{
  "LanguageID": "13",
  "HostText": "TOHO",
  "HostColor": "#902efd",
  "IconColor": "#4bf4ff",
  "Icon": "♥",
  "NameColor": "#ffc0cb",
  "HideHostText": "隐藏房主名字前面的标识",
  "HideAllTagsAndText": "隐藏所有标签（对于《AutoMuteUs》）",
  "SupportUs": "支持我们",
  "update": "Github更新",
  "GitHub": "GitHub网站",
  "Discord": "Discord服务器",
  "Website": "TOHO官方网站",
  "PlayerNameForRoleInfo": "嗨<b>{0}</b>你的职业是：",
  "HostIconInMeeting": "房主：{0}",
  "ModdedClient": "模组客户端",
  "SubText.GM": "开局死的冤魂隔岸观火",
  "SubText.Crewmate": "你是正义的，驱散所有的邪恶！",
  "SubText.Impostor": "你是邪恶的，把正义压制住吧！",
  "SubText.Neutral": "不属于其他阵营的独立阵营",
  "SubText.Apocalypse": "与你的队伍一起变得势不可挡",
  "SubText.Coven": "蛊惑并杀死所有人",
  "SubText.Madmate": "不要给<color=#ff1919>内鬼</color>帮倒忙了哦",
  "SubText.Lovers": "最重要的是，记得照顾好你的另一半",
  "SubText.Egoist": "什么叫做一波三折？",
  "TypeImpostor": "内鬼阵营",
  "TypeCrewmate": "船员阵营",
  "TypeNeutral": "中立阵营",
  "TypeCoven": "巫师阵营",
  "TypeAddon": "附加职业",
  "GuesserMode": "猜测模式",
  "TeamImpostor": "内鬼阵营",
  "TeamNeutral": "中立阵营",
  "TeamCrewmate": "船员阵营",
  "TeamCoven": "巫师阵营",
  "TeamMadmate": "叛徒阵营",
  "TeamLovers": "恋人",
  "TeamEgoist": "利己主义者",
  "TeamApocalypse": "灾厄职业",
  "YouAreCrewmate": "你是一名船员",
  "YouAreImpostor": "你是一名内鬼",
  "YouAreNeutral": "你是一名中立",
  "YouAreCoven": "你是巫师阵营的一员",
  "YouAreMadmate": "你是一名叛徒",
  "Role_Crewmate": "<color=#8cffff>船员</color>",
  "Role_Jester": "<color=#ec62a5>小丑</color>",
  "Role_Opportunist": "<color=#4dff4d>投机者</color>",
  "Role_Celebrity": "<color=#ee4a55>网红</color>",
  "Role_Bodyguard": "<color=#185abd>保镖</color>",
  "Role_Dictator": "<color=#df9b00>独裁者</color>",
  "Role_Mayor": "<color=#204d42>市长</color>",
  "Role_Doctor": "<color=#80ffdd>法医</color>",
  "Role_Maverick": "<color=#781717>独行者</color>",
  "Role_Pursuer": "<color=#617218>起诉人</color>",
  "Role_Follower": "<color=#ff9409>赌徒</color>",
  "Role_Amnesiac": "<color=#7FBFFF>失忆者</color>",
  "Role_Imitator": "<color=#B3D94C>效仿者</color>",
  "Role_Sheriff": "<color=#ffb347>警长</color>",
  "Role_Knight": "<color=#7A7A7A>侠客</color>",
  "Role_Deputy": "<color=#DF9026>捕快</color>",
  "Role_AdmiredImpostor": "<color=#ee43c3>仰慕内鬼</color>",
  "Role_Trickster": "<color=#ff1919>骗术师</color>",
  "Role_Traitor": "<color=#BA2E05>背叛者</color>",
  "Role_NoChange": "不改变职业",
  "Role_Random": "从列表中随机选择职业",
  "CrewmatesCanGuess": "<color=#8cffff>船员阵营</color>可以猜测",
  "ImpostorsCanGuess": "<color=#ff1919>内鬼阵营</color>可以猜测",
  "NeutralKillersCanGuess": "<color=#7f8c8d>带刀中立</color>可以猜测",
  "NeutralApocalypseCanGuess": "<color=#ff174f>灾厄</color><color=#7f8c8d>中立</color>可以猜测",
  "CovenCanGuess": "<color=#ac42f2>巫师阵营</color>可以猜测",
  "PassiveNeutralsCanGuess": "友好<color=#7f8c8d>中立</color>可以猜测",
  "CanGuessAddons": "可以猜测附加职业",
  "ShowOnlyEnabledRolesInGuesserUI": "PC端赌怪界面中只显示已启用的职业",
  "CrewCanGuessCrew": "<color=#8cffff>船员阵营</color>可以猜测 <color=#8cffff>船员</color>的身份",
  "ImpCanGuessImp": "<color=#ff1919>内鬼阵营</color>可以猜测<color=#ff1919>内鬼</color>的身份",
  "ApocCanGuessApoc": "<color=#ff174f>灾厄</color><color=#7f8c8d>中立</color>可以猜测<color=#ff174f>灾厄</color><color=#7f8c8d>中立</color>的身份",
  "CovenCanGuessCoven": "<color=#ac42f2>巫师阵营</color>可以猜测<color=#ac42f2>巫师</color>的身份",
  "GuessImmune": "对不起，目标无法被猜中！",
  "GM": "管理员",
  "Sunnyboy": "阳光开朗大男孩",
  "Bard": "吟游诗人",
  "Crewmate": "船员",
  "CrewmateTOHO": "船员",
  "Engineer": "工程师",
  "EngineerTOHO": "工程师",
  "Scientist": "科学家",
  "ScientistTOHO": "科学家",
  "Noisemaker": "大嗓门",
  "NoisemakerTOHO": "大嗓门",
  "Tracker": "侦查员",
  "TrackerTOHO": "侦查员",
  "GuardianAngel": "守护天使",
  "GuardianAngelTOHO": "守护天使",
  "Impostor": "内鬼",
  "ImpostorTOHO": "内鬼",
  "Shapeshifter": "变形者",
  "ShapeshifterTOHO": "变形者",
  "Phantom": "幻象师",
  "PhantomTOHO": "幻象师",
  "BountyHunter": "赏金猎人",
  "Fireworker": "烟花爆破者",
  "Mercenary": "嗜血杀手",
  "ShapeMaster": "千面鬼",
  "Vampire": "吸血鬼",
  "Warlock": "术士",
  "Ninja": "刺客",
  "Zombie": "僵尸",
  "Anonymous": "骇客",
  "Miner": "矿工",
  "KillingMachine": "杀戮机器",
  "Escapist": "逃逸者",
  "Witch": "女巫",
  "Nemesis": "黑手党",
  "Bloodmoon": "嗜血之魂",
  "Possessor": "附身者",
  "Puppeteer": "傀儡师",
  "Mastermind": "策划者",
  "TimeThief": "蚀时者",
  "Sniper": "狙击手",
  "Undertaker": "暗杀者",
  "RiftMaker": "裂缝制造者",
  "EvilTracker": "邪恶追踪者",
  "EvilHacker": "邪恶黑客",
  "EvilGuesser": "邪恶赌怪",
  "AntiAdminer": "监管者",
  "Arrogance": "狂妄杀手",
  "Bomber": "自爆兵",
  "Scavenger": "清道夫",
  "Trapster": "诡雷",
  "Gangster": "歹徒",
  "Cleaner": "清理工",
  "Lightning": "球状闪电",
  "Greedy": "贪婪者",
  "CursedWolf": "呪狼",
  "SoulCatcher": "夺魂者",
  "QuickShooter": "快枪手",
  "Camouflager": "隐蔽者",
  "Eraser": "抹除者",
  "Butcher": "肢解者",
  "Hangman": "刽子手",
  "Swooper": "隐匿者",
  "Crewpostor": "船鬼",
  "Wildling": "野人",
  "Trickster": "骗术师",
  "Vindicator": "卫道士",
  "Parasite": "寄生虫",
  "Disperser": "分散者",
  "Inhibitor": "抑郁者",
  "Saboteur": "破坏者",
  "Councillor": "邪恶法官",
  "Dazzler": "眩晕者",
  "YinYanger": "阴阳命煞人",
  "Deathpact": "死亡契约",
  "Devourer": "吞噬者",
  "Consigliere": "军师",
  "Morphling": "化形者",
  "Twister": "龙卷风",
  "Lurker": "潜伏者",
  "Visionary": "幻想家",
  "Refugee": "逃亡者",
  "Underdog": "失败者",
  "Ludopath": "速度者",
  "Godfather": "教父",
  "Chronomancer": "天文学家",
  "Pitfall": "设陷者",
  "EvilMini": "坏迷你船员",
  "Blackmailer": "勒索者",
  "Instigator": "教唆者",
  "LazyGuy": "摆烂人",
  "SuperStar": "大明星",
  "Celebrity": "网红",
  "Cleanser": "清洗者",
  "Keeper": "守卫者",
  "Knight": "侠客",
  "Mayor": "市长",
  "Psychic": "愚者",
  "Mechanic": "修理工",
  "Sheriff": "警长",
  "Vigilante": "义务警员",
  "Jailer": "狱警",
  "CopyCat": "模仿猫",
  "Snitch": "告密者",
  "Marshall": "展现者",
  "Doctor": "法医",
  "Dictator": "独裁者",
  "Analyst": "侦探",
  "NiceGuesser": "正义赌怪",
  "GuessMaster": "竞猜大师",
  "Transporter": "传送师",
  "TimeManager": "时间操控者",
  "Spurt": "冲刺者",
  "Veteran": "老兵",
  "Bastion": "埋雷兵",
  "Bodyguard": "保镖",
  "Deceiver": "赝品商",
  "Grenadier": "掷雷兵",
  "Medic": "医生",
  "FortuneTeller": "调查员",
  "Judge": "正义法官",
  "Mortician": "入殓师",
  "Medium": "通灵师",
  "Pacifist": "和平之鸽",
  "Observer": "观察者",
  "Monarch": "君主",
  "Overseer": "预言家",
  "Coroner": "验尸官",
  "Merchant": "商人",
  "President": "总统",
  "Hawk": "猎鹰",
  "Retributionist": "惩罚者",
  "Deputy": "捕快",
  "Investigator": "研究者",
  "Guardian": "守护者",
  "Addict": "瘾君子",
  "Mole": "鼹鼠",
  "Alchemist": "炼金术士",
  "Tracefinder": "寻迹者",
  "Oracle": "神谕",
  "Spiritualist": "灵魂论者",
  "Chameleon": "变色龙",
  "Inspector": "检查员",
  "Captain": "舰长",
  "Admirer": "仰慕者",
  "TimeMaster": "时间之主",
  "Crusader": "十字军",
  "Altruist": "殉道者",
  "Reverie": "遐想者",
  "Lookout": "瞭望员",
  "Telecommunication": "通信员",
  "Lighter": "执灯人",
  "TaskManager": "任务管理者",
  "Witness": "目击者",
  "Swapper": "换票师",
  "ChiefOfPolice": "警局局长",
  "NiceMini": "好迷你船员",
  "Mini": "迷你船员",
  "Spy": "间谍",
  "Randomizer": "萧暮",
  "Enigma": "猜想者",
  "Jester": "小丑",
  "Arsonist": "纵火犯",
  "Pyromaniac": "焚烧狂",
  "Kamikaze": "神风特攻队",
  "Huntsman": "猎人",
  "Terrorist": "恐怖分子",
  "Executioner": "处刑人",
  "Lawyer": "律师",
  "Opportunist": "投机者",
  "Vector": "马里奥",
  "Jackal": "豺狼",
  "God": "神",
  "Innocent": "冤罪师",
  "Stealth": "隐形者",
  "Penguin": "企鹅",
  "Pelican": "鹈鹕",
  "PlagueDoctor": "瘟疫学家",
  "Revolutionist": "革命家",
  "Hater": "FFF团",
  "Demon": "玩家",
  "Stalker": "潜藏者",
  "Workaholic": "工作狂",
  "Solsticer": "至日者",
  "Abyssbringer": "深渊使者",
  "Collector": "集票者",
  "Provocateur": "自爆卡车",
  "BloodKnight": "嗜血骑士",
  "Apocalypse": "灾厄职业",
  "PlagueBearer": "瘟疫使者",
  "Pestilence": "瘟疫",
  "SoulCollector": "灵魂收集者",
  "Death": "死亡",
  "Baker": "面包师",
  "Famine": "饥荒",
  "Berserker": "狂战士",
  "War": "战争者",
  "Glitch": "缺点者",
  "Sidekick": "跟班",
  "Follower": "赌徒",
  "Cultist": "魅魔",
  "SerialKiller": "连环杀手",
  "Juggernaut": "天启",
  "Infectious": "感染者",
  "Virus": "病毒",
  "Pursuer": "起诉人",
  "Specter": "幽灵",
  "Pirate": "决斗者",
  "Agitater": "煽动者",
  "Maverick": "独行者",
  "CursedSoul": "诅咒之人",
  "Pickpocket": "小偷",
  "Traitor": "背叛者",
  "Troller": "暴君",
  "Vulture": "秃鹫",
  "Taskinator": "任务执行者",
  "Benefactor": "恩人",
  "Spiritcaller": "灵魂召唤者",
  "Amnesiac": "失忆者",
  "Imitator": "效仿者",
  "Bandit": "强盗",
  "Doppelganger": "替身者",
  "PunchingBag": "受虐狂",
  "Doomsayer": "末日赌怪",
  "Shroud": "裹尸布",
  "Werewolf": "月下狼人",
  "Shaman": "萨满",
  "Seeker": "探索者",
  "Pixie": "小精灵",
  "Occultist": "神秘者",
  "SchrodingersCat": "薛定谔的猫",
  "Romantic": "浪漫者",
  "VengefulRomantic": "复仇浪漫者",
  "RuthlessRomantic": "无情浪漫者",
  "Wraith": "魅影",
  "Poisoner": "投毒者",
  "Medusa": "美杜莎",
  "HexMaster": "巫师",
  "Jinx": "扫把星",
  "PotionMaster": "药剂师",
  "Necromancer": "亡灵巫师",
  "CovenLeader": "巫师领袖",
  "Ritualist": "大祭司",
  "Conjurer": "魔术师",
  "Dreamweaver": "造梦者",
  "Illusionist": "幻术师",
  "VoodooMaster": "巫毒师",
  "Sacrifist": "献祭者",
  "MoonDancer": "月下舞者",
  "Warden": "典狱长",
  "Minion": "爪牙",
  "Ghastly": "鬼怪",
  "LastImpostor": "绝境者",
  "Overclocked": "超频波",
  "Lovers": "恋人",
  "Madmate": "叛徒",
  "Watcher": "窥视者",
  "Flash": "闪电侠",
  "Torch": "火炬",
  "Seer": "灵媒",
  "Tiebreaker": "破平者",
  "Oblivious": "胆小鬼",
  "Rebirth": "重生者",
  "Bewilder": "迷幻者",
  "Workhorse": "加班狂",
  "Fool": "蠢蛋",
  "Avanger": "复仇者",
  "Youtuber": "UP主",
  "Egoist": "利己主义者",
  "Stealer": "窃票者",
  "Paranoia": "双重人格",
  "Mimic": "宝箱怪",
  "Guesser": "赌怪",
  "Necroview": "死神",
  "Reach": "持枪",
  "Charmed": "魅魔小弟",
  "Cleansed": "干净",
  "Bait": "诱饵",
  "Trapper": "陷阱师",
  "Infected": "感染",
  "Onbound": "不可被赌",
  "Rebound": "回弹者",
  "Mundane": "平凡者",
  "Knighted": "骑士",
  "Unreportable": "不受重视",
  "Contagious": "传染性",
  "Lucky": "幸运加持",
  "Unlucky": "倒霉蛋",
  "VoidBallot": "无效投票",
  "Aware": "意识者",
  "Fragile": "脆弱者",
  "DoubleShot": "双重猜测",
  "Rascal": "流氓",
  "Soulless": "没有灵魂",
  "Gravestone": "墓碑",
  "Lazy": "懒人",
  "Autopsy": "尸检",
  "Loyal": "忠诚",
  "EvilSpirit": "恶灵",
  "Recruit": "招募",
  "Admired": "仰慕",
  "Enchanted": "附魔者",
  "Glow": "光辉",
  "Radar": "雷达",
  "Diseased": "患病者",
  "Antidote": "健康者",
  "Stubborn": "固执者",
  "Swift": "迅捷",
  "Ghoul": "食尸鬼",
  "Bloodthirst": "嗜血者",
  "Mare": "梦魇",
  "Burst": "爆破者",
  "Sleuth": "侦察员",
  "Clumsy": "笨蛋",
  "Nimble": "敏捷",
  "Circumvent": "规避者",
  "Cyber": "网络员",
  "Hurried": "焦急者",
  "Oiiai": "OIIAI",
  "Influenced": "影响者",
  "Silent": "沉默者",
  "Susceptible": "易感者",
  "Tricky": "棘手者",
  "Rainbow": "彩虹",
  "Tired": "疲劳者",
  "Statue": "雕像",
  "Evader": "逃避者",
  "DollMaster": "玩偶师",
  "DoubleAgent": "双面特工",
  "Sloth": "树懒",
  "Prohibited": "受限者",
  "Eavesdropper": "窃听者",
  "Shocker": "震击者",
  "Revenant": "荒野猎人",
  "BracketAddons": "将附加职业以括号的形式显示",
  "EngineerTOHOInfo": "敌明我暗，邪恶无处遁形",
  "ScientistTOHOInfo": "随时使用生命体征器，生死拿捏于股掌",
  "NoisemakerTOHOInfo": "即使我死了，也不能死不瞑目！",
  "TrackerTOHOInfo": "你自以为天衣无缝...在我看来是漏洞百出！",
  "ShapeshifterTOHOInfo": "改头换面，真相...扑朔迷离",
  "PhantomTOHOInfo": "隐匿于无形，不留半点蛛丝马迹",
  "GuardianAngelTOHOInfo": "快一点！再快一点！生命安全容不得玩笑！",
  "ImpostorTOHOInfo": "做好本职工作：压制正义！",
  "CrewmateTOHOInfo": "你似乎是一个幸运儿呢~",
  "BountyHunterInfo": "走，去拿下你的目标！",
  "FireworkerInfo": "一起来看最后的烟花吧",
  "MercenaryInfo": "这么多人至少得死一两个吧",
  "ShapeMasterInfo": "猜猜我是谁",
  "VampireInfo": "快去榨干他们",
  "WarlockInfo": "人心的脆弱，最容易被利用了",
  "NinjaInfo": "信仰的一击！",
  "ZombieInfo": "咬死他们，碾碎他们！",
  "AnonymousInfo": "藏在黑暗背后吧",
  "MinerInfo": "条条管道通罗马",
  "KillingMachineInfo": "简单地弄死他们即可~",
  "EscapistInfo": "追杀？不存在的",
  "WitchInfo": "我能让你的死...神不知鬼不觉",
  "NemesisInfo": "总有人不懂我的施舍呢",
  "BeforeNemesisInfo": "真正的主角，都是压轴出场！",
  "AfterNemesisInfo": "下辈子总该记住我了吧",
  "BloodmoonInfo": "我需要的是鲜血！",
  "PossessorInfo": "附身并带领船员远离他人",
  "PuppeteerInfo": "一只只可爱的娃娃，在互相厮杀",
  "MastermindInfo": "控制别人来完成你的目标",
  "TimeThiefInfo": "阻止开会模拟器的诞生",
  "SniperInfo": "刀？这也太过时了，现在是热兵器时代！",
  "UndertakerInfo": "将尸体传送到标记的位置",
  "RiftMakerInfo": "触碰两条裂缝就能扭曲空间！",
  "EvilTrackerInfo": "你不要过来啊啊啊",
  "EvilHackerInfo": "邪恶的黑客，什么也可以入侵！",
  "AntiAdminerInfo": "没什么能逃过你的眼睛",
  "ArroganceInfo": "降下审判！",
  "BomberInfo": "Creeper? Aww Man..",
  "TrapsterInfo": "捕获你的猎物",
  "ScavengerInfo": "夺走你的一切真是抱歉",
  "EvilGuesserInfo": "一无所有，或者，赢下所有！",
  "GangsterInfo": "是时候重整旗鼓了！",
  "CleanerInfo": "从世界上抹除掉他们！",
  "LightningInfo": "量子轰炸！",
  "GreedyInfo": "我的冷却时间怎么变化的那么奇怪？",
  "CursedWolfInfo": "杀我是你做过最愚蠢的决定",
  "SoulCatcherInfo": "斗转星移，天道轮回，安危不定！",
  "QuickShooterInfo": "I have a big PLAN！",
  "CamouflagerInfo": "当所有人戴上面具，一切都自由了",
  "EraserInfo": "恕我直言，你不配拥有能力",
  "ButcherInfo": "且欣赏我美丽的作品",
  "HangmanInfo": "就由我，来终结你的生命吧！",
  "SwooperInfo": "感受未知的恐惧吧",
  "CrewpostorInfo": "这是场完美的犯罪",
  "WildlingInfo": "这一杯，敬给彼岸的你",
  "TricksterInfo": "击杀并欺骗船员",
  "VindicatorInfo": "论这件事...我最有发言权，那就是让你们全部死在我的刀下！",
  "ParasiteInfo": "我愿与内鬼肝胆相照，荣辱与共！",
  "DisperserInfo": "拥挤可不是个好现象...",
  "InhibitorInfo": "球球队友不要破坏",
  "SaboteurInfo": "统统给我坏掉吧",
  "CouncillorInfo": "和你一起参与这场会议的..是活人..还是死人？",
  "DazzlerInfo": "我好晕啊~",
  "DeathpactInfo": "你可以准备去死了",
  "DevourerInfo": "装扮？给我变吧！",
  "ConsigliereInfo": "你们的身份不足挂齿！",
  "MorphlingInfo": "只有他人的面孔，才能释放我内心的强大！",
  "TwisterInfo": "乾坤大挪移！",
  "LurkerInfo": "躲在暗处，力量才能成倍增长",
  "ConvictInfo": "你的目标已不在人世，弃明投暗吧！",
  "VisionaryInfo": "你看到了生命的排列",
  "RefugeeInfo": "我愿与内鬼肝胆相照，荣辱与共！",
  "UnderdogInfo": "我真是无能啊...你们必须给我陪葬！！",
  "LudopathInfo": "我的冷却时间怎么变化的那么奇怪？",
  "GodfatherInfo": "今日收留你们，是你们八辈子修来的福分，你们至死都要效忠于我！",
  "ChronomancerInfo": "爆发吧！疯狂吧！你的击杀时间不受控制！",
  "PitfallInfo": "小样，被我捕捉到了吧",
  "EvilMiniInfo": "长大前没人能伤害你",
  "BlackmailerInfo": "闭嘴吧！你不应该知道的太多！",
  "InstigatorInfo": "利用人心的脆弱，在船员中挑拨离间吧！！！",
  "LazyGuyInfo": "摆烂快乐！摆烂万岁！",
  "SuperStarInfo": "全体目光向我看齐！",
  "CleanserInfo": "你的附加职业很脏，需要我清洗吗？",
  "KeeperInfo": "所爱之人将不受驱逐",
  "MayorInfo": "你拥有让独裁羡慕死的技能",
  "PsychicInfo": "太好了，我逐渐理解一切",
  "MechanicInfo": "你是一个修理匠，修理本领强",
  "SheriffInfo": "请问你在继承美国FBI的暴力执法吗？",
  "VigilanteInfo": "不是我们应得的英雄，而是我们需要的英雄！",
  "JailerInfo": "来来来，进监狱瞅瞅",
  "CopyCatInfo": "Ctrl+C & Ctrl+V！我便是一切的起源！",
  "SnitchInfo": "总之就是难逃一死",
  "MarshallInfo": "鞠躬尽瘁，清者自清",
  "DoctorInfo": "信我，学医救不了太空人~",
  "DictatorInfo": "请你不要随意自杀",
  "AnalystInfo": "我福尔摩斯来辣！",
  "UndercoverInfo": "碟中谍了属于是",
  "KnightInfo": "行侠仗义！",
  "NiceGuesserInfo": "一无所有，或者，赢下所有！",
  "GuessMasterInfo": "别人在赌场上搏命，而你会是那个裁判！",
  "TransporterInfo": "移形换影，扭转乾坤！",
  "TimeManagerInfo": "既然时间就是金钱，那么通过劳动让金钱翻一番！",
  "VeteranInfo": "我注意到你了，停下你的动作！否则谁能活可就不好说了...",
  "BastionInfo": "通风口里放炸弹，谁将会是幸运儿？",
  "YinYangerInfo": "阴阳交炽，双生共灭",
  "BodyguardInfo": "想杀人必须先过我这关",
  "DeceiverInfo": "谁又能想到是我呢？",
  "GrenadierInfo": "投掷傻瓜蛋！！",
  "MedicInfo": "好像有必要治一治你？",
  "FortuneTellerInfo": "让我调查一下你的大致",
  "JudgeInfo": "接着奏乐，接着审~",
  "MorticianInfo": "现在，你可以安心地离开了",
  "MediumInfo": "若君心存不甘，不妨和我谈谈",
  "ObserverInfo": "亲眼所见，亦非真实",
  "PacifistInfo": "何必打打杀杀呢？",
  "RebirthInfo": "再次崛起",
  "MonarchInfo": "我今日封你为骑士，至此你无论如何都要效忠于我",
  "AbyssbringerInfo": "放置黑洞",
  "SpurtInfo": "敏捷如兔，跃入春日！",
  "StealthInfo": "在暗夜中无形",
  "PenguinInfo": "你充Q币吗？不充？拖走！",
  "OverseerInfo": "像纵火犯一样的预言别人",
  "CoronerInfo": "无法报告尸体的人是无用的！（意味深）",
  "PresidentInfo": "你拥有让市长羡慕死的技能",
  "MerchantInfo": "当一位合格的奸商",
  "RetributionistInfo": "就算是死，也要死的光荣，尽忠尽孝！",
  "HawkInfo": "欧气是什么？我不需要欧气也能击杀所有人（意味深）",
  "DeputyInfo": "别动！你被逮捕了！",
  "InvestigatorInfo": "探查邪恶，让其颜色暴露在大众之下！",
  "GuardianInfo": "任务会让你不惧死亡！",
  "AddictInfo": "沉迷在醉酒的世界里~",
  "MoleInfo": "<size=90%>消失和重新出现，鼹鼠的游戏是非常清楚的</size>",
  "AlchemistInfo": "这次，会是什么药水呢？",
  "TracefinderInfo": "卧槽有人寄了！卧槽！",
  "OracleInfo": "阴阳八卦，融为一体，掐指一算...",
  "SpiritualistInfo": "亡灵亡灵，快快现身！！",
  "ChameleonInfo": "看不见我~",
  "InspectorInfo": "阵营是否一致，我一查便知",
  "CaptainInfo": "和舰长一起航行",
  "AdmirerInfo": "来吧，让我们并肩作战，进行到底",
  "TimeMasterInfo": "時よ止まれ！（时间暂停！)",
  "CrusaderInfo": "放心，有我在，你一定会毫发无损的",
  "AltruistInfo": "复活一名玩家\n钻洞来改变报告按钮为复活或报告",
  "ReverieInfo": "鲜血...使我疯狂！！",
  "LookoutInfo": "笨拙的伪装，已经看穿！",
  "TelecommunicationInfo": "你是不是在使用设备？",
  "LighterInfo": "我有一双洞悉黑暗的眼眸",
  "TaskManagerInfo": "让我看看，你们是否达成了这个月的KPI！",
  "WitnessInfo": "我似乎目击到了什么",
  "GhastlyInfo": "你的附身具有强迫",
  "SwapperInfo": "打出极限翻盘的操作吧",
  "ChiefOfPoliceInfo": "Hire <color=#ffb347>Sheriffs</color> to serve the <color=#8cffff>Crewmates</color>!",
  "NiceMiniInfo": "长大前没人能伤害你",
  "ArsonistInfo": "燃烧吧！燃烧吧！我要让你们尸骨无存！！",
  "PyromaniacInfo": "让我把你的火浇灭吧",
  "HuntsmanInfo": "我的目标是怎么在短时间死亡呢？",
  "SpyInfo": "与我互动，你太过愚蠢了！",
  "RandomizerInfo": "你死后都要当别人的累赘？",
  "EnigmaInfo": "带刀玩家的特征，让我想一想",
  "JesterInfo": "我没有、我不是、我对跳",
  "OpportunistInfo": "苟到最后就是胜利！",
  "TerroristInfo": "多说不宜 Rush B！",
  "ExecutionerInfo": "确实，我其实是看他不爽",
  "LawyerInfo": "你的胜利，可是有我的一份功劳在的！",
  "VectorInfo": "听说你的公主在管道里",
  "JackalInfo": "在这里，我一般称自己为只狼",
  "GodInfo": "一切都在你的掌控",
  "InnocentInfo": "果然碰瓷百试百灵",
  "PelicanInfo": "船船，饿饿，饭饭",
  "RevolutionistInfo": "人类的赞歌是勇气的赞歌",
  "HaterInfo": "该烧还是该审？",
  "DemonInfo": "Lv又增加了捏~",
  "StalkerInfo": "降下黑暗，释放恐惧！",
  "WorkaholicInfo": "卷死他们！",
  "SolsticerInfo": "在朝圣的路上达成永恒",
  "CollectorInfo": "是收集癖的胜利！",
  "ProvocateurInfo": "你急了，你寄了",
  "BloodKnightInfo": "这一杯，敬给彼岸的你",
  "PlagueBearerInfo": "阿嚏~",
  "PestilenceInfo": "病毒传播，势不可挡！",
  "SoulCollectorInfo": "你的灵魂归我了",
  "DeathInfo": "实施世界末日",
  "BakerInfo": "喂养玩家面包以变成饥荒",
  "FamineInfo": "饿死所有人",
  "BerserkerInfo": "升级才能更好的杀戮！",
  "WarInfo": "摧毁一切",
  "GlitchInfo": "黑入系统！",
  "SidekickInfo": "为成就狼族伟业，甘愿为其效忠",
  "FollowerInfo": "诶哟，你看人真准~",
  "CultistInfo": "没事的啦，姐姐会护着你的~",
  "SerialKillerInfo": "鲜血是我强劲的动力，无上的实力才能让你们臣服于我！",
  "JuggernautInfo": "鲜血...使我疯狂！！",
  "InfectiousInfo": "让我感染你嘛~",
  "VirusInfo": "物理伤害和病毒攻击，缺一不可！",
  "PursuerInfo": "这一切手段不过是为了自保！",
  "PlagueDoctorInfo": "为传播感染尽一份事业！",
  "SpecterInfo": "我要死！我要寻死！",
  "PirateInfo": "跟我决斗吧！",
  "AgitaterInfo": "这个炸弹给你了！",
  "MaverickInfo": "活着！活着就好！",
  "CursedSoulInfo": "你的灵魂算得了什么呢？我拿走了，不谢",
  "PickpocketInfo": "你没有投票的权力，所以你这一票归我了！",
  "TraitorInfo": "不好意思，我背叛了你们",
  "TrollerInfo": "通过完成任务随机生成事件",
  "VultureInfo": "我需要鸡腿！！！",
  "TaskinatorInfo": "完成无声的任务，享受致命的爆炸吧！！！",
  "BenefactorInfo": "任务完成，盾牌精英！",
  "MedusaInfo": "敢石化贱内!",
  "SpiritcallerInfo": "为成就灵魂召唤者的伟业，甘愿为其效忠",
  "AmnesiacInfo": "我是谁呢？",
  "ImitatorInfo": "想赌我的刀...有多快吗？",
  "BanditInfo": "你的附加职业归我所有了！",
  "DoppelgangerInfo": "你的全部归我所有了！",
  "PunchingBagInfo": "我需要找虐！！！",
  "KamikazeInfo": "风儿，吹动吧！以迅雷不及掩耳盗铃之势",
  "DoomsayerInfo": "一无所有，或者，赢下所有！",
  "ShroudInfo": "让我来保护你活到下一轮吧~仅此而已",
  "WerewolfInfo": "咬死所有人！！！",
  "ShamanInfo": "Deflect all the attacks on Voodoo Doll",
  "SeekerInfo": "让我猜猜，你在哪里~\n你的目标被★标记",
  "PixieInfo": "贴上标签，装进袋子，然后驱逐！",
  "OccultistInfo": "击杀并诅咒你的敌人",
  "SchrodingersCatInfo": "在被观察到之前，猫既是活的，也是死的",
  "RomanticInfo": "保护你的恋人，实现共赢",
  "VengefulRomanticInfo": "报复杀害你恋人的凶手！携手共赢",
  "RuthlessRomanticInfo": "击杀所有人！恋人共赢",
  "WraithInfo": "钻洞来暂时隐形",
  "PoisonerInfo": "用延迟杀人击杀所有人",
  "HexMasterInfo": "我能让你的死...神不知鬼不觉",
  "JinxInfo": "你对我的伤害，我将数倍奉还！",
  "PotionMasterInfo": "善用药剂，发挥优势",
  "NecromancerInfo": "操控死亡，优势在我！",
  "CovenLeaderInfo": "让我们的集会再次伟大",
  "RitualistInfo": "鲜血与魔法，唤醒古韵秘符痂！",
  "ConjurerInfo": "再美丽的流星，也只是曾经……",
  "DreamweaverInfo": "做个好梦吧！",
  "IllusionistInfo": "Place Illusions on players to spread confusion!",
  "VoodooMasterInfo": "Craft Voodoo Dolls of other players!",
  "SacrifistInfo": "Debuff your enemies at your own cost",
  "MoonDancerInfo": "Use Baton Pass to give out Add-ons!",
  "WardenInfo": "发出危险警报",
  "MinionInfo": "给你视野小一点吧",
  "LoversInfo": "最重要的是，记得照顾好你的另一半",
  "MadmateInfo": "为自己的信仰 前仆后继！",
  "WatcherInfo": "窥视到一切的阴暗面",
  "LastImpostorInfo": "你是狼村最后的希望…",
  "OverclockedInfo": "速战速决！",
  "FlashInfo": "卡其脱离太！",
  "TorchInfo": "嘿！你在发光诶！",
  "SeerInfo": "卧槽有人寄了，卧槽！",
  "TiebreakerInfo": "打破这无聊的规则",
  "ObliviousInfo": "我的天哪，好恐怖",
  "BewilderInfo": "红伞伞白杆杆，好好吃",
  "WorkhorseInfo": "感觉不如做任务",
  "FoolInfo": "欸？这个怎么修？我不会",
  "AvangerInfo": "君子报仇，迟一秒都算晚！",
  "YoutuberInfo": "我的素材啊啊啊啊",
  "CelebrityInfo": "放心去吧，会有人报道你的",
  "EgoistInfo": "什么叫做一波三折？",
  "StealerInfo": "要懂得珍惜，死者最后的价值",
  "ParanoiaInfo": "我真的很...奇怪吗？",
  "MimicInfo": "Reveal killed players' roles to Impostors upon death",
  "GuesserInfo": "一无所有，或者，赢下所有！",
  "NecroviewInfo": "你是哪派的，我一眼便知",
  "ReachInfo": "大人，时代变啦！",
  "BaitInfo": "好消息，杀了我可以吃席",
  "TrapperInfo": "大奖小奖，能记住就是好奖",
  "OnboundInfo": "就凭你，也想赌我？",
  "ReboundInfo": "猜对了，就直面你的困境吧！",
  "MundaneInfo": "平凡的人是不能够孤注一掷的",
  "UnreportableInfo": "没人在意你，是活是死都一样",
  "LuckyInfo": "攻击无效",
  "DoubleShotInfo": "我错了..但我还可以重新赌一次",
  "RascalInfo": "你有时候看起来贼眉鼠眼",
  "SoullessInfo": "你空有一副躯体",
  "GravestoneInfo": "在死后公开你的一切",
  "LazyInfo": "我要摆烂啦RRRRRRRRRRRR",
  "AutopsyInfo": "我想看看别人是怎么死的",
  "LoyalInfo": "我誓死守护我方，任何让我想让我跳槽的行为我绝不屈服！",
  "EvilSpiritInfo": "You are an Evil Spirit",
  "RecruitInfo": "我为狼群而生",
  "EnchantedInfo": "帮助巫师阵营获胜",
  "AdmiredInfo": "你已经背叛原阵营了！",
  "GlowInfo": "我就是黑暗中的火炬！你在发光欸",
  "RadarInfo": "箭头的色调，离你最近！",
  "DiseasedInfo": "你这磨刀石怎么越磨越盾了",
  "AntidoteInfo": "你是他山之人的磨刀石",
  "StubbornInfo": "哼，你干什么都无法改变我的心意！",
  "SwiftInfo": "你的击杀不会出现动画",
  "UnluckyInfo": "草木皆兵，处处杀机",
  "VoidBallotInfo": "奇怪？我的票呢？",
  "AwareInfo": "揭示我身份之前，我先反客为主！",
  "FragileInfo": "碰一下就死的那种",
  "GhoulInfo": "我要你死！！！",
  "BloodthirstInfo": "我需要血！！！",
  "MareInfo": "Good Night~",
  "BurstInfo": "多看一眼就会爆炸！",
  "SleuthInfo": "让我看看尸体的底细",
  "ClumsyInfo": "为什么我走路的时候总会绊倒！！",
  "NimbleInfo": "你拥有官方工程师的加强版！",
  "CircumventInfo": "呜呜呜，我失去了官方能力",
  "OiiaiInfo": "OIIAIOIIIAI",
  "CyberInfo": "你很受欢迎！",
  "HurriedInfo": "急死我了！",
  "InfluencedInfo": "你缺乏判断力！",
  "SilentInfo": "像幽灵一样投票",
  "SusceptibleInfo": "我的死因是真是假呢？",
  "TrickyInfo": "哼！你休想暴露你的真死因！",
  "TiredInfo": "因为劳动，所以使你休息 Zzz.",
  "StatueInfo": "你还是像石头一样在人们身边",
  "EvaderInfo": "666这个入概率免被出",
  "GMInfo": "开局死的冤魂隔岸观火",
  "NotAssignedInfo": "未被分配职业",
  "SunnyboyInfo": "这个职业的建立究竟有什么意义",
  "BardInfo": "请让我赋诗一首",
  "RainbowInfo": "七彩旋律！你甚至都不知道自己的颜色！",
  "DollMasterInfo": "控制玩家，做你想做的事情吧！",
  "DoubleAgentInfo": "炸弹安装完毕！准备爆破！",
  "SlothInfo": "见证树懒修BUG的速度",
  "ProhibitedInfo": "有的管道你注定钻不了",
  "EavesdropperInfo": "我能听到你在干什么",
  "ShockerInfo": "震击毫无戒心的玩家",
  "RevenantInfo": "担任带刀职业",
  "EngineerTOHOInfoLong": "(船员阵营):\n工程师可以在通讯被破坏情况下进入通风口",
  "ScientistTOHOInfoLong": "(船员阵营):\n科学家可以随时查看生命体征，了解谁还活着，谁已经死亡",
  "NoisemakerTOHOInfoLong": "(船员阵营):\n大嗓门每当死亡时都会发出声音，屏幕上也会出现大嗓门死亡的直观提示",
  "TrackerTOHOInfoLong": "(船员阵营):\n侦查员对一个玩家按下追踪按钮，就能在有限的时间内通过地图追踪他们的位置",
  "ShapeshifterTOHOInfoLong": "(内鬼阵营):\n变形者可以变形为其他玩家。当变形者变形或取消变形时，变形效果会很明显",
  "PhantomTOHOInfoLong": "(内鬼阵营):\n幻象师可以按下消失按钮隐身，以躲避击杀。如果幻象师想在倒计时结束前显形，可以点击显形按钮\n注意：每当幻象师隐身和显形时，都会产生烟雾",
  "GuardianAngelTOHOInfoLong": "(船员阵营):\n守护天使是第一个死亡的船员，可以为船员提供临时护盾",
  "ImpostorTOHOInfoLong": "(内鬼阵营):\n内鬼的目标是击杀所有船员。可以破坏和使用通风管",
  "CrewmateTOHOInfoLong": "(船员阵营):\n船员的目标是找到并驱逐所有内鬼",
  "BountyHunterInfoLong": "(内鬼阵营):\n赏金猎人会被随机分配一个悬赏目标，若在规定时间内击杀了悬赏目标 （箭头所示，如果有的话），则击杀CD会变得很短，能很快进行下一次击杀。\n若赏金猎人击杀的人不是赏金目标，则击杀CD会被延长。若赏金猎人在规定时间内没有完成任何击杀，则目标会被随机切换为另一个人",
  "FireworkerInfoLong": "(内鬼阵营):\n烟花爆破者可以通过变形来放置烟花，烟花数量最多可达到房主设定的数量。当烟花爆破者是最后一个内鬼且所有烟花都已放置完毕时，再次变身引爆烟花，击杀烟花半径内的所有人，包括烟花爆破者自己",
  "MercenaryInfoLong": "(Impostors):\nAs the Mercenary, you must kill within your deadline, as shown by your Shapeshift Cooldown (which you cannot use). If you fail to kill, you die.",
  "ShapeMasterInfoLong": "(内鬼阵营):\n千面鬼没有变形冷却时间",
  "VampireInfoLong": "(内鬼阵营):\n吸血鬼击杀会被延迟。如果召开会议，目标仍会死亡。如果吸血鬼咬了诱饵，吸血鬼会正常击杀并报告尸体\n-- 单击吸血玩家\n-- 双击正常击杀",
  "WarlockInfoLong": "(内鬼阵营):\n术士可以使用击杀键给目标下咒，出现盾牌破碎则是下咒成功（放心，只有你能看见）\n当术士变形时，被下咒的玩家会自动击杀离自己最近的玩家（包括自己队友）。变形时可以正常击杀",
  "ZombieInfoLong": "(内鬼阵营):\n僵尸的击杀冷却很短，但移动速度很慢且视野极小。僵尸不会被独裁者以外的人票出，僵尸的移动速度会随着击杀次数的增加或时间流逝逐渐变慢",
  "NinjaInfoLong": "(内鬼阵营):\n刺客可以使用击杀键标记一个目标，标记成功则自己身上会出现碎盾动画作为提示。\n之后刺客可以使用变形传送至被标记者的身边并击杀被标记者\n- 单击标记玩家\n- 双击正常击杀",
  "AnonymousInfoLong": "(内鬼阵营):\n骇客可以使用变形骇入变形的目标，被骇入的目标会立刻报告骇客本轮击杀的尸体，若本轮骇客没有击杀，则随机报告场上存在的尸体，若场上不存在尸体则目标报告自己的尸体（效果类似被害妄想症）\n注意：骇客技能无视尸体是否可以被报告。此外，摆烂人不会替你办事，骇入摆烂人只会浪费你的时间",
  "MinerInfoLong": "(内鬼阵营):\n矿工变形以及解除变形的时候会传送至上一个进入的通风口\n注意：是进去的通风管而不是出来的通风管",
  "KillingMachineInfoLong": "(内鬼阵营):\n杀戮机器的击杀冷却很短，但杀戮机器无法使用通风管道、没有内鬼视野、无法破坏、无法报告也无法召开紧急会议\n注意：杀戮机器将绕过所有护盾，击杀诱饵和陷阱师不会产生任何效果",
  "EscapistInfoLong": "(内鬼阵营):\n逃逸者可以使用变形标记一个地点，解除变形时不会触发任何效果，再次变形时将会瞬移到标记地点",
  "WitchInfoLong": "(内鬼阵营):\n女巫拥有两种攻击方式：直接击杀与诅咒。快速连续点击两次击杀键为正常击杀，只按一次击杀键则是诅咒。会议时，被诅咒的目标会带有对全员可见的诅咒标记「†」。如果会议结束时女巫未被驱逐或击杀，则被诅咒的目标死亡",
  "NemesisInfoLong": "(内鬼阵营):\n黑手党在游戏中有其他内鬼存活时不可以进行击杀，但死亡后可以输入 /rv [玩家编号] 复仇指定玩家",
  "BloodmoonInfoLong": "(内鬼阵营 [幽灵]):\n嗜血之魂是第一个内鬼死亡后可以获得的职业（之一）。嗜血之魂对玩家使用技能后可以使玩家流血。流血的玩家在房主设定的时间死亡，且会被房主察觉",
  "PossessorInfoLong": "(内鬼阵营 [幽灵]):\n附身者能够在其他玩家不在警戒范围内时附身其他玩家。引导被附身的玩家尽可能远离处于聚焦范围内的其他玩家。一旦附身时间结束，如果其他玩家不在聚焦范围内，被附身的玩家将会被击杀。如果在附身过程中您在警戒范围内遇到其他玩家，附身将立即解除",
  "PuppeteerInfoLong": "(内鬼阵营):\n傀儡师可以使用击杀按钮来 操纵傀儡（单击）或 正常击杀（双击）。玩家变成傀儡后，在接触不是傀儡的目标时就会死亡。根据选项，傀儡的目标一旦被击杀也会死亡",
  "MastermindInfoLong": "(内鬼阵营):\n策划者可以对一位玩家使用击杀按键来操控目标，如果目标没有击杀键，这次操控无效。但是，如果目标拥有击杀按键，则会在一段时间后被告知玩家被操控了。被操控的玩家必须在规定时间内击杀一位玩家才能存活，若时间到了或者召开紧急会议，目标就会死亡，双击可以正常击杀",
  "YinYangerInfoLong": "(内鬼阵营):\n阴阳命煞人对玩家使用击杀按钮，选定「阴」。再次对其它玩家使用击杀按钮，选定「阳」。当这两位被选中的玩家相遇，将陷入一场生死较量，自相残杀，以解宿怨。一旦阴阳已决，便能回归常态，自由击杀",
  "TimeThiefInfoLong": "(内鬼阵营):\n蚀时者每击杀一个人，会议时间就将减少一定时间。根据房主设置，如果蚀时者死亡，会议时间会恢复正常",
  "SniperInfoLong": "(内鬼阵营):\n狙击手拥有远距离射杀的能力\n方法为：进入变形到解除变形的位置连成一条线，这条线包括这条线的射线上距离最近的玩家会被狙杀。狙击手在子弹用完后可以进行正常击杀",
  "UndertakerInfoLong": "(内鬼阵营):\n暗杀者变形后就会标记该位置。击杀玩家后，该玩家的尸体会传送到标记的位置。每次击杀和会议后，标记位置都会重置。每次传送击杀后，会在设置的时间内被冻结（无法移动）",
  "RiftMakerInfoLong": "(内鬼阵营):\n裂缝制造者可以通过变形来制造裂缝。裂缝制造者可以通过触摸裂缝所在的区域，从一个裂缝传送到另一个裂缝。如果裂缝制造者试图进入通风口，就会被踢出去，所有裂缝都会被销毁\n注意：一次最多可以放置两个裂缝，如果尝试放置第三个，则会移除第一个",
  "EvilTrackerInfoLong": "(内鬼阵营):\n邪恶追踪者可以追踪其他人，邪恶追踪者还可以变形成某个人，将追踪目标切换为变形的目标（变形后会立即解除变形）\n邪恶追踪者名字下方的箭头表示目标的方向。当邪恶追踪者的队友被击杀时，邪恶追踪者会看到击杀闪光",
  "EvilHackerInfoLong": "(内鬼阵营):\n邪恶黑客可以在会议开始时获取最后一分钟的管理信息\n- 无人房间不会显示\n- 有内鬼在的房间用★标记\n- 有尸体的房间会标注尸体数量\n例如：- 食堂：3 (尸体×1)",
  "EvilGuesserInfoLong": "(内鬼阵营):\n邪恶赌怪可以在会议时猜测某位玩家的职业，正确则击杀目标，错误则会自杀\n猜测指令为：/bt [玩家编号] [职业名]",
  "AntiAdminerInfoLong": "(内鬼阵营):\n监管者可以随时知道是否有船员阵营玩家或中立阵营玩家靠近监控面板、管理室地图、生命检测、通行记录等设备\n注意：监管者并不知道靠近的人是否真的在使用设备，只是知道有人靠近设备",
  "ArroganceInfoLong": "(内鬼阵营):\n狂妄杀手每次成功击杀都会减少他的击杀冷却",
  "BomberInfoLong": "(内鬼阵营):\n自爆兵可以使用变形按钮来进行自爆，炸死一定范围里的玩家。但是作为代价，自爆兵自己也会被炸死\n注意：自爆兵爆炸的时候全体玩家会看到杀戮闪烁",
  "ScavengerInfoLong": "(内鬼阵营):\n清道夫击杀不会留下尸体。此外若受害者为诱饵，则诱饵的技能不会发动",
  "TrapsterInfoLong": "(内鬼阵营):\n诡雷有一种独特的击杀方法。通过发起报告尸体，诡雷可以消灭试图报告被诡雷杀死的尸体的玩家\n注意：如果诡雷击杀了诱饵，则诡雷会立即死亡",
  "GangsterInfoLong": "(内鬼阵营):\n歹徒可以通过击杀键尝试招募一位玩家成为叛徒。若招募成功，双方都会看到彼此身上出现护盾破碎的动画作为提示（仅互相可见）。剩余可以招募的次数会显示在歹徒名字旁的括号内（数量根据房主设置）。若歹徒尝试招募无法被招募的玩家例如中立阵营或一些特殊船员阵营玩家时，则会改为正常击杀目标。当歹徒没有剩余招募次数时击杀则为正常击杀",
  "CleanerInfoLong": "(内鬼阵营):\n清理工可以通过报告尸体按钮以清理一具尸体，若清理成功则清理工会看到自己身上出现护盾破碎动画作为提示（仅自己可见），被清理的尸体无法被报告（包括诱饵）",
  "LightningInfoLong": "(内鬼阵营):\n球状闪电无法进行常规击杀。球状闪电对目标使用击杀按键后，目标会在设定时间后汽化为量子幽灵，所有人都可以看到量子幽灵的名字旁有「■」作为提示。若期间有非球状闪电且非量子幽灵的玩家接触量子幽灵，量子幽灵会立刻量子化而死亡。若量子幽灵存活到会议则会在会议结束后死亡。任何对量子幽灵的主动互动（击杀按键）均无效。根据房主设定，击杀球状闪电可能导致凶手汽化为量子幽灵",
  "GreedyInfoLong": "(Impostors):\nGreedy kills with odd and even kills will have different Kill Cooldowns. Greedy's Kill Cooldown is reset every meeting, and Greedy's first kill is always odd.",
  "CursedWolfInfoLong": "(Impostors):\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The Host sets the maximum of times you can counterattack)",
  "SoulCatcherInfoLong": "(Impostors):\nAs the Soul Catcher, you can Shapeshift to swap places with your target as long as they are not dead, in a Vent, swallowed by Pelican, or in a similar odd state.",
  "QuickShooterInfoLong": "(Impostors):\nWhen the Kill Cooldown is over, Quick Shooter can reset the Kill Cooldown by Shapeshift to store a bullet (when the storage is successful, a Shield Animation visible only to himself will appear on their body as a reminder). If Quick Shooter has bullets, he can use one to bypass the Kill Cooldown; he will kill even if it's still on Cooldown and use a bullet. At the beginning of each meeting, the quick shooter can only keep a certain number of bullets (The Host sets the number).",
  "CamouflagerInfoLong": "(Impostors):\nWhen the Camouflager uses Shapeshift, all players start to look the same. This state ends when the Camouflager reverts its Shapeshifting. It's important to note that the skills of Communication Sabotage Camouflage, and the skills of the Camouflager can be superimposed.\nThis skill will be invalid if a meeting is held during the skill activation of the Camouflager.",
  "EraserInfoLong": "(Impostors):\nEraser can vote for any target at the meeting to erase the target's roles, and the erasure will take effect after the meeting ends. Note: Players with erased skills will always be considered a vanilla role, including the game result page.\nA target can only be erased once (including OIIAI)",
  "ButcherInfoLong": "(内鬼阵营):\n肢解者击杀（包括被动击杀）的目标会出现多具尸体，以至于报告尸体时无法准确分辨其他受害者\n注意：因实现原理，被击杀的目标不得不重复地显示自己被击杀的动画，此动画无法跳过且期间无法正常参与会议。此外，若肢解者肢解了复仇者，则复仇者会因愤怒带走全场所有人",
  "HangmanInfoLong": "(Impostors):\nAs the Hangman, during the Shapeshifting, you use a unique killing method-strangling. This method ignores any status of the target, such as the shield of the Medic, the Bodyguard's protection, the Super Star's skills, etc. The strangled player will not leave a dead body, nor will it trigger any of its skills. For example, Veteran kill back (including additional roles), and Seer will not be prompted.",
  "SwooperInfoLong": "(Impostors):\nAs the Swooper, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
  "CrewpostorInfoLong": "(内鬼阵营):\n船鬼不能正常击杀但拥有任务，每当船鬼完成任务时，距离船鬼最近的玩家就会死亡。",
  "WildlingInfoLong": "(Impostors):\nAs the Wildling, you can Shapeshift but cannot Vent.\nWhen you kill, you temporarily become immune to attacks.",
  "TricksterInfoLong": "(Impostors):\nAs the Trickster, you function as a regular Impostor but with one key difference.\nYou appear as a Crewmate to Crewmate roles.\n\nThe Sheriff cannot kill you.\nPsychic does not see you as evil.\nSnitch cannot find you.",
  "VindicatorInfoLong": "(内鬼阵营):\n卫道士有额外票数，像<color=#204d42>市长</color>.一样（票数根据房主设定）",
  "StealthInfoLong": "(内鬼阵营):\n隐形者击杀时，同一房间的玩家会在短时间内失明",
  "PenguinInfoLong": "(Impostors):\nAs the Penguin, you can restrain the target by pressing the Kill button and drag it around.\nWhile dragging, the target dies by pressing the Kill button again or after a certain period.\nPress the Kill button twice for a direct kill.",
  "ParasiteInfoLong": "(Team Impostor):\nAs the Parasite, you are an Impostor that does not know the other Impostors.\n\nYou may Kill, Vent, Sabotage, whatever.\nJust know that you are an Impostor.",
  "DisperserInfoLong": "(Impostors):\nDisperser can use Shapeshift to teleport all players to random Vents.",
  "InhibitorInfoLong": "(Impostors):\nAs the Inhibitor, you can only kill when there is not a Critical Sabotage active.\n\nIf Light or Comms Sabotage is active, then you can kill.",
  "SaboteurInfoLong": "(Impostors):\nAs the Saboteur, you can only kill when there is a Critical sabotage active.\n\nIf Reactor or O2 Sabotage is active, then you can kill.",
  "CouncillorInfoLong": "(内鬼阵营):\n邪恶法官可以像正义法官一样在会议上审判玩家。在会议中击杀时，这些击杀将显示为法官的审判\n审判指令/tl [玩家编号]\n你可以在玩家名字前看到玩家的 id，或者使用 /id 命令查看所有玩家的 id\n根据设置，邪恶法官在审判队友时会自杀。被招募的邪恶法官可以自由审判",
