{
  "LanguageID": "8",
  "HostText": "Hôte",
  "HostColor": "#902efd",
  "IconColor": "#4bf4ff",
  "Icon": "♥",
  "NameColor": "#ffc0cb",
  "HideHostText": "Cacher le préfixe 'Hôte♥'",
  "HideAllTagsAndText": "Cacher tous les Mots-clés (Pour «AutoMuteUs»)",
  "SupportUs": "Supportez-Nous",
  "update": "Mettre à Jour",
  "GitHub": "GitHub",
  "Discord": "Discord",
  "Website": "Site Internet",
  "PlayerNameForRoleInfo": "Bonjour {0}, votre Rôle est :- \n",
  "HostIconInMeeting": "HÔTE: {0}",
  "ModdedClient": "Modded Client",
  "SubText.GM": "Spectate the chaos!",
  "SubText.Crewmate": "Trouve et Éjecte les <color=#ff1919>Imposteurs</color>",
  "SubText.Impostor": "Sabote et Exécute tout le monde",
  "SubText.Neutral": "Travaille seul pour remporter la Victoire",
  "SubText.Apocalypse": "Devenez imparable avec votre équipe",
  "SubText.Coven": "Bewitch and kill everyone",
  "SubText.Madmate": "Aide les <color=#ff1919>Imposteurs</color>",
  "SubText.Lovers": "Stay alive and win together",
  "SubText.Egoist": "Win on your own",
  "TypeImpostor": "Imposteurs",
  "TypeCrewmate": "Coéquipiers",
  "TypeNeutral": "Neutres",
  "TypeCoven": "Coven",
  "TypeAddon": "Modifieurs",
  "GuesserMode": "Mode Devin",
  "TeamImpostor": "Imposteur",
  "TeamNeutral": "Neutre",
  "TeamCrewmate": "Coéquipier",
  "TeamCoven": "Coven",
  "TeamMadmate": "Complice",
  "TeamLovers": "Lovers",
  "TeamEgoist": "Egoist",
  "TeamApocalypse": "Apocalypse",
  "YouAreCrewmate": "Tu es un Coéquipier",
  "YouAreImpostor": "Tu es un Imposteur",
  "YouAreNeutral": "Tu es un Neutre",
  "YouAreCoven": "You are a Coven member",
  "YouAreMadmate": "Tu es Complice",
  "Role_Crewmate": "<color=#8cffff>Coéquipier</color>",
  "Role_Jester": "<color=#ec62a5>Bouffon</color>",
  "Role_Opportunist": "<color=#4dff4d>Opportuniste</color>",
  "Role_Celebrity": "<color=#ee4a55>Célébrité</color>",
  "Role_Bodyguard": "<color=#185abd>Garde du Corps</color>",
  "Role_Dictator": "<color=#df9b00>Dictateur</color>",
  "Role_Mayor": "<color=#204d42>Maire</color>",
  "Role_Doctor": "<color=#80ffdd>Docteur</color>",
  "Role_Maverick": "<color=#781717>Marginal</color>",
  "Role_Pursuer": "<color=#617218>Poursuivant</color>",
  "Role_Follower": "<color=#ff9409>Adulateur</color>",
  "Role_Amnesiac": "<color=#7FBFFF>Amnésique</color>",
  "Role_Imitator": "<color=#B3D94C>Imitateur</color>",
  "Role_Sheriff": "<color=#ffb347>Shérif</color>",
  "Role_Knight": "<color=#7A7A7A>Chevalier</color>",
  "Role_Deputy": "<color=#DF9026>Adjoint</color>",
  "Role_AdmiredImpostor": "<color=#ee43c3>Imposteur Admiré</color>",
  "Role_Trickster": "<color=#ff1919>Tricheur</color>",
  "Role_Traitor": "<color=#BA2E05>Traitre</color>",
  "Role_NoChange": "Ne change pas le Rôle",
  "Role_Random": "Rôle aléatoire depuis une liste",
  "CrewmatesCanGuess": "Les <color=#8cffff>Coéquipiers</color> peuvent Deviner",
  "ImpostorsCanGuess": "Les <color=#ff1919>Imposteurs</color> peuvent Deviner",
  "NeutralKillersCanGuess": "Les <color=#7f8c8d>Neutres Exécuteurs</color> peuvent Deviner",
  "NeutralApocalypseCanGuess": "Les <color=#7f8c8d>Neutres</color> <color=#ff174f>Apocalypse</color> peuvent deviner",
  "CovenCanGuess": "<color=#ac42f2>Coven</color> can guess",
  "PassiveNeutralsCanGuess": "Les <color=#7f8c8d>Neutres</color> Passifs peuvent Deviner",
  "CanGuessAddons": "Peut Deviner les Modifieurs",
  "ShowOnlyEnabledRolesInGuesserUI": "Show Only Enabled Roles in Guesser UI",
  "CrewCanGuessCrew": "<color=#8cffff>Crewmates</color> can Guess <color=#8cffff>Crewmate</color> Roles",
  "ImpCanGuessImp": "<color=#ff1919>Impostors</color> can Guess <color=#ff1919>Impostor</color> Roles",
  "ApocCanGuessApoc": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can Guess <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> Roles",
  "CovenCanGuessCoven": "<color=#ac42f2>Coven</color> Can Guess <color=#ac42f2>Coven</color> Roles",
  "GuessImmune": "Désolé, mais la Cible est Immunisée à être Devinée !",
  "GM": "Maître du Jeu",
  "Sunnyboy": "Enfant du Soleil",
  "Bard": "Barde",
  "Crewmate": "Coéquipier",
  "CrewmateTOHO": "Coéquipier",
  "Engineer": "Ingénieur",
  "EngineerTOHO": "Ingénieur",
  "Scientist": "Scientifique",
  "ScientistTOHO": "Scientifique",
  "Noisemaker": "Tapageur",
  "NoisemakerTOHO": "Tapageur",
  "Tracker": "Pisteur",
  "TrackerTOHO": "Mouchard",
  "GuardianAngel": "Ange Gardien",
  "GuardianAngelTOHO": "Ange Gardien",
  "Impostor": "Imposteur",
  "ImpostorTOHO": "Imposteur",
  "Shapeshifter": "Métamorphe",
  "ShapeshifterTOHO": "Métamorphe",
  "Phantom": "Spectre",
  "PhantomTOHO": "Fantôme",
  "BountyHunter": "Chasseur de Primes",
  "Fireworker": "Artificier",
  "Mercenary": "Mercenaire",
  "ShapeMaster": "Maître Métamorphe",
  "Vampire": "Vampire",
  "Warlock": "Démoniste",
  "Ninja": "Ninja",
  "Zombie": "Zombie",
  "Anonymous": "Craqueur",
  "Miner": "Mineur",
  "KillingMachine": "Machine Meurtrière",
  "Escapist": "Évadé",
  "Witch": "Sorcière",
  "Nemesis": "Némésis",
  "Bloodmoon": "Faucheur",
  "Possessor": "Possesseur",
  "Puppeteer": "Marionnettiste",
  "Mastermind": "Cerveau",
  "TimeThief": "Voleur de Temps",
  "Sniper": "Tireur d'Élite",
  "Undertaker": "Fossoyeur",
  "RiftMaker": "Failleur",
  "EvilTracker": "Traqueur",
  "EvilHacker": "Hackeur maléfique",
  "EvilGuesser": "Devin Maléfique",
  "AntiAdminer": "Bureaucrate",
  "Arrogance": "Arrogant",
  "Bomber": "Bombe Humaine",
  "Scavenger": "Nécrophage",
  "Trapster": "Trappeur",
  "Gangster": "Gangster",
  "Cleaner": "Nettoyeur",
  "Lightning": "Vaporisateur",
  "Greedy": "Gourmand",
  "CursedWolf": "Loup Maudit",
  "SoulCatcher": "Attrapeur d'Âmes",
  "QuickShooter": "Tireur Rapide",
  "Camouflager": "Dissimulateur",
  "Eraser": "Effaceur",
  "Butcher": "Boucher",
  "Hangman": "Étrangleur",
  "Swooper": "Volatile",
  "Crewpostor": "Tueur à la Tâche",
  "Wildling": "Sauvageon",
  "Trickster": "Fripon",
  "Vindicator": "Opposant",
  "Parasite": "Parasite",
  "Disperser": "Disperseur",
  "Inhibitor": "Inhibiteur",
  "Saboteur": "Saboteur",
  "Councillor": "Conseiller",
  "Dazzler": "Éblouisseur",
  "YinYanger": "Yin-Yanger",
  "Deathpact": "Pacte Mortel",
  "Devourer": "Dévoreur",
  "Consigliere": "Éminence Grise",
  "Morphling": "Morphé",
  "Twister": "Détourneur",
  "Lurker": "Fureteur",
  "Visionary": "Visionnaire",
  "Refugee": "Réfugié",
  "Underdog": "Postulant",
  "Ludopath": "Ludopathe",
  "Godfather": "Parrain",
  "Chronomancer": "Chronomancien",
  "Pitfall": "Piégeur",
  "EvilMini": "Mauvais Gamin",
  "Blackmailer": "Maître Chanteur",
  "Instigator": "Instigateur",
  "LazyGuy": "Paresseux",
  "SuperStar": "Étoile",
  "Celebrity": "Célébrité",
  "Cleanser": "Purificateur",
  "Keeper": "Protecteur",
  "Knight": "Chevalier",
  "Mayor": "Maire",
  "Psychic": "Psychiste",
  "Mechanic": "Mécanicien",
  "Sheriff": "Shérif",
  "Vigilante": "Justicier",
  "Jailer": "Geôlier",
  "CopyCat": "Copieur",
  "Snitch": "Cafteur",
  "Marshall": "Maréchal",
  "Doctor": "Docteur",
  "Dictator": "Dictateur",
  "Analyst": "Détective",
  "NiceGuesser": "Gentil Devin",
  "GuessMaster": "Maître Devin",
  "Transporter": "Transporteur",
  "TimeManager": "Horloger",
  "Spurt": "Gicler",
  "Veteran": "Vétéran",
  "Bastion": "Bastion",
  "Bodyguard": "Garde du Corps",
  "Deceiver": "Trompeur",
  "Grenadier": "Grenadier",
  "Medic": "Médecin",
  "FortuneTeller": "Tireuse de Cartes",
  "Judge": "Juge",
  "Mortician": "Croque-Mort",
  "Medium": "Médium",
  "Pacifist": "Pacifiste",
  "Observer": "Observateur",
  "Monarch": "Monarque",
  "Overseer": "Surveillant",
  "Coroner": "Légiste",
  "Merchant": "Marchand",
  "President": "Président",
  "Hawk": "L'épurateur",
  "Retributionist": "Revanchard",
  "Deputy": "Adjoint",
  "Investigator": "Enquêteur",
  "Guardian": "Gardien",
  "Addict": "Dépendant",
  "Mole": "Taupe",
  "Alchemist": "Alchimiste",
  "Tracefinder": "Localisateur",
  "Oracle": "Oracle",
  "Spiritualist": "Spiritualiste",
  "Chameleon": "Caméléon",
  "Inspector": "Inspecteur",
  "Captain": "Capitaine",
  "Admirer": "Admirateur",
  "TimeMaster": "Maître du Temps",
  "Crusader": "Croisé",
  "Altruist": "Altruiste",
  "Reverie": "Rêveur",
  "Lookout": "Guetteur",
  "Telecommunication": "Contrôleur",
  "Lighter": "Éclaireur",
  "TaskManager": "Gestionnaire de Tâches",
  "Witness": "Témoin",
  "Swapper": "Échangeur",
  "ChiefOfPolice": "Chief of Police",
  "NiceMini": "Bon Gamin",
  "Mini": "Gamin",
  "Spy": "Espion",
  "Randomizer": "Hasardeux",
  "Enigma": "Énigme",
  "Jester": "Bouffon",
  "Arsonist": "Incendiaire",
  "Pyromaniac": "Pyromane",
  "Kamikaze": "Kamikaze",
  "Huntsman": "Chasseur",
  "Terrorist": "Terroriste",
  "Executioner": "Bourreau",
  "Lawyer": "Avocat",
  "Opportunist": "Opportuniste",
  "Vector": "Chauffagiste",
  "Jackal": "Chacal",
  "God": "Dieu",
  "Innocent": "Innocent",
  "Stealth": "Furtif",
  "Penguin": "Pingouin",
  "Pelican": "Pélican",
  "PlagueDoctor": "Médecin de Peste",
  "Revolutionist": "Révolutionnaire",
  "Hater": "Haineux",
  "Demon": "Démon",
  "Stalker": "Harceleur",
  "Workaholic": "Aliéné",
  "Solsticer": "Solsticien",
  "Abyssbringer": "Abyssbringer",
  "Collector": "Collectionneur",
  "Provocateur": "Provocateur",
  "BloodKnight": "Chevalier de Sang",
  "Apocalypse": "Apocalypse",
  "PlagueBearer": "Pestiféré",
  "Pestilence": "Peste",
  "SoulCollector": "Collecteur d'Âmes",
  "Death": "Mort",
  "Baker": "Boulanger",
  "Famine": "Famine",
  "Berserker": "Enragé",
  "War": "Guerre",
  "Glitch": "Défaillant",
  "Sidekick": "Acolyte",
  "Follower": "Adulateur",
  "Cultist": "Gourou",
  "SerialKiller": "Tueur en Série",
  "Juggernaut": "Destructeur",
  "Infectious": "Infectieux",
  "Virus": "Virus",
  "Pursuer": "Poursuivant",
  "Specter": "Limbien",
  "Pirate": "Pirate",
  "Agitater": "Agitateur",
  "Maverick": "Marginal",
  "CursedSoul": "Âme Maudite",
  "Pickpocket": "Happe-Bourse",
  "Traitor": "Traître",
  "Troller": "Trolleur",
  "Vulture": "Vautour",
  "Taskinator": "Tâcheron",
  "Benefactor": "Bienfaiteur",
  "Spiritcaller": "Invocateur d'Esprit",
  "Amnesiac": "Amnésique",
  "Imitator": "Imitateur",
  "Bandit": "Bandit",
  "Doppelganger": "Alter Ego",
  "PunchingBag": "Sac de Boxe",
  "Doomsayer": "Catastrophiste",
  "Shroud": "Linceul",
  "Werewolf": "Loup-Garou",
  "Shaman": "Chaman",
  "Seeker": "Chercheur",
  "Pixie": "Fée",
  "Occultist": "Occultiste",
  "SchrodingersCat": "Chat de Schrödinger",
  "Romantic": "Romantique",
  "VengefulRomantic": "Romantique Vengeur",
  "RuthlessRomantic": "Romantique Impitoyable",
  "Wraith": "Spectre",
  "Poisoner": "Empoisonneur",
  "Medusa": "Méduse",
  "HexMaster": "Mage",
  "Jinx": "Guigne",
  "PotionMaster": "Maître des Potions",
  "Necromancer": "Nécromancien",
  "CovenLeader": "Coven Leader",
  "Ritualist": "Ritualist",
  "Conjurer": "Conjurer",
  "Dreamweaver": "Dreamweaver",
  "Illusionist": "Illusionist",
  "VoodooMaster": "Voodoo Master",
  "Sacrifist": "Sacrifist",
  "MoonDancer": "Moon Dancer",
  "Warden": "Aviseur",
  "Minion": "Sous-fifre",
  "Ghastly": "Horrible",
  "LastImpostor": "Dernier Imposteur",
  "Overclocked": "Surcadencé",
  "Lovers": "Amoureux",
  "Madmate": "Complice",
  "Watcher": "Scrutateur",
  "Flash": "Rapide",
  "Torch": "Lampe",
  "Seer": "Voyant",
  "Tiebreaker": "Départageur",
  "Oblivious": "Oublieux",
  "Rebirth": "Renaissance",
  "Bewilder": "Déconcertant",
  "Workhorse": "Cheval de trait",
  "Fool": "Benêt",
  "Avanger": "Vengeur",
  "Youtuber": "Vidéaste",
  "Egoist": "Egoïste",
  "Stealer": "Voleur",
  "Paranoia": "Paranoïaque",
  "Mimic": "Mime",
  "Guesser": "Devin",
  "Necroview": "Nécrovision",
  "Reach": "Portée",
  "Charmed": "Charmé",
  "Cleansed": "Purifié",
  "Bait": "Appât",
  "Trapper": "Piège à Ours",
  "Infected": "Infecté",
  "Onbound": "En attente",
  "Rebound": "Rebond",
  "Mundane": "Profane",
  "Knighted": "Adoubé",
  "Unreportable": "Méprisé",
  "Contagious": "Contaminé",
  "Lucky": "Chanceux",
  "Unlucky": "Malchanceux",
  "VoidBallot": "Vote Nul",
  "Aware": "Conscient",
  "Fragile": "Fragile",
  "DoubleShot": "Seconde Chance",
  "Rascal": "Racaille",
  "Soulless": "Sans Âme",
  "Gravestone": "Épitaphe",
  "Lazy": "Flemmard",
  "Autopsy": "Légiste",
  "Loyal": "Loyal",
  "EvilSpirit": "Mauvais Esprit",
  "Recruit": "Recrue",
  "Admired": "Admiré",
  "Enchanted": "Enchanted",
  "Glow": "Luisant",
  "Radar": "Sondeur",
  "Diseased": "Malade",
  "Antidote": "Antidote",
  "Stubborn": "Obstiné",
  "Swift": "Vif",
  "Ghoul": "Goule",
  "Bloodthirst": "Sanguinaire",
  "Mare": "Cauchemar",
  "Burst": "Éclateur",
  "Sleuth": "Limier",
  "Clumsy": "Maladroit",
  "Nimble": "Agile",
  "Circumvent": "Contourner",
  "Cyber": "Cyber",
  "Hurried": "Pressé",
  "Oiiai": "OIIAI",
  "Influenced": "Influencé",
  "Silent": "Muet",
  "Susceptible": "Susceptible",
  "Tricky": "Futé",
  "Rainbow": "Arc-en-Ciel",
  "Tired": "Épuisé",
  "Statue": "Statue",
  "Evader": "Évadé",
  "DollMaster": "Scénariste",
  "DoubleAgent": "Double Agent",
  "Sloth": "Paresseux",
  "Prohibited": "Interdit",
  "Eavesdropper": "Eavesdropper",
  "Shocker": "Shocker",
  "Revenant": "Revenant",
  "BracketAddons": "Ajouter des parenthèses aux Modifieurs",
  "EngineerTOHOInfo": "Utilise les Évacuations pour démasquer les <color=#ff1919>Imposteurs</color>",
  "ScientistTOHOInfo": "Access portable Vitals from anywhere",
  "NoisemakerTOHOInfo": "Lancez une alerte quand on vous tue",
  "TrackerTOHOInfo": "Track players with your map",
  "ShapeshifterTOHOInfo": "Disguise as <color=#8cffff>Crewmates</color> to frame them",
  "PhantomTOHOInfo": "Soyez invisible",
  "GuardianAngelTOHOInfo": "Protect the <color=#8cffff>Crewmates</color> from the <color=#ff1919>Impostors</color>",
  "ImpostorTOHOInfo": "Kill and Sabotage",
  "CrewmateTOHOInfo": "Trouve les <color=#ff1919>Imposteurs</color>",
  "BountyHunterInfo": "Élimine ta Cible",
  "FireworkerInfo": "Sort avec un BOUM",
  "MercenaryInfo": "Continue à Exécuter, sinon tu te Suicides",
  "ShapeMasterInfo": "Swiftly kill with no Shapeshift Cooldown",
  "VampireInfo": "Tes Exécutions sont Différées",
  "WarlockInfo": "Curse <color=#8cffff>Crewmates</color> then Shift to make them kill",
  "NinjaInfo": "Mark a target, then Shift to kill",
  "ZombieInfo": "Tu es très Lent",
  "AnonymousInfo": "Force un joueur à Signaler un Cadavre",
  "MinerInfo": "Warp to your last used Vent by Shifting",
  "KillingMachineInfo": "You can ONLY kill, but low Cooldown",
  "EscapistInfo": "Métamorphose-toi pour Marquer des lieux et t'y Téléporter",
  "WitchInfo": "Spell Crewmates to kill them in meetings",
  "NemesisInfo": "Exécute lorsque tu es le dernier Imposteur",
  "BeforeNemesisInfo": "Tu ne peux pas encore Exécuter",
  "AfterNemesisInfo": "Maintenant, commence à Exécuter",
  "BloodmoonInfo": "Seek havoc upon the <color=#8cffff>Crewmates</color>",
  "PossessorInfo": "Possess and lead <color=#8cffff>Crewmates</color> away from others",
  "PuppeteerInfo": "Oblige les joueurs à Exécuter pour toi",
  "MastermindInfo": "Fais Exécuter les autres pour toi",
  "TimeThiefInfo": "Réduis le temps de Réunion en Exécutant",
  "SniperInfo": "Snipe players from a distance by Shifting",
  "UndertakerInfo": "Téléporter un cadavre à un emplacement Marqué",
  "RiftMakerInfo": "Deux Failles que je trace, Touche-les pour te Téléporter",
  "EvilTrackerInfo": "Track players by Shifting",
  "EvilHackerInfo": "Piratez le système informatique",
  "AntiAdminerInfo": "Tu peux savoir quand les joueurs sont à proximité d'un Appareil",
  "ArroganceInfo": "With each kill you make, your Cooldown decreases",
  "BomberInfo": "Métamorphose-toi pour Exploser",
  "TrapsterInfo": "Piège tes Exécutions",
  "ScavengerInfo": "Tes Exécutions ne peuvent pas être Signalés",
  "EvilGuesserInfo": "Guess <color=#8cffff>Crewmate</color> roles in meetings to kill",
  "GangsterInfo": "Recrute des joueurs dans ton Équipe",
  "CleanerInfo": "Signale les Cadavres pour qu'ils ne soient pas Signalable",
  "LightningInfo": "Transforme les joueurs en Fantômes Quantiques",
  "GreedyInfo": "Your Kill Cooldown shifts",
  "CursedWolfInfo": "Tu survis à quelques tentatives d'Exécutions",
  "SoulCatcherInfo": "You swap places with your Shift target",
  "QuickShooterInfo": "Store ammo to offset Kill Cooldown",
  "CamouflagerInfo": "Camoufle tout le monde pour Exécuter facilement",
  "EraserInfo": "Vote un joueur pour Effacer son Rôle",
  "ButcherInfo": "Apprécie mon magnifique Travail",
  "HangmanInfo": "Je déciderai de la fin de votre Vie",
  "SwooperInfo": "Deviens temporairement Invisible",
  "CrewpostorInfo": "Exécute en Accomplissant des Tâches",
  "WildlingInfo": "Exécute par la force et le déguisement",
  "TricksterInfo": "Kill and trick the Crew",
  "VindicatorInfo": "Utilise tes Votes supplémentaires pour Exécuter tout le monde",
  "ParasiteInfo": "Help the Impostors kill the Crew",
  "DisperserInfo": "Téléporte tout le monde vers des Évacuations aléatoires",
  "InhibitorInfo": "You cannot kill during Sabotages",
  "SaboteurInfo": "You can only kill during Sabotages",
  "CouncillorInfo": "Kill off <color=#8cffff>Crewmates</color> during meetings",
  "DazzlerInfo": "Reduce the vision of the Crew",
  "DeathpactInfo": "Assign players to a deathpact",
  "DevourerInfo": "Consume the skin of the Crew",
  "ConsigliereInfo": "Découvre le Rôle des autres joueurs",
  "MorphlingInfo": "You can only kill while Shapeshifted",
  "TwisterInfo": "Échange la position de tous les joueurs",
  "LurkerInfo": "Reduce your Kill Cooldown by venting",
  "ConvictInfo": "Ta Cible est Morte, tu dois Aider les Imposteurs",
  "VisionaryInfo": "Tu vois dans quelle Équipe sont les joueurs en Vie",
  "RefugeeInfo": "Help the Impostors kill off the Crew",
  "UnderdogInfo": "Commence à Exécuter lorsque le nombre de joueurs est faible",
  "LudopathInfo": "Your kill Cooldown is random",
  "GodfatherInfo": "Converti les joueurs en Réfugiés en Votant",
  "ChronomancerInfo": "Exécute en Rafale",
  "PitfallInfo": "Pose des Pièges sur la Carte",
  "EvilMiniInfo": "Personne ne peut te blesser jusqu'à ce que tu Grandisses",
  "BlackmailerInfo": "Réduis les autres joueurs au Silence",
  "InstigatorInfo": "Sow discord among the Crewmates",
  "LazyGuyInfo": "Tu es trop Flemmard",
  "SuperStarInfo": "Tout le monde te connaît",
  "CleanserInfo": "Erase all Add-ons of your vote target",
  "KeeperInfo": "Reject the eject, Keeper protect!",
  "MayorInfo": "Ton Vote compte plusieurs fois",
  "PsychicInfo": "One of the red names is <color=#ff1919>evil</color>",
  "MechanicInfo": "Vent around and fix Sabotages",
  "SheriffInfo": "Tire sur les <color=#ff1919>Imposteurs</color>",
  "VigilanteInfo": "Pas le Héros que nous méritions, mais le Héros dont nous avions besoin",
  "JailerInfo": "Emprisonne les joueurs suspects",
  "CopyCatInfo": "Use your Kill button to copy a target's role",
  "SnitchInfo": "Termine tes Tâches pour Trouver les <color=#ff1919>Imposteurs</color>",
  "MarshallInfo": "Termine tes Tâches pour Prouver ton Innocence",
  "DoctorInfo": "Tu sais comment chaque joueur est Mort",
  "DictatorInfo": "Exile a player based on your judgment",
  "AnalystInfo": "Obtiens des informations supplémentaires grâce à tes Signalements",
  "UndercoverInfo": "Les Imposteurs te considèrent comme leur Partenaire",
  "KnightInfo": "You can kill one player",
  "NiceGuesserInfo": "Devine les Rôles des <color=#ff1919>Imposteurs</color> dans les Réunions pour les Exécuter",
  "GuessMasterInfo": "Des murmures entendus, chaque mot Deviné.",
  "TransporterInfo": "Faites des tâches pour échanger les positions de deux joueurs",
  "TimeManagerInfo": "Augmente la durée de la Réunion en effectuant des Tâches",
  "VeteranInfo": "Mets-toi en Alerte pour Exécuter toute personne qui interagit avec toi",
  "BastionInfo": "Bomb Vents",
  "YinYangerInfo": "Spontaneously combust two players",
  "BodyguardInfo": "Empêche les Exécutions à proximité",
  "DeceiverInfo": "Essai de Tromper les joueurs",
  "GrenadierInfo": "Reduce <color=#ff1919>Impostors</color>' vision by Venting",
  "MedicInfo": "Protège un joueur avec un Bouclier",
  "FortuneTellerInfo": "Get clues to player's roles",
  "JudgeInfo": "Silence dans la salle d'audience !",
  "MorticianInfo": "Localise les Cadavres",
  "MediumInfo": "Parle avec des Fantômes",
  "ObserverInfo": "You can see all Shield Animations",
  "PacifistInfo": "Vent to reset Kill Cooldowns",
  "RebirthInfo": "Surgir de Nouveau",
  "MonarchInfo": "Give your Crew extra voting power!",
  "AbyssbringerInfo": "Place Black Holes",
  "SpurtInfo": "Spring like a rabbit!",
  "StealthInfo": "Killing blinds everyone in the room",
  "PenguinInfo": "Fais Glisser tes victimes",
  "OverseerInfo": "Révèle les rôles des autres joueurs",
  "CoronerInfo": "Trouve les Cadavres et leurs Exécuteurs",
  "PresidentInfo": "Tu es Responsable de la Réunion",
  "MerchantInfo": "Sell Add-ons and bribe killers",
  "RetributionistInfo": "Help the <color=#8cffff>Crewmates</color> after you die",
  "HawkInfo": "Tuez les mauvais gars !",
  "DeputyInfo": "Handcuff killers to increase their Cooldowns",
  "InvestigatorInfo": "Trouve les potentiels Mauvais",
  "GuardianInfo": "Accomplis tes Tâches pour devenir Immortel",
  "AddictInfo": "Évacue pour devenir Invulnérable, sinon tu Meurs",
  "MoleInfo": "<size=90%>Disparaît et réapparaît, le jeu de la Taupe est clair comme de l'eau de roche !</size>",
  "AlchemistInfo": "Concocte des Potions en Accomplissant des Tâches",
  "TracefinderInfo": "Détecte l'emplacement des Cadavres",
  "OracleInfo": "Vote un joueur pour Voir son Alignement",
  "SpiritualistInfo": "Laisse-toi Guider par la Vie Fantomatique",
  "ChameleonInfo": "Évacue pour te Déguiser dans l'environnement",
  "InspectorInfo": "Valide les alignements de deux joueurs",
  "CaptainInfo": "Sail with the Captain, lest Add-ons be abandoned.",
  "AdmirerInfo": "Choisis un joueur qui sera à tes côtés",
  "TimeMasterInfo": "Rembobine le Temps !",
  "CrusaderInfo": "Exécute l'Agresseur d'un joueur",
  "AltruistInfo": "Revive a player\nVent to change between Revive and Report",
  "ReverieInfo": "With each kill, your Cooldown decreases",
  "LookoutInfo": "Vois à travers les Déguisements",
  "TelecommunicationInfo": "Suis l'utilisation des Appareils de Sécurité",
  "LighterInfo": "Démasque les Exécuteurs grâce à ta Vision améliorée",
  "TaskManagerInfo": "Voyez le nombre de tâches total complétées en temps réel",
  "WitnessInfo": "Découvre si quelqu'un a Exécuté récemment",
  "GhastlyInfo": "Contrôlez quelqu'un!",
  "SwapperInfo": "Échange les Votes de deux joueurs",
  "ChiefOfPoliceInfo": "Hire <color=#ffb347>Sheriffs</color> to serve the <color=#8cffff>Crewmates</color>!",
  "NiceMiniInfo": "Personne ne peut te faire de mal tant que tu n'as pas grandi.",
  "ArsonistInfo": "Asperge tout le monde et Incendie !",
  "PyromaniacInfo": "Asperge et Exécute tout le monde",
  "HuntsmanInfo": "Kill your targets for a low Cooldown",
  "SpyInfo": "Tu sais qui interagit avec toi",
  "RandomizerInfo": "Tu vas être le fardeau de quelqu'un quand tu Mourras ?",
  "EnigmaInfo": "Get clues about killers",
  "JesterInfo": "Fais-toi Éjecter",
  "OpportunistInfo": "Reste en Vie jusqu'à la fin",
  "TerroristInfo": "Termine tes Tâches, PUIS Meurs",
  "ExecutionerInfo": "Fais Éjecter ta Cible",
  "LawyerInfo": "Aide ta Cible à Gagner !",
  "VectorInfo": "Saute dedans ! Saute dehors !",
  "JackalInfo": "Tue tout le monde",
  "GodInfo": "Tout est sous ton Contrôle",
  "InnocentInfo": "Fais Expulser quelqu'un en l'Obligeant à t'Exécuter",
  "PelicanInfo": "Mange tous les joueurs",
  "RevolutionistInfo": "Recrute des joueurs pour gagner avec toi",
  "HaterInfo": "Exécute les <color=#ff9ace>Amoureux</color> et <color=#00a4ff>Neptune</color>",
  "DemonInfo": "Consomme des volumes de Sang",
  "StalkerInfo": "Descends dans les ténèbres, libère la peur !",
  "WorkaholicInfo": "Finissez vos tâches pour gagner tout seul!",
  "SolsticerInfo": "Fais rapidement toutes tes Tâches !",
  "CollectorInfo": "Collecte les Votes des joueurs",
  "ProvocateurInfo": "Gagne en aidant ta Cible",
  "BloodKnightInfo": "Exécuter te donne un Bouclier temporaire",
  "PlagueBearerInfo": "Empeste tout le monde pour te Transformer en <color=#343136>Épidémie</color>",
  "PestilenceInfo": "Détruis tout le monde !",
  "SoulCollectorInfo": "Predict deaths to collect Souls",
  "DeathInfo": "Promulguer l'Armageddon",
  "BakerInfo": "Feed players bread to become Famine",
  "FamineInfo": "Starve everyone",
  "BerserkerInfo": "Exécute pour augmenter ton Niveau",
  "WarInfo": "Détruisez tout",
  "GlitchInfo": "Pirate et Exécute tout le monde",
  "SidekickInfo": "Aide le Chacal à Exécuter tout le monde",
  "FollowerInfo": "Adule un joueur et l'aide",
  "CultistInfo": "Charme tout le monde",
  "SerialKillerInfo": "Exécute tout le monde pour Gagner !",
  "JuggernautInfo": "With each kill, your Cooldown decreases",
  "InfectiousInfo": "Infecte tout le monde",
  "VirusInfo": "Exécute et Contamine tout le monde",
  "PursuerInfo": "Protège-toi et reste en vie jusqu'à la fin !",
  "PlagueDoctorInfo": "Repends l'Infection !",
  "SpecterInfo": "Soyez tué et finissez vos tâches pour gagner!",
  "PirateInfo": "Réussis à Piller les joueurs pour Gagner",
  "AgitaterInfo": "Passe une Bombe aux autres joueurs",
  "MaverickInfo": "Exécute et Survis jusqu'à la fin",
  "CursedSoulInfo": "Arrache les Âmes et Vole la Victoire",
  "PickpocketInfo": "Vole les Votes de tes Victimes",
  "TraitorInfo": "Élimine les <color=#ff1919>Imposteurs</color>, puis Gagne",
  "TrollerInfo": "Faire un événement aléatoire quand une tache est terminée",
  "VultureInfo": "Dévore des Cadavres en les Signalant pour Gagner",
  "TaskinatorInfo": "Tâches silencieuses, Explosions Mortelles",
  "BenefactorInfo": "Tâche Accomplie, Bouclier d'Élite !",
  "MedusaInfo": "Stop players in their tracks by Stoning them",
  "SpiritcallerInfo": "Transforme les joueurs en Mauvais Esprits",
  "AmnesiacInfo": "Souviens-toi du Rôle d'un Cadavre",
  "ImitatorInfo": "Imites le Rôle d'un joueur",
  "BanditInfo": "Rob a player's Add-on",
  "DoppelgangerInfo": "Vole l'Identité de ta Cible",
  "PunchingBagInfo": "Soyez attaqué quelques fois pour gagner!",
  "KamikazeInfo": "Exécute des joueurs dans une mission Suicide",
  "DoomsayerInfo": "Réussis à Deviner le Rôle des joueurs pour Gagner",
  "ShroudInfo": "Possède des joueurs pour faire qu'ils Exécutent",
  "WerewolfInfo": "Kill <color=#8cffff>Crewmates</color> in groups",
  "ShamanInfo": "Deflect all the attacks on Voodoo Doll",
  "SeekerInfo": "Play Hide & Seek with your target\nYour target has a ★ mark.",
  "PixieInfo": "Marque-les, Accuse-les, et Éjecte-les !",
  "OccultistInfo": "Exécute et Maudis tes Ennemis",
  "SchrodingersCatInfo": "The Cat is both alive and dead until observed.",
  "RomanticInfo": "Protège ton Partenaire pour Gagner ensemble",
  "VengefulRomanticInfo": "Venge ton Partenaire pour Gagner ensemble",
  "RuthlessRomanticInfo": "Exécute tout le monde pour Gagner avec ton Partenaire",
  "WraithInfo": "Utilisez les ventilations pour être temporairement invisible",
  "PoisonerInfo": "Make players unable to use their ability",
  "HexMasterInfo": "Ensorcèle les joueurs pour les Exécuter pendant la Réunion",
  "JinxInfo": "Players \"accidentally\" die upon trying to kill your target",
  "PotionMasterInfo": "Utilise tes Potions à ton avantage",
  "NecromancerInfo": "Use the dead to your advantage",
  "CovenLeaderInfo": "Help your teammates by retraining them",
  "RitualistInfo": "Perform Blood Rituals to Enchant other players!",
  "ConjurerInfo": "Blast away your enemies!",
  "DreamweaverInfo": "Drive other players to insomnia!",
  "IllusionistInfo": "Place Illusions on players to spread confusion!",
  "VoodooMasterInfo": "Craft Voodoo Dolls of other players!",
  "SacrifistInfo": "Debuff your enemies at your own cost",
  "MoonDancerInfo": "Use Baton Pass to give out Add-ons!",
  "WardenInfo": "(Fantômes):\nAvise des Dangers",
  "MinionInfo": "(Fantômes)\nAveugle les ennemis",
  "LoversInfo": "Restez en Vie et Gagnez ensemble",
  "MadmateInfo": "Aide les Imposteurs",
  "WatcherInfo": "Tu vois toutes les Couleurs des Votes",
  "LastImpostorInfo": "Lower Kill Cooldown",
  "OverclockedInfo": "Lower Cooldown",
  "FlashInfo": "Tu es très Rapide !",
  "TorchInfo": "Tu as une meilleure Vision !",
  "SeerInfo": "Vous êtes alerté quand quelqu'un meurt",
  "TiebreakerInfo": "Départage les Votes",
  "ObliviousInfo": "Tu ne peux pas Signaler les Cadavres",
  "BewilderInfo": "Une Vision déformée, un réseau de confusion",
  "WorkhorseInfo": "Soit le premier à Accomplir toutes tes Tâches et Obtiens-en plus",
  "FoolInfo": "You can't fix Sabotages",
  "AvangerInfo": "Tu emportes quelqu'un avec toi dans la Mort",
  "YoutuberInfo": "Fais-toi Exécuter en premier pour Gagner seul",
  "CelebrityInfo": "Tout le monde sait quand tu Meurs",
  "EgoistInfo": "Gagne seul",
  "StealerInfo": "Gagne des votes en tuant",
  "ParanoiaInfo": "Vous comptez pour deux joueurs",
  "MimicInfo": "Reveal killed players' roles to Impostors upon death",
  "GuesserInfo": "Devine les Rôles des joueurs lors des Réunions pour Exécuter",
  "NecroviewInfo": "Vois dans quelle Équipe sont les joueurs Morts",
  "ReachInfo": "Tu as une plus grande Portée pour Exécuter",
  "BaitInfo": "Ton Exécuteur Signale lui-même ton Cadavre",
  "TrapperInfo": "Fige ton Exécuteur pendant quelques secondes",
  "OnboundInfo": "Tu ne peux pas être Deviné",
  "ReboundInfo": "Devine-moi, et fais face à ton sort !",
  "MundaneInfo": "Tâches terminées, commence à Deviner.",
  "UnreportableInfo": "Ton Cadavre ne peut pas être Signalé",
  "LuckyInfo": "Esquive les attaquants",
  "DoubleShotInfo": "Tu disposes d'une Vie supplémentaire lorsque tu Devines",
  "RascalInfo": "Tu as l'air Mauvais dans certains cas",
  "SoullessInfo": "You have no Soul",
  "GravestoneInfo": "Ton Rôle est Révélé lorsque tu Meurs",
  "LazyInfo": "Tu es trop Flemmard",
  "AutopsyInfo": "Tu vois comment les autres sont Morts",
  "LoyalInfo": "Tu ne peux pas être Recruté",
  "EvilSpiritInfo": "You are an Evil Spirit",
  "RecruitInfo": "Aide le Chacal",
  "EnchantedInfo": "Help the Coven",
  "AdmiredInfo": "L'Admirateur t'a choisi comme Admiré",
  "GlowInfo": "Tu Luis dans l'Obscurité",
  "RadarInfo": "Vous vous sentez seul? Suivez la flèche!",
  "DiseasedInfo": "Increase the Cooldown of the player who interacts with you",
  "AntidoteInfo": "Decrease the Cooldown of the player who interacts with you",
  "StubbornInfo": "Protect your Role and Add-ons",
  "SwiftInfo": "Tes Exécutions ne provoquent pas de Mouvements vers l'avant",
  "UnluckyInfo": "Faire des choses a une chance de t'Exécuter",
  "VoidBallotInfo": "Le Compte de tes Votes est de 0",
  "AwareInfo": "Sais qui a Révélé ton Rôle",
  "FragileInfo": "Die instantly if someone uses the Kill button on you",
  "GhoulInfo": "Exécuter ton Exécuteur après être Mort",
  "BloodthirstInfo": "Vous êtes assoiffé de sang, tuez pour vous raviver de sang",
  "MareInfo": "Exécute dans l'Obscurité",
  "BurstInfo": "Éclate ton Exécuteur !",
  "SleuthInfo": "Obtiens des Informations sur les Cadavres",
  "ClumsyInfo": "Tu as un Risque de Rater ton Exécution",
  "NimbleInfo": "You can Vent!",
  "CircumventInfo": "You can no longer Vent",
  "OiiaiInfo": "OIIAIOIIIAI",
  "CyberInfo": "Tu es populaire !",
  "HurriedInfo": "Diantre, J'ai tellement de choses!",
  "InfluencedInfo": "Tu manques de détermination !",
  "SilentInfo": "Vote comme un Fantôme !",
  "SusceptibleInfo": "Raison de Mort Loto!",
  "TrickyInfo": "Le Futé Tue, d'une façon mystérieuse.",
  "TiredInfo": "Le Travail c'est la Santé, ne rien faire c'est la Conserver",
  "StatueInfo": "Tu restes de marbre proche des autres ",
  "EvaderInfo": "You have a chance not to be exiled!",
  "GMInfo": "Assiste au Chaos !",
  "NotAssignedInfo": "Pas de Rôle assigné",
  "SunnyboyInfo": "Brille Nika, brille mon soleil !",
  "BardInfo": "La Grâce d'un Poème, La Trace d'un Meurtre, Une Dance Rythmique dans une Étreinte Sombre.",
  "RainbowInfo": "Mélodies Colorées ! Tu ne sais même pas quelle est ta propre Couleur.",
  "DollMasterInfo": "Prenez le contrôle des actions des joueurs!",
  "DoubleAgentInfo": "Planter des bombes sur des joueurs dans les réunions",
  "SlothInfo": "Vous êtes plus lent",
  "ProhibitedInfo": "Certain Vents are blocked",
  "EavesdropperInfo": "Listen in on other roles",
  "ShockerInfo": "Shock unsuspecting players",
  "RevenantInfo": "Take your killer's role",
  "EngineerTOHOInfoLong": "(Crewmates):\nAs the Engineer, you may access the Vents while Comms Sabotaged is inactive.",
  "ScientistTOHOInfoLong": "(Crewmates):\nAs the Scientist, you can see Vitals at any time, showing you who is alive and dead.",
  "NoisemakerTOHOInfoLong": "(Crewmates):\nAs the Noisemaker, whenever you die, you will make a noise, and a visual indicator of your death appears on the screen so the Crewmates can run to catch the person who killed you red-handed (even if it’s not red).",
  "TrackerTOHOInfoLong": "(Crewmates):\nAs the Tracker, press your Tracker button on a player to track their location via the map for a limited amount of time.",
  "ShapeshifterTOHOInfoLong": "(Impostors):\nAs the Shapeshifter, you can Shapeshift into other players. It is obvious when you Shapeshift or revert Shifting.",
  "PhantomTOHOInfoLong": "(Impostors):\nAs the Phantom, you can press your Vanish button to go invisible to escape a kill. You can click your Appear button if you want to become visible before the timer runs out or not.\nNote: You will make a smoke cloud whenever you go invisible and become visible. So make sure you are in a safe area where no one will see you.",
  "GuardianAngelTOHOInfoLong": "(Crewmates):\nAs the Guardian Angel, you are the first Crewmate to die and can give Crewmates temporary shields.",
  "ImpostorTOHOInfoLong": "(Impostors):\nAs the Impostor, your goal is to simply kill off the Crewmates.\nYou can Sabotage and Vent.",
  "CrewmateTOHOInfoLong": "(Coéquipiers):\nLe Coéquipier dois Trouver et Éjecter les Imposteurs.\nLes Coéquipiers Gagnent en se débarrassant de tous les Exécuteurs ou en finissant toutes leurs Tâches.",
  "BountyHunterInfoLong": "(Impostors):\nAs the Bounty Hunter, if you kill your assigned target (indicated by the arrow if you have one), your next Kill Cooldown will be shortened.\nIf you kill anyone other than your target, your next Kill Cooldown will be increased. The target swaps after a certain amount of time.",
  "FireworkerInfoLong": "(Impostors):\nAs the Fireworker, you can Shapeshift to place Fireworks up to the maximum amount the Host sets.\nWhen you are the last Impostor and all Fireworks have been placed, Shapeshift again to detonate them and kill everyone in their radius, including you.\nIf you kill all players with your Fireworks, it's considered an Impostor victory.",
  "MercenaryInfoLong": "(Impostors):\nAs the Mercenary, you must kill within your deadline, as shown by your Shapeshift Cooldown (which you cannot use). If you fail to kill, you die.",
  "ShapeMasterInfoLong": "(Impostors):\nAs the Shapemaster, you have no Shapeshift Cooldown.",
  "VampireInfoLong": "(Impostors):\nAs the Vampire, your kills are delayed. This means that your target still dies even if a meeting is called first. However, if you bite a Bait, you kill normally and report the body. Depending on the settings, you can use double trigger (bite players - single click, kill normally - double click).",
  "WarlockInfoLong": "(Imposteurs):\nLe Démoniste peut Maudire un Joueur à la fois.\nQuand il se Métamorphose, s'il a Maudit un Joueur, ce joueur Exécutera la personne la plus proche, qui selon les Réglages, peut inclure le Démoniste et les autres Imposteurs.\nIl peut Exécuter normalement en étant Métamorphosé.",
  "ZombieInfoLong": "(Impostors):\nZombie has a short Kill Cooldown but moves very slowly and has very little vision. Zombie can not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.",
  "NinjaInfoLong": "(Impostors):\nAs the Ninja, you can use your Kill button to mark a target (single click) or kill normally (double click). You may then Shapeshift to teleport to the marked target and kill them.",
  "AnonymousInfoLong": "(Imposteurs):\nLe Craqueur peut se Métamorphoser pour forcer sa Cible à Signaler l'Exécution qu'il a commit durant cette Manche.\nS'il n'a Exécuté personne durant cette Manche, sa Cible se Signalera comme si elle était Morte.\nRemarque : cela ne marche pas sur le Flemmard et le Paresseux, et cette Capacité machera même si le Cadavre n'est normalement pas Signalable.",
  "MinerInfoLong": "(Impostors):\nAs the Miner, you can Shapeshift to teleport back to the last vent you were in.",
  "KillingMachineInfoLong": "(Impostors):\nAs the Killing Machine, you have a very short Kill Cooldown with tiny vision. However, you cannot Vent, Sabotage, Report, nor call Emergency Meetings.\n\nNote: You will bypass any shields, killing bait and beartrap won't take any effect",
  "EscapistInfoLong": "(Impostors):\nAs the Escapist, you can mark a location by Shapeshifting. Shapeshift again to teleport back to the marked spot",
  "WitchInfoLong": "(Impostors):\nAs the Witch, you can use your Kill button to Spell (single click) or Kill normally (double click).\nDuring the next meeting, the spelled target(s) will have a 「†」 next to their name visible to everyone. Unless you die by the end of that meeting, all Spelled targets will die.",
  "NemesisInfoLong": "(Impostors):\nAs the Nemesis, you can only kill if you are the last Impostor.\nIf you are dead, you can use the command /rv [ID] to kill the player whose ID you typed. Use /id to show the ID's of all players, or look next to their names.",
  "BloodmoonInfoLong": "(Impostors [Ghost]):\nAs the Bloodmoon, attack the enemies to make them drip blood, this means they will die in a time set by the Host, and will be aware of it.",
  "PossessorInfoLong": "(Impostors [Ghost]):\nAs the Possessor, you can possess players when others aren't in the Alert Range. Lead the possessed player as far as possible from other players in the Focus Range. Once the possession duration is up, the possessed player will be killed if others aren't in the Focus Range. If you run into another player in the Alert Range while possessing, the Possessor will immediately unpossess.",
  "PuppeteerInfoLong": "(Impostors):\nAs the Puppeteer, you can use your Kill button to Puppeteer (single click) or kill normally (double click).\nThose you Puppeteer will kill the next non-Impostor they touch. Depending on options, Puppeteered targets will also die once they kill.",
  "MastermindInfoLong": "(Impostors):\nAs the Mastermind, you can use your Kill button on a player once to manipulate them. The manipulation does nothing if the target doesn't have a Kill button. But if the target does have a Kill button, whoever you manipulate will be told after a delay that they got manipulated and must kill someone in a limited time to survive. If the time limit expires or a meeting gets called before killing someone, they die.\nDouble click on someone to kill them normally.",
  "YinYangerInfoLong": "(Impostors):\nAs the YinYanger, you can use your Kill button one time to pick your Yin and then a second time to choose a Yang. When those two players meet, they'll kill each other. When Yin & Yang have been chosen, you can kill normally.",
  "TimeThiefInfoLong": "(Imposteurs):\nLe Voleur de Temps Réduit la Durée de la Réunion à chaque fois qu'il Exécute un joueur. Si le Voleur de Temps Meurt, le Temps de Réunion revient à la normale.",
  "SniperInfoLong": "(Impostors):\nYou can shoot players from far away.\nYou have to Shapeshift twice to make a successful snipe.\nImagine an arrow pointing from your first Shapeshift location towards your Unshift location.\nThat will be the direction in which the snipe will be made.\nThe snipe kills the first person in its path.\nYou cannot kill people normally until you use up all of your ammo.",
  "UndertakerInfoLong": "(Impostors):\nEverytime you Shapeshift, you mark the location. Your kills will then teleport to the marked location.\nAfter every kill and meeting, your marked location will reset.\n\nAfter every teleported kill, you will freeze for a configurable amount of time",
  "RiftMakerInfoLong": "(Impostors):\nAs Rift Maker, you can Shapeshift to create a rift. You can teleport from one rift to another by touching the area where the rift was created. Trying to vent will kick you out, therefore destroying all the rifts.\n\nNote: Up to two rifts can be placed at a time; if you try to place a third, it removes the first one.",
  "EvilTrackerInfoLong": "(Impostors):\nThe Evil Tracker can track other players, and the Evil Tracker can Shapeshift into someone to switch the tracking target to the Shapeshift target (You will immediately unshift after performing Shapeshift). The arrow below the Evil Tracker's name indicates the direction of the target. When the Evil Tracker's teammate kills, the Evil Tracker will see a kill flash.",
  "EvilHackerInfoLong": "(Impostors):\nThe Evil Hacker can get the last-minute admin information at the meeting beginning.\nUnoccupied rooms are not shown.\nA '★' marks rooms with Impostors.\nRooms with dead bodies are marked with the number of bodies.\nExample: ★Cafeteria: 3 (DEAD×1).",
  "EvilGuesserInfoLong": "(Impostors):\nThe Evil Guesser can guess the role of a certain player during the meeting. If correct, the target dies. If wrong, the Evil Guesser dies.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.",
