks, it's considered an Impostor victory.",
  "MercenaryInfoLong": "(Impostors):\nAs the Mercenary, you must kill within your deadline, as shown by your Shapeshift Cooldown (which you cannot use). If you fail to kill, you die.",
  "ShapeMasterInfoLong": "(Impostors):\nAs the Shapemaster, you have no Shapeshift Cooldown.",
  "VampireInfoLong": "(Impostors):\nAs the Vampire, your kills are delayed. This means that your target still dies even if a meeting is called first. However, if you bite a Bait, you kill normally and report the body. Depending on the settings, you can use double trigger (bite players - single click, kill normally - double click).",
  "WarlockInfoLong": "(Impostores):\nEl Brujo puede maldecir a un jugador a la vez.\nAl cambiar de forma, si has maldecido a un jugador, matará a la persona más cercana a él. Según las opciones, esto puede incluir a los otros impostores o a tí, por lo que ten cuidado.\nPodrás matar normalmente te has transformado en alguien.",
  "ZombieInfoLong": "(Impostors):\nZombie has a short Kill Cooldown but moves very slowly and has very little vision. Zombie can not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.",
  "NinjaInfoLong": "(Impostors):\nAs the Ninja, you can use your Kill button to mark a target (single click) or kill normally (double click). You may then Shapeshift to teleport to the marked target and kill them.",
  "AnonymousInfoLong": "(Impostores):\nEl Anónimo puede cambiar de forma para forzar a su objetivo a reportar a quien hayas matado en esta ronda.\nSi no mataste a nadie esa ronda, el objetivo reportará su propio cuerpo muerto como si hubiera muerto.\nNota: El Perezoso y el Gandul no serán afectados por esta habilidad, y esta funcionará aún si el cadáver puede ser informado.",
  "MinerInfoLong": "(Impostors):\nAs the Miner, you can Shapeshift to teleport back to the last vent you were in.",
  "KillingMachineInfoLong": "(Impostors):\nAs the Killing Machine, you have a very short Kill Cooldown with tiny vision. However, you cannot Vent, Sabotage, Report, nor call Emergency Meetings.\n\nNote: You will bypass any shields, killing bait and beartrap won't take any effect",
  "EscapistInfoLong": "(Impostors):\nAs the Escapist, you can mark a location by Shapeshifting. Shapeshift again to teleport back to the marked spot",
  "WitchInfoLong": "(Impostors):\nAs the Witch, you can use your Kill button to Spell (single click) or Kill normally (double click).\nDuring the next meeting, the spelled target(s) will have a 「†」 next to their name visible to everyone. Unless you die by the end of that meeting, all Spelled targets will die.",
  "NemesisInfoLong": "(Impostors):\nAs the Nemesis, you can only kill if you are the last Impostor.\nIf you are dead, you can use the command /rv [ID] to kill the player whose ID you typed. Use /id to show the ID's of all players, or look next to their names.",
  "BloodmoonInfoLong": "(Impostors [Ghost]):\nAs the Bloodmoon, attack the enemies to make them drip blood, this means they will die in a time set by the Host, and will be aware of it.",
  "PossessorInfoLong": "(Impostors [Ghost]):\nAs the Possessor, you can possess players when others aren't in the Alert Range. Lead the possessed player as far as possible from other players in the Focus Range. Once the possession duration is up, the possessed player will be killed if others aren't in the Focus Range. If you run into another player in the Alert Range while possessing, the Possessor will immediately unpossess.",
  "PuppeteerInfoLong": "(Impostors):\nAs the Puppeteer, you can use your Kill button to Puppeteer (single click) or kill normally (double click).\nThose you Puppeteer will kill the next non-Impostor they touch. Depending on options, Puppeteered targets will also die once they kill.",
  "MastermindInfoLong": "(Impostors):\nAs the Mastermind, you can use your Kill button on a player once to manipulate them. The manipulation does nothing if the target doesn't have a Kill button. But if the target does have a Kill button, whoever you manipulate will be told after a delay that they got manipulated and must kill someone in a limited time to survive. If the time limit expires or a meeting gets called before killing someone, they die.\nDouble click on someone to kill them normally.",
  "YinYangerInfoLong": "(Impostors):\nAs the YinYanger, you can use your Kill button one time to pick your Yin and then a second time to choose a Yang. When those two players meet, they'll kill each other. When Yin & Yang have been chosen, you can kill normally.",
  "TimeThiefInfoLong": "(Impostores):\nCada vez que el ladrón del tiempo mate a un jugador, el tiempo de reunión será reducido. Si él muere, todo vuelve a ser como antes.",
  "SniperInfoLong": "(Impostors):\nYou can shoot players from far away.\nYou have to Shapeshift twice to make a successful snipe.\nImagine an arrow pointing from your first Shapeshift location towards your Unshift location.\nThat will be the direction in which the snipe will be made.\nThe snipe kills the first person in its path.\nYou cannot kill people normally until you use up all of your ammo.",
  "UndertakerInfoLong": "(Impostors):\nEverytime you Shapeshift, you mark the location. Your kills will then teleport to the marked location.\nAfter every kill and meeting, your marked location will reset.\n\nAfter every teleported kill, you will freeze for a configurable amount of time",
  "RiftMakerInfoLong": "(Impostors):\nAs Rift Maker, you can Shapeshift to create a rift. You can teleport from one rift to another by touching the area where the rift was created. Trying to vent will kick you out, therefore destroying all the rifts.\n\nNote: Up to two rifts can be placed at a time; if you try to place a third, it removes the first one.",
  "EvilTrackerInfoLong": "(Impostors):\nThe Evil Tracker can track other players, and the Evil Tracker can Shapeshift into someone to switch the tracking target to the Shapeshift target (You will immediately unshift after performing Shapeshift). The arrow below the Evil Tracker's name indicates the direction of the target. When the Evil Tracker's teammate kills, the Evil Tracker will see a kill flash.",
  "EvilHackerInfoLong": "(Impostors):\nThe Evil Hacker can get the last-minute admin information at the meeting beginning.\nUnoccupied rooms are not shown.\nA '★' marks rooms with Impostors.\nRooms with dead bodies are marked with the number of bodies.\nExample: ★Cafeteria: 3 (DEAD×1).",
  "EvilGuesserInfoLong": "(Impostors):\nThe Evil Guesser can guess the role of a certain player during the meeting. If correct, the target dies. If wrong, the Evil Guesser dies.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.",
  "AntiAdminerInfoLong": "(Impostors):\nThe Anti Adminer can at any time find out if there are Crewmates or Neutrals near Cameras, Admin Table, Vitals, DoorLog, and/or other devices. Note: Anti Adminer does not know if the player uses the device while near it. They only know that someone is near the device.",
  "ArroganceInfoLong": "(Impostors):\nThe Arrogance reduces their Kill Cooldown with each successful kill of theirs.",
  "BomberInfoLong": "(Impostors):\nThe Bomber can use the Shapeshift button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
  "ScavengerInfoLong": "(Impostors):\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a Bait, no self-report will be made.",
  "TrapsterInfoLong": "(Impostors):\nThe Trapster has a unique method of killing. By initiating a body report, the Trapster can eliminate the player attempting to report the body the Trapster killed.\nNote: If Trapster kills the Bait, the Trapster will die immediately.",
  "GangsterInfoLong": "(Impostors):\nThe Gangster, a powerful character, can try to recruit a player to a Madmate by pressing the Kill button. If the recruitment is successful, both the Gangster and the target will see the Shield Animation on each other as a reminder (only visible to each other). The remaining number of available recruits is displayed next to the Gangster's name (the Host sets the maximum). If the Gangster tries to recruit players who cannot be recruited, such as Neutrals or some special Crewmates, they will kill the target normally instead. When the Gangster has no remaining recruitments, they can only make normal kills from that point on.",
  "CleanerInfoLong": "(Impostors):\nCleaner can press the Report button to clean up any dead body they come across (including those they kill). If the cleanup is successful, the Cleaner will see a Shield Animation on their body as a reminder (only visible to himself). The cleaned-up body cannot be reported (including Bait).",
  "LightningInfoLong": "(Impostors):\nAs the Lightning, you cannot kill normally. Instead, your Kill button quantizes targets, which activates after a delay, causing the next person they encounter to kill them. Those who are actively quantized show a「■」next to their name. Additionally, those who have been quantized die if they survive until the end of a meeting. There is a setting to quantize your killer.",
  "GreedyInfoLong": "(Impostors):\nGreedy kills with odd and even kills will have different Kill Cooldowns. Greedy's Kill Cooldown is reset every meeting, and Greedy's first kill is always odd.",
  "CursedWolfInfoLong": "(Impostors):\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The Host sets the maximum of times you can counterattack)",
  "SoulCatcherInfoLong": "(Impostors):\nAs the Soul Catcher, you can Shapeshift to swap places with your target as long as they are not dead, in a Vent, swallowed by Pelican, or in a similar odd state.",
  "QuickShooterInfoLong": "(Impostors):\nWhen the Kill Cooldown is over, Quick Shooter can reset the Kill Cooldown by Shapeshift to store a bullet (when the storage is successful, a Shield Animation visible only to himself will appear on their body as a reminder). If Quick Shooter has bullets, he can use one to bypass the Kill Cooldown; he will kill even if it's still on Cooldown and use a bullet. At the beginning of each meeting, the quick shooter can only keep a certain number of bullets (The Host sets the number).",
  "CamouflagerInfoLong": "(Impostors):\nWhen the Camouflager uses Shapeshift, all players start to look the same. This state ends when the Camouflager reverts its Shapeshifting. It's important to note that the skills of Communication Sabotage Camouflage, and the skills of the Camouflager can be superimposed.\nThis skill will be invalid if a meeting is held during the skill activation of the Camouflager.",
  "EraserInfoLong": "(Impostors):\nEraser can vote for any target at the meeting to erase the target's roles, and the erasure will take effect after the meeting ends. Note: Players with erased skills will always be considered a vanilla role, including the game result page.\nA target can only be erased once (including OIIAI)",
  "ButcherInfoLong": "(Impostores): \nLas muertes del Carnicero (incluidas las muertes pasivas) dejan múltiples cadáveres en los objetivos, haciendo imposible identificar con precisión otro cadáver al informar. Nota: Debido al principio de implementación, el objetivo asesinado debe mostrar repetidamente la animación de ser asesinado. Esta animación no se puede saltar y no puede participar normalmente en la reunión durante este período. Además, si el Carnicero mata al Vengador, el Vengador se vengará de todos en cólera.",
  "HangmanInfoLong": "(Impostors):\nAs the Hangman, during the Shapeshifting, you use a unique killing method-strangling. This method ignores any status of the target, such as the shield of the Medic, the Bodyguard's protection, the Super Star's skills, etc. The strangled player will not leave a dead body, nor will it trigger any of its skills. For example, Veteran kill back (including additional roles), and Seer will not be prompted.",
  "SwooperInfoLong": "(Impostors):\nAs the Swooper, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
  "CrewpostorInfoLong": "(Equipo de los impostores):\nMatas al jugador más cercano cuando termines una tarea. Según las opciones del anfitrión, puedes llegar a matar a tus compañeros de equipo.",
  "WildlingInfoLong": "(Impostors):\nAs the Wildling, you can Shapeshift but cannot Vent.\nWhen you kill, you temporarily become immune to attacks.",
  "TricksterInfoLong": "(Impostors):\nAs the Trickster, you function as a regular Impostor but with one key difference.\nYou appear as a Crewmate to Crewmate roles.\n\nThe Sheriff cannot kill you.\nPsychic does not see you as evil.\nSnitch cannot find you.",
  "VindicatorInfoLong": "(Impostors):\nAs the Vindicator, you have extra votes like a <color=#204d42>Mayor</color>.",
  "StealthInfoLong": "(Impostores):\nCuando el Sigilo mata, los jugadores en la misma habitación quedan cegados por un corto tiempo.",
  "PenguinInfoLong": "(Impostors):\nAs the Penguin, you can restrain the target by pressing the Kill button and drag it around.\nWhile dragging, the target dies by pressing the Kill button again or after a certain period.\nPress the Kill button twice for a direct kill.",
  "ParasiteInfoLong": "(Team Impostor):\nAs the Parasite, you are an Impostor that does not know the other Impostors.\n\nYou may Kill, Vent, Sabotage, whatever.\nJust know that you are an Impostor.",
  "DisperserInfoLong": "(Impostors):\nDisperser can use Shapeshift to teleport all players to random Vents.",
  "InhibitorInfoLong": "(Impostors):\nAs the Inhibitor, you can only kill when there is not a Critical Sabotage active.\n\nIf Light or Comms Sabotage is active, then you can kill.",
  "SaboteurInfoLong": "(Impostors):\nAs the Saboteur, you can only kill when there is a Critical sabotage active.\n\nIf Reactor or O2 Sabotage is active, then you can kill.",
  "CouncillorInfoLong": "(Impostors):\nAs the Councillor, you can kill players during a meeting like a Judge.\nWhen killing in a meeting, those kills will appear as a trial from a Judge.\n\nThe kill command is /tl [player id]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nDepending on the settings, Councillor will suicide when he judge his teammates.\nConverted Councillor can judge freely.",
  "DazzlerInfoLong": "(Impostores):\nEl Deslumbrador puede reducir la visión de tu objetivo permanentemente cambiando de forma. Cuando mueras, su visión volverá a la normalidad.",
  "DeathpactInfoLong": "(Impostors):\nAs the Deathpact, You Shapeshift to mark your targets for a deathpact.\nIf you have enough players marked for a deathpact, they must meet within a specific period; if they fail to do so, they die.\nIf a marked player dies before the deathpact becomes complete, the pact is withdrawn.",
  "DevourerInfoLong": "(Impostors):\nAs the Devourer, you use your Shapeshift to change the appearance of the target of the Shapeshift permanently. Additionally, when each player's appearance changes, you will have your Kill Cooldown reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.",
  "MorphlingInfoLong": "(Impostors):\nAs the Morphling, you are a Shapeshifter but cannot kill while not Shapeshifted.",
  "TwisterInfoLong": "(Impostors):\nAs the Twister, you can use Shapeshifting to swap the position of all players randomly. The swap happens twice, once when you start your Shapeshift and once when you return to your original appearance.\nThe Twister itself will not swap places with anyone, and players in vents will not teleport.",
  "LurkerInfoLong": "(Impostors):\nAs the Lurker, you can jump into a Vent to reduce your Cooldown by a certain number of seconds. After you kill, your Cooldown resets to its original value.",
  "VisionaryInfoLong": "(Impostores):\nEl Visionario puede ver el equipo de cualquier jugador vivo durante una reunión.\nLa información siguiente se mostrará al jugador.:\n- Los nombres rojos indican a los Impostores.\n- Los nombres en azul claro indican a la Tripulación.\n- Los nombres en gris indican los Neutros.",
  "PlagueDoctorInfoLong": "(Neutros):\n(Doctor de la Peste de TOH)\nEl objetivo del Científico Plaguista es infectar a todos los jugadores vivos. Comienzan eligiendo a un jugador para infectar, tras lo cual cualquiera que pase una cantidad de tiempo determinada en el rango del jugador infectado se infecta también. El progreso de la infección es acumulativo y no se reinicia con la distancia o después de las reuniones.",
  "RefugeeInfoLong": "(Madmates):\nAs the Refugee, you were either:\n -An Amnesiac who remembered an Impostor\n -A killer who killed the Godfather's target.\n -A Romantic whose partner was an Impostor\n -Or an Imitator that imitated an Impostor.\n\nNow your job is to help the Impostors kill the Crewmates.",
  "UnderdogInfoLong": "(Impostores):\nEl Indefenso no puede matar hasta que sólo queden un cierto número de jugadores vivos.",
  "ConsigliereInfoLong": "(Impostors):\nAs the Consigliere, you can reveal the roles of other players using your Kill button.\n\nSingle click: Reveal role\nDouble click: Kill\n\nIf you run out of reveal uses, your Kill button functions normally.",
  "LudopathInfoLong": "(Impostors):\nAs the Ludopath, your Kill Cooldown is randomized.\n\nMinimum it can be is 1 second, while the maximum is your default Kill Cooldown.",
  "GodfatherInfoLong": "(Impostors):\nAs the Godfather, you vote someone to make them your target.\nIn the next round, if someone kills the target, the killer will turn into a Refugee or Madmate.",
  "ChronomancerInfoLong": "(Impostors):\nAs the Chronomancer, you have a charge bar which indicates when the slaughter is ready. When it is at 100% the next time you kill someone, you go into slaughter mode, meaning you can kill indefinitely until your bar runs out of charge. Otherwise, you have a normal KCD.",
  "PitfallInfoLong": "(Impostors):\nAs the Pitfall, you use your Shapeshift to mark the area around the Shapeshift as a trap. Players who enter this area will be immobilized quickly, and their vision will be affected.",
  "EvilMiniInfoLong": "(Impostors):\nAs the Evil Mini, you are unkillable until you grow up and have a very long initial Kill Cooldown, which gets drastically shortened as you grow up.",
  "BlackmailerInfoLong": "(Impostors):\nAs the Blackmailer, when you Shift into a target, you will blackmail that player. This means that during the meetings, they won't be able to speak.\n\nNote: If someone is already blackmailed, blackmailing another person un-blackmails the current person.",
  "InstigatorInfoLong": "(Impostors):\nAs the Instigator, it's your job to turn the Crewmates against each other. Each time a Crewmate gets voted out in a meeting, if you are alive, an additional Crewmate who voted for the innocent player will die after the meeting. The Host determines the number of additional players dying.",
  "LazyGuyInfoLong": "(Crewmates):\nLazy Guy has only one task. In addition, the Impostor's abilities can't affect the Lazy Guy, such as being a scapegoat for Anonymous, being marked by a Warlock or Puppeteer, and more. Lazy Guy will not have any Add-ons.",
  "SuperStarInfoLong": "(Crewmates):\nThere will be a star logo next to the Super Star's name, so everyone knows who the Super Star is. The Super Star can only die when the murderer is alone with the Super Star (regular kills only). In addition, the Guessers can't guess the Super Star. ",
  "CelebrityInfoLong": "(Tripulantes):\nCuando el Famoso muere, toda la tripulación será informada (Como el parpadeo del Vigilante) y serán informados durante la próxima reunión. Obviamente, el Impostor no tendrá ninguna idea de todo esto.",
  "CleanserInfoLong": "(Crewmates):\nAs The Cleanser, you can vote to erase the Add-ons of any target at the meeting. This erasure takes effect after the meeting ends. Depending on the settings, the cleansed player may never receive Add-ons again.",
  "KeeperInfoLong": "(Tripulantes):\nEl Protector puede votar a alguien para protegerlos de ser exiliados. Esta habilidad solo se puede usar un número de veces configurable.",
  "MayorInfoLong": "(Crewmates):\nAs the Mayor, you have extra votes. Depending on the settings, players can't see your extra votes, you can Vent to call a meeting at any time, or you can have yourself revealed as Mayor upon task completion.",
  "PsychicInfoLong": "(Tripulantes):\nEl Psíquico puede ver el nombre de varios jugadores en rojo durante las reuniones, y uno de ellos es malvado. El Psíquico puede ver correctamente a todos los Neutros y a los Tripulantes Asesinos con nombres rojos si está loco.",
  "MechanicInfoLong": "(Crewmates):\nThe Mechanic can use Vents at any time. They can also fix Reactors, O2, and Communications using only one side. You can fix Lights by flicking only one switch. Opening a door will open all doors in the map.",
  "SheriffInfoLong": "(Crewmates):\nSheriff has no task. The Sheriff can kill the Impostor (according to the Host settings, the Sheriff can also kill Neutrals). If the Sheriff tries to kill a Crewmate, the Sheriff will kill himself. The Sheriff can kill anyone when he becomes a Madmate (also according to the Host settings).",
  "VigilanteInfoLong": "(Crewmates):\nAs the Vigilante, you are tasked with eliminating potential threats to the Crewmates, but if they mistakenly kill an innocent Crew member, they become a Madmate driven by guilt and remorse.\n\n Note: Gangster cannot convert Vigilante into Madmate.",
  "JailerInfoLong": "(Crewmates):\nAs the Jailer, use your Kill button to lock a player in jail. During the next meeting, the jailed player cannot vote or get voted (the vote count will be 0). The Jailer may choose to execute the prisoner by voting for them. If the Jailer executes an innocent player, the Jailer loses the ability to execute for the rest of the game.\nIf the Jailer is evil, then they can execute anyone.\nThe Jailer has limited executions.\n\nNote: Jailed players cannot be guessed or judged, and jailed players can only guess Jailer.",
  "SnitchInfoLong": "(Tripulantes):\nUna vez que el Chivato termine sus tareas, verá a los impostores en rojo cuando llegue una reunión. Cuando a este solo le quede una tarea, los impostores verán un 「★」 al lado del nombre suyo y del Chivato. Si el Chivato está loco, el 「★」 se vuelve rojo.",
  "MarshallInfoLong": "(Crewmates):\nAs the Marshall, complete your tasks to reveal yourself to the rest of the Crewmates.\nOther teams will not be able to see you.\nHowever, Madmates CAN see you.",
  "DoctorInfoLong": "(Crewmates):\nDoctor can see the cause of death for all players. In addition, the Doctor can access Vitals wherever you are while he still has battery left.",
  "DictatorInfoLong": "(Tripulantes):\nEl Dictador, cuando vota a alguien, forzará el fin de la reunión y la persona que hayas votado será exiliada. Después de eso, morirá.",
  "AnalystInfoLong": "(Tripulantes):\nEl Analyst recibe un mensaje después de informar un cadáver. Recibirás el rol de la víctima, y si el Anfitrión lo permite, el rol del asesino. Nota: El Analyst no puede ser Inconsciente.",
  "UndercoverInfoLong": "(Tripulantes):\nLos Impostores saben quién es el Encubierto y lo verán como un aliado, pero el Encubierto no tendrá ninguna idea de quienes son los impostores.",
  "NiceGuesserInfoLong": "(Crewmates):\nThe Nice Guesser can guess the role of a certain player during the meeting. If it is correct, it will kill the target, and if it is wrong, Nice Guesser will suicide.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.\nNice Guesser can guess Crewmate when become Madmate.",
  "GuessMasterInfoLong": "(Crewmates):\nAs the Guess Master, you will receive information about every attempted guess made during a meeting. You will be informed about the role the Guesser tried to guess, and you will also be notified in case of a misguess.",
  "KnightInfoLong": "(Tripulantes):\nEl Caballero no tiene tareas. Puede matar a quien sea, pero solo puede hacerlo una vez por partida.",
  "TransporterInfoLong": "(Crewmates):\nWhenever the Transporter completes the task, two random players will switch positions, but if there are not enough players left, nothing will happen. Note: Players in a Vent will not be selected.",
  "TimeManagerInfoLong": "(Tripulantes):\nMayor sea el número de tareas hechas por el Controlador del Tiempo, más tiempo durarán las reuniones. Cuando muere, el tiempo de las reuniones volverá a la normalidad. Si se vuelve loco, su habilidad es invertida, reduciendo el tiempo en lugar de aumentarlo.",
  "VeteranInfoLong": "(Crewmates):\nAs the Veteran, you can enter the alert state by Venting. If a player tries to kill the Veteran in the alert state, the Veteran will kill the murderer instead. Veteran will see a Shield Animation on their body and a text above their head as a reminder when they enter and exit the alert state.",
  "BastionInfoLong": "(Crewmates):\nAs the Bastion, bomb Vents to kill off Impostors and Neutrals.\nBe careful though; Crewmates can also be killed with the bombs.",
  "CopyCatInfoLong": "(Crewmate):\nAs the Copycat, you can use your Kill button to copy the target's role.\n\nYou can only copy some Crewmate roles.\nIf you try to copy a Madmate or Rascal, you become the Madmate variation of the target role.\nIf you target an evil with a Crewmate variant, you'll become the Crewmate variant.\n\nAdditionally, Your role will be set back to Copycat after every meeting.\nNote You can't guess people in meetings.",
  "BodyguardInfoLong": "(Tripulantes):\nSi un jugador esta a punto de matar cerca de un Guardaespaldas, el Guardaespaldas detendra el asesinato y matará al asesino, sacrificando su vida. La habilidad del Guardaespaldas afectará a cualquier jugador de cualquier equipo. Cuando el Guardaespaldas se vuelve loco y el asesino es un Impostor, el Guarda hará caso omiso al asesinato y no se sacrificará.",
  "DeceiverInfoLong": "(Crewmates):\nThe Deceiver can sell the counterfeit to other players through the Kill button. If the counterfeit is sold successfully, the Deceiver will see a Shield Animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the killing ability has the counterfeit, he will commit suicide when he tries to kill someone next time.",
  "GrenadierInfoLong": "(Crewmates):\nAs the Grenadier, you can Vent to Flashbang players nearby, causing them to lose vision if they are an Impostor or, depending on settings, a Neutral.",
  "MedicInfoLong": "(Tripulantes):\nEl Médico puede darle un escudo a un jugador usando el botón de matar. Solo puede dar un escudo durante todo el juego, y cuando el Médico muere, el escudo del objetivo desaparecerá. El Médico también puede ver si alguien trata de romper el escudo del objetivo. Dependiendo de la configuración del anfitrión, el Médico o el objetivo pueden ver si el jugador tiene un escudo (demostrado con un círculo verde「●」al lado del nombre).",
  "FortuneTellerInfoLong": "(Tripulantes):\nComo el Vidente, vota por un jugador en una reunión para obtener una pista sobre su rol. \nLa pista estará relacionada con su rol real. \n\nCuando hayas completado las tareas del Vidente, obtendrás el rol exacto en lugar de una pista. \n\nNota:: Si la opción de dar pistas aleatorias de jugadores activos está habilitada, no podrás investigar al mismo jugador varias veces.",
  "JudgeInfoLong": "(Crewmates):\nThe Judge can judge a certain player during the meeting. If the target is evil, the target will be killed (whether it is evil or not is set by the Host). If it is wrong, the Judge commits suicide.\nCommand for judgment: /tl [player id]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nJudges can judge all players when they become Madmate.\nIn meeting the ability count shows how many trails you have in this meeting. Out of meeting the ability counts shows how many trails you have for the whole game.",
  "MorticianInfoLong": "(Tripulantes):\nEl Director de Funeraria tendrá flechas que apuntan hacia todos los cadáveres, y si un Funerario informa un cadáver, conocerán a la última persona que estuvo con ellos. Nota: Funerario no será Inconsciente o Vigilante.",
  "MediumInfoLong": "(Tripulantes):\nEl Médium puede establecer contacto con un jugador muerto. El jugador que informe no tiene que ser el Médium. El jugador muerto puede responder solo una vez diciendo si o no a la pregunta del Médium, cual recibirá la respuesta (El jugador muerto puede usar /ms si o /ms no). Nota: El Médium no puede ser Inconsciente.",
  "ObserverInfoLong": "(Crewmates):\nAs the Observer, you can see all Shield Animations caused by other players after the first meeting. The Shield Animations typically indicate a role ability, so look out for this.",
  "MonarchInfoLong": "(Crewmates):\nAs the Monarch, you can knight players to give them an extra vote.\n\nYou cannot knight someone who already has multiple votes.\n\nKnighted players appear with a golden name.\nIf a knighted player is alive, the Monarch cannot be guessed or killed.",
  "PacifistInfoLong": "(Crewmates):\nWhen the Pacifist Vents, they will reset the Kill Cooldown for every player with a Kill button. When they become a Madmate, this ability will only work on Crewmates.",
  "OverseerInfoLong": "(Crewmates):\nAs The Overseer, you have minimal vision, but you can use your Kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the revealed target after you use the Kill button on them, and you will also be scanning them (only you can see this). Stay near the target for a defined time to reveal his role; if you move too far away, the reveal will cancel.",
  "CoronerInfoLong": "(Tripulantes):\nEl Forense no puede reportar cadáveres. Al intentarlo, verás una flecha que te llevará hacia al asesino. Si una reunión es llamada, las flechas desaparecerán. Dependiendo de las opciones, el cadáver encontrado no podrá ser reportado.",
  "PresidentInfoLong": "(Tripulantes):\nEl Presidente tiene dos habilidades: Terminar la reunión y revelar identidad.\n\n+ Habilidad 1: Terminar la reunión - Escribe /finish durante las reuniones si eres el Presidente para terminarlas instantáneamente\n+ Habilidad 2: Revelar Identidad - Escribe /reveal durante la reunión para revelar tu identidad. Al revelarte, harás que todos sepan que eres el Presidente y no podrás ser adivinado después de escribir el comando. Sin embargo, despues de que el Presidente se haya revelado, quien lo mate tendrá una reducción de su tiempo de espera para matar enorme.",
  "MerchantInfoLong": "(Crewmates):\nAs a merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can prevent the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The money used is lost and not available for additional bribes.",
  "RetributionistInfoLong": "(Tripulantes):\nEl Castigador puede matar un número limitado de jugadores después de tu muerte.\n\nUsa /ret [playerID] para matar.",
  "HawkInfoLong": "(Crewmates [Ghost]):\nAs the Hawk, you can kill a limited amount of players decided by the Host, though there's a chance you miss, slicing someone multiple times increases the chances.",
  "DeputyInfoLong": "(Crewmates):\nAs the Deputy, use your Kill button to handcuff a player.\nThe player who is handcuffed will have their next kill attempt treated as a handcuff break, and the Kill Cooldown will be reset.\n\nIf the target does not have a Kill button, then the handcuff was a waste.",
  "InvestigatorInfoLong": "(Crewmates):\nAs an Investigator, you can use your Kill button to investigate someone. When you investigate someone, their name will appear in red if they possess a Kill button (impostor/Shapeshifter basis) or light blue if they lack a Kill button (Crewmate/Engineer/Scientist basis). However, please note that the color of the names will return to normal when someone calls a meeting.",
  "GuardianInfoLong": "(Tripulantes):\nEl Guardián se vuelve inmortal al completar sus tareas. Ni siquiera puedes ser adivinado en las reuniones.",
  "AddictInfoLong": "(Crewmates):\nAs the Addict, you have a suicide timer. When it expires, you kill yourself.\nThe timer is indicated by the Vent Cooldown. When the Vent Cooldown is 0 seconds, you still have a short time to Vent.\nIf you don't make it, you die; if you make it, the Suicide Timer is reset.\nAlso after you Vent, no one can interact with you for a defined period.\nAfter; the period is over, and you are immobilized for another defined period, and cannot Report any bodies.",
  "MoleInfoLong": "(Crewmates):\nAs the Mole, when you Vent, you stay in the Vent for 1 second. When you exit the Vent, you will spawn near a random Vent in the map (Except the one you used).",
  "AlchemistInfoLong": "(Tripulantes):\nEl Alquimista prepara pociones cuando completa tareas. La poción que hagas aparecerá bajo tu nombre de rol con su descripción e instrucciones correspondientes. Puedes obtener siete pociones diferentes, algunas con efectos perjudiciales o nulos. Usa un conducto para usar la poción.",
  "KamikazeInfoLong": "(Impostors):\nAs the Kamikaze you can single click to mark players. Double-click to kill normally. When you die, all marked also die, with death reason Targeted.",
  "TracefinderInfoLong": "(Crewmates):\nAs the Tracefinder, you can access Vitals at any time.\nIn addition, you get arrows pointing to dead bodies, with a delay set by the Host.",
  "OracleInfoLong": "(Tripulantes):\nEl Oráculo puede votar a un jugador durante una reunión. Verá si es un Tripulante, Neutro o Impostor. Dependiendo de la configuración, puede haber una posibilidad de que el resultado sea incorrecto.",
  "SpiritualistInfoLong": "(Tripulantes):\nEl Espiritista obtiene una flecha que apunta al fantasma de la víctima de la última reunión. Hay una opción para que la flecha desaparezca y vuelva a aparecer en ciertos intervalos. Intenta notificar a los fantasmas sobre tu habilidad, si puedes; si están de tu lado, podrán llevarte a un rol maligno para que los exilies. Ten cuidado, ya que los roles malignos pueden hacer lo mismo para fastidiarte y hacerte exiliar a otros Tripulantes.",
  "ChameleonInfoLong": "(Crewmates):\nAs the Chameleon, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
  "InspectorInfoLong": "(Crewmates):\nCheck If two players are in the same team or not. You will get an affirmation message if they are on the same team or a denial message if they are not on the same team.\n\nAll Neutrals and converted players are counted in the same team. Trickster counts as Crewmate, and Rascal counts as Impostor.\nChecking command: /cmp [player id 1] [player id 2].",
  "CaptainInfoLong": "(Crewmates):\nWith each completed task, the Captain gains the power to slow down a random non-Crewmate role. Crewmates can see ☆besides Captain's name.\n\nIf anyone betrays the Captain's trust by voting Captain out, they will lose an Add-on.",
  "AdmirerInfoLong": "(Crewmates):\nAs the Admirer, admire a player to make them Crewmate aligned.\nThey'll win with Crewmates and not their original team.\n\nYou can only do this once per player.",
  "TimeMasterInfoLong": "(Crewmates):\nAs the Time Master, use the Vents to mark everyone's position.\nWhen using the ability again, every alive player will rewind to the marked positions.\n\nDuring the ability duration, the Time Master gains a time shield, which protects them from death.",
  "CrusaderInfoLong": "(Crewmates):\nAs the Crusader, use your Kill button to crusade a player.\nIf that player gets attacked, you'll kill the attacker.",
  "AltruistInfoLong": "(Crewmates):\nAs the Altruist, you can sacrifice yourself to revive a dead body using the «Report» button.\nNote: If a dead player has left the game, you report that body normally.\nAlso revived player cannot report self dead body\nUse the Vent button to change between Report & Revive.",
  "ReverieInfoLong": "(Crewmates):\nAs the Reverie, you can kill, but your Cooldown starts high.\n\nIt increases if you kill a Crewmate and reduces otherwise.\nDepending on the Host's setting, you may misfire on reaching the maximum Kill Cooldown, and your target dies with you. \n\nYou win with other Crewmates.",
  "LookoutInfoLong": "(Crewmates):\nAs the Lookout, you can see the ID's of every player at all times.\nThis allows you to see through Shapeshifts and Camouflages.",
  "TelecommunicationInfoLong": "(Crewmates):\nAs the Telecommunication, you are notified when anyone uses Cameras, Vitals, Door Logs, or Admin.",
  "LighterInfoLong": "(Crewmate):\nAs the Lighter, you can Vent to increase your vision temporarily.\nYou have increased vision both when lights are not out and when lights are out.\nUse this power to catch sneaky killers!",
  "TaskManagerInfoLong": "(Tripulantes):\nVes el número total de tareas completas por todos al lado del nombre de tu rol. Se actualiza en tiempo real.",
  "WitnessInfoLong": "(Crewmates):\nAs the Witness, when you use your Kill button on someone, you will know if they killed in the last X seconds or not. (X depends on the settings).",
  "SwapperInfoLong": "(Crewmates):\nAs the Swapper, you can swap votes in meetings.\n\nTo swap votes, use '/sw [playerID]' twice.\n\nPlayer ID's are displayed next to player names in meetings, but you can also use /id to get a list of all player ID's.\n\nNote: Depending on the Host's settings, you can exchange your own votes.",