  "DazzlerInfoLong": "(内鬼阵营):\n眩晕者可以永久地减少变形目标的视野，当眩晕者被驱逐或死亡后，则眩晕者变形目标的视野会恢复正常",
  "DeathpactInfoLong": "(Impostors):\nAs the Deathpact, You Shapeshift to mark your targets for a deathpact.\nIf you have enough players marked for a deathpact, they must meet within a specific period; if they fail to do so, they die.\nIf a marked player dies before the deathpact becomes complete, the pact is withdrawn.",
  "DevourerInfoLong": "(Impostors):\nAs the Devourer, you use your Shapeshift to change the appearance of the target of the Shapeshift permanently. Additionally, when each player's appearance changes, you will have your Kill Cooldown reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.",
  "MorphlingInfoLong": "(Impostors):\nAs the Morphling, you are a Shapeshifter but cannot kill while not Shapeshifted.",
  "TwisterInfoLong": "(Impostors):\nAs the Twister, you can use Shapeshifting to swap the position of all players randomly. The swap happens twice, once when you start your Shapeshift and once when you return to your original appearance.\nThe Twister itself will not swap places with anyone, and players in vents will not teleport.",
  "LurkerInfoLong": "(Impostors):\nAs the Lurker, you can jump into a Vent to reduce your Cooldown by a certain number of seconds. After you kill, your Cooldown resets to its original value.",
  "VisionaryInfoLong": "(内鬼阵营):\n幻想家可以在会议上看见每个玩家的阵营：\n- 红色名表示内鬼阵营\n- 青色名表示船员阵营\n -灰色名表示中立阵营",
  "PlagueDoctorInfoLong": "(中立阵营)「来自TOH的瘟疫医生」:\n瘟疫学家选择一名玩家进行感染。任何在被感染玩家范围内停留一定时间的玩家都会被感染。感染进度是累积性的，不会随着距离或会议后重置",
  "RefugeeInfoLong": "(Madmates):\nAs the Refugee, you were either:\n -An Amnesiac who remembered an Impostor\n -A killer who killed the Godfather's target.\n -A Romantic whose partner was an Impostor\n -Or an Imitator that imitated an Impostor.\n\nNow your job is to help the Impostors kill the Crewmates.",
  "UnderdogInfoLong": "(内鬼阵营):\n失败者只能在在场存活人数小于房主设置的人数时才能进行击杀",
  "ConsigliereInfoLong": "(Impostors):\nAs the Consigliere, you can reveal the roles of other players using your Kill button.\n\nSingle click: Reveal role\nDouble click: Kill\n\nIf you run out of reveal uses, your Kill button functions normally.",
  "LudopathInfoLong": "(Impostors):\nAs the Ludopath, your Kill Cooldown is randomized.\n\nMinimum it can be is 1 second, while the maximum is your default Kill Cooldown.",
  "GodfatherInfoLong": "(内鬼阵营):\n教父投票给某人，让他们成为教父的目标。在下一轮中，如果有人击杀了目标，凶手将变成逃亡者或者叛徒",
  "ChronomancerInfoLong": "(内鬼阵营):\n天文学家有一个电量条，显示屠杀准备就绪的时间。 当电量达到「100%」时，下一次击杀时天文学家就会进入屠杀模式，天文学家就可以展现杀戮光环，直到电量耗尽。其他情况下，天文学家的击杀冷却是正常的",
  "PitfallInfoLong": "(Impostors):\nAs the Pitfall, you use your Shapeshift to mark the area around the Shapeshift as a trap. Players who enter this area will be immobilized quickly, and their vision will be affected.",
  "EvilMiniInfoLong": "(Impostors):\nAs the Evil Mini, you are unkillable until you grow up and have a very long initial Kill Cooldown, which gets drastically shortened as you grow up.",
  "BlackmailerInfoLong": "(Impostors):\nAs the Blackmailer, when you Shift into a target, you will blackmail that player. This means that during the meetings, they won't be able to speak.\n\nNote: If someone is already blackmailed, blackmailing another person un-blackmails the current person.",
  "InstigatorInfoLong": "(Impostors):\nAs the Instigator, it's your job to turn the Crewmates against each other. Each time a Crewmate gets voted out in a meeting, if you are alive, an additional Crewmate who voted for the innocent player will die after the meeting. The Host determines the number of additional players dying.",
  "LazyGuyInfoLong": "(Crewmates):\nLazy Guy has only one task. In addition, the Impostor's abilities can't affect the Lazy Guy, such as being a scapegoat for Anonymous, being marked by a Warlock or Puppeteer, and more. Lazy Guy will not have any Add-ons.",
  "SuperStarInfoLong": "(船员阵营):\n明星的名字旁会有星星的标识。根据房主设置，所有人都知道谁是大明星。只有凶手与大明星独处的时候才可以击杀大明星（仅限常规击杀）\n此外，大明星不会参与赌博这种事情哦（无法被赌怪或法官猜测）",
  "CelebrityInfoLong": "(船员阵营):\n网红死亡时所有船员会看到杀戮闪烁（和灵媒看到的杀戮闪烁一样）并在下次会议时收到新闻报告。根据房主设置，内鬼或中立则全程什么都不知道",
  "CleanserInfoLong": "(Crewmates):\nAs The Cleanser, you can vote to erase the Add-ons of any target at the meeting. This erasure takes effect after the meeting ends. Depending on the settings, the cleansed player may never receive Add-ons again.",
  "KeeperInfoLong": "(船员阵营):\n守卫者通过投票给玩家，使玩家获得可以避免驱逐的「护盾」。守卫者只有x次数使玩家获得可以避免驱逐的「护盾」（x为房主设置）",
  "MayorInfoLong": "(Crewmates):\nAs the Mayor, you have extra votes. Depending on the settings, players can't see your extra votes, you can Vent to call a meeting at any time, or you can have yourself revealed as Mayor upon task completion.",
  "PsychicInfoLong": "(船员阵营):\n愚者能够在会议期间看到数名玩家的名字以红色突出显示，其中至少一名是邪恶的。愚者成为叛徒时将准确地看到所有中立以及带刀船员玩家显示为红名",
  "MechanicInfoLong": "(Crewmates):\nThe Mechanic can use Vents at any time. They can also fix Reactors, O2, and Communications using only one side. You can fix Lights by flicking only one switch. Opening a door will open all doors in the map.",
  "SheriffInfoLong": "(Crewmates):\nSheriff has no task. The Sheriff can kill the Impostor (according to the Host settings, the Sheriff can also kill Neutrals). If the Sheriff tries to kill a Crewmate, the Sheriff will kill himself. The Sheriff can kill anyone when he becomes a Madmate (also according to the Host settings).",
  "VigilanteInfoLong": "(Crewmates):\nAs the Vigilante, you are tasked with eliminating potential threats to the Crewmates, but if they mistakenly kill an innocent Crew member, they become a Madmate driven by guilt and remorse.\n\n Note: Gangster cannot convert Vigilante into Madmate.",
  "JailerInfoLong": "(Crewmates):\nAs the Jailer, use your Kill button to lock a player in jail. During the next meeting, the jailed player cannot vote or get voted (the vote count will be 0). The Jailer may choose to execute the prisoner by voting for them. If the Jailer executes an innocent player, the Jailer loses the ability to execute for the rest of the game.\nIf the Jailer is evil, then they can execute anyone.\nThe Jailer has limited executions.\n\nNote: Jailed players cannot be guessed or judged, and jailed players can only guess Jailer.",
  "SnitchInfoLong": "(船员阵营):\n当告密者仅剩一个任务的时候，内鬼将会看到自己以及告密者的昵称旁边有「★」作为提示。告密者成为叛徒时，「★」标记变为红色。当告密者完成所有任务后，将可以看到\n红色昵称表示所有内鬼\n灰色昵称表示带刀中立。",
  "MarshallInfoLong": "(Crewmates):\nAs the Marshall, complete your tasks to reveal yourself to the rest of the Crewmates.\nOther teams will not be able to see you.\nHowever, Madmates CAN see you.",
  "DoctorInfoLong": "(Crewmates):\nDoctor can see the cause of death for all players. In addition, the Doctor can access Vitals wherever you are while he still has battery left.",
  "DictatorInfoLong": "(船员阵营):\n当独裁者在会议阶段投票给玩家后，会议会被强制结束并放逐其投票对象。该技能发动的代价是独裁者会自杀。说白了就是一换一",
  "AnalystInfoLong": "(船员阵营):\n侦探报告尸体后，会收到一条线索消息，该消息会告诉侦探被害者的职业是什么，根据房主设定，侦探可能知道凶手的职业是什么\n注意：侦探不会成为胆小鬼",
  "UndercoverInfoLong": "(船员阵营):\n内鬼会将卧底认作自己的队友，但卧底并不知道内鬼是谁",
  "NiceGuesserInfoLong": "(Crewmates):\nThe Nice Guesser can guess the role of a certain player during the meeting. If it is correct, it will kill the target, and if it is wrong, Nice Guesser will suicide.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.\nNice Guesser can guess Crewmate when become Madmate.",
  "GuessMasterInfoLong": "(Crewmates):\nAs the Guess Master, you will receive information about every attempted guess made during a meeting. You will be informed about the role the Guesser tried to guess, and you will also be notified in case of a misguess.",
  "KnightInfoLong": "(船员阵营):\n侠客可以正义击杀任何阵营的人，不过机会只有一次",
  "TransporterInfoLong": "(Crewmates):\nWhenever the Transporter completes the task, two random players will switch positions, but if there are not enough players left, nothing will happen. Note: Players in a Vent will not be selected.",
  "TimeManagerInfoLong": "(船员阵营):\n时间操控者做的任务越多，会议时间就会越长，当时间操控者死亡则会议时间恢复正常。当时间操控者成为叛徒时则技能变为减少会议时长而不是增加会议时长",
  "VeteranInfoLong": "(Crewmates):\nAs the Veteran, you can enter the alert state by Venting. If a player tries to kill the Veteran in the alert state, the Veteran will kill the murderer instead. Veteran will see a Shield Animation on their body and a text above their head as a reminder when they enter and exit the alert state.",
  "BastionInfoLong": "(Crewmates):\nAs the Bastion, bomb Vents to kill off Impostors and Neutrals.\nBe careful though; Crewmates can also be killed with the bombs.",
  "CopyCatInfoLong": "(Crewmate):\nAs the Copycat, you can use your Kill button to copy the target's role.\n\nYou can only copy some Crewmate roles.\nIf you try to copy a Madmate or Rascal, you become the Madmate variation of the target role.\nIf you target an evil with a Crewmate variant, you'll become the Crewmate variant.\n\nAdditionally, Your role will be set back to Copycat after every meeting.\nNote You can't guess people in meetings.",
  "BodyguardInfoLong": "(船员阵营):\n在保镖附近如果有玩家将被击杀，则保镖会阻止这次击杀并与凶手同归于尽。保镖的技能会作用在任何阵营的玩家上。当保镖成为叛徒且凶手不是内鬼的时候，保镖不会发动技能。",
  "DeceiverInfoLong": "(Crewmates):\nThe Deceiver can sell the counterfeit to other players through the Kill button. If the counterfeit is sold successfully, the Deceiver will see a Shield Animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the killing ability has the counterfeit, he will commit suicide when he tries to kill someone next time.",
  "GrenadierInfoLong": "(Crewmates):\nAs the Grenadier, you can Vent to Flashbang players nearby, causing them to lose vision if they are an Impostor or, depending on settings, a Neutral.",
  "MedicInfoLong": "(船员阵营):\n医生可以通过使用击杀按键给目标发放一个护盾，若护盾发放成功则医生会看到目标身上出现护盾破碎动画作为提示，同时目标的名字旁会显示一个绿色的「●」。医生可以发放护盾的数量会显示在医生的名字旁的括号内。每位玩家最多只能持有一个来自医生的护盾。根据房主设定目标可能可以看到自己是否持有护盾（显示在名字旁的绿色「●」）。",
  "FortuneTellerInfoLong": "(船员阵营):\n调查员可以会议中给玩家投票以获得它们身份的线索，该线索将与它们的实际身份相关，当调查员的任务完成时，将获得确切的身份而不是线索！\n注意：如果开启了随机给予目标职业与混合职业的设置，则无法多次调查同一玩家\n随机给予的目标职业与混合职业中必有目标的真实职业",
  "JudgeInfoLong": "(船员阵营):\n正义法官可以在会议中审判某位玩家，若目标为邪恶角色则击杀目标（是否邪恶根据房主设定），错误则会自杀。\n审判指令为：/tl [玩家编号]\\n你可以在玩家名字前看到该玩家的编号，或者使用/id指令查看所有玩家的编号\n当正义法官成为叛徒时可以随意审判\n在会议中技能次数为你本次会议可用的审判次数，在会议外技能次数为你全局游戏可用的审判次数。",
  "MorticianInfoLong": "(船员阵营):\n入殓师可以看到指向所有尸体的箭头，入殓师报告尸体可以在会议上得知被害者生前最后一个接触的玩家。请注意：入殓师不会成为胆小鬼或灵媒。",
  "MediumInfoLong": "(船员阵营):\n当场上有玩家被击杀，通灵师会收到提示。每次会议召开时通灵师会与被报告的尸体建立联系（只有被报告的尸体而不是被发现的所有尸体），在本次会议结束前，被害者拥有一次机会回答通灵师的问题，(死亡玩家使用「/ms 是」或「/ms 否」）回答是或否\n注意：通灵师不会成为胆小鬼",
  "ObserverInfoLong": "(Crewmates):\nAs the Observer, you can see all Shield Animations caused by other players after the first meeting. The Shield Animations typically indicate a role ability, so look out for this.",
  "MonarchInfoLong": "(船员阵营):\n君主可以让玩家成为骑士来给他们额外的票数。君主不能让已经有额外票数的人当选骑士。获得骑士的玩家会出现一个金色的名字\n如果受封的骑士玩家还存活，则无法猜测或驱逐君主",
  "PacifistInfoLong": "(Crewmates):\nWhen the Pacifist Vents, they will reset the Kill Cooldown for every player with a Kill button. When they become a Madmate, this ability will only work on Crewmates.",
  "OverseerInfoLong": "(Crewmates):\nAs The Overseer, you have minimal vision, but you can use your Kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the revealed target after you use the Kill button on them, and you will also be scanning them (only you can see this). Stay near the target for a defined time to reveal his role; if you move too far away, the reveal will cancel.",
  "CoronerInfoLong": "(船员阵营):\n验尸官不能报告尸体。在试图报告尸体后，验尸官会看到一个指向凶手的箭头。如果召开会议，箭头将消失。根据房主设置，验尸官发现的尸体无法报告。",
  "PresidentInfoLong": "(船员阵营):\n总统可以强制结束会议和展示自己的身份。总统在会议中输入「/finish」，立即结束会议。总统在会议中输入「/reveal」，展示自己的身份。输入展示身份的指令后，总统将无法被猜测。在总统展示身份后，无论谁击杀了总统，其下一次击杀时的CD都将缩短为1秒",
  "MerchantInfoLong": "(Crewmates):\nAs a merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can prevent the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The money used is lost and not available for additional bribes.",
  "RetributionistInfoLong": "(船员阵营):\n惩罚者死后可以击杀有限数量的玩家，但在任务全部完成的情况下才能击杀（房主设置）\n使用 /ret [玩家 ID]进行击杀\n你可以在玩家名字前看到该玩家的编号，或者使用/id指令查看所有玩家的编号。",
  "HawkInfoLong": "(Crewmates [Ghost]):\nAs the Hawk, you can kill a limited amount of players decided by the Host, though there's a chance you miss, slicing someone multiple times increases the chances.",
  "DeputyInfoLong": "(Crewmates):\nAs the Deputy, use your Kill button to handcuff a player.\nThe player who is handcuffed will have their next kill attempt treated as a handcuff break, and the Kill Cooldown will be reset.\n\nIf the target does not have a Kill button, then the handcuff was a waste.",
  "InvestigatorInfoLong": "(Crewmates):\nAs an Investigator, you can use your Kill button to investigate someone. When you investigate someone, their name will appear in red if they possess a Kill button (impostor/Shapeshifter basis) or light blue if they lack a Kill button (Crewmate/Engineer/Scientist basis). However, please note that the color of the names will return to normal when someone calls a meeting.",
  "GuardianInfoLong": "(船员阵营):\n守护者完成任务时将获得庇护无敌。甚至在会议上都不会被赌",
  "AddictInfoLong": "(Crewmates):\nAs the Addict, you have a suicide timer. When it expires, you kill yourself.\nThe timer is indicated by the Vent Cooldown. When the Vent Cooldown is 0 seconds, you still have a short time to Vent.\nIf you don't make it, you die; if you make it, the Suicide Timer is reset.\nAlso after you Vent, no one can interact with you for a defined period.\nAfter; the period is over, and you are immobilized for another defined period, and cannot Report any bodies.",
  "MoleInfoLong": "(Crewmates):\nAs the Mole, when you Vent, you stay in the Vent for 1 second. When you exit the Vent, you will spawn near a random Vent in the map (Except the one you used).",
  "AlchemistInfoLong": "(船员阵营):\n炼金术士可以通过完成任务来制作药水。药水显示在名字下面，使用通风管喝下药水\n炼金术士药水的效果如下：\n\n<color=#00ff97>抗性药水</color>：给予临时护盾\n<color=#663399>夜视药水</color>：暂时增强视野\n<color=#691a2e>隐身药水</color>：暂时隐形\n<color=#42d1ff>传送药水</color>：传送至随机玩家的位置\n<color=#478800>剧毒药水</color>：给予<color=#ff1919>自己</color>中毒\n<color=#ff8400>水瓶</color>：没有作用",
  "KamikazeInfoLong": "(Impostors):\nAs the Kamikaze you can single click to mark players. Double-click to kill normally. When you die, all marked also die, with death reason Targeted.",
  "TracefinderInfoLong": "(Crewmates):\nAs the Tracefinder, you can access Vitals at any time.\nIn addition, you get arrows pointing to dead bodies, with a delay set by the Host.",
  "OracleInfoLong": "(船员阵营):\n神谕可以在会议期间投票给玩家。神谕会看到他们是船员阵营、中立阵营还是内鬼阵营。根据设置的不同，结果有可能不正确",
  "SpiritualistInfoLong": "(船员阵营):\n灵魂论者会得到一个箭头，指向上次会议受害者的鬼魂。如果受害者是站在船员这边的，他们可能会把灵魂论者引向邪恶职业。注意！因为邪恶职业也会对船员做同样的事情。",
  "ChameleonInfoLong": "(Crewmates):\nAs the Chameleon, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible.",
  "InspectorInfoLong": "(Crewmates):\nCheck If two players are in the same team or not. You will get an affirmation message if they are on the same team or a denial message if they are not on the same team.\n\nAll Neutrals and converted players are counted in the same team. Trickster counts as Crewmate, and Rascal counts as Impostor.\nChecking command: /cmp [player id 1] [player id 2].",
  "CaptainInfoLong": "(Crewmates):\nWith each completed task, the Captain gains the power to slow down a random non-Crewmate role. Crewmates can see ☆besides Captain's name.\n\nIf anyone betrays the Captain's trust by voting Captain out, they will lose an Add-on.",
  "AdmirerInfoLong": "(Crewmates):\nAs the Admirer, admire a player to make them Crewmate aligned.\nThey'll win with Crewmates and not their original team.\n\nYou can only do this once per player.",
  "TimeMasterInfoLong": "(Crewmates):\nAs the Time Master, use the Vents to mark everyone's position.\nWhen using the ability again, every alive player will rewind to the marked positions.\n\nDuring the ability duration, the Time Master gains a time shield, which protects them from death.",
  "CrusaderInfoLong": "(Crewmates):\nAs the Crusader, use your Kill button to crusade a player.\nIf that player gets attacked, you'll kill the attacker.",
  "AltruistInfoLong": "(Crewmates):\nAs the Altruist, you can sacrifice yourself to revive a dead body using the «Report» button.\nNote: If a dead player has left the game, you report that body normally.\nAlso revived player cannot report self dead body\nUse the Vent button to change between Report & Revive.",
  "ReverieInfoLong": "(Crewmates):\nAs the Reverie, you can kill, but your Cooldown starts high.\n\nIt increases if you kill a Crewmate and reduces otherwise.\nDepending on the Host's setting, you may misfire on reaching the maximum Kill Cooldown, and your target dies with you. \n\nYou win with other Crewmates.",
  "LookoutInfoLong": "(Crewmates):\nAs the Lookout, you can see the ID's of every player at all times.\nThis allows you to see through Shapeshifts and Camouflages.",
  "TelecommunicationInfoLong": "(Crewmates):\nAs the Telecommunication, you are notified when anyone uses Cameras, Vitals, Door Logs, or Admin.",
  "LighterInfoLong": "(Crewmate):\nAs the Lighter, you can Vent to increase your vision temporarily.\nYou have increased vision both when lights are not out and when lights are out.\nUse this power to catch sneaky killers!",
  "TaskManagerInfoLong": "(船员阵营):\n任务管理者可以看到自己身份名称旁边的已完成任务总数（所有人共同完成的），并会实时更新",
  "WitnessInfoLong": "(Crewmates):\nAs the Witness, when you use your Kill button on someone, you will know if they killed in the last X seconds or not. (X depends on the settings).",
  "SwapperInfoLong": "(Crewmates):\nAs the Swapper, you can swap votes in meetings.\n\nTo swap votes, use '/sw [playerID]' twice.\n\nPlayer ID's are displayed next to player names in meetings, but you can also use /id to get a list of all player ID's.\n\nNote: Depending on the Host's settings, you can exchange your own votes.",
  "ChiefOfPoliceInfoLong": "(Crewmates):\nAs the Chief of Police, you can recruit a player to be a Sheriff(only once per game).\nDepending on the settings, you may recruit non-Crewmates or players without a Kill button.\nYou may suicide when you recruit a wrong player.",
  "NiceMiniInfoLong": "(船员阵营):\n好迷你船员的生存至关重要。在你长大之前，你不会被杀死，如果你在长大之前死亡或被驱逐出会议，那么所有人都会输掉游戏。这个独特的角色为游戏增添了新的活力，你的生存不仅是为了自己的利益，也是为了整个团队的成功。",
  "SpyInfoLong": "(Crewmates):\nAs the Spy, when someone uses their Kill button on you (any ability used through the Kill button), you'll see their name in orange for a few seconds.\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\nNote: If you cannot use left, you won't see orange names!\nNote: If the Kill button interaction is blocked, the player's Cooldown will reset to 10s'",
  "RandomizerInfoLong": "(Crewmates):\nAs this Randomizer, when you die, your killer will do one of the following:\n  1. self-report your body\n  2. stand next to your body\n  3. have their Kill Cooldown set to 600s\n  4. Randomly avenge a player.",
  "ArsonistInfoLong": "(Neutrals):\nThe Arsonist can douse a player by clicking the Kill button on the player and following them for a few seconds. When the dousing starts and it's successful, a Shield Animation will happen as a reminder (only visible to themselves). When the Arsonist has doused all surviving players, the Arsonist can Vent to start the fire and win alone.\n\nIf the player name shows 「△」, that means they are being doused;\nif the player name shows 「▲」, it means they have been completely doused.\nDepending on the setting, Arsonist may start the fire anytime. But if he fails to kill everyone, he loses.",
  "EnigmaInfoLong": "(船员阵营):\n猜想者每次会议都会获得有关带刀玩家的随机线索。根据设置，猜想者可能需要报告尸体才能获得线索。 完成的任务越多，得到的线索就越精确",
  "PyromaniacInfoLong": "(Neutrals):\nAs the Pyromaniac, you can douse players (single click) or kill normally (double click). Dousing players do nothing immediately, but killing a doused player will significantly shorten your Kill Cooldown. To win, be the last player alive.",
  "HuntsmanInfoLong": "(Neutrals):\nAs the Huntsman, you are given a certain number of targets that reset every meeting. If you successfully eliminate one of your targets, your Kill Cooldown goes down permanently by the set amount. However, if you kill someone not one of your targets, your Kill Cooldown permanently increases by the set amount. A colored name indicates your targets.",
  "MiniInfoLong": "(船员阵营或内鬼阵营):\n迷你船员有两种身份。要么是好迷你船员，要么是坏迷你船员。\n详情玩法请使用「/r 好迷你船员」和「/r 坏迷你船员」",
  "JesterInfoLong": "(中立阵营):\n小丑被票出则小丑单独游戏胜利。游戏结束时若小丑仍存活则小丑输掉游戏",
  "TerroristInfoLong": "(中立阵营):\n恐怖分子在完成所有任务后死亡，则恐怖分子单独获得胜利。（怎么死都行，包括票死，反正死了就行）",
  "ExecutionerInfoLong": "(中立阵营):\n游戏开始时处刑人会被分配到一个处刑目标，并在其昵称旁用菱形「♦」表示。若处刑目标被击杀，则处刑者的职业会根据设置变换。如果处刑目标在会议中被票出则处刑人胜利。处刑人死亡后目标被票出也能胜利",
  "LawyerInfoLong": "(中立阵营):\n游戏开始时律师会被分配到一个目标，并在其昵称旁用菱形「♦」表示。若律师目标胜利，则律师一起胜利。若律师的目标死亡，将依据房主设置变换。\n注意：律师死亡后也可以胜利",
  "OpportunistInfoLong": "(中立阵营):\n若投机者在游戏结束时存活，则投机者跟随获胜玩家一同获得胜利",
  "VectorInfoLong": "(Neutrals):\nVector will win alone by Venting a certain number of times.",
  "JackalInfoLong": "(Neutrals):\nAs the Jackal, you win if you are the last player alive. Additionally, you may recruit using the Kill button. If the target is not one you can recruit, you have run out of uses, or you don't have the option to recruit, then you will kill people normally (i.e., don't use Kill buttons in front of others thinking it'll recruit). If the target has a Kill button and the option to turn into a Sidekick is on, they will become a Sidekick. Otherwise, they will gain the Recruit Add-on if the option to give the Recruit Add-on is on.\nDepending on the settings, when Jackal was killed, a Sidekick will be randomly selected as the new Jackal.\nRecruit may be selected if no Sidekick is alive.",
  "GodInfoLong": "(中立阵营):\n神从一开始就知道所有人的身份，而神只要活到最后就会抢走胜利",
  "InnocentInfoLong": "(Neutrals):\nThe Innocent can use the Kill button to plant any player, and the planted target will immediately kill the Innocent. If the target gets voted out in the meeting, the Innocent wins. Note: Jester, Executioner, and Innocent can win together.",
  "PelicanInfoLong": "(Neutrals):\nAs the Pelican, you can use the Kill button to swallow a player alive, teleporting them off-bounds but not killing them yet. Those swallowed will only die if you're still alive at the end of the round. If you die or leave during the round, all alive swallowed players will spawn into the map where you were.",
  "RevolutionistInfoLong": "(Neutrals):\nAs the Revolutionist, you can recruit players by clicking the Kill button on the player and following them until the Shield Animation plays for you. Recruiting has a chance, set by the Host, to kill players (though they are still recruited). When the required number of players are recruited (displayed next to your name), you must Vent within the specified time to win the game immediately with all your recruits. If you do not Vent in time, you lose and die.",
  "HaterInfoLong": "(Neutrals):\nAs the Hater, you have no Kill Cooldown. However, depending on the settings, you can only kill Lovers and other Recruiting Roles and Add-ons. Killing anyone else will make you suicide. You win at the end of the game with the winning team if none of the killable roles are alive. You will not be Lovers.",
  "DemonInfoLong": "(中立阵营):\n仅剩玩家阵营与船员阵营且玩家阵营人数大于船员人数，玩家获得胜利。玩家的击杀规则与其他人不同，玩家视角下所有人拥有血量，玩家击杀以及被击杀改为消耗血量，当血量耗空时击杀才会生效。请注意：若其他人消耗玩家血量但没有成功击杀玩家时，凶手会看到玩家身上出现护盾破碎动画作为提示。",
  "StalkerInfoLong": "(Neutrals):\nThe Stalker can kill anyone, and every kill will immediately cause a Lights Sabotage (if Lights Sabotage is already active, nothing will happen). Stalker cannot Vent. If the Impostor wins while the Stalker is alive or the Crewmate wins by killing the Impostors (according to the Host's setting, the Stalker may also win when the Crewmate wins by killing the Neutrals), then the Stalker wins alone.",
  "WorkaholicInfoLong": "(中立阵营):\n工作狂拥有更多的任务，当工作狂完成所有任务后单独胜利。根据房主的设置，工作狂只有在活着的情况下才能获胜，和/或 在一开始就向所有人展示工作狂的身份（这些设置几乎从不同时开启）。",
  "SolsticerInfoLong": "(Neutrals):\nAs the Solsticer, you won't die, and you win by finishing all your tasks in a single round. After every meeting finishes, your tasks reset, and you need to start all over again.\nVotes on the Solsticer will be directly canceled.\nKill attempts on the Solsticer will teleport it out of the map like Pelican until the meeting is finished.\nThe killer's Kill Cooldown will be reset to 10 seconds.\nSolsticer is counted as nothing in-game.",
  "CollectorInfoLong": "(中立阵营):\n集票者投票给一名玩家后，可以收集到本次会议该玩家被投的所有票数。当集票者收集到指定数量的票后，则集票者单独胜利。请注意：集票者的胜利优先于驱逐玩家。",
  "GlitchInfoLong": "(Neutrals):\nAs the Glitch, you can hack players (single click) or kill normally (double click).\nThose who have been hacked cannot kill, Vent, or report for the hack duration.\nAdditionally, calling a Sabotage other than doors will have no effect and will instead disguise you as a random player. You cannot disguise during or after Sabotages.\nTo win, be the last player alive.",
  "SidekickInfoLong": "(中立阵营):\n跟班的职责是帮助豺狼击杀所有人。\n你和豺狼同赢共败。\n根据设置，如果老豺狼被杀，你可能会变成新的豺狼。\n在老豺狼死之前，你可能无法进行击杀。",
  "ProvocateurInfoLong": "(Neutrals):\nAs the Provocateur, you can kill any target with the Kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.",
  "BloodKnightInfoLong": "(Neutrals):\nThe Blood Knight wins when they're the last killing role alive, and the amount of Crewmates is lower or equal to the amount of Blood Knights. The Blood Knight gains a temporary shield after every kill, making them immortal for a few seconds.",
  "PlagueBearerInfoLong": "(Apocalypse):\nAs the Plaguebearer, plague everyone using your Kill button to turn into Pestilence.\nOnce you turn into Pestilence, you will become immortal and gain the ability to kill, and you will kill anyone who tries to kill you.\n\nAlso, when infected players interact with uninfected players, they will also be infected.",
  "PestilenceInfoLong": "(灾厄职业):\n瘟疫是瘟疫使者感染玩家后得到的职业，瘟疫在大部分情况下是无法击杀的，任何试图击杀瘟疫的人都会适得其反，瘟疫可以在被投票、被下咒的情况下死亡。<b>你变身后，会议上的每个人都知道了你的到来。</b>",
  "SoulCollectorInfoLong": "(Apocalypse):\nAs Soul Collector, you can use your Kill button on a player to predict their death. You will gain a Soul if your target dies in the round you select them or the meeting after.\nYour target resets after each meeting or after they die, whichever comes first. \n\nOnce you collect the configurable amount of Souls, you become Death. If the gain passive Souls setting is enabled, you will gain a Soul each meeting.",
  "DeathInfoLong": "(灾厄职业):\n一旦灵魂收集者收集到所需的灵魂，就会变成死亡。死亡会击杀所有人。如果死亡在会议结束前没有被驱逐，死亡就赢了。在死亡变身的会议上会有可设置的额外会议时间，以便有更多的讨论时间来找到死亡\n<b>死亡是无敌的，在变身之后，死亡的存在会在会议上向所有人宣布</b>",
  "BakerInfoLong": "(Apocalypse):\nAs the Baker, you can use your Kill Button on a player per round to give them bread. \nOnce a set amount of players are alive with bread, you become Famine.\n\nIf the Bread gives additional effects and the setting is on, then you can Vent to change the bread that you give out. \n<b>Bread Effects:</b>\nReveal: Reveals the target's role to the Baker (stays the whole game)\nRoleblock: Resets the target's Kill Cooldown when they try to use their Kill Button\nBarrier: Gives the target a Barrier that is only known to the Baker (Barrier is removed after the meeting)",
  "FamineInfoLong": "(Apocalypse):\nOnce the Baker has a set amount of people with bread alive, they will become Famine. If the Famine does not get voted out after the meeting, then they will become Famine, and every player without bread will starve (excluding other Apocalypse members).\nAfter this starvation of everyone without bread, Famine can use their Kill Button to starve any remaining players, which will kill those players right before the next meeting.\n\n<b>You are invincible, and your presence is announced to everyone at the meeting after you transform.</b>",
  "BerserkerInfoLong": "(灾厄职业):\n狂战士每次击杀玩家都会提升等级。达到房主设置的等级后，就能解锁新的buff。\n1.获得清道夫的击杀方式。\n2.击杀会让玩家爆炸。且击杀时要小心，因为如果其它灾厄职业玩家在附近，这可能会击杀它们。\n3达到一定等级后，就会成为战争者",
  "WarInfoLong": "(Apocalypse):\nAs War, you are invincible, have a lower Kill Cooldown, and can kill anyone with your previous powers.\n<b>Your presence is announced to everyone at the meeting after you transform.</b>",
  "FollowerInfoLong": "(Neutrals):\nThe Follower can use their Kill Button on someone to start following them and can use the Kill Button again to switch the following target. If the Follower's target wins, the Follower will win along with them. Note: The Follower can also win after they die.",
  "CultistInfoLong": "(Neutrals):\nAs the Cultist, your Kill Button is used to Charm others, making them win with you. To win, charm all who pose a threat and gain the majority.\nDepending on settings, you may be able to charm Neutrals, and those you Charm may count as their original team, nothing, or a Cultist to determine when you win due to majority.",
  "SerialKillerInfoLong": "(中立阵营):\n如果连环杀手是最后存活的玩家，那么连环杀手获胜",
  "JuggernautInfoLong": "(Neutrals):\nAs the Juggernaut, your Kill Cooldown decreases with each kill you make.\n\nKill everyone to win.",
  "InfectiousInfoLong": "(中立阵营):\n感染者使用击杀感染玩家。如果感染者死了，所有被感染者感染的玩家都会在下次会议后死亡",
  "VirusInfoLong": "(Neutrals):\nThe task of the Virus is to kill or infect all other players. When the Virus murders a Crewmate, their corpse is infected with a virus. The Crewmate who reports this corpse is infected joins the virus team or dies at the end of the meeting if the Virus doesn't get voted out, depending on the settings. If more players are on the Virus team than the Crewmate team, the Virus team wins.",
  "PursuerInfoLong": "(中立阵营):\n使用空包弹可以让其他玩家击杀无效，存活到最后一起获胜",
  "SpecterInfoLong": "(中立阵营):\n幽灵被击杀后并完成任务，也可以在存活时完成任务。且存活无法胜利。如果被击杀了，且任务完成了，幽灵就和获胜的阵营一起获胜。也可以抢夺胜利（房主设置）",
  "PirateInfoLong": "(Neutrals):\nAs the Pirate, use your Kill button to select a target every round.\nYou will duel with your target in the next meeting. \nIf both the Pirate and the target choose the same number, the Pirate wins.\nAdditionally, if the Pirate wins the duel or the target doesn't participate in the duel, the Pirate kills the target.\n\nDueling command: /duel X (where X can be 0, 1, or 2)\n\nYou win after winning a certain number of duels set by the Host.\n\nNote: The kill would not count towards Pirate victory if the target did not participate in the duel.",
  "AgitaterInfoLong": "(Neutrals):\nAs the Agitator, your premise is essentially Hot Potato.\n\nUse your Kill Button on a player to pass the bomb.\nThis can only be done once per round.\n\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\n\nWhen a meeting is called, the player with the bomb dies.\n\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\nOptionally, the Agitator cannot receive the bomb.",