  "AntiAdminerInfoLong": "(Impostors):\nThe Anti Adminer can at any time find out if there are Crewmates or Neutrals near Cameras, Admin Table, Vitals, DoorLog, and/or other devices. Note: Anti Adminer does not know if the player uses the device while near it. They only know that someone is near the device.",
  "ArroganceInfoLong": "(Impostors):\nThe Arrogance reduces their Kill Cooldown with each successful kill of theirs.",
  "BomberInfoLong": "(Impostors):\nThe Bomber can use the Shapeshift button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
  "ScavengerInfoLong": "(Impostors):\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a Bait, no self-report will be made.",
  "TrapsterInfoLong": "(Imposteurs):\nLe Trappeur a une méthode unique pour tuer. En initiant un signalement de corps, le Trappeur peut éliminer le joueur tentant de signaler le corps que le Trappeur eut tué.\nRemarque: Si le trappeur tue l'appât, le Trappeur mourra immédiatement.",
  "GangsterInfoLong": "(Impostors):\nThe Gangster, a powerful character, can try to recruit a player to a Madmate by pressing the Kill button. If the recruitment is successful, both the Gangster and the target will see the Shield Animation on each other as a reminder (only visible to each other). The remaining number of available recruits is displayed next to the Gangster's name (the Host sets the maximum). If the Gangster tries to recruit players who cannot be recruited, such as Neutrals or some special Crewmates, they will kill the target normally instead. When the Gangster has no remaining recruitments, they can only make normal kills from that point on.",
  "CleanerInfoLong": "(Impostors):\nCleaner can press the Report button to clean up any dead body they come across (including those they kill). If the cleanup is successful, the Cleaner will see a Shield Animation on their body as a reminder (only visible to himself). The cleaned-up body cannot be reported (including Bait).",
  "LightningInfoLong": "(Impostors):\nAs the Lightning, you cannot kill normally. Instead, your Kill button quantizes targets, which activates after a delay, causing the next person they encounter to kill them. Those who are actively quantized show a「■」next to their name. Additionally, those who have been quantized die if they survive until the end of a meeting. There is a setting to quantize your killer.",
  "GreedyInfoLong": "(Impostors):\nGreedy kills with odd and even kills will have different Kill Cooldowns. Greedy's Kill Cooldown is reset every meeting, and Greedy's first kill is always odd.",
  "CursedWolfInfoLong": "(Impostors):\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The Host sets the maximum of times you can counterattack)",
  "SoulCatcherInfoLong": "(Impostors):\nAs the Soul Catcher, you can Shapeshift to swap places with your target as long as they are not dead, in a Vent, swallowed by Pelican, or in a similar odd state.",
  "QuickShooterInfoLong": "(Impostors):\nWhen the Kill Cooldown is over, Quick Shooter can reset the Kill Cooldown by Shapeshift to store a bullet (when the storage is successful, a Shield Animation visible only to himself will appear on their body as a reminder). If Quick Shooter has bullets, he can use one to bypass the Kill Cooldown; he will kill even if it's still on Cooldown and use a bullet. At the beginning of each meeting, the quick shooter can only keep a certain number of bullets (The Host sets the number).",
  "CamouflagerInfoLong": "(Impostors):\nWhen the Camouflager uses Shapeshift, all players start to look the same. This state ends when the Camouflager reverts its Shapeshifting. It's important to note that the skills of Communication Sabotage Camouflage, and the skills of the Camouflager can be superimposed.\nThis skill will be invalid if a meeting is held during the skill activation of the Camouflager.",
  "EraserInfoLong": "(Impostors):\nEraser can vote for any target at the meeting to erase the target's roles, and the erasure will take effect after the meeting ends. Note: Players with erased skills will always be considered a vanilla role, including the game result page.\nA target can only be erased once (including OIIAI)",
  "ButcherInfoLong": "(Imposteurs):\nLe Boucher Cible plusieurs Cadavres en Exécutant (y compris les Exécutions passives), ce qui rend impossible l'identification précise d'un autre Cadavre lors du Signalement. Remarque : en raison du principe de mise en œuvre, la Cible Exécutée doit afficher de façon répétée l'animation d'Exécution. Cette animation ne peut pas être passée et personne ne peut participer à la Réunion normalement pendant cette période. De plus, si le Boucher Exécute le Vengeur, ce dernier se Vengera sur tout le monde avec colère.",
  "HangmanInfoLong": "(Impostors):\nAs the Hangman, during the Shapeshifting, you use a unique killing method-strangling. This method ignores any status of the target, such as the shield of the Medic, the Bodyguard's protection, the Super Star's skills, etc. The strangled player will not leave a dead body, nor will it trigger any of its skills. For example, Veteran kill back (including additional roles), and Seer will not be prompted.",
  "SwooperInfoLong": "(Impostors):\nAs the Swooper, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
  "CrewpostorInfoLong": "(Équipe Imposteur):\nVous tuez le joueur le plus proche lorsque vous finissez une tâche.",
  "WildlingInfoLong": "(Impostors):\nAs the Wildling, you can Shapeshift but cannot Vent.\nWhen you kill, you temporarily become immune to attacks.",
  "TricksterInfoLong": "(Impostors):\nAs the Trickster, you function as a regular Impostor but with one key difference.\nYou appear as a Crewmate to Crewmate roles.\n\nThe Sheriff cannot kill you.\nPsychic does not see you as evil.\nSnitch cannot find you.",
  "VindicatorInfoLong": "(Impostors):\nAs the Vindicator, you have extra votes like a <color=#204d42>Mayor</color>.",
  "StealthInfoLong": "(Imposteurs):\n \nLe Furtif Obscurcit brièvement la Vision des joueurs dans la pièce en Exécutant.",
  "PenguinInfoLong": "(Impostors):\nAs the Penguin, you can restrain the target by pressing the Kill button and drag it around.\nWhile dragging, the target dies by pressing the Kill button again or after a certain period.\nPress the Kill button twice for a direct kill.",
  "ParasiteInfoLong": "(Team Impostor):\nAs the Parasite, you are an Impostor that does not know the other Impostors.\n\nYou may Kill, Vent, Sabotage, whatever.\nJust know that you are an Impostor.",
  "DisperserInfoLong": "(Impostors):\nDisperser can use Shapeshift to teleport all players to random Vents.",
  "InhibitorInfoLong": "(Impostors):\nAs the Inhibitor, you can only kill when there is not a Critical Sabotage active.\n\nIf Light or Comms Sabotage is active, then you can kill.",
  "SaboteurInfoLong": "(Impostors):\nAs the Saboteur, you can only kill when there is a Critical sabotage active.\n\nIf Reactor or O2 Sabotage is active, then you can kill.",
  "CouncillorInfoLong": "(Imposteurs):\nLe Conseiller peut Exécuter des joueurs pendant une Réunion comme un Juge.\nLorsqu'il Exécute pendant une Réunion, ces Exécutions apparaissent comme le Procès d'un Juge.\nLa commande d'Exécution est /tl [Id du joueur]\nIl peut voir l'Id du joueur avant son nom, ou utiliser la commande /id pour voir l'Id de tous les joueurs.\nEn fonction des paramètres, le Conseiller se suicidera lorsqu'il juge ses camarades.\nLe Conseiller Converti peut juger Librement.",
  "DazzlerInfoLong": "(Imposteurs):\nL'Éblouisseur peut réduire la Vision de la Cible de sa Métamorphose de façon permanente. Lorsqu'il Meurt, leurs Visions redeviennent normales.",
  "DeathpactInfoLong": "(Impostors):\nAs the Deathpact, You Shapeshift to mark your targets for a deathpact.\nIf you have enough players marked for a deathpact, they must meet within a specific period; if they fail to do so, they die.\nIf a marked player dies before the deathpact becomes complete, the pact is withdrawn.",
  "DevourerInfoLong": "(Impostors):\nAs the Devourer, you use your Shapeshift to change the appearance of the target of the Shapeshift permanently. Additionally, when each player's appearance changes, you will have your Kill Cooldown reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.",
  "MorphlingInfoLong": "(Impostors):\nAs the Morphling, you are a Shapeshifter but cannot kill while not Shapeshifted.",
  "TwisterInfoLong": "(Impostors):\nAs the Twister, you can use Shapeshifting to swap the position of all players randomly. The swap happens twice, once when you start your Shapeshift and once when you return to your original appearance.\nThe Twister itself will not swap places with anyone, and players in vents will not teleport.",
  "LurkerInfoLong": "(Impostors):\nAs the Lurker, you can jump into a Vent to reduce your Cooldown by a certain number of seconds. After you kill, your Cooldown resets to its original value.",
  "VisionaryInfoLong": "(Imposteurs):\nLe Visionnaire voit les Alignements des joueurs Vivants lors d'une Réunion.\nLes Informations suivantes seront Affichées sur le joueur :\n- Le Nom Rouge indique les Imposteurs.\n- Le Nom Cyan indique les Coéquipiers.\n- Le Nom Gris indique les Neutres.",
  "PlagueDoctorInfoLong": "(Neutres):\n(Plague Doctor de TOH)\nLe Médecin de Peste doit d'Infecter tous les joueurs en Vie.\nIl commence par choisir un joueur à Infecter, après quoi n'importe qui passant un temps défini à poximité du joueur Infecté sera Infecter à son tour.\nLa progression de l'Infection est cumulative et ne se réinitialise pas avec la distance ou après une Réunion.",
  "RefugeeInfoLong": "(Madmates):\nAs the Refugee, you were either:\n -An Amnesiac who remembered an Impostor\n -A killer who killed the Godfather's target.\n -A Romantic whose partner was an Impostor\n -Or an Imitator that imitated an Impostor.\n\nNow your job is to help the Impostors kill the Crewmates.",
  "UnderdogInfoLong": "(Imposteurs):\nLe Postulant ne peut pas Exécuter tant qu'il y a un certain nombre de joueurs en Vie.",
  "ConsigliereInfoLong": "(Impostors):\nAs the Consigliere, you can reveal the roles of other players using your Kill button.\n\nSingle click: Reveal role\nDouble click: Kill\n\nIf you run out of reveal uses, your Kill button functions normally.",
  "LudopathInfoLong": "(Impostors):\nAs the Ludopath, your Kill Cooldown is randomized.\n\nMinimum it can be is 1 second, while the maximum is your default Kill Cooldown.",
  "GodfatherInfoLong": "(Impostors):\nAs the Godfather, you vote someone to make them your target.\nIn the next round, if someone kills the target, the killer will turn into a Refugee or Madmate.",
  "ChronomancerInfoLong": "En tant que Chronomancien, vous avez une barre de recharge qui indique lorsque l'exécution est prête. Lorsqu'elle est à 100% la prochaine fois que vous exécutez quelqu'un, vous irez en mode meurtrier, cela veut dire que vous pouvez tuer constamment jusqu'à ce que votre barre de recharge se vide. Sinon, vous aurez un temps mort d'exécution normal.",
  "PitfallInfoLong": "(Impostors):\nAs the Pitfall, you use your Shapeshift to mark the area around the Shapeshift as a trap. Players who enter this area will be immobilized quickly, and their vision will be affected.",
  "EvilMiniInfoLong": "(Impostors):\nAs the Evil Mini, you are unkillable until you grow up and have a very long initial Kill Cooldown, which gets drastically shortened as you grow up.",
  "BlackmailerInfoLong": "(Impostors):\nAs the Blackmailer, when you Shift into a target, you will blackmail that player. This means that during the meetings, they won't be able to speak.\n\nNote: If someone is already blackmailed, blackmailing another person un-blackmails the current person.",
  "InstigatorInfoLong": "(Impostors):\nAs the Instigator, it's your job to turn the Crewmates against each other. Each time a Crewmate gets voted out in a meeting, if you are alive, an additional Crewmate who voted for the innocent player will die after the meeting. The Host determines the number of additional players dying.",
  "LazyGuyInfoLong": "(Crewmates):\nLazy Guy has only one task. In addition, the Impostor's abilities can't affect the Lazy Guy, such as being a scapegoat for Anonymous, being marked by a Warlock or Puppeteer, and more. Lazy Guy will not have any Add-ons.",
  "SuperStarInfoLong": "(Crewmates):\nThere will be a star logo next to the Super Star's name, so everyone knows who the Super Star is. The Super Star can only die when the murderer is alone with the Super Star (regular kills only). In addition, the Guessers can't guess the Super Star. ",
  "CelebrityInfoLong": "(Coéquipiers):\nLa Célébrité en Mourant déclenche une Alerte d'Exécution que tous les Coéquipiers voient (de la même manière que le Voyant) et reçoivent une notification lors de la prochaine Réunion. Les Imposteurs ne savent rien de tout cela.",
  "CleanserInfoLong": "(Crewmates):\nAs The Cleanser, you can vote to erase the Add-ons of any target at the meeting. This erasure takes effect after the meeting ends. Depending on the settings, the cleansed player may never receive Add-ons again.",
  "KeeperInfoLong": "(Crewmates):\nAs keeper, you can vote for someone to protect them from being ejected. You can only do this a configurable number of times.",
  "MayorInfoLong": "(Crewmates):\nAs the Mayor, you have extra votes. Depending on the settings, players can't see your extra votes, you can Vent to call a meeting at any time, or you can have yourself revealed as Mayor upon task completion.",
  "PsychicInfoLong": "(Crewmates):\nThe Psychic can see the names of several players highlighted in red during the meeting; at least one of them is evil. The Psychic will correctly see all Neutrals and Killing Crewmates displayed as red names when becoming a Madmate.",
  "MechanicInfoLong": "(Crewmates):\nThe Mechanic can use Vents at any time. They can also fix Reactors, O2, and Communications using only one side. You can fix Lights by flicking only one switch. Opening a door will open all doors in the map.",
  "SheriffInfoLong": "(Crewmates):\nSheriff has no task. The Sheriff can kill the Impostor (according to the Host settings, the Sheriff can also kill Neutrals). If the Sheriff tries to kill a Crewmate, the Sheriff will kill himself. The Sheriff can kill anyone when he becomes a Madmate (also according to the Host settings).",
  "VigilanteInfoLong": "(Crewmates):\nAs the Vigilante, you are tasked with eliminating potential threats to the Crewmates, but if they mistakenly kill an innocent Crew member, they become a Madmate driven by guilt and remorse.\n\n Note: Gangster cannot convert Vigilante into Madmate.",
  "JailerInfoLong": "(Crewmates):\nAs the Jailer, use your Kill button to lock a player in jail. During the next meeting, the jailed player cannot vote or get voted (the vote count will be 0). The Jailer may choose to execute the prisoner by voting for them. If the Jailer executes an innocent player, the Jailer loses the ability to execute for the rest of the game.\nIf the Jailer is evil, then they can execute anyone.\nThe Jailer has limited executions.\n\nNote: Jailed players cannot be guessed or judged, and jailed players can only guess Jailer.",
  "SnitchInfoLong": "(Crewmates):\nAfter the Snitch completes all tasks, they can see the Impostor's names displayed in red on the meeting. When the Snitch has only one task left, the Impostors will see a 「★」 mark next to the name of themselves and the Snitch. When a Snitch becomes a Madmate, the 「★」 mark turns red.",
  "MarshallInfoLong": "(Crewmates):\nAs the Marshall, complete your tasks to reveal yourself to the rest of the Crewmates.\nOther teams will not be able to see you.\nHowever, Madmates CAN see you.",
  "DoctorInfoLong": "(Crewmates):\nDoctor can see the cause of death for all players. In addition, the Doctor can access Vitals wherever you are while he still has battery left.",
  "DictatorInfoLong": "(Crewmates):\nWhen the Dictator votes for someone, the meeting will end on the spot, and the player they voted for will be ejected from the meeting. The moment the Dictator votes someone out, the Dictator will also die.",
  "AnalystInfoLong": "(Crewmate):\nAfter the Analyst reports the body, they will receive a clue message, which will tell the Analyst what the victim's role is. According to the Host's settings, the Analyst may know what the murderer's role is. Note: Analyst won't be Oblivious.",
  "UndercoverInfoLong": "(Coéquipiers):\nL'Agent Double est vu par les Imposteurs comme un Partenaire, mais l'Agent Double ne sait pas qui sont les Imposteurs.",
  "NiceGuesserInfoLong": "(Crewmates):\nThe Nice Guesser can guess the role of a certain player during the meeting. If it is correct, it will kill the target, and if it is wrong, Nice Guesser will suicide.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.\nNice Guesser can guess Crewmate when become Madmate.",
  "GuessMasterInfoLong": "(Crewmates):\nAs the Guess Master, you will receive information about every attempted guess made during a meeting. You will be informed about the role the Guesser tried to guess, and you will also be notified in case of a misguess.",
  "KnightInfoLong": "(Crewmates):\nThe Knight has no tasks. They can kill anyone but only do it once the whole game.",
  "TransporterInfoLong": "(Crewmates):\nWhenever the Transporter completes the task, two random players will switch positions, but if there are not enough players left, nothing will happen. Note: Players in a Vent will not be selected.",
  "TimeManagerInfoLong": "(Coéquipiers):\nL'Horloger allonge la Réunion en Accomplissant des Tâches. Lorsque l'Horloger Meurt, le temps de la Réunion revient à la normale. Lorsque l'Horloger devient Complice, la Capacité Réduit le temps de Réunion au lieu de l'Augmenter.",
  "VeteranInfoLong": "(Crewmates):\nAs the Veteran, you can enter the alert state by Venting. If a player tries to kill the Veteran in the alert state, the Veteran will kill the murderer instead. Veteran will see a Shield Animation on their body and a text above their head as a reminder when they enter and exit the alert state.",
  "BastionInfoLong": "(Crewmates):\nAs the Bastion, bomb Vents to kill off Impostors and Neutrals.\nBe careful though; Crewmates can also be killed with the bombs.",
  "CopyCatInfoLong": "(Crewmate):\nAs the Copycat, you can use your Kill button to copy the target's role.\n\nYou can only copy some Crewmate roles.\nIf you try to copy a Madmate or Rascal, you become the Madmate variation of the target role.\nIf you target an evil with a Crewmate variant, you'll become the Crewmate variant.\n\nAdditionally, Your role will be set back to Copycat after every meeting.\nNote You can't guess people in meetings.",
  "BodyguardInfoLong": "(Crewmates):\nIf a player is about to be killed near the Bodyguard, the Bodyguard will prevent the kill and die with the murderer. The Bodyguard's skills will affect players of any team. When the Bodyguard becomes a Madmate, and the murderer is an Impostor, the Bodyguard will not activate the skill.",
  "DeceiverInfoLong": "(Crewmates):\nThe Deceiver can sell the counterfeit to other players through the Kill button. If the counterfeit is sold successfully, the Deceiver will see a Shield Animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the killing ability has the counterfeit, he will commit suicide when he tries to kill someone next time.",
  "GrenadierInfoLong": "(Crewmates):\nAs the Grenadier, you can Vent to Flashbang players nearby, causing them to lose vision if they are an Impostor or, depending on settings, a Neutral.",
  "MedicInfoLong": "(Crewmates):\nThe Medic can place a shield on the target by pressing the Kill button. The Medic can only give one shield for the whole game. Depending on the settings, the target's shield can or cannot deactivate when the Medic dies. The Medic can also see if someone is trying to break the target's shield.\nDepending on the Host's settings, the Medic or the target can see if the player has a shield (shown as a green circle 「●」 next to the name).",
  "FortuneTellerInfoLong": "(Crewmates):\nAs the Fortune Teller, vote for a player in a meeting to get a clue to their role.\nThe clue will relate to their actual role.\n\nWhen the Fortune Teller's tasks are complete, they will obtain the exact role rather than a clue!\n\nNote: If the setting to give random active players as a hint is on, you cannot check the same player multiple times.",
  "JudgeInfoLong": "(Crewmates):\nThe Judge can judge a certain player during the meeting. If the target is evil, the target will be killed (whether it is evil or not is set by the Host). If it is wrong, the Judge commits suicide.\nCommand for judgment: /tl [player id]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nJudges can judge all players when they become Madmate.\nIn meeting the ability count shows how many trails you have in this meeting. Out of meeting the ability counts shows how many trails you have for the whole game.",
  "MorticianInfoLong": "(Crewmates):\nThe Mortician can see arrows pointing to all dead bodies, and if the Mortician reports a body, they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.",
  "MediumInfoLong": "(Crewmates):\nThe Medium can establish contact with a dead player after someone reports a dead body. The player who reports doesn't have to be the Medium. The dead player can answer once with a YES or a NO to the Medium's question, which only the Medium will see (the dead player can use /ms yes or /ms no). Note: Medium won't be Oblivious.",
  "ObserverInfoLong": "(Crewmates):\nAs the Observer, you can see all Shield Animations caused by other players after the first meeting. The Shield Animations typically indicate a role ability, so look out for this.",
  "MonarchInfoLong": "(Crewmates):\nAs the Monarch, you can knight players to give them an extra vote.\n\nYou cannot knight someone who already has multiple votes.\n\nKnighted players appear with a golden name.\nIf a knighted player is alive, the Monarch cannot be guessed or killed.",
  "PacifistInfoLong": "(Crewmates):\nWhen the Pacifist Vents, they will reset the Kill Cooldown for every player with a Kill button. When they become a Madmate, this ability will only work on Crewmates.",
  "OverseerInfoLong": "(Crewmates):\nAs The Overseer, you have minimal vision, but you can use your Kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the revealed target after you use the Kill button on them, and you will also be scanning them (only you can see this). Stay near the target for a defined time to reveal his role; if you move too far away, the reveal will cancel.",
  "CoronerInfoLong": "(Crewmates):\nAs a Coroner, you can't report corpses; instead, after trying to report the corpse, you will see an arrow leading you to the killer. If someone calls a meeting, the arrows disappear. Depending on the settings, players can't report the body you found.",
  "PresidentInfoLong": "(Crewmates):\nThe President has two abilities: End the meeting and Reveal identity.\n\n+ Ability 1: End the meeting - Type /finish in meetings as President to instantly end the meeting.\n+ Ability 2: Reveal identity - Type /reveal in meetings to reveal yourself. Revealing yourself will make it so every player can see that you are the President, and you will become unguessable after typing the command. However, after the President has revealed themselves, whoever killed the President will have their kill CD greatly reduced on their next kill.",
  "MerchantInfoLong": "(Crewmates):\nAs a merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can prevent the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The money used is lost and not available for additional bribes.",
  "RetributionistInfoLong": "(Crewmates):\nLe Revanchard peut Exécuter un nombre limité de joueurs après sa Mort.\n\nIl utilise /ret [ID du joueur] pour Exécuter.",
  "HawkInfoLong": "(Crewmates [Ghost]):\nAs the Hawk, you can kill a limited amount of players decided by the Host, though there's a chance you miss, slicing someone multiple times increases the chances.",
  "DeputyInfoLong": "(Crewmates):\nAs the Deputy, use your Kill button to handcuff a player.\nThe player who is handcuffed will have their next kill attempt treated as a handcuff break, and the Kill Cooldown will be reset.\n\nIf the target does not have a Kill button, then the handcuff was a waste.",
  "InvestigatorInfoLong": "(Crewmates):\nAs an Investigator, you can use your Kill button to investigate someone. When you investigate someone, their name will appear in red if they possess a Kill button (impostor/Shapeshifter basis) or light blue if they lack a Kill button (Crewmate/Engineer/Scientist basis). However, please note that the color of the names will return to normal when someone calls a meeting.",
  "GuardianInfoLong": "(Crewmates):\nAs the Guardian, you become immortal upon task completion. Guessers can't even guess you in meetings.",
  "AddictInfoLong": "(Crewmates):\nAs the Addict, you have a suicide timer. When it expires, you kill yourself.\nThe timer is indicated by the Vent Cooldown. When the Vent Cooldown is 0 seconds, you still have a short time to Vent.\nIf you don't make it, you die; if you make it, the Suicide Timer is reset.\nAlso after you Vent, no one can interact with you for a defined period.\nAfter; the period is over, and you are immobilized for another defined period, and cannot Report any bodies.",
  "MoleInfoLong": "(Crewmates):\nAs the Mole, when you Vent, you stay in the Vent for 1 second. When you exit the Vent, you will spawn near a random Vent in the map (Except the one you used).",
  "AlchemistInfoLong": "(Coéquipiers):\nL'Alchimiste peut Concocter des Potions quand il Accomplit des Tâches. La Potion qu'il a faît sera affiché en dessous du nom de son Rôle avec sa description et son instruction. Il peut avoir 7 Potions différentes, avec des effets dévastateurs ou sans effet. Il Évacue pour utiliser la Potion.",
  "KamikazeInfoLong": "(Impostors):\nAs the Kamikaze you can single click to mark players. Double-click to kill normally. When you die, all marked also die, with death reason Targeted.",
  "TracefinderInfoLong": "(Crewmates):\nAs the Tracefinder, you can access Vitals at any time.\nIn addition, you get arrows pointing to dead bodies, with a delay set by the Host.",
  "OracleInfoLong": "(Coéquipiers):\nL'Oracle peut Voter un joueur durant la Réunion.\nIl verra si c'est un Coéquipier, un Neutre ou un Imposteur.\nSelon les Réglages, il peut y avoir un risque que le résultat soit incorrecte.",
  "SpiritualistInfoLong": "(Coéquipiers):\nLe Spiritualiste obtient une Flèche pointant vers le Fantôme de la Victime de la dernière Réunion. Il existe une option permettant à la Flèche de disparaître et de réapparaître à intervalles réguliers. Le Spiritualiste essaie d'informer le Fantôme de ses Capacités, s'il le peut ; s’ils sont de son côté, ils peuvent le conduire à un Rôle Mauvais afin que vous puissiez les Éjecter. Soyez prudent, car les Rôles Mauvais peuvent faire la même chose pour les membres de l'Équipage.",
  "ChameleonInfoLong": "(Crewmates):\nAs the Chameleon, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
  "InspectorInfoLong": "(Crewmates):\nCheck If two players are in the same team or not. You will get an affirmation message if they are on the same team or a denial message if they are not on the same team.\n\nAll Neutrals and converted players are counted in the same team. Trickster counts as Crewmate, and Rascal counts as Impostor.\nChecking command: /cmp [player id 1] [player id 2].",
  "CaptainInfoLong": "(Crewmates):\nWith each completed task, the Captain gains the power to slow down a random non-Crewmate role. Crewmates can see ☆besides Captain's name.\n\nIf anyone betrays the Captain's trust by voting Captain out, they will lose an Add-on.",
  "AdmirerInfoLong": "(Crewmates):\nAs the Admirer, admire a player to make them Crewmate aligned.\nThey'll win with Crewmates and not their original team.\n\nYou can only do this once per player.",
  "TimeMasterInfoLong": "(Crewmates):\nAs the Time Master, use the Vents to mark everyone's position.\nWhen using the ability again, every alive player will rewind to the marked positions.\n\nDuring the ability duration, the Time Master gains a time shield, which protects them from death.",
  "CrusaderInfoLong": "(Crewmates):\nAs the Crusader, use your Kill button to crusade a player.\nIf that player gets attacked, you'll kill the attacker.",
  "AltruistInfoLong": "(Crewmates):\nAs the Altruist, you can sacrifice yourself to revive a dead body using the «Report» button.\nNote: If a dead player has left the game, you report that body normally.\nAlso revived player cannot report self dead body\nUse the Vent button to change between Report & Revive.",
  "ReverieInfoLong": "(Crewmates):\nAs the Reverie, you can kill, but your Cooldown starts high.\n\nIt increases if you kill a Crewmate and reduces otherwise.\nDepending on the Host's setting, you may misfire on reaching the maximum Kill Cooldown, and your target dies with you. \n\nYou win with other Crewmates.",
  "LookoutInfoLong": "(Crewmates):\nAs the Lookout, you can see the ID's of every player at all times.\nThis allows you to see through Shapeshifts and Camouflages.",
  "TelecommunicationInfoLong": "(Crewmates):\nAs the Telecommunication, you are notified when anyone uses Cameras, Vitals, Door Logs, or Admin.",
  "LighterInfoLong": "(Crewmate):\nAs the Lighter, you can Vent to increase your vision temporarily.\nYou have increased vision both when lights are not out and when lights are out.\nUse this power to catch sneaky killers!",
  "TaskManagerInfoLong": "(Coéquipiers):\nLe Gestionnaire de Tâches voit le nombre total de Tâches Accomplies (par tout le monde) à côté du nom de son Rôle, qui est Actualisé en temps réel.",
  "WitnessInfoLong": "(Crewmates):\nAs the Witness, when you use your Kill button on someone, you will know if they killed in the last X seconds or not. (X depends on the settings).",
  "SwapperInfoLong": "(Crewmates):\nAs the Swapper, you can swap votes in meetings.\n\nTo swap votes, use '/sw [playerID]' twice.\n\nPlayer ID's are displayed next to player names in meetings, but you can also use /id to get a list of all player ID's.\n\nNote: Depending on the Host's settings, you can exchange your own votes.",
  "ChiefOfPoliceInfoLong": "(Crewmates):\nAs the Chief of Police, you can recruit a player to be a Sheriff(only once per game).\nDepending on the settings, you may recruit non-Crewmates or players without a Kill button.\nYou may suicide when you recruit a wrong player.",
  "NiceMiniInfoLong": "(Crewmates):\nAs a Nice Mini, your survival is crucial. You can't be killed until you grow up, and if you die or are evicted from the meeting before you grow up, everyone loses. This unique role adds a new dynamic to the game, where your survival is not just for your benefit but for the entire Crew's success.",
  "SpyInfoLong": "(Crewmates):\nAs the Spy, when someone uses their Kill button on you (any ability used through the Kill button), you'll see their name in orange for a few seconds.\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\nNote: If you cannot use left, you won't see orange names!\nNote: If the Kill button interaction is blocked, the player's Cooldown will reset to 10s'",
  "RandomizerInfoLong": "(Crewmates):\nAs this Randomizer, when you die, your killer will do one of the following:\n  1. self-report your body\n  2. stand next to your body\n  3. have their Kill Cooldown set to 600s\n  4. Randomly avenge a player.",
  "ArsonistInfoLong": "(Neutrals):\nThe Arsonist can douse a player by clicking the Kill button on the player and following them for a few seconds. When the dousing starts and it's successful, a Shield Animation will happen as a reminder (only visible to themselves). When the Arsonist has doused all surviving players, the Arsonist can Vent to start the fire and win alone.\n\nIf the player name shows 「△」, that means they are being doused;\nif the player name shows 「▲」, it means they have been completely doused.\nDepending on the setting, Arsonist may start the fire anytime. But if he fails to kill everyone, he loses.",
  "EnigmaInfoLong": "(Crewmates):\nAs the Enigma, you get a random clue about the killer each meeting. Depending on the settings, you may have to report the body to receive a clue. The more tasks you complete, the more precise the clues get.",
  "PyromaniacInfoLong": "(Neutrals):\nAs the Pyromaniac, you can douse players (single click) or kill normally (double click). Dousing players do nothing immediately, but killing a doused player will significantly shorten your Kill Cooldown. To win, be the last player alive.",
  "HuntsmanInfoLong": "(Neutrals):\nAs the Huntsman, you are given a certain number of targets that reset every meeting. If you successfully eliminate one of your targets, your Kill Cooldown goes down permanently by the set amount. However, if you kill someone not one of your targets, your Kill Cooldown permanently increases by the set amount. A colored name indicates your targets.",
  "MiniInfoLong": "(Crewmate or Impostor):\nThe Mini has two roles. A Nice or Evil Mini is chosen.\n\nUse'/r nice mini' and '/r evil mini' respectively for more details.",
  "JesterInfoLong": "(Neutrals):\nIf the Jester gets voted out, the Jester wins the game alone. If the Jester is still alive at the end of the game, the Jester loses. Note: Jester, Executioner, and Innocent can win together.",
  "TerroristInfoLong": "(Neutres):\nLe Terroriste Gagne seul la Partie s'il Meurt après avoir Accompli toutes ses Tâches. (Il peut Gagner soit en étant Éjecté, soit en étant Exécuté).",
  "ExecutionerInfoLong": "(Neutrals):\nThe Executioner is a role with an execution target, indicated by a diamond symbol「♦」next to their name. If the execution target is killed, the Executioner's role will change to Crewmate, Jester, or Opportunist, depending on the game settings. However, if the execution target is voted out in the meeting, the Executioner wins. Note: Jester, Executioner, and Innocent can win together.",
  "LawyerInfoLong": "(Neutres):\nL'Avocat a une Cible à Défendre, qui sera indiquée par un Diamant 「♦」 à côté de son Nom.\nSi sa Cible Gagne, Il Gagne.\nSi elle Perd, il Perd.",
  "OpportunistInfoLong": "(Neutres):\nL'Opportuniste a pour but de Survivre jusqu'à la fin de la Partie. Il Gagne avec l'Équipe gagnante.",
  "VectorInfoLong": "(Neutrals):\nVector will win alone by Venting a certain number of times.",
  "JackalInfoLong": "(Neutrals):\nAs the Jackal, you win if you are the last player alive. Additionally, you may recruit using the Kill button. If the target is not one you can recruit, you have run out of uses, or you don't have the option to recruit, then you will kill people normally (i.e., don't use Kill buttons in front of others thinking it'll recruit). If the target has a Kill button and the option to turn into a Sidekick is on, they will become a Sidekick. Otherwise, they will gain the Recruit Add-on if the option to give the Recruit Add-on is on.\nDepending on the settings, when Jackal was killed, a Sidekick will be randomly selected as the new Jackal.\nRecruit may be selected if no Sidekick is alive.",
  "GodInfoLong": "(Neutrals):\nAs the God, you know everyone's role from the beginning. If you live until the end of the game, you steal the win, i.e., everyone else loses, and you win.",
  "InnocentInfoLong": "(Neutrals):\nThe Innocent can use the Kill button to plant any player, and the planted target will immediately kill the Innocent. If the target gets voted out in the meeting, the Innocent wins. Note: Jester, Executioner, and Innocent can win together.",
  "PelicanInfoLong": "(Neutrals):\nAs the Pelican, you can use the Kill button to swallow a player alive, teleporting them off-bounds but not killing them yet. Those swallowed will only die if you're still alive at the end of the round. If you die or leave during the round, all alive swallowed players will spawn into the map where you were.",
  "RevolutionistInfoLong": "(Neutrals):\nAs the Revolutionist, you can recruit players by clicking the Kill button on the player and following them until the Shield Animation plays for you. Recruiting has a chance, set by the Host, to kill players (though they are still recruited). When the required number of players are recruited (displayed next to your name), you must Vent within the specified time to win the game immediately with all your recruits. If you do not Vent in time, you lose and die.",
  "HaterInfoLong": "(Neutrals):\nAs the Hater, you have no Kill Cooldown. However, depending on the settings, you can only kill Lovers and other Recruiting Roles and Add-ons. Killing anyone else will make you suicide. You win at the end of the game with the winning team if none of the killable roles are alive. You will not be Lovers.",
  "DemonInfoLong": "(Neutres):\nLe Démon Exécute en Drainant la Vie. Il verra la Santé en pourcentage à côté de tous les Noms, et à chaque attaque il drainera un certain pourcentage de cette Santé sans que la victime le sache. Une fois que la Santé de la victime est à 0, elle Mourra. Il Gagne s'il est la derniere persone en Vie.",
  "StalkerInfoLong": "(Neutrals):\nThe Stalker can kill anyone, and every kill will immediately cause a Lights Sabotage (if Lights Sabotage is already active, nothing will happen). Stalker cannot Vent. If the Impostor wins while the Stalker is alive or the Crewmate wins by killing the Impostors (according to the Host's setting, the Stalker may also win when the Crewmate wins by killing the Neutrals), then the Stalker wins alone.",
  "WorkaholicInfoLong": "(Neutrals):\nAs the Workaholic, you win alone when you complete all tasks. Depending on the Host's settings, you can only win if you are alive and or revealed to everyone at the beginning (these settings are rarely both on).",
  "SolsticerInfoLong": "(Neutrals):\nAs the Solsticer, you won't die, and you win by finishing all your tasks in a single round. After every meeting finishes, your tasks reset, and you need to start all over again.\nVotes on the Solsticer will be directly canceled.\nKill attempts on the Solsticer will teleport it out of the map like Pelican until the meeting is finished.\nThe killer's Kill Cooldown will be reset to 10 seconds.\nSolsticer is counted as nothing in-game.",
  "CollectorInfoLong": "(Neutrals):\nAs the Collector, when you vote for a player, for each other player that voted for them, you gain a point. When you collect the required votes, the game ends, and you win alone, even if you voted a Jester or Executioner's target out.",
  "GlitchInfoLong": "(Neutrals):\nAs the Glitch, you can hack players (single click) or kill normally (double click).\nThose who have been hacked cannot kill, Vent, or report for the hack duration.\nAdditionally, calling a Sabotage other than doors will have no effect and will instead disguise you as a random player. You cannot disguise during or after Sabotages.\nTo win, be the last player alive.",
  "SidekickInfoLong": "(Neutrals):\nAs the Sidekick, your job is to help the Jackal kill everyone.\nYou and the Jackal win together.\nDepending on the settings, you may turn into Jackal if old Jackal was killed.\nYou may not be able to kill until old Jackal is dead.",
  "ProvocateurInfoLong": "(Neutrals):\nAs the Provocateur, you can kill any target with the Kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.",
  "BloodKnightInfoLong": "(Neutrals):\nThe Blood Knight wins when they're the last killing role alive, and the amount of Crewmates is lower or equal to the amount of Blood Knights. The Blood Knight gains a temporary shield after every kill, making them immortal for a few seconds.",
  "PlagueBearerInfoLong": "(Apocalypse):\nAs the Plaguebearer, plague everyone using your Kill button to turn into Pestilence.\nOnce you turn into Pestilence, you will become immortal and gain the ability to kill, and you will kill anyone who tries to kill you.\n\nAlso, when infected players interact with uninfected players, they will also be infected.",
  "PestilenceInfoLong": "(Apocalypse):\nAs Pestilence, you're an unstoppable machine.\nAny attack towards you will be reflected towards them.\nIndirect kills don't even kill you.\n\nOnly way to kill Pestilence is by voting them out or the Pestilence misguessing.\n<b>Your presence is announced to everyone at the meeting after you transform.</b>",
  "SoulCollectorInfoLong": "(Apocalypse):\nAs Soul Collector, you can use your Kill button on a player to predict their death. You will gain a Soul if your target dies in the round you select them or the meeting after.\nYour target resets after each meeting or after they die, whichever comes first. \n\nOnce you collect the configurable amount of Souls, you become Death. If the gain passive Souls setting is enabled, you will gain a Soul each meeting.",
  "DeathInfoLong": "(Apocalypse):\nOnce the Soul Collector has collected their needed souls, they become Death. Death kills everyone and wins if Death is not ejected by the end of the next meeting.\nA configurable amount of extra meeting time will be given on the meeting Death transforms to have more discussion to find Death.\n\n<b>You are invincible, and your presence is announced to everyone at the meeting after you transform.</b>",