  "ChiefOfPoliceInfoLong": "(Crewmates):\nAs the Chief of Police, you can recruit a player to be a Sheriff(only once per game).\nDepending on the settings, you may recruit non-Crewmates or players without a Kill button.\nYou may suicide when you recruit a wrong player.",
  "NiceMiniInfoLong": "(Crewmates):\nAs a Nice Mini, your survival is crucial. You can't be killed until you grow up, and if you die or are evicted from the meeting before you grow up, everyone loses. This unique role adds a new dynamic to the game, where your survival is not just for your benefit but for the entire Crew's success.",
  "SpyInfoLong": "(Crewmates):\nAs the Spy, when someone uses their Kill button on you (any ability used through the Kill button), you'll see their name in orange for a few seconds.\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\nNote: If you cannot use left, you won't see orange names!\nNote: If the Kill button interaction is blocked, the player's Cooldown will reset to 10s'",
  "RandomizerInfoLong": "(Crewmates):\nAs this Randomizer, when you die, your killer will do one of the following:\n  1. self-report your body\n  2. stand next to your body\n  3. have their Kill Cooldown set to 600s\n  4. Randomly avenge a player.",
  "ArsonistInfoLong": "(Neutrals):\nThe Arsonist can douse a player by clicking the Kill button on the player and following them for a few seconds. When the dousing starts and it's successful, a Shield Animation will happen as a reminder (only visible to themselves). When the Arsonist has doused all surviving players, the Arsonist can Vent to start the fire and win alone.\n\nIf the player name shows 「△」, that means they are being doused;\nif the player name shows 「▲」, it means they have been completely doused.\nDepending on the setting, Arsonist may start the fire anytime. But if he fails to kill everyone, he loses.",
  "EnigmaInfoLong": "(Crewmates):\nAs the Enigma, you get a random clue about the killer each meeting. Depending on the settings, you may have to report the body to receive a clue. The more tasks you complete, the more precise the clues get.",
  "PyromaniacInfoLong": "(Neutrals):\nAs the Pyromaniac, you can douse players (single click) or kill normally (double click). Dousing players do nothing immediately, but killing a doused player will significantly shorten your Kill Cooldown. To win, be the last player alive.",
  "HuntsmanInfoLong": "(Neutrals):\nAs the Huntsman, you are given a certain number of targets that reset every meeting. If you successfully eliminate one of your targets, your Kill Cooldown goes down permanently by the set amount. However, if you kill someone not one of your targets, your Kill Cooldown permanently increases by the set amount. A colored name indicates your targets.",
  "MiniInfoLong": "(Tripulación o Impostor):\nEl Niño está dividido en dos roles. El Bueno y el Malvado.\n\nUse '/r NiñoBueno' o '/r NiñoMalvado' respectivamente para más detalles.",
  "JesterInfoLong": "(Neutrals):\nIf the Jester gets voted out, the Jester wins the game alone. If the Jester is still alive at the end of the game, the Jester loses. Note: Jester, Executioner, and Innocent can win together.",
  "TerroristInfoLong": "(Neutros):\nSi el Terrorista muere después de terminar sus tareas, el Terrorista gana solo. (Pueden ganar si es asesinado o si es exiliado).",
  "ExecutionerInfoLong": "(Neutrals):\nThe Executioner is a role with an execution target, indicated by a diamond symbol「♦」next to their name. If the execution target is killed, the Executioner's role will change to Crewmate, Jester, or Opportunist, depending on the game settings. However, if the execution target is voted out in the meeting, the Executioner wins. Note: Jester, Executioner, and Innocent can win together.",
  "LawyerInfoLong": "(Neutros):\nEl Abogado tiene un cliente a quien defender, que será indicado con un diamante 「♦」 al lado de su nombre.\nSi tu cliente gana, ganarás.\nSi pierde, perderás.",
  "OpportunistInfoLong": "(Neutros):\nSi el Oportunista sobrevive hasta el final, ganará con el equipo ganador.",
  "VectorInfoLong": "(Neutrals):\nVector will win alone by Venting a certain number of times.",
  "JackalInfoLong": "(Neutrals):\nAs the Jackal, you win if you are the last player alive. Additionally, you may recruit using the Kill button. If the target is not one you can recruit, you have run out of uses, or you don't have the option to recruit, then you will kill people normally (i.e., don't use Kill buttons in front of others thinking it'll recruit). If the target has a Kill button and the option to turn into a Sidekick is on, they will become a Sidekick. Otherwise, they will gain the Recruit Add-on if the option to give the Recruit Add-on is on.\nDepending on the settings, when Jackal was killed, a Sidekick will be randomly selected as the new Jackal.\nRecruit may be selected if no Sidekick is alive.",
  "GodInfoLong": "(Neutros):\nEl Dios conoce el rol de todo el mundo desde el principio. Si sobrevives hasta el final del juego, robarás la victoria. Es decir, todos los demás pierden y tú ganas.",
  "InnocentInfoLong": "(Neutrals):\nThe Innocent can use the Kill button to plant any player, and the planted target will immediately kill the Innocent. If the target gets voted out in the meeting, the Innocent wins. Note: Jester, Executioner, and Innocent can win together.",
  "PelicanInfoLong": "(Neutrals):\nAs the Pelican, you can use the Kill button to swallow a player alive, teleporting them off-bounds but not killing them yet. Those swallowed will only die if you're still alive at the end of the round. If you die or leave during the round, all alive swallowed players will spawn into the map where you were.",
  "RevolutionistInfoLong": "(Neutrals):\nAs the Revolutionist, you can recruit players by clicking the Kill button on the player and following them until the Shield Animation plays for you. Recruiting has a chance, set by the Host, to kill players (though they are still recruited). When the required number of players are recruited (displayed next to your name), you must Vent within the specified time to win the game immediately with all your recruits. If you do not Vent in time, you lose and die.",
  "HaterInfoLong": "(Neutrals):\nAs the Hater, you have no Kill Cooldown. However, depending on the settings, you can only kill Lovers and other Recruiting Roles and Add-ons. Killing anyone else will make you suicide. You win at the end of the game with the winning team if none of the killable roles are alive. You will not be Lovers.",
  "DemonInfoLong": "(Neutros):\nEl Demonio mata drenando la salud de otros. Ves la salud como un porcentaje al lado del nombre de todos, y cada ataque que hagas drena un porcentaje de dicha salud sin que la víctima lo sepa. Una vez que dejes la salud de tu víctima a 0, la matarás. Ganas si eres el último en pie.",
  "StalkerInfoLong": "(Neutrals):\nThe Stalker can kill anyone, and every kill will immediately cause a Lights Sabotage (if Lights Sabotage is already active, nothing will happen). Stalker cannot Vent. If the Impostor wins while the Stalker is alive or the Crewmate wins by killing the Impostors (according to the Host's setting, the Stalker may also win when the Crewmate wins by killing the Neutrals), then the Stalker wins alone.",
  "WorkaholicInfoLong": "(Neutros):\nEl Trabajólico gana solo cuando completa todas sus tareas. Dependiendo de la configuración del anfitrión, solo puedes ganar si estás vivo, y se te puede revelar a todos al principio (estas configuraciones casi nunca están activadas al mismo tiempo).",
  "SolsticerInfoLong": "(Neutrals):\nAs the Solsticer, you won't die, and you win by finishing all your tasks in a single round. After every meeting finishes, your tasks reset, and you need to start all over again.\nVotes on the Solsticer will be directly canceled.\nKill attempts on the Solsticer will teleport it out of the map like Pelican until the meeting is finished.\nThe killer's Kill Cooldown will be reset to 10 seconds.\nSolsticer is counted as nothing in-game.",
  "CollectorInfoLong": "(Neutros):\nEl Coleccionista puede votar por un jugador. Por cada voto que vaya para ese jugador, ganas un punto. Cuando consigas un cierto número de votos, ganarás, aun si el Bufón o el objetivo del Verdugo fueron exiliados.",
  "GlitchInfoLong": "(Neutrals):\nAs the Glitch, you can hack players (single click) or kill normally (double click).\nThose who have been hacked cannot kill, Vent, or report for the hack duration.\nAdditionally, calling a Sabotage other than doors will have no effect and will instead disguise you as a random player. You cannot disguise during or after Sabotages.\nTo win, be the last player alive.",
  "SidekickInfoLong": "(Neutrals):\nAs the Sidekick, your job is to help the Jackal kill everyone.\nYou and the Jackal win together.\nDepending on the settings, you may turn into Jackal if old Jackal was killed.\nYou may not be able to kill until old Jackal is dead.",
  "ProvocateurInfoLong": "(Neutrals):\nAs the Provocateur, you can kill any target with the Kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.",
  "BloodKnightInfoLong": "(Neutrals):\nThe Blood Knight wins when they're the last killing role alive, and the amount of Crewmates is lower or equal to the amount of Blood Knights. The Blood Knight gains a temporary shield after every kill, making them immortal for a few seconds.",
  "PlagueBearerInfoLong": "(Apocalypse):\nAs the Plaguebearer, plague everyone using your Kill button to turn into Pestilence.\nOnce you turn into Pestilence, you will become immortal and gain the ability to kill, and you will kill anyone who tries to kill you.\n\nAlso, when infected players interact with uninfected players, they will also be infected.",
  "PestilenceInfoLong": "(Apocalypse):\nAs Pestilence, you're an unstoppable machine.\nAny attack towards you will be reflected towards them.\nIndirect kills don't even kill you.\n\nOnly way to kill Pestilence is by voting them out or the Pestilence misguessing.\n<b>Your presence is announced to everyone at the meeting after you transform.</b>",
  "SoulCollectorInfoLong": "(Apocalypse):\nAs Soul Collector, you can use your Kill button on a player to predict their death. You will gain a Soul if your target dies in the round you select them or the meeting after.\nYour target resets after each meeting or after they die, whichever comes first. \n\nOnce you collect the configurable amount of Souls, you become Death. If the gain passive Souls setting is enabled, you will gain a Soul each meeting.",
  "DeathInfoLong": "(Apocalypse):\nOnce the Soul Collector has collected their needed souls, they become Death. Death kills everyone and wins if Death is not ejected by the end of the next meeting.\nA configurable amount of extra meeting time will be given on the meeting Death transforms to have more discussion to find Death.\n\n<b>You are invincible, and your presence is announced to everyone at the meeting after you transform.</b>",
  "BakerInfoLong": "(Apocalypse):\nAs the Baker, you can use your Kill Button on a player per round to give them bread. \nOnce a set amount of players are alive with bread, you become Famine.\n\nIf the Bread gives additional effects and the setting is on, then you can Vent to change the bread that you give out. \n<b>Bread Effects:</b>\nReveal: Reveals the target's role to the Baker (stays the whole game)\nRoleblock: Resets the target's Kill Cooldown when they try to use their Kill Button\nBarrier: Gives the target a Barrier that is only known to the Baker (Barrier is removed after the meeting)",
  "FamineInfoLong": "(Apocalypse):\nOnce the Baker has a set amount of people with bread alive, they will become Famine. If the Famine does not get voted out after the meeting, then they will become Famine, and every player without bread will starve (excluding other Apocalypse members).\nAfter this starvation of everyone without bread, Famine can use their Kill Button to starve any remaining players, which will kill those players right before the next meeting.\n\n<b>You are invincible, and your presence is announced to everyone at the meeting after you transform.</b>",
  "BerserkerInfoLong": "(Apocalypse):\nAs the Berserker, you level up with each kill.\nUpon reaching a certain level defined by the Host, you unlock a new power.\n\nScavenged kills make your kills disappear.\nBombed kills make your kills explode. Be careful when killing, as this can kill your other Apocalypse members if they are near. \nAfter a certain level, you become War.",
  "WarInfoLong": "(Apocalypse):\nAs War, you are invincible, have a lower Kill Cooldown, and can kill anyone with your previous powers.\n<b>Your presence is announced to everyone at the meeting after you transform.</b>",
  "FollowerInfoLong": "(Neutrals):\nThe Follower can use their Kill Button on someone to start following them and can use the Kill Button again to switch the following target. If the Follower's target wins, the Follower will win along with them. Note: The Follower can also win after they die.",
  "CultistInfoLong": "(Neutrals):\nAs the Cultist, your Kill Button is used to Charm others, making them win with you. To win, charm all who pose a threat and gain the majority.\nDepending on settings, you may be able to charm Neutrals, and those you Charm may count as their original team, nothing, or a Cultist to determine when you win due to majority.",
  "SerialKillerInfoLong": "(Neutrals):\nAs the Serial Killer, you win if you are the last player alive.",
  "JuggernautInfoLong": "(Neutrals):\nAs the Juggernaut, your Kill Cooldown decreases with each kill you make.\n\nKill everyone to win.",
  "InfectiousInfoLong": "(Neutros):\nEl Infeccioso tiene que infectar tantos jugadores como sea posible.\n\nSi infectas a todos los asesinos, tu equipo simplemente ganará por mayoría comparada al equipo de la tripulación.\n\nSi mueres, todos los jugadores que hayas infectado morirán después de la siguiente reunión.\nSi consiguen alcanzar su condición de victoria antes de que eso pase, podrás ganar aún,.",
  "VirusInfoLong": "(Neutrals):\nThe task of the Virus is to kill or infect all other players. When the Virus murders a Crewmate, their corpse is infected with a virus. The Crewmate who reports this corpse is infected joins the virus team or dies at the end of the meeting if the Virus doesn't get voted out, depending on the settings. If more players are on the Virus team than the Crewmate team, the Virus team wins.",
  "PursuerInfoLong": "(Neutros):\nEl Perseguidor puede usar su habilidad en alguien para meter una bala de fogueo en su pistola, cancelando su próximo intento de asesinato.\n\nPara ganar, solo tienes que sobrevivir hasta el final.",
  "SpecterInfoLong": "(Neutrals):\nAs the Specter, your job is to get killed and finish your tasks.\nYou can do your tasks while alive.\nYou cannot win if you're alive.\nIf you get killed, you win with the winning team if your tasks are completed.",
  "PirateInfoLong": "(Neutrals):\nAs the Pirate, use your Kill button to select a target every round.\nYou will duel with your target in the next meeting. \nIf both the Pirate and the target choose the same number, the Pirate wins.\nAdditionally, if the Pirate wins the duel or the target doesn't participate in the duel, the Pirate kills the target.\n\nDueling command: /duel X (where X can be 0, 1, or 2)\n\nYou win after winning a certain number of duels set by the Host.\n\nNote: The kill would not count towards Pirate victory if the target did not participate in the duel.",
  "AgitaterInfoLong": "(Neutrals):\nAs the Agitator, your premise is essentially Hot Potato.\n\nUse your Kill Button on a player to pass the bomb.\nThis can only be done once per round.\n\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\n\nWhen a meeting is called, the player with the bomb dies.\n\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\nOptionally, the Agitator cannot receive the bomb.",
  "MaverickInfoLong": "(Neutrals):\nAs the Maverick, you can kill and, depending on options, Vent and have Impostor vision\nIf you survive until the end of the game, you win with the winning team.\nUse your killing ability to eliminate threats to your life, but don't get voted out.",
  "CursedSoulInfoLong": "(Neutrals):\nAs the Cursed Soul, you steal the victory if you survive to the end of the game.\n\nYou can steal the win from a Jester or Executioner.\n\nAdditionally, you can steal the Souls of other players.\nSoulless players win with you and count as dead.",
  "PickpocketInfoLong": "(Neutrals):\nAs the Pickpocket, you steal votes from your kills.\n\nKill everyone to win.",
  "TraitorInfoLong": "(Neutros):\nEl Traidor era un impostor que ha traicionado a los impostores.\nSabes quienes son los impostores, pero ellos no saben quién eres.\n¿Cuál es la traba? Te pueden matar, y no puedes defenderte de ellos.\n\nElimina a los impostores de otro modo, y mata a todos para ganar!",
  "TrollerInfoLong": "(Neutrals):\nAs a Troller, you can complete tasks so that random events can happen to players.\nFor example, changing the speed of all players, teleportation, influencing Sabotage, etc.\nAlso you can win with the winning team.",
  "VultureInfoLong": "(Neutrals):\nAs the Vulture, report bodies to win!\n\nWhen you report a body, if your Eat Cooldown is up, you'll eat the body (makes it unreportable).\nIf your eat ability is still on Cooldown, then you'll report the body normally.\n\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.",
  "AbyssbringerInfoLong": "(Impostors):\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.",
  "TaskinatorInfoLong": "(Neutrals):\nAs the Taskinator, whenever you finish a task, the task will be bombed. When another player completes the bombed task, the bomb will detonate, and the player will die.\n\nYou win if you survive till the end and Crewmates don't win.\n\n Note: Taskinator bombs ignore all protection.",
  "BenefactorInfoLong": "(Tripulantes):\nAl hacer tareas, el Bienhechor las marcará. Cuando otro tripulante haga esta tarea, recibirá un escudo temporal.\n\n Nota: Los escudos solo protegen contra ataques directos.",
  "SpiritcallerInfoLong": "(Neutros):\nCuando el Capturador de Espíritus mata, sus víctimas se transformarán en Espíritus Malignos al morir. Estos espíritus te ayudarán a alzarte con la victoria congelando a otros jugadores por un tiempo limitado y/o cegándolos. Alternativamente, los espíritus pueden darte un escudo que te proteje brevemente de cualquier intento de asesinato.",
  "AmnesiacInfoLong": "(Neutrals):\nAs the Amnesiac, use your report button to remember a target and get its role.\nTo balance the game, you will not be able to Vent after remembering your role if you can't Vent as Amnesiac.'",
  "ImitatorInfoLong": "(Neutrals):\nAs the Imitator, use your Kill button to imitate a player.\n\nYou'll either become a Sheriff, a Refugee, or some Neutral.",
  "BanditInfoLong": "(Neutrals):\nAs the Bandit, you can click your Kill button one time to steal a player's Add-on and twice to kill. Depending on the settings, you may instantly steal the Add-on or after the meeting starts. After the maximum number of steals is reached, you will kill normally. Additionally, if there are no stealable Add-ons on the target or the target is Stubborn, you will kill the target.\n\nKill everyone to win.\n\nNote: Cleansed, Last Impostor, and Lovers cannot be stolen.\nNote: If Bandit can Vent is on, Nimble will become unstealable.",
  "DoppelgangerInfoLong": "(Neutrals):\nAs the Doppelganger, use your Kill button to steal a player's identity (their name and skin) and then kill your target.\n\nKill everyone to win.\n\nNote: You cannot steal the target's identity when Camouflage is active.",
  "PunchingBagInfoLong": "(Neutros):\nEl Saco de Boxeo debe ser atacado un cierto número de veces para ganar.\n\nAdivinarlo hará que gane un punto.",
  "DoomsayerInfoLong": "(Neutrals):\nThe Doomsayer can guess the role of a certain player during the meeting.\nIf the Doomsayer guesses a certain number of roles (the number depends on the Host settings), then he wins.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
  "ShroudInfoLong": "(Neutrals):\nAs the Shroud, you do not kill normally.\nInstead, use your Kill button to shroud a player.\nShrouded players kill others.\nIf the shrouded player doesn't make a kill, they'll kill themselves after a meeting.\n\nShroud sees shrouded players with a 「◈」mark next to their name.\nShrouded players who did not make a kill will also have the 「◈」mark in meetings, where they'll die if the Shroud is alive by the end of the meeting.",
  "WerewolfInfoLong": "(Neutrals):\nAs the Werewolf, you can kill much like any killer.\nHowever, when you kill, any nearby players also die.\nAny player who dies to this will have their death reason as Mauled.\n\nTo balance this, you have a higher Kill Cooldown than anyone else.",
  "ShamanInfoLong": "(Neutrals):\nAs the Shaman, you can use your Kill button to select a Voodoo Doll once per round. If the Kill button is used on you, the effect will be deflected onto the Voodoo Doll.\nIf you survive until the end, you win with the winning team.\nNote: If the killer cannot kill the chosen target, murder is canceled, but if the killer rechecks the Shaman, the killer will kill the Shaman.",
  "SeekerInfoLong": "(Neutrals):\nAs the Seeker, use your Kill button to tag the target. If the Seeker tags the wrong player, a point is deducted, and if the Seeker tags the correct player, a point will be added.\nAdditionally, the Seeker will not be able to move for 5 seconds after every meeting and after getting a new target.\n\nThe Seeker needs to collect a certain number of points set by the Host to win.\nSeeker will see a ★ mark on target's name.",
  "PixieInfoLong": "(Neutrals):\nAs the Pixie, mark up to an X amount of targets each round by using the Kill button on them. You must have one of the marked targets ejected when the meeting starts. If unsuccessful, you will commit suicide, except if you didn't mark any targets or all the targets are dead. The selected targets reset to 0 after the meeting ends. If you succeed, you will gain a point. You see all your targets in colored names.\n\nYou win with the winning team when you have certain amounts of points set by the Host.",
  "SchrodingersCatInfoLong": "(Neutrals):\nAs Schrodingers Cat, if someone attempts to use the Kill button on you, you will block the action and join their team. This blocking ability works only once. By default, you don't have a victory condition, meaning you win only after switching teams.\nIn Addition to this, you will be counted as nothing in the game.\n\nNote: If the Killing Machine attempts to use their Kill button on you, the interaction is not blocked, and you will die.",
  "RomanticInfoLong": "(Neutrals):\nThe Romantic can pick their lover partner using their Kill button (this can be done at any point of the game). Once they've picked their partner, they can use their Kill button to give their partner a temporary shield that protects them from attacks. If their lover partner dies, the Romantic's role will change according to the following conditions:\n1. If their partner was an Impostor, the Romantic becomes the Refugee\n2. If their partner was a Neutral Killer, then they become Ruthless Romantic.\n3. If their partner was a Crewmate or a non-killing Neutral, the Romantic becomes the Vengeful Romantic. \n\nThe Romantic wins with the winning team if their partner wins.\nNote: If your role changes, your win condition will be changed accordingly",
  "RuthlessRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Neutral Killer) is killed. As a Ruthless Romantic, you win if you kill everyone and are the last one standing. If you win, your dead partner will also win with you.",
  "VengefulRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Crewmate or non-Neutral Killer) is killed. As a Vengeful Romantic, your goal is to avenge your partner, which means you must kill the killer of your partner. If you succeed, then you and your partner win with the winning team at the end. If you try to kill someone other than your partner's killer, then you will die by misfire.",
  "WraithInfoLong": "(Neutrals):\nAs the Wraith, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible. You win if you are the last player remaining.",
  "ShockerInfoLong": "(Neutrals):\nAs the Shocker, you can mark rooms by doing tasks in them, and then Vent to electrocute anyone in those rooms for a set period of time. When you finish all of your tasks, you get new ones. Note: Doing tasks during that period will mark them for the next ability use.",
  "CovenInfoLong": "(Coven):\nCoven members are on a separate team that works together and wins together. If there are multiple Coven roles in the game, they can see each other's roles.\nDepending on the Host's settings, Coven roles can guess or be guessed.\nDo /coveninfo for more info.",
  "PoisonerInfoLong": "(Coven):\nThe Poisoner can use their Kill button on a player to roleblock them. The next time the roleblocked player tries to use their ability, it will do nothing, and their Cooldown will be reset.\n<b>With the Necronomicon, you can double-click to kill. These kills will be delayed.</b>",
  "HexMasterInfoLong": "(Coven):\nThe Hex Master can use their Kill button to mark a player with the 乂 symbol. If a player has this at the end of the meeting and the Hex Master hasn't died - then they die.\n<b>With the Necronomicon, the Hex will be passed around - similar to an Agitator bomb. Also, you can double-click the Kill button to kill normally.</b>",
  "JinxInfoLong": "(Coven):\nThe Jinx can use their Kill button to jinx a player. Anyone who interacts with the jinxed player will die with the death reason Jinxed.\n<b>With the Necronomicon the Jinx can double-kill to kill normally. Also, the jinxed player and the player who interacted with the jinxed person will die.</b>",
  "MedusaInfoLong": "(Coven):\nThe Medusa can use their Kill button on players to mark them as Stoned. When the Medusa clicks the Shapeshift button, all Stoned players will be unable to move and will have reduced vision for a configurable amount of time.\n<b>With the Necronomicon, killed players will be unreportable.</b>",
  "PotionMasterInfoLong": "(Coven):\nThe Potion Master has two potions available for their use. The Reveal potion reveals a player's role. The Barrier potion places a shield on a player for one round, the player will not be notified of this unless they are Coven as well. Click the Shapeshift button to change potions.\n<b>With the Necronomicon, the Potion Master can double-click their Kill button to kill.</b>",
  "NecromancerInfoLong": "(Coven):\nAs the Necromancer, you can Shapeshift to become the role of a random dead person for a set duration.\nSome roles can not be used.\nOnce a role is used, it can not be used the rest of the game.\n<b>With the Necronomicon, when someone tries to kill you, you will block the kill and be teleported to a random Vent. You have a limited time to kill your killer. If the time runs out or you try to kill someone else, you die.</b>",
  "CovenLeaderInfoLong": "(Coven):\nThe Coven Leader can use their Kill button on a fellow Coven member to retrain them into a random Coven role that isn’t currently in the game. During the next meeting, that Coven member will be notified that the Coven Leader wishes to retrain them. They can vote themselves to accept the retrain, or vote otherwise to deny it. Denying the retrain does not take away an ability usage.\n<b>With the Necronomicon, you cannot retrain, and can only kill other players.</b>",
  "RitualistInfoLong": "(Coven):\nDuring a meeting, the Ritualist can perform a Blood Ritual to guess a player’s exact role. If the Ritualist is correct, that player will be converted to Coven. If the Ritualist is incorrect, they will not die but will be unable to Blood Ritual until the next meeting.\nThe command is /rt id role.\n<b>With the Necronomicon, the Ritualist can kill.</b>",
  "ConjurerInfoLong": "(Coven):\nShapeshift once to mark a location.\nShapeshift again to conjure a meteor at the place you marked, killing everyone in the radius.\n<b>With the Necronomicon, you can kill. You can also mark a player using the Shapeshift UI. When the Conjurer clicks the Shapeshift button again, all the players in the radius of the marked player will die, including the marked player.</b>",
  "DreamweaverInfoLong": "(Coven):\nThe Dreamweaver can dreamweave a player. The dreamweaved players will be notified of this during the next meeting. If the Dreamweaver is not voted out, these players will be unable to use their abilities until the Dreamweaver dies.\n<b>With the Necronomicon, the Dreamweaver can double-click to kill.</b>",
  "IllusionistInfoLong": "(Coven):\nThe Illusionist can use their Kill button on a player to reverse the results of any investigative role. For example, if someone with a Kill button is Illusioned, they will appear not to have a Kill button to the Investigator, and vice versa.\nIllusions wear off after meetings.\n<b>With the Necronomicon, you may double-click to kill. Every kill you make appears as a random death reason.</b>",
  "VoodooMasterInfoLong": "(Coven):\nThe Voodoo Master can craft a Voodoo Doll of a player by using their Kill button, similar to the Shaman. All the interactions with you using Kill button will be deflected to the Voodoo Doll and the Voodoo Doll will destroy. Unlike the Shaman, this voodoo will last during the meeting (eg. If the Voodoo Master is judged, then the voodoo'd player will be judged instead).\n<b>With the Necronomicon, you can double-click to kill. Additionally, the voodoo’d player will be unable to report. The next person to interact with them will die.</b>",
  "SacrifistInfoLong": "(Coven):\nThe Sacrifist can Shapeshift to cause a random debuff to a non-Coven member, however, the Sacrifist will also receive this effect (when applicable).\nThe random player will be the same player until the round ends.\nDepending on the Host’s settings, if the Sacrifist is voted out, some random non-Coven who voted the Sacrifist will die too.\nNormally, the Sacrifist can not kill, however, to prevent prolonging of the game, Sacrifist can kill if they are the last Coven member alive.\n<b>With the Necronomicon, when you Shapeshift, you will commit the Ultimate Sacrifice. When you do this, you die. However, the entire Coven for the rest of the game receives a lowered Kill Cooldown.</b>",
  "MoonDancerInfoLong": "(Coven):\nThe Moon Dancer can use their Kill button to use their ability, Baton Pass.\nIf used on a Coven member: Gives a Helpful Add-on at the next meeting.\nIf used on a non-Coven member: Gives a Harmful Add-on at the next meeting.\n<b>With the Necronomicon, the Moon Dancer can double-click their Kill button to kill. When killing, the player is teleported off the map. They will appear alive on Vitals and will not show up in Tracefinder's arrows etc. They die when a meeting/body report with the death reason Blasted Off.</b>",
  "LastImpostorInfoLong": "(Add-ons):\nThis special effect is given to the last surviving Impostor. It significantly reduces their Kill Cooldown.",
  "OverclockedInfoLong": "(Add-ons):\nAs the Overclocked, your Kill Cooldown is reduced by a percentage.\n\nThis feature is only assigned to roles with a Kill button.",
  "LoversInfoLong": "(Add-ons):\nLovers are a combination of two players. The Lovers win when they are the last ones standing, and their victory is shared. When one of the Lovers wins, the other also wins together. Lovers can see the 「♥」 next to each other's name. If one of the Lovers dies, the other will die in love (may not die in love according to the Host's settings). When one of the Lovers is exiled in the meeting, the other will die and become a dead body that cannot be reported.",
  "MadmateInfoLong": "(Add-ons):\nOnly Crewmates can become Madmate. Madmate's task is to help the Impostors win the game. Madmate will lose if all Impostors are killed/ejected. Madmates may know who are Impostors, and Impostors may know who are Madmates (Host settings).\n\nLazy Guy, Celebrity can't become Madmate. Sheriff, Snitch, Nice Guesser, Mayor, and Judge may become Madmate (Host settings). Skill changes when the following roles are converted into Madmates:\n\nTime Manager => Doing tasks will reduce meeting time.\nBodyguard => Skill won't activate if the killer is an Impostor.\nGrenadier => Flash bomb will work on Crewmates and Neutrals instead of the Impostors.\nSheriff => Can kill anyone, including Impostors (Host settings).\nNice Guesser => Can guess Crewmates and Neutrals\nPsychic => All evil Neutrals and Crewmates' names with the ability to kill will be displayed in Red.\nJudge => Can judge anyone\nPacifist => Their ability only works on Crewmates.",
  "WatcherInfoLong": "(Complementos):\nDurante una reunión, el Atento puede ver quién ha votado a quién.",
  "FlashInfoLong": "(Complementos):\nLa velocidad del Supersónico es mayor al resto. (Esta velocidad depende de las opciones del anfitrión)",
  "TorchInfoLong": "(Add-ons):\nTorch has maximum vision and is not affected by Lights Sabotage.",
  "SeerInfoLong": "(Add-ons):\nWhenever a player dies, the Seer will see a kill-flash (a red flash, possibly accompanied by an alarm sound like Sabotage).",
  "TiebreakerInfoLong": "(Complementos):\nCuando haya un empate en la votación, se dará prioridad al objetivo votado por el Rompe Empates. Nota: Si varios Rompe Empates eligen diferentes objetivos de empate al mismo tiempo, las habilidades del Rompe Empates no tendrán efecto.",
  "ObliviousInfoLong": "(Complementos):\nEl Inconsciente no puede hacer informes de cadáveres, y según las opciones del Anfitrión, no es afectado por el Cebo. No se puede asignar a Analysts y Limpiadores.\nNota: El Anónimo aún puede forzarte a hacer informes.",
  "BewilderInfoLong": "(Complementos):\nEl Desconcertado puede tener una visión menor o mayor. Cuando el Desconcertado es asesinado, la visión del Desconcertado será transmitida a su asesino, dependiendo de las opciones.",
  "WorkhorseInfoLong": "(Complementos):\nEl primer jugador en completar todas sus tareas se convertirá en el Trabajador. El Trabajador recibirá tareas adicionales. La cantidad de tareas adicionales la establece el anfitrión.",
  "FoolInfoLong": "(Add-ons):\nSleuth and Mechanic won't be Fool. Fools can't repair any Sabotage.",
  "AvangerInfoLong": "(Complementos): \nEl anfitrión puede decidir si el Impostor puede ser un Vengador. Cuando el Vengador es asesinado (Los exilios y los asesinatos no convencionales no cuentan), el Vengador se vengará de alguien al azar.",
  "YoutuberInfoLong": "(Complementos): \nSolo el Tripulante será YouTuber. Si el YouTuber es el primer jugador en ser asesinado de la partida, ganará solo. Si el YouTuber no cumple con las condiciones de victoria, el YouTuber ganará con la tripulación. Nota: Métodos de asesinato indirecto como el exilio, ser adivinado por cualquier Adivino, etc., no activarán las habilidades del YouTuber.",
  "EgoistInfoLong": "(Complementos):\nLos Locos y los Neutros no podrán ser Egoístas. Si el equipo del Egoísta gana, el Egoísta se lleva la victoria, robándosela a su equipo.",
  "StealerInfoLong": "(Add-ons):\nEvery time a Stealer kills a person, he gets an additional vote (the Host sets the vote number, and the decimal is rounded down).\nAlso, extra votes from the Stealer are hidden during the meeting depending on the options.",
  "ParanoiaInfoLong": "(Add-ons):\nAs the Paranoia, you will be considered as two players in the game to determine when the game ends due to killers having the majority. Additionally, this grants you an extra vote, depending on options.\nNot assigned to Neutrals nor Madmates.",
  "MimicInfoLong": "(Complementos):\nSolo el Impostor puede convertirse en Mímico. Cuando el Mímico muere, los otros Impostores recibirán un mensaje una vez que se convoque una reunión, este mensaje incluirá información sobre los roles que fueron asesinados por el Mímico.",
  "GuesserInfoLong": "(Add-ons):\nAs a Guesser, guess the roles of players in meetings to kill them.\nGuessing the incorrect role kills you instead.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.",
  "NecroviewInfoLong": "(Add-ons):\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\n- The Red name indicates the Impostors.\n- The Cyan name indicates the Crewmates.\n- The Gray name indicates the Neutrals.\n- The Purple name indicates the Coven.",
  "ReachInfoLong": "(Add-on)\nOnly roles with a Kill button can get this Add-on. Unlike everyone else, you have the longest kill range possible in the game.",
  "BaitInfoLong": "(Complementos): \nCuando el Cebo es asesinado, el asesino que mató al Cebo será forzado a auto-informar el cadáver del Cebo. Sin embargo, esto no sucederá cuando el Cebo sea asesinado por un Carroñero o un Limpiador. El informe puede tener un ligero retraso según las configuraciones del anfitrión.\nNota: Si el asesino fue el Carroñero, el Limpiador, el Swooper, el Espectro o la Máquina de Matar, no pasará nada.",