  "MaverickInfoLong": "(Neutrals):\nAs the Maverick, you can kill and, depending on options, Vent and have Impostor vision\nIf you survive until the end of the game, you win with the winning team.\nUse your killing ability to eliminate threats to your life, but don't get voted out.",
  "CursedSoulInfoLong": "(Neutrals):\nAs the Cursed Soul, you steal the victory if you survive to the end of the game.\n\nYou can steal the win from a Jester or Executioner.\n\nAdditionally, you can steal the Souls of other players.\nSoulless players win with you and count as dead.",
  "PickpocketInfoLong": "(中立阵营):\n小偷可以从击杀中窃取选票",
  "TraitorInfoLong": "(中立阵营):\n背叛者知道内鬼，但内鬼不知道背叛者。内鬼可以击杀背叛者，但背叛者不能击杀内鬼。通过其他方式击杀内鬼，然后击杀其他人获胜",
  "TrollerInfoLong": "(Neutrals):\nAs a Troller, you can complete tasks so that random events can happen to players.\nFor example, changing the speed of all players, teleportation, influencing Sabotage, etc.\nAlso you can win with the winning team.",
  "VultureInfoLong": "(Neutrals):\nAs the Vulture, report bodies to win!\n\nWhen you report a body, if your Eat Cooldown is up, you'll eat the body (makes it unreportable).\nIf your eat ability is still on Cooldown, then you'll report the body normally.\n\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.",
  "AbyssbringerInfoLong": "(内鬼阵营)：\n深渊使者可以放置黑洞。黑洞将玩家吸入并在与他们碰撞时击杀他们。",
  "TaskinatorInfoLong": "(Neutrals):\nAs the Taskinator, whenever you finish a task, the task will be bombed. When another player completes the bombed task, the bomb will detonate, and the player will die.\n\nYou win if you survive till the end and Crewmates don't win.\n\n Note: Taskinator bombs ignore all protection.",
  "BenefactorInfoLong": "(船员阵营):\n恩人每当完成一项任务，该任务就会被标记。当其他玩家完成被恩人标记的任务时，将获得一个临时护盾\n注意：护盾只能抵御直接击杀",
  "SpiritcallerInfoLong": "(中立阵营):\n灵魂召唤者可以把玩家被击杀后变成恶灵。这些恶灵可以通过短时间冻结其他玩家。或者阻挡他们的视线来帮助灵魂召唤者获胜。再或者，恶灵可以给灵魂召唤者一个护盾，短暂地保护灵魂召唤者免受被击杀",
  "AmnesiacInfoLong": "(Neutrals):\nAs the Amnesiac, use your report button to remember a target and get its role.\nTo balance the game, you will not be able to Vent after remembering your role if you can't Vent as Amnesiac.'",
  "ImitatorInfoLong": "(Neutrals):\nAs the Imitator, use your Kill button to imitate a player.\n\nYou'll either become a Sheriff, a Refugee, or some Neutral.",
  "BanditInfoLong": "(Neutrals):\nAs the Bandit, you can click your Kill button one time to steal a player's Add-on and twice to kill. Depending on the settings, you may instantly steal the Add-on or after the meeting starts. After the maximum number of steals is reached, you will kill normally. Additionally, if there are no stealable Add-ons on the target or the target is Stubborn, you will kill the target.\n\nKill everyone to win.\n\nNote: Cleansed, Last Impostor, and Lovers cannot be stolen.\nNote: If Bandit can Vent is on, Nimble will become unstealable.",
  "DoppelgangerInfoLong": "(Neutrals):\nAs the Doppelganger, use your Kill button to steal a player's identity (their name and skin) and then kill your target.\n\nKill everyone to win.\n\nNote: You cannot steal the target's identity when Camouflage is active.",
  "PunchingBagInfoLong": "(中立阵营):\n受虐狂的目的是被击杀x次才能获胜（房主设置）。受虐狂不会被赌，因为这会增加受虐狂的受攻击次数",
  "DoomsayerInfoLong": "(Neutrals):\nThe Doomsayer can guess the role of a certain player during the meeting.\nIf the Doomsayer guesses a certain number of roles (the number depends on the Host settings), then he wins.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
  "ShroudInfoLong": "(Neutrals):\nAs the Shroud, you do not kill normally.\nInstead, use your Kill button to shroud a player.\nShrouded players kill others.\nIf the shrouded player doesn't make a kill, they'll kill themselves after a meeting.\n\nShroud sees shrouded players with a 「◈」mark next to their name.\nShrouded players who did not make a kill will also have the 「◈」mark in meetings, where they'll die if the Shroud is alive by the end of the meeting.",
  "WerewolfInfoLong": "(Neutrals):\nAs the Werewolf, you can kill much like any killer.\nHowever, when you kill, any nearby players also die.\nAny player who dies to this will have their death reason as Mauled.\n\nTo balance this, you have a higher Kill Cooldown than anyone else.",
  "ShamanInfoLong": "(Neutrals):\nAs the Shaman, you can use your Kill button to select a Voodoo Doll once per round. If the Kill button is used on you, the effect will be deflected onto the Voodoo Doll.\nIf you survive until the end, you win with the winning team.\nNote: If the killer cannot kill the chosen target, murder is canceled, but if the killer rechecks the Shaman, the killer will kill the Shaman.",
  "SeekerInfoLong": "(Neutrals):\nAs the Seeker, use your Kill button to tag the target. If the Seeker tags the wrong player, a point is deducted, and if the Seeker tags the correct player, a point will be added.\nAdditionally, the Seeker will not be able to move for 5 seconds after every meeting and after getting a new target.\n\nThe Seeker needs to collect a certain number of points set by the Host to win.\nSeeker will see a ★ mark on target's name.",
  "PixieInfoLong": "(Neutrals):\nAs the Pixie, mark up to an X amount of targets each round by using the Kill button on them. You must have one of the marked targets ejected when the meeting starts. If unsuccessful, you will commit suicide, except if you didn't mark any targets or all the targets are dead. The selected targets reset to 0 after the meeting ends. If you succeed, you will gain a point. You see all your targets in colored names.\n\nYou win with the winning team when you have certain amounts of points set by the Host.",
  "SchrodingersCatInfoLong": "(Neutrals):\nAs Schrodingers Cat, if someone attempts to use the Kill button on you, you will block the action and join their team. This blocking ability works only once. By default, you don't have a victory condition, meaning you win only after switching teams.\nIn Addition to this, you will be counted as nothing in the game.\n\nNote: If the Killing Machine attempts to use their Kill button on you, the interaction is not blocked, and you will die.",
  "RomanticInfoLong": "(Neutrals):\nThe Romantic can pick their lover partner using their Kill button (this can be done at any point of the game). Once they've picked their partner, they can use their Kill button to give their partner a temporary shield that protects them from attacks. If their lover partner dies, the Romantic's role will change according to the following conditions:\n1. If their partner was an Impostor, the Romantic becomes the Refugee\n2. If their partner was a Neutral Killer, then they become Ruthless Romantic.\n3. If their partner was a Crewmate or a non-killing Neutral, the Romantic becomes the Vengeful Romantic. \n\nThe Romantic wins with the winning team if their partner wins.\nNote: If your role changes, your win condition will be changed accordingly",
  "RuthlessRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Neutral Killer) is killed. As a Ruthless Romantic, you win if you kill everyone and are the last one standing. If you win, your dead partner will also win with you.",
  "VengefulRomanticInfoLong": "(Neutrals):\nYou change your roles from Romantic if your partner (a Crewmate or non-Neutral Killer) is killed. As a Vengeful Romantic, your goal is to avenge your partner, which means you must kill the killer of your partner. If you succeed, then you and your partner win with the winning team at the end. If you try to kill someone other than your partner's killer, then you will die by misfire.",
  "WraithInfoLong": "(Neutrals):\nAs the Wraith, you can Vent to Vanish temporarily. You will still appear visible on your screen. Vent again to become visible. You win if you are the last player remaining.",
  "ShockerInfoLong": "(Neutrals):\nAs the Shocker, you can mark rooms by doing tasks in them, and then Vent to electrocute anyone in those rooms for a set period of time. When you finish all of your tasks, you get new ones. Note: Doing tasks during that period will mark them for the next ability use.",
  "CovenInfoLong": "(Coven):\nCoven members are on a separate team that works together and wins together. If there are multiple Coven roles in the game, they can see each other's roles.\nDepending on the Host's settings, Coven roles can guess or be guessed.\nDo /coveninfo for more info.",
  "PoisonerInfoLong": "(Coven):\nThe Poisoner can use their Kill button on a player to roleblock them. The next time the roleblocked player tries to use their ability, it will do nothing, and their Cooldown will be reset.\n<b>With the Necronomicon, you can double-click to kill. These kills will be delayed.</b>",
  "HexMasterInfoLong": "(Coven):\nThe Hex Master can use their Kill button to mark a player with the 乂 symbol. If a player has this at the end of the meeting and the Hex Master hasn't died - then they die.\n<b>With the Necronomicon, the Hex will be passed around - similar to an Agitator bomb. Also, you can double-click the Kill button to kill normally.</b>",
  "JinxInfoLong": "(Coven):\nThe Jinx can use their Kill button to jinx a player. Anyone who interacts with the jinxed player will die with the death reason Jinxed.\n<b>With the Necronomicon the Jinx can double-kill to kill normally. Also, the jinxed player and the player who interacted with the jinxed person will die.</b>",
  "MedusaInfoLong": "(Coven):\nThe Medusa can use their Kill button on players to mark them as Stoned. When the Medusa clicks the Shapeshift button, all Stoned players will be unable to move and will have reduced vision for a configurable amount of time.\n<b>With the Necronomicon, killed players will be unreportable.</b>",
  "PotionMasterInfoLong": "(Coven):\nThe Potion Master has two potions available for their use. The Reveal potion reveals a player's role. The Barrier potion places a shield on a player for one round, the player will not be notified of this unless they are Coven as well. Click the Shapeshift button to change potions.\n<b>With the Necronomicon, the Potion Master can double-click their Kill button to kill.</b>",
  "NecromancerInfoLong": "(Coven):\nAs the Necromancer, you can Shapeshift to become the role of a random dead person for a set duration.\nSome roles can not be used.\nOnce a role is used, it can not be used the rest of the game.\n<b>With the Necronomicon, when someone tries to kill you, you will block the kill and be teleported to a random Vent. You have a limited time to kill your killer. If the time runs out or you try to kill someone else, you die.</b>",
  "CovenLeaderInfoLong": "(Coven):\nThe Coven Leader can use their Kill button on a fellow Coven member to retrain them into a random Coven role that isn’t currently in the game. During the next meeting, that Coven member will be notified that the Coven Leader wishes to retrain them. They can vote themselves to accept the retrain, or vote otherwise to deny it. Denying the retrain does not take away an ability usage.\n<b>With the Necronomicon, you cannot retrain, and can only kill other players.</b>",
  "RitualistInfoLong": "(Coven):\nDuring a meeting, the Ritualist can perform a Blood Ritual to guess a player’s exact role. If the Ritualist is correct, that player will be converted to Coven. If the Ritualist is incorrect, they will not die but will be unable to Blood Ritual until the next meeting.\nThe command is /rt id role.\n<b>With the Necronomicon, the Ritualist can kill.</b>",
  "ConjurerInfoLong": "(Coven):\nShapeshift once to mark a location.\nShapeshift again to conjure a meteor at the place you marked, killing everyone in the radius.\n<b>With the Necronomicon, you can kill. You can also mark a player using the Shapeshift UI. When the Conjurer clicks the Shapeshift button again, all the players in the radius of the marked player will die, including the marked player.</b>",
  "DreamweaverInfoLong": "(Coven):\nThe Dreamweaver can dreamweave a player. The dreamweaved players will be notified of this during the next meeting. If the Dreamweaver is not voted out, these players will be unable to use their abilities until the Dreamweaver dies.\n<b>With the Necronomicon, the Dreamweaver can double-click to kill.</b>",
  "IllusionistInfoLong": "(Coven):\nThe Illusionist can use their Kill button on a player to reverse the results of any investigative role. For example, if someone with a Kill button is Illusioned, they will appear not to have a Kill button to the Investigator, and vice versa.\nIllusions wear off after meetings.\n<b>With the Necronomicon, you may double-click to kill. Every kill you make appears as a random death reason.</b>",
  "VoodooMasterInfoLong": "(Coven):\nThe Voodoo Master can craft a Voodoo Doll of a player by using their Kill button, similar to the Shaman. All the interactions with you using Kill button will be deflected to the Voodoo Doll and the Voodoo Doll will destroy. Unlike the Shaman, this voodoo will last during the meeting (eg. If the Voodoo Master is judged, then the voodoo'd player will be judged instead).\n<b>With the Necronomicon, you can double-click to kill. Additionally, the voodoo’d player will be unable to report. The next person to interact with them will die.</b>",
  "SacrifistInfoLong": "(Coven):\nThe Sacrifist can Shapeshift to cause a random debuff to a non-Coven member, however, the Sacrifist will also receive this effect (when applicable).\nThe random player will be the same player until the round ends.\nDepending on the Host’s settings, if the Sacrifist is voted out, some random non-Coven who voted the Sacrifist will die too.\nNormally, the Sacrifist can not kill, however, to prevent prolonging of the game, Sacrifist can kill if they are the last Coven member alive.\n<b>With the Necronomicon, when you Shapeshift, you will commit the Ultimate Sacrifice. When you do this, you die. However, the entire Coven for the rest of the game receives a lowered Kill Cooldown.</b>",
  "MoonDancerInfoLong": "(Coven):\nThe Moon Dancer can use their Kill button to use their ability, Baton Pass.\nIf used on a Coven member: Gives a Helpful Add-on at the next meeting.\nIf used on a non-Coven member: Gives a Harmful Add-on at the next meeting.\n<b>With the Necronomicon, the Moon Dancer can double-click their Kill button to kill. When killing, the player is teleported off the map. They will appear alive on Vitals and will not show up in Tracefinder's arrows etc. They die when a meeting/body report with the death reason Blasted Off.</b>",
  "LastImpostorInfoLong": "(Add-ons):\nThis special effect is given to the last surviving Impostor. It significantly reduces their Kill Cooldown.",
  "OverclockedInfoLong": "(Add-ons):\nAs the Overclocked, your Kill Cooldown is reduced by a percentage.\n\nThis feature is only assigned to roles with a Kill button.",
  "LoversInfoLong": "(附加职业):\n恋人为两名玩家的组合。场上仅剩恋人时恋人获胜。恋人其中一人胜利时另一人也一起胜利。恋人可以看到对方名字旁有「♥」标志。恋人其中一人死亡则另一人殉情（根据房主设置可能不会殉情）。恋人其中一人在会议中被放逐时，另一人将死亡并变为不可以被报告的尸体。",
  "MadmateInfoLong": "(Add-ons):\nOnly Crewmates can become Madmate. Madmate's task is to help the Impostors win the game. Madmate will lose if all Impostors are killed/ejected. Madmates may know who are Impostors, and Impostors may know who are Madmates (Host settings).\n\nLazy Guy, Celebrity can't become Madmate. Sheriff, Snitch, Nice Guesser, Mayor, and Judge may become Madmate (Host settings). Skill changes when the following roles are converted into Madmates:\n\nTime Manager => Doing tasks will reduce meeting time.\nBodyguard => Skill won't activate if the killer is an Impostor.\nGrenadier => Flash bomb will work on Crewmates and Neutrals instead of the Impostors.\nSheriff => Can kill anyone, including Impostors (Host settings).\nNice Guesser => Can guess Crewmates and Neutrals\nPsychic => All evil Neutrals and Crewmates' names with the ability to kill will be displayed in Red.\nJudge => Can judge anyone\nPacifist => Their ability only works on Crewmates.",
  "WatcherInfoLong": "(附加职业):\n窥视者可以直接看到每个人投的票",
  "FlashInfoLong": "(附加职业):\n闪电侠的默认移动速度比其他玩家要快（速度取决于房主设置）",
  "TorchInfoLong": "(Add-ons):\nTorch has maximum vision and is not affected by Lights Sabotage.",
  "SeerInfoLong": "(Add-ons):\nWhenever a player dies, the Seer will see a kill-flash (a red flash, possibly accompanied by an alarm sound like Sabotage).",
  "TiebreakerInfoLong": "(附加职业):\n驱逐投票平票时，会优先驱逐破平者投票选择的目标\n注意：若多个破平者同时选择了不同的平票目标，则破平者的技能不会生效",
  "ObliviousInfoLong": "(附加职业):\n侦探和清理工不会成为胆小鬼。胆小鬼无法报告尸体。请注意：胆小鬼击杀诱饵还是会自动报告，此外胆小鬼可以照常成为骇客的替罪羊",
  "BewilderInfoLong": "(附加职业):\n迷惑者默认拥有较小的视野，当迷惑者被击杀时，凶手的视野将变得跟迷惑者一样小。",
  "WorkhorseInfoLong": "(附加职业):\n最先完成任务的玩家会成为加班狂，加班狂会拥有更多的任务。",
  "FoolInfoLong": "(Add-ons):\nSleuth and Mechanic won't be Fool. Fools can't repair any Sabotage.",
  "AvangerInfoLong": "(附加职业):\n可以设定内鬼是否可以成为复仇者。当复仇者被击杀时（被票出以及非常规击杀不算），复仇者会随机带走一名玩家",
  "YoutuberInfoLong": "(附加职业):\n只有船员会成为UP主。当UP主是第一个在游戏中被击杀的玩家时，UP主会单独获得胜利，若UP主没有满足胜利条件，则UP主跟随船员阵营胜利。请注意：被放逐、被赌怪猜测等非直接击杀方式不会触发UP主的技能",
  "EgoistInfoLong": "(附加职业):\n叛徒与中立阵营不会成为利己主义者。利己主义者会抢夺自己阵营的胜利",
  "StealerInfoLong": "(附加职业):\n窃票者每次击杀一个人都会增加自己本局的票数（增加数量根据房主设定，小数将四舍五入）\n此外，窃票者额外的票是隐藏的。具体取决于以下设置",
  "ParanoiaInfoLong": "(Add-ons):\nAs the Paranoia, you will be considered as two players in the game to determine when the game ends due to killers having the majority. Additionally, this grants you an extra vote, depending on options.\nNot assigned to Neutrals nor Madmates.",
  "MimicInfoLong": "(附加职业):\n只有除黑手党以外的内鬼会成为宝箱怪。宝箱怪死后，其他内鬼可以在会议上收到信息。信息包含了宝箱怪生前击杀的所有人的职业",
  "GuesserInfoLong": "(Add-ons):\nAs a Guesser, guess the roles of players in meetings to kill them.\nGuessing the incorrect role kills you instead.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name or use the /id command to view the id of all players.",
  "NecroviewInfoLong": "(Add-ons):\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\n- The Red name indicates the Impostors.\n- The Cyan name indicates the Crewmates.\n- The Gray name indicates the Neutrals.\n- The Purple name indicates the Coven.",
  "ReachInfoLong": "(Add-on)\nOnly roles with a Kill button can get this Add-on. Unlike everyone else, you have the longest kill range possible in the game.",
  "BaitInfoLong": "(附加职业):\n诱饵被击杀时，击杀诱饵的玩家将被迫报告诱饵的尸体。但诱饵被清道夫、清理工、隐匿者、魅影或杀戮机器击杀时技能会失效",
  "TrapperInfoLong": "(附加职业):\n陷阱师被击杀时，凶手一段时间内将不能移动",
  "CharmedInfoLong": "(Betrayal Add-ons):\nThe Charmed Add-on is obtained by being charmed by the Cultist.\nOnce charmed, you are now on the Cultist's team and no longer on your original team.",
  "CleansedInfoLong": "(附加职业):\n只有在清洗者清除了所有附加职业后，才能获得干净附加职业。根据房主的设置，今后可能再获得任何附加职业",
  "InfectedInfoLong": "(Betrayal Add-ons):\nThe Infected Add-on is obtained by being infected by the Infectious.\nOnce infected, you work for the Infectious and do not win with your original team.",
  "OnboundInfoLong": "(Add-ons):\nWith the Onbound Add-on, you cannot be guessed in meetings.",
  "ReboundInfoLong": "(Add-ons):\nWith the Rebound Add-on, if a Guesser successfully guessed you or a Judge successfully judged you, they will die instead.\nIf a player with Double Shot guesses you correctly, they will die instantly.",
  "MundaneInfoLong": "(附加职业):\n平凡者只有在完成所有任务后才能进行猜测",
  "KnightedInfoLong": "(附加职业):\n当君主授予某人骑士时，骑士的玩家会获得额外的票数",
  "UnreportableInfoLong": "(Add-ons):\nWith the Disregarded Add-on, your corpse will be unreportable.",
  "ContagiousInfoLong": "(附加职业):\n你变得具有传染性。具有传染性的玩家属于病毒阵营。你会议后是否死亡取决于病毒的设置",
  "LuckyInfoLong": "(Add-ons):\nWith the Lucky Add-on, there is a probability for you to evade the kill; the Host sets the specific probability. The killer will see a Shield Animation when the evasion takes effect, but you will not know anything.",
  "DoubleShotInfoLong": "(附加职业):\n当一个拥有双重猜测的玩家猜错了身份时。将获得第二次猜测的机会，但下一次猜错会导致自杀",
  "RascalInfoLong": "(Add-ons):\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find Madmates.\n\nOnly assigned to Crewmates, cannot be assigned by the Merchant.",
  "SoullessInfoLong": "(Add-ons):\nWhen a Cursed Soul steals your soul, you get this Add-on.\n\nYou are not counted as alive.",
  "GravestoneInfoLong": "(附加职业):\n墓碑死后，身份会向所有人透露",
  "LazyInfoLong": "(附加职业):\n懒人被分配了一项短任务，并且对术士、傀儡和歹徒免疫。女巫仍然可以控制",
  "AutopsyInfoLong": "(附加职业):\n尸检可以看到玩家的死因",
  "RebirthInfoLong": "(Add-ons):\nAs the Rebirth, if you're the player about to be ejected, you will swap skins with a random Crewmate who voted for you.\nNotice: The Host vote never counts\nRebirth will be removed from you if you exhausted all your rebirths.",
  "LoyalInfoLong": "(Add-ons):\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\n\nCannot be assigned to Neutrals.",
  "EvilSpiritInfoLong": "(附加职业):\n恶灵的工作是帮助灵魂召唤者取得胜利。恶灵可以使用闹鬼技能来冻结玩家并减少他们的视野。或者，恶灵可以使用你的闹鬼技能暂时为灵魂召唤者提供一个防御击杀的盾牌",
  "RecruitInfoLong": "(Betrayal Add-ons):\nAs a recruit, you are on the Jackal's team and help out the Jackal and their Sidekicks.\nYou cannot win with your original team.\nDepending on the settings, you may turn into Jackal if old Jackal was killed and no Sidekicks is alive.",
  "AdmiredInfoLong": "(Betrayal Add-ons):\nAs an Admired player, you win with the Crewmates and not your original team.\n\nYou can see the Admirer.",
  "EnchantedInfoLong": "(Betrayal Add-ons):\nThe Enchanted Add-on can only be obtained through being converted by the Ritualist or upon killing the OIIAI as a non-Nerconomicon holder.\nOnce Enchanted, you are apart of the Coven team and are no longer apart of your original team.",
  "GlowInfoLong": "(附加职业):\n熄灯期间，「光辉」和「光辉附近的玩家」都会获得视野提升",
  "RadarInfoLong": "(附加职业):\n雷达的箭头始终指向最近的人",
  "DiseasedInfoLong": "(Add-ons):\nWhen someone tries to use the Kill button on you, their Cooldown will be increased by a configurable amount of time.",
  "AntidoteInfoLong": "(Add-ons):\nWhen someone tries to use the Kill button on you, their Cooldown will be decreased by a configurable amount of time.",
  "StubbornInfoLong": "(Add-ons):\nWith the Stubborn Add-on, Eraser can't erase your role, Cleanser can't cleanse you, Bandit can't steal from you, and Monarch can't knight you.\nAdditionally, you can't gain any new Add-ons from the Merchant.",
  "SwiftInfoLong": "(附加职业):\n迅捷的击杀不会导致瞬移（玩家视角显示自杀）。且无视诱饵",
  "UnluckyInfoLong": "(Add-ons):\nAs Unlucky, when you Complete Tasks, Kill, Venting, or open a Door, you have a chance to die.",
  "SpurtInfoLong": "(附加职业):\n开始行走时，会获得巨大的速度提升，但速度会迅速下降，必须静止不动地休息一会儿才能恢复速度",
  "VoidBallotInfoLong": "(Add-ons):\nHolder of this Add-on will have 0 vote count.",
  "AwareInfoLong": "(附加职业):\n如果有揭示身份与你互动，你将在接下来的对话中收到通知",
  "FragileInfoLong": "(Add-ons):\nAs Fragile, you will instantly die if someone tries to use the Kill button on you (even if the role cannot directly kill).",
  "GhoulInfoLong": "(Add-ons):\nAs the Ghoul, one of two outcomes can occur on task completion.\n\nIf alive: Suicide\nIf dead: You kill your killer if they're alive.\n\nThis is only assigned to Crewmates, and not Crewmates with no tasks or are task-based.",
  "BloodthirstInfoLong": "(Add-ons):\nAs the Bloodthirst, doing tasks allows you to become bloodthirsty and kill players.\nWhen you finish a task, the next player you come in contact with dies.\n\nYour Bloodthirst remains after a meeting.\nUpon making a kill, your Bloodthirst clears till the next task you complete.\nBloodthirsts do not stack.\n\nOnly assigned to Crewmates with tasks.",
  "MareInfoLong": "(Add-ons):\nAs the Mare, you have a low Kill Cooldown and have higher speed but can only kill during lights.\n\nAdditionally, your name will appear in red during lights.\n\nOnly assigned to Impostors and cannot be guessed.",
  "BurstInfoLong": "(Add-ons):\nAs the Burst, your killer explodes if they aren't inside a Vent after a set amount of time.",
  "SleuthInfoLong": "(附加职业):\n侦察员可以从尸体中获得信息。在选择上，你也可能获得击杀玩家的身份。该附加职业不会分配给侦探或入殓师",
  "ClumsyInfoLong": "(Add-ons):\nAs the Clumsy, you have a chance to miss your kill.\n\nWhen you miss, your Cooldown is reset, and the target remains untouched.\n\nOnly assigned to killers.",
  "CircumventInfoLong": "(Add-ons):\nAs the Circumvent, you can't Vent.\n\nOnly assigned to Impostors.",
  "NimbleInfoLong": "(Add-ons):\nAs the Nimble, you gain access to the Vent button.\n\nOnly assigned to certain Crewmates.",
  "InfluencedInfoLong": "(Add-ons):\nAs the Influenced, your vote will be forced to the player with the most votes.\nInfluenced vote won't be counted while choosing the exiled player'\nNote that your vote skill still functions on the player you voted first\nIf all the alive players are Influenced, then the vote result won't shift\nCollector cannot become Influenced.",
  "SilentInfoLong": "(附加职业):\n沉默者投票图标不会出现在投票结果的屏幕上。因此没人知道沉默者投给了谁",
  "SusceptibleInfoLong": "(附加职业):\n易感者的死因是随机的",
  "TrickyInfoLong": "(附加职业):\n棘手者击杀的玩家会有一个随机死亡的原因",
  "TiredInfoLong": "(附加职业):\n每当疲劳者击杀某人时，或者每当完成一项任务时，都会暂时获得较低的视野和速度。",
  "StatueInfoLong": "(附加职业):\n每当有很多人靠近雕像时，雕像就会完全凝固，或者根据设置变慢",
  "EvaderInfoLong": "(附加职业):\n当逃避者获选票数最多时，有概率票数记0且免被出。这会害死顺序票数次多的人",
  "CyberInfoLong": "(Add-ons):\nAs the Cyber, you cannot die while in a group.\nDepending on the settings, Impostors, Neutrals, and or Crewmates will know if you die.",
  "HurriedInfoLong": "(Add-ons):\nAs the hurried, you must finish all your tasks to win with your team! If you fail with your tasks, you lose.\nHurried hurries to his goal, so it won't get Madmate, Charmed or so.",
  "OiiaiInfoLong": "(Add-ons):\nAs the OIIAI, when you die, you will make your killer forget their role.\nAdditionally, you may pass OIIAI on to the killer, depending on settings.",
  "RainbowInfoLong": "(Add-ons):\nAs the Rainbow, you change your colors like crazy.",
  "GMInfoLong": "(房主):\n看我干啥，我只是个开局就死的冤魂，静静地吃瓜而已。",
  "SunnyboyInfoLong": "(Neutrals):\nAs the Sunnyboy, you win if you are dead by the end of the game. The game will not end when you are alive due to killers gaining the majority.\nAdditionally, you have access to portable Vitals.",
  "BardInfoLong": "(Impostors):\nWhen a Bard is alive, the exile confirmation will display a sentence composed by the Bard. Whenever the Bard completes a creation, the Bard's Kill Cooldown will be permanently halved.",
  "WardenInfoLong": "(船员阵营[幽灵]):\n典狱长可以提醒他人附近有危险，并为他们提供临时的加速。",
  "GhastlyInfoLong": "(船员阵营[幽灵职业]):\n当鬼怪对一位玩家使用守护天使的保护可以附身第一位玩家，再对另一位玩家使用守护天使的保护可以附身第二位玩家。如果第一位玩家是带刀职业，那么它只能击杀被鬼怪附身的第二位玩家。直到附身时间结束才能击杀其它玩家。鬼怪可以附身毫无戒心的玩家（我仍不知道毫无戒心是什么意思）",
  "MinionInfoLong": "(Impostor [Ghost]):\nAs the Minion, you can temporarily blind non-Impostors.",
  "DollMasterInfoLong": "(Impostor):\nAs the Dollmaster, you can temporarily take control of any player by using the <color=#ff0000>Shapeshift</color> button and to make them do your deeds!",
  "DoubleAgentInfoLong": "(Impostor):\nAs the Double Agent, you cannot access the Kill button. However, you can vote for someone in a meeting to pass a bomb onto them, which can only be done one player at a time. Once the meeting has finished, the bomb will activate and explode in a set amount of time.\nNote: when you pass the bomb onto someone in a meeting, you can vote afterward.\n\nAdditionally depending on settings the Double Agent can diffuse <color=#696969>Bastion</color> and <color=#F4A460>Agitator</color> bombs when Venting.\n\nThe Double Agent can change roles when they are the <color=#ff1919>Last Impostor</color>, depending on the settings the role can be a <color=#ee43c3>Admired Impostor</color>, <color=#ff1919>Trickster</color>, <color=#BA2E05>Traitor</color>, or stay as the Double Agent.",
  "SlothInfoLong": "(附加职业):\n树懒的默认移动速度比其他玩家要慢。(速度取决于房主设置）",
  "ProhibitedInfoLong": "(Add-ons):\nAs the Prohibited, you have specific Vents that you can't use.\nHow many Vents are disabled depends on the Host's settings.",
  "EavesdropperInfoLong": "(Add-ons):\nAs the Eavesdropper, you have a chance to read other Role/Add-on information-based messages like Mortician or Sleuth.",
  "ApocalypseInfoLong": "(灾厄职业)：\n灾厄职业的成员是一个单独的团队，他们一起工作并获胜。 如果游戏中有多个灾厄职业的玩家，他们可以看到彼此的职业。\n取决于房主的设置，灾厄职业可以赌人或被赌。",
  "RevenantInfoLong": "(中立阵营):\n荒野猎人的目标是被杀。如果你被杀，你将夺走该带刀玩家的职业并杀掉这个带刀玩家。在你被杀之前，你无法获胜。\n\n注意，荒野猎人的能力只有在被直接击杀时才会生效。",
  "ShowTextOverlay": "文本覆盖（小字显示）",
  "Overlay.GuesserMode": "<size=50%>猜测模式</size>",
  "Overlay.NoGameEnd": "<size=50%>测试模式</size>",
  "Overlay.DebugMode": "<size=50%>调试模式</size>",
  "Overlay.LowLoadMode": "<size=50%>低负载模式</size>",
  "Overlay.AllowConsole": "<size=50%>控制台</size>",
  "DisableShieldAnimations": "禁用不必要的护盾动画",
  "DisableKillAnimationOnGuess": "禁用在会议上被猜死的击杀动画",
  "AbilityUseGainWithEachTaskCompleted": "<color=#00ffff>完成一项任务<color=#7FFFD2>获得</color>的技能</color>数量",
  "OutOfAbilityUsesDoMoreTasks": "<color=#ffff00>超出技能次数！做任务获得更多！</color>",
  "AbilityUseLimit": "初始技能数量",
  "AbilityInUse": "技能已生效",
  "AbilityExpired": "技能已结束，剩余{0}次技能",
  "RevenantTargeted": "你的身份已模仿为<b>{0}</b>",
  "RevenantCanCopyAddons": "Can Steal Add-ons",
  "ShowArrows": "指向尸体的箭头",
  "ArrowDelayMin": "箭头显示最短延迟时间",
  "ArrowDelayMax": "箭头显示最长延迟时间",
  "SMUsesUsedWhenFixingReactorOrO2": "修复 反应堆/氧气 所需的技能数量",
  "SMUsesUsedWhenFixingLightsOrComms": "修复 电力/通信设备 所需的技能数量",
  "GrenadierSkillMaxOfUseage": "(Initial) Maximum number of Grenades",
  "ShowSpecificRole": "完成任务时知道玩家具体身份",
  "TimeMasterMaxUses": "(Initial) Maximum Amount of Ability Uses",
  "SwooperVentNormallyOnCooldown": "<color=#ff1919>Swooper</color> Vents normally when Swooping is on Cooldown",
  "WraithVentNormallyOnCooldown": "<color=#4b0082>Wraith</color> Vents normally when Invisibility is on Cooldown",
  "DisableMeeting": "禁用会议与报告尸体",
  "DisableCloseDoor": "禁用关门",
  "DisableSabotage": "禁用破坏",
  "NoGameEnd": "测试模式",
  "AllowConsole": "BepInEx控制台",
  "DebugMode": "调试模式",
  "SyncButtonMode": "限制会议时间",
  "RandomMapsMode": "随机地图模式",
  "SyncedButtonCount": "Maximum Number of Emergency Meetings per Game",
  "HHSuccessKCDDecrease": "Kill Cooldown decrease on killing target",
  "HHFailureKCDIncrease": "Kill Cooldown increase on killing others",
  "HHNumOfTargets": "目标数量",
  "Targets": "<color=#bf1313>目标：</color> ",
  "HHMaxKCD": "Maximum Kill Cooldown",
  "HHMinKCD": "Minimum Kill Cooldown",
  "AllAliveMeeting": "全员存活时的会议设定",
  "AllAliveMeetingTime": "全员存活时的会议时间",
  "AdditionalEmergencyCooldown": "附加紧急会议冷却时间",
  "AdditionalEmergencyCooldownThreshold": "适用存活人数",
  "AdditionalEmergencyCooldownTime": "附加冷却时间",
  "LadderDeath": "从梯子上下滑时有可能摔死",
  "LadderDeathChance": "从梯子上摔死的概率",
  "EveryoneCanSeeDeathReason": "所有人可以看到死亡原因",