  "BakerInfoLong": "(Apocalypse):\nAs the Baker, you can use your Kill Button on a player per round to give them bread. \nOnce a set amount of players are alive with bread, you become Famine.\n\nIf the Bread gives additional effects and the setting is on, then you can Vent to change the bread that you give out. \n<b>Bread Effects:</b>\nReveal: Reveals the target's role to the Baker (stays the whole game)\nRoleblock: Resets the target's Kill Cooldown when they try to use their Kill Button\nBarrier: Gives the target a Barrier that is only known to the Baker (Barrier is removed after the meeting)",
  "FamineInfoLong": "(Apocalypse):\nOnce the Baker has a set amount of people with bread alive, they will become Famine. If the Famine does not get voted out after the meeting, then they will become Famine, and every player without bread will starve (excluding other Apocalypse members).\nAfter this starvation of everyone without bread, Famine can use their Kill Button to starve any remaining players, which will kill those players right before the next meeting.\n\n<b>You are invincible, and your presence is announced to everyone at the meeting after you transform.</b>",
  "BerserkerInfoLong": "(Apocalypse):\nAs the Berserker, you level up with each kill.\nUpon reaching a certain level defined by the Host, you unlock a new power.\n\nScavenged kills make your kills disappear.\nBombed kills make your kills explode. Be careful when killing, as this can kill your other Apocalypse members if they are near. \nAfter a certain level, you become War.",
  "WarInfoLong": "(Apocalypse):\nAs War, you are invincible, have a lower Kill Cooldown, and can kill anyone with your previous powers.\n<b>Your presence is announced to everyone at the meeting after you transform.</b>",
  "FollowerInfoLong": "(Neutrals):\nThe Follower can use their Kill Button on someone to start following them and can use the Kill Button again to switch the following target. If the Follower's target wins, the Follower will win along with them. Note: The Follower can also win after they die.",
  "CultistInfoLong": "(Neutrals):\nAs the Cultist, your Kill Button is used to Charm others, making them win with you. To win, charm all who pose a threat and gain the majority.\nDepending on settings, you may be able to charm Neutrals, and those you Charm may count as their original team, nothing, or a Cultist to determine when you win due to majority.",
  "SerialKillerInfoLong": "(Neutrals):\nAs the Serial Killer, you win if you are the last player alive.",
  "JuggernautInfoLong": "(Neutrals):\nAs the Juggernaut, your Kill Cooldown decreases with each kill you make.\n\nKill everyone to win.",
  "InfectiousInfoLong": "(Neutrals):\nAs the Infectious, your job is to infect as many players as you can.\n\nIf you infect all the killers, you can outnumber the Crew and win the game.\n\nIf you die, all the players you've infected will die after the next meeting.\nIf they achieve your win condition before then, you can still win.",
  "VirusInfoLong": "(Neutrals):\nThe task of the Virus is to kill or infect all other players. When the Virus murders a Crewmate, their corpse is infected with a virus. The Crewmate who reports this corpse is infected joins the virus team or dies at the end of the meeting if the Virus doesn't get voted out, depending on the settings. If more players are on the Virus team than the Crewmate team, the Virus team wins.",
  "PursuerInfoLong": "(Neutrals):\nAs the Pursuer, you can use your ability on someone to make them misfire when they try to kill.\n\nTo win, survive to the end of the game.",
  "SpecterInfoLong": "(Neutres):\\nEn tant que Limbien, votre objectif est d'être tué et de finir vos tâches.\\nVous pouvez faire des tâches quand vous êtes en vie.\\nVous ne pouvez pas gagner si vous êtes en vie\\nSi vous êtes tué, vous gagnerez avec l'équipe gagnante si vous avez fini toutes vos tâches.",
  "PirateInfoLong": "(Neutrals):\nAs the Pirate, use your Kill button to select a target every round.\nYou will duel with your target in the next meeting. \nIf both the Pirate and the target choose the same number, the Pirate wins.\nAdditionally, if the Pirate wins the duel or the target doesn't participate in the duel, the Pirate kills the target.\n\nDueling command: /duel X (where X can be 0, 1, or 2)\n\nYou win after winning a certain number of duels set by the Host.\n\nNote: The kill would not count towards Pirate victory if the target did not participate in the duel.",
  "AgitaterInfoLong": "(Neutrals):\nAs the Agitator, your premise is essentially Hot Potato.\n\nUse your Kill Button on a player to pass the bomb.\nThis can only be done once per round.\n\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\n\nWhen a meeting is called, the player with the bomb dies.\n\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\nOptionally, the Agitator cannot receive the bomb.",
  "MaverickInfoLong": "(Neutrals):\nAs the Maverick, you can kill and, depending on options, Vent and have Impostor vision\nIf you survive until the end of the game, you win with the winning team.\nUse your killing ability to eliminate threats to your life, but don't get voted out.",
  "CursedSoulInfoLong": "(Neutrals):\nAs the Cursed Soul, you steal the victory if you survive to the end of the game.\n\nYou can steal the win from a Jester or Executioner.\n\nAdditionally, you can steal the Souls of other players.\nSoulless players win with you and count as dead.",
  "PickpocketInfoLong": "(Neutrals):\nAs the Pickpocket, you steal votes from your kills.\n\nKill everyone to win.",
  "TraitorInfoLong": "(Neutrals):\nAs the Traitor, you were an Impostor that betrayed the Impostors.\nYou know the Impostors, but they don't know you.\nThe twist? They can kill you, but you can't kill them.\n\nEliminate the Impostors by other means, then kill everyone else to win!",
  "TrollerInfoLong": "(Neutrals):\nAs a Troller, you can complete tasks so that random events can happen to players.\nFor example, changing the speed of all players, teleportation, influencing Sabotage, etc.\nAlso you can win with the winning team.",
  "VultureInfoLong": "(Neutrals):\nAs the Vulture, report bodies to win!\n\nWhen you report a body, if your Eat Cooldown is up, you'll eat the body (makes it unreportable).\nIf your eat ability is still on Cooldown, then you'll report the body normally.\n\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.",
  "AbyssbringerInfoLong": "(Impostors):\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.",
  "TaskinatorInfoLong": "(Neutrals):\nAs the Taskinator, whenever you finish a task, the task will be bombed. When another player completes the bombed task, the bomb will detonate, and the player will die.\n\nYou win if you survive till the end and Crewmates don't win.\n\n Note: Taskinator bombs ignore all protection.",
  "BenefactorInfoLong": "(Crewmates):\nAs the Benefactor, whenever you finish a task, that task will be marked. When another player completes the marked task, they get a temporary shield.\n\n Note: Shield only protects from direct kill attacks.",
  "SpiritcallerInfoLong": "(Neutrals):\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players briefly or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.",
  "AmnesiacInfoLong": "(Neutrals):\nAs the Amnesiac, use your report button to remember a target and get its role.\nTo balance the game, you will not be able to Vent after remembering your role if you can't Vent as Amnesiac.'",
  "ImitatorInfoLong": "(Neutrals):\nAs the Imitator, use your Kill button to imitate a player.\n\nYou'll either become a Sheriff, a Refugee, or some Neutral.",
  "BanditInfoLong": "(Neutrals):\nAs the Bandit, you can click your Kill button one time to steal a player's Add-on and twice to kill. Depending on the settings, you may instantly steal the Add-on or after the meeting starts. After the maximum number of steals is reached, you will kill normally. Additionally, if there are no stealable Add-ons on the target or the target is Stubborn, you will kill the target.\n\nKill everyone to win.\n\nNote: Cleansed, Last Impostor, and Lovers cannot be stolen.\nNote: If Bandit can Vent is on, Nimble will become unstealable.",
  "DoppelgangerInfoLong": "(Neutrals):\nAs the Doppelganger, use your Kill button to steal a player's identity (their name and skin) and then kill your target.\n\nKill everyone to win.\n\nNote: You cannot steal the target's identity when Camouflage is active.",
  "PunchingBagInfoLong": "(Neutres):\\nEn tant que Sac de frappe, votre objectif est de vous faire attaquer quelques fois pour gagner.\\n\\nVous ne pouvez pas être deviné, cela s'ajoute à vos points d'attaques.",
  "DoomsayerInfoLong": "(Neutrals):\nThe Doomsayer can guess the role of a certain player during the meeting.\nIf the Doomsayer guesses a certain number of roles (the number depends on the Host settings), then he wins.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
  "ShroudInfoLong": "(Neutrals):\nAs the Shroud, you do not kill normally.\nInstead, use your Kill button to shroud a player.\nShrouded players kill others.\nIf the shrouded player doesn't make a kill, they'll kill themselves after a meeting.\n\nShroud sees shrouded players with a 「◈」mark next to their name.\nShrouded players who did not make a kill will also have the 「◈」mark in meetings, where they'll die if the Shroud is alive by the end of the meeting.",
  "WerewolfInfoLong": "(Neutrals):\nAs the Werewolf, you can kill much like any killer.\nHowever, when you kill, any nearby players also die.\nAny player who dies to this will have their death reason as Mauled.\n\nTo balance this, you have a higher Kill Cooldown than anyone else.",
  "ShamanInfoLong": "(Neutrals):\nAs the Shaman, you can use your Kill button to select a Voodoo Doll once per round. If the Kill button is used on you, the effect will be deflected onto the Voodoo Doll.\nIf you survive until the end, you win with the winning team.\nNote: If the killer cannot kill the chosen target, murder is canceled, but if the killer rechecks the Shaman, the killer will kill the Shaman.",
  "SeekerInfoLong": "(Neutrals):\nAs the Seeker, use your Kill button to tag the target. If the Seeker tags the wrong player, a point is deducted, and if the Seeker tags the correct player, a point will be added.\nAdditionally, the Seeker will not be able to move for 5 seconds after every meeting and after getting a new target.\n\nThe Seeker needs to collect a certain number of points set by the Host to win.\nSeeker will see a ★ mark on target's name.",
  "PixieInfoLong": "(Neutrals):\nAs the Pixie, mark up to an X amount of targets each round by using the Kill button on them. You must have one of the marked targets ejected when the meeting starts. If unsuccessful, you will commit suicide, except if you didn't mark any targets or all the targets are dead. The selected targets reset to 0 after the meeting ends. If you succeed, you will gain a point. You see all your targets in colored names.\n\nYou win with the winning team when you have certain amounts of points set by the Host.",
  "SchrodingersCatInfoLong": "(Neutrals):\nAs Schrodingers Cat, if someone attempts to use the Kill button on you, you will block the action and join their team. This blocking ability works only once. By default, you don't have a victory condition, meaning you win only after switching teams.\nIn Addition to this, you will be counted as nothing in the game.\n\nNote: If the Killing Machine attempts to use their Kill button on you, the interaction is not blocked, and you will die.",
  "RomanticInfoLong": "(Neutrals):\nThe Romantic can pick their lover partner using their Kill button (this can be done at any point of the game). Once they've picked their partner, they can use their Kill button to give their partner a temporary shield that protects them from attacks. If their lover partner dies, the Romantic's role will change according to the following conditions:\n1. If their partner was an Impostor, the Romantic becomes the Refugee\n2. If their partner was a Neutral Killer, then they become Ruthless Romantic.\n3. If their partner was a Crewmate or a non-killing Neutral, the Romantic becomes the Vengeful Romantic. \n\nThe Romantic wins with the winning team if their partner wins.\nNote: If your role changes, your win condition will be changed accordingly",
  "RuthlessRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Neutral Killer) is killed. As a Ruthless Romantic, you win if you kill everyone and are the last one standing. If you win, your dead partner will also win with you.",
  "VengefulRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Crewmate or non-Neutral Killer) is killed. As a Vengeful Romantic, your goal is to avenge your partner, which means you must kill the killer of your partner. If you succeed, then you and your partner win with the winning team at the end. If you try to kill someone other than your partner's killer, then you will die by misfire.",
  "WraithInfoLong": "(Neutrals):\nAs the Wraith, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible. You win if you are the last player remaining.",
  "ShockerInfoLong": "(Neutrals):\nAs the Shocker, you can mark rooms by doing tasks in them, and then Vent to electrocute anyone in those rooms for a set period of time. When you finish all of your tasks, you get new ones. Note: Doing tasks during that period will mark them for the next ability use.",
  "CovenInfoLong": "(Coven):\nCoven members are on a separate team that works together and wins together. If there are multiple Coven roles in the game, they can see each other's roles.\nDepending on the Host's settings, Coven roles can guess or be guessed.\nDo /coveninfo for more info.",
  "PoisonerInfoLong": "(Coven):\nThe Poisoner can use their Kill button on a player to roleblock them. The next time the roleblocked player tries to use their ability, it will do nothing, and their Cooldown will be reset.\n<b>With the Necronomicon, you can double-click to kill. These kills will be delayed.</b>",
  "HexMasterInfoLong": "(Coven):\nThe Hex Master can use their Kill button to mark a player with the 乂 symbol. If a player has this at the end of the meeting and the Hex Master hasn't died - then they die.\n<b>With the Necronomicon, the Hex will be passed around - similar to an Agitator bomb. Also, you can double-click the Kill button to kill normally.</b>",
  "JinxInfoLong": "(Coven):\nThe Jinx can use their Kill button to jinx a player. Anyone who interacts with the jinxed player will die with the death reason Jinxed.\n<b>With the Necronomicon the Jinx can double-kill to kill normally. Also, the jinxed player and the player who interacted with the jinxed person will die.</b>",
  "MedusaInfoLong": "(Coven):\nThe Medusa can use their Kill button on players to mark them as Stoned. When the Medusa clicks the Shapeshift button, all Stoned players will be unable to move and will have reduced vision for a configurable amount of time.\n<b>With the Necronomicon, killed players will be unreportable.</b>",
  "PotionMasterInfoLong": "(Coven):\nThe Potion Master has two potions available for their use. The Reveal potion reveals a player's role. The Barrier potion places a shield on a player for one round, the player will not be notified of this unless they are Coven as well. Click the Shapeshift button to change potions.\n<b>With the Necronomicon, the Potion Master can double-click their Kill button to kill.</b>",
  "NecromancerInfoLong": "(Coven):\nAs the Necromancer, you can Shapeshift to become the role of a random dead person for a set duration.\nSome roles can not be used.\nOnce a role is used, it can not be used the rest of the game.\n<b>With the Necronomicon, when someone tries to kill you, you will block the kill and be teleported to a random Vent. You have a limited time to kill your killer. If the time runs out or you try to kill someone else, you die.</b>",
  "CovenLeaderInfoLong": "(Coven):\nThe Coven Leader can use their Kill button on a fellow Coven member to retrain them into a random Coven role that isn’t currently in the game. During the next meeting, that Coven member will be notified that the Coven Leader wishes to retrain them. They can vote themselves to accept the retrain, or vote otherwise to deny it. Denying the retrain does not take away an ability usage.\n<b>With the Necronomicon, you cannot retrain, and can only kill other players.</b>",
  "RitualistInfoLong": "(Coven):\nDuring a meeting, the Ritualist can perform a Blood Ritual to guess a player’s exact role. If the Ritualist is correct, that player will be converted to Coven. If the Ritualist is incorrect, they will not die but will be unable to Blood Ritual until the next meeting.\nThe command is /rt id role.\n<b>With the Necronomicon, the Ritualist can kill.</b>",
  "ConjurerInfoLong": "(Coven):\nShapeshift once to mark a location.\nShapeshift again to conjure a meteor at the place you marked, killing everyone in the radius.\n<b>With the Necronomicon, you can kill. You can also mark a player using the Shapeshift UI. When the Conjurer clicks the Shapeshift button again, all the players in the radius of the marked player will die, including the marked player.</b>",
  "DreamweaverInfoLong": "(Coven):\nThe Dreamweaver can dreamweave a player. The dreamweaved players will be notified of this during the next meeting. If the Dreamweaver is not voted out, these players will be unable to use their abilities until the Dreamweaver dies.\n<b>With the Necronomicon, the Dreamweaver can double-click to kill.</b>",
  "IllusionistInfoLong": "(Coven):\nThe Illusionist can use their Kill button on a player to reverse the results of any investigative role. For example, if someone with a Kill button is Illusioned, they will appear not to have a Kill button to the Investigator, and vice versa.\nIllusions wear off after meetings.\n<b>With the Necronomicon, you may double-click to kill. Every kill you make appears as a random death reason.</b>",
  "VoodooMasterInfoLong": "(Coven):\nThe Voodoo Master can craft a Voodoo Doll of a player by using their Kill button, similar to the Shaman. All the interactions with you using Kill button will be deflected to the Voodoo Doll and the Voodoo Doll will destroy. Unlike the Shaman, this voodoo will last during the meeting (eg. If the Voodoo Master is judged, then the voodoo'd player will be judged instead).\n<b>With the Necronomicon, you can double-click to kill. Additionally, the voodoo’d player will be unable to report. The next person to interact with them will die.</b>",
  "SacrifistInfoLong": "(Coven):\nThe Sacrifist can Shapeshift to cause a random debuff to a non-Coven member, however, the Sacrifist will also receive this effect (when applicable).\nThe random player will be the same player until the round ends.\nDepending on the Host’s settings, if the Sacrifist is voted out, some random non-Coven who voted the Sacrifist will die too.\nNormally, the Sacrifist can not kill, however, to prevent prolonging of the game, Sacrifist can kill if they are the last Coven member alive.\n<b>With the Necronomicon, when you Shapeshift, you will commit the Ultimate Sacrifice. When you do this, you die. However, the entire Coven for the rest of the game receives a lowered Kill Cooldown.</b>",
  "MoonDancerInfoLong": "(Coven):\nThe Moon Dancer can use their Kill button to use their ability, Baton Pass.\nIf used on a Coven member: Gives a Helpful Add-on at the next meeting.\nIf used on a non-Coven member: Gives a Harmful Add-on at the next meeting.\n<b>With the Necronomicon, the Moon Dancer can double-click their Kill button to kill. When killing, the player is teleported off the map. They will appear alive on Vitals and will not show up in Tracefinder's arrows etc. They die when a meeting/body report with the death reason Blasted Off.</b>",
  "LastImpostorInfoLong": "(Add-ons):\nThis special effect is given to the last surviving Impostor. It significantly reduces their Kill Cooldown.",
  "OverclockedInfoLong": "(Add-ons):\nAs the Overclocked, your Kill Cooldown is reduced by a percentage.\n\nThis feature is only assigned to roles with a Kill button.",
  "LoversInfoLong": "(Add-ons):\nLovers are a combination of two players. The Lovers win when they are the last ones standing, and their victory is shared. When one of the Lovers wins, the other also wins together. Lovers can see the 「♥」 next to each other's name. If one of the Lovers dies, the other will die in love (may not die in love according to the Host's settings). When one of the Lovers is exiled in the meeting, the other will die and become a dead body that cannot be reported.",
  "MadmateInfoLong": "(Add-ons):\nOnly Crewmates can become Madmate. Madmate's task is to help the Impostors win the game. Madmate will lose if all Impostors are killed/ejected. Madmates may know who are Impostors, and Impostors may know who are Madmates (Host settings).\n\nLazy Guy, Celebrity can't become Madmate. Sheriff, Snitch, Nice Guesser, Mayor, and Judge may become Madmate (Host settings). Skill changes when the following roles are converted into Madmates:\n\nTime Manager => Doing tasks will reduce meeting time.\nBodyguard => Skill won't activate if the killer is an Impostor.\nGrenadier => Flash bomb will work on Crewmates and Neutrals instead of the Impostors.\nSheriff => Can kill anyone, including Impostors (Host settings).\nNice Guesser => Can guess Crewmates and Neutrals\nPsychic => All evil Neutrals and Crewmates' names with the ability to kill will be displayed in Red.\nJudge => Can judge anyone\nPacifist => Their ability only works on Crewmates.",
  "WatcherInfoLong": "(Modifieurs):\nLe Scrutateur peut voir les Votes de tout le monde pendant la Réunion.",
  "FlashInfoLong": "(Add-ons):\nThe Flash's default movement speed is faster than others. (speed depends on the setting of the Host)",
  "TorchInfoLong": "(Add-ons):\nTorch has maximum vision and is not affected by Lights Sabotage.",
  "SeerInfoLong": "(Add-ons):\nWhenever a player dies, the Seer will see a kill-flash (a red flash, possibly accompanied by an alarm sound like Sabotage).",
  "TiebreakerInfoLong": "(Add-ons):\nWhen tie vote, priority will be given to the target voted by the Tiebreaker. Note: If multiple Tiebreakers choose different tie targets simultaneously, the skills of the Tiebreaker will not take effect.",
  "ObliviousInfoLong": "(Add-ons):\nAnalyst and Cleaners won't be Oblivious. The Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still report automatically, and Oblivious can still be used as a scapegoat for Anonymous.",
  "BewilderInfoLong": "(Add-ons):\nBewilder may have a smaller/bigger vision. When the Bewilder has died, the murderer's vision may become the same as the Bewilder's, depending on the settings.",
  "WorkhorseInfoLong": "(Add-ons):\nThe first player to complete all the tasks will become Workhorse, and Workhorse will give the player extra tasks. The Host sets the number of additional tasks.",
  "FoolInfoLong": "(Add-ons):\nSleuth and Mechanic won't be Fool. Fools can't repair any Sabotage.",
  "AvangerInfoLong": "(Add-ons):\nHost can set whether the Impostor can become an Avenger. When the Avenger is killed (voted out, and irregular kills will not count), the Avenger will revenge a random player.",
  "YoutuberInfoLong": "(Add-ons):\nOnly Crewmate will become YouTuber. When the YouTuber is the first player to die in the game, the YouTuber will win alone. If the YouTuber does not meet the win conditions, the YouTuber will follow the Crewmate to win. Note: Indirect killing methods such as being exiled, being guessed by the Guesser, etc., will not trigger the skills of the YouTuber.",
  "EgoistInfoLong": "(Modifieurs):\nLes Complices et les Neutres ne seront pas Égoïste. Si l'Équipe de l'Égoïste Gagne, c'est l'Égoïste qui Gagne seul à la place de son Équipe.",
  "StealerInfoLong": "(Add-ons):\nEvery time a Stealer kills a person, he gets an additional vote (the Host sets the vote number, and the decimal is rounded down).\nAlso, extra votes from the Stealer are hidden during the meeting depending on the options.",
  "ParanoiaInfoLong": "(Add-ons):\nAs the Paranoia, you will be considered as two players in the game to determine when the game ends due to killers having the majority. Additionally, this grants you an extra vote, depending on options.\nNot assigned to Neutrals nor Madmates.",
  "MimicInfoLong": "(Add-ons):\nOnly Impostor can become Mimic. When the Mimic is dead, other Impostors will receive a message once a meeting is called. This message will include information on roles which the Mimic killed.",
  "GuesserInfoLong": "(Add-ons):\nAs a Guesser, guess the roles of players in meetings to kill them.\nGuessing the incorrect role kills you instead.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.",
  "NecroviewInfoLong": "(Add-ons):\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\n- The Red name indicates the Impostors.\n- The Cyan name indicates the Crewmates.\n- The Gray name indicates the Neutrals.\n- The Purple name indicates the Coven.",
  "ReachInfoLong": "(Add-on)\nOnly roles with a Kill button can get this Add-on. Unlike everyone else, you have the longest kill range possible in the game.",
  "BaitInfoLong": "(Add-ons):\nWhen the Bait dies, the murderer who killed the Bait will self-report the Bait's body. However, this won't happen when a Scavenger, Cleaner, Swooper, Wraith, Medusa, or Killing Machine kills the Bait. The report may have a delay according to the Host's settings.",
  "TrapperInfoLong": "(Add-ons):\nWhen Beartrap dies, Beartrap immobilizes killer for a configurable amount of time.",
  "CharmedInfoLong": "(Betrayal Add-ons):\nThe Charmed Add-on is obtained by being charmed by the Cultist.\nOnce charmed, you are now on the Cultist's team and no longer on your original team.",
  "CleansedInfoLong": "(Modifieurs):\nLe Purifié a eu tous ses Modifieurs Purifiés par le Purificateur. Selon les Réglages du Purificateur, il se peut qu'il ne puisse plus obtenir de Modificateur à l'avenir.",
  "InfectedInfoLong": "(Betrayal Add-ons):\nThe Infected Add-on is obtained by being infected by the Infectious.\nOnce infected, you work for the Infectious and do not win with your original team.",
  "OnboundInfoLong": "(Add-ons):\nWith the Onbound Add-on, you cannot be guessed in meetings.",
  "ReboundInfoLong": "(Add-ons):\nWith the Rebound Add-on, if a Guesser successfully guessed you or a Judge successfully judged you, they will die instead.\nIf a player with Double Shot guesses you correctly, they will die instantly.",
  "MundaneInfoLong": "(Add-ons):\nAs Mundane, you can only guess once you complete all of your tasks.",
  "KnightedInfoLong": "(Modifieurs):\nL'Adoubé a été Adoubé par le Monarque, il a un Vote supplémentaire.",
  "UnreportableInfoLong": "(Add-ons):\nWith the Disregarded Add-on, your corpse will be unreportable.",
  "ContagiousInfoLong": "(Modifieurs de Trahison):\nLe Contaminé a été Contaminé par le Virus.\nLes joueurs Contaminés font partie de l'Équipe du Virus.\n\nLe Contaminé Meurt ou non après une Réunion selon les Réglages du Virus.",
  "LuckyInfoLong": "(Add-ons):\nWith the Lucky Add-on, there is a probability for you to evade the kill; the Host sets the specific probability. The killer will see a Shield Animation when the evasion takes effect, but you will not know anything.",
  "DoubleShotInfoLong": "(Modifieurs):\nLe Modifieur Seconde Chance donne une deuxième chance de Deviner un Rôle s'il s'est trompé, mais de la prochaine erreur résultera un Suicide.",
  "RascalInfoLong": "(Add-ons):\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find Madmates.\n\nOnly assigned to Crewmates, cannot be assigned by the Merchant.",
  "SoullessInfoLong": "(Add-ons):\nWhen a Cursed Soul steals your soul, you get this Add-on.\n\nYou are not counted as alive.",
  "GravestoneInfoLong": "(Modifieurs):\nL'Épitaphe Révèle son Rôle à tout le monde lorsqu'elle Meurt.",
  "LazyInfoLong": "(Modifieurs):\nLe Flemmard a une seule Tâche courte et est Immunisé contre le Démoniste, le Marionnettiste et le Gangster.\nLa Sorcière peut toujours le Maudire.",
  "AutopsyInfoLong": "(Modifieurs):\nLe Légiste peut voir comment les gens sont Morts.\n\nIl n'est pas possible que se soit assigné à un Docteur, un Localisateur, un Scientifique ou un Enfant du Soleil.",
  "RebirthInfoLong": "(Add-ons):\nAs the Rebirth, if you're the player about to be ejected, you will swap skins with a random Crewmate who voted for you.\nNotice: The Host vote never counts\nRebirth will be removed from you if you exhausted all your rebirths.",
  "LoyalInfoLong": "(Add-ons):\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\n\nCannot be assigned to Neutrals.",
  "EvilSpiritInfoLong": "(Add-ons):\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.",
  "RecruitInfoLong": "(Betrayal Add-ons):\nAs a recruit, you are on the Jackal's team and help out the Jackal and their Sidekicks.\nYou cannot win with your original team.\nDepending on the settings, you may turn into Jackal if old Jackal was killed and no Sidekicks is alive.",
  "AdmiredInfoLong": "(Betrayal Add-ons):\nAs an Admired player, you win with the Crewmates and not your original team.\n\nYou can see the Admirer.",
  "EnchantedInfoLong": "(Betrayal Add-ons):\nThe Enchanted Add-on can only be obtained through being converted by the Ritualist or upon killing the OIIAI as a non-Nerconomicon holder.\nOnce Enchanted, you are apart of the Coven team and are no longer apart of your original team.",
  "GlowInfoLong": "(Modifieurs):\nLe Luisant et les joueurs proches auront leur Vision Augmentée pendant les Sabotages des Lumières.",
  "RadarInfoLong": "(Modifieurs):\\nEn tant que Sondeur, vous avez une flèche pointant vers la personne la plus proche tout le temps.",
  "DiseasedInfoLong": "(Add-ons):\nWhen someone tries to use the Kill button on you, their Cooldown will be increased by a configurable amount of time.",
  "AntidoteInfoLong": "(Add-ons):\nWhen someone tries to use the Kill button on you, their Cooldown will be decreased by a configurable amount of time.",
  "StubbornInfoLong": "(Add-ons):\nWith the Stubborn Add-on, Eraser can't erase your role, Cleanser can't cleanse you, Bandit can't steal from you, and Monarch can't knight you.\nAdditionally, you can't gain any new Add-ons from the Merchant.",
  "SwiftInfoLong": "(Add-ons):\nAs the Swift, you will not make any movement when you kill.\nNote: Swift also ignores Bait",
  "UnluckyInfoLong": "(Add-ons):\nAs Unlucky, when you Complete Tasks, Kill, Venting, or open a Door, you have a chance to die.",
  "SpurtInfoLong": "(Add-ons):\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.",
  "VoidBallotInfoLong": "(Add-ons):\nHolder of this Add-on will have 0 vote count.",
  "AwareInfoLong": "(Add-ons):\nAs the Aware, you get a notification in the next meeting if a revealing role had interacted with you.",
  "FragileInfoLong": "(Add-ons):\nAs Fragile, you will instantly die if someone tries to use the Kill button on you (even if the role cannot directly kill).",
  "GhoulInfoLong": "(Add-ons):\nAs the Ghoul, one of two outcomes can occur on task completion.\n\nIf alive: Suicide\nIf dead: You kill your killer if they're alive.\n\nThis is only assigned to Crewmates, and not Crewmates with no tasks or are task-based.",
  "BloodthirstInfoLong": "(Add-ons):\nAs the Bloodthirst, doing tasks allows you to become bloodthirsty and kill players.\nWhen you finish a task, the next player you come in contact with dies.\n\nYour Bloodthirst remains after a meeting.\nUpon making a kill, your Bloodthirst clears till the next task you complete.\nBloodthirsts do not stack.\n\nOnly assigned to Crewmates with tasks.",
  "MareInfoLong": "(Add-ons):\nAs the Mare, you have a low Kill Cooldown and have higher speed but can only kill during lights.\n\nAdditionally, your name will appear in red during lights.\n\nOnly assigned to Impostors and cannot be guessed.",
  "BurstInfoLong": "(Add-ons):\nAs the Burst, your killer explodes if they aren't inside a Vent after a set amount of time.",
  "SleuthInfoLong": "(Modifieurs):\nLe Limier obtient des informations à partir des Cadavres.\n\nOptionnellement, il peut également obtenir le Rôle de l'Exécuteur.\n\nIl n'est pas assigné au Détective ou Croque-Mort.",
  "ClumsyInfoLong": "(Add-ons):\nAs the Clumsy, you have a chance to miss your kill.\n\nWhen you miss, your Cooldown is reset, and the target remains untouched.\n\nOnly assigned to killers.",
  "CircumventInfoLong": "(Add-ons):\nAs the Circumvent, you can't Vent.\n\nOnly assigned to Impostors.",
  "NimbleInfoLong": "(Add-ons):\nAs the Nimble, you gain access to the Vent button.\n\nOnly assigned to certain Crewmates.",
  "InfluencedInfoLong": "(Add-ons):\nAs the Influenced, your vote will be forced to the player with the most votes.\nInfluenced vote won't be counted while choosing the exiled player'\nNote that your vote skill still functions on the player you voted first\nIf all the alive players are Influenced, then the vote result won't shift\nCollector cannot become Influenced.",
  "SilentInfoLong": "(Modifieurs):\n\nLe Muet n'a pas son Icône de Vote qui apparaît lors du résultat.\nPersonne ne sait qui il Vote.",
  "SusceptibleInfoLong": "(Modifieurs):\nLe Susceptible aura une Cause de Mort Aléatoire.",
  "TrickyInfoLong": "(Modifieurs):\nLe Futé a des Causes de Mort Aléatoires pour ses Exécutions.",
  "TiredInfoLong": "(Add-ons):\nWhenever Tired kills (or uses kill ability on) someone, alternatively whenever they finish a task, they will temporarily get lower vision & lower speed.",
  "StatueInfoLong": "(Add-ons):\nWhenever many people are near the Statue, the Statue is completely frozen or slowed down depending on the settings.",
  "EvaderInfoLong": "(Add-ons):\nWhen the Evader gets voted out, there is a chance they will not get ejected. (Chance set by the Host.)",
  "CyberInfoLong": "(Add-ons):\nAs the Cyber, you cannot die while in a group.\nDepending on the settings, Impostors, Neutrals, and or Crewmates will know if you die.",
  "HurriedInfoLong": "(Add-ons):\nAs the hurried, you must finish all your tasks to win with your team! If you fail with your tasks, you lose.\nHurried hurries to his goal, so it won't get Madmate, Charmed or so.",
  "OiiaiInfoLong": "(Add-ons):\nAs the OIIAI, when you die, you will make your killer forget their role.\nAdditionally, you may pass OIIAI on to the killer, depending on settings.",
  "RainbowInfoLong": "(Add-ons):\nAs the Rainbow, you change your colors like crazy.",
  "GMInfoLong": "(n'appartient pas à une équipe):\\nLe maître du jeu est un rôle pour observer.\\n Sa présence n'affecte pas le jeu, tous les joueurs sait qui est le maître du jeu. Le Maître du jeu ne peut être assigné qu'à l'hôte qui deviendra un fantôme au début de la partie.",
  "SunnyboyInfoLong": "(Neutrals):\nAs the Sunnyboy, you win if you are dead by the end of the game. The game will not end when you are alive due to killers gaining the majority.\nAdditionally, you have access to portable Vitals.",
  "BardInfoLong": "(Impostors):\nWhen a Bard is alive, the exile confirmation will display a sentence composed by the Bard. Whenever the Bard completes a creation, the Bard's Kill Cooldown will be permanently halved.",
  "WardenInfoLong": "(Coéquipiers [Fantôme]):\nL'Aviseur Alerte quelqu'un d'un Danger proche, de plus il peut temporairement Augmenter leur Vitesse.",
  "GhastlyInfoLong": "(Crewmates [Ghost]):\nAs the Ghastly, possess an unsuspecting person, after that choose a target for them, now they'll only be able to use their kill (or kill ability) on target until you possess someone else or possess time runs out.",
  "MinionInfoLong": "(Impostor [Ghost]):\nAs the Minion, you can temporarily blind non-Impostors.",
  "DollMasterInfoLong": "(Impostor):\nAs the Dollmaster, you can temporarily take control of any player by using the <color=#ff0000>Shapeshift</color> button and to make them do your deeds!",
  "DoubleAgentInfoLong": "(Impostor):\nAs the Double Agent, you cannot access the Kill button. However, you can vote for someone in a meeting to pass a bomb onto them, which can only be done one player at a time. Once the meeting has finished, the bomb will activate and explode in a set amount of time.\nNote: when you pass the bomb onto someone in a meeting, you can vote afterward.\n\nAdditionally depending on settings the Double Agent can diffuse <color=#696969>Bastion</color> and <color=#F4A460>Agitator</color> bombs when Venting.\n\nThe Double Agent can change roles when they are the <color=#ff1919>Last Impostor</color>, depending on the settings the role can be a <color=#ee43c3>Admired Impostor</color>, <color=#ff1919>Trickster</color>, <color=#BA2E05>Traitor</color>, or stay as the Double Agent.",
  "SlothInfoLong": "(Add-ons):\nThe Sloth's default movement speed is slower than others.\n(Speed depends on the setting of the Host)",
  "ProhibitedInfoLong": "(Add-ons):\nAs the Prohibited, you have specific Vents that you can't use.\nHow many Vents are disabled depends on the Host's settings.",
  "EavesdropperInfoLong": "(Add-ons):\nAs the Eavesdropper, you have a chance to read other Role/Add-on information-based messages like Mortician or Sleuth.",
  "ApocalypseInfoLong": "(Apocalypse):\nApocalypse members are on a separate team that works together and wins together. If there are multiple Apocalypse roles in the game, they can see each other's roles.\nDepending on the Host's settings, Apocalypse roles can guess or be guessed.",
  "RevenantInfoLong": "(Neutral):\nAs the Revenant, your goal is to be killed. If you are killed, you will take your killer's role and kill your killer instead. You cannot win before being killed.\nNote that Revenant only works when being directly killed.",
  "ShowTextOverlay": "Texte de la Surcouche",
  "Overlay.GuesserMode": "<size=50%>Mode Devin</size>",
  "Overlay.NoGameEnd": "<size=50%>Pas de fin de Partie</size>",
  "Overlay.DebugMode": "<size=50%>Mode Débogage</size>",
  "Overlay.LowLoadMode": "<size=50%>Mode faible charge</size>",
  "Overlay.AllowConsole": "<size=50%>Console</size>",
  "DisableShieldAnimations": "Désactivation des Animations de Bouclier inutiles",
  "DisableKillAnimationOnGuess": "Désactiver l'animation d'Exécution quand on Devine",
  "AbilityUseGainWithEachTaskCompleted": "<color=#00ffff>Nombre d'<color=#7FFFD2>Utilisations Gagné</color> de la Capacité pour chaque Tâche Accomplie</color>",
  "OutOfAbilityUsesDoMoreTasks": "<color=#ffff00>Utilisations de la Capacité épuisés ! Fais des tâches pour en obtenir plus !</color>",
  "AbilityUseLimit": "Limite d'utilisation initiale de la Capacité",
  "AbilityInUse": "Ability in use",
  "AbilityExpired": "Ability expired, {0} uses remain",
  "RevenantTargeted": "Your role has changed to <b>{0}</b>",
  "RevenantCanCopyAddons": "Can Steal Add-ons",
  "ShowArrows": "A des Flèches pointant vers les Cadavres",
  "ArrowDelayMin": "Délai minimal d'Apparition des Flèches",
  "ArrowDelayMax": "Délai maximal d'Apparition des Flèches",
  "SMUsesUsedWhenFixingReactorOrO2": "Utilisations nécessaires pour Réparer le Réacteur/O2",
  "SMUsesUsedWhenFixingLightsOrComms": "Utilise ce qu'il faut pour Réparer les Lumières et les Communications",
  "GrenadierSkillMaxOfUseage": "(Initial) Maximum number of Grenades",
  "ShowSpecificRole": "Connaît des Rôles spécifiques en Accomplissant des Tâches",
  "TimeMasterMaxUses": "(Initial) Maximum Amount of Ability Uses",
  "SwooperVentNormallyOnCooldown": "<color=#ff1919>Swooper</color> Vents normally when Swooping is on Cooldown",
  "WraithVentNormallyOnCooldown": "<color=#4b0082>Wraith</color> Vents normally when Invisibility is on Cooldown",
  "DisableMeeting": "Désactiver les Réunions",
  "DisableCloseDoor": "Désactiver le Sabotage des Portes",
  "DisableSabotage": "Désactiver les Sabotages",
  "NoGameEnd": "Pas de fin de Partie",
  "AllowConsole": "Console BepInEx",
  "DebugMode": "Mode Débogage",
  "SyncButtonMode": "Limit Meeting Times",
  "RandomMapsMode": "Mode Cartes aléatoires",
  "SyncedButtonCount": "Maximum Number of Emergency Meetings per Game",
  "HHSuccessKCDDecrease": "Kill Cooldown decrease on killing target",
  "HHFailureKCDIncrease": "Kill Cooldown increase on killing others",
  "HHNumOfTargets": "Nombre de Cibles",
  "Targets": "<color=#bf1313>Cibles :</color>",
  "HHMaxKCD": "Maximum Kill Cooldown",
  "HHMinKCD": "Minimum Kill Cooldown",
  "AllAliveMeeting": "Réunion quand personne n'est Mort",
  "AllAliveMeetingTime": "Durée de la Réunion quand personne n'est Mort",
  "AdditionalEmergencyCooldown": "Rechargement supplémentaire pour Convoquer une Réunion",
  "AdditionalEmergencyCooldownThreshold": "Nombre minimal de joueurs Vivants pour être appliqué",
  "AdditionalEmergencyCooldownTime": "Rechargement supplémentaire",
  "LadderDeath": "Chute d'une Échelle",
  "LadderDeathChance": "Risque de chute mortelle",
  "EveryoneCanSeeDeathReason": "Everyone Can See Death Reason",
  "DisableSwipeCardTask": "Désactiver la Tâche de Lecture de Carte",
  "DisableSubmitScanTask": "Désactiver la Tâche du Scanner",
  "DisableUnlockSafeTask": "Désactiver la Tâche Déverrouiller le Coffre-Fort",
  "DisableUploadDataTask": "Désactiver la Tâche de Téléchargement des Données",
  "DisableStartReactorTask": "Désactiver la Tâche de Démarrage du Réacteur",
  "DisableResetBreakerTask": "Désactiver la Tâche de réinitialisation des Disjoncteurs",
  "DisableShortTasks": "Désactiver les Tâches Courtes",
  "DisableCleanVent": "Désactiver la Tâche de nettoyage de l'Évacuation",