  "TrapperInfoLong": "(Complementos):\nCuando el Pegajoso es asesinado, el asesino se queda pegado a tu cadáver por un cierto tiempo.",
  "CharmedInfoLong": "(Betrayal Add-ons):\nThe Charmed Add-on is obtained by being charmed by the Cultist.\nOnce charmed, you are now on the Cultist's team and no longer on your original team.",
  "CleansedInfoLong": "(Complementos):\nSólo puedes recibir el complemento Purificado si el Purificador borra todos tus complementos. Dependiendo de las opciones del Purificador",
  "InfectedInfoLong": "(Betrayal Add-ons):\nThe Infected Add-on is obtained by being infected by the Infectious.\nOnce infected, you work for the Infectious and do not win with your original team.",
  "OnboundInfoLong": "(Add-ons):\nWith the Onbound Add-on, you cannot be guessed in meetings.",
  "ReboundInfoLong": "(Add-ons):\nWith the Rebound Add-on, if a Guesser successfully guessed you or a Judge successfully judged you, they will die instead.\nIf a player with Double Shot guesses you correctly, they will die instantly.",
  "MundaneInfoLong": "(Complementos):\nEl Mundano sólo puede adivinar después de acabar sus tareas.",
  "KnightedInfoLong": "(Complementos):\nSi el Monarca te nombra caballero, obtendrás un voto adicional.",
  "UnreportableInfoLong": "(Add-ons):\nWith the Disregarded Add-on, your corpse will be unreportable.",
  "ContagiousInfoLong": "(Complementos de Traición):\nCuando el Virus te infecta, te vuelves contagioso.\nLos jugadores contagiosos pertenecen al equipo del Virus.\n\nSi mueres o no después de una reunión depende de la configuración del el Virus.",
  "LuckyInfoLong": "(Add-ons):\nWith the Lucky Add-on, there is a probability for you to evade the kill; the Host sets the specific probability. The killer will see a Shield Animation when the evasion takes effect, but you will not know anything.",
  "DoubleShotInfoLong": "(Complementos): \nCuando un jugador con Doble Disparo adivina incorrectamente un rol, obtendrá una segunda oportunidad para adivinar, pero el próximo error resultará en suicidio.",
  "RascalInfoLong": "(Add-ons):\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find Madmates.\n\nOnly assigned to Crewmates, cannot be assigned by the Merchant.",
  "SoullessInfoLong": "(Add-ons):\nWhen a Cursed Soul steals your soul, you get this Add-on.\n\nYou are not counted as alive.",
  "GravestoneInfoLong": "(Complementos): \nLa Tumba revela su rol cuando muere.",
  "LazyInfoLong": "(Complementos):\nComo el Gandul, se te asigna una sola tarea corta y eres inmune a los Brujos, Titiriteros y Gánsteres.",
  "AutopsyInfoLong": "(Complementos):\nEl Patólogo puede ver las causas de muerte de los muertos.\n\nNo puede ser asignado al Doctor, Trazador, Científico o al Chico Soleado.",
  "RebirthInfoLong": "(Add-ons):\nAs the Rebirth, if you're the player about to be ejected, you will swap skins with a random Crewmate who voted for you.\nNotice: The Host vote never counts\nRebirth will be removed from you if you exhausted all your rebirths.",
  "LoyalInfoLong": "(Add-ons):\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\n\nCannot be assigned to Neutrals.",
  "EvilSpiritInfoLong": "(Complementos): \nEl Espíritu Maligno tiene una tarea: Ayudar al Capturador de Espíritus a la victoria. Puedes usar tu botón de atormentar para petrificar a otros jugadores y reducir su visión. Alternativamente, puedes usar tu botón de atormentar para proteger temporalmente al Capturador de Espíritus con un escudo.",
  "RecruitInfoLong": "(Betrayal Add-ons):\nAs a recruit, you are on the Jackal's team and help out the Jackal and their Sidekicks.\nYou cannot win with your original team.\nDepending on the settings, you may turn into Jackal if old Jackal was killed and no Sidekicks is alive.",
  "AdmiredInfoLong": "(Betrayal Add-ons):\nAs an Admired player, you win with the Crewmates and not your original team.\n\nYou can see the Admirer.",
  "EnchantedInfoLong": "(Betrayal Add-ons):\nThe Enchanted Add-on can only be obtained through being converted by the Ritualist or upon killing the OIIAI as a non-Nerconomicon holder.\nOnce Enchanted, you are apart of the Coven team and are no longer apart of your original team.",
  "GlowInfoLong": "(Add-ons):\nDuring lights out, you and players nearby you will receive a vision boost.",
  "RadarInfoLong": "(Add-ons):\nAs Radar, you have arrows pointing towards the closest person at all times.",
  "DiseasedInfoLong": "(Add-ons):\nWhen someone tries to use the Kill button on you, their Cooldown will be increased by a configurable amount of time.",
  "AntidoteInfoLong": "(Add-ons):\nWhen someone tries to use the Kill button on you, their Cooldown will be decreased by a configurable amount of time.",
  "StubbornInfoLong": "(Add-ons):\nWith the Stubborn Add-on, Eraser can't erase your role, Cleanser can't cleanse you, Bandit can't steal from you, and Monarch can't knight you.\nAdditionally, you can't gain any new Add-ons from the Merchant.",
  "SwiftInfoLong": "(Complementos): \nEl Raudo no se abalanzará sobre sus víctimas al asesinar",
  "UnluckyInfoLong": "(Add-ons):\nAs Unlucky, when you Complete Tasks, Kill, Venting, or open a Door, you have a chance to die.",
  "SpurtInfoLong": "(Add-ons):\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.",
  "VoidBallotInfoLong": "(Add-ons):\nHolder of this Add-on will have 0 vote count.",
  "AwareInfoLong": "(Complementos): \nEl Precavido será notificado durante la próxima reunión si un rol que revela haya interactuado contigo.",
  "FragileInfoLong": "(Add-ons):\nAs Fragile, you will instantly die if someone tries to use the Kill button on you (even if the role cannot directly kill).",
  "GhoulInfoLong": "(Add-ons):\nAs the Ghoul, one of two outcomes can occur on task completion.\n\nIf alive: Suicide\nIf dead: You kill your killer if they're alive.\n\nThis is only assigned to Crewmates, and not Crewmates with no tasks or are task-based.",
  "BloodthirstInfoLong": "(Add-ons):\nAs the Bloodthirst, doing tasks allows you to become bloodthirsty and kill players.\nWhen you finish a task, the next player you come in contact with dies.\n\nYour Bloodthirst remains after a meeting.\nUpon making a kill, your Bloodthirst clears till the next task you complete.\nBloodthirsts do not stack.\n\nOnly assigned to Crewmates with tasks.",
  "MareInfoLong": "(Add-ons):\nAs the Mare, you have a low Kill Cooldown and have higher speed but can only kill during lights.\n\nAdditionally, your name will appear in red during lights.\n\nOnly assigned to Impostors and cannot be guessed.",
  "BurstInfoLong": "(Add-ons):\nAs the Burst, your killer explodes if they aren't inside a Vent after a set amount of time.",
  "SleuthInfoLong": "(Complementos): \nEl Sabueso puede obtener información sobre los cadáveres.\n\nOpcionalmente, puedes recibir información sobre el asesino.\n\nEl Analyst o Director de Funeraria no recibirá este Complemento.",
  "ClumsyInfoLong": "(Add-ons):\nAs the Clumsy, you have a chance to miss your kill.\n\nWhen you miss, your Cooldown is reset, and the target remains untouched.\n\nOnly assigned to killers.",
  "CircumventInfoLong": "(Add-ons):\nAs the Circumvent, you can't Vent.\n\nOnly assigned to Impostors.",
  "NimbleInfoLong": "(Add-ons):\nAs the Nimble, you gain access to the Vent button.\n\nOnly assigned to certain Crewmates.",
  "InfluencedInfoLong": "(Add-ons):\nAs the Influenced, your vote will be forced to the player with the most votes.\nInfluenced vote won't be counted while choosing the exiled player'\nNote that your vote skill still functions on the player you voted first\nIf all the alive players are Influenced, then the vote result won't shift\nCollector cannot become Influenced.",
  "SilentInfoLong": "(Complementos):\nComo el Silencioso, no muestra a quién has votado.",
  "SusceptibleInfoLong": "(Complementos):\nEl Susceptible tendrá una causa de muerte totalmente aleatoria.",
  "TrickyInfoLong": "(Complementos):\nComo el Engañoso, tus asesinatos tendrán una razón de muerte aleatoria.",
  "TiredInfoLong": "(Complemento):\nCuando el Cansado mata, usa una habilidad para matar o completa una tarea, recibirán una bajada de visión y de velocidad temporal.",
  "StatueInfoLong": "(Complementos):\nSiempre que haya muchas personas cerca de la Estatua, esta se congela por completo o se ralentiza dependiendo de la configuración.",
  "EvaderInfoLong": "(Add-ons):\nWhen the Evader gets voted out, there is a chance they will not get ejected. (Chance set by the Host.)",
  "CyberInfoLong": "(Add-ons):\nAs the Cyber, you cannot die while in a group.\nDepending on the settings, Impostors, Neutrals, and or Crewmates will know if you die.",
  "HurriedInfoLong": "(Add-ons):\nAs the hurried, you must finish all your tasks to win with your team! If you fail with your tasks, you lose.\nHurried hurries to his goal, so it won't get Madmate, Charmed or so.",
  "OiiaiInfoLong": "(Add-ons):\nAs the OIIAI, when you die, you will make your killer forget their role.\nAdditionally, you may pass OIIAI on to the killer, depending on settings.",
  "RainbowInfoLong": "(Add-ons):\nAs the Rainbow, you change your colors like crazy.",
  "GMInfoLong": "(Ninguno)\nEl Administrador es un espectador.\nSu presencia no tiene ningún efecto en el juego, y todos los jugadores sabrán quién es el Administrador.\nEl rol de Administrador se le asignará al Anfitrión, quien automáticamente se convertirá en un fantasma al comienzo del juego.",
  "SunnyboyInfoLong": "(Neutrals):\nAs the Sunnyboy, you win if you are dead by the end of the game. The game will not end when you are alive due to killers gaining the majority.\nAdditionally, you have access to portable Vitals.",
  "BardInfoLong": "(Impostors):\nWhen a Bard is alive, the exile confirmation will display a sentence composed by the Bard. Whenever the Bard completes a creation, the Bard's Kill Cooldown will be permanently halved.",
  "WardenInfoLong": "(Tripulantes [Fantasma]): \nComo el Alcaide, alerta a alguien de un peligro cercano, otorgándole además un aumento temporal de velocidad.",
  "GhastlyInfoLong": "(Crewmates [Ghost]):\nAs the Ghastly, possess an unsuspecting person, after that choose a target for them, now they'll only be able to use their kill (or kill ability) on target until you possess someone else or possess time runs out.",
  "MinionInfoLong": "(Impostor [Ghost]):\nAs the Minion, you can temporarily blind non-Impostors.",
  "DollMasterInfoLong": "(Impostor):\nAs the Dollmaster, you can temporarily take control of any player by using the <color=#ff0000>Shapeshift</color> button and to make them do your deeds!",
  "DoubleAgentInfoLong": "(Impostor):\nAs the Double Agent, you cannot access the Kill button. However, you can vote for someone in a meeting to pass a bomb onto them, which can only be done one player at a time. Once the meeting has finished, the bomb will activate and explode in a set amount of time.\nNote: when you pass the bomb onto someone in a meeting, you can vote afterward.\n\nAdditionally depending on settings the Double Agent can diffuse <color=#696969>Bastion</color> and <color=#F4A460>Agitator</color> bombs when Venting.\n\nThe Double Agent can change roles when they are the <color=#ff1919>Last Impostor</color>, depending on the settings the role can be a <color=#ee43c3>Admired Impostor</color>, <color=#ff1919>Trickster</color>, <color=#BA2E05>Traitor</color>, or stay as the Double Agent.",
  "SlothInfoLong": "(Complementos):\nLa velocidad de movimiento del Caminante es más baja que la del resto.\n(La velocidad depende de las opciones del anfitrión)",
  "ProhibitedInfoLong": "(Add-ons):\nAs the Prohibited, you have specific Vents that you can't use.\nHow many Vents are disabled depends on the Host's settings.",
  "EavesdropperInfoLong": "(Add-ons):\nAs the Eavesdropper, you have a chance to read other Role/Add-on information-based messages like Mortician or Sleuth.",
  "ApocalypseInfoLong": "(Apocalypse):\nApocalypse members are on a separate team that works together and wins together. If there are multiple Apocalypse roles in the game, they can see each other's roles.\nDepending on the Host's settings, Apocalypse roles can guess or be guessed.",
  "RevenantInfoLong": "(Neutral):\nAs the Revenant, your goal is to be killed. If you are killed, you will take your killer's role and kill your killer instead. You cannot win before being killed.\nNote that Revenant only works when being directly killed.",
  "ShowTextOverlay": "Superposición de texto",
  "Overlay.GuesserMode": "<size=50%>Modo Adivino</size>",
  "Overlay.NoGameEnd": "<size=50%>Partida Sin Fin</size>",
  "Overlay.DebugMode": "<size=50%>Modo de Depuración</size>",
  "Overlay.LowLoadMode": "<size=50%>Modo para PCs lentos</size>",
  "Overlay.AllowConsole": "<size=50%>Consola</size>",
  "DisableShieldAnimations": "Desactivar animaciones de escudo innecesarias",
  "DisableKillAnimationOnGuess": "Desactivar animación de asesinato después de adivinar",
  "AbilityUseGainWithEachTaskCompleted": "<color=#00ffff>Número de <color=#7FFFD2>usos adicionales</color> con cada tarea completa</color>",
  "OutOfAbilityUsesDoMoreTasks": "<color=#ffff00>Sin usos restantes! Completa más tareas para ganar usos!</color>",
  "AbilityUseLimit": "Límite de uso de abilidades inicial",
  "AbilityInUse": "Habilidad en uso",
  "AbilityExpired": "Ability expired, {0} uses remain",
  "RevenantTargeted": "Your role has changed to <b>{0}</b>",
  "RevenantCanCopyAddons": "Can Steal Add-ons",
  "ShowArrows": "Flechas indicando cadáveres",
  "ArrowDelayMin": "Retraso mínimo de aparición de flechas",
  "ArrowDelayMax": "Retraso máximo de aparición de flechas",
  "SMUsesUsedWhenFixingReactorOrO2": "Usos necesarios para arreglar el reactor/o2",
  "SMUsesUsedWhenFixingLightsOrComms": "Usos necesarios para arreglar las luces/comunicaciones",
  "GrenadierSkillMaxOfUseage": "(Initial) Maximum number of Grenades",
  "ShowSpecificRole": "Conoce roles específicos al completar tareas",
  "TimeMasterMaxUses": "(Initial) Maximum Amount of Ability Uses",
  "SwooperVentNormallyOnCooldown": "<color=#ff1919>Swooper</color> Vents normally when Swooping is on Cooldown",
  "WraithVentNormallyOnCooldown": "<color=#4b0082>Wraith</color> Vents normally when Invisibility is on Cooldown",
  "DisableMeeting": "Desactivar reuniones",
  "DisableCloseDoor": "Desactivar Cierre de Puertas",
  "DisableSabotage": "Desactivar sabotajes",
  "NoGameEnd": "Partida sin fin",
  "AllowConsole": "Consola",
  "DebugMode": "Modo de depuración",
  "SyncButtonMode": "Limit Meeting Times",
  "RandomMapsMode": "Modo de mapas aleatorios",
  "SyncedButtonCount": "Maximum Number of Emergency Meetings per Game",
  "HHSuccessKCDDecrease": "Kill Cooldown decrease on killing target",
  "HHFailureKCDIncrease": "Kill Cooldown increase on killing others",
  "HHNumOfTargets": "Número de objetivos",
  "Targets": "<color=#bf1313>Objetivos:</color> ",
  "HHMaxKCD": "Maximum Kill Cooldown",
  "HHMinKCD": "Minimum Kill Cooldown",
  "AllAliveMeeting": "Reuniones de emergencia cuando nadie haya muerto",
  "AllAliveMeetingTime": "Tiempo de reunión de emergencia cuando nadie haya muerto",
  "AdditionalEmergencyCooldown": "Tiempo de emergencia adicional",
  "AdditionalEmergencyCooldownThreshold": "Número de jugadores mínimo para que sea aplicado",
  "AdditionalEmergencyCooldownTime": "Tiempo de espera adicional",
  "LadderDeath": "Caídas de escalera de mano",
  "LadderDeathChance": "Probabilidad de caerse",
  "EveryoneCanSeeDeathReason": "Todos pueden ver las Causas de Muerte",
  "DisableSwipeCardTask": "Desactivar tarea de pasar tarjeta",
  "DisableSubmitScanTask": "Desactivar tarea de enviar escaneo",
  "DisableUnlockSafeTask": "Desactivar tarea de abrir caja fuerte",
  "DisableUploadDataTask": "Desactivar tarea de subir datos",
  "DisableStartReactorTask": "Desactivar tarea de arrancar reactor",
  "DisableResetBreakerTask": "Desactivar tarea de reiniciar distribuidores",
  "DisableShortTasks": "Desactivar tareas cortas",
  "DisableCleanVent": "Desactivar tarea de limpiar conducto",
  "DisableCalibrateDistributor": "Desactivar tarea de calibrar distribuidores",
  "DisableChartCourse": "Desactivar tarea de trazar ruta",
  "DisableStabilizeSteering": "Desactivar tarea de estabilizar dirección",
  "DisableCleanO2Filter": "Desactivar tarea de limpiar filtro de o2",
  "DisableUnlockManifolds": "Desactivar tarea de desbloquear colectores",
  "DisablePrimeShields": "Desactivar tarea de preparar escudos",
  "DisableMeasureWeather": "Desactivar Medir Clima",
  "DisableBuyBeverage": "Desactivar Comprar Bebida",
  "DisableAssembleArtifact": "Desactivar tarea de montar artefacto",
  "DisableSortSamples": "Desactivar tarea de ordenar muestras",
  "DisableProcessData": "Desactivar tarea de procesar datos",
  "DisableRunDiagnostics": "Desactivar tarea de realizar diagnóstico",
  "DisableRepairDrill": "Desactivar tarea de reparar taladro",
  "DisableAlignTelescope": "Desactivar tarea de alinear telescopio",
  "DisableRecordTemperature": "Desactivar tarea de registrar temperatura",
  "DisableFillCanisters": "Desactivar tarea de llenar bombonas",
  "DisableMonitorTree": "Desactivar tarea de monitorizar árbol",
  "DisableStoreArtifacts": "Desactivar tarea de almacenar artefactos",
  "DisablePutAwayPistols": "Desactivar tarea de guardar pistolas",
  "DisablePutAwayRifles": "Desactivar tarea de guardar rifles",
  "DisableMakeBurger": "Desactivar tarea de preparar hamburguesa",
  "DisableCleanToilet": "Desactivar tarea de limpiar inodoro",
  "DisableDecontaminate": "Desactivar tarea de descontaminar",
  "DisableSortRecords": "Desactivar tarea de ordenar registros",
  "DisableFixShower": "Desactivar tarea de arreglar ducha",
  "DisablePickUpTowels": "Desactivar tarea de recojer toallas",
  "DisablePolishRuby": "Desactivar tarea de pulir rubí",
  "DisableDressMannequin": "Desactivar tarea de vestir maniquí",
  "DisableCommonTasks": "Desactivar tareas comunes",
  "DisableFixWiring": "Desactivar tarea de reparar cableado",
  "DisableEnterIdCode": "Desactivar tarea de introducir ID",
  "DisableInsertKeys": "Desactivar tarea de insertar llaves",
  "DisableScanBoardingPass": "Desactivar tarea de escanear tarjeta de embarque",
  "DisableLongTasks": "Desactivar tareas largas",
  "DisableAlignEngineOutput": "Desactivar tarea de alinear salida del motor",
  "DisableInspectSample": "Desactivar tarea de examinar muestra",
  "DisableEmptyChute": "Desactivar tarea de limpiar filtro de o2",
  "DisableClearAsteroids": "Desactivar tarea de destruir asteroides",
  "DisableWaterPlants": "Desactivar tarea de regar plantas",
  "DisableOpenWaterways": "Desactivar tarea de abrir canales de agua",
  "DisableReplaceWaterJug": "Desactivar tarea de reemplazar bidón de agua",
  "DisableRebootWifi": "Desactivar tarea de reiniciar Wi-Fi",
  "DisableDevelopPhotos": "Desactivar tarea de revelar fotos",
  "DisableRewindTapes": "Desactivar tarea de rebobinar cintas",
  "DisableStartFans": "Desactivar tarea de encender ventiladores",
  "DisableOtherTasks": "Desactivar Tareas Situacionales",
  "DisableEmptyGarbage": "Desactivar tarea de limpiar basurero",
  "DisableFuelEngines": "Desactivar tarea de recargar motores",
  "DisableDivertPower": "Desactivar tarea de desviar energía",
  "DisableActivateWeatherNodes": "Desactivar tarea de reparar nodo de clima",
  "DisableRoastMarshmallow": "Desactivar Asar Malvavisco",
  "DisableCollectSamples": "Desactivar Recoger Muestras",
  "DisableReplaceParts": "Desactivar Cambiar Piezas",
  "DisableCollectVegetables": "Desactivar Recoger Verduras",
  "DisableMineOres": "Desactivar Extraer Minerales",
  "DisableExtractFuel": "Desactivar Extraer Combustible",
  "DisableCatchFish": "Desactivar Pescar",
  "DisablePolishGem": "Desactivar Pulir Gema",
  "DisableHelpCritter": "Desactivar Ayudar a una Criatura",
  "DisableHoistSupplies": "Desactivar Levantar Suministros",
  "DisableFixAntenna": "Desactivar Arreglar la Antena",
  "DisableBuildSandcastle": "Desactivar Construir un Castillo de Arena",
  "DisableCrankGenerator": "Desactivar Arrancar Generador",
  "DisableMonitorMushroom": "Desactivar Monitorizar Seta",
  "DisablePlayVideoGame": "Desactivar Jugar a Videojuego",
  "DisableFindSignal": "Desactivar Encontrar la Señal",
  "DisableThrowFisbee": "Desactivar Lanzar Frisbi",
  "DisableLiftWeights": "Desactivar Levantar Pesas",
  "DisableCollectShells": "Desactivar Recoger Conchas",
  "SuffixMode": "Sufijo",
  "SuffixMode.None": "Ninguno",
  "SuffixMode.Version": "Versión",
  "SuffixMode.Streaming": "En medio de un Stream",
  "SuffixMode.Recording": "Grabando",
  "SuffixMode.RoomHost": "Anfitrión",
  "SuffixMode.OriginalName": "Nombre original",
  "SuffixMode.DoNotKillMe": "No me mates",
  "SuffixMode.NoAndroidPlz": "Teléfonos fuera",
  "SuffixMode.AutoHost": "Auto-Anfitrión",
  "SuffixModeText.DoNotKillMe": "No me mates",
  "SuffixModeText.NoAndroidPlz": "No móviles porfa",
  "SuffixModeText.AutoHost": "Auto-anfitrion",
  "FormatNameMode": "Modo de nombre de jugadores",
  "FormatNameModes.None": "Desactivado",
  "FormatNameModes.Color": "Colores",
  "FormatNameModes.Snacks": "Al azar",
  "DisableEmojiName": "Desactivar emojis en nombres",
  "FixFirstKillCooldown": "Sobreescribir el tiempo de espera de asesinato",
  "FixKillCooldownValue": "Tiempo de espera de asesinato al empezar",
  "OverclockedReduction": "Reducción del tiempo de espera para matar",
  "GhostCanSeeOtherRoles": "Los fantasmas pueden ver otros roles",
  "PreventSeeRolesImmediatelyAfterDeath": "Prevent seeing other's roles immediately after death",
  "GhostCanSeeOtherVotes": "Ghosts can see Vote Colors",
  "GhostCanSeeDeathReason": "Ghost can see Cause Of Death",
  "GhostIgnoreTasks": "Los fantasmas no tienen que hacer tareas",
  "ConvertedCanBeGhostRole": "Converted Players can be Any Ghost-Roles",
  "NeutralCanBeGhostRole": "Neutral Players can be Any Ghost-Roles (Will change team respectively)",
  "MaxImpGhostRole": "Maximum Impostor Ghost-Roles",
  "MaxCrewGhostRole": "Maximum Crewmate Ghost-Roles",
  "DefaultAngelCooldown": "Default Ability Cooldown",
  "DisableTaskWin": "Desactivar victoria por tareas",
  "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win if All <#8cffff>Crewmates</color> Are Dead",
  "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win if All <#8cffff>Crewmates</color> Are <#ffab1b>Converted</color>",
  "HideGameSettings": "Esconder opciones del juego",
  "DIYGameSettings": "Activar exclusivamente los mensajes personalizados por /n",
  "Settings:": "Opciones:",
  "VoteAbilityUsed": "Used {0} Ability",
  "VoteHasReturned": "Your vote has been returned! (Meaning you can cast a vote normally)",
  "VoteNotUseAbility": "You chose not to use your ability, and now may choose to skip or vote someone.",
  "PlayerCanSetColor": "Los jugadores pueden usar /color",
  "PlayerCanSetName": "Los jugadores pueden usar /rn",
  "PlayerCanUseQuitCommand": "Los jugadores pueden usar el comando /quit para salir de la sala para siempre",
  "PlayerCanUseTP": "Los jugadores pueden usar los comandos /tpin y /tpout",
  "CanPlayMiniGames": "Los jugadores pueden jugar mini juegos",
  "KPDCamouflageMode": "Aparencia de camuflaje",
  "RoleOptions": "Opciones de roles",
  "DarkTheme": "Activar Tema Oscuro",
  "DisableLobbyMusic": "Desactivar música de Sala de Espera",
  "AutoStart": "Auto Start",
  "EnableCustomButton": "Activar botones personalizados",
  "EnableCustomSoundEffect": "Activar sonidos personalizados",
  "EnableCustomDecorations": "Activar decorado personalizado de los mapas",
  "SwitchVanilla": "Pasar al juego de base",
  "UnlockFPS": "Desbloquear FPS",
  "ForceOwnLanguage": "Forzar mod para usar tu idioma si es posible",
  "ForceOwnLanguageRoleName": "Forzar nombres de los roles a tu idioma si es posible",
  "VersionCheat": "Saltar verificación de sincronización de versión",
  "GodMode": "Modo dios",
  "AutoDisplayKillLog": "Mostrar muertes",
  "AutoDisplayLastRoles": "Mostrar últimos roles",
  "AutoDisplayLastResult": "Auto-mostrar resultados",
  "RevertOldKillLog": "Volver al registro de asesinatos antiguo",
  "HideExileChat": "Ocultar el Chat durante un Exilio (Lava Chat)",
  "ExileSpamMsg": "Alguien está intentando ser un sabelotodo intentando usar el chat de lava...\n¿Te crees muy listo? Mirad a este gilipollas intentando usar el chat de lava, qué novatoooooooo",
  "EnableYTPlan": "Activar plan de Youtuber",
  "InvalidPermissionCMD": "<color=#ff1919><size=125%><b>PERMISOS INVÁLIDOS</b></size></color>\n\n<color=#ff1919>Lo sentimos, pero no tiene permiso para usar este comando. Utilice /me para más información</color>",
  "KickLowLevelPlayer": "Expulsar jugadores con un nivel menor al nivel",
  "TempBanLowLevelPlayer": "Banear temporalmente a jugadores de bajo nivel",
  "ApplyWhiteList": "Activar lista blanca para ignorar el nivel mínimo",
  "AllowOnlyWhiteList": "Solo permitir a jugadores en la lista blanca",
  "AutoKickStart": "Expulsar jugadores que digan start",
  "AutoKickStartTimes": "Número de advertencias antes de la expulsión",
  "AutoKickStartAsBan": "Bloquear al jugador después de expulsarlo",
  "AutoKickStopWords": "Expulsar jugadores que digan palabrotas",
  "AutoKickStopWordsTimes": "Número de advertencias por palabrotas",
  "AutoKickStopWordsAsBan": "Bloquear al jugador después de expulsarlo",
  "AutoWarnStopWords": "Advertir a los que digan palabrotas",
  "TempBanPlayersWhoKeepQuitting": "Banear temporalmente a jugadores que no paran de conectarse y desconectarse",
  "QuitTimesTillTempBan": "La frecuencia de desconexiones para un baneo temporal",
  "KickOtherPlatformPlayer": "Expulsar jugadores que no jueguen en PC",
  "OptKickAndroidPlayer": "Expulsar jugadores de móvil",
  "OptKickIphonePlayer": "Expulsar a jugadores en <color=#d6d6d6>iOS</color>",
  "OptKickXboxPlayer": "Expulsar jugadores de <color=#1bf502>XBox</color>",
  "OptKickPlayStationPlayer": "Expulsar jugadores de <color=#0747f5>PlayStation</color>",
  "OptKickNintendoPlayer": "Expulsar jugadores de <color=#fe0016>Nintendo Switch</color>",
  "ShareLobby": "Allow TOHO-Chan Shares Lobby Code to Discord",
  "ShareLobbyMinPlayer": "Share Lobby Code When the Number of Players Reaches",
  "DisableVanillaRoles": "Desactivar roles vanilla",
  "VoteMode": "Modo de votación",
  "WhenSkipVote": "Si el jugador se abstiene",
  "WhenSkipVoteIgnoreFirstMeeting": "Ignorar la primera reunión",
  "WhenSkipVoteIgnoreNoDeadBody": "Ignorar cuando no haya cadáver",
  "WhenSkipVoteIgnoreEmergency": "Ignorar durante reuniones de emergencia",
  "WhenNonVote": "Si el jugador no ha votado",
  "Default": "Default",
  "Suicide": "Suicidio",
  "SelfVote": "Auto-voto",
  "Skip": "Abstención",
  "WhenTie": "Cuando hay un empate",
  "TieMode.Default": "Default",
  "TieMode.All": "Exiliar a todos",
  "TieMode.Random": "Exiliar al azar",
  "DisableDevices": "Desactivar aparatos",
  "DisableSkeldDevices": "Desactivar aparatos de <color=#66a186>Skeld</color>",
  "DisableMiraHQDevices": "Desactivar aparatos de <color=#e84b56>MIRA HQ</color>",
  "DisablePolusDevices": "Desactivar aparatos de <color=#a167c0>Polus</color>",
  "DisableAirshipDevices": "Desactivar aparatos de <color=#ed0007>Airship</color>",
  "DisableFungleDevices": "Desactivar aparatos de <color=#ffa646>Fungle</color>",
  "DisableSkeldAdmin": "Desactivar Mesa de Administración",
  "DisableMiraHQAdmin": "Desactivar Mesa de Administración",
  "DisablePolusAdmin": "Desactivar Mesa de Administración",
  "DisableAirshipCockpitAdmin": "Desactivar Mesa de Administración de la Cabina (Airship)",
  "DisableAirshipRecordsAdmin": "Desactivar Mesa de Administración del Archivo (Airship)",
  "DisableSkeldCamera": "Desactivar Cámaras",
  "DisablePolusCamera": "Desactivar Cámaras",
  "DisableAirshipCamera": "Desactivar Cámaras",
  "DisableMiraHQDoorLog": "Desactivar registro de puertas",
  "DisablePolusVital": "Desactivar Constantes",
  "DisableAirshipVital": "Desactivar Constantes",
  "DisableFungleVital": "Desactivar Constantes",
  "DisableFungleBinoculars": "Desactivar Binoculares (No funciona en Vanilla)",
  "IgnoreConditions": "Ignorar Condiciones",
  "IgnoreImpostors": "Ignorar <color=#ff1919>Impostores</color>",
  "IgnoreNeutrals": "Ignorar <color=#7f8c8d>Neutros</color>",
  "IgnoreCoven": "Ignore <color=#ac42f2>Coven</color>",
  "IgnoreCrewmates": "Ignorar <color=#8cffff>Tripulación</color>",
  "IgnoreAfterAnyoneDied": "Ignorar después de la primera muerte",
  "LightsOutSpecialSettings": "Opciones extras (Arreglo de luces)",
  "BlockDisturbancesToSwitches": "Bloquear interruptores si están activados",
  "DisableAirshipViewingDeckLightsPanel": "Desactivar Panel del Observatorio (<color=#ed0007>Airship</color>)",
  "DisableAirshipGapRoomLightsPanel": "Desactivar Panel de la Sala del Foso (<color=#ed0007>Airship</color>)",
  "DisableAirshipCargoLightsPanel": "Desactivar Panel de la Bodega de Carga (<color=#ed0007>Airship</color>)",
  "RandomSpawnMode": "Modo de Apariciones Aleatorias",
  "RandomSpawn_SpawnInFirstRound": "Active On Round One",
  "RandomSpawn_SpawnRandomLocation": "Apariciones Aleatorias en Ubicaciones",
  "RandomSpawn_AirshipAdditionalSpawn": "Ubicaciones de Aparición Adicionales (<color=#ed0007>Dirigible</color>)",
  "RandomSpawn_SpawnRandomVents": "Apariciones Aleatorias en Conductos",
  "CommsCamouflage": "Camuflaje durante sabotaje de comunicaciónes",
  "DisableOnSomeMaps": "Disable Comms Camouflage on some maps",
  "DisableOnSkeld": "Desactivar en <color=#66a186>'Skeld'</color>",
  "DisableOnMira": "Desactivar en <color=#e84b56>Mira HQ</color>",
  "DisableOnPolus": "Desactivar en <color=#a167c0>Polus</color>",
  "DisableOnDleks": "Desactivar en <color=#66a186>dlekS ehT</color>",
  "DisableOnAirship": "Desactivar en <color=#ed0007>Airship</color>",
  "DisableOnFungle": "Desactivar en <color=#ffa646>Fungle</color>",
  "DisableReportWhenCC": "Desactivar informe de cadáveres mientras que todos esten camuflados",
  "EnableDebugMode": "Activar modo de depuración",
  "ChangeNameToRoleInfo": "Mostrar información de roles a gente sin el mod en la 1ra ronda",
  "SendRoleDescriptionFirstMeeting": "Mostrar descripción de roles a gente sin el mod en la 1ra reunión",
  "RoleAssigningAlgorithm": "Algoritmo de asignación de roles",
  "RoleAssigningAlgorithm.Default": "Por defecto",
  "RoleAssigningAlgorithm.NetRandom": ".NET System.Random",
  "RoleAssigningAlgorithm.HashRandom": "Hash",
  "RoleAssigningAlgorithm.Xorshift": "Xorshift",
  "RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister",
  "MapModification": "Modificaciones del Mapa",
  "DisableAirshipMovingPlatform": "Desactivar Plataforma Movediza (<color=#ed0007>Airship</color>)",
  "AirshipVariableElectrical": "Electricidad Variable (<color=#ed0007>Airship</color>)",
  "DisableSporeTriggerOnFungle": "Desactivar Esporas (<color=#ffa646>Fungle</color>)",
  "DisableZiplineOnFungle": "Desactivar Tirolina (<color=#ffa646>Fungle</color>)",
  "DisableZiplineFromTop": "Desactivar desde Arriba",
  "DisableZiplineFromUnder": "Desactivar desde Abajo",
  "ResetDoorsEveryTurns": "Reiniciar Puertas después de Reuniones (<color=#ed0007>Airship</color>/<color=#a167c0>Polus</color>/<color=#ffa646>Fungle</color>)",
  "DoorsResetMode": "Modo de reinicio de puertas",
  "AllOpen": "Todas abiertas",
  "AllClosed": "Todas cerradas",
  "RandomByDoor": "A lo loco",
  "ChangeDecontaminationTime": "Cambiar Tiempo de Descontaminación (<color=#e84b56>MIRA HQ</color>/<color=#a167c0>Polus</color>)",
  "DecontaminationTimeOnMiraHQ": "Tiempo De Descontaminación en <color=#e84b56>MIRA HQ</color>",
  "DecontaminationTimeOnPolus": "Tiempo De Descontaminación en <color=#a167c0>Polus</color>",
  "EnableHalloweenDecorations": "Halloween Decorations (<color=#66a186>The Skeld</color>/<color=#e84b56>MIRA HQ</color>/<color=#66a186>Dleks</color>)",
  "HalloweenDecorationsSkeld": "Enable On <color=#66a186>The Skeld</color>",
  "HalloweenDecorationsMira": "Enable On <color=#e84b56>MIRA HQ</color>",
  "HalloweenDecorationsDleks": "Enable On <color=#66a186>dlekS ehT</color>",
  "EnableBirthdayDecorationSkeld": "Birthday Decoration On <color=#66a186>The Skeld</color>",
  "RandomBirthdayAndHalloweenDecorationSkeld": "Set Random Decoration When Birthday And Halloween Is Active On <color=#66a186>The Skeld</color>",
  "ApplyDenyNameList": "Aplicar lista de nombres prohibidos",
  "KickPlayerFriendCodeInvalid": "Kick players with an invalid Friend Code",
  "TempBanPlayerFriendCodeInvalid": "Temp Ban players with an invalid Friend Code",
  "ApplyBanList": "Applicar lista de baneo",
  "RemovePetsAtDeadPlayers": "Quitar mascotas a jugadores muertos",
  "KillFlashDuration": "Duración del flash de asesinato",
  "ConfirmEjectionsMode": "Modo de confirmación de exilios",
  "ConfirmEjections.None": "Ninguno",
  "ConfirmEjections.Team": "Equipo",
  "ConfirmEjections.Role": "Rol",
  "ShowImpRemainOnEject": "Mostrar <color=#ff1919>Impostores</color> restantes después de un exilio",
  "ShowNKRemainOnEject": "Mostrar <color=#7f8c8d>Asesinos Neutros</color> restantes después de un exilio",
  "ShowNARemainOnEject": "Show remaining <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> on ejects",
  "ShowCovenRemainOnEject": "Show remaining <color=#ac42f2>Coven</color> on ejects",
  "ConfirmEgoistOnEject": "Confirmar <color=#5600ff>Egoístas</color> después de un exilio",
  "ConfirmLoversOnEject": "Confirmar <color=#ff9ace>Amantes</color> después de un exilio",
  "ConfirmSidekickOnEject": "Confirmar <color=#00b4eb>Secuaces</color> después de un exilio",
  "HideBittenRolesOnEject": "Esconder roles de jugadores <color=#7b8968>mordidos<color> después de un exilio",
  "ShowTeamNextToRoleNameOnEject": "Mostrar el equipo del jugador exiliado",
  "Ban": "Baneo",
  "Kick": "Expulsión",
  "NoticeMe": "Notifícame",
  "NoticeEveryone": "Notifica a todos",
  "TempBan": "Baneo temporal",
  "OnlyCancel": "Únicamente cancelar acciones de trampa",
  "CheatResponses": "Cuando un tramposo sea encontrado",
  "NeutralRoleWinTogether": "Los <color=#7f8c8d>Neutros</color> ganan juntos",
  "NeutralWinTogether": "Todos los <color=#7f8c8d>Neutros</color> ganan juntos",
  "MenuTitle.Disable": "★ Desactivar ★",
  "MenuTitle.MapsSettings": "★ Mapas ★",
  "MenuTitle.Sabotage": "★ Sabotaje ★",
  "MenuTitle.Meeting": "★ Reunión ★",
  "MenuTitle.Ghost": "★ Fantasma ★",
  "MenuTitle.Other": "★ Diferente ★",
  "MenuTitle.Ejections": "★ Exilio ★",
  "MenuTitle.Settings": "★ Opciones ★",
  "MenuTitle.TaskSettings": "★ Administración de tareas ★",
  "MenuTitle.Guessers": "★ Modo Adivino ★",
  "ShieldPersonDiedFirst": "Escudo de pena para primer muerto de la partida anterior",
  "ShowShieldedPlayerToAll": "Reveal shielded player to all",
  "RemoveShieldOnFirstDead": "Remove shield on first death",
  "ShieldedCanUseKillButton": "Shielded player can use ability/Kill button",
  "PlayerIsShieldedByGame": "Player is protected by the game!",
  "LegacyNemesis": "Versión de Town of Host 1.4.0",
  "LegacyParasite": "Use Legacy Version",
  "LegacyTraitor": "Use Legacy Version",
  "ArsonistKeepsGameGoing": "El <color=#ff6633>Incendiario</color> hace que la partida continue",
  "ArsonistCanIgniteAnytime": "Puede prender fuego en cualquier momento",
  "ArsonistMinPlayersToIgnite": "Mínimo de jugadores a empapar para prender fuego",
  "ArsonistMaxPlayersToIgnite": "Máximo de jugadores a empapar para prender fuego",
  "PuppeteerDoubleKills": "La marioneta muere junto con la víctima",
  "DollMasterPossessionCooldown": "Possession Cooldown",
  "DollMasterPossessionDuration": "Possession Duration",
  "DollMasterCanKillAsMainBody": "Can kill as the main body",
  "DollMasterTargetDiesAfterPossession": "Target dies after possession",
  "DoubleAgentCanDiffuseBombs": "Double Agent can diffuse bombs from other roles",
  "DoubleAgentClearBombOnMeetingCall": "Diffuse active bomb on meeting call",
  "DoubleAgentCanUseAbilityInCalledMeeting": "If diffused can use ability in called meeting",
  "DoubleAgentBombExplosionTimer": "Explosion time",
  "DoubleAgentExplosionRadius": "Explosion radius",
  "DoubleAgent_DiffusedAgitaterBomb": "Agitator bomb successfully diffused",
  "DoubleAgent_DiffusedBastionBomb": "Bastion bomb successfully diffused",
  "DoubleAgent_BombExplodesIn": "Bomb Explodes In: {0}s",
  "DoubleAgent_BombExploded": "Bomb has exploded!",
  "DoubleAgentChangeRoleTo": "Change role on last <color=#ff1919>Impostor</color>",
  "DoubleAgentRoleChange": "You have become a: ",
  "MastermindCD": "Tiempo de espera para manipular",
  "MastermindTimeLimit": "Límite de tiempo para matar a alguien",
  "MastermindDelay": "Retraso de la notificación de manipulación",
  "ManipulateNotify": "Mata a alguien en {0}s o morirás",
  "ManipulatedKilled": "<color=#00ffff>{0}</color> acaba de asesinar a alguien",
  "SurvivedManipulation": "Has sobrevivido a la manipulación del <color=#ff1919>Genio</color>",
  "Glitch_HackCooldown": "Hack Cooldown",