  "DisableSwipeCardTask": "禁用刷卡任务",
  "DisableSubmitScanTask": "禁用扫描任务",
  "DisableUnlockSafeTask": "禁用解除歧管任务",
  "DisableUploadDataTask": "禁用上传数据任务",
  "DisableStartReactorTask": "禁用启动反应堆任务",
  "DisableResetBreakerTask": "禁用重置反应堆任务",
  "DisableShortTasks": "禁用短任务",
  "DisableCleanVent": "禁用清理管道任务",
  "DisableCalibrateDistributor": "禁用校准分电器任务",
  "DisableChartCourse": "禁用标出航线任务",
  "DisableStabilizeSteering": "禁用稳定航向任务",
  "DisableCleanO2Filter": "禁用清理氧气过滤器任务",
  "DisableUnlockManifolds": "禁用解锁歧管任务",
  "DisablePrimeShields": "禁用开启护盾任务",
  "DisableMeasureWeather": "禁用测量天侯任务",
  "DisableBuyBeverage": "禁用购买饮品任务",
  "DisableAssembleArtifact": "禁用组装文物任务",
  "DisableSortSamples": "禁用排将样品分类任务",
  "DisableProcessData": "禁用下载数据任务",
  "DisableRunDiagnostics": "禁用进行诊断任务",
  "DisableRepairDrill": "禁用修复钻头任务",
  "DisableAlignTelescope": "禁用对齐望远镜任务",
  "DisableRecordTemperature": "禁用记录温度任务",
  "DisableFillCanisters": "禁用填充容器任务",
  "DisableMonitorTree": "禁用监视器树任务",
  "DisableStoreArtifacts": "禁用存储项目任务",
  "DisablePutAwayPistols": "禁用收起手枪任务",
  "DisablePutAwayRifles": "禁用收起步枪任务",
  "DisableMakeBurger": "禁用制作汉堡任务",
  "DisableCleanToilet": "禁用清洁厕所任务",
  "DisableDecontaminate": "禁用去污任务",
  "DisableSortRecords": "禁用整理文档任务",
  "DisableFixShower": "禁用修复淋浴室任务",
  "DisablePickUpTowels": "禁用捡起毛巾任务",
  "DisablePolishRuby": "禁用抛光红宝石任务",
  "DisableDressMannequin": "禁用装饰假人任务",
  "DisableCommonTasks": "禁用通用任务",
  "DisableFixWiring": "禁用修复配线任务",
  "DisableEnterIdCode": "禁用输入识别码任务",
  "DisableInsertKeys": "禁用插入钥匙任务",
  "DisableScanBoardingPass": "禁用扫描登船证任务",
  "DisableLongTasks": "禁用长任务",
  "DisableAlignEngineOutput": "禁用调整引擎任务",
  "DisableInspectSample": "禁用检查样本任务",
  "DisableEmptyChute": "禁用清空垃圾槽任务",
  "DisableClearAsteroids": "禁用清除小行星任务",
  "DisableWaterPlants": "禁用水厂任务",
  "DisableOpenWaterways": "禁用打开水路任务",
  "DisableReplaceWaterJug": "禁用更换水壶任务",
  "DisableRebootWifi": "禁用重启Wifi任务",
  "DisableDevelopPhotos": "禁用冲洗照片任务",
  "DisableRewindTapes": "禁用倒带任务",
  "DisableStartFans": "禁用启动风扇任务",
  "DisableOtherTasks": "禁用一般任务",
  "DisableEmptyGarbage": "禁用清空垃圾任务",
  "DisableFuelEngines": "禁用加油任务",
  "DisableDivertPower": "禁用电能转移任务",
  "DisableActivateWeatherNodes": "禁用天气节点任务",
  "DisableRoastMarshmallow": "禁用烤棉花糖",
  "DisableCollectSamples": "禁用收集样本",
  "DisableReplaceParts": "禁用更换零件",
  "DisableCollectVegetables": "禁用收集蔬菜",
  "DisableMineOres": "禁用采集矿石",
  "DisableExtractFuel": "禁用提取燃料",
  "DisableCatchFish": "禁用捕鱼",
  "DisablePolishGem": "禁用抛光宝石",
  "DisableHelpCritter": "禁用帮助动物",
  "DisableHoistSupplies": "禁用吊起物资",
  "DisableFixAntenna": "禁用修复天线",
  "DisableBuildSandcastle": "禁用建造沙堡",
  "DisableCrankGenerator": "禁用启动发电机",
  "DisableMonitorMushroom": "禁用监视蘑菇",
  "DisablePlayVideoGame": "禁用玩电子游戏",
  "DisableFindSignal": "禁用寻找信号",
  "DisableThrowFisbee": "禁用扔飞盘",
  "DisableLiftWeights": "禁用举重",
  "DisableCollectShells": "禁用收集贝壳",
  "SuffixMode": "附加标签",
  "SuffixMode.None": "无",
  "SuffixMode.Version": "版本",
  "SuffixMode.Streaming": "直播中",
  "SuffixMode.Recording": "录制中",
  "SuffixMode.RoomHost": "房主",
  "SuffixMode.OriginalName": "玩家名称",
  "SuffixMode.DoNotKillMe": "佛祖保佑",
  "SuffixMode.NoAndroidPlz": "安卓别进",
  "SuffixMode.AutoHost": "自动房主",
  "SuffixModeText.DoNotKillMe": "别首刀我啊啊啊",
  "SuffixModeText.NoAndroidPlz": "安卓别进求求了",
  "SuffixModeText.AutoHost": "自动托管",
  "FormatNameMode": "玩家名字同步模式",
  "FormatNameModes.None": "无",
  "FormatNameModes.Color": "颜色",
  "FormatNameModes.Snacks": "随机",
  "DisableEmojiName": "禁止玩家使用表情符号作为名字",
  "FixFirstKillCooldown": "修正首刀冷却时间",
  "FixKillCooldownValue": "初始击杀冷却时间",
  "OverclockedReduction": "击杀冷却减少",
  "GhostCanSeeOtherRoles": "幽灵可见他人职业",
  "PreventSeeRolesImmediatelyAfterDeath": "阻止在死后立刻看到他人职业",
  "GhostCanSeeOtherVotes": "Ghosts can see Vote Colors",
  "GhostCanSeeDeathReason": "Ghost can see Cause Of Death",
  "GhostIgnoreTasks": "幽灵没有任务",
  "ConvertedCanBeGhostRole": "Converted Players can be Any Ghost-Roles",
  "NeutralCanBeGhostRole": "Neutral Players can be Any Ghost-Roles (Will change team respectively)",
  "MaxImpGhostRole": "Maximum Impostor Ghost-Roles",
  "MaxCrewGhostRole": "Maximum Crewmate Ghost-Roles",
  "DefaultAngelCooldown": "默认技能冷却时间",
  "DisableTaskWin": "禁用任务胜利",
  "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win if All <#8cffff>Crewmates</color> Are Dead",
  "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win if All <#8cffff>Crewmates</color> Are <#ffab1b>Converted</color>",
  "HideGameSettings": "隐藏游戏设置",
  "DIYGameSettings": "显示自定义的/n消息",
  "Settings:": "设置：",
  "VoteAbilityUsed": "已使用<b>{0}</b>能力",
  "VoteHasReturned": "你的投票已被退回！(这意味着您可以正常投票）",
  "VoteNotUseAbility": "您选择不使用自己的能力，现在可以选择弃票或投票给某人。",
  "PlayerCanSetColor": "允许玩家使用/color指令",
  "PlayerCanSetName": "允许玩家使用/rn指令改名",
  "PlayerCanUseQuitCommand": "允许玩家使用/qt永远离开房间",
  "PlayerCanUseTP": "允许玩家使用/tpin和/tpout指令",
  "CanPlayMiniGames": "允许玩家玩小游戏",
  "KPDCamouflageMode": "隐蔽效果为",
  "RoleOptions": "职业设置",
  "DarkTheme": "启用深色主题",
  "DisableLobbyMusic": "禁用大厅音乐",
  "AutoStart": "自动开始",
  "EnableCustomButton": "使用模组按钮样式",
  "EnableCustomSoundEffect": "开启模组技能音效",
  "EnableCustomDecorations": "启用自定义地图装饰",
  "SwitchVanilla": "切换为原版",
  "UnlockFPS": "解锁帧数限制",
  "ForceOwnLanguage": "强制模组使用你的系统语言",
  "ForceOwnLanguageRoleName": "强制用你的系统语言显示职业名",
  "VersionCheat": "绕过版本同步检查",
  "GodMode": "上帝模式",
  "AutoDisplayKillLog": "结束后自动显示击杀记录",
  "AutoDisplayLastRoles": "结束后自动显示上局职业",
  "AutoDisplayLastResult": "结束后自动显示最终结果",
  "RevertOldKillLog": "恢复旧版本的击杀日志",
  "HideExileChat": "隐藏在播放驱逐动画期间玩家的发言",
  "ExileSpamMsg": "已拦截在驱逐动画期间的玩家发言",
  "EnableYTPlan": "启用创作者保护计划",
  "InvalidPermissionCMD": "<color=#ff1919><size=125%><b>无效权限</b></size></color>\n<color=#ff1919>抱歉，您没有使用此命令的权限，输入/me来检查你是否有所有权限</color>",
  "KickLowLevelPlayer": "踢出没有达到指定等级的玩家",
  "TempBanLowLevelPlayer": "临时封禁低等级玩家",
  "ApplyWhiteList": "打开白名单以来绕过等级过低而被踢出",
  "AllowOnlyWhiteList": "只允许白名单玩家加入",
  "AutoKickStart": "踢出催开始的人",
  "AutoKickStartTimes": "踢出前警告次数",
  "AutoKickStartAsBan": "踢出时封禁该玩家",
  "AutoKickStopWords": "踢出使用违禁词的人",
  "AutoKickStopWordsTimes": "踢出前警告次数",
  "AutoKickStopWordsAsBan": "踢出时封禁该玩家",
  "AutoWarnStopWords": "警告使用违禁词的人",
  "TempBanPlayersWhoKeepQuitting": "临时封禁反复退出和反复加入的玩家",
  "QuitTimesTillTempBan": "临时封禁前反复退出的次数",
  "KickOtherPlatformPlayer": "踢出使用非PC的玩家",
  "OptKickAndroidPlayer": "踢出使用<color=#05ad0b>安卓</color>设备的玩家",
  "OptKickIphonePlayer": "踢出使用<color=#d6d6d6>苹果</color>设备的玩家",
  "OptKickXboxPlayer": "踢出使用<color=#1bf502>Xbox</color>设备的玩家",
  "OptKickPlayStationPlayer": "踢出使用<color=#0747f5>PS</color>设备的玩家",
  "OptKickNintendoPlayer": "踢出使用<color=#fe0016>Switch</color>设备的玩家",
  "ShareLobby": "允许车队姬自动群发你的房号（失效）",
  "ShareLobbyMinPlayer": "房间人数达到多少时群发",
  "DisableVanillaRoles": "禁用原版职业",
  "VoteMode": "投票相关设定",
  "WhenSkipVote": "跳过投票相当于投给自己",
  "WhenSkipVoteIgnoreFirstMeeting": "忽略首次会议",
  "WhenSkipVoteIgnoreNoDeadBody": "无尸体时忽略",
  "WhenSkipVoteIgnoreEmergency": "忽略紧急会议按钮",
  "WhenNonVote": "不投票相当于投给自己",
  "Default": "默认",
  "Suicide": "自杀",
  "SelfVote": "自票",
  "Skip": "跳过",
  "WhenTie": "平票时",
  "TieMode.Default": "默认",
  "TieMode.All": "全员驱逐",
  "TieMode.Random": "随机驱逐",
  "DisableDevices": "禁用设备",
  "DisableSkeldDevices": "禁用骷髅舰设备",
  "DisableMiraHQDevices": "禁用米拉总部设备",
  "DisablePolusDevices": "禁用波鲁斯设备",
  "DisableAirshipDevices": "禁用飞艇设备",
  "DisableFungleDevices": "禁用真菌丛林的设备",
  "DisableSkeldAdmin": "禁用管理室地图",
  "DisableMiraHQAdmin": "禁用管理室地图",
  "DisablePolusAdmin": "禁用管理室地图",
  "DisableAirshipCockpitAdmin": "禁用高空飞艇（驾驶舱）的管理室地图",
  "DisableAirshipRecordsAdmin": "禁用高空飞艇（档案室）的管理室地图",
  "DisableSkeldCamera": "禁用骷髅舰监控",
  "DisablePolusCamera": "禁用波鲁斯监控设备",
  "DisableAirshipCamera": "禁用飞艇监控",
  "DisableMiraHQDoorLog": "禁用米拉总部门禁记录",
  "DisablePolusVital": "禁用波鲁斯生命监测装置",
  "DisableAirshipVital": "禁用飞艇生命监测装置",
  "DisableFungleVital": "禁用生命体征",
  "DisableFungleBinoculars": "禁用真菌丛林的望远镜",
  "IgnoreConditions": "忽略条件",
  "IgnoreImpostors": "忽略<color=#ff1919>内鬼阵营</color>",
  "IgnoreNeutrals": "忽略<color=#7f8c8d>中立阵营</color>",
  "IgnoreCoven": "Ignore <color=#ac42f2>Coven</color>",
  "IgnoreCrewmates": "忽略<color=#8cffff>船员阵营</color>",
  "IgnoreAfterAnyoneDied": "忽略<color=#d9daff>幽灵</color>",
  "LightsOutSpecialSettings": "停电特殊设定（飞艇地图）",
  "BlockDisturbancesToSwitches": "当电力修复好的时候阻止再次破坏",
  "DisableAirshipViewingDeckLightsPanel": "禁用查看观景台灯光面板（<color=#ed0007>高空飞艇</color>）",
  "DisableAirshipGapRoomLightsPanel": "禁用查看间隙室灯光面板（<color=#ed0007>高空飞艇</color>）",
  "DisableAirshipCargoLightsPanel": "禁用货舱灯光面板（<color=#ed0007>高空飞艇</color>）",
  "RandomSpawnMode": "随机出生点模式",
  "RandomSpawn_SpawnInFirstRound": "刚开局时随机出生",
  "RandomSpawn_SpawnRandomLocation": "随机出生的地点",
  "RandomSpawn_AirshipAdditionalSpawn": "额外出生点（<color=#ed0007>高空飞艇</color>）",
  "RandomSpawn_SpawnRandomVents": "随机出现的通风口",
  "CommsCamouflage": "通信破坏时触发小黑人",
  "DisableOnSomeMaps": "Disable Comms Camouflage on some maps",
  "DisableOnSkeld": "禁用<color=#66a186>骷髅舰</color>地图",
  "DisableOnMira": "禁用<color=#e84b56>米拉总部</color>地图",
  "DisableOnPolus": "禁用<color=#a167c0>波鲁斯</color>地图",
  "DisableOnDleks": "禁用<color=#66a186>舰髅骷</color>",
  "DisableOnAirship": "禁用<color=#ed0007>高空飞艇</color>地图",
  "DisableOnFungle": "禁用<color=#ffa646>真菌丛林</color>地图",
  "DisableReportWhenCC": "小黑人时禁止报告尸体",
  "EnableDebugMode": "开启调试模式",
  "ChangeNameToRoleInfo": "刚开局用玩家名字显示职业简介",
  "SendRoleDescriptionFirstMeeting": "首次会议自动向非模组玩家发送职业介绍",
  "RoleAssigningAlgorithm": "职业分配算法",
  "RoleAssigningAlgorithm.Default": "默认",
  "RoleAssigningAlgorithm.NetRandom": ".NET系统",
  "RoleAssigningAlgorithm.HashRandom": "哈希",
  "RoleAssigningAlgorithm.Xorshift": "Xorshift",
  "RoleAssigningAlgorithm.MersenneTwister": "Twister",
  "MapModification": "地图魔改器",
  "DisableAirshipMovingPlatform": "禁用移动平台（<color=#ed0007>高空飞艇</color>）",
  "AirshipVariableElectrical": "每次会议后电气室的门随机关闭（<color=#ed0007>高空飞艇</color>）",
  "DisableSporeTriggerOnFungle": "禁用地面蘑菇爆发（<color=#ffa646>真菌丛林</color>）",
  "DisableZiplineOnFungle": "禁用高空线缆（<color=#ffa646>真菌丛林</color>）",
  "DisableZiplineFromTop": "禁止从顶部上线缆",
  "DisableZiplineFromUnder": "禁止从底部上线缆",
  "ResetDoorsEveryTurns": "会议后重置门（<color=#ed0007>高空飞艇</color>/<color=#a167c0>波鲁斯</color>/<color=#ffa646>真菌丛林</color>）",
  "DoorsResetMode": "重置开门模式",
  "AllOpen": "打开所有",
  "AllClosed": "关闭所有",
  "RandomByDoor": "随机打开",
  "ChangeDecontaminationTime": "更改消毒时间（<color=#e84b56>米拉总部</color>/<color=#a167c0>波鲁斯</color>）",
  "DecontaminationTimeOnMiraHQ": "<color=#e84b56>米拉总部</color>消毒时间",
  "DecontaminationTimeOnPolus": "<color=#a167c0>波鲁斯</color>消毒时间",
  "EnableHalloweenDecorations": "万圣节装饰（<color=#66a186>骷髅舰</color>/<color=#e84b56>米拉总部</color>/<color=#66a186>反转飞船</color>）",
  "HalloweenDecorationsSkeld": "启用<color=#66a186>骷髅舰</color>地图",
  "HalloweenDecorationsMira": "启用<color=#e84b56>米拉总部</color>地图",
  "HalloweenDecorationsDleks": "启用<color=#66a186>反转骷髅舰</color>地图",
  "EnableBirthdayDecorationSkeld": "<color=#66a186>骷髅舰</color>上的生日装饰",
  "RandomBirthdayAndHalloweenDecorationSkeld": "在<color=#66a186>骷髅舰</color>上，当生日和万圣节活动同时进行时，设置随机装饰",
  "ApplyDenyNameList": "踢出使用违规昵称的玩家",
  "KickPlayerFriendCodeInvalid": "Kick players with an invalid Friend Code",
  "TempBanPlayerFriendCodeInvalid": "Temp Ban players with an invalid Friend Code",
  "ApplyBanList": "踢出被封禁的玩家",
  "RemovePetsAtDeadPlayers": "玩家死亡时强制移除宠物",
  "KillFlashDuration": "击杀闪烁持续时间",
  "ConfirmEjectionsMode": "驱逐确认模式",
  "ConfirmEjections.None": "不确认",
  "ConfirmEjections.Team": "确认阵营",
  "ConfirmEjections.Role": "确认职业",
  "ShowImpRemainOnEject": "驱逐时显示剩余<color=#ff1919>内鬼阵营</color>的数量",
  "ShowNKRemainOnEject": "同时显示剩余<color=#7f8c8d>带刀中立</color>的数量",
  "ShowNARemainOnEject": "同时显示剩余<color=#ff174f>灾厄</color><color=#7f8c8d>中立</color>的数量",
  "ShowCovenRemainOnEject": "同时显示剩余<color=#ac42f2>巫师阵营</color>的玩家",
  "ConfirmEgoistOnEject": "确认<color=#5600ff>利己主义者们</color>的数量",
  "ConfirmLoversOnEject": "确认<color=#ff9ace>恋人们</color>的数量",
  "ConfirmSidekickOnEject": "确认<color=#00b4eb>跟班</color>的数量",
  "HideBittenRolesOnEject": "隐藏被<color=#7b8968>吸血鬼<color>吸血玩家时被驱逐的身份",
  "ShowTeamNextToRoleNameOnEject": "确认职业同时显示所属阵营",
  "Ban": "封禁",
  "Kick": "踢出",
  "NoticeMe": "通知我",
  "NoticeEveryone": "通知所有人（除了它）",
  "TempBan": "临时封禁",
  "OnlyCancel": "仅取消作弊操作",
  "CheatResponses": "检测到外挂时",
  "NeutralRoleWinTogether": "同种职业<color=#7f8c8d>中立</color>玩家共同胜利",
  "NeutralWinTogether": "全体<color=#7f8c8d>中立</color>阵营玩家共同胜利",
  "MenuTitle.Disable": "★ 禁用相关设定 ★",
  "MenuTitle.MapsSettings": "★ 地图 ★",
  "MenuTitle.Sabotage": "★ 破坏相关设定 ★",
  "MenuTitle.Meeting": "★ 会议相关设定 ★",
  "MenuTitle.Ghost": "★ 幽灵相关设定 ★",
  "MenuTitle.Other": "★ 其它设定 ★",
  "MenuTitle.Ejections": "★ 驱逐相关设定 ★",
  "MenuTitle.Settings": "★ 设置 ★",
  "MenuTitle.TaskSettings": "★ 任务管理 ★",
  "MenuTitle.Guessers": "★ 猜测模式 ★",
  "ShieldPersonDiedFirst": "保护在上一局首个死亡的玩家（仅正常击杀）",
  "ShowShieldedPlayerToAll": "向所有人显示被保护的玩家",
  "RemoveShieldOnFirstDead": "第一次死亡时移除护盾",
  "ShieldedCanUseKillButton": "受保护玩家可以使用能力/击杀按钮",
  "PlayerIsShieldedByGame": "玩家受到游戏的保护！",
  "LegacyNemesis": "使用旧版本",
  "LegacyParasite": "使用旧版本",
  "LegacyTraitor": "使用旧版本",
  "ArsonistKeepsGameGoing": "当<color=#ff6633>纵火犯</color>在场时，游戏不会结束",
  "ArsonistCanIgniteAnytime": "可随时点燃",
  "ArsonistMinPlayersToIgnite": "点火所需的最小浇油量",
  "ArsonistMaxPlayersToIgnite": "点火所需的最大浇油量",
  "PuppeteerDoubleKills": "傀儡与受害者同归于尽",
  "DollMasterPossessionCooldown": "附身冷却",
  "DollMasterPossessionDuration": "附身时间",
  "DollMasterCanKillAsMainBody": "可作为主体击杀",
  "DollMasterTargetDiesAfterPossession": "目标附身后死亡",
  "DoubleAgentCanDiffuseBombs": "双面间谍可以扩散其他职业的炸弹",
  "DoubleAgentClearBombOnMeetingCall": "在召开会议时解除活跃的炸弹",
  "DoubleAgentCanUseAbilityInCalledMeeting": "如果已扩散，可在召集会议时使用能力",
  "DoubleAgentBombExplosionTimer": "爆炸时间",
  "DoubleAgentExplosionRadius": "爆炸半径",
  "DoubleAgent_DiffusedAgitaterBomb": "成功扩散煽动者的炸弹",
  "DoubleAgent_DiffusedBastionBomb": "成功扩散埋雷兵的炸弹",
  "DoubleAgent_BombExplodesIn": "炸弹在<b>{0}</b>后爆炸",
  "DoubleAgent_BombExploded": "炸弹已被利用！",
  "DoubleAgentChangeRoleTo": "更改最后一个<color=#ff1919>内鬼</color>的角色",
  "DoubleAgentRoleChange": "你已成为: ",
  "MastermindCD": "操纵冷却时间",
  "MastermindTimeLimit": "击杀时间限制",
  "MastermindDelay": "操纵通知延迟",
  "ManipulateNotify": "在<b>{0}</b>秒内击杀一位玩家，否则你会死亡",
  "ManipulatedKilled": "<color=#00ffff><b>{0}</b></color>已经击杀了一个人",
  "SurvivedManipulation": "你在<color=#ff1919>策划者</color>的手下幸存下来了",
  "Glitch_HackCooldown": "黑客冷却时间",
  "Glitch_HackDuration": "黑客持续时间",
  "Glitch_MimicCooldown": "模仿冷却时间",
  "Glitch_MimicDuration": "模仿持续时间",
  "Glitch_MimicButtonText": "模仿",
  "Glitch_MimicDur": "<color=#3333ff>模仿持续时间：</color><b>{0}</b>秒",
  "Glitch_HackCD": "<color=#39FF14>黑客冷却时间：</color><b>{0}</b>秒",
  "Glitch_KCD": "<color=#ff1919>击杀冷却时间：</color><b>{0}</b>秒",
  "Glitch_MimicCD": "<color=#3333ff>模仿冷却时间：</color><b>{0}</b>秒",
  "HackedByGlitch": "<color=#39FF14>你已被缺点者黑客入侵，你无法<b>{0}</b></color>",
  "GlitchKill": "刺杀",
  "GlitchReport": "报告",
  "GlitchVent": "通风管",
  "ShowFPS": "显示帧率",
  "FPSGame": "帧率：",
  "ControlCooldown": "控制冷却",
  "WardenNotifyLimit": "警告次数上限",
  "BombCooldown": "炸弹冷却",
  "Warlock_CanKillSelf": "可以自杀",
  "CrewpostorKnowsAllies": "知道<color=#ff1919>内鬼</color>",
  "AlliesKnowCrewpostor": "已知的<color=#ff1919>内鬼</color>",
  "CrewpostorLungeKill": "船鬼瞬移击杀",
  "CrewpostorKillAfterTask": "完成1次击杀的任务数",
  "NonNeutralKillingRolesMinPlayer": "<color=#ffff00>无刀</color><color=#7f8c8d>中立</color>的<color=#00ffff>最低</color>数量",
  "NonNeutralKillingRolesMaxPlayer": "<color=#ffff00>无刀</color><color=#7f8c8d>中立</color>的<color=#00a5ff>最高</color>数量",
  "NeutralKillingRolesMinPlayer": "<color=#ff0000>带刀</color><color=#7f8c8d>中立</color>的<color=#00ffff>最低</color>数量",
  "NeutralKillingRolesMaxPlayer": "<color=#ff0000>带刀</color><color=#7f8c8d>中立</color>的<color=#00a5ff>最高</color>数量",
  "NeutralApocalypseRolesMinPlayer": "<color=#ff174f>灾厄</color><color=#7f8c8d>中立</color>的<color=#00a5ff>最低</color>数量",
  "NeutralApocalypseRolesMaxPlayer": "<color=#ff174f>灾厄</color><color=#7f8c8d>中立</color>的<color=#00a5ff>最高</color>数量",
  "TNACanBeGuessed": "可以猜测<color=#2B0804>转变后</color>的</color>灾厄</color><color=#7f8c8d>中立",
  "ApocCanSeeEachOthersAddOns": "<color=#7f8c8d>中立</color> <color=#ff174f>灾厄职业</color> 可以看到对方的附加职业",
  "ImpsCanSeeEachOthersRoles": "<color=#ff1919>内鬼</color>知道队友的职业",
  "ImpsCanSeeEachOthersAddOns": "<color=#ff1919>内鬼</color>可以知道队友的附加职业",
  "ImpKnowWhosMadmate": "<color=#ff1919>内鬼</color>知道谁是<color=#ff1919>叛徒</color>",
  "MadmateKnowWhosImp": "<color=#ff1919>叛徒</color>知道谁是<color=#ff1919>内鬼</color>",
  "MadmateKnowWhosMadmate": "<color=#ff1919>叛徒</color>可以互认",
  "ImpCanKillMadmate": "<color=#ff1919>内鬼</color>可以击杀<color=#ff1919>叛徒</color>",
  "MadmateCanKillImp": "<color=#ff1919>叛徒</color>可以击杀<color=#ff1919>内鬼</color>",
  "MadmateHasImpostorVision": "<color=#ff1919>叛徒</color>有<color=#ff1919>内鬼</color>的视野",
  "MadmateCanFixSabotage": "<color=#ff1919>叛徒</color>可以修复破坏",
  "EGCanGuessImp": "可以猜测<color=#ff1919>内鬼</color>",
  "GGCanGuessCrew": "可以猜测<color=#8cffff>船员</color>",
  "EGCanGuessAdt": "可以猜测附加职业",
  "EGCanGuessTaskDoneSnitch": "可以猜测完成任务的<color=#b8fb4f>告密者</color>",
  "GGCanGuessAdt": "可以猜测附加职业",
  "GuesserCanGuessTimes": "每次会议猜测次数上限",
  "GuesserTryHideMsg": "尝试混淆赌怪指令",
  "GCanGuessImp": "<color=#ff1919>内鬼阵营</color>可以猜测<color=#ff1919>内鬼</color>身份",
  "GCanGuessCrew": "<color=#8cffff>船员阵营</color>可以猜测<color=#8cffff>船员</color>身份",
  "GCanGuessCoven": "<color=#ac42f2>Coven</color> can guess <color=#ac42f2>Coven</color> roles",
  "GCanGuessAdt": "可以猜测附加职业",
  "GCanGuessTaskDoneSnitch": "可以猜测完成任务的<color=#b8fb4f>告密者</color>",
  "BountyTargetChangeTime": "赏金目标切换时间",
  "BountySuccessKillCooldown": "击杀赏金目标的奖励冷却时间",
  "BountyFailureKillCooldown": "击杀赏金目标以外玩家的惩罚冷却时间",
  "BountyShowTargetArrow": "显示指向目标的箭头",
  "DefaultShapeshiftCooldown": "默认变形冷却时间",
  "DeadImpCantSabotage": "<color=#ff1919>Impostors</color> can't Sabotage after they've died",
  "VampireKillDelay": "吸血目标延迟死亡时间",
  "VampireTargetDead": "你的目标已死亡",
  "VampireActionMode": "操作模式",
  "Vampire_OnlyBites": "只吸血",
  "Youtuber_KillerWinsWithYouTuber": "带刀玩家与<color=#fb749b>UP主</color>共赢",
  "Maverick_MinKillsToWin": "获胜的最低胜利击杀数",
  "Cooldown": "冷却时间",
  "AbilityCooldown": "技能冷却时间",
  "SkillLimitTimes": "技能使用次数上限",
  "CanKill": "可以击杀",
  "KillCooldown": "击杀冷却时间",
  "CanVent": "可以使用通风管道",
  "CantMoveOnVents": "Can't Move on Vents (Unstable in <color=#66a186>Dleks</color> map)",
  "ImpostorVision": "拥有<color=#ff1919>内鬼</color>的视野",
  "CanUseSabotage": "可以破坏",
  "CanHaveAccessToVitals": "Can Have Access to Vitals",
  "CanKillImpostors": "可以击杀<color=#ff1919>内鬼阵营</color>",
  "CanGuess": "可以在猜测模式下或作为赌怪进行猜测",
  "HideVote": "隐藏投票",
  "HideAdditionalVotes": "隐藏附加投票",
  "CanUseMeetingButton": "可以召开紧急会议",
  "ModeSwitchAction": "切换击杀模式",
  "ShowShapeshiftAnimations": "显示<color=#ff1919>变形者</color>变形动画",
  "ShapeshifterBase_ShapeshiftCooldown": "<color=#ff1919>变形者</color>变形冷却时间",
  "ShapeshifterBase_ShapeshiftDuration": "<color=#ff1919>变形者</color>变形持续时间",
  "ShapeshifterBase_LeaveShapeshiftingEvidence": "留下变形痕迹",
  "PhantomBase_InvisCooldown": "技能冷却时间",
  "PhantomBase_InvisDuration": "隐身药水持续时间",
  "GuardianAngelBase_ProtectCooldown": "保护冷却时间",
  "GuardianAngelBase_ProtectionDuration": "保护持续时间",
  "GuardianAngelBase_ImpostorsCanSeeProtect": "护盾是否对内鬼可见",
  "ScientistBase_BatteryCooldown": "生命体征显示冷却时间",
  "ScientistBase_BatteryDuration": "完成任务增加的设备充能数",
  "EngineerBase_VentCooldown": "使用通风管道冷却时间",
  "EngineerBase_InVentMaxTime": "通风口滞留最大时间",
  "NoisemakerBase_ImpostorAlert": "Impostors can get Alert",
  "NoisemakerBase_AlertDuration": "警报持续时间",
  "TrackerBase_TrackingCooldown": "追踪冷却时间",
  "TrackerBase_TrackingDuration": "追踪持续时间",
  "TrackerBase_TrackingDelay": "追踪延迟",
  "KamikazeControversialSymbol": "使用有争议的标志",
  "MareAddSpeedInLightsOut": "熄灯时的额外速度",
  "MareKillCooldownInLightsOut": "熄灯时的击杀冷却时间",
  "MechanicSkillLimit": "修理技能次数上限",
  "MechanicFixesDoors": "打开多扇关闭的门",
  "MechanicFixesReactors": "秒修核反应堆",
  "MechanicFixesOxygens": "秒修氧气破坏",
  "MechanicFixesCommunications": "秒修通讯破坏（米拉总部/真菌丛林）",
  "MechanicFixesElectrical": "秒修照明破坏",
  "SheriffShowShotLimit": "在名称旁边显示执法次数",
  "SheriffCanKill%role%": "可以执法%role%",
  "SheriffCanKillNeutrals": "可以执法<color=#7f8c8d>中立阵营</color>",
  "SheriffCanKillNeutralsMode": "可以执法的<color=#7f8c8d>中立</color>职业",
  "SheriffCanKillAll": "<color=#008000>全部</color>",
  "SheriffCanKillSeparately": "单独设定",
  "In%team%": "(%team%阵营)",
  "SheriffMisfireKillsTarget": "误杀好人的同时击杀目标",
  "SheriffMisfireOnAdmired": "Sheriff Misfires On <color=#ee43c3>Admired Players</color>",
  "BlackHolePlaceCooldown": "黑洞放置冷却时间",
  "BlackHoleDespawnMode": "黑洞消失模式",
  "BlackHoleDespawnTime": "黑洞消失后的时间",
  "Abyssbringer.Suffix": "<size=80%><#00ffa5></color> {0} 吞噬的玩家数量<#00ffa5>活跃的黑洞:</color></size><size=70%>\\n{1}",
  "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}:</color> {1}",
  "BlackHoleMovesTowardsNearestPlayer": "黑洞向最近的玩家移动",
  "BlackHoleMoveSpeed": "黑洞移速",
  "BlackHoleRadius": "黑洞范围半径",
  "AfterTime": "一段时间后",
  "After1PlayerEaten": "1名玩家被吞噬后",
  "AfterMeeting": "会议之后",
  "None": "无",
  "SheriffShotLimit": "Maximum number of Kills",
  "SheriffCanKillAllAlive": "全员存活时可以执法",
  "SheriffCanKillCharmed": "Can Kill <color=#cf6acd>Charmed</color> players",
  "SheriffCanKillEgoist": "可以执法<color=#5600ff>利己主义者</color>",
  "SheriffCanKillSidekick": "可以执法<color=#00b4eb>跟班</color>",
  "SheriffCanKillLovers": "可以执法<color=#ff9ace>恋人</color>",
  "SheriffCanKillMadmate": "可以执法<color=#ff1919>叛徒</color>",
  "SheriffCanKillInfected": "可以执法<color=#7B8968>感染者</color>玩家",
  "SheriffCanKillContagious": "可以执法<color=#2E8B57>病毒</color>玩家",
  "SheriffSetMadCanKill": "Non-<color=#8cffff>Crewmate</color> <color=#f8cd46>Sheriff</color> Configuration",
  "SheriffCanKillEnchanted": "Can Kill <color=#ac42f2>Enchanted</color> players",
  "SheriffCanKillCoven": "Can Kill <color=#ac42f2>Coven</color>",
  "SheriffMadCanKillImp": "Can Kill <color=#ff1919>Impostors</color>",
  "SheriffMadCanKillNeutral": "Can Kill <color=#7f8c8d>Neutrals</color>",
  "SheriffMadCanKillCrew": "Can Kill <color=#8cffff>Crewmates</color>",
  "SheriffMadCanKillCoven": "Can Kill <color=#ac42f2>Coven</color>",
  "RebirthUses": "重生次数",
  "RebirthCountVotes": "只有投票给他们的玩家才能重生",
  "RebirthFailed": "啊，真不幸，你们没有找到可以交换身体的灵魂",
  "FireworkerCooldown": "放置黑洞冷却时间",
  "ReverieIncreaseKillCooldown": "Increase Kill Cooldown",
  "ReverieMaxKillCooldown": "Maximum Kill Cooldown",
  "ReverieMisfireSuicide": "Misfire on reaching maximum Kill Cooldown",
  "ReverieResetCooldownMeeting": "Reset Kill Cooldown after meeting",
  "ConvertedReverieKillAll": "非船员阵营的遐想者可以随意击杀并不受影响",
  "VigilanteNotify": "你变成了你发誓要摧毁的东西",
  "DictatorChangeCommandToExpel": "<color=#df9b00>独裁者</color>使用指令驱逐玩家，而不是投票",
  "DictatorExpelSelf": "我嘞个骚刚啊！不是，哥们，你真的想自我驱逐吗？",
  "DoctorTaskCompletedBatteryCharge": "完成任务增加的设备充能数",
  "SnitchEnableTargetArrow": "完成任务后显示箭头指向所有目标",
  "SnitchCanGetArrowColor": "对不同阵营的目标显示不同颜色的箭头",
  "SnitchCanFindNeutralKiller": "可以确认<color=#7f8c8d>带刀中立</color>",
  "SnitchCanFindNeutralApoc": "可以确认<color=#ff174f>灾厄</color><color=#ff174f>中立</color>",
  "SnitchCanFindCoven": "Can Find <color=#ac42f2>Coven</color>",
  "SnitchCanFindMadmate": "可以确认<color=#ff1919>叛徒</color>",
  "SnitchRemainingTaskFound": "在剩余多少任务时被发现",
  "MayorAdditionalVote": "附加票数",
  "MayorHasPortableButton": "跳通风管触发紧急会议",
  "MayorNumOfUseButton": "Maximum Number of Mobile Emergency Buttons",
  "MeetingsNeededForWin": "获胜所需的会议",
  "Jester_RevealUponEject": "投票出局时显示",
  "CannotVoteWhenDead": "死亡时不能投票",
  "EnableVote": "启用/vote指令",
  "ShouldVoteSpam": "尝试隐藏/vote指令",
  "VoteDisabled": "/vote command has been disabled by the Host.",
  "ExecutionerCanTargetImpostor": "<color=#ff1919>内鬼阵营</color>可以成为目标",
  "ExecutionerCanTargetNeutralKiller": "可能是<color=#ff1919>带刀</color><color=#7f8c8d>中立</color>成为目标",
  "ExecutionerCanTargetNeutralApocalypse": "可能是<color=#ff174f>灾厄</color><color=#7f8c8d>中立</color>的玩家作为目标",
  "ExecutionerChangeRolesAfterTargetKilled": "<color=#c0c0c0>处刑人</color>的目标死亡后将变为",
  "ExecutionerCanTargetNeutralBenign": "可能是<color=#046300>友好</color><color=#7f8c8d>中立</color>的玩家作为目标",
  "ExecutionerCanTargetNeutralEvil": "可能是<color=#912900>邪恶</color><color=#7f8c8d>中立</color>的玩家作为目标",
  "ExecutionerCanTargetNeutralChaos": "可能是<color=#D4AF37>混乱</color><color=#7f8c8d>中立</color>的玩家作为目标",
  "ExecutionerCanTargetCoven": "Can Target <color=#ac42f2>Coven</color>",
  "Executioner_RevealTargetUponEject": "驱逐时显示目标",
  "SidekickSheriffCanGoBerserk": "<color=#00b4eb>Recruited</color> <color=#f8cd46>Sheriff</color> can go Nuts",
  "LawyerCanTargetImpostor": "可能是<color=#ff1919>内鬼阵营</color>的玩家作为目标",
  "LawyerCanTargetNeutralKiller": "可能是<color=#ff1919>带刀</color><color=#7f8c8d>中立</color>的玩家作为目标",
  "LawyerCanTargetNeutralApocalypse": "可能是<color=#ff174f>灾厄</color><color=#7f8c8d>中立</color>的玩家作为目标",
  "LawyerCanTargetCoven": "Can Target <color=#ac42f2>Coven</color>",
  "LawyerCanTargetCrewmate": "可能是<color=#8cffff>船员阵营</color>的玩家作为目标",
  "LawyerCanTargetJester": "可能是<color=#ec62a5>小丑</color>的玩家作为目标",
  "LawyerChangeRolesAfterTargetKilled": "目标死亡时, <color=#008080>律师</color>变成",
  "LaywerShouldChangeRoleAfterTargetKilled": "目标死亡时律师是否更改职业",
  "LawyerTargetDeadInMeeting": "你的目标在会议时被击杀\n你的职业可能会根据设置发生更改",
  "MercenaryLimit": "距离自杀还有多长时间",
  "ArsonistDouseTime": "涂油所需时间",
  "CanTerroristSuicideWin": "恐怖分子可以通过自杀获胜",
  "FireworkerMaxCount": "可放置烟花的数量上限",
  "FireworkerRadius": "烟花爆炸半径",
  "SniperCanKill": "<color=#ff1919>狙击手</color>可以在还有剩余子弹的情况下杀人",
  "SniperBulletCount": "最大子弹数量",
  "SniperPrecisionShooting": "精准射击模式",
  "SniperAimAssist": "狙击范围内有玩家时提醒狙击手",
  "SniperAimAssistOneshot": "闪烁提示而不是一直显示",
  "PyroDouseCooldown": "Douse Cooldown",
  "PyroBurnCooldown": "Kill Cooldown after killing a doused player",
  "Prohibited_OverrideBlockedVentsAfterMeeting": "在会议后刷新不能使用的管道",
  "Prohibited_CountBlockedVentsInSkeld": "在<color=#66a186>骷髅舰</color>上封锁的管道数",
  "Prohibited_CountBlockedVentsInMira": "在<color=#e84b56>米拉总部</color>上封锁的管道数",
  "Prohibited_CountBlockedVentsInPolus": "在<color=#a167c0>波鲁斯</color>上封锁的管道数",
  "Prohibited_CountBlockedVentsInDleks": "在<color=#66a186>舰髅骷</color>上封锁的管道数",
  "Prohibited_CountBlockedVentsInAirship": "在<color=#ed0007>高空飞艇</color>上封锁的管道数",
  "Prohibited_CountBlockedVentsInFungle": "在<color=#ffa646>真菌丛林</color>上封锁的管道数",
  "UndertakerFreezeDuration": "冻结持续时间",
  "NameDisplayAddons": "显示职业同时显示附加职业",
  "YourAddon": "你的附加职业：",
  "NoLimitAddonsNumMax": "Maximum Add-ons Per Player",
  "LoverSpawnChances": "出现<color=#ff9ace>恋人</color>的概率",
  "AdditionRolesSpawnRate": "出现概率",
  "TorchVision": "<color=#eee5be>火炬</color>的视野",
  "TorchAffectedByLights": "<color=#eee5be>火炬</color>视野会受到破坏灯光的影响",
  "BewilderVision": "<color=#c894f5>迷幻者</color>的视野",
  "JesterVision": "<color=#ec62a5>豺狼</color>的视野",
  "LawyerVision": "<color=#008080>律师</color>的视野",
  "FlashSpeed": "<color=#ff8400>闪电侠</color>初始移动速度",
  "SlothSpeed": "<color=#376db8>树懒</color>的速度",
  "LoverSuicide": "<color=#ff9ace>恋人</color>共生死",
  "NumberOfLovers": "<color=#ff9ace>恋人</color>对数",
  "LoverKnowRoles": "<color=#ff9ace>恋人</color>彼此知道对方的职业",
  "TrapperBlockMoveTime": "冻结带刀玩家的时间",
  "BecomeTrapperBlockMoveTime": "当萧暮成为陷阱师时，冻结带刀玩家的时间",
  "TimeThiefDecreaseMeetingTime": "每次击杀缩短的会议时间",
  "TimeThiefLowerLimitVotingTime": "存活时会议时间下限",
  "TimeThiefReturnStolenTimeUponDeath": "死亡后会议时间重置",
  "TimeThiefMaxTimeOnAdmired": "蚀时者<color=#ee43c3>被仰慕</color>后，允许延长的最大会议时间",
  "EvilTrackerCanSeeKillFlash": "<color=#ff1919>内鬼</color>进行击杀时可见击杀闪光",
  "EvilTrackerCanSeeLastRoomInMeeting": "可以看见<color=#8cffff>船员</color>的位置",
  "EvilTrackerTargetMode": "追踪模式",
  "EvilTrackerTargetMode.Never": "禁用追踪",
  "EvilTrackerTargetMode.OnceInGame": "仅限一次",
  "EvilTrackerTargetMode.EveryMeeting": "每次会议",
  "EvilTrackerTargetMode.Always": "永久显示",
  "ScavengerHasCustomDeathReason": "启用自定义死因",
  "EvilHackerCanSeeDeadMark": "可以看到尸体的位置",
  "EvilHackerCanSeeImpostorMark": "可以看到其他内鬼的位置",
  "EvilHackerCanSeeKillFlash": "<color=#ff1919>内鬼阵营</color>进行击杀时可见击杀闪光",
  "EvilHackerCanSeeMurderRoom": "可以看到谋杀地点",
  "EvilHackerMurderNotify": "谋杀案",
  "EvilHackerLastAdminInfoTitle": "【 ★ 最后1分钟管理信息 ★ 】",
  "EvilHackerDeadbody": "死亡",
  "Ventguard": "阻碍者",
  "VentguardInfo": "Block Vents by entering them",
  "VentguardInfoLong": "(Crewmates):\nAs the Ventguard, you can enter Vents to block them. No one can enter blocked Vents, except Crewmates, if the setting is on. Blocked Vents can be resets every meeting.",
  "VentguardVentButtonText": "封堵",
  "Ventguard_MaxGuards": "Maximum number of Vent Blocks",
  "Ventguard_BlockVentCooldown": "堵洞冷却",
  "Ventguard_BlockDoesNotAffectCrew": "<color=#8cffff>Crewmates</color> can use blocked Vents",
  "Ventguard_BlocksResetOnMeeting": "每次会议后重置被堵的洞",
  "VentIsBlocked": "This Vent is Now Blocked!",
  "TraitorKnowMadmate": "背叛者知道叛徒阵营",
  "Psychic_NBareRed": "<color=#046300>友好</color><color=#7f8c8d>中立</color>可以是红名",
  "Psychic_NEareRed": "<color=#912900>邪恶</color><color=#7f8c8d>中立</color>可以是红名",
  "Psychic_NCareRed": "<color=#D4AF37>混乱</color><color=#7f8c8d>中立</color>可以是红名",
  "Psychic_NAareRed": "<color=#ff174f>灾厄</color><color=#7f8c8d>中立</color>可以是红名",
  "Psychic_NKareRed": "<color=#ff1919>带刀</color><color=#7f8c8d>中立</color>可以是红名",
  "Psychic_CovareRed": "<color=#ac42f2>Coven</color> can be red",
  "Psychic_CrewKillingRed": "<color=#ff1919>带刀</color><color=#8cffff>船员</color>可以是红名",
  "PsychicCanSeeNum": "Maximum number of red names",
  "PsychicFresh": "每次会议刷新红名",
  "AnalystCanknowKiller": "可以知道凶手的职业",
  "EveryOneKnowSuperStar": "所有人知道谁是<color=#f6f657>大明星</color>",
  "HackLimit": "骇入次数上限",
  "ZombieSpeedReduce": "每次减少移动速度",
  "NemesisCanKillNum": "Maximum number of revenges",
  "ImpKnowCelebrityDead": "<color=#ff1919>内鬼阵营</color>玩家可以知道<color=#ee4a55>网红</color>死亡",
  "NeutralKnowCelebrityDead": "<color=#7f8c8d>中立阵营</color>玩家可以知道<color=#ee4a55>网红</color>死亡",
  "CovenKnowCelebrityDead": "<color=#ac42f2>Coven</color> know when the <color=#ee4a55>Celebrity</color> dies",
  "VectorVentNumWin": "胜利所需跳管次数",
  "CanCheckCamera": "可以监视到是否有人使用监控",
  "DefaultKillCooldown": "Starting Kill Cooldown",
  "ReduceKillCooldown": "Reduce Kill Cooldown by",
  "MinKillCooldown": "Minimum Kill Cooldown",
  "BomberRadius": "爆炸范围（5x能炸半个食堂）",
  "NotifyGodAlive": "如果神存活则在会议上通知所有人",
  "TransporterTeleportMax": "Maximum number of teleports",
  "TriggerKill": "击杀",
  "TriggerVent": "通风管",
  "TriggerDouble": "双击模式",
  "TimeManagerIncreaseMeetingTime": "增加会议时长",
  "TimeManagerLimitMeetingTime": "会议时长上限",
  "MadTimeManagerLimitMeetingTime": "<color=#ff1919>背叛</color>的<color=#6495ed>时间管理者</color> - 最短投票时间",
  "AssignOnlyToCrewmate": "只有<color=#8cffff>船员</color>会成为加班狂",
  "WorkhorseNumLongTasks": "额外的长任务数",