  "DisableCalibrateDistributor": "Désactiver la Tâche de Calibration du Distributeur",
  "DisableChartCourse": "Désactiver la Tâche Tracer la Route",
  "DisableStabilizeSteering": "Désactiver la Tâche de Stabilisation de la Direction",
  "DisableCleanO2Filter": "Désactiver la tâche de nettoyage du filtre O2",
  "DisableUnlockManifolds": "Désactiver la Tâche de Déverrouillage des Numéros",
  "DisablePrimeShields": "Désactiver la Tâche d'Amorçage des Boucliers",
  "DisableMeasureWeather": "Désactiver la Tâche Mesurer la Météo",
  "DisableBuyBeverage": "Désactiver Acheter une Boisson",
  "DisableAssembleArtifact": "Désactiver la Tâche d'Assemblage d'un Artefact",
  "DisableSortSamples": "Désactiver la Tâche de Tri des Échantillons",
  "DisableProcessData": "Désactiver la Tâche de Traitement des Données",
  "DisableRunDiagnostics": "Désactiver la Tâche Exécuter le Diagnostic",
  "DisableRepairDrill": "Désactiver la Tâche Réparer le foret",
  "DisableAlignTelescope": "Désactiver la Tâche d'alignement du télescope",
  "DisableRecordTemperature": "Désactiver la Tâche d'enregistrement de la température",
  "DisableFillCanisters": "Désactiver la Tâche Remplir les bidons",
  "DisableMonitorTree": "Désactiver la Tâche de Surveillance de l'Arbre",
  "DisableStoreArtifacts": "Désactiver la Tâche de Stockage des Artefacts",
  "DisablePutAwayPistols": "Désactiver la Tâche Ranger les pistolets",
  "DisablePutAwayRifles": "Désactiver la Tâche Ranger les fusils",
  "DisableMakeBurger": "Désactiver la Tâche Faire un hamburger",
  "DisableCleanToilet": "Désactiver la tâche de nettoyage des toilettes",
  "DisableDecontaminate": "Désactiver la Tâche de Décontamination",
  "DisableSortRecords": "Désactiver la Tâche Trier les dossiers",
  "DisableFixShower": "Désactiver la Tâche Réparer la douche",
  "DisablePickUpTowels": "Désactiver la Tâche Ramasser les serviettes",
  "DisablePolishRuby": "Désactiver la Tâche Polir le rubis",
  "DisableDressMannequin": "Désactiver la Tâche Habiller le mannequin",
  "DisableCommonTasks": "Désactiver les Tâches Communes",
  "DisableFixWiring": "Désactiver la Tâche Réparer le câblage",
  "DisableEnterIdCode": "Désactiver la Tâche Entrer le code d'identification",
  "DisableInsertKeys": "Désactiver la Tâche d'insertion de clés",
  "DisableScanBoardingPass": "Désactiver la Tâche Scanner la carte d'embarquement",
  "DisableLongTasks": "Désactiver les Tâches Longues",
  "DisableAlignEngineOutput": "Désactiver la Tâche d'Alignement de la Sortie du Moteur",
  "DisableInspectSample": "Désactiver la Tâche d'Inspection des Échantillons",
  "DisableEmptyChute": "Désactiver la Tâche de Vider le Filtre 02",
  "DisableClearAsteroids": "Désactiver la Tâche d'Élimination des Astéroïdes",
  "DisableWaterPlants": "Désactiver la Tâche Plantes Aquatiques",
  "DisableOpenWaterways": "Désactiver la Tâche Ouvrir les Vannes d'Eau",
  "DisableReplaceWaterJug": "Désactiver la Tâche Remplacer le Bidon d'Eau",
  "DisableRebootWifi": "Désactiver la Tâche de Redémarage du Wifi",
  "DisableDevelopPhotos": "Désactiver la Tâche de Développer les Photos",
  "DisableRewindTapes": "Désactiver la Tâche Rembobiner les Cassettes",
  "DisableStartFans": "Désactiver la Tâche de Démarrer les Ventilateurs",
  "DisableOtherTasks": "Désactiver les Tâches Situationnelles",
  "DisableEmptyGarbage": "Désactiver la Tâche de Vider les Ordures",
  "DisableFuelEngines": "Désactiver la Tâche de Faire le Plein des Moteurs",
  "DisableDivertPower": "Désactiver la Tâche de détournement d'énergie",
  "DisableActivateWeatherNodes": "Désactiver la Tâche des Sondes Météorologiques",
  "DisableRoastMarshmallow": "Désactiver la Cuisson des Marshmallows",
  "DisableCollectSamples": "Désactiver la Collecte des Échantillons",
  "DisableReplaceParts": "Désactiver le Remplacement des Pièces",
  "DisableCollectVegetables": "Désactiver la Récolte des Légumes",
  "DisableMineOres": "Désactiver le Minage de Minerais",
  "DisableExtractFuel": "Désactiver l'Extraction du Carburant",
  "DisableCatchFish": "Désactiver la Pêche de Poisson",
  "DisablePolishGem": "Désactiver Polir la Gemme",
  "DisableHelpCritter": "Désactiver Aider le Famillier",
  "DisableHoistSupplies": "Désactiver le Hissage des Matériaux",
  "DisableFixAntenna": "Désactiver la Réparation de l'Antenne",
  "DisableBuildSandcastle": "Désactiver la Construction du Château de Sable",
  "DisableCrankGenerator": "Désactiver le générateur à manivelle",
  "DisableMonitorMushroom": "Désactiver le Champignon de Surveillance",
  "DisablePlayVideoGame": "Désactiver de Jouer aux Jeux Vidéo",
  "DisableFindSignal": "Désactiver la Recherche de Signal",
  "DisableThrowFisbee": "Désactiver le lancer de Frisbee",
  "DisableLiftWeights": "Désactiver le Levage d'Haltères",
  "DisableCollectShells": "Désactiver la Collecte de Coquillages",
  "SuffixMode": "Suffixe",
  "SuffixMode.None": "Aucun",
  "SuffixMode.Version": "Version",
  "SuffixMode.Streaming": "Streaming",
  "SuffixMode.Recording": "Enregistrement",
  "SuffixMode.RoomHost": "Hôte du Salon",
  "SuffixMode.OriginalName": "Nom d'Origine",
  "SuffixMode.DoNotKillMe": "Ne me Tue pas",
  "SuffixMode.NoAndroidPlz": "Pas de Téléphone",
  "SuffixMode.AutoHost": "Auto-Héberge",
  "SuffixModeText.DoNotKillMe": "Ne me Tue pas",
  "SuffixModeText.NoAndroidPlz": "Pas de téléphone, s'il te plaît",
  "SuffixModeText.AutoHost": "Auto-Hébergement",
  "FormatNameMode": "Mode Nom de Joueur",
  "FormatNameModes.None": "Désactiver",
  "FormatNameModes.Color": "Couleur",
  "FormatNameModes.Snacks": "Aléatoire",
  "DisableEmojiName": "Désactiver les Émojis dans les Noms",
  "FixFirstKillCooldown": "Remplacer le Rechargement d'Exécution Initial",
  "FixKillCooldownValue": "Rechargement d'Exécution Initial",
  "OverclockedReduction": "Réduction du Rechargement d'Exécution",
  "GhostCanSeeOtherRoles": "Les Fantômes peuvent voir les Rôles des autres",
  "PreventSeeRolesImmediatelyAfterDeath": "Prevent seeing other's roles immediately after death",
  "GhostCanSeeOtherVotes": "Ghosts can see Vote Colors",
  "GhostCanSeeDeathReason": "Ghost can see Cause Of Death",
  "GhostIgnoreTasks": "Les Fantômes sont exemptés de Tâches",
  "ConvertedCanBeGhostRole": "Converted Players can be Any Ghost-Roles",
  "NeutralCanBeGhostRole": "Neutral Players can be Any Ghost-Roles (Will change team respectively)",
  "MaxImpGhostRole": "Maximum Impostor Ghost-Roles",
  "MaxCrewGhostRole": "Maximum Crewmate Ghost-Roles",
  "DefaultAngelCooldown": "Rechargement de Capacité par Défaut",
  "DisableTaskWin": "Désactiver la Victoire aux Tâches",
  "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win if All <#8cffff>Crewmates</color> Are Dead",
  "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win if All <#8cffff>Crewmates</color> Are <#ffab1b>Converted</color>",
  "HideGameSettings": "Cacher les Réglages du Jeu",
  "DIYGameSettings": "Activer uniquement les messages /n personnalisés",
  "Settings:": "Réglages:",
  "VoteAbilityUsed": "Used {0} Ability",
  "VoteHasReturned": "Your vote has been returned! (Meaning you can cast a vote normally)",
  "VoteNotUseAbility": "You chose not to use your ability, and now may choose to skip or vote someone.",
  "PlayerCanSetColor": "Les Joueurs peuvent utiliser la Commande /color",
  "PlayerCanSetName": "Les Joueurs peuvent utiliser la Commande /rn",
  "PlayerCanUseQuitCommand": "Les Joueurs peuvent utiliser la Commande /quit pour Quitter le Salon pour toujours",
  "PlayerCanUseTP": "Les Joueurs peuvent utiliser la Commande /tpin et /tpout",
  "CanPlayMiniGames": "Players can play mini-games",
  "KPDCamouflageMode": "Apparence de Camouflage",
  "RoleOptions": "Options des Rôles",
  "DarkTheme": "Activer le Thème Sombre",
  "DisableLobbyMusic": "Désactiver la musique de lobby",
  "AutoStart": "Auto Start",
  "EnableCustomButton": "Activer les Images des Boutons Personnalisés",
  "EnableCustomSoundEffect": "Activer les Effets Sonores Personnalisés",
  "EnableCustomDecorations": "Activer les décorations de cartes personnalisées",
  "SwitchVanilla": "Changer pour la Version Classique",
  "UnlockFPS": "Débloquer les FPS",
  "ForceOwnLanguage": "Forcer le mod à utiliser votre Langue si possible",
  "ForceOwnLanguageRoleName": "Forcer les noms de Rôles dans votre Langue si possible",
  "VersionCheat": "Contourner la vérification de la synchronisation des versions",
  "GodMode": "Mode Dieu",
  "AutoDisplayKillLog": "Afficher le Journal d'Exécution",
  "AutoDisplayLastRoles": "Afficher les Derniers Rôles",
  "AutoDisplayLastResult": "Affichage automatique du Dernier Résultat",
  "RevertOldKillLog": "Revenir à l'ancien Journal d'Exécutions",
  "HideExileChat": "Cacher la Discussion d'Éjection (de Lave) ",
  "ExileSpamMsg": "Regarde-moi ça, on a un intello qui essaye de tricher en parlant pendant une Éjection !",
  "EnableYTPlan": "Activer la Planification du Vidéaste",
  "InvalidPermissionCMD": "<color=#ff1919><size=125%><b>INVALID PERMISSION</b></size></color>\n\n<color=#ff1919>Sorry, you do not have the permission to use this command, check /me for all permissions</color>",
  "KickLowLevelPlayer": "Exclure les Joueurs dont le Niveau est Inférieur à",
  "TempBanLowLevelPlayer": "Bannissement temporaire des Joueurs de bas Niveau",
  "ApplyWhiteList": "Activer la Liste Blanche pour contourner l'Exclusion par le niveau",
  "AllowOnlyWhiteList": "Autorise uniquement les joueurs sur la Liste Blanche à rejoindre",
  "AutoKickStart": "Exclure les joueurs qui disent \"commencer\".",
  "AutoKickStartTimes": "Nombre d'avertissements avant l'Exclusion",
  "AutoKickStartAsBan": "Bloquer un joueur après qu'il a été Exclu",
  "AutoKickStopWords": "Exclure les joueurs qui écrivent des mots interdits",
  "AutoKickStopWordsTimes": "Nombre d'avertissements pour les mots interdits",
  "AutoKickStopWordsAsBan": "Bloquer un joueur après son Exclusion",
  "AutoWarnStopWords": "Avertissement à ceux qui écrivent des mots interdits",
  "TempBanPlayersWhoKeepQuitting": "Bannir temporairement les Joueurs qui déco-réco constamment",
  "QuitTimesTillTempBan": "Nombre de décos-récos nécessaires pour un Bannissement temporaire",
  "KickOtherPlatformPlayer": "Exclure les Joueurs non-PC",
  "OptKickAndroidPlayer": "Exclure les Joueurs <color=#05ad0b>Android</color>",
  "OptKickIphonePlayer": "Exclure les Joueurs <color=#d6d6d6>iOS</color>",
  "OptKickXboxPlayer": "Exclure les Joueurs <color=#1bf502>Xbox</color>",
  "OptKickPlayStationPlayer": "Exclure les Joueurs <color=#0747f5>PlayStation</color>",
  "OptKickNintendoPlayer": "Exclure les Joueurs de <color=#fe0016>Nintendo Switch</color>",
  "ShareLobby": "Allow TOHO-Chan Shares Lobby Code to Discord",
  "ShareLobbyMinPlayer": "Share Lobby Code When the Number of Players Reaches",
  "DisableVanillaRoles": "Désactiver les Rôles Classiques",
  "VoteMode": "Mode de Vote",
  "WhenSkipVote": "Si le joueur a Passé",
  "WhenSkipVoteIgnoreFirstMeeting": "Ignorer la première Réunion",
  "WhenSkipVoteIgnoreNoDeadBody": "Ignorer en l'absence de Cadavre",
  "WhenSkipVoteIgnoreEmergency": "Ignorer lors des Réunions d'Urgence",
  "WhenNonVote": "Si le joueur n'a pas Voté",
  "Default": "Par Défaut",
  "Suicide": "Suicide",
  "SelfVote": "Auto-Vote",
  "Skip": "Passer",
  "WhenTie": "En cas d'Égalité des Votes",
  "TieMode.Default": "Par Défaut",
  "TieMode.All": "Éjecter tout le monde",
  "TieMode.Random": "Éjection aléatoire",
  "DisableDevices": "Désactiver les Appareils",
  "DisableSkeldDevices": "Désactiver les Appareils sur <color=#66a186>The Skeld</color>",
  "DisableMiraHQDevices": "Désactiver les Appareils sur MiraHQ",
  "DisablePolusDevices": "Désactiver les Appareils sur <color=#a167c0>Polus</color>",
  "DisableAirshipDevices": "Désactiver les Appareils sur <color=#ed0007>Airship</color>",
  "DisableFungleDevices": "Désactiver les Appareils de <color=#ffa646>Fungle</color>",
  "DisableSkeldAdmin": "Désactiver la Table d'Administration",
  "DisableMiraHQAdmin": "Désactiver la Table d'Administration",
  "DisablePolusAdmin": "Désactiver la Table d'Administration",
  "DisableAirshipCockpitAdmin": "Désactiver la Table d'Administration de la Cabine de Pilotage",
  "DisableAirshipRecordsAdmin": "Désactiver la Table d'Administration des Enregistrements",
  "DisableSkeldCamera": "Désactiver les Caméras",
  "DisablePolusCamera": "Désactiver les Caméras",
  "DisableAirshipCamera": "Désactiver les Caméras",
  "DisableMiraHQDoorLog": "Désactiver le Journal des Portes",
  "DisablePolusVital": "Désactiver les Signes Vitaux",
  "DisableAirshipVital": "Désactiver les Signes Vitaux",
  "DisableFungleVital": "Désactiver le Moniteur des Signes Vitaux",
  "DisableFungleBinoculars": "Désactiver les Jumelles (Ne marche pas en Version Classique)",
  "IgnoreConditions": "Ignorer les Conditions",
  "IgnoreImpostors": "Ignorer les <color=#ff1919>Imposteurs</color>",
  "IgnoreNeutrals": "Ignorer les <color=#7f8c8d>Neutres</color>",
  "IgnoreCoven": "Ignore <color=#ac42f2>Coven</color>",
  "IgnoreCrewmates": "Ignore les <color=#8cffff>Coéquipiers</color>",
  "IgnoreAfterAnyoneDied": "Ignorer après la première Mort",
  "LightsOutSpecialSettings": "Réglages Spéciaux de Réparation les Lumières",
  "BlockDisturbancesToSwitches": "Bloquer les Interrupteurs lorsqu'ils sont en position haute",
  "DisableAirshipViewingDeckLightsPanel": "Désactiver le Panneau des Lumières du Pont (<color=#ed0007>Airship</color>)",
  "DisableAirshipGapRoomLightsPanel": "Désactiver le Panneau des Lumières dans Plateforme (<color=#ed0007>Airship</color>)",
  "DisableAirshipCargoLightsPanel": "Désactiver le Panneau des Lumières dans le Cargo (<color=#ed0007>Airship</color>)",
  "RandomSpawnMode": "Mode d'Apparition Aléatoire",
  "RandomSpawn_SpawnInFirstRound": "Active On Round One",
  "RandomSpawn_SpawnRandomLocation": "Lieux d'Apparition Aléatoires",
  "RandomSpawn_AirshipAdditionalSpawn": "Emplacements d'Apparition supplémentaires (<color=#ed0007>Airship</color>)",
  "RandomSpawn_SpawnRandomVents": "Apparition Aléatoires sur les Évacuations",
  "CommsCamouflage": "Camouflage pendant le Sabotage des Communications",
  "DisableOnSomeMaps": "Disable Comms Camouflage on some maps",
  "DisableOnSkeld": "Désactiver sur <color=#66a186>The Skeld</color>",
  "DisableOnMira": "Désactiver sur <color=#e84b56>MIRA HQ</color>",
  "DisableOnPolus": "Désactiver sur <color=#a167c0>Polus</color>",
  "DisableOnDleks": "Désactiver sur <color=#66a186>dlekS eL</color>",
  "DisableOnAirship": "Désactiver sur <color=#ed0007>Airship</color>",
  "DisableOnFungle": "Désactiver sur <color=#ffa646>The Fungle</color>",
  "DisableReportWhenCC": "Désactiver le Signalement du Cadavre lors du Camouflage",
  "EnableDebugMode": "Activer le Mode Débogage",
  "ChangeNameToRoleInfo": "Montrer les informations sur les Rôles aux Clients Non-Modifiés lors de la première Réunion",
  "SendRoleDescriptionFirstMeeting": "Montrer la Description des Rôles aux Clients Non-Modifiés lors de la première Réunion",
  "RoleAssigningAlgorithm": "Algorithme d'Attribution des Rôles",
  "RoleAssigningAlgorithm.Default": "Par Défaut",
  "RoleAssigningAlgorithm.NetRandom": ".NET System.Random",
  "RoleAssigningAlgorithm.HashRandom": "HashRandom",
  "RoleAssigningAlgorithm.Xorshift": "Xorshift",
  "RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister",
  "MapModification": "Modifications de la Carte",
  "DisableAirshipMovingPlatform": "Désactiver la Plate-Forme Mobile (<color=#ed0007>Airship</color>)",
  "AirshipVariableElectrical": "Électricité Variable (<color=#ed0007>Airship</color>)",
  "DisableSporeTriggerOnFungle": "Désactiver le Déclencheur de Spores (<color=#ffa646>Fungle</color>)",
  "DisableZiplineOnFungle": "Désactiver la Tyrolienne (<color=#ffa646>Fungle</color>)",
  "DisableZiplineFromTop": "Désactiver l'utilisation de la Tyrolienne par le dessus",
  "DisableZiplineFromUnder": "Désactiver l'utilisation de la Tyrolienne par le dessous",
  "ResetDoorsEveryTurns": "Réinitialisation des Portes après la Réunion\n(<color=#ed0007>Airship</color>/<color=#a167c0>Polus</color>/<color=#ffa646>Fungle</color>)",
  "DoorsResetMode": "Mode de Réinitialisation des Portes",
  "AllOpen": "Toutes Ouvertes",
  "AllClosed": "Toutes Fermées",
  "RandomByDoor": "Fermé Aléatoirement",
  "ChangeDecontaminationTime": "Changer la Durée de la Décontamination (<color=#e84b56>MIRA HQ</color>/<color=#a167c0>Polus</color>)",
  "DecontaminationTimeOnMiraHQ": "Durée de la Décontamination sur <color=#e84b56>MIRA HQ</color>",
  "DecontaminationTimeOnPolus": "Durée de la Décontamination sur <color=#a167c0>Polus</color>",
  "EnableHalloweenDecorations": "Halloween Decorations (<color=#66a186>The Skeld</color>/<color=#e84b56>MIRA HQ</color>/<color=#66a186>Dleks</color>)",
  "HalloweenDecorationsSkeld": "Enable On <color=#66a186>The Skeld</color>",
  "HalloweenDecorationsMira": "Enable On <color=#e84b56>MIRA HQ</color>",
  "HalloweenDecorationsDleks": "Enable On <color=#66a186>dlekS ehT</color>",
  "EnableBirthdayDecorationSkeld": "Birthday Decoration On <color=#66a186>The Skeld</color>",
  "RandomBirthdayAndHalloweenDecorationSkeld": "Set Random Decoration When Birthday And Halloween Is Active On <color=#66a186>The Skeld</color>",
  "ApplyDenyNameList": "Appliquer la liste des Noms Interdits",
  "KickPlayerFriendCodeInvalid": "Kick players with an invalid Friend Code",
  "TempBanPlayerFriendCodeInvalid": "Temp Ban players with an invalid Friend Code",
  "ApplyBanList": "Appliquer la Liste de Bannissement",
  "RemovePetsAtDeadPlayers": "Retirer les Familiers aux Joueurs Morts",
  "KillFlashDuration": "Durée de l'Alerte d'Exécution",
  "ConfirmEjectionsMode": "Confirmer le mode d'Éjection",
  "ConfirmEjections.None": "Aucun",
  "ConfirmEjections.Team": "Équipe",
  "ConfirmEjections.Role": "Rôle",
  "ShowImpRemainOnEject": "À l'Éjection afficher les <color=#ff1919>Imposteurs</color> restants",
  "ShowNKRemainOnEject": "À l'Éjection afficher les <color=#7f8c8d>Neutres Exécuteurs</color> restants",
  "ShowNARemainOnEject": "Show remaining <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> on ejects",
  "ShowCovenRemainOnEject": "Show remaining <color=#ac42f2>Coven</color> on ejects",
  "ConfirmEgoistOnEject": "Confirmer l'Éjection de l'<color=#5600ff>Égoïste</color>",
  "ConfirmLoversOnEject": "Confirmer l'Éjection des <color=#ff9ace>Amoureux</color>",
  "ConfirmSidekickOnEject": "Confirmer l'Éjection des <color=#00b4eb>Acolytes</color>",
  "HideBittenRolesOnEject": "Cacher les Rôles des joueurs <color=#7b8968>Mordus<color> lors de l'Éjection",
  "ShowTeamNextToRoleNameOnEject": "Afficher l'Équipe du Rôle du joueur Éjecté",
  "Ban": "Bannir",
  "Kick": "Exclure",
  "NoticeMe": "Me Prévenir",
  "NoticeEveryone": "Prévenir tout le monde",
  "TempBan": "Bannissement Temporaire",
  "OnlyCancel": "Annuler uniquement les actions de Triche",
  "CheatResponses": "Lorsqu'un joueur Tricheur est découvert",
  "NeutralRoleWinTogether": "Les <color=#7f8c8d>Neutres</color> Gagnent ensemble",
  "NeutralWinTogether": "Tous les <color=#7f8c8d>Neutres</color> Gagnent ensemble",
  "MenuTitle.Disable": "★ Désactiver ★",
  "MenuTitle.MapsSettings": "★ Cartes ★",
  "MenuTitle.Sabotage": "★ Sabotage ★",
  "MenuTitle.Meeting": "★ Réunion ★",
  "MenuTitle.Ghost": "★ Fantôme ★",
  "MenuTitle.Other": "★ Autre ★",
  "MenuTitle.Ejections": "★ Éjection ★",
  "MenuTitle.Settings": "★ Réglages ★",
  "MenuTitle.TaskSettings": "★ Gestion des Tâches ★",
  "MenuTitle.Guessers": "★ Mode Devin ★",
  "ShieldPersonDiedFirst": "Protéger joueur Mort en premier à la partie précédente",
  "ShowShieldedPlayerToAll": "Reveal shielded player to all",
  "RemoveShieldOnFirstDead": "Remove shield on first death",
  "ShieldedCanUseKillButton": "Shielded player can use ability/Kill button",
  "PlayerIsShieldedByGame": "Player is protected by the game!",
  "LegacyNemesis": "Utiliser l'Ancienne Version",
  "LegacyParasite": "Use Legacy Version",
  "LegacyTraitor": "Use Legacy Version",
  "ArsonistKeepsGameGoing": "L'<color=#ff6633>Incendiaire</color> fait continuer la Partie",
  "ArsonistCanIgniteAnytime": "Peut Incendier à tout moment",
  "ArsonistMinPlayersToIgnite": "Nombre minimal d'Aspergés nécessaires pour Incendier",
  "ArsonistMaxPlayersToIgnite": "Nombre maximal d'Aspergés nécessaires pour Incendier",
  "PuppeteerDoubleKills": "La Marionnette Meurt en même temps que la victime",
  "DollMasterPossessionCooldown": "Temps recharge pour posséder",
  "DollMasterPossessionDuration": "Durée de la possession",
  "DollMasterCanKillAsMainBody": "Peut tuer en tant sans posséder",
  "DollMasterTargetDiesAfterPossession": "La cible meurt après la possession",
  "DoubleAgentCanDiffuseBombs": "Double Agent can diffuse bombs from other roles",
  "DoubleAgentClearBombOnMeetingCall": "Diffuse active bomb on meeting call",
  "DoubleAgentCanUseAbilityInCalledMeeting": "If diffused can use ability in called meeting",
  "DoubleAgentBombExplosionTimer": "Explosion time",
  "DoubleAgentExplosionRadius": "Explosion radius",
  "DoubleAgent_DiffusedAgitaterBomb": "Agitator bomb successfully diffused",
  "DoubleAgent_DiffusedBastionBomb": "Bastion bomb successfully diffused",
  "DoubleAgent_BombExplodesIn": "La bombe explose dans {0}s",
  "DoubleAgent_BombExploded": "La bombe a explosé !",
  "DoubleAgentChangeRoleTo": "Change role on last <color=#ff1919>Impostor</color>",
  "DoubleAgentRoleChange": "Vous êtes devenu un : ",
  "MastermindCD": "Rechargement de Manipulation",
  "MastermindTimeLimit": "Compte à Rebours pour Exécuter quelqu'un",
  "MastermindDelay": "Délai de notification de la Manipulation",
  "ManipulateNotify": "Exécute quelqu'un en {0}s ou Meurt !",
  "ManipulatedKilled": "<color=#00ffff>{0}</color> a Exécuté quelqu'un",
  "SurvivedManipulation": "Tu as survécu à la Manipulation du <color=#ff1919>Cerveau</color> !",
  "Glitch_HackCooldown": "Rechargement de Piratage",
  "Glitch_HackDuration": "Durée du Piratage",
  "Glitch_MimicCooldown": "Rechargement de Mime",
  "Glitch_MimicDuration": "Durée du Mime",
  "Glitch_MimicButtonText": "Mimer",
  "Glitch_MimicDur": "<color=#3333ff>Durée du Mime:</color> {0}s",
  "Glitch_HackCD": "<color=#39FF14>Rechargement du Piratage :</color> {0}s",
  "Glitch_KCD": "<color=#ff1919>Rechargement d'Exécution :</color> {0}s",
  "Glitch_MimicCD": "<color=#3333ff>Rechargement de Mime :</color> {0}s",
  "HackedByGlitch": "<color=#39FF14>Tu es Piraté par le Défaillant, Tu ne peux pas {0}.</color>",
  "GlitchKill": "Kill",
  "GlitchReport": "Report",
  "GlitchVent": "Vent",
  "ShowFPS": "Afficher les FPS",
  "FPSGame": "FPS :",
  "ControlCooldown": "Rechargement de Contrôle",
  "WardenNotifyLimit": "Maximum number of alerts",
  "BombCooldown": "Rechargement de Bombement",
  "Warlock_CanKillSelf": "Peut se suicider",
  "CrewpostorKnowsAllies": "Le <color=#ff1919>Tueur à la Tâche</color> connaît les <color=#ff1919>Imposteurs</color>",
  "AlliesKnowCrewpostor": "Connu des <color=#ff1919>Imposteurs</color>",
  "CrewpostorLungeKill": "Le Tueur à la Tâche se précipite pour Exécuter",
  "CrewpostorKillAfterTask": "Nombre de Tâches Accomplies pour faire 1 Meurtre",
  "NonNeutralKillingRolesMinPlayer": "Nombre <color=#00ffff>Minimal</color> de <color=#7f8c8d>Neutres</color> <color=#ffff00>Non-Exécuteurs</color>",
  "NonNeutralKillingRolesMaxPlayer": "Nombre <color=#00a5ff>Maximal</color> de <color=#7f8c8d>Neutres</color> <color=#ffff00>Non-Exécuteurs</color>",
  "NeutralKillingRolesMinPlayer": "Nombre <color=#00ffff>Minimal</color> de <color=#7f8c8d>Neutres</color> <color=#ff0000>Exécuteurs</color>",
  "NeutralKillingRolesMaxPlayer": "Nombre <color=#00a5ff>Maximal</color> de <color=#7f8c8d>Neutres</color> <color=#ff0000>Exécuteurs</color>",
  "NeutralApocalypseRolesMinPlayer": "<color=#00a5ff>Minimum</color> amount of <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "NeutralApocalypseRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "TNACanBeGuessed": "<color=#2B0804>Transformed</color> <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> Roles can be guessed",
  "ApocCanSeeEachOthersAddOns": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can see each other's Add-ons",
  "ImpsCanSeeEachOthersRoles": "Les <color=#ff1919>Imposteurs</color> connaissent le Rôle des autres <color=#ff1919>Imposteurs</color>",
  "ImpsCanSeeEachOthersAddOns": "Les <color=#ff1919>Imposteurs</color> peuvent voir leurs Modifieurs entre eux",
  "ImpKnowWhosMadmate": "Les <color=#ff1919>Imposteurs</color> connaissent les <color=#ff1919>Complices</color>",
  "MadmateKnowWhosImp": "Les <color=#ff1919>Complices</color> connaissent les <color=#ff1919>Imposteurs</color>",
  "MadmateKnowWhosMadmate": "Les <color=#ff1919>Complices</color> se connaissent entre eux",
  "ImpCanKillMadmate": "Les <color=#ff1919>Imposteurs</color> peuvent Exécuter les <color=#ff1919>Complices</color>",
  "MadmateCanKillImp": "Les <color=#ff1919>Complices</color> peuvent Exécuter les <color=#ff1919>Imposteurs</color>",
  "MadmateHasImpostorVision": "Les <color=#ff1919>Complices</color> ont la Vision d'<color=#ff1919>Imposteur</color>",
  "MadmateCanFixSabotage": "Les <color=#ff1919>Complices</color> peuvent Réparer les Sabotages",
  "EGCanGuessImp": "Peut Deviner les Rôles d'<color=#ff1919>Imposteur</color>",
  "GGCanGuessCrew": "Peut Deviner les Rôles des <color=#8cffff>Coéquipiers</color>",
  "EGCanGuessAdt": "Peut Deviner les Modifieurs",
  "EGCanGuessTaskDoneSnitch": "Peut Deviner le <color=#b8fb4f>Cafteur</color> qui a fini ses Tâches",
  "GGCanGuessAdt": "Peut Deviner les Modifieurs",
  "GuesserCanGuessTimes": "Nombre maximal pour Deviner",
  "GuesserTryHideMsg": "Try to hide the Guesser's command",
  "GCanGuessImp": "Les <color=#ff1919>Imposteurs</color> peuvent Deviner les Rôles d'<color=#ff1919>Imposteur</color>",
  "GCanGuessCrew": "Les <color=#8cffff>Coéquipiers</color> peuvent Deviner les Rôles de <color=#8cffff>Coéquipier</color>",
  "GCanGuessCoven": "<color=#ac42f2>Coven</color> can guess <color=#ac42f2>Coven</color> roles",
  "GCanGuessAdt": "Peut Deviner les Modifieurs",
  "GCanGuessTaskDoneSnitch": "Peut Deviner le <color=#b8fb4f>Cafteur</color> qui a fini ses Tâches",
  "BountyTargetChangeTime": "Délai avant l'Échange de Cible",
  "BountySuccessKillCooldown": "Rechargement d'Exécution après avoir Exécuté la Cible",
  "BountyFailureKillCooldown": "Rechargement d'Exécution après avoir Exécuté d'autres joueurs",
  "BountyShowTargetArrow": "Show arrow pointing towards the target",
  "DefaultShapeshiftCooldown": "Rechargement de Métamorphose par défaut",
  "DeadImpCantSabotage": "<color=#ff1919>Impostors</color> can't Sabotage after they've died",
  "VampireKillDelay": "Délai d'Exécution par Morsure",
  "VampireTargetDead": "La Cible est Morte",
  "VampireActionMode": "Mode Action",
  "Vampire_OnlyBites": "Mordre Uniquement",
  "Youtuber_KillerWinsWithYouTuber": "The Killer Wins With <color=#fb749b>YouTuber</color>",
  "Maverick_MinKillsToWin": "Minimum number of kills to win",
  "Cooldown": "Rechargement",
  "AbilityCooldown": "Rechargement de la Capacité",
  "SkillLimitTimes": "Maximum Number of Ability Uses",
  "CanKill": "Peut Exécuter",
  "KillCooldown": "Rechargement d'Exécution",
  "CanVent": "Peut Évacuer",
  "CantMoveOnVents": "Can't Move on Vents (Unstable in <color=#66a186>Dleks</color> map)",
  "ImpostorVision": "Possède une Vision d'<color=#ff1919>Imposteur</color>",
  "CanUseSabotage": "Peut Saboter",
  "CanHaveAccessToVitals": "Can Have Access to Vitals",
  "CanKillImpostors": "Can Kill <color=#ff1919>Impostors</color>",
  "CanGuess": "Peut Deviner en mode Devin ou en tant que Devin",
  "HideVote": "Hide Vote",
  "HideAdditionalVotes": "Hide additional vote(s)",
  "CanUseMeetingButton": "Can Call Emergency Meetings",
  "ModeSwitchAction": "Switch Action via",
  "ShowShapeshiftAnimations": "Montre l'Animation de <color=#ff1919>Métamorphose</color>",
  "ShapeshifterBase_ShapeshiftCooldown": "<color=#ff1919>Shapeshift</color> Cooldown",
  "ShapeshifterBase_ShapeshiftDuration": "<color=#ff1919>Shapeshift</color> Duration",
  "ShapeshifterBase_LeaveShapeshiftingEvidence": "Leave Shapeshifting Evidence",
  "PhantomBase_InvisCooldown": "Invisibility Cooldown",
  "PhantomBase_InvisDuration": "Invisibility Duration",
  "GuardianAngelBase_ProtectCooldown": "Protect Cooldown",
  "GuardianAngelBase_ProtectionDuration": "Protection Duration",
  "GuardianAngelBase_ImpostorsCanSeeProtect": "Protect Visible to Impostors",
  "ScientistBase_BatteryCooldown": "Vitals Display Cooldown",
  "ScientistBase_BatteryDuration": "Battery Duration",
  "EngineerBase_VentCooldown": "Vent Cooldown",
  "EngineerBase_InVentMaxTime": "Maximum Time in Vents",
  "NoisemakerBase_ImpostorAlert": "Impostors can get Alert",
  "NoisemakerBase_AlertDuration": "Durée de l'alerte",
  "TrackerBase_TrackingCooldown": "Temps de chargement pour pister",
  "TrackerBase_TrackingDuration": "Batterie du mouchard",
  "TrackerBase_TrackingDelay": "Temps de mise à jour de la carte",
  "KamikazeControversialSymbol": "Use controversial symbol",
  "MareAddSpeedInLightsOut": "Vitesse supplémentaire pendant le Sabotage des Lumières",
  "MareKillCooldownInLightsOut": "Rechargement d'Exécution pendant les lumières éteintes",
  "MechanicSkillLimit": "Limite d'utilisation initiale des Réparations",
  "MechanicFixesDoors": "Peut Ouvrir toutes les Portes d'un même bâtiment",
  "MechanicFixesReactors": "Peut Réparer les deux Réacteurs seul",
  "MechanicFixesOxygens": "Peut Réparer les deux O2 seul",
  "MechanicFixesCommunications": "Peut Réparer les deux Communications seul au QG de MIRA",
  "MechanicFixesElectrical": "Peut Réparer les Lumières avec un seul Interrupteur",
  "SheriffShowShotLimit": "Afficher la Limite de Tirs à côté du nom du Rôle",
  "SheriffCanKill%role%": "Peut Exécuter %role%",
  "SheriffCanKillNeutrals": "Peut Exécuter les <color=#7f8c8d>Neutres</color>",
  "SheriffCanKillNeutralsMode": "Configuration pour les <color=#7f8c8d>Neutres</color>",
  "SheriffCanKillAll": "<color=#008000>Tout Activé</color>",
  "SheriffCanKillSeparately": "Réglages Individuels",
  "In%team%": "(Équipe %team%)",
  "SheriffMisfireKillsTarget": "Un Tir-Raté Exécute la Cible",
  "SheriffMisfireOnAdmired": "Sheriff Misfires On <color=#ee43c3>Admired Players</color>",
  "BlackHolePlaceCooldown": "Black Hole Place Cooldown",
  "BlackHoleDespawnMode": "Black Hole Despawn Mode",
  "BlackHoleDespawnTime": "Time After Black Hole Despawns",
  "Abyssbringer.Suffix": "<size=80%><#00ffa5>Number of players consumed by</color> {0} <#00ffa5>active black holes:</color></size><size=70%>\\n{1}",
  "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}:</color> {1}",
  "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player",
  "BlackHoleMoveSpeed": "Black Hole Moving Speed",
  "BlackHoleRadius": "Black Hole Consuming Radius",
  "AfterTime": "After Time",
  "After1PlayerEaten": "After 1 Player Was Eaten",
  "AfterMeeting": "After Meeting",
  "None": "None",
  "SheriffShotLimit": "Maximum number of Kills",
  "SheriffCanKillAllAlive": "Peut Exécuter quand personne n'est Mort",
  "SheriffCanKillCharmed": "Can Kill <color=#cf6acd>Charmed</color> players",
  "SheriffCanKillEgoist": "Peut Exécuter les <color=#5600ff>Égoïstes</color>",
  "SheriffCanKillSidekick": "Peut Exécuter les <color=#00b4eb>Acolytes</color>",
  "SheriffCanKillLovers": "Peut Exécuter les <color=#ff9ace>Amoureux</color>",
  "SheriffCanKillMadmate": "Peut Exécuter les <color=#ff1919>Complices</color>",
  "SheriffCanKillInfected": "Peut Exécuter les joueurs <color=#7B8968>Infectés</color>",
  "SheriffCanKillContagious": "Peut Exécuter les joueurs <color=#2E8B57>Contaminés</color>",
  "SheriffSetMadCanKill": "Non-<color=#8cffff>Crewmate</color> <color=#f8cd46>Sheriff</color> Configuration",
  "SheriffCanKillEnchanted": "Can Kill <color=#ac42f2>Enchanted</color> players",
  "SheriffCanKillCoven": "Can Kill <color=#ac42f2>Coven</color>",
  "SheriffMadCanKillImp": "Can Kill <color=#ff1919>Impostors</color>",
  "SheriffMadCanKillNeutral": "Can Kill <color=#7f8c8d>Neutrals</color>",
  "SheriffMadCanKillCrew": "Can Kill <color=#8cffff>Crewmates</color>",
  "SheriffMadCanKillCoven": "Can Kill <color=#ac42f2>Coven</color>",
  "RebirthUses": "Amount of Rebirths",
  "RebirthCountVotes": "Only rebirth to players who voted for them",
  "RebirthFailed": "Ahh, how unfortunate, you did not find any viable souls to swap bodies with",
  "FireworkerCooldown": "Placement Cooldown",
  "ReverieIncreaseKillCooldown": "Increase Kill Cooldown",
  "ReverieMaxKillCooldown": "Maximum Kill Cooldown",
  "ReverieMisfireSuicide": "Misfire on reaching maximum Kill Cooldown",
  "ReverieResetCooldownMeeting": "Reset Kill Cooldown after meeting",
  "ConvertedReverieKillAll": "Le Rêveur Recruté peut Exécuter n'importe qui sans répercutions",
  "VigilanteNotify": "Tu es devenu la chose même que tu as juré de détruire",
  "DictatorChangeCommandToExpel": "<color=#df9b00>Dictator</color> use Command to expell instad of vote",
  "DictatorExpelSelf": "WAIT WAIT WAIT WAT THE HELLLLLL Bro really just want to expel himself",
  "DoctorTaskCompletedBatteryCharge": "Durée de la Batterie",
  "SnitchEnableTargetArrow": "Voir la Flèche vers la Cible",
  "SnitchCanGetArrowColor": "Voir les Flèches Colorées en fonction des Couleurs de l'Équipe",
  "SnitchCanFindNeutralKiller": "Peut Trouver les <color=#7f8c8d>Neutres Exécuteurs</color>",
  "SnitchCanFindNeutralApoc": "Can Find <color=#ff174f>Neutral Apocalypse</color>",
  "SnitchCanFindCoven": "Can Find <color=#ac42f2>Coven</color>",
  "SnitchCanFindMadmate": "Peut Trouver les <color=#ff1919>Complices</color>",
  "SnitchRemainingTaskFound": "Tâches restantes pour être Dévoilé",
  "MayorAdditionalVote": "Les Votes supplémentaires comptent",
  "MayorHasPortableButton": "<color=#204d42>Le maire</color> a un Bouton d'Urgence Mobile",
  "MayorNumOfUseButton": "Maximum Number of Mobile Emergency Buttons",
  "MeetingsNeededForWin": "Réunions nécessaires pour Gagner",
  "Jester_RevealUponEject": "Reveal Upon Eject",
  "CannotVoteWhenDead": "Cannot cast a vote while dead",
  "EnableVote": "Enable /vote command",
  "ShouldVoteSpam": "Try to hide /vote command",
  "VoteDisabled": "/vote command has been disabled by the Host.",
  "ExecutionerCanTargetImpostor": "Peut cibler les <color=#ff1919>Imposteurs</color>",
  "ExecutionerCanTargetNeutralKiller": "Peut Cibler les <color=#7f8c8d>Neutres</color> <color=#ff1919>Exécuteurs</color>",
  "ExecutionerCanTargetNeutralApocalypse": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "ExecutionerChangeRolesAfterTargetKilled": "Lorsque sa Cible Meurt, le <color=#c0c0c0>Bourreau</color> devient",
  "ExecutionerCanTargetNeutralBenign": "Peut Cibler les <color=#7f8c8d>Neutres</color> <color=#046300>Bénins</color>",
  "ExecutionerCanTargetNeutralEvil": "Peut Cibler les <color=#7f8c8d>Neutres</color> <color=#912900>Mauvais</color>",
  "ExecutionerCanTargetNeutralChaos": "Peut Cibler les <color=#7f8c8d>Neutres</color> <color=#D4AF37>Perturbateurs</color>",
  "ExecutionerCanTargetCoven": "Can Target <color=#ac42f2>Coven</color>",
  "Executioner_RevealTargetUponEject": "Reveal Target Upon Ejection",
  "SidekickSheriffCanGoBerserk": "<color=#00b4eb>Recruited</color> <color=#f8cd46>Sheriff</color> can go Nuts",
  "LawyerCanTargetImpostor": "Peut Cibler les <color=#ff1919>Imposteurs</color>",
  "LawyerCanTargetNeutralKiller": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color>",
  "LawyerCanTargetNeutralApocalypse": "Can Target <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "LawyerCanTargetCoven": "Can Target <color=#ac42f2>Coven</color>",
  "LawyerCanTargetCrewmate": "Peut Cibler les <color=#8cffff>Coéquipiers</color>",
  "LawyerCanTargetJester": "Peut Cibler le <color=#ec62a5>Bouffon</color>",
  "LawyerChangeRolesAfterTargetKilled": "Lorsque sa Cible Meurt, l'<color=#008080>Avocat</color> devient",
  "LaywerShouldChangeRoleAfterTargetKilled": "Should Lawyer Change Role when Target Dies",
  "LawyerTargetDeadInMeeting": "Your target was killed while meeting.\nYour role may change depending on the settings.",
  "MercenaryLimit": "Temps avant le Suicide",
  "ArsonistDouseTime": "Durée pour Asperger",
  "CanTerroristSuicideWin": "Peut Gagner par Suicide",
  "FireworkerMaxCount": "Nombre de Feux d'Artifice",
  "FireworkerRadius": "Rayon d'Explosion des Feux d'Artifice",
  "SniperCanKill": "Le <color=#ff1919>Tireur d'Élite</color> peut Exécuter avec les Balles restantes",
  "SniperBulletCount": "Munitions",
  "SniperPrecisionShooting": "Tir Précis",
  "SniperAimAssist": "Assistance à la Visée",
  "SniperAimAssistOneshot": "Aide au Un-Tir",
  "PyroDouseCooldown": "Douse Cooldown",
  "PyroBurnCooldown": "Kill Cooldown after killing a doused player",
  "Prohibited_OverrideBlockedVentsAfterMeeting": "Override Blocked Vents After Meeting",
  "Prohibited_CountBlockedVentsInSkeld": "Count Blocked Vents In <color=#66a186>The Skeld</color>",
  "Prohibited_CountBlockedVentsInMira": "Count Blocked Vents In <color=#e84b56>MIRA HQ</color>",
  "Prohibited_CountBlockedVentsInPolus": "Count Blocked Vents In <color=#a167c0>Polus</color>",
  "Prohibited_CountBlockedVentsInDleks": "Count Blocked Vents In <color=#66a186>Dleks</color>",
  "Prohibited_CountBlockedVentsInAirship": "Count Blocked Vents In <color=#ed0007>Airship</color>",
  "Prohibited_CountBlockedVentsInFungle": "Count Blocked Vents In <color=#ffa646>The Fungle</color>",
  "UndertakerFreezeDuration": "Durée du Gel",
  "NameDisplayAddons": "Afficher les Modifieurs à côté du nom du Rôle",
  "YourAddon": "Your Add-ons:",
  "NoLimitAddonsNumMax": "Maximum Add-ons Per Player",
  "LoverSpawnChances": "Probabilité d'Apparition des <color=#ff9ace>Amoureux</color>",
  "AdditionRolesSpawnRate": "Probabilité d'Apparition",
  "TorchVision": "Vision de la <color=#eee5be>Lampe</color>",
  "TorchAffectedByLights": "La Vision de la <color=#eee5be>Lampe</color> est affectée par le Sabotage des Lumières",
  "BewilderVision": "Vision du <color=#c894f5>Déconcertant</color>",
  "JesterVision": "<color=#ec62a5>Jester</color> Vision",
  "LawyerVision": "Vision de l'<color=#008080>Avocat</color>",
  "FlashSpeed": "Vitesse du <color=#ff8400>Rapide</color>",
  "SlothSpeed": "<color=#376db8>Sloth</color> Speed",
  "LoverSuicide": "Les <color=#ff9ace>Amoureux</color> Meurent ensemble",
  "NumberOfLovers": "Nombre de <color=#ff9ace>Paires d'Amoureux</color> (x2 membres)",
  "LoverKnowRoles": "Les <color=#ff9ace>Amoureux</color> connaissent leurs Rôles entre eux",
  "TrapperBlockMoveTime": "Temps Figé",
  "BecomeTrapperBlockMoveTime": "Temps Figé",
  "TimeThiefDecreaseMeetingTime": "Réduire la Durée de la Réunion de",
  "TimeThiefLowerLimitVotingTime": "Temps de vote minimum",
  "TimeThiefReturnStolenTimeUponDeath": "Restituer le temps Volé à la Mort",
  "TimeThiefMaxTimeOnAdmired": "Maximum Meeting Time if Time Thief Is <color=#ee43c3>Admired</color>",
  "EvilTrackerCanSeeKillFlash": "Peut voir l'Alerte d'Exécution",
  "EvilTrackerCanSeeLastRoomInMeeting": "Peut voir la dernière pièce de sa Cible lors de la Réunion",
  "EvilTrackerTargetMode": "Peut définir sa Cible",
  "EvilTrackerTargetMode.Never": "Jamais",
  "EvilTrackerTargetMode.OnceInGame": "Une fois par partie",
  "EvilTrackerTargetMode.EveryMeeting": "À chaque Réunion",
  "EvilTrackerTargetMode.Always": "À tout moment",
  "ScavengerHasCustomDeathReason": "Enable Custom Death Reason",
  "EvilHackerCanSeeDeadMark": "Peut voir la localisation des cadavres",
  "EvilHackerCanSeeImpostorMark": "Peut localiser les autres imposteurs",
  "EvilHackerCanSeeKillFlash": "Peut voir l'Alerte d'Exécution",
  "EvilHackerCanSeeMurderRoom": "Peut localiser le lieu des meurtres",
  "EvilHackerMurderNotify": "Mort dans",
  "EvilHackerLastAdminInfoTitle": "Dernière info de la carte d'admin",
  "EvilHackerDeadbody": "MORT",
  "Ventguard": "Ventguard",
  "VentguardInfo": "Block Vents by entering them",
  "VentguardInfoLong": "(Crewmates):\nAs the Ventguard, you can enter Vents to block them. No one can enter blocked Vents, except Crewmates, if the setting is on. Blocked Vents can be resets every meeting.",
  "VentguardVentButtonText": "Block",
  "Ventguard_MaxGuards": "Maximum number of Vent Blocks",
  "Ventguard_BlockVentCooldown": "Block Vent Cooldown",
  "Ventguard_BlockDoesNotAffectCrew": "<color=#8cffff>Crewmates</color> can use blocked Vents",
  "Ventguard_BlocksResetOnMeeting": "Reset Blocked Vents Every Meeting",
  "VentIsBlocked": "This Vent is Now Blocked!",
  "TraitorKnowMadmate": "Traitor Knows Madmates",
  "Psychic_NBareRed": "<color=#7f8c8d>Neutral</color> <color=#046300>Benign</color> can be red",
  "Psychic_NEareRed": "<color=#7f8c8d>Neutral</color> <color=#912900>Evil</color> can be red",
  "Psychic_NCareRed": "<color=#7f8c8d>Neutral</color> <color=#D4AF37>Chaos</color> can be red",
  "Psychic_NAareRed": "<color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> can be red",
  "Psychic_NKareRed": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can be red",
  "Psychic_CovareRed": "<color=#ac42f2>Coven</color> can be red",
  "Psychic_CrewKillingRed": "<color=#8cffff>Crewmate</color> <color=#ff1919>Killing</color> can be red",
  "PsychicCanSeeNum": "Maximum number of red names",
  "PsychicFresh": "Nouveaux noms rouges à chaque Réunion",
  "AnalystCanknowKiller": "Peut trouver le Rôle de l'Exécuteur",
  "EveryOneKnowSuperStar": "Tout le monde connaît l'<color=#f6f657>Étoile</color>",
  "HackLimit": "Compteur d'utilisation de la Capacité",
  "ZombieSpeedReduce": "Après un certain temps, la Vitesse du <color=#ff1919>Zombie</color> diminue de",