  "Glitch_HackDuration": "Hack Duration",
  "Glitch_MimicCooldown": "Mimic Cooldown",
  "Glitch_MimicDuration": "Mimic Duration",
  "Glitch_MimicButtonText": "Mimic",
  "Glitch_MimicDur": "<color=#3333ff>Mimic Duration:</color> {0}s",
  "Glitch_HackCD": "<color=#39FF14>Hack Cooldown:</color> {0}s",
  "Glitch_KCD": "<color=#ff1919>Kill Cooldown:</color> {0}s",
  "Glitch_MimicCD": "<color=#3333ff>Mimic Cooldown:</color> {0}s",
  "HackedByGlitch": "<color=#39FF14>Fuiste Hackeado por el Glitch, no puedes {0}.</color>",
  "GlitchKill": "Kill",
  "GlitchReport": "Report",
  "GlitchVent": "Vent",
  "ShowFPS": "Ver FPS",
  "FPSGame": "Cuadros por Segundo: ",
  "ControlCooldown": "Tiempo de espera para controlar",
  "WardenNotifyLimit": "Maximum number of alerts",
  "BombCooldown": "Tiempo de espera a explotar",
  "Warlock_CanKillSelf": "Puede matarse a sí mismo",
  "CrewpostorKnowsAllies": "Conoce a los <color=#ff1919>Impostores</color>",
  "AlliesKnowCrewpostor": "Los <color=#ff1919>Impostores</color> conocen al <color=#ff1919>TripuLostor</color>",
  "CrewpostorLungeKill": "El TripuLostor se abalanza al matar",
  "CrewpostorKillAfterTask": "Number of tasks completed to make one kill",
  "NonNeutralKillingRolesMinPlayer": "Número <color=#00ffff>mínimo</color> de <color=#7f8c8d>Neutros</color> <color=#ffff00>no asesinos</color>",
  "NonNeutralKillingRolesMaxPlayer": "Número <color=#00a5ff>máximo</color> de <color=#7f8c8d>Neutros</color> <color=#ffff00>no asesinos</color>",
  "NeutralKillingRolesMinPlayer": "Número <color=#00ffff>mínimo</color> de <color=#7f8c8d>Neutros</color> <color=#ffff00>asesinos</color>",
  "NeutralKillingRolesMaxPlayer": "Número <color=#00a5ff>máximo</color> de <color=#7f8c8d>Neutros</color> <color=#ff0000>asesinos</color>",
  "NeutralApocalypseRolesMinPlayer": "<color=#00a5ff>Minimum</color> amount of <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "NeutralApocalypseRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "TNACanBeGuessed": "<color=#2B0804>Transformed</color> <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> Roles can be guessed",
  "ApocCanSeeEachOthersAddOns": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can see each other's Add-ons",
  "ImpsCanSeeEachOthersRoles": "<color=#ff1919>Impostores</color> conocen los roles de otros <color=#ff1919>Impostores</color>",
  "ImpsCanSeeEachOthersAddOns": "<color=#ff1919>Impostores</color> pueden ver los Complementos de los demás",
  "ImpKnowWhosMadmate": "Los <color=#ff1919>Impostores</color> conocen a los <color=#ff1919>Locos</color>",
  "MadmateKnowWhosImp": "Los <color=#ff1919>Locos</color> conocen a los <color=#ff1919>Impostores</color>",
  "MadmateKnowWhosMadmate": "Los <color=#ff1919>Locos</color> se conocen entre ellos",
  "ImpCanKillMadmate": "Los <color=#ff1919>Impostores</color> pueden asesinar a los <color=#ff1919>Locos</color>",
  "MadmateCanKillImp": "Los <color=#ff1919>Locos</color> pueden asesinar a los <color=#ff1919>Impostores</color>",
  "MadmateHasImpostorVision": "Los <color=#ff1919>Locos</color> tienen visión de <color=#ff1919>Impostor</color>",
  "MadmateCanFixSabotage": "Los <color=#ff1919>Locos</color> pueden reparar sabotajes",
  "EGCanGuessImp": "Puede adivinar roles de <color=#ff1919>Impostor</color>",
  "GGCanGuessCrew": "Puede adivinar roles de <color=#8cffff>Tripulante</color>",
  "EGCanGuessAdt": "Puede adivinar complementos",
  "EGCanGuessTaskDoneSnitch": "Puede adivinar al <color=#b8fb4f>Chivato</color> con sus tareas completadas",
  "GGCanGuessAdt": "Puede adivinar complementos",
  "GuesserCanGuessTimes": "Número máximo de adivinanzas",
  "GuesserTryHideMsg": "Try to hide the Guesser's command",
  "GCanGuessImp": "Un <color=#ff1919>Impostor</color> pueden adivinar a su equipo",
  "GCanGuessCrew": "Un <color=#8cffff>Tripulante</color> puede adivinar a su equipo",
  "GCanGuessCoven": "<color=#ac42f2>Coven</color> can guess <color=#ac42f2>Coven</color> roles",
  "GCanGuessAdt": "Puede adivinar complementos",
  "GCanGuessTaskDoneSnitch": "Puede adivinar al <color=#b8fb4f>Chivato</color> con sus tareas completadas",
  "BountyTargetChangeTime": "Tiempo hasta cambio de blanco",
  "BountySuccessKillCooldown": "Tiempo de espera para matar después de matar al blanco",
  "BountyFailureKillCooldown": "Tiempo de espera después de matar a otra persona",
  "BountyShowTargetArrow": "Show arrow pointing towards the target",
  "DefaultShapeshiftCooldown": "Tiempo de espera para cambiar de forma por defecto",
  "DeadImpCantSabotage": "<color=#ff1919>Impostors</color> can't Sabotage after they've died",
  "VampireKillDelay": "Retraso de muerte por mordisco",
  "VampireTargetDead": "Tu víctima murió",
  "VampireActionMode": "Action Mode",
  "Vampire_OnlyBites": "Only Bites",
  "Youtuber_KillerWinsWithYouTuber": "The Killer Wins With <color=#fb749b>YouTuber</color>",
  "Maverick_MinKillsToWin": "Mínimo de asesinatos para ganar",
  "Cooldown": "Tiempo de recarga",
  "AbilityCooldown": "Tiempo de Recarga de Habilidad",
  "SkillLimitTimes": "Maximum Number of Ability Uses",
  "CanKill": "Puede matar",
  "KillCooldown": "Tiempo de espera para matar",
  "CanVent": "Puede usar los conductos",
  "CantMoveOnVents": "Can't Move on Vents (Unstable in <color=#66a186>Dleks</color> map)",
  "ImpostorVision": "Visión de <color=#ff1919>Impostor</color>",
  "CanUseSabotage": "Puede sabotear",
  "CanHaveAccessToVitals": "Can Have Access to Vitals",
  "CanKillImpostors": "Can Kill <color=#ff1919>Impostors</color>",
  "CanGuess": "Puede adivinar",
  "HideVote": "Ocultar Voto",
  "HideAdditionalVotes": "Hide additional vote(s)",
  "CanUseMeetingButton": "Puede llamar reuniones de emergencia",
  "ModeSwitchAction": "Cambio de modo a través de",
  "ShowShapeshiftAnimations": "Mostrar siempre las animaciones de <color=#ff1919>Cambio de Forma</color>",
  "ShapeshifterBase_ShapeshiftCooldown": "Tiempo de espera para <color=#ff1919>cambiar de forma</color>",
  "ShapeshifterBase_ShapeshiftDuration": "Duración del <color=#ff1919>Cambio de forma</color>",
  "ShapeshifterBase_LeaveShapeshiftingEvidence": "Leave Shapeshifting Evidence",
  "PhantomBase_InvisCooldown": "Invisibility Cooldown",
  "PhantomBase_InvisDuration": "Invisibility Duration",
  "GuardianAngelBase_ProtectCooldown": "Tiempo de espera para Proteger",
  "GuardianAngelBase_ProtectionDuration": "Duración de la protección",
  "GuardianAngelBase_ImpostorsCanSeeProtect": "Protect Visible to Impostors",
  "ScientistBase_BatteryCooldown": "Tiempo de Espera para ver constantes",
  "ScientistBase_BatteryDuration": "Duración de la batería",
  "EngineerBase_VentCooldown": "Tiempo de espera para usar conductos",
  "EngineerBase_InVentMaxTime": "Maximum Time in Vents",
  "NoisemakerBase_ImpostorAlert": "Impostors can get Alert",
  "NoisemakerBase_AlertDuration": "Duración de la alerta",
  "TrackerBase_TrackingCooldown": "Tiempo de Espera para Rastrear",
  "TrackerBase_TrackingDuration": "Duración del Rastreo",
  "TrackerBase_TrackingDelay": "Retraso del Rastreo",
  "KamikazeControversialSymbol": "Usar símbolo controversial",
  "MareAddSpeedInLightsOut": "Velocidad Adicional A Oscuras",
  "MareKillCooldownInLightsOut": "Tiempo de espera para matar en la oscuridad",
  "MechanicSkillLimit": "Límite inicial de reparaciones",
  "MechanicFixesDoors": "Puede abrir todas las puertas en una misma area",
  "MechanicFixesReactors": "Puede reparar el reactor por su cuenta",
  "MechanicFixesOxygens": "Puede reparar o2 por su cuenta",
  "MechanicFixesCommunications": "Puede reparar comms por su cuenta (Mira HQ)",
  "MechanicFixesElectrical": "Puede arreglar las luces con un solo interruptor",
  "SheriffShowShotLimit": "Mostrar límite de disparos al lado del nombre del rol",
  "SheriffCanKill%role%": "Puede matar al %role%",
  "SheriffCanKillNeutrals": "Puede matar a <color=#7f8c8d>Neutros</color>",
  "SheriffCanKillNeutralsMode": "Configuración de <color=#7f8c8d>Neutros</color>",
  "SheriffCanKillAll": "<color=#008000>Todos</color>",
  "SheriffCanKillSeparately": "Opciones individuales",
  "In%team%": "(Equipo %team%)",
  "SheriffMisfireKillsTarget": "Un disparo erróneo mata a la víctima",
  "SheriffMisfireOnAdmired": "Sheriff Misfires On <color=#ee43c3>Admired Players</color>",
  "BlackHolePlaceCooldown": "Black Hole Place Cooldown",
  "BlackHoleDespawnMode": "Black Hole Despawn Mode",
  "BlackHoleDespawnTime": "Time After Black Hole Despawns",
  "Abyssbringer.Suffix": "<size=80%><#00ffa5>Number of players consumed by</color> {0} <#00ffa5>active black holes:</color></size><size=70%>\\n{1}",
  "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}:</color> {1}",
  "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player",
  "BlackHoleMoveSpeed": "Black Hole Moving Speed",
  "BlackHoleRadius": "Black Hole Consuming Radius",
  "AfterTime": "After Time",
  "After1PlayerEaten": "After 1 Player Was Eaten",
  "AfterMeeting": "After Meeting",
  "None": "None",
  "SheriffShotLimit": "Maximum number of Kills",
  "SheriffCanKillAllAlive": "Puede asesinar cuando todo el mundo está vivo",
  "SheriffCanKillCharmed": "Can Kill <color=#cf6acd>Charmed</color> players",
  "SheriffCanKillEgoist": "Puede matar a <color=#5600ff>Egoístas</color>",
  "SheriffCanKillSidekick": "Puede matar a <color=#00b4eb>Secuaces</color>",
  "SheriffCanKillLovers": "Puede matar a <color=#ff9ace>Amantes</color>",
  "SheriffCanKillMadmate": "Puede matar a los <color=#ff1919>Locos</color>",
  "SheriffCanKillInfected": "Puede matar a jugadores <color=#7B8968>Infectados</color>",
  "SheriffCanKillContagious": "Puede matar a jugadores <color=#2E8B57>Contagiosos</color>",
  "SheriffSetMadCanKill": "Non-<color=#8cffff>Crewmate</color> <color=#f8cd46>Sheriff</color> Configuration",
  "SheriffCanKillEnchanted": "Can Kill <color=#ac42f2>Enchanted</color> players",
  "SheriffCanKillCoven": "Can Kill <color=#ac42f2>Coven</color>",
  "SheriffMadCanKillImp": "Can Kill <color=#ff1919>Impostors</color>",
  "SheriffMadCanKillNeutral": "Can Kill <color=#7f8c8d>Neutrals</color>",
  "SheriffMadCanKillCrew": "Can Kill <color=#8cffff>Crewmates</color>",
  "SheriffMadCanKillCoven": "Can Kill <color=#ac42f2>Coven</color>",
  "RebirthUses": "Número de Renacimientos",
  "RebirthCountVotes": "Solo renacer jugadores que hayan votado por él",
  "RebirthFailed": "Desgraciadamente, no encontraste ningún alma con la que puedas intercambiarte",
  "FireworkerCooldown": "Placement Cooldown",
  "ReverieIncreaseKillCooldown": "Increase Kill Cooldown",
  "ReverieMaxKillCooldown": "Maximum Kill Cooldown",
  "ReverieMisfireSuicide": "Misfire on reaching maximum Kill Cooldown",
  "ReverieResetCooldownMeeting": "Reset Kill Cooldown after meeting",
  "ConvertedReverieKillAll": "El Ensimismado puede matar como le dé la gana si es convertido",
  "VigilanteNotify": "Te convertiste en aquello que juraste destruir",
  "DictatorChangeCommandToExpel": "<color=#df9b00>Dictator</color> use Command to expell instad of vote",
  "DictatorExpelSelf": "WAIT WAIT WAIT WAT THE HELLLLLL Bro really just want to expel himself",
  "DoctorTaskCompletedBatteryCharge": "Duración de la batería",
  "SnitchEnableTargetArrow": "Ve flechas hacia el blanco",
  "SnitchCanGetArrowColor": "Ve flechas de colores con colores del equipo",
  "SnitchCanFindNeutralKiller": "Puede chivarse de los <color=#7f8c8d>Asesinos Neutros</color>",
  "SnitchCanFindNeutralApoc": "Can Find <color=#ff174f>Neutral Apocalypse</color>",
  "SnitchCanFindCoven": "Can Find <color=#ac42f2>Coven</color>",
  "SnitchCanFindMadmate": "Puede chivarse de los <color=#ff1919>Locos</color>",
  "SnitchRemainingTaskFound": "Tareas restantes para ser encontrado",
  "MayorAdditionalVote": "Valor extra de los votos",
  "MayorHasPortableButton": "El <color=#204d42>Alcalde</color> tiene botón de emergencia portable",
  "MayorNumOfUseButton": "Maximum Number of Mobile Emergency Buttons",
  "MeetingsNeededForWin": "Reuniones necesarias para ganar",
  "Jester_RevealUponEject": "Reveal Upon Eject",
  "CannotVoteWhenDead": "Cannot cast a vote while dead",
  "EnableVote": "Enable /vote command",
  "ShouldVoteSpam": "Try to hide /vote command",
  "VoteDisabled": "/vote command has been disabled by the Host.",
  "ExecutionerCanTargetImpostor": "Puede dirigirse a los <color=#ff1919>Impostores</color>",
  "ExecutionerCanTargetNeutralKiller": "Puede dirgirse a los<color=#7f8c8d>Asesinos Neutros</color>",
  "ExecutionerCanTargetNeutralApocalypse": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "ExecutionerChangeRolesAfterTargetKilled": "El <color=#c0c0c0>Verdugo</color> cambia de rol si su blanco muere",
  "ExecutionerCanTargetNeutralBenign": "Can Target <color=#7f8c8d>Neutral</color> <color=#046300>Benign</color>",
  "ExecutionerCanTargetNeutralEvil": "Can Target <color=#7f8c8d>Neutral</color> <color=#912900>Evil</color>",
  "ExecutionerCanTargetNeutralChaos": "Can Target <color=#7f8c8d>Neutral</color> <color=#D4AF37>Chaos</color>",
  "ExecutionerCanTargetCoven": "Can Target <color=#ac42f2>Coven</color>",
  "Executioner_RevealTargetUponEject": "Reveal Target Upon Ejection",
  "SidekickSheriffCanGoBerserk": "<color=#00b4eb>Recruited</color> <color=#f8cd46>Sheriff</color> can go Nuts",
  "LawyerCanTargetImpostor": "Puede defender a los <color=#ff1919>Impostores</color>",
  "LawyerCanTargetNeutralKiller": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color>",
  "LawyerCanTargetNeutralApocalypse": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "LawyerCanTargetCoven": "Can Target <color=#ac42f2>Coven</color>",
  "LawyerCanTargetCrewmate": "Puede defender a la <color=#8cffff>Tripulación</color>",
  "LawyerCanTargetJester": "Puede defender al <color=#ec62a5>Bufón</color>",
  "LawyerChangeRolesAfterTargetKilled": "Cuando su cliente muere, el <color=#008080>Abogado</color> se convierte en",
  "LaywerShouldChangeRoleAfterTargetKilled": "Should Lawyer Change Role when Target Dies",
  "LawyerTargetDeadInMeeting": "Tu cliente ha sido asesinado despiadadamente durante la reunión.\nTu rol cambiará dependiendo de las opciones.",
  "MercenaryLimit": "Tiempo hasta el suicidio",
  "ArsonistDouseTime": "Duración de empape",
  "CanTerroristSuicideWin": "Puede ganar suicidándose",
  "FireworkerMaxCount": "Número de fuegos artificiales",
  "FireworkerRadius": "Radio de explosión de Fuegos Artificiales",
  "SniperCanKill": "El <color=#ff1919>Francotirador</color> puede matar con balas restantes",
  "SniperBulletCount": "Munición",
  "SniperPrecisionShooting": "Disparo preciso",
  "SniperAimAssist": "Ayuda de disparo",
  "SniperAimAssistOneshot": "Ayuda de disparo para el primer tiro sólamente",
  "PyroDouseCooldown": "Douse Cooldown",
  "PyroBurnCooldown": "Kill Cooldown after killing a doused player",
  "Prohibited_OverrideBlockedVentsAfterMeeting": "Override Blocked Vents After Meeting",
  "Prohibited_CountBlockedVentsInSkeld": "Count Blocked Vents In <color=#66a186>The Skeld</color>",
  "Prohibited_CountBlockedVentsInMira": "Count Blocked Vents In <color=#e84b56>MIRA HQ</color>",
  "Prohibited_CountBlockedVentsInPolus": "Count Blocked Vents In <color=#a167c0>Polus</color>",
  "Prohibited_CountBlockedVentsInDleks": "Count Blocked Vents In <color=#66a186>Dleks</color>",
  "Prohibited_CountBlockedVentsInAirship": "Count Blocked Vents In <color=#ed0007>Airship</color>",
  "Prohibited_CountBlockedVentsInFungle": "Count Blocked Vents In <color=#ffa646>The Fungle</color>",
  "UndertakerFreezeDuration": "Tiempo de Congelación",
  "NameDisplayAddons": "Enseñar complementos al lado del nombre del rol",
  "YourAddon": "Tus Complementos:",
  "NoLimitAddonsNumMax": "Maximum Add-ons Per Player",
  "LoverSpawnChances": "Probabilidad de aparición de los <color=#ff9ace>Amantes</color>",
  "AdditionRolesSpawnRate": "Probabilidad de aparición",
  "TorchVision": "Visión del <color=#eee5be>Iluminado</color>",
  "TorchAffectedByLights": "El <color=#eee5be>Iluminado</color> se ve afectado por el sabotaje de luces",
  "BewilderVision": "Visión del <color=#c894f5>Desconcertado</color>",
  "JesterVision": "Visión del <color=#ec62a5>Bufón</color>",
  "LawyerVision": "Visión del <color=#008080>Abogado</color>",
  "FlashSpeed": "Velocidad del <color=#ff8400>Supersónico</color>",
  "SlothSpeed": "Velocidad del <color=#376db8>Caminante</color>",
  "LoverSuicide": "Los <color=#ff9ace>Amantes</color> mueren juntos ",
  "NumberOfLovers": "Número de <color=#ff9ace>Amantes</color> (Por pares)",
  "LoverKnowRoles": "Los <color=#ff9ace>Amantes</color> conocen el rol de cada uno",
  "TrapperBlockMoveTime": "Tiempo atascado",
  "BecomeTrapperBlockMoveTime": "Parar el tiempo",
  "TimeThiefDecreaseMeetingTime": "Reducir el tiempo de la reunión por",
  "TimeThiefLowerLimitVotingTime": "Tiempo de reunión mínimo",
  "TimeThiefReturnStolenTimeUponDeath": "Devolver el tiempo robado después de morir",
  "TimeThiefMaxTimeOnAdmired": "Maximum Meeting Time if Time Thief Is <color=#ee43c3>Admired</color>",
  "EvilTrackerCanSeeKillFlash": "Puede ver un flash por muertes",
  "EvilTrackerCanSeeLastRoomInMeeting": "Puede ver la última sala visitada por su blanco",
  "EvilTrackerTargetMode": "Puede elejir su blanco",
  "EvilTrackerTargetMode.Never": "Nunca",
  "EvilTrackerTargetMode.OnceInGame": "Una vez en toda la partida",
  "EvilTrackerTargetMode.EveryMeeting": "Cada reunión",
  "EvilTrackerTargetMode.Always": "En cualquier momento",
  "ScavengerHasCustomDeathReason": "Enable Custom Death Reason",
  "EvilHackerCanSeeDeadMark": "Can See The Location of Dead-bodies",
  "EvilHackerCanSeeImpostorMark": "Can See The Location of Other Impostors",
  "EvilHackerCanSeeKillFlash": "Puede ver un flash por muertes",
  "EvilHackerCanSeeMurderRoom": "Can See The Murder Location",
  "EvilHackerMurderNotify": "Asesinato en",
  "EvilHackerLastAdminInfoTitle": "Last-minute admin information",
  "EvilHackerDeadbody": "MUERTO",
  "Ventguard": "Ventguard",
  "VentguardInfo": "Block Vents by entering them",
  "VentguardInfoLong": "(Crewmates):\nAs the Ventguard, you can enter Vents to block them. No one can enter blocked Vents, except Crewmates, if the setting is on. Blocked Vents can be resets every meeting.",
  "VentguardVentButtonText": "Block",
  "Ventguard_MaxGuards": "Maximum number of Vent Blocks",
  "Ventguard_BlockVentCooldown": "Block Vent Cooldown",
  "Ventguard_BlockDoesNotAffectCrew": "<color=#8cffff>Crewmates</color> can use blocked Vents",
  "Ventguard_BlocksResetOnMeeting": "Reset Blocked Vents Every Meeting",
  "VentIsBlocked": "This Vent is Now Blocked!",
  "TraitorKnowMadmate": "El Traidor conoce a los Locos",
  "Psychic_NBareRed": "<color=#7f8c8d>Neutral</color> <color=#046300>Benign</color> can be red",
  "Psychic_NEareRed": "<color=#7f8c8d>Neutral</color> <color=#912900>Evil</color> can be red",
  "Psychic_NCareRed": "<color=#7f8c8d>Neutral</color> <color=#D4AF37>Chaos</color> can be red",
  "Psychic_NAareRed": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can be red",
  "Psychic_NKareRed": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can be red",
  "Psychic_CovareRed": "<color=#ac42f2>Coven</color> can be red",
  "Psychic_CrewKillingRed": "<color=#8cffff>Crewmate</color> <color=#ff1919>Killing</color> can be red",
  "PsychicCanSeeNum": "Maximum number of red names",
  "PsychicFresh": "Nombres en rojo nuevos por reunión",
  "AnalystCanknowKiller": "Puede ver el rol del asesino",
  "EveryOneKnowSuperStar": "Todos conocen a la super-estrella",
  "HackLimit": "Límite de uso de la abilidad",
  "ZombieSpeedReduce": "Después de un tiempo, ralentizar al <color=#ff1919>Zombi</color> por",
  "NemesisCanKillNum": "Maximum number of revenges",
  "ImpKnowCelebrityDead": "Los <color=#ff1919>Impostores</color> saben cuando el <color=#ee4a55>Famoso</color> muere",
  "NeutralKnowCelebrityDead": "Los <color=#7f8c8d>Neutros</color> saben cuando el <color=#ee4a55>Famoso</color> muere",
  "CovenKnowCelebrityDead": "<color=#ac42f2>Coven</color> know when the <color=#ee4a55>Celebrity</color> dies",
  "VectorVentNumWin": "Saltos necesarios para ganar",
  "CanCheckCamera": "Puede vigilar el uso de las camaras",
  "DefaultKillCooldown": "Starting Kill Cooldown",
  "ReduceKillCooldown": "Reduce Kill Cooldown by",
  "MinKillCooldown": "Minimum Kill Cooldown",
  "BomberRadius": "Radio de explosión (5x es igual a la mitad de la cafetería)",
  "NotifyGodAlive": "Notifica a los jugadores que dios está vivo aún",
  "TransporterTeleportMax": "Maximum number of teleports",
  "TriggerKill": "Matar",
  "TriggerVent": "Usar conductos",
  "TriggerDouble": "Doble Clic",
  "TimeManagerIncreaseMeetingTime": "Incrementar tiempo de votación de",
  "TimeManagerLimitMeetingTime": "Tiempo máximo de reuniones",
  "MadTimeManagerLimitMeetingTime": "Tiempo mínimo de votación (<color=#6495ed>Controlador del tiempo</color> <color=#ff1919>Loco</color>)",
  "AssignOnlyToCrewmate": "Asignación exclusiva a la <color=#8cffff>Tripulación</color>",
  "WorkhorseNumLongTasks": "Tareas largas adicionales",
  "WorkhorseNumShortTasks": "Tareas cortas adicionales",
  "SnitchCanBeWorkhorse": "El <color=#b8fb4f>Chivato</color> puede ser <color=#00ffff>Trabajador</color>",
  "InnocentCanWinByImp": "Si tu blanco era un <color=#ff1919>Impostor</color>, él gana contigo",
  "ImpCanBeParanoia": "<color=#ff1919>Impostors</color> can become <color=#3a648f>Paranoia</color>",
  "CrewCanBeParanoia": "<color=#8cffff>Crewmates</color> can become <color=#3a648f>Paranoia</color>",
  "CovenCanBeParanoia": "<color=#ac42f2>Coven</color> can become <color=#3a648f>Paranoia</color>",
  "DualVotes": "Votos por doble",
  "VeteranSkillCooldown": "Tiempo de espera de la alerta",
  "VeteranSkillDuration": "Duración de la alerta",
  "BodyguardProtectRadius": "Radio de protección",
  "ImpCanBeEgoist": "Un <color=#ff1919>Impostor</color> puede volverse Egoísta",
  "CrewCanBeEgoist": "<color=#8cffff>Tripulantes</color> pueden volverse <color=#5600ff>Egoístas</color>",
  "ImpEgoistVisibalToAllies": "<color=#ff1919>Impostores</color> puede ver otros <color=#ff1919>Impostores</color> <color=#5600ff>Egoístas</color>",
  "EgoistCountAsConverted": "Egoist count as converted Neutral",
  "GuessRainbow": "¡Parece demasiado obvio, ¿verdad?",
  "RainbowColorChangeCoolDown": "The Cooldown for changing colors",
  "RainbowInCamouflage": "Los colores del Arcoíris cambian durante el Camuflaje",
  "BaitDelayMin": "Tiempo mínimo para informar",
  "BaitDelayMax": "Tiempo máximo para informar",
  "BaitDelayNotify": "Notificar al asesino sobre el auto-informe que va a suceder",
  "BecomeBaitDelayNotify": "<color=#ffff00>Notificar al asesino sobre el auto-informe que va a suceder</color>",
  "BaitNotification": "Revelar el <color=#00f7ff>Cebo</color> en la primera reunión",
  "BaitAdviceAlive": "<b>{0}</b> es el Cebo. Quien lo mate se autoinculpará. Eso sí, sería gracioso.",
  "BaitCanBeReportedUnderAllConditions": "Bait Can Be Reported even if a meeting is disabled during Comms Sabotage",
  "DeceiverAbilityLost": "Deceiver loses ability if it deceives player without Kill button",
  "AddictSuicideTimer": "Tiempo antes del suicidio",
  "GrenadierSkillCooldown": "Tiempo de espera de la granada",
  "GrenadierSkillDuration": "Duración de la granada",
  "GrenadierCauseVision": "Visión reducida",
  "GrenadierCanAffectNeutral": "Puede afectar a los <color=#7f8c8d>Neutros</color>",
  "GrenadierCanAffectCoven": "Can affect <color=#ac42f2>Coven</color>",
  "TicketsPerKill": "Votos robados por asesinato",
  "GangsterRecruitCooldown": "Recruit Cooldown",
  "GangsterRecruitLimit": "Máximo de reclutas",
  "KamikazeMaxMarked": "Maximum Marked",
  "RevolutionistDrawTime": "Duración para marcar",
  "RevolutionistCooldown": "Tiempo de espera para marcar",
  "RevolutionistDrawCount": "Jugadores que se necesitan marcar",
  "RevolutionistKillProbability": "Probabilidad de asesinato",
  "RevolutionistVentCountDown": "Tiempo para saltar a un conducto",
  "PelicanKillCooldown": "Tiempo de espera para comer",
  "Pelican.TargetCannotBeEaten": "El objetivo no puede ser devorado",
  "MadSnitchTasks": "Número de tareas del <color=#b8fb4f>Chivato</color>",
  "MedicWhoCanSeeProtect": "Quién ve el escudo",
  "MedicKnowShieldBroken": "Quién ve el intento de asesinato",
  "Medic_SeeMedicAndTarget": "<color=#00ff97>Medic</color>+<color=#8cffff>Shielded</color>",
  "Medic_SeeMedic": "<color=#00ff97>Medic</color>",
  "Medic_SeeTarget": "<color=#8cffff>Shielded</color>",
  "Medic_SeeNoOne": "Nada",
  "MedicShieldDeactivatesWhenMedicDies": "Cuando el <color=#00ff97>Médico</color> muere, el escudo desaparece",
  "MedicShielDeactivationIsVisible": "La desactivación del escudo es visible",
  "MedicShieldDeactivationIsVisible_Immediately": "Inmediatamente",
  "MedicShieldDeactivationIsVisible_AfterMeeting": "Después de una reunión",
  "MedicShieldDeactivationIsVisible_OFF": "<color=#ff0000>Desactivado</color>",
  "MedicResetCooldown": "On kill attempt, reset murderer's Cooldown to",
  "MedicShieldedCanBeGuessed": "Adivinar ignora el escudo del <color=#00ff97>Médico</color>",
  "MadmateSpawnMode": "Modo de asignación de los <color=#ff1919>Locos</color>",
  "MadmateSpawnMode.Assign": "Asignar",
  "MadmateSpawnMode.FirstKill": "Primera baja",
  "MadmateSpawnMode.SelfVote": "Auto-voto",
  "MadmateCountMode": "Los <color=#ff1919>Locos</color> cuentan como",
  "MadmateCountMode.None": "Nada",
  "MadmateCountMode.Imp": "<color=#ff1919>Impostores</color>",
  "MadmateCountMode.Original": "Equipo Original",
  "Altruist_RevivedDeadBodyCannotBeReported_Option": "Revived Dead Body cannot be Reported",
  "Altruist_ImpostorsCanGetsAlert": "<color=#ff1919>Impostors</color> can get Alert",
  "Altruist_ImpostorsCanGetsArrow": "<color=#ff1919>Impostors</color> can get Arrow",
  "Altruist_NeutralKillersCanGetsAlert": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can get Alert",
  "Altruist_NeutralKillersCanGetsArrow": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can get Arrow",
  "Altruist_CovenCanGetsAlert": "<color=#ac42f2>Coven</color> can get Alert",
  "Altruist_CovenCanGetsArrow": "<color=#ac42f2>Coven</color> can get Arrow",
  "AltruistSuffix": "<#00ffa5>Modo:</color> <b>{0}</b>",
  "AltruistReviveMode": "Revivir",
  "AltruistReportMode": "Informe",
  "Altruist_YouTriedReportRevivedDeadBody": "Intentaste Revivir Un Cadáver",
  "Altruist_DeadPlayerHasBeenRevived": "A Dead Player has been Revived!",
  "AltruistAbilityButton": "Cambiar Modo",
  "SnatchesWin": "Snatches victory",
  "DemonKillCooldown": "Attack Cooldown",
  "DemonHealthMax": "Player maximum health",
  "DemonDamage": "Damage ",
  "DemonSelfHealthMax": "Demon maximum health",
  "DemonSelfDamage": "Demon damage received",
  "LightningConvertTime": "Duración de la transformación del fantasma cuántico",
  "LightningKillCooldown": "Tiempo de espera del rayo",
  "LightningKillerConvertGhost": "Un asesino puede ser un fantasma cuántico",
  "CanCountNeutralKiller": "Puede arrebatar la victoria si la <color=#8cffff>Tripulación</color> gana matando a un <color=#7f8c8d>Neutro</color>",
  "GreedyOddKillCooldown": "Odd-Numbered Kill Cooldown",
  "GreedyEvenKillCooldown": "Even-Numbered Kill Cooldown",
  "WorkaholicCannotWinAtDeath": "No puede ganar después de muerto",
  "WorkaholicVisibleToEveryone": "El <color=#008b8b>Trabajólico</color> es visible por todos",
  "WorkaholicGiveAdviceAlive": "Consejo durante la primera reunión, puede ganar muerto, tareas de fantasma activadas",
  "DoctorVisibleToEveryone": "Todos conocen al <color=#80ffdd>Doctor</color>",
  "CursedWolfGuardSpellTimes": "Número de escudos malditos",
  "KillAttackerWhenAbilityRemaining": "Matar al atacante cuando la habilidad siga teniendo usos",
  "CollectorCollectAmount": "Número de votos coleccionados",
  "GlitchCanVote": "Puede votar",
  "QuickShooterShapeshiftCooldown": "Tiempo de espera para cambiar de forma",
  "MeetingReserved": "Maximum Bullets reserved for a meeting",
  "AccurateCheckMode": "Puede saber el rol exacto aún sin hacer todas sus tareas",
  "RandomActiveRoles": "Mostrar solamente los roles activos en los indicios del Vidente",
  "CamouflageCooldown": "Tiempo de espera de camuflaje",
  "CamouflageDuration": "Duración del camuflaje",
  "NinjaMarkCooldown": "Tiempo de espera para Marcar Posición",
  "NinjaAssassinateCooldown": "Assassinate Cooldown",
  "NinjaModeDouble": "Doble Clic = Matar, Un Clic = Maldecir",
  "JudgeCanTrialnCrewKilling": "Puede juzgar <color=#8cffff>Tripulantes</color> <color=#ff1919>Asesinos</color>",
  "JudgeCanTrialNeutralB": "Puede juzgar <color=#7f8c8d>Neutros</color> <color=#046300>Benéficos</color>",
  "JudgeCanTrialNeutralK": "Puede juzgar <color=#7f8c8d>Neutros</color> <color=#ff1919>Asesinos</color>",
  "JudgeCanTrialNeutralE": "Puede juzgar <color=#7f8c8d>Neutros</color> <color=#912900>Maléficos</color>",
  "JudgeCanTrialNeutralC": "Puede juzgar <color=#7f8c8d>Neutros</color> <color=#D4AF37>Caóticos</color>",
  "JudgeCanTrialNeutralA": "Can trial <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "JudgeCanTrialCoven": "Can trial <color=#ac42f2>Coven</color>",
  "JudgeCanTrialSidekick": "Puede juzgar <color=#00b4eb>Secuaces</color>",
  "JudgeCanTrialInfected": "Puede juzgar <color=#7B8968>Infectados</color>",
  "JudgeCanTrialContagious": "Puede juzgar <color=#2E8B57>Contagiosos</color>",
  "JudgeTryHideMsg": "Esconder comandos del <color=#f8d85a>Juez</color>",
  "JudgeTrialLimitPerMeeting": "Maximum Trials per Meeting",
  "JudgeTrialLimitPerGame": "Maximum Trials per Game",
  "JudgeCanTrialMadmate": "Se pueden juzgar a los <color=#ff1919>Locos</color>",
  "JudgeCanTrialCharmed": "Se pueden juzgar a los jugadores <color=#cf6acd>hechizados</color>",
  "JudgeCanTrialEnchanted": "Can trial <color=#ac42f2>Enchanted</color> players",
  "JudgeDead": "Lo sentimos, pero no puedes juzgar desde el más allá.",
  "JudgeTrialMaxMeetingMsg": "\nNo more meeting trials left!",
  "JudgeTrialMaxGameMsg": "\nNo more trials left!",
  "Judge_LaughToWhoTrialSelf": "Dios mío, nunca pensé que el Juez pudiera ser tan imbécil como para sentenciarse a sí mismo.",
  "Judge_TrialKill": "<b>{0}</b> fue sentenciado.",
  "Judge_TrialKillTitle": "COURT",
  "Judge_TrialHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
  "Judge_TrialNull": "Por favor, elige a un jugador vivo para el juicio",
  "VeteranSkillMaxOfUseage": "Maximum number of Alerts",
  "SwooperCooldown": "Tiempo de espera para volverte invisible",
  "SwooperDuration": "Duración de la invisibilidad",
  "WraithCooldown": "Tiempo de espera para desaparecer",
  "WraithDuration": "Duración de la desaparición",
  "BastionNotify": "Una bomba acaba de encenderse",
  "EnteredBombedVent": "That Vent was bombed!",
  "BastionVentButtonText": "Plantar Bomba",
  "BombsClearAfterMeeting": "Las bombas desaparecen después de una reunión",
  "BastionMaxBombs": "Máximo de bombas (Al inicio)",
  "VentBombSuccess": "Se ha puesto una bomba",
  "LowLoadMode": "Tiempo de carga baja",
  "ShowLobbyCode": "Mostrar el código de la sala como estado de Discord",
  "BKProtectDuration": "Duración de la protección",
  "FollowerMaxBetTimes": "Uso máximo de abilidades",
  "FollowerBetCooldown": "Tiempo de espera para seguir",
  "FollowerMaxBetCooldown": "Tiempo de espera máximo para seguir",
  "FollowerBetCooldownIncrese": "Por cada vez que se siga a alguien, aumentar el tiempo de espera de",
  "FollowerKnowTargetRole": "El seguidor conoce el rol del jugador seguido",
  "FollowerBetTargetKnowFollower": "El jugador seguido conoce al seguidor",
  "FortuneTellerHideVote": "Esconder los votos del vidente",
  "CultistCharmCooldown": "Tiempo de espera para hechizar",
  "CultistCharmCooldownIncrese": "Increases Charm Cooldown for Each Charm",
  "CultistCharmMax": "Número máximo de hechizos",
  "CultistKnowTargetRole": "Know <color=#cf6acd>Charmed</color> Player's Role",
  "CultistTargetKnowOtherTarget": "<color=#cf6acd>Charmed</color> players know each other",
  "CultistCanCharmNeutral": "Neutral Roles can be <color=#cf6acd>Charmed</color>",
  "CultistCanCharmCoven": "Coven Roles can be <color=#cf6acd>Charmed</color>",
  "InfectiousBiteCooldown": "Tiempo de espera de infección",
  "KnowTargetRole": "Conoce el rol del cliente",
  "TargetKnowsLawyer": "El cliente conoce a su <color=#008080>Abogado</color>",
  "InfectiousBiteMax": "Infecciones máximas",
  "InfectiousKnowTargetRole": "Conoce el rol de jugadores <color=#7B8968>infectados</color>",
  "InfectiousTargetKnowOtherTarget": "Los <color=#7B8968>infectados</color> se conocen mutuamente",
  "DoubleClickKill": "Haz doble clic para matar a tu objetivo",
  "VirusInfectMax": "Número máximo de <color=#2E8B57>Contagios</color>",
  "VirusKnowTargetRole": "Conoce el rol de los jugadores <color=#2E8B57>Contagiados</color>",
  "VirusTargetKnowOtherTarget": "Los <color=#2E8B57>Contagiados</color> se conocen mutuamente",
  "VirusKillInfectedPlayerAfterMeeting": "Los <color=#2E8B57>Contagiados</color> mueren después de la reunión",
  "Virus_ContagiousCountMode": "<color=#2E8B57>Contagious</color> players count as",
  "Virus_ContagiousCountMode_None": "Nada",
  "Virus_ContagiousCountMode_Virus": "<color=#2E8B57>Virus</color>",
  "Virus_ContagiousCountMode_Original": "Equipo Original",
  "VirusNoticeTitle": "[ Cadáver Infectado ]",
  "VirusNoticeMessage": "Has informado un cadáver que fue infectado por el Virus. Ahora perteneces a su equipo. Ayúdalo a ganar.",
  "VirusNoticeMessage2": "Has informado un cadáver que fue infectado por el Virus. Haz que sea exiliado, o sucumbirás a él.",
  "Cultist_CharmedCountMode": "<color=#cf6acd>Charmed</color> players count as",
  "Cultist_CharmedCountMode_None": "Nada",
  "Cultist_CharmedCountMode_Cultist": "<color=#cf6acd>Cultist</color>",
  "Cultist_CharmedCountMode_Original": "Equipo Original",
  "JackalCanWinBySabotageWhenNoImpAlive": "When all <color=#ff1919>Impostors</color> are dead, the <color=#00b4eb>Jackal</color> wins by Sabotage instead",
  "JackalResetKillCooldownWhenPlayerGetKilled": "Reset Kill Cooldown if someone gets killed by another player",
  "JackalResetKillCooldownOn": "Kill Cooldown on Reset",
  "JackalCanRecruitSidekick": "Puede reclutar <color=#00b4eb>Secuaces</color>",
  "JackalSidekickRecruitLimit": "Maximum Number of Recruits",
  "Jackal_SidekickCountMode": "<color=#00b4eb>Sidekicks</color> count as",
  "Jackal_SidekickCountMode_None": "Nada",
  "Jackal_SidekickCountMode_Jackal": "<color=#00b4eb>Chacal</color>",
  "Jackal_SidekickCountMode_Original": "Equipo de Origen",
  "Jackal_SidekickAssignMode": "Modo de asignación de los <color=#00b4eb>Secuaces</color>",
  "Jackal_SidekickAssignMode_SidekickAndRecruit": "<color=#00b4eb>Sidekick</color> when failed <color=#00b4eb>Recruit</color>",
  "Jackal_SidekickAssignMode_Sidekick": "Only <color=#00b4eb>Sidekick</color>",
  "Jackal_SidekickAssignMode_Recruit": "Only <color=#00b4eb>Recruit</color>",
  "Jackal_SidekickCanKillSidekick": "<color=#00b4eb>Sidekicks</color> can kill other <color=#00b4eb>Sidekicks</color>",
  "Jackal_SidekickCanKillJackal": "<color=#00b4eb>Sidekick</color> can kill <color=#00b4eb>Jackal</color>",
  "Jackal_RecruitFailed": "You can not recruit this player!",
  "JackalCanKillSidekick": "El <color=#00b4eb>Chacal</color> puede matar a sus <color=#00b4eb>Secuaces</color>",
  "Jackal_SidekickCanKillWhenJackalAlive": "<color=#00b4eb>Sidekick</color> can kill while <color=#00b4eb>Jackal</color> is Alive",
  "Jackal_SidekickTurnIntoJackal": "<color=#00b4eb>Sidekick</color> can turn into <color=#00b4eb>Jackal</color> after its death",
  "Jackal_RestoreLimitOnNewJackal": "Restore Recruit limit when <color=#00b4eb>Sidekick</color> become new <color=#00b4eb>Jackal</color>",
  "Jackal_OnBecomeNewJackalMeeting": "The old <color=#00b4eb>Jackal</color> <b>{0}</b> is dead.\nYou are selected as new <color=#00b4eb>Jackal</color>\nWork together and win the game!",
  "Jackal_OnNewJackalSelectedMeeting": "The old <color=#00b4eb>Jackal</color> <b>{0}</b> is dead.\n<b>{1}</b> is selected as new <color=#00b4eb>Jackal</color>!\nWork together and win the game!",
  "Jackal_BecomeNewJackal": "Old Jackal Dead, You are now new Jackal!",
  "Jackal_OnNewJackalSelected": "Old Jackal Dead, Please help new Jackal {0} for now!",
  "Jackal_BossIsDead": "Opps, the Jackal boss is dead!",
  "CoronerArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
  "CoronerLeaveDeadBodyUnreportable": "Bodies the <color=#8B0000>Coroner</color> uses can't be reported",
  "CoronerInformKillerBeingTracked": "Inform the Killer that he gets tracked",
  "PresidentCanBeGuessedAfterRevealing": "El <color=#00ffac>Presidente</color> puede ser adivinado después de revelarse",
  "HidePresidentEndCommand": "Esconder los comandos del <color=#00ffac>Presidente</color>",
  "NeutralsSeePresident": "Los <color=#7f8c8d>Neutros</color> pueden ver al <color=#00ffac>Presidente</color> cuando se haya revelado",
  "MadmatesSeePresident": "Los <color=#ff1919>Locos</color> pueden ver al <color=#00ffac>Presidente</color> cuando se haya revelado",
  "ImpsSeePresident": "Los <color=#ff1919>Impostores</color> pueden ver al <color=#00ffac>Presidente</color> cuando se haya revelado",