  "WorkhorseNumShortTasks": "额外的短任务数",
  "SnitchCanBeWorkhorse": "<color=#b8fb4f>告密者</color>可以成为加班狂",
  "InnocentCanWinByImp": "栽赃<color=#ff1919>内鬼</color>时可以获胜",
  "ImpCanBeParanoia": "<color=#ff1919>内鬼阵营</color>可以成为<color=#3a648f>双重人格</color>",
  "CrewCanBeParanoia": "<color=#8cffff>船员阵营</color>可以成为<color=#3a648f>双重人格</color>",
  "CovenCanBeParanoia": "<color=#ac42f2>Coven</color> can become <color=#3a648f>Paranoia</color>",
  "DualVotes": "重复的投票",
  "VeteranSkillCooldown": "发动戒备冷却时间",
  "VeteranSkillDuration": "戒备状态持续时间",
  "BodyguardProtectRadius": "保护范围",
  "ImpCanBeEgoist": "<color=#ff1919>内鬼阵营</color>可以成为利己主义者",
  "CrewCanBeEgoist": "<color=#8cffff>船员阵营</color>可以成为<color=#5600ff>利己主义者</color>",
  "ImpEgoistVisibalToAllies": "<color=#ff1919>内鬼阵营</color>可以看到其他<color=#5600ff>利己主义者</color><color=#ff1919>内鬼</color><color=#5600ff>",
  "EgoistCountAsConverted": "Egoist count as converted Neutral",
  "GuessRainbow": "他似乎太明显了，不是吗？",
  "RainbowColorChangeCoolDown": "The Cooldown for changing colors",
  "RainbowInCamouflage": "伪装时的彩虹颜色变化",
  "BaitDelayMin": "报告延迟下限",
  "BaitDelayMax": "报告延迟上限",
  "BaitDelayNotify": "<color=#ffff00>警告凶手即将报告</color>",
  "BecomeBaitDelayNotify": "当萧暮成为诱饵时，<color=#ffff00>警告凶手即将报告</color>",
  "BaitNotification": "在第一次会议上显示<color=#00f7ff>诱饵</color>",
  "BaitAdviceAlive": "<b>{0}</b> 这个入居然是超级大奖\n赶紧击杀大奖去领取奖励doge",
  "BaitCanBeReportedUnderAllConditions": "Bait Can Be Reported even if a meeting is disabled during Comms Sabotage",
  "DeceiverAbilityLost": "Deceiver loses ability if it deceives player without Kill button",
  "AddictSuicideTimer": "距离自杀还有多长时间",
  "GrenadierSkillCooldown": "使用闪光弹冷却时间",
  "GrenadierSkillDuration": "闪光弹状态持续时间",
  "GrenadierCauseVision": "受闪光弹影响后的视野",
  "GrenadierCanAffectNeutral": "<color=#7f8c8d>中立阵营</color>玩家会受到闪光弹影响",
  "GrenadierCanAffectCoven": "Can affect <color=#ac42f2>Coven</color>",
  "TicketsPerKill": "每次击杀增加票数",
  "GangsterRecruitCooldown": "Recruit Cooldown",
  "GangsterRecruitLimit": "招募玩家数量上限",
  "KamikazeMaxMarked": "Maximum Marked",
  "RevolutionistDrawTime": "拉拢玩家所需时间",
  "RevolutionistCooldown": "拉拢玩家冷却时间",
  "RevolutionistDrawCount": "需要拉拢人数",
  "RevolutionistKillProbability": "被拉拢玩家牺牲概率",
  "RevolutionistVentCountDown": "达到胜利条件后跳管道时间限制",
  "PelicanKillCooldown": "吞人冷却时间",
  "Pelican.TargetCannotBeEaten": "目标不能被吃",
  "MadSnitchTasks": "背叛的<color=#b8fb4f>告密者</color>的任务数",
  "MedicWhoCanSeeProtect": "谁都能看见护盾",
  "MedicKnowShieldBroken": "谁都能看到到刀玩家的击杀企图",
  "Medic_SeeMedicAndTarget": "<color=#00ff97>医生</color>+<color=#8cffff>保护者</color>",
  "Medic_SeeMedic": "<color=#00ff97>医生</color>",
  "Medic_SeeTarget": "<color=#8cffff>保护者</color>",
  "Medic_SeeNoOne": "不计人数",
  "MedicShieldDeactivatesWhenMedicDies": "当<color=#00ff97>医生</color>死亡时，护盾无效",
  "MedicShielDeactivationIsVisible": "保护者可以看到护盾失效",
  "MedicShieldDeactivationIsVisible_Immediately": "立即",
  "MedicShieldDeactivationIsVisible_AfterMeeting": "会议后",
  "MedicShieldDeactivationIsVisible_OFF": "<color=#ff0000>关</color>",
  "MedicResetCooldown": "On kill attempt, reset murderer's Cooldown to",
  "MedicShieldedCanBeGuessed": "可以猜测带有<color=#00ff97>医生</color>护盾的玩家",
  "MadmateSpawnMode": "<color=#ff1919>叛徒</color>生成模式",
  "MadmateSpawnMode.Assign": "开局分配",
  "MadmateSpawnMode.FirstKill": "首刀叛变",
  "MadmateSpawnMode.SelfVote": "自票叛变",
  "MadmateCountMode": "<color=#ff1919>叛徒</color>在人数上视为",
  "MadmateCountMode.None": "不计人数",
  "MadmateCountMode.Imp": "<color=#ff1919>内鬼阵营</color>",
  "MadmateCountMode.Original": "原始阵营",
  "Altruist_RevivedDeadBodyCannotBeReported_Option": "Revived Dead Body cannot be Reported",
  "Altruist_ImpostorsCanGetsAlert": "<color=#ff1919>Impostors</color> can get Alert",
  "Altruist_ImpostorsCanGetsArrow": "<color=#ff1919>Impostors</color> can get Arrow",
  "Altruist_NeutralKillersCanGetsAlert": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can get Alert",
  "Altruist_NeutralKillersCanGetsArrow": "<color=#7f8c8d>Neutral</color> <color=#ff1919>Killers</color> can get Arrow",
  "Altruist_CovenCanGetsAlert": "<color=#ac42f2>Coven</color> can get Alert",
  "Altruist_CovenCanGetsArrow": "<color=#ac42f2>Coven</color> can get Arrow",
  "AltruistSuffix": "当前报告键模式：<b>{0}</b>",
  "AltruistReviveMode": "复活",
  "AltruistReportMode": "报告",
  "Altruist_YouTriedReportRevivedDeadBody": "此尸体已被复活，你不能报告它",
  "Altruist_DeadPlayerHasBeenRevived": "A Dead Player has been Revived!",
  "AltruistAbilityButton": "切换报告模式",
  "SnatchesWin": "抢夺胜利",
  "DemonKillCooldown": "攻击冷却时间",
  "DemonHealthMax": "Player maximum health",
  "DemonDamage": "造成的伤害值",
  "DemonSelfHealthMax": "Demon maximum health",
  "DemonSelfDamage": "受到的伤害值",
  "LightningConvertTime": "汽化为量子幽灵的延迟",
  "LightningKillCooldown": "汽化冷却时间",
  "LightningKillerConvertGhost": "被击杀时凶手汽化为量子幽灵",
  "CanCountNeutralKiller": "当<color=#8cffff>船员</color>通过击杀<color=#7f8c8d>中立</color>玩家胜利时可以抢夺胜利",
  "GreedyOddKillCooldown": "Odd-Numbered Kill Cooldown",
  "GreedyEvenKillCooldown": "Even-Numbered Kill Cooldown",
  "WorkaholicCannotWinAtDeath": "死亡后无法胜利",
  "WorkaholicVisibleToEveryone": "所有人知道谁是<color=#008b8b>工作狂</color> ",
  "WorkaholicGiveAdviceAlive": "第一次见面时的建议活着，死后可以获胜，幽灵任务开启",
  "DoctorVisibleToEveryone": "每个人都知道谁是<color=#80ffdd>法医</color>",
  "CursedWolfGuardSpellTimes": "反杀次数上限",
  "KillAttackerWhenAbilityRemaining": "技能剩余时击杀攻击者",
  "CollectorCollectAmount": "需要集票数量",
  "GlitchCanVote": "可以投票",
  "QuickShooterShapeshiftCooldown": "储存子弹冷却时间",
  "MeetingReserved": "Maximum Bullets reserved for a meeting",
  "AccurateCheckMode": "可以在任务未完成时了解特定的身份",
  "RandomActiveRoles": "随机将目标职业与已启用职业混合显示给调查员",
  "CamouflageCooldown": "隐蔽冷却时间",
  "CamouflageDuration": "隐蔽持续时间",
  "NinjaMarkCooldown": "标记冷却时间",
  "NinjaAssassinateCooldown": "刺杀冷却时间",
  "NinjaModeDouble": "单击标记目标&双击正常击杀",
  "JudgeCanTrialnCrewKilling": "可以审判<color=#ff1919>带刀</color><color=#8cffff>船员</color>",
  "JudgeCanTrialNeutralB": "可以审判<color=#046300>友好</color><color=#7f8c8d>中立</color>",
  "JudgeCanTrialNeutralK": "可以审判<color=#ff1919>带刀</color><color=#7f8c8d>中立</color>",
  "JudgeCanTrialNeutralE": "可以审判<color=#912900>邪恶</color><color=#7f8c8d>中立</color>",
  "JudgeCanTrialNeutralC": "可以审判<color=#D4AF37>混乱</color><color=#7f8c8d>中立</color>",
  "JudgeCanTrialNeutralA": "可以审判<color=#ff174f>灾厄</color><color=#7f8c8d>中立</color>",
  "JudgeCanTrialCoven": "Can trial <color=#ac42f2>Coven</color>",
  "JudgeCanTrialSidekick": "可以审判<color=#00b4eb>跟班</color>",
  "JudgeCanTrialInfected": "可以审判<color=#7B8968>感染者</color>",
  "JudgeCanTrialContagious": "可以审判<color=#2E8B57>病毒</color>",
  "JudgeTryHideMsg": "尝试混淆<color=#f8d85a>正义法官</color>指令",
  "JudgeTrialLimitPerMeeting": "Maximum Trials per Meeting",
  "JudgeTrialLimitPerGame": "Maximum Trials per Game",
  "JudgeCanTrialMadmate": "可以审判<color=#ff1919>叛徒</color>",
  "JudgeCanTrialCharmed": "可以审判<color=#cf6acd>魅惑</color>玩家",
  "JudgeCanTrialEnchanted": "Can trial <color=#ac42f2>Enchanted</color> players",
  "JudgeDead": "很抱歉，死亡后不能进行审判",
  "JudgeTrialMaxMeetingMsg": "\n会议内没有剩余的审判次数了！",
  "JudgeTrialMaxGameMsg": "\n当局内没有剩余的审判次数了！",
  "Judge_LaughToWhoTrialSelf": "哈哈哈，请问你在传承赌怪的行为艺术吗？",
  "Judge_TrialKill": "<b>{0}</b> 被法官判处\n死刑+终身剥夺政治权利\n当然也有可能是法官自杀doge\n（自己猜猜是邪恶的还是正义的）",
  "Judge_TrialKillTitle": "【 ★ 法院事件 ★ 】",
  "Judge_TrialHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
  "Judge_TrialNull": "请选择一个存活的玩家进行审判",
  "VeteranSkillMaxOfUseage": "Maximum number of Alerts",
  "SwooperCooldown": "隐身冷却时间",
  "SwooperDuration": "隐身持续时间",
  "WraithCooldown": "隐身冷却时间",
  "WraithDuration": "隐身的持续时间",
  "BastionNotify": "一枚炸弹被引爆",
  "EnteredBombedVent": "That Vent was bombed!",
  "BastionVentButtonText": "炸弹",
  "BombsClearAfterMeeting": "会议结束后炸弹被清除",
  "BastionMaxBombs": "（初始）最大炸弹数量",
  "VentBombSuccess": "炸弹已被放置",
  "LowLoadMode": "低负载模式",
  "ShowLobbyCode": "在Discord的在线状态中显示大厅代码",
  "BKProtectDuration": "免疫伤害持续时间",
  "FollowerMaxBetTimes": "下注次数上限",
  "FollowerBetCooldown": "下注冷却时间",
  "FollowerMaxBetCooldown": "下注冷却时间上限",
  "FollowerBetCooldownIncrese": "每当场上减少一人时下注冷却时间增加",
  "FollowerKnowTargetRole": "可以知道下注目标的职业",
  "FollowerBetTargetKnowFollower": "下注目标可以知道自己被下注",
  "FortuneTellerHideVote": "隐藏调查员的投票",
  "CultistCharmCooldown": "魅惑冷却时间",
  "CultistCharmCooldownIncrese": "Increases Charm Cooldown for Each Charm",
  "CultistCharmMax": "魅惑次数上限",
  "CultistKnowTargetRole": "可以知道<color=#cf6acd>魅惑</color>目标的职业",
  "CultistTargetKnowOtherTarget": "<color=#cf6acd>魅惑</color>玩家互相认识",
  "CultistCanCharmNeutral": "中立阵营可以被<color=#cf6acd>魅惑</color>",
  "CultistCanCharmCoven": "Coven Roles can be <color=#cf6acd>Charmed</color>",
  "InfectiousBiteCooldown": "感染冷却时间",
  "KnowTargetRole": "了解目标的身份",
  "TargetKnowsLawyer": "目标知道他的<color=#008080>律师</color>",
  "InfectiousBiteMax": "最大感染数",
  "InfectiousKnowTargetRole": "知道<color=#7B8968>病毒</color>玩家身份",
  "InfectiousTargetKnowOtherTarget": "<color=#7B8968>感染者</color>玩家互相认识",
  "DoubleClickKill": "双击击杀目标",
  "VirusInfectMax": "<color=#2E8B57>病毒</color>最大数量",
  "VirusKnowTargetRole": "知道<color=#2E8B57>传染性</color>玩家身份",
  "VirusTargetKnowOtherTarget": "<color=#2E8B57>传染性</color>玩家相互认识",
  "VirusKillInfectedPlayerAfterMeeting": "<color=#2E8B57>传染性</color>玩家见面后死亡",
  "Virus_ContagiousCountMode": "<color=#2E8B57>感染者</color>玩家被视为",
  "Virus_ContagiousCountMode_None": "不计人数",
  "Virus_ContagiousCountMode_Virus": "<color=#2E8B57>病毒</color>",
  "Virus_ContagiousCountMode_Original": "原始阵营",
  "VirusNoticeTitle": "【 ★ 受感染的尸体 ★ 】",
  "VirusNoticeMessage": "你报告的尸体被病毒感染了！你现在病毒阵营的一部分。",
  "VirusNoticeMessage2": "你报告的尸体被病毒感染了 在这次会议上把病毒投出去 ，否则你会自杀的",
  "Cultist_CharmedCountMode": "<color=#cf6acd>魅惑</color>玩家被视为",
  "Cultist_CharmedCountMode_None": "不计人数",
  "Cultist_CharmedCountMode_Cultist": "<color=#cf6acd>魅魔</color>",
  "Cultist_CharmedCountMode_Original": "原始阵营",
  "JackalCanWinBySabotageWhenNoImpAlive": "When all <color=#ff1919>Impostors</color> are dead, the <color=#00b4eb>Jackal</color> wins by Sabotage instead",
  "JackalResetKillCooldownWhenPlayerGetKilled": "Reset Kill Cooldown if someone gets killed by another player",
  "JackalResetKillCooldownOn": "Kill Cooldown on Reset",
  "JackalCanRecruitSidekick": "可以招募<color=#00b4eb>跟班</color>",
  "JackalSidekickRecruitLimit": "Maximum Number of Recruits",
  "Jackal_SidekickCountMode": "<color=#00b4eb>跟班</color>被视为",
  "Jackal_SidekickCountMode_None": "不计人数",
  "Jackal_SidekickCountMode_Jackal": "<color=#00b4eb>豺狼</color>",
  "Jackal_SidekickCountMode_Original": "原始阵营",
  "Jackal_SidekickAssignMode": "<color=#00b4eb>跟班</color>分配模式",
  "Jackal_SidekickAssignMode_SidekickAndRecruit": "当选择<color=#00b4eb>跟班<color=#00b4eb>失败时选择<color=#00b4eb>招募</color>",
  "Jackal_SidekickAssignMode_Sidekick": "只有<color=#00b4eb>跟班</color>",
  "Jackal_SidekickAssignMode_Recruit": "只有<color=#00b4eb>招募</color>",
  "Jackal_SidekickCanKillSidekick": "<color=#00b4eb>跟班</color>可以击杀其他<color=#00b4eb>跟班</color>",
  "Jackal_SidekickCanKillJackal": "<color=#00b4eb>跟班</color>可以击杀<color=#00b4eb>豺狼</color>",
  "Jackal_RecruitFailed": "您不能招募这位玩家！",
  "JackalCanKillSidekick": "<color=#00b4eb>豺狼</color>可以杀死<color=#00b4eb>跟班</color>",
  "Jackal_SidekickCanKillWhenJackalAlive": "<color=#00b4eb>跟班</color>可以在<color=#00b4eb>豺狼</color>存活时进行击杀",
  "Jackal_SidekickTurnIntoJackal": "<color=#00b4eb>跟班</color>会在<color=#00b4eb>豺狼</color>死后变成新豺狼",
  "Jackal_RestoreLimitOnNewJackal": "当<color=#00b4eb>跟班</color>成为新<color=#00b4eb>豺狼时</color>，重置招募次数限制",
  "Jackal_OnBecomeNewJackalMeeting": "老<color=#00b4eb>豺狼</color> <b>{0}</b>已经逝去\n你被选为新<color=#00b4eb>豺狼</color>\n齐心协力，共赴胜局！",
  "Jackal_OnNewJackalSelectedMeeting": "老<color=#00b4eb>豺狼</color> <b>{0}</b>已经逝去\n<b>{1}</b>被选为新<color=#00b4eb>豺狼</color>\n齐心协力，共赴胜局！",
  "Jackal_BecomeNewJackal": "老豺狼已经逝去，你成为了新豺狼！",
  "Jackal_OnNewJackalSelected": "老豺狼已经逝去，请帮助新豺狼{0}！",
  "Jackal_BossIsDead": "哦，不！豺狼老大死了！",
  "CoronerArrowsPointingToDeadBody": "指向尸体的箭头",
  "CoronerLeaveDeadBodyUnreportable": "<color=#8B0000>验尸官</color>无法报告尸体",
  "CoronerInformKillerBeingTracked": "通知带刀玩家被跟踪了",
  "PresidentCanBeGuessedAfterRevealing": "<color=#00ffac>总统</color>展示身份时可以被猜测",
  "HidePresidentEndCommand": "试图混淆<color=#00ffac>总统</color>的指令",
  "NeutralsSeePresident": "<color=#7f8c8d>中立阵营</color>可以看到展示的<color=#00ffac>总统</color>",
  "MadmatesSeePresident": "<color=#ff1919>叛徒阵营</color>可以看到展示的<color=#00ffac>总统</color>",
  "ImpsSeePresident": "<color=#ff1919>内鬼阵营</color>可以看到展示的<color=#00ffac>总统</color>",
  "CovenSeePresident": "<color=#ac42f2>Coven</color> can see revealed <color=#00ffac>President</color>",
  "PresidentDead": "哈哈哈，你想通过卡bug\n在死后强行结束会议吗？",
  "PresidentEndMax": "你没有更多的力量强行结束会议了！",
  "PresidentRevealMax": "你已经展现了自己...",
  "PresidentRevealed": "<b>{0}</b>已选择自爆总统身份！",
  "GuessPresident": "小子，你还想猜总统是吧？",
  "PresidentRevealTitle": "【 ★ 总统揭秘 ★ 】",
  "Troller_TrollsPerRound": "暴君回合",
  "Troller_CanHaveStartMeetingEvent": "可按事件开始会议",
  "Troller_ChangesSpeed": "暴君改变了大家的速度",
  "Troller_SpeedOut": "速度恢复",
  "Troller_YouChangedCooldown": "You changed the Cooldown of all players",
  "Troller_ChangeYourCooldown": "Troller change your Cooldown!",
  "Troller_NoAddons": "No Add-ons found on the random target",
  "Troller_RemoveRandomAddon": "You removed Add-on from random player",
  "Troller_RemoveYourAddon": "Troller removed your random Add-on",
  "Troller_YouCausedSabotage": "You caused Sabotage",
  "Troller_YouFixedSabotage": "You fixed Sabotage",
  "CovenRolesMinPlayer": "<color=#00a5ff>Minimum</color> amount of <color=#ac42f2>Coven</color>",
  "CovenRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#ac42f2>Coven</color>",
  "%role%CanVent": "%role% Can Vent",
  "%role%HasImpVis": "%role% Has <color=#ff1919>Impostor</color> Vision",
  "CovenHasImpVis": "<color=#ac42f2>Coven</color> Members have <color=#ff1919>Impostor</color> Vision",
  "CovenImpVisMode": "<color=#ff1919>Impostor</color> Vision Configuration",
  "CovenCanVent": "<color=#ac42f2>Coven</color> Members Can Vent",
  "CovenVentMode": "Vent Configuration",
  "CovenPerRole": "Per Role",
  "CovenCanSeeEachOthersAddOns": "<color=#ac42f2>Coven</color> can see each other's Add-Ons",
  "NecronomiconNotification": "You have recieved the Necronomicon!<br>Your powers are now enhanced!",
  "NecronomiconVote": "You have voted for {0} to receive the Necronomicon next round. You may now vote normally.",
  "CovenDontKillOtherCoven": "Don't try to kill your fellow Coven!",
  "CovenLeaderMaxRetrains": "Maximum Retrains",
  "CovenLeaderRetrainCooldown": "Retrain Cooldown",
  "CovenLeaderRetrain": "Retrain offered",
  "CovenLeaderNoRetrain": "You have ran out of Retrains!",
  "CovenLeaderRetrainNonCoven": "You can't retrain a non-Coven!",
  "CovenLeaderAcceptRetrain": "The player you attempted to retrain has accepted your training and is now a <b>{0}</b>!",
  "CovenLeaderDeclineRetrain": "The player you attempted to retrain has declined your offer to retrain them into a <b>{0}</b>...",
  "RetrainNotification": "The <b>{0}</b> has requested to retrain you into a <b>{1}</b>.<br>Vote yourself to accept the offer, vote someone else to decline.",
  "RetrainAcceptOffer": "You have accepted the <b>{0}</b>'s retraining and you are now a <b>{1}</b>!",
  "RetrainDeclineOffer": "You declined the <b>{0}</b>'s retraining and your role has not been changed...",
  "RitualistMaxRitsPerRound": "Maximum Blood Rituals per Round",
  "RitualistTryHideMsg": "Try to hide Ritualist's commands",
  "RitualistRitualSuccess": "You preformed a successful Blood Ritual on {0} and they are now part of the Coven!",
  "RitualistRitualFail": "You have failed your Blood Ritual and may no longer preform any Blood Rituals this meeting...",
  "RitualistRitualImpossible": "Your Blood Ritual was successful, however, this player is unenchantable.",
  "RitualistRitualMax": "You've already used the maximum amount of Blood Rituals for this meeting.",
  "RitualistEnchantedKnowsCoven": "<color=#ac42f2>Enchanted</color> knows <color=#ac42f2>Coven</color>",
  "RitualistEnchantedKnowsEnchanted": "<color=#ac42f2>Enchanted</color> knows <color=#ac42f2>Enchanted</color>",
  "RitualistCommandHelp": "Instructions: /rt [Player ID] [Role Name] \nExample: /rt 3 Bait \nYou can see the player IDs before everyone's names \n or use the /id command to list the player ID's",
  "RitualistConvertNotif": "Your role has been guessed by the {0} and you are now apart of the Coven!",
  "RitualistGuessAddon": "Did you seriously think it would be that easy? You can't do a Ritual solely based on Add-ons.",
  "RitualistSuccessfullyRecruited": "You successfully recruited a player",
  "BeRecruitedByRitualist": "The Ritualist has recruited you",
  "ConjurerCooldown": "Conjure Cooldown",
  "ConjurerRadius": "Blast Radius",
  "ConjurerNecroRadius": "Necronomicon Blast Radius",
  "ConjurerCovenDies": "<color=#ac42f2>Coven</color> can die in blast",
  "ConjurerMark": "Location marked",
  "ConjurerMeteor": "Meteor summoned",
  "ConjurerNecroMark": "Player marked",
  "ConjurerMarkShapeshift": "Mark",
  "ConjurerConjureShapeshift": "Conjure",
  "IllusionCooldown": "Illusion Cooldown",
  "IllusionistMaxIllusions": "Maximum Illusions",
  "IllusionistSnitchAffected": "<color=#b8fb4f>Snitch</color> is Affected by Illusions",
  "IllusionistResetIllusionsPerRound": "Reset Illusions After Meeting",
  "IllusionistClearIllusionsWhenDead": "Remove Illusions When Illusionist Dies",
  "MedusaStoneCooldown": "Stone Cooldown",
  "MedusaStoneDuration": "Stone Duration",
  "MedusaStoneVision": "Stoned Vision",
  "MedusaStonedPlayer": "{0} has been Stoned",
  "MedusaStoningStart": "Stoning in progress",
  "MedusaStoningEnd": "Stoning has ended",
  "MoonDancerBatonPassCooldown": "Baton Pass Cooldown",
  "MoonDancerBlastOffChance": "Chance to Blast Off",
  "MoonDancerPassEnabledAddons": "Can only Baton Pass enabled Add-ons",
  "MoonDancerCantBlastOff": "Target can not be Blasted Off",
  "MoonDancerNormalKill": "Killed normally",
  "MoonDancerGiveHelpfulAddon": "Target will be given Helpful Add-on during meeting",
  "MoonDancerGiveHarmfulAddon": "Target will be given Harmful Add-on during meeting",
  "MoonDancerNoAddons": "No Add-ons to Baton Pass to {0}",
  "SacrifistDebuffCooldown": "Debuff Cooldown",
  "SacrifistDeathsAfterVote": "Players Killed After Sacrifist is Exiled",
  "SacrifistNecroReducedCooldown": "Coven Decreased Cooldown After Ultimate Sacrifice",
  "SacrifistVision": "Sacrificed Vision",
  "SacrifistVisionDuration": "Vision Duration",
  "SacrifistSpeed": "Sacrificed Speed",
  "SacrifistSpeedDuration": "Speed Duration",
  "SacrifistIncreasedCooldown": "Sacrificed Increase Cooldown",
  "SacrifistFreezeDuration": "Random Freezing Duration",
  "SacrifistSpeedDebuff": "Speed Debuffed",
  "SacrifistVisionDebuff": "Vision Debuffed",
  "SacrifistCooldownDebuff": "Cooldown Debuffed",
  "SacrifistFoolDebuff": "Can't Fix Sabotages Debuff",
  "SacrifistMeetingDebuff": "Forced Called Meeting",
  "SacrifistReportDebuff": "Can't Report Bodies",
  "SacrifistTasksDebuff": "Tasks Reset for Target",
  "SacrifistSwapSkinsDebuff": "Swapped Skins",
  "SacrifistSwapDebuff": "Swapping with target after 3 seconds",
  "SacrifistVisionRevert": "Vision Reverted",
  "SacrifistSpeedRevert": "Speed Reverted",
  "SacrifistShapeshiftButton": "Debuff",
  "SacrifistNecroShapeshiftButton": "Ultimate Sacrifice",
  "VoodooMasterPerRound": "Voodoo Dolls per Round",
  "VoodooMasterCanDollCoven": "Voodoo Master can Voodoo <color=#ac42f2>Coven</color>",
  "VoodooMasterNecroCanKillCov": "Necronomicon Ability can Kill <color=#ac42f2>Coven</color>",
  "VoodooMasterNoDollCoven": "You can't Voodoo other <color=#ac42f2>Coven</color> members!",
  "VoodooMasterTargetInMeeting": "Someone tried to target you with their role during this meeting, but it was deflected to one of your dolls, {0}, instead!",
  "VoodooMasterNoDollsLeft": "You can't voodoo anyone else this round!",
  "VoodooMasterDolledSomeone": "{0} has been turned into a Voodoo Doll",
  "PotionMasterMaxReveals": "Maximum Reveals",
  "PotionMasterMaxBarriers": "Maximum Barriers",
  "PotionMasterNoPotions": "You're out of {0} Potions!",
  "PotionMasterPotionSwitch": "Potion switched to: {0}",
  "PotionMasterPotionCurrent": "Current Potion: ",
  "PotionMasterRevealCoven": "You can already see roles of Coven!",
  "PotionMasterReveal": "Reveal",
  "PotionMasterBarrier": "Barrier",
  "PotionMasterKillButtonText": "Use Potion",
  "HexMasterHexCooldown": "Hex Cooldown",
  "HexMasterCovenCanGetMovingHex": "<color=#ac42f2>Coven</color> Can Get Moving Hex",
  "HexMasterMovingHexCooldown": "Moving Hex Pass Cooldown",
  "HexesLookLikeSpells": "<color=#ff00ff>Hexes</color> appear as <color=#ff1919>Spells</color>",
  "HexButtonText": "妖术",
  "HexMasterModeHex": "妖术",
  "HexMasterModeKill": "击杀",
  "HexMasterModeDouble": "单击妖术&双击击杀",
  "HexMasterPassNotify": "Hex successfully passed",
  "JinxSpellTimes": "扫把星的厄运数量",
  "JinxCooldown": "Jinx Cooldown",
  "JinxCovenCanDieToJinx": "<color=#ac42f2>Coven</color> Can Die To Jinx",
  "PoisonCooldown": "毒药冷却",
  "PoisonerKillDelay": "毒杀延迟",
  "PoisonerTargetDead": "目标已死亡",
  "PoisonerPoisonButtonText": "毒药",
  "NecromancerRevengeTime": "Necronomicon Ability time",
  "NecromancerRevenge": "你有<b>{0}</b>秒的时间击杀<color=#ff1919>{1}</color>",
  "NecromancerSuccess": "亡灵魔法完成 你苟活了下来",
  "NecromancerHide": "通风口已关闭，请躲避亡灵巫师",
  "NecromancerAbilityDuration": "Necromancy Duration",
  "NecromancerAbilityCooldown": "Necromancy Cooldown",
  "NecromancerCooldownNotDone": "Ability is still on Cooldown!",
  "NecromancerNoUsableRoles": "No usable roles",
  "LuckyProbability": "触发挡伤的概率",
  "ImpCanBeDoubleShot": "<color=#ff1919>内鬼阵营</color>可以成为<color=#19fa8d>双重猜测</color>",
  "CrewCanBeDoubleShot": "<color=#8cffff>船员阵营</color>可以成为<color=#19fa8d>双重猜测</color>",
  "NeutralCanBeDoubleShot": "<color=#7f8c8d>中立阵营</color>可以成为<color=#19fa8d>双重猜测</color>",
  "CovenCanBeDoubleShot": "<color=#ac42f2>Coven</color> can have <color=#19fa8d>Double Shot</color>",
  "MimicCanSeeDeadRoles": "<color=#ff1919>宝箱怪</color>可以看到死去玩家的身份",
  "DisableReportWhenCamouflageIsActive": "Disable body reporting when Camouflage is active",
  "CanUseCommsSabotage": "Can use Comms Sabotage",
  "ModTag": "协管 ♥",
  "ApplyModeratorList": "启用协管名单",
  "VipTag": "VIP ★",
  "ApplyVipList": "申请VIP名单",
  "AllowSayCommand": "Allow Moderators to use /say command",
  "AllowStartCommand": "Allow Moderators to use /start command",
  "StartCommandMinCountdown": "/start 指令的最小倒计时",
  "StartCommandMaxCountdown": "/start 指令的最大倒计时",
  "KickCommandDisabled": "踢出指令已禁用",
  "KickCommandNoAccess": "你无法使用踢出指令\n因为你没有权限",
  "KickCommandInvalidID": "指定的玩家ID无效\n请使用“/kick [玩家编号] [理由] 踢出该玩家”\n例子：- /kick 5 不遵守规则",
  "KickCommandKickHost": "You are not permitted to kick the Host.",
  "KickCommandKickMod": "You are not permitted to kick other Moderators.",
  "KickCommandKicked": "在游戏中被 ",
  "KickCommandKickedRole": "他的职业是",
  "BanCommandDisabled": "封禁指令已禁用",
  "BanCommandNoAccess": "你无法使用封禁指令\n因为你没有权限",
  "BanCommandInvalidID": "指定的玩家ID无效\n请使用“/ban [玩家编号] [理由] 封禁该玩家”\n例子：- /ban 5 不遵守规则 ",
  "BanCommandBanHost": "You are not permitted to ban the Host.",
  "BanCommandBanMod": "You are not permitted to ban other Moderators.",
  "BanCommandBanned": "在游戏中被 ",
  "BanCommandBannedRole": "他的职业是",
  "BanCommandNoReason": "未说明原因\n请使用“/ban [玩家编号] [理由] 封禁该玩家”\n例子：- /ban 5 不遵守规则",
  "ColorCommandDisabled": "modcolor指令已禁用",
  "ColorCommandNoAccess": "你无法使用modcolor指令\n因为你没有权限",
  "ColorCommandNoLobby": "你无法使用modcolor指令\n因为你没有权限",
  "ColorInvalidHexCode": "指定的颜色代码无效\n请使用“/modcolor [颜色代码] [颜色代码] 改变 协管♥ 的颜色”\n例子：- /modcolor 33ccff ff99cc",
  "ColorInvalidGradientCode": "指定的颜色代码无效\n请使用“/modcolor [颜色代码] [颜色代码]”  改变 协管 ♥ 的颜色\n例子：- /modcolor 33ccff ff99cc",
  "VipColorCommandDisabled": "vipcolor指令已禁用.",
  "VipColorCommandNoAccess": "你没有权限使用vipcolor指令",
  "VipColorCommandNoLobby": "只有在游戏尚未开始时，才能在大厅中使用该指令",
  "VipColorInvalidHexCode": "指定了无效的颜色代码\n请使用 '/vipcolor [颜色代码] [颜色代码]' 来更改 VIP★ 的颜色\n例子 :- /vipcolor 33ccff ff99cc",
  "VipColorInvalidGradientCode": "指定的颜色代码无效 请使用“/modcolor [颜色代码] [颜色代码] 改变 协管♥ 的颜色” 例子：- /modcolor 33ccff ff99cc",
  "TagColorInvalidHexCode": "指定的颜色代码无效\n请使用“/tagcolor [颜色代码] 改变标签的颜色”\n例子：- /modcolor ff00ff",
  "midCommandDisabled": "mid指令已禁用",
  "midCommandNoAccess": "你无法使用mid指令\n因为你没有权限",
  "WarnCommandDisabled": "警告指令已禁用",
  "WarnCommandNoAccess": "你无法使用警告指令\n因为你没有权限",
  "WarnCommandInvalidID": "指定的玩家ID无效\n请使用“/warn [玩家编号] [理由] 警告该玩家”\n例子：- /warn 5 在驱逐时对话",
  "WarnCommandWarnHost": "You are not permitted to warn the Host.",
  "StartCommandNoAccess": "你无法使用开始指令\n因为你没有权限",
  "StartCommandDisabled": "开始指令已禁用",
  "StartCommandCountdown": "<color=#ff1919><size=150%><b>错误</b></size></color>\n\n<color=#ff1919>游戏已经开始！</color>",
  "StartCommandStarted": "游戏已由 {0} 开始 ！",
  "StartCommandInvalidCountdown": "<color=#ff1919><size=150%><b>错误</b></size></color>\n\n<color=#ff1919>倒计时必须在 {0} 和 {1}之间!</color>",
  "WarnCommandWarnMod": "You are not permitted to warn other Moderators.",
  "WarnCommandWarned": "已被警告。我们不会再发出警告，继续犯规会被惩罚。\n ",
  "WarnExample": "请使用 “/warn [玩家编号] [理由] 警告该玩家”\n例子：-\n /warn 5 在驱逐时对话",
  "SayCommandDisabled": "say指令已禁用",
  "MessageFromModerator": "协管",
  "DeathReason.Kill": "被杀",
  "DeathReason.Vote": "票出",
  "DeathReason.Suicide": "自杀",
  "DeathReason.Spell": "咒杀",
  "DeathReason.Cursed": "诅咒",
  "DeathReason.Hex": "邪咒",
  "DeathReason.Bite": "吸血",
  "DeathReason.Poison": "中毒",
  "DeathReason.Gambled": "被赌",
  "DeathReason.FollowingSuicide": "殉情",
  "DeathReason.Bombed": "炸死",
  "DeathReason.Misfire": "走火",
  "DeathReason.Torched": "烧死",
  "DeathReason.Sniped": "狙杀",
  "DeathReason.Execution": "处决",
  "DeathReason.Fall": "摔死",
  "DeathReason.Revenge": "复仇",
  "DeathReason.Eaten": "活吞",
  "DeathReason.Sacrifice": "牺牲",
  "DeathReason.Quantization": "量子化",
  "DeathReason.Overtired": "猝死",
  "DeathReason.Ashamed": "卷死",
  "DeathReason.Consumed": "吞噬",
  "DeathReason.PissedOff": "气死",
  "DeathReason.Dismembered": "肢解",
  "DeathReason.LossOfHead": "绞杀",
  "DeathReason.Trialed": "审判",
  "DeathReason.Infected": "感染",
  "DeathReason.Jinx": "厄运",
  "DeathReason.Pirate": "决斗",
  "DeathReason.Shrouded": "笼罩",
  "DeathReason.etc": "其它",
  "DeathReason.Mauled": "袭击",
  "DeathReason.Hack": "入侵",
  "DeathReason.Curse": "诅咒",
  "DeathReason.Drained": "沥干",
  "DeathReason.Shattered": "破碎",
  "DeathReason.Trap": "困住",
  "DeathReason.Targeted": "目标",
  "DeathReason.Retribution": "惩罚",
  "DeathReason.Slice": "切片",
  "DeathReason.BloodLet": "流血",
  "DeathReason.Armageddon": "世界末日",
  "DeathReason.Starved": "饥饿",
  "DeathReason.Equilibrium": "平衡",
  "DeathReason.Sacrificed": "献身",
  "DeathReason.Electrocuted": "触电",
  "DeathReason.Scavenged": "已抹除",
  "DeathReason.BlastedOff": "Blasted Off",
  "OnlyEnabledDeathReasons": "仅启用死亡原因",
  "Alive": "存活",
  "Disconnected": "断连",
  "Win": "胜利",
  "Last-": "仅存",
  "Madmate-": "背叛的 ",
  "Recruit-": "招募的",
  "Charmed-": "魅惑的",
  "Soulless-": "没有灵魂",
  "Infected-": "感染的",
  "Contagious-": "传染性",
  "Admired-": "仰慕",
  "Enchanted-": "Enchanted ",
  "DeputyHandcuffCooldown": "手铐冷却",
  "DeputyHandcuffMax": "手铐最大数量",
  "DeputyHandcuffedPlayer": "你给目标铐上了手铐！",
  "HandcuffedByDeputy": "你刚刚被戴手铐了！\n现在你破坏了手铐，过会就能杀入了。",
  "DeputyInvalidTarget": "目标已经被戴手铐了",
  "HandcuffBrokenAfterMeeting": "在会议结束后移除所有手铐",
  "DeputyHandcuffText": "手铐",
  "DeputyHandcuffCDForTarget": "带手铐玩家下一次的击杀cd",
  "RejectShapeshift.AbilityWasUsed": "使用技能",
  "EscapisMtarkedPosition": "你标记了自己的位置",
  "InvestigateCooldown": "探查冷却时间",
  "InvestigateMax": "探查次数",
  "InvestigateRoundMax": "一轮游戏中最多的调查次数",
  "Color.Red": "<color=#ff1919>红色</color>",
  "Color.Green": "<color=#00ff00>绿色</color>",
  "Color.Gray": "<color=#696969>灰色</color>",
  "InvestigatorInvestigatedPlayer": "玩家已探查",
  "InvestigatorInvalidTarget": "无法探查",
  "InvestigatorButtonText": "检查",
  "Investigator.Suspicion": "可疑",
  "Investigator.Role": "职业",
  "SabotageCooldownControl": "修理冷却时限",
  "SabotageCooldown": "修理冷却时间",
  "SabotageTimeControl": "更改修理时限",
  "SkeldReactorTimeLimit": "<color=#66a186>骷髅舰</color>反应堆修理时限",
  "SkeldO2TimeLimit": "<color=#66a186>骷髅舰</color>氧气修理时限",
  "MiraReactorTimeLimit": "<color=#e84b56>米拉总部</color>反应堆修理时限",
  "MiraO2TimeLimit": "<color=#e84b56>米拉总部</color>氧气修理时限",
  "PolusReactorTimeLimit": "波鲁斯抗震稳定器修理时限",
  "AirshipReactorTimeLimit": "飞艇坠毁路线修理时限",
  "FungleReactorTimeLimit": "<color=#ffa646>真菌丛林</color>反应堆修理时限",
  "FungleMushroomMixupDuration": "<color=#ffa646>真菌丛林</color>混合蘑菇持续时间",
  "CommandList": "★ 主要指令:",
  "Command.now": "→ 显示当前设置",
  "Command.roles": "[职业名] → 显示职业介绍",
  "Command.myrole": "→ 显示你的职业介绍",
  "Command.lastresult": "→ 显示上局游戏结果",
  "Command.winner": "→ 显示获胜玩家",
  "CommandOtherList": "● 其它指令:",
  "Command.color": "[颜色] → 修改你的颜色",
  "Command.rename": "[名字] → 修改你的名字",
  "Command.quit": "→ 我不想再遇到这个房",
  "CommandHostList": "▲ 房主指令:",
  "Command.say": "[内容] → 发送房主消息",
  "Command.mw": "[秒] → 设置消息发送间隔",
  "Command.solvecover": "→ 修复名字遮挡消息内容的问题",
  "Command.kill": "[玩家ID] → 击杀指定玩家",
  "Command.exe": "[玩家ID] → 放逐指定玩家",
  "Command.level": "[等级] → 修改你的游戏等级",
  "Command.idlist": "→ Display a list of player ID's",
  "Command.qq": "→ 让车队姬在群里发房号",
  "Command.dump": "→ 将游戏运行日志输出到桌面",
  "Command.death": "→ 显示你的死亡信息",
  "Command.icons": "<size=60%><br><color=#ff1919>╳ </color>- 玩家被<color=#ff1919>勒索者</color>标记，会议期间无法发言。\n<color=#4682b4>☆</color> - 被<color=#4682b4>舰长</color>用来标记他们自己。只有船员阵营能看到<color=#4682b4>舰长</color>的星星。\n<color=#ff00ff>乂</color> - 该玩家被<color=#ff00ff>巫师</color>施邪咒，如果<color=#ff00ff>巫师</color>在会议结束前没有被击杀或驱逐，该玩家将死亡。\n♦ - 由<color=#008080>律师</color>、<color=#c0c0c0>刽子手</color>或<color=#ff9409>赌徒</color>使用。\n<color=#ff9ace>♥</color> - 由<color=#ff9ace>恋人</color>或<color=#ff1493>浪漫主义者</color>使用。\n<color=#00ff97>✚</color> - <color=#00ff97>医生</color>用来标记他们的目标。\\n<br><color=#edc240>⦿</color> - 该玩家与<color=#edc240>决斗者</color>正在进行决斗。\n<color=#8666bd>!?</color> - 该玩家被<color=#8666bd>测验长</color>标记，必须正确回答问题才能活下去。\n<color=#404040>☜</color> - 由<color=#404040>薛定谔的猫</color>用来标记他们的队友。\n<color=#6697ff>◈</color> - 该玩家被<color=#6697ff>裹尸布</color>标记，如果<color=#6697ff>裹尸布</color>在会议结束前没有被击杀或驱逐，该玩家将死亡。\n<color=#b8fb4f>⚠</color> - 该玩家是已完成任务的<color=#b8fb4f>告密者</color>或<color=#dee13d>至日者</color>。\n★ - 由<color=#f6f657>大明星</color>、<color=#f46f4e>网络员</color>或<color=#5573aa>展现者</color>使用。\n<color=#ff1919>†</color> - 该玩家被女巫咒杀，如果<color=#ff1919>女巫</color>在会议结束前没有被杀死，该玩家将死亡。\n<color=#ff1919>∇</color> - 由<color=#ff1919>神风特攻队</color>用来标记他们的目标。\n<color=#ff1919>■</color> - 由<color=#ff1919>球形闪电</color>用来量子轰炸。\n<color=#aa900d>⊠</color> - 由<color=#aa900d>狱卒</color>使用来标记被监禁的玩家。\n<color=#bf9f7a>●</color> - 由<color=#bf9f7a>面包师</color>使用来标记谁有面包。\n<color=#A675A1>♠</color> - 由<color=#A675A1>灵魂收集者</color>使用来标记他们正在预测谁的死亡。\n<color=#e5f6b4>⦿</color> - 由<color=#e5f6b4>瘟疫使者</color>使用来标记他们已经使谁染上了瘟疫。\n<color=#ac42f2>♣</color> - 标记持有死灵之书的<color=#ac42f2>巫术阵营</color>玩家。 仅展示给<color=#ac42f2>巫师阵营</color>玩家。\n<color=#ac42f2>⌘</color> - 玩家被扫把星诅咒了，与其交击杀互会暴毙。 仅展示给<color=#ac42f2>巫师阵营</color>玩家。\n<color=#ac42f2>ø</color> - 玩家被幻术师标记，若其为预言家等揭示类职业，其预言结果会逆转。 仅展示给<color=#ac42f2>巫师阵营</color>玩家。\n<color=#ac42f2>♻</color> - 玩家被美杜莎石化诅咒了。 仅展示给<color=#ac42f2>巫师阵营</color>玩家。\n<color=#ac42f2>✂</color> - 玩家被转化为巫毒娃娃。 仅展示给<color=#ac42f2>巫师阵营</color>玩家。",