  "NemesisCanKillNum": "Maximum number of revenges",
  "ImpKnowCelebrityDead": "Les <color=#ff1919>Imposteurs</color> savent quand la <color=#ee4a55>Célébrité</color> Meurt",
  "NeutralKnowCelebrityDead": "Les <color=#7f8c8d>Neutres</color> savent quand la <color=#ee4a55>Célébrité</color> Meurt",
  "CovenKnowCelebrityDead": "<color=#ac42f2>Coven</color> know when the <color=#ee4a55>Celebrity</color> dies",
  "VectorVentNumWin": "Nombre d'Évacuations pour Gagner",
  "CanCheckCamera": "Peut suivre l'utilisation des Caméras",
  "DefaultKillCooldown": "Starting Kill Cooldown",
  "ReduceKillCooldown": "Reduce Kill Cooldown by",
  "MinKillCooldown": "Minimum Kill Cooldown",
  "BomberRadius": "Rayon de la Bombe (5x correspond à la moitié d'une Cafétéria)",
  "NotifyGodAlive": "Informer les joueurs lors des Réunions que Dieu est toujours en vie",
  "TransporterTeleportMax": "Maximum number of teleports",
  "TriggerKill": "Exécuter",
  "TriggerVent": "Évacuation",
  "TriggerDouble": "Double-Clic",
  "TimeManagerIncreaseMeetingTime": "Augmenter le temps de Vote de",
  "TimeManagerLimitMeetingTime": "Durée maximale des Réunions",
  "MadTimeManagerLimitMeetingTime": "<color=#6495ed>Horloger</color> <color=#ff1919>Complice</color>  - Temps Minimal de Vote",
  "AssignOnlyToCrewmate": "Assigner uniquement aux <color=#8cffff>Coéquipiers</color>",
  "WorkhorseNumLongTasks": "Tâches longues supplémentaires",
  "WorkhorseNumShortTasks": "Tâches courtes supplémentaires",
  "SnitchCanBeWorkhorse": "Le <color=#b8fb4f>Cafteur</color> peut devenir <color=#00ffff>Acharné</color>",
  "InnocentCanWinByImp": "Si sa Cible était un <color=#ff1919>Imposteur</color>, il gagne avec eux",
  "ImpCanBeParanoia": "Les <color=#ff1919>Imposteurs</color> peuvent devenir <color=#3a648f>Paranoïaque</color>",
  "CrewCanBeParanoia": "Les <color=#8cffff>Coéquipiers</color> peuvent devenir <color=#3a648f>Paranoïaque</color>",
  "CovenCanBeParanoia": "<color=#ac42f2>Coven</color> can become <color=#3a648f>Paranoia</color>",
  "DualVotes": "Votes en Double",
  "VeteranSkillCooldown": "Rechargement d'Alerte",
  "VeteranSkillDuration": "Durée Alerte",
  "BodyguardProtectRadius": "Rayon de Protection",
  "ImpCanBeEgoist": "Un <color=#ff1919>Imposteur</color> peut devenir Égoïste",
  "CrewCanBeEgoist": "Les <color=#8cffff>Coéquipiers</color> peuvent devenir <color=#5600ff>Égoïste</color>",
  "ImpEgoistVisibalToAllies": "Les <color=#ff1919>Imposteurs</color> peuvent voir les autres <color=#ff1919>Imposteurs</color> <color=#5600ff>Égoïstes</color>",
  "EgoistCountAsConverted": "Egoist count as converted Neutral",
  "GuessRainbow": "Il a l'air tellement évident, n'est-ce pas ?",
  "RainbowColorChangeCoolDown": "The Cooldown for changing colors",
  "RainbowInCamouflage": "L'Arc-en-Ciel peut Changer de Couleur pendant le Sabotage des Communications",
  "BaitDelayMin": "Délai minimal de Signalement",
  "BaitDelayMax": "Délai maximal de Signalement",
  "BaitDelayNotify": "<color=#ffff00>Avertir l'Exécuteur de l'auto-Signalement à venir</color>",
  "BecomeBaitDelayNotify": "<color=#ffff00>Avertir l'Exécuteur de l'auto-Signalement à venir</color>",
  "BaitNotification": "Révéler l'<color=#00f7ff>Appât</color> lors de la première Réunion",
  "BaitAdviceAlive": "<b>{0}</b> is the Bait. Whoever kills the Bait will commit self-report.",
  "BaitCanBeReportedUnderAllConditions": "Bait Can Be Reported even if a meeting is disabled during Comms Sabotage",
  "DeceiverAbilityLost": "Deceiver loses ability if it deceives player without Kill button",
  "AddictSuicideTimer": "Délai avant le Suicide",
  "GrenadierSkillCooldown": "Rechargement de la Grenade",
  "GrenadierSkillDuration": "Durée de la Grenade",
  "GrenadierCauseVision": "Vision réduite",
  "GrenadierCanAffectNeutral": "Peut affecter les <color=#7f8c8d>Neutres</color>",
  "GrenadierCanAffectCoven": "Can affect <color=#ac42f2>Coven</color>",
  "TicketsPerKill": "Augmentation du nombre de Votes par Exécution",
  "GangsterRecruitCooldown": "Recruit Cooldown",
  "GangsterRecruitLimit": "Limite de Recrutement",
  "KamikazeMaxMarked": "Maximum Marked",
  "RevolutionistDrawTime": "Durée de Marquage",
  "RevolutionistCooldown": "Rechargement du Marquage",
  "RevolutionistDrawCount": "Nombre de joueurs nécessaires pour Marquer",
  "RevolutionistKillProbability": "Probabilité de Sacrifier des joueurs Marqués",
  "RevolutionistVentCountDown": "Temps pour Évacuer",
  "PelicanKillCooldown": "Rechargement pour Manger",
  "Pelican.TargetCannotBeEaten": "La Cible ne peut être Mangée",
  "MadSnitchTasks": "Nombre de Tâches du <color=#b8fb4f>Cafteur</color>",
  "MedicWhoCanSeeProtect": "Qui peut voir le Bouclier",
  "MedicKnowShieldBroken": "Qui voit la tentative d'Exécution",
  "Medic_SeeMedicAndTarget": "<color=#00ff97>Médecin</color>+<color=#8cffff>Protégé</color>",
  "Medic_SeeMedic": "<color=#00ff97>Médecin</color>",
  "Medic_SeeTarget": "<color=#8cffff>Protégé</color>",
  "Medic_SeeNoOne": "Rien",
  "MedicShieldDeactivatesWhenMedicDies": "Le Bouclier se désactive lorsque le <color=#00ff97>Médecin</color> Meurt",
  "MedicShielDeactivationIsVisible": "La désactivation du Bouclier est Visible",
  "MedicShieldDeactivationIsVisible_Immediately": "Immediately",
  "MedicShieldDeactivationIsVisible_AfterMeeting": "After Meeting",
  "MedicShieldDeactivationIsVisible_OFF": "<color=#ff0000>OFF</color>",
  "MedicResetCooldown": "On kill attempt, reset murderer's Cooldown to",
  "MedicShieldedCanBeGuessed": "Deviner ignore le Bouclier du <color=#00ff97>Médecin</color>",
  "MadmateSpawnMode": "Mode d'Attribution du <color=#ff1919>Complice</color>",
  "MadmateSpawnMode.Assign": "Assigné",
  "MadmateSpawnMode.FirstKill": "Première Exécution",
  "MadmateSpawnMode.SelfVote": "Auto-Vote",
  "MadmateCountMode": "Les <color=#ff1919>Complices</color> comptent comme",
  "MadmateCountMode.None": "Rien",
  "MadmateCountMode.Imp": "<color=#ff1919>Imposteurs</color>",
  "MadmateCountMode.Original": "Équipe d'Origine",
  "Altruist_RevivedDeadBodyCannotBeReported_Option": "Revived Dead Body cannot be Reported",
  "Altruist_ImpostorsCanGetsAlert": "<color=#ff1919>Impostors</color> can get Alert",
  "Altruist_ImpostorsCanGetsArrow": "<color=#ff1919>Impostors</color> can get Arrow",
  "Altruist_NeutralKillersCanGetsAlert": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can get Alert",
  "Altruist_NeutralKillersCanGetsArrow": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can get Arrow",
  "Altruist_CovenCanGetsAlert": "<color=#ac42f2>Coven</color> can get Alert",
  "Altruist_CovenCanGetsArrow": "<color=#ac42f2>Coven</color> can get Arrow",
  "AltruistSuffix": "<#00ffa5>Mode:</color> <b>{0}</b>",
  "AltruistReviveMode": "Revive",
  "AltruistReportMode": "Report",
  "Altruist_YouTriedReportRevivedDeadBody": "You Tried Report Revived Dead Body",
  "Altruist_DeadPlayerHasBeenRevived": "A Dead Player has been Revived!",
  "AltruistAbilityButton": "Change Mode",
  "SnatchesWin": "Snatches victory",
  "DemonKillCooldown": "Rechargement d'Attaque",
  "DemonHealthMax": "Player maximum health",
  "DemonDamage": "Dommages ",
  "DemonSelfHealthMax": "Demon maximum health",
  "DemonSelfDamage": "Dégâts reçus par le Démon",
  "LightningConvertTime": "Durée de la transformation en Fantôme Quantique",
  "LightningKillCooldown": "Rechargement de Vaporisation",
  "LightningKillerConvertGhost": "L'Exécuteur peut être transformé en Fantôme Quantique",
  "CanCountNeutralKiller": "Lorsque les <color=#8cffff>Coéquipiers</color> Gagnent en Exécutant un joueur <color=#7f8c8d>Neutre</color>, ils peuvent Arracher la Victoire",
  "GreedyOddKillCooldown": "Odd-Numbered Kill Cooldown",
  "GreedyEvenKillCooldown": "Even-Numbered Kill Cooldown",
  "WorkaholicCannotWinAtDeath": "Ne peut pas Gagner après être Mort",
  "WorkaholicVisibleToEveryone": "Tout le monde sait qui est l'<color=#008b8b>Aliéné</color>.",
  "WorkaholicGiveAdviceAlive": "Advice at the first meeting if alive, can win after death, ghost tasks ON",
  "DoctorVisibleToEveryone": "Tout le monde sait qui est le <color=#80ffdd>Docteur</color>.",
  "CursedWolfGuardSpellTimes": "Nombre de Boucliers Maudits",
  "KillAttackerWhenAbilityRemaining": "Kill attacker when ability is remaining",
  "CollectorCollectAmount": "Nombre de Votes requis",
  "GlitchCanVote": "Peut Voter",
  "QuickShooterShapeshiftCooldown": "Rechargement de Métamorphose",
  "MeetingReserved": "Maximum Bullets reserved for a meeting",
  "AccurateCheckMode": "Peut connaître un Rôle spécifique lorsque les Tâches ne sont pas Accomplies",
  "RandomActiveRoles": "Montre des Rôles Actifs aléatoires dans les Indices de la Tireuse de Cartes",
  "CamouflageCooldown": "Rechargement du Camouflage",
  "CamouflageDuration": "Durée du Camouflage",
  "NinjaMarkCooldown": "Rechargement de Marquage",
  "NinjaAssassinateCooldown": "Rechargement de l'Assassinat",
  "NinjaModeDouble": "Double clic = Exécuter, Simple clic = Marque",
  "JudgeCanTrialnCrewKilling": "Peut Juger un <color=#8cffff>Coéquipier</color> <color=#ff1919>Exécuteur</color>",
  "JudgeCanTrialNeutralB": "Peut Juger un <color=#7f8c8d>Neutre</color> <color=#046300>Bénin</color>",
  "JudgeCanTrialNeutralK": "Peut Juger un <color=#7f8c8d>Neutre</color> <color=#ff1919>Exécuteur</color>",
  "JudgeCanTrialNeutralE": "Peut Juger un <color=#7f8c8d>Neutre</color> <color=#912900>Mauvais</color>",
  "JudgeCanTrialNeutralC": "Peut Juger les <color=#7f8c8d>Neutres</color> <color=#D4AF37>Perturbateurs</color>",
  "JudgeCanTrialNeutralA": "Can trial <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "JudgeCanTrialCoven": "Can trial <color=#ac42f2>Coven</color>",
  "JudgeCanTrialSidekick": "Peut Juger les <color=#00b4eb>Acolytes</color>",
  "JudgeCanTrialInfected": "Peut Juger un <color=#7B8968>Infecté</color>",
  "JudgeCanTrialContagious": "Peut Juger les <color=#2E8B57>Contaminés</color>",
  "JudgeTryHideMsg": "Cacher les commandes du <color=#f8d85a>Juge</color>",
  "JudgeTrialLimitPerMeeting": "Maximum Trials per Meeting",
  "JudgeTrialLimitPerGame": "Maximum Trials per Game",
  "JudgeCanTrialMadmate": "Peut Juger les <color=#ff1919>Complices</color>",
  "JudgeCanTrialCharmed": "Peut Juger les joueurs <color=#cf6acd>Charmés</color>",
  "JudgeCanTrialEnchanted": "Can trial <color=#ac42f2>Enchanted</color> players",
  "JudgeDead": "Sorry, you can't trial players after death.",
  "JudgeTrialMaxMeetingMsg": "\nNo more meeting trials left!",
  "JudgeTrialMaxGameMsg": "\nNo more trials left!",
  "Judge_LaughToWhoTrialSelf": "Mon Dieu, je ne pensais pas qu'un Juge serait aussi aveugle pour ne pas voir qu'il s'est Condamné lui-même.",
  "Judge_TrialKill": "<b>{0}</b> a été Jugé.",
  "Judge_TrialKillTitle": "JUGÉ",
  "Judge_TrialHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
  "Judge_TrialNull": "S'il te plaît choisi un joueur Vivant pour le Jugement",
  "VeteranSkillMaxOfUseage": "Maximum number of Alerts",
  "SwooperCooldown": "Rechargement de Volatilisation",
  "SwooperDuration": "Durée de Volatilisation",
  "WraithCooldown": "Rechargement de Disparition",
  "WraithDuration": "Durée de la Disparition",
  "BastionNotify": "Une Bombe a été Déclenchée",
  "EnteredBombedVent": "That Vent was bombed!",
  "BastionVentButtonText": "Bombarder",
  "BombsClearAfterMeeting": "Les Bombes disparaissent après les Réunions",
  "BastionMaxBombs": "Nombre maximal (initial) de Bombes",
  "VentBombSuccess": "Une Bombe a été Posée",
  "LowLoadMode": "Mode Faible Charge",
  "ShowLobbyCode": "Afficher le Code du Salon dans le statut Discord",
  "BKProtectDuration": "Durée de la Protection",
  "FollowerMaxBetTimes": "Nombre maximal d'Adulation",
  "FollowerBetCooldown": "Rechargement d'Adulation",
  "FollowerMaxBetCooldown": "Rechargement maximal d'Adulation",
  "FollowerBetCooldownIncrese": "Augmentation du Rechargement par Adulation de",
  "FollowerKnowTargetRole": "L'Adulateur connaît le Rôle de sa Cible",
  "FollowerBetTargetKnowFollower": "La Cible de l'Adulateur sait qui est l'Adulateur",
  "FortuneTellerHideVote": "Cacher les Votes de la Tireuse de Cartes",
  "CultistCharmCooldown": "Rechargement de Charme",
  "CultistCharmCooldownIncrese": "Increases Charm Cooldown for Each Charm",
  "CultistCharmMax": "Nombre maximal de Charme",
  "CultistKnowTargetRole": "Connaît le Rôle des joueurs <color=#cf6acd>Charmés</color>",
  "CultistTargetKnowOtherTarget": "Les joueurs <color=#cf6acd>Charmés</color> se connaissent entre eux",
  "CultistCanCharmNeutral": "Peut <color=#cf6acd>Charmer</color> les Neutres",
  "CultistCanCharmCoven": "Coven Roles can be <color=#cf6acd>Charmed</color>",
  "InfectiousBiteCooldown": "Rechargement d'Infection",
  "KnowTargetRole": "Connaît le Rôle de la Cible",
  "TargetKnowsLawyer": "La Cible connaît son <color=#008080>Avocat</color>",
  "InfectiousBiteMax": "Infections maximales",
  "InfectiousKnowTargetRole": "Connaît le Rôle du joueur <color=#7B8968>Infecté</color>",
  "InfectiousTargetKnowOtherTarget": "Les <color=#7B8968>Infectés</color> se connaissent entre eux",
  "DoubleClickKill": "Double-clic pour Exécuter la Cible",
  "VirusInfectMax": "Nombre maximal de <color=#2E8B57>Contaminations</color>",
  "VirusKnowTargetRole": "Connaît le Rôle des joueurs <color=#2E8B57>Contaminés</color>",
  "VirusTargetKnowOtherTarget": "Les joueurs <color=#2E8B57>Contaminés</color> se connaissent entre eux",
  "VirusKillInfectedPlayerAfterMeeting": "Les Joueurs <color=#2E8B57>Contaminés</color> Meurent après la Réunion",
  "Virus_ContagiousCountMode": "Les joueurs <color=#2E8B57>Contaminés</color> comptent comme",
  "Virus_ContagiousCountMode_None": "Rien",
  "Virus_ContagiousCountMode_Virus": "<color=#2E8B57>Virus</color>",
  "Virus_ContagiousCountMode_Original": "Équipe d'Origine",
  "VirusNoticeTitle": "[Cadavre Contaminé !]",
  "VirusNoticeMessage": "The body you reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.",
  "VirusNoticeMessage2": "The body you reported was infected by the Virus! Vote the Virus out during this meeting, or you will die.",
  "Cultist_CharmedCountMode": "Les joueurs <color=#cf6acd>Charmés</color> comptent pour",
  "Cultist_CharmedCountMode_None": "Rien",
  "Cultist_CharmedCountMode_Cultist": "<color=#cf6acd>Gourou</color>",
  "Cultist_CharmedCountMode_Original": "Équipe d'Origine",
  "JackalCanWinBySabotageWhenNoImpAlive": "When all <color=#ff1919>Impostors</color> are dead, the <color=#00b4eb>Jackal</color> wins by Sabotage instead",
  "JackalResetKillCooldownWhenPlayerGetKilled": "Reset Kill Cooldown if someone gets killed by another player",
  "JackalResetKillCooldownOn": "Kill Cooldown on Reset",
  "JackalCanRecruitSidekick": "Peut Recruter un <color=#00b4eb>Acolyte</color>",
  "JackalSidekickRecruitLimit": "Maximum Number of Recruits",
  "Jackal_SidekickCountMode": "Les <color=#00b4eb>Acolytes</color> comptent pour",
  "Jackal_SidekickCountMode_None": "Rien",
  "Jackal_SidekickCountMode_Jackal": "<color=#00b4eb>Chacal</color>",
  "Jackal_SidekickCountMode_Original": "Équipe d'Origine",
  "Jackal_SidekickAssignMode": "Mode d'Assignation des <color=#00b4eb>Acolytes</color>",
  "Jackal_SidekickAssignMode_SidekickAndRecruit": "<color=#00b4eb>Sidekick</color> when failed <color=#00b4eb>Recruit</color>",
  "Jackal_SidekickAssignMode_Sidekick": "Only <color=#00b4eb>Sidekick</color>",
  "Jackal_SidekickAssignMode_Recruit": "Only <color=#00b4eb>Recruit</color>",
  "Jackal_SidekickCanKillSidekick": "Les <color=#00b4eb>Acolytes</color> peuvent Exécuter d'autres <color=#00b4eb>Acolytes</color>",
  "Jackal_SidekickCanKillJackal": "Les <color=#00b4eb>Acolytes</color> peuvent Exécuter le <color=#00b4eb>Chacal</color>",
  "Jackal_RecruitFailed": "You can not recruit this player!",
  "JackalCanKillSidekick": "Le <color=#00b4eb>Chacal</color> peut Exécuter les <color=#00b4eb>Acolytes</color>",
  "Jackal_SidekickCanKillWhenJackalAlive": "<color=#00b4eb>Sidekick</color> can kill while <color=#00b4eb>Jackal</color> is Alive",
  "Jackal_SidekickTurnIntoJackal": "<color=#00b4eb>Sidekick</color> can turn into <color=#00b4eb>Jackal</color> after its death",
  "Jackal_RestoreLimitOnNewJackal": "Restore Recruit limit when <color=#00b4eb>Sidekick</color> become new <color=#00b4eb>Jackal</color>",
  "Jackal_OnBecomeNewJackalMeeting": "The old <color=#00b4eb>Jackal</color> <b>{0}</b> is dead.\nYou are selected as new <color=#00b4eb>Jackal</color>\nWork together and win the game!",
  "Jackal_OnNewJackalSelectedMeeting": "The old <color=#00b4eb>Jackal</color> <b>{0}</b> is dead.\n<b>{1}</b> is selected as new <color=#00b4eb>Jackal</color>!\nWork together and win the game!",
  "Jackal_BecomeNewJackal": "Old Jackal Dead, You are now new Jackal!",
  "Jackal_OnNewJackalSelected": "Old Jackal Dead, Please help new Jackal {0} for now!",
  "Jackal_BossIsDead": "Opps, the Jackal boss is dead!",
  "CoronerArrowsPointingToDeadBody": "Flèches pointant vers des Cadavres",
  "CoronerLeaveDeadBodyUnreportable": "Les Cadavres que le <color=#8B0000>Légiste</color> utilise ne peuvent pas être Signalés",
  "CoronerInformKillerBeingTracked": "Informer l'Exécuteur qu'il est Suivi",
  "PresidentCanBeGuessedAfterRevealing": "Le <color=#00ffac>Président</color> peut être Deviné après avoir été Révélé",
  "HidePresidentEndCommand": "Cacher les commandes du <color=#00ffac>Président</color>.",
  "NeutralsSeePresident": "Les <color=#7f8c8d>Neutres</color> peuvent voir le <color=#00ffac>Président</color> Révélé",
  "MadmatesSeePresident": "Les <color=#ff1919>Complices</color> peuvent voir le <color=#00ffac>Président</color> Révélé",
  "ImpsSeePresident": "Les <color=#ff1919>Imposteurs</color> peuvent voir le <color=#00ffac>Président</color> Révélé",
  "CovenSeePresident": "<color=#ac42f2>Coven</color> can see revealed <color=#00ffac>President</color>",
  "PresidentDead": "Désolé, tu ne peux pas Forcer la fin de la Réunion après être Mort.",
  "PresidentEndMax": "Il n'y a plus de possibilités de Forcer la fin d'une Réunion !",
  "PresidentRevealMax": "Tu t'es déjà Révélé...",
  "PresidentRevealed": "[{0}] has chosen to reveal themselves as President!",
  "GuessPresident": "President has revealed themselves. You can't guess them.",
  "PresidentRevealTitle": "RÉVÉLATION DU PRÉSIDENT",
  "Troller_TrollsPerRound": "Trolls Per Round",
  "Troller_CanHaveStartMeetingEvent": "Can Start Meeting By Event",
  "Troller_ChangesSpeed": "Troller changed everyone speed!",
  "Troller_SpeedOut": "Speed returned back",
  "Troller_YouChangedCooldown": "You changed the Cooldown of all players",
  "Troller_ChangeYourCooldown": "Troller change your Cooldown!",
  "Troller_NoAddons": "No Add-ons found on the random target",
  "Troller_RemoveRandomAddon": "You removed Add-on from random player",
  "Troller_RemoveYourAddon": "Troller removed your random Add-on",
  "Troller_YouCausedSabotage": "You caused Sabotage",
  "Troller_YouFixedSabotage": "You fixed Sabotage",
  "CovenRolesMinPlayer": "<color=#00a5ff>Minimum</color> amount of <color=#ac42f2>Coven</color>",
  "CovenRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#ac42f2>Coven</color>",
  "%role%CanVent": "%role% Can Vent",
  "%role%HasImpVis": "%role% Has <color=#ff1919>Impostor</color> Vision",
  "CovenHasImpVis": "<color=#ac42f2>Coven</color> Members have <color=#ff1919>Impostor</color> Vision",
  "CovenImpVisMode": "<color=#ff1919>Impostor</color> Vision Configuration",
  "CovenCanVent": "<color=#ac42f2>Coven</color> Members Can Vent",
  "CovenVentMode": "Vent Configuration",
  "CovenPerRole": "Per Role",
  "CovenCanSeeEachOthersAddOns": "<color=#ac42f2>Coven</color> can see each other's Add-Ons",
  "NecronomiconNotification": "You have recieved the Necronomicon!<br>Your powers are now enhanced!",
  "NecronomiconVote": "You have voted for {0} to receive the Necronomicon next round. You may now vote normally.",
  "CovenDontKillOtherCoven": "Don't try to kill your fellow Coven!",
  "CovenLeaderMaxRetrains": "Maximum Retrains",
  "CovenLeaderRetrainCooldown": "Retrain Cooldown",
  "CovenLeaderRetrain": "Retrain offered",
  "CovenLeaderNoRetrain": "You have ran out of Retrains!",
  "CovenLeaderRetrainNonCoven": "You can't retrain a non-Coven!",
  "CovenLeaderAcceptRetrain": "The player you attempted to retrain has accepted your training and is now a <b>{0}</b>!",
  "CovenLeaderDeclineRetrain": "The player you attempted to retrain has declined your offer to retrain them into a <b>{0}</b>...",
  "RetrainNotification": "The <b>{0}</b> has requested to retrain you into a <b>{1}</b>.<br>Vote yourself to accept the offer, vote someone else to decline.",
  "RetrainAcceptOffer": "You have accepted the <b>{0}</b>'s retraining and you are now a <b>{1}</b>!",
  "RetrainDeclineOffer": "You declined the <b>{0}</b>'s retraining and your role has not been changed...",
  "RitualistMaxRitsPerRound": "Maximum Blood Rituals per Round",
  "RitualistTryHideMsg": "Try to hide Ritualist's commands",
  "RitualistRitualSuccess": "You preformed a successful Blood Ritual on {0} and they are now part of the Coven!",
  "RitualistRitualFail": "You have failed your Blood Ritual and may no longer preform any Blood Rituals this meeting...",
  "RitualistRitualImpossible": "Your Blood Ritual was successful, however, this player is unenchantable.",
  "RitualistRitualMax": "You've already used the maximum amount of Blood Rituals for this meeting.",
  "RitualistEnchantedKnowsCoven": "<color=#ac42f2>Enchanted</color> knows <color=#ac42f2>Coven</color>",
  "RitualistEnchantedKnowsEnchanted": "<color=#ac42f2>Enchanted</color> knows <color=#ac42f2>Enchanted</color>",
  "RitualistCommandHelp": "Instructions: /rt [Player ID] [Role Name] \nExample: /rt 3 Bait \nYou can see the player IDs before everyone's names \n or use the /id command to list the player ID's",
  "RitualistConvertNotif": "Your role has been guessed by the {0} and you are now apart of the Coven!",
  "RitualistGuessAddon": "Did you seriously think it would be that easy? You can't do a Ritual solely based on Add-ons.",
  "RitualistSuccessfullyRecruited": "You successfully recruited a player",
  "BeRecruitedByRitualist": "The Ritualist has recruited you",
  "ConjurerCooldown": "Conjure Cooldown",
  "ConjurerRadius": "Blast Radius",
  "ConjurerNecroRadius": "Necronomicon Blast Radius",
  "ConjurerCovenDies": "<color=#ac42f2>Coven</color> can die in blast",
  "ConjurerMark": "Location marked",
  "ConjurerMeteor": "Meteor summoned",
  "ConjurerNecroMark": "Player marked",
  "ConjurerMarkShapeshift": "Mark",
  "ConjurerConjureShapeshift": "Conjure",
  "IllusionCooldown": "Illusion Cooldown",
  "IllusionistMaxIllusions": "Maximum Illusions",
  "IllusionistSnitchAffected": "<color=#b8fb4f>Snitch</color> is Affected by Illusions",
  "IllusionistResetIllusionsPerRound": "Reset Illusions After Meeting",
  "IllusionistClearIllusionsWhenDead": "Remove Illusions When Illusionist Dies",
  "MedusaStoneCooldown": "Stone Cooldown",
  "MedusaStoneDuration": "Stone Duration",
  "MedusaStoneVision": "Stoned Vision",
  "MedusaStonedPlayer": "{0} has been Stoned",
  "MedusaStoningStart": "Stoning in progress",
  "MedusaStoningEnd": "Stoning has ended",
  "MoonDancerBatonPassCooldown": "Baton Pass Cooldown",
  "MoonDancerBlastOffChance": "Chance to Blast Off",
  "MoonDancerPassEnabledAddons": "Can only Baton Pass enabled Add-ons",
  "MoonDancerCantBlastOff": "Target can not be Blasted Off",
  "MoonDancerNormalKill": "Killed normally",
  "MoonDancerGiveHelpfulAddon": "Target will be given Helpful Add-on during meeting",
  "MoonDancerGiveHarmfulAddon": "Target will be given Harmful Add-on during meeting",
  "MoonDancerNoAddons": "No Add-ons to Baton Pass to {0}",
  "SacrifistDebuffCooldown": "Debuff Cooldown",
  "SacrifistDeathsAfterVote": "Players Killed After Sacrifist is Exiled",
  "SacrifistNecroReducedCooldown": "Coven Decreased Cooldown After Ultimate Sacrifice",
  "SacrifistVision": "Sacrificed Vision",
  "SacrifistVisionDuration": "Vision Duration",
  "SacrifistSpeed": "Sacrificed Speed",
  "SacrifistSpeedDuration": "Speed Duration",
  "SacrifistIncreasedCooldown": "Sacrificed Increase Cooldown",
  "SacrifistFreezeDuration": "Random Freezing Duration",
  "SacrifistSpeedDebuff": "Speed Debuffed",
  "SacrifistVisionDebuff": "Vision Debuffed",
  "SacrifistCooldownDebuff": "Cooldown Debuffed",
  "SacrifistFoolDebuff": "Can't Fix Sabotages Debuff",
  "SacrifistMeetingDebuff": "Forced Called Meeting",
  "SacrifistReportDebuff": "Can't Report Bodies",
  "SacrifistTasksDebuff": "Tasks Reset for Target",
  "SacrifistSwapSkinsDebuff": "Swapped Skins",
  "SacrifistSwapDebuff": "Swapping with target after 3 seconds",
  "SacrifistVisionRevert": "Vision Reverted",
  "SacrifistSpeedRevert": "Speed Reverted",
  "SacrifistShapeshiftButton": "Debuff",
  "SacrifistNecroShapeshiftButton": "Ultimate Sacrifice",
  "VoodooMasterPerRound": "Voodoo Dolls per Round",
  "VoodooMasterCanDollCoven": "Voodoo Master can Voodoo <color=#ac42f2>Coven</color>",
  "VoodooMasterNecroCanKillCov": "Necronomicon Ability can Kill <color=#ac42f2>Coven</color>",
  "VoodooMasterNoDollCoven": "You can't Voodoo other <color=#ac42f2>Coven</color> members!",
  "VoodooMasterTargetInMeeting": "Someone tried to target you with their role during this meeting, but it was deflected to one of your dolls, {0}, instead!",
  "VoodooMasterNoDollsLeft": "You can't voodoo anyone else this round!",
  "VoodooMasterDolledSomeone": "{0} has been turned into a Voodoo Doll",
  "PotionMasterMaxReveals": "Maximum Reveals",
  "PotionMasterMaxBarriers": "Maximum Barriers",
  "PotionMasterNoPotions": "You're out of {0} Potions!",
  "PotionMasterPotionSwitch": "Potion switched to: {0}",
  "PotionMasterPotionCurrent": "Current Potion: ",
  "PotionMasterRevealCoven": "You can already see roles of Coven!",
  "PotionMasterReveal": "Reveal",
  "PotionMasterBarrier": "Barrier",
  "PotionMasterKillButtonText": "Use Potion",
  "HexMasterHexCooldown": "Hex Cooldown",
  "HexMasterCovenCanGetMovingHex": "<color=#ac42f2>Coven</color> Can Get Moving Hex",
  "HexMasterMovingHexCooldown": "Moving Hex Pass Cooldown",
  "HexesLookLikeSpells": "<color=#ff00ff>Hexes</color> appear as <color=#ff1919>Spells</color>",
  "HexButtonText": "Ensorceler",
  "HexMasterModeHex": "Ensorceler",
  "HexMasterModeKill": "Exécuter",
  "HexMasterModeDouble": "Double clic = Exécuter, Simple clic = Ensorceler",
  "HexMasterPassNotify": "Hex successfully passed",
  "JinxSpellTimes": "Nombre maximal de Sorts de Guigne",
  "JinxCooldown": "Jinx Cooldown",
  "JinxCovenCanDieToJinx": "<color=#ac42f2>Coven</color> Can Die To Jinx",
  "PoisonCooldown": "Rechargement d'Empoisonnement",
  "PoisonerKillDelay": "Délai d'Exécution par le Poison",
  "PoisonerTargetDead": "La Cible est Morte",
  "PoisonerPoisonButtonText": "Poison",
  "NecromancerRevengeTime": "Necronomicon Ability time",
  "NecromancerRevenge": "Tu as {0}s pour Exécuter <color=#ff1919>{1}</color>",
  "NecromancerSuccess": "Nécromancie Accomplie ! Tu Vivras un jour de plus.",
  "NecromancerHide": "L'Évacuation est désactivée, cache-toi du Nécromancien !",
  "NecromancerAbilityDuration": "Necromancy Duration",
  "NecromancerAbilityCooldown": "Necromancy Cooldown",
  "NecromancerCooldownNotDone": "Ability is still on Cooldown!",
  "NecromancerNoUsableRoles": "No usable roles",
  "LuckyProbability": "Probabilité de survivre à une Exécution",
  "ImpCanBeDoubleShot": "Les <color=#ff1919>Imposteurs</color> peuvent avoir <color=#19fa8d>Seconde Chance</color>",
  "CrewCanBeDoubleShot": "Les <color=#8cffff>Coéquipiers</color> peuvent avoir <color=#19fa8d>Seconde Chance</color>",
  "NeutralCanBeDoubleShot": "Les <color=#7f8c8d>Neutres</color> peuvent avoir <color=#19fa8d>Seconde Chance</color>",
  "CovenCanBeDoubleShot": "<color=#ac42f2>Coven</color> can have <color=#19fa8d>Double Shot</color>",
  "MimicCanSeeDeadRoles": "Le <color=#ff1919>Mime</color> peut voir les Rôles des joueurs Morts",
  "DisableReportWhenCamouflageIsActive": "Disable body reporting when Camouflage is active",
  "CanUseCommsSabotage": "Can use Comms Sabotage",
  "ModTag": "Modérateur♥",
  "ApplyModeratorList": "Appliquer la Liste des Modérateurs",
  "VipTag": "VIP★",
  "ApplyVipList": "Appliquer la Liste VIP",
  "AllowSayCommand": "Allow Moderators to use /say command",
  "AllowStartCommand": "Allow Moderators to use /start command",
  "StartCommandMinCountdown": "Minimum countdown for /start command",
  "StartCommandMaxCountdown": "Maximum countdown for /start command",
  "KickCommandDisabled": "La commande d'Exclusion est actuellement désactivée.",
  "KickCommandNoAccess": "Tu n'as pas accès à la commande d'Exclusion.",
  "KickCommandInvalidID": "L'ID du joueur spécifié n'est pas valide.\nS'il te plaît utilise '/kick [ID du Joueur] [raison]' pour Exclure un joueur.\nExemple :- /kick 5 ne respecte pas les règles",
  "KickCommandKickHost": "You are not permitted to kick the Host.",
  "KickCommandKickMod": "You are not permitted to kick other Moderators.",
  "KickCommandKicked": "a été Exclu du jeu par ",
  "KickCommandKickedRole": "Son Rôle était",
  "BanCommandDisabled": "La commande de Bannissement est actuellement Désactivée.",
  "BanCommandNoAccess": "Tu n'as pas accès à la commande de Bannissement.",
  "BanCommandInvalidID": "L'ID du joueur spécifié n'est pas valide.\nS'il te plaît utilise '/ban [ID du Joueur] [Raison]' pour bannir un joueur.\nExemple :- /ban 5 ne respecte pas les règles",
  "BanCommandBanHost": "You are not permitted to ban the Host.",
  "BanCommandBanMod": "You are not permitted to ban other Moderators.",
  "BanCommandBanned": "a été Banni du jeu par ",
  "BanCommandBannedRole": "Son Rôle était",
  "BanCommandNoReason": "Aucune raison n'a été spécifiée.\nS'il te plaît utilise '/ban [ID du Joueur] [Raison]\nExemple :- /ban 5 ne respecte pas les règles",
  "ColorCommandDisabled": "La commande modcolor est actuellement Désactivée.",
  "ColorCommandNoAccess": "Tu n'as pas accès à la commande modcolor.",
  "ColorCommandNoLobby": "Tu ne peux utiliser cette commande que dans le Salon, lorsque le jeu n'a pas commencé.",
  "ColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/modcolor [hexcode]' to change the color of MODERATOR♥.\nExample :- /modcolor 33ccff",
  "ColorInvalidGradientCode": "Code Hexadécimal Incorrect.\nS'il te plaît utilise '/modcolor [hexcode] [hexcode]' pour changer la couleur du MODÉRATEUR♥.\nExemple :- /modcolor 33ccff ff99cc",
  "VipColorCommandDisabled": "La commande vipcolor est actuellement Désactivée.",
  "VipColorCommandNoAccess": "Tu n'as pas accès à la commande vipcolor.",
  "VipColorCommandNoLobby": "Tu ne peux utiliser cette commande que dans le Salon, lorsque le jeu n'a pas commencé.",
  "VipColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/vipcolor [hexcode]' to change the color of VIP★.\nExample :- /vipcolor 33ccff",
  "VipColorInvalidGradientCode": "Code Hexadécimal Incorrect.\nS'il te plaît utilise '/vipcolor [Code Hexadécimal] [Code Hexadécimal]' pour changer la couleur de VIP★.\nExemple :- /vipcolor 33ccff ff99cc",
  "TagColorInvalidHexCode": "Invalid hexcode specified.\nPlease use '/tagcolor [hexcode]' to change the color of your tag.\nExample :- /tagcolor ff00ff",
  "midCommandDisabled": "La commande mid est actuellement Désactivée.",
  "midCommandNoAccess": "Tu n'as pas accès à la commande mid.",
  "WarnCommandDisabled": "La commande warn est actuellement Désactivée.",
  "WarnCommandNoAccess": "Tu n'as pas accès à la commande warn.",
  "WarnCommandInvalidID": "ID du joueur sélectionné Invalide.\nS'il te plaît utilise '/warn [ID du joueur] [Raison]' pour avertir un joueur.\nExemple :- /warn 5 parle pendant l'éjection",
  "WarnCommandWarnHost": "You are not permitted to warn the Host.",
  "StartCommandNoAccess": "You do not have access to the start command.",
  "StartCommandDisabled": "The start command is currently disabled.",
  "StartCommandCountdown": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>The game is already starting!</color>",
  "StartCommandStarted": "The game has been started by {0}!",
  "StartCommandInvalidCountdown": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>The countdown must be between {0} and {1}!</color>",
  "WarnCommandWarnMod": "You are not permitted to warn other Moderators.",
  "WarnCommandWarned": "a été averti. Il n'y aura pas d'autres avertissements et des mesures appropriées seront prises \n ",
  "WarnExample": "Utilise /warn [ID du Joueur] [Raison] à l'avenir.\nExemple :\n/warn 5 parle pendant l'Éjection",
  "SayCommandDisabled": "La commande say est actuellement Désactivée.",
  "MessageFromModerator": "MODÉRATEUR",
  "DeathReason.Kill": "Exécuté",
  "DeathReason.Vote": "Éjecté",
  "DeathReason.Suicide": "Suicide",
  "DeathReason.Spell": "Ensorcelé",
  "DeathReason.Cursed": "Maudit",
  "DeathReason.Hex": "Ensorcelé",
  "DeathReason.Bite": "Mordu",
  "DeathReason.Poison": "Empoisonné",
  "DeathReason.Gambled": "Deviné",
  "DeathReason.FollowingSuicide": "Cœur Brisé",
  "DeathReason.Bombed": "Explosé",
  "DeathReason.Misfire": "Tir-Raté",
  "DeathReason.Torched": "Brûlé",
  "DeathReason.Sniped": "Abattu",
  "DeathReason.Execution": "Guillotiné",
  "DeathReason.Fall": "Chute",
  "DeathReason.Revenge": "Vengeance",
  "DeathReason.Eaten": "Mangé",
  "DeathReason.Sacrifice": "Sacrifié",
  "DeathReason.Quantization": "Quantification",
  "DeathReason.Overtired": "A bout de Nerfs",
  "DeathReason.Ashamed": "Honteux",
  "DeathReason.Consumed": "Consumed",
  "DeathReason.PissedOff": "Détruit",
  "DeathReason.Dismembered": "Démembré",
  "DeathReason.LossOfHead": "Étranglé",
  "DeathReason.Trialed": "Jugé",
  "DeathReason.Infected": "Infecté",
  "DeathReason.Jinx": "Poisse",
  "DeathReason.Pirate": "Pillé",
  "DeathReason.Shrouded": "Possédé",
  "DeathReason.etc": "Autre",
  "DeathReason.Mauled": "Blessé",
  "DeathReason.Hack": "Piraté",
  "DeathReason.Curse": "Maudit",
  "DeathReason.Drained": "Asséché",
  "DeathReason.Shattered": "Brisé",
  "DeathReason.Trap": "Piégé",
  "DeathReason.Targeted": "Ciblé",
  "DeathReason.Retribution": "Revanche",
  "DeathReason.Slice": "Sliced",
  "DeathReason.BloodLet": "Bleed",
  "DeathReason.Armageddon": "Armageddon",
  "DeathReason.Starved": "Starved",
  "DeathReason.Equilibrium": "Equilibrium",
  "DeathReason.Sacrificed": "Sacrificed",
  "DeathReason.Electrocuted": "Electrocuted",
  "DeathReason.Scavenged": "Scavenged",
  "DeathReason.BlastedOff": "Blasted Off",
  "OnlyEnabledDeathReasons": "Active uniquement les Raisons de la Mort",
  "Alive": "Vivant",
  "Disconnected": "Disconnected",
  "Win": "Gagne !",
  "Last-": "Dernier ",
  "Madmate-": "Complice ",
  "Recruit-": "Recrue ",
  "Charmed-": "Charmé ",
  "Soulless-": "Sans Âme ",
  "Infected-": "Infecté",
  "Contagious-": "Contaminé ",
  "Admired-": "Admiré ",
  "Enchanted-": "Enchanted ",
  "DeputyHandcuffCooldown": "Rechargement pour Menotter",
  "DeputyHandcuffMax": "Nombre maximal de Menottes",
  "DeputyHandcuffedPlayer": "Cible Menottée",
  "HandcuffedByDeputy": "You were handcuffed!\nNow you have broken your handcuff and can kill again.",
  "DeputyInvalidTarget": "Target is already handcuffed",
  "HandcuffBrokenAfterMeeting": "Remove all handcuffs after meeting",
  "DeputyHandcuffText": "Menotter",
  "DeputyHandcuffCDForTarget": "Next Kill Cooldown for handcuffed player",
  "RejectShapeshift.AbilityWasUsed": "La Capacité a été utilisée",
  "EscapisMtarkedPosition": "You marked self-position",
  "InvestigateCooldown": "Rechargement d'Enquête",
  "InvestigateMax": "Nombre maximal d'Enquêtes",
  "InvestigateRoundMax": "Nombre maximal d'Enquêtes dans une Manche",
  "Color.Red": "<color=#ff1919>Rouge</color>",
  "Color.Green": "<color=#00ff00>Vert</color>",
  "Color.Gray": "<color=#696969>Gris</color>",
  "InvestigatorInvestigatedPlayer": "Player Investigated",
  "InvestigatorInvalidTarget": "Ne peut pas Enquêter",
  "InvestigatorButtonText": "Vérifier",
  "Investigator.Suspicion": "Suspicion",
  "Investigator.Role": "Rôle",
  "SabotageCooldownControl": "Rechargement de Sabotage",
  "SabotageCooldown": "Rechargement des Sabotages",
  "SabotageTimeControl": "Contrôle de la Durée du Sabotage",
  "SkeldReactorTimeLimit": "Compte à rebours du Réacteur sur <color=#66a186>The Skeld</color>",
  "SkeldO2TimeLimit": "Compte à rebours pour Réparer l'Oxygène sur <color=#66a186>The Skeld</color>",
  "MiraReactorTimeLimit": "Compte à rebours pour Réparer le Réacteur sur <color=#e84b56>MIRA HQ</color>",
  "MiraO2TimeLimit": "Compte à rebours pour Réparer l'Oxygène sur <color=#e84b56>MIRA HQ</color>",
  "PolusReactorTimeLimit": "Compte à rebours pour Réparer le Réacteur sur <color=#a167c0>Polus</color>",
  "AirshipReactorTimeLimit": "Compte à rebours pour Réparer le Réacteur sur <color=#ed0007>Airship</color>",
  "FungleReactorTimeLimit": "Compte à rebours pour Réparer le Réacteur sur <color=#ffa646>The Fungle</color>",
  "FungleMushroomMixupDuration": "<color=#ffa646>The Fungle</color> Durée du Mélange des Champignons",
  "CommandList": "★ Liste des commandes :",
  "Command.now": "→ Afficher les Réglages Actifs",
  "Command.roles": "[RoleName] → Afficher la Description du Rôle",
  "Command.myrole": "→ Affiche une Description de votre Rôle",
  "Command.lastresult": "→ Afficher les Résultats de la Partie",
  "Command.winner": "→ Afficher les Gagnants",
  "CommandOtherList": "● Autres commandes :",
  "Command.color": "[Couleur] → Changer de Couleur",
  "Command.rename": "[Nom] → Modifier le Nom de l'Hôte",
  "Command.quit": "→ Je ne veux plus entrer dans ce Salon",
  "CommandHostList": "▲ Commandes de l'Hôte :",
  "Command.say": "[Contenu] → Envoyer un message en tant qu'Hôte",
  "Command.mw": "[Seconds] → Définir la durée d'attente du message",
  "Command.solvecover": "→ Correction d'un problème de chevauchement des Noms de Rôles dans les messages",
  "Command.kill": "[ID du Joueur] → Exécuter le joueur désigné",
  "Command.exe": "[Player ID] → Éjecter le joueur assigné",
  "Command.level": "[Niveau] → Modifie ton Niveau dans le jeu",
  "Command.idlist": "→ Display a list of player ID's",
  "Command.qq": "→ Le Salon sera affiché sur le site QQ (Chine uniquement)",
  "Command.dump": "→ Inscrit le Journal de Bord sur le Bureau",
  "Command.death": "→ Affiche l'information sur la façon dont tu es Mort",
  "Command.icons": "<size=60%><br><color=#ff1919>╳</color> - The player was marked by the <color=#ff1919>Blackmailer</color> and can't talk during the meeting<br><color=#4682b4>☆</color> - Used by <color=#4682b4>Captain</color> to display themselves. Only Crewmates can see the <color=#4682b4>Captain</color>'s star<br><color=#ff00ff>乂</color> - This player was hexed by the <color=#ff00ff>Hex Master</color> and will die if the <color=#ff00ff>Hex Master</color> isn't killed or ejected by the end of the meeting.<br>♦ - Used by <color=#008080>Lawyer</color> or <color=#c0c0c0>Executioner</color> or <color=#ff9409>Follower</color>.<br><color=#ff9ace>♥</color> - Used by <color=#ff9ace>Lovers</color> or <color=#ff1493>Romantic</color>.<br><color=#00ff97>✚</color> - Used by <color=#00ff97>Medic</color> to mark their target.<br><color=#edc240>⦿</color> - This player is in a duel with the <color=#edc240>Pirate</color>.<br><color=#8666bd>!?</color> - This player was marked by the <color=#8666bd>Quizmaster</color> and must answer the question correctly to survive.<br><color=#404040>☜</color> - Used by <color=#404040>Schrödinger's cat</color> to mark their teammate.<br><color=#6697ff>◈</color> - This player marked by the <color=#6697ff>Shroud</color> and will die if the <color=#6697ff>Shroud</color> is not killed or ejected by the end of the meeting.<br><color=#b8fb4f>⚠</color> - This player is a <color=#b8fb4f>Snitch</color> or <color=#dee13d>Solsticer</color> who has finished their tasks.<br>★ - Used by <color=#f6f657>Super Star</color> or <color=#f46f4e>Cyber</color> or <color=#5573aa>Marshall</color>.<br><color=#ff1919>†</color> - This player was spelled and will die if the <color=#ff1919>Witch</color> is not killed by the end of the Meeting.<br><color=#ff1919>∇</color> - Used by <color=#ff1919>Kamikaze</color> to mark their targets.<br><color=#ff1919>■</color> - Used by <color=#ff1919>Lightning</color> to mark their Quantum Ghosts.<br><color=#aa900d>⊠</color> - Used by <color=#aa900d>Jailer</color> to mark their prisoner.<br><color=#bf9f7a>●</color> - Used by <color=#bf9f7a>Baker</color> to mark who has Bread.<br><color=#A675A1>♠</color> - Used by <color=#A675A1>Soul Collector</color> to mark who's death they're predicting.<br><color=#e5f6b4>⦿</color> - Used by <color=#e5f6b4>Plaguebearer</color> to mark who they have plagued.<br><color=#ac42f2>♣</color> - Shown on the <color=#ac42f2>Coven</color> member with the Necronomicon. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>⌘</color> - This player is Jinxed. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>ø</color> - This player is Illusioned. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>♻</color> - This player is Stoned. This is only shown to <color=#ac42f2>Coven</color>.<br><color=#ac42f2>✂</color> - This player is a Voodoo Doll. This is only shown to <color=#ac42f2>Coven</color>.",
  "Command.start": "[Seconds] → Start the game",
  "Command.iconinfo": "→ Affiche les informations sur les Icônes de Réunion",
  "Command.iconhelp": "→ Affiche les informations sur les Icônes de Réunion pour tout le monde",
  "Command.Poll": "→ Start a poll with up-to 5 choices",
  "IconsTitle": "<color=#aaaaff>⚠<u>Icon Meanings</u>⚠</color>",
  "Remaining.ImpostorCount": "<color=#ff1919>Impostors</color> left: {0}",