  "CovenSeePresident": "<color=#ac42f2>Coven</color> can see revealed <color=#00ffac>President</color>",
  "PresidentDead": "Lo sentimos, no puedes forzar un fin de reunión desde el más allá.",
  "PresidentEndMax": "Se agotaron los usos de la habilidad de fin de reunión",
  "PresidentRevealMax": "Lo pillamos, eres el Presidente. ¿Acaso quieres un premio?",
  "PresidentRevealed": "[{0}] ha decidido revelar que es el Presidente",
  "GuessPresident": "President has revealed themselves. You can't guess them.",
  "PresidentRevealTitle": "REVELACIÓN DEL PRESIDENTE",
  "Troller_TrollsPerRound": "Trolls Per Round",
  "Troller_CanHaveStartMeetingEvent": "Can Start Meeting By Event",
  "Troller_ChangesSpeed": "Troller changed everyone speed!",
  "Troller_SpeedOut": "Speed returned back",
  "Troller_YouChangedCooldown": "You changed the Cooldown of all players",
  "Troller_ChangeYourCooldown": "Troller change your Cooldown!",
  "Troller_NoAddons": "No Add-ons found on the random target",
  "Troller_RemoveRandomAddon": "You removed Add-on from random player",
  "Troller_RemoveYourAddon": "Troller removed your random Add-on",
  "Troller_YouCausedSabotage": "You caused Sabotage",
  "Troller_YouFixedSabotage": "You fixed Sabotage",
  "CovenRolesMinPlayer": "<color=#00a5ff>Minimum</color> amount of <color=#ac42f2>Coven</color>",
  "CovenRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#ac42f2>Coven</color>",
  "%role%CanVent": "%role% Can Vent",
  "%role%HasImpVis": "%role% Has <color=#ff1919>Impostor</color> Vision",
  "CovenHasImpVis": "<color=#ac42f2>Coven</color> Members have <color=#ff1919>Impostor</color> Vision",
  "CovenImpVisMode": "<color=#ff1919>Impostor</color> Vision Configuration",
  "CovenCanVent": "<color=#ac42f2>Coven</color> Members Can Vent",
  "CovenVentMode": "Vent Configuration",
  "CovenPerRole": "Per Role",
  "CovenCanSeeEachOthersAddOns": "<color=#ac42f2>Coven</color> can see each other's Add-Ons",
  "NecronomiconNotification": "You have recieved the Necronomicon!<br>Your powers are now enhanced!",
  "NecronomiconVote": "You have voted for {0} to receive the Necronomicon next round. You may now vote normally.",
  "CovenDontKillOtherCoven": "Don't try to kill your fellow Coven!",
  "CovenLeaderMaxRetrains": "Maximum Retrains",
  "CovenLeaderRetrainCooldown": "Retrain Cooldown",
  "CovenLeaderRetrain": "Retrain offered",
  "CovenLeaderNoRetrain": "You have ran out of Retrains!",
  "CovenLeaderRetrainNonCoven": "You can't retrain a non-Coven!",
  "CovenLeaderAcceptRetrain": "The player you attempted to retrain has accepted your training and is now a <b>{0}</b>!",
  "CovenLeaderDeclineRetrain": "The player you attempted to retrain has declined your offer to retrain them into a <b>{0}</b>...",
  "RetrainNotification": "The <b>{0}</b> has requested to retrain you into a <b>{1}</b>.<br>Vote yourself to accept the offer, vote someone else to decline.",
  "RetrainAcceptOffer": "You have accepted the <b>{0}</b>'s retraining and you are now a <b>{1}</b>!",
  "RetrainDeclineOffer": "You declined the <b>{0}</b>'s retraining and your role has not been changed...",
  "RitualistMaxRitsPerRound": "Maximum Blood Rituals per Round",
  "RitualistTryHideMsg": "Try to hide Ritualist's commands",
  "RitualistRitualSuccess": "You preformed a successful Blood Ritual on {0} and they are now part of the Coven!",
  "RitualistRitualFail": "You have failed your Blood Ritual and may no longer preform any Blood Rituals this meeting...",
  "RitualistRitualImpossible": "Your Blood Ritual was successful, however, this player is unenchantable.",
  "RitualistRitualMax": "You've already used the maximum amount of Blood Rituals for this meeting.",
  "RitualistEnchantedKnowsCoven": "<color=#ac42f2>Enchanted</color> knows <color=#ac42f2>Coven</color>",
  "RitualistEnchantedKnowsEnchanted": "<color=#ac42f2>Enchanted</color> knows <color=#ac42f2>Enchanted</color>",
  "RitualistCommandHelp": "Instructions: /rt [Player ID] [Role Name] \nExample: /rt 3 Bait \nYou can see the player IDs before everyone's names \n or use the /id command to list the player ID's",
  "RitualistConvertNotif": "Your role has been guessed by the {0} and you are now apart of the Coven!",
  "RitualistGuessAddon": "Did you seriously think it would be that easy? You can't do a Ritual solely based on Add-ons.",
  "RitualistSuccessfullyRecruited": "You successfully recruited a player",
  "BeRecruitedByRitualist": "The Ritualist has recruited you",
  "ConjurerCooldown": "Conjure Cooldown",
  "ConjurerRadius": "Blast Radius",
  "ConjurerNecroRadius": "Necronomicon Blast Radius",
  "ConjurerCovenDies": "<color=#ac42f2>Coven</color> can die in blast",
  "ConjurerMark": "Location marked",
  "ConjurerMeteor": "Meteor summoned",
  "ConjurerNecroMark": "Player marked",
  "ConjurerMarkShapeshift": "Mark",
  "ConjurerConjureShapeshift": "Conjure",
  "IllusionCooldown": "Illusion Cooldown",
  "IllusionistMaxIllusions": "Maximum Illusions",
  "IllusionistSnitchAffected": "<color=#b8fb4f>Snitch</color> is Affected by Illusions",
  "IllusionistResetIllusionsPerRound": "Reset Illusions After Meeting",
  "IllusionistClearIllusionsWhenDead": "Remove Illusions When Illusionist Dies",
  "MedusaStoneCooldown": "Stone Cooldown",
  "MedusaStoneDuration": "Stone Duration",
  "MedusaStoneVision": "Stoned Vision",
  "MedusaStonedPlayer": "{0} has been Stoned",
  "MedusaStoningStart": "Stoning in progress",
  "MedusaStoningEnd": "Stoning has ended",
  "MoonDancerBatonPassCooldown": "Baton Pass Cooldown",
  "MoonDancerBlastOffChance": "Chance to Blast Off",
  "MoonDancerPassEnabledAddons": "Can only Baton Pass enabled Add-ons",
  "MoonDancerCantBlastOff": "Target can not be Blasted Off",
  "MoonDancerNormalKill": "Killed normally",
  "MoonDancerGiveHelpfulAddon": "Target will be given Helpful Add-on during meeting",
  "MoonDancerGiveHarmfulAddon": "Target will be given Harmful Add-on during meeting",
  "MoonDancerNoAddons": "No Add-ons to Baton Pass to {0}",
  "SacrifistDebuffCooldown": "Debuff Cooldown",
  "SacrifistDeathsAfterVote": "Players Killed After Sacrifist is Exiled",
  "SacrifistNecroReducedCooldown": "Coven Decreased Cooldown After Ultimate Sacrifice",
  "SacrifistVision": "Sacrificed Vision",
  "SacrifistVisionDuration": "Vision Duration",
  "SacrifistSpeed": "Sacrificed Speed",
  "SacrifistSpeedDuration": "Speed Duration",
  "SacrifistIncreasedCooldown": "Sacrificed Increase Cooldown",
  "SacrifistFreezeDuration": "Random Freezing Duration",
  "SacrifistSpeedDebuff": "Speed Debuffed",
  "SacrifistVisionDebuff": "Vision Debuffed",
  "SacrifistCooldownDebuff": "Cooldown Debuffed",
  "SacrifistFoolDebuff": "Can't Fix Sabotages Debuff",
  "SacrifistMeetingDebuff": "Forced Called Meeting",
  "SacrifistReportDebuff": "Can't Report Bodies",
  "SacrifistTasksDebuff": "Tasks Reset for Target",
  "SacrifistSwapSkinsDebuff": "Swapped Skins",
  "SacrifistSwapDebuff": "Swapping with target after 3 seconds",
  "SacrifistVisionRevert": "Vision Reverted",
  "SacrifistSpeedRevert": "Speed Reverted",
  "SacrifistShapeshiftButton": "Debuff",
  "SacrifistNecroShapeshiftButton": "Ultimate Sacrifice",
  "VoodooMasterPerRound": "Voodoo Dolls per Round",
  "VoodooMasterCanDollCoven": "Voodoo Master can Voodoo <color=#ac42f2>Coven</color>",
  "VoodooMasterNecroCanKillCov": "Necronomicon Ability can Kill <color=#ac42f2>Coven</color>",
  "VoodooMasterNoDollCoven": "You can't Voodoo other <color=#ac42f2>Coven</color> members!",
  "VoodooMasterTargetInMeeting": "Someone tried to target you with their role during this meeting, but it was deflected to one of your dolls, {0}, instead!",
  "VoodooMasterNoDollsLeft": "You can't voodoo anyone else this round!",
  "VoodooMasterDolledSomeone": "{0} has been turned into a Voodoo Doll",
  "PotionMasterMaxReveals": "Maximum Reveals",
  "PotionMasterMaxBarriers": "Maximum Barriers",
  "PotionMasterNoPotions": "You're out of {0} Potions!",
  "PotionMasterPotionSwitch": "Potion switched to: {0}",
  "PotionMasterPotionCurrent": "Current Potion: ",
  "PotionMasterRevealCoven": "You can already see roles of Coven!",
  "PotionMasterReveal": "Reveal",
  "PotionMasterBarrier": "Barrier",
  "PotionMasterKillButtonText": "Use Potion",
  "HexMasterHexCooldown": "Hex Cooldown",
  "HexMasterCovenCanGetMovingHex": "<color=#ac42f2>Coven</color> Can Get Moving Hex",
  "HexMasterMovingHexCooldown": "Moving Hex Pass Cooldown",
  "HexesLookLikeSpells": "<color=#ff00ff>Hexes</color> appear as <color=#ff1919>Spells</color>",
  "HexButtonText": "Mal de ojo",
  "HexMasterModeHex": "Mal de Ojo",
  "HexMasterModeKill": "Matar",
  "HexMasterModeDouble": "Doble clic = Matar, Un clic = Mal de Ojo",
  "HexMasterPassNotify": "Hex successfully passed",
  "JinxSpellTimes": "Número de maldiciones",
  "JinxCooldown": "Jinx Cooldown",
  "JinxCovenCanDieToJinx": "<color=#ac42f2>Coven</color> Can Die To Jinx",
  "PoisonCooldown": "Tiempo de espera para envenenar",
  "PoisonerKillDelay": "Retraso de asesinato del envenenador",
  "PoisonerTargetDead": "Tu objetivo ha muerto",
  "PoisonerPoisonButtonText": "Envenenar",
  "NecromancerRevengeTime": "Necronomicon Ability time",
  "NecromancerRevenge": "Tienes {0}s para matar a <color=#ff1919>{1}</color>",
  "NecromancerSuccess": "Nigromancia completa! Has sobrevivido un día más.",
  "NecromancerHide": "El Nigromante está buscándote. Puedes huir pero no esconderte!",
  "NecromancerAbilityDuration": "Necromancy Duration",
  "NecromancerAbilityCooldown": "Necromancy Cooldown",
  "NecromancerCooldownNotDone": "Ability is still on Cooldown!",
  "NecromancerNoUsableRoles": "No usable roles",
  "LuckyProbability": "Probabilidad de engañar a la muerte",
  "ImpCanBeDoubleShot": "Los <color=#ff1919>Impostores</color> pueden tener <color=#19fa8d>Doble Disparo</color>",
  "CrewCanBeDoubleShot": "Los <color=#8cffff>Tripulantes</color> pueden tener <color=#19fa8d>Doble Disparo</color>",
  "NeutralCanBeDoubleShot": "Los <color=#7f8c8d>Neutros</color> pueden tener <color=#19fa8d>Doble Disparo</color>",
  "CovenCanBeDoubleShot": "<color=#ac42f2>Coven</color> can have <color=#19fa8d>Double Shot</color>",
  "MimicCanSeeDeadRoles": "<color=#ff1919>Mímico</color> puede ver los roles de los jugadores muertos",
  "DisableReportWhenCamouflageIsActive": "Disable body reporting when Camouflage is active",
  "CanUseCommsSabotage": "Can use Comms Sabotage",
  "ModTag": "Moderador♥",
  "ApplyModeratorList": "Aplicar lista de moderadores",
  "VipTag": "VIP★",
  "ApplyVipList": "Usar la lista de VIPs",
  "AllowSayCommand": "Allow Moderators to use /say command",
  "AllowStartCommand": "Allow Moderators to use /start command",
  "StartCommandMinCountdown": "Minimum countdown for /start command",
  "StartCommandMaxCountdown": "Maximum countdown for /start command",
  "KickCommandDisabled": "El comando de expulsión está desactivado",
  "KickCommandNoAccess": "No tienes acceso al comando para expulsar",
  "KickCommandInvalidID": "Invalid player ID specified.\nPlease use '/kick [playerID] [reason]' to kick a player.\nExample :- /kick 5 not following rules",
  "KickCommandKickHost": "You are not permitted to kick the Host.",
  "KickCommandKickMod": "You are not permitted to kick other Moderators.",
  "KickCommandKicked": "fue expulsado de la partida por ",
  "KickCommandKickedRole": "Su rol era",
  "BanCommandDisabled": "El comando para banear está desactivado",
  "BanCommandNoAccess": "No tienes acceso al comando para banear",
  "BanCommandInvalidID": "ID especificado no válido.\nPor favor, use '/ban [IDjugador] [razón]' para banear a un jugador.\nPor ejemplo, /ban 5 no sigue las reglas",
  "BanCommandBanHost": "You are not permitted to ban the Host.",
  "BanCommandBanMod": "You are not permitted to ban other Moderators.",
  "BanCommandBanned": "fue baneado de la partida por ",
  "BanCommandBannedRole": "Su rol era",
  "BanCommandNoReason": "Razón no especificada.\nPor favor, use '/ban [IDjugador] [razón]\nPor ejemplo, /ban 5 no sigue las reglas",
  "ColorCommandDisabled": "El comando para cambiar de colores está desactivado",
  "ColorCommandNoAccess": "No tienes acceso al comando para cambiar de color",
  "ColorCommandNoLobby": "Sólo puedes usar este comando en la sala de espera, cuando la partida no haya comenzado",
  "ColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/modcolor [hexcode]' to change the color of MODERATOR♥.\nExample :- /modcolor 33ccff",
  "ColorInvalidGradientCode": "Código HEX inválido.\nPor favor, use '/modcolor [hexcode] [hexcode]' para cambiar el color del 'MODERADOR♥'.\nPor ejemplo:- /modcolor 33ccff ff99cc",
  "VipColorCommandDisabled": "El comando vipcolor está desactivado.",
  "VipColorCommandNoAccess": "No tienes acceso al comando vipcolor.",
  "VipColorCommandNoLobby": "Solo puedes usar este comando en la sala de espera, cuando la partida no haya comenzado.",
  "VipColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/vipcolor [hexcode]' to change the color of VIP★.\nExample :- /vipcolor 33ccff",
  "VipColorInvalidGradientCode": "Código HEX inválido.\nPor favor, usa '/vipcolor [hexcode][hexcode]' para cambiar el color del VIP★.\nPor ejemplo:- /vipcolor 33ccff ff99cc",
  "TagColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/tagcolor [hexcode]' to change the color of your tag.\nExample :- /tagcolor ff00ff",
  "midCommandDisabled": "El comando mid está desactivado",
  "midCommandNoAccess": "No tienes acceso al comando mid",
  "WarnCommandDisabled": "El commando warn está desactivado",
  "WarnCommandNoAccess": "No tienes permiso al comando warn",
  "WarnCommandInvalidID": "ID de jugador especificado no válido.\nPor favor, use /warn [IDjugador] [razón] para advertir a un jugador.\nPor ejemplo, /warn 5 hablar durante la cinemática de exilio",
  "WarnCommandWarnHost": "You are not permitted to warn the Host.",
  "StartCommandNoAccess": "You do not have access to the start command.",
  "StartCommandDisabled": "The start command is currently disabled.",
  "StartCommandCountdown": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>The game is already starting!</color>",
  "StartCommandStarted": "The game has been started by {0}!",
  "StartCommandInvalidCountdown": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>The countdown must be between {0} and {1}!</color>",
  "WarnCommandWarnMod": "You are not permitted to warn other Moderators.",
  "WarnCommandWarned": "ha sido advertido. No habrá más avisos y acciones apropiadas serán tomadas \n",
  "WarnExample": "Usa /warn [id] [razón] en el futuro. \nPor ejemplo, /warn 5 hablar durante la cinemática de exilio",
  "SayCommandDisabled": "El comando de difusión de mensaje está desactivado",
  "MessageFromModerator": "- Mensaje de moderador -",
  "DeathReason.Kill": "Asesinato",
  "DeathReason.Vote": "Exiliado",
  "DeathReason.Suicide": "Suicidio",
  "DeathReason.Spell": "Hechizado",
  "DeathReason.Cursed": "Maldecido",
  "DeathReason.Hex": "Mal de ojo",
  "DeathReason.Bite": "Mordido",
  "DeathReason.Poison": "Envenenado",
  "DeathReason.Gambled": "Adivinanzas",
  "DeathReason.FollowingSuicide": "Corazón Roto",
  "DeathReason.Bombed": "Explosión",
  "DeathReason.Misfire": "Disparo fallido",
  "DeathReason.Torched": "Quemado",
  "DeathReason.Sniped": "Disparado",
  "DeathReason.Execution": "Ejecutado",
  "DeathReason.Fall": "Caída",
  "DeathReason.Revenge": "Venganza",
  "DeathReason.Eaten": "Zampado",
  "DeathReason.Sacrifice": "Sacrificio",
  "DeathReason.Quantization": "Cuantificado",
  "DeathReason.Overtired": "Agotado",
  "DeathReason.Ashamed": "Avergonzado",
  "DeathReason.Consumed": "Consumed",
  "DeathReason.PissedOff": "Destrozado",
  "DeathReason.Dismembered": "Descuartizado",
  "DeathReason.LossOfHead": "Estrangulado",
  "DeathReason.Trialed": "Juzgado",
  "DeathReason.Infected": "Infectado",
  "DeathReason.Jinx": "Maldición",
  "DeathReason.Pirate": "Saqueado",
  "DeathReason.Shrouded": "Envuelto",
  "DeathReason.etc": "Misc",
  "DeathReason.Mauled": "Acometido",
  "DeathReason.Hack": "Hackeado",
  "DeathReason.Curse": "Maleficio",
  "DeathReason.Drained": "Drenado",
  "DeathReason.Shattered": "Hecho trizas",
  "DeathReason.Trap": "Víctima de Trampa",
  "DeathReason.Targeted": "Rehén",
  "DeathReason.Retribution": "Castigo",
  "DeathReason.Slice": "Rebanado",
  "DeathReason.BloodLet": "Desangrado",
  "DeathReason.Armageddon": "Armageddon",
  "DeathReason.Starved": "Starved",
  "DeathReason.Equilibrium": "Equilibrium",
  "DeathReason.Sacrificed": "Sacrificed",
  "DeathReason.Electrocuted": "Electrocuted",
  "DeathReason.Scavenged": "Scavenged",
  "DeathReason.BlastedOff": "Blasted Off",
  "OnlyEnabledDeathReasons": "Solo usar Causas de Muerte activadas",
  "Alive": "Vivo",
  "Disconnected": "Desconectado",
  "Win": " Gana!",
  "Last-": "Último ",
  "Madmate-": "Loco ",
  "Recruit-": "Reclutado ",
  "Charmed-": "Encantado ",
  "Soulless-": "Desalmado ",
  "Infected-": "Infectado ",
  "Contagious-": "Contagioso ",
  "Admired-": "Admirado ",
  "Enchanted-": "Enchanted ",
  "DeputyHandcuffCooldown": "Tiempo de espera para Esposar",
  "DeputyHandcuffMax": "Número de Esposas",
  "DeputyHandcuffedPlayer": "Objetivo Esposado",
  "HandcuffedByDeputy": "You were handcuffed!\nNow you have broken your handcuff and can kill again.",
  "DeputyInvalidTarget": "Target is already handcuffed",
  "HandcuffBrokenAfterMeeting": "Remove all handcuffs after meeting",
  "DeputyHandcuffText": "Esposas",
  "DeputyHandcuffCDForTarget": "Next Kill Cooldown for handcuffed player",
  "RejectShapeshift.AbilityWasUsed": "La habilidad fue utilizada",
  "EscapisMtarkedPosition": "You marked self-position",
  "InvestigateCooldown": "Tiempo de espera para lanzar Investigación",
  "InvestigateMax": "Investigaciones Máximas",
  "InvestigateRoundMax": "Investigaciones Máximas en una ronda",
  "Color.Red": "<color=#ff1919>Rojo</color>",
  "Color.Green": "<color=#00ff00>Verde</color>",
  "Color.Gray": "<color=#696969>Gris</color>",
  "InvestigatorInvestigatedPlayer": "Jugador investigado",
  "InvestigatorInvalidTarget": "El objetivo no puede ser investigado",
  "InvestigatorButtonText": "Investigar",
  "Investigator.Suspicion": "Sospechas",
  "Investigator.Role": "Rol",
  "SabotageCooldownControl": "Control del Tiempo de espera de Sabotajes",
  "SabotageCooldown": "Tiempo de espera para Sabotear",
  "SabotageTimeControl": "Control de Duración de los Sabotajes",
  "SkeldReactorTimeLimit": "Límite de Tiempo del Reactor de <color=#66a186>Skeld</color>",
  "SkeldO2TimeLimit": "Límite de Tiempo de O2 en <color=#66a186>Skeld</color>",
  "MiraReactorTimeLimit": "Límite de Tiempo del Reactor de <color=#e84b56>MIRA HQ</color>",
  "MiraO2TimeLimit": "Límite de Tiempo de O2 en <color=#e84b56>MIRA HQ</color>",
  "PolusReactorTimeLimit": "Límite de Tiempo del Reactor (Polus)",
  "AirshipReactorTimeLimit": "Límite de Tiempo del Reactor (Airship)",
  "FungleReactorTimeLimit": "Límite de Tiempo del Reactor de <color=#ffa646>The Fungle</color>",
  "FungleMushroomMixupDuration": "Duración de Confusión Fúngica en <color=#ffa646>The Fungle</color>",
  "CommandList": "★ Lista de comandos:",
  "Command.now": "→ Mostrar opciones activas",
  "Command.roles": "[RoleName] → Mostrar descripción del Rol",
  "Command.myrole": "→ Mostrar una descripción de tu rol",
  "Command.lastresult": "→ Mostrar resultados de la partida",
  "Command.winner": "→ Mostrar ganadores",
  "CommandOtherList": "● Otros Comandos:",
  "Command.color": "[Color] → Cambia tu color",
  "Command.rename": "[Name] → Cambia tu nombre (Anfitrión)",
  "Command.quit": "→ No quiero volver a venir aquí nunca más",
  "CommandHostList": "▲ Comandos del Anfitrión:",
  "Command.say": "[Content] → Enviar mensaje como Anfitrión",
  "Command.mw": "[Seconds] → Pon la duración de espera entre mensajes",
  "Command.solvecover": "→ Arreglar un problema donde los nombres de los roles están por encima de los mensajes",
  "Command.kill": "[ID del Jugador] → Matar jugador",
  "Command.exe": "[ID del Jugador] → Exiliar jugador",
  "Command.level": "[Level] → Cambia tu nivel del juego",
  "Command.idlist": "→ Display a list of player ID's",
  "Command.qq": "→ (Exclusivo en China) La sala será publicada en la página web QQ",
  "Command.dump": "→ Enviar los Logs al Escritorio",
  "Command.death": "→ Muestra información de cómo has muerto",
  "Command.icons": "<size=60%><br><color=#ff1919>╳</color> - The player was marked by the <color=#ff1919>Blackmailer</color> and can't talk during the meeting<br><color=#4682b4>☆</color> - Used by <color=#4682b4>Captain</color> to display themselves. Only Crewmates can see the <color=#4682b4>Captain</color>'s star<br><color=#ff00ff>乂</color> - This player was hexed by the <color=#ff00ff>Hex Master</color> and will die if the <color=#ff00ff>Hex Master</color> isn't killed or ejected by the end of the meeting.<br>♦ - Used by <color=#008080>Lawyer</color> or <color=#c0c0c0>Executioner</color> or <color=#ff9409>Follower</color>.<br><color=#ff9ace>♥</color> - Used by <color=#ff9ace>Lovers</color> or <color=#ff1493>Romantic</color>.<br><color=#00ff97>✚</color> - Used by <color=#00ff97>Medic</color> to mark their target.<br><color=#edc240>⦿</color> - This player is in a duel with the <color=#edc240>Pirate</color>.<br><color=#8666bd>!?</color> - This player was marked by the <color=#8666bd>Quizmaster</color> and must answer the question correctly to survive.<br><color=#404040>☜</color> - Used by <color=#404040>Schrödinger's cat</color> to mark their teammate.<br><color=#6697ff>◈</color> - This player marked by the <color=#6697ff>Shroud</color> and will die if the <color=#6697ff>Shroud</color> is not killed or ejected by the end of the meeting.<br><color=#b8fb4f>⚠</color> - This player is a <color=#b8fb4f>Snitch</color> or <color=#dee13d>Solsticer</color> who has finished their tasks.<br>★ - Used by <color=#f6f657>Super Star</color> or <color=#f46f4e>Cyber</color> or <color=#5573aa>Marshall</color>.<br><color=#ff1919>†</color> - This player was spelled and will die if the <color=#ff1919>Witch</color> is not killed by the end of the Meeting.<br><color=#ff1919>∇</color> - Used by <color=#ff1919>Kamikaze</color> to mark their targets.<br><color=#ff1919>■</color> - Used by <color=#ff1919>Lightning</color> to mark their Quantum Ghosts.<br><color=#aa900d>⊠</color> - Used by <color=#aa900d>Jailer</color> to mark their prisoner.<br><color=#bf9f7a>●</color> - Used by <color=#bf9f7a>Baker</color> to mark who has Bread.<br><color=#A675A1>♠</color> - Used by <color=#A675A1>Soul Collector</color> to mark who's death they're predicting.<br><color=#e5f6b4>⦿</color> - Used by <color=#e5f6b4>Plaguebearer</color> to mark who they have plagued.<br><color=#ac42f2>♣</color> - Shown on the <color=#ac42f2>Coven</color> member with the Necronomicon. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>⌘</color> - This player is Jinxed. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>ø</color> - This player is Illusioned. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>♻</color> - This player is Stoned. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>✂</color> - This player is a Voodoo Doll. This is only shown to <color=#ac42f2>Coven</color>.",
  "Command.start": "[Seconds] → Start the game",
  "Command.iconinfo": "→ Mostrar información sobre los iconos de reuniones",
  "Command.iconhelp": "→ Mostrar información sobre los iconos de reuniones a todo el mundo",
  "Command.Poll": "→ Empezar una encuesta con hasta 5 elecciones posibles",
  "IconsTitle": "<color=#aaaaff>⚠<u>Significado de los iconos</u>⚠</color>",
  "Remaining.ImpostorCount": "<color=#ff1919>Impostores</color> restantes: {0}",
  "Remaining.MadmateCount": "<color=#ff1919>Locos</color> restantes: {0}",
  "Remaining.NeutralCount": "<color=#7f8c8d>Asesinos Neutros</color> restantes: {0}",
  "Remaining.ApocalypseCount": "<color=#ff174f>Neutral Apocalypse</color> left: {0}",
  "Remaining.CovenCount": "<color=#ac42f2>Coven</color> left: {0}",
  "EnableKillerLeftCommand": "Activar el uso de /kcount",
  "ShowMadmatesInLeftCommand": "Show <color=#ff1919>Madmates</color> (including Add-ons)",
  "ShowApocalypseInLeftCommand": "Show <color=#ff174f>Neutral Apocalypse</color>",
  "ShowCovenInLeftCommand": "Show <color=#ac42f2>Coven</color>",
  "SeeEjectedRolesInMeeting": "Ver los roles de los exiliados en las reuniones",
  "ThankYouForUsingTOHO": "Thank you for using TOHO!",
  "SkillUsedLeft": "Has activado tu habilidad para llamar una reunión. \nUsos restantes:",
  "NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge. \nPlease use /rv + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /rv to get a list of player ID's",
  "NemesisAliveKill": "La venganza del Némesis solo podrá comenzar después de su muerte.",
  "NemesisKillDead": "Choose a living player to take revenge",
  "NemesisKillSucceed": "[{0}] was killed by the Nemesis!",
  "NemesisKillDisable": "Sorry, but according to Host's settings, Nemesis revenge is prohibited in this game",
  "NemesisKillMax": "You've reached the maximum amount of kills, you can't kill anymore!",
  "CelebrityDead": "Se masca la tragedia, el famoso [{0}] fue asesinado sin piedad durante esta ronda.",
  "CyberDead": "Se masca la tragedia, el famoso <b>{0}</b> fue asesinado recientemente.",
  "AnalystNoticeVictim": "De acuerdo con tu investigación,\nla víctima ([{0}]) tenía el rol [{1}]",
  "AnalystNoticeKiller": "\nEl asesino era un [{0}]",
  "AnalystNoticeKillerNotFound": "El Analyst no pudo encontrar evidencia que conduzca a un asesino, lo más probable es que fuera un suicidio.",
  "GodNoticeAlive": "Durante la reunión, cada jugador recibió una llamada del más allá, y al parecer, Dios está entre vosotros.",
  "WorkaholicAdviceAlive": "No se recomiende matar o exiliar a [{0}]. Hacerlo conlleva a que pueda terminar sus tareas más rápido.",
  "GuessDead": "Desafortunadamente, no puedes adivinar roles al morir",
  "GuessSuperStar": "The Super Star can't be guessed... you thought it would be that easy, right?",
  "GuessNotifiedBait": "Bait can't be guessed because it was announced. You thought it would be that easy, right?",
  "GuessGM": "Hay que ser desagradecido para adivinar al pobre Anfitrión. Y encima de eso, está muerto. ¿Acaso no te has dado cuenta?",
  "GuessGuardianTask": "No puedes adivinar a un Guardian que haya acabado sus tareas.",
  "GuardianCantKilled": "You can't kill a Guardian who has finished their tasks.",
  "GuessMarshallTask": "No puedes adivinar a un Mariscal que haya terminado sus tareas.",
  "GuessObviousAddon": "Sorry, obvious Add-ons cannot be guessed.",
  "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess Add-ons",
  "GuessImpRole": "Desafortunadamente, la configuración del anfitrión no permite que los Impostores se adivinen entre ellos.",
  "GuessCrewRole": "Unfortunately, the Host's settings do not allow Crewmates to guess Crewmate roles.",
  "GuessApocRole": "Fortunately, the Host's settings does not allow Apocalypse to guess Apocalypse roles.",
  "GuessCovenRole": "Fortunately, the Host's settings does not allow Coven to guess Coven roles.",
  "GuessKill": "<b>{0}</b> fue adivinado",
  "GuessNull": "Por favor, elija el ID de cualquier jugador en vida para adivinar su rol",
  "GuessHelp": "Instructions: /bt [Player ID] [Role Name] \nExample: /bt 3 Bait \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
  "GGGuessMax": "You've reached the maximum guess limit. You can't guess anymore!",
  "EGGuessMax": "You've reached the maximum guess limit. You can't guess anymore!",
  "EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all their tasks are done? Nice try. You're not getting out of this that easily.",
  "GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot, so you get another chance!",
  "LaughToWhoGuessSelf": "¿Te acabas de adivinar a tí mismo? Joder, ¿En qué estabas pensando?",
  "GuessDisabled": "Lo sentimos, el anfitrión ha restringido los poderes de adivinar de tu rol.",
  "GuessWorkaholic": "Lo sentimos, no puedes adivinar al Trabajólico cuando todos lo conocen, ya que podría ser injusto.",
  "GuessDoctor": "Lo sentimos, no puedes adivinar a un Doctor revelado, ya que podría ser injusto.",
  "GuessMayor": "Lo sentimos, no puedes adivinar a un Alcalde revelado, ya que podría ser injusto.",
  "GuessKnighted": "Lo sentimos, los Monarcas no pueden adivinar a los nombrados caballeros.",
  "GuessMonarch": "Hay un jugador nombrado caballero vivo, por lo que el Monarca no puede ser adivinado.",
  "GuessShielded": "Sorry, you can't guess the player who the Medic shields",
  "MayorRevealWhenDoneTasks": "El <color=#204d42>Alcalde</color> es revelado a todos al terminar sus tareas",
  "MimicDeadMsg": "Pista del Mímico: ",
  "FortuneTellerCheck": "According to your fortune...",
  "FortuneTellerCheckLimit": "Reminder: You have <b>{0}</b> fortunes left",
  "FortuneTellerCheckSelfMsg": "Wow, you found yourself... All you see is a reflection.",
  "FortuneTellerCheckReachLimit": "You've run out of fortunes.",
  "FortuneTellerAlreadyCheckedMsg": "You've already checked the player",
  "MorticianGetNoInfo": "De acuerdo con tu inspección, <b>{0}</b> no tuvo contacto con nadie antes de irse de este mundo.",
  "MorticianGetInfo": "De acuerdo con tu inspección, la última persona que ha visto a <b>{0}</b> antes de irse de este mundo fue <b>{1}</b>.",
  "MediumOnlyReceiveMsgFromCrew": "Recibir mensajes exclusivamente de la <color=#8cffff>Tripulación</color> (Incluyendo a los <color=#ff1919>Locos</color> y a jugadores <color=#cf6acd>Convertidos</color>)",
  "MediumTitle": "MEDIUM",
  "MediumHelp": "<b>/ms yes</b> to agree\n<b>/ms no</b> to disagree",
  "MediumYes": "You thought you heard a quiet voice from another world affirming the answer to your question.",
  "MediumNo": "You thought you heard a quiet voice from another world denying the answer to your question.",
  "MediumDone": "You successfully responded to the Medium.",
  "MediumNotifyTarget": "<b>{0}</b>, the Medium, has established contact with you. Before the end of this meeting, you have a chance to respond to their question. Type one of the following commands to answer:\nConfirm: /ms yes\nDeny: /ms no",
  "MediumNotifySelf": "You established contact with <b>{0}</b>. Please ask them questions and wait for them to respond.\n\nRemaining ability uses: {1}",
  "MediumKnowPlayerDead": "Alguien murió en alguna parte",
  "SpurtMinSpeed": "Minimum Speed",
  "SpurtMaxSpeed": "Maximum Speed",
  "SpurtModule": "Modulador de Velocidad",
  "EnableSpurtCharge": "Display The Charge",
  "SpurtSuffix": "\n« <color=#c9e8f5>Spurt</color>: {0}% »",
  "TargetIsAlreadyDead": "Target is Already Dead",
  "ByBard": "proverbio del <color=#ff1919>Bardo</color>",
  "ByBardGetFailed": "Córcholis, no tengo inspiración...",
  "GangsterSuccessfullyRecruited": "Acabas de reclutar a un jugador",
  "GangsterRecruitmentFailure": "El objetivo no puede ser reclutado",
  "BeRecruitedByGangster": "El Gánster te ha reclutado",
  "KamikazeHostage": "No puedes marcar a este jugador como rehén",
  "StealerGetTicket": "You've got {0} votes",
  "BecomeMadmateCuzMadmateMode": "Te volviste loco porque has muerto",
  "CleanerCleanBody": "El cadáver ha sido limpiado",
  "QuickShooterStoraging": "Balas guardadas exitosamente",
  "QuickShooterFailed": "You are still in Cooldown.",
  "BloodthirstAdded": "Your Bloodthirst is now active!",
  "WarlockNoTarget": "La manipulación ha fallado, ya que no hay nadie que matar",
  "WarlockNoTargetYet": "You haven't marked a target.",
  "WarlockTargetDead": "La manipulación falló debido a que el objetivo está muerto",
  "WarlockControlKill": "Tu objetivo ha muerto",
  "OnCelebrityDead": "Aviso: El Famoso murió",
  "OnCyberDead": "Última Hora: El Cyber ha muerto",
  "TeleportedInRndVentByDisperser": "Everyone was teleported to Vents",
  "TeleportedByTransporter": "Cambiando sitios con: {0}",
  "ErrorTeleport": "La teletransportación ha fracasado",
  "EraseLimit": "Maximum Erases",
  "EraserHideVote": "Esconder votos del borrador",
  "EraserEraseMsgTitle": "BORRADOR",
  "EraserEraseNotice": "Borraste <b>{0}</b>.\nSu rol será desactivado después de la reunión.",
  "EraserEraseBaseImpostorOrNeutralRoleNotice": "¡Uy, tu blanco no puede ser borrado!",
  "EraserEraseSelf": "Unfortunately, you can't erase yourself... Wait, why would you do that in the first place?!",
  "EraserTryingGuessErasedPlayer": "You can't guess the role of the player you erased, except Add-ons",
  "LostRoleByEraser": "Perdiste tu rol al <color=#ff1919>Borrador</color>",
  "KilledByScavenger": "The Scavenger killed you and thus teleported off-map",
  "SnitchDoneTasks": "Call a meeting to find the Impostors",
  "SwooperCanVent": "Usa un conducto para volverte invisible",
  "SwooperInvisState": "Eres invisible",
  "SwooperInvisStateOut": "Ya no eres invisible",
  "SwooperInvisInCooldown": "Swoop Cooldown isn't up yet. Swooping failed",
  "SwooperInvisStateCountdown": "La invisibilidad se acabará en {0} segundos",
  "SwooperInvisCooldownRemain": "Tiempo de espera para volverse invisible : {0}s",
  "WraithCanVent": "Usa un conducto para volverte invisible",
  "WraithInvisState": "Eres invisible",
  "WraithInvisStateOut": "Eres visible otra vez",
  "WraithInvisInCooldown": "Ability still on Cooldown, Vanish failed",
  "WraithInvisStateCountdown": "La invisibilidad se acabará en {0} segundos",
  "WraithInvisCooldownRemain": "{0}s restantes de invisibilidad",
  "WerewolfKillButtonText": "Acechar",
  "BKInProtect": "Eres Inmortal",
  "BKProtectOut": "Se agotó la Protección",
  "BKSkillTimeRemain": "Eres inmune durante {0} segundos",
  "BKSkillNotice": "Mata a alguien para recibir invencibilidad",
  "BKOffsetKill": "Alguien intentó matarte",
  "MedicKillerTryBrokenShieldTargetForMedic": "Alguien intentó matar al jugador que protegiste",
  "MedicKillerTryBrokenShieldTargetForTarget": "Alguien intentó matarte",
  "FollowerBetPlayer": "Te has vuelto un fanático de tu objetivo",
  "FollowerBetOnYou": "Tienes un seguidor",
  "CultistCharmedPlayer": "You successfully charmed a player",
  "CharmedByCultist": "You have been charmed by the Cultist",
  "CultistInvalidTarget": "Target cannot be charmed",
  "KillBaitNotify": "<color=#ffff00>Vas a lanzar un Auto-Informe en <color=#ffab1b>{0}</color>s</color>",
  "InfectiousInvalidTarget": "El Objetivo parece tener un sistema inmunitario fuerte",
  "BittenByInfectious": "The Infectious infected you!",
  "InfectiousBittenPlayer": "Acabas de Infectar a un jugador",
  "GuessNotAllowed": "Desgraciadamente, tu rol no te permite adivinar.",
  "GuessOnbound": "This player has the Onbound Add-on, so your guess on them was canceled.",
  "GuessSpecter": "You can't guess a Specter. That allows them to win!",
  "PacifistOnGuard": "Ability used, {0} uses remain",
  "PacifistSkillNotify": "Pacifist reset your Kill Cooldown",
  "BeRecruitedByJackal": "El Chacal te ha reclutado",
  "YinYangerAlreadyMarked": "{0} está en un estado de paz y tranquilidad, marcado por un Yin-Yang",
  "CoronerTrackRecorded": "Has empezado a rastrear al asesino",
  "CoronerNoTrack": "No hay nada que rastrear, que extraño",
  "CoronerIsTrackingYou": "Cuidado, el Forense te está rastreando",
  "CoronerReportButtonText": "Rastrear",
  "MerchantAddonDelivered": "Complemento vendido",
  "MerchantAddonSell": "El Mercader te acaba de vender un complemento",
  "MerchantAddonSellFail": "No pudiste vender un complemento",
  "BribedByMerchant": "El Mercader te soborna con una módica suma de dinero. No lo puedes matar.",
  "BribedByMerchant2": "El Mercader te ha dado un montón de dinero, te sientes mal intentando adivinarle.",
  "MerchantKillAttemptBribed": "Un intento de matar fue evitado por soborno",
  "TrapTrapsterBody": "Poner trampa en cadáver del Trampero",
  "TrapConsecutiveBodies": "Poner trampa en cadáveres consecutivos",
  "HauntedByEvilSpirit": "Embrujado por un Espíritu Maligno",
  "MonarchKnightCooldown": "Tiempo de espera para nombrar Caballero",
  "MonarchKnightMax": "Máximo de jugadores que puedes nombrar caballero",
  "HideAdditionalVotesForKnighted": "Esconder votos extra para los jugadores <color=#FFA500>nombrados Caballero</color>",
  "MonarchKnightedPlayer": "Acabas de nombrar caballero a un jugador",
  "KnightedByMonarch": "El Monarca te ha nombrado caballero, que honor",
  "MonarchInvalidTarget": "El objetivo no puede ser nombrado Caballero",
  "GhostTransformTitle": "Your Role Has Transformed!",
  "SpiritcallerNoticeTitle": "TE CONVERTISTES EN UN ESPÍRITU MALIGNO ",
  "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your Spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.",
  "OverseerRevealCooldown": "<color=#BA55D3>Reveal</color> Cooldown",
  "OverseerRevealTime": "<color=#BA55D3>Reveal</color> Time",
  "OverseerVision": "<color=#BA55D3>Overseer</color> Vision",
  "MerchantMaxSell": "Maximum number of Add-ons to sell",
  "MerchantMoneyPerSell": "Cantidad de <color=#D27D2D>dinero</color> conseguida por vender un complemento",
  "MerchantMoneyRequiredToBribe": "Cantidad de <color=#D27D2D>dinero</color> necesaria para sobornar a un asesino",