  "Command.start": "[Seconds] → 开始游戏",
  "Command.iconinfo": "→ 显示会议中图标的信息",
  "Command.iconhelp": "→ 向每个人显示会议中图标的信息",
  "Command.Poll": "→ 发起投票，最多5个选项",
  "IconsTitle": "<color=#aaaaff>⚠<u>图标含义</u>⚠</color>",
  "Remaining.ImpostorCount": "<color=#ff1919>内鬼阵营</color> 剩余：{0}",
  "Remaining.MadmateCount": "<color=#ff1919>叛徒阵营</color> 剩余：{0}",
  "Remaining.NeutralCount": "<color=#7f8c8d>带刀中立</color> 剩余：{0}",
  "Remaining.ApocalypseCount": "<color=#ff174f>灾厄</color><color=#ff174f>中立</color> 剩余：{0}",
  "Remaining.CovenCount": "<color=#ac42f2>Coven</color> left: {0}",
  "EnableKillerLeftCommand": "启用/kcount指令",
  "ShowMadmatesInLeftCommand": "Show <color=#ff1919>Madmates</color> (including Add-ons)",
  "ShowApocalypseInLeftCommand": "显示<#ff174f>灾厄</color><color=#ff174f>中立</color>",
  "ShowCovenInLeftCommand": "Show <color=#ac42f2>Coven</color>",
  "SeeEjectedRolesInMeeting": "查看驱逐时的会议身份",
  "ThankYouForUsingTOHO": "感谢您使用 TOHO！",
  "SkillUsedLeft": "你发动技能召开了会议。\n你的技能剩余使用次数：",
  "NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge. \nPlease use /rv + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /rv to get a list of player ID's",
  "NemesisAliveKill": "黑手党的复仇只能在死亡后发动",
  "NemesisKillDead": "请选择一个在场的存活角色进行复仇",
  "NemesisKillSucceed": "<b>{0}</b> 被黑手党进行了复仇！",
  "NemesisKillDisable": "很抱歉，根据房主设定，该房不允许黑手党复仇",
  "NemesisKillMax": "你已经达到了惩罚次数的上限，你不能再惩罚了！",
  "CelebrityDead": "震惊！知名网红 <b>{0}</b>\n在最近一段时间内不幸遇害！",
  "CyberDead": "看来网络员 <b>{0}</b> 最近趋势了",
  "AnalystNoticeVictim": "根据你的调查，<b>{0}</b>(被害者) 的职业是 <b>{1}</b>",
  "AnalystNoticeKiller": "而凶手的职业则是 <b>{0}</b>",
  "AnalystNoticeKillerNotFound": "而受害者身上却没有发现凶手的痕迹，极有可能是自杀。",
  "GodNoticeAlive": "会议中大家感受到了上天的启示，神似乎就在你们的背后陪伴着你们",
  "WorkaholicAdviceAlive": "不建议终止或投票否决<b>{0}</b>\n这样做有助于他们更快地完成任务",
  "GuessDead": "很抱歉，死亡后不能进行猜测",
  "GuessSuperStar": "大明星才不会和你赌博，选个别的目标吧？",
  "GuessNotifiedBait": "大明星才不会和你赌博，选个别的目标吧？",
  "GuessGM": "能想出这个也是把你闲的",
  "GuessGuardianTask": "你无法赌死已经完成了任务的守护者",
  "GuardianCantKilled": "你无法击杀已经完成了任务的守护者",
  "GuessMarshallTask": "你无法赌死已经完成了任务的展现者",
  "GuessObviousAddon": "Sorry, obvious Add-ons cannot be guessed.",
  "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess Add-ons",
  "GuessImpRole": "不幸的是，房主的设置不允许内鬼猜测内鬼身份",
  "GuessCrewRole": "Unfortunately, the Host's settings do not allow Crewmates to guess Crewmate roles.",
  "GuessApocRole": "幸运的是，房主的设置不允许灾厄猜测灾厄身份",
  "GuessCovenRole": "Fortunately, the Host's settings does not allow Coven to guess Coven roles.",
  "GuessKill": "<b>{0}</b> 被赌怪猜中了身份\n当场暴毙趋势了！",
  "GuessNull": "请选择存活玩家的ID，猜测他们的身份",
  "GuessHelp": "Instructions: /bt [Player ID] [Role Name] \nExample: /bt 3 Bait \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
  "GGGuessMax": "你已达到最大猜测次数\n你不能再进行猜测！",
  "EGGuessMax": "你已达到最大猜测次数\n你不能再进行猜测！",
  "EGGuessSnitchTaskDone": "很抱歉，该房设置不允许猜测已经完成任务的告密者",
  "GuessDoubleShot": "你猜错了！但你有双重猜测，你还有最后一次机会！",
  "LaughToWhoGuessSelf": "有一说一，你是懂赌怪的",
  "GuessDisabled": "很抱歉，房主限制了对你身份的猜测",
  "GuessWorkaholic": "很抱歉，你赌不死一个已经暴露的工作狂",
  "GuessDoctor": "很抱歉，你赌不死一个已经暴露的法医",
  "GuessMayor": "很抱歉，你赌不死一个已经暴露的市长",
  "GuessKnighted": "很抱歉，君主不能猜测骑士身份",
  "GuessMonarch": "有一位被封为骑士的玩家还活着，所以无法猜测这位君主",
  "GuessShielded": "很抱歉，你无法猜测被医生保护的玩家",
  "MayorRevealWhenDoneTasks": "<color=#204d42>市长</color>在任务完成时向所有人透露",
  "MimicDeadMsg": "来自宝箱怪的线索：",
  "FortuneTellerCheck": "根据你的运气...",
  "FortuneTellerCheckLimit": "提示：剩余<b>{0}</b>调查机会",
  "FortuneTellerCheckSelfMsg": "哇，你发现自己...看到的只是倒影",
  "FortuneTellerCheckReachLimit": "调查次数上限了！不要再调查了！",
  "FortuneTellerAlreadyCheckedMsg": "你已经调查了该玩家",
  "MorticianGetNoInfo": "根据你的检查，<b>{0}</b>在死前没有接触任何人",
  "MorticianGetInfo": "根据你的检查，<b>{0}</b>在死前接触的最后一个人是<b>{1}</b>",
  "MediumOnlyReceiveMsgFromCrew": "只会收到来自<color=#8cffff>船员</color>的消息（包括<color=#ff1919>背叛</color>和<color=#cf6acd>魅惑</color>）",
  "MediumTitle": "【 ★ 冥界之声 ★ 】",
  "MediumHelp": "确认指令：「/ms 是」\n否认指令：「/ms 否」",
  "MediumYes": "你似乎在渺茫的精神世界中听到有个虚弱的声音，在肯定着你的提问。",
  "MediumNo": "你似乎在渺茫的精神世界中听到有阵愤愤的嘶吼，在否定着你的提问。",
  "MediumDone": "你成功地向通灵师作出了回应",
  "MediumNotifyTarget": "通灵师<b>{0}</b>与你建立了联系，本次会议结束前，你拥有一次回应其问题的机会。\n确认指令：「/ms 是」\n否认指令：「/ms 否」",
  "MediumNotifySelf": "你与<b>{0}</b>建立了联系，请向其提问并等待其作出回应。\n剩余技能使用次数：{1}",
  "MediumKnowPlayerDead": "刚刚似乎有亡魂发出了一阵嘶吼",
  "SpurtMinSpeed": "Minimum Speed",
  "SpurtMaxSpeed": "Maximum Speed",
  "SpurtModule": "调节速度",
  "EnableSpurtCharge": "显示能量",
  "SpurtSuffix": "«<color=#c9e8f5>冲刺</color>：{0}%»",
  "TargetIsAlreadyDead": "Target is Already Dead",
  "ByBard": "<color=#ff1919>吟游诗人</color>献",
  "ByBardGetFailed": "没有灵感，也是一种灵感",
  "GangsterSuccessfullyRecruited": "你成功招募了一位玩家",
  "GangsterRecruitmentFailure": "目标无法被招募",
  "BeRecruitedByGangster": "歹徒招募了你",
  "KamikazeHostage": "不能标记该目标",
  "StealerGetTicket": "你有<b>{0}</b>张选票",
  "BecomeMadmateCuzMadmateMode": "你因死亡成为叛徒",
  "CleanerCleanBody": "目标的尸体已被清理",
  "QuickShooterStoraging": "子弹储存成功",
  "QuickShooterFailed": "You are still in Cooldown.",
  "BloodthirstAdded": "Your Bloodthirst is now active!",
  "WarlockNoTarget": "因没有目标操纵失败",
  "WarlockNoTargetYet": "你没有标记目标",
  "WarlockTargetDead": "由于目标已死亡，操纵失败",
  "WarlockControlKill": "已操纵目标完成击杀",
  "OnCelebrityDead": "紧急通知：网红死亡",
  "OnCyberDead": "紧急通知：网络员死亡！",
  "TeleportedInRndVentByDisperser": "Everyone was teleported to Vents",
  "TeleportedByTransporter": "你被传送至：<b>{0}</b>",
  "ErrorTeleport": "传送失败",
  "EraseLimit": "Maximum Erases",
  "EraserHideVote": "隐藏抹除者的投票",
  "EraserEraseMsgTitle": "【 ★ 抹除者 ★ 】",
  "EraserEraseNotice": "你抹除了<b>{0}</b>\n<b>{0}</b>的职业将在会议结束后删除",
  "EraserEraseBaseImpostorOrNeutralRoleNotice": "哎呀，你的目标无法删除！",
  "EraserEraseSelf": "很抱歉，世界上最帅的人是无法被抹除的，就像真理永不泯灭一般。",
  "EraserTryingGuessErasedPlayer": "You can't guess the role of the player you erased, except Add-ons",
  "LostRoleByEraser": "你的职业被<color=#ff1919>抹除者</color>抹除了",
  "KilledByScavenger": "清道夫把你杀了，因此你被传送到了地图外",
  "SnitchDoneTasks": "Call a meeting to find the Impostors",
  "SwooperCanVent": "冷却结束，跳进管道隐身",
  "SwooperInvisState": "隐身状态中",
  "SwooperInvisStateOut": "隐身状态失效",
  "SwooperInvisInCooldown": "Swoop Cooldown isn't up yet. Swooping failed",
  "SwooperInvisStateCountdown": "隐身状态将在<b>{0}</b>秒后失效",
  "SwooperInvisCooldownRemain": "隐身剩余冷却时间：<b>{0}</b>",
  "WraithCanVent": "冷却结束，钻洞隐身",
  "WraithInvisState": "你是隐形的",
  "WraithInvisStateOut": "隐身结束了！",
  "WraithInvisInCooldown": "Ability still on Cooldown, Vanish failed",
  "WraithInvisStateCountdown": "隐身状态将在<b>{0}</b>秒后失效",
  "WraithInvisCooldownRemain": "隐身剩余冷却时间：<b>{0}</b>",
  "WerewolfKillButtonText": "伤害",
  "BKInProtect": "已进入免疫状态",
  "BKProtectOut": "免疫状态已失效",
  "BKSkillTimeRemain": "免疫状态剩余：<b>{0}</b>秒",
  "BKSkillNotice": "击杀一名玩家以进入免疫状态",
  "BKOffsetKill": "免疫伤害成功",
  "MedicKillerTryBrokenShieldTargetForMedic": "有人试图击杀你保护的玩家！",
  "MedicKillerTryBrokenShieldTargetForTarget": "有人试图击杀你！",
  "FollowerBetPlayer": "你下注了一位玩家",
  "FollowerBetOnYou": "赌徒在你身上下了注",
  "CultistCharmedPlayer": "你魅惑了一位玩家",
  "CharmedByCultist": "你已被魅魔魅惑",
  "CultistInvalidTarget": "目标无法被魅惑",
  "KillBaitNotify": "<color=#ffff00>目标为诱饵，你将在<color=#ffab1b>{0}</color>秒后报告</color>",
  "InfectiousInvalidTarget": "目标不能被感染",
  "BittenByInfectious": "感染者感染了你！",
  "InfectiousBittenPlayer": "你成功感染了一名玩家",
  "GuessNotAllowed": "你的身份无权进行猜测",
  "GuessOnbound": "This player has the Onbound Add-on, so your guess on them was canceled.",
  "GuessSpecter": "你无法猜测幽灵，这会让他胜利！",
  "PacifistOnGuard": "技能已生效，剩余<b>{0}</b>次",
  "PacifistSkillNotify": "Pacifist reset your Kill Cooldown",
  "BeRecruitedByJackal": "豺狼招募了你",
  "YinYangerAlreadyMarked": "<b>{0}</b>已经处于平静状态，并得到一位阴阳命煞人的帮助",
  "CoronerTrackRecorded": "记录跟踪",
  "CoronerNoTrack": "没有要跟踪的目标",
  "CoronerIsTrackingYou": "验尸官正在跟踪你！",
  "CoronerReportButtonText": "追踪",
  "MerchantAddonDelivered": "已售出的附加职业",
  "MerchantAddonSell": "商人卖给你一个新的附加职业",
  "MerchantAddonSellFail": "无法出售附加职业",
  "BribedByMerchant": "你似乎被商人拿钱贿赂了，LOL",
  "BribedByMerchant2": "你猜不到商人贿赂你之后",
  "MerchantKillAttemptBribed": "贿赂避免了一起杀人未遂事件",
  "TrapTrapsterBody": "诡雷的陷阱尸体",
  "TrapConsecutiveBodies": "可以连续捕获尸体",
  "HauntedByEvilSpirit": "被恶灵所困扰",
  "MonarchKnightCooldown": "骑士冷却",
  "MonarchKnightMax": "最高骑士数量",
  "HideAdditionalVotesForKnighted": "隐藏<color=#FFA500>骑士</color>玩家的附加投票",
  "MonarchKnightedPlayer": "你成功地封了一名玩家为骑士！",
  "KnightedByMonarch": "一位君主授予你为骑士！",
  "MonarchInvalidTarget": "目标不能被封为骑士",
  "GhostTransformTitle": "你的职业发生了转变！",
  "SpiritcallerNoticeTitle": "你 变 成 了 恶 灵 ！",
  "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your Spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.",
  "OverseerRevealCooldown": "<color=#BA55D3>预言</color>冷却时间",
  "OverseerRevealTime": "<color=#BA55D3>预言</color>需要的时间",
  "OverseerVision": "<color=#BA55D3>预言家</color>视野",
  "MerchantMaxSell": "Maximum number of Add-ons to sell",
  "MerchantMoneyPerSell": "出售附加职业赚取的<color=#D27D2D>金钱</color>",
  "MerchantMoneyRequiredToBribe": "贿赂杀手所需要的<color=#D27D2D>金钱</color>",
  "MerchantNotifyBribery": "当有商人被贿赂，通知<color=#D27D2D>商人</color>",
  "MerchantTargetCrew": "可以出售给<color=#8cffff>船员阵营</color>",
  "MerchantTargetImpostor": "可以出售给<color=#ff1919>内鬼阵营</color>",
  "MerchantTargetCoven": "Can sell to <color=#ac42f2>Coven</color>",
  "MerchantTargetNeutral": "可以出售给<color=#7f8c8d>中立阵营</color>",
  "MerchantSellHelpful": "可以出售<color=#8cffff>帮助类</color>附加职业",
  "MerchantSellHarmful": "可以出售<color=#ff1919>有害类</color>附加职业",
  "MerchantSellMixed": "可以出售<color=#32a87f>混合类</color>附加职业",
  "MerchantSellExperimental": "Can sell <color=#76b8e0>Experimental</color> Add-ons",
  "MerchantSellHarmfulToEvil": "可以出售<color=#ff1919>有害类</color>附加职业仅限于<color=#ff1919>邪恶</color>",
  "MerchantSellHelpfulToCrew": "Can sell <color=#8cffff>Helpful</color> Add-ons only to <color=#8cffff>Crewmates</color>",
  "MerchantSellOnlyEnabledAddons": "只能出售已启用的附加职业",
  "SpiritcallerSpiritMax": "<color=#003366>恶灵</color>最大数量",
  "SpiritcallerSpiritAbilityCooldown": "<color=#003366>Evil Spirit</color> Ability Cooldown",
  "SpiritcallerFreezeTime": "<color=#003366>恶灵</color>的技能冻结时间",
  "SpiritcallerProtectTime": "<color=#003366>恶灵</color>的技能保护时间",
  "SpiritcallerCauseVision": "<color=#003366>恶灵</color>的技能减小视野",
  "SpiritcallerCauseVisionTime": "<color=#003366>恶灵</color>的技能减小视野时间",
  "Message.SetToSeconds": "信息发送冷却时间为<b>{0}</b>秒",
  "Message.MessageWaitHelp": "指定一个数设定秒数",
  "Message.TemplateNotFoundHost": "未找到与<b>{0}</b>对应的模板",
  "Message.TemplateNotFoundClient": "房主中未找到与<b>{0}</b>相关的模板",
  "Message.SyncButtonLeft": "There are {0} more Emergency buttons left",
  "Message.Executed": "<b>{0}</b>被房主使用指令处决了",
  "Message.HideGameSettings": "The Host has hidden the game settings.",
  "Message.NowOverrideText": "请房主在游戏根目录的 .\\Language\\SChinese.dat 文件中修改这段文本\n如果你不需要此功能或希望显示普通的/n消息\n请在设置里关掉“显示自定义的/n消息”",
  "Message.NoDescription": "无描述",
  "Message.KickedByDenyName": "<b>{0}</b>被踢出，因其昵称包含违禁词 <b>{1}</b>",
  "Message.BannedByBanList": "<b>{0}</b>因在封禁名单内被踢出",
  "Message.BannedByEACList": "<b>{0}</b> has been banned because he is in the EAC list of banned people.",
  "Message.DumpfileSaved": "日志文件已成功保存到桌面上了，文件名为：<b>{0}</b>",
  "Message.DumpcmdUsed": "<b>{0}</b>使用了 /dump指令",
  "Message.KickedByInvalidFriendCode": "<b>{0}</b> was kicked because their Friend Code is invalid.",
  "Message.TempBannedByInvalidFriendCode": "<b>{0}</b> was temporarily banned because their Friend Code is invalid.",
  "Message.AddedPlayerToBanList": "<b>{0}</b>被添加至黑名单",
  "Message.KickWhoSayStart": "<b>{0}</b> has been kicked by the system. \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.WarnWhoSayStart": "<b>{0}</b> has been warned: {1} times \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.KickStartAfterWarn": "<b>{0}</b> has received {1} warnings, he will be kicked. \nThe lobby Host doesn't want to see messages where the player asks to start",
  "Message.WarnWhoSayBanWord": "<b>{0}</b>，请友善讨论哦~",
  "Message.WarnWhoSayBanWordTimes": "<b>{0}</b>被警告：<b>{1}</b>次\n请友善讨论哦~",
  "Message.KickWhoSayBanWordAfterWarn": "<b>{0}</b>达到<b>{1}</b>次警告被请离房间\n请友善讨论哦~",
  "Message.KickedByEAC": "[{0}]kicked by EAC, reason:{1}",
  "Message.BannedByEAC": "[{0}]banned by EAC, reason:{1}",
  "Message.NoticeByEAC": "[{0}]detected:{1}",
  "Message.TempBannedByEAC": "[{0}]temporary banned by EAC, reason:{1}",
  "Message.TempBannedForSpamQuitting": "<b>{0}</b>由于反复退出而被暂时封禁",
  "Message.KickedByWhiteList": "<b>{0}</b> kicked because their Friend Code was not found in WhiteList.txt",
  "Message.SetLevel": "你的等级设置为：<b>{0}</b>",
  "Message.SetColor": "你的颜色设置为：<b>{0}</b>",
  "Message.SetName": "你的名字被设置为：<b>{0}</b>",
  "Message.AllowLevelRange": "等级可设置范围：0-100",
  "Message.AllowNameLength": "昵称可设置长度：1-10",
  "Message.OnlyCanUseInLobby": "<color=#ff1919><size=150%><b>错误</b></size></color>\n<color=#ff1919>很抱歉，只有在大厅才能使用该指令</color>",
  "Message.CanNotUseInLobby": "<color=#ff1919><size=150%><b>错误</b></size></color>\n<color=#ff1919>很抱歉，在大厅不能使用该指令</color>",
  "Message.CanNotUseByHost": "<color=#ff1919><size=150%><b>错误</b></size></color>\n<color=#ff1919>很抱歉，房主无法使用该指令</color>",
  "Message.TryFixName": "已尝试修复名字遮挡",
  "Message.CanNotFindRoleThePlayerEnter": "请正确拼写你要查询的职业哦~\n查看所有职业请直接输入/r",
  "Message.PlayerQuitForever": "<b>{0}</b>选择自愿离开\n很抱歉给大家带来了糟糕的游戏体验\n我们真的很努力地在进步了",
  "Message.MadmateSelfVoteModeNotify": "请注意：当前叛徒生成模式为<b>{0}</b>\n投票给自己代表你希望成为叛徒。若你符合成为叛徒的条件且还有剩余名额，将立刻成为叛徒",
  "Message.HostLeftGameInGame": "★ 警告 ★\n房主已退出游戏，接下来游戏将无法正常运行，请各位退出游戏，或等待新房主重开游戏",
  "Message.HostLeftGameInLobby": "★ 警告 ★\n房主已退出游戏，接下来游戏将无法正常运行，若新房主已安装TOHO，需要至少重开一次房间才能正常游戏",
  "Message.HostLeftGameNewHostIsMod": "★ 警告 ★\n原房主暴毙啦！<b>{0}</b>成为了新的统治者！\n运气不错，新房主还是有mod的，这个房还没炸，只要强制结束再重开就可以啦！",
  "Message.HostLeftGameNewHostIsNotMod": "★Warning★ Original Host left the game and <b>{0}</b> become the new Host! \nBut it's not modded. Please exit the lobby or wait until the new Host opens a lobby.",
  "Message.LobbyShared": "已请求车队姬群发你的房号",
  "Message.LobbyShareFailed": "车队姬似乎不在线捏",
  "Message.YTPlanDisabled": "<color=#ff1919><size=150%><b>错误</b></size></color>\n<color=#ff1919>请在设置启用<b>{0}</b></color>",
  "Message.YTPlanSelected": "你下一局将被分配为<b>{0}</b>",
  "Message.YTPlanSelectFailed": "无法将你分配为<b>{0}</b>\n可能是因为你没有启用该职业或该职业不支持被指定",
  "Message.YTPlanCanNotFindRoleThePlayerEnter": "请正确拼写你要指定的职业哦~\n查看所有职业请直接输入/r",
  "Message.YTPlanNotice": "提示：该房间启用了「创作者素材保护计划」，房主可以指定自己的职业。\n该功能仅允许创作者用于获取视频素材，如遇滥用情况，请退出游戏或举报。\n当前创作者认证：",
  "Message.OnlyCanBeUsedByHost": "<color=#ff1919><size=150%><b>ERROR</b></size></color>\n\n<color=#ff1919>This command may only be used by the Host.</color>",
  "Message.MaxPlayers": "最大玩家数量设置为",
  "Message.MaxPlayersFailByRegion": "Could not set maximum players: Vanilla regions support a maximum of 15 players.",
  "Message.GhostRoleInfo": "<size=90%>幽灵职业信息</size>\n关于幽灵职业的一些信息…<size=75%>\n幽灵职业会对游戏产生巨大影响，因此如果您不熟悉幽灵职业，不建议在少人房间中使用。如果描述中没有明确说明，守护按钮就是幽灵的技能按钮 :)\n<b>出现：</b>\n幽灵职业只有在死亡后才会出现，阵营中最先死亡的人会获得幽灵职业（除中立阵营）</size>\n<size=50%>注：如果您之前的职业没有任务（如警长），则变成幽灵职业的您不需要为任务胜利而去做任务（前提是你没任务）</b></size>",
  "ApocalypseInfoTitle": "灾厄中立的信息：",
  "Message.ApocalypseInfo": "<#ff174f>灾厄</color>阵营中每个职业都有其自己的目标，以实现转变\n<#2B0804>转变</color>后的<#ff174f>灾厄</color>职业将对游戏产生巨大影响，并且它们将不会死亡（除了被投票淘汰外），但所有人都会被通知到它们已经发生了转变。\n职业：<#e5f6b4>瘟疫使者</color>，<#A675A1>灵魂收集者</color>，<#bf9f7a>面包师</color>，<#cc0044>狂战士</color>\n转变后：<#343136>瘟疫</color>，<#644661>死亡</color>，<#83461c>饥荒</color>，<#2B0804>战争者</color>\n灾厄阵营玩家可以看到彼此的职业和技能图标。\n就像带刀中立一样，灾厄玩家也会让游戏继续下去，玩得开心！",
  "CovenInfoTitle": "巫师阵营介绍:",
  "Message.CovenInfo": "The <#ac42f2>Coven</color> is a faction of evildoers who specialize in Witchcraft. Their goal is to kill all who would oppose the <#ac42f2>Coven</color>.\nThey use the <b>Necronomicon</b> to enhance their powers, but only one member at a time can hold it.\nMost Coven roles can only kill if they hold the <b>Necronomicon</b>. A random Coven member will spawn with the <b>Necronomicon</b>, denoted by the <#ac42f2>♣</color> symbol next to their name.\nIf the <b>Necronomicon</b> holder dies, the <b>Necronomicon</b> will be randomly given to another <#ac42f2>Coven</color> member that is alive.\nDuring a meeting, Coven players can vote each other to determine who will gain the Necronomicon the following round. If the votes end in a tie or nobody votes, the Necronomicon holder will be the same. Votes will be returned and you will be allowed to vote normally.",
  "Message.MeCommandInfo": "<size=100%><b>嗨「{0}」</b></size>\n<color=#f34c50>好友代码</color>：{2}<br>\n<color=#a6a832>Hash-Puid</color>：{3}<br>\n<color=#6632a8>类型</color>：{4}<br>\n<color=#7a0000>是Dev</color>：{5}<br>\n<color=#349972>是Up</color>：{6} <br>\n<color=#252dc4>/color-Bypass</color>： {7}<br>",
  "Message.MeCommandTargetInfo": "<size=100%><b>已选择{0}玩家{1}</b></size>\n<size=90%>你的 <color=#f34c50>好友代码</color> 是 <u>【{2}】</u></size>\n<size=90%>你的 <color=#f34c50>HashPuid</color> 是 <u>【{3}】</u></size>\n<size=90%>你的 <b><color=#ffc0cb>TOHO</color> <color=#5865F2>Discord</color></b> 职业是 <u>【{4}】</u></size>\n",
  "Message.MeCommandInvalidID": "你输入的ID似乎不正确\n请使用「/id」获取在线玩家的ID",
  "Message.MeCommandNoPermission": "不允许其他人使用「/me」指令",
  "PollTitle": "【 ★ 民意调查 ★ 】",
  "PollResultTitle": "投票结果",
  "Poll.Result": "然后...获胜者为<b>{0}</b>，得票数为<b>{1}</b>！\n<size=75%>亚军：",
  "Poll.Tied": "呃，<b>{0}</b>票与<b>{1}</b>票之间票数相同。",
  "Poll.MissingPlayers": "你不能自己发起投票，笨蛋",
  "Poll.Begin": "你可以使用「/pv {answer}」进行投票\n注意：数字也可以",
  "Poll.TimeInfo": "2分钟后结果将最终确定",
  "Poll.OnlyInLobby": "<#ab4f75>抱歉，此指令只能在大厅中使用</color>。",
  "Poll.Inactive": "目前没有任何活跃的投票",
  "Poll.AlreadyVoted": "你已经投过票了，所以不会被计算在内。",
  "Poll.VotingInfo": "使用「/pv {answer}」进行投票，答案可以是字符或数字",
  "Poll.YouVoted": "你投了<b>{0}</b>票，现在有<b>{1}</b>票。",
  "PollUsage": "创建投票类型\n<b>「/poll {Question}」? <size=55%>{Answer A}{Answer B} \n{回答 C （可选）} {回答 D （可选）} {回答 E （可选）}</size></b>\n<size=50%>重要的是，在问题的最后要加上一个“?” </size>\n<size=75%>使用<b>「/poll Replay」</b>重新打开最后一次投票</size>",
  "Replay": "重新打开",
  "EnableGadientTags": "启用渐变标记<color=#ff0000>（可能连接中断）</color> ",
  "Warning.GradientTags": "<color=#ff0000><size=150%>警告：</size></color>房主已启用渐变标签。不建议使用该功能，因为会导致</b>连接中断</b>",
  "WarningTitle": "警告！",
  "Warning.BrokenVentsInDleksSendInGame": "Warning! The Vents on this map are broken",
  "Warning.BrokenVentsInDleksMessage": "<b>On the «dlekS ehT» map, the Vents are broken</b>, they cannot be fixed in Host-Only Mods, this is a vanilla bug, <b>so any roles using a Vent as an ability will not spawns on this map</b>",
  "Warning.NoGameEndIsEnabled": "警告：<b>{0}</b>已被启用！",
  "AntiBlackoutProtectionTitle": "防黑屏保护",
  "Warning.AntiBlackoutProtectionMsg": "<size=110%>警告</size>\n<b>防黑屏保护已激活</b>\n由于存活的<color=#ff1919>内鬼</color>，<color=#8cffff>船员</color>和<color=#7f8c8d>带刀中立</color>较少\n<b>投票结果将显示平票（只影响视觉效果，不影响投票结果）</b>\n<size=70%>模组端玩家将看到正常的投票界面</size>",
  "Warning.ShowAntiBlackExiledPlayer": "<b>上次会议触发了防黑屏措施\n以下显示被驱逐玩家的信息</b>\n",
  "DisableAntiBlackoutProtects": "禁用防黑屏保护(建议用于测试)",
  "Warning.InvalidRpc": "Kicked <b>{0}</b> because an invalid RPC was received.\nPlease check that no Mods other than TOHO are installed.",
  "Warning.NoModHost": "TOHO is not installed on the Host",
  "Warning.MismatchedVersion": "<b>{0}</b>安装了其它版本的<b>{1}</b>",
  "Warning.AutoExitAtMismatchedVersion": "The Host has no or a different version of {0}\nYou will be kicked in {1}",
  "Warning.CanNotUseBepInExConsole": "The use of the Console is prohibited\nso your Console has been off",
  "Error.MeetingException": "错误: <b>{0}</b>\n使用「Shift+M+Enter」强制结束会议",
  "Error.InvalidRoleAssignment": "错误：在分配职业时发现职业无效的玩家 (<b>{1}</b>)",
  "Error.InvalidColor": "警告：存在使用非法颜色的玩家，可能引起游戏错误",
  "Error.InvalidColorPreventStart": "请等待其他玩家加载完毕后开始游戏\n（或存在非法颜色无法开始游戏）",
  "ErrorLevel1": "可能同时产生多个bug",
  "ErrorLevel2": "可能出现bug",
  "ErrorLevel3": "未发布版本",
  "TerminateCommand": "强制结束游戏快捷键",
  "ERR-000-000-0": "无错误",
  "ERR-000-900-0": "测试错误Lv0",
  "ERR-000-910-1": "测试错误Lv1",
  "ERR-000-920-2": "测试错误Lv2",
  "ERR-000-930-3": "测试错误Lv3",
  "ERR-000-804-1": "Sorry, TOHO temporarily doesn't support vanilla Hide & Seek, so Mod unloaded",
  "ERR-001-000-3": "在主目录出现重复密钥",
  "ERR-002-000-1": "该模组不支持《Among us》的版本，请更新《Among us》版本",
  "DefaultSystemMessageTitle": "【 ★ 系统消息 ★ 】",
  "MessageFromTheHost": "【 ★ 房主消息 ★ 】",
  "MessageFromEAC": "【 ★ EAC ★ 】",
  "NotifyGameEnding": "游戏即将结束\n如果你发现自己被困在游戏中\n请退出并重新加入房间",
  "AnalystNoticeTitle": "【 ★ 侦探线索 ★ 】",
  "SleuthNoticeTitle": "【 ★ 侦查线索 ★ 】",
  "GuessKillTitle": "【 ★ 赌场事件 ★ 】",
  "CelebrityNewsTitle": "【 ★ 紧急新闻 ★ 】",
  "CyberNewsTitle": "【 ★ 网络员信息 ★ 】",
  "GodAliveTitle": "【 ★ 神的共鸣 ★ 】",
  "WorkaholicAliveTitle": "【 ★ 工作狂信息 ★ 】",
  "BaitAliveTitle": "【 ★ 诱饵信息 ★ 】",
  "MessageFromKPD": "【 ★ 咔皮呆留言 ★ 】",
  "MessageFromSponsor": "【 ★ 贡献者消息 ★ 】",
  "MessageFromDev": "【 ★ 开发者消息 ★ 】",
  "FortuneTellerCheckMsgTitle": "【 ★ 调查信息 ★ 】",
  "MimicMsgTitle": "【 ★ 宝箱怪 ★ 】",
  "MorticianCheckTitle": "【 ★ 尸体检查 ★ 】",
  "NemesisRevengeTitle": "【 ★ 特供情报 ★ 】",
  "RetributionistRevengeTitle": "【 ★ 惩罚者 ★ 】",
  "TabVanilla.GameSettings": "★ 游戏设置",
  "TabGroup.SystemSettings": "★ 系统设置",
  "TabGroup.ModSettings": "★ 模组设置",
  "TabGroup.ModifierSettings": "★ 游戏修改器",
  "TabGroup.CrewmateRoles": "★ 船员阵营职业",
  "TabGroup.NeutralRoles": "★ 中立阵营职业",
  "TabGroup.CovenRoles": "巫师职业",
  "TabGroup.ImpostorRoles": "★ 内鬼阵营职业",
  "TabGroup.Addons": "★ 附加职业",
  "TabMenuDescription_General": "Here you can configure the functions that are in the Mod",
  "TabMenuDescription_Roles&AddOns": "Here you can add, remove and change the settings of all Roles or Add-ons in the Mod",
  "Experimental.Roles": "★ 实验性职业 <size=65%>（请谨慎使用，因为这些需要测试）</size>",
  "ActiveRolesList": "有效职业一览",
  "ForExample": "使用例子",
  "ImpCanBeGuesser": "<color=#ff1919>内鬼阵营</color>可以成为<color=#ffb347>赌怪</color>",
  "CrewCanBeGuesser": "<color=#8cffff>船员阵营</color>可以成为<color=#ffb347>赌怪</color>",
  "NeutralCanBeGuesser": "<color=#7f8c8d>中立阵营</color>可以成为<color=#ffb347>赌怪</color>",
  "CovenCanBeGuesser": "<color=#ac42f2>Coven</color> can become <color=#ffb347>Guesser</color>",
  "CrewCanBeMundane": "<color=#8cffff>船员阵营</color>可能成为平凡者",
  "NeutralCanBeMundane": "<color=#7f8c8d>中立阵营</color>可能成为平凡者",
  "GuessedAsMundane": "一生平凡的人怎能猜测别人呢？\n赶紧去做任务去！",
  "ObliviousBaitImmune": "报告对<color=#00f7ff>诱饵</color>免疫",
  "ImpCanBeInLove": "<color=#ff1919>内鬼阵营</color>可以成为<color=#ff9ace>恋人</color>",
  "CrewCanBeInLove": "<color=#8cffff>船员阵营</color>可以成为<color=#ff9ace>恋人</color>",
  "NeutralCanBeInLove": "<color=#7f8c8d>中立阵营</color>可以成为<color=#ff9ace>恋人</color>",
  "CovenCanBeInLove": "<color=#ac42f2>Coven</color> can be <color=#ff9ace>in love</color>",
  "updateButton": "一键更新",
  "updatePleaseWait": "请稍候……",
  "updateManually": "Update failed.\nPlease try again or update manually.",
  "updateInProgress": "更新中…",
  "deletingFiles": "删除更新文件...",
  "updateRestart": "Update finished!\nPlease restart the game.",
  "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\nPlease update.",
  "ModBrokenMessage": "模组文件损坏，请重启游戏或重装本模组",
  "UnsupportedVersion": "该模组不支持《Among us》的版本\n请更新《Among us》版本",
  "DisabledByProgram": "该项目禁用公开房间",
  "EnterVentToWin": "Enter a Vent to Win!!",
  "EatenByPelican": "你正在鹈鹕的胃里...\n等待死亡的到来吧！",
  "FireworkerPutPhase": "还要安放 <b>{0}</b> 枚烟花",
  "FireworkerWaitPhase": "耐心等待....",
  "FireworkerReadyFirePhase": "烟花来咯，大型烟花秀开始！",
  "EnterVentWinCountDown": "Enter a Vent within <b>{0}</b> seconds to win!",
  "On": "开启",
  "Off": "关闭",
  "ColoredOn": "<color=#008000>开</color>",
  "ColoredOff": "<color=#ff0000>关</color>",
  "CurrentActiveSettingsHelp": "当前启用设置及帮助",
  "WitchCurrentMode": "当前模式",
  "WitchModeKill": "击杀",
  "WitchModeSpell": "诅咒",
  "WitchModeDouble": "单击诅咒&双击击杀",
  "BountyCurrentTarget": "当前目标",
  "Roles": "职业",
  "Settings": "设定",
  "Addons": "附加效果",
  "LastResult": " ★ 游戏结果",
  "LastEndReason": " ★ 结束原因",
  "KillLog": "击杀日志",
  "MainRoleLog": "角色转换日志",
  "Maximum": "Maximum",
  "RoleRate": "<color=#008000>开</color>",
  "RoleOn": "<color=#ffbd18>总是</color>",
  "RoleOff": "<color=#ff0000>关</color>",
  "Chance0": "<color=#444444>0%</color>",
  "Chance5": "<color=#EE5015>5%</color>",
  "Chance10": "<color=#EC6817>10%</color>",
  "Chance15": "<color=#EC7B17>15%</color>",
  "Chance20": "<color=#EC8E17>20%</color>",
  "Chance25": "<color=#EC9817>25%</color>",
  "Chance30": "<color=#ECAF17>30%</color>",
  "Chance35": "<color=#ECC217>35%</color>",
  "Chance40": "<color=#ECD217>40%</color>",
  "Chance45": "<color=#ECE217>45%</color>",
  "Chance50": "<color=#DFEC17>50%</color>",
  "Chance55": "<color=#DCEC17>55%</color>",
  "Chance60": "<color=#C9EC17>60%</color>",
  "Chance65": "<color=#BFEC17>65%</color>",
  "Chance70": "<color=#ABEC17>70%</color>",
  "Chance75": "<color=#92EC17>75%</color>",
  "Chance80": "<color=#92EC17>80%</color>",
  "Chance85": "<color=#7BEC17>85%</color>",
  "Chance90": "<color=#6EEC17>90%</color>",
  "Chance95": "<color=#5EEC17>95%</color>",
  "Chance100": "<color=#51EC17>100%</color>",
  "SearchNoResult": "没有结果",
  "Preset": "预设",
  "Preset_1": "预设1",
  "Preset_2": "预设2",
  "Preset_3": "预设3",
  "Preset_4": "预设4",
  "Preset_5": "预设5",
  "Standard": "标准",
  "HidenSeekTOHO": "Hide & Seek",
  "GameMode": "游戏模式",
  "PressTabToNextPage": "按下<color=#ff1919>tab</color>或<color=#ff1919>数字</color>键查看更多...",
  "RoleSummaryText": "复盘信息:",
  "doOverride": "特别设置%role%的任务数",
  "assignCommonTasks": "%role%的普通任务数",
  "roleLongTasksNum": "%role%的长任务数",
  "roleShortTasksNum": "%role%的短任务数",
  "Format.Players": "{0}人",
  "Format.Seconds": "{0}秒",
  "Format.Percent": "{0}%",
  "Format.Times": "{0}次",
  "Format.Multiplier": "{0}x",
  "Format.Votes": "{0}票",
  "Format.Pieces": "{0}个",
  "Format.Health": "{0}点",
  "Format.Level": "{0}级",
  "KillButtonText": "击杀",
  "ReportButtonText": "报告",
  "VentButtonText": "通风管",
  "SabotageButtonText": "破坏",
  "SniperSnipeButtonText": "狙击",
  "FireworkerExplosionButtonText": "引爆",
  "FireworkerInstallAtionButtonText": "设置",
  "MercenarySuicideButtonText": "自杀倒计时",
  "WarlockCurseButtonText": "下咒",
  "NinjaShapeshiftText": "刺杀",
  "NinjaMarkButtonText": "标记",
  "WitchSpellButtonText": "诅咒",
  "VampireBiteButtonText": "吸血",
  "MinerTeleButtonText": "传送",
  "ArsonistDouseButtonText": "涂油",
  "PuppeteerOperateButtonText": "操控",
  "WarlockShapeshiftButtonText": "咒杀",
  "BountyHunterChangeButtonText": "变更",
  "EvilTrackerChangeButtonText": "追踪",
  "RiftMakerButtonText": "放置裂缝",
  "AbyssbringerButtonText": "黑洞",
  "PitfallButtonText": "放置陷阱",
  "InnocentButtonText": "栽赃",
  "PelicanButtonText": "吞下",
  "DeceiverButtonText": "贩卖",
  "PursuerButtonText": "空包弹",
  "GangsterButtonText": "招募",
  "RevolutionistDrawButtonText": "拉拢",
  "HaterButtonText": "制裁",
  "MedicalerButtonText": "保护",
  "DemonButtonText": "攻击",
  "SoulCatcherButtonText": "夺舍",
  "LightningButtonText": "汽化",
  "ProvocateurButtonText": "问候",
  "ButcherButtonText": "肢解",
  "BomberShapeshiftText": "自爆",
  "QuickShooterShapeshiftText": "储存",
  "CamouflagerShapeshiftTextBeforeDisguise": "隐蔽",
  "CamouflagerShapeshiftTextAfterDisguise": "持续时间",
  "AnonymousShapeshiftText": "骇入",
  "DefaultShapeshiftText": "变形",
  "CleanerReportButtonText": "清理",
  "SwooperVentButtonText": "隐身",
  "SwooperRevertVentButtonText": "解除",
  "WraithVentButtonText": "隐身",
  "WraithRevertVentButtonText": "现形",
  "VectorVentButtonText": "快乐",
  "VeteranVentButtonText": "警戒",
  "GrenadierVentButtonText": "闪光弹",
  "MayorVentButtonText": "集合",
  "SheriffKillButtonText": "执法",
  "UndertakerButtonText": "标记",
  "ArsonistVentButtonText": "点火",
  "RevolutionistVentButtonText": "革命",
  "FollowerKillButtonText": "下注",
  "PacifistVentButtonText": "歌颂",
  "CultistKillButtonText": "魅惑",
  "InfectiousKillButtonText": "感染",
  "MonarchKillButtonText": "骑士",
  "OverseerKillButtonText": "揭示",
  "DisabledBySettings": "已在设置被中禁用",
  "Disabled": "禁用",
  "FailToTrack": "无法追踪",
  "KillCount": "击杀: <b>{0}</b>",
  "CantUse.lastroles": "不可以在游戏中查看上局职业",
  "CantUse.killlog": "不可以在游戏中查看击杀记录",
  "CantUse.lastresult": "不可以在游戏中查看游戏结果",
  "IllegalColor": "请输入正确的颜色",
  "DisableUseCommand": "房主设置不允许使用该指令",
  "SureUse.quit": "我们将踢出你并封禁你以防止你再次遇到这个糟糕的房间，此操作不可逆转，如果你真的希望如此请发送「/qt {0}」",
  "PlayerIdList": "List of player ID's: ",
  "CancelStartCountDown": "开始倒计时被取消",
  "RestTOHOSetting": "已恢复TOHO的默认设置",
  "FPSSetTo": "帧数上限设置为: <b>{0}</b>",
  "HostKillSelfByCommand": "房主选择自杀（使用了自杀指令）",
  "SyncCustomSettingsRPC": "已同步RPC",
  "Mode": "模式",
  "Target": "目标",
  "PlayerInfo": "上局所有玩家信息",
  "NoInfoExists": "没有存在的上局信息",
  "PlayerLeftByAU-Anticheat": "<b>{0}</b>被树懒超级厉害的反作弊踢出去啦~ QwQ",
  "PlayerLeftByError": "游戏将自动结束以防止黑屏",
  "MsgKickOtherPlatformPlayer": "<b>{0}</b>因该房禁止平台<b>{1}</b>被请离房间",
  "KickBecauseLowLevel": "<b>{0}</b>因未达到房主规定的等级限制被请离房间",
  "TempBannedBecauseLowLevel": "<b>{0}</b>因等级太低而被暂时封禁",
  "KickBecauseDiffrentVersionOrMod": "<b>{0}</b>因安装了不同版本的模组被请离房间",
  "FFADisplayScore": "第{0}名：{1}分",
  "FFATimeRemain": "<color=#00ffa5>剩余时间：</color><b>{0}</b>秒",
  "GameOver": "游戏结束",
  "TOHOOptions": "TOHO选项",
  "Cancel": "取消",
  "Back": "返回",
  "Yes": "是",
  "No": "否",
  "AntiBlackOutLoggerSendInGame": "由于未知错误发生，将终止游戏以防止黑屏",
  "AntiBlackOutNotifyInLobby": "An error occurred to prevent a black screen. Do a «/dump» and send the logs to the Discord server TOHO in «bug-reports» and we will try to fix it.",
  "EndWhenPlayerBug": "End the game when a Modded player gets a critical error (While loading)",
  "AntiBlackOutRequestHostToForceEnd": "因为你触发了黑屏Bug，导致了游戏结束",
  "AntiBlackOutHostRejectForceEnd": "You were the reason for the black screen, and the Host is not going to end the game\nYou will be disconnected soon",
  "RpcAntiBlackOutNotifyInLobby": "由于玩家<b>{0}</b>发生未知错误，已终止游戏防止卡房\n若你不希望在其他玩家发生错误时终止游戏，请在设置关闭 【{1}】",
  "RpcAntiBlackOutEndGame": "<b>{0}</b>发生未知错误，将终止游戏以防止黑屏",
  "RpcAntiBlackOutIgnored": "Because of <b>{0}</b>, an unknown error occurred, but the game will continue without that player due to Host settings.",
  "RpcAntiBlackOutKicked": "<b>{0}</b>因为触发了黑屏bug而被踢出",
  "NextPage": "下一页",
  "PreviousPage": "上一页",
  "EAC.CheatDetected.EAC": "开挂（使用AUM）",
  "PressF1ShowMainRoleDes": "按F1：显示你身份的说明",
  "PressF2ShowAddRoleDes": "按F2：显示附加职业的说明",