  "Remaining.MadmateCount": "<color=#ff1919>Madmates</color> left: {0}",
  "Remaining.NeutralCount": "<color=#7f8c8d>Neutral Killers</color> left: {0}",
  "Remaining.ApocalypseCount": "<color=#ff174f>Neutral Apocalypse</color> left: {0}",
  "Remaining.CovenCount": "<color=#ac42f2>Coven</color> left: {0}",
  "EnableKillerLeftCommand": "Permettre l'utilisation de la commande /kcount",
  "ShowMadmatesInLeftCommand": "Show <color=#ff1919>Madmates</color> (including Add-ons)",
  "ShowApocalypseInLeftCommand": "Show <color=#ff174f>Neutral Apocalypse</color>",
  "ShowCovenInLeftCommand": "Show <color=#ac42f2>Coven</color>",
  "SeeEjectedRolesInMeeting": "Voir les Rôles Éjectés dans les Réunions",
  "ThankYouForUsingTOHO": "Thank you for using TOHO!",
  "SkillUsedLeft": "Tu as activé ta Capacité pour convoquer une Réunion. \nNombre d'utilisations restantes :",
  "NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge. \nPlease use /rv + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /rv to get a list of player ID's",
  "NemesisAliveKill": "La vengeance de la Némésis ne peut commencer qu'après sa mort.",
  "NemesisKillDead": "Choisis un joueur Vivant pour te Venger",
  "NemesisKillSucceed": "[{0}] a été exécuté par la Némésis !",
  "NemesisKillDisable": "Désolé, mais selon les Réglages de l'Hôte, la Vengeance des Némésis est interdite dans cette Partie",
  "NemesisKillMax": "Tu as atteint le nombre maximal de Morts, tu ne peux plus Exécuter !",
  "CelebrityDead": "Shock! Celebrity[{0}]has unfortunately been mercilessly killed in the recent period!",
  "CyberDead": "Oh non ! Il semblerait que le Cyber, <b>{0}</b>, soit Mort récemment.",
  "AnalystNoticeVictim": "D'après ton Enquête,\nla victime ([{0}]) avait le Rôle de [{1}]",
  "AnalystNoticeKiller": "\nLe Rôle de l'Exécuteur est [{0}]",
  "AnalystNoticeKillerNotFound": "The Analyst couldn't find evidence leading to a murderer. This death is most likely suicide.",
  "GodNoticeAlive": "Au cours de la Réunion, chaque joueur a ressenti une Révélation du Ciel, et il s'est avéré que Dieu est toujours Vivant !",
  "WorkaholicAdviceAlive": "Il n'est pas recommandé d'Exécuter ou d'Éjecter [{0}]. Cela l'aiderait à terminer ses Tâches plus rapidement.",
  "GuessDead": "Désolé, mais il est impossible de Deviner les Rôles après ta Mort",
  "GuessSuperStar": "The Super Star can't be guessed... you thought it would be that easy, right?",
  "GuessNotifiedBait": "Bait can't be guessed because it was announced. You thought it would be that easy, right?",
  "GuessGM": "Deviner le MJ est impossible car il est déjà Mort.... Et pourquoi faire ça au pauvre Hôte ?",
  "GuessGuardianTask": "Tu ne peux pas Deviner un Gardien qui a terminé ses Tâches.",
  "GuardianCantKilled": "You can't kill a Guardian who has finished their tasks.",
  "GuessMarshallTask": "Tu ne peux pas Deviner un Maréchal qui a terminé ses Tâches.",
  "GuessObviousAddon": "Sorry, obvious Add-ons cannot be guessed.",
  "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess Add-ons",
  "GuessImpRole": "Malheureusement, les Réglages de l'Hôte ne permettent pas aux Imposteurs de Deviner les Rôles des Imposteurs.",
  "GuessCrewRole": "Unfortunately, the Host's settings do not allow Crewmates to guess Crewmate roles.",
  "GuessApocRole": "Fortunately, the Host's settings does not allow Apocalypse to guess Apocalypse roles.",
  "GuessCovenRole": "Fortunately, the Host's settings does not allow Coven to guess Coven roles.",
  "GuessKill": "<b>{0}</b> a été Deviné",
  "GuessNull": "S'il te plaît sélectionne l'ID d'un joueur Vivant pour Deviner son Rôle",
  "GuessHelp": "Instructions: /bt [Player ID] [Role Name] \nExample: /bt 3 Bait \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
  "GGGuessMax": "You've reached the maximum guess limit. You can't guess anymore!",
  "EGGuessMax": "You've reached the maximum guess limit. You can't guess anymore!",
  "EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all their tasks are done? Nice try. You're not getting out of this that easily.",
  "GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot, so you get another chance!",
  "LaughToWhoGuessSelf": "Je me demande qui a essayé de s'auto-Deviner... Ah oui, c'est toi ! Ahah !",
  "GuessDisabled": "Désolé, l'Hôte a Limité la possibilité de Deviner pour ton Rôle.",
  "GuessWorkaholic": "Désolé, vous ne pouvez pas Deviner un Aliéné révélé, ce serait injuste.",
  "GuessDoctor": "Désolé, tu ne peux pas Deviner un Docteur Révélé, ce serait injuste.",
  "GuessMayor": "Désolé, tu ne peux pas Deviner un Maire Révélé, ce serait injuste.",
  "GuessKnighted": "Désolé, les Monarques ne peuvent pas Deviner les Adoubés.",
  "GuessMonarch": "Il y a un joueur Adoubé en Vie, donc le Monarque ne peut pas être Deviné.",
  "GuessShielded": "Sorry, you can't guess the player who the Medic shields",
  "MayorRevealWhenDoneTasks": "Le <color=#204d42>Maire</color> est Révélé à tout le monde lorsqu'il a Accompli ses Tâches",
  "MimicDeadMsg": "Indices du Mime : ",
  "FortuneTellerCheck": "Selon ton Tirage...",
  "FortuneTellerCheckLimit": "Rappel : Il te reste <b>{0}</b> Tirages de Cartes",
  "FortuneTellerCheckSelfMsg": "Ouah, tu t'es trouvé... Tu ne vois qu'un reflet.",
  "FortuneTellerCheckReachLimit": "Tu n'as plus de Tirages.",
  "FortuneTellerAlreadyCheckedMsg": "Tu as déjà vérifié ce joueur",
  "MorticianGetNoInfo": "D'après ton Inspection, <b>{0}</b> ne semble pas avoir été en contact avec qui que ce soit de son vivant.",
  "MorticianGetInfo": "D'après ton Inspection, la dernière personne avec laquelle <b>{0}</b> a été en contact de son vivant était <b>{1}</b>.",
  "MediumOnlyReceiveMsgFromCrew": "Reçoit uniquement des messages des <color=#8cffff>Coéquipiers</color> (y compris les <color=#ff1919>Complices</color> et les <color=#cf6acd>Charmés</color>)",
  "MediumTitle": "MÉDIUM",
  "MediumHelp": "<b>/ms yes</b> pour Confirmer\n<b>/ms no</b> pour Infirmer",
  "MediumYes": "Tu penses avoir entendu un murmure venant d'un autre monde et Confirmant la Réponse à ta Question.",
  "MediumNo": "Tu penses avoir entendu un murmure venant d'un autre monde et Infirmant la Réponse à ta Question.",
  "MediumDone": "Tu as réussi à Répondre au Médium.",
  "MediumNotifyTarget": "<b>{0}</b>, le Médium, a établi le Contact avec toi. Avant la fin de cette Réunion, tu as la possibilité de Répondre à sa Question. Tape l'une des commandes suivantes pour Répondre :\nConfirmer : /ms yes\nInfirmer : /ms no",
  "MediumNotifySelf": "You established contact with <b>{0}</b>. Please ask them questions and wait for them to respond.\n\nRemaining ability uses: {1}",
  "MediumKnowPlayerDead": "Quelqu'un est Mort quelque part",
  "SpurtMinSpeed": "Minimum Speed",
  "SpurtMaxSpeed": "Maximum Speed",
  "SpurtModule": "Speed Modulator",
  "EnableSpurtCharge": "Display The Charge",
  "SpurtSuffix": "\n« <color=#c9e8f5>Spurt</color>: {0}% »",
  "TargetIsAlreadyDead": "Target is Already Dead",
  "ByBard": "par le <color=#ff1919>Barde</color>",
  "ByBardGetFailed": "Oops, I seem to be out of inspiration.",
  "GangsterSuccessfullyRecruited": "Tu as réussi à Recruter un joueur",
  "GangsterRecruitmentFailure": "La Cible ne peut pas être Recrutée",
  "BeRecruitedByGangster": "The Gangster has recruited you",
  "KamikazeHostage": "Ne peut pas retenir la Cible en Otage",
  "StealerGetTicket": "You've got {0} votes",
  "BecomeMadmateCuzMadmateMode": "Tu es devenu Complice parce que tu es Mort",
  "CleanerCleanBody": "Le Cadavre a été Nettoyé",
  "QuickShooterStoraging": "Les Balles ont bien été Emmagasinées",
  "QuickShooterFailed": "You are still in Cooldown.",
  "BloodthirstAdded": "Your Bloodthirst is now active!",
  "WarlockNoTarget": "La Manipulation a échoué parce qu'il n'y avait pas de Cible",
  "WarlockNoTargetYet": "You haven't marked a target.",
  "WarlockTargetDead": "La Manipulation a échoué, car la Cible est Morte",
  "WarlockControlKill": "La Cible est Morte",
  "OnCelebrityDead": "Attention : Mort d'une Célébrité !",
  "OnCyberDead": "Attention : Le Cyber est Mort !",
  "TeleportedInRndVentByDisperser": "Everyone was teleported to Vents",
  "TeleportedByTransporter": "Échange de places avec : {0}",
  "ErrorTeleport": "Téléportation échouée",
  "EraseLimit": "Maximum Erases",
  "EraserHideVote": "Cacher les Votes de l'Effaceur",
  "EraserEraseMsgTitle": "EFFACEUR",
  "EraserEraseNotice": "Tu as Effacé <b>{0}</b>.\nLeur Rôle sera Désactivé après la Réunion.",
  "EraserEraseBaseImpostorOrNeutralRoleNotice": "Oups, ta Cible ne peut pas être Effacée !",
  "EraserEraseSelf": "Unfortunately, you can't erase yourself... Wait, why would you do that in the first place?!",
  "EraserTryingGuessErasedPlayer": "You can't guess the role of the player you erased, except Add-ons",
  "LostRoleByEraser": "Tu as Perdu ton Rôle à cause de l'<color=#ff1919>Effaceur</color>",
  "KilledByScavenger": "The Scavenger killed you and thus teleported off-map",
  "SnitchDoneTasks": "Call a meeting to find the Impostors",
  "SwooperCanVent": "Évacue pour devenir Invisible",
  "SwooperInvisState": "Tu es Invisible",
  "SwooperInvisStateOut": "Vous êtes maintenant Visible",
  "SwooperInvisInCooldown": "Swoop Cooldown isn't up yet. Swooping failed",
  "SwooperInvisStateCountdown": "L'Invisibilité prendra fin après {0}s",
  "SwooperInvisCooldownRemain": "Rechargement de Volatilisation : {0}s",
  "WraithCanVent": "Évacue pour devenir Invisible",
  "WraithInvisState": "Tu es Invisible",
  "WraithInvisStateOut": "Vous êtes de nouveau Visible",
  "WraithInvisInCooldown": "Ability still on Cooldown, Vanish failed",
  "WraithInvisStateCountdown": "L'Invisibilité prendra fin dans {0}s",
  "WraithInvisCooldownRemain": "Il reste {0}s d'Invisibilité",
  "WerewolfKillButtonText": "Maul",
  "BKInProtect": "Actuellement Immortel",
  "BKProtectOut": "Le Bouclier a Expiré",
  "BKSkillTimeRemain": "Tu es Immunisé pendant {0} secondes",
  "BKSkillNotice": "Exécute un joueur pour entrer dans le statut d'Immunité",
  "BKOffsetKill": "Quelqu'un a essayé de t'Exécuter",
  "MedicKillerTryBrokenShieldTargetForMedic": "Quelqu'un a essayé d'Exécuter le joueur que tu Protèges !",
  "MedicKillerTryBrokenShieldTargetForTarget": "Quelqu'un a essayé de t'Exécuter !",
  "FollowerBetPlayer": "Tu Adules maintenant ta Cible",
  "FollowerBetOnYou": "L'Adulateur t'Adule maintenant",
  "CultistCharmedPlayer": "Tu as réussi à Charmer un Joueur",
  "CharmedByCultist": "Tu as été Charmé par le Gourou",
  "CultistInvalidTarget": "La cible ne peut pas être Charmée",
  "KillBaitNotify": "<color=#ffff00>Tu te Dénonceras dans <color=#ffab1b>{0}</color>s</color>",
  "InfectiousInvalidTarget": "La Cible ne peut pas être Infectée",
  "BittenByInfectious": "The Infectious infected you!",
  "InfectiousBittenPlayer": "Tu as réussi à Infecter un Joueur",
  "GuessNotAllowed": "Désolé, ton Rôle ne peut pas Deviner.",
  "GuessOnbound": "This player has the Onbound Add-on, so your guess on them was canceled.",
  "GuessSpecter": "Vous ne pouvez pas deviner un Limbien. Cela le fera gagner!",
  "PacifistOnGuard": "Capacité utilisée, {0} utilisations restantes",
  "PacifistSkillNotify": "Pacifist reset your Kill Cooldown",
  "BeRecruitedByJackal": "The Jackal has recruited you",
  "YinYangerAlreadyMarked": "{0} is already in a state of calm, endowed by a fellow YinYanger",
  "CoronerTrackRecorded": "Trace Enregistrée",
  "CoronerNoTrack": "Rien à Suivre",
  "CoronerIsTrackingYou": "Le Légiste te Suit à la Trace !",
  "CoronerReportButtonText": "Track",
  "MerchantAddonDelivered": "Modifieur Vendu !",
  "MerchantAddonSell": "Le Marchand vient de te Vendre un tout nouveau Modifieur",
  "MerchantAddonSellFail": "Impossible de Vendre un Modifieur",
  "BribedByMerchant": "The Merchant bribed you. You can't kill him",
  "BribedByMerchant2": "Tu ne peux pas Deviner le Marchand après qu'il t'ait soudoyé.",
  "MerchantKillAttemptBribed": "Une tentative d'Exécution a été évitée grâce à un Pot-de-Vin",
  "TrapTrapsterBody": "Piéger le Cadavre du Trappeur",
  "TrapConsecutiveBodies": "Piéger des Cadavres consécutifs",
  "HauntedByEvilSpirit": "Hanté par un Mauvais Esprit",
  "MonarchKnightCooldown": "Rechargement d'Adoubement",
  "MonarchKnightMax": "Nombre maximal d'Adoubés",
  "HideAdditionalVotesForKnighted": "Hide additional vote for <color=#FFA500>Knighted</color> players",
  "MonarchKnightedPlayer": "Tu as réussi à Adouber un Joueur !",
  "KnightedByMonarch": "A Monarch has knighted you!",
  "MonarchInvalidTarget": "La Cible ne peut pas être Adoubée",
  "GhostTransformTitle": "Votre rôle s'est transformé !",
  "SpiritcallerNoticeTitle": "TU T'ES TRANSFORMÉ EN MAUVAIS ESPRIT",
  "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your Spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.",
  "OverseerRevealCooldown": "Rechargement de <color=#BA55D3>Révélation</color>",
  "OverseerRevealTime": "Durée de la <color=#BA55D3>Révélation</color>",
  "OverseerVision": "Vision du <color=#BA55D3>Surveillant</color>",
  "MerchantMaxSell": "Maximum number of Add-ons to sell",
  "MerchantMoneyPerSell": "Somme d'<color=#D27D2D>Argent</color> reçu pour la Vente d'un Modifieur",
  "MerchantMoneyRequiredToBribe": "Somme d'<color=#D27D2D>Argent</color> nécessaire pour Soudoyer un Exécuteur",
  "MerchantNotifyBribery": "Informe le <color=#D27D2D>Marchand</color> lorsqu'un Exécuteur est Soudoyé",
  "MerchantTargetCrew": "Peut Vendre à des <color=#8cffff>Coéquipiers</color>",
  "MerchantTargetImpostor": "Peut Vendre aux <color=#ff1919>Imposteurs</color>",
  "MerchantTargetCoven": "Can sell to <color=#ac42f2>Coven</color>",
  "MerchantTargetNeutral": "Peut Vendre aux <color=#7f8c8d>Neutres</color>",
  "MerchantSellHelpful": "Peut Vendre des Modifieurs <color=#8cffff>Utiles</color>",
  "MerchantSellHarmful": "Peut Vendre des Modifieurs <color=#ff1919>Nocifs</color>",
  "MerchantSellMixed": "Peut Vendre des Modifieurs <color=#32a87f>Nuancés</color>",
  "MerchantSellExperimental": "Can sell <color=#76b8e0>Experimental</color> Add-ons",
  "MerchantSellHarmfulToEvil": "Peut Vendre des Modifieurs <color=#ff1919>Nocifs</color> uniquement aux <color=#ff1919>Mauvais</color>",
  "MerchantSellHelpfulToCrew": "Can sell <color=#8cffff>Helpful</color> Add-ons only to <color=#8cffff>Crewmates</color>",
  "MerchantSellOnlyEnabledAddons": "Ne peut Vendre que des Modifieurs Activés",
  "SpiritcallerSpiritMax": "Nombre maximal de <color=#003366>Mauvais Esprits</color>",
  "SpiritcallerSpiritAbilityCooldown": "<color=#003366>Evil Spirit</color> Ability Cooldown",
  "SpiritcallerFreezeTime": "Durée de la Capacité à Congeler du <color=#003366>Mauvais Esprit</color>",
  "SpiritcallerProtectTime": "Durée de la Capacité à Protéger du <color=#003366>Mauvais Esprit</color>",
  "SpiritcallerCauseVision": "Capacité à Réduire la Vision du <color=#003366>Mauvais Esprit</color>",
  "SpiritcallerCauseVisionTime": "Durée de la Capacité à Réduire la Vision du <color=#003366>Mauvais Esprit</color>",
  "Message.SetToSeconds": "Réglé à [{0}] secondes.",
  "Message.MessageWaitHelp": "Spécifiez le premier argument en secondes.",
  "Message.TemplateNotFoundHost": "Aucun templates.txt correspondant à <b>{0}</b> n'a été trouvé.",
  "Message.TemplateNotFoundClient": "L'Hôte n'a pas de Modèle appelé <b>{0}</b>",
  "Message.SyncButtonLeft": "There are {0} more Emergency buttons left",
  "Message.Executed": "<b>{0}</b> a été Exécuté",
  "Message.HideGameSettings": "The Host has hidden the game settings.",
  "Message.NowOverrideText": "S'il te plaît entre dans le dossier racine du jeu. \\Language\\French.dat. Modifie ce texte dans le fichier dat.\nSi tu n'as pas besoin de cette fonction ou si tu souhaites afficher les messages /n habituels. \nS'il te plaît désactive [Activer uniquement les messages /n personnalisés dans les Réglages]",
  "Message.NoDescription": "Pas de description",
  "Message.KickedByDenyName": "<b>{0}</b> a été Exclu car son nom correspondait à <b>{1}</b>.",
  "Message.BannedByBanList": "<b>{0}</b> a été Banni, car il a déjà été Banni par le passé.",
  "Message.BannedByEACList": "<b>{0}</b> has been banned because he is in the EAC list of banned people.",
  "Message.DumpfileSaved": "Le fichier du Journal de Bord a bien été sauvegardé sur le bureau, nom de fichier : {0}",
  "Message.DumpcmdUsed": "{0} a utilisé la commande /dump.",
  "Message.KickedByInvalidFriendCode": "<b>{0}</b> was kicked because their Friend Code is invalid.",
  "Message.TempBannedByInvalidFriendCode": "<b>{0}</b> was temporarily banned because their Friend Code is invalid.",
  "Message.AddedPlayerToBanList": "Ajout de <b>{0}</b> à la liste de Bannissement",
  "Message.KickWhoSayStart": "<b>{0}</b> has been kicked by the system. \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.WarnWhoSayStart": "<b>{0}</b> has been warned: {1} times \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.KickStartAfterWarn": "<b>{0}</b> has received {1} warnings, he will be kicked. \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.WarnWhoSayBanWord": "<b>{0}</b>, arrête d'envoyer des mots interdits !",
  "Message.WarnWhoSayBanWordTimes": "<b>{0}</b> a été averti : {1} fois\nsi tu continues, tu seras Exclu.",
  "Message.KickWhoSayBanWordAfterWarn": "[{0}] a reçu {1} avertissements.\nIl a été Exclu pour des mots interdits.",
  "Message.KickedByEAC": "[{0}]kicked by EAC, reason:{1}",
  "Message.BannedByEAC": "[{0}]banned by EAC, reason:{1}",
  "Message.NoticeByEAC": "[{0}]detected:{1}",
  "Message.TempBannedByEAC": "[{0}]temporary banned by EAC, reason:{1}",
  "Message.TempBannedForSpamQuitting": "<b>{0}</b> a été temporairement Banni pour avoir quitté à répétition",
  "Message.KickedByWhiteList": "<b>{0}</b> kicked because their Friend Code was not found in WhiteList.txt",
  "Message.SetLevel": "Le Niveau de la Partie est Réglé sur : {0}",
  "Message.SetColor": "Ta Couleur est Définie sur : {0}",
  "Message.SetName": "Ton Nom est Défini sur : {0}",
  "Message.AllowLevelRange": "Le niveau de jeu peut être défini dans l'intervalle : 0-100",
  "Message.AllowNameLength": "La longueur du pseudo peut être réglée sur : 1-10",
  "Message.OnlyCanUseInLobby": "<color=#ff1919><size=150%><b>ERREUR</b></size></color>\n<color=#ff1919>Désolé, cette commande ne peut être utilisée que dans le Salon</color>",
  "Message.CanNotUseInLobby": "<color=#ff1919><size=150%><b>ERREUR</b></size></color>\n\n<color=#ff1919>Désolé, cette commande ne peut pas être utilisée dans le Salon</color>",
  "Message.CanNotUseByHost": "<color=#ff1919><size=150%><b>ERREUR</b></size></color>\n\n<color=#ff1919>Désolé, l'Hôte ne peut pas utiliser cette commande</color>",
  "Message.TryFixName": "Une tentative a été faite pour corriger le contenu des messages cachés en raison des Rôles",
  "Message.CanNotFindRoleThePlayerEnter": "Impossible de Trouver le Rôle que tu recherches\nUtilise la commande /r pour afficher la liste des Rôles",
  "Message.PlayerQuitForever": "<b>{0}</b> a décidé de partir volontairement \nDésolé pour cette mauvaise expérience de jeu \nJ'ai vraiment travaillé dur pour progresser",
  "Message.MadmateSelfVoteModeNotify": "Remarque : le mode d'assignation de Complicité actuel est [{0}]\nVoter pour toi-même signifie que tu veux devenir Complice. Si tu remplis les conditions pour devenir Complice et qu'il reste des places, tu deviendras immédiatement Complice",
  "Message.HostLeftGameInGame": "★Warning★ Host left the game, and the game wouldn't start normally next time. Please exit the lobby or wait until the new Host opens a lobby.",
  "Message.HostLeftGameInLobby": "★Warning★ Host left the game, and the game wouldn't start normally next time. If the new Host has TOHO, you need to re-enter the lobby to play normally.",
  "Message.HostLeftGameNewHostIsMod": "★Warning★ Original Host left the game and <b>{0}</b> become the new Host! \nThe room is still modded, start a game and end it immediately to reset the lobby!",
  "Message.HostLeftGameNewHostIsNotMod": "★Warning★ Original Host left the game and <b>{0}</b> become the new Host! \nBut it's not modded. Please exit the lobby or wait until the new Host opens a lobby.",
  "Message.LobbyShared": "Le Salon a bien été partagé !",
  "Message.LobbyShareFailed": "TOHO-Chan ne semble pas être en ligne (échec du partage du Salon)",
  "Message.YTPlanDisabled": "<color=#ff1919><size=150%><b>ERREUR</b></size></color>\n\n<color=#ff1919>S'il te plaît Active <b>{0}</b> dans les Réglages</color>",
  "Message.YTPlanSelected": "Lors de la prochaine partie, ton Rôle sera <b>{0}</b>",
  "Message.YTPlanSelectFailed": "Tu ne peux pas être assigné en tant que <b>{0}</b>.\nCela peut être dû au fait que tu n'as pas activé ce Rôle, ou que ce Rôle ne permet pas d'être assigné.",
  "Message.YTPlanCanNotFindRoleThePlayerEnter": "Impossible de Trouver le Rôle que tu recherches\nUtilise la commande /r pour afficher la liste des Rôles",
  "Message.YTPlanNotice": "Note: The [YouTuber Plan] is enabled in this lobby, which means the Host can specify their role in the next game to make it easier to get content. If the Host abuses this feature, please exit the game or report it.\nCurrent Creator Credentials:",
  "Message.OnlyCanBeUsedByHost": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>This command may only be used by the Host.</color>",
  "Message.MaxPlayers": "Le nombre maximal de Joueurs est fixé à ",
  "Message.MaxPlayersFailByRegion": "Could not set maximum players: Vanilla regions support a maximum of 15 players.",
  "Message.GhostRoleInfo": "<size=90%><b>Ghost Role Info</b></size>\nHiya! A little about ghost roles...<size=75%>\n\nGhost roles drastically impact the game, so it's not recommended for smaller lobbies if you're unfamiliar. If not explicitly stated otherwise in the description, the Guard button is their ability button ;)\n\n<b>Spawning:</b>\nGhost-roles only spawn after death; the first x people from (team) to die get them.</size>\n\n<size=50%><b>PS: If your previous role didn't have tasks(e.g., sheriff), your tasks as a ghost-role aren't needed for task-win</b></size>",
  "ApocalypseInfoTitle": "Neutral Apocalypse Info:",
  "Message.ApocalypseInfo": "Every role of the <#ff174f>Apocalypse</color> Team has their own objective to carry out in order to transform.\n<#2B0804>Transformed</color> <#ff174f>Apocalypse</color> members have a drastic change on the game and are immortal (except for being voted), but everyone will be notified that they have transformed.\n\nRoles: <#e5f6b4>Plaguebearer</color>, <#A675A1>Soul Collector</color>, <#bf9f7a>Baker</color>, <#cc0044>Berserker</color>\nTransformed: <#343136>Pestilence</color>, <#644661>Death</color>, <#83461c>Famine</color>, <#2B0804>War</color>\n\nApocalypse members can see eachother's roles and ability icons.\nLike Neutral Killers, Apocalypse members keep the game going as well, have fun!",
  "CovenInfoTitle": "Coven Info:",
  "Message.CovenInfo": "The <#ac42f2>Coven</color> is a faction of evildoers who specialize in Witchcraft. Their goal is to kill all who would oppose the <#ac42f2>Coven</color>.\nThey use the <b>Necronomicon</b> to enhance their powers, but only one member at a time can hold it.\nMost Coven roles can only kill if they hold the <b>Necronomicon</b>. A random Coven member will spawn with the <b>Necronomicon</b>, denoted by the <#ac42f2>♣</color> symbol next to their name.\nIf the <b>Necronomicon</b> holder dies, the <b>Necronomicon</b> will be randomly given to another <#ac42f2>Coven</color> member that is alive.\nDuring a meeting, Coven players can vote each other to determine who will gain the Necronomicon the following round. If the votes end in a tie or nobody votes, the Necronomicon holder will be the same. Votes will be returned and you will be allowed to vote normally.",
  "Message.MeCommandInfo": "<size=100%><b>Hi [{0}] {1} !</b></size>\n\n<size=80%><align=\"flush\"><color=#f34c50>friend-code</color> <color=#a6a832>Hash-Puid</color> <color=#6632a8>Type</color> <br>{2} {3} {4}<br><br><color=#7a0000>IsDev</color> <color=#349972>HasUp</color> <size=50%><color=#252dc4>/color-Bypass</color></size><br>{5} {6} {7} <br><br></align>",
  "Message.MeCommandTargetInfo": "<size=100%><b>Le Joueur Sélectionné [{0}] {1} ,</b></size>\n\n<size=90%>Son <color=#f34c50>code ami</color> est <u>{2}</u>.</size>\n\n<size=90%>Son <color=#f34c50>Hash PUID</color> est <u>{3}</u>.</size>\n\n<size=90%>Son <b><color=#ffc0cb>TOHO</color> Rôle <color=#5865F2>Discord</color></b> est <u>{4}</u>.</size>\n\n",
  "Message.MeCommandInvalidID": "The ID you entered seems incorrect. \nPlease use /id to get the player ID of online players",
  "Message.MeCommandNoPermission": "Tu n'es pas autorisé à utiliser la Commande /me pour les autres",
  "PollTitle": "〖 Poll 〗",
  "PollResultTitle": "Poll Results",
  "Poll.Result": "And... The winner was {0} with {1} votes!\n\n<size=75%>Runner ups:",
  "Poll.Tied": "Uh oh, The vote was tied between {0}, all having {1} votes.",
  "Poll.MissingPlayers": "You can't start a poll with yourself dummy ;3",
  "Poll.Begin": "You may vote using /pv {answer}, ps: a number also works.",
  "Poll.TimeInfo": "The results will be final in 2 minutes",
  "Poll.OnlyInLobby": "<#ab4f75>Sorry, this command may only be used in lobby</color>",
  "Poll.Inactive": "There isn't any active poll currently.",
  "Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.",
  "Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.",
  "Poll.YouVoted": "You have voted for {0}, which has now {1} votes.",
  "PollUsage": "To create a poll type \n<b>/poll {Question}? <size=55%>{Answer A} {Answer B} \n{Answer C (Optional)} {Answer D (Optional)} {Answer E (Optional)}</size></b>\n<size=50%>It is important you end the question with a ? </size>\n\n<size=75%>Use <b>/poll Replay</b> to replay the latest poll</size>",
  "Replay": "Replay",
  "EnableGadientTags": "Activer les balises de dégradé <color=#ff0000>(peut causer des problèmes de déconnexion)</color>",
  "Warning.GradientTags": "<color=#ff0000><size=150%>Avertissement:</size></color>\n\nL'Hôte a activé les balises de dégradé. Il n'est pas recommandé d'utiliser cette fonctionnalité car elle peut causer des <b>problèmes de déconnexion</b>",
  "WarningTitle": "Attention !",
  "Warning.BrokenVentsInDleksSendInGame": "Warning! The Vents on this map are broken",
  "Warning.BrokenVentsInDleksMessage": "<b>On the «dlekS ehT» map, the Vents are broken</b>, they cannot be fixed in Host-Only Mods, this is a vanilla bug, <b>so any roles using a Vent as an ability will not spawns on this map</b>",
  "Warning.NoGameEndIsEnabled": "Warning: <b>{0}</b> is enabled!",
  "AntiBlackoutProtectionTitle": "Anti Écran Noir",
  "Warning.AntiBlackoutProtectionMsg": "<size=110%>Attention:</size>\n\n<b>L'Écran Noir de protection a été activé,</b> à cause du faible nombre d'<color=#ff1919>Imposteurs</color>, de <color=#8cffff>Coéquipiers</color> et de <color=#7f8c8d>Neutres Exécuteurs</color>\n<b>L'écran de Vote montrera un Vote nul (c'est seulement un effet visuel, pas le vrai résultat des Votes)</b>\n<size=70%>Les joueurs ayant le Mod verront l'écran de Vote normalement</size>",
  "Warning.ShowAntiBlackExiledPlayer": "<b>Last meeting triggered Black Screen Prevention!\nFollowing is the information of the player exiled in the last meeting.</b>\n",
  "DisableAntiBlackoutProtects": "Désactiver la protection Anti Écran Noir (Recommandé pour tester)",
  "Warning.InvalidRpc": "Kicked <b>{0}</b> because an invalid RPC was received.\nPlease check that no Mods other than TOHO are installed.",
  "Warning.NoModHost": "TOHO is not installed on the Host",
  "Warning.MismatchedVersion": "<b>{0}</b> a une version différente de <b>{1}</b>.",
  "Warning.AutoExitAtMismatchedVersion": "The Host has no or a different version of {0}\nYou will be kicked in {1}",
  "Warning.CanNotUseBepInExConsole": "The use of the Console is prohibited\nso your Console has been off",
  "Error.MeetingException": "Erreur : {0}\nS'il te plaît utilise SHIFT+M+ENTER pour finir la Réunion",
  "Error.InvalidRoleAssignment": "Erreur : Un Rôle Invalide a été trouvé pour un joueur lors de l'attribution des Rôles ({0})",
  "Error.InvalidColor": "Erreur : Seules les Couleurs par défaut sont disponibles",
  "Error.InvalidColorPreventStart": "Other players are not allowed to use other colors. Otherwise, it will result in a serious error",
  "ErrorLevel1": "Des bogues peuvent survenir.",
  "ErrorLevel2": "Il peut s'agir d'un bogue.",
  "ErrorLevel3": "Cette version n'aurait pas dû être publiée",
  "TerminateCommand": "Commande d'abandon",
  "ERR-000-000-0": "Pas d'Erreur",
  "ERR-000-900-0": "Erreur de test Nv.0",
  "ERR-000-910-1": "Erreur de test Nv.1",
  "ERR-000-920-2": "Erreur de test Nv.2",
  "ERR-000-930-3": "Erreur de test Nv.3",
  "ERR-000-804-1": "Sorry, TOHO temporarily doesn't support vanilla Hide & Seek, so Mod unloaded",
  "ERR-001-000-3": "Le dictionnaire principal a des clés dupliquées.",
  "ERR-002-000-1": "Version d'Among Us non supportée. S'il te plaît met à jour Among Us",
  "DefaultSystemMessageTitle": "MESSAGE DU SYSTEME",
  "MessageFromTheHost": "MESSAGE DE L'HÔTE",
  "MessageFromEAC": "EAC",
  "NotifyGameEnding": "This game is ending.\nIf you find yourself stuck in game,\npls just quit and rejoin the room.",
  "AnalystNoticeTitle": "ENQUÊTER",
  "SleuthNoticeTitle": "LIMIER",
  "GuessKillTitle": "INFORMATION SUR LA PRÉDICTION",
  "CelebrityNewsTitle": "CÉLÉBRITÉ",
  "CyberNewsTitle": "CYBER",
  "GodAliveTitle": "DIEU",
  "WorkaholicAliveTitle": "ALIÉNÉ",
  "BaitAliveTitle": "APPÂT",
  "MessageFromKPD": "KARPED1EM",
  "MessageFromSponsor": "MESSAGE DU SPONSOR",
  "MessageFromDev": "MESSAGE DU DÉVELOPPEUR",
  "FortuneTellerCheckMsgTitle": "TIREUSE DE CARTES",
  "MimicMsgTitle": "MIMER",
  "MorticianCheckTitle": "EXAMEN DU CADAVRE",
  "NemesisRevengeTitle": "NÉMÉSIS",
  "RetributionistRevengeTitle": "REVANCHARD",
  "TabVanilla.GameSettings": "Game Settings",
  "TabGroup.SystemSettings": "Réglages du Système",
  "TabGroup.ModSettings": "Mod Settings",
  "TabGroup.ModifierSettings": "Game Modifiers",
  "TabGroup.CrewmateRoles": "Rôles de Coéquipier",
  "TabGroup.NeutralRoles": "Rôles de Neutre",
  "TabGroup.CovenRoles": "Coven Roles",
  "TabGroup.ImpostorRoles": "Rôles d'Imposteur",
  "TabGroup.Addons": "Add-Ons",
  "TabMenuDescription_General": "Here you can configure the functions that are in the Mod",
  "TabMenuDescription_Roles&AddOns": "Here you can add, remove and change the settings of all Roles or Add-ons in the Mod",
  "Experimental.Roles": "★ Experimental Roles <size=65%>(NOTICE: Use with caution, as these require testing)</size>",
  "ActiveRolesList": "Liste des Rôles Actifs",
  "ForExample": "Exemple d'utilisation",
  "ImpCanBeGuesser": "Les <color=#ff1919>Imposteurs</color> peuvent devenir <color=#ffb347>Devin</color>",
  "CrewCanBeGuesser": "Les <color=#8cffff>Coéquipiers</color> peuvent devenir <color=#ffb347>Devin</color>",
  "NeutralCanBeGuesser": "Les <color=#7f8c8d>Neutres</color> peuvent devenir <color=#ffb347>Devin</color>",
  "CovenCanBeGuesser": "<color=#ac42f2>Coven</color> can become <color=#ffb347>Guesser</color>",
  "CrewCanBeMundane": "Les <color=#8cffff>Coéquipiers</color> peuvent devenir Banal",
  "NeutralCanBeMundane": "Les <color=#7f8c8d>Neutres</color> peuvent devenir Banal",
  "GuessedAsMundane": "You're Mundane.\nYou can't guess until you finish all the tasks",
  "ObliviousBaitImmune": "Immunisé aux <color=#00f7ff>Appâts</color>",
  "ImpCanBeInLove": "Les <color=#ff1919>Imposteurs</color> peuvent être <color=#ff9ace>Amoureux</color>",
  "CrewCanBeInLove": "Les <color=#8cffff>Coéquipiers</color> peuvent être <color=#ff9ace>Amoureux</color>",
  "NeutralCanBeInLove": "Les <color=#7f8c8d>Neutres</color> peuvent être <color=#ff9ace>Amoureux</color>",
  "CovenCanBeInLove": "<color=#ac42f2>Coven</color> can be <color=#ff9ace>in love</color>",
  "updateButton": "Mettre à Jour",
  "updatePleaseWait": "Patiente, s'il te plaît...",
  "updateManually": "Update failed.\nPlease try again or update manually.",
  "updateInProgress": "Mise à Jour...",
  "deletingFiles": "Effacement des fichiers de Mise à Jour…",
  "updateRestart": "Update finished!\nPlease restart the game.",
  "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\nPlease update.",
  "ModBrokenMessage": "Le fichier MOD est endommagé.\nRéinstalle, s'il te plaît.",
  "UnsupportedVersion": "Unsupported Among Us version.\nPlease Update Among Us",
  "DisabledByProgram": "The program has disabled public rooms",
  "EnterVentToWin": "Enter a Vent to Win!!",
  "EatenByPelican": "Tu as été Avalé, tu attends la Mort du Pélican ou une Réunion",
  "FireworkerPutPhase": "<b>{0}</b> Feu d'Artifice restant",
  "FireworkerWaitPhase": "Prépare-toi...",
  "FireworkerReadyFirePhase": "Feu !",
  "EnterVentWinCountDown": "Enter a Vent within <b>{0}</b> seconds to win!",
  "On": "ACTIVÉ",
  "Off": "DÉSACTIVÉ",
  "ColoredOn": "<color=#008000>ACTIVÉ</color>",
  "ColoredOff": "<color=#ff0000>DÉSACTIVÉ</color>",
  "CurrentActiveSettingsHelp": "Aide des Réglages Actifs Actuels",
  "WitchCurrentMode": "Mode Actuel",
  "WitchModeKill": "Exécuter",
  "WitchModeSpell": "Ensorceler",
  "WitchModeDouble": "Double-Clic = Tuer, Simple-Clic = Ensorceler",
  "BountyCurrentTarget": "Cible Actuelle",
  "Roles": "Rôles",
  "Settings": "Réglages",
  "Addons": "Modifieurs",
  "LastResult": "★ Résultats de la Partie",
  "LastEndReason": "★ Raison de la Fin",
  "KillLog": "Journal d'Exécution",
  "MainRoleLog": "Role Convert Log",
  "Maximum": "Maximum",
  "RoleRate": "<color=#008000>ACTIVÉ</color>",
  "RoleOn": "<color=#ffbd18>TOUJOURS</color>",
  "RoleOff": "<color=#ff0000>DÉSACTIVÉ</color>",
  "Chance0": "<color=#444444>0%</color>",
  "Chance5": "<color=#EE5015>5%</color>",
  "Chance10": "<color=#EC6817>10%</color>",
  "Chance15": "<color=#EC7B17>15%</color>",
  "Chance20": "<color=#EC8E17>20%</color>",
  "Chance25": "<color=#EC9817>25%</color>",
  "Chance30": "<color=#ECAF17>30%</color>",
  "Chance35": "<color=#ECC217>35%</color>",
  "Chance40": "<color=#ECD217>40%</color>",
  "Chance45": "<color=#ECE217>45%</color>",
  "Chance50": "<color=#DFEC17>50%</color>",
  "Chance55": "<color=#DCEC17>55%</color>",
  "Chance60": "<color=#C9EC17>60%</color>",
  "Chance65": "<color=#BFEC17>65%</color>",
  "Chance70": "<color=#ABEC17>70%</color>",
  "Chance75": "<color=#92EC17>75%</color>",
  "Chance80": "<color=#92EC17>80%</color>",
  "Chance85": "<color=#7BEC17>85%</color>",
  "Chance90": "<color=#6EEC17>90%</color>",
  "Chance95": "<color=#5EEC17>95%</color>",
  "Chance100": "<color=#51EC17>100%</color>",
  "SearchNoResult": "No Results.",
  "Preset": "Préréglage",
  "Preset_1": "Préréglage 1",
  "Preset_2": "Préréglage 2",
  "Preset_3": "Préréglage 3",
  "Preset_4": "Préréglage 4",
  "Preset_5": "Préréglage 5",
  "Standard": "Standard",
  "HidenSeekTOHO": "Hide & Seek",
  "GameMode": "Mode jeu",
  "PressTabToNextPage": "Appuie sur <color=#ff1919>Tab</color> ou le <color=#ff1919>Numéro</color> pour la page suivante...",
  "RoleSummaryText": "Résumé des Rôles :",
  "doOverride": "Remplacer les Tâches de %role%",
  "assignCommonTasks": "%role% a des Tâches communes",
  "roleLongTasksNum": "Nombre de Tâches Longues pour %role%",
  "roleShortTasksNum": "Nombre de Tâches Courtes pour %role%",
  "Format.Players": "{0}",
  "Format.Seconds": "{0}s",
  "Format.Percent": "{0}%",
  "Format.Times": "{0}",
  "Format.Multiplier": "{0}x",
  "Format.Votes": "{0}",
  "Format.Pieces": "{0}",
  "Format.Health": "{0}",
  "Format.Level": "{0}",
  "KillButtonText": "Exécuter",
  "ReportButtonText": "Signaler",
  "VentButtonText": "Évacuation",
  "SabotageButtonText": "Sabotage",
  "SniperSnipeButtonText": "Tir",
  "FireworkerExplosionButtonText": "Détoner",
  "FireworkerInstallAtionButtonText": "Installer",
  "MercenarySuicideButtonText": "Minuteur de Suicide",
  "WarlockCurseButtonText": "Maudire",
  "NinjaShapeshiftText": "Exécuter",
  "NinjaMarkButtonText": "Marquer",
  "WitchSpellButtonText": "Ensorceler",
  "VampireBiteButtonText": "Mordre",
  "MinerTeleButtonText": "Téléporter",
  "ArsonistDouseButtonText": "Asperger",
  "PuppeteerOperateButtonText": "Manipuler",
  "WarlockShapeshiftButtonText": "Manipuler",
  "BountyHunterChangeButtonText": "Échanger",
  "EvilTrackerChangeButtonText": "Traquer",
  "RiftMakerButtonText": "Create Rift",
  "AbyssbringerButtonText": "Black Hole",
  "PitfallButtonText": "Set Trap",
  "InnocentButtonText": "Incriminer",
  "PelicanButtonText": "Avaler",
  "DeceiverButtonText": "Tricher",
  "PursuerButtonText": "Tromper",
  "GangsterButtonText": "Recruter",
  "RevolutionistDrawButtonText": "Convaincre",
  "HaterButtonText": "Haïr",
  "MedicalerButtonText": "Protéger",
  "DemonButtonText": "Attaquer",
  "SoulCatcherButtonText": "Téléportation",
  "LightningButtonText": "Vaporiser",
  "ProvocateurButtonText": "Saluer",
  "ButcherButtonText": "Démembrer",
  "BomberShapeshiftText": "Exploser",
  "QuickShooterShapeshiftText": "Emmagasiner",
  "CamouflagerShapeshiftTextBeforeDisguise": "Camoufler",
  "CamouflagerShapeshiftTextAfterDisguise": "Durée",
  "AnonymousShapeshiftText": "Hacker",
  "DefaultShapeshiftText": "Morphose",
  "CleanerReportButtonText": "Nettoyer",
  "SwooperVentButtonText": "Volatiliser",
  "SwooperRevertVentButtonText": "Réapparaître",
  "WraithVentButtonText": "Disparaître",
  "WraithRevertVentButtonText": "Apparaître",
  "VectorVentButtonText": "Sauter",
  "VeteranVentButtonText": "Alerte",
  "GrenadierVentButtonText": "Aveugler",
  "MayorVentButtonText": "Bouton",
  "SheriffKillButtonText": "Tirer",
  "UndertakerButtonText": "Marquer",
  "ArsonistVentButtonText": "Incendier",
  "RevolutionistVentButtonText": "Révolution",
  "FollowerKillButtonText": "Aduler",
  "PacifistVentButtonText": "Réinitialiser",
  "CultistKillButtonText": "Charmer",
  "InfectiousKillButtonText": "Infecter",
  "MonarchKillButtonText": "Adouber",
  "OverseerKillButtonText": "Révéler",
  "DisabledBySettings": "Désactivé par les Réglages",
  "Disabled": "Désactivé",
  "FailToTrack": "Échec du Suivi",
  "KillCount": "Exécutions : {0}",
  "CantUse.lastroles": "Impossible d'utiliser /lastroles pendant une partie.",
  "CantUse.killlog": "Impossible d'utiliser /killlog pendant une Partie.",
  "CantUse.lastresult": "Impossible d'utiliser /lastresult pendant une Partie.",
  "IllegalColor": "Entre la Couleur correcte s'il te plaît",
  "DisableUseCommand": "Les Réglages de l'Hôte n'autorisent pas l'utilisation de cette Commande.",
  "SureUse.quit": "Nous t'Expulsons et t'empêchons d'entrer à nouveau dans ce Salon. Ce Réglage est irréversible. Si tu le souhaites vraiment, envois la Commande /qt {0}",
  "PlayerIdList": "List of player ID's: ",
  "CancelStartCountDown": "Le Compte à Rebours a été Annulé",
  "RestTOHOSetting": "Les Réglages par Défaut de TOHO ont été Restaurés",
  "FPSSetTo": "FPS Réglés à : {0}",
  "HostKillSelfByCommand": "L'Hôte du Salon a décidé de se Suicider",
  "SyncCustomSettingsRPC": "RPC synchronisé",
  "Mode": "Mode",
  "Target": "Cible",
  "PlayerInfo": "Informations sur le Joueur",
  "NoInfoExists": "Aucune Information n'existe",
  "PlayerLeftByAU-Anticheat": "<b>{0}</b> a été Banni par l'anti-triche Innersloth.",
  "PlayerLeftByError": "Le jeu se termine automatiquement pour Prévenir les Écrans Noirs.",
  "MsgKickOtherPlatformPlayer": "<b>{0}</b> a été Exclu car il joue sur <b>{1}</b>",
  "KickBecauseLowLevel": "<b>{0}</b> a été Exclu, car son niveau était trop bas.",
  "TempBannedBecauseLowLevel": "<b>{0}</b> was temporarily banned because their level was too low",
  "KickBecauseDiffrentVersionOrMod": "<b>{0}</b> a été Exclu, car il avait une version différente du mod",
  "FFADisplayScore": "Classement : {0} Points : {1}",
  "FFATimeRemain": "<color=#00ffa5>Temps Restant :</color> {0} seconde(s)",
  "GameOver": "Fin de Partie",
  "TOHOOptions": "Options TOHO",
  "Cancel": "Annuler",
  "Back": "Retour",
  "Yes": "Oui",
  "No": "Non",
  "AntiBlackOutLoggerSendInGame": "Because of an unknown error, the game will end to prevent a black screen.",
  "AntiBlackOutNotifyInLobby": "An error occurred to prevent a black screen. Do a «/dump» and send the logs to the Discord server TOHO in «bug-reports» and we will try to fix it.",
  "EndWhenPlayerBug": "End the game when a Modded player gets a critical error (While loading)",
  "AntiBlackOutRequestHostToForceEnd": "You were the reason for the black screen. The game will end",
  "AntiBlackOutHostRejectForceEnd": "You were the reason for the black screen, and the Host is not going to end the game\nYou will be disconnected soon",
  "RpcAntiBlackOutNotifyInLobby": "Because of <b>{0}</b>, an unknown error occurred. To prevent a black screen, turn off [{1}] in settings.",
  "RpcAntiBlackOutEndGame": "Because of <b>{0}</b>, an unknown error occurred, the game will end to prevent a black screen.",
  "RpcAntiBlackOutIgnored": "Because of <b>{0}</b>, an unknown error occurred, but the game will continue without that player due to Host settings.",
  "RpcAntiBlackOutKicked": "<b>{0}</b> was kicked due to having a blackout error on its side.",
  "NextPage": "Page Suivante",
  "PreviousPage": "Page Précédente",
  "EAC.CheatDetected.EAC": "Utilisation de Triche détectée (Utilisation de l'AUM)",
  "PressF1ShowMainRoleDes": "Appui sur F1 : Affiche la Description du Rôle",
  "PressF2ShowAddRoleDes": "Appuyer sur F2 : Afficher la description du Modifieur",
  "PressF3ShowRoleSettings": "Press F3: Show Role Settings",
  "PressF4ShowAddOnsSettings": "Press F4: Show Add-ons Settings",
  "FakeTask": "Fausses Tâches :",
  "PVP.ATK": "Attaquer",
  "PVP.DF": "Défendre",