  "MerchantNotifyBribery": "Informar al <color=#D27D2D>Mercader</color> cuando un asesino es sobornado",
  "MerchantTargetCrew": "Puede vender a la <color=#8cffff>Tripulación</color>",
  "MerchantTargetImpostor": "Puede vender a los <color=#ff1919>Impostores</color>",
  "MerchantTargetCoven": "Can sell to <color=#ac42f2>Coven</color>",
  "MerchantTargetNeutral": "Puede vender a los <color=#7f8c8d>Neutros</color>",
  "MerchantSellHelpful": "Puede vender complementos <color=#8cffff>Beneficiosos</color>",
  "MerchantSellHarmful": "Puede vender complementos <color=#ff1919>Dañinos</color>",
  "MerchantSellMixed": "Puede vender complementos <color=#32a87f>Variados</color>",
  "MerchantSellExperimental": "Can sell <color=#76b8e0>Experimental</color> Add-ons",
  "MerchantSellHarmfulToEvil": "Puede vender complementos <color=#ff1919>Dañinos</color> exclusivamente a los <color=#ff1919>malos</color>",
  "MerchantSellHelpfulToCrew": "Can sell <color=#8cffff>Helpful</color> Add-ons only to <color=#8cffff>Crewmates</color>",
  "MerchantSellOnlyEnabledAddons": "Solo puede vender complementos activados",
  "SpiritcallerSpiritMax": "Número máximo de <color=#003366>Espíritus Malignos</color>",
  "SpiritcallerSpiritAbilityCooldown": "<color=#003366>Evil Spirit</color> Ability Cooldown",
  "SpiritcallerFreezeTime": "Tiempo de congelación de la habilidad de los <color=#003366>Espíritus Malignos</color>",
  "SpiritcallerProtectTime": "Tiempo de protección de los <color=#003366>Espíritus Malignos</color>",
  "SpiritcallerCauseVision": "Visión causada por la habilidad del <color=#003366>Espíritu Maligno</color>",
  "SpiritcallerCauseVisionTime": "Duración de la habilidad de visión del <color=#003366>Espíritu Maligno</color>",
  "Message.SetToSeconds": "Poner a [{0}] segundos.",
  "Message.MessageWaitHelp": "Especifique el primer argumento en segundos.",
  "Message.TemplateNotFoundHost": "No hay plantillas que coincidan con <b>{0}</b>",
  "Message.TemplateNotFoundClient": "El Anfitrión no tiene una plantilla llamada <b>{0}</b>",
  "Message.SyncButtonLeft": "There are {0} more Emergency buttons left",
  "Message.Executed": "<b>{0}</b> fue eliminado",
  "Message.HideGameSettings": "The Host has hidden the game settings.",
  "Message.NowOverrideText": "Por favor, ve a la carpeta del juego. \\Language\\Spanish.dar. Cambia este texto en el archivo .dat \nsi no necesitas esto o quieres poner mensajes /n. \nPor favor, desactive [Activar sólamente mensajes /n en las opciones.]",
  "Message.NoDescription": "Sin descripción",
  "Message.KickedByDenyName": "<b>{0}</b> fue expulsado porque su nombre coincide con <b>{1}</b>",
  "Message.BannedByBanList": "<b>{0}</b> fue baneado ya que fue baneado en el pasado.",
  "Message.BannedByEACList": "<b>{0}</b> has been banned because he is in the EAC list of banned people.",
  "Message.DumpfileSaved": "El archivo de los logs fue guardado en el escritorio, echa un vistazo: {0}",
  "Message.DumpcmdUsed": "{0} utilizó el comando /dump.",
  "Message.KickedByInvalidFriendCode": "<b>{0}</b> was kicked because their Friend Code is invalid.",
  "Message.TempBannedByInvalidFriendCode": "<b>{0}</b> was temporarily banned because their Friend Code is invalid.",
  "Message.AddedPlayerToBanList": "Añadido a <b>{0}</b> a tu lista de baneos",
  "Message.KickWhoSayStart": "<b>{0}</b> has been kicked by the system. \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.WarnWhoSayStart": "<b>{0}</b> has been warned: {1} times \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.KickStartAfterWarn": "<b>{0}</b> has received {1} warnings, he will be kicked. \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.WarnWhoSayBanWord": "<b>{0}</b>, vigila tu lenguaje",
  "Message.WarnWhoSayBanWordTimes": "<b>{0}</b> fue advertido: {1} vez/veces \nSi sigues, serás expulsado",
  "Message.KickWhoSayBanWordAfterWarn": "[{0}] recibió {1} avisos.\nFue expulsado por hablar como un camionero",
  "Message.KickedByEAC": "[{0}]kicked by EAC, reason:{1}",
  "Message.BannedByEAC": "[{0}]banned by EAC, reason:{1}",
  "Message.NoticeByEAC": "[{0}]detected:{1}",
  "Message.TempBannedByEAC": "[{0}]temporary banned by EAC, reason:{1}",
  "Message.TempBannedForSpamQuitting": "<b>{0}</b> fue temporalmente baneado por salir de la sala constantemente",
  "Message.KickedByWhiteList": "<b>{0}</b> kicked because their Friend Code was not found in WhiteList.txt",
  "Message.SetLevel": "Tu nivel es de: {0}",
  "Message.SetColor": "Tu color ha sido cambiado al {0}",
  "Message.SetName": "Tu nombre fue cambiado a: {0}",
  "Message.AllowLevelRange": "El nivel del jugador puede ser configurado entre 1 y 100",
  "Message.AllowNameLength": "La longitud del apodo tiene que ser entre 1 y 10",
  "Message.OnlyCanUseInLobby": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>Desgraciadamente, este comando se puede usar solamente en la sala de espera</color>",
  "Message.CanNotUseInLobby": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>Desgraciadamente, este comando no puede ser usado en la sala</color>",
  "Message.CanNotUseByHost": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>Desgraciadamente, el Anfitrión no puede usar este comando</color>",
  "Message.TryFixName": "Hubo un intento de arreglar el problema de los mensajes ocultados por los roles",
  "Message.CanNotFindRoleThePlayerEnter": "El rol que estás buscando no existe\nUsa /r para ver la lista de roles",
  "Message.PlayerQuitForever": "<b>{0}</b> decidió irse voluntariamente \nSentimos la mala experiencia de juego \nHe trabajado duramente para que todos se diviertan",
  "Message.MadmateSelfVoteModeNotify": "Nota: La generación de Locura actual es de [{0}]\n Votarse a sí mismo significa que quieres ser un Loco. Si todas las condiciones para serlo son correctas y queda sitios, pasarás al lado oscuro",
  "Message.HostLeftGameInGame": "★Peligro★ El Anfitrión se fue de la partida y el juego no empezará normalmente la próxima vez. Por favor, desconéctate o espere a que el nuevo anfitrión abra una nueva sala.",
  "Message.HostLeftGameInLobby": "★Aviso★ El Anfitrión se fue de la partida, la próxima partida será vanilla. Si el nuevo Anfitrión tiene Town of Host Enhanced, tendrás que desconectarte y volver para jugar con el mod.",
  "Message.HostLeftGameNewHostIsMod": "★Peligro★ ¡El Anfitrión original ha dejado el juego y <b>{0}</b> se ha convertido en el nuevo Anfitrión!\nLa sala sigue estando modificada, simplemente comienza un juego y termínalo inmediatamente para reiniciar el vestíbulo!",
  "Message.HostLeftGameNewHostIsNotMod": "★Warning★ Original Host left the game and <b>{0}</b> become the new Host! \nBut it's not modded. Please exit the lobby or wait until the new Host opens a lobby.",
  "Message.LobbyShared": "La sala fue compartida exitosamente",
  "Message.LobbyShareFailed": "TOHO-Chan ha sido discontinuado. Desactive la opción.",
  "Message.YTPlanDisabled": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>Por favor active <b>{0}</b> en las Opciones</color>",
  "Message.YTPlanSelected": "Serás un <b>{0}</b> en la próxima partida",
  "Message.YTPlanSelectFailed": "No puedes recibir el rol <b>{0}</b>.\nPuede ser porque el rol está desactivado o que el rol no tiene soporte para ser asignado.",
  "Message.YTPlanCanNotFindRoleThePlayerEnter": "No podemos encontrar el rol que buscas\nUsa /r para ver la lista de roles",
  "Message.YTPlanNotice": "Nota: El Plan Youtube está activado en esta sala. El Anfitrión podrá especificar el rol que quiera para la próxima partida para simplificarle la vida en el momento de crear contenido. Si abusa de esta función, sal de la sala o denúncialo.\nCredenciales del Creador:",
  "Message.OnlyCanBeUsedByHost": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>This command may only be used by the Host.</color>",
  "Message.MaxPlayers": "Máximo de jugadores configurado a ",
  "Message.MaxPlayersFailByRegion": "Could not set maximum players: Vanilla regions support a maximum of 15 players.",
  "Message.GhostRoleInfo": "<size=90%><b>Información sobre Roles de Fantasma</b></size>\n¡Hola! Un poco sobre los roles de fantasma...<size=75%>\n\nLos roles de fantasma impactan drásticamente en el juego, por lo que no se recomiendan para lobbies pequeños, si no estás familiarizado.\n\n<b>Aparición:</b>\nLos roles de fantasma solo aparecen después de la muerte, las primeras x personas de (equipo) en morir los obtienen.</size>\n\n<size=50%><b>PD: Si tu rol anterior no tenía tareas (por ejemplo, sheriff), tus tareas como rol de fantasma no son necesarias para ganar por tareas</b></size>",
  "ApocalypseInfoTitle": "Neutral Apocalypse Info:",
  "Message.ApocalypseInfo": "Every role of the <#ff174f>Apocalypse</color> Team has their own objective to carry out in order to transform.\n<#2B0804>Transformed</color> <#ff174f>Apocalypse</color> members have a drastic change on the game and are immortal (except for being voted), but everyone will be notified that they have transformed.\n\nRoles: <#e5f6b4>Plaguebearer</color>, <#A675A1>Soul Collector</color>, <#bf9f7a>Baker</color>, <#cc0044>Berserker</color>\nTransformed: <#343136>Pestilence</color>, <#644661>Death</color>, <#83461c>Famine</color>, <#2B0804>War</color>\n\nApocalypse members can see eachother's roles and ability icons.\nLike Neutral Killers, Apocalypse members keep the game going as well, have fun!",
  "CovenInfoTitle": "Coven Info:",
  "Message.CovenInfo": "The <#ac42f2>Coven</color> is a faction of evildoers who specialize in Witchcraft. Their goal is to kill all who would oppose the <#ac42f2>Coven</color>.\nThey use the <b>Necronomicon</b> to enhance their powers, but only one member at a time can hold it.\nMost Coven roles can only kill if they hold the <b>Necronomicon</b>. A random Coven member will spawn with the <b>Necronomicon</b>, denoted by the <#ac42f2>♣</color> symbol next to their name.\nIf the <b>Necronomicon</b> holder dies, the <b>Necronomicon</b> will be randomly given to another <#ac42f2>Coven</color> member that is alive.\nDuring a meeting, Coven players can vote each other to determine who will gain the Necronomicon the following round. If the votes end in a tie or nobody votes, the Necronomicon holder will be the same. Votes will be returned and you will be allowed to vote normally.",
  "Message.MeCommandInfo": "<size=100%><b>Hi [{0}] {1} !</b></size>\n\n<size=80%><align=\"flush\"><color=#f34c50>friend-code</color> <color=#a6a832>Hash-Puid</color> <color=#6632a8>Type</color> <br>{2} {3} {4}<br><br><color=#7a0000>IsDev</color> <color=#349972>HasUp</color> <size=50%><color=#252dc4>/color-Bypass</color></size><br>{5} {6} {7} <br><br></align>",
  "Message.MeCommandTargetInfo": "<size=100%><b>Seleccionado [{0}] Jugador {1} ,</b></size>\n\n<size=90%>Su <color=#f34c50>código de amigo</color> es <u>{2}</u>.</size>\n\n<size=90%>Su <color=#f34c50>hash puid</color> es <u>{3}</u>.</size>\n\n<size=90%>Su <b><color=#ffc0cb>TOHO</color> <color=#5865F2>Discord</color></b> rol es <u>{4}</u>.</size>\n\n",
  "Message.MeCommandInvalidID": "The ID you entered seems incorrect. \nPlease use /id to get the player ID of online players",
  "Message.MeCommandNoPermission": "You are not allowed to use /me command for others",
  "PollTitle": "〖 Encuesta 〗",
  "PollResultTitle": "Resultados de la Encuesta",
  "Poll.Result": "Y el ganador es... {0} con {1} voto(s)!\n\n<size=75%>Subganadores:",
  "Poll.Tied": "Vaya, ha habido un empate entre {0}, cuáles tienen {1} voto(s).",
  "Poll.MissingPlayers": "You can't start a poll with yourself dummy ;3",
  "Poll.Begin": "You may vote using /pv {answer}, ps: a number also works.",
  "Poll.TimeInfo": "The results will be final in 2 minutes",
  "Poll.OnlyInLobby": "<#ab4f75>Sorry, this command may only be used in lobby</color>",
  "Poll.Inactive": "There isn't any active poll currently.",
  "Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.",
  "Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.",
  "Poll.YouVoted": "You have voted for {0}, which has now {1} votes.",
  "PollUsage": "To create a poll type \n<b>/poll {Question}? <size=55%>{Answer A} {Answer B} \n{Answer C (Optional)} {Answer D (Optional)} {Answer E (Optional)}</size></b>\n<size=50%>It is important you end the question with a ? </size>\n\n<size=75%>Use <b>/poll Replay</b> to replay the latest poll</size>",
  "Replay": "Replay",
  "EnableGadientTags": "Activar etiquetas con gradientes <color=#ff0000>(Puede causar desconexiones)</color>",
  "Warning.GradientTags": "<color=#ff0000><size=150%>Peligro:</size></color>\n\nEl Anfitrión ha activado las etiquetas con gradientes. Esta opción está desaconsejada de usar porque puede causar <b>problemas de conexión</b>",
  "WarningTitle": "Peligro!",
  "Warning.BrokenVentsInDleksSendInGame": "Warning! The Vents on this map are broken",
  "Warning.BrokenVentsInDleksMessage": "<b>On the «dlekS ehT» map, the Vents are broken</b>, they cannot be fixed in Host-Only Mods, this is a vanilla bug, <b>so any roles using a Vent as an ability will not spawns on this map</b>",
  "Warning.NoGameEndIsEnabled": "Warning: <b>{0}</b> is enabled!",
  "AntiBlackoutProtectionTitle": "Prevención de Apagón",
  "Warning.AntiBlackoutProtectionMsg": "<size=110%>Peligro:</size>\n\n<b>Se ha activado la protección de pantalla negra,</b> debido al bajo número de <color=#ff1919>Impostores</color>, <color=#8cffff>Tripulantes</color> y <color=#7f8c8d>Asesinos Neutrales</color> vivos.\n<b>La pantalla de votación mostrará un empate (solo afecta visualmente, no los resultados de la votación)</b>\n<size=70%>Los jugadores modificados verán la pantalla de votación normalmente</size>",
  "Warning.ShowAntiBlackExiledPlayer": "<b>La última reunión activó el Arreglo de la Pantalla Negra de la Muerte.\nAquí están los detalles del jugador exiliado en la reunión anterior.</b>\n",
  "DisableAntiBlackoutProtects": "Desactivar Protecciones Antiapagón (Recomendado para pruebas)",
  "Warning.InvalidRpc": "Kicked <b>{0}</b> because an invalid RPC was received.\nPlease check that no Mods other than TOHO are installed.",
  "Warning.NoModHost": "TOHO is not installed on the Host",
  "Warning.MismatchedVersion": "<b>{0}</b> no usa la misma versión de <b>{1}</b>",
  "Warning.AutoExitAtMismatchedVersion": "The Host has no or a different version of {0}\nYou will be kicked in {1}",
  "Warning.CanNotUseBepInExConsole": "The use of the Console is prohibited\nso your Console has been off",
  "Error.MeetingException": "ERROR: {0}\nPor favor, use Máyus+M+Entrar para forzar el fin de la reunión",
  "Error.InvalidRoleAssignment": "Error: Rol Inválido encontrado para un jugador durante la asignación de roles ({0})",
  "Error.InvalidColor": "ERROR: Solo se pueden usar colores por defecto",
  "Error.InvalidColorPreventStart": "Los otros jugadores no pueden usar otros colores, si no, esto podría causar serios problemas",
  "ErrorLevel1": "Pueden ocurrir errores.",
  "ErrorLevel2": "Esto puede ser un error.",
  "ErrorLevel3": "Esta versión no debería haber sido puesta en circulación.",
  "TerminateCommand": "Comando de aborto",
  "ERR-000-000-0": "Sin errores",
  "ERR-000-900-0": "Error de prueba nivel 0",
  "ERR-000-910-1": "Error de prueba nivel 1",
  "ERR-000-920-2": "Error de prueba nivel 2",
  "ERR-000-930-3": "Error de prueba nivel 3",
  "ERR-000-804-1": "Sorry, TOHO temporarily doesn't support vanilla Hide & Seek, so Mod unloaded",
  "ERR-001-000-3": "El diccionario principal tiene entradas en doble.",
  "ERR-002-000-1": "Versión de Among Us sin soporte, por favor, actualice el juego",
  "DefaultSystemMessageTitle": "MENSAJE DEL SISTEMA",
  "MessageFromTheHost": "MENSAJE DEL ANFITRIÓN",
  "MessageFromEAC": "EAC",
  "NotifyGameEnding": "This game is ending.\nIf you find yourself stuck in game,\npls just quit and rejoin the room.",
  "AnalystNoticeTitle": "INVESTIGACIÓN",
  "SleuthNoticeTitle": "SABUESO",
  "GuessKillTitle": "INFORMACIÓN DE ADIVINANZAS",
  "CelebrityNewsTitle": "FAMOSO",
  "CyberNewsTitle": "CYBER",
  "GodAliveTitle": "DIOS ",
  "WorkaholicAliveTitle": "TRABAJÓLICO",
  "BaitAliveTitle": "CEBO",
  "MessageFromKPD": "KARPED1EM ",
  "MessageFromSponsor": "MENSAJE DE UN MECENA ",
  "MessageFromDev": "MENSAJE DE DESARROLLADOR ",
  "FortuneTellerCheckMsgTitle": "VIDENTE",
  "MimicMsgTitle": "MÍMICO",
  "MorticianCheckTitle": "EXAMINACIÓN DE CADÁVER",
  "NemesisRevengeTitle": "NEMESIS",
  "RetributionistRevengeTitle": "CASTIGADOR",
  "TabVanilla.GameSettings": "Opciones del Juego",
  "TabGroup.SystemSettings": "Opciones del Sistema",
  "TabGroup.ModSettings": "Mod Settings",
  "TabGroup.ModifierSettings": "Modificadores del Juego",
  "TabGroup.CrewmateRoles": "Roles de la Tripulación",
  "TabGroup.NeutralRoles": "Roles Neutros",
  "TabGroup.CovenRoles": "Coven Roles",
  "TabGroup.ImpostorRoles": "Roles de los Impostores",
  "TabGroup.Addons": "Complementos",
  "TabMenuDescription_General": "Here you can configure the functions that are in the Mod",
  "TabMenuDescription_Roles&AddOns": "Here you can add, remove and change the settings of all Roles or Add-ons in the Mod",
  "Experimental.Roles": "★ Roles Experimentales <size=65%>ADVERTENCIA: Usar con precaución, necesitan ser probados)</size>",
  "ActiveRolesList": "Lista de Roles Activos",
  "ForExample": "Ejemplo de Uso",
  "ImpCanBeGuesser": "<color=#ff1919>Impostores</color> pueden ser <color=#ffb347>Adivinos</color>",
  "CrewCanBeGuesser": "<color=#8cffff>Tripulantes</color> pueden ser <color=#ffb347> Adivinos</color>",
  "NeutralCanBeGuesser": "<color=#7f8c8d>Neutros</color> pueden ser <color=#ffb347>Adivinos</color>",
  "CovenCanBeGuesser": "<color=#ac42f2>Coven</color> can become <color=#ffb347>Guesser</color>",
  "CrewCanBeMundane": "<color=#8cffff>Tripulantes</color> pueden hacerse Mundano",
  "NeutralCanBeMundane": "<color=#7f8c8d>Neutros</color> pueden hacerse Mundano",
  "GuessedAsMundane": "You're Mundane.\nYou can't guess until you finish all the tasks",
  "ObliviousBaitImmune": "No afectado por el <color=#00f7ff>Cebo</color>",
  "ImpCanBeInLove": "Los <color=#ff1919>Impostores</color> pueden <color=#ff9ace>enamorarse</color>",
  "CrewCanBeInLove": "Los <color=#8cffff>Tripulantes</color> pueden <color=#ff9ace>enamorarse</color>",
  "NeutralCanBeInLove": "Los <color=#7f8c8d>Neutros</color> pueden <color=#ff9ace>enamorarse</color>",
  "CovenCanBeInLove": "<color=#ac42f2>Coven</color> can be <color=#ff9ace>in love</color>",
  "updateButton": "Actualizar",
  "updatePleaseWait": "Por favor, espere...",
  "updateManually": "Update failed.\nPlease try again or update manually.",
  "updateInProgress": "Actualizando...",
  "deletingFiles": "Borrando archivos de la actualización...",
  "updateRestart": "Update finished!\nPlease restart the game.",
  "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\nPlease update.",
  "ModBrokenMessage": "El archivo del MOD está dañado.\nPor favor, reinstálalo.",
  "UnsupportedVersion": "Versión de Among Us sin soporte.\nPor favor, actualice el juego",
  "DisabledByProgram": "El programa ha desactivado las salas públicas",
  "EnterVentToWin": "Enter a Vent to Win!!",
  "EatenByPelican": "El Pelícano te ha zampado. Espera a que haya una reunión o que muera",
  "FireworkerPutPhase": "Te quedan <b>{0}</b> Fuegos Artificiales",
  "FireworkerWaitPhase": "Listos...",
  "FireworkerReadyFirePhase": "¡Fuego!",
  "EnterVentWinCountDown": "Enter a Vent within <b>{0}</b> seconds to win!",
  "On": "Activado",
  "Off": "Desactivado",
  "ColoredOn": "<color=#008000>Activado</color>",
  "ColoredOff": "<color=#ff0000>Desactivado</color>",
  "CurrentActiveSettingsHelp": "Ayuda con las Opciones Activas Actuales",
  "WitchCurrentMode": "Modo Actual",
  "WitchModeKill": "Matar",
  "WitchModeSpell": "Embrujar",
  "WitchModeDouble": "Doble Clic = Matar, Un Clic = Embrujar",
  "BountyCurrentTarget": "Objetivo Actual",
  "Roles": "Roles",
  "Settings": "Opciones",
  "Addons": "Complementos",
  "LastResult": "★ Resultados de la Partida",
  "LastEndReason": "★ Razón del Desenlace",
  "KillLog": "Recapitulación de Asesinatos",
  "MainRoleLog": "Role Convert Log",
  "Maximum": "Maximum",
  "RoleRate": "<color=#008000>Activado</color>",
  "RoleOn": "<color=#ffbd18>Siempre</color>",
  "RoleOff": "<color=#ff0000>Desactivado</color>",
  "Chance0": "<color=#444444>0%</color>",
  "Chance5": "<color=#EE5015>5%</color>",
  "Chance10": "<color=#EC6817>10%</color>",
  "Chance15": "<color=#EC7B17>15%</color>",
  "Chance20": "<color=#EC8E17>20%</color>",
  "Chance25": "<color=#EC9817>25%</color>",
  "Chance30": "<color=#ECAF17>30%</color>",
  "Chance35": "<color=#ECC217>35%</color>",
  "Chance40": "<color=#ECD217>40%</color>",
  "Chance45": "<color=#ECE217>45%</color>",
  "Chance50": "<color=#DFEC17>50%</color>",
  "Chance55": "<color=#DCEC17>55%</color>",
  "Chance60": "<color=#C9EC17>60%</color>",
  "Chance65": "<color=#BFEC17>65%</color>",
  "Chance70": "<color=#ABEC17>70%</color>",
  "Chance75": "<color=#92EC17>75%</color>",
  "Chance80": "<color=#92EC17>80%</color>",
  "Chance85": "<color=#7BEC17>85%</color>",
  "Chance90": "<color=#6EEC17>90%</color>",
  "Chance95": "<color=#5EEC17>95%</color>",
  "Chance100": "<color=#51EC17>100%</color>",
  "SearchNoResult": "No Results.",
  "Preset": "Plantilla",
  "Preset_1": "Plantilla 1",
  "Preset_2": "Plantilla 2",
  "Preset_3": "Plantilla 3",
  "Preset_4": "Platilla 4",
  "Preset_5": "Plantilla 5",
  "Standard": "Estándar",
  "HidenSeekTOHO": "Hide & Seek",
  "GameMode": "Modo de Juego",
  "PressTabToNextPage": "Apriete <color=#ff1919>Tab</color> o <color=#ff1919>Número</color> para la página siguiente...",
  "RoleSummaryText": "Sumario de Roles:",
  "doOverride": "Sobreescribir Tareas del %role%",
  "assignCommonTasks": "%role% tiene Tareas Comunes",
  "roleLongTasksNum": "Número de Tareas Largas del %role%",
  "roleShortTasksNum": "Número de Tareas Cortas del %role%",
  "Format.Players": "{0}",
  "Format.Seconds": "{0}s",
  "Format.Percent": "{0}%",
  "Format.Times": "{0}",
  "Format.Multiplier": "{0}x",
  "Format.Votes": "{0}",
  "Format.Pieces": "{0}",
  "Format.Health": "{0}",
  "Format.Level": "{0}",
  "KillButtonText": "Matar",
  "ReportButtonText": "Reportar",
  "VentButtonText": "Conducto",
  "SabotageButtonText": "Sabotear",
  "SniperSnipeButtonText": "Disparar",
  "FireworkerExplosionButtonText": "Detonar",
  "FireworkerInstallAtionButtonText": "Instalar",
  "MercenarySuicideButtonText": "Temporizador de suicidio",
  "WarlockCurseButtonText": "Maldición",
  "NinjaShapeshiftText": "Matar",
  "NinjaMarkButtonText": "Marcar",
  "WitchSpellButtonText": "Embrujar",
  "VampireBiteButtonText": "Morder",
  "MinerTeleButtonText": "Teletransportar",
  "ArsonistDouseButtonText": "Empapar",
  "PuppeteerOperateButtonText": "Manipular",
  "WarlockShapeshiftButtonText": "Hechizar",
  "BountyHunterChangeButtonText": "Intercambio",
  "EvilTrackerChangeButtonText": "Rastrear",
  "RiftMakerButtonText": "Create Rift",
  "AbyssbringerButtonText": "Black Hole",
  "PitfallButtonText": "Set Trap",
  "InnocentButtonText": "Incriminar",
  "PelicanButtonText": "Zampar",
  "DeceiverButtonText": "Vender Droga",
  "PursuerButtonText": "Engañar",
  "GangsterButtonText": "Reclutar",
  "RevolutionistDrawButtonText": "Conquistar",
  "HaterButtonText": "Odio",
  "MedicalerButtonText": "Proteger",
  "DemonButtonText": "Atacar",
  "SoulCatcherButtonText": "Teletransportar",
  "LightningButtonText": "Evaporar",
  "ProvocateurButtonText": "Burla",
  "ButcherButtonText": "Descuartizar",
  "BomberShapeshiftText": "Explotar",
  "QuickShooterShapeshiftText": "Guardar",
  "CamouflagerShapeshiftTextBeforeDisguise": "Disfraz",
  "CamouflagerShapeshiftTextAfterDisguise": "Duración",
  "AnonymousShapeshiftText": "Hackear",
  "DefaultShapeshiftText": "Cambiar",
  "CleanerReportButtonText": "Limpiar",
  "SwooperVentButtonText": "Emboscar",
  "SwooperRevertVentButtonText": "Exponerte",
  "WraithVentButtonText": "Esfumarte",
  "WraithRevertVentButtonText": "Reaparecer",
  "VectorVentButtonText": "Brincar",
  "VeteranVentButtonText": "Alerta",
  "GrenadierVentButtonText": "Destellar",
  "MayorVentButtonText": "Botón",
  "SheriffKillButtonText": "Disparar",
  "UndertakerButtonText": "Marcar",
  "ArsonistVentButtonText": "Prender Fuego",
  "RevolutionistVentButtonText": "Revolución",
  "FollowerKillButtonText": "Seguir",
  "PacifistVentButtonText": "Reiniciar",
  "CultistKillButtonText": "Encantar",
  "InfectiousKillButtonText": "Infectar",
  "MonarchKillButtonText": "Nombrar Caballero",
  "OverseerKillButtonText": "Revelar",
  "DisabledBySettings": "Desactivado en las Opciones",
  "Disabled": "Desactivado",
  "FailToTrack": "Rastreo Fallido, parece que está usando el Modo Incógnito",
  "KillCount": "Bajas: {0}",
  "CantUse.lastroles": "No puedes usar /lastroles en medio de una partida.",
  "CantUse.killlog": "No puedes usar /killlog en medio de una partida.",
  "CantUse.lastresult": "No puedes usar /lastresult en medio de una partida.",
  "IllegalColor": "Por favor, seleccione un color válido",
  "DisableUseCommand": "El Anfitrión no permite el uso de este comando.",
  "SureUse.quit": "Te echaremos y te prohibiremos la entrada a esta partida otra vez. Esta opción es irreversible. ¿Estás seguro de lo que estás haciendo? Si ese es el caso, escriba /qt {0}",
  "PlayerIdList": "List of player ID's: ",
  "CancelStartCountDown": "La cuenta atrás para empezar ha sido cancelada",
  "RestTOHOSetting": "Las opciones de TOHO fueron restauradas a las por defecto",
  "FPSSetTo": "Cuadros Por Segundo: {0}",
  "HostKillSelfByCommand": "El Anfitrión decidió que no merecía la pena seguir viviendo",
  "SyncCustomSettingsRPC": "RPC Sincronizado (Discord)",
  "Mode": "Modo",
  "Target": "Objetivo",
  "PlayerInfo": "Información del Jugador",
  "NoInfoExists": "Información inexistente",
  "PlayerLeftByAU-Anticheat": "<b>{0}</b> fue víctima del magnífico anti-cheat de Innersloth.",
  "PlayerLeftByError": "La partida se acabará para evitar pantallazos negros.",
  "MsgKickOtherPlatformPlayer": "<b>{0}</b> fue expulsado por jugar en <b>{1}</b>",
  "KickBecauseLowLevel": "<b>{0}</b> tenía un nivel muy bajo y fue expulsado",
  "TempBannedBecauseLowLevel": "<b>{0}</b> fue temporalmente baneado porque su nivel era demasiado bajo",
  "KickBecauseDiffrentVersionOrMod": "<b>{0}</b> fue expulsado porque tenía una versión diferente del mod",
  "FFADisplayScore": "Posición: {0} Puntuación: {1}",
  "FFATimeRemain": "<color=#00ffa5>Tiempo Restante:</color> {0} segundo(s)",
  "GameOver": "Fin de la Partida",
  "TOHOOptions": "Opciones de TOHO",
  "Cancel": "Cancelar",
  "Back": "Regresar",
  "Yes": "Si",
  "No": "No",
  "AntiBlackOutLoggerSendInGame": "Por culpa de un error desconocido, la partida se acabará para prevenir pantallazos negros.",
  "AntiBlackOutNotifyInLobby": "An error occurred to prevent a black screen. Do a «/dump» and send the logs to the Discord server TOHO in «bug-reports» and we will try to fix it.",
  "EndWhenPlayerBug": "End the game when a Modded player gets a critical error (While loading)",
  "AntiBlackOutRequestHostToForceEnd": "You were the reason for the black screen. The game will end",
  "AntiBlackOutHostRejectForceEnd": "You were the reason for the black screen, and the Host is not going to end the game\nYou will be disconnected soon",
  "RpcAntiBlackOutNotifyInLobby": "Por culpa de <b>{0}</b>, hubo un error desconocido. Para evitar pantallazos negros, desactive [{1}] en las opciones.",
  "RpcAntiBlackOutEndGame": "Because of <b>{0}</b>, an unknown error occurred, the game will end to prevent a black screen.",
  "RpcAntiBlackOutIgnored": "Because of <b>{0}</b>, an unknown error occurred, but the game will continue without that player due to Host settings.",
  "RpcAntiBlackOutKicked": "<b>{0}</b> was kicked due to having a blackout error on its side.",
  "NextPage": "Siguiente Página",
  "PreviousPage": "Página Anterior",
  "EAC.CheatDetected.EAC": "Tramposo detectado (AUM)",
  "PressF1ShowMainRoleDes": "Apriete F1 para ver una descripción de tu rol",
  "PressF2ShowAddRoleDes": "Apriete F2 para ver una descripción de tus complementos",
  "PressF3ShowRoleSettings": "F3: Mostrar opciones del rol",
  "PressF4ShowAddOnsSettings": "F4: Mostrar opciones de los complementos",
  "FakeTask": "Tareas Falsas:",
  "PVP.ATK": "Atacar",
  "PVP.DF": "Defender",
  "PVP.RCO": "Regenerar",
  "SettingsAreLoading": "<b>Cargando configuraciones...</b>",
  "EAC.CheatDetected.HighLevel": "Peligro: EAC detectó un nivel alto de tramposos.",
  "EAC.CheatDetected.LowLevel": "Peligro: Parece que alguien esté usando hacks. EAC detectó un tramposo.",
  "ExiledJester": "¡Son todos unos tontos!\n{0} el/la {1}, riendo a carcajadas, los engañó para que lo/la expulsaran.\n¡BG!",
  "JesterMeetingLoose": "<i>\nEn cambio, no puede ganar hasta la reunión número {0}. Podéis estar tranquilos.</i>",
  "ExiledExeTarget": "{0} era el {1}.\nPero al mismo tiempo, era el objetivo del <color=#c0c0c0>Verdugo</color>.\nGG!",
  "ExiledInnocentTargetAddBelow": "\nEl <color=#8f815e>Inocente</color> está contando el dinero en sus manos",
  "ExiledInnocentTargetInOneLine": "{0} era el {1}.\nPero al mismo tiempo, el <color=#8f815e>Inocente</color> está contando el dinero en sus manos...\nGG!",
  "ExiledDeath": "{0} was {1}!\nThe Crew has been saved from <color=#ff174f>Armageddon</color>!",
  "ExiledNotDeath": "{0} was the {1}.\nBut they were not <color=#644661>Death</color>...\n<b><color=#ff174f>Death has claimed the Souls of the Crew!</color></b>\nGG!",
  "IsGood": "{0} era <color=#8cffff>bueno</color>",
  "BelongTo": "{0} pertenece a {1}",
  "PlayerIsRole": "{0} era el {1}",
  "PlayerExiled": "{0} fue exiliado",
  "NoImpRemain": "No quedan <color=#ff1919>Impostores</color> en vida",
  "OneImpRemain": "Aún queda 1 <color=#ff1919>Impostor</color> en vida",
  "TwoImpRemain": "Aún quedan 2 <color=#ff1919>Impostores</color> en vida",
  "ThreeImpRemain": "Aún quedan 3 <color=#ff1919>Impostores</color> en vida",
  "ImpRemain": "{0} Impostores restantes",
  "NeutralRemain": "\n{0} <color=#7f8c8d>Asesinos Neutros</color> restantes",
  "OneNeutralRemain": "\n{0} <color=#7f8c8d>Asesino Neutro</color> restante",
  "ApocRemain": "\n{0} <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> remains",
  "CovenRemain": "\n{0} <color=#ac42f2>Coven</color> remain",
  "GameOverReason.HumansByVote": "All Impostors and Neutral Killers and Coven were ejected or killed",
  "GameOverReason.HumansByTask": "La Tripulación terminó sus tareas",
  "GameOverReason.HumansDisconnect": "La Tripulación se ha desconectado",
  "GameOverReason.ImpostorByVote": "Los Tripulantes fueron exiliados",
  "GameOverReason.ImpostorsByKill": "Los Impostores se deshicieron de todo el mundo",
  "GameOverReason.ImpostorBySabotage": "Crewmates failed to fix a Critical Sabotage",
  "GameOverReason.ImpostorDisconnect": "Los Impostores se desconectaron",
  "FortuneTellerCheck.TaskDone": "[{0}]Rol -[{1}]",
  "DevAndSpnTitle": "TOHO Family",
  "FortuneTellerCheck.Null": "<b>{0}</b> es un rol que no está en la lista.\nEsto no debería pasar en condiciones normales.",
  "FortuneTellerCheck.Result": "<b>{0}</b> is either one of the following roles:\n{1}",
  "SunnyboyChance": "Probabilidad del <color=#ff9902>Chico Soleado</color>",
  "BardChance": "Probabilidad de ser el <color=#ff1919>Bardo</color>",
  "SkeldChance": "Probabilidad para <color=#66a186>Skeld</color>",
  "MiraChance": "Probabilidad para <color=#e84b56>MIRA HQ</color>",
  "PolusChance": "Probabilidad para <color=#a167c0>Polus</color>",
  "DleksChance": "Probabilidad para que sea <color=#66a186>dlekS ehT</color>",
  "AirshipChance": "Probabilidad para <color=#ed0007>Airship</color>",
  "FungleChance": "Probabilidad para <color=#ffa646>Fungle</color>",
  "UseMoreRandomMapSelection": "Usar una selección de mapas más aleatoria",
  "CamouflageMode.Default": "Por Defecto",
  "CamouflageMode.Host": "<color=#FFFF00>Anfitrión</color>",
  "CamouflageMode.Random": "Al Azar",
  "CamouflageMode.OnlyRandomColor": "Solo Colores Aleatorios",
  "CamouflageMode.Karpe": "<color=#ffc0cb>KARPED1EM</color>",
  "CamouflageMode.Lauryn": "<color=#f0b6d5>Lauryn</color>",
  "CamouflageMode.Lime": "<color=#ffb347>Lime</color>",
  "CamouflageMode.Pyro": "<color=#ec7578>Pyro</color>",
  "CamouflageMode.ryuk": "<color=#9e2424>ryuk</color>",
  "CamouflageMode.Gurge44": "<color=#E9F7FF>Gurge44</color>",
  "CamouflageMode.TommyXL": "<color=#EC7578>TommyXL</color>",
  "CamouflageMode.Sarha": "<color=#bc88dc>Sarha</color>",
  "DeathCmd.HeyPlayer": "Oye ",
  "DeathCmd.YouAreRole": ", parece que eres el ",
  "DeathCmd.NotDead": "Aún estás vivo, solo puedes usar este comando una vez que hayas muerto.\n\nVuelve cuando hayas sido brutalmente <b><color=#ff1919>asesinado</color></b>",
  "DeathCmd.KillerName": "Fuiste asesinado por ",
  "DeathCmd.KillerRole": "Era el ",
  "DeathCmd.DeathReason": "Moriste por ",
  "DeathCmd.YourName": "Eres el ",
  "DeathCmd.YourRole": "Tu rol era ",
  "DeathCmd.Ejected": "Fuiste <b>expulsado</b> durante una reunión",
  "DeathCmd.Misfired": "Haz <b>fallado el tiro</b>.",
  "DeathCmd.Shrouded": "Fuiste <b>envuelto en la oscuridad</b> de la <b><color=#6697FF>Mortaja</color></b> y no asesinaste, por lo que te quitaste la vida.",
  "DeathCmd.Lovers": "Tu <color=#ff9ace>amante</color> ha muerto </3.",
  "RpsCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/rps X</b> to play Rock Paper Scissors with the system. X can be 0 (rock), 1 (paper) or 2 (scissors). \n\nExample :- /rps 0",
  "RpsDraw": "Elijo <b>{0}</b>\n\nPedazo de partida que acabamos de echar, es como si estuviéramos en igualdad de condiciones en este juego donde la suerte y el azar es lo que importa.",
  "RpsLose": "Elijo <b>{0}</b>\n\nParece que he superado a otro humano en este juego de enorme complejidad conocido como Piedra Papel Tijera. Mejor suerte la próxima vez! ",
  "RpsWin": "I choose <b>{0}</b>\n\nOh, congratulations! You must have a Crystal Ball hidden behind that screen to beat me at Rock, Paper, Scissors. Or maybe I have the world's worst luck algorithm.",
  "CoinFlipCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>",
  "CoinFlipResult": "Redoble de tambores.... Después de una batalla sin precedentes, la moneda ha decidido mostrar su presencia... Y el ganador es, sin más dilación, <b>{0}</b>! ¿Quién pudo ver eso venir? Claramente, una partida inigualablemente en la histora de Cara o Cruz.",
  "GNoCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/gno X</b> to play guess a number. X can be a number between 0 and 99 (both included). \n\nYou get maximum of <color=#ff0000>7 tries</color> to guess the number.\n\n Example:- <b>/gno 10</b>",
  "GNoLost": "Casi! Podías haber descifrado el código de la caja fuerte con un intento más... El <color=#ff0000>número secreto era... {0}!</color>\nNo te preocupes, quizás lo consigas la próxima vez! ",
  "GNoLow": "Le estás cogiendo el tranquillo a esto! Tu número es tan pequeño que necesito una lupa para verlo!\nAún te quedan <color=#ff0000>{0} intentos</color>!",
  "GNoHigh": "En absoluto! Tu número es más grande que la caída de WillyRex! \nAún te quedan <color=#ff0000>{0} intentos</color>!",
  "GNoWon": "¿Cómo demonios has podido adivinar el número? Es como si fueras un adivino. Felicidades, eres un genio!\nEncontraste el número con <color=#00ff00>{0} intentos restantes</color>!",
  "RandCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/rand X Y</b> to get a number between X and Y, inclusive. \nX and Y can be any number between 0 and 2147483647, including both numbers.\nX must be less than Y.\n\nExample:- <b>/rand 0 99</b>",
  "RandResult": "Felicidades, ¡tu número aleatorio es {0}! ¿No te lo has pasado bien?",
  "8BallTitle": "La Bola 8 Mágica revela...",
  "8BallYes": "Si",
  "8BallNo": "No",
  "8BallMaybe": "Quizás",
  "8BallTryAgainLater": "Pregunta en otro momento",
  "8BallCertain": "Seguramente",
  "8BallNotLikely": "El resultado parece ser negativo",
  "8BallLikely": "El resultado parece ser positivo",
  "8BallDontCount": "No cuentes en ello",
  "8BallStop": "Stop using an 8Ball in an Among Us Mod",
  "8BallPossibly": "Posiblemente",
  "8BallProbably": "Probablemente",
  "8BallProbablyNot": "Probablemente no",
  "8BallBetterNotTell": "Prefiero no decirlo ahora",
  "8BallCantPredict": "No puedo predecirlo ahora mismo",
  "8BallWithoutDoubt": "Sin duda",
  "8BallWithDoubt": "Lo dudo mucho",
  "ChanceToMiss": "Probabilidad de fallar un asesinato",
  "SoulCollectorPointsToWin": "Required number of Souls",
  "SoulCollectorTarget": "Predijiste la muerte de <b>{0}</b>",
  "SoulCollectorTitle": "COLECCIONNISTA DE ALMAS",
  "SoulCollector_CollectOwnSoulOpt": "Can collect their own Soul",
  "SoulCollectorSelfVote": "Host settings do not allow you to collect your own Soul",
  "SoulCollectorToDeath": "You have become Death!!!",
  "SoulCollectorTransform": "<align=\"center\"><size=150%>Now <b><color=#A675A1>Soul Collector</b></color> has become <b><color=#ff174f>Death</b></color>, Destroyer of Worlds and Horseman of the Apocalypse!<br><br><size=115%><u>Find them and vote them out before they bring forth <color=#ff174f>Armageddon</color>!</u></size></align>",