  "PressF3ShowRoleSettings": "按F3：显示职业设置",
  "PressF4ShowAddOnsSettings": "按F4：显示附加职业设置",
  "FakeTask": "假任务：",
  "PVP.ATK": "攻击力",
  "PVP.DF": "防御力",
  "PVP.RCO": "恢复力",
  "SettingsAreLoading": "<b>加载中……\n设置……</b>",
  "EAC.CheatDetected.HighLevel": "警告：EAC正在抵御炸房外挂",
  "EAC.CheatDetected.LowLevel": "警告：EAC检测到可能存在作弊玩家",
  "ExiledJester": "票出 {0} 让你有种不详的预感\n{1} 在狂笑着...",
  "JesterMeetingLoose": "<i>\n但是，在经过 {0} 次会议之前，小丑无法获胜</i>",
  "ExiledExeTarget": "票出 {0} 让你有种不详的预感\n他是 {1}，而他的背后传来<color=#611c3a>处刑人</color>阴沉的笑声...",
  "ExiledInnocentTargetAddBelow": "\n回头一看，<color=#8f815e>冤罪师</color> 正数着手里的钱呢",
  "ExiledInnocentTargetInOneLine": "票出 {0} 让你有种不详的预感\n他是 {1}，而回头一看，<color=#8f815e>冤罪师</color> 正数着手里的钱呢",
  "ExiledDeath": "{0} 是 {1}!\n船员们从<color=#ff174f>末日</color>中得救了！",
  "ExiledNotDeath": "{0} was the {1}.\nBut they were not <color=#644661>Death</color>...\n<b><color=#ff174f>Death has claimed the Souls of the Crew!</color></b>\nGG!",
  "IsGood": "{0} 是<color=#8cffff>好人</color>",
  "BelongTo": "{0} 属于 {1}",
  "PlayerIsRole": "{0} 是 {1}",
  "PlayerExiled": "{0} 被驱逐了...",
  "NoImpRemain": "已经没有<color=#ff1919>内鬼</color>啦~",
  "OneImpRemain": "还剩余最后1个<color=#ff1919>内鬼</color>",
  "TwoImpRemain": "<color=#ff1919>内鬼阵营</color>的玩家还剩余2个",
  "ThreeImpRemain": "<color=#ff1919>内鬼阵营</color>的玩家还剩余3个",
  "ImpRemain": "内鬼阵营还剩余 {0} ",
  "NeutralRemain": "\n还剩余 {0} 个<color=#7f8c8d>带刀中立</color>",
  "OneNeutralRemain": "\n还剩余 {0} 个<color=#7f8c8d>带刀中立</color>",
  "ApocRemain": "\n还剩余 {0} 个<#ff174f>灾厄</color><color=#7f8c8d>中立</color>",
  "CovenRemain": "\n{0} <color=#ac42f2>Coven</color> remain",
  "GameOverReason.HumansByVote": "All Impostors and Neutral Killers and Coven were ejected or killed",
  "GameOverReason.HumansByTask": "船员完成了任务",
  "GameOverReason.HumansDisconnect": "船员断线",
  "GameOverReason.ImpostorByVote": "船员被驱逐",
  "GameOverReason.ImpostorsByKill": "内鬼人数占优",
  "GameOverReason.ImpostorBySabotage": "Crewmates failed to fix a Critical Sabotage",
  "GameOverReason.ImpostorDisconnect": "内鬼断线",
  "FortuneTellerCheck.TaskDone": "<b>{0}</b>的职业是\n<b>{1}</b>\n",
  "DevAndSpnTitle": "TOHO Family",
  "FortuneTellerCheck.Null": "<b>{0}</b>是未列出的身份\n此消息不应正常显示",
  "FortuneTellerCheck.Result": "<b>{0}</b>必是以下职业之一：\n<b>{1}</b>",
  "SunnyboyChance": "<color=#ff9902>阳光开朗大男孩</color>概率",
  "BardChance": "<color=#ff1919>吟游诗人</color>概率",
  "SkeldChance": "<color=#66a186>骷髅舰</color>地图的概率",
  "MiraChance": "<color=#e84b56>米拉总部</color>地图的概率",
  "PolusChance": "<color=#a167c0>波鲁斯</color>地图的概率",
  "DleksChance": "<color=#66a186>舰髅骷</color>地图的概率",
  "AirshipChance": "<color=#ed0007>高空飞艇</color>地图的概率",
  "FungleChance": "<color=#ffa646>真菌丛林</color>地图的概率",
  "UseMoreRandomMapSelection": "使用更随机的地图选择",
  "CamouflageMode.Default": "默认",
  "CamouflageMode.Host": "<color=#FFFF00>房主</color>",
  "CamouflageMode.Random": "随机",
  "CamouflageMode.OnlyRandomColor": "仅随机颜色",
  "CamouflageMode.Karpe": "<color=#ffc0cb>咔皮呆</color>",
  "CamouflageMode.Lauryn": "<color=#f0b6d5>Lauryn</color>",
  "CamouflageMode.Lime": "<color=#ffb347>Lime</color>",
  "CamouflageMode.Pyro": "<color=#ec7578>Pyro</color>",
  "CamouflageMode.ryuk": "<color=#9e2424>ryuk</color>",
  "CamouflageMode.Gurge44": "<color=#E9F7FF>Gurge44</color>",
  "CamouflageMode.TommyXL": "<color=#EC7578>TommyXL</color>",
  "CamouflageMode.Sarha": "<color=#bc88dc>Sarha</color>",
  "DeathCmd.HeyPlayer": "嘿",
  "DeathCmd.YouAreRole": "看起来你是",
  "DeathCmd.NotDead": "你还没有死，这只能在你死后使用\n在你被残忍杀害后再次查看<b><color=#ff1919>死因</color></b>",
  "DeathCmd.KillerName": "击杀你的玩家是",
  "DeathCmd.KillerRole": "击杀你的玩家身份是",
  "DeathCmd.DeathReason": "你的死因是",
  "DeathCmd.YourName": "你是",
  "DeathCmd.YourRole": "你的职业是",
  "DeathCmd.Ejected": "你在一次会议中被<b>驱逐</b>",
  "DeathCmd.Misfired": "你<b>射不出子弹</b>",
  "DeathCmd.Shrouded": "你被<b><color=#6697FF>裹尸布</color></b>笼罩了</b>，因为你没有击杀，所以自杀了",
  "DeathCmd.Lovers": "你的<color=#ff9ace>恋人</color>死亡了.",
  "RpsCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/rps X</b> to play Rock Paper Scissors with the system. X can be 0 (rock), 1 (paper) or 2 (scissors). \n\nExample :- /rps 0",
  "RpsDraw": "我选择 <b>{0}</b>\n哇，我们刚刚进行了一场多么激烈的智斗啊！在这场纯粹的运气和随机性游戏中，我们几乎是势均力敌。",
  "RpsLose": "我选择 <b>{0}</b>\n好好好，我打败了创造出我的人类，也许我该想着如何为人类做出贡献了",
  "RpsWin": "I choose <b>{0}</b>\n\nOh, congratulations! You must have a Crystal Ball hidden behind that screen to beat me at Rock, Paper, Scissors. Or maybe I have the world's worst luck algorithm.",
  "CoinFlipCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>",
  "CoinFlipResult": "闭上眼睛，抛出硬币，只听几声响后便不再发声\n鼓足勇气睁开眼睛一看，面朝上方的正是<b>{0}</b> 谁能预料到这一切呢？",
  "GNoCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/gno X</b> to play guess a number. X can be a number between 0 and 99 (both included). \n\nYou get maximum of <color=#ff0000>7 tries</color> to guess the number.\n\n Example:- <b>/gno 10</b>",
  "GNoLost": "哦！你就差一点了！只要再猜一次，你就能破译达芬奇密码了！\n对了，<color=#ff0000>秘密数字是...<b>{0}</b>！</color>\n不过，你只差了几十亿个可能性。 祝你下次好运\n—— 夏洛克·福尔摩斯",
  "GNoLow": "哦！你真会说！你猜的它太低了\n我几乎需要一把铲子才能把它挖出来！\n你还剩下<color=#ff0000><b>{0}</b>个猜测</color>！",
  "GNoHigh": "哦！你越来越暖和了！事实上，你猜的已经很高了\n我需要一个望远镜才能从这里看到它！\n你还剩下<color=#ff0000><b>{0}</b>个猜测</color>！",
  "GNoWon": "哦！你是怎么想出来的？ 这几乎就像你是一个读心者！\n恭喜你，你就是个天才！你找到了秘密数字\n还剩<color=#00ff00><b>{0}</b>个猜测</color>的情况下找到了秘密数字",
  "RandCommandInfo": "<b>This command can only be used when in the lobby or after you die.</b>\n\ntype <b>/rand X Y</b> to get a number between X and Y, inclusive. \nX and Y can be any number between 0 and 2147483647, including both numbers.\nX must be less than Y.\n\nExample:- <b>/rand 0 99</b>",
  "RandResult": "恭喜你，你的随机号码是<b>{0}</b>！是不是很有趣？",
  "8BallTitle": "神奇 8 号球揭示...",
  "8BallYes": "是",
  "8BallNo": "否",
  "8BallMaybe": "也许",
  "8BallTryAgainLater": "稍后再问",
  "8BallCertain": "可以肯定的是",
  "8BallNotLikely": "前景不容乐观",
  "8BallLikely": "前景良好",
  "8BallDontCount": "不要指望它",
  "8BallStop": "Stop using an 8Ball in an Among Us Mod",
  "8BallPossibly": "可能",
  "8BallProbably": "可能是",
  "8BallProbablyNot": "可能不是",
  "8BallBetterNotTell": "现在不宜告诉你",
  "8BallCantPredict": "现在无法预测",
  "8BallWithoutDoubt": "毫无疑问",
  "8BallWithDoubt": "非常怀疑",
  "ChanceToMiss": "错失击杀的概率",
  "SoulCollectorPointsToWin": "Required number of Souls",
  "SoulCollectorTarget": "你曾预言<b>{0}</b>会在下轮会议死亡",
  "SoulCollectorTitle": "【 ★ 灵魂贡献 ★ 】",
  "SoulCollector_CollectOwnSoulOpt": "Can collect their own Soul",
  "SoulCollectorSelfVote": "Host settings do not allow you to collect your own Soul",
  "SoulCollectorToDeath": "你成为了死亡！！！！",
  "SoulCollectorTransform": "<align=\"center\"><size=150%>现在<b><color=#A675A1>灵魂收集者</b></color>成为了<b><color=#ff174f>死亡</b></color>，是世界的毁灭者和灾厄的骑士！<br><br><size=115%><u>在它们带来<color=#ff174f>世界末日</color>之前找到他们并投票驱逐它们！</u></size></align>",
  "GetPassiveSouls": "Gain a passive Soul every round",
  "PassiveSoulGained": "You have gained a passive Soul from the underworld.",
  "SoulCollectorTargetUsed": "你这轮已经锁定了一个人了！",
  "SoulCollectorSoulGained": "获得灵魂",
  "SoulCollectorCanVent": "<color=#A675A1>灵魂收集者</color>可以进入通风口",
  "DeathMeetingTimeIncrease": "当<color=#ff174f>死亡</color>存在时，会议时间延长",
  "SoulCollectorMeetingDeath": "Your target has died during the meeting. You have gained a Soul.",
  "SoulCollectorKillButtonText": "预言",
  "SoulCollectorHasImpostorVision": "<color=#A675A1>灵魂收集者</color>拥有内鬼视野",
  "ApocalypseIsNigh": "【 ★ 末日即将来临 ★ 】",
  "ApocalypseImmune": "该职业免疫！",
  "BakerToFamine": "你成为了饥荒！！！！",
  "BakerTransform": "<align=\"center\"><size=150%><b>面包师<b></color>转变成了<b><color=#83461c>饥荒</b></color>，灾厄的骑士，饥荒开始了！</size></align>",
  "BakerAlreadyBreaded": "那个玩家已经有面包了！",
  "BakerBreadUsedAlready": "这一轮你已经给了一个玩家面包了！",
  "BakerBreaded": "玩家得到了面包",
  "BakerBreadNeededToTransform": "饥荒所需的面包数量",
  "BakerCantBreadApoc": "你不能给其他灾厄成员面包！",
  "BakerKillButtonText": "面包",
  "BakerUnshiftButtonText": "切换面包",
  "BakerRevealBread": "揭示",
  "BakerRoleblockBread": "职业封锁",
  "BakerBarrierBread": "屏障",
  "BakerCurrentBread": "当前面包： ",
  "BakerSwitchBread": "面包切换到： ",
  "BakerCanVent": "面包师可以使用通风口",
  "BakerBreadGivesEffects": "面包具有额外的效果",
  "BakerTransformNoMoreBread": "面包师在没有足够的面包时转变",
  "FamineKillButtonText": "饥饿",
  "FamineStarveCooldown": "<color=#83461c>Famine</color> Starve Cooldown",
  "FamineCantStarveApoc": "你不能饿死其他灾厄成员！",
  "FamineAlreadyStarved": "那个玩家已经饿死了！",
  "FamineStarved": "玩家饥饿",
  "ChronomancerKillCooldown": "技能充电时间",
  "ChronomancerDecreaseTime": "屠杀减少时间（越短越快）",
  "ChronomancerStartMassacre": "猎杀时刻！",
  "ChronomancerVisionMassacre": "Vision When in Slaughter",
  "ShamanButtonText": "巫毒娃娃",
  "ShamanTargetAlreadySelected": "You have already selected a Voodoo Doll in this round",
  "Shaman_KillerCannotMurderChosenTarget": "带刀玩家不能击杀选定的目标",
  "VoodooCooldown": "巫毒娃娃冷却",
  "AdminWarning": "管理室地图正在使用中！",
  "VitalsWarning": "生命检测仪正在使用中！",
  "DoorlogWarning": "DoorLogs in use!",
  "CameraWarning": "摄像头正在使用中！",
  "MinWaitAutoStart": "自动开始前的等待时间",
  "MaxWaitAutoStart": "当大厅计时器（分钟）低于设定值时强制启动",
  "PlayerAutoStart": "自动开始所需的最小玩家数",
  "AutoStartTimer": "自动开始的初始倒计时",
  "ImmediateAutoStart": "达到特定条件时立即开始游戏",
  "ImmediateStartTimer": "立即开始的初始倒计时",
  "StartWhenPlayersReach": "当我们有足够的玩家及以上时立即开始游戏",
  "StartWhenTimerLowerThan": "当房间剩余时间达到设定值时立即开始",
  "AutoPlayAgainCountdown": "重新进入大厅前的延迟",
  "AutoPlayAgain": "再次自动游玩",
  "AutoRehost": "非正常断开连接后自动开房",
  "CountdownText": "在<b>{0}</b>秒内重新加入大厅",
  "TimeMasterSkillDuration": "<color=#44baff>时间护盾</color>的持续时间",
  "TimeMasterSkillCooldown": "<color=#44baff>时间护盾</color>的冷却时间",
  "TimeMasterOnGuard": "时间护盾激活！",
  "TimeMasterSkillStop": "时间护盾结束了！",
  "TimeMasterVentButtonText": "时间护盾",
  "BodyCannotBeReported": "无法报告尸体",
  "BurstKillDelay": "爆炸的击杀延迟",
  "BurstNotify": "That was a Burst! Get in a Vent or <color=#ff1919>die</color>.",
  "BurstFailed": "爆破者没能炸死你",
  "ShroudButtonText": "裹尸布",
  "ShroudCooldown": "裹尸布冷却",
  "Message.Shrouded": "一个或多个玩家被<b><color=#6697FF>裹尸布覆盖</color></b>！\n\n除掉<b><color=#6697FF>裹尸布</b>，否则所有被裹尸的玩家都会<color=#ff1919>自杀</color>！",
  "LudopathRandomKillCD": "Maximum Kill Cooldown",
  "UnderdogMaximumPlayersNeededToKill": "开始击杀所需的玩家数量上限",
  "GodfatherTargetCountMode": "带刀玩家变成",
  "GodfatherCount_Refugee": "<color=#ff1919>逃亡者</color>",
  "GodfatherCount_Madmate": "<color=#ff1919>叛徒</color>",
  "GodfatherRefugeeMsg": "你已被教父招募!",
  "MissChance": "Chance to Miss",
  "IncreaseByOneIfConvert": "Increase the KillCount +1 if a Crewmate is Converted",
  "HawkMissed": "你的欧气似乎不太行呢，LOL",
  "HawkCanKillNum": "Maximum Slices",
  "HawkKillMax": "你的技能已经耗尽",
  "HawkKillTooManyDead": "你已经无力挽回了！！！",
  "MinimumPlayersAliveToKill": "Minimum Players Alive to Kill",
  "BloodMoonCanKillNum": "Maximum BloodLettings",
  "BloodMoonTimeTilDie": "流血死亡倒计时",
  "PossessorPossessCooldown": "附身冷却时间",
  "PossessorPossessDuration": "附身持续时间",
  "PossessorAlertRange": "警戒范围",
  "PossessorFocusRange": "聚焦范围",
  "DeathTimer": "死亡：{DeathTimer}秒",
  "BerserkerKillCooldown": "Berserker Kill Cooldown",
  "BerserkerMax": "Maximum level that Berserker can reach",
  "BerserkerHasImpostorVision": "<color=#FF0055>狂战士</color>有<color=#ff1919>内鬼</color>视野",
  "WarHasImpostorVision": "<color=#2B0804>战争者</color>有<color=#ff1919>内鬼</color>视野",
  "BerserkerCanVent": "<color=#FF0055>狂战士</color>可以使用通风口",
  "WarCanVent": "<color=#2B0804>战争者</color>可以使用通风口",
  "BerserkerOneCanKillCooldown": "Unlock lower Kill Cooldown",
  "BerserkerOneKillCooldown": "Kill Cooldown after unlocking",
  "BerserkerTwoCanScavenger": "解锁清道夫的击杀",
  "BerserkerThreeCanBomber": "解锁自爆兵的击杀",
  "BerserkerFourCanNotKill": "成为<color=#2B0804>战争者</color>",
  "BerserkerMaxReached": "达到最高等级！",
  "BerserkerLevelChanged": "等级提高到 {0}",
  "BerserkerLevelRequirement": "解锁等级要求",
  "KilledByBerserker": "被狂战士击杀",
  "BerserkerToWar": "你成为了战争者！！！！",
  "BerserkerTransform": "<align=\"center\"><size=150%><color=#FF0055><b>狂战士</b></color>变成了<color=#2B0804><b>战争者</b></color>，灾厄的骑士，大喊大叫，放出战争的猛犬！！！！！！</size></align>",
  "WarKillCooldown": "War Kill Cooldown",
  "BerserkerCanKillTeamate": "可以击杀其他灾厄中立成员",
  "BlackmailerSkillCooldown": "勒索冷却时间",
  "BlackmailerMax": "目标最大说话次数",
  "BlackmailerDead": "警告！玩家<b>{0}</b>被勒索者勒索了！",
  "BlackmaileKillTitle": "【 ★ 勒索事件 ★ 】",
  "UnluckyTaskSuicideChance": "做任务而自杀的概率",
  "UnluckyKillSuicideChance": "使用击杀而自杀的概率",
  "UnluckyVentSuicideChance": "Chance to suicide from Venting",
  "UnluckyReportSuicideChance": "报告而自杀的概率",
  "UnluckyOpenDoorSuicideChance": "开门而自杀的概率",
  "NeutralCanBeAware": "<color=#7f8c8d>中立阵营</color>可以成为<color=#4B0082>意识者</color>",
  "CrewCanBeAware": "<color=#8cffff>船员阵营</color>可以成为<color=#4B0082>意识者</color>",
  "AwareKnowRole": "知道玩家的职业",
  "AwareInteracted": "<b>{0}</b>试图揭示你的身份",
  "AwareTitle": "【 ★ 警告信息 ★ 】",
  "LighterVentButtonText": "点灯",
  "LighterSkillCooldown": "<color=#eee5be>点灯</color>冷却时间",
  "LighterSkillDuration": "<color=#eee5be>点灯</color>持续时间",
  "LighterVisionNormal": "点灯提高的视野",
  "LighterVisionOnLightsOut": "提高熄灯时的视野",
  "StealthDarkened": "变暗:{0}",
  "StealthExcludeImpostors": "致盲时忽略内鬼阵营",
  "StealthDarkenDuration": "致盲持续时间",
  "PenguinAbductTimerLimit": "拖动持续时间",
  "PenguinMeetingKill": "如果会议在拖动时召开，则击杀目标",
  "PenguinKillButtonText": "拖拽",
  "PenguinTimerText": "拖拽时间",
  "PenguinTargetOnCheckMurder": "你被企鹅抓住了，先设法逃脱吧！",
  "WitnessTime": "Maximum Time after killing where killer appears red",
  "WitnessButtonText": "目击",
  "WitnessFoundInnocent": "<color=#00ff00>✓</color>",
  "WitnessFoundKiller": "<color=#ffff00>⚠</color>",
  "SwapperMax": "换票师最大换票次数",
  "CanSwapSelfVotes": "可以交换自身票数",
  "SwapperTrialMax": "换票次数达到上限！",
  "CantSwapSelf": "不可以交换自身票数",
  "SwapVote": "<b>{0}</b>和<b>{1}</b>的票数被换票师交换了",
  "SwapDead": "很抱歉，死亡后不能进行换票",
  "SwapNull": "请选择一个在场的存活的玩家进行换票\n使用「/sw 253」来重置换票",
  "SwapHelp": "Command Format: /sw [player ID] to select the target\nYou can see the player ID's next to the player names or use /id to see the player ID list.\nUse /swap 253 to clear your previous swap",
  "Swap1": "成功选择目标1",
  "Swap2": "成功选择目标2",
  "CancelSwap": "已清除之前的换票操作",
  "CancelSwapDueToTarget": "因为你换票的目标噶了，所以你的换票被重置了",
  "Swap1=Swap2": "你选择的目标与换票目标1相同\n请选择不同的目标",
  "SwapTitle": "【 ★ 换票师大显身手 ★ 】",
  "SwapperTryHideMsg": "尝试混淆换票师指令",
  "SwapperPreResult": "目前你选择交换玩家<b>{0}</b>和玩家<b>{1}</b>的投票\n如果你想修改，请使用/sw 253重置换票",
  "ImpCanKillFragile": "<color=#ff1919>内鬼阵营</color>可以强制击杀<color=#D3D3D3>脆弱者</color>",
  "NeutralCanKillFragile": "<color=#7f8c8d>中立阵营</color>可以强制击杀<color=#D3D3D3>脆弱者</color>",
  "CrewCanKillFragile": "<color=#8cffff>船员阵营</color>可以强制击杀<color=#D3D3D3>脆弱者</color>",
  "CovenCanKillFragile": "<color=#ac42f2>Coven</color> can force kill <color=#D3D3D3>Fragile</color>",
  "FragileKillerLunge": "击杀时玩家会瞬移",
  "CrusaderSkillLimit": "十字军最大护盾数量",
  "CrusaderSkillCooldown": "十字军护盾冷却",
  "CrusaderKillButtonText": "护盾",
  "JailorKillButtonText": "监禁",
  "AgitaterKillButtonText": "传递",
  "HasSerialKillerBuddy": "连环杀手有同伴",
  "ChanceToSpawn": "出现概率",
  "ChanceToSpawnAnother": "出现概率另一个的概率",
  "BloodthirstKillCD": "<color=#630000>嗜血者</color>击杀冷却",
  "BloodthirstPlayerCount": "Maximum players alive for <color=#630000>Bloodthirst</color>",
  "ReflectHarmfulInteractions": "反射<color=#ff1919>有害的</color>交互",
  "DiseasedCDOpt": "Increase the Cooldown by",
  "DiseasedCDReset": "会议结束后冷却恢复正常",
  "AntidoteCDOpt": "Decrease the Cooldown by",
  "AntidoteCDReset": "会议结束后冷却恢复正常",
  "GlowRadius": "光辉半径",
  "GlowVisionOthers": "提升附近玩家的视野",
  "GlowVisionSelf": "提升视野，焕发光彩",
  "SleuthCanKnowKillerRole": "可以发现凶手的身份",
  "SleuthNoticeKiller": "\n凶手的身份是<b>{0}</b>",
  "SleuthNoticeVictim": "<b>{0}</b>的身份是<b>{1}</b>",
  "SleuthNoticeKillerNotFound": "\n凶手身份不明，可能是<b>自杀</b>",
  "BomberDiesInExplosion": "<color=#ff1919>自爆兵</color>在爆炸中死亡",
  "ImpostorsSurviveBombs": "<color=#ff1919>内鬼阵营</color>可以在爆炸中幸存",
  "PunchingBagKillMax": "获胜所需的击杀次数",
  "GuessPunchingBag": "你只是想猜一个受虐狂！\n他们现在离胜利又近了一步！\n别再猜了",
  "GuessPunchingBagAgain": "你刚刚又在赌受虐狂了！\n它不再通过赌来计算你的攻击次数",
  "PunchingBagKill": "你被袭击了！",
  "SelfGuessPunchingBag": "你不能猜测自己是受虐狂，你是个\n作 弊 者 ！",
  "GuessPunchingBagBlocked": "受虐狂无法猜测自己",
  "EradicatePunchingBag": "You just tried to terminate Punching Bag, that is not allowed.",
  "RememberCooldown": "模仿冷却时间",
  "RefugeeKillCD": "<color=#ff1919>逃亡者</color>的击杀冷却",
  "RememberedNeutralKiller": "You remembered you were a Neutral killer!",
  "RememberedMaverick": "你还记得你是个独行者！",
  "RememberedPursuer": "你记得你是一个起诉人！",
  "RememberedFollower": "你记得你是一个赌徒！",
  "RememberedAmnesiac": "你没有记住自己的身份lol",
  "AmnesiacRemembered": "你记得你是个{0}！",
  "ReportWhenFailedRemember": "当回忆失败时报告尸体",
  "RememberedImitator": "你记得自己是个效仿者",
  "RememberedImpostor": "你记得你是个内鬼！",
  "RememberedCrewmate": "You remembered you were a Crewmate!",
  "ImitatorImitated": "一个效仿者效仿了你的身份！",
  "ImitatorInvalidTarget": "效仿失败",
  "RememberButtonText": "记住",
  "ImitatorKillButtonText": "效仿",
  "IncompatibleNeutralMode": "If Neutral is incompatible, turn into",
  "RememberedYourRole": "一个失忆者记得你的职业！",
  "YouRememberedRole": "你还记得自己是谁！",
  "BanditStealMode": "偷取模式",
  "BanditStealMode_OnMeeting": "会议时",
  "BanditStealMode_Instantly": "立即",
  "BanditMaxSteals": "最大偷取次数",
  "BanditCanStealBetrayalAddon": "可以偷取背叛的附加职业",
  "BanditCanStealImpOnlyAddon": "Can Steal <color=#ff1919>Impostor</color> Only Add-ons",
  "Bandit_NoStealableAddons": "Could not steal Add-on from the player",
  "BanditStealCooldown": "Steal Cooldown",
  "DoppelMaxSteals": "最大偷取数量",
  "DoppelCurrentVictimCanSeeRolesAsDead": "Last victim can see Role and Add-on info of alive players as a ghost",
  "RetributionistDeadMsg": "The death of the Retributionist means the beginning of retribution. \nPlease use /ret + [player ID] to kill the specified player \nYou can see player ID's in front of their names. \nOr type /ret to get a list of player ID's",
  "RetributionistAliveKill": "惩罚者的惩罚只能在死后开始",
  "RetributionistKillMax": "你已经达到了惩罚次数的上限，你不能再惩罚了！",
  "RetributionistKillDead": "请惩罚一个在场存活的玩家",
  "RetributionistKillSucceed": "惩罚者对<b>{0}</b>有着很大的怨恨\n所以<b>{0}</b>被惩罚者复仇了!",
  "RetributionistKillDisable": "在任务完成之前，你无法进行惩罚",
  "CanOnlyRetributeWithTasksDone": "任务完成后才能惩罚玩家",
  "RetributionistCanKillNum": "Maximum retributions",
  "RetributionistKillTooManyDead": "有太多玩家死亡，你无法惩罚",
  "MinimumPlayersAliveToRetri": "最少要有多少存活的玩家才能进行惩罚",
  "MinimumNoKillerEjectsToKill": "在没有带刀玩家驱逐的情况下通过最少会议次数",
  "ImmuneToAttacksWhenTasksDone": "投机者完成任务时免疫击杀",
  "TwisterCooldown": "交换位置冷却",
  "TwisterButtonText": "交换",
  "TwisterHideTwistedPlayerNames": "不显示交换目标的名字",
  "InstigatorAbilityLimit": "技能使用次数",
  "InstigatorKillsPerAbilityUse": "每次使用技能的击杀次数",
  "CrewCanFindCaptain": "船员可以找到舰长",
  "MadmateCanFindCaptain": "叛徒可以找到船长",
  "ReducedSpeed": "减速",
  "ReducedSpeedTime": "减速持续时间",
  "CaptainCanTargetNB": "舰长可以针对友好中立",
  "CaptainCanTargetNE": "舰长可以针对邪恶中立",
  "CaptainCanTargetNC": "舰长可以针对混乱中立",
  "CaptainCanTargetNA": "舰长可以针对灾厄中立阵营",
  "CaptainCanTargetNK": "舰长可以针对带刀中立",
  "CaptainCanTargetCoven": "Captain can target Coven",
  "CaptainSpeedReduced": "舰长降低了你的移动速度",
  "CaptainRevealTaskRequired": "完成多少任务后舰长才会展现",
  "CaptainSlowTaskRequired": "完成多少任务后目标速度降低",
  "InspectorTryHideMsg": "尝试混淆<color=#0D57AF>检查员</color>指令",
  "MaxInspectCheckLimit": "Maximum inspections per game",
  "InspectCheckLimitPerMeeting": "Maximum inspections per meeting",
  "InspectCheckTargetKnow": "目标知道他们被<color=#0D57AF>检查员</color>检查过",
  "InspectCheckOtherTargetKnow": "目标知道他们被检查的对象",
  "InspectorDead": "死后不能使用你的技能",
  "InspectCheckMax": "Maximum inspections per game reached!\nYou can not use your power anymore.",
  "InspectCheckRound": "Maximum inspections per round reached!\nYou can check again in the next round.",
  "InspectCheckSelf": "哈！！你以为会这么容易。你不能检查自己",
  "InspectCheckReveal": "哈！你以为会这么容易。你不能检查已透露的身份",
  "InspectCheckTitle": "【 ★ 检查信息 ★ 】",
  "InspectCheckTrue": "<b>{0}</b> 和 <b>{1}</b> 在同一阵营！",
  "InspectCheckFalse": "<b>{0}</b> 和 <b>{1}</b> 不在同一阵营！",
  "InspectCheckTargetMsg": "由检查员检查",
  "InspectCheckHelp": "Instructions: /cmp [Player ID 1] [Player ID 2] \nExample: /cmp 1 5 \nYou can see the player ID's before everyone's names \n or use the /id command to list the player ID's",
  "InspectCheckNull": "请选择存活玩家的ID以查看其阵营",
  "InspectCheckBaitCountMode": "如果<color=#00f7ff>诱饵</color>在第一次会议上透露的话，则<color=#00f7ff>诱饵</color>将计为展示身份",
  "InspectCheckRevealTarget": "当任务完成时，目标将会知道其他目标的阵营",
  "InspectorTargetReveal": "看起来 <b>{0}</b> 与阵营 <b>{1}</b> 一致",
  "EgoistCountMode.Original": "原始阵营",
  "EgoistCountMode.Neutral": "中立",
  "JailerJailCooldown": "Jail Cooldown",
  "JailerMaxExecution": "最多处决玩家",
  "JailerNBCanBeExe": "可以处决<color=#7f8c8d>友好中立</color>",
  "JailerNCCanBeExe": "可以处决<color=#7f8c8d>混乱中立</color>",
  "JailerNECanBeExe": "可以处决<color=#7f8c8d>邪恶中立</color>",
  "JailerNKCanBeExe": "可以处决<color=#7f8c8d>带刀中立</color>",
  "JailerNACanBeExe": "可以处决灾厄<color=#7f8c8d>中立阵营</color>",
  "JailerCovenCanBeExe": "Can execute <color=#ac42f2>Coven</color>",
  "JailerCKCanBeExe": "可以处决<color=#8cffff>带刀船员</color>",
  "JailerTargetAlreadySelected": "你已经选择了目标",
  "SuccessfullyJailed": "目标成功进入监狱",
  "CantGuessJailed": "你无法猜测目标",
  "JailedCanOnlyGuessJailer": "你已进入监狱。只能猜测狱警",
  "CanNotTrialJailed": "你不能审判目标",
  "notifyJailedOnMeeting": "会议开始时通知进监狱的玩家",
  "JailedNotifyMsg": "你被狱警关进了监狱。没有人可以猜测或审判你，你只能猜测狱警\n如果狱警投票给你，你将在会议结束后被处决",
  "JailerTitle": "JAILER",
  "CopyCatCopyCooldown": "Copy Cooldown",
  "CopyCatRoleChange": "你的身份已模仿为<b>{0}</b>",
  "CopyCatCanNotCopy": "不能模仿该目标的身份",
  "CopyButtonText": "模仿",
  "CopyCrewVar": "Can copy evil variants of Crewmate roles",
  "CopyTeamChangingAddon": "Can copy team changing Add-on",
  "MaxCleanserUses": "Maximum Cleanses",
  "CleansedCanGetAddon": "干净的玩家可以获得附加职业",
  "CleanserTitle": "【 ★ 清洗信息 ★ 】",
  "CleanserRemoveSelf": "你还嫌自己不够干净？",
  "CleanserCantRemove": "Oops! the player can not be Cleansed.",
  "CleanserRemovedRole": "<b>{0}</b>已被清除。会议结束后，他们的所有附加职业都将被删除。\n\n您的投票已被退回，您可以投票给某人。",
  "LostAddonByCleanser": "The Cleanser removed all your Add-ons",
  "MaxProtections": "Maximum Protections",
  "KeeperHideVote": "隐藏守卫者的投票",
  "KeeperProtect": "你选择保护<b>{0}</b>，你的票被返回了",
  "KeeperTitle": "KEEPER",
  "MaulRadius": "袭击半径",
  "ImpKnowCyberDead": "<color=#ff1919>内鬼阵营</color>知道网络员死亡",
  "CrewKnowCyberDead": "<color=#8cffff>船员阵营</color>知道网络员死亡",
  "NeutralKnowCyberDead": "<color=#7f8c8d>中立阵营</color>知道网络员死亡",
  "CovenKnowCyberDead": "<color=#ac42f2>Coven</color> know if Cyber died",
  "CyberKnown": "所有人都能看到网络员",
  "KillerGetBewilderVision": "玩家击杀<color=#c894f5>迷幻者</color>的视野",
  "ImpCanBeOiiai": "<color=#ff1919>内鬼阵营</color>可以成为OIIAI",
  "CrewCanBeOiiai": "<color=#8cffff>船员阵营</color>可以成为OIIAI",
  "NeutralCanBeOiiai": "<color=#7f8c8d>中立阵营</color>可以成为OIIAI",
  "CovenCanBeOiiai": "<color=#ac42f2>Coven</color> can be OIIAI",
  "OiiaiCanPassOn": "OIIAI能够传递给杀手",
  "NeutralChangeRolesForOiiai": "中立击杀OIIAI后变成",
  "LostRoleByOiiai": "你现在满脑子都是OIIAI",
  "ImpCanBeLoyal": "<color=#ff1919>内鬼阵营</color>可以成为<color=#B71556>忠诚</color>",
  "CrewCanBeLoyal": "<color=#8cffff>船员阵营</color>可以成为<color=#B71556>忠诚</color>",
  "CovenCanBeLoyal": "<color=#ac42f2>Coven</color> can become <color=#B71556>Loyal</color>",
  "TasklessCrewCanBeLazy": "没有任务的<color=#8cffff>船员阵营</color>可以成为<color=#A4DFFE>懒人</color>",
  "TaskBasedCrewCanBeLazy": "Task based <color=#8cffff>Crewmates</color> can be <color=#A4DFFE>Lazy</color>",
  "SheriffCanBeMadmate": "<color=#f8cd46>警长</color>可以成为<color=#ff1919>叛徒</color>",
  "MayorCanBeMadmate": "<color=#204d42>市长</color>可以成为<color=#ff1919>叛徒</color>",
  "NGuesserCanBeMadmate": "<color=#f0e68c>正义赌怪</color>可以成为<color=#ff1919>叛徒</color>",
  "SnitchCanBeMadmate": "<color=#b8fb4f>告密者</color>可以成为<color=#ff1919>叛徒</color>",
  "JudgeCanBeMadmate": "<color=#f8d85a>正义法官</color>可以成为<color=#ff1919>叛徒</color>",
  "MarshallCanBeMadmate": "<color=#5573AA>展现者</color>可以成为<color=#ff1919>叛徒</color>",
  "GanRetributionistCanBeMadmate": "可以招募<color=#228B22>惩罚者</color>",
  "RetributionistCanBeMadmate": "<color=#228B22>惩罚者</color>可以成为<color=#ff1919>叛徒</color>",
  "OverseerCanBeMadmate": "<color=#BA55D3>预言家</color>可以成为<color=#ff1919>叛徒</color>",
  "GanSheriffCanBeMadmate": "可以招募<color=#f8cd46>警长</color>",
  "GanMayorCanBeMadmate": "可以招募<color=#204d42>市长</color>",
  "GanNGuesserCanBeMadmate": "可以招募<color=#f0e68c>正义赌怪</color>",
  "GanJudgeCanBeMadmate": "可以招募<color=#f8d85a>正义法官</color>",
  "GanMarshallCanBeMadmate": "可以招募<color=#5573AA>展现者</color>",
  "GanOverseerCanBeMadmate": "可以招募<color=#BA55D3>预言家</color>",
  "GanCovenCanBeMadmate": "<color=#ac42f2>Coven</color> can be converted",
  "RascalAppearAsMadmate": "Appear as <color=#ff1919>Madmate</color> on Ejection",
  "CouncillorDead": "很抱歉，你不能死而复生",
  "CouncillorMurderMaxMeeting": "很抱歉，你已经达到会议时审判的最大数量",
  "CouncillorMurderMaxGame": "很抱歉，你已经达到游戏时审判的最大数量",
  "Councillor_LaughToWhoMurderSelf": "哈哈哈，谁会想到有人愚蠢到会自杀呢？\n我猜它恰好是…你！",
  "Councillor_MurderKill": "<b>{0}</b>被法官判处\n死刑+终身剥夺政治权利\n当然也有可能是法官自杀doge\n（自己猜猜是邪恶的还是正义的）",
  "Councillor_MurderHelp": "Command: /tl [player ID]\nYou can see the players' ID's before the players' names.\nOr use /id to view the list of all player ID's.",
  "Councillor_MurderNull": "请选择一个存活的玩家进行审判",
  "Councillor_MurderKillTitle": "【 ★ 法院事件 ★ 】",
  "CouncillorMakeEvilJudgeClear": "显示审判为邪恶法官击杀",
  "Councillor_CannotMurderImpTeam": "抱歉，你不能击杀你的队友",
  "Councillor_SuicideForMurderImps": "你死了，因为你想击杀你的队友",
  "CouncillorMurderLimitPerMeeting": "Maximum Kills per Meeting",
  "CouncillorMurderLimitPerGame": "Maximum Kills per Game",
  "CouncillorCanMurderMadmate": "可以审判<color=#ff1919>叛徒阵营</color>",
  "CouncillorCanMurderImpostor": "可以审判<color=#ff1919>内鬼阵营</color>",
  "CouncillorSuicideOnJudgeImpTeam": "判断<color=#ff1919>内鬼</color>阵营错误时自杀",
  "CouncillorCanMurderTaskDoneSnitch": "可以谋杀完成任务的<color=#b8fb4f>告密者</color>",
  "CouncillorTryHideMsg": "尝试混淆邪恶法官指令",
  "DazzlerDazzled": "你被眩晕者弄得眼花缭乱！",
  "DazzlerCauseVision": "视野下降",
  "DazzlerDazzleLimit": "Maximum number of players affected by reduced vision",
  "DazzlerResetDazzledVisionOnDeath": "重置眩晕玩家死亡/驱逐时的视野",
  "DazzleCooldown": "眩晕冷却",
  "DazzleButtonText": "眩晕",
  "MoleVentButtonText": "挖掘",
  "MoleVentCooldown": "Dig Cooldown",
  "AddictVentButtonText": "获取护盾",
  "AddictInvulnerbilityTimeAfterVent": "<color=#008000>瘾君子</color>的护盾持续时间",
  "AddictSpeedWhileInvulnerble": "移动速度<color=#008000>不可修复</color>",
  "AddictFreezeTimeAfterInvulnerbility": "<color=#008000>瘾君子</color>的护盾结束后被冻结的持续时间",
  "AlchemistShieldDur": "抗性药水持续时间",
  "AlchemistInvisDur": "隐身药水持续时间",
  "AlchemistVision": "夜视药水的视野",
  "AlchemistVisionOnLightsOut": "灯光破坏时拥有夜视药水",
  "AlchemistVisionDur": "夜视药水持续时间",
  "AlchemistSpeed": "速度药水提高的速度",
  "AlchemistVentButtonText": "喝",
  "AlchemistGotShieldPotion": "<color=#00ff97>抗性药水</color>：给予临时护盾",
  "AlchemistGotSightPotion": "<color=#663399>夜视药水</color>：暂时增强视野",
  "AlchemistGotQFPotion": "Potion of Fixing: Allows you to fix one Sabotage instantly",
  "AlchemistGotTPPotion": "<color=#42d1ff>传送药水</color>：传送至随机玩家的位置",
  "AlchemistGotSuicidePotion": "剧毒药水：给予<color=#ff1919>自己</color>中毒",
  "AlchemistGotSpeedPotion": "速度药水： 加快你的速度",
  "AlchemistGotBloodthirstPotion": "瞬间伤害药水：击杀下一个与你接触的玩家",
  "AlchemistGotInvisibility": "隐形药水：隐身",
  "NoPotion": "You have no Potions",
  "StoreShield": "<color=#00ff97>抗性药水</color>",
  "StoreSuicide": "<color=#478800>剧毒药水</color>",
  "StoreTP": "<color=#42d1ff>传送药水</color>",
  "StoreSP": "<color=#77e0cb>速度药水</color>",
  "StoreQF": "<color=#3333ff>修复药水</color>",
  "StoreBL": "<color=#691a2e>隐身药水</color>",
  "StoreNS": "<color=#663399>夜视药水</color>",
  "StoreINV": "<color=#663399>隐形药水</color>",
  "StoreNull": "<color=#888888>无</color>",
  "PotionStore": "<color=#00ffa5>背包：</color>",
  "WaitQFPotion": "\n<color=#3333ff>修复药水</color>等待使用",
  "AlchemistShielded": "<color=#00ff97>抗性药水</color>已喝下",
  "AlchemistHasVision": "<color=#663399>夜视药水</color>已喝下",
  "AlchemistShieldOut": "<color=#00ff97>抗性药水</color>已失效",
  "AlchemistVisionOut": "<color=#663399>夜视药水</color>已失效",
  "AlchemistPotionBloodthirst": "You gained Bloodthirst",
  "AlchemistHasSpeed": "速度药水效果开始",
  "AlchemistSpeedOut": "速度药水效果结束",
  "DeathpactDuration": "<color=#ff1919>Deathpact</color> Duration",
  "DeathPactCooldown": "<color=#ff1919>Deathpact</color> Assign Cooldown",
  "DeathpactNumberOfPlayersInPact": "Number of players in <color=#ff1919>Deathpact</color>",
  "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in <color=#ff1919>Deathpact</color>",
  "DeathpactReduceVisionWhileInPact": "Reduce vision for players in <color=#ff1919>Deathpact</color>",
  "DeathpactVisionWhileInPact": "Vision for players in <color=#ff1919>Deathpact</color>",
  "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in <color=#ff1919>Deathpact</color> on meeting",
  "DeathpactPlayersInDeathpactCanCallMeeting": "Players in active <color=#ff1919>Deathpact</color> can call meeting",
  "DeathpactActiveDeathpact": "在 <b>{1}</b> 秒内找到 <b>{0}</b>",
  "DeathpactCouldNotAddTarget": "Target can't be added to Deathpact.",
  "DeathpactComplete": "Deathpact was concluded.",
  "DeathpactExecuted": "Deathpact was executed.",
  "DeathpactAverted": "Deathpact was averted.",
  "DeathpactButtonText": "约定",
  "DevourerHideNameConsumed": "隐藏已吞噬玩家的姓名",
  "DevourCooldown": "吞噬冷却",
  "DevourerButtonText": "吞噬",
  "DollMasterPossessionButtonText": "附身",
  "DollMasterUnPossessionButtonText": "取消附身",
  "DollMaster_PossessedTarget": "附身目标",
  "DollMaster_CannotPossessImpTeammate": "无法附身队友",
  "DollMaster_CouldNotSwapWithTarget": "无法附身玩家",
  "DollMaster_CanNotSwapWithDeadTarget": "不能附身已经死亡的玩家",
  "DollMaster_MainBody": "主体",
  "DollMaster_Doll": "玩偶",
  "DollMaster_UnableToUseAbility": "无法对玩家使用技能",
  "Doppelganger_RoleInfo": "欺骗职业: <b>{0}</b>",
  "EatenByDevourer": "吞噬者吃掉了你的皮肤",
  "DevourerEatenSkin": "目标装扮被吃掉",
  "DevouredName": "小 黑 人",
  "PitfallTrapCooldown": "陷阱冷却时间",
  "PitfallMaxTrapCount": "可设置的陷阱数量",
  "PitfallTrapMaxPlayerCount": "陷阱可捕捉的玩家数量",
  "PitfallTrapDuration": "陷阱的持续时间",
  "PitfallTrapRadius": "陷阱半径",
  "PitfallTrapFreezeTime": "陷阱定住玩家时间",
  "PitfallTrapCauseVision": "中陷阱的玩家视野大小",
  "PitfallTrapCauseVisionTime": "陷阱造成的玩家视野大小的持续时间",
  "PitfallTrap": "你掉进了一个陷阱！",
  "ConsigliereDivinationMaxCount": "最大显示次数",
  "CleanserHideVote": "隐藏清洗者的投票",
  "OracleSkillLimit": "最大使用量",
  "OracleHideVote": "隐藏<color=#6666FF>神谕</color>的投票",
  "OracleCheckReachLimit": "你已经没有任何用处了！",
  "OracleCheckSelfMsg": "神的信徒竟不自信",
  "OracleCheckLimit": "你还有 <b>{0}</b> 次向神明请愿的机会",
  "OracleCheckMsgTitle": "【 ★ 神谕愿景 ★ 】",
  "OracleCheck.NotCrewmate": "Appears not to be a Crewmate",
  "OracleCheck.Crewmate": "Appears to be a Crewmate",
  "OracleCheck.Neutral": "Appears to be a Neutral",
  "OracleCheck.Impostor": "看起来是内鬼阵营",
  "OracleCheck.Coven": "Appears to be Coven",