  "PVP.RCO": "Récupérer",
  "SettingsAreLoading": "<b>Chargement \ndes Réglages...</b>",
  "EAC.CheatDetected.HighLevel": "Avertissement : EAC a détecté un niveau élevé de Triche.",
  "EAC.CheatDetected.LowLevel": "Avertissement : EAC a détecté un faible niveau de Triche. L'un des joueurs est en train de Pirater.",
  "ExiledJester": "Vous êtes tous des Imbéciles !\nLe {1}, {0}, rit à gorge déployée. Il vous a trompé.\nBien Joué !",
  "JesterMeetingLoose": "<i>\nMais il ne peut pas gagner avant la Réunion numéro {0}</i>",
  "ExiledExeTarget": "{0} était le {1}.\nMais ils étaient aussi la cible du <color=#c0c0c0>Bourreau</color>!\n\nBJ !",
  "ExiledInnocentTargetAddBelow": "\nEn se retournant, l'<color=#8f815e>Innocent</color> compte l'argent qu'il a entre les mains",
  "ExiledInnocentTargetInOneLine": "{0} était le {1}.\nMais en se retournant, il y a l'<color=#8f815e>Innocent</color> qui compte l'argent entre ses mains....\nBien Joué !",
  "ExiledDeath": "{0} was {1}!\nThe Crew has been saved from <color=#ff174f>Armageddon</color>!",
  "ExiledNotDeath": "{0} was the {1}.\nBut they were not <color=#644661>Death</color>...\n<b><color=#ff174f>Death has claimed the Souls of the Crew!</color></b>\nGG!",
  "IsGood": "{0} était un <color=#8cffff>Bon Gars</color>",
  "BelongTo": "{0} appartient à {1}",
  "PlayerIsRole": "{0} était Le {1}",
  "PlayerExiled": "{0} a été Éjecté",
  "NoImpRemain": "0 <color=#ff1919>Imposteurs</color> restant",
  "OneImpRemain": "1 <color=#ff1919>Imposteur</color> restant",
  "TwoImpRemain": "2 <color=#ff1919>Imposteurs</color> restants",
  "ThreeImpRemain": "3 <color=#ff1919>Imposteurs</color> restants",
  "ImpRemain": "{0} Imposteurs restants",
  "NeutralRemain": "\n{0} <color=#7f8c8d>Neutres Exécuteurs</color> restants",
  "OneNeutralRemain": "\n{0} <color=#7f8c8d>Neutre Exécuteur</color> restant",
  "ApocRemain": "\n{0} <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color> remains",
  "CovenRemain": "\n{0} <color=#ac42f2>Coven</color> remain",
  "GameOverReason.HumansByVote": "All Impostors and Neutral Killers and Coven were ejected or killed",
  "GameOverReason.HumansByTask": "Les Coéquipiers ont Accompli toutes les Tâches",
  "GameOverReason.HumansDisconnect": "Les Coéquipiers se sont Déconnectés",
  "GameOverReason.ImpostorByVote": "Les Coéquipiers ont été Éjectés",
  "GameOverReason.ImpostorsByKill": "Les Imposteurs ont Exécuté tout le monde",
  "GameOverReason.ImpostorBySabotage": "Crewmates failed to fix a Critical Sabotage",
  "GameOverReason.ImpostorDisconnect": "Les Imposteurs se sont Déconnectés",
  "FortuneTellerCheck.TaskDone": "[{0}]Rôle - [{1}]",
  "DevAndSpnTitle": "TOHO Family",
  "FortuneTellerCheck.Null": "<b>{0}</b> est un Rôle qui n'est pas listé.\nCe message ne devrait pas apparaître normalement.",
  "FortuneTellerCheck.Result": "<b>{0}</b> is either one of the following roles:\n{1}",
  "SunnyboyChance": "Probabilité d'<color=#ff9902>Enfant du Soleil</color>",
  "BardChance": "Probabilité du <color=#ff1919>Barde</color>",
  "SkeldChance": "Probabilité que la Carte soit <color=#66a186>The Skeld</color>",
  "MiraChance": "Probabilité que la Carte soit <color=#e84b56>MIRA HQ</color>",
  "PolusChance": "Probabilité que la Carte soit <color=#a167c0>Polus</color>",
  "DleksChance": "Probabilité que la Carte soit <color=#66a186>dlekS eL</color>",
  "AirshipChance": "Probabilité que la Carte soit <color=#ed0007>Airship</color>",
  "FungleChance": "Probabilité que la Carte soit <color=#ffa646>The Fungle</color>",
  "UseMoreRandomMapSelection": "Utilise une sélection de Cartes plus Aléatoire",
  "CamouflageMode.Default": "Défaut",
  "CamouflageMode.Host": "<color=#FFFF00>Hôte</color>",
  "CamouflageMode.Random": "Aléatoire",
  "CamouflageMode.OnlyRandomColor": "Uniquement des Couleurs Aléatoires",
  "CamouflageMode.Karpe": "<color=#ffc0cb>KARPED1EM</color>",
  "CamouflageMode.Lauryn": "<color=#f0b6d5>Lauryn</color>",
  "CamouflageMode.Lime": "<color=#ffb347>Lime</color>",
  "CamouflageMode.Pyro": "<color=#ec7578>Pyro</color>",
  "CamouflageMode.ryuk": "<color=#9e2424>ryuk</color>",
  "CamouflageMode.Gurge44": "<color=#E9F7FF>Gurge44</color>",
  "CamouflageMode.TommyXL": "<color=#EC7578>TommyXL</color>",
  "CamouflageMode.Sarha": "<color=#bc88dc>Sarha</color>",
  "DeathCmd.HeyPlayer": "Hé ",
  "DeathCmd.YouAreRole": ", on dirait que tu es le ",
  "DeathCmd.NotDead": "Tu n'es pas encore Mort, ceci ne peut être utilisé qu'après ta Mort.\n\nS'il te plaît vérifie à nouveau après avoir été brutalement <b><color=#ff1919>Tué</color></b>",
  "DeathCmd.KillerName": "Tu as été Exécuté par ",
  "DeathCmd.KillerRole": "Son Rôle est ",
  "DeathCmd.DeathReason": "La Cause de ta Mort est ",
  "DeathCmd.YourName": "Tu es ",
  "DeathCmd.YourRole": "Ton Rôle est ",
  "DeathCmd.Ejected": "Tu as été <b>Éjecté</b> lors d'une Réunion",
  "DeathCmd.Misfired": "Tu as <b>Raté le Tir</b>.",
  "DeathCmd.Shrouded": "Tu as été <b>Possédé</b> par le <b><color=#6697FF>Linceul</color></b> et tu n'as pas réussi à Exécuter, donc tu t'es Suicidé.",
  "DeathCmd.Lovers": "Ton <color=#ff9ace>Amoureux</color> est Mort.",
  "RpsCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/rps X</b> to play Rock Paper Scissors with the system. X can be 0 (rock), 1 (paper) or 2 (scissors). \n\nExample :- /rps 0",
  "RpsDraw": "Je choisis <b>{0}</b>\n\nOuah, quelle intense bataille d'esprit nous venons d'avoir ! C'est presque comme si nous étions à égalité dans ce jeu de chance et de hasard.",
  "RpsLose": "Je choisis <b>{0}</b>\n\nBien, bien, bien, on dirait que j'ai réussi à être plus malin qu'un humain dans ce jeu très complexe de Pierre, Feuille, Ciseaux. Je suppose que mes pouvoirs imbattables ont encore frappé !",
  "RpsWin": "I choose <b>{0}</b>\n\nOh, congratulations! You must have a Crystal Ball hidden behind that screen to beat me at Rock, Paper, Scissors. Or maybe I have the world's worst luck algorithm.",
  "CoinFlipCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>",
  "CoinFlipResult": "Roulement de tambour, s'il vous plaît... Après une intense bataille entre la gravité et le hasard, la pièce a décidé de nous honorer de sa présence ! Et le majestueux gagnant est... (attendez) ... le seul et unique... <b>{0}</b> ! Qui aurait pu le voir venir ? Il s'agit clairement d'un événement capital dans l'histoire du jeu de pile ou face.",
  "GNoCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/gno X</b> to play guess a number. X can be a number between 0 and 99 (both included). \n\nYou get maximum of <color=#ff0000>7 tries</color> to guess the number.\n\n Example:- <b>/gno 10</b>",
  "GNoLost": "Oh, you were so close! Just one more guess: you might have deciphered the Da Vinci code! By the way, <color=#ff0000>the secret number was... {0}!</color> But hey, you were only off by a few billion possibilities. Better luck next time, Sherlock! ",
  "GNoLow": "Oh, you're really nailing this! It's so low. I almost need a shovel to dig it up!\nYou have <color=#ff0000>{0} guesses</color> left!",
  "GNoHigh": "Oh, absolutely! You're getting warmer. In fact, it's so high that I need a telescope to see it from here! \nYou have <color=#ff0000>{0} guesses</color> left!",
  "GNoWon": "Oh, comment as-tu fait pour comprendre cela ? On dirait presque que tu lis dans les pensées ! Félicitations, tu es un génie ! Tu as trouvé le numéro secret avec <color=#00ff00>{0} essais</color> restants !",
  "RandCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/rand X Y</b> to get a number between X and Y, inclusive. \nX and Y can be any number between 0 and 2147483647, including both numbers.\nX must be less than Y.\n\nExample:- <b>/rand 0 99</b>",
  "RandResult": "Félicitations, votre nombre aléatoire est {0} ! N'était-ce pas amusant ?",
  "8BallTitle": "The Magic 8 Ball Reveals...",
  "8BallYes": "Yes",
  "8BallNo": "No",
  "8BallMaybe": "Maybe",
  "8BallTryAgainLater": "Ask again later",
  "8BallCertain": "It is certain",
  "8BallNotLikely": "Outlook not so good",
  "8BallLikely": "Outlook good",
  "8BallDontCount": "Don't count on it",
  "8BallStop": "Stop using an 8Ball in an Among Us Mod",
  "8BallPossibly": "Possibly",
  "8BallProbably": "Probably",
  "8BallProbablyNot": "Probably not",
  "8BallBetterNotTell": "Better not tell you now",
  "8BallCantPredict": "Cannot predict now",
  "8BallWithoutDoubt": "Without a doubt",
  "8BallWithDoubt": "Very doubtful",
  "ChanceToMiss": "Risque de Rater une Exécution",
  "SoulCollectorPointsToWin": "Required number of Souls",
  "SoulCollectorTarget": "Tu as prédit la Mort de <b>{0}</b>",
  "SoulCollectorTitle": "COLLECTEUR D'ÂMES",
  "SoulCollector_CollectOwnSoulOpt": "Can collect their own Soul",
  "SoulCollectorSelfVote": "Host settings do not allow you to collect your own Soul",
  "SoulCollectorToDeath": "You have become Death!!!",
  "SoulCollectorTransform": "<align=\"center\"><size=150%>Now <b><color=#A675A1>Soul Collector</b></color> has become <b><color=#ff174f>Death</b></color>, Destroyer of Worlds and Horseman of the Apocalypse!<br><br><size=115%><u>Find them and vote them out before they bring forth <color=#ff174f>Armageddon</color>!</u></size></align>",
  "GetPassiveSouls": "Gain a passive Soul every round",
  "PassiveSoulGained": "You have gained a passive Soul from the underworld.",
  "SoulCollectorTargetUsed": "You've already targeted someone this round!",
  "SoulCollectorSoulGained": "Soul gained",
  "SoulCollectorCanVent": "<color=#A675A1>Soul Collector</color> can Vent",
  "DeathMeetingTimeIncrease": "Increased Meeting time when <color=#ff174f>Death</color> exists",
  "SoulCollectorMeetingDeath": "Your target has died during the meeting. You have gained a Soul.",
  "SoulCollectorKillButtonText": "Predict",
  "SoulCollectorHasImpostorVision": "<color=#A675A1>Soul Collector</color> has Impostor vision",
  "ApocalypseIsNigh": "[ The Apocalypse Is Nigh! ]",
  "ApocalypseImmune": "This role is immune!",
  "BakerToFamine": "You have become Famine!!!",
  "BakerTransform": "<align=\"center\"><size=150%>The <b><color=#bf9f7a>Baker</b></color> has transformed into <b><color=#83461c>Famine</b></color>, Horseman of the Apocalypse! A famine has begun!</size></align>",
  "BakerAlreadyBreaded": "That player already has bread!",
  "BakerBreadUsedAlready": "You've already given a player bread this round!",
  "BakerBreaded": "Player given bread",
  "BakerBreadNeededToTransform": "Required number of bread to become Famine",
  "BakerCantBreadApoc": "You cannot give other Apocalypse members bread!",
  "BakerKillButtonText": "Bread",
  "BakerUnshiftButtonText": "Switch Bread",
  "BakerRevealBread": "Reveal",
  "BakerRoleblockBread": "Roleblock",
  "BakerBarrierBread": "Barrier",
  "BakerCurrentBread": "Current Bread: ",
  "BakerSwitchBread": "Bread Switched to: ",
  "BakerCanVent": "Baker can Vent",
  "BakerBreadGivesEffects": "Bread gives additional effects",
  "BakerTransformNoMoreBread": "Baker transforms if they do not have enough bread",
  "FamineKillButtonText": "Starve",
  "FamineStarveCooldown": "<color=#83461c>Famine</color> Starve Cooldown",
  "FamineCantStarveApoc": "You cannot starve other Apocalypse members!",
  "FamineAlreadyStarved": "That player has already been starved!",
  "FamineStarved": "Player starved",
  "ChronomancerKillCooldown": "Ability Charge Time",
  "ChronomancerDecreaseTime": "Slaughter Decrease Time (lower is faster)",
  "ChronomancerStartMassacre": "SLAUGHTER: ACTIVATED",
  "ChronomancerVisionMassacre": "Vision When in Slaughter",
  "ShamanButtonText": "Vaudouiser",
  "ShamanTargetAlreadySelected": "You have already selected a Voodoo Doll in this round",
  "Shaman_KillerCannotMurderChosenTarget": "The killer cannot murder chosen target",
  "VoodooCooldown": "Rechargement du Vaudou",
  "AdminWarning": "Table d'Administration utilisée !",
  "VitalsWarning": "Signe Vitaux en cours d'utilisation !",
  "DoorlogWarning": "DoorLogs in use!",
  "CameraWarning": "Caméras utilisées !",
  "MinWaitAutoStart": "Minutes d'attente avant le démarrage automatique",
  "MaxWaitAutoStart": "Forcer le démarrage lorsque la minuterie du Salon (en minutes) passe en dessous de",
  "PlayerAutoStart": "Seuil minimal de Joueurs pour le démarrage automatique",
  "AutoStartTimer": "Compte à Rebours initial pour le démarrage automatique",
  "ImmediateAutoStart": "Immediately start the game when reaching certain conditions",
  "ImmediateStartTimer": "Compte à Rebours Initial pour le Démarrage Immédiat",
  "StartWhenPlayersReach": "Immediately Start when we have enough players above",
  "StartWhenTimerLowerThan": "Immediately Start when Lobby Timer goes below",
  "AutoPlayAgainCountdown": "Délai avant de rentrer dans le Salon",
  "AutoPlayAgain": "Rejouer automatiquement",
  "AutoRehost": "Auto Héberge en cas de mauvaise déconnexion",
  "CountdownText": "Rejoindre le Salon dans {0}s",
  "TimeMasterSkillDuration": "Durée du <color=#44baff>Bouclier Temporel</color>",
  "TimeMasterSkillCooldown": "Rechargement du <color=#44baff>Bouclier Temporel</color>",
  "TimeMasterOnGuard": "Bouclier Temporel Actif !",
  "TimeMasterSkillStop": "Le Bouclier Temporel est terminé !",
  "TimeMasterVentButtonText": "Bouclier Temporel",
  "BodyCannotBeReported": "Body could not be reported",
  "BurstKillDelay": "Délai avant l'Éclatement",
  "BurstNotify": "That was a Burst! Get in a Vent or <color=#ff1919>die</color>.",
  "BurstFailed": "L'Éclateur n'a pas réussi à t'Éclater",
  "ShroudButtonText": "Posséder",
  "ShroudCooldown": "Rechargement de Possession",
  "Message.Shrouded": "Un ou plusieurs joueurs ont été Possédé par le <b><color=#6697FF>Linceul</color></b> !\nDébarrassez-vous du <b><color=#6697FF>Linceul</color></b> ou tous les joueurs enveloppés se <color=#ff1919>suicideront</color> !",
  "LudopathRandomKillCD": "Maximum Kill Cooldown",
  "UnderdogMaximumPlayersNeededToKill": "Nombre maximal de Joueurs nécessaires pour commencer à Exécuter",
  "GodfatherTargetCountMode": "L'Exécuteur se transforme en",
  "GodfatherCount_Refugee": "<color=#ff1919>Réfugié</color>",
  "GodfatherCount_Madmate": "<color=#ff1919>Complice</color>",
  "GodfatherRefugeeMsg": "You have been recruited by GodFather!",
  "MissChance": "Chance to Miss",
  "IncreaseByOneIfConvert": "Increase the KillCount +1 if a Crewmate is Converted",
  "HawkMissed": "Raté !",
  "HawkCanKillNum": "Maximum Slices",
  "HawkKillMax": "Vous ne pouvez plus utiliser votre habilité",
  "HawkKillTooManyDead": "Trop de joueur sont mort",
  "MinimumPlayersAliveToKill": "Minimum Players Alive to Kill",
  "BloodMoonCanKillNum": "Maximum BloodLettings",
  "BloodMoonTimeTilDie": "Temps avant la mort",
  "PossessorPossessCooldown": "Possession Cooldown",
  "PossessorPossessDuration": "Possession Duration",
  "PossessorAlertRange": "Alert Range",
  "PossessorFocusRange": "Focus Range",
  "DeathTimer": "Death In: {DeathTimer}s",
  "BerserkerKillCooldown": "Berserker Kill Cooldown",
  "BerserkerMax": "Maximum level that Berserker can reach",
  "BerserkerHasImpostorVision": "<color=#FF0055>Berserker</color> Has <color=#ff1919>Impostor</color> Vision",
  "WarHasImpostorVision": "<color=#2B0804>War</color> Has <color=#ff1919>Impostor</color> Vision",
  "BerserkerCanVent": "<color=#FF0055>Berserker</color> Can Vent",
  "WarCanVent": "<color=#2B0804>War</color> Can Vent",
  "BerserkerOneCanKillCooldown": "Unlock lower Kill Cooldown",
  "BerserkerOneKillCooldown": "Kill Cooldown after unlocking",
  "BerserkerTwoCanScavenger": "Déverrouille les Exécutions Nécrophages",
  "BerserkerThreeCanBomber": "Débloque les Explosions",
  "BerserkerFourCanNotKill": "Become <color=#2B0804>War</color>",
  "BerserkerMaxReached": "Niveau maximum atteint !",
  "BerserkerLevelChanged": "Niveau augmenté à {0}",
  "BerserkerLevelRequirement": "Niveau requis pour Débloquer",
  "KilledByBerserker": "Exécuté par l'Enragé",
  "BerserkerToWar": "You have become War!!!",
  "BerserkerTransform": "<align=\"center\"><size=150%>The <color=#FF0055><b>Berserker</b></color> has transformed into <color=#2B0804><b>War</b></color>, Horseman of the Apocalypse! Cry 'Havoc!', and let slip the dogs of war.</size></align>",
  "WarKillCooldown": "War Kill Cooldown",
  "BerserkerCanKillTeamate": "Can kill other Neutral Apocalypse",
  "BlackmailerSkillCooldown": "Rechargement du Chantage",
  "BlackmailerMax": "Nombre maximal de fois où les joueurs soumis au Chantage peuvent Parler",
  "BlackmailerDead": "Attention ! <b>{0}</b> a été victime d'un Chantage de la part d'un <color=#ff1919>Maître Chanteur</color> !",
  "BlackmaileKillTitle": "MAÎTRE CHANTEUR",
  "UnluckyTaskSuicideChance": "Chance de se Suicider en Accomplissant des Tâches",
  "UnluckyKillSuicideChance": "Chance de se Suicider en Exécutant",
  "UnluckyVentSuicideChance": "Chance to suicide from Venting",
  "UnluckyReportSuicideChance": "Chance de se Suicider en Signalant des Cadavres",
  "UnluckyOpenDoorSuicideChance": "Chance de se Suicider en ouvrant une Porte",
  "NeutralCanBeAware": "Les <color=#7f8c8d>Neutres</color> peuvent devenir <color=#4B0082>Conscient</color>",
  "CrewCanBeAware": "Les <color=#8cffff>Coéquipiers</color> peuvent devenir <color=#4B0082>Conscient</color>",
  "AwareKnowRole": "Knows the role of the player",
  "AwareInteracted": "{0} a essayé de Révéler ton Rôle.",
  "AwareTitle": "MESSAGE DE PRISE DE CONSCIENCE",
  "LighterVentButtonText": "Éclairer",
  "LighterSkillCooldown": "Rechargement d'<color=#eee5be>Éclairage</color>",
  "LighterSkillDuration": "Durée d'<color=#eee5be>Éclairage</color>",
  "LighterVisionNormal": "Vision Accrue",
  "LighterVisionOnLightsOut": "Vision Accrue pendant le Sabotage des Lumières",
  "StealthDarkened": "Obscurci : {0}",
  "StealthExcludeImpostors": "Ignore les Imposteurs quand il Obscurcit la Vision",
  "StealthDarkenDuration": "Durée de la Vision Obscurcie",
  "PenguinAbductTimerLimit": "Temps de Glissade",
  "PenguinMeetingKill": "Exécuter la Cible si une Réunion d'Urgence est Convoquée pendant la Glissade",
  "PenguinKillButtonText": "Glisser",
  "PenguinTimerText": "Temps restant de Glissade",
  "PenguinTargetOnCheckMurder": "You are grabbed. Try to escape that first!",
  "WitnessTime": "Maximum Time after killing where killer appears red",
  "WitnessButtonText": "Examiner",
  "WitnessFoundInnocent": "<color=#00ff00>✓</color>",
  "WitnessFoundKiller": "<color=#ffff00>⚠</color>",
  "SwapperMax": "Maximum d'Échanges",
  "CanSwapSelfVotes": "Possibilité d'Échanger tes propres Votes.",
  "SwapperTrialMax": "Tu as atteint le nombre maximal d'Échanges !\nTu ne peux plus Échanger les Votes.",
  "CantSwapSelf": "Impossible d'Échanger son propre Vote",
  "SwapVote": "Les Votes de <b>{0}</b> et <b>{1}</b> ont été Échangés !",
  "SwapDead": "Désolé, il n'est pas possible d'Échanger les Votes après la Mort.",
  "SwapNull": "S'il te plaît choisis l'ID d'un joueur en Vie pour Échanger les Votes. Utilise 253 pour effacer l'Échange.",
  "SwapHelp": "Command Format: /sw [player ID] to select the target\nYou can see the player ID's next to the player names or use /id to see the player ID list.\nUse /swap 253 to clear your previous swap",
  "Swap1": "Cible d'Échange 1 sélectionnée",
  "Swap2": "Cible d'Échange 2 sélectionnée",
  "CancelSwap": "Ton dernier Échange a été Annulé !",
  "CancelSwapDueToTarget": "Cleared your previous swap because one or more of your targets is dead.",
  "Swap1=Swap2": "The target you input is the same as Swap target 1.\nPls input a different one",
  "SwapTitle": "ÉCHANGEUR",
  "SwapperTryHideMsg": "Essayer de Cacher la commande de l'Échangeur",
  "SwapperPreResult": "Currently, you selected to swap votes between <b>{0}</b> and <b>{1}</b>.\nIf you feel unsure, use /swap 253 to clear your selection.",
  "ImpCanKillFragile": "Les <color=#ff1919>Imposteurs</color> peuvent forcer l'Exécution du <color=#D3D3D3>Fragile</color>",
  "NeutralCanKillFragile": "Les <color=#7f8c8d>Neutres</color> peuvent forcer l'Exécution du <color=#D3D3D3>Fragile</color>",
  "CrewCanKillFragile": "Les <color=#8cffff>Coéquipiers</color> peuvent forcer l'Exécution du <color=#D3D3D3>Fragile</color>",
  "CovenCanKillFragile": "<color=#ac42f2>Coven</color> can force kill <color=#D3D3D3>Fragile</color>",
  "FragileKillerLunge": "L'Exécuteur se précipite pour Exécuter",
  "CrusaderSkillLimit": "Nombre maximal de Croisades",
  "CrusaderSkillCooldown": "Rechargement des Croisades",
  "CrusaderKillButtonText": "Croisade",
  "JailorKillButtonText": "Emprisonner",
  "AgitaterKillButtonText": "Passer",
  "HasSerialKillerBuddy": "A un ami Tueur en Série",
  "ChanceToSpawn": "Probabilité d'Apparition",
  "ChanceToSpawnAnother": "Probabilité d'Apparition d'un autre",
  "BloodthirstKillCD": "Temps de recharge pour tuer",
  "BloodthirstPlayerCount": "Maximum players alive for <color=#630000>Bloodthirst</color>",
  "ReflectHarmfulInteractions": "Renvoie les interactions <color=#ff1919>Nocives</color>",
  "DiseasedCDOpt": "Increase the Cooldown by",
  "DiseasedCDReset": "Le Rechargement revient à la normale après une Réunion",
  "AntidoteCDOpt": "Decrease the Cooldown by",
  "AntidoteCDReset": "Le Rechargement revient à la normale après une Réunion",
  "GlowRadius": "Rayon du Luisant",
  "GlowVisionOthers": "Amélioration de la Vision pour les joueurs proches",
  "GlowVisionSelf": "Amélioration de la Vision pour le Luisant",
  "SleuthCanKnowKillerRole": "Peut Trouver le Rôle de l'Exécuteur",
  "SleuthNoticeKiller": "\nLe Rôle de l'Exécuteur est <b>{0}</b>.",
  "SleuthNoticeVictim": "Le Rôle de {0} est <b>{1}</b>.",
  "SleuthNoticeKillerNotFound": "\nL'Exécuteur n'a pas pu être Identifié, il s'agit probablement d'un <b>Suicide</b>.",
  "BomberDiesInExplosion": "<color=#ff1919>Bombe Humaine</color> Meurt dans son Explosion",
  "ImpostorsSurviveBombs": "Les <color=#ff1919>Imposteurs</color> survivent aux Bombes",
  "PunchingBagKillMax": "Nombre d'attaques requis pour gagner",
  "GuessPunchingBag": "You just tried to guess a Punching Bag!\nThey're now one step closer to winning!",
  "GuessPunchingBagAgain": "You just tried to guess a Punching Bag again!\n\nIt no longer counts your attacks by guessing",
  "PunchingBagKill": "Vous avez été attaqué!",
  "SelfGuessPunchingBag": "Tu ne pensais pas que te deviner toi-même allais marcher, gros malin!",
  "GuessPunchingBagBlocked": "Le Sac de frappe ne peut pas deviner pour ne pas s'auto deviner.",
  "EradicatePunchingBag": "You just tried to terminate Punching Bag, that is not allowed.",
  "RememberCooldown": "Rechargement d'Imitation",
  "RefugeeKillCD": "Rechargement d'Exécution du <color=#ff1919>Réfugié</color>",
  "RememberedNeutralKiller": "You remembered you were a Neutral killer!",
  "RememberedMaverick": "Tu t'es Souvenu que tu étais un Marginal !",
  "RememberedPursuer": "Tu t'es Souvenu que tu étais un Poursuivant !",
  "RememberedFollower": "Tu t'es Souvenu que tu étais un Adulateur !",
  "RememberedAmnesiac": "Tu n'as pas réussi à te Souvenir de ton Rôle.",
  "AmnesiacRemembered": "You remembered you were {0}!",
  "ReportWhenFailedRemember": "Report Dead Body when failed to remember",
  "RememberedImitator": "Tu t'es Souvenu que tu étais un Imitateur.",
  "RememberedImpostor": "Tu t'es Souvenu que tu étais un Imposteur !",
  "RememberedCrewmate": "You remembered you were a Crewmate!",
  "ImitatorImitated": "Un Imitateur a Imité ton Rôle !",
  "ImitatorInvalidTarget": "L'Imitation a échoué",
  "RememberButtonText": "Se Souvenir",
  "ImitatorKillButtonText": "Imiter",
  "IncompatibleNeutralMode": "If Neutral is incompatible, turn into",
  "RememberedYourRole": "Un Amnésique s'est Souvenu de ton Rôle !",
  "YouRememberedRole": "Tu t'es Souvenu de qui tu étais !",
  "BanditStealMode": "Mode de Vol",
  "BanditStealMode_OnMeeting": "Pendant la Réunion",
  "BanditStealMode_Instantly": "Immédiatement",
  "BanditMaxSteals": "Maximum Steals",
  "BanditCanStealBetrayalAddon": "Can Steal Betrayal Add-ons",
  "BanditCanStealImpOnlyAddon": "Can Steal <color=#ff1919>Impostor</color> Only Add-ons",
  "Bandit_NoStealableAddons": "Could not steal Add-on from the player",
  "BanditStealCooldown": "Steal Cooldown",
  "DoppelMaxSteals": "Nombre maximal de Vols",
  "DoppelCurrentVictimCanSeeRolesAsDead": "Last victim can see Role and Add-on info of alive players as a ghost",
  "RetributionistDeadMsg": "The death of the Retributionist means the beginning of retribution. \nPlease use /ret + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /ret to get a list of player ID's",
  "RetributionistAliveKill": "La Revanche du Revanchard ne peut Commencer qu'après sa Mort.",
  "RetributionistKillMax": "You've reached the maximum amount of kills. You can't kill anymore!",
  "RetributionistKillDead": "Choisis un joueur Vivant à Exécuter.",
  "RetributionistKillSucceed": "<b>{0}</b> a été Exécuté par le Revanchard !",
  "RetributionistKillDisable": "Tu ne peux pas prendre ta Revanche tant que tes Tâches ne sont pas Terminées.",
  "CanOnlyRetributeWithTasksDone": "Can only retribute on task completion",
  "RetributionistCanKillNum": "Maximum retributions",
  "RetributionistKillTooManyDead": "Too many players are dead. You can't retribute.",
  "MinimumPlayersAliveToRetri": "Minimum players alive to retribute",
  "MinimumNoKillerEjectsToKill": "Nombre Minimal de Réunions passées sans éjections d'Exécuteurs pour Exécuter",
  "ImmuneToAttacksWhenTasksDone": "Immunisé contre les Attaques lorsqu'il a Accompli ses Tâches",
  "TwisterCooldown": "Rechargement de Détournement",
  "TwisterButtonText": "Détourner",
  "TwisterHideTwistedPlayerNames": "Cacher avec qui les Joueurs Échangent leur place",
  "InstigatorAbilityLimit": "Nombre d'utilisations de la Capacité",
  "InstigatorKillsPerAbilityUse": "Exécutions par utilisation de la Capacité",
  "CrewCanFindCaptain": "Les Coéquipiers peuvent Trouver le Capitaine",
  "MadmateCanFindCaptain": "Les Complices peuvent Trouver le Capitaine",
  "ReducedSpeed": "Vitesse Réduite",
  "ReducedSpeedTime": "Durée de la Réduction de Vitesse",
  "CaptainCanTargetNB": "Le Capitaine peut Cibler un Neutre Bénin",
  "CaptainCanTargetNE": "Le Capitaine peut Cibler un Neutre Mauvais",
  "CaptainCanTargetNC": "Le Capitaine peut Cibler un Neutre Perturbateur",
  "CaptainCanTargetNA": "Captain can target Neutral Apocalypse",
  "CaptainCanTargetNK": "Le Capitaine peut Cibler un Neutre Exécuteur",
  "CaptainCanTargetCoven": "Captain can target Coven",
  "CaptainSpeedReduced": "Le Capitaine réduit ta Vitesse",
  "CaptainRevealTaskRequired": "Nombre de Tâches Accomplies pour Révéler le Capitaine",
  "CaptainSlowTaskRequired": "Nombre de Tâches Accomplies pour Réduire la Vitesse de la Cible",
  "InspectorTryHideMsg": "Cacher les Commandes de l'<color=#0D57AF>Inspecteur</color>",
  "MaxInspectCheckLimit": "Maximum inspections per game",
  "InspectCheckLimitPerMeeting": "Maximum inspections per meeting",
  "InspectCheckTargetKnow": "Les Cibles savent qu'elles ont été Vérifiées par l'<color=#0D57AF>Inspecteur</color>",
  "InspectCheckOtherTargetKnow": "Les Cibles savent avec qui elles ont été Vérifiées",
  "InspectorDead": "Tu ne peux pas utiliser ton Pouvoir en étant Mort",
  "InspectCheckMax": "Maximum inspections per game reached!\nYou can not use your power anymore.",
  "InspectCheckRound": "Maximum inspections per round reached!\nYou can check again in the next round.",
  "InspectCheckSelf": "HA!! You thought it would be this easy. You can not check yourself",
  "InspectCheckReveal": "HA! You thought it would be this easy. You can not check a role that is revealed",
  "InspectCheckTitle": "INSPECTEUR",
  "InspectCheckTrue": "<b>{0}</b> et <b>{1}</b> sont dans la même Équipe !",
  "InspectCheckFalse": "<b>{0}</b> et <b>{1}</b> ne sont <color=#ff1919>PAS</color> dans la même Équipe !",
  "InspectCheckTargetMsg": " ont été Vérifiés par l'Inspecteur.",
  "InspectCheckHelp": "Instructions: /cmp [Player ID 1] [Player ID 2] \nExample: /cmp 1 5 \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
  "InspectCheckNull": "S'il te plaît sélectionne l'ID d'un joueur Vivant pour Vérifier son Équipe",
  "InspectCheckBaitCountMode": "L'<color=#00f7ff>Appât</color> compte comme Rôle Révélé si la Révélation de l'<color=#00f7ff>Appât</color> est Activé sur la première Réunion",
  "InspectCheckRevealTarget": "When tasks are done, the target knows the team of the other target",
  "InspectorTargetReveal": "On dirait que <b>{0}</b> est aligné avec l'Équipe <b>{1}</b>",
  "EgoistCountMode.Original": "Original",
  "EgoistCountMode.Neutral": "Neutre",
  "JailerJailCooldown": "Jail Cooldown",
  "JailerMaxExecution": "Nombre maximal de Guillotines",
  "JailerNBCanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#046300>Benign</color>",
  "JailerNCCanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#D4AF37>Chaos</color>",
  "JailerNECanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#912900>Evil</color>",
  "JailerNKCanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#ff1919>Killing</color>",
  "JailerNACanBeExe": "Can execute <color=#7f8c8d>Neutral</color> <color=#ff174f>Apocalypse</color>",
  "JailerCovenCanBeExe": "Can execute <color=#ac42f2>Coven</color>",
  "JailerCKCanBeExe": "Peut Guillotiner les <color=#8cffff>Coéquipiers Exécuteurs</color>",
  "JailerTargetAlreadySelected": "Tu as déjà sélectionné une Cible",
  "SuccessfullyJailed": "La Cible a bien été Emprisonnée",
  "CantGuessJailed": "Tu ne peux pas Deviner la Cible",
  "JailedCanOnlyGuessJailer": "Tu as été Emprisonné. Tu peux seulement Deviner le Geôlier.",
  "CanNotTrialJailed": "Tu ne peux pas Juger la Cible.",
  "notifyJailedOnMeeting": "Notify jailed player when a meeting starts",
  "JailedNotifyMsg": "The Jailer has jailed you. No one can guess or judge you. You can only guess The Jailer.\n\nIf Jailer votes you, you will be executed after the meeting ends.",
  "JailerTitle": "JAILER",
  "CopyCatCopyCooldown": "Copy Cooldown",
  "CopyCatRoleChange": "Ton Rôle a été changé en <b>{0}</b>",
  "CopyCatCanNotCopy": "You can not copy the target's role",
  "CopyButtonText": "Copier",
  "CopyCrewVar": "Can copy evil variants of Crewmate roles",
  "CopyTeamChangingAddon": "Can copy team changing Add-on",
  "MaxCleanserUses": "Maximum Cleanses",
  "CleansedCanGetAddon": "Le joueur Purifié peut obtenir des Modifieurs",
  "CleanserTitle": "PURIFICATEUR",
  "CleanserRemoveSelf": "Tu ne peux pas te Purifier toi-même",
  "CleanserCantRemove": "Oops! the player can not be Cleansed.",
  "CleanserRemovedRole": "<b>{0}</b> has been cleansed. All their Add-ons will be removed after the meeting.\n\nYour vote has been returned and you can vote for someone.",
  "LostAddonByCleanser": "The Cleanser removed all your Add-ons",
  "MaxProtections": "Maximum Protections",
  "KeeperHideVote": "Masquer le Vote du Protecteur",
  "KeeperProtect": "Tu as choisi de Protéger <b>{0}</b>, ton Vote a été Renvoyé",
  "KeeperTitle": "KEEPER",
  "MaulRadius": "Rayon de Blessure",
  "ImpKnowCyberDead": "Les <color=#ff1919>Imposteurs</color> savent si le Cyber est Mort",
  "CrewKnowCyberDead": "Les <color=#8cffff>Coéquipiers</color> savent si le Cyber est Mort",
  "NeutralKnowCyberDead": "Les <color=#7f8c8d>Neutres</color> savent si le Cyber est Mort",
  "CovenKnowCyberDead": "<color=#ac42f2>Coven</color> know if Cyber died",
  "CyberKnown": "Tout le monde peut Voir le Cyber",
  "KillerGetBewilderVision": "L'Exécuteur obtient la Vision du <color=#c894f5>Déconcertant</color>",
  "ImpCanBeOiiai": "Les <color=#ff1919>Imposteurs</color> peuvent être OIIAI",
  "CrewCanBeOiiai": "Les <color=#8cffff>Coéquipiers</color> peuvent être OIIAI",
  "NeutralCanBeOiiai": "Les <color=#7f8c8d>Neutres</color> peuvent être OIIAI",
  "CovenCanBeOiiai": "<color=#ac42f2>Coven</color> can be OIIAI",
  "OiiaiCanPassOn": "L'OIIAI peut être transmis à l'Exécuteur",
  "NeutralChangeRolesForOiiai": "Les Neutres se transforment en ",
  "LostRoleByOiiai": "Tu as été effacé par l'OIIAI !",
  "ImpCanBeLoyal": "Les <color=#ff1919>Imposteurs</color> peuvent devenir <color=#B71556>Loyal</color>",
  "CrewCanBeLoyal": "Les <color=#8cffff>Coéquipiers</color> peuvent devenir <color=#B71556>Loyal</color>",
  "CovenCanBeLoyal": "<color=#ac42f2>Coven</color> can become <color=#B71556>Loyal</color>",
  "TasklessCrewCanBeLazy": "Les <color=#8cffff>Coéquipiers</color> sans Tâches peuvent être <color=#A4DFFE>Flemmards</color>",
  "TaskBasedCrewCanBeLazy": "Task based <color=#8cffff>Crewmates</color> can be <color=#A4DFFE>Lazy</color>",
  "SheriffCanBeMadmate": "Le <color=#ffb347>Shérif</color> peut devenir <color=#ff1919>Complice</color>",
  "MayorCanBeMadmate": "Le <color=#204d42>Maire</color> peut devenir <color=#ff1919>Complice</color>",
  "NGuesserCanBeMadmate": "Le <color=#f0e68c>Gentil Devin</color> peut devenir <color=#ff1919>Complice</color>",
  "SnitchCanBeMadmate": "Le <color=#b8fb4f>Cafteur</color> peut devenir <color=#ff1919>Complice</color>",
  "JudgeCanBeMadmate": "Le <color=#f8d85a>Juge</color> peut devenir <color=#ff1919>Complice</color>",
  "MarshallCanBeMadmate": "Le <color=#5573AA>Maréchal</color> peut devenir <color=#ff1919>Complice</color>",
  "GanRetributionistCanBeMadmate": "<color=#228B22>Revanchard</color> peut être Recruté",
  "RetributionistCanBeMadmate": "<color=#228B22>Revanchard</color> peut devenir <color=#ff1919>Complice</color>",
  "OverseerCanBeMadmate": "Le <color=#BA55D3>Surveillant</color> peut devenir <color=#ff1919>Complice</color>",
  "GanSheriffCanBeMadmate": "Le <color=#f8cd46>Shérif</color> peut être Recruté",
  "GanMayorCanBeMadmate": "Le <color=#204d42>Maire</color> peut être Recruté",
  "GanNGuesserCanBeMadmate": "Le <color=#f0e68c>Gentil Devin</color> peut être Recruté",
  "GanJudgeCanBeMadmate": "Le <color=#f8d85a>Juge</color> peut être Recruté",
  "GanMarshallCanBeMadmate": "Le <color=#5573AA>Maréchal</color> peut être Recruté",
  "GanOverseerCanBeMadmate": "Le <color=#BA55D3>Surveillant</color> peut être Recruté",
  "GanCovenCanBeMadmate": "<color=#ac42f2>Coven</color> can be converted",
  "RascalAppearAsMadmate": "Appear as <color=#ff1919>Madmate</color> on Ejection",
  "CouncillorDead": "Désolé, tu ne peux pas Tuer en étant Mort.",
  "CouncillorMurderMaxMeeting": "Désolé, tu as atteint le Nombre maximal d'Exécutions pour la Réunion.",
  "CouncillorMurderMaxGame": "Désolé, tu as atteint le Nombre maximal d'Exécutions pour la Partie.",
  "Councillor_LaughToWhoMurderSelf": "Qui aurait cru que quelqu'un pourrait être suffisamment stupide pour s'Exécuter lui-même ?\nJ'imagine que c'est... TOI !",
  "Councillor_MurderKill": "<b>{0}</b> was murdered.",
  "Councillor_MurderHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
  "Councillor_MurderNull": "S'il te plaît choisis un joueur Vivant à Exécuter.",
  "Councillor_MurderKillTitle": "WICKED COURT ",
  "CouncillorMakeEvilJudgeClear": "Show Trial as Councillor Murder",
  "Councillor_CannotMurderImpTeam": "Sorry, you can not murder your teammate.",
  "Councillor_SuicideForMurderImps": "You died because you are trying to murder your team members.",
  "CouncillorMurderLimitPerMeeting": "Maximum Kills per Meeting",
  "CouncillorMurderLimitPerGame": "Maximum Kills per Game",
  "CouncillorCanMurderMadmate": "Peut Tuer les <color=#ff1919>Complices</color>",
  "CouncillorCanMurderImpostor": "Peut Tuer les <color=#ff1919>Imposteurs</color>",
  "CouncillorSuicideOnJudgeImpTeam": "Suicide when judge <color=#ff1919>Impostors</color> Team Wrongly",
  "CouncillorCanMurderTaskDoneSnitch": "Can Murder <color=#b8fb4f>Snitch</color> with All Tasks Done",
  "CouncillorTryHideMsg": "Essayer de Cacher les ordres du Conseiller",
  "DazzlerDazzled": "Tu as été Ébloui par l'Éblouisseur !",
  "DazzlerCauseVision": "Vision Réduite",
  "DazzlerDazzleLimit": "Maximum number of players affected by reduced vision",
  "DazzlerResetDazzledVisionOnDeath": "Réinitialisation de la Vision des Joueurs Éblouis en cas de Mort ou d'Éjection",
  "DazzleCooldown": "Rechargement d'Éblouissement",
  "DazzleButtonText": "Éblouir",
  "MoleVentButtonText": "Creuser",
  "MoleVentCooldown": "Dig Cooldown",
  "AddictVentButtonText": "Obtenir une Dose",
  "AddictInvulnerbilityTimeAfterVent": "Durée d'<color=#008000>Invulnérabilité</color>",
  "AddictSpeedWhileInvulnerble": "Vitesse de Déplacement pendant l'<color=#008000>Invulnérabilité</color>",
  "AddictFreezeTimeAfterInvulnerbility": "Durée d'Immobilisation du <color=#008000>Dépendant</color> après l'<color=#008000>Invincibilité</color>",
  "AlchemistShieldDur": "Durée de la Potion de Résistance",
  "AlchemistInvisDur": "Durée de la Potion d'Invisibilité",
  "AlchemistVision": "Vision Nocturne",
  "AlchemistVisionOnLightsOut": "Vision Nocturne pendant le Sabotage des Lumières",
  "AlchemistVisionDur": "Durée de la Potion de Vision Nocturne",
  "AlchemistSpeed": "Augmentation de la Potion de Vitesse",
  "AlchemistVentButtonText": "Boire",
  "AlchemistGotShieldPotion": "Potion de Résistance : Octroie un Bouclier temporaire",
  "AlchemistGotSightPotion": "Potion de Vision Nocturne : Donne une Vision améliorée temporaire",
  "AlchemistGotQFPotion": "Potion of Fixing: Allows you to fix one Sabotage instantly",
  "AlchemistGotTPPotion": "Potion de Téléportation : Te Téléporte à un joueur au hasard",
  "AlchemistGotSuicidePotion": "Potion de Poison : T'Empoisonne",
  "AlchemistGotSpeedPotion": "Potion de Vitesse : Accélère ton Déplacement",
  "AlchemistGotBloodthirstPotion": "Potion of Harming: Kill the next player you touch",
  "AlchemistGotInvisibility": "Potion d'Invisibilité : Deviens Invisible",
  "NoPotion": "You have no Potions",
  "StoreShield": "<color=#00ff97>Potion de Résistance</color>",
  "StoreSuicide": "<color=#478800>Potion de Poison</color>",
  "StoreTP": "<color=#42d1ff>Potion de Téléportation</color>",
  "StoreSP": "<color=#77e0cb>Potion de Vitesse</color>",
  "StoreQF": "<color=#3333ff>Potion de Réparation</color>",
  "StoreBL": "<color=#691a2e>Potion de Nuisance</color>",
  "StoreNS": "<color=#663399>Potion de Vision Nocturne</color>",
  "StoreINV": "<color=#663399>Potion of Invisibility</color>",
  "StoreNull": "<color=#888888>Rien</color>",
  "PotionStore": "<color=#00ffa5>Potion en Magasin : </color>",
  "WaitQFPotion": "\n<color=#3333ff>Potion de Réparation</color> en attente d'utilisation",
  "AlchemistShielded": "Potion de Résistance Débute",
  "AlchemistHasVision": "Potion de Vision Nocturne Débute",
  "AlchemistShieldOut": "Potion de Résistance Finie",
  "AlchemistVisionOut": "Potion de Vision Nocturne Finie",
  "AlchemistPotionBloodthirst": "You gained Bloodthirst",
  "AlchemistHasSpeed": "La Potion de Vitesse a Commencé",
  "AlchemistSpeedOut": "La Potion de Vitesse s'est Terminée",
  "DeathpactDuration": "<color=#ff1919>Deathpact</color> Duration",
  "DeathPactCooldown": "<color=#ff1919>Deathpact</color> Assign Cooldown",
  "DeathpactNumberOfPlayersInPact": "Number of players in <color=#ff1919>Deathpact</color>",
  "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in <color=#ff1919>Deathpact</color>",
  "DeathpactReduceVisionWhileInPact": "Reduce vision for players in <color=#ff1919>Deathpact</color>",
  "DeathpactVisionWhileInPact": "Vision for players in <color=#ff1919>Deathpact</color>",
  "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in <color=#ff1919>Deathpact</color> on meeting",
  "DeathpactPlayersInDeathpactCanCallMeeting": "Players in active <color=#ff1919>Deathpact</color> can call meeting",
  "DeathpactActiveDeathpact": "Trouve <b>{0}</b> en <b>{1}</b> secondes.",
  "DeathpactCouldNotAddTarget": "Target can't be added to Deathpact.",
  "DeathpactComplete": "Deathpact was concluded.",
  "DeathpactExecuted": "Deathpact was executed.",
  "DeathpactAverted": "Deathpact was averted.",
  "DeathpactButtonText": "Assigner",
  "DevourerHideNameConsumed": "Cacher le nom des joueurs Dévorés",
  "DevourCooldown": "Rechargement pour Dévorer",
  "DevourerButtonText": "Dévorer",
  "DollMasterPossessionButtonText": "Possédez",
  "DollMasterUnPossessionButtonText": "Dépossédez",
  "DollMaster_PossessedTarget": "Cible possédée",
  "DollMaster_CannotPossessImpTeammate": "Impossible de posséder votre partenaire",
  "DollMaster_CouldNotSwapWithTarget": "Impossible de posséder ce joueur",
  "DollMaster_CanNotSwapWithDeadTarget": "Possessing a dead player isn't possible",
  "DollMaster_MainBody": "Acteur principal",
  "DollMaster_Doll": "Scénarisez",
  "DollMaster_UnableToUseAbility": "Impossible d'utiliser votre habilité sur ce joueur",
  "Doppelganger_RoleInfo": "Spoofed Role: {0}",
  "EatenByDevourer": "The Devourer ate your skin",
  "DevourerEatenSkin": "Target skin is eaten",
  "DevouredName": "Dévoré",
  "PitfallTrapCooldown": "Rechargement de Piégeage",
  "PitfallMaxTrapCount": "Nombre de Pièges pouvant être Posés",
  "PitfallTrapMaxPlayerCount": "Nombre de joueurs pouvant être Capturés par Piège",
  "PitfallTrapDuration": "Durée pendant laquelle le Piège reste Actif",
  "PitfallTrapRadius": "Rayon du Piège",
  "PitfallTrapFreezeTime": "Durée d'Immobilisation du Piège",
  "PitfallTrapCauseVision": "Vision affectée par le Piège",
  "PitfallTrapCauseVisionTime": "Durée de la Vision affectée par le Piège",
  "PitfallTrap": "Tu es Tombé dans un Piège !",
  "ConsigliereDivinationMaxCount": "Nombre maximal de Révélations",
  "CleanserHideVote": "Cacher le Vote du Purificateur",
  "OracleSkillLimit": "Nombre maximal d'Utilisations",
  "OracleHideVote": "Cacher le Vote de l'<color=#6666FF>Oracle</color>",
  "OracleCheckReachLimit": "Tu n'as plus d'utilisation possible !",
  "OracleCheckSelfMsg": "Tu ne peux même pas te faire confiance, hein ?",