  "GetPassiveSouls": "Gain a passive Soul every round",
  "PassiveSoulGained": "You have gained a passive Soul from the underworld.",
  "SoulCollectorTargetUsed": "You've already targeted someone this round!",
  "SoulCollectorSoulGained": "Soul gained",
  "SoulCollectorCanVent": "<color=#A675A1>Soul Collector</color> can Vent",
  "DeathMeetingTimeIncrease": "Increased Meeting time when <color=#ff174f>Death</color> exists",
  "SoulCollectorMeetingDeath": "Your target has died during the meeting. You have gained a Soul.",
  "SoulCollectorKillButtonText": "Predict",
  "SoulCollectorHasImpostorVision": "<color=#A675A1>Soul Collector</color> has Impostor vision",
  "ApocalypseIsNigh": "[ The Apocalypse Is Nigh! ]",
  "ApocalypseImmune": "This role is immune!",
  "BakerToFamine": "You have become Famine!!!",
  "BakerTransform": "<align=\"center\"><size=150%>The <b><color=#bf9f7a>Baker</b></color> has transformed into <b><color=#83461c>Famine</b></color>, Horseman of the Apocalypse! A famine has begun!</size></align>",
  "BakerAlreadyBreaded": "That player already has bread!",
  "BakerBreadUsedAlready": "You've already given a player bread this round!",
  "BakerBreaded": "Player given bread",
  "BakerBreadNeededToTransform": "Required number of bread to become Famine",
  "BakerCantBreadApoc": "You cannot give other Apocalypse members bread!",
  "BakerKillButtonText": "Bread",
  "BakerUnshiftButtonText": "Switch Bread",
  "BakerRevealBread": "Reveal",
  "BakerRoleblockBread": "Roleblock",
  "BakerBarrierBread": "Barrier",
  "BakerCurrentBread": "Current Bread: ",
  "BakerSwitchBread": "Bread Switched to: ",
  "BakerCanVent": "Baker can Vent",
  "BakerBreadGivesEffects": "Bread gives additional effects",
  "BakerTransformNoMoreBread": "Baker transforms if they do not have enough bread",
  "FamineKillButtonText": "Starve",
  "FamineStarveCooldown": "<color=#83461c>Famine</color> Starve Cooldown",
  "FamineCantStarveApoc": "You cannot starve other Apocalypse members!",
  "FamineAlreadyStarved": "That player has already been starved!",
  "FamineStarved": "Player starved",
  "ChronomancerKillCooldown": "Ability Charge Time",
  "ChronomancerDecreaseTime": "Slaughter Decrease Time (lower is faster)",
  "ChronomancerStartMassacre": "SLAUGHTER: ACTIVATED",
  "ChronomancerVisionMassacre": "Vision When in Slaughter",
  "ShamanButtonText": "Vudú",
  "ShamanTargetAlreadySelected": "You have already selected a Voodoo Doll in this round",
  "Shaman_KillerCannotMurderChosenTarget": "The killer cannot murder chosen target",
  "VoodooCooldown": "Tiempo de espera para hacer vudú",
  "AdminWarning": "Mesa de Administración en uso!",
  "VitalsWarning": "Constantes en uso!",
  "DoorlogWarning": "DoorLogs in use!",
  "CameraWarning": "Cámaras de Seguridad en uso!",
  "MinWaitAutoStart": "Minutos a esperar antes de empezar automáticamente",
  "MaxWaitAutoStart": "Forzar el inicio de la partida cuando quede cierto tiempo",
  "PlayerAutoStart": "Número mínimo de jugadores para empezar automáticamente",
  "AutoStartTimer": "Cuenta Atrás para empezar automáticamente",
  "ImmediateAutoStart": "Immediately start the game when reaching certain conditions",
  "ImmediateStartTimer": "Cuenta Atrás para empezar automáticamente",
  "StartWhenPlayersReach": "Immediately Start when we have enough players above",
  "StartWhenTimerLowerThan": "Empezar la partida inmediatamente cuando el tiempo de la sala de espera baje de",
  "AutoPlayAgainCountdown": "Retraso antes de volver a entrar",
  "AutoPlayAgain": "Volver a Jugar Automáticamente",
  "AutoRehost": "Automáticamente reabrir una nueva sala con una desconexión inadecuada",
  "CountdownText": "Volviendo a la sala de espera en {0}s",
  "TimeMasterSkillDuration": "Duración de <color=#44baff>Escudo de Tiempo</color>",
  "TimeMasterSkillCooldown": "Tiempo de Espera para el <color=#44baff>Escudo Temporal</color>",
  "TimeMasterOnGuard": "El Escudo Temporal está activado",
  "TimeMasterSkillStop": "El Escudo Temporal ya no está activado",
  "TimeMasterVentButtonText": "Escudo Temporal",
  "BodyCannotBeReported": "Body could not be reported",
  "BurstKillDelay": "Retraso para Explotar",
  "BurstNotify": "That was a Burst! Get in a Vent or <color=#ff1919>die</color>.",
  "BurstFailed": "Los tipos duros nunca miran las explosiones",
  "ShroudButtonText": "Mortaja",
  "ShroudCooldown": "Tiempo de espera para cubrir",
  "Message.Shrouded": "Uno o más jugadores fueron cubiertos en un velo de oscuridad por la <b><color=#6697FF>Mortaja</color></b>.\n\nDeshazte de <b><color=#6697FF>ella</color></b> o todos los jugadores cubiertos se <color=#ff1919>quitarán la vida</color>.",
  "LudopathRandomKillCD": "Maximum Kill Cooldown",
  "UnderdogMaximumPlayersNeededToKill": "Número máximo de jugadores para empezar a matar",
  "GodfatherTargetCountMode": "El Asesino se convierte en",
  "GodfatherCount_Refugee": "<color=#ff1919>Refugee</color>",
  "GodfatherCount_Madmate": "<color=#ff1919>Loco</color>",
  "GodfatherRefugeeMsg": "You have been recruited by GodFather!",
  "MissChance": "Chance to Miss",
  "IncreaseByOneIfConvert": "Increase the KillCount +1 if a Crewmate is Converted",
  "HawkMissed": "Missed!",
  "HawkCanKillNum": "Maximum Slices",
  "HawkKillMax": "You've run out of ability uses",
  "HawkKillTooManyDead": "Too many people are dead",
  "MinimumPlayersAliveToKill": "Minimum Players Alive to Kill",
  "BloodMoonCanKillNum": "Maximum BloodLettings",
  "BloodMoonTimeTilDie": "Time Until Death",
  "PossessorPossessCooldown": "Possession Cooldown",
  "PossessorPossessDuration": "Possession Duration",
  "PossessorAlertRange": "Alert Range",
  "PossessorFocusRange": "Focus Range",
  "DeathTimer": "Muerte en: {DeathTimer}s",
  "BerserkerKillCooldown": "Berserker Kill Cooldown",
  "BerserkerMax": "Maximum level that Berserker can reach",
  "BerserkerHasImpostorVision": "<color=#FF0055>Berserker</color> Has <color=#ff1919>Impostor</color> Vision",
  "WarHasImpostorVision": "<color=#2B0804>War</color> Has <color=#ff1919>Impostor</color> Vision",
  "BerserkerCanVent": "<color=#FF0055>Berserker</color> Can Vent",
  "WarCanVent": "<color=#2B0804>War</color> Can Vent",
  "BerserkerOneCanKillCooldown": "Unlock lower Kill Cooldown",
  "BerserkerOneKillCooldown": "Kill Cooldown after unlocking",
  "BerserkerTwoCanScavenger": "Desbloquear asesinatos carroñeros",
  "BerserkerThreeCanBomber": "Desbloquear asesinatos explosivos",
  "BerserkerFourCanNotKill": "Become <color=#2B0804>War</color>",
  "BerserkerMaxReached": "Nivel Máximo alcanzado",
  "BerserkerLevelChanged": "Has subido al nivel {0}",
  "BerserkerLevelRequirement": "Nivel requerido para desbloquear",
  "KilledByBerserker": "Asesinado por el Guerrero",
  "BerserkerToWar": "You have become War!!!",
  "BerserkerTransform": "<align=\"center\"><size=150%>The <color=#FF0055><b>Berserker</b></color> has transformed into <color=#2B0804><b>War</b></color>, Horseman of the Apocalypse! Cry 'Havoc!', and let slip the dogs of war.</size></align>",
  "WarKillCooldown": "War Kill Cooldown",
  "BerserkerCanKillTeamate": "Can kill other Neutral Apocalypse",
  "BlackmailerSkillCooldown": "Tiempo de Espera para Chantajear",
  "BlackmailerMax": "Máximo de veces que los jugadores chantajeados pueden hablar",
  "BlackmailerDead": "Peligro! El <color=#ff1919>Chantajista</color> hizo chantaje a <b>{0}</b>!",
  "BlackmaileKillTitle": "CHANTAJISTA",
  "UnluckyTaskSuicideChance": "Probabilidad de lesionarse al hacer tareas",
  "UnluckyKillSuicideChance": "Probabilidad de cortarse asesinando",
  "UnluckyVentSuicideChance": "Chance to suicide from Venting",
  "UnluckyReportSuicideChance": "Probabilidad de atragantarse con la saliva al informar de un cadáver",
  "UnluckyOpenDoorSuicideChance": "Chance to suicide from opening a door",
  "NeutralCanBeAware": "Los <color=#7f8c8d>Neutros</color> pueden ser<color=#4B0082>Precavidos</color>",
  "CrewCanBeAware": "Los <color=#8cffff>Tripulantes</color> pueden ser<color=#4B0082>Precavidos</color>",
  "AwareKnowRole": "Knows the role of the player",
  "AwareInteracted": "{0} intentó revelar tu rol.",
  "AwareTitle": "MENSAJE DEL PRECAVIDO",
  "LighterVentButtonText": "Encender",
  "LighterSkillCooldown": "Tiempo de Recuperación de <color=#eee5be>Encender</color>",
  "LighterSkillDuration": "Duración de <color=#eee5be>Encender</color>",
  "LighterVisionNormal": "Visión Aumentada",
  "LighterVisionOnLightsOut": "Visión Aumentada Cuando Luces Fueran",
  "StealthDarkened": "Oscurecido: {0}",
  "StealthExcludeImpostors": "Ignorar a los impostores al Cegar",
  "StealthDarkenDuration": "Duración del Cegamiento",
  "PenguinAbductTimerLimit": "Tiempo de Arrastre",
  "PenguinMeetingKill": "Mata al objetivo si una reunión comienza durante el arrastre",
  "PenguinKillButtonText": "Arrastrar",
  "PenguinTimerText": "Tiempo de Arrastre",
  "PenguinTargetOnCheckMurder": "You are grabbed. Try to escape that first!",
  "WitnessTime": "Maximum Time after killing where killer appears red",
  "WitnessButtonText": "Examinar",
  "WitnessFoundInnocent": "<color=#00ff00>✓</color>",
  "WitnessFoundKiller": "<color=#ffff00>⚠</color>",
  "SwapperMax": "Máximo de Intercambios",
  "CanSwapSelfVotes": "Puede Intercambiar sus propios votos.",
  "SwapperTrialMax": "Aunque intercambiar votos sea la hostia, ya has agotado tu habilidad...",
  "CantSwapSelf": "El Anfitrión no permite que intercambies tus votos con otro",
  "SwapVote": "Los votos de <b>{0}</b> y <b>{1}</b> fueron intercambiados.",
  "SwapDead": "Desgraciadamente, no puedes intercambiar votos desde el más allá.",
  "SwapNull": "Por favor, elige el ID de un jugador vivo para intercambiar votos. Usa 253 para empezar de nuevo",
  "SwapHelp": "Command Format: /sw [player ID] to select the target\nYou can see the player ID's next to the player names or use /id to see the player ID list.\nUse /swap 253 to clear your previous swap",
  "Swap1": "Has elegido al objetivo número 1",
  "Swap2": "Has elegido al objetivo número 2",
  "CancelSwap": "Decidiste deshacer el intercambio. ¿Indeciso?",
  "CancelSwapDueToTarget": "Cleared your previous swap because one or more of your targets is dead.",
  "Swap1=Swap2": "The target you input is the same as Swap target 1.\nPls input a different one",
  "SwapTitle": "INTERCAMBIADOR",
  "SwapperTryHideMsg": "Intentar esconder los comandos del Intercambiador",
  "SwapperPreResult": "Currently, you selected to swap votes between <b>{0}</b> and <b>{1}</b>.\nIf you feel unsure, use /swap 253 to clear your selection.",
  "ImpCanKillFragile": "Los <color=#ff1919>Impostores</color> pueden ser forzados a matar al <color=#D3D3D3>Frágil</color>",
  "NeutralCanKillFragile": "Los <color=#7f8c8d>Neutros</color> pueden ser forzados a matar al <color=#D3D3D3>Frágil</color>",
  "CrewCanKillFragile": "Los <color=#8cffff>Tripulantes</color> pueden ser forzados a matar al <color=#D3D3D3>Frágil</color>",
  "CovenCanKillFragile": "<color=#ac42f2>Coven</color> can force kill <color=#D3D3D3>Fragile</color>",
  "FragileKillerLunge": "Killer lunge on kill",
  "CrusaderSkillLimit": "Máxima Cruzadas",
  "CrusaderSkillCooldown": "Tiempo de Recuperación de Cruzadas",
  "CrusaderKillButtonText": "Hacer Cruzada",
  "JailorKillButtonText": "Encarcelar",
  "AgitaterKillButtonText": "Pasar",
  "HasSerialKillerBuddy": "Tiene un cómplice",
  "ChanceToSpawn": "Probabilidad de aparecer",
  "ChanceToSpawnAnother": "Probabilidad de aparecer otro",
  "BloodthirstKillCD": "<color=#630000>Bloodthirst</color> Kill Cooldown",
  "BloodthirstPlayerCount": "Maximum players alive for <color=#630000>Bloodthirst</color>",
  "ReflectHarmfulInteractions": "Devolver Interacciones <color=#ff1919>Dañinas</color>",
  "DiseasedCDOpt": "Increase the Cooldown by",
  "DiseasedCDReset": "Tiempo de espera vuelve a la normalidad después de una reunión",
  "AntidoteCDOpt": "Decrease the Cooldown by",
  "AntidoteCDReset": "Tiempo de espera vuelve a la normalidad después de una reunión",
  "GlowRadius": "Glow Radius",
  "GlowVisionOthers": "Vision Boost for nearby Players",
  "GlowVisionSelf": "Vision Boost for Glow",
  "SleuthCanKnowKillerRole": "Puede encontrar el rol del asesino",
  "SleuthNoticeKiller": "\nEl asesino era un<b>{0}</b>.",
  "SleuthNoticeVictim": "{0} era un <b>{1}</b>.",
  "SleuthNoticeKillerNotFound": "\nEl asesino no pudo ser identificado. Quizá sea un <b>suicidio</b>.",
  "BomberDiesInExplosion": "El <color=#ff1919>Bombardero</color> muere al explotar",
  "ImpostorsSurviveBombs": "Los <color=#ff1919>Impostores</color> sobreviven las explosiones",
  "PunchingBagKillMax": "Número de ataques necesarios para ganar",
  "GuessPunchingBag": "You just tried to guess a Punching Bag!\nThey're now one step closer to winning!",
  "GuessPunchingBagAgain": "You just tried to guess a Punching Bag again!\n\nIt no longer counts your attacks by guessing",
  "PunchingBagKill": "¡Fuiste atacado!",
  "SelfGuessPunchingBag": "No te puedes adivinar a tí mismo, fullero!",
  "GuessPunchingBagBlocked": "Punching Bag cannot guess due to self-guessing.",
  "EradicatePunchingBag": "You just tried to terminate Punching Bag, that is not allowed.",
  "RememberCooldown": "Tiempo de espera para Imitar",
  "RefugeeKillCD": "Tiempo de espera para Matar del <color=#ff1919>Refugiado</color>",
  "RememberedNeutralKiller": "You remembered you were a Neutral killer!",
  "RememberedMaverick": "Recordaste tu inconformismo con la sociedad",
  "RememberedPursuer": "Recordaste que te gusta perseguir metas",
  "RememberedFollower": "Recordaste que te gustaba hacerle la pelota a la gente",
  "RememberedAmnesiac": "Aun así, no te acuerdas de quien eres",
  "AmnesiacRemembered": "You remembered you were {0}!",
  "ReportWhenFailedRemember": "Report Dead Body when failed to remember",
  "RememberedImitator": "Recordaste que te gusta imitar a otras personas.",
  "RememberedImpostor": "Recordaste que levantabas sospechas. Es verdad, eras un Impostor!",
  "RememberedCrewmate": "You remembered you were a Crewmate!",
  "ImitatorImitated": "Un Imitador se ha puesto a imitarte.",
  "ImitatorInvalidTarget": "Aún sabiendo imitar un montón de cosas, no puedes imitar a esa persona",
  "RememberButtonText": "Recordar",
  "ImitatorKillButtonText": "Imitar",
  "IncompatibleNeutralMode": "If Neutral is incompatible, turn into",
  "RememberedYourRole": "El Amnésico ha recordado tu rol!",
  "YouRememberedRole": "Ya te acuerdas de quien eras",
  "BanditStealMode": "Modo de robos",
  "BanditStealMode_OnMeeting": "Durante la reunión",
  "BanditStealMode_Instantly": "Instantáneamente",
  "BanditMaxSteals": "Máximo de Robos",
  "BanditCanStealBetrayalAddon": "Puede robar Complementos de Traición",
  "BanditCanStealImpOnlyAddon": "Can Steal <color=#ff1919>Impostor</color> Only Add-ons",
  "Bandit_NoStealableAddons": "Could not steal Add-on from the player",
  "BanditStealCooldown": "Steal Cooldown",
  "DoppelMaxSteals": "Máximo de Suplantaciones",
  "DoppelCurrentVictimCanSeeRolesAsDead": "Last victim can see Role and Add-on info of alive players as a ghost",
  "RetributionistDeadMsg": "The death of the Retributionist means the beginning of retribution. \nPlease use /ret + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /ret to get a list of player ID's",
  "RetributionistAliveKill": "El castigo del Castigador sólo podrá comenzar después de su muerte.",
  "RetributionistKillMax": "Alcanzaste el número máximo de asesinatos, ya no puedes matar!",
  "RetributionistKillDead": "Elija a un jugador vivo para matar.",
  "RetributionistKillSucceed": "<b>{0}</b> fue asesinado por el Castigador!",
  "RetributionistKillDisable": "No puedes castigar hasta que termines tus tareas.",
  "CanOnlyRetributeWithTasksDone": "Puede castigar sólamente al terminar sus tareas",
  "RetributionistCanKillNum": "Maximum retributions",
  "RetributionistKillTooManyDead": "Demasiados jugadores muertos, no puedes castigar.",
  "MinimumPlayersAliveToRetri": "Minimum players alive to retribute",
  "MinimumNoKillerEjectsToKill": "Mínimas reuniones pasadas sin expulsiones de asesinos para poder matar",
  "ImmuneToAttacksWhenTasksDone": "Inmune a ataques al terminar tareas",
  "TwisterCooldown": "Tiempo de espera para activar mezcolanza",
  "TwisterButtonText": "Mezcolanza",
  "TwisterHideTwistedPlayerNames": "Esconder información de intercambio de lugares",
  "InstigatorAbilityLimit": "Límite de uso de la habilidad",
  "InstigatorKillsPerAbilityUse": "Muertes por uso de habilidad",
  "CrewCanFindCaptain": "La Tripulación puede encontrar al Capitán",
  "MadmateCanFindCaptain": "Los Locos pueden encontrar al Capitán",
  "ReducedSpeed": "Velocidad reducida",
  "ReducedSpeedTime": "Duración de tiempo para la reducción de velocidad",
  "CaptainCanTargetNB": "El Capitán puede ralentizar a los Neutros Benéficos",
  "CaptainCanTargetNE": "El Capitán puede ralentizar a los Neutros Maléficos",
  "CaptainCanTargetNC": "El Capitán puede ralentizar a los Neutros Caóticos",
  "CaptainCanTargetNA": "Captain can target Neutral Apocalypse",
  "CaptainCanTargetNK": "El Capitán puede ralentizar a los Neutros Asesinos",
  "CaptainCanTargetCoven": "Captain can target Coven",
  "CaptainSpeedReduced": "El capitán ha reducido tu velocidad",
  "CaptainRevealTaskRequired": "Número de tareas completadas después de las cuales se revela al Capitán",
  "CaptainSlowTaskRequired": "Número de tareas completadas después de las cuales se reduce la velocidad del objetivo",
  "InspectorTryHideMsg": "Esconder los comandos del <color=#0D57AF>Inspector</color>",
  "MaxInspectCheckLimit": "Maximum inspections per game",
  "InspectCheckLimitPerMeeting": "Maximum inspections per meeting",
  "InspectCheckTargetKnow": "Los objetivos saben si fueron <color=#0D57AF>Investigados</color>",
  "InspectCheckOtherTargetKnow": "Los objetivos saben con quién fueron investigados",
  "InspectorDead": "No puedes usar tu poder después de la muerte",
  "InspectCheckMax": "Maximum inspections per game reached!\nYou can not use your power anymore.",
  "InspectCheckRound": "Maximum inspections per round reached!\nYou can check again in the next round.",
  "InspectCheckSelf": "Tienes que tener un ego descomunal para compararte a otras personas, pero ya te digo yo que no vas a poder :)",
  "InspectCheckReveal": "No puedes hacer comparaciones con un rol que haya sido revelado, listillo",
  "InspectCheckTitle": "INSPECTOR ",
  "InspectCheckTrue": "Al parecer, <b>{0}</b> y <b>{1}</b> están aliados",
  "InspectCheckFalse": "Al parecer, <b>{0}</b> y <b>{1}</b> no pertenecen al mismo equipo",
  "InspectCheckTargetMsg": " fueron revisados por el Inspector.",
  "InspectCheckHelp": "Instructions: /cmp [Player ID 1] [Player ID 2] \nExample: /cmp 1 5 \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
  "InspectCheckNull": "Por favor, elija el ID de cualquier jugador en vida para inspeccionar su rol",
  "InspectCheckBaitCountMode": "<color=#00f7ff>Cebo</color> cuenta a un rol que revela si <color=#00f7ff>Cebo</color> revela en primera reunión está encendido.",
  "InspectCheckRevealTarget": "Con las tareas terminadas, el objetivo conoce el equipo del otro",
  "InspectorTargetReveal": " Al parecer, <b>{0}</b> y <b>{1}</b> están aliados",
  "EgoistCountMode.Original": "Original",
  "EgoistCountMode.Neutral": "Neutro",
  "JailerJailCooldown": "Jail Cooldown",
  "JailerMaxExecution": "Penas Capitales máximas",
  "JailerNBCanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#046300>Benign</color>",
  "JailerNCCanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#D4AF37>Chaos</color>",
  "JailerNECanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#912900>Evil</color>",
  "JailerNKCanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#ff1919>Killing</color>",
  "JailerNACanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "JailerCovenCanBeExe": "Can execute <color=#ac42f2>Coven</color>",
  "JailerCKCanBeExe": "Puede imponer la Pena Capital a los <color=#8cffff>Tripulantes Asesinos</color>",
  "JailerTargetAlreadySelected": "Comprendo tu entusiasmo, pero ya has elegido a un objetivo",
  "SuccessfullyJailed": "Has encarcelado a tu objetivo",
  "CantGuessJailed": "No puedes adivinar a alguien en prisión. Dale un respiro, hombre.",
  "JailedCanOnlyGuessJailer": "Estás en prisión. Solo podrás adivinar al Carcelero. ¿Te atreves a adivinarlo y escapar?",
  "CanNotTrialJailed": "No puedes juzgar a alguien que está en prisión. Deja que el Carcelero se ocupe de todo esto.",
  "notifyJailedOnMeeting": "Notificar al jugador en prisión cuando empiece una reunión",
  "JailedNotifyMsg": "El Carcelero te ha metido en prisión. Nadie te puede adivinar o juzgar, pero puedes adivinar al Carcelero para escapar o escribir tu testamento.\n\nEsperemos que el Carcelero no te vote. Si no, se te aplicará la Pena Capital y morirás.",
  "JailerTitle": "JAILER",
  "CopyCatCopyCooldown": "Copy Cooldown",
  "CopyCatRoleChange": "Ahora tu rol es <b>{0}</b>",
  "CopyCatCanNotCopy": "Tus conocimientos no te permiten copiar a tu objetivo",
  "CopyButtonText": "Copiar",
  "CopyCrewVar": "Can copy evil variants of Crewmate roles",
  "CopyTeamChangingAddon": "Can copy team changing Add-on",
  "MaxCleanserUses": "Maximum Cleanses",
  "CleansedCanGetAddon": "Los jugadores purificados pueden recibir Complementos",
  "CleanserTitle": "PURIFICADOR",
  "CleanserRemoveSelf": "No te puedes purificar a tí mismo, aún teniendo los peores complementos del juego",
  "CleanserCantRemove": "Oops! the player can not be Cleansed.",
  "CleanserRemovedRole": "<b>{0}</b> has been cleansed. All their Add-ons will be removed after the meeting.\n\nYour vote has been returned and you can vote for someone.",
  "LostAddonByCleanser": "The Cleanser removed all your Add-ons",
  "MaxProtections": "Maximum Protections",
  "KeeperHideVote": "Esconde el voto del Protector",
  "KeeperProtect": "Elegiste proteger a <b>{0}</b>, tu voto fue devuelto",
  "KeeperTitle": "KEEPER",
  "MaulRadius": "Radio de Distancia del Acecho",
  "ImpKnowCyberDead": "Los <color=#ff1919>Impostores</color> sabrán si el Cyber ha muerto",
  "CrewKnowCyberDead": "Los <color=#8cffff>Tripulantes</color> sabrán si el Cyber ha muerto",
  "NeutralKnowCyberDead": "Los <color=#7f8c8d>Neutros</color> sabrán si el Cyber ha muerto",
  "CovenKnowCyberDead": "<color=#ac42f2>Coven</color> know if Cyber died",
  "CyberKnown": "Todos verán al Cyber",
  "KillerGetBewilderVision": "La visión del <color=#c894f5>Desconcertado</color> es transmitida a su asesino",
  "ImpCanBeOiiai": "<color=#ff1919>Impostores</color> pueden ser el Gato OIIAI",
  "CrewCanBeOiiai": "<color=#8cffff>Tripulantes</color> pueden ser el Gato OIIAI",
  "NeutralCanBeOiiai": "<color=#7f8c8d>Neutros</color> pueden ser el Gato OIIAI",
  "CovenCanBeOiiai": "<color=#ac42f2>Coven</color> can be OIIAI",
  "OiiaiCanPassOn": "El Gato OIIAI se puede pasar al asesino",
  "NeutralChangeRolesForOiiai": "Los neutros se vuelven ",
  "LostRoleByOiiai": "¡Fuiste borrado por el Gato OIIAI!",
  "ImpCanBeLoyal": "Los <color=#ff1919>Impostores</color> pueden ser <color=#B71556>Leales</color>",
  "CrewCanBeLoyal": "Los <color=#8cffff>Tripulantes</color> pueden ser <color=#B71556>Leales</color>",
  "CovenCanBeLoyal": "<color=#ac42f2>Coven</color> can become <color=#B71556>Loyal</color>",
  "TasklessCrewCanBeLazy": "Los <color=#8cffff>Tripulantes</color> sin tareas pueden ser <color=#A4DFFE>Gandules</color>",
  "TaskBasedCrewCanBeLazy": "Task based <color=#8cffff>Crewmates</color> can be <color=#A4DFFE>Lazy</color>",
  "SheriffCanBeMadmate": "El <color=#ffb347>Sheriff</color> se puede volver <color=#ff1919>Loco</color>",
  "MayorCanBeMadmate": "El <color=#204d42>Alcalde</color> se puede volver <color=#ff1919>Loco</color>",
  "NGuesserCanBeMadmate": "El <color=#f0e68c>Adivino Bueno</color> se puede volver <color=#ff1919>Loco</color>",
  "SnitchCanBeMadmate": "El <color=#b8fb4f>Chivato</color> se puede volver <color=#ff1919>Loco</color>",
  "JudgeCanBeMadmate": "El <color=#f8d85a>Juez</color> se puede volver <color=#ff1919>Loco</color>",
  "MarshallCanBeMadmate": "El <color=#5573AA>Mariscal</color> se puede volver <color=#ff1919>Loco</color>",
  "GanRetributionistCanBeMadmate": "El <color=#228B22>Castigador</color> puede ser convertido",
  "RetributionistCanBeMadmate": "El <color=#228B22>Castigador</color> puede volverse <color=#ff1919>Loco</color>",
  "OverseerCanBeMadmate": "El <color=#BA55D3>Supervisor</color> se puede volver <color=#ff1919>Loco</color>",
  "GanSheriffCanBeMadmate": "El <color=#f8cd46>Sheriff</color> puede ser convertido",
  "GanMayorCanBeMadmate": "El <color=#204d42>Alcalde</color> puede ser convertido",
  "GanNGuesserCanBeMadmate": "El <color=#f0e68c>Adivino Bueno</color> puede ser convertido",
  "GanJudgeCanBeMadmate": "El <color=#f8d85a>Juez</color> puede ser convertido",
  "GanMarshallCanBeMadmate": "El <color=#5573AA>Mariscal</color> puede ser convertido",
  "GanOverseerCanBeMadmate": "El <color=#BA55D3>Supervisor</color> puede ser convertido",
  "GanCovenCanBeMadmate": "<color=#ac42f2>Coven</color> can be converted",
  "RascalAppearAsMadmate": "Appear as <color=#ff1919>Madmate</color> on Ejection",
  "CouncillorDead": "Desgraciadamente, no puedes asesinar en el más allá.",
  "CouncillorMurderMaxMeeting": "Lo siento, has alcanzado la cantidad máxima de asesinatos para la reunión.",
  "CouncillorMurderMaxGame": "Sorry, you've reached the maximum amount of murders for the game.",
  "Councillor_LaughToWhoMurderSelf": "¿Quién iba a pensar que iba a haber alguien tan gilipuertas como para matarse a sí mismo?\n\nAparentemente, tú eres esa persona!",
  "Councillor_MurderKill": "<b>{0}</b> was murdered.",
  "Councillor_MurderHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
  "Councillor_MurderNull": "Por favor, elige a un jugador en vida para asesinarlo.",
  "Councillor_MurderKillTitle": "WICKED COURT ",
  "CouncillorMakeEvilJudgeClear": "Show Trial as Councillor Murder",
  "Councillor_CannotMurderImpTeam": "Sorry, you can not murder your teammate.",
  "Councillor_SuicideForMurderImps": "You died because you are trying to murder your team members.",
  "CouncillorMurderLimitPerMeeting": "Maximum Kills per Meeting",
  "CouncillorMurderLimitPerGame": "Maximum Kills per Game",
  "CouncillorCanMurderMadmate": "Puede Asesinar a los <color=#ff1919>Locos</color>",
  "CouncillorCanMurderImpostor": "Puede asesinar <color=#ff1919>a otros Impostores</color>",
  "CouncillorSuicideOnJudgeImpTeam": "Suicide when judge <color=#ff1919>Impostors</color> Team Wrongly",
  "CouncillorCanMurderTaskDoneSnitch": "Can Murder <color=#b8fb4f>Snitch</color> with All Tasks Done",
  "CouncillorTryHideMsg": "Intentar esconder los comandos del Concejal",
  "DazzlerDazzled": "Fuiste aturdido por el Deslumbrador!",
  "DazzlerCauseVision": "Reducción de la visión",
  "DazzlerDazzleLimit": "Maximum number of players affected by reduced vision",
  "DazzlerResetDazzledVisionOnDeath": "Restablecer la visión de los jugadores deslumbrados al morir/ser exiliado",
  "DazzleCooldown": "Tiempo de Espera para Deslumbrar",
  "DazzleButtonText": "Aturdir",
  "MoleVentButtonText": "Escarbar",
  "MoleVentCooldown": "Dig Cooldown",
  "AddictVentButtonText": "Fumar",
  "AddictInvulnerbilityTimeAfterVent": "Duración del <color=#008000>Placer</color>",
  "AddictSpeedWhileInvulnerble": "Velocidad de movimiento durante el <color=#008000>momento de placer</color>",
  "AddictFreezeTimeAfterInvulnerbility": "Tiempo en el cual el <color=#008000>Adicto</color> se para después de la <color=#008000>Invulnerabilidad</color>",
  "AlchemistShieldDur": "Duración de la Poción de Resistencia",
  "AlchemistInvisDur": "Duración de la Poción de Invisibilidad",
  "AlchemistVision": "Visión Nocturna",
  "AlchemistVisionOnLightsOut": "Visión Nocturna durante sabotaje de luces",
  "AlchemistVisionDur": "Duración de la Poción de Visión Nocturna",
  "AlchemistSpeed": "Poción de Velocidad",
  "AlchemistVentButtonText": "Beber",
  "AlchemistGotShieldPotion": "Poción de Resistencia: Te vuelve duro como una piedra",
  "AlchemistGotSightPotion": "Poción de Visión Nocturna: Te permite ver más lejos",
  "AlchemistGotQFPotion": "Potion of Fixing: Allows you to fix one Sabotage instantly",
  "AlchemistGotTPPotion": "Poción de Agujero de Gusano: Te teletransporta a un jugador al azar",
  "AlchemistGotSuicidePotion": "Poción de Veneno: Te envenena. ¿Te va la eutanasia?",
  "AlchemistGotSpeedPotion": "Poción de Velocidad: Esta poción tiene cafeína para un regimiento",
  "AlchemistGotBloodthirstPotion": "Potion of Harming: Kill the next player you touch",
  "AlchemistGotInvisibility": "Poción de Invisibilidad: Pasarás desapercibido",
  "NoPotion": "You have no Potions",
  "StoreShield": "<color=#00ff97>Poción de Resistencia</color>",
  "StoreSuicide": "<color=#478800>Poción de Veneno</color>",
  "StoreTP": "<color=#42d1ff>Poción de Agujero de Gusano</color>",
  "StoreSP": "<color=#77e0cb>Poción de Velocidad</color>",
  "StoreQF": "<color=#3333ff>Poción de Reparación</color>",
  "StoreBL": "<color=#691a2e>Poción de Fuerza</color>",
  "StoreNS": "<color=#663399>Poción de Visión Nocturna</color>",
  "StoreINV": "<color=#663399>Potion of Invisibility</color>",
  "StoreNull": "<color=#888888>Nada</color>",
  "PotionStore": "<color=#00ffa5>Poción en reserva: </color>",
  "WaitQFPotion": "<color=#3333ff>Poción de Reparación</color> esperando a ser utilizada",
  "AlchemistShielded": "Poción de Resistencia usada",
  "AlchemistHasVision": "Poción de Visión Nocturna usada",
  "AlchemistShieldOut": "Duración de la Poción de Resistencia acabada",
  "AlchemistVisionOut": "Duración de la Poción de Visión Nocturna acabada",
  "AlchemistPotionBloodthirst": "You gained Bloodthirst",
  "AlchemistHasSpeed": "Poción de Velocidad ha comenzado",
  "AlchemistSpeedOut": "El efecto de la Poción de Velocidad se acabó",
  "DeathpactDuration": "<color=#ff1919>Deathpact</color> Duration",
  "DeathPactCooldown": "<color=#ff1919>Deathpact</color> Assign Cooldown",
  "DeathpactNumberOfPlayersInPact": "Number of players in <color=#ff1919>Deathpact</color>",
  "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in <color=#ff1919>Deathpact</color>",
  "DeathpactReduceVisionWhileInPact": "Reduce vision for players in <color=#ff1919>Deathpact</color>",
  "DeathpactVisionWhileInPact": "Vision for players in <color=#ff1919>Deathpact</color>",
  "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in <color=#ff1919>Deathpact</color> on meeting",
  "DeathpactPlayersInDeathpactCanCallMeeting": "Players in active <color=#ff1919>Deathpact</color> can call meeting",
  "DeathpactActiveDeathpact": "Busca a <b>{0}</b> en <b>{1}</b> segundos.",
  "DeathpactCouldNotAddTarget": "Target can't be added to Deathpact.",
  "DeathpactComplete": "Deathpact was concluded.",
  "DeathpactExecuted": "Deathpact was executed.",
  "DeathpactAverted": "Deathpact was averted.",
  "DeathpactButtonText": "Asignar",
  "DevourerHideNameConsumed": "Esconder el nombre de jugadores devorados",
  "DevourCooldown": "Tiempo de Espera para Devorar",
  "DevourerButtonText": "Devorar",
  "DollMasterPossessionButtonText": "Possess",
  "DollMasterUnPossessionButtonText": "UnPossess",
  "DollMaster_PossessedTarget": "Possessed target",
  "DollMaster_CannotPossessImpTeammate": "Unable to possess teammate",
  "DollMaster_CouldNotSwapWithTarget": "Unable to possess player",
  "DollMaster_CanNotSwapWithDeadTarget": "Possessing a dead player isn't possible",
  "DollMaster_MainBody": "Main Body",
  "DollMaster_Doll": "Doll",
  "DollMaster_UnableToUseAbility": "Unable to use your ability on player",
  "Doppelganger_RoleInfo": "Spoofed Role: {0}",
  "EatenByDevourer": "The Devourer ate your skin",
  "DevourerEatenSkin": "Apariencia del objetivo devorada",
  "DevouredName": "Devorado",
  "PitfallTrapCooldown": "Tiempo de espera para tender una trampa",
  "PitfallMaxTrapCount": "Número de Trampas que pueden ser tendidas",
  "PitfallTrapMaxPlayerCount": "Número de Jugadores que pueden caer en una Trampa",
  "PitfallTrapDuration": "Duración de una Trampa activa",
  "PitfallTrapRadius": "Radio de una Trampa",
  "PitfallTrapFreezeTime": "Tiempo de congelación de una trampa",
  "PitfallTrapCauseVision": "Visión causada por una trampa",
  "PitfallTrapCauseVisionTime": "Tiempo de visión reducida por una trampa",
  "PitfallTrap": "Has caído en una trampa",
  "ConsigliereDivinationMaxCount": "Máximo de Revelaciones",
  "CleanserHideVote": "Esconder votos del Purificador",
  "OracleSkillLimit": "Usos Máximos",
  "OracleHideVote": "Esconder votos del <color=#6666FF>Oráculo</color>",
  "OracleCheckReachLimit": "Se te agotaron los usos",
  "OracleCheckSelfMsg": "Ni siquiera confías ni en ti mismo, ¿eh?",
  "OracleCheckLimit": "Recordatorio: Te quedan <b>{0}</b> fortunas",
  "OracleCheckMsgTitle": "ORÁCULO ",
  "OracleCheck.NotCrewmate": "Appears not to be a Crewmate",
  "OracleCheck.Crewmate": "Appears to be a Crewmate",
  "OracleCheck.Neutral": "Appears to be a Neutral",
  "OracleCheck.Impostor": "Parece ser un impostor",
  "OracleCheck.Coven": "Appears to be Coven",
  "OracleCheck": "Resultados del Objetivo:",
  "FailChance": "Probabilidad de recibir resultados incorrectos",
  "OracleCheckAddons": "Oracle checks Add-ons",
  "ChameleonCanVent": "Usa un conducto para camuflarte",
  "ChameleonInvisState": "Tu camuflaje está activado",
  "ChameleonInvisStateOut": "Vuelves a ser visible",
  "ChameleonInvisInCooldown": "Ability still on Cooldown, disguise failed",
  "ChameleonInvisStateCountdown": "El Camuflaje se acaba en {0}s",
  "ChameleonInvisCooldownRemain": "Tiempo de Espera para Camuflarte: {0}s",
  "ChameleonCooldown": "Tiempo de Espera para Camuflarse",
  "ChameleonDuration": "Duración del Camuflaje",
  "ChameleonRevertDisguise": "Exponerte",
  "ChameleonDisguise": "Camuflaje",
  "KillCooldownAfterCleaning": "Tiempo de Espera después de Limpiar",
  "KillCooldownAfterStoneGazing": "Tiempo de Espera después de Mirada de Piedra",
  "MedusaStoneBody": "Cuerpo Petrificado",
  "MedusaReportButtonText": "Petrificar",
  "CursedSoulCurseCooldown": "Tiempo de Espera para Robar Almas",
  "CursedSoulCurseCooldownIncrese": "Aumento de Tiempo de Espera para Robar Almas",
  "CursedSoulCurseMax": "Máximo de Robo de Almas",
  "CursedSoulKnowTargetRole": "Conocer el rol de jugadores <color=#531269>Sin Alma</color>",
  "CursedSoulCanCurseNeutral": "Neutral roles have Souls",
  "CursedSoulCanCurseCoven": "Coven roles have Souls",
  "CursedSoulKillButtonText": "Robar Alma",
  "SoullessByCursedSoul": "A Cursed Soul snatched your Soul",
  "CursedSoulSoullessPlayer": "Alma robada",
  "CursedSoulInvalidTarget": "No Soul found",
  "AdmireCooldown": "Tiempo de Espera para Admirar",
  "AdmirerKnowTargetRole": "Conoce el rol del jugador <color=#ee43c3>Admirado</color>",
  "AdmirerSkillLimit": "Límite de usos de la Habilidad",
  "AdmireButtonText": "Admirar",
  "AdmirerAdmired": "El Admirador demuestra que eres digno de admiración",
  "AdmiredPlayer": "Jugador Admirado",
  "AdmirerInvalidTarget": "Tu objetivo dice que pares de hacerle la pelota",
  "SpiritualistNoticeTitle": "ESPIRITISTA ",
  "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\nYou can use them to a killer or frame a Crewmate",
  "SpiritualistShowGhostArrowForSeconds": "Duración de las flechas fantasma",
  "SpiritualistShowGhostArrowEverySeconds": "Intervalo de las flechas fantasma",
  "EnigmaClueStage1Tasks": "Tareas necesarias para ver <color=#676798>Indicios</color> de Nivel 1",
  "EnigmaClueStage2Tasks": "Tareas necesarias para ver <color=#676798>Indicios</color> de Nivel 2",
  "EnigmaClueStage3Tasks": "Tareas necesarias para ver <color=#676798>Indicios</color> de Nivel 3",
  "EnigmaClueStage2Probability": "Probabilidad de ver <color=#676798>Indicios</color> de Nivel 2",
  "EnigmaClueStage3Probability": "Probabilidad de ver <color=#676798>Indicios</color> de Nivel 3",
  "EnigmaClueGetCluesWithoutReporting": "<color=#676798>Enigma</color> puede obtener <color=#676798>Pistas</color> sin reportando un cuerpo",
  "EnigmaClueHat1": "¡El Asesino tiene un Sombrero!",
  "EnigmaClueHat2": "¡El Asesino no tiene un Sombrero!",
  "EnigmaClueHat3": "¡El Asesino tiene {0} como un Sombrero!",
  "EnigmaClueSkin1": "¡El Asesino tiene un Traje!",
  "EnigmaClueSkin2": "¡El Asesino no tiene un Traje!",
  "EnigmaClueSkin3": "¡El Asesino lleva {0} como un Traje!",
  "EnigmaClueVisor1": "¡El Asesino tiene una Visera!",
  "EnigmaClueVisor2": "¡El Asesino no tiene una Visera!",
  "EnigmaClueVisor3": "¡El Asesino tiene {0} como una Visera!",
  "EnigmaCluePet1": "¡El Asesino tiene una Mascota!",
  "EnigmaCluePet2": "¡El Asesino no tiene una Mascota!",
  "EnigmaCluePet3": "¡El Asesino tiene {0} como una Mascota!",
  "EnigmaClueName1": "¡El Nombre del Asesino tiene la letra {0} o {1}!",
  "EnigmaClueName2": "¡El Nombre del Asesino contiene la letra {0}!",
  "EnigmaClueName3": "¡El Nombre del Asesino tiene la letra {0} y {1}!",
  "EnigmaClueNameLength1": "¡El Nombre del Asesino tiene entre {0} y {1} letras!",
  "EnigmaClueNameLength2": "¡El Nombre del Asesino tiene {0} letras!",