  "OracleCheck": "目标结果：",
  "FailChance": "显示错误结果的概率",
  "OracleCheckAddons": "Oracle checks Add-ons",
  "ChameleonCanVent": "使用通风管进入隐形状态",
  "ChameleonInvisState": "你处于隐形中！",
  "ChameleonInvisStateOut": "你的隐形结束了",
  "ChameleonInvisInCooldown": "Ability still on Cooldown, disguise failed",
  "ChameleonInvisStateCountdown": "隐形将在<b>{0}</b>秒结束",
  "ChameleonInvisCooldownRemain": "隐形冷却：<b>{0}</b>秒",
  "ChameleonCooldown": "隐形冷却",
  "ChameleonDuration": "隐形持续时间",
  "ChameleonRevertDisguise": "暴露",
  "ChameleonDisguise": "隐形",
  "KillCooldownAfterCleaning": "清洁时的击杀冷却时间",
  "KillCooldownAfterStoneGazing": "击杀石头的石化冷却",
  "MedusaStoneBody": "尸体可以被石化",
  "MedusaReportButtonText": "石化",
  "CursedSoulCurseCooldown": "夺魂冷却",
  "CursedSoulCurseCooldownIncrese": "夺魂冷却增加",
  "CursedSoulCurseMax": "最大夺魂次数",
  "CursedSoulKnowTargetRole": "知道<color=#531269>没有灵魂</color>玩家的身份",
  "CursedSoulCanCurseNeutral": "Neutral roles have Souls",
  "CursedSoulCanCurseCoven": "Coven roles have Souls",
  "CursedSoulKillButtonText": "抢夺",
  "SoullessByCursedSoul": "A Cursed Soul snatched your Soul",
  "CursedSoulSoullessPlayer": "灵魂被夺走",
  "CursedSoulInvalidTarget": "No Soul found",
  "AdmireCooldown": "仰慕冷却",
  "AdmirerKnowTargetRole": "了解<color=#ee43c3>被仰慕</color>玩家的身份",
  "AdmirerSkillLimit": "仰慕技能次数",
  "AdmireButtonText": "仰慕",
  "AdmirerAdmired": "仰慕者钦佩你！",
  "AdmiredPlayer": "仰慕了一名玩家",
  "AdmirerInvalidTarget": "目标不容钦佩",
  "SpiritualistNoticeTitle": "【 ★ 灵魂联系 ★ 】",
  "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\nYou can use them to a killer or frame a Crewmate",
  "SpiritualistShowGhostArrowForSeconds": "灵魂箭头持续时间",
  "SpiritualistShowGhostArrowEverySeconds": "灵魂箭头刷新时间",
  "EnigmaClueStage1Tasks": "查看第一阶段的<color=#676798>线索</color>所需完成的任务数",
  "EnigmaClueStage2Tasks": "查看第二阶段的<color=#676798>线索</color>所需完成的任务数",
  "EnigmaClueStage3Tasks": "查看第三阶段的<color=#676798>线索</color>所需完成的任务数",
  "EnigmaClueStage2Probability": "看到第二阶段<color=#676798>线索</color>的概率",
  "EnigmaClueStage3Probability": "看到第三阶段<color=#676798>线索</color>的概率",
  "EnigmaClueGetCluesWithoutReporting": "<color=#676798>猜想者</color>可以在不报告尸体的情况下获得<color=#676798>线索</color>",
  "EnigmaClueHat1": "带刀玩家戴着帽子！",
  "EnigmaClueHat2": "带刀玩家没有戴帽子！",
  "EnigmaClueHat3": "带刀玩家戴着【{0}】作为帽子！",
  "EnigmaClueSkin1": "带刀玩家披着皮肤！",
  "EnigmaClueSkin2": "带刀玩家没有披着皮肤！",
  "EnigmaClueSkin3": "带刀玩家穿着【{0}】作为皮肤！",
  "EnigmaClueVisor1": "带刀玩家戴着面罩！",
  "EnigmaClueVisor2": "带刀玩家没有戴着面罩！",
  "EnigmaClueVisor3": "带刀玩家戴着【{0}】作为面罩！",
  "EnigmaCluePet1": "带刀玩家确实有宠物！",
  "EnigmaCluePet2": "带刀玩家没有宠物",
  "EnigmaCluePet3": "带刀玩家有【{0}】作为宠物！",
  "EnigmaClueName1": "带刀玩家的名字包含字母（汉字） 【{0}】 或字母（汉字） 【{1}】 ！",
  "EnigmaClueName2": "带刀玩家的名字包含字母（汉字） 【{0}】 ！",
  "EnigmaClueName3": "带刀玩家的名字包含字母（汉字） 【{0}】 和字母（汉字） {1} ！",
  "EnigmaClueNameLength1": "带刀玩家的名字长度在 【{0}】 到 【{1}】 个字母（汉字） 之间！",
  "EnigmaClueNameLength2": "带刀玩家的名字有 【{0}】 个字母（汉字）的长度！",
  "EnigmaClueColor1": "带刀玩家的颜色是浅色的！\n浅色有:红色、粉红色、橘色、黄色、白色、青色、黄绿色、玫红色、焦黄色、珊瑚色",
  "EnigmaClueColor2": "带刀玩家的颜色是深色的！\n深色有：蓝色、绿色、黑色、紫色、棕色、红褐色、灰色、茶色",
  "EnigmaClueColor3": "带刀玩家的颜色是【{0}】！",
  "EnigmaClueLocation": "带刀玩家所在的最后一个房间是【{0}】！",
  "EnigmaClueStatus1": "带刀玩家目前在通风口内！",
  "EnigmaClueStatus2": "带刀玩家目前正在梯子上！",
  "EnigmaClueStatus3": "带刀玩家已经死了！",
  "EnigmaClueStatus4": "带刀玩家还存活着！",
  "EnigmaClueRole1": "带刀玩家是内鬼！",
  "EnigmaClueRole2": "带刀玩家是中立！",
  "EnigmaClueRole3": "带刀玩家是船员！",
  "EnigmaClueRole4": "带刀玩家的身份是【{0}】！",
  "EnigmaClueRole5": "The Killer is a Coven member!",
  "EnigmaClueLevel1": "带刀玩家的游戏等级大于50！",
  "EnigmaClueLevel2": "带刀玩家的游戏等级小于50！",
  "EnigmaClueLevel3": "带刀玩家的等级在 {0} ~ {1} 之间！",
  "EnigmaClueLevel4": "带刀玩家的等级是 {0}！",
  "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!",
  "EnigmaClueHatTitle": "猜想帽子线索！",
  "EnigmaClueVisorTitle": "猜想面罩线索！",
  "EnigmaClueSkinTitle": "猜想皮肤线索！",
  "EnigmaCluePetTitle": "猜想宠物线索！",
  "EnigmaClueNameTitle": "猜想名字线索！",
  "EnigmaClueNameLengthTitle": "猜想名字长度线索！",
  "EnigmaClueColorTitle": "猜想颜色线索！",
  "EnigmaClueLocationTitle": "谜语位置线索！",
  "EnigmaClueStatusTitle": "猜想状态线索！",
  "EnigmaClueRoleTitle": "猜想身份线索！",
  "EnigmaClueLevelTitle": "猜想游戏等级线索！",
  "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue!",
  "ImpCanBeRole": "<color=#ff1919>内鬼阵营</color>可以成为{role}",
  "CrewCanBeRole": "<color=#8cffff>船员阵营</color>可以成为{role}",
  "NeutralCanBeRole": "<color=#7f8c8d>中立阵营</color>可以成为{role}",
  "CovenCanBeRole": "<color=#ac42f2>Coven</color> can become {role}",
  "VotesPerKill": "每击杀一次获得的选票",
  "PickpocketGetVote": "你有<b>{0}</b>张选票",
  "VultureArrowsPointingToDeadBody": "指向尸体的箭头",
  "VultureNumberOfReportsToWin": "获胜需要的尸体数量为",
  "VultureReportBody": "尸体被吃掉了！",
  "VultureEatButtonText": "吃",
  "VultureReportCooldown": "吃尸体的冷却时间",
  "VultureMaxEatenInOneRound": "每回合可能吃掉的最大尸体数",
  "VultureCooldownUp": "可以继续吃了！",
  "GhastlyPossessCD": "附身冷却时间",
  "GhastlyMaxPossessions": "Maximum Possessions",
  "GhastlyPossessionDuration": "附身持续时间",
  "GhastlySpeed": "鬼怪移动速度",
  "GhastlyKillAllies": "鬼怪无法附身队友",
  "GhastlyCannotPossessTarget": "无法附身目标",
  "GhastlyChooseTarget": "现在：选择目标",
  "GhastlyNoMorePossess": "你的附身次数用完了！",
  "GhastlyNotUrTarget": "你试图击杀非目标玩家！！！\n赶紧去击杀你的目标玩家！！！",
  "GhastlyYouvePosses": "你被附身了\n你只能击杀鬼怪给你的目标",
  "GhastlyPossessedUser": "你已附身：<b>{0}</b>",
  "GhastlyExpired": "<b>{0}</b>的附身时间结束了！",
  "TasksMarkPerRound": "一轮可标记的任务数",
  "TaskinatorBombPlanted": "炸弹已经埋下",
  "ShieldDuration": "Shield Duration",
  "ShieldIsOneTimeUse": "护盾在尝试1次击杀后破裂",
  "BenefactorTaskMarked": "任务标记成功",
  "BenefactorTargetGotShield": "你得到了恩人的护盾",
  "PirateTryHideMsg": "尝试混淆<color=#EDC240>决斗者</color>的指令",
  "SuccessfulDuelsToWin": "获胜所需的决斗胜利次数",
  "PirateMeetingMsg": "你正在与目标决斗\n决斗指令：\n⦿/duel 0（选择石头）\n⦿/duel 1（选择布）\n⦿/duel 2（选择剪刀）\n如果选择了与目标相同的选项，你将赢得这次决斗",
  "PirateTargetMeetingMsg": "决斗者选择了你作为他的决斗目标！！与决斗者决斗，来拯救你的生命吧\n决斗指令:⦿/duel 0(选择石头)\n⦿/duel 1(选择布)\n⦿/duel 2(选择剪刀)\n如果决斗者选择的选项与你选择的选项一样",
  "PirateTitle": "【 ★ 决斗事件 ★ 】",
  "PirateTargetAlreadyChosen": "你已经在这一轮选择了一个目标。",
  "PirateDead": "你已经死了，不能决斗任何人。",
  "DuelAlreadyDone": "你已经选择了一个选项。",
  "DuelDone": "你已经选择了决斗方式\n等待会议结束看结果。",
  "DuelHelp": "决斗指令列表:\n⦿/duel 0(选择石头)\n⦿/duel 1(选择布)\n⦿/duel 2(选择剪刀)\n作为<color=#EDC240>决斗者</color>，尽量选择与目标相同的数字\n作为被决斗者，尽量选择与<color=#EDC240>决斗者</color>不同数字",
  "PirateDuelButtonText": "决斗",
  "DuelCooldown": "决斗冷却",
  "Rock": "石头",
  "Paper": "布",
  "Scissors": "剪刀",
  "Heads": "正面",
  "Tails": "反面",
  "SpyRedNameDur": "彩色名称的持续时间",
  "SpyInteractionBlocked": "Block Kill button interaction",
  "AgitaterBombCooldown": "<color=#F4A460>Agitator</color> Bomb Cooldown",
  "AgitaterPassCooldown": "Bomb Pass Cooldown",
  "BombExplodeCooldown": "Bomb Explode Cooldown",
  "AgitaterPassNotify": "炸弹成功传递",
  "AgitaterTargetNotify": "你有炸弹！！ 快传给别人来避免自己的死亡！",
  "AgitaterCanGetBombed": "<color=#F4A460>煽动者</color>可以得到炸弹",
  "AgitaterAutoReportBait": "<color=#F4A460>Agitator</color> can Auto Report Bait",
  "SeekerPointsToWin": "胜利所需分数",
  "SeekerTagCooldown": "选择目标的冷却时间",
  "SeekerNotify": "你的目标是<b>{0}</b>",
  "SeekerTargetNotify": "你们是搜寻者的目标！在找到你之前躲起来",
  "SeekerKillButtonText": "标签",
  "PixiePointsToWin": "胜利所需分数",
  "MaxTargets": "每轮最多目标数",
  "MarkCooldown": "Mark Cooldown",
  "PixieSuicide": "如果目标未被淘汰，小精灵就会自杀",
  "PixieMaxTargetReached": "你已在本轮选择了一个目标",
  "PixieTargetAlreadySelected": "目标已选定",
  "PixieButtonText": "标记",
  "PlagueBearerCooldown": "Plague Cooldown",
  "PlagueBearerCanVent": "Can Vent",
  "PlagueBearerHasImpostorVision": "拥有内鬼视野",
  "PestilenceCooldown": "<color=#343136>Pestilence</color> Kill Cooldown",
  "PestilenceCanVent": "<color=#343136>瘟疫</color>可以使用通风口",
  "PestilenceHasImpostorVision": "<color=#343136>瘟疫</color>有<color=#ff1919>内鬼</color>视野",
  "PestilenceKillGuessers": "击杀试图猜测<color=#343136>瘟疫</color>的玩家",
  "PlagueBearerAlreadyPlagued": "玩家已经受到瘟疫使者攻击",
  "PlagueBearerToPestilence": "你变成了瘟疫使者！！",
  "GuessPestilence": "你只是想猜测瘟疫！\n抱歉，瘟疫杀死了你",
  "PestilenceTransform": "<align=\"center\"><size=150%>一场<b>瘟疫</b>已经侵袭了船员，<color=#e5f6b4><b>瘟疫使者</b></color>转变成了<color=#343136>瘟疫</b></color>，灾厄的骑士！</size></align>",
  "RomanticBetCooldown": "挑选恋人的冷却时间",
  "RomanticProtectCooldown": "保护冷却时间",
  "RomanticBetPlayer": "你选择了你的恋人",
  "RomanticBetOnYou": "浪漫者选择你作为合作恋人！",
  "VengefulKCD": "<color=#8B0000>复仇浪漫者</color>的击杀冷却",
  "VengefulCanVent": "<color=#8B0000>复仇浪漫者</color>可以使用通风管",
  "RuthlessKCD": "<color=#D2691E>无情浪漫者</color>的击杀冷却",
  "RuthlessCanVent": "<color=#D2691E>无情浪漫者</color>可以使用通风管",
  "RomanticProtectPartner": "你的恋人受到了保护",
  "RomanticIsProtectingYou": "<color=#FF1493>浪漫者</color>正在保护你！",
  "ProtectingOver": "护盾失效了！",
  "RomanticProtectDuration": "保护的持续时间",
  "RomanticKnowTargetRole": "<color=#ff1493>浪漫者</color>知道目标身份",
  "RomanticBetTargetKnowRomantic": "目标知道谁是<color=#ff1493>浪漫者</color>",
  "RomanticPartnerButtonText": "选择合作伙伴",
  "RomanticProtectButtonText": "保护",
  "GuessMasterMisguess": "<b>{0}</b>竞猜错了！\n当场暴毙趋势了！",
  "GuessMasterTargetRole": "有人试图猜测<b>{0}</b>",
  "GuessMasterTitle": "GUESS MASTER ",
  "DoomsayerAmountOfGuessesToWin": "获胜需猜测数量",
  "DCanGuessImpostors": "可以猜测<color=#ff1919>内鬼阵营</color>",
  "DCanGuessCrewmates": "可以猜测<color=#8cffff>船员阵营</color>",
  "DCanGuessNeutrals": "可以猜测<color=#7f8c8d>中立阵营</color>",
  "DCanGuessCoven": "可以猜测<color=#ac42f2>巫师阵营</color>",
  "DCanGuessAdt": "可以猜测附加职业",
  "DoomsayerAdvancedSettings": "高级设置",
  "DoomsayerMaxNumberOfGuessesPerMeeting": "Maximum number of guesses per meeting",
  "DoomsayerKillCorrectlyGuessedPlayers": "击杀猜对的玩家",
  "DoomsayerDoesNotSuicideWhenMisguessing": "<color=#14f786>末日赌怪</color>不会在猜错的时候自杀",
  "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "猜错身份会阻止在下次会议之前猜身份",
  "DoomsayerTryHideMsg": "尝试混淆<color=#14f786>末日赌怪</color>的指令",
  "DoomsayerCantGuess": "抱歉，你只能猜测下一次会议中的身份",
  "DoomsayerCorrectlyGuessRole": "你猜对了这个身份！\n但玩家没有死，因为房主设置不允许他死",
  "DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the Role!\nBut you didn't die because the Host's settings don't allow you to die",
  "DoomsayerGuessCountMsg": "You correctly guessed <b>{0}</b> Roles",
  "DoomsayerGuessCountTitle": "【 ★ 末日赌场 ★ 】",
  "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same Role or Add-on that you guessed before",
  "EveryoneCanKnowMini": "所有人都能看到迷你船员",
  "CanBeEvil": "可以成为坏迷你船员",
  "EvilMiniSpawnChances": "坏迷你船员的出现概率",
  "EvilMiniCanBeGuessed": "坏迷你船员可以在18岁之前被赌",
  "GuessMini": "球球你放过孩子吧",
  "GrowUpDuration": "长大所需要的时间（秒）",
  "MajorCooldown": "长大后的击杀冷却时间",
  "UpDateAge": "实时更新年龄",
  "Cantkillkid": "你不能击杀没有长大的迷你船员",
  "CantEat": "你不能吃没有长大的迷你船员",
  "CantShroud": "你不能控制没有长大的迷你船员",
  "CantBoom": "你不能跟没有长大的迷你船员自爆",
  "CantRecruit": "你不能招募没有长大的迷你船员.",
  "CantDuel": "你不能和没有长大的迷你船员决斗",
  "CantMark": "你不能标记没有长大的迷你船员.",
  "CantBlood": "你不能让没有长大的迷你船员流血",
  "CantPosses": "你不能附身一个没有长大的迷你船员",
  "ExiledNiceMini": "<b>{0}</b>还只是个孩子啊~\n你们不能对孩子那么残忍~",
  "MiniUp": "你长大了一岁！",
  "MiniMisGuessed": "你猜错了，你本来应该死的！\n不过，你还是个孩子，所以你不用死，也不能再猜了\n长大后你才能继续猜",
  "MiniGuessMax": "你猜错了，所以你不能再猜了！",
  "CountMeetingTime": "在会议期间可以持续长大",
  "YouKillRandomizer1": "你击杀了萧暮，触发了自动报告！",
  "YouKillRandomizer2": "你击杀了萧暮，暂时无法移动！",
  "YouKillRandomizer3": "你击杀了萧暮，你的击杀CD变成600秒！",
  "YouKillRandomizer4": "你击杀了萧暮，触发随机复仇！",
  "MadmateCanBeHurried": "<color=#ff1919>叛徒</color>在游戏开始时能成为焦急者",
  "TaskBasedCrewCanBeHurried": "Task-based Crewmates can be Hurried",
  "HurriedCanBeConverted": "Hurried can be recruited in the game (excludes Madmate)",
  "Developer": "开发者",
  "Sponsor": "金主爹爹",
  "Booster": "DC服助力",
  "Translator": "翻译支持",
  "NoAccess": "未经授权的访问\n如有疑问，请在discord上开票（discord.gg/TOHO）",
  "DCNotify.Hacking": "你被树懒超级无敌的反作弊系统踢了\r\n（树懒还在持续发疯）",
  "DCNotify.Banned": "You were <color=#ff1919>banned</color> from this lobby.\n\nContact the Host if this was a mistake.",
  "DCNotify.Kicked": "你被该房间<color=#ffff00>踢出</color>\n\n你仍然可以重新加入",
  "DCNotify.DCFromServer": "你与服务器的连接已中断\r\n这可能是因为你的网络不稳定\r\n也可能是因为服务器不稳定或拒绝了你的访问",
  "DCNotify.GameNotFound": "未找到指定房间，可能是房间已解散\r\n或检查你是否选择了与房间不同的服务器",
  "DCNotify.GameStarted": "该房间正在游戏中，请等待游戏结束后加入",
  "DCNotify.GameFull": "This lobby is currently full.\n\nCheck with the Host to see if you may join.",
  "DCNotify.IncorrectVersion": "你的Among Us版本与该房间不同",
  "DCNotify.Inactivity": "由于超时，房间被树懒炸了",
  "DCNotify.Auth": "你未通过身份验证\n你可能需要重新启动游戏",
  "DCNotify.DupeLogin": "检测到重复登录",
  "DCNotify.InvalidSettings": "检测到游戏设置无效\n请先到本地游戏修改设置，然后重试",
  "ModeDescribe.SoloKombat": "Current Gamemode is [Solo PVP]\nNo role assignment. Everyone has HP and can use the Kill button to cause damage to other players. The player with the highest number of kills wins at the end of the game.",
  "RoleType.VanillaRoles": "★ 原版职业",
  "RoleType.ImpKilling": "<color=#6a0000>★</color> 内鬼<color=#6a0000>击杀类</color>身份",
  "RoleType.ImpSupport": "<color=#00ffff>★</color> 内鬼<color=#00ffff>帮助类</color>身份",
  "RoleType.ImpConcealing": "<color=#6e003a>★</color> 内鬼<color=#6e003a>隐藏类</color>身份",
  "RoleType.ImpHindering": "<color=#6e003a>★</color> 内鬼<color=#636363>阻碍类</color>身份",
  "RoleType.ImpGhost": "<color=#bd8b88>★</color> 内鬼阵营<color=#bd8b88>幽灵</color>职业/ghostinfo",
  "RoleType.Madmate": "★ 叛徒类身份",
  "RoleType.CrewSupport": "<color=#00ffff>★</color> 船员<color=#00ffff>帮助类</color>身份",
  "RoleType.CrewInvestigative": "<color=#000880>★</color> 船员<color=#0080>调查类</color>身份",
  "RoleType.CrewPower": "<color=#ffff00>★</color> 船员<color=#ffff00>统治类</color>身份",
  "RoleType.CrewKilling": "<color=#ff1919>★</color> 船员<color=#ff1919>击杀类</color>身份",
  "RoleType.CrewBasic": "<color=#ff1919>★</color> 船员<color=#ff1919>简单类</color>身份",
  "RoleType.CrewGhost": "<color=#afc3c9>★</color> 船员阵营<color=#afc3c9>幽灵</color>职业/ghostinfo",
  "RoleType.NeutralEvil": "<color=#912900>★</color> 中立<color=#912900>邪恶类</color>身份",
  "RoleType.NeutralBenign": "<color=#046300>★</color> 中立<color=#D4AF37>正义类</color>身份",
  "RoleType.NeutralChaos": "<color=#D4AF37>★</color> 中立<color=#ff1919>混乱类</color>身份",
  "RoleType.NeutralKilling": "<color=#ff1919>★</color> 中立<color=#ff1919>击杀类</color>身份",
  "RoleType.NeutralApocalypse": "<color=#ff174f>★</color> <color=#ff174f>灾厄</color>类中立阵营/apocalypseinfo",
  "RoleType.CovenPower": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Power</color> Roles",
  "RoleType.CovenKilling": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Killing</color> Roles",
  "RoleType.CovenTrickery": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Trickery</color> Roles",
  "RoleType.CovenUtility": "<color=#ac42f2>★</color> Coven <color=#1f51ff>Utility</color> Roles",
  "RoleType.Harmful": "<color=#ff1919>★ 有害类</color>附加职业",
  "RoleType.Support": "★ 支持类附加职业",
  "RoleType.Helpful": "<color=#00FF00>★ 帮助类</color>附加职业",
  "RoleType.Mixed": "<color=#32a87f>★ 混合类</color>附加职业",
  "RoleType.Misc": "<color=#a83295>★ 杂项类</color>附加职业",
  "RoleType.Impostor": "★ 内鬼附加职业",
  "RoleType.Guesser": "★ 赌怪附加职业",
  "RoleType.Neut": "★ 中立附加职业",
  "RoleType.Experimental": "★ Experimental Add-ons <size=65%>(NOTICE: Use with caution, as these require testing)</size>",
  "SubType.Impostor": "★ 内鬼身份",
  "SubType.Shapeshifter": "★ 变形者身份",
  "SubType.SemiShapeshifter": "★ 半变形者身份",
  "SubType.Madmate": "★ 叛徒身份",
  "SubType.CrewmateKilling": "★ 带刀船员身份",
  "SubType.Crewmate": "★ 常规船员身份",
  "SubType.New": "★ 新的!",
  "CrewmateRoles": "<size=90%>【 ★ 船员职业 ★ 】</size>",
  "ImpostorRoles": "<size=90%>【 ★ 内鬼职业 ★ 】</size>",
  "NeutralRoles": "<size=90%><color=#7f8c8d>【 ★ 中立职业 ★ 】</color></size>",
  "CovenRoles": "<size=90%><color=#ac42f2>★ Coven Roles ★</color></size>",
  "AddonRoles": "<size=90%><color=#ff9ace>【 ★ 附加职业 ★ 】</color></size>",
  "WinnerRoleText.Impostor": "内鬼胜利！",
  "WinnerRoleText.Crewmate": "船员胜利！",
  "WinnerRoleText.Apocalypse": "灾厄胜利！",
  "WinnerRoleText.Coven": "巫师阵营获胜!",
  "WinnerRoleText.Terrorist": "恐怖分子胜利！",
  "WinnerRoleText.Jester": "可以开香槟了~\n小丑胜利",
  "WinnerRoleText.Lovers": "你们这群单生狗\n恋人们胜利",
  "WinnerRoleText.Executioner": "处刑人胜利！",
  "WinnerRoleText.Arsonist": "纵火犯胜利！",
  "WinnerRoleText.Revolutionist": "革命者们胜利！",
  "WinnerRoleText.Jackal": "豺狼胜利！",
  "WinnerRoleText.God": "你们没能逃过神明的庇佑！",
  "WinnerRoleText.Vector": "马里奥胜利！",
  "WinnerRoleText.Innocent": "冤罪师美滋滋地点起钞票！",
  "WinnerRoleText.Pelican": "鹈鹕终于饱餐了一顿！",
  "WinnerRoleText.Youtuber": "UP主感谢你的首刀大礼！",
  "WinnerRoleText.Necromancer": "亡灵巫师获胜",
  "WinnerRoleText.Egoist": "利己主义者们胜利！",
  "WinnerRoleText.Demon": "玩家胜利！",
  "WinnerRoleText.Stalker": "潜藏者胜利！",
  "WinnerRoleText.Workaholic": "工作狂终于不用加班了！",
  "WinnerRoleText.Collector": "集票者胜利！",
  "WinnerRoleText.BloodKnight": "嗜血骑士胜利！",
  "WinnerRoleText.Poisoner": "投毒者胜利",
  "WinnerRoleText.Huntsman": "猎人胜利！",
  "WinnerRoleText.HexMaster": "巫师胜利！",
  "WinnerRoleText.Cultist": "魅魔和她的随从们胜利！",
  "WinnerRoleText.Wraith": "魅影胜利！",
  "WinnerRoleText.SerialKiller": "连环杀手胜利！",
  "WinnerRoleText.Juggernaut": "天启胜利！",
  "WinnerRoleText.Infectious": "传染性胜利！",
  "WinnerRoleText.Virus": "病毒胜利！",
  "WinnerRoleText.Specter": "幽灵胜利！",
  "WinnerRoleText.Jinx": "扫把星胜利！",
  "WinnerRoleText.CursedSoul": "诅咒之人胜利！",
  "WinnerRoleText.PotionMaster": "祭祀者胜利！",
  "WinnerRoleText.Pickpocket": "小偷胜利！",
  "WinnerRoleText.Traitor": "背叛者胜利！",
  "WinnerRoleText.Vulture": "秃鹫也终于吃饱了！",
  "WinnerRoleText.Medusa": "美杜莎胜利！",
  "WinnerRoleText.Spiritcaller": "灵魂召唤者胜利！",
  "WinnerRoleText.Glitch": "缺点者胜利！",
  "WinnerRoleText.Pestilence": "瘟疫使者胜利！",
  "WinnerRoleText.PlagueBearer": "瘟疫携带者胜利！",
  "WinnerRoleText.PunchingBag": "受虐狂胜利！",
  "WinnerRoleText.Doomsayer": "末日赌怪胜利！",
  "WinnerRoleText.Pirate": "决斗者胜利！",
  "WinnerRoleText.Shroud": "裹尸布胜利！",
  "WinnerRoleText.Werewolf": "月下狼人胜利！",
  "WinnerRoleText.Seeker": "探索者胜利！",
  "WinnerRoleText.Occultist": "神秘者胜利！",
  "WinnerRoleText.SoulCollector": "灵魂收集者胜利！",
  "WinnerRoleText.NiceMini": "它还只是个孩子啊",
  "WinnerRoleText.Mini": "它还只是个孩子啊",
  "WinnerRoleText.Bandit": "强盗胜利！",
  "WinnerRoleText.RuthlessRomantic": "无情浪漫者胜利！",
  "WinnerRoleText.Solsticer": "至日永恒！",
  "WinnerRoleText.Pyromaniac": "焚烧狂胜利！",
  "WinnerRoleText.Doppelganger": "替身者胜利！",
  "WinnerRoleText.Quizmaster": "测验长胜利",
  "WinnerRoleText.Agitater": "煽动者胜利！",
  "WinnerRoleText.Shocker": "震击者胜利！",
  "AdditionalWinnerRoleText.Sidekick": "跟班",
  "AdditionalWinnerRoleText.Taskinator": "任务执行者胜利！",
  "AdditionalWinnerRoleText.Opportunist": "投机者",
  "AdditionalWinnerRoleText.Lawyer": "律师",
  "AdditionalWinnerRoleText.Hater": "FFF团",
  "AdditionalWinnerRoleText.Provocateur": "自爆卡车",
  "AdditionalWinnerRoleText.Sunnyboy": "阳光开朗大男孩",
  "AdditionalWinnerRoleText.Follower": "赌徒",
  "AdditionalWinnerRoleText.Pursuer": "起诉人",
  "AdditionalWinnerRoleText.Jester": "小丑",
  "AdditionalWinnerRoleText.Lovers": "恋人",
  "AdditionalWinnerRoleText.Executioner": "处刑人",
  "AdditionalWinnerRoleText.Specter": "幽灵",
  "AdditionalWinnerRoleText.Maverick": "独行者",
  "AdditionalWinnerRoleText.Shaman": "萨满",
  "AdditionalWinnerRoleText.Pixie": "小精灵胜利！",
  "AdditionalWinnerRoleText.NiceMini": "好迷你船员",
  "AdditionalWinnerRoleText.Romantic": "浪漫者",
  "AdditionalWinnerRoleText.VengefulRomantic": "复仇浪漫者",
  "AdditionalWinnerRoleText.SchrodingersCat": "薛定谔的猫",
  "AdditionalWinnerRoleText.Troller": "暴君",
  "ErrorEndText": "发生错误",
  "ErrorEndTextDescription": "为避免卡房已强制结束",
  "ForceEnd": "强制结束游戏",
  "EveryoneDied": "无人生还",
  "ForceEndText": "房主强制结束了游戏",
  "NiceMiniDied": "好迷你船员被击杀了！",
  "HaterMisFireKillTarget": "FFF团误杀时同时击杀目标",
  "HaterChooseConverted": "Select Add-ons that Hater can kill",
  "HaterCanKillMadmate": "Can kill Madmate",
  "HaterCanKillCharmed": "Can kill Charmed",
  "HaterCanKillLovers": "Can kill Lovers",
  "HaterCanKillSidekick": "Can kill Jackal team",
  "HaterCanKillEgoist": "Can kill Egoist",
  "HaterCanKillInfected": "Can kill Infected team",
  "HaterCanKillContagious": "Can kill Virus team",
  "HaterCanKillAdmired": "Can kill Admirer",
  "HaterCanKillEnchanted": "Can kill Enchanted",
  "HorseMode": "启用牧马模式",
  "LongMode": "使脖子变长",
  "InfluencedChangeVote": "哎呀！你太受别人影响了！\n你无法控制你的恐惧，你投票给了 {0}！",
  "FFA": "自由对战",
  "ModeFFA": "游戏模式：自由对战",
  "ModeDescribe.FFA": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
  "KillerInfoLong": "In the FFA (Free For All) Gamemode, everyone is a killer, and everyone can kill anyone. The last player alive wins!\n\nSome random events make this even more fun in the meantime!",
  "FFA_GameTime": "最长游戏时间",
  "FFA_KCD": "击杀冷却时间",
  "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent Venting when only 2 players are alive",
  "FFA_EnableRandomAbilities": "启用随机事件",
  "FFA_ShieldDuration": "护盾持续时间",
  "FFA_IncreasedSpeed": "提高速度",
  "FFA_DecreasedSpeed": "降低速度",
  "FFA_ModifiedSpeedDuration": "修改后的速度持续时间",
  "FFA_LowerVision": "视野下降",
  "FFA_ModifiedVisionDuration": "视野下降持续时间",
  "FFA_EnableRandomTwists": "不定时地随机交换位置",
  "FFA-Event-GetShield": "你有一个临时护盾！",
  "FFA-Event-GetIncreasedSpeed": "你的速度会暂时提升！",
  "FFA-Event-GetLowKCD": "You got a lower Kill Cooldown!",
  "FFA-Event-GetHighKCD": "You got a higher Kill Cooldown",
  "FFA-Event-GetLowVision": "你的视野暂时下降",
  "FFA-Event-GetDecreasedSpeed": "你的速度暂时下降",
  "FFA-Event-GetTP": "You got teleported to a random Vent!",
  "FFA-Event-RandomTP": "每个人都和别人交换了位置",
  "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in Vents!",
  "FFA-NoVentingBecauseKCDIsUP": "Your kill Cooldown is up, don't hide in Vents!",
  "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose Kill Cooldown is up from Venting",
  "FFA_TargetIsShielded": "<color=#ffff00>你试图杀死的玩家已被保护！</color>",
  "FFA_ShieldIsOneTimeUse": "护盾在尝试1次击杀后破裂",
  "FFA_ShieldBroken": "<color=#ffff00>有人想击杀你，你的盾牌现在坏了！</color>",
  "Killer": "自由对战",
  "KillerInfo": "击杀所有人，获得胜利！",
  "Hide&SeekTOHO": "捉迷藏",
  "MenuTitle.Hide&Seek": "捉迷藏设置",
  "NumImpostorsHnS": "伪装者数量",
  "EveryOneKnowSolsticer": "所有人都知道至日者是谁",
  "SolsticerKnowItsKiller": "Solsticer knows the role of whom used the Kill button on it",
  "SolsticerSpeed": "至日者的移动速度",
  "SolsticerRemainingTaskWarned": "剩余多少任务时所有人得到警告",
  "SAddTasksPreDeadPlayer": "至日者的短任务随每个死人增加多少",
  "SolsticerMurdered": "<b>{0}</b>试图击杀你！",
  "MurderSolsticer": "你阻止了至日者！",
  "SolsticerMurderMessage": "<b>{0}</b> used Kill button on you last round! Its role is <b>{1}</b>!",
  "SolsticerOnMeeting": "因为太多人嗝屁了，你感到身上的负担更重了。\n下一轮你将额外获得<b>{0}</b>个短任务",
  "SolsticerTitle": "SOLSTICER",
  "GuessSolsticer": "你不能猜测神的信徒！",
  "ExpelSolsticer": "你不能驱逐神的信徒！",
  "SolsticerTasksReset": "你的任务惨遭重置了",
  "SolsticerMisGuessed": "你刚刚猜错了！所以你不能再猜了",
  "SolsticerGuessMax": "因为你已经猜错了，所以你不能再猜了",
  "VoteDead": "你投票的玩家在会议结束前就被驱逐了。你的投票被返还了",
  "LastMessageReplay": "在刷屏后向玩家补发上一条系统消息",
  "Contributor": "贡献者",
  "dbConnect.InitFailure": "连接TOHO应用程序接口（API）时出错，请检查网络连接并重试登录！",
  "dbConnect.InitFailurePublic": "连接到TOHO API时出错，这可能是由您的网络连接引起的。因此，赞助商+福利不可用，你可以在没有这些福利的情况下继续像往常一样玩游戏",
  "dbConnect.nullFriendCode": "This build of TOHO is not available to users with no Friend Code!",
  "Quizmaster": "测验长",
  "QuizmasterInfo": "在会议上测验人们并击杀他们",
  "QuizmasterInfoLong": "(Neutrals):\nAs the Quizmaster, you can mark a player using your Kill button. In the next meeting, the marked player will have \"?!\" next to their name. The player will die if they answer the question wrong or doesn't answer. The player will live if the Quizmaster is killed/ejected in the same meeting.\nThe Quizmaster cannot mark multiple people in the same round",
  "QuizmasterKillButtonText": "测验",
  "QuizmasterChat.MarkedBy": "你已被 <color={QMCOLOR}><b> 测验长 </b></color> 标记\n为了生存，你必须正确回答这个问题\n{QMQUESTION}",
  "QuizmasterChat.MarkedPublic": "<b>{QMTARGET}</b>已被<color={QMCOLOR}><b>测验长</b></color>标记\n为了生存，{QMTARGET}必须正确回答他们的问题！\n",
  "QuizmasterChat.Answers": "<size=150%><b>答案</b></size>\nA：{QMA}\nB：{QMB}\nC：{QMC}\n要回答问题，只需输入 /answer [回答字母] 即可\n如果你需要重新检查答案和问题，只需输入/qmquiz即可",
  "QuizmasterChat.CorrectTarget": "<b><size=150%>正确</size></b>",
  "QuizmasterChat.Correct": "<b>{QMTARGET}</b> 得到了正确答案！\n现在你可以标记其他人了！",
  "QuizmasterChat.CorrectPublic": "<b>{QMTARGET}</b>答对了<color={QMCOLOR}><b>测验长</b></color>的问题而存活了！\n<size=90%>小心<color={QMCOLOR}><b>测验长</b></color>！</size>",
  "QuizmasterChat.WrongTarget": "<b><size=150%>错误</size></b>\n你的回答是 <b>{QMWRONG}</b>\n正确答案是 <b>{QMRIGHT}</b>\n<size=75%>测验长是<b>{QM}</b>",
  "QuizmasterChat.Wrong": "<b>{QMTARGET}</b> 答错了而 <b>死亡</b> ！\n现在你可以标记其他人了！",
  "QuizmasterChat.WrongPublic": "<b>{QMTARGET}</b>答错了<color={QMCOLOR}><b>测验长</b></color>的问题而<b>死亡</b>！\n<size=90%>小心<color={QMCOLOR}><b>测验长</b></color>！</size>",
  "QuizmasterChat.Marked": "你标记了 <b>{QMTARGET}</b>\n如果 {QMTARGET} 在会议结束前没有回答问题或回答错误，{QMTARGET} 将 <b>死亡</b>。\n\n问题{QMTARGET} => {QMQUESTION}",
  "QuizmasterChat.Title": "【 ★ 测验长消息 ★ 】",
  "QuizmasterChat.CantAnswer": "As the Quizmaster, you can't answer questions",
  "QuizmasterChat.AnswerNotValid": "从题中所给的A, B, C 三个选项中选择最佳选项",
  "QuizmasterChat.SyntaxNotValid": "<b>用法：</b>\n/answer [A/B/C]",
  "QuizmasterSettings.MinQuestionDifficulty": "Minimum Question Difficulty",
  "QuizmasterSettings.MaxQuestionDifficulty": "Maximum Question Difficulty",
  "QuizmasterSettings.CanVentAfterMark": "Can Vent After Marking Somebody for Quiz",
  "QuizmasterSettings.CanKillAfterMark": "Can Kill After Marking Somebody for Quiz",
  "QuizmasterSettings.NumOfKillAfterMark": "How Many Kills per Round",
  "QuizmasterSettings.CanGiveQuestionsAboutPastGames": "可以提出有关过去游戏的问题",
  "Quizmaster.None": "无",
  "QuizmasterSabotages.Lights": "灯光",
  "QuizmasterSabotages.Reactor": "反应堆",
  "QuizmasterSabotages.Communications": "通讯",
  "QuizmasterSabotages.O2": "氧气",
  "QuizmasterSabotages.MushroomMixup": "蘑菇混合",
  "QuizmasterAnswers.One": "1",
  "QuizmasterAnswers.Two": "2",
  "QuizmasterAnswers.Three": "3",
  "QuizmasterAnswers.Four": "4",
  "QuizmasterAnswers.Five": "5",
  "QuizmasterAnswers.Pacifist": "和平之鸽",
  "QuizmasterAnswers.Vampire": "吸血鬼",
  "QuizmasterAnswers.Snitch": "告密者",
  "QuizmasterAnswers.Vigilante": "义务警员",
  "QuizmasterAnswers.Jackal": "豺狼",
  "QuizmasterAnswers.Mole": "鼹鼠",
  "QuizmasterAnswers.Sniper": "狙击手",
  "QuizmasterAnswers.Coven": "巫师阵营",
  "QuizmasterAnswers.Sabotuer": "破坏者",
  "QuizmasterAnswers.Sorcerers": "巫师",
  "QuizmasterAnswers.Killer": "带刀玩家",
  "QuizmasterAnswers.Edition": "版本",
  "QuizmasterAnswers.Experimental": "实验性",
  "QuizmasterAnswers.Enhanced": "Enhanced",
  "QuizmasterAnswers.Edited": "Edited",
  "QuizmasterAnswers.Impostor": "Impostor",
  "QuizmasterAnswers.Neutral": "Neutral",
  "QuizmasterAnswers.Crewmate": "Crewmate",
  "QuizmasterAnswers.Addon": "Add-on",
  "QuizmasterAnswers.Shapeshifter": "Shapeshifter",
  "QuizmasterAnswers.Scientist": "Scientist",
  "QuizmasterAnswers.Engineer": "Engineer",
  "QuizmasterAnswers.GuardianAngel": "GuardianAngel",
  "QuizmasterQuestions.LastSabotage": "What was the Sabotage was called last?",
  "QuizmasterQuestions.FirstRoundSabotage": "What was the first Sabotage called this round?",
  "QuizmasterQuestions.LastEjectedPlayerColor": "上次被驱逐的玩家是什么颜色？",
  "QuizmasterQuestions.LastReportPlayerColor": "上次会议报告的尸体是什么颜色？",
  "QuizmasterQuestions.LastButtonPressedPlayerColor": "上次会议是谁召开的？",
  "QuizmasterQuestions.MeetingPassed": "到目前为止，已经召开了多少次会议？",
  "QuizmasterQuestions.HowManyFactions": "游戏中有多少个阵营？",
  "QuizmasterQuestions.BasisOfRole": "{QMRole} 的基础是什么？",
  "QuizmasterQuestions.FactionOfRole": "{QMRole} 的阵营是什么？",
  "QuizmasterQuestions.FactionRemovedName": "游戏中曾经有哪个阵营，但在更新后被删除了？",
  "QuizmasterQuestions.HowManyDiedFirstRound": "第一轮死了多少人？",
  "QuizmasterQuestions.ButtonPressedBefore": "How many people pressed the Emergency button before this meeting?",
  "QuizmasterQuestions.WhatDoesEOgMeansInName": "TOHO 中的 “E” 最初表达了什么？",
  "QuizmasterQuestions.PlrDieReason": "{PLR} 的死因是什么？",
  "QuizmasterQuestions.PlrDieMethod": "{PLR} 是怎么死的？",
  "QuizmasterQuestions.LastAddedRoleForKarped": "What was the last role added to TOHO before KARPED1EM stepped down?",
  "QuizmasterQuestions.PlrDieFaction": "是什么阵营击杀了 {PLR}？",
  "QuizmasterQuestions.QuizmasterCooldown": "What will Quizmaster's cooldown always be? (excluding first kill override and changes from other Roles/Add-ons)",
  "QuizmasterQuestions.WhoCoded": "Who coded Quizmaster?",
  "QuizmasterQuestions.WhoOwns": "Who owns The Enhanced Network?",
  "QuizmasterQuestions.TOHOPartners": "Who are The Enhanced Network's partners?",
  "QuizmasterQuestions.TOHOEventCoordinator": "Who is the Event Coordinator for The Enhanced Network?",
  "QuizmasterQuestions.HowManyCats": "How many Cat related roles are in the Mod?",
  "QuizmasterQuestions.GuessingCommand": "What does /bt actually mean?",
  "QuizmasterQuestions.NotFromTOS2": "Which of these roles are NOT from Town of Salem 2?",
  "DeathReason.WrongAnswer": "测验答案错误",
  "TPCooldown": "传送冷却时间",
  "RiftsTooClose": "Location too close to the first Rift",
  "RiftCreated": "成功制造裂缝",
  "RiftsDestroyed": "All Rifts destroyed",
  "RiftRadius": "裂缝半径",
  "TiredVision": "疲劳时的视野",
  "TiredSpeed": "疲劳时的速度",
  "TiredDur": "疲劳持续时间",
  "TiredNotify": "Zzz……",
  "PlagueDoctorInfectLimit": "感染上限",
  "PlagueDoctorInfectWhenKilled": "感染时的带刀玩家何时被杀",
  "PlagueDoctorInfectTime": "感染时间",
  "PlagueDoctorInfectDistance": "感染距离",
  "PlagueDoctorInfectInactiveTime": "游戏开始后和会议结束后延迟感染",
  "PlagueDoctorCanInfectSelf": "可自我感染",
  "PlagueDoctorCanInfectVent": "在通风口时也会感染",
  "WinnerRoleText.PlagueDoctor": "瘟疫学家胜利！",
  "StatueSlow": "雕像缓慢",
  "StatuePeopleToSlow": "人们需要放慢脚步",
  "WardenIncreaseSpeed": "典狱长每次加速",
  "WardenWarn": "危险！快跑！",
  "MinionAbilityTime": "技能持续时间",
  "Minion_Blind": "失明",
  "Evader_ChanceNotExiled": "概率不被驱逐",
  "ShockerAbilityCooldown": "技能冷却时间",
  "ShockerAbilityDuration": "技能持续时间",
  "ShockerAbilityPerRound": "每轮的技能",
  "ShockerShockInVents": "Shock people in Vents",
  "ShockerAbilityResetAfterMeeting": "会议后重置标记的房间",
  "ShockerOutsideRadius": "外部任务震击半径（不在房间内）",
  "ShockerCanShockHimself": "可以震击自己",
  "ShockerImpostorVision": "震击者有内鬼视野",
  "ShockerIsShocking": "你已经准备好震击了！",
  "ShockerAbilityActivate": "震击开始！",
  "ShockerAbilityDeactivate": "技能失效",
  "ShockerVentButtonText": "震击",
  "ShockerRoomMarked": "标记房间",
  "EavesdropperMsgTitle": "你发现了一个秘密",
  "EavesdropPercentChance": "概率偷听",
  "PreventSeeRolesBeforeSkillUsedUp": "在技能用尽前阻止看见他人职业",
  "ChiefOfPoliceSkillCooldown": "Cooldown for recruiting <color=#ffb347>Sheriffs</color>",
  "PolicCanImpostorAndNeutarl": "Can recruit non-<color=#8cffff>Crewmates</color>",
  "SheriffSuccessfullyRecruited": "You recruited a Sheriff.",
  "BeSheriffByPolice": "You've been recruited by the Police Chief! Serve the Crewmates!",
  "PoliceFailedRecruit": "招募目标失败",
  "ChiefOfPoliceKillButtonText": "招募",
  "PolicPreventRecruitNonKiller": "Prevent recruit players without Kill button",
  "PolicSuidiceWhenTargetNotKiller": "Suicides when recruit a non-Killer or non-<color=#8cffff>Crewmate</color>",
  "PolicPassConverted": "Can pass Converted Add-on to <color=#ffb347>Sheriff</color>"
}