  "OracleCheckLimit": "Rappel : Il te reste <b>{0}</b> utilisations.",
  "OracleCheckMsgTitle": "ORACLE",
  "OracleCheck.NotCrewmate": "Appears not to be a Crewmate",
  "OracleCheck.Crewmate": "Appears to be a Crewmate",
  "OracleCheck.Neutral": "Appears to be a Neutral",
  "OracleCheck.Impostor": "Semble être un Imposteur",
  "OracleCheck.Coven": "Appears to be Coven",
  "OracleCheck": "Résultats de la Cible :",
  "FailChance": "Risque de montrer un résultat incorrect",
  "OracleCheckAddons": "Oracle checks Add-ons",
  "ChameleonCanVent": "Évacue pour se Déguiser",
  "ChameleonInvisState": "Tu te Déguises !",
  "ChameleonInvisStateOut": "Ton Déguisement est terminé",
  "ChameleonInvisInCooldown": "Ability still on Cooldown, disguise failed",
  "ChameleonInvisStateCountdown": "Le Déguisement expirera dans {0}s",
  "ChameleonInvisCooldownRemain": "Rechargement du Déguisement : {0}s",
  "ChameleonCooldown": "Rechargement du Déguisement",
  "ChameleonDuration": "Durée du déguisement",
  "ChameleonRevertDisguise": "Exposer",
  "ChameleonDisguise": "Déguisement",
  "KillCooldownAfterCleaning": "Rechargement d'Exécution après avoir Nettoyé",
  "KillCooldownAfterStoneGazing": "Rechargement d'Exécution après avoir pétrifié",
  "MedusaStoneBody": "Corps Pétrifié",
  "MedusaReportButtonText": "Pétrifier",
  "CursedSoulCurseCooldown": "Rechargement d'Arrachage d'Âme",
  "CursedSoulCurseCooldownIncrese": "Augmentation du Rechargement d'Arrachage d'Âme",
  "CursedSoulCurseMax": "Nombre maximal d'Âmes Arrachées",
  "CursedSoulKnowTargetRole": "Connaît les Rôles des joueurs <color=#531269>Sans Âme</color>",
  "CursedSoulCanCurseNeutral": "Neutral roles have Souls",
  "CursedSoulCanCurseCoven": "Coven roles have Souls",
  "CursedSoulKillButtonText": "Arracher",
  "SoullessByCursedSoul": "A Cursed Soul snatched your Soul",
  "CursedSoulSoullessPlayer": "Âme Arrachée",
  "CursedSoulInvalidTarget": "No Soul found",
  "AdmireCooldown": "Rechargement d'Admiration",
  "AdmirerKnowTargetRole": "Connaît le Rôle des joueurs <color=#ee43c3>Admirés</color>",
  "AdmirerSkillLimit": "Limite d'utilisations de la Capacité",
  "AdmireButtonText": "Admirer",
  "AdmirerAdmired": "L'Admirateur t'Admire !",
  "AdmiredPlayer": "Joueur Admiré",
  "AdmirerInvalidTarget": "La Cible ne peut pas être Admirée",
  "SpiritualistNoticeTitle": "SPIRITUALISTE ",
  "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\nYou can use them to a killer or frame a Crewmate",
  "SpiritualistShowGhostArrowForSeconds": "Durée de la Flèche vers le Fantôme",
  "SpiritualistShowGhostArrowEverySeconds": "Intervalle de la Flèche vers le Fantôme",
  "EnigmaClueStage1Tasks": "Nombre de Tâches à Accomplir pour Voir les <color=#676798>Indices</color> de l'Étape 1",
  "EnigmaClueStage2Tasks": "Nombre de Tâches à Accomplir pour Voir les <color=#676798>Indices</color> de l'Étape 2",
  "EnigmaClueStage3Tasks": "Nombre de Tâches à Accomplir pour Voir les <color=#676798>Indices</color> de l'Étape 3",
  "EnigmaClueStage2Probability": "Probabilité de voir les <color=#676798>Indices</color> de l'Étape 2",
  "EnigmaClueStage3Probability": "Probabilité de voir les <color=#676798>Indices</color> de l'Étape 3",
  "EnigmaClueGetCluesWithoutReporting": "L'<color=#676798>Énigme</color> peut obtenir des <color=#676798>Indices</color> sans Signaler de Cadavre",
  "EnigmaClueHat1": "L'Exécuteur porte un Chapeau !",
  "EnigmaClueHat2": "L'Exécuteur ne porte pas de Chapeau !",
  "EnigmaClueHat3": "L'Exécuteur porte {0} comme Chapeau !",
  "EnigmaClueSkin1": "L'Exécuteur porte une Apparence !",
  "EnigmaClueSkin2": "L'Exécuteur ne porte pas d'Apparence !",
  "EnigmaClueSkin3": "L'Exécuteur porte {0} comme Apparence !",
  "EnigmaClueVisor1": "L'Exécuteur porte une Visière !",
  "EnigmaClueVisor2": "L'Exécuteur ne porte pas de Visière !",
  "EnigmaClueVisor3": "L'Exécuteur porte {0} comme Visière !",
  "EnigmaCluePet1": "L'Exécuteur a un Familier !",
  "EnigmaCluePet2": "L'Exécuteur n'a pas de Familier !",
  "EnigmaCluePet3": "L'Exécuteur a {0} comme Familier !",
  "EnigmaClueName1": "Le Nom de l'Exécuteur contient la lettre {0} ou la lettre {1} !",
  "EnigmaClueName2": "Le Nom de l'Exécuteur contient la lettre {0} !",
  "EnigmaClueName3": "Le Nom de l'Exécuteur contient la lettre {0} et la lettre {1} !",
  "EnigmaClueNameLength1": "Le Nom de l'Exécuteur a une longueur comprise entre {0} et {1} lettres !",
  "EnigmaClueNameLength2": "Le Nom de l'Exécuteur a une longueur de {0} lettres !",
  "EnigmaClueColor1": "L'Exécuteur a une Couleur Claire !",
  "EnigmaClueColor2": "L'Exécuteur a une Couleur Sombre !",
  "EnigmaClueColor3": "La Couleur de l'Exécuteur est {0} !",
  "EnigmaClueLocation": "La dernière Pièce dans laquelle se trouvait l'Exécuteur est {0} !",
  "EnigmaClueStatus1": "L'Exécuteur est actuellement à l'intérieur d'une Évacuation !",
  "EnigmaClueStatus2": "L'Exécuteur est actuellement sur une Échelle !",
  "EnigmaClueStatus3": "L'Exécuteur est déjà Mort !",
  "EnigmaClueStatus4": "L'Exécuteur est toujours en Vie !",
  "EnigmaClueRole1": "L'Exécuteur est un Imposteur !",
  "EnigmaClueRole2": "L'Exécuteur est Neutre !",
  "EnigmaClueRole3": "L'Exécuteur est un Coéquipier !",
  "EnigmaClueRole4": "Le Rôle de l'Exécuteur est {0} !",
  "EnigmaClueRole5": "The Killer is a Coven member!",
  "EnigmaClueLevel1": "Le Niveau de l'Exécuteur est supérieur à 50 !",
  "EnigmaClueLevel2": "Le Niveau de l'Exécuteur est inférieur à 50 !",
  "EnigmaClueLevel3": "Le Niveau de l'Exécuteur est compris entre {0} et {1} !",
  "EnigmaClueLevel4": "Le Niveau de l'Exécuteur est {0} !",
  "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!",
  "EnigmaClueHatTitle": "Indice du Chapeau !",
  "EnigmaClueVisorTitle": "Indice de la Visière !",
  "EnigmaClueSkinTitle": "Indice sur l'Apparence !",
  "EnigmaCluePetTitle": "Indice du Familier !",
  "EnigmaClueNameTitle": "Indice du Nom !",
  "EnigmaClueNameLengthTitle": "Indice de la longueur du Nom !",
  "EnigmaClueColorTitle": "Indice de la Couleur !",
  "EnigmaClueLocationTitle": "Indice de l'Emplacement !",
  "EnigmaClueStatusTitle": "Indice du Status !",
  "EnigmaClueRoleTitle": "Indice du Rôle !",
  "EnigmaClueLevelTitle": "Indice du Niveau !",
  "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue!",
  "ImpCanBeRole": "<color=#ff1919>Impostors</color> can become {role}",
  "CrewCanBeRole": "<color=#8cffff>Crewmates</color> can become {role}",
  "NeutralCanBeRole": "<color=#7f8c8d>Neutrals</color> can become {role}",
  "CovenCanBeRole": "<color=#ac42f2>Coven</color> can become {role}",
  "VotesPerKill": "Votes Gagnés pour chaque Exécution",
  "PickpocketGetVote": "Tu as {0} Votes",
  "VultureArrowsPointingToDeadBody": "Flèches pointant vers les Cadavres",
  "VultureNumberOfReportsToWin": "Cadavres nécessaires pour Gagner",
  "VultureReportBody": "Cadavre Dévoré !",
  "VultureEatButtonText": "Dévorer",
  "VultureReportCooldown": "Rechargement pour Dévorer",
  "VultureMaxEatenInOneRound": "Nombre maximal de Cadavres Dévorés par Manche",
  "VultureCooldownUp": "Le Rechargement pour Dévorer est terminé",
  "GhastlyPossessCD": "Possess Cooldown",
  "GhastlyMaxPossessions": "Maximum Possessions",
  "GhastlyPossessionDuration": "Possession Duration",
  "GhastlySpeed": "Ghastly Speed",
  "GhastlyKillAllies": "Ghastly cannot possess allies",
  "GhastlyCannotPossessTarget": "Couldn't Possess Target",
  "GhastlyChooseTarget": "Now: Choose Target",
  "GhastlyNoMorePossess": "You've run out of possessions!'",
  "GhastlyNotUrTarget": "That is not your target",
  "GhastlyYouvePosses": "You've Been Possessed!",
  "GhastlyPossessedUser": "You have possessed: {0}",
  "GhastlyExpired": "{0} is no longer possessed",
  "TasksMarkPerRound": "Nombre de Tâches pouvant être Marquées en une seule Manche",
  "TaskinatorBombPlanted": "La Bombe été Posée",
  "ShieldDuration": "Shield Duration",
  "ShieldIsOneTimeUse": "Le Bouclier se Brise après une tentative d'Exécution",
  "BenefactorTaskMarked": "La Tâche a bien été Marquée",
  "BenefactorTargetGotShield": "You got a shield by Benefactor",
  "PirateTryHideMsg": "Cacher les commandes du <color=#EDC240>Pirate</color>",
  "SuccessfulDuelsToWin": "Nombre de Duels victorieux nécessaires pour gagner",
  "PirateMeetingMsg": "Duel with your target.\n\nDuel command:\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nYou win the Duel if you choose the same option as the target",
  "PirateTargetMeetingMsg": "L'<color=#EDC240>Pirate</color> t'as choisi po'r s'batt' en Duel !\nBat'toi 'vec <color=#00a5ff>honneur</color> ou <color=#ff1919>Meurt</color> d'infamie.\n\nCommande de Duel :\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nSi le <color=#EDC240>Pirate</color> choisit la même option que toi ou si tu ne participes pas, <b>tu vas <color=#ff1919> mourir</color></b>.",
  "PirateTitle": "PIRATE",
  "PirateTargetAlreadyChosen": "Yarr ! T'as d'jà choisi une Cible.",
  "PirateDead": "T'as trépassé. T'peux plus bat' personne.",
  "DuelAlreadyDone": "T'as d'jà cho'si un' option por' l'Duel.",
  "DuelDone": "Ye 'ave chosen yer option fer the Duel.\nWait fer the meetin' to end to see the result.",
  "DuelHelp": "Commande de Duel :\n⦿ /duel 0\n⦿ /duel 1\n⦿ /duel 2\n\nLe <color=#EDC240>Pirate</color> essai de choisir le même numéro que sa Cible.\nLa Cible essai de choisir un numéro différent de celui du <color=#EDC240>Pirate</color>.",
  "PirateDuelButtonText": "Défier",
  "DuelCooldown": "Rechargement de Défi en Duel",
  "Rock": "Pierre",
  "Paper": "Feuille",
  "Scissors": "Ciseaux",
  "Heads": "Face",
  "Tails": "Pile",
  "SpyRedNameDur": "Durée du Nom de Coloré",
  "SpyInteractionBlocked": "Block Kill button interaction",
  "AgitaterBombCooldown": "<color=#F4A460>Agitator</color> Bomb Cooldown",
  "AgitaterPassCooldown": "Bomb Pass Cooldown",
  "BombExplodeCooldown": "Bomb Explode Cooldown",
  "AgitaterPassNotify": "La Bombe a bien été Passée",
  "AgitaterTargetNotify": "TU AS LA BOMBE ! Passe-la à quelqu'un d'autre",
  "AgitaterCanGetBombed": "L'<color=#F4A460>Agitateur</color> peut avoir la Bombe",
  "AgitaterAutoReportBait": "<color=#F4A460>Agitator</color> can Auto Report Bait",
  "SeekerPointsToWin": "Nombre de points nécessaires pour Gagner",
  "SeekerTagCooldown": "Rechargement de Marquage",
  "SeekerNotify": "Ta Cible est <b>{0}</b>",
  "SeekerTargetNotify": "Tu es la Cible de Chercheur ! Cache-toi avant qu'il ne te Marque",
  "SeekerKillButtonText": "Tag",
  "PixiePointsToWin": "Nombre de points requis pour Gagner",
  "MaxTargets": "Nombre maximal de joueurs Marqués par Manche",
  "MarkCooldown": "Mark Cooldown",
  "PixieSuicide": "Pixie suicides if the target is not voted out",
  "PixieMaxTargetReached": "Tu as déjà Marqué tous les joueurs que tu pouvais Marquer cette Manche",
  "PixieTargetAlreadySelected": "La Cible a déjà été choisie",
  "PixieButtonText": "Marquer",
  "PlagueBearerCooldown": "Plague Cooldown",
  "PlagueBearerCanVent": "Can Vent",
  "PlagueBearerHasImpostorVision": "Has Impostor vision",
  "PestilenceCooldown": "<color=#343136>Pestilence</color> Kill Cooldown",
  "PestilenceCanVent": "La <color=#343136>Peste</color> peut Évacuer",
  "PestilenceHasImpostorVision": "La <color=#343136>Peste</color> a une Vision d'<color=#ff1919>Imposteur</color>",
  "PestilenceKillGuessers": "Kill players who guess <color=#343136>Pestilence</color>",
  "PlagueBearerAlreadyPlagued": "Le joueur est déjà Empesté",
  "PlagueBearerToPestilence": "Tu t'es transformé en Épidémie !",
  "GuessPestilence": "Tu viens d'essayer de Deviner la Peste ! Désolé, la Peste t'a Exécuté.",
  "PestilenceTransform": "<align=\"center\"><size=150%>A <b>Plague</b> has consumed the Crew, transforming the <color=#e5f6b4><b>Plaguebearer</b></color> into <color=#343136><b>Pestilence</b></color>, Horseman of the Apocalypse!</size></align>",
  "RomanticBetCooldown": "Rechargement du Choix de Partenaire",
  "RomanticProtectCooldown": "Rechargement de la Protection",
  "RomanticBetPlayer": "Tu as choisi ton Partenaire",
  "RomanticBetOnYou": "Le Romantique t'a choisi comme Partenaire !",
  "VengefulKCD": "Rechargement d'Exécution du <color=#8B0000>Romantique Vengeur</color>",
  "VengefulCanVent": "Le <color=#8B0000>Romantique Vengeur</color> peut Évacuer",
  "RuthlessKCD": "Rechargement d'Exécution du <color=#D2691E>Romantique Impitoyable</color>",
  "RuthlessCanVent": "Le <color=#D2691E>Romantique Impitoyable</color> peut Évacuer",
  "RomanticProtectPartner": "Ton Partenaire est sous Protection",
  "RomanticIsProtectingYou": "Le <color=#FF1493>Romantique</color> te protège",
  "ProtectingOver": "Le Bouclier a Expiré",
  "RomanticProtectDuration": "Durée de la protection",
  "RomanticKnowTargetRole": "Le <color=#ff1493>Romantique</color> connaît le Rôle de sa Cible",
  "RomanticBetTargetKnowRomantic": "La cible sait qui est le <color=#ff1493>Romantique</color>",
  "RomanticPartnerButtonText": "Pick Partner",
  "RomanticProtectButtonText": "Protect",
  "GuessMasterMisguess": "<b>{0}</b> a mal Deviné",
  "GuessMasterTargetRole": "Quelqu'un a essayé de Deviner <b>{0}</b>",
  "GuessMasterTitle": "GUESS MASTER ",
  "DoomsayerAmountOfGuessesToWin": "Nombre de Rôles à Deviner pour Gagner",
  "DCanGuessImpostors": "Peut Deviner les <color=#ff1919>Imposteurs</color>",
  "DCanGuessCrewmates": "Peut Deviner les <color=#8cffff>Coéquipiers</color>",
  "DCanGuessNeutrals": "Peut Deviner les <color=#7f8c8d>Neutres</color>",
  "DCanGuessCoven": "Can Guess <color=#ac42f2>Coven</color>",
  "DCanGuessAdt": "Peut Deviner les Modifieurs",
  "DoomsayerAdvancedSettings": "Réglages Avancés",
  "DoomsayerMaxNumberOfGuessesPerMeeting": "Maximum number of guesses per meeting",
  "DoomsayerKillCorrectlyGuessedPlayers": "Exécuter les joueurs ayant été Deviné correctement",
  "DoomsayerDoesNotSuicideWhenMisguessing": "Le <color=#14f786>Catastrophiste</color> ne se Suicide pas lorsqu'il Devine mal",
  "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Se Tromper de Rôle Empêche de Deviner les Rôles jusqu'à la prochaine Réunion",
  "DoomsayerTryHideMsg": "Cacher les commandes du <color=#14f786>Catastrophiste</color>",
  "DoomsayerCantGuess": "Désolé, tu ne peut Deviner les Rôles que lors de la prochaine Réunion.",
  "DoomsayerCorrectlyGuessRole": "Tu as correctement Deviné le Rôle !\nMais le joueur n'est pas Mort, car les Réglages de l'Hôte ne lui permettent pas de Mourir.",
  "DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the Role!\nBut you didn't die because the Host's settings don't allow you to die",
  "DoomsayerGuessCountMsg": "You correctly guessed <b>{0}</b> Roles",
  "DoomsayerGuessCountTitle": "CATASTROPHISTE",
  "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same Role or Add-on that you guessed before",
  "EveryoneCanKnowMini": "Tout le monde peut voir le Gamin",
  "CanBeEvil": "Le Gamin peut être <color=#ff1919>Imposteur</color>",
  "EvilMiniSpawnChances": "Probabilité que le Gamin soit <color=#ff1919>Imposteur</color>",
  "EvilMiniCanBeGuessed": "Evil Mini can be guessed before 18",
  "GuessMini": "Ce n'est pas très sympa de ta part de vouloir buter un Gamin comme ça !",
  "GrowUpDuration": "Temps nécessaire pour Grandir (s)",
  "MajorCooldown": "Rechargement d'Exécution pour les plus de 18 ans",
  "UpDateAge": "Afficher le changement d'Âge en temps réel",
  "Cantkillkid": "Tu ne peux pas Exécuter un Gamin qui n'a pas Grandi.",
  "CantEat": "Tu ne peux pas Manger un Gamin qui n'a pas Grandi !",
  "CantShroud": "Tu ne peux pas Contrôler un Gamin qui n'a pas grandi.",
  "CantBoom": "À côté de toi, tu vois un Gamin qui n'a pas Grandi. Tu décides de ne pas Exploser.",
  "CantRecruit": "Tu ne peux pas Recruter un Gamin qui n'a pas Grandi.",
  "CantDuel": "You can't duel a Mini that hasn't grown up.",
  "CantMark": "You can't mark a Mini that hasn't grown up.",
  "CantBlood": "You can't blood a Mini that hasn't grown up.",
  "CantPosses": "You can't possess a Mini that hasn't grown up.",
  "ExiledNiceMini": "Vous avez Éjecté un <color=#8cffff>Bon Gamin</color> avant qu'il ne grandisse.\n<color=#ff1919>Vous avez tous perdu, Cheh !</color>",
  "MiniUp": "Tu as un an de plus !",
  "MiniMisGuessed": "You are supposed to misguess to death!\nHowever you are still a kid, so you are free of guilt while you can no longer guess.\nYou can guess again after you have grown up.",
  "MiniGuessMax": "Tu t'es Trompé, il ne t'est plus permis de Deviner !",
  "CountMeetingTime": "Le temps de Réunion peut continuer à Augmenter",
  "YouKillRandomizer1": "You kill Randomizer, Self-report!",
  "YouKillRandomizer2": "Tu as Exécuté le Hasardeux, tu ne peux plus Bouger!",
  "YouKillRandomizer3": "Tu as Exécuté le Hasardeux, ton temps de récupération est de 600s!",
  "YouKillRandomizer4": "Tu as Exécuté le Hasardeux, tu Venges un joueur Aléatoire !",
  "MadmateCanBeHurried": "Le <color=#ff1919>Complice</color> peut être Pressé en début de partie",
  "TaskBasedCrewCanBeHurried": "Task-based Crewmates can be Hurried",
  "HurriedCanBeConverted": "Hurried can be recruited in the game (excludes Madmate)",
  "Developer": "Développeur",
  "Sponsor": "Sponsor",
  "Booster": "Amplificateur de Serveur",
  "Translator": "Traducteur",
  "NoAccess": "Accès non autorisé !\n\n Merci d'ouvrir un ticket dans le serveur discord pour en savoir plus (discord.gg/TOHO)",
  "DCNotify.Hacking": "Tu as été <color=#ff1919>Banni</color> pour Piratage Informatique.",
  "DCNotify.Banned": "You were <color=#ff1919>banned</color> from this lobby.\n\nContact the Host if this was a mistake.",
  "DCNotify.Kicked": "Tu as été <color=#ffff00>Exclu</color> de ce Salon.\nTu peux toujours rejoindre.",
  "DCNotify.DCFromServer": "Tu t'es déconnecté du serveur.\nCela peut être un problème avec les serveurs ou ton réseau.",
  "DCNotify.GameNotFound": "Le Code de ce Salon n'est pas valide.\nVérifie le Code et/ou le serveur et réessaie.",
  "DCNotify.GameStarted": "Ce Salon est actuellement en jeu.\nAttend qu'il se termine ou trouve un autre Salon.",
  "DCNotify.GameFull": "This lobby is currently full.\n\nCheck with the Host to see if you may join.",
  "DCNotify.IncorrectVersion": "Ce Salon n'est pas compatible avec ta version d'Among Us.",
  "DCNotify.Inactivity": "Le Salon est fermé pour cause d'Inactivité.",
  "DCNotify.Auth": "Tu n'es pas authentifié.\n\nTu devrais peut-être redémarrer ton jeu.",
  "DCNotify.DupeLogin": "Une instance de ton compte est déjà présente dans ce Salon.",
  "DCNotify.InvalidSettings": "Les Réglages du Jeu ont été détectés comme étant Invalides.\n\nEntre dans une Partie Locale pour les Réinitialiser, puis réessaie.",
  "ModeDescribe.SoloKombat": "Current Gamemode is [Solo PVP]\nNo role assignment. Everyone has HP and can use the Kill button to cause damage to other players. The player with the highest number of kills wins at the end of the game.",
  "RoleType.VanillaRoles": "★ Rôles Classiques",
  "RoleType.ImpKilling": "<color=#6a0000>★</color> Rôles Imposteurs <color=#6a0000>Exécuteurs</color>",
  "RoleType.ImpSupport": "<color=#00ffff>★</color> Rôles Imposteurs <color=#00ffff>Soutiens</color>",
  "RoleType.ImpConcealing": "<color=#6e003a>★</color>Rôles Imposteurs <color=#6e003a>Occulteurs</color>",
  "RoleType.ImpHindering": "<color=#636363>★</color> Rôles Imposteurs <color=#636363>Gêneurs</color>",
  "RoleType.ImpGhost": "<color=#bd8b88>★</color> Impostor <color=#bd8b88>Ghost</color> Roles /ghostinfo",
  "RoleType.Madmate": "★ Rôles Complices",
  "RoleType.CrewSupport": "<color=#00ffff>★</color> Rôles Coéquipiers <color=#00ffff>Soutiens</color>",
  "RoleType.CrewInvestigative": "<color=#008080>★</color> Rôles Coéquipiers <color=#008080>Investigateurs</color>",
  "RoleType.CrewPower": "<color=#ffff00>★</color> Rôles Coéquipiers <color=#ffff00>Puissants</color>",
  "RoleType.CrewKilling": "<color=#ff1919>★</color> Rôles Coéquipiers <color=#ff1919>Exécuteurs</color>",
  "RoleType.CrewBasic": "<color=#FF6600>★</color> Rôles Coéquipiers <color=#FF6600>Basiques</color>",
  "RoleType.CrewGhost": "<color=#afc3c9>★</color> Crewmate <color=#afc3c9>Ghost</color> Roles /ghostinfo",
  "RoleType.NeutralEvil": "<color=#912900>★</color> Rôles Neutres <color=#912900>Mauvais</color>",
  "RoleType.NeutralBenign": "<color=#046300>★</color> Rôles Neutres <color=#046300>Bénins</color>",
  "RoleType.NeutralChaos": "<color=#D4AF37>★</color> Rôles Neutres <color=#D4AF37>Perturbateurs</color>",
  "RoleType.NeutralKilling": "<color=#ff1919>★</color> Rôles Neutres <color=#ff1919>Exécuteurs</color>",
  "RoleType.NeutralApocalypse": "<color=#ff174f>★</color> Neutral <color=#ff174f>Apocalypse</color> Roles /apocalypseinfo",
  "RoleType.CovenPower": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Power</color> Roles",
  "RoleType.CovenKilling": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Killing</color> Roles",
  "RoleType.CovenTrickery": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Trickery</color> Roles",
  "RoleType.CovenUtility": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Utility</color> Roles",
  "RoleType.Harmful": "<color=#ff1919>★</color> Modifieurs <color=#ff1919>Nocifs</color>",
  "RoleType.Support": "★ Modifieurs Soutiens",
  "RoleType.Helpful": "<color=#00FF00>★</color> Modifieurs <color=#00FF00>Utiles</color>",
  "RoleType.Mixed": "<color=#32a87f>★</color> Modifieurs <color=#32a87f>Nuancés</color>",
  "RoleType.Misc": "<color=#a83295>★</color> Modifieurs <color=#a83295>Divers</color>",
  "RoleType.Impostor": "★ Modifieurs d'Imposteurs",
  "RoleType.Guesser": "★ Guesser Add-ons",
  "RoleType.Neut": "★ Modifieurs de Neutres",
  "RoleType.Experimental": "★ Experimental Add-ons <size=65%>(NOTICE: Use with caution, as these require testing)</size>",
  "SubType.Impostor": "★ Imposteurs",
  "SubType.Shapeshifter": "★ Métamorphes",
  "SubType.SemiShapeshifter": "★ Semi-Métamorphes",
  "SubType.Madmate": "★ Complices",
  "SubType.CrewmateKilling": "★ Coéquipiers Exécuteurs",
  "SubType.Crewmate": "Coéquipiers Ordinaires",
  "SubType.New": "★ Nouveau !",
  "CrewmateRoles": "<size=90%>★ Rôles de Coéquipier ★</size>",
  "ImpostorRoles": "<size=90%>★ Rôles d'Imposteur ★</size>",
  "NeutralRoles": "<size=90%><color=#7f8c8d>★ Rôles de Neutre ★</color></size>",
  "CovenRoles": "<size=90%><color=#ac42f2>★ Coven Roles ★</color></size>",
  "AddonRoles": "<size=90%><color=#ff9ace>★ Modifieurs ★</color></size>",
  "WinnerRoleText.Impostor": "Les Imposteurs Gagnent !",
  "WinnerRoleText.Crewmate": "Les Coéquipiers Gagnent !",
  "WinnerRoleText.Apocalypse": "Apocalypse Wins!",
  "WinnerRoleText.Coven": "Coven Wins!",
  "WinnerRoleText.Terrorist": "Terroriste gagne !",
  "WinnerRoleText.Jester": "Le Bouffon Gagne !",
  "WinnerRoleText.Lovers": "Les Amoureux Gagnent !",
  "WinnerRoleText.Executioner": "Le Bourreau Gagne !",
  "WinnerRoleText.Arsonist": "L'Incendiaire Gagne !",
  "WinnerRoleText.Revolutionist": "Le Révolutionnaire Gagne !",
  "WinnerRoleText.Jackal": "Le Chacal Gagne !",
  "WinnerRoleText.God": "Dieu Gagne !",
  "WinnerRoleText.Vector": "Le Chauffagiste Gagne !",
  "WinnerRoleText.Innocent": "L'Innocent Gagne !",
  "WinnerRoleText.Pelican": "Le Pélican Gagne !",
  "WinnerRoleText.Youtuber": "Le Vidéaste Gagne !",
  "WinnerRoleText.Necromancer": "Le Nécromancien Gagne !",
  "WinnerRoleText.Egoist": "Egoist(s) Wins!",
  "WinnerRoleText.Demon": "Le Démon Gagne !",
  "WinnerRoleText.Stalker": "Harceleur gagne !",
  "WinnerRoleText.Workaholic": "L'Aliéné Gagne !",
  "WinnerRoleText.Collector": "Le Collectionneur Gagne !",
  "WinnerRoleText.BloodKnight": "Le Chevalier de Sang Gagne !",
  "WinnerRoleText.Poisoner": "L'Empoisonneur Gagne !",
  "WinnerRoleText.Huntsman": "Le Chasseur Gagne !",
  "WinnerRoleText.HexMaster": "Le Mage Gagne !",
  "WinnerRoleText.Cultist": "La Secte Gagne !",
  "WinnerRoleText.Wraith": "Le Spectre Gagne !",
  "WinnerRoleText.SerialKiller": "Le Tueur en Série Gagne !",
  "WinnerRoleText.Juggernaut": "Le Destructeur Gagne !",
  "WinnerRoleText.Infectious": "L'Infectieux Gagne !",
  "WinnerRoleText.Virus": "Le Virus Gagne !",
  "WinnerRoleText.Specter": "Le Limbien gagne!",
  "WinnerRoleText.Jinx": "La Guigne Gagne !",
  "WinnerRoleText.CursedSoul": "L'Âme Maudite Gagne !",
  "WinnerRoleText.PotionMaster": "Maître des Potions Gagne !",
  "WinnerRoleText.Pickpocket": "Le Happe-Bourse Gagne !",
  "WinnerRoleText.Traitor": "Le Traître Gagne !",
  "WinnerRoleText.Vulture": "Le Vautour Gagne !",
  "WinnerRoleText.Medusa": "La Méduse Gagne !",
  "WinnerRoleText.Spiritcaller": "L'Invocateur d'Esprit Gagne !",
  "WinnerRoleText.Glitch": "Le Défaillant Gagne !",
  "WinnerRoleText.Pestilence": "La Peste Gagne !",
  "WinnerRoleText.PlagueBearer": "Le Pestiféré Gagne !",
  "WinnerRoleText.PunchingBag": "Le Sac de frappe gagne!",
  "WinnerRoleText.Doomsayer": "Le Catastrophiste Gagne !",
  "WinnerRoleText.Pirate": "Le Pirate Gagne !",
  "WinnerRoleText.Shroud": "Le Linceul Gagne !",
  "WinnerRoleText.Werewolf": "Le Loup-Garou Gagne !",
  "WinnerRoleText.Seeker": "Le Chercheur Gagne !",
  "WinnerRoleText.Occultist": "L'Occultiste Gagne !",
  "WinnerRoleText.SoulCollector": "Le Collecteur d'Âmes Gagne !",
  "WinnerRoleText.NiceMini": "Le Bon Gamin Gagne !",
  "WinnerRoleText.Mini": "Le Bon Gamin a été Exécuté",
  "WinnerRoleText.Bandit": "Le Bandit Gagne !",
  "WinnerRoleText.RuthlessRomantic": "Le Romantique Impitoyable Gagne !",
  "WinnerRoleText.Solsticer": "Le Solsticien Gagne !",
  "WinnerRoleText.Pyromaniac": "Le Pyromane Gagne !",
  "WinnerRoleText.Doppelganger": "L'Alter Ego Gagne !",
  "WinnerRoleText.Quizmaster": "Quizmaster Wins!",
  "WinnerRoleText.Agitater": "Agitator Wins!",
  "WinnerRoleText.Shocker": "Shocker Wins!",
  "AdditionalWinnerRoleText.Sidekick": "Acolyte",
  "AdditionalWinnerRoleText.Taskinator": "Tâcheron",
  "AdditionalWinnerRoleText.Opportunist": "Opportuniste",
  "AdditionalWinnerRoleText.Lawyer": "Avocat",
  "AdditionalWinnerRoleText.Hater": "Haineux",
  "AdditionalWinnerRoleText.Provocateur": "Provocateur",
  "AdditionalWinnerRoleText.Sunnyboy": "Enfant du Soleil",
  "AdditionalWinnerRoleText.Follower": "Adulateur",
  "AdditionalWinnerRoleText.Pursuer": "Poursuivant",
  "AdditionalWinnerRoleText.Jester": "Bouffon",
  "AdditionalWinnerRoleText.Lovers": "Amoureux",
  "AdditionalWinnerRoleText.Executioner": "Bourreau",
  "AdditionalWinnerRoleText.Specter": "Limbien",
  "AdditionalWinnerRoleText.Maverick": "Marginal",
  "AdditionalWinnerRoleText.Shaman": "Vaudou",
  "AdditionalWinnerRoleText.Pixie": "Fée",
  "AdditionalWinnerRoleText.NiceMini": "Bon Gamin",
  "AdditionalWinnerRoleText.Romantic": "Romantique",
  "AdditionalWinnerRoleText.VengefulRomantic": "Romantique Vengeur",
  "AdditionalWinnerRoleText.SchrodingersCat": "Chat de Schrödinger",
  "AdditionalWinnerRoleText.Troller": "Troller",
  "ErrorEndText": "Une erreur s'est produite",
  "ErrorEndTextDescription": "Pour éviter un plantage, la partie a été interrompue de force.",
  "ForceEnd": "Abandonné",
  "EveryoneDied": "Tout le monde est Mort",
  "ForceEndText": "L'Hôte a Interrompu le Jeu",
  "NiceMiniDied": "Le Bon Gamin a été Exécuté",
  "HaterMisFireKillTarget": "Hater kills target when misfiring",
  "HaterChooseConverted": "Select Add-ons that Hater can kill",
  "HaterCanKillMadmate": "Can kill Madmate",
  "HaterCanKillCharmed": "Can kill Charmed",
  "HaterCanKillLovers": "Can kill Lovers",
  "HaterCanKillSidekick": "Can kill Jackal team",
  "HaterCanKillEgoist": "Can kill Egoist",
  "HaterCanKillInfected": "Can kill Infected team",
  "HaterCanKillContagious": "Can kill Virus team",
  "HaterCanKillAdmired": "Can kill Admirer",
  "HaterCanKillEnchanted": "Can kill Enchanted",
  "HorseMode": "Activer pour devenir un Cheval",
  "LongMode": "Activer les longs cous",
  "InfluencedChangeVote": "Oups ! Tu es Influencé par les autres !\nTu ne peux pas contenir la peur d'avoir changé ton Vote pour {0} !",
  "FFA": "Chacun Pour Soi !",
  "ModeFFA": "Mode de Jeu : CPS",
  "ModeDescribe.FFA": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
  "KillerInfoLong": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
  "FFA_GameTime": "Durée maximale de la Partie",
  "FFA_KCD": "Rechargement d'Exécution",
  "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent Venting when only 2 players are alive",
  "FFA_EnableRandomAbilities": "Activer les Évènements Aléatoires",
  "FFA_ShieldDuration": "Durée du Bouclier",
  "FFA_IncreasedSpeed": "Vitesse Augmentée",
  "FFA_DecreasedSpeed": "Vitesse Diminuée",
  "FFA_ModifiedSpeedDuration": "Durée de la Vitesse Modifiée",
  "FFA_LowerVision": "Vision Réduite",
  "FFA_ModifiedVisionDuration": "Durée de la Vision Réduite",
  "FFA_EnableRandomTwists": "Activer l'Échange périodique d'emplacements des Joueurs",
  "FFA-Event-GetShield": "Tu as un Bouclier Temporaire !",
  "FFA-Event-GetIncreasedSpeed": "Tu as temporairement une Vitesse Accrue !",
  "FFA-Event-GetLowKCD": "You got a lower Kill Cooldown!",
  "FFA-Event-GetHighKCD": "You got a higher Kill Cooldown",
  "FFA-Event-GetLowVision": "Tu as une Vision réduite temporairement",
  "FFA-Event-GetDecreasedSpeed": "Tu as temporairement une Vitesse Diminuée",
  "FFA-Event-GetTP": "You got teleported to a random Vent!",
  "FFA-Event-RandomTP": "Tout le monde a échangé avec quelqu'un",
  "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in Vents!",
  "FFA-NoVentingBecauseKCDIsUP": "Your kill Cooldown is up, don't hide in Vents!",
  "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose Kill Cooldown is up from Venting",
  "FFA_TargetIsShielded": "<color=#ffff00>Le joueur que tu as tenté d'Exécuter a un Bouclier !</color>",
  "FFA_ShieldIsOneTimeUse": "Les Boucliers se Brisent après avoir résisté à 1 Exécution",
  "FFA_ShieldBroken": "<color=#ffff00>Quelqu'un a Brisé ton Bouclier !</color>",
  "Killer": "CHACUN POUR SOI",
  "KillerInfo": "Sois le dernier Vivant pour Gagner",
  "Hide&SeekTOHO": "Cache-Cache",
  "MenuTitle.Hide&Seek": "Réglages de Cache-Cache",
  "NumImpostorsHnS": "Numéro d'Imposteurs",
  "EveryOneKnowSolsticer": "Tout le monde sait qui est le Solsticien",
  "SolsticerKnowItsKiller": "Solsticer knows the role of whom used the Kill button on it",
  "SolsticerSpeed": "Vitesse de Déplacement du Solsticien",
  "SolsticerRemainingTaskWarned": "Tâches restantes pour être connu",
  "SAddTasksPreDeadPlayer": "Combien de Tâches courtes supplémentaires le Solsticien obtient lorsqu'un joueur Meurt",
  "SolsticerMurdered": "{0} a tenté de te Tuer !",
  "MurderSolsticer": "Tu as arrêté le Solsticien cette Manche !",
  "SolsticerMurderMessage": "<b>{0}</b> used Kill button on you last round! Its role is <b>{1}</b>!",
  "SolsticerOnMeeting": "Tu as été témoin de trop de Morts ! Au prochain tour, tu auras {0} Tâches courtes supplémentaires !",
  "SolsticerTitle": "SOLSTICER",
  "GuessSolsticer": "Désolé, mais tu ne peux pas Deviner le Solsticen !",
  "ExpelSolsticer": "Sorry, but you can not expel Solsticer!",
  "SolsticerTasksReset": "Tes Tâches ont été réinitialisées !",
  "SolsticerMisGuessed": "Tu viens juste de mal Deviner ! Tu n'as plus le droit de Deviner.",
  "SolsticerGuessMax": "Parce que tu as déjà mal Deviné, tu n’es plus autorisé à Deviner.",
  "VoteDead": "The player you voted for was exiled before the meeting concluded. Your vote was rescinded.",
  "LastMessageReplay": "Réafficher le Dernier Message du Système",
  "Contributor": "Contributeur",
  "dbConnect.InitFailure": "Erreur en se Connectant à l'API TOHO, s'il te plaît Vérifie ta Connexion et réessaie de te Connecter !",
  "dbConnect.InitFailurePublic": "Error while connecting to TOHO API, this could be caused by your internet connection. And so Sponsor+ perks are not available, you may continue to play as usual without these.",
  "dbConnect.nullFriendCode": "This build of TOHO is not available to users with no Friend Code!",
  "Quizmaster": "Questionneur",
  "QuizmasterInfo": "Questionne les personnes pour les Exécuter pendant les Réunions",
  "QuizmasterInfoLong": "(Neutrals):\nAs the Quizmaster, you can mark a player using your Kill button. In the next meeting, the marked player will have \"?!\" next to their name. The player will die if they answer the question wrong or doesn't answer. The player will live if the Quizmaster is killed/ejected in the same meeting.\nThe Quizmaster cannot mark multiple people in the same round",
  "QuizmasterKillButtonText": "Questionner",
  "QuizmasterChat.MarkedBy": "Tu as été Marqué par le <color={QMCOLOR}><b>Questionneur</b></color>\nPour survivre tu dois Répondre correctement à cette Question :",
  "QuizmasterChat.MarkedPublic": "<b>{QMTARGET}</b> a été Marqué par le <color={QMCOLOR}><b>Questionneur</b></color>\nPour survivre {QMTARGET} doit Répondre correctement à sa Question !",
  "QuizmasterChat.Answers": "<size=150%><b>Réponse</b></size>\nA: {QMA}\nB: {QMB}\nC: {QMC}\n\nPour Répondre fais la Commande /answer [lettre de la Réponse]\n\nSi tu as besoin de revérifié la Réponse et la Question fais /qmquiz",
  "QuizmasterChat.CorrectTarget": "<b><size=150%>Correcte</size></b>",
  "QuizmasterChat.Correct": "<b>{QMTARGET}</b> a la bonne Réponse !\nTu peux maintenant Marqué quelqu'un d'autre !",
  "QuizmasterChat.CorrectPublic": "<b>{QMTARGET}</b> a Répondu correctement à la Question du <color={QMCOLOR}><b>Questionneur</b></color>et a <b>Survécu</b> !\n<size=90%>Méfie-toi du <color={QMCOLOR}><b>Questionneur</b></color> !</size>",
  "QuizmasterChat.WrongTarget": "<b><size=150%>Faux</size></b>\nTu as Répondu <b>{QMWRONG}</b>\nLa Bonne Réponse était <b>{QMRIGHT}</b>\n\n<size=75%>Le Questionneur était <b>{QM}</b>",
  "QuizmasterChat.Wrong": "<b>{QMTARGET}</b> a la mauvaise Réponse et est <b>Mort</b> !\nTu peux maintenant Marquer quelqu'un d'autre !",
  "QuizmasterChat.WrongPublic": "<b>{QMTARGET}</b> a Mal Répondu à la Question du <color={QMCOLOR}><b>Questionneur</b></color>et est <b>Mort</b> !\n<size=90%>Méfie-toi du <color={QMCOLOR}><b>Questionneur</b></color> !</size>",
  "QuizmasterChat.Marked": "You've marked <b>{QMTARGET}</b>\nIf {QMTARGET} doesn't answer by the end of the meeting or answer wrong {QMTARGET} will <b>die</b>\n\nQuestion for {QMTARGET} => {QMQUESTION}",
  "QuizmasterChat.Title": "Information du Questionneur",
  "QuizmasterChat.CantAnswer": "As the Quizmaster, you can't answer questions",
  "QuizmasterChat.AnswerNotValid": "Your answer must be A, B, or C",
  "QuizmasterChat.SyntaxNotValid": "<b>Utilisation :</b>\n/answer [A/B/C]",
  "QuizmasterSettings.MinQuestionDifficulty": "Minimum Question Difficulty",
  "QuizmasterSettings.MaxQuestionDifficulty": "Maximum Question Difficulty",
  "QuizmasterSettings.CanVentAfterMark": "Can Vent After Marking Somebody for Quiz",
  "QuizmasterSettings.CanKillAfterMark": "Can Kill After Marking Somebody for Quiz",
  "QuizmasterSettings.NumOfKillAfterMark": "How Many Kills per Round",
  "QuizmasterSettings.CanGiveQuestionsAboutPastGames": "Peut poser des Questions à propos des Parties passées",
  "Quizmaster.None": "Aucun",
  "QuizmasterSabotages.Lights": "Lumières",
  "QuizmasterSabotages.Reactor": "Réacteurs",
  "QuizmasterSabotages.Communications": "Communications",
  "QuizmasterSabotages.O2": "02",
  "QuizmasterSabotages.MushroomMixup": "Mélange des Champignons",
  "QuizmasterAnswers.One": "Un",
  "QuizmasterAnswers.Two": "Deux",
  "QuizmasterAnswers.Three": "Trois",
  "QuizmasterAnswers.Four": "Quatre",
  "QuizmasterAnswers.Five": "Cinq",
  "QuizmasterAnswers.Pacifist": "Pacifiste",
  "QuizmasterAnswers.Vampire": "Vampire",
  "QuizmasterAnswers.Snitch": "Cafteur",
  "QuizmasterAnswers.Vigilante": "Justicier",
  "QuizmasterAnswers.Jackal": "Chacal",
  "QuizmasterAnswers.Mole": "Taupe",
  "QuizmasterAnswers.Sniper": "Tireur d'Élite",
  "QuizmasterAnswers.Coven": "Coven",
  "QuizmasterAnswers.Sabotuer": "Saboteur",
  "QuizmasterAnswers.Sorcerers": "Sorciers",
  "QuizmasterAnswers.Killer": "Exécuteur",
  "QuizmasterAnswers.Edition": "Edition",
  "QuizmasterAnswers.Experimental": "Expérimental",
  "QuizmasterAnswers.Enhanced": "Enhanced",
  "QuizmasterAnswers.Edited": "Edited",
  "QuizmasterAnswers.Impostor": "Impostor",
  "QuizmasterAnswers.Neutral": "Neutral",
  "QuizmasterAnswers.Crewmate": "Crewmate",
  "QuizmasterAnswers.Addon": "Add-on",
  "QuizmasterAnswers.Shapeshifter": "Shapeshifter",
  "QuizmasterAnswers.Scientist": "Scientist",
  "QuizmasterAnswers.Engineer": "Engineer",
  "QuizmasterAnswers.GuardianAngel": "GuardianAngel",
  "QuizmasterQuestions.LastSabotage": "What was the Sabotage was called last?",
  "QuizmasterQuestions.FirstRoundSabotage": "What was the first Sabotage called this round?",
  "QuizmasterQuestions.LastEjectedPlayerColor": "Quelle était la Couleur du dernier Joueur Éjecté ?",
  "QuizmasterQuestions.LastReportPlayerColor": "Quelle est la Couleur du Cadavre qui a été Signalé avant cette Réunion ?",
  "QuizmasterQuestions.LastButtonPressedPlayerColor": "Who called the last meeting before this meeting?",
  "QuizmasterQuestions.MeetingPassed": "Combien y a-t-il eu de Réunion jusqu'à présent ?",
  "QuizmasterQuestions.HowManyFactions": "Combien d'Équipes sont dans la Partie ?",
  "QuizmasterQuestions.BasisOfRole": "Quelle est la Base du Rôle {QMRole}?",
  "QuizmasterQuestions.FactionOfRole": "Quelle est l'Équipe du Rôle {QMRole}?",
  "QuizmasterQuestions.FactionRemovedName": "Quelle équipe aurait dû être dans le jeu mais a été supprimé dans une mise à jour?",
  "QuizmasterQuestions.HowManyDiedFirstRound": "Combien de personnes sont Mortes pendant la première Manche ?",
  "QuizmasterQuestions.ButtonPressedBefore": "How many people pressed the Emergency button before this meeting?",
  "QuizmasterQuestions.WhatDoesEOgMeansInName": "Que veut dire le E de TOHO à l'origine ?",
  "QuizmasterQuestions.PlrDieReason": "Quelle est la cause de la Morte de {PLR} ?",
  "QuizmasterQuestions.PlrDieMethod": "Comment {PLR} est Mort ?",
  "QuizmasterQuestions.LastAddedRoleForKarped": "What was the last role added to TOHO before KARPED1EM stepped down?",
  "QuizmasterQuestions.PlrDieFaction": "Quelle Équipe a Exécuté {PLR} ?",
  "QuizmasterQuestions.QuizmasterCooldown": "What will Quizmaster's cooldown always be? (excluding first kill override and changes from other Roles/Add-ons)",
  "QuizmasterQuestions.WhoCoded": "Who coded Quizmaster?",
  "QuizmasterQuestions.WhoOwns": "Who owns The Enhanced Network?",
  "QuizmasterQuestions.TOHOPartners": "Who are The Enhanced Network's partners?",
  "QuizmasterQuestions.TOHOEventCoordinator": "Who is the Event Coordinator for The Enhanced Network?",
  "QuizmasterQuestions.HowManyCats": "How many Cat related roles are in the Mod?",
  "QuizmasterQuestions.GuessingCommand": "What does /bt actually mean?",
  "QuizmasterQuestions.NotFromTOS2": "Which of these roles are NOT from Town of Salem 2?",
  "DeathReason.WrongAnswer": "Mauvaise Réponse à la Question",
  "TPCooldown": "Rechargement de Téléportation",
  "RiftsTooClose": "Location too close to the first Rift",
  "RiftCreated": "La Faille a bien été Faite",
  "RiftsDestroyed": "All Rifts destroyed",
  "RiftRadius": "Rayon de la Faille",
  "TiredVision": "Vision en étant Épuisé",
  "TiredSpeed": "Vitesse en étant Épuisé",
  "TiredDur": "Durée de l'Épuisement",
  "TiredNotify": "Zzz..",
  "PlagueDoctorInfectLimit": "Nombre limite d'Infections",
  "PlagueDoctorInfectWhenKilled": "Infecte son Exécuteur quand il est Exécuté",
  "PlagueDoctorInfectTime": "Temps d'Infection",
  "PlagueDoctorInfectDistance": "Distance d'Infection",
  "PlagueDoctorInfectInactiveTime": "Délai d'Infection au Commencement de la Partie et après les Réunions",
  "PlagueDoctorCanInfectSelf": "Peut s'auto-Infecter",
  "PlagueDoctorCanInfectVent": "Peut Infecter lorsqu'il est dans une Évacuation",
  "WinnerRoleText.PlagueDoctor": "Le Médecin de Peste Gagne !",
  "StatueSlow": "Ralentissement de la Statue",
  "StatuePeopleToSlow": "Personnes nécessaires pour Ralentir",
  "WardenIncreaseSpeed": "Augmente la Vitesse de",
  "WardenWarn": "DANGER ! COURS !",
  "MinionAbilityTime": "Durée de la Capacité",
  "Minion_Blind": "blinded",
  "Evader_ChanceNotExiled": "Chance not be exiled",
  "ShockerAbilityCooldown": "Ability Cooldown",
  "ShockerAbilityDuration": "Ability Duration",
  "ShockerAbilityPerRound": "Abilities Per Round",
  "ShockerShockInVents": "Shock people in Vents",
  "ShockerAbilityResetAfterMeeting": "Reset marked rooms after meeting",
  "ShockerOutsideRadius": "Radius Of Outside Tasks (not in a room)",
  "ShockerCanShockHimself": "Can Shock Himself",
  "ShockerImpostorVision": "Shocker has Impostor vision",
  "ShockerIsShocking": "You're already shocking!",
  "ShockerAbilityActivate": "Begin Shocking!",
  "ShockerAbilityDeactivate": "Ability Deactivated",
  "ShockerVentButtonText": "Shock",
  "ShockerRoomMarked": "Marked Room",
  "EavesdropperMsgTitle": "You found a secret",
  "EavesdropPercentChance": "Chance to eavesdrop",
  "PreventSeeRolesBeforeSkillUsedUp": "Prevent seeing others roles before skill used up",
  "ChiefOfPoliceSkillCooldown": "Cooldown for recruiting <color=#ffb347>Sheriffs</color>",
  "PolicCanImpostorAndNeutarl": "Can recruit non-<color=#8cffff>Crewmates</color>",
  "SheriffSuccessfullyRecruited": "You recruited a Sheriff.",
  "BeSheriffByPolice": "You've been recruited by the Police Chief! Serve the Crewmates!",
  "PoliceFailedRecruit": "Failed to recruit target.",
  "ChiefOfPoliceKillButtonText": "Recruitment",
  "PolicPreventRecruitNonKiller": "Prevent recruit players without Kill button",
  "PolicSuidiceWhenTargetNotKiller": "Suicides when recruit a non-Killer or non-<color=#8cffff>Crewmate</color>",
  "PolicPassConverted": "Can pass Converted Add-on to <color=#ffb347>Sheriff</color>"
}