  "EnigmaClueColor1": "¡El Asesino es de color claro!",
  "EnigmaClueColor2": "¡El Asesino es de color oscuro!",
  "EnigmaClueColor3": "¡El Asesino es {0}!",
  "EnigmaClueLocation": "¡El último sitio frecuentado por el Asesino fue {0}!",
  "EnigmaClueStatus1": "¡El Asesino se ha metido en un conducto!",
  "EnigmaClueStatus2": "¡El Asesino se ha subido a una escalera!",
  "EnigmaClueStatus3": "¡El Asesino ha muerto!",
  "EnigmaClueStatus4": "¡El Asesino está vivo!",
  "EnigmaClueRole1": "¡El Asesino es un Impostor!",
  "EnigmaClueRole2": "¡El Asesino es un Neutro!",
  "EnigmaClueRole3": "¡El Asesino es un Tripulante!",
  "EnigmaClueRole4": "¡El Asesino es un {0}!",
  "EnigmaClueRole5": "The Killer is a Coven member!",
  "EnigmaClueLevel1": "El Nivel del Asesino es superior a 50, parece ser un buen oponente.",
  "EnigmaClueLevel2": "El Nivel del Asesino es inferior a 50, parece que aún le falta experiencia.",
  "EnigmaClueLevel3": "El Nivel del Asesino está entre {0} y {1}.",
  "EnigmaClueLevel4": "El Asesino es de Nivel {0}!",
  "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!",
  "EnigmaClueHatTitle": "¡Pista de Sombrero!",
  "EnigmaClueVisorTitle": "¡Pista de Visera!",
  "EnigmaClueSkinTitle": "¡Pista de Traje!",
  "EnigmaCluePetTitle": "¡Pista de Mascota!",
  "EnigmaClueNameTitle": "¡Pista de Nombre!",
  "EnigmaClueNameLengthTitle": "¡Pista de Longitud de Nombre!",
  "EnigmaClueColorTitle": "¡Pista de Color!",
  "EnigmaClueLocationTitle": "¡Pista de Posición!",
  "EnigmaClueStatusTitle": "¡Pista de Estado!",
  "EnigmaClueRoleTitle": "¡Pista de Rol!",
  "EnigmaClueLevelTitle": "¡Pista de Nivel!",
  "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue!",
  "ImpCanBeRole": "<color=#ff1919>Impostors</color> can become {role}",
  "CrewCanBeRole": "<color=#8cffff>Crewmates</color> can become {role}",
  "NeutralCanBeRole": "<color=#7f8c8d>Neutrals</color> can become {role}",
  "CovenCanBeRole": "<color=#ac42f2>Coven</color> can become {role}",
  "VotesPerKill": "Votos obtenidos por cada asesinato",
  "PickpocketGetVote": "Ahora tienes {0} votos",
  "VultureArrowsPointingToDeadBody": "Flechas señalando a los cadáveres",
  "VultureNumberOfReportsToWin": "Cadáveres necesarios para ganar",
  "VultureReportBody": "Cadáver zampado!",
  "VultureEatButtonText": "Consumir",
  "VultureReportCooldown": "Tiempo de Digestión",
  "VultureMaxEatenInOneRound": "Máximo de cadáveres comestibles posibles por ronda",
  "VultureCooldownUp": "Terminaste tu digestión",
  "GhastlyPossessCD": "Possess Cooldown",
  "GhastlyMaxPossessions": "Maximum Possessions",
  "GhastlyPossessionDuration": "Possession Duration",
  "GhastlySpeed": "Ghastly Speed",
  "GhastlyKillAllies": "Ghastly cannot possess allies",
  "GhastlyCannotPossessTarget": "Couldn't Possess Target",
  "GhastlyChooseTarget": "Now: Choose Target",
  "GhastlyNoMorePossess": "You've run out of possessions!'",
  "GhastlyNotUrTarget": "That is not your target",
  "GhastlyYouvePosses": "You've Been Possessed!",
  "GhastlyPossessedUser": "You have possessed: {0}",
  "GhastlyExpired": "{0} is no longer possessed",
  "TasksMarkPerRound": "Número de tareas que pueden ser marcadas en una ronda",
  "TaskinatorBombPlanted": "La bomba ha sido plantada",
  "ShieldDuration": "Shield Duration",
  "ShieldIsOneTimeUse": "El Escudo se rompe después de un intento de asesinato",
  "BenefactorTaskMarked": "Tareas marcadas con éxito",
  "BenefactorTargetGotShield": "Has sido protegido por el Beneficiario",
  "PirateTryHideMsg": "Esconder comandos del <color=#EDC240>Pirata</color>",
  "SuccessfulDuelsToWin": "Número de duelos exitosos necesarios para ganar",
  "PirateMeetingMsg": "Haz un duelo con tu objetivo.\n\nComando de duelo:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nGanarás si eliges la misma opción de tu adversario",
  "PirateTargetMeetingMsg": "El <color=#EDC240>Pirata</color> te ha retado a un duelo.\nEnfréntate a él por el <color=#00a5ff>honor</color> o <color=#ff1919>húndete</color> en la vergüenza.\n\nComando de duelo:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nSi el <color=#EDC240>Pirata</color> elige lo mismo que tú o si te abstienes, <b><color=#ff1919>morirás</color></b>",
  "PirateTitle": "PIRATA ",
  "PirateTargetAlreadyChosen": "¡Arr! Ya has elegido un objetivo, grumete.",
  "PirateDead": "Ye-stás muerto. No puedes lanzar más duelos.",
  "DuelAlreadyDone": "Ya has elegido a un tripulante para el duelo.",
  "DuelDone": "Has elegido tu opción para el duelo.\nEspera a que termine la reunión para ver el resultado.",
  "DuelHelp": "Comando de duelo:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nSi eres el <color=#EDC240>Pirata</color>, intenta elegir el mismo número que tu objetivo.\nSi eres su adversario, intenta elegir un número distinto al <color=#EDC240>Pirata</color>",
  "PirateDuelButtonText": "Desafiar",
  "DuelCooldown": "Tiempo de espera para desafiar a un duelo",
  "Rock": "Piedra",
  "Paper": "Papel",
  "Scissors": "Tijera",
  "Heads": "Cara",
  "Tails": "Cruz",
  "SpyRedNameDur": "Duración de los nombres de colores",
  "SpyInteractionBlocked": "Block Kill button interaction",
  "AgitaterBombCooldown": "<color=#F4A460>Agitator</color> Bomb Cooldown",
  "AgitaterPassCooldown": "Bomb Pass Cooldown",
  "BombExplodeCooldown": "Bomb Explode Cooldown",
  "AgitaterPassNotify": "Bomba pasada con éxito",
  "AgitaterTargetNotify": "TIENES LA BOMBA ENCIMA! Intenta pasársela a otro jugador",
  "AgitaterCanGetBombed": "El <color=#F4A460>Agitador</color> puede recibir su propia medicina",
  "AgitaterAutoReportBait": "<color=#F4A460>Agitator</color> can Auto Report Bait",
  "SeekerPointsToWin": "Número de puntos para ganar",
  "SeekerTagCooldown": "Tiempo de Espera para Cazar",
  "SeekerNotify": "Tu presa es <b>{0}</b>",
  "SeekerTargetNotify": "Eres el objetivo del Buscador! Escóndete antes de que te coja",
  "SeekerKillButtonText": "Tag",
  "PixiePointsToWin": "Número de puntos para ganar",
  "MaxTargets": "Número máximo de objetivos por ronda",
  "MarkCooldown": "Mark Cooldown",
  "PixieSuicide": "El Hada se suicida si ningún objetivo es exiliado",
  "PixieMaxTargetReached": "Ya has elegido todos tus objetivos esta ronda",
  "PixieTargetAlreadySelected": "Ya has elegido a esta persona. Aunque la odies, solo la puedes seleccionar una vez",
  "PixieButtonText": "Marcar",
  "PlagueBearerCooldown": "Plague Cooldown",
  "PlagueBearerCanVent": "Can Vent",
  "PlagueBearerHasImpostorVision": "Has Impostor vision",
  "PestilenceCooldown": "<color=#343136>Pestilence</color> Kill Cooldown",
  "PestilenceCanVent": "Puede usar conductos (<color=#343136>Pestilencia</color>)",
  "PestilenceHasImpostorVision": "Tiene visión de <color=#ff1919>Impostor</color> (<color=#343136>Pestilencia</color>)",
  "PestilenceKillGuessers": "Kill players who guess <color=#343136>Pestilence</color>",
  "PlagueBearerAlreadyPlagued": "El jugador ya tiene la plaga",
  "PlagueBearerToPestilence": "Has evolucionado en Pestilencia!",
  "GuessPestilence": "Has intentado adivinar a la Pestilencia.\n\nDesgraciadamente, nadie adivina a la Pestilencia. La Pestilencia te adivina a tí.",
  "PestilenceTransform": "<align=\"center\"><size=150%>A <b>Plague</b> has consumed the Crew, transforming the <color=#e5f6b4><b>Plaguebearer</b></color> into <color=#343136><b>Pestilence</b></color>, Horseman of the Apocalypse!</size></align>",
  "RomanticBetCooldown": "Tiempo de espera para escoger a tu pareja",
  "RomanticProtectCooldown": "Tiempo de espera para Proteger",
  "RomanticBetPlayer": "Elegiste a tu pareja",
  "RomanticBetOnYou": "No te sientas solo, el Romántico te ha elegido como su pareja!",
  "VengefulKCD": "Tiempo de Espera para matar (<color=#8B0000>Romántico Vengativo</color>)",
  "VengefulCanVent": "Puede usar los conductos (<color=#8B0000>Romántico Vengativo</color>)",
  "RuthlessKCD": "Tiempo de Espera para Matar (<color=#D2691E>Romántico Implacable</color>)",
  "RuthlessCanVent": "Puede usar conductos (<color=#D2691E>Romántico Implacable</color>)",
  "RomanticProtectPartner": "Tu compañero está bajo protección",
  "RomanticIsProtectingYou": "El <color=#FF1493>Romántico</color> te está protegiendo",
  "ProtectingOver": "Se agotó la Protección",
  "RomanticProtectDuration": "Duración de la protección",
  "RomanticKnowTargetRole": "El <color=#ff1493>Romántico</color> conoce el rol de su pareja",
  "RomanticBetTargetKnowRomantic": "La pareja conoce quién es el <color=#ff1493>Romántico</color>",
  "RomanticPartnerButtonText": "Pick Partner",
  "RomanticProtectButtonText": "Proteger",
  "GuessMasterMisguess": "<b>{0}</b> adivinó mal",
  "GuessMasterTargetRole": "Alguien intentó adivinar a <b>{0}</b>",
  "GuessMasterTitle": "GUESS MASTER ",
  "DoomsayerAmountOfGuessesToWin": "Número de Adivinanzas para ganar",
  "DCanGuessImpostors": "Puede adivinar a los <color=#ff1919>Impostores</color>",
  "DCanGuessCrewmates": "Puede adivinar a la <color=#8cffff>Tripulación</color>",
  "DCanGuessNeutrals": "Puede adivinar <color=#7f8c8d>Neutros</color>",
  "DCanGuessCoven": "Can Guess <color=#ac42f2>Coven</color>",
  "DCanGuessAdt": "Puede adivinar Complementos",
  "DoomsayerAdvancedSettings": "Opciones Avanzadas",
  "DoomsayerMaxNumberOfGuessesPerMeeting": "Maximum number of guesses per meeting",
  "DoomsayerKillCorrectlyGuessedPlayers": "Asesinar a jugadores adivinados exitosamente",
  "DoomsayerDoesNotSuicideWhenMisguessing": "El <color=#14f786>Agorero</color> no se suicida al fallar una adivinanza",
  "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Fallar una adivinanza de rol impide adivinar hasta la próxima reunión",
  "DoomsayerTryHideMsg": "Esconder los comandos del <color=#14f786>Agorero</color>",
  "DoomsayerCantGuess": "Desgraciadamente, tienes que esperar hasta la próxima reunión para volver a adivinar.",
  "DoomsayerCorrectlyGuessRole": "¡Adivinaste el rol correctamente!\nEn cambio, el jugador no murió porque el Anfitrión no lo deja morir",
  "DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the Role!\nBut you didn't die because the Host's settings don't allow you to die",
  "DoomsayerGuessCountMsg": "You correctly guessed <b>{0}</b> Roles",
  "DoomsayerGuessCountTitle": "AGORERO",
  "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same Role or Add-on that you guessed before",
  "EveryoneCanKnowMini": "Todos pueden ver al Niño",
  "CanBeEvil": "El Niño puede ser <color=#ff1919>Malvado</color>",
  "EvilMiniSpawnChances": "Probabilidad de que el Niño sea <color=#ff1919>Malvado</color>",
  "EvilMiniCanBeGuessed": "Evil Mini can be guessed before 18",
  "GuessMini": "No está bien intentar adivinar a un Niño indefenso. ¿Qué clase de monstruo eres?",
  "GrowUpDuration": "Tiempo necesario para volverse mayor (s)",
  "MajorCooldown": "Tiempo de Espera para matar (Adulto)",
  "UpDateAge": "Mostrar cambio de edad en tiempo real",
  "Cantkillkid": "Es un Niño muy lindo. Ahora me siento mal por intentar matarlo :(",
  "CantEat": "Aún teniendo buena pinta, no puedes comerte a un Niño menor de edad",
  "CantShroud": "No puedes controlar a un Mini que no ha crecido.",
  "CantBoom": "No puedes explotar, ¿No ves que hay un menor de edad al lado?",
  "CantRecruit": "El Niño no comprende lo que le intentas decir.",
  "CantDuel": "Has intentado retar a un menor a un duelo. Joder, ¿qué te pasa?",
  "CantMark": "You can't mark a Mini that hasn't grown up.",
  "CantBlood": "You can't blood a Mini that hasn't grown up.",
  "CantPosses": "No puedes controlar a un Mini que no ha crecido.",
  "ExiledNiceMini": "Buen trabajo, acabáis de votar a un <color=#8cffff>Niño Bueno</color> antes de que se volviera mayor.\n<color=#ff1919>Todo el mundo ha perdido.</color> ¿Estáis orgullosos de lo que habéis hecho?",
  "MiniUp": "Ahora eres un año más mayor",
  "MiniMisGuessed": "Tu intento de adivinar fue erróneo, pero como aún eres un niño, no morirás, sólamente que no podras adivinar\nhasta que seas un adulto.",
  "MiniGuessMax": "Tu intento de adivinar fue erróneo. Ya no podrás adivinar!",
  "CountMeetingTime": "El Niño puede crecer en las reuniones",
  "YouKillRandomizer1": "Señoras y señores, la Ruleta Rusa dice que es hora del Auto-Informe!",
  "YouKillRandomizer2": "Señoras y señores, la Ruleta Rusa te ha dejado de piedra!",
  "YouKillRandomizer3": "Señoras y señores, la Ruleta Rusa volverá en 10 minutos después de los anuncios!",
  "YouKillRandomizer4": "Señoras y señores, parece que eres un mal perdedor, la tomas con alguien al azar en la Ruleta Rusa!",
  "MadmateCanBeHurried": "El Apresurado puede ser un <color=#ff1919>Loco</color> desde el principio",
  "TaskBasedCrewCanBeHurried": "Task-based Crewmates can be Hurried",
  "HurriedCanBeConverted": "Hurried can be recruited in the game (excludes Madmate)",
  "Developer": "Desarrollador",
  "Sponsor": "Mecena",
  "Booster": "Mejorador del Servidor",
  "Translator": "Traductor",
  "NoAccess": "¡¡¡Acceso no autorizado!!!\n\n Para más información, abre un ticket en el servidor de Discord (discord.gg/TOHO)",
  "DCNotify.Hacking": "Has sido <color=#ff1919>baneado</color> por usar hacks.\n\nPor favor, para.",
  "DCNotify.Banned": "You were <color=#ff1919>banned</color> from this lobby.\n\nContact the Host if this was a mistake.",
  "DCNotify.Kicked": "Fuiste <color=#ffff00>expulsado</color> de esta partida.\n\nAún hay esperanza para volver.",
  "DCNotify.DCFromServer": "Te has desconectado del servidor.\nEsto puede ser un problema con los servidores o de tu Internet.",
  "DCNotify.GameNotFound": "El Código de Partida es inválido.\n\nVerifica lo que hayas escrito e inténtelo de nuevo.",
  "DCNotify.GameStarted": "Esta partida ya ha empezado.\n\nEspera a que acabe o busca otra partida.",
  "DCNotify.GameFull": "This lobby is currently full.\n\nCheck with the Host to see if you may join.",
  "DCNotify.IncorrectVersion": "Esta partida no soporta tu versión de Among Us.",
  "DCNotify.Inactivity": "La sala fue cerrada por inactividad.",
  "DCNotify.Auth": "No estás autentificado.\n\nQuizás necesites reiniciar el juego.",
  "DCNotify.DupeLogin": "Una instancia de tu cuenta ya está jugando en esta partida.",
  "DCNotify.InvalidSettings": "Las opciones son inválidas.\n\nVe en local para reiniciarlas e inténtelo de nuevo.",
  "ModeDescribe.SoloKombat": "Current Gamemode is [Solo PVP]\nNo role assignment. Everyone has HP and can use the Kill button to cause damage to other players. The player with the highest number of kills wins at the end of the game.",
  "RoleType.VanillaRoles": "★ Roles Vanilla",
  "RoleType.ImpKilling": "<color=#6a0000>★</color> Roles de Impostor (<color=#6a0000>Asesinos</color>)",
  "RoleType.ImpSupport": "<color=#6a0000>★</color> Roles de Impostor (<color=#00ffff>Soporte</color>)",
  "RoleType.ImpConcealing": "<color=#6a0000>★</color> Roles de Impostor (<color=#6e003a>Ocultistas</color>)",
  "RoleType.ImpHindering": "<color=#6a0000>★</color> Roles de Impostor (<color=#636363>Entorpecedores</color>)",
  "RoleType.ImpGhost": "<color=#bd8b88>★</color> Impostor <color=#bd8b88>Ghost</color> Roles /ghostinfo",
  "RoleType.Madmate": "★ Roles de los Locos",
  "RoleType.CrewSupport": "<color=#00ffff>★</color> Roles de la Tripulación (<color=#00ffff>Soporte</color>)",
  "RoleType.CrewInvestigative": "<color=#00ffff>★</color> Roles de la Tripulación (<color=#008080>Investigación</color>)",
  "RoleType.CrewPower": "<color=#00ffff>★</color> Roles de la Tripulación (<color=#ffff00>Poder</color>)",
  "RoleType.CrewKilling": "<color=#00ffff>★</color> Roles de la Tripulación (<color=#ff1919>Asesinos</color>)",
  "RoleType.CrewBasic": "<color=#00ffff>★</color> Roles de la Tripulación (<color=#FF6600>Básicos</color>)",
  "RoleType.CrewGhost": "<color=#afc3c9>★</color> Crewmate <color=#afc3c9>Ghost</color> Roles /ghostinfo",
  "RoleType.NeutralEvil": "<color=#912900>★</color> Roles Neutros (<color=#912900>Maléficos</color>)",
  "RoleType.NeutralBenign": "<color=#912900>★</color> Roles Neutros (<color=#046300>Benéficos</color>)",
  "RoleType.NeutralChaos": "<color=#912900>★</color> Roles Neutros (<color=#D4AF37>Caóticos</color>)",
  "RoleType.NeutralKilling": "<color=#912900>★</color> Roles Neutros (<color=#ff1919>Asesinos</color>)",
  "RoleType.NeutralApocalypse": "<color=#ff174f>★</color> Neutral <color=#ff174f>Apocalypse</color> Roles /apocalypseinfo",
  "RoleType.CovenPower": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Power</color> Roles",
  "RoleType.CovenKilling": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Killing</color> Roles",
  "RoleType.CovenTrickery": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Trickery</color> Roles",
  "RoleType.CovenUtility": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Utility</color> Roles",
  "RoleType.Harmful": "★ Complementos <color=#ff1919>Dañinos</color>",
  "RoleType.Support": "★ Complementos de Soporte",
  "RoleType.Helpful": "★ Complementos <color=#00FF00>Beneficiosos</color>",
  "RoleType.Mixed": "★ Complementos <color=#32a87f>Variados</color>",
  "RoleType.Misc": "★ <color=#a83295>Otros</color> Complementos",
  "RoleType.Impostor": "★ Complementos de Impostor",
  "RoleType.Guesser": "★ Guesser Add-ons",
  "RoleType.Neut": "★ Complementos de Neutros",
  "RoleType.Experimental": "★ Experimental Add-ons <size=65%>(NOTICE: Use with caution, as these require testing)</size>",
  "SubType.Impostor": "★ Impostores",
  "SubType.Shapeshifter": "★ Cambiaformas",
  "SubType.SemiShapeshifter": "★ Semi-Cambiaformas",
  "SubType.Madmate": "★ Locos",
  "SubType.CrewmateKilling": "★ Asesinos de la Tripulación",
  "SubType.Crewmate": "★ Tripulantes Normales",
  "SubType.New": "★ Nuevo",
  "CrewmateRoles": "<size=90%>★ Roles de Tripulante ★</size>",
  "ImpostorRoles": "<size=90%>★ Roles de Impostor ★</size>",
  "NeutralRoles": "<size=90%><color=#7f8c8d> 【 ★ Roles Neutros ★ 】</color></size>",
  "CovenRoles": "<size=90%><color=#ac42f2>★ Coven Roles ★</color></size>",
  "AddonRoles": "<size=90%><color=#ff9ace> 【 ★ Complementos ★ 】</color></size>",
  "WinnerRoleText.Impostor": "Los Impostores Ganan",
  "WinnerRoleText.Crewmate": "La Tripulación Gana",
  "WinnerRoleText.Apocalypse": "Apocalypse Wins!",
  "WinnerRoleText.Coven": "Coven Wins!",
  "WinnerRoleText.Terrorist": "El Terrorista Gana",
  "WinnerRoleText.Jester": "El Bufón Gana",
  "WinnerRoleText.Lovers": "Los Amantes Ganan",
  "WinnerRoleText.Executioner": "El Verdugo Gana",
  "WinnerRoleText.Arsonist": "El Incendiario gana",
  "WinnerRoleText.Revolutionist": "El Revolucionista Gana",
  "WinnerRoleText.Jackal": "La Manada del Chacal Gana",
  "WinnerRoleText.God": "Dios Gana",
  "WinnerRoleText.Vector": "Vector Gana!",
  "WinnerRoleText.Innocent": "El Inocente Gana",
  "WinnerRoleText.Pelican": "El Pelícano Gana",
  "WinnerRoleText.Youtuber": "El Youtuber Gana",
  "WinnerRoleText.Necromancer": "El Nigromante Gana",
  "WinnerRoleText.Egoist": "Egoist(s) Wins!",
  "WinnerRoleText.Demon": "El Demonio Gana!",
  "WinnerRoleText.Stalker": "Stalker Wins!",
  "WinnerRoleText.Workaholic": "El Trabajólico Gana",
  "WinnerRoleText.Collector": "El Coleccionista Gana",
  "WinnerRoleText.BloodKnight": "El Caballero Sanguinario Gana",
  "WinnerRoleText.Poisoner": "El Envenenador Gana",
  "WinnerRoleText.Huntsman": "El Cazador Gana",
  "WinnerRoleText.HexMaster": "El Hechicero gana",
  "WinnerRoleText.Cultist": "Cultist Wins!",
  "WinnerRoleText.Wraith": "El Espectro Gana",
  "WinnerRoleText.SerialKiller": "El Asesino en Serie Gana",
  "WinnerRoleText.Juggernaut": "El Coloso Gana",
  "WinnerRoleText.Infectious": "El Infeccioso Gana",
  "WinnerRoleText.Virus": "El Virus Gana",
  "WinnerRoleText.Specter": "Specter Wins!",
  "WinnerRoleText.Jinx": "El Gafado gana",
  "WinnerRoleText.CursedSoul": "El Alma Maldita Gana",
  "WinnerRoleText.PotionMaster": "El Maestro de las Pociones Gana",
  "WinnerRoleText.Pickpocket": "El Mangante gana",
  "WinnerRoleText.Traitor": "El Traidor Gana",
  "WinnerRoleText.Vulture": "El Cóndor Gana",
  "WinnerRoleText.Medusa": "Medusa Gana",
  "WinnerRoleText.Spiritcaller": "El Capturador de Espíritus gana",
  "WinnerRoleText.Glitch": "El Glitch Gana",
  "WinnerRoleText.Pestilence": "La Pestilencia Gana",
  "WinnerRoleText.PlagueBearer": "La Plaga Gana",
  "WinnerRoleText.PunchingBag": "Punching Bag Wins!",
  "WinnerRoleText.Doomsayer": "El Agorero gana",
  "WinnerRoleText.Pirate": "El Pirata Gana",
  "WinnerRoleText.Shroud": "La Mortaja gana",
  "WinnerRoleText.Werewolf": "El Hombre Lobo Gana",
  "WinnerRoleText.Seeker": "El Buscador Gana",
  "WinnerRoleText.Occultist": "El Ocultista gana",
  "WinnerRoleText.SoulCollector": "El Coleccionista de Almas gana",
  "WinnerRoleText.NiceMini": "El Niño Bueno gana",
  "WinnerRoleText.Mini": "El Niño Bueno ha sido asesinado",
  "WinnerRoleText.Bandit": "El Bandido Gana",
  "WinnerRoleText.RuthlessRomantic": "El Romántico Implacable Gana",
  "WinnerRoleText.Solsticer": "El Empleado del Mes Gana",
  "WinnerRoleText.Pyromaniac": "El Pirómano Gana!",
  "WinnerRoleText.Doppelganger": "¡El Doble ha ganado!",
  "WinnerRoleText.Quizmaster": "Quizmaster Wins!",
  "WinnerRoleText.Agitater": "Agitator Wins!",
  "WinnerRoleText.Shocker": "Shocker Wins!",
  "AdditionalWinnerRoleText.Sidekick": "Secuaz",
  "AdditionalWinnerRoleText.Taskinator": "Tarearista",
  "AdditionalWinnerRoleText.Opportunist": "Oportunista",
  "AdditionalWinnerRoleText.Lawyer": "Abogado",
  "AdditionalWinnerRoleText.Hater": "Odioso",
  "AdditionalWinnerRoleText.Provocateur": "Provocador",
  "AdditionalWinnerRoleText.Sunnyboy": "Chico Soleado",
  "AdditionalWinnerRoleText.Follower": "Seguidor",
  "AdditionalWinnerRoleText.Pursuer": "Perseguidor",
  "AdditionalWinnerRoleText.Jester": "Bufón",
  "AdditionalWinnerRoleText.Lovers": "Amantes",
  "AdditionalWinnerRoleText.Executioner": "Verdugo",
  "AdditionalWinnerRoleText.Specter": "Specter",
  "AdditionalWinnerRoleText.Maverick": "Disidente",
  "AdditionalWinnerRoleText.Shaman": "Chamán",
  "AdditionalWinnerRoleText.Pixie": "Hada",
  "AdditionalWinnerRoleText.NiceMini": "Niño Bueno",
  "AdditionalWinnerRoleText.Romantic": "Romántico",
  "AdditionalWinnerRoleText.VengefulRomantic": "Romántico Vengador",
  "AdditionalWinnerRoleText.SchrodingersCat": "Gato de Schrödinger",
  "AdditionalWinnerRoleText.Troller": "Troller",
  "ErrorEndText": "Hubo un error",
  "ErrorEndTextDescription": "Para evitar desconexiones, la partida del juego se ha terminado forzosamente.",
  "ForceEnd": "Abortado",
  "EveryoneDied": "Todos murieron",
  "ForceEndText": "El Anfitrión ha abortado la partida",
  "NiceMiniDied": "El Niño bueno ha sido asesinado",
  "HaterMisFireKillTarget": "El Odioso mata al objetivo cuando hay un disparo fallido",
  "HaterChooseConverted": "Select Add-ons that Hater can kill",
  "HaterCanKillMadmate": "Can kill Madmate",
  "HaterCanKillCharmed": "Can kill Charmed",
  "HaterCanKillLovers": "Can kill Lovers",
  "HaterCanKillSidekick": "Can kill Jackal team",
  "HaterCanKillEgoist": "Can kill Egoist",
  "HaterCanKillInfected": "Can kill Infected team",
  "HaterCanKillContagious": "Can kill Virus team",
  "HaterCanKillAdmired": "Can kill Admirer",
  "HaterCanKillEnchanted": "Can kill Enchanted",
  "HorseMode": "Libera tu caballo interior con un clic.",
  "LongMode": "Habilitar para tener un cuello largo",
  "InfluencedChangeVote": "¡Uy! ¡Fuiste influenciado por los otros!\n¡No pudiste contener tu miedo y voto ha cambiado {0}!",
  "FFA": "Todos Contra Todos",
  "ModeFFA": "Modo de Juego: TCT",
  "ModeDescribe.FFA": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
  "KillerInfoLong": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
  "FFA_GameTime": "Duración Máxima del Juego",
  "FFA_KCD": "Tiempo de Espera para Matar",
  "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent Venting when only 2 players are alive",
  "FFA_EnableRandomAbilities": "Activar Conductos Aleatorios",
  "FFA_ShieldDuration": "Duración del Escudo",
  "FFA_IncreasedSpeed": "Velocidad Aumentada",
  "FFA_DecreasedSpeed": "Velocidad Disminuida",
  "FFA_ModifiedSpeedDuration": "Duración de Cambios de Velocidad",
  "FFA_LowerVision": "Visión Reducida",
  "FFA_ModifiedVisionDuration": "Duración de la Visión Reducida",
  "FFA_EnableRandomTwists": "Activar Cambio de Posiciones cada cierto tiempo",
  "FFA-Event-GetShield": "Tienes un escudo temporal!",
  "FFA-Event-GetIncreasedSpeed": "Puedes correr más rápido!",
  "FFA-Event-GetLowKCD": "You got a lower Kill Cooldown!",
  "FFA-Event-GetHighKCD": "You got a higher Kill Cooldown",
  "FFA-Event-GetLowVision": "Tienes una menor visión temporalmente",
  "FFA-Event-GetDecreasedSpeed": "Te has agotado y corres más despacio",
  "FFA-Event-GetTP": "You got teleported to a random Vent!",
  "FFA-Event-RandomTP": "Mezcolanza de posiciones",
  "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in Vents!",
  "FFA-NoVentingBecauseKCDIsUP": "Your kill Cooldown is up, don't hide in Vents!",
  "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose Kill Cooldown is up from Venting",
  "FFA_TargetIsShielded": "<color=#ffff00>El jugador que intentaste matar está protegido. ¡Corre antes de que te mate!</color>",
  "FFA_ShieldIsOneTimeUse": "Los Escudos se rompen después de un intento de asesinato",
  "FFA_ShieldBroken": "<color=#ffff00>Alguien te intentó matar y tu escudo se ha roto</color>",
  "Killer": "TODOS CONTRA TODOS",
  "KillerInfo": "Sé el Último en Pie",
  "Hide&SeekTOHO": "Escondite",
  "MenuTitle.Hide&Seek": "Opciones del Escondite",
  "NumImpostorsHnS": "Número de Impostores",
  "EveryOneKnowSolsticer": "Todos conocen al Empleado del Mes",
  "SolsticerKnowItsKiller": "Solsticer knows the role of whom used the Kill button on it",
  "SolsticerSpeed": "Velocidad de movimiento del Empleado del Mes",
  "SolsticerRemainingTaskWarned": "Tareas restantes para ser conocido",
  "SAddTasksPreDeadPlayer": "Tareas adicionales para el Empleado del Mes cuando un jugador muera",
  "SolsticerMurdered": "¡{0} intentó matarte!",
  "MurderSolsticer": "Has podido detener al Empleado del Mes durante esta ronda!",
  "SolsticerMurderMessage": "<b>{0}</b> used Kill button on you last round! Its role is <b>{1}</b>!",
  "SolsticerOnMeeting": "¡Fuiste testigo de demasiadas muertes! ¡Tendrás {0} tareas cortas más durante la siguiente ronda!",
  "SolsticerTitle": "SOLSTICER",
  "GuessSolsticer": "El Empleado del Mes está demasiado implicado en su trabajo para ser adivinado.",
  "ExpelSolsticer": "Sorry, but you can not expel Solsticer!",
  "SolsticerTasksReset": "Tus tareas fueron reiniciadas!",
  "SolsticerMisGuessed": "Tu intento de adivinar fue erróneo. Ya no podrás adivinar.",
  "SolsticerGuessMax": "Debido a que ya te has equivocado al adivinar, no puedes hacerlo de nuevo.",
  "VoteDead": "El jugador al cual has votado murió antes de que terminara la reunión. Tu voto fue cancelado.",
  "LastMessageReplay": "Repetición del Último Mensaje del Sistema",
  "Contributor": "Contribuidor",
  "dbConnect.InitFailure": "Error al intentar conectarse a la API de TOHO, por favor, comprueba tu conexión e inténtalo de nuevo!",
  "dbConnect.InitFailurePublic": "Error while connecting to TOHO API, this could be caused by your internet connection. And so Sponsor+ perks are not available, you may continue to play as usual without these.",
  "dbConnect.nullFriendCode": "This build of TOHO is not available to users with no Friend Code!",
  "Quizmaster": "Interrogador",
  "QuizmasterInfo": "Interroga a la tripulación para matar de una manera interactiva",
  "QuizmasterInfoLong": "(Neutrals):\nAs the Quizmaster, you can mark a player using your Kill button. In the next meeting, the marked player will have \"?!\" next to their name. The player will die if they answer the question wrong or doesn't answer. The player will live if the Quizmaster is killed/ejected in the same meeting.\nThe Quizmaster cannot mark multiple people in the same round",
  "QuizmasterKillButtonText": "Pregunta",
  "QuizmasterChat.MarkedBy": "Fuiste marcado por el <color={QMCOLOR}><b>Interrogador</b></color>\nPara sobrevivir, tendrás que responder correctamente a la siguiente pregunta:\n\n{QMQUESTION}",
  "QuizmasterChat.MarkedPublic": "<b>{QMTARGET}</b> fue marcado por el <color={QMCOLOR}><b>Interrogador</b></color>\nPara sobrevivir, {QMTARGET} tiene que responder correctamente a su pregunta",
  "QuizmasterChat.Answers": "<size=150%><b>Respuestas</b></size>\nA: {QMA}\nB: {QMB}\nC: {QMC}\n\nPara responder, escribe /answer [letra de la respuesta]\n\nPuedes volver a ver la pregunta y las respuestas usando /qmquiz",
  "QuizmasterChat.CorrectTarget": "<b><size=150%>Correcto</size></b>",
  "QuizmasterChat.Correct": "<b>{QMTARGET}</b> respondió correctamente\nPuedes marcar a otra persona",
  "QuizmasterChat.CorrectPublic": "<b>{QMTARGET}</b> respondió correctamente a la pregunta del <color={QMCOLOR}><b>Interrogador</b></color> y <b>sobrevivió</b>\n<size=90%>Cuidado con el <color={QMCOLOR}><b>Interrogador</b></color></size>",
  "QuizmasterChat.WrongTarget": "<b><size=150%>No es correcto</size></b>\nTu respuesta era <b>{QMWRONG}</b>\nLa respuesta correcta era <b>{QMRIGHT}</b>\n\n<size=75%>El Interrogador era <b>{QM}</b></size>",
  "QuizmasterChat.Wrong": "<b>{QMTARGET}</b> se equivocó y <b>murió</b>\nPuedes marcar a otra persona",
  "QuizmasterChat.WrongPublic": "<b>{QMTARGET}</b> se equivocó respondiendo al <color={QMCOLOR}><b>Interrogador</b></color> y <b>murió</b>,\n<size=90%>Tened cuidado con <color={QMCOLOR}><b>él</b></color></size>",
  "QuizmasterChat.Marked": "You've marked <b>{QMTARGET}</b>\nIf {QMTARGET} doesn't answer by the end of the meeting or answer wrong {QMTARGET} will <b>die</b>\n\nQuestion for {QMTARGET} => {QMQUESTION}",
  "QuizmasterChat.Title": "Información del Interrogador",
  "QuizmasterChat.CantAnswer": "As the Quizmaster, you can't answer questions",
  "QuizmasterChat.AnswerNotValid": "Tu respuesta debe ser A, B o C",
  "QuizmasterChat.SyntaxNotValid": "<b>Uso:</b>\n/answer [A/B/C]",
  "QuizmasterSettings.MinQuestionDifficulty": "Minimum Question Difficulty",
  "QuizmasterSettings.MaxQuestionDifficulty": "Maximum Question Difficulty",
  "QuizmasterSettings.CanVentAfterMark": "Can Vent After Marking Somebody for Quiz",
  "QuizmasterSettings.CanKillAfterMark": "Can Kill After Marking Somebody for Quiz",
  "QuizmasterSettings.NumOfKillAfterMark": "How Many Kills per Round",
  "QuizmasterSettings.CanGiveQuestionsAboutPastGames": "Puede preguntar cosas sobre partidas anteriores",
  "Quizmaster.None": "Ninguno",
  "QuizmasterSabotages.Lights": "Luces",
  "QuizmasterSabotages.Reactor": "Reactor",
  "QuizmasterSabotages.Communications": "Comunicaciones",
  "QuizmasterSabotages.O2": "O2",
  "QuizmasterSabotages.MushroomMixup": "Confusión Fúngica",
  "QuizmasterAnswers.One": "Uno",
  "QuizmasterAnswers.Two": "Dos",
  "QuizmasterAnswers.Three": "Tres",
  "QuizmasterAnswers.Four": "Cuatro",
  "QuizmasterAnswers.Five": "Cinco",
  "QuizmasterAnswers.Pacifist": "Pacifista",
  "QuizmasterAnswers.Vampire": "Vampiro",
  "QuizmasterAnswers.Snitch": "Chivato",
  "QuizmasterAnswers.Vigilante": "Justiciero",
  "QuizmasterAnswers.Jackal": "Chacal",
  "QuizmasterAnswers.Mole": "Topo",
  "QuizmasterAnswers.Sniper": "Francotirador",
  "QuizmasterAnswers.Coven": "Aquelarre",
  "QuizmasterAnswers.Sabotuer": "Saboteador",
  "QuizmasterAnswers.Sorcerers": "Hechiceros",
  "QuizmasterAnswers.Killer": "Asesino",
  "QuizmasterAnswers.Edition": "Edición",
  "QuizmasterAnswers.Experimental": "Experimental",
  "QuizmasterAnswers.Enhanced": "Enhanced",
  "QuizmasterAnswers.Edited": "Edited",
  "QuizmasterAnswers.Impostor": "Impostor",
  "QuizmasterAnswers.Neutral": "Neutral",
  "QuizmasterAnswers.Crewmate": "Crewmate",
  "QuizmasterAnswers.Addon": "Add-on",
  "QuizmasterAnswers.Shapeshifter": "Shapeshifter",
  "QuizmasterAnswers.Scientist": "Scientist",
  "QuizmasterAnswers.Engineer": "Engineer",
  "QuizmasterAnswers.GuardianAngel": "GuardianAngel",
  "QuizmasterQuestions.LastSabotage": "What was the Sabotage was called last?",
  "QuizmasterQuestions.FirstRoundSabotage": "What was the first Sabotage called this round?",
  "QuizmasterQuestions.LastEjectedPlayerColor": "¿De qué color era la última persona que fue exiliada?",
  "QuizmasterQuestions.LastReportPlayerColor": "¿De qué color era el cadáver que se informó en la reunión pasada?",
  "QuizmasterQuestions.LastButtonPressedPlayerColor": "¿Quién llamó la última reunión?",
  "QuizmasterQuestions.MeetingPassed": "¿Cuántas reuniones han tenido lugar hasta ahora?",
  "QuizmasterQuestions.HowManyFactions": "¿Cuántas facciones hay en el juego?",
  "QuizmasterQuestions.BasisOfRole": "¿En qué rol está basado el {QMRole}?",
  "QuizmasterQuestions.FactionOfRole": "¿A qué facción pertenece el {QMRole}?",
  "QuizmasterQuestions.FactionRemovedName": "¿Qué facción fue añadida al mod, pero qué fue borrada más tarde con una actualización?",
  "QuizmasterQuestions.HowManyDiedFirstRound": "¿Cuántas personas murieron en la primera ronda del juego?",
  "QuizmasterQuestions.ButtonPressedBefore": "How many people pressed the Emergency button before this meeting?",
  "QuizmasterQuestions.WhatDoesEOgMeansInName": "Originalmente, ¿Qué quería decir la \"E\" en TOHO?",
  "QuizmasterQuestions.PlrDieReason": "¿Cuál fue la causa dé muerte de {PLR}?",
  "QuizmasterQuestions.PlrDieMethod": "¿Cómo murió {PLR}?",
  "QuizmasterQuestions.LastAddedRoleForKarped": "What was the last role added to TOHO before KARPED1EM stepped down?",
  "QuizmasterQuestions.PlrDieFaction": "¿Qué tipo de facción acabó con la vida dé {PLR}?",
  "QuizmasterQuestions.QuizmasterCooldown": "What will Quizmaster's cooldown always be? (excluding first kill override and changes from other Roles/Add-ons)",
  "QuizmasterQuestions.WhoCoded": "Who coded Quizmaster?",
  "QuizmasterQuestions.WhoOwns": "Who owns The Enhanced Network?",
  "QuizmasterQuestions.TOHOPartners": "Who are The Enhanced Network's partners?",
  "QuizmasterQuestions.TOHOEventCoordinator": "Who is the Event Coordinator for The Enhanced Network?",
  "QuizmasterQuestions.HowManyCats": "How many Cat related roles are in the Mod?",
  "QuizmasterQuestions.GuessingCommand": "What does /bt actually mean?",
  "QuizmasterQuestions.NotFromTOS2": "Which of these roles are NOT from Town of Salem 2?",
  "DeathReason.WrongAnswer": "Erróneo",
  "TPCooldown": "Tiempo de Espera de teletransportación",
  "RiftsTooClose": "Location too close to the first Rift",
  "RiftCreated": "Portal creado con éxito",
  "RiftsDestroyed": "All Rifts destroyed",
  "RiftRadius": "Radio del Portal",
  "TiredVision": "Visión al estar Cansado",
  "TiredSpeed": "Velocidad al estar Cansado",
  "TiredDur": "Duración del Cansancio",
  "TiredNotify": "Zzz...",
  "PlagueDoctorInfectLimit": "Límite de Infección",
  "PlagueDoctorInfectWhenKilled": "Infecta al Asesino al ser Asesinado",
  "PlagueDoctorInfectTime": "Tiempo de Infección",
  "PlagueDoctorInfectDistance": "Distancia de Infección",
  "PlagueDoctorInfectInactiveTime": "Posponer la Infección tras el Comienzo del Juego y las Reuniones",
  "PlagueDoctorCanInfectSelf": "Puede Autoinfectarse",
  "PlagueDoctorCanInfectVent": "Puede Infectar desde el Conducto",
  "WinnerRoleText.PlagueDoctor": "¡Científico Plaguista Gana!",
  "StatueSlow": "Lentitud de la Estatua",
  "StatuePeopleToSlow": "Personas Necesarias para Ralentizar",
  "WardenIncreaseSpeed": "Aumentar la Velocidad en",
  "WardenWarn": "¡PELIGRO! ¡CORRE!",
  "MinionAbilityTime": "Duración de la Habilidad",
  "Minion_Blind": "blinded",
  "Evader_ChanceNotExiled": "Chance not be exiled",
  "ShockerAbilityCooldown": "Ability Cooldown",
  "ShockerAbilityDuration": "Ability Duration",
  "ShockerAbilityPerRound": "Abilities Per Round",
  "ShockerShockInVents": "Shock people in Vents",
  "ShockerAbilityResetAfterMeeting": "Reset marked rooms after meeting",
  "ShockerOutsideRadius": "Radius Of Outside Tasks (not in a room)",
  "ShockerCanShockHimself": "Can Shock Himself",
  "ShockerImpostorVision": "Shocker has Impostor vision",
  "ShockerIsShocking": "You're already shocking!",
  "ShockerAbilityActivate": "Begin Shocking!",
  "ShockerAbilityDeactivate": "Ability Deactivated",
  "ShockerVentButtonText": "Shock",
  "ShockerRoomMarked": "Marked Room",
  "EavesdropperMsgTitle": "You found a secret",
  "EavesdropPercentChance": "Chance to eavesdrop",
  "PreventSeeRolesBeforeSkillUsedUp": "Prevent seeing others roles before skill used up",
  "ChiefOfPoliceSkillCooldown": "Cooldown for recruiting <color=#ffb347>Sheriffs</color>",
  "PolicCanImpostorAndNeutarl": "Can recruit non-<color=#8cffff>Crewmates</color>",
  "SheriffSuccessfullyRecruited": "You recruited a Sheriff.",
  "BeSheriffByPolice": "You've been recruited by the Police Chief! Serve the Crewmates!",
  "PoliceFailedRecruit": "Failed to recruit target.",
  "ChiefOfPoliceKillButtonText": "Recruitment",
  "PolicPreventRecruitNonKiller": "Prevent recruit players without Kill button",
  "PolicSuidiceWhenTargetNotKiller": "Suicides when recruit a non-Killer or non-<color=#8cffff>Crewmate</color>",
  "PolicPassConverted": "Can pass Converted Add-on to <color=#ffb347>Sheriff</color>"
}
